Episode Transcript
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(00:00):
That he has been working on something for the podcast and I don't know what it is.
(00:06):
Pirate software or MDF delusion.
Wish of these two things was said.
Wish of something either Pirate software said or I had a delusion and I thought that he had said it.
He made it up.
He claimed to never dream to have a five-hour sleep schedule.
Or did Pirate software claim to use Jedi mind tricks in real life?
Okay, so I know he did say that he was a mutant,
but I don't know if he said that thing about dreaming.
(00:27):
I think the Jedi...
I tried to do the Jedi hand wave and I said we don't need wristbands.
And then I opened the door and let everyone in and she just stood there like this.
Pirate software said kids don't know what controllers are or did Pirate software say
kids don't know what a keyboard and mouse is?
I'm 100%.
I think a keyboard and mouse.
(00:50):
No, no, no, no, controller.
I say controller.
I'm gonna look like an idiot if I guess this one though.
I reckon control.
No way.
He said both.
This is gonna make all of you age 50 years.
You ready for this?
I feel like Seth, you were working on something more and I don't think this was it.
But is this actually what you were working on?
Is this why you...
Is this it?
(01:12):
Okay.
Hello.
Welcome to the Overscore podcast.
You want to turn to the lights?
Yes.
Yes.
You want to turn to the lights?
All of my lights are behind me over there.
This is the sad episode.
This is the...
How's everyone doing?
Okay.
We were just having a discussion now.
(01:32):
Now we're here.
How are we here?
What a time to be alive.
What a time to be alive.
Bro, okay.
So this motherfucker, Seth, sorry, I don't know if it should be cursing.
That's so early in the beginning of the podcast.
Yeah, it is.
It's like the first thought.
Isn't the first 15 seconds to not let the curse immediately break the rule?
It's fine.
Wait, sorry.
(01:52):
Say it again.
Seth, just make the intro longer.
Okay.
Seth, he has been working on something for the podcast
and I don't know what it is and I don't like surprises and I want to get into that.
I mean, what even is it?
Seth has a secret.
I don't know what it is.
(02:13):
Did Dino tell you?
That's my first question.
No, Dino did not tell me.
Okay, listen, here's the story.
We go back and forth on the podcast, but what we're going to talk about,
because we're trying to figure it out and we're new to it.
It's something that I've thrown around a lot.
I was like, yeah, we should do little fun games or something.
But I couldn't sleep.
Okay.
And I'm working a lot.
I worked 50 hours last week and it was like 3am.
I couldn't sleep.
(02:33):
It's like, fuck it.
I'm going to put together this little idea.
Of course, none of our friends are in the same time zone.
So Dino was on Discord, do a polly night on YouTube.
And he was like, oh, what are you going to work on?
And I start working on it.
And then of course, Henry shows up in the first 15 minutes,
like, Dino, you motherfucker, you better not say anything.
Okay.
It's got to be secret.
Um, I want to wait though.
(02:55):
Okay.
Listen, can you give me or should I just do it now?
Fuck it.
I don't care.
Well, I don't know.
I don't know.
I don't even know what it is.
I don't know if it's a question.
I don't know what you guys have been working on.
Why can't we not talk about that stuff?
Okay.
We could talk about that.
We could talk about that.
Henry, what have you been working on?
Okay, bro.
Ever since Johannes came onto the podcast,
I feel like I've been sort of tip-toping around.
Tip-toping around.
(03:16):
Tip-toping around this idea of like jumping from project to project.
I feel like I talk about it all the time.
I go like, you know what?
I'm going to commit to it.
And I feel like these past couple weeks,
I have really committed to it.
And it feels, it feels really good.
I felt like I jumped into Blunder.
I feel like I'm learning Blunder a lot.
(03:38):
So I've just been doing hand animations with Blunder,
which for like a game jam game,
but I'm turning it into a more extensive thing.
Just like, I don't know.
Show the hands.
I want to see the hands.
Put them on screen.
No, no, I don't want to do that.
What?
I want to really...
I got to pull it up, but there are animations.
But the game, the game is on itch.
(04:00):
It's the, it's the...
The hand job game.
The hand, hand job game.
Handy jobs.
Handy jobs.
That's the name of the game.
And you didn't need that.
That's terrible.
He never takes my name suggestions.
It was a thing though.
Henry wanted to know how much you should charge,
because did you explain this part?
You're going to charge for hands.
(04:20):
You might.
That might be a thing you could do.
Yeah, yeah, yeah.
I was thinking about releasing them,
selling them on a website, on my website.
It's not out yet.
Or on itch or somewhere,
or on the Unity asset store.
I want to go as many platforms as I can,
if I do end up selling the hands.
But they're like these low poly hands
(04:41):
that took a while to make.
I want to see...
I think...
Thanks for clarifying.
I was so confused.
Yeah, they're like low.
It's like first person hands.
So they go to like the camera.
First person hands.
And then he did all the animations.
He did like sheesh.
And then he did like...
No, no.
Yeah, I mean...
He did good anime.
Why can't we...
Because what I want to do is I want to say,
how much would you pay Maxi for these hands?
Okay.
(05:01):
Special DLC hands for World of Onelit.
Okay.
You want me to pull it up?
Pull it up.
What are you doing here?
You're not pulling up the hands.
Okay, hold on.
Give me a second.
Let me get OBS.
I mean, OBS.
Do you have OBS up?
Jesus Christ.
Somebody else.
Yeah, I didn't know if we were on OBS.
Yeah, this is very professional.
That's why I have no lights.
I ran out of power.
(05:22):
So we got a little generator.
We're in this camera right now.
Well, while he's pulling that up,
Colby, what have you been working on, buddy?
I've been doing manual tasks for my game.
That's crazy.
It's just like I kind of stopped working on my game at a point
(05:43):
where it needed a lot of maintenance.
And I'm doing that maintenance now,
basically.
So first of all, all my scale was pretty messed up.
Like the trolley was like four meters tall.
So I had to fix that because that doesn't work with physics.
Wait, wait, wait.
Can you explain your game real quick?
What is your game?
Explain what a trolley is real quick.
My game, right?
I can't believe you've got it already.
(06:04):
No, for the viewers, my game is like a trolley.
That's it.
No, it's a trolley simulator where you're like running around
and grabbing items, physics-based kind of arcadey movement.
So a lot of it is based on physics.
It's using Godot's rigid body.
Oh, I know all about that.
You do.
(06:28):
So one thing about that is it really helps
have everything to scale.
And I didn't know that.
So I just had everything to, for some reason,
a four meter tall trolley because that's how I did in Blender.
I didn't do it to scale from the first place.
So I'm just in the process of redoing everything,
pretty much going back into my Blender files
(06:50):
and just shrinking everything, applying the transforms,
and then re-exporting it.
So it is pretty boring, but I'm getting it working.
Slowly, slowly.
Once you get everything on the same level,
does that mean you can bring in new stuff
and it'll automatically be the correct scale?
Or how does that work for free models or any models?
Is it just understood that this should be the scale?
(07:11):
Yeah, they usually just do it to normal scale.
So I did the exact same thing.
I downloaded a free model,
free person models, 1.8 meters tall as a person should be.
And then I was like,
it's like a quarter of the size of my trolley.
I'm like, fuck.
Sorry.
As a person should be.
So yeah, I'm getting the person working as well,
(07:32):
which is pretty as frustrating as not multiplayer,
maybe a little bit less frustrating, but players in good-o,
I don't know, just the skeleton mode and the physics behind that.
In good-o, it's not very good.
And you're using good-o 4, right?
4.0 something?
(07:53):
Yes, because I'm not outdated like you.
Yes, fuck.
Using good-o 3 still.
Bro, even in a game that's just the end.
Fuck you.
Also, while I fix it, it's not broken, right?
It works, I think.
Although I will say there are times in good-o 3,
you tell me if this is different in good-o 4,
where I have like a, I'm just dumb, by the way,
(08:14):
I'm sure this is not even a thing in 3,
but I'll have like an object and I push it like towards the wall
and it just like goes through the wall sometimes.
And I'm like, well, that sucks.
So I just can't like have an object actively push too hard
against like another wall ever.
I don't know if you have a problem.
I've had that a lot, yeah.
It just might be a good-o thing, yeah.
Yeah, it might just be a good-o thing.
(08:36):
What's that, Maxi?
Even I'm having that and I don't even use good-o.
I heard that the solution is something about like running
at slower framerate or something,
but like that can't be right.
Can it?
It's probably not good to turn your framerate to make it slower.
I know, that's like a little trick I thought.
You run it like third, like if you play new game, old games,
and you go to speedrun, if you run them at like 60 frames,
(08:57):
you can just like break through some walls
that you shouldn't be able to.
I was making a mistake.
Oh yeah, yeah, yeah.
Okay, thank you.
Besides that, it must be true.
No, no, no, no, yeah, yeah, yeah, yeah, yeah, yeah.
That's true.
Do you have the hands?
All that weight, all that build up.
Yeah, yeah, I was waiting for Maxi to go
and talk about what he's been doing for the past couple of weeks.
Yeah, that's a good point, Maxi.
I feel like I haven't-
I always bet you.
I haven't even seen you.
Not much, I haven't even seen you.
I've been playing some levels for a while now,
(09:19):
but yeah, a lot of stuff are doing personal life.
Yeah, I just came from my-
I just came from my grandmother's birthday.
Oh, happy birthday to your grandmother.
Can I ask how old she is?
Is that rude?
I'm sorry.
Uh, 70.
Let's go.
Almost had all the otolos used that.
(09:40):
Holy shit, that's crazy.
Go ahead, Maxi, you keep going.
Don't let this guy saw you.
He's the pain in his eyes.
That's a wrinkle.
All right, all right, let's get on.
I'll never get-
By the way, I'll never get by the whole-
When Johannes came on here
and he's like, you young guys.
I'm like, yeah.
Wait, how old are you?
You're too honest, fuck.
(10:05):
So you specifically in your game though,
just the level design and level, you know?
Yeah, no, I've just been planning out two more.
Oh, true, and I've been finishing the UI rework.
But yeah, that's a-
True, I didn't show you that, Henry.
I wanted to show you that.
Oh, okay.
See, you guys are like-
Show it, show it.
Let's display everything, please.
(10:26):
Yeah, this is the OBS show.
Okay, this is-
These are my hands.
Oh, it's so nice.
Whoa.
So you could see-
Right there.
See?
Oh.
I've been working on this.
I have an idle.
I redid a bunch of stuff.
So this is the new idle hand animation.
Whoa.
I'm not all-
This is-
Yeah, it's supposed to be-
(10:46):
Wait, show again, show again.
I didn't see it.
Yeah, there we go.
This is 60.
Oh, yeah.
Okay.
And then I have this other idle,
which isn't going to play all the time.
It's going to play like once every-
Like three seconds or whatever.
Or not three seconds.
Once every minute or something.
Is that?
See?
Oh, I like that.
Yeah, well, yeah, yeah.
Let's place the hands-
Both the hands-
(11:07):
It's the first person game.
The hands are going forward from the camera.
And then he has this idle where the one hand just like kind of shakes.
Like, shake it off.
Yeah, yeah, yeah, yeah.
And this-
Yeah, yeah, this is probably not good to be shown.
That's my-
I've corrected this here.
Yeah.
Yeah.
I realized this now.
Okay.
Yeah, yeah.
That's why I didn't want to show up.
But then you were like, okay.
Okay.
I'm curious.
Yeah.
Okay.
(11:27):
And this is the Shish one.
Dino, I didn't even realize it,
but then Dino was like,
yo, that looks like Shish.
And I was like, no, why did you say that?
It looks-
Dino is so good.
That's what-
That's what Shish was.
It's like a Zenyatta spell.
What is it meant to be?
It's a Zenyatta spell cast where one hand sort of shoots out.
But the problem is, so let's say the right hand shoots forward,
like as is the cast of spell as the DPS mains Zenyatta.
(11:49):
The left hand, yeah, the left hand comes down
and it hits the Shish.
Like you're doing like, I don't know,
Zoomers do that, I think.
So as soon as Dino saw it, he's like, oh, Shish.
And it ruined all the excitement.
You could see the color from-
I was so happy.
I was like, holy shit.
It's just meant to be like this light attack
where you're just like throwing something real quick.
Like throwing this like magic spell or whatever.
(12:10):
But the thing that I'm the most-
I think the thing that is the most entertaining to look at
is this one.
And this one is a taunt.
It was 156.
Yeah, 156.
And this is a taunt.
Okay, tell me what you guys think about this.
(12:31):
The misdirection.
Spoiled.
I've seen all these before.
Yeah, we really-
So listeners, it's that old trick
where it's like you're winding up the middle finger
and it pauses.
And at the very end, it goes to a peace sign.
It shows out a peace sign.
It's very Kawaii desnei.
If you're-
I don't say it myself.
Yeah, yeah, it is.
Ruinning Henry's hard work is like maybe my favorite
(12:52):
bullying tactic.
Like make something cool and I'm like,
oh, doesn't that look like, you know,
Kawaii desnei is like-
No, no, no.
I think that looks good.
I think-
No, it looks really good.
Yeah, yeah.
Well, I mean, I'm saying I think it looks good.
That's kind of cringe.
But-
What?
I'm okay with it being like Kawaii, you know.
Kobe, how much are you going to pay for those hands?
Oh, he didn't even do a jerk off animation though.
(13:13):
That was a problem for the hand job.
Yeah, no, I'm not going to pay anything for those hands.
It's just because he didn't do a jerk off animation.
You can always add it later.
Um, yeah, I'm not that good.
I think I need a-
Um, some, you know, reference, you know.
Okay.
Okay.
We'll talk later.
We'll talk in private.
(13:35):
Or say Henry's soliciting.
Everyone has any reference photos for-
Wait, wait, no, no, no, no.
I don't see that.
I don't want-
Nobody sent me anything, okay?
I'm okay.
We're good.
Good luck selling that.
Connecting himself.
I said 40 bucks is we're looking online,
and I think it's hard to get hands,
but especially with animations,
(13:56):
you have all this stuff in, I don't know.
I feel like I'm going to keep adding animations.
Yeah, yeah, I'm going to keep adding animations,
and it's for my own project,
so I don't know how many of those I'll actually sell.
But I was thinking about also animating some gun animations also,
you know, so like-
People like guns.
Yeah, yeah, yeah, but I, I, I'm not going to add that-
Especially real good.
I'm not going to- Yeah, yeah, yeah, the reload.
(14:17):
So I was going to think about adding an assault rifle,
pistol, and maybe shotgun animations,
but I'm not using those, so we'll see.
I feel like you're jumping between so many projects.
I'm like kind of confused.
What, what project is this one with the guns and the hands
and the ones and everything?
This is my-
(14:37):
That's just a-
No, I'm serious.
No.
I have been working on the Merchant game also.
I have done so much stuff with the Merchant game.
I added buildables so now you can build.
That's it.
Like fun.
Yeah, yeah, it's basically the Fortnite of the next generation.
Yeah.
Well, yeah, yeah, but Dino, Dino keeps talking about Dino.
(15:00):
Dino came up with this idea.
I was like, yo, you should add a way to like decorate your area.
And I was like, yeah, that's a good idea.
Actually, I was thinking about doing that,
but you saying that maybe I should do that
because it feels like it makes-
It's like a thing that just makes sense with the game.
So I added that into the game and also got some assets.
(15:21):
So I made the test level look better.
That's basically all I've been up to.
Love it.
Okay.
And then the fruit game's on the back.
I have to.
You really did-
Oh, sorry.
Oh, go ahead.
Drew, what about the fruit game?
Uh, yeah.
I'm not wearing suspense now.
I have not touched the fruit game for a little bit,
but I do, I am going-
I maybe I should work on that today.
(15:41):
Yeah, I think you should work on the fruit game.
Yeah, yeah, yeah.
I need to rework the UI.
I'm going to draw those fruits any day now.
You sent me the scale of all the fruits.
So that way I can draw them in pixel art.
And then I'm going to start,
then I'm going to be raking in the dough.
Sit pretty because he's not going to try-
One of the new boxes coming to the fruit game.
Do you-
Okay.
Huh?
Say sorry.
What was the question?
Or you made a joke.
(16:01):
So I kind of interrupt you, Seth,
when you're like middle of talking.
Is-
We want to say anything else.
I'll sputter in my gears.
I just want to get paid off the fruits I haven't drawn yet.
But no, I said something about loot boxes.
I was thinking it's-
It would be shitty for you guys to like draw some fruits for me.
And then I put it behind some sort of paywall.
So I was thinking either the skin,
(16:25):
fruit skins that you make should be in that purchase.
Or you just can't get them like through behind a paywall or anything.
I was thinking about a skill base unlock,
like maybe in order to get Seth's skin,
you have to beat his score.
I do like that.
That was my favorite idea.
Which is going to make me play so much fruit game.
(16:46):
No one's going to get my fucking skins.
Or if my score is low, I can go,
I just want everyone, I'm a man of the people.
Make sure everyone gets my skin.
You know, God, I'm flicking out for you.
I don't want to go too crazy.
I said, all right, S enough.
Too many watermelons, too many pineapples.
So I forget what's in there.
You really have taken Johannes's advice though.
Because yeah, you are a stretch thinner.
I think.
(17:07):
No, I don't think it's being stretched.
Then I feel like I'm getting so much done.
Because before when I was like focusing on one thing,
I wasn't doing anything, you know.
And now I'm jumping around from thing to thing to thing.
And it's I feel like I'm, I got stuff done, you know.
Yeah.
Yeah.
Yeah.
It's a high two when you get stuff done that I was like chasing.
(17:27):
I think that's why I was so drawn into us.
Our game jam last week, last two weeks.
Because I missed that feeling.
And I didn't know that I missed it till we got into it.
Because it was like 48 hours and I'll throw together this thing.
And I was really thinking I was going to do it in like three days.
Like 48 hours collectively.
But I could get like 20 hours, 30 hours of work done.
Maybe four days, right?
I just thought I was going to do that.
And then you sit down and you start to make progress,
(17:48):
especially that early progress on a game jam.
And you just like feel like, oh, this is what it feels like
to be free again to work on a project and feel happy.
And like, I'm sure you feel a little bit of that right now.
Because you have one, a couple of projects that are further off.
But some projects that are so early that you get to do all like the fun.
I mean, it depends sometimes.
I think for me, it's fun stuff.
Yeah.
No, no, yeah, yeah.
Working on projects.
(18:08):
I feel like the grandiosity of like making a game
is kind of intimidating, you know, like having all these
thoughts and ideas of where something could go.
But if you start off like that game jam,
it was just like a small idea.
And working off of a small idea feels a lot.
(18:29):
It feels better, you know?
Yeah, it feels more manageable because we're small developers.
So working on small ideas feels good.
It's just that no idea is like good.
Very few ideas are good at a very small scale.
Yeah.
Yeah.
I think if you can find something like that,
you should really latch onto it.
Like, do you have a game that's fun and you worked on it for a week?
I think that's what Vampire Survivors kind of was.
Because when they say, I thought that guy said,
I heard once that he would meet up with friends
(18:50):
and they'd all share games they worked on.
And everyone just wanted to play his.
And it was just like the very bare bones Vampire Survivors.
So I think once you hit that, you'll know.
You'd be like, no, if everyone wants to play my game,
as opposed to everyone wants to talk about making games,
then I think you've crossed some barrier.
You're like, oh, this shit is actually fun.
Yeah, yeah, yeah.
That's why I like that I can.
It's strange.
So.
Oh, no, you're good.
What's up?
(19:11):
I was just going to say, it's strange that you feel like the best.
I mean, maybe not strange, but for me, it's like completely opposite.
I would feel like the end part of a game is the most fun to work on
because you're closer to finishing it up.
You've got all the systems down, you know what's going on in the project.
You're very well versed.
(19:32):
You used to work kind of.
And I prefer that sort of like you're used to it and you know all that stuff.
Whereas when you're starting it, there's so many different paths
you can take, so many different directions you can go.
And I feel like it might be a bit overwhelming, especially for me.
And I don't know, it just feels like there's so much to do and it's too overwhelming.
(19:52):
Do you feel overwhelmed when you play like an open world game?
I've heard that people say that sometimes when Skyrim first came out or whatever,
any open world game, it's like, oh, there's so much to do.
Like I never felt that.
I always felt like free in the beginning.
And then for in terms of projects, it feels more constrained.
I feel like if you have a good enough game, it doesn't feel like that way.
But if like, certainly if there's no boundaries,
(20:14):
yeah, it will feel like super overwhelming.
And what I mean by like a really good game is a game that has like a story
that guides you through the first stages when you first open the game to kind of get you into it
and get you on a clear progress line.
And then after that, after you completed like a main story or something,
it just kind of pushes you into the deep end.
If it did it from the start, I would like hate open world games because it's just
(20:38):
nothing.
Speaking of nothing, your word is dead.
Yeah, yeah.
I have to fix this thing in the middle of doing stuff.
Oh, no.
There you go.
Yeah.
Yeah.
I was in the process of saying this up.
So we're like still learning what's going on with it.
Wait, but do you get anxiety like an oblivion?
I don't even play these games.
They're too old.
I'm old.
But an oblivion when you start it, you open up like the other sewer and it literally is like,
I think there's something in like a journal that's like,
(20:59):
hey, you should meet this guy works at a bar somewhere.
But for the most part, you're like, look at that mountain.
You can go there.
And a lot of people feel like that's overwhelming.
What about that?
Because I think you're saying you can design for that.
But what about without design?
Do you get overwhelmed being like, oh, yeah, make your own journey?
I feel like it's tough because it gives you a story.
It gives you like a destination.
I feel like I would just follow the destination if I feel too overwhelmed.
(21:23):
And that's my fallback.
If it has nothing, I just I wouldn't know what to do.
It's just why the fuck are we talking about playing games?
We're game developers.
We're talking about making games.
Because you got to play a game.
You dumb fuck.
Henry Holted too early.
I feel like probably you have this great question about like,
yo, this is like the beginning of the project.
(21:45):
I was not talking about oblivion.
All right, that's true.
All right.
I like oblivion.
I'll start you.
Well, this guy, this guy,
he's just want to talk about oblivion all day.
And you know, yesterday, all the old things.
Can we at least, hold on.
Shut up.
I'm talking now.
Can we at least say this?
Colby's wrong.
Working the beginning is way better.
Working the end of the game sucks.
Yeah, he's just fine.
No, actually, I like.
Maxi, help me out.
(22:05):
No, I think it's not.
It's fun.
It's both, both is fun.
But I think the difference with Game Jam Games
is that you have this, you don't have any pressure
that comes with it.
Or it's like very limited, the pressure you got.
You have like a week to do this thing.
(22:28):
And you know, you can, there's no, nobody will die
when you don't make a good game.
You will not waste a shit ton of, you know,
a year of your life.
You will not, you know, all of that stuff.
So there's this freedom of thought, I guess.
All right, there's just no pressure
(22:49):
that comes with it, at least for me.
You get to a more completed state much faster
in a Game Jam.
And also it's such a small scope, right?
So it feels like you could get there faster.
What?
Why are you small?
Well, it feels like, here's the truth.
Actually, I just, this clicked in my head.
It feels like you can barrel towards
whatever the end is.
(23:10):
But a lot of times in Game Jam,
you can just barrel towards a bad game really fast.
Like, fuck it, it's gotta be done.
So I'll make some of the Game Jam.
Where I'm like, you should make this a full game.
It's like, no, this is kind of it.
This is all out of this idea.
Yeah, bro, okay.
So for our Game Jam, I actually got reached out
by somebody.
I was gonna tell them about the curse,
but they were like, hey, do you want to release?
(23:32):
I was like, I don't want to curse about this random guy.
I don't know.
I don't know, but he was like, hey, do you want to release
your game on our platform?
It's for like charity or something.
And I was like, I was thinking about it.
I was like, oh, maybe it might be a cool opportunity,
especially for the voice actors and whatnot.
But then I was like, I don't think the project is that great.
(23:52):
You know, and I don't really want to spend more time
working on it.
And he also specifically said, like in the thing,
I was like, yo, there should be no cursing.
And I was like, there's cursing in the case.
Right?
So there's when you get fired or something.
Yeah, yeah, when you get fired.
Yeah.
So specifically when I know cursing.
Yeah, yeah, yeah.
So I think I told you.
(24:12):
I do.
Oh, go ahead.
Wait, what was that?
Did you say no to him?
Did you go like, no, no, no, bro.
This I sent him a message.
He was like, hey, start your game.
Looks really interesting.
Could be sick to to have on our platform.
I was like, okay.
And I asked him, I was like, hey, I just wanted to get
more details.
And then it was an automated message that he sent back.
(24:32):
I was like, what?
What?
Oh, what is it?
Oh, webcast again.
Oh, everybody's webcast.
I would never have something like that happen.
That would be insane.
Oh, man.
The rhythm of the podcast, you know.
And for a couple extra pixels on screen.
I'm feeling more stressed out.
Come on, I'm feeling so stressed out.
Oh, no, what the fuck?
What is going on?
Well, at this point, I can do anything I want.
(24:53):
So we can go for a walk here.
No, no, no, no, no, no.
Okay.
So let's relax.
Let's relax.
Max and I was, we're having technical difficulties,
but also at the same time, we can power through it.
Max, you can work on that.
I was going to say, I hadn't talked about any of this stuff
I was working on.
So I was going to briefly mention that.
I made, I think a design doc.
I don't really think so because Henry told me
I didn't make a design doc.
I drew some squares and I spent half the time
making an alphabet.
(25:15):
We can't focus on a fucking life.
Well, here was my issue.
My brain has like, it is so unhinged.
We were like, let's draw what the design doc is
for the game, right?
So I'm drawing in Photoshop.
Let's see if I can even bring it up here.
I think it's going to be a screen with camera.
Okay.
So there it is, right?
So I'm drawing little stuff and I want to type out lobby,
but we didn't have a font.
(25:36):
So then I drew, I drew all the letters for a font
and it was just a big waste of time.
We never actually made this font.
No, no, I think it's not a waste of time
because you can just use this now and whatever, whatever.
Theoretically, theoretically.
But anyway, this was for the game jam one that I had before.
So the idea was you, the one, the jump off a bridge
(25:57):
and you die game.
But I tried to map out what a good game can be.
I don't think this is a design doc though.
This is just a couple of pictures.
This is what you do when you say like, I'm working,
but you're really just having fun, sort of like,
fantasizing on what your game could be.
Like you don't have to talk about what is in the boss room.
You can just draw a little skull and go like,
yeah, it's a boss room.
It's really fun.
Yeah, I'm sure.
I'll design that later.
(26:17):
But I think, I actually think in some ways it helped me.
But so to explain the game, the game before was you,
you spawned these buildings.
This is like an office space,
if you can kind of see what it would be.
Oh, this like, oh, sorry, no, no, no, it's inverted.
Okay, so it's like an office space
and you go through rooms and break stuff.
It would be the premise of the game.
And you get resources and you go back to a base.
And I wanted to turn it into a bigger project
because we're so tired of doing small project
(26:38):
after small project that sort of doesn't go anywhere.
So it's like so scary.
Speaking of over scope,
it's so scary to slowly nudge the game
a little bit bigger in scope
and then you feel it slip instantaneously.
It's like, okay, like, yeah,
there'd be like a little bit of resources.
So when you break stuff, you get like the resource
and then like maybe there's a cracking system
and you build a base and you're like, wait, hold on, hold on.
(26:58):
Yeah, so that was sort of happening to me.
And then I reeled it back.
So I was like, all right, the base can be like,
maybe you're putting down stations for upgrades.
You're not necessarily like building a base
because it's an isometric 2D or not iso.
It's top down 2D pixel art, my thing I do, all right.
And the fear is just that like, I can't like build,
I'm switching the Z-access,
(27:18):
I can't do like any of that stuff.
So I don't know, I'm working on it.
We'll see what we got.
Definitely the next video I do down the line
is going to be about this game jam
and how we worked on stuff.
Plus the return to game jam.
That's a good, that's a good ass title.
Okay.
Yeah, Maxi's back.
Hi Maxi, you look like you're in the hell of a hostage.
(27:39):
I'm worried it's going on again
because I forgot to plug it in.
I forgot to plug it in the camera.
So running battery and the battery went out
and I had to wait a couple of seconds.
And now I hope that it's running while charging.
So what are you going to do with this project?
Now that you're putting more time into it?
Cause what, what, I mean, what is it the future?
Okay.
If I'm just saying from my gut, I want a steam release.
(27:59):
I do, I want one, but I think Fargon Frontier
was just too much stuff.
Fargon Frontier was my main project I was working on.
It was like very binding of Isaac, greed mode.
Everyone would say it looks like End of the Gungeon.
But the idea was that like it's one of those games
where you have a million items,
you're fighting through tons of enemies,
there's multiple bosses and you're, it's run based.
And the more you work on something like that,
the more you realize that like,
little things pile up so fast when you're like,
(28:21):
oh yeah, I have like five enemies or not five, 10, right?
It would be more than that.
10 enemies per floor and like, well, enemies are,
for me, I'm animating them.
They have idle animations.
They have attack animations.
They have death animations.
And then there's 10 of those.
There's like a state machine for each enemy
that's doing different things.
And as much as you can kind of make them similar
and build upon each other, it just feels like,
oh, that's overwhelming.
And I can ship away at that,
but that feels like a three year project.
(28:42):
The more and more I like put stuff into it.
And you want it to be good, right?
There's a lot of pressure on it to be good,
especially if it's your main project.
So you're like, okay, I want to do like cool art
and go interesting places,
each level to be an interesting, cool thing.
And you can feel that slowness like hit you
of being like, if I get messages on Discord
once in a while or messages on YouTube,
they're like, what should I do for my first game?
(29:03):
It's the opposite of everything I'm doing
for my first game.
And I'm a little tired of like saying that every single time,
just to giving good advice and taking my own bad advice.
So I'm like, okay, well, what can we do for this,
this smash stuff game?
And I think the answer is to try to make it one level
and to try to make something that feels compelling
(29:24):
to a player.
So that way, like those are my two thoughts,
like let's keep the scope down on levels,
but let's make it so you're actually progressing.
I mean, we had a back and forth about this entry
about like how I just want to remove high scores.
That's a crutch that you fall on in each game.
We all did it for all of our game jams.
We're all like, and then you get a score
and that's the game.
And then you sort of like bow and expect someone to applaud.
It's totally bullshit.
No one cares about scores.
(29:46):
No one cares about scores.
No one cares about scores.
People, I think the idea of scores people enjoy sometimes.
If they-
Why, what the conviction just died in your voice.
I think sometimes once in a while.
Okay, okay, we're okay.
So I'm trying to lean away from scores.
(30:08):
You guys know scores are bullshit, right?
We don't have to get, do you,
anyone have any different opinions on that?
I love this.
I should have a question.
I should have a question.
That's what I said.
That's exactly what I said.
What did I just say?
I think that's what I said.
When?
That's what we all go.
A couple seconds ago.
No, no, I didn't say it a couple seconds ago.
Okay.
No, but go ahead and say it.
But yeah, it's basically a speed run.
(30:29):
And people care about speed runs.
It's not a speed run.
That's what I told you.
That's exactly what I told you.
I mean, it's not exactly a speed run,
but it's like, it's the same thing basically.
You can get the highest score,
you can get the fastest time.
Yeah, but I think it just feels different.
It does.
It feels different.
It does feel different though.
It feels different.
Thank you.
Because like, okay, let me back up
(30:51):
just have for a minute.
Thank God.
So high school, right?
You get points, they go higher.
Okay.
When the speed running that, oh shit.
But go lower.
See that?
That's a low score.
You want it lower time.
You want it lower time.
Okay.
It's a high score.
It's got lower time.
What, where is this?
A zoo, a circus?
This is out of control here.
(31:11):
Yeah, actually, I agree now.
Actually golf actually is in a game
because the score points go down in golf, right?
Oh really?
Does anyone ever know what's your high score in golf?
We got high score.
In basketball, they say it all the time.
In football, they always talk about their high scores.
Okay.
But not in golf.
(31:32):
You got a speed run in golf.
No, you don't.
What do you have?
Speed run in golf.
To bring it back on what we were talking about before,
if you can remember that far back,
I feel like we've had three conversations
in the past 10 seconds.
Back to what you were saying, Seth,
about how working on one big project to start off with
(31:52):
is a completely dumb thing.
This might be a completely useless thing
I'd have thought about, but I actually disagree.
I think it's a really good thing.
First of all, point number one,
you are learning lots of different techniques
when you work on a longer project.
You get to know the intricacies.
Step number two as well.
(32:15):
If you're working on a long project,
you kind of get the idea of what Game Dev will be like.
And if you like it or not,
if you're working on a project for a long amount of time
and you just decide, I don't like this,
then maybe it's not for you, maybe Game Dev isn't for you.
And that's my only two points,
because I can't think of any more.
(32:36):
Yeah.
No, okay.
No, I don't agree with that.
I feel like you were...
Maybe if you're talking about intricacies,
maybe that's the only point that's maybe valid.
But I feel like you don't get to explore
the full capabilities of an engine
or even Game Development,
just working on one large project, right?
It's like the same thing with artists.
(32:57):
I know, I'm sure you know about this,
Seth, that you went to ArtScore, right?
Nope.
You're going to college?
I'll take the false valid.
You, like, I hear this thing where they say,
like, you shouldn't work on one big project,
you should work on little projects.
And the people that do work on smaller projects
and have multiple small projects,
they learn faster, they learn more,
(33:18):
because you're going into different directions
with every project, right?
I feel like that's...
Okay.
That's Game Jam.
I feel like that's the same thing.
Yeah, that's Game Jam.
It's exactly Game Jam, yeah.
Yes, and also there's different schools
you learn at different places of Game Development.
So, like, and it's good to be good at multiples of them.
Like, you aren't going to get super deep
in the system works or multiple systems work
(33:38):
when you do Game Jams.
But then also, if you work on one game,
you might kind of forget, like, at least as an artist,
like, hey, we need to focus on, like,
or no, as a coder too, like a player movement
and how it's going.
You can kind of set it up once and sort of forget
and you might not have great movement
or realize you have bad movement,
but you're stuck in your own world and your own bubble.
But if you make a bunch of little games,
you're going to be like,
dude, I always make this movement.
I don't love this, or yeah.
There's many examples like that,
(33:59):
where the early things you set up are just really important
to learn how to do again and to refine.
So, I think Game Jams are good for that.
Yeah.
I don't agree.
Because, um, yeah.
The whole do you.
I thought you were arguing.
Okay, yeah.
I've changed my mind.
I changed my mind.
I don't know the point in Game Jams.
Then in making world violence.
(34:22):
Yeah, yeah.
I feel the same.
I feel the same.
And I also feel like you can target
those intricacies in Game Jams.
You could have that as a goal.
Or you go like, I want to learn about this.
And then you go into a Game Jam
and you learn about that one thing.
Like it's very, you can be super targeted in Game Jams.
I think they're the best way to learn.
And yeah.
(34:43):
Uh, okay.
Okay.
You've convinced me.
Good.
Yep, you've convinced me.
Henry.
I will read resolution.
Uh-huh, yes.
Maryfuck kill.
Okay.
No fucking way.
You two?
Twitch or itch.io, I-O, sorry.
Itch-y.
Itch-y-o as the kids are calling it.
What is that supposed to mean?
(35:05):
Mary.
Maryfuck kill.
You gotta pick one to Mary.
One to have sexual relations with.
Which means sort of you like a little
but you don't want to marry.
And then one to-
Bro, is this what you were working on, bro?
It's a whole week.
It's just a lot of research.
Listen, a lot of, you should just see the notes.
It's like, there's like a, what's like the scene
with like the, in the movies with like pictures
and like string going between things.
Like it can't be that.
It's gotta be, yeah.
(35:25):
Yeah, you can't put it down here.
Okay, name the platform again.
But everyone's dying to know.
Okay, name-
Maryfuck kill, YouTube itch, Twitch.
Obviously we're killing Twitch, right?
Because-
It's your life.
We're just spamming Ws for like 12 hours.
(35:46):
Mary.
You know, I really like, like genuinely,
I really like itches like, like MO.
Like they're, they have this platform
for like small people to like just host their game gems.
I think that's really sick.
So I think I'm a bigger fan of itches ideology
for their platform than YouTube.
(36:08):
So I'll go Mary itch.
And then-
Fuck YouTube.
Fuck YouTube.
Fuck YouTube.
Because of the rank on the script, who adds-
Like, what is this?
I don't know.
We're done Maryfuck kill, Maxi?
Yeah, but I-
Not with-
But not with inanimate object.
That's from-
That was fictional companies.
No, no companies.
(36:30):
You sound like a politician, stop dodging Maxi.
Maryfuck kill, YouTube itch, Twitch.
What?
I saw what?
Do it with Maryfuck kill?
What?
Yeah.
He's dying just as what?
He's just leaning on that alarm,
German, I don't even know what.
English?
No, no, absolutely English.
(36:51):
No, absolutely English.
I think, I'll give my take.
I think you're killing YouTube.
I think YouTube's gotta go, you know what I mean?
There's too many of us out here.
What?
Why?
Why?
Why?
Oh, now we want some p-p-p-part
of that fucking hypotheticalist guy.
He's like, oh, oh, I don't know what to do about that.
That was my German accent in case it's on the video.
Anyway, I'm killing YouTube, right?
(37:14):
Why?
I think I fuck with Twitch, right?
Twitch is okay, you know?
I'll marry, I'll marry itch.
Fuck with and fuck is very different, just like.
Well, all right, I'll have sexual relations with,
well, not everyone on Twitch.
I'm just saying, in general,
I feel like I would Twitch once in a while.
There you go, I would be Twitch,
Maxi wants to get out of this podcast so bad.
(37:36):
I think, yeah, Twitch is okay.
I think it's all right.
YouTube, no, there's too many of us.
We're all doing too much stuff.
How better would the scene be
if we all had to be entertaining on stream for like an hour,
as opposed to making a five minute video?
No, I don't.
I'm just not a fan of Twitch.
I don't know.
I guess you could stream on YouTube,
but no one finds anyone streams on YouTube.
It's actually like ultra sad.
(37:56):
I don't know why they don't have better discoverability.
Some subscribers.
I just never used Twitch.
Yeah.
Yeah, I don't use Twitch either.
I don't do it.
I just remind, kill Twitch is.
Yeah, let's do it, yeah, there we go.
I mean, I get this thing with the killing,
you know, that's the worst thing.
But then it's just a ranking, like one to three.
Couldn't we just rank it one to three?
(38:17):
No, that's not sensational enough.
See how that can say,
okay, you got this, so it's basically ranking
on front to three, gotcha.
So then YouTube.
Well, it depends if you want to do sexual innuendos or not.
You gotta have the fuck in there.
So yeah, it's, I guess.
I need a producer.
Let's do stuff in the picture.
Okay.
(38:40):
Are you answering?
I'm sorry, I didn't mean to interrupt.
It's a true amount of producer for Mary.
Fuck him.
Dude.
I feel like if you were working on something more
and I don't think this was it.
Wait, is this actually what you were working on?
Is this it?
(39:01):
Welcome.
That's it.
What the fuck?
Welcome to Pirate Software versus or MZF collusion.
Wish of these two things was said.
Okay.
These are gonna be, there's gonna be music here.
But I put it, do do do do do do do do do do do do do do do.
Here's what, this is a game show that I'm host.
(39:22):
I'm not even in the fucking, should I be here?
I'm here.
Okay, okay.
Also just in photos.
Wait, we have this.
Hold on.
I was so delusional this morning.
I was like, should I make this?
It's like current scene.
That's how you know how to get very far.
How about this scene?
Is it gonna load?
Come on, you can do it.
Like, oh, look at that.
Oh, it looks like.
Okay, okay.
(39:43):
It's not even centered.
Fuck.
The article is coming up half of it.
Yeah, you know, I'm important.
Okay, I'm entitled.
Look, oh fuck.
There's my Twitch, my YouTube overlay.
Okay, move that over there.
Okay, all right.
Yeah, this is what listeners are so lost.
I'm showing a game show on the screen.
That says, this is something either Pirate Topper said,
(40:04):
or I had a delusion and I thought that he had said it.
Meaning I made it up.
Okay.
I think, I love Pirate Topper.
I think sometimes he says outlandish things.
That's why he's losing his mental over this.
I'm sure he hit that table.
I'm playing my shit.
Can you guys still hear me?
No, I don't know.
Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah.
Okay, so here's the game.
(40:24):
I'm gonna bring up two sometimes quotes,
sometimes vague things.
He sorta said a little bit.
Maxi, do you have any idea who this man in the center is?
Yes.
Good job.
How about you, Kobe?
Yep.
You guys have done great so far.
Thank you for showing up.
Henry, this is mostly for you to play
and for me to find out as the saying goes, okay?
Okay.
(40:46):
And we have links, but you guys can't hear the links,
but I can play the links.
So, you know, we have no, all right.
Pirate Topper said one of these two things.
Okay.
He claimed to never dream due to having
a five-hour sleep schedule,
or did Pirate Topper claim to use Jedi mind tricks
in real life?
Oh, bro.
I can imagine the short.
I can imagine the short.
Which of these two shorts did he,
(41:07):
this is all shorts do,
which of these two shorts actually exist?
Okay, so I know he did say that he was a mutant
because he only sleeps for like less than seven hours
or something,
but I don't know if he said that thing about dreaming.
I feel like he talks about like social engineering a lot,
or at least in the TikToks or whatever.
(41:28):
So I think he could have,
I think the Jedi thing, the Jedi mind tricks
is the thing he said.
I have a question actually for you.
Yeah.
Can we keep track of points?
Oh, yeah.
Someone else do that.
My computer's dying, it's on fire right now.
I'm gonna keep track of points.
Can we all guess as well?
So here's the thing,
I have the audio to play at the end,
(41:50):
but now it's like you guys can't hear it unless I stream.
That's gonna get all messy.
I need a producer.
Okay, okay.
Okay, I say the right, right side.
Oh, it's inverted too.
Wait, is it texted?
I kind of say the wrong.
No, no, it's fine.
It's not inverted.
No, it's not.
Yeah.
Henry.
Maxi.
May.
(42:10):
Maxi, what do you think?
Bang.
Did Pirates Afterer say that he used Jedi mind tricks
in real life,
or do you say that he's never,
he doesn't dream because of his.
Jedi mind tricks.
I think you're all calling your bluff here.
All my bluff.
I didn't,
this is all this stuff that may or may not have been said.
So I have the link here.
Wait, I can't play the link.
(42:31):
I just saw you guys with what he said.
Yeah, what did he say?
He claimed he would use real Jedi mind tricks
at someone on a convention.
So the clip is,
I should, oh fuck, this is why,
can I stream and you guys hear it?
Or is that gonna fuck my audio?
Yeah, yeah, yeah, yeah, good.
I don't know, I don't know what it's gonna do,
but it's very, very, very good.
So we go into the back exit,
and this woman said,
you need to have a wristband.
You can't come in here,
(42:52):
you need to have a wristband.
Oh, I remember this clip.
And I,
I swear to God,
this is the dumbest thing I've ever tried.
I tried to do the Jedi hand wave,
and I said,
we don't need wristbands.
And then I opened the door and let everyone in,
and she's just stood there like this.
Like the confidence, I guess,
that I gave in that motion, just like, turn your brain off.
There you go, my king,
he's the Jedi Matrix, IRL.
(43:13):
Oh my God, that is great.
Thank you, thank you.
All right, so everyone got a point.
Congratulations everyone,
you all did a very good job.
You all are true lovers and believers.
Do we have another one?
Pirate software, let's go with another one.
Next up, of a pirate software, sorry, I forgot.
Is this something pirate software said,
or am I having a brain stroke?
Pirate software said,
(43:34):
kids don't know what controllers are,
or is whatever, I did this at three in the morning,
shut the fuck up.
Kids don't know what controllers are?
A controller is, there you go, no, I did it right.
Or did pirate software say,
kids don't know what a keyboard and mouse is?
Oh, I know 100%.
Okay, you go last then,
because I actually don't know.
(43:54):
I think a keyboard and mouse,
no, no, no, a controller, I say controller.
Wait, Maxi.
Maxi, he's in deep thought.
I'd say keyboard and mouse.
Okay.
(44:15):
I said keyboard and mouse.
I'm gonna look like an idiot if I guess this wrong,
by the way, I reckon controller.
Okay, okay, sorry.
This one's a very special one.
Okay, no way, he said both of them.
This is gonna make all of you age 50 years.
Are you ready for this?
So we had a setup that was like this.
Please.
We had a desk and it had two stations on it.
(44:39):
And we had a keyboard for this one, mouse and keyboard.
And we had a controller on this one.
Not a single kid that came up
could use that mouse and keyboard.
Some of them, their hands were too small.
Some of them never seen a keyboard before in their life.
And I was like, oh man,
like we gotta go buy another controller for the next day.
Like, cause it was a three day con, you know?
So we bought another controller
(45:00):
and we got rid of the keyboard.
We had controller and we had controller.
Right, cause they're smaller.
The kids' hands can work on them.
So kids walk up, 50%
half of the children that came up
moved the controller to the side,
not knowing what it was,
reached out and tried to touch the monitor
cause they had never played a game
outside of on a phone or a tablet
(45:20):
and thought it was a touchscreen.
Damn.
The next generation doesn't know what a controller is.
That line got me so mad.
You've heard it by the side, right?
No line is like so.
The next generation doesn't know how to tie their shoes.
So I'm like, that can't be everyone.
You can't say every person doesn't know what a controller is
but he's my king so I believe you.
Okay, so we both got it right.
(45:40):
Damn.
We both got it right.
I'm gonna give two points to whoever said controller
cause that's a more inflammatory.
Yes.
I think that one deserves a bonus point.
I showed my camera cause I think I was hurting.
Hear the standings.
Right.
The power software say my king, our leader.
Oh, our software.
Okay, okay, okay.
Did he say,
oh did he say he didn't see the point
(46:02):
in selling energy drinks to people behind a computer
as a sponsorship
or did he claim that ferrets are smarter than dogs?
Okay, I know this one.
So I will obscene.
You have a good imaginations there.
I'll just tell you that.
You have a good imagination.
He said both.
What imagination did I display?
(46:22):
These both look, no, these both look really,
really believable.
Hang on.
Let me analyze the grammar here.
I didn't prepare for the fact that,
also I wrote these at three years,
actually the grammar might not help you.
I didn't prepare for that.
I've seen them all.
Okay, I started my oldest too.
These are like 17 years old.
You're streaming on just a TV.
Okay.
I don't like going out and look.
(46:44):
I mean, he just shows up, you know?
He's like big.
He's the biggest game developer.
My thoughts, my initial thoughts are,
Zeth drinks energy drinks
and he sits behind a computer, right?
And he drinks energy drinks.
It doesn't make sense, right?
So I feel like the second one he could have said,
(47:04):
and it's definitely a clickable YouTube short.
I don't get how we would get to that
when he's talking about game dev all the time.
He's big into ferrets.
He's a big ferret man.
Yeah, he is.
Okay, thanks.
I think I'm gonna choose the ferrets now.
Just because I said it.
That's what he thinks.
And I think it's for the ferrets.
(47:26):
It's energy drinks.
It's energy drinks.
Fuck.
No, dude, Raichat Allegiance is one of the worst games
I've ever played in my life.
Don't play that game.
It's bad.
Badness should feel bad.
Over monetize, under dev.
That's all I'll say.
I don't like it.
I think it's bad.
Another really good one.
I will never get a sponsorship from G Fuel.
(47:47):
Ever.
Not gonna do it.
Do you know how many people are sponsored
by G Fuel on here?
It's ridiculous actually.
It's insane.
How many people are sponsored by G Fuel?
Do you want in a while never get sponsored by G Fuel?
Ever.
Because they don't think I should be selling energy drinks
to someone sitting in their butt in front of a computer.
(48:07):
What's the point of that?
What's the point of that?
To stay awake.
I'm just telling you.
I'm just going to be the fight.
To stay awake.
I'm almost asleep while I come.
That's over here.
Like.
I was like what?
Do you want to sell energy to a guy who's like sprinting?
Doesn't that make your heart explode?
Isn't the whole point?
It's a sellout you're like really tired.
Like I need my heart to go a little faster.
(48:28):
There's a big guy fucking downing a monster energy drink
on the fucking sprint.
You drink water don't you?
I don't know.
I don't know.
I haven't been outside since the 80s.
I don't know guys.
I've been in here drinking energy drinks.
Can I hold on and in lieu of that,
can you mind give me one second
to grab an energy drink.
This podcast is going great.
I'll be right back.
So just so everybody knows.
(48:50):
That is a huge pirate software fan.
Huge.
It's all the time.
All the fucking time.
Watched all these videos.
Watched all these videos.
Watched.
Okay.
Everything.
Gooned to his videos.
If you were just talking about how much of a pirate software
(49:11):
fan you are.
I am.
I'm obsessed.
I'm obsessed.
Pirate software or MZF personal delusions.
Did pirate software say the term Kofi is Kofi is literally
patreon or did he say the term TikTok is literally free money.
Oh, oh, interesting.
I don't know.
I don't know.
I believe that he would probably say.
(49:39):
This is metagaming.
I feel like you wouldn't really care about the patreon one,
but you would care about the tick tock one.
So I think it's the tick tock one.
What's the score, by the way?
I got everyone.
So Henry's on four.
Max is on three and I'm on three.
This is question four.
How's the answer?
No, you give me an extra point.
(50:00):
He said controller.
I thought you said controller.
Yeah, we both, you and me and.
We both said controller.
He is a super fan.
Max, you bottomed out here.
You got no point.
What's happening with you?
Uh-huh.
How are you going to start?
Max is on three.
Max is on three.
We're both on three.
Henry's in a league with one extra point.
He's just one point.
The game's not over yet.
(50:21):
Yeah, the game is not over yet.
I'm invested.
What do you think?
Tick tock is my answer.
I say tick tock.
It's literally free money.
I say Ko-fi or Ko-fi.
I feel like tick tock is a thing that Zev would come up with.
But I've never heard of Ko-fi before.
(50:42):
And I feel like that's something he would say.
Someone asked him, why do you do tick tocks?
So you use tick tocks?
He's like, no, but I make tick tocks because tick tock is literally free.
Something like that.
Free money.
Yeah, this is what I imagine.
Because Zev, you know, his YouTube shorts do OK.
But on tick tock, he gets like no viewership, right?
So I'm like, I feel like.
(51:05):
So I feel like.
It's too late.
No, I'm sticking to my guns.
I'm sticking to my guns.
I think that's why we're right.
The camera's back off.
All right, this one's going to be a quick one.
Coffee is literally just patreon.
Ah, no way.
I didn't see anything past that, by the way.
(51:27):
I just think that's the most pirate software thing ever is.
A is literally B is my only impression.
I do.
I mean, listen, armadillos are literally people.
And I'm like, what?
That's not true.
That's not.
I can't keep saying that you can't get away with it.
I know the rest of that.
I mean, I'm there to see the rest of that video.
I just know he says that.
Which is actually not a bad take.
(51:48):
It made me laugh.
I'm sorry.
All right.
I was right.
That means it's a tie between Henry.
It's a tie.
It's a tie.
Tiebreaker, tiebreaker.
This is the last one.
This is the last one.
Oh my god, stakes on.
We can do bonus points in case somehow Maxi can come back.
That's up to the Scoresman, Kobe.
(52:10):
So it's up to you.
All right.
I think it's up to me biased.
Yeah, that's really worth biased.
Pirate Software or MZF Delusion?
Pirate Software, we're a hot dog suit
while making $2,300 for four minutes of ads.
Or Pirate Software, played wow, pretended
to be a bot just to get banned.
(52:33):
Man.
I think it's the first one.
Oh, no, the first one.
I think it's the wow.
The one on the left, sorry.
Not the first one you said.
I think it's, whoa, okay.
I think it's the hot dog suit one.
I think I have seen that maybe, but I'm not too sure.
(52:53):
I think it's a hot dog.
I'm going with hot dog.
Same.
Can I explain why I said wow?
It's playing.
I feel like it's more game dev related, which is obvious.
You don't like it.
It's something you would do just to prove a point.
Just prove it's so terrible.
You know anything about him?
(53:14):
This is great.
I've watched his shorts.
Come on, man.
Come on.
He used to work for Blizzard and he did the people getting
banned on wow.
That's why.
He did.
Yeah, he did get people.
Yeah, yeah, yeah.
I guess I wasn't, I was thinking like he probably
did the left one.
OK, let's hear.
Let's hear.
(53:35):
It kind of gives it away now.
A monthly ruse will happen every first of the month
from now on.
You see, Twitch is paying me a lot of money to run ads.
I normally don't run ads, but Twitch is paying me $2,300
for four minutes of ads per hour next month.
(53:55):
I've accepted this deal, but I hate ads.
So how do we fix this?
I take half of this money and I turn it into tier one subs
for you, which is over 200 subs.
And then I gift those to the community.
So all the people that get those 200 plus subs
don't have any ads for the entire month.
But since I gifted half of this, 39% of a tier one
(54:15):
sub comes back to me.
And then a lot of the community doesn't watch ads anyway.
And Twitch still pays me a bunch of money on top of that.
So I actually make about $1,700, which is more money
than I make in a month normally.
And also, none of you get to watch ads.
What is that last sentence?
Broke me.
Here's the truth.
The truth is like, I'm going to take the money.
(54:35):
It's just too much money.
And some of you guys are going to have to watch ads.
It's kind of what it is.
And then the next sentence is like,
I'm going to give some of that money back.
So like 200 of you aren't going to have to watch ads.
200 of you.
But there's like what?
Thousands of people that watch them?
Just a very small amount.
And he's like, so some of you aren't going to have to watch
ads and that's good.
One more sentence.
So anyway, most of you are not going to watch ads.
Wait, what the fuck?
How did we?
(54:55):
Jedi mind trick is all audience right there.
Damn, that almost got me.
I was like, wait, wait, wait, wait, wait.
No, no, no.
Most people are watching ads.
Lessons are true.
You want to believe whatever he's saying, so powerful of a
statement.
It's just like he says it with such conviction that you want
to believe him.
If you're doing shorts right now or you're streaming, just
say things in absolutes.
Stop hedging.
Stop being a hedging loser.
(55:17):
OK.
You can hedge an edge on your own time.
OK.
But you're going to make these claims.
Yeah.
You can be hedging an edge with the cameras off.
When the cameras on, you would be busting nuts right on
that fucking lens.
OK.
Hi.
Welcome to my podcast.
Oh my god.
Jesus.
But I like the content.
We're just paying me to show you ads.
So I will just pay for you not to see ads.
(55:37):
You know, it is a good content.
Hello.
I'm starting to get the slight hints.
Maybe you might not be a big fan of pirate software.
I think you might be a little bit of a hater.
A little bit.
I'm a super fan.
And I resent that.
I resent that you would ever say that.
Oh, is this still the same on the, just the camera?
(55:58):
There we go.
And let's stop streaming.
Speaking of pirate software, he recently got a job as the
director of strategy for Off-Brand.
I don't know if you guys have heard about this.
What's that?
My boy Ludwig.
Ludwig.
Ludwig started a.
I've never seen Ludwig stuff, I'm sorry.
(56:19):
I mean, it's, I mean, is it Ludwig?
I don't know.
Ludwig?
I feel like Slugwig, right?
I mean, in Slugwig, it's definitely not that.
Ludwig, Ludwig.
Yeah, he's like a famous Twitch streamer.
It seems like a lot of these guys, well, I hope this is
what happens.
There's two now, right?
We have Dunkey and we have, is there more?
I don't know.
We have Ludwig.
(56:40):
Slashpot.
Asmengold, he didn't start a publishing software company,
but he is just giving money.
I think your friend, Maxi, was on it, right?
Pixel pitch?
I don't know, Asmends?
Yeah, yeah, yeah, yeah.
Lunti, Lunti, Lunti?
(57:01):
Oh, was she?
Bro, I'm going to reach out.
No, I was not that active on social media last week.
He went outside this week.
I went outside.
Yeah, I got a scar right here.
No way.
What happened?
(57:21):
I was punched in the face while playing football.
Oh, I imagined actually like American football.
But no, no, no, soccer.
Soccer, soccer.
Yeah.
Aren't you using zero hands in soccer?
Yeah, yeah, that's why.
His hands were free.
So they, wow, what else am I going to do with the hands?
You know?
(57:41):
I'm punching with that.
Yeah, yeah, yeah.
It was on purpose.
But I, well, to pull us back, I like that,
that we see more of these indie publishers,
I guess you would call them, right?
They're publishers.
They're like streamers.
They have too much money.
Don't know what to do with it.
And then in the past, we've seen guys like Mizkiff
by like a gym and other big streamer guys.
(58:02):
They like have these other purchases.
And we don't give a fuck.
I'm not going to the gym anytime soon.
I'm just going to sit here and make games.
So the idea that they could get published,
that's like super exciting.
They even say a thing on their Twitter.
That's like reach out.
So you know, they're being bombarded with like,
we know how many guys want to do this and are doing this
on YouTube right now.
And so their inbox is flooded with crazy requests
to do all these different games.
(58:23):
I wouldn't want to be that.
That's a lot of looking at games and saying no,
or taking a chance on the game.
I imagine there's a lot of people going like,
hey, I've never made a game.
I don't have any experience.
I don't know whatever.
But I have this idea.
I just need the team.
I have an idea.
You guys, trust me.
Trust me.
(58:44):
Trust me.
They's like, do you have a GDV?
I don't know what that is, but listen.
I have never, I don't know that, Senator.
But let me tell you this.
I have, have you seen Hollow Knight?
Why I got an idea.
Not bugs, right?
But like, yeah, whatever.
Mammals.
Mammal Hollow Knight.
What if we do something?
(59:04):
I literally got an email from someone.
Someone saw my YouTube and they literally emailed me like,
hey, I've got an idea from mobile games.
You want to do it with me?
And it's like, if you get, if it pops off,
you can get 33%.
And it's like, no.
OK.
Can you support that one to me?
I'll do that one.
(59:26):
Yeah, I feel like, I mean, you have,
have all of you got a message like that?
Yes.
No.
Yeah, I got one that was like really aggressive too.
They were like, I want to work on it.
I'm getting all the money.
You might get some.
I forget it was.
I sure wrote it down.
But it was very like, yeah, I need help.
I have no experience.
I've never done it before.
And also, you're not going to get much out of it.
And everything's like, why would I ever?
(59:46):
Yeah, yeah, yeah.
It's the idea of this like idea guy, you know,
I felt like I was turning into that for a little bit.
But but then there, whatever.
No one likes an idea guy because we're all idea guys.
I think everyone's like, I got a great idea.
It's the guy that's actually going to make the thing that we
like.
Oh, yeah, that was hard.
Yeah, yeah, yeah.
You made that.
(01:00:07):
Well, I don't know.
I was coming up with bigger ideas.
I don't know.
You seem like Maxi like.
Throw one out.
Throw one out.
I got an idea.
Everyone's like, oh, shit.
All right, I got an idea.
Boom, you ready?
It's like a toilet, but it's got USB on it.
And you go to the bathroom.
Right.
And you plug it in and charge it.
That's a good idea.
(01:00:27):
You want to go have it?
What if the world gets into the history point?
That's good.
You do like a little schematic.
So how to do toilets or the industry.
You got to do all that.
But I got the idea.
I know a lot about USBs.
I got a couple of them.
I think I need to be three times.
I don't put it into my part.
Right.
(01:00:48):
That's where you.
A computer.
Oh, yeah.
Maxi's classic viral video.
You guys should.
Sorry.
Sorry.
I couldn't do OK.
So I did something about.
Sorry.
I did fully back.
We're talking about pirate software.
That was that question.
(01:01:10):
His tick dogs are ultra hitter.
I couldn't believe it. I looked that up one time.
And I was just like sometimes ticked.
I was like hundreds of views like a couple.
Like I'm talking under a thousand.
And that just seems insane to me.
It seems like you should translate from platform to platform.
But it just doesn't happen for game dev for some reason.
I sent you a guy on a tick to guy.
I don't know if you look them up.
Tick tock motherfucker.
(01:01:30):
Don't.
Too much.
You better be having some G fuel over there.
You're very relaxed.
No reason for a man like you.
You know, you're 30 now.
You're getting up there.
You don't need to relax.
I thought about another game by the way.
I know we're jumping around a lot,
but we're about to enter.
I didn't want to lose this one.
I could set this game idea, but I want to jump you on it.
But so I was laying in bed at 3am.
(01:01:51):
That's where I got this idea for the pirate software thing.
And then another idea.
What do you guys think about this one?
Right.
So the premise is it's just all going to be either it's real
or I made it up as the premise though.
But it's is this a real YouTube channel that made this thing?
Like or did I make it up?
I give you an example because I watched one today that was like,
is this a real YouTube channel?
And it's like the premise is a guy's making a game where the guy
(01:02:14):
character jumps off the building and breaks his leg.
That's the whole game.
And then users submit suggestions and the users have submit
suggestions for him to do methamphetamine.
Is that a real game today?
Make that up.
It sounds to be fake.
I watched that this morning.
And so I was like, what's happening?
And I remember thinking like, that'd be fun to make like a bunch
of random like because I can make two.
Here's the thing.
If you only make one and it sounds really specific,
(01:02:36):
it sounds like it's real.
But if I make up another one that sounds specific in a different
way, you might be like, I don't know which one is real.
And then I can link to the actual story.
Like this.
I sure had like 100, 90, 100,000 likes on it.
And I was like, what is this fucking game?
What is that?
You know, you know, the problem with that is, is that you're
going to come up with something that you think is fake.
And then somebody's going to like one of us.
No, I've seen that in the pop of the video.
(01:02:56):
Well, that's when I lose.
That's the one time I lose.
Other than that, I stay neutral.
I never lose.
I thought it was an idea.
I could put that together and take a little more research.
Pirates off, it's easier to.
At least I got there so close.
I was talking to Dino and I go, I'm just going to find a couple
this before you got in there, Henry.
I go, I'm just going to find a couple of quotes.
Let's see how it goes.
I click the first one and she had my interest.
And I was like, I was just laughing so hard.
(01:03:17):
I was like, I can't.
This is just, this is insane to me.
I just couldn't believe like, oh, you need to be more direct,
though, when you say, when you say lines, I've learned that now.
Just stop.
Yeah, stop taking the middle ground.
Just commit to it.
People don't like open world games.
Did you know this?
There you go.
You say that's like opening for a video.
Let's try it out.
Kobe, you come up with one. Go ahead.
(01:03:38):
All right.
I think people should stop making games.
No, no, no.
People should stop making games.
Stop making games.
All right, I got one.
High scores are bullshit and speed runs aren't high scores.
How are you?
You really think they are?
Maxie, your turn.
This is a good, this is going to get you
in the YouTuber mindset.
Stop doing your taxes over there.
What's happening?
I got to go.
He has to leave.
(01:03:59):
He has to leave.
I just put on my shoes.
Oh, shit.
OK.
All right.
Well, thank you guys for joining me on this episode of the Pirate
Software Podcast.
I appreciate everyone's time here.
It's Maxie Dev on YouTube before he leaves Veras Studios.
Do you say Veras or do you say Redos?
Redos.
I mean, you get to Veras.
(01:04:20):
OK.
I might say it my way.
And then Kobe Dev, Kobe, you got any videos coming out?
No.
OK.
I got it.
Just you want to be direct.
No, I want to be more direct.
No, no, don't go to that YouTube channel.
There's no videos on that.
OK.
I guess we'll thank you for coming.
All right.
(01:04:40):
And that's a cast.
That's it.
That's a wrap.