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May 21, 2025 25 mins

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The matchmaking rating system in World of Warcraft PvP has become a frustrating obstacle for players who genuinely love competitive gameplay. As ratings have deflated by nearly 1,000 points since Shadowlands, achievements that were once attainable now feel impossibly distant for many dedicated players. The current system essentially punishes early-season participation, creating a barren landscape where queue times grow longer and matchmaking becomes increasingly unbalanced.

Why struggle against multi-gladiator opponents at 2200 rating when waiting until season's end means facing less skilled opponents at the same rating? This perverse incentive structure has created a vicious cycle: fewer players participate during most of the season, leading to worse matchmaking, which further discourages participation. Even as someone who climbed to Gladiator in Shadowlands, I find myself facing significantly more challenging competition at lower ratings in the current environment.

What's particularly disheartening is the stark contrast between PvE and PvP development. Each patch brings new raids, dungeon rotations, and features like Delves, while PvP receives minimal attention. When new patches are announced, competitive play often merits mere seconds of discussion before moving on to PvE content. Even community resources like Wowhead provide extensive class guides that completely omit PvP considerations.

The solution could be as simple as adopting systems that have proven successful in other competitive games. An Overwatch-style rating structure with clear thresholds for achievements would encourage consistent participation throughout the season and make alt play more appealing. But more than any specific change, what the PvP community truly desires is communication – some acknowledgment that our concerns are being heard and considered.

Hope you all enjoy and hope you relate to any of these stories. And I will speak to you all in the next episode!

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:45):
The do.
Hello and welcome to the Pigand Whistle Tales from Azeroth.
As always here at the Pig andWhistle Inn in Stormwind, I go
for a variety of subjects withregards to World of Warcraft.
I've got a bottle or a pint.
Sit back and enjoy this midweekepisode.

(01:07):
We're going to be going oversomething that I feel as if it's
coming more and more of aproblem in wow and it's
something that I, or thatimpacts me a lot, and I know
that impacts quite a few otherpeople, but it's one of the more
obscure things.
Not obscure, it's one of themore neglected side of things in

(01:29):
world of warcraft.
In my honest opinion, and Ithink, the opinion of a lot of
other people, uh, if I had to,well, say really, and that is
pvp as a whole, okay, as a whole.
Um, firstly, before I get intothis, I do want to apologize, um
, about no episode on friday andI'm gonna really try and keep

(01:54):
going through this episode.
But if my voice does get a bitcrackly or a bit awful, uh, just
gonna have to bear with it.
I do apologize and I will tryand push through for you guys.
I'm going to dive straight intothis.
I don't know how long this willbe.
It could be short, it could bequite long.
I want to get these pointsacross and I don't want to sort

(02:16):
of ramble on it, because I wantthese points very firm, very
fast, and I want them to bebasically laid out in a way that
people understand it andhopefully it will get the
problems that we as sort of aWoW or PvP community have.
So there's a few main issueswith PvP as a whole right now,

(02:40):
and the biggest one is the MMRand just participation in
general, to be honest.
So MMR, the way that the MMRsystem works in PvP is that you
start off on a scale and thisscale throughout the season will
gradually increase.
Okay, so you are able to hitnew highs at the towards the

(03:05):
back end of the season becausethey are gradually increasing
the sort of maximum mmr that isin the game.
Okay, and this is a fine way ofdoing it.
I guess it's fine for 2007,when arenas was released.
The problem with it today isthat everyone obviously doesn't

(03:29):
play it like during the season,because they always think why
should I play it during theseason when I can get the
rewards that I want, or at leastattempt towards the back end of
the season for a lot lesseffort, basically, basically a
lot less effort on their part,and this is completely fair as

(03:49):
well.
People need to, or people don'twant to, sit there at the start
of a season and play the exactsame way as how they'll play at
the end of the season, but theonly difference is that there's
MMR injected into the back endof the season, meaning that they
are two, three, four hundredrating higher than what they

(04:11):
were at the start.
Because what's the point ofthat?
There's no point in playing atthe start unless you're just
playing for fun, which youshould be.
I do emphasize that peopleshould be playing it for fun,
but some people don't doemphasize that people should be
playing it for fun, but somepeople don't.
Some people do play it just forthe literal rewards, and these
rewards come in many differentforms.

(04:32):
You can reach a personal goal,whether it be a certain rating.
You can get the transmogs forgetting to 1800, you can get
glad mounts if you really neededor wanted at 2400, but
essentially there is no point inplaying at the start of the
season, and a lot of pvps knowthis.

(04:53):
So during that season it's veryquiet, okay, and for those who
actually want to enjoy playingthroughout the season and just
enjoy playing the game ingeneral.
This is me.
Like me and myself, I enjoyplaying just because I enjoy the
pvp aspect.
It is resulting in less peoplein looking for group, it's

(05:14):
resulting in longer queue timesand it's resulting in unfair
matchmaking sometimes becauseyou have teams that are higher
mmr, mmr that are queuing intopeople who are completely
different skill levels.
Basically.
So if you're in a five-minutequeue at 2200, let's say, then
you're going to be paired withsomeone who is an 1800 team and

(05:39):
that's no fun to either of theteams because, realistically,
the 2200 Mr team should beat the1800 quite reasonably easily,
let's say um, so mmr is a bigissue right now and the problem
that the player base has had inthe past is that mmr has

(06:00):
genuinely generally been quitehigh.
Okay, now many people have donevideos on this, but the MMR back
in Shadowlands, legion stufflike this you're looking at 3600
I think some people got up toit was about 3.6k that now that
peak has gone down by a thousand.

(06:21):
Okay, because rank one is about3600 back in Shadowlands or
something.
It was somewhere around there.
If you're looking at rank one.
Right now you're looking at 26,probably to 2,800, somewhere
around that mark.
I know that that's quite a bigarea of you know maneuverability
, but it is what it is, I think,what they need.

(06:44):
They want this to be the newnormal, but the thing is, a lot
of the rewards at 2400 arealmost impossible to get because
the way that you're facingpeople is impossible to push
past them.
Okay, now I think of myself as abetter player than what I was

(07:07):
in Shutterlands and I managed toget a glad mount in
Shutterlands.
It wasn't that tough, everyonegot one, basically because the
season was quite inflated.
Now, herein lies the problem.
I'm still doing very well.
I'm getting close to gladconstantly or consistently.
But because the MMR and therating has dipped so much, every

(07:28):
single game I am playingagainst rank one or like multi
glad players and I'm not a multiglad.
All right, I'm not a multi glador rank one.
I'm a very good player, butI've never been at that sort of
level and I can compete withthem.
But having to do this game in,game out, when, like you're at
22, 2300, trying to push that 24it's, it feels like so much of

(07:53):
a drag, but the thing is, Ienjoy it.
Okay, don't get me wrong, Ienjoy them sort of games where
you're really like going upagainst it and it's a really
close game.
Other people, they they play tohit a certain threshold, and
this threshold being oh, I'vegot my transmog, I don't have to
do PvP anymore.
Oh, I've got my glad mount, Idon't have to do PvP anymore.

(08:14):
Some people hit that thresholdand are like, yeah, that's me
done, I'm quite happy with that,I just play because it's fun.
But this leads me on to the nextpoint.
This is why people don't play,because these sort of of what
they called landmarks, almostthese achievements that you need
to get your transmog, to getyour glad mount, have become a

(08:37):
lot harder to obtain because themmr system is so messed up and
this means that there is lowerparticipation, because the
people who are more casual, whocan boost up that mmr, do not
play because it's too much of agrinder to do and it's just
quite sad really, because you dohave people quitting and just

(08:58):
coming back at the end of theseason, because that's what the
mmr system is incentivizing.
It's incentivizing you to go ohyeah, let's just play at the
back end of the season, becausethere is no real point in like
doing anything else.
That's when the season is mostinflated.
That's when you're going to getthe most luck and your highest

(09:19):
ever peak in that season mostlikely, because, obviously, all
of the MMR that's been injectednow I definitely think that they
need to move to a new system.
Okay, this new system, whetherit be something completely
different or a reiteration ofthe current one, needs to happen
.
I don't think that they,throughout the season, should

(09:42):
inject MMR into the season.
I think it's very outdated.
I think it's an awful ideanowadays, because people know
how it works and they're justlike, oh, okay, I'll come back
in five months time when thenext patch comes out.
You know it's absolutelyridiculous.
So I think that there should beand I've said this many times
before either a overwatch systemwhere it's okay, you have zero

(10:06):
to 5,000 rating, you can push itwhenever you want.
When you hit this threshold,you're a gladiator.
When you hit this threshold,you're a combatant.
When you hit this threshold,you're a rival.
You know that sort of deal andpeople can just do it how they
want.
They can do that how they want,and this would translate over
to solo shuffle as well.
I think you just go with theOverwatch sort of system because

(10:29):
it's very simple, people canunderstand it and you have them
goals constantly that you'relooking at and there is no oh,
I'll wait until end of season todo it Like, yes, people will
still wait until the end ofseason to play more and to push
rewards that you might need,such as to get glad, you need 50
wins above a certain rating,which is 2.4k.

(10:51):
Such as to get glad you need 50wins above a certain rating,
which is 2.4k.
Um, so people would wait untilthen, but there would be more
overall participation throughoutthe season and there will be
more people who are willing totry and jump in and give it a go
throughout the season as well,because that way they actually
have something that they can'taim for, whether it's a oh yeah,
let's go for a rival or let'sgo for a combatant rank.
You know you can see thesethings and it's like, yeah, I

(11:13):
can probably hit that, I'll giveit a good go.
Um, and then rank ones canobviously push at the end of the
season instead of like, oh, youhave to be this sort of rating
to be rank one, it's very much.
Just do it percentage based.
That way, it keeps theincentive of people constantly
having to push.
It's like, oh shit, I don'tknow if I'm actually a rank one

(11:36):
because these people are winningtheir games, so I might need to
play another one to secure thiskind of deal, and it keeps
pushing it.
It keeps pushing each other,which is really good.
Instead, if the system goes, ohyeah, you're about top 10, and
it's like like, oh OK, well, letme just see, you can throw it
all in on like a website now,probably Drustvar and you could

(11:56):
probably just go yeah, that'srank one, cool, don't need to
play.
You know it makes you worry andit makes you constantly think
OK, do I have to?
Ok, let's, let's give it a go.
I need to try one more game towin it to.
You know, secure my rank one,or something like that.
So I don't know, look, tell meif that one's wrong.
People who are rank one players, because I've never been rank

(12:18):
one and I genuinely want to knowif that's probably a better way
of doing it or if the currentversion is just better.
Um, I could be completely wrongin that regard.
But look, they need to shuffleup the entire MMR system.
I think.
Just go with an Overwatchsystem or you go with.
To be honest, the Overwatchsystem seems like the best one

(12:41):
in this from what I can think ofat the top of my head.
There's probably better ones.
I mean, the Overwatch one isvery much a system that's used
in many games.
League of Legends uses, I think, a very similar system and they
have had that since the dawn oftime.
You probably would need tocorrect me if I'm wrong with

(13:01):
that, but I'm guessing they'vehad that since the dawn of
League of Legends and thatthey've had that ranking system.
So these are proven to do well,and overwatch is the only game
where I think it injects mmrthroughout the season very
slowly.
Okay, I think it's the onlygame that comes to mind.

(13:24):
There could be something else,but I think every game has a set
ranking system and it's likeyep, bronze is your floor and
grandmaster is your ceiling.
Enjoy, you know.
Just go out there, get what youneed and earn points to go up
this ranking system.
Basically, it needs to change.
The oh the wow system for pvpneeds to change because, firstly

(13:50):
, this would incentivize peopleplaying alts as well.
I would say are going to be alot more friendly if this system
is in place, because it's verymuch okay, I can get gladiator
on my main.
I'm gonna try and aim for arival on my alt.
You know, a brand new alt,never played before, new spec.
Let me aim for that.
Okay, cool, I've got that.
So I've, you know, got thecosmetics.

(14:10):
Now let's try and aim for aglad on it.
You know why not?
Let's just try.
You know, go all the way.
So it's going to offer a lotmore participation throughout
the season for a lot of peopleand I think that this is what's
going to be a lot better.
The problem that I always havewith PvP is that I feel like it

(14:30):
gets overlooked.
When you have an MMO that is sobig and it's been around for 20
plus years, you need constantstimulation and change with the
game, and this stimulation andchange with the game happens in
PvE.
But in PvP we are given acouple of balance changes and

(14:53):
that is kind of it and it's alittle bit upsetting.
It's really upsetting, to behonest.
Yes, we get the oddbattleground, we get the odd
arena map, cage of carnage.
I'm not gonna lie, I don't likeit.
I don't think a lot of peopleenjoy the new arena map.
I think it's just a shrunkenBlades Edge arena.
I'm really sorry, but I justdon't like it personally as a

(15:16):
boomy, as a cast domain,anything like that.
Um, battlegrounds again we gota new battleground this
expansion, but a lot of peoplearen't looking at that and being
like yep, that's fine, thatwill suit us for the next year
or two, year and a half.
You know it doesn't work likethat, whereas every single patch

(15:36):
pve is I will always say this anew set of dungeons, like
dungeon rotation.
So for mythics, a new raid.
Every single major patch,always a new raid with new
bosses, with new mechanics, allof that shebang.
You get delves.
Now delves are being moreupdated than pvp.

(15:58):
I think delves have had moreupdates than pvp has its entire
life.
I swear to god it is.
I think in pvp we are given veryfew updates that are game
changing.
Okay, the last game changingwell, I say game changing
addition to pvp was they added alever.

(16:18):
Okay, this lever in thestarting room of an arena map.
Everyone in the arena needs topull this lever and the
countdown will start from 10.
I have never seen that beenused.
Okay, it has never been used insince its release like a year
and a half ago, never seen it.
So you know, great additionthere.

(16:40):
Look, I'm spiraling out there,but I would like to see more
definitive pvp changes.
Okay, I don't care if the metastays what it is until next year
.
What I think a lot of peoplewould want right now is a update

(17:02):
on if there is going to be anychanges with pvp with regards to
an mmr system, because this isthe biggest problem right now
that mmr system.
And look, if you're not goingto change anything, fine, but
please, we need information.
We are very, very, very much inthe dark about pvp and when this

(17:26):
is the best way to describe itwhen liberation of the
undermined was coming out, therewas a sit down and a sort of um
interview type thing for, uh,the patch itself.
So they sit down, a couple ofthem were on the panel and they
basically go okay, so this iswhat's happening.

(17:46):
Oh, what about this, what aboutthis?
When they said pvp, the onlything that was said was it yep,
there's a new arena map.
That that was basically allthey said, and then they went on
to the next.
They had about 20 seconds ofsaying about pvp and then
nothing, and then it's just ohyeah, this new raid, oh yeah,
these new dungeons, these newdelves like pvps need something,

(18:13):
because we are fine with notgetting a lot.
We understand that pvp isn't themain focus of world of warcraft
, but you have so many peoplewho do play pvp and are big
advocates for it.
You have supertease, venrukiwell, peekaboo, when he's not
playing league of legendsanymore absterge you have so

(18:35):
many of these people who arelike actually playing in awc as
well.
You have waz raiku.
You have all of these proplayers that stream pvp, but
it's such a tough thing to keepgoing because there is no
additions to it a lot at thetime, and a new mmr system would

(18:55):
allow it to be constantly freshthroughout the season, in my
opinion, and something that isdrastically needed.
It's drastically needed ofoverhaul, and all that I'm
asking is that we have someinformation, like going forward,
because that is the mostimportant thing.
I just want communication withregards to pvp, and I think a
lot of other people would wantthat as well, because that we

(19:19):
get very little.
Okay, we get very, very little.
We get a load of stuff aboutlike pve, and I think a big
advocate for this is wowhead.
So pve wise.
Wowhead has everything.
Well, hand has a bit of pvp.
But throughout the past, likeweek or two, they've been doing
these posts about thespecializations of classes and

(19:42):
it's a balanced truid, frost, dk, subtlety, rogue.
Okay, they write massive pageabout season one, season two,
how it felt, what the talentswere, all of it, and there is
nothing, there is not an inklingof pvp on there.
In that entire section there isno pvp.
So I would like, if they hadsomeone who does pvp, to have a

(20:07):
section on there.
Uh, for god's sake, I'll do itif you need to.
I really don't mind.
But like there needs to besomeone who can showcase that on
one of probably the biggestplatforms that world of warcraft
has to offer in wowhead,because you get all of this
writing basically saying oh yeah, pve, you know uh, keeper of

(20:31):
the grove, amazing in um.
You know raids, whereas aloon's chosen was the uh spec
that you took for mythic plus.
And there is nothing about pvp,absolutely nothing.
And you have these segments inthat like sort of block where
it's like what we would like tosee, the um patch or the next
patch or season three, and it'slike, okay, well, none of this

(20:55):
will change pvp.
Actually that's an awful changefor pvp, the thing that you've
mentioned there.
So I kind of need to, like you,know if they make this change
it's really going to affect pvpis, but no one ever thinks of
that.
It's always, oh yeah, pve it'sfor pve, pve, pve, but there is
no pvp, say.
And the thing is there arepeople who are talking about pvp

(21:18):
, like the people that Imentioned ven, you have super
t's, you have all of thesedifferent people who specialize
in pvp within world of warcraft.
They do dabble in pve, don'tget me wrong, but it feels like
everything that's said doesn'tnecessarily get seen, and that's
the sad thing.
If we had a little bit ofcommunication, it would be a lot

(21:39):
better.
That's all we're asking for, Ithink, on the pvp side a bit
more communication on if thereis anything that is in the works
, because we will take anythingat all.
We will take.
Oh yeah, there's 10 new likearena maps and we're going to
literally cycle through all ofthem.
Okay, so it's like this weekwe're going to have the first 50
or 10 maps, next week next 10,that kind of deal, and I'm fine.

(22:03):
I was fine with the map rotation.
I thought the map rotation wasvery good.
I get that some people didn'tplay and you probably saw weekly
drop-offs in participationbecause, um, people didn't have
certain maps during that week,but I think that's just
ridiculous.
Um, I think that if you changethe mmr system along with a map

(22:24):
rotation, I think it wouldincentivize people to play more
alts, because it's like oh okay,this is more of a week where
casters are favored.
Okay, I'm going to hop onto mymage instead of my main, which
is a warrior this week.
You know, this is what needs tohappen.
This is what people need tothink, rather than just oh okay,

(22:45):
it's not our map pool week, sowe're not going to play.
You know that that seemsridiculous.
Give people the incentive tolog over to an alt and make it a
bit easier to do so, because,yeah, trying to farm all of them
bloodstones is a bit of a kickin the balls.
It really is okay, but that iswhere I'm going to end it for

(23:05):
this episode.
Thank you for listening to me.
Just rant there.
Look, if anyone manages to hearthis from PvP standpoint, from
Wowhead, from Blizzard anywhere,please try and get it out there
.
Like, pvpers don't get a lot.
So all we're asking for is alittle bit of communication or a

(23:27):
little bit of info on whatmight be happening, stuff like
that.
So please do share it, get outthere as best you can.
But thank you all very much forlistening.
Excuse me and go eval a friend,take care all Thank you.
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