All Episodes

June 12, 2024 76 mins

On this weeks episode of Overscoped, we talk about their games that we just made. For context, a few weeks ago, we made a challenge, create a game in 48 hours around the theme of "the guy was fired yesterday because he lost his job. He then proceeded to jump off a f--king bridge." This episode we review and play each others games for the first time!

Our games:

Henry - Jump the bridge https://veras-studios.itch.io/jump-the-bridge

Kobe - Talk 'em down https://officialkobedev.itch.io/talkemdown

mz_eth Smash Burglar: https://mz-eth.itch.io/smash-burglar password: wasd

Maxy - Major Layoffs: https://maxythedev.itch.io/major-layoffs

We are joined by: https://www.youtube.com/@mz_eth https://www.youtube.com/@MaxyDev https://www.youtube.com/@kobedev https://www.youtube.com/@VerasStudios

Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
Two weeks ago, we did a game jam based off of a prompt that was man jumps off. I'm sorry. What was the prompt?

(00:10):
We made up of fictitious two sentences and we had to make a game off of someone getting fired and jumping off a bridge
This week those games are made the options of
Doing pussy
We should just talk about Kobe's game
No, I deleted good old unfortunately

(00:34):
In the end the voice that talks with the other copper is this you making the house there's like seven or eight of them
And so some of them are really unhinged. Yeah, some of them are being like, hey, I got a helicopter
We please stop playing the game my actual favorite thing about about your game
I mean was definitely the voice like I think wait, so you didn't pay anything for the voice actor
No, no, I have a collection of like 20 screaming people up there and I'm like these poor people needed

(01:00):
I didn't notice anything I did and then it said you lost and I was like what the
Two weeks ago, we did a game jam uh based off of a prompt that was man jumps off. I'm sorry. What was the prompt?
Oh my god, the over scope podcast
Man, uh gets fired from his quits. What was the prompt? It was so bad guys. It was uh

(01:26):
Uh
A guy got fired because he lost his job. Yeah, and then we then proceeded to channel the fucking bridge
Yeah, he proceeded to that was us stammering looking for it because it was we all said a word
Anyway, we made up a fictitious two sentences and we had to make a game off of someone getting fired and jumping off a bridge
This week those games are made and we're gonna talk about each person's game and our experience

(01:48):
We're supposed to make them in 48 collective hours
Okay, some were a little less. I might say I played them
It would have been a little less and some maybe were a little bit too much
But uh regardless, uh, we got our 48 hour game jams
Um, is there anything else we're gonna say before we jump to do it?
How are we all doing today?
If you want to try them out as you know, we're playing along we had them

(02:09):
We had the the links in the last podcast, uh, but they're also in this one
So you can check it out in this podcast right now if you want to play along while we talk about it
You know, yeah, if you want to see what we're talking about we debated playing them live while we talked
But it's just gonna be too messy. So instead we've all sort of played them and we'll cut to them occasionally
All right
No, actually before we do that. I can't can we do can we do this?

(02:31):
Can this is gonna be a little mean?
I don't know how you guys are gonna feel about it. Can we can we rank it?
Can we rank our favorites? No, that's gotta be the end. Okay. We could we could do it at the end. That's fine
That's gotta be the end. Okay. All right. Let's start with maxi. Maybe we can we we can start with that
Maybe we can start with ranking and then we can talk about why we ranked them like that
Okay, if you want to rank first we can rank first the listeners are dying to know who got what rank

(02:54):
Yeah, I want to know I don't know
Should we write it to eyes like a weighted ranking system? We didn't think this far ahead. Uh, no, no, that's fine
I feel like we could sort of like say, okay, okay. Just one two three, right?
Uh, one two three actually, I mean the name of the person who made it. Yeah. Yeah. Yeah. I mean we could just say all right
We don't gotta write it down. Um
Okay, my favorite my personal favorite

(03:16):
I was actually really surprised
Uh with kobe submission. It was just it caught me off guard when I first saw it
The options of don't do it and do it pussy
I thought we should just talk about kobe's game. I don't know. Okay. Okay. Okay. We're getting into it, right?

(03:36):
Then we're getting really getting into it. I think let's just do that. Okay. We can do some ranking at the end maybe
Okay, okay, but not it won't be for nothing, but you're already getting into it. All right, so the first let's start off with kobe's game kobe
What the fuck?
Okay, it's very ominous. Good lighting solid lighting jump. Okay. There's a car. Did I do something to get the car?

(03:58):
I am
Oh fucking bridge
Oh Jesus christ, this is not very tasteful. Really? What would I do? You could pick up a hobby like
You could volunteer

(04:18):
No
That's not right. He didn't feel like volunteer. I'm sorry
Okay, one more time one more time. Do you remember all the all the things do it?
Hey, okay, okay, okay
You reinforce his belief in the puppy

(04:41):
Okay, that's funny even if they think you're a failure. I don't well. Who are you? You're just a guy with a red car
You know not even a nice car by the way and it's your car's floating sir. If you realize that
I'm gonna jump off a fucking bridge
Darn it. You assumed he wasn't a failure. He was so he jumped. Let's try again
What if I still feel this way after well, that would suck

(05:05):
Please come away from the latch. We can talk about this more. You come down
That's it. I'm not playing this game anymore. Um
Everybody think about his game. You're already talking about it. I think it was it just it's not a game
It just caught me off guard and it looks so shit. You know, it was like ms paint like

(05:29):
Yeah, literally was ms paint
Yeah, you could tell that the lighting of it was done like in-engine lighting
So the lighting looks so much better
It's hard to read the text because the lighting
Um, also you took it very literally when I was playing it. I think my reaction was like, oh, oh, we're just gonna okay

(05:53):
Yeah, it's very little room for interpretation here. Yeah, I
I'll be honest. I think I enjoyed it like the very like
A novelty of it like hit immediately and then I I think it just sort of ran out
But that novelty of like seeing that first piece of text and that's sliding over of its
I forgot what exactly

(06:14):
Sliding over somebody because the text doesn't it doesn't do there's a thing in gado
I'm sure in unity or whatever where it's like you can make a text grow so it shows more characters
But the text is just always there off-screen and the camera just fans to the text
I was like Kobe was very much like the game dude today that that's today. Okay. Well
No, that was a design choice
Um, I was blown away by it. Uh, go ahead, please master Picasso, please tell us more. I want to know what your thoughts are

(06:45):
Who may it or yeah, I want to know because I feel like you were about to weigh in on our critiques. Yeah. Yeah praise so
Um, I yeah, I didn't build it with obviously replayability in mind. It was very much like
You you beat the game once
And you're done with it. Um, also if you don't beat the game by heart if you have to say this if you don't beat the game

(07:06):
You have to watch three cars drive
I think I might have too because I don't know if I won I did not win ever can you win I
I lost a lot. Yes, you can really find win. What happens when you win?

(07:27):
The guy doesn't jump off the
Didn't jump off the bridge for me either, but I don't think I won he stood there and he kept saying I guess I'm gonna
Are what he said's like some text over and over again, but it never did anything
It was basically like I'm gonna jump off a fucking bridge and I click like space and he's like I'm gonna jump off a fucking bridge
And I was like, okay
Might have been a bug

(07:50):
I think it's a feature
Part what can I do and then I said like you can volunteer
I'm just gonna jump off a fucking bridge. He jumped off. It was like what the
I'm hobby there. I did hobby and then I thought that was the right answer. What's after the hobby one? It was
um after hobby it was like

(08:10):
um
He spent all 14 minutes working. I have no idea what was that. Oh my god. No, I deleted good old unfortunately
Um
I actually deleted it. No, I think um
After it was something like you didn't use correct grammar, so I focused more on like what you did wrong. Um

(08:35):
I forgot the options for the last ones, but I definitely remember hobby and volunteer
I think the reason why volunteer is wrong is because he just didn't feel like volunteering
Um, I don't know if you got like the end slide as well
I couldn't just not feel like hobby again
No, he didn't feel like volunteering though. Like oh, yeah, if you picked volunteering

(08:56):
I just I like the way you explain that you're like, I think the reason why it's wrong is because I wanted it to be rocks
Essentially, yeah
I also like that early on I think it goes like there's one question that's like
Oh, it's something about your loved ones. You're like, oh, yeah, I care for my loved ones or something
And the guy gives like two ones and one's like, oh, it's like one that's related to him

(09:20):
Like it's like, oh, you didn't care what I think or something and the other one was like ready to the person
Jumping at the bridge if you pick the person jumping up the bridge one. He says like oh, I'm depressed and he jumps
But if you pick the one that's like, oh, I forget the lie. I should wrote them down, but basically yeah
Yeah
In my head, I was like why does he care so much about a stranger in a red car?
It's yellow guy and I was like, I guess we care a lot about what he thinks. I I should wrote that down

(09:40):
It's in the engine. I cut I'll cut it, but
God, it's good. Um, basically. Yeah
Yeah, no that that that line that you're thinking of is um
I don't think you're useless and oh no, I don't think
That sounds right. Yeah, we care that the yellow guy thinks we're useless. I was like, why don't I give a fuck with the yellow guy things?

(10:01):
Yeah, it's like a random guy in the street
Maxi you've been quiet and the other ones like you must have loved ones or something
Yeah, I came I was uh one slap one
question or one
answer
um after the volunteering and then you know, I was like pretty sure this is it this is right one and then he jumped and then I was like

(10:23):
all right
Whatever, it's a very long text, right?
Are you selected or something?
I think there was like a long text paragraph. It's like, please don't jump down. We can talk about this if you just
Yeah, exactly. I selected but it was like all lowercase. No punctuation
That's like the guy jumped because he didn't use correct grammar. That's why
Oh god. Oh wait

(10:45):
So now canonically he's reading everything that was
Exactly he can see the text basically he's in the game
You know the thing that's funny funny about it is if you go back to the last podcast Colby's like, hey guys
Come on. Let's try to be sensitive about this
I thought for sure I was like, okay once we get to like

(11:08):
Like I look it's like a bridge was a person standing at the edge and I was like, well, it's gonna be like a twist
I was like, no, there is no twist
As dark as it could possibly be it's like, oh my loved ones are like, I don't care anyway. Like, oh jesus christ
I feel like that was sensitive enough
All right

(11:31):
Um, all right, who's this game are we refueling next?
Uh, do we want to touch on anything else? I mean max, do you have anything to say or that? I mean there's the game it's like a
It's a for any listeners. We didn't really say this I guess but it is like a text-based adventure with about four or five different answers
That's like the premise of the game just to be clear
Um, yeah, it's a really really small fun game. Henry. Did you rank it one? Is that what you said?

(11:54):
Yeah, yeah, it was my it was my favorite one just because it I think because it just caught me off guard in in the beginning
you know and it was just like
I just wasn't expecting it especially because Colby was like, you know, let's try to be sensitive about it
So I just it just caught me off guard and it was just really funny. Um

(12:14):
That was my favorite one
What we can go into Henry's order then Henry. What's your next one after that you want to talk about?
No, no, we go actually let's go to Colby. What's your favorite one Colby because he he's my favorite one
Yeah, you picked my my favorite one was that
So I can hit these things I didn't actually know you could do that and it gives you points

(12:36):
Okay, so you want the high score points?
One has oh damn
Can I can I kill them?
Because I've not gone to this area yet, but it's really cool like the animations are insanely good
You know what I wish

(12:57):
I wish that my my punch it bit faster
Oh, well, like okay, they will walk. Oh wait a second if they walk through this and I don't get the points
Well, this isn't the fucking strong end this is
Hey, don't be don't be jumping jumping within your run
I didn't have time to write down a script or sort of instructions on how the game works

(13:20):
But at this juncture you gotta decide whether or not you're gonna keep running to get a higher score or jump and it would
Be a waste of your score and helicopters are quite expensive to maintain
So you gotta make sure that you break more stuff. I feel like yours had like the most the most like polish and everything to it
um
and
Yeah, I I love you know clicking on the bad guys, although

(13:42):
I think
I loved your monologue at the end the best that was my favorite was also the death noise the death noise
Oh, it goes like
Oh, yeah
In the end the voice that talks with the helicopter is this you making a strange
Henry I don't know what you're doing there and then I record so when you get there it goes for about 45 seconds every time you get there

(14:08):
Um, but but there's like seven or eight of them and so some of them are really unhinged
Yeah, some of them are being like, hey, I got a helicopter. We please stop playing the game. I've got nothing left to say
It's 4 a.m. I'm fucking tired. All right. I'm not doing the voice like I break character sometimes
It's like it's really unhinged. Um, yeah at one point I say something
I'm like go to vera studios.org
I say some crazy stuff and then the only person I ever name is Henry so that I told Henry I go

(14:31):
I guess that's the name of the character because there's no reason I'm calling the random main character Henry if not for that so
Wait, wait. Yes. Is there more because I didn't hear that. Yes every single time
So the very first one is the only one that's not randomized
I think I say in it
I'm like I hope we put this one in the front because I don't know what order it is in
So that what I did do in the front and then from there it just picks a random one
I don't want to repeat them unless you restart the game. Wait, how many did you do?

(14:54):
I think seven seven. That's really
Well, I just sat there with the audio and I'd record. I just do one take. I'm like good. Good. Let's do another one
Now I think I was yeah, I was exhausted damn. I heard two
Yeah, they keep going. I showed dino. Um, he's a friend we have that that plays some more games and stuff like that
And uh, he got like two seconds into the first audio. I was like cool and he clicked
I just skipped the whole thing

(15:16):
And he was like, oh, no, I didn't know
You're good. You're good. I didn't you're you're you know, no who your users are. Yeah. Well your players are gonna do
And I'm like, oh, yeah, they don't go to fuck like why would they and it's also really loud. I noticed I was like, oh my god
Stop yelling
um, I
once
So I didn't hear like everything going

(15:36):
Yeah, I figured I mean like I restarted about didn't get to the very end
Like I I died a few times unfortunately
Yeah, I died a few times too. I thought it was hard, bro. I don't know how you know, you know what the thing about it was
I felt like
The clicking in the beginning was like too slow for me and I felt like I wanted to click faster and I I realized

(15:58):
Like into it. Just hold it. Yeah, you should hold. Yeah. Oh, I didn't know that. See I didn't know. Oh, I should have said click and hold
Yeah, I didn't know but I noticed that too
After some time but but the the clicking I felt was just too slow, but then I I got I got the combo and I started to go faster
But then keeping up that combo man, that was so I don't know what it is about us
If you just like to make your games like so

(16:22):
So I think in this first so we had this I I got really into this game jam
This is the first time a game jam where there isn't a hard cut off like sure
We were like stop doing it the game jams do but we didn't record the episode yet
So I had two versions of it and the version that I stopped here was like I've just put too much time into it
I think collectively 48 hours about right which you might be thinking 48 hours you did in two days
Like well no 48 hours of work is like it's a 40 hour work week plus like an eight hour shift after that

(16:46):
So if I'm thinking like I did that much work that sounds about right for all of that stuff that's in there
But like it's bad the game is not fun in my opinion
You I think in that version right you guys can correct me you get hit once you insta die I think
Um, yes, I think so. Yeah, there's no health or anything like that
Um, and then the jumping is fundamentally broken
So it's an arcade game where you get points for breaking stuff and the whole point is that the more stuff you break

(17:12):
Yeah, I didn't know there was jumping
Okay, so you you the game is like you're running in that in that office space and you're breaking stuff
And you're getting more points and it's procedurally generate procedurally generating
The walls and all the deaths everything like that and every time you get to the end
It goes onto that bridge where the guy talks and then there's two options one is to keep running and one is to jump
Right, but if you click jump it goes it like you jump to the helicopter and it just ends the run and it gives you a score

(17:35):
The problem is as an arcade go ahead. No, no, I just I don't know. Go ahead and I'll keep talking keep talking
As an arcade game, uh, it doesn't make any sense because you don't play arcade games and just kind of opt out and go
That's my high score. I'm done. Here's my name. You play them until you die, right?
That's everyone you don't play pac-man and go like that's pretty good and uh, but I had to have jumping
I knew I had to have it
So in this version of the game, it's just fundamentally broken like no one hits jump
Everyone just keeps going till they die and then they go weird

(17:57):
I don't know what that game is or I don't know what the jumping mattered or any of the point of that was
No, I think it's it's an interesting decision
um to
To have as a player
You know, I could either keep going and then but if you keep going and die you don't get your score, right?
Then it doesn't get your score, but it just feels a little meaningless
What I decided to do I revamped it
I did a couple things one I added health and to get hit three times before you die and then two when you jump

(18:20):
What it's doing is it sets you to a new level it resets like sort of the tension because the enemy starts spawning more and more and more
But you also reset your combo meter
So like you're giving up that and then now in my version of it that I have here on my computer
You jump it
There's a scene I set up now in the helicopter which is a shop and you can buy bombs
Potions or health you can buy health there. So that's all sort of in there

(18:40):
It's sort of half broken
I was tempted to just get it done to have it today, but then I was like no no
But the point is the 40 what can you do in 48 hours and this is what I could do
Um, it was flawed, but but I also could see the fun and breaking stuff. So I wanted to keep going with it
But how many hours did you I don't want to ask you?
Because we're having talking about his yeah, but how many hours did you take for yours, Kobe?

(19:00):
Um, well I took the 48 hours and said
Fuck you um, and I did it in like
Six hours I think six hours because we were gonna yeah because we were gonna record
The podcast that day and then we ended up like skipping it

(19:21):
And I was like oh damn
I did I like rushed this
So much that I actually ended up having like a finished game, but it was kind of shit finished game
Yeah, I don't know. Do I do I keep going and make it polished or do I kind of like
Embrace the fact that it is shitty and I was like, yeah
I think I'll embrace the fact that it is shitty, but one thing I kind of wish I did do was add sounds as well

(19:44):
like I think I could have easily done like
Tapping for the feet and stuff and you know a few a few things like that like car noises and whatnot that would have you know
added a bit a bit of stuff, but um at the time I was like
I don't know
I just didn't do it
In the I would have loved to have a
Um way to skip the beginning where you can just instantly go to the you know thing again

(20:09):
For so annoying every single time. Yeah
So we had two weeks to make this game jam, but uh, I know for me personally the first week and a half
I didn't do anything. I was like I I don't even think about it really
But then it was technically supposed to be due on a sunday
I started that thursday, but then or maybe late late wednesday and then it was like very much like all right

(20:31):
I'm calling out of work sick. I'm gonna be here working. Um, yeah
And then like grinding it out as hard as possible and then we pushed it back one day. I think monday is where I cut it off
monday, I was uh
Memorial day here. It's by the day off that day. I grind it out
That's right. Did all the voice acting and all that stuff and then I was like, all right, that's it
That's gonna well. I'll call that 48 hours and we'll just stop adding stuff at this point
Yeah, um, I didn't do the last monday though, right? Yeah, it was a week or so ago now

(20:56):
Yeah
um
So is that what was your your favorite one? Yeah, um
Between henry and sorry, I can't be between henry and max
um
God i'm tempted to go

(21:18):
I think i'm gonna go henry, but I want to talk about both obviously i'm excited
Uh, you seem to think that everything should revolve around you
Not even revolve. You don't even seem to notice everyone relying on you
And I have people telling me they can't work because you can't seem to focus on any of the work I assigned
Well, maybe I should give you the time to focus. Where did you get the voice actors notice of termination?

(21:41):
You were fired for being a very bad employee. You have been observed not doing work and drawing sketches of wing suits
Oh, i'm jumping off a bridge. You may seem to have a lot of stress issues focusing on tasks and maintaining a security
The security of the office the security. Am I like a fucking?
Bouncer holy fuck. Holy fuck. How do I okay? All right

(22:04):
This is actually so chill
Okay, so where do we want to go?
What happens if we do that, okay?
uh
Oh stars
Let's restart get some more velocity
Okay, so there are power ups
Yeah

(22:25):
Okay
Yes
Oh my god, I'm my start. Oh my god, there's so many. Okay. What if I just hold shift? That would be pretty cool
That's the fact it's I love them
This start as well. Honestly, that's my favorite part of this game the the start when the woman's berating me

(22:47):
This is your back, sir
It sounds like make a man or some shit. Yeah, I like flying
Yeah, guys, I don't have a job or any way to pay my bills
Henry you have voice actors in your game that are like

(23:12):
And I am so upset because I know I couldn't have but I could have done that. All right
I was listening to your guy
So Henry's game is um
It opens up and you have this scene where you're like getting fired from your job, which I didn't fully understand
But I kept reading it and I was like I I did a security breach. It says and I let someone in
But then this person who's talking he sounds like they're firing me
Which didn't make much. I was like this is like a homeless person that is wearing like armor or something like firing me

(23:35):
And then and then I'm free to do my jump and fly thing which was funny. Henry pointed this out in discord
I was throwing through ideas and Henry goes one of your ideas
I give like three or four ideas because one of your ideas is exactly what my game is and I didn't know which one
And apparently it was a guy really wants to make a flying machine
But he had working a shitty job
So he gets fired and the premise of the game is you flying the flying machine. Yeah

(23:56):
Henry's game is 3d
Uh, and the whole is very like very chill. I didn't think it was everyone
I could hear people play Henry's game, but I couldn't see it over discord. So we'd have dino player someone right and um
And it'll be like you know like yo
Something's happening like this and I'd be like, oh my god
This must be like this insane power core game to the point where it affected my game
My game was like punching stuff

(24:16):
Um, and I was like, well, I want to go faster like has to be exciting
Henry's game is so exciting and then I play Henry games like the most like like I feel like the what's that?
Like a study and chill playlist. It felt like that. I was like low hip hop beats to relax to
Yeah, and then you run out you you fly in like a wingsuit over this like beautiful landscape
And then you go into like little collectibles in the sky and your character would be like, oh, I got a collectible

(24:38):
By the way in my audio of it every time I character did that I was like, I could have done that
Oh, I have no job left or whatever I said
well, I think I wanted to do that because
Uh, I remember we were in one podcast we were talking about like yo
It's like so impossible to get like voice actors. It's like it's like something out of reach
I was like, I don't think so. I think you guys are around where you get them. That's

(24:59):
online online on the internet
I can't I'm not gonna tell my secrets. What the fuck
I'm just
No, no, no, it's just a website called casting call club
um, it's casting call dot club
um, and it's just a bunch of like, uh
I don't know how many of them you would consider amateur
But I feel like there's like a lot of amateur people and that's not like an insult like I feel like we're uh amateur

(25:24):
game developers
Actually, sorry update you guys are amateur game developers
They may or may not have a job in the industry
I don't want to talk about it too much. I mean we don't have to um
Yeah, okay, so you had the voice acting which was like this cool intro thing to the game
but then the game itself has this like

(25:46):
flying mechanic that seems momentum based and I don't know if I ever quite figured it out
Um, I tried to do controller
But I ended up just doing mouse and keyboard just because I wanted to make sure I got everything down
It seemed like shift gave you this big speed boost
But like it felt like a plane where if you just try to go up in the air you really slow down
I don't know if you start to fall at some point. Um
But it was really relaxing. I was expecting something more like frenetic and crazy, but instead I was like, oh, yeah

(26:07):
This is like super chill and you just kind of fly out and grab stuff. Yeah
Yeah, I think I had a really fun time playing. Um, you could fail if you touch the ground you fail
And then what about the pickups? I know there were like stars and I think I saw something
I looked like a speed boosty type thing. Yeah, that's speed boost is it's just a speed boost
It increases your your speed. Did you ever get it?
I thought so

(26:28):
I'm here to go like oh
He does like this little spinning. Yeah, he does this little spinning animation. I think that that's my favorite thing
From the project, I feel like my favorite thing from the project was that spinning animation
I just I didn't even make it
But I just feel like I ended up looking like really good like in place and then the the main menu. I thought was uh

(26:52):
I was happy with that main menu. I thought the main menu was really really good
The hp I saw the main menu that was like that's that's some good you I right there
as expected
And I go in the game and I see these these numbers on the bottom left
Yeah, I was thinking I don't know I don't know if I uh, how much I need to to
My idea was like I'm gonna go back and fix it later and then I was like I did the main menu and then I did the uh the scene for the uh

(27:19):
The the little cutscene in the middle
um, and I was like good enough
And I started to do some level design in in the actual level and I don't like the way that level turned out either
I don't I feel like uh
I mean it looks bad like it's just empty. It's just like this gray whatever with the water
Uh, did you guys play on pc the download? Yes. Yeah. No, I played in browser actually did you?

(27:44):
Yeah, but it played fine. I thought I think it was good
Um, the water the water doesn't look good in browser, but I feel like it looks a lot better
You know on the download and also it has a uh vibrations also controller vibrations. I don't know if you guys played with
I didn't play with that right?
I tried to but I was like, yeah, I was just not sinking and I was like, let's just keep it going

(28:07):
Yeah, yeah, yeah, yeah
We shouldn't have done vibrations people would be like oh come on get close to the ground again, please
uh, I think I hooked up the vibration to the
To the speed to the speed rather than the
Closest to the ground. Yeah. Yeah. Yeah. I love daging

(28:28):
That's my favorite bit of the game
All right
Um, I mean uh, Colby, what do you think about the game? Yeah, you even say anything about it because I was making memes over there
I haven't said it. No, um
My actual favorite thing about about your game, Henry was definitely the voice like acting. I wasn't I was not expecting like

(28:50):
Someone else's voice other than yours to come out
So I was like, oh my god, and the way you had the report written. I was like, I was not expecting um
That like shift because I thought it was the boss firing you and it was like to the point where I could understand
What was happening, but I was like confused at the same time

(29:11):
And I loved it. I loved it. That's good. You know the reason why you use church to be tea for some of the writing, huh?
You use church to be tea for for um for for something there. No, no, no, no, no
Let me explain. There were two times when I was like
Did you write this or was it such a beauty? What?
Um, what do you mean?
that was in the when I when I read the page the edge page and um, I think also when I read the

(29:36):
Letter where he was the edge page. Yeah, I was just trying to get that
fast, but but the actual in the game. No, no, there's no chat to be taking the game. Um
I I can explain why it was a little confusing
That's because I was like in the middle of the game. I was like, oh, shit
I didn't I needed I need a reason for him to get fired and I I didn't ask for like, hey, you're fired voice line from the voice actor

(30:00):
So I was like, oh, shit. I should have asked for that. I completely forgot about that
so I was like
Just write up this like termination letter and I was like, wait
It's like the most important line the character has to say is you're fired. You're like, why I'm just all this stuff
You know when I put up the audition when I put up the role on the casting call club, uh, which by the way is free to use
I was like one of the the lines that I I added for them to audition with was you're fired

(30:25):
Just like just that you're fired. Just straight. I was thinking like, oh, I could I'm thinking about it now
I could have used that
I could have just gone back and used her audition
I just wasn't thinking about it. So wait, so you didn't pay anything for the voice actors. No, no, no
I told them. I yeah, I told them I said, okay. This is a quick 40
48 hour jam

(30:48):
Uh, it's free
Or I'm not paying anything. It's just I think to know more about the process. Maybe the views also
Yeah, um, well, it's it's casting call club. It's it's just a website. You just post your your game
Or you post your project whatever you want it to be
So it could be a lot of people on their do like youtube series or do like a bridged series of anime whatever

(31:10):
Um, and there's very few games, which is one of the reasons why I feel like I got some traction
But I got 50 auditions
Um 50 50 50
For free for free and people knew that it was free people. It wasn't like a thing where like, oh, maybe I'll pay no like
Up to $300

(31:31):
I said I did say up to
Zero no no no no no you make sure that that that there won't get anything. Yeah. Yeah. Yeah. Well, I did say
I did say like hey exposure. So if you're looking for description
Right and then also I wanted to read them out now

(31:52):
Yeah, yeah, one of them was trinity summer set and the other one was j1
Um, and they're they're just both voice actor. I think I talked to trinity a little bit
And she actually is I think a professional voice actor. She works like on a kid show
I think um
And we were talking a little bit and when she was like, uh, I would have liked to bring them on but I don't know

(32:12):
Like they're you know busy with our own stuff. Um to discuss more about like their thoughts on it, but I
Uh trinity was messaging me. We were messaging and she said that she thinks
That it's cool that there are projects out there like the one that that's like this one
Um where voice actors could uh, just get some experience, you know, just doing voice acting

(32:37):
So she was very like positive about like even if it's free work. It's like some experience, you know
So that's good
Yeah, it kind of blows my mind because in my head I would think people
But it makes sense like they just want they want to work on stuff
It's fun. It is fun to work on stuff
Like I'm imagining if someone wanted me to do art and I had no other avenue
I'm like, yeah, I'll draw something free

(32:57):
Which is kind of what I did when I had friends that do get did game dev and I didn't do any of it
So I guess it's relatable. I just yeah, like you said, it's out there. You have to ask people
Yeah
Would you ever consider um
Well, I mean
I want to ask like just in general. I'll send this question for later for all of us. Um, do I move on to?
Um maxi's game

(33:17):
Oh, what's your favorite? Uh, uh, I'll pick my favorite now. Okay. My favorite is maxis. So let's talk about maxis
Wow
This is major layoffs by maxi and in this usual fashion he's gone for a 3d fps and

(33:46):
Okay, uh, we're in the game
All right, I failed
I immediately failed the game
Left mouse button to catch. Okay
Catch what?
Dude 3d is bullshit. This shit looks so good already. What the fuck?
Oh
Okay

(34:08):
Okay, so I just have to catch this guy
Bro, that's
Oh, no
Oh, there's another one. Okay. Okay. Okay
Left mouse button is catch that'd be good to know
I caught him now. I know how to play the game. I'm enjoying this a lot more

(34:34):
I love the screaming sound. It's really fucking funny. Okay, I think it's bugged. I think you did. Okay. No, no, no, no
I think you did. Okay. No, no, no, no
There's so many screams
What the fuck
My favorite thing about your game actually was the annoying screaming
The noise
Bro, okay. When I first opened up your game

(34:57):
I I opened it up and I heard the screaming. I was like, what the what the fuck is that coming from and then it just popped
Oh, it's a bridge. Yeah, I didn't
I didn't notice anything I did and then it said you lost and I was like what the
I just I didn't get that but then I looked around I was like, oh, there's bridge and then I was like

(35:20):
I still don't get it and then one time I was like walking around. I was like I thought you I was like
Trying to hook onto stuff because I remember you said maxi that you took some code from your project and put it into this
And I was yeah, yeah, and I was like, I was like, I'm trying to hook onto stuff
I went back to your itch page. I was like, what are the controls like there's no hook and I was like grab

(35:40):
and I was like looking for stuff to grab onto and then
Suddenly I just see a dead body like fly on my screen. I was like, what the fuck
I haven't played this at all
Um, you know, because do you know why because I play it for about uh, two minutes or so
And what I noticed is that this is why I was gonna pick I was gonna pick you and picked Henry because when you play it

(36:02):
I love it that it's very simple. It's easy to do but then I'm sure Henry we all experience this
Um, a character will just be screaming and they're just stuck up there and they didn't actually fall
And you're like I noticed I was like I have a collection of like 20 screaming people up there
And I'm like these poor people needed like I almost feel like they're better off dying
They're in hell up top there
Um, also did like one of those things where you do like a 316 you look at it and like fuck dude

(36:25):
3d games are bullshit. You guys have all this crazy lighting. You probably got that building online
You copy paste it three times. It fucking looks so good. God damn it
Yeah, you look beautiful. I love the ragdoll physics. I
I don't know how you do it so easily. Um
It's a check. It's probably a good thing in unity. You go ragdoll. You turn it on

(36:46):
Check it out. Yes
Oh good. Oh it's so hard
But um, no, I love just clicking the guy just flinging him to like some random dimension
So far away because like you could click it and let go
You can also catch him pretty high in the air which I thought was funny because he's like jumping
And then he'd get like 10 feet from the ground

(37:08):
I'd like I'd be spamming the clip on like clearly just to get him as fast as possible
And so I like tap him and let him go and he still falls like 10 feet on top of his head. I'm like, why he's saved him
I don't know. I'm good luck. Yeah, like 10 feet long hands
Just
I'm just like
He just tapped him and then he just let him dry. Yeah, like I'm just chronically like breaking people's ankles over and over again

(37:28):
I'm like, yeah, you're not dead
I feel like it needed like a little score system because I kept going for a while before I was like, all right
I guess I'll let it I'll let them fall now. Oh wait. You didn't get a score. Is it at the end?
Uh, I saw this should be a number. It's on the bottom left. Oh, is it on the bottom?
Yeah, I did notice it. I didn't notice it. No, I just I just kept going until um

(37:52):
It was um, it was on my main monitor or my tv. So it got a little frangy, but that was my end
Did they start spawning faster?
Yeah, for sure. Yeah, okay. Okay. Okay. Because I was like going like I just like saved a guy
And I was like, there's no way the guy like spawned all the way on the other side of the bridge
I was like, there's no way I'm gonna be able to get him. I can't use the run button, right?
Yeah, I was using the run. I know I say, hey, bitch motherfucker. I'm not gonna fucking run

(38:14):
Fuck, that was so much
I can't wait to get your gameplay clips begs me
Oh
And we're even buddy hopping like
Yeah, seriously, maybe like speed runners
Um
Yeah, I like the screaming and the most most notable part was I like the audio effect of the guy going like

(38:35):
Oh
As it gets lower or just get the guys it gets longer. Did you record any of the audio?
Um, what do you mean? I did the screaming. Yeah, you did the screaming. Okay, I got you
Yeah, I was recording during if it was
Huh?
That screaming was you
That screaming was me. Yeah. Well, I don't I didn't think I I did not sound like you. Yeah, I did not sound like you at all

(38:57):
Did you I have a clip? I have a clip how I record that I also record
I record video how I record that and it's uh, I scream my soul out
What I want to say
True in the this issue that they are stuck up there and just scream forever

(39:20):
And that's only in the in the game if I build it if it's in unity it worked perfectly. Um, so yeah that uh
That's that's the background. I didn't I could I wasn't able to fix it. What was the guy's job?
He's just like in armor. I was like, what was he at a Renaissance fair?
Yeah, if we're marking for theme, huh? Yeah, right? I'm kind of raking on theme here

(39:43):
Uh, what do you mean? Well the theme was guy gets fired guy. Oh, it's true
What was it fired from his job because he got fired? There's a blacksmith
Maxi just like I do I don't remember that part. I just remember he jumped over bridge. Come on
The teacher's like, oh, yeah, you're gonna be he's not working currently
But the name but the name of the game come on

(40:05):
Major layoffs, you know, so they are all being laid off and you know, so that's why they all jump because
Oh, so they're supposed to be like so I guess I guess yeah, I guess I guess you got in there a little bit. You get a D not an A
Henry gets an A for the fired because we got a recreation
Yeah

(40:26):
Oh, you get an F Kobe for fired. There's no fire. There was a man jumps off
Yeah, what's the worst truth? There was no job. Yeah, there's no job in that. He was gonna volunteer you didn't even have a
He wasn't even gonna work. He was like, I can't wait for the podcast. I have so much energy
So quiet go ahead. It's like what?

(40:48):
Hey
Um, I'll bring the engine. Okay. I'm defending my game. Um, his job was to look
at the light
and he
Got fired from his job from some chest parts a guy. He was if I could give you detention right now, I would
I don't know what you're saying right now. Job's to look at the lake. How'd he get fired from it? Who fired him?
You didn't put any thought into this. Yeah, I didn't I didn't think about the job part. I just thought of that

(41:13):
Listen, you got to plan out your game jams. Okay. Take a couple days and think it through
You know, I look like asshole like Kobe here and he's just saying oh, his job was lake monitor
Like that's a real job. You dumb fuck. Let's see how he does it for everyone
um
Yeah, we we sorry. I I said, um, like I was gonna say something

(41:35):
I was not gonna say anything
I didn't I didn't want to move on. I didn't want to talk about something else
But I don't know if you guys were ready to move on. I had some questions overall how we feel about this kind of thing
First question is you guys can do any videos on this
I might
That's yeah, true. Um, also, Henry, how long did it take for you to make it? That's uh, that's what I'm going to ask you

(41:56):
It's difficult for me to quantify that because
A lot of the time I was just like this at the most work. Huh?
Just kidding. No, I it was just um
I was just flying around in the game most of the time I had the project up
We had this score to me and I'd be like, bro, I'm getting so much work done. You too, right? Henry to go. Yeah

(42:19):
I'm like look up and I go like oh shit like like 20 minutes have passed and I've just been flying around
I was like, I guess I didn't really do it
Um, but I think
It was somewhere between like 20 to 30 hours somewhere in there
So it wasn't it wasn't the the full 48
Did you start like right away or did you put it off like I did where it was like kind of near the last

(42:40):
I think I created the project, but then I had to do other stuff. I had to work on something unrelated to
It was really it was the job thing that um, I don't know. Yeah, you real life stuff came out. Yeah, yeah
Gotcha. Yeah, the same kind of thing happening. Yeah. And then maxi. Do we talk about how long you did it?
Um, it didn't like the actual time it took to develop wasn't that much

(43:02):
Um, but it took very long because I filmed it as well
Uh, that that took the most matter like I filmed I filmed I recorded the video while I was making the game
So every step, um, I was basically explaining what I'm doing. How long do you think for development time on the game alone?
No video stuff
Um, I don't know very short like probably

(43:27):
An hour or two, um
Plus the time that I spent for the audio, but yeah, um, it's it's it's very minimal
It's not as small as with recording it takes
I'm jealous you guys with the 3d stuff because for me, it's like I mean, I guess like you could find pixel art to use

(43:48):
But I'm like well first I have to draw characters. I know this character's have idle animations and moving animations
Even though I tried not to do some of that and I was like no I need to do it
And then that that eats up like two three hours just just building for the project that I'm like I'm gonna do
And then I'm not great at coding so that slows it all slows down after that. Um, yeah
But I have to draw everything fucking. Ah makes everything go so slow, but

(44:10):
Yeah, oh I I do hold up in you. I think that 2d is harder than 3d. I I think I've said that before
I think it depends like if you're modeling everything yourself, I think it's probably harder
But then if you have models and you can kind of get right into a little more game design stuff
You can save some time
No, but same thing true with pixel art like I could have stuff, but then
I think it's harder to match things up. No, no for me

(44:31):
For you, it's probably harder to make three stuff
Yeah, that'd be impossible for me to make 3d sound
No experience with that
So it's harder for me to speak german than it is for you to speak german. It's the same idea
I've never done it. I don't know what's going on there
Yeah, well, I mean I feel like I've I've done both. I'm not like a great artist or anything, but I feel like uh
After doing both 2d is like definitely harder. Like I don't think that's a

(44:56):
A question, um, really? Yeah
We go back and forth on this lot. I don't know. I think it just depends on what you're doing, right?
I think you're this stupid and you don't know what the fuck you're talking about
I feel like I'm gonna do a video on this one just because I spent so much time on it
And I could see the potential and I think there's a story there
Um, I think a lot of times when working on videos, I think if there's an interesting story, I'll pursue it

(45:18):
I don't know if you guys do that for your things, but
Yeah, because that's mostly what I'm trying to do. I'm doing youtube
I'm like, well, what actually happened is there a start middle and a finish
And I think for this game's game there was because like the interesting thing is that like I think my game was bad
Like I think I got to the end and I was like the decisions that I had to make because it's a
The getting fired from your job jumping off a bridge that part really messed with me, dude
I was like my game's done. It was like, where's the bridge? I think Henry kept asking

(45:39):
Where's the bridge in your game? And I was like, yeah, that's a good point. I have to add the bridge
Um, and it made the game significantly worse
But then I did the redemption arc afterwards, but I wasted a week doing it
So I haven't looked anything besides this game jam
um
Probably probably closer to 120 hours an hour 100 hours and uh, uh, probably 100 we'll say 100 hours

(46:00):
Damn that much. What are you gonna do with it? Are you you said what are you gonna do with it now that you put so much time into it?
It feels impossible. It feels like there's this dead zone between
It used to be old flash games, but now it's itch games, right?
That are free and these little like things that you play and forget about and then a steam release
It feels like there's a giant divide there and it feels hard to exist as a little game for like three or four dollars

(46:21):
Um, at least on steam. I see this more popular and have more traction on like something like um itch
The switch or something. Yeah, because you it's a mobile platform and like and and people are just kind of casual and like oh
This game's like two or three dollars. I'll just buy it and even I've played some that are like
This game is like three hours long
But it was just this little game on switch and it feels like something you could sell something people would buy

(46:42):
But on steam. I just don't see that. I feel like bigger things. Yeah, I feel like that platform is itch
Like you just put that up something like that. Oh sell it on it. I thought you said switch. Yeah on itch. Yeah
I think that is it. I guess that's what you're looking for
um, anything on itch though
Uh, people people buy stuff on itch and it's usually like very low
Low stuff one dollar two dollar. Yeah one dollar two two dollars

(47:05):
So it's like I think that is the place that you're talking about that is the thing you're talking about itch right there
It feels very because like
It just feels very not mainstream. It feels very underground and I just don't know who like sees it you'd be surprised
Um, there was actually this good old game that that released on on itch not too long ago
Uh, no

(47:27):
Yeah, we did
Yeah, and it's exactly use that exact delivery to you're like, oh, there was a condo game on itch
No, no, no, no, no, no. No, I think I said you don't have any sacks on that. You just meh
There's might be a loss on this one
There's another one that popped up so this is there's a lot
Uh, of them that are popping up
It's I'm just saying it again to prove that it's very popular

(47:49):
All right, I got you. I got you. It does. It does. Yeah, it is bigger
I think you you are underestimating the the the reach of itch.io
IO to the to the consumers of
YouTubers and streamers, you know, there's so many people go on there to look you look for shit. I guess so
No, no, no, no, no, no
It is that is the case

(48:12):
Okay, I guess so it is the case alright Jesus
I saw one dad with this kid playing
Playing my shoot Walt those uncle
I thought you were gonna go like I thought this one dad with this kid playing some random game. I don't I forgot

(48:39):
Wait playing your game. Yeah. Yeah. Yeah, the world game I made any more info was this in public
Was this like a video online? Oh, no, no, that's that's a video and he posted the video in the
Below the edge page like it's a comment. Oh
Yeah, we're shouting was a kid traumatized like daddy

(49:01):
Was pretty sweet was pretty actually made a game that was where's Waldo, but you had a sniper rifle
Did you shoot him or do you just find it you've shot him right?
You shot you should have that video by this 14 year old boy named Waldo or every was canonically
No, you're shooting Waldo's uncle. That's a whole

(49:23):
That video by the way blew up Maxi Maxi's Maxi's like getting close to a to Zepp mr. Zepp
It's insane. I've been so well. I'm taking some credit because I was like Maxi
I think you need to do this in the thumbnail and Maxi was like shut up
No, I'm so happy though. It did it so well. Yeah
Drum if I'm gonna make a video about it by the way

(49:46):
Never we moved off
I think we're still talking about doing videos on the game jam stuff. Yeah, I feel like I wouldn't I I
Feel like sort of obligated to do the video just because of the two voice actors, you know
So I feel like I need to try to spread it out as much as possible and then somehow
Also to to market this podcast also to I was writing this down earlier to tell you after the podcast

(50:09):
But now that I just saying that you're gonna make a video for this anyways
Um, you could adjust about the
Or not just about but do it mainly about these these voice actors because I think it's very interesting to see how you actually got these two
Professional or voice actors, you know, you know
Being a voice actor. Yeah, I feel like I'm to be voice actors for a game. Yeah. Yeah, I feel like telling that story

(50:31):
It would be very difficult because in in real life time like pretty much all it was it was like
10 like maybe an hour of work to put up the posting and then like another hour to select the people and then that was it
Yeah, but but but it's like this cool person. You put you put this up and then 50 people

(50:54):
Audition for or
Though like I feel like a big hook would be like if there was a game that didn't have voice acting and you're like
What if I gave it voice acting? I went online. I found free voice acting
You know a game that just had text that would be a sick because I'm just trying to think as an overall video
But it would be different than this obviously, but I think there is something there for the voice acting stuff
Like you said you gave voice acting to like Hollow Knight or something

(51:15):
Which doesn't have but it has like Bob Panada. It has a character that's a fake words. Yeah
Yeah, I feel like if I did that I would definitely have to like make another project, right? And I feel like yeah
Yeah, I'm just trying to like start at something that I think would be as a viewer
I'd be interested and then reverse engineer it for this. I think the interesting part isn't like
Finding the voice actors. It's like what can you find good voice actors for free if I want to make a game

(51:35):
Let's say I want to make an RPG. Is that something I can do that's the I think that's the interesting part. I think I
Really did the voice acting thing sort of out of spite to
For you for you guys because it's prove you guys wrong. You know throw away coming like boys hiding too hard. I give up. Fuck the fuck
These motherfuckers they don't believe in me

(52:02):
Sorry we did that to you
I
I feel like I may have over exaggerated. I was about to hire some hitmen for you guys, but then you know
That's a joke it feels like a waste when you work on these projects the pain and how long you work on them

(52:25):
Where you're just like yeah, not doing a video seems dumb so I
Don't see it that way. I feel like the the video is the thing that is wasting time, you know, I feel like this is
I don't know actually maybe you're right for this project because I feel like
Yeah, I feel I feel like if the if I was more happy with the project

(52:45):
I would feel better about it, but I feel like I'm not that happy with it
You know, especially that level where you're like just flying around
It feels like just so bland and I feel like it didn't reach that goal of what I had in mind for it
So I would either want to go back and work on it some more or I
Don't know I guess I do feel a little obligated for the video

(53:11):
Is what I was doing
Did you have something else you wanted to talk about besides the game jam stuff?
Like you had something there and then I interrupted I was like, no, I still want to talk about the game
I did want to talk about
Doing this again this podcast

(53:33):
No, no, I wanted to talk about doing this game jam thing again and like what kind of ideas we could come up with it
Here here's my idea. Here's what I think would be good and I think is that you'll like this
I think we should do this again. We should do it for a month
But then here's here's the here's the here's the twist, right?

(53:54):
The twist is that whatever we make in that month. We have to have to put it on sale. We have to sell it for money
Okay, on itch though. I don't know about steam because then we have to spend $100
On itch on itch. Okay. I'll do it on itch
But we could set a minimum of like five dollars
It has to be a minimum of five dollars that you have to put up on itch and you have a month's the winner is the one

(54:23):
And I think I want to make
It's fun, but if we did videos we'd all have to include each other shit that way because we mean if I was like
This is my game. It's one person bought it and then Henry's like what the fuck
I
Do also I would like to if we're gonna do this I would like to put the rule

(54:45):
Or not the rule, but like the thing that's in like this is like an actual project, right?
So I think there's no like rules. There's no rules is the rule
so if you want to take a project that you're the girl we have working on or that you have the bones of or
Mr. Zeth
The

(55:10):
You could use this project because you're literally talking about like man
I wish I could just like have this project and well then does that mean I put the kibosh on like stop working on it
Be like right. We'll just chill
No, no, no, no, no, no if you want to keep working on it after but just like at the end of the month
You have to put it up five dollars on itch and it has to be there. Would you guys do this?

(55:31):
We all
Something up for money. It is scary if you will buy that and it's bad then you know, it's like a reputation
Can you refund on itch?
Even if you can't it's so shitty if it's like alright get to the
Henry was was going through my mind right now is I'm like

(55:53):
I don't know if my game that I'm working on right now. I get over nothing working on for like the past
You said you don't wasn't even installed last
No, it's cuz I actually do I can just reinstall it, but I accidentally deleted the short cut off my desktop. It's fine
That's not a lot of installing. Do you know the code? What's happening over there?

(56:15):
It's like my grandpa.
You're supposed to be young like Summers. Skip any toilet and you're like I've lost the icon, the computer's broken
You're like I have to buy a new laptop because you do need the Godot icon from the desktop
Go ahead. You're even started. You can finish that because I haven't even started yet.
I'm just gonna start it.

(56:35):
I miss what? So, yeah, I was thinking I might be able to
continue working on my already
Kind of almost done game. I should have said almost done
But the thing is I've put a lot of time into it and I've always thought it would been a steam game

(56:55):
But a lot of things have changed since and like I've kind of wanted to do another project also not really
So I think it's dangerous you giving me this opportunity to kind of like use that work and then
Put it on itch and now I can't release it to steam anymore
You could you could always release afterwards to steam if there are no rules. Yes

(57:18):
Um, that doesn't mean there's no theme. There's no we won't do the sentence thing again. No, I don't I
Well, this is just my idea. This is how the way I was thinking if you guys want to add stuff to a weekend, but I
Was thinking
It is scary the the reason why I want to do it is because it is scary for us to say like hey
Let's actually put a project and actually sell it for money

(57:40):
And that's the whole that's the whole like stick behind you, right?
Like that's a game developer. It feels hard to stand by your project and go. This is worth money. Yeah. Yeah
Yeah, it's a positive syndrome. Yeah, it's a scary thing to do
So I feel like that's enough of a hook
But if you want to if you guys want to add more stuff onto it, I think that that could be in my head

(58:01):
I'm thinking I have to run everything by my discord manager Kobe just to make sure because we might have a game jam coming up
And I don't know what's going on. It didn't like that one. I have a lot of things going on
So for me it would have to be if I was gonna do one and it was coming up soon
I would want to take this game because the idea that I have a disc my discord wants to do a game jam
And I'm gonna do that then Fargon frontier has videos I have to do and then there's also this other thing that I'm working on

(58:22):
It feels like way too many
Fire whatever the wording is
Yeah, we don't have to do it
I think I think it's really cool, but I can't spend that much time on it because you know, I also have to finish
well at some point and
you know I've like

(58:42):
Three videos that are
added
I think
What if instead of being a month long it's just an hour long and we just
The hour long game jam is like I have 19 models. There's great lighting
Okay, what if you just did an hour long game jam?

(59:04):
What if we lower it down to a dollar right a dollar minimum that you have to sell her for
It's about the money. I think it's more about 30 days. No, no, I think yeah
Well, you have we have 30 days to complete it
But if it's just a dollar I would feel more comfortable selling like like some you know a shitty game for a dollar

(59:24):
Because it's just a dollar, you know, so if you if we have the 30-day deadline then at the end of the 30 days, you know
If you only worked on it for like 20 hours
That's interesting that you say that I think I think this takes having yourself for five years are
Really really high $1 is like whatever you know already

(59:45):
I don't care as much to the just finally selling something put something out there for sale. I
Think $5 is scarier putting something up for $1 like $1. That's the shitty game, but five doors. It's like an actual
I'm gonna charge $5 for my game, but I'm gonna glue together four other shitty ideas

(01:00:08):
No, I actually agree with Maxi I feel like $5 is more scary
I I I do feel like that's like a more sizeable sizeable project
It feels weird because it feels like real there are real games right now
You could buy for $5 that are way under costed they should be worth more
And I also feel like there's like skins for games that I don't care about there are probably 499 right now
Yeah, it feels like whoa, what is money really worth? I don't know. Yeah, yeah, yeah

(01:00:29):
They're tied to games that people care about so I guess that's what gives them their worth
I had an idea for down the line
So yeah, I had an idea for down the line
Maybe we could do so we talked about doing more game jams kind of stuff
Even if it was a week long like we just did or I'm sorry 48 hours and like that
But if we did one where it was on teams 2v2 we do have to Godot users to unity users

(01:00:51):
And if we didn't match up that way, we do have like a collection of
Artists 3d model like we have a collection of things there
So an interesting game jam might be like something like that down the line
We could do that rule what if you do this one thing with the fact to me and then we work
We have like two teams we have like you do team and good old team unity vs. Godot

(01:01:12):
Combine that
Wait, are you talking about combining it right Maxie? Yeah?
And sell the game. Yeah, yeah and sell the exactly
The thought
It's a

(01:01:39):
Feel like Maxie and I get into a lot of
There was already fights on you guys in the game Jeff it's a lot of attention
I'm a lot of talk about
But a team game jam would be fun sometimes that happens you got to work together, you know what I mean, exactly

(01:02:04):
It's no fun if you just have free reign over what you do though there has to be like yeah
Sort of theme
Surely do you guys actually want to do this because we can keep talking about it
But I feel like it's kind of like a waste of time to talk about if we're not actually gonna do it, you know
Yeah, we should not talk about it

(01:02:28):
We should not talk I didn't say we should not talk I said we should not talk about
Like yeah, it's definitely something to flash off of camera if you want to see this sign up to our patreon

(01:02:50):
I think for we should do more interviews and stuff right now
I'm the process of editing interview podcast that we did with Johannes and I think those are fun
I think those are good and they help fill the space. I don't think every every podcast can't be this is so much
No, no, no, no, yeah, it is it is and
We don't have to start it immediately. I was thinking about my project
The the merchant game I haven't touched in a while and I need a store page up by July 1st

(01:03:15):
In order to be able to submit to the
Can I not say that Maxie? Can I not say that I need a store page up for July 1st?
For the win way
Oh
Well the option be listening as well
I'm not sure it's that information

(01:03:36):
Either way you have work to do yeah, that's the the merchant game in a while
I haven't touched a merchant game in a while, but I'll be I'll be a hundred percent honest
I kind of I I kind of want to do this because I want to keep working on that a
Different game jam that I did and I want to I would I would be interested in selling that one and I feel like
Doing these like game gems is like very

(01:03:58):
Motivating to me, you know
Well, that's an interesting question. So where are we? Where are we all gonna start working on after this?
You going right back to world of on lid
Yeah, I'm gonna you have a date too. So you kind of have some pressure there to be like I
Have a date. Yeah
Gotcha
And then Henry you're gonna go back to you in the middle of this game jam

(01:04:21):
You know actually certainly the end well in the middle actually you had another game jam come up
Yeah, I know you've switched to that one. Yeah, no, I'm done with that. I finished it. Yeah. Yeah. Yeah. I'm going
Probably I need to work on the merchant game or the fruit game
Both
So many I just complain about having so many games way more. I forgot

(01:04:44):
Yeah, yeah, and also I gotta work on that inventory asset that I still haven't
And I have to do do do work on my website. I saw and he's telling to do my website
Listeners are not alone when you have like a million projects
Kobe what are you gonna work on after this?
pretty much on

(01:05:05):
focused full focused on my game that I'm in
process of renaming
it was
Minimals be heavily branded as that and then rebranded and something else. I'm not really too sure about right now
It's in a weird transition phase, but I'm trying to like work through and
Plan and stuff like that which I didn't do before obviously it's the rebranding

(01:05:28):
Yeah, got you so just that one game. That's pretty good though. I like that focus. It's better than yeah
yeah, I
think it's just because like
my files are
Like now pretty much so I've been like mainly studying for for those I've got my last my last exam

(01:05:49):
This Friday so after that I can I can do game dev stuff, which would be good because I've been
Looking forward to this break so I can just you know do game dev stuff, but yeah
One annoying thing that I feature a lot
I don't know if you guys experience this but when you try to tell people about what you do for a hobby and how much work
It is it does not translate to 99% of people and it feels so frustrating so at my work

(01:06:11):
I do 40 47 hours a week at work
I try to do 47 if I can and since my one day off they go like what do you do on your day off and go
I'm working and they go oh, yeah, I'm like we're even working like oh, yeah work on games stuff like that home playing games
Like I get that all the time like hey you work on your little games over there
I'm like yeah, it's a lot of work and you're like damn sure it's not you so you know motherfucker you motherfucker. I don't know why I'm

(01:06:38):
Don't that I don't like is when people like talk about like oh
How how can we like discuss our work with like other people like who fucking cares like if they think you're playing games like
What the fuck does that matter? You know?
Fucking thing that starter with like UX there's like so many I read so many articles about like UX people going like how do I explain
My job to my family they all think I'm just like a web designer and that's not what it is

(01:07:00):
It's like who fucking cares if they think you're a web designer, you know who cares if that is true. Yeah, who cares?
What does it matter? What does it matter with you?
I don't I don't care if you think that I'm making
Flash games or triple a game. I don't care with that. It's the idea
I think most people think I'm just at home like playing Skyrim and I'm like no, no, I'm actually working

(01:07:22):
I'm like sure you are buddy. All right
You're working all day
I'll bring the laptop in and I'll be coding and of course you open up the game and you start moving around
I've had multiple people like what is you just playing games at work. I'm like no, I'm working
I don't know like like on my lunch. I'll bring it out and he's like oh look at him playing this little smash
That's where I feel weird where it's like you're they don't think I'm working at all and then yeah

(01:07:42):
Just because it gets like people ask what you do and it just feels like I can't explain
And then you tell me that's a me problem. Yeah, then you tell me I have a YouTube channel also
I mean either yeah
So you're playing for now you put for tonight on YouTube Minecraft. Okay, I guess the truth is you shouldn't care
What other people think about what you do?
But but when I get burnt out and I feel like oh my god, that's a lot of stress a lot of work

(01:08:04):
You want someone to go like oh man, just like take it easy don't work so much
But when you explain what you do they're like don't seem that bad
I think I just say I'm coding I'm making a Twitter 2.0
Miss here like he's pro gaming

(01:08:25):
But I do have a little bit of this was my pre I just noticed this a flip to this page and this this was the only um you would say like
Prepare I did for the game jam. It's a little bit. It's really hard to see but I drew it's very hard to see
Basically, I just draw a couple cubicles
This was me being like I'm gonna prepare for the game jam and that's all I did that doesn't translate to what the game was at all

(01:08:46):
So there you go. That's my planning. I didn't do much planning. I do all my plan internally inside of my head and I don't know how
What you guys think about that yes, go ahead are you gonna say something I think it's very good. Yeah, I
Can very much relate to that. Yeah
I feel yeah, uh-huh well for my initial like game

(01:09:07):
I did type up quite a lot of planning and then I've never touched that document ever again
Yeah, and it wasn't even useful like it was completely outdated
I feel like even if I wrote it down and would have been like completely useless
It just didn't work for me like writing it down the only time
I think that writing stuff down and documenting stuff is

(01:09:29):
Important or an and helpful is if you're working with multiple people if you're working with more people than just yourself
I think it's really helpful to keep everybody like on the same track
But I feel like for me personally I also never took any like notes in high school and then
Like I never studied in high school anything so I don't know if it's just a meeting but I

(01:09:50):
Don't learn anything from like taking notes. All right. It doesn't help me at all like documenting at all
I don't know. It feels like I think I think it's not about that or I'm not sure
I didn't take notes in school as well but for for games
I think it's about the reason you write down so you don't like go into a different direction after like you keep heading in the

(01:10:12):
Same direction at all times. That's what I had with with world if I had a like a game design documented from the beginning with
Will have under I would have saved so much time. I wouldn't have took
As long as it took now and I wouldn't have made a lot of decisions today
There was a time where try to add multiplayer to it for example where I lost a lot of time and had to use a backup to get back

(01:10:40):
Takes a lot of maturity or whatever to go like I am gonna just chalk us up as like yeah time and go back like that's hard to do too
Yeah, so
If you if you write down then you can every time you are not sure about something you can just look at that and you can
Okay, this is exactly how it's supposed to be and this is how it all comes together
So you have a document where it all kind of is together already and if you look at the document

(01:11:02):
You know how the game is supposed to work out, but if you just have it in your head all time
I think it's easy to lose
to lose focus while developing I
I feel like I can't really say because I've never walked on I've never worked on a huge project
The longest project I've ever worked on was that card game
Nobody played. I like the card game a lot too. Oh, did you did you like it?

(01:11:24):
Let's do I'll do while do art for it and we'll redo it
It's very inscription-esque. Yeah. Yeah. Yeah. That's my take on it. No, no, no it is that was like the main
Inspiration for the game was just inscription but also actually
There was documentation for that game though, but that's because I worked on a team
So I guess what I find is that I do it's starting to interrupt. I don't know if you had something there

(01:11:51):
Is that I'll try to do documentation
I'll try to documentation and it does feel like a waste of time
I feel like I'm doing it because people tell me to do it
Yeah, yeah, and then a lot of times what really happens
I just have to like I'll think it through my head like you said it all happens in your head
And then I wish I could just screenshot the thought process
I may just write that down once it's done and solidified up there write that down because what happens

(01:12:11):
I'll go to work and like a lot of work is just manual media labor
It's physically moving boxes and stuff and that in that moment. I'll be like really thinking things through probably so it feels like I am
But if I don't remember what I thought then
Sort of you have moments where it's like wait, what was I gonna do again?
So it'd be nice to just take those thoughts and just write them down
But but sitting in front of the no page is giant ideas. It doesn't usually feel like I'm like necessarily getting anywhere

(01:12:34):
Yeah, I think of a problem that I have with it also is that I feel like a lot of the the GDD
You know the game design documents that yeah the the templates that they have online
I feel like it's filled with like useless shit, you know like it's oh what platform are you targeting?
It's like I know what platform are why do I have to write that down, you know like it and like oh like what's your your?

(01:12:58):
What is it called?
your your
MVP your your controller your your controller layout like are you gonna use keyboard and mouse or you're gonna use controller
Or like what are you using? I feel like this like all this stuff like adds to the
to the
What is it called the the not wasteful fee?

(01:13:18):
The it just feels like unimportance of the documents
But yeah, yeah, and also but also I think maybe there's stuff that could be useful like that the pillars like your game
Design pillars of like what are the things that you want to focus on?
I was like I it seems like it might be useful, but I also feel like I actually ends up not ever being useful for me at least

(01:13:43):
Part of feels like if you could get the if you write the excitement and have all that be nice
But if you're gonna start there, you're gonna be like, I don't know. This is a boy. I take all the fun out of the beginning
I think I think it's the most part part about this is the gameplay loop like how it yeah
um
Just having that said the appeal or something

(01:14:04):
It's in your head, but it's so fuzzy in your head
I mean is it okay? Maybe maybe that works for a week or maybe a month if it just maybe yeah, yeah, maybe maybe me
You're probably it's all blurry in my head and then what happens is that it's blurry in my head
But it's also blurry on the paper
It's really solidified when you start making it and you're like whoa
I I did not think about this so like I'll write stuff down
But it doesn't get me it maybe gets me 10% closer

(01:14:26):
But when you actually start making it then it's like all right, what's there now you're 100% there and it's like
This is broken or this doesn't make sense or why would anyone click jump when they could click keep running on my name?
So yeah, I feel that's a bro you every time you talk it's like, you know, he has like bro this guy is so great
He's saying all the right things
You would have this podcast if I was like shut up I hate you
But I don't know high note

(01:14:48):
I'm really glad we do this game jam. It's one of my favorite thing. I think we've done this whole podcast
I just said that for the intro I reckon but
Actually, I hated
Although it's not a big shocker that the guy that does you know started youtube channel doing game jams likes the game jam we did

(01:15:09):
So that makes a lot of sense. Yeah
Yeah
Yeah, um
Make sure to not forget to write in the comments
Um, if you want us to make this one month
Game jam, we have to follow
right
Make the one month game jam. It'd be a one month game jam. We release for a dollar

(01:15:32):
But how do they can't play? I don't say to spend a dollar
Let's say five dollars
Because it gives it more substance. I don't know for money. Let's just say for me. I should not say the exact sum
Okay, and they could decide um, but but but generally for
Reaching a game um that we have one month to make
Um
with no

(01:15:52):
rules
for money
for money
um
I was surprised by what you think about that. Yeah, yeah, yeah
Write in the comments
Can I throw this one out there if you're watching this and you're youtuber with
25 subs you want to be on?
Come on. Come on the upside

(01:16:12):
I think it's fun to talk to guests, uh, maybe more than 25, but you know what I'm saying, um
Yeah, I think it's fun to have guests. So if you ever want to reach out and you're doing youtube game dev
Uh, we're pretty open to it depending. Uh, yeah, so we're always looking to talk to new people
Yeah, that's true. All right. Thanks for watching us. Thank you
You
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