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August 29, 2025 37 mins

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Azeroth's next chapter beckons as the veils of mystery surrounding World of Warcraft's Midnight expansion finally lift. Nestled in our beloved Pig and Whistle Inn, we're diving deep into what promises to be a transformative evolution of the Warcraft universe.

Player housing stands as the crown jewel of Midnight's offerings – neighborhoods with fifty plots each, creating living communities where your neighbors remain consistent unless someone moves. These spaces feature unique layouts, from bustling village centers to secluded outskirts, all designed to foster genuine community through neighborhood endeavors that take you back into Azeroth's open world. This isn't just decoration; it's the foundation of a reputation system that rewards collaborative effort with housing upgrades and rewards.

Four diverse zones await exploration: Harandar (homeland of the Haranir), a completely revamped Quel'thalas (combining Eversong Woods, Ghostlands, and Isle of Quel'Danas after 17 years), an expanded Zul'Aman beyond its previous dungeon incarnations, and the mysterious Voidstorm. With eight dungeons, nine delves, and three raids in the first season alone, Midnight appears poised to deliver substantive content from day one.

What excites you most about WoW's Midnight expansion? Share your thoughts and join us next week as we continue our detailed breakdown of everything coming in this ambitious new chapter of World of Warcraft. 

Hope you all enjoy and hope you relate to any of these stories. And I will speak to you all in the next episode!

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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:45):
The do.
Hello and welcome to the Pigand Whistle Tales from Azeroth.
As always here at the Pig andWhistle Inn in Stormwind, I go
for a variety of subjects Withregards to World of Warcraft.
Take a bottle or a pint, sitback and enjoy this week's

(01:07):
episode.
We will be going over a fewthings that are coming in
midnight now.
I know that this is somewhatlate.
There was half a reason Ididn't do an episode last week.
Some of it was mainly justmindset.
I wasn't in the right mindsetfor it and I wanted to give all

(01:28):
of the sort of midnight analysisin one episode and I couldn't
really do that and witheverything going on, I didn't
think that, yeah, that there wasmany different factors to it.
Mainly we didn't have all theinformation as well.
So that's why this episode iscoming out a little bit of a
week after it.
Um, but here I am.
I do apologize for the week offand we will get, uh, caught up

(01:51):
with essentially what ishappening in midnight.
So I'm gonna don't want I don'tknow how I want to do this.
I don't know if I want to goone by one in a lot of detail.
What I might do is I'll go oneby one, give a very brief sort
of analysis on it and then, likethroughout leading up to

(02:14):
midnight, I'm going to give mymore in-depth looks at it,
because we are going to havealpha soon.
Uh, alpha, uh testing willbegin in the next few weeks
apparently, which is really good, but obviously that is yet to
be seen when it will all releasewhat date or the sort of
roadmap looks like these kind ofthings.

(02:35):
But we have the weekly news.
As always, we'll start off withorta, the broken mountain, the
godfather and rational are yourworld bosses for the week.
They can be located within asca, het, the undermine, and koresh
.
That's the one.
Battlegrounds are your bonusevent for this week.
This is just simply you earnmore honor for competing in

(02:56):
battlegrounds.
Very simple, very muchworthwhile doing if you're ever
looking to get an alt characterfor pvp.
And temple of hot mogu is yourbrawl for the week.
This is simple.
This is very much temple of hotmogu, but sped up so you have
more haste, more health, veryfast paced and the points rack
up really quickly.

(03:17):
So you want to basically grabthem orbs as quickly as possible
and hold on to them.
You really don't want to be, uhwell, missing out on that sort
of thing at all.
So where do we start?
We will start off with level 90.
Obviously, with everything umhappening in a new expansion,

(03:40):
you can expect the level cap toincrease.
We are going up to level 90.
This is the same level that wehad when we went to missa
pandaria from cataclysm that weare at that point of the
leveling experience.
I wonder when they'll resetthis as well, because I don't
see them going to level 100again.
I'm not gonna lie, but here weare.

(04:02):
We are on pace, essentially tokeep up with classic world of
warcraft, uh, level wise, andthis is very simple.
We're going from level 80 to 90.
You're going to get 10 sort oftalent points that you can spend
.
Three of them are in theprimary tree, four of them in
the normal tree, and thenthere's going to be four that

(04:23):
you can use on hero talents, Ibelieve, um, but we will get to
that a bit later.
So we're going to start off withthe biggest feature of all that
is going to happen, and that isplayer housing.
Okay, player housing isobviously within world of
warcraft.
Well, it's been tested quitesubstantially over the course of

(04:46):
the year, I would suspect, andeven longer, but the info that
we kind of know is theneighbourhoods and sort of the
player housing overview.
So the neighbourhoods areessentially where you can have
or view multiple people's houses.

(05:07):
The way that they describe thisis essentially it's going to be
a social system.
They're persistent instances.
Your neighbor will always beyour neighbor unless one of you
moves.
Very simple your house is inits own instance within your
neighborhood instance.
But very simple.
So it's like inceptioninstances within instances.

(05:30):
Neighborhoods are located inneighborhood zones.
So razorwind, shores for hordeand founders point for the
alliance.
Neighborhoods can be bothpublic or private and each
neighborhood has 50 similarlysized plots, each of which has a
house.
Very simple neighborhoods havea group activity called

(05:51):
endeavors, and these endeavorsare essentially to get you into
the open world of world ofwarcraft.
It's not like a garrison whereeverything's going to be located
within that garrison and you'regoing to be very much doing
everything solo.
You want to be grouping up withpeople and these will send you
into the open world eventually.
A neighborhood favor is arenowned system used to level up

(06:13):
your house and earn rewards.
Very simple.
So essentially theseneighborhoods are here to just
look good.
Ok, they work on this sort ofbasis.
So profession tables may or maynot be available in
neighborhoods.
They still don't know aboutthis yet.
Neighborhoods will not be cookiecutter, as they've called it.

(06:36):
There is a cool tech to allowthem to be unique, which is very
nice.
So it's not going to be a verygeneric, oh big circle of houses
, fountain in the middle.
They're all going to have theirown little niche, sort of look
to them, which I love,absolutely love, and there's
going to be sort of neighborhooddensity varieties.

(06:56):
You can live closer to thevillage center, in the hub of
things, or live further away ina more secluded area.
Definitely the latter.
For me.
In my honest opinion,neighborhoods that do not offer
monsters and questing, theendeavors, uh, uh, are what you
know, kind of subside this.
So, again, this is like it'sreally tough.

(07:21):
It will lead you into the openworld, these endeavors, but they
are there to try and get thecommunity or this neighborhood
to work together and to level upthis neighborhood together,
whether it be public or in aguild and stuff like this, to
earn rewards for your housing,stuff, like all of that.
Uh, obviously, neighborhoodsare non-pvp zone, god.

(07:42):
Imagine that, oh my God,imagine that.
Imagine like if everyoneaccepted for the zone to become
a PVP zone and it was justcarnage.
You could set up house defensesoh my God.
You could just have random likedruids placed around your house
that root people.
Oh my God.

(08:03):
It's amazing, amazing.
Get it in the game, okay, um,but yeah, essentially, these
neighborhoods are going to bevery good.
You can have, like I said, uh,public or private.
The private ones, with guilds,are apparently going to fit
however many people are in theguild.
So public ones are going to beup to 50 people in the
neighborhood, whereas guilds aregoing to be more flexible and

(08:26):
if you have 100 people, itshould allow up to everyone, or
100 people within that guild, tohave a plot of land in your
neighborhood, which is reallycool.
I like that dynamic feature andI think that it makes sense
because if you have 51 guildmembers and you've got 50 of
them all in a neighbourhood,you've got this poor little soul

(08:46):
that's just doing his own thingin his own neighbourhood.
So, yeah, it kind of makes alot of sense that that would be
the case.
Now we'll move on to the nextthing.
Overall, you know what I'mgoing to give my overall on the
player housing, the playerhousing coming in well before
the expansion, but it is a partof this expansion's feature.

(09:07):
This is going to be the 10 outof 10, the thing that sells
everyone on the expansion.
Okay, this is what Midnightwill be remembered for.
It will be the player housing,without a doubt.
Okay, it's one of them things.
People need to accept this now.
Player housing in Midnight,hand in hand, that's what the

(09:28):
expansion's remembered for.
Just like how Legion wasartifact weapons and the class
halls and the whole classidentity stuff that they really,
you know, honed in on forlegion, it's going to be player
housing.
It always is okay, um, so I'mgoing to give it the 10 out of
10 treatment.
I think player housing isneeded in wow, I think it's been
looked at so many times withinthe game's history and I think

(09:52):
it's a great time to introduceit.
So, yeah, 10 out of 10.
Now, demon Hunters, you aregetting a third specialization.
The specialization is calledDevour.
Okay, it's really cool.
It works as kind of a pseudocaster slash melee.
You can have the option to playit as either.

(10:13):
So you can have the option toplay it as just a caster, like
an evoker style, where you're ashort-ranged caster or you can
dip into sort of caster slashmelee kind of deal.
I'm not sure what you'relooking at.
Maybe honestly, ret paladin,because ret paladins have 25
yard range, just forever.
They have more range thanevoker rep paladins.

(10:33):
So that is not a melee class,that is a ranged class.
I'll have you know.
But yeah, you can dip into sortof a hybrid style build with it
.
But here are some of theabilities that they've given us
essentially so reap, a scytheattack that consumes soul
fragments.
Void blade avoid a blade andhungerash, a melee combo with a

(10:54):
retreat movement.
Collapsing Star, a powerfulfinisher.
Void Ray, a piercing beam ofvoid energy.
Void Metamorphosis, void themedtransformation sustained by
soul harvesting.
So obviously some of these arerehashes of certain abilities.
You have Eye Beam, which isVoid Ray.
Collapsing star actually camefrom plunder storm, believe it

(11:17):
or not, but I think it's adifferent version of collapsing
star.
I think they've sort of alteredit a little bit, but that is
where collapsing stars come from.
The metamorphosis is obviouslythe metamorphosis, but it acts
differently.
This isn't a click it going toa 30 second cooldown.
This is a click it and you havea resource bar and your job.

(11:39):
But kind of like insanity forpriests, back in warlords of
drain or back in legion, when,when you pressed your void
ascendance, you essentially yourinsanity got drained.
Insanity was your resource barfor the time the insanity got
drained and over this coursethat you could do a lot more

(12:00):
damage, a substantial amount ofdamage.
But once that energy orinsanity, sorry hit zero, then
you were taken out of this form.
This is how this works.
Okay, so you pop metamorphosisor fell metamorphosis, no void
metamorphosis, sorry, andessentially your fury bar, or
what would it be called, yourharvest your souls, I don't know

(12:22):
, but your resource bar willstart to deplete once it hits
zero.
You are out of yourmetamorphosis and the longer you
are in this form, the moredamage you do.
They have confirmed this.
So you want to be in this aswell as you can, and I'm sure
that pve is are going to bedisgustingly good at keeping

(12:42):
this up whilst doing mechanics.
I'm gonna love to see this in araid setting in pvp.
I think you'll be very harddone by to utilize this to its
full potential.
Okay, it has yet to be seen itspotential in pvp, but in pve I
think this could be very.
It's going to be one of them,things that make or breaks um

(13:06):
pve.
Because, if you remember, backin warlords of draenor, the
priests had this same mechanicwhere their insanity drained and
they had a talent.
This talent essentially meantthat you could gain 200 more
increased sanity.
I think it was later nerfed to100, but it made you die.
If you ever ran out of insanityand you could just pump the

(13:30):
entire raid or the boss fight,you would would just pump damage
, you would double people'sdamage and it would be
absolutely insane.
So they're going to have tofine tune this a bit, but it's
going to be good.
It's going to be good.
So with this, obviously thereare new hero talents and the
hero talents are now calledAnnihilator.

(13:50):
The Annihilator is a work inprogress name.
They haven't sort of sat on ityet the name for it.
But Annihilator is going to beshared between Devour Demon
Hunters and Vengeance DemonHunters.
You now have Scarred, not FelScarred, scarred between Devour
and Havoc, and you have AldrakiReaver for Havoc and Vengeance.

(14:15):
Very simple, okay, it'sobviously your triangle sort of
system where each one will gettwo but there's a different
niche to each of them.
So you know it's.
It's the same as every otherclass now pretty much.
But Annihilator sounds reallycool.
Apparently you're just coolingdown sort of comets from the sky
or meteors, which is kind ofsick.

(14:37):
Okay, it is kind of sick likethe void uh meteors or something
.
It's very cool.
Now you also have void elvesthat are coming to or going to
become demon hunters.
Now obviously this does make animbalance for horde and
alliance, because two uh twoclasses can now be demon hunter

(15:00):
for alliance compared to the onewhich is blood elf for the
horde, and I think that they'lleventually kind of even this out
.
I think that the amani trollsare getting to a point where
they will join the Horde onlythe Amani Trolls, because you
can't really put them in thealliance bracket, to say the

(15:21):
least.
So I think that they willeventually get Amani Trolls and
we obviously have Void Elvesthat can be a Demon Hunter, like
playable race kind of deal.
They have also said that thereare more classes that they are
going to mix and match withdifferent uh specs not specs
races, um, in terms of classrace combinations.

(15:41):
But we don't know what theywill be yet, we don't know when
they will be.
But they said nothing is offthe table.
Pretty much, I think.
Kind of you aren't?
You just open it up to mostthings?
I don't think that that will betoo much of a problem.
I really really don't.
But again, remains to be seen.

(16:01):
Next up we have the new alliedrace that is going to come along
in Midnight, and this is forboth Horde and Alliance, the
Haranir.
Yes, so the Haranir are onesthat we've encountered in the
war within.
We encountered them intoashkahet leveling and we haven't

(16:22):
had a lot about them.
To be honest, it almost seemedlike they did forget about them
but kind of were like ohactually, no, they are.
They are a big part of this andyou could kind of see that they
were setting them up for it inlike a couple quest lines and
stuff here and there.
But they look really cool.
They have different kind ofskeletons.

(16:42):
We call them skeletons.
They're modeled off a kind ofnight elves and trolls, which is
really cool.
It makes for some really coollooks.
The customization is very broad.
You can customize the ears, thefur that they have on them.
They're like very even likethese vines that come out of
their shoulders, like almostthorns, like hedgehog thorns or

(17:04):
whatever.
It's really cool.
They're very cool.
But what they have to say aboutit is these ancient hunters hail
from a hidden land, harren,harren dar, one of the new
expansion zones for the harrenir.
The roots of the world tree aretheir home.
The architecture is grownrather than built, reminiscent
in style to the botanic botanyoh sorry, the botany of draenor.

(17:29):
Their homes are shaped fromroots and growing mushrooms
glowing glowing mushrooms, sorry.
So I'm wondering if they this.
This is my theory Ever since Isaw this and I saw that they
were obviously roots of theworld tree, sort of living like
in these roots.
I wonder if, when we go totheir zone, they will have a

(17:53):
sort of portal where all of theroots of the world trees meet
and I wonder if Teldrassil willbe there.
And I wonder if Teldrassil'sroots will actually be healthy.
They will be healthy roots andthey may sprout again and that
kind of deal.
I would love if they put that inthere.
I think it would be amazing.

(18:14):
Obviously, we're not going toget a Teldrassil just bloom out
of nothing.
This would take years ofteldrassil being blossomed or
blooming again.
But I would love a new startingzone for night elves and I
think that that's what they willeventually do with the night
elves.
A completely revampedteldrassil would be cool, a

(18:35):
completely revamped, honestly,starting zone for everyone, for
the trolls, for the orcs.
You could do that.
Who knows, it might be useful,might not be, but it is what it
is, because they changed exile'sreach or they are going to and
they're going to update it to bemore sort of lore, relevant for
the time being and theexpansion, to help newer players

(18:58):
get back into the game, whichis really cool, and I would
definitely recommend doing thatif you are a new player or a
returning player, because theywill take you into the recent
storyline of the latestexpansion or one of the previous
expansions and then you gettaken into the current expansion
kind of deal.
So that's how that works.

(19:20):
It's really cool and would verymuch recommend it.
The harrow near will have nineclasses available to them druid,
hunter, mage, monk, priest,rogue, shaman, warlock and yep,
you guessed it warrior, the zugzugs.
Uh, certain aspects of harrownear, such as a druid,
shapeshift form and racials, wedo kind of know some of these

(19:42):
now.
The racials we do, but, um, theshapeshift forms we don't.
We got a glimpse of a cat formin a trailer that was about it.
The racials aren't anythingamazing.
Uh, they really aren't.
They just have increased sortof healing.
It's.
It's nothing amazing, um, butthe new zones in midnight, or I

(20:06):
should say for the harrow near,and, honestly, demon hunter I I
keep forgetting to give myratings.
The Demon Hunter has needed athird spec since Legion.
Okay, so I get that this isalways on the cards and what
should have been done a lotearlier.
To be honest, I'd give it asolid five, five out of ten.
It's not going to make or breakthe expansion.

(20:27):
If you're a Demon Hunter mainthen you're going to be like
yeah, this is 10 out of 10,needed 100%.
But for me 5 out of 10, it'sneeded, it's a necessity and it
brings the Demon Hunters in parwith everything else, apart from
Druids who have four specs.
But you know, we're druids,we're allowed to.
Um.

(20:48):
As for the harrow near, youexpect an allied race, every
sort of other expansion.
You expect these races to bebuilt in order to house sort of
the armor that the characterswear and stuff.
So it wasn't really a surprise.
I kind of expected a new class,like a full new class, but we

(21:10):
kind of got half and half.
We got one allied race for bothand then one sort of
specialization.
So again, I'm going to give ita five out of ten.
I think that the harrow nearlook amazing and they're really
cool, but for me it's nothingthat I would look at and go, yes
, that that that's what I wanted.
I've never looked at an alliedrace and been like, yep, that is

(21:33):
amazing, and they aredefinitely what I'm going to
main.
I will always main a Night Elf,unless there is a PvP racial
that is just too good to pass up, in which case I'll probably
just go Dwarf anyway, becauseDwarf racial is insane in pvp.
It's so, so good, but shadowmeld is also just top of the

(21:54):
line.
So it is what it is.
Now, the zones in midnight weare getting four new zones and
each of these you get to pickand choose which ones you want
to level in at whatever time.
You are not going to go fromthis zone to this zone, to this
zone in an order.
It's very much I want to go tothis zone.
Cool, let's level in this zonethen.

(22:16):
So these four zones we haveHarandar.
Harandar, which is theHaranir's homeland.
Quel'thalas, which obviously isthe home of the blood elves, and
this is a revamped Quel'Thalas.
Now Quel'Thalas has not gottenan update since the Burning

(22:37):
Crusade.
Okay, to put that intoperspective, the Burning Crusade
came out in 2007.
So this has been untouched fornearly 20 years.
It'll be 19-ish since, likewhen midnight comes out.
So it really needed an update.

(22:57):
It really really did.
It also, from what we've seen,looks gorgeous.
It absolutely looks so stunningand I really hope that just
flying around Quel'thalas,somewhere that is nice to look
at on the actual continent ofEastern Kingdoms, you know, we
can get some sort of familiaritywith Azeroth again.

(23:20):
That kind of deal I love itlooks amazing and I definitely
think that this will be my go-toto level.
We also get Zul'Aman, and thisone I didn't expect.
Zul'aman we've obviouslyencountered a couple times, once
as a raid back in BurningCrusade, once as a dungeon back

(23:40):
in Cataclysm and now as afull-on zone in Midnight.
Now it's really tough to seehow the zone would look when you
always go behind Zuliman.
There is a lot of empty space.
Okay, for those who explorearound the out of bounds areas,
there is a lot of space behindZuliman, so you can kind of

(24:03):
gauge that there was meant to besomething a lot bigger there.
But this is clearly whatthey're doing.
In midnight.
They're going to expand intothat part of the zone and
essentially make the troll citythat it was meant to be.
It's meant to be a fortress,it's meant to be so tough and
hostile to go into.
But we are going into this zoneto help them out because the

(24:26):
void essentially have assaultedthem in their own fortress and
homeland.
So we'll see.
Um, zillerman I, I think it'sgoing to be a solid one.
But again, I don't like thetroll stuff.
I don't like the zillermanstuff.
We've had it too many times.
The reason why zulfurak is oneof my most beloved dungeons ever

(24:50):
is because we see it oncegenuinely.
It's because we see it once.
I have never looked at Zulamanand been like, oh my god, yes,
I'm so glad we're going backthere.
But when I ever do Zulfurak inclassic, in retail, I'm always
like I still love this place, Istill love it.
Again, that's going to be dueto the layout of it, the bosses

(25:11):
and all of that stuff as well.
But I don't know.
Zillerman again, we'll see.
And then finally, you haveVoidstorm.
Okay, now this, we don't have alot of information about this,
but essentially the Voidstorm isyou're going into this void and
you're going to be contesting alot of people there and you're

(25:32):
going to be knocking onzalatav's dorm for the raid and
being like yo, we're here, we'recoming to kick some ass.
Whatever you're doing here,stop it now.
That's kind of the vibe I'mgetting from this zone.
There isn't much more to it.
But with quill for lossobviously comes silver moon city
as well.
This is going to be the playerhub city for midnight and it has

(25:55):
been rebuilt for this expansion.
Pretty much silver moonincludes new areas like sanctum
of light and the memorialgardens.
The scourge invasion is now inthe past and the surrounding
lands have been revived andrepaired.
So for those of you that havenever made a blood elf, uh, in
the middle of literally theentire zone is something called

(26:17):
the dead scar.
Okay, you can look up now.
It's right there still, but itis the dead scar and this is
basically where the armies ofthe scourge marched up to the
sun.
Well, they marched to the sunwell, and this is the sort of
devastation they left behindthem.
And this is the ground that wasonce consecrated, now has been

(26:40):
like or desecrated, I should say.
Now has been revived and islooking luscious essentially
lush, yeah, something like that,but it looks amazing.
It looks absolutely gorgeoussilver moon.
There are only certain parts ofthe city where horde can enter.
I believe that it's like twothirds of the city are shared

(27:01):
and then one third of the cityis horde only.
I think it, personally, beingalliance player, I think it
should have been the other wayaround.
I think that two-thirds of theshit I keep saying shitty the
two-thirds of the city shouldhave been for horde and the
alliance get one-third of thecity.
It just makes sense, okay,because later on you can tell

(27:24):
that velen's gonna pop up inlater patches and be like yo,
what's happening here?
I'm part of your team light.
I hate the void and you knowI'm bringing a Vindica and
kicking ass.
So you can always make anexcuse for that to become the
alliance sort of main hubthroughout the expansion.
But we'll see.

(27:45):
For Eversong Woods obviouslythis is where you are going to
begin.
For Eversong Woods, obviouslythis is where you are going to
begin.
So you'll start off levelinghere, but then you get to
basically say, no, actually Iwant to go to this place or this
place and that kind of deal.
So it's very easy.
But Ghostlands, isle ofQuel'Danas and Eversong Woods

(28:08):
have all been combined.
Okay, so these are all threeseparate zones.
You would start off in EversongWoods, go into the Ghostlands
if you are leveling as a BloodElf and then eventually, at max
level, you would have hitQuel'Danas and done some dailies
there and stuff like this.
Now it is all one zone.

(28:32):
I want to see how they movedqueldonas into the mainland.
Maybe there's a bridge, maybethere's just a big bridge.
Uh, who knows.
I would love to see the ghostlands, though the ghost lands
are going to be completelydifferent.
This was, though the ghostlands are going to be completely

(28:52):
different.
This was essentially a zonethat was just ripe with scourge
and loads of lost memories, so Iwant to see how how much this
has been repaired, this zone,and regrown and redone up.
I would love to see it and Ithink that it will be amazing
and I hope, I really hope thatit does well, essentially.

(29:15):
But again, you have multiple uhdelves in this zone.
You have multiple dungeons andstuff.
Um, I forget how many are each.
I think there's eight delves no, eight dungeons, sorry and
there's nine delves now.
Let me just double check.
Yeah, so there's one dungeonand one delve.
In harundar, you have twodungeons and three delves in

(29:35):
qualthalus, you have twodungeons in zulaman and two
dungeons and three delves in thevoid storm, so make of that
what you will.
Four of them are max leveldungeons, four of them are
leveling dungeons and the delvesare obviously.
Well, you can do both, butmostly for gearing at max level
kind of deal.
So you do have a lot of contentto get through there with each

(30:00):
of the zones.
Again, all of them look so, sogood.
I definitely am looking forwardto qual for last a lot more,
though that is the one, becauseit just looks absolutely
incredible.
Now, the first session no, whatis it season?
Will introduce three actualraids, which is interesting.

(30:24):
The raids are going to be theVoid Spire, you're going to have
the Dream Rift and March onQuel'Danas.
I believe these come out oneafter the other, like the very
first one to come out is theVoid Spire and then the Dream

(30:46):
Rift and then March onQuel'Danas, and this first raid
will have a six-boss raid andessentially it's to it's
Zalatath Stronghold, oh,culminating in a showdown with
Dominus, lord Avazayan andSaladar.

(31:06):
No idea who these people are,but I'm sure we'll find out if
we level through the zone.
The Dream Rift is a single bossraid that takes place or takes
players between the veil,between Primordial Dream and the
brutal reality, where it's verythin.
Here we join Shulka in the hunt, yeah, of an undreamt god that

(31:31):
never should have been on theway.
We fight half-brivedabominations that lash out
against existence herself.
So this is a harrow near raidand what we saw within what they
introduced us in the harrownear like sort of zone, is that
there is this place wheremultiple or the dreams come

(31:56):
through and some dreams becomenightmares, and these nightmares
you have people guarding thesesort of portals and they are
being slain.
These nightmares so they do not, you know, cause havoc on
azeroth itself.
So we are clearly going intoone of these and kicking ass

(32:16):
from one of the like nightmaresthat azeroth is having.
It is the planet herself thatis having these dreams and
nightmares.
So that's kind of cool.
And then march on.
Quod in us is very spoilerheavy, apparently, in terms of a
raid.
It's a two boss raid, which isthe story climax the united

(32:37):
armies of the elven tribes marchon some well plateau again.
Some wells can be important.
Obviously this will lead usinto the next patch.
We don't really know what isgoing to happen, but we will see
.
So, um, the void spy and dreamrift will be available at the
very beginning of the firstseason of midnight, with march

(32:58):
on cold and us coming a fewweeks later.
Players will also have storyquests following the events of
the first two raids.
Um, in that, tie them into thelast raid of the first tier.
Very, very simple, verystraight forward.
Now for the zones.
The zones are going to make upa real big part of the expansion

(33:21):
itself.
It's it's really tough becauseyou look at zones that you've
had in the past in terms ofdifferent uh expansions.
Look at legion.
You have a juna high mountainuh, what's the one on the right
hand side?
Stormheim, and then val uh, valchara.
These are some quality.

(33:42):
These are the four best zonesI've ever seen in a wow
expansion.
I will always compare it tothese four zones.
Okay, that is my comparison of.
Do they rank at least some ofthem on the same level, or are
they just worse, better, etcetera?
I think that they are worse.
I don't think anything willever beat that, to be honest.

(34:02):
But wealth of loss is the onethat is going to make or break
the expansion.
It really is.
Again, it's really tough withoutseeing the others.
Zillerman brings it down.
The other two are yet to beseen, but I'm going to give it 7

(34:23):
out of 10.
I think it's a very solid basis.
Zillerman's the only thing thatI'm kind of very hesitant about
.
The others are very, very coolin their own right.
I love Eversong Woods.
I love the whole Blood Elf vibe.
I love everything about it.
I hope that they just do wellwith the revamp.
That's all I care about, andI'm sure that they will.

(34:44):
I'm sure that they took a lotof time into doing it and I
really hope that they do.
But yeah, that is where I'llend it for this week.
We'll finish this off next week,going over the rest of
everything that has beenintroduced, and then I'll go
more in depth as well next weekabout it, because there's still

(35:08):
some information that are comingout on multiple things.
So I want to make sure thatI've gathered everything on my
notes just to, you know, makesure I don't miss anything.
But there's a few things thatwe still need to get through and
I don't want to sort of skimpast them.
I want to get into depth withthem and take a while to do so,
but I can hear my voice going,so I do need to call it here,
I'm afraid.
So thank you all very much forlistening.

(35:30):
Do check out all of the socialsbut down below, constant stuff
happening as well as Etsy shopmultiple things going up on
there.
I believe a recent weapon hasgone up on there as well, so do
check it out.
It's actually really cool.
I'm really happy with how itcame out.
Um, I cannot believe how wellthe scythe of the link came out

(35:51):
on the 3D print, but I'm gettingahead of myself.
Thank you all very much onceagain and go and follow a friend
.
Goodbye all.
Do do, thank you.
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