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June 11, 2025 23 mins

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World of Warcraft is implementing major changes to add-ons in upcoming patches, restricting or making obsolete many popular tools that players rely on. These changes will affect how players experience raids, track damage, plan dungeon routes, and handle mechanics, forcing a shift back to core gameplay skills rather than add-on assistance.

• Deadly Boss Mods will be restricted, likely changing how players track boss abilities and mechanics
• Details damage meter restrictions suggest Blizzard may implement their own damage tracking system
• WeakAuras, one of the most powerful customization tools, will be heavily affected and players should start weaning off dependency
• Method Raid Tools changes will require players to develop genuine knowledge of dungeon routes and enemy forces
• Add-ons like Big Debuffs, Vuhdo, and Healbot that enhance the UI will likely be replaced by improved base UI features
• These restrictions suggest Blizzard plans significant UI improvements to incorporate essential functionality
• The changes aim to level the playing field and emphasize skill development over add-on reliance
• Many players who depend on these tools will need to adapt their playstyle significantly

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:45):
Thank you, hello and welcome to the Pig and Whistle
Tales from Azeroth.
As always here at the Pig andWhistle Inn in Stormwind, I go
through a variety of subjectswith regards to World of
Warcraft, so grab a bottle or apint, sit back and enjoy this

(01:07):
midweek episode.
We're going to be going overone of the biggest changes that
is going to happen in world ofwarcraft within the next few to
several months, and that isgoing to be talking about the
add-ons and which ones are goingto be heavily affected, which
ones are going to be restricted,etc.
Etc.
And maybe a couple of otherbits and bobs, depending on how

(01:27):
much information I need to getout about these add-ons that are
being essentially taken awaywell, not taken away, made
redundant.
We're gonna use some corporalterm or corporate terms and
we're gonna be a bit, uh yeah,shitty with it.
But look, these are the bigones, these are the big add-ons

(01:51):
that are going to be affected bythe upcoming sort of add-on uh,
api restrictions, okay, andthey, they are really big and a
lot of people use these.
So we're going to start offwith the list that I've got here
deadly boss mods okay, forthose that you don't know,
deadly boss mods is an add-onthat simply states what a boss

(02:14):
does and it gives you timers onstuff.
So a boss has five differentabilities that it can do.
Um, two minutes into the fightit will always cast a lightning
bolt.
We'll say, obviously these aregoing to be very genetic or
general uh sort of spells, butit will cast a lightning bolt
two minutes into this uh bossfight and if you're not standing

(02:39):
in a certain position then itwill wipe your raid.
So what deadly boss mods doesis it from the very start of the
fight.
It will have a timer thatcounts down this two minutes and
when it gets to 10 seconds orhowever long you want it to, it
will move the bar, if you wantit to, and it will make it

(03:01):
bigger and it will obviouslyshow that it is still ticking
down and it gives you time toprepare or move into a position
where you will not wipe the raid.
Now deadly boss mods can beused in dungeons as well.
Obviously, dungeons are lessdetrimental if you fail a
mechanic.
But this is what deadly bossmods is.
It's just a way of trackingwhat the boss does at what times

(03:24):
.
Basically, okay, every 30seconds, seconds he does a pulse
and you know you can use adefensive cooldown for each of
these pulses and you can seeclearly when deadly boss mods
tells you that the ability isgoing to happen.
It's one of them things.
Now this is going to beaffected.
I don don't know in what way,but I imagine that they do not

(03:45):
want you tracking like the sortof timers, exactly.
Okay, they're going to havepotentially something a bit more
suited on the UI that can dothis, or you just have to do it
based off of knowledge of theboss.
So if your raid team isconstantly getting it to 70
percent and then he's doing thisfirst lightning bolt after two

(04:08):
minutes, okay, so around 70percent is when he's going to do
it, just be prepared to be inyour spot and you can use the
boss's health as a sort of wayof having an idea on when he's
going to use this ability.
Or you can do it with I don'tknow.
It's going to be really weird.

(04:28):
They're going to simplify bossfights, I'm pretty sure for the
players, because the add-onsthat we have means that the boss
fights need to be super likecrazy in order for it to be
meaningful, but without deadlyboss mods and other add-ons that
are on this list.

(04:49):
Uh, it's going to be a lottougher to coordinate when to
use certain abilities ordefensives or offensives or
anything like that.
So it would mean that basically, uh, they can simplify the raid
bosses, because they are goinga bit crazy at the moment, and,
if it is just okay, this bossneeded 20 mechanics because all

(05:11):
of these add-ons are too good athelping out the raiders.
So now we can go to fivemechanics, but because the
raiders don't have the add-ons,these five mechanics are more
than enough.
Does that kind of make sense?
And I think that it's a goodway to do it because it allows
for more simplicity for newerplayers who want to maybe get
into raiding or mythic raiding,that kind of deal.

(05:32):
But deadly boss mods is a bigone.
Next big one that I think thiswill affect a lot of people is
details, and details.
You think, oh well, that's aharmless add-on.
Details is just to show damage,breakdowns of abilities and who
you've done damage to andhealing done, and you know how

(05:53):
much cc you've done, etc.
Etc.
All of this, it just stats it,but what this means, in my
opinion, is that they are goingto add something that is very
similar in this regard, and thisis something that is very good,
because they need to add adetails or damage meter into the
game for the base UI, becausethis should have been a no

(06:15):
brainer years and years ago.
People want to have a look attheir damage breakdown, what
does the most damage, how theydo damage efficiently and stuff,
and this allows people to breaktheir damage down and sort of
reverse engineer it to be like,okay, this is clearly just
better, you know, or this isclearly just worse, these kind
of things.
And yeah, I think that detailsgoing isn't the end of the world

(06:40):
, because it means that they areprobably looking at something
that is going to be on the baseui for the game, which is really
good.
Little wigs now, I have to admitI don't use little wigs.
I don't know what it's for, um,but I believe it's more of a
dungeon and sort of raid uhframe add-on.

(07:02):
I I really don't know.
I don't want to go crazy withit, but I know it's something to
do with, obviously, uh, yourbase UI and healing is, uh, the
people that are usually using it, but I could just be completely
wrong.
Again, little wigs I don't havea lot of info.
I've never used it, neverlooked into it, yeah, so I can't
help with that.

(07:22):
Later nameplates, however,allows you to change your UI in
terms of what you can see on theperson's name or the enemy's
nameplates, friendly nameplates,etc.
And this just, hopefully, willmean that they're going to
update their UI based on takingthis away, because, again, the

(07:45):
current nameplate if you wantedto use something like, or if you
wanted to see a certain debuff,like I want to know if my
vampiric touch, my shadow ofpain and my devouring play got
all on the target, that's fine,you can.
But you have to squint youreyes and fully like, really look
at their actual nameplate tosee if it is on there.

(08:06):
So hopefully they'll do anoverhaul of the nameplates and
actually allow you to customizewhat you want to see and what
you don't want to see on it.
It will be really really usefuland hopefully that's what they
are looking for for the plateand nameplates.
Big wigs again, it's somethingthat I don't use.
It's the same as little wigs,um, yeah, I really can't help

(08:29):
with that one.
Same with this one it's Hekili,priority Helper.
So essentially, this showswho's in the most danger.
Is it a DPS, is it a tank andit allows the game to basically
tell you you should heal thisperson, you should heal this

(08:50):
person, this person has adefensive, this person doesn't.
They're at the same percentageof health.
This is the person that youneed to prioritize healing.
Um, yeah, it kind of plays thegame for you.
I don't think that these sort ofadd-ons should be in the game,
in my honest opinion but again,it doesn't really affect me at
the moment.
I don't use use that add-on.

(09:12):
I never have.
So I get that it might beuseful for people who are newer
to the game, but I think thatyou should passively understand
and learn who is in trouble.
If the game tells you thisguy's in trouble and you're like

(09:33):
, okay, I'll heal this guy, butwhy are you healing that guy?
Do you know?
No, you don't.
Whereas someone who's neverused this add-on has done the
same amount of mythic dungeonsbut can do the exact same thing
and they know why they'rehealing this person.
They are a lot further ahead inthe game or skill wise than the

(09:53):
person who doesn't.
I would say, and that's opinionbased, that's very opinion
based, again, these things.
You might know why you'rehealing this person, but this
game just kind of or this add-onallows you to just turn your
brain off and, you know, gothrough the motions.
That's kind of it really gothrough the motions of the game,
but that's not what it's allabout in my honest opinion.
Um, yeah, so that's kind of itreally go through the motions of

(10:13):
the game, but that's not whatit's all about in my honest
opinion.
Um, yeah, so that's my sort ofperspective on that one.
This is the biggest one.
We callers Okay, for those ofyou that don't know, we callers
are something that you can, um,do anything with.
Okay, you can have a week ortwo.
Just blast a horn noise If youwith.

(10:34):
Okay, you can have a weak aurato just blast a horn noise.
If you're standing in,something you can use a weak
aura to depict.
If a cooldown, an enemycooldown, has been used on you,
you can use a weak aura to tellyou that you need to move to
this spot.
Okay, weak auras are crazy goodat playing the game for you
ridiculously good at playing thegame for you.
But they are going to beaffected in the later patches

(10:55):
due to this add-on change and alot of people have based their
gaming style on wii corers.
Okay, a load of people use it.
A load of people are unable toplay the game without wii corers
, and that's crazy.
You shouldn't need to rely on anadd-on to play the game without
weak auras, and that's crazy.
You shouldn't need to rely onan add-on to play the game.

(11:15):
And I get that you might notlike enjoying the or like the.
You might not like playing thegame without weak auras because
it tells you oh shit, I need tomove over here because he's
about to cast something.
If you're a healer in a verystressful situation and you are

(11:36):
doing a boss fight, it's 10% andat 10% he does a raid-wide or
group-wide AoE that willone-shot you and you've got to
move somewhere.
But you're not paying attentionto the boss's health because
everyone's low, everyone's 20%or something, and he starts
doing this cast and you're tooslow to get there.
That's what a weak horror woulddo for you.

(11:59):
It would be like um, as soon ashe hits 10, it would flash up
in the middle of your screen, doan air horn noise and then you
know by that noise I've got tomove over here.
That's kind of it.
It's an indicator, and I thinkthat the way that they can help
with this is to make things abit more obvious in terms of the

(12:19):
what's on the floor or maybethe sounds that the bosses use,
and I think that they arestarting to do that in the
latest raid, where they'vechanged what the swirlies on the
floor look like to be a bitmore not, yeah, organised,
almost the swirlies on the floorthat you shouldn't stand in.
They're a bit more organisedand you can see them clearly,

(12:42):
and I think they're going to bedoing this with sound in the
near future.
Everything's going to be a bitmore prominent when, like, oh
shit, this is the sound of myimminent demise, I need to move
over to this place, that I don'tget one shot, kind of deal.
Um, so we chorus is going allgoing to be affected very
heavily, so I would recommendslowly, uh weaning your way off

(13:05):
of uh, we chorus in the nearfuture, because they are going,
they will be going and I thinkthat it's good and I genuinely
do again.
Um, you have method raid toolsnow.
Method raid tools allow you tomake um parthings for mythic
plus dungeons.
They allow you to do manydifferent things, but the main

(13:27):
one that I've used it for ismythic plus dungeons, and I
think that you need to be ableto have the knowledge of
dungeons to do pulls.
Okay, so what mythic uh, ormethod raid tools does in this
instance that I'm going to betalking about, is you can make a
parthing throughout theentirety of the dungeon, every

(13:49):
single pack boss, and you cansee exactly how much percent you
need to complete a mythic plus.
Okay, cause you need to makesure that you fill up a bar to
get 100 of the like trash packskilled.
Okay, and each mob hasdifferent percentages and stuff.
So this is where the skill willcome in knowing what packs you
can can't pull.

(14:09):
What's the best sort of routeto get 100?
Um, these kind of things, andobviously method raid tools does
a lot more than that, but theseare going to make mythics a bit
tougher because it needs theknowledge of the game.
Okay, and I think that's whatthey're going for.
You need to have the knowledgeof the game in order to do

(14:32):
something that is very effectiveor be very efficient and
effective at it.
It's just one of them things.
Um, get the fuck out is anadd-on that is going, and I
cannot believe that like peopleuse this.
Okay, what do you think get thefuck out is.
Get the fuck out is basicallyan add-on that tells you if

(14:55):
you're standing in stuff, andpeople have a add-on for this.
Now, if I'm standing in a giantpool of lava and I need an
add-on to tell me to move fromit, I I don't know what to tell
you that that's gonna be a skillissue.
It has to be.
I get that like guild issue.

(15:21):
It has to be.
I get that like I.
The less I say about this one,the better.
You.
You just shouldn't be standingstuff in.
Wow, okay, stand in fire andyou die.
That's on you.
It's one of them things, uh,threat plates.
Now I don't really know whythis one is used.
The blizzard ui has very goodthreat plates, um, or good
enough, and tanks usually don'thave a problem with threat.
The only reason I can see thisbeing useful is if there is a

(15:46):
tank swap needed, but the uh mobis immune to taunt.
But again, I can't remember aboss that had that sort of
mechanic, so I don't know withthis one, but I think that the
threat like uh on the base ui isvery, very useful and very good
and efficient.
So I don't think it's needed.

(16:07):
Voodoo, this is a healer add-onthat allows you to essentially
alter your healing spells interms of like, oh, if, um, I
want to cast this spell at thisrank, or you know this kind of
deal um, it allows you to showincoming heals and stuff, all of
these sort of things.
Uh, again, it's more of ahealer add-on and I don't use

(16:30):
many add-ons on my healers.
I think I used a couple weekauras and that's about it.
I really don't.
I've started to use the base ui, um for most of my characters.
So, yeah, to try and get usedto all of this and I think that
I'm fine.
I don't use a lot of add-ons inthe first place, I really don't
.
So I'm gonna adapt to this abit easier than most, but I know

(16:52):
that it's a lot tougher forother people with add-ons or who
need the add-ons to help themsee a lot of the things.
Okay, uh, hillbot is well,continued.
Again, this is just the samewith um sort of voodoo.
It kind of helps in that regard.
Healing regards um, and then bigdebuffs is the last one that is

(17:13):
going to be really affected.
Big debuffs, what it is isessentially it shows you debuffs
that are just scaled in size,because everything that is on
the ui at the moment is verysmall.
If you fear someone, you don'tknow if they're feared until
like a second or two after,because you can either see the

(17:34):
animation of the player runningaway in fear and the fear symbol
above their head, or you lookat their buffs, which are very
small on the base ui, and yousee the fear symbol.
What big debuffs does is itsimply puts the giant cc symbol
fear, cyclone, uh, stuns,anything like that over their

(17:56):
portrait.
So their portrait being,whether it's their class or
their character's face, it willbe just a fear symbol, giant
fear symbol and it would beticking down as to when that's
about to run out.
Um, this is what big debuffsdoes.
Basically, it shows you ifsomething important has happened
to your healer, their, theirhealer, you, etc.

(18:17):
Etc.
And I hope that this means thatthey're going to be looking at
changing the base UI and again,all of these add-ons that are
going to be going does kind ofrepresent that they will be
doing big changes with the baseUI and I really hope that they
do.
I really really hope that theydo.
I really really hope that theydo um, because it does need

(18:38):
another overhaul.
Now I know that you say, oh,but they've just done like an
overhaul.
Yes, they did in Dragonflight,but that's a aesthetics overhaul
in terms of the like current UI, how to edit your action bars,
that kind of got rid of the UIadd-ons, which is really good.

(18:59):
This got rid of um, for me.
It got rid of bartender.
It got rid of oh.
There was another one, I'veforgotten the name of it.
I had it years ago, but a lotof people would use an add-on to
change how their bars lookedand mine looked the exact same
as they did when I had thisadd-on, because I like my action

(19:21):
bars to be, neatly, you know,four bars on top of each other.
Very simple, you know, if youwanted to put all of your action
bars in a square around theoutside of your like monitor, go
for it.
You can.
Around the outside of your likemonitor, go for it, you can.

(19:42):
And I think that these add-onsthat are being taken away not
taken away but slowly weaned outof the game will indicate that
they are looking to do big uichanges and overhaul it to a
better system, and I thinkthat's great.
I think that it's needed, Ithink that it's something that
is long overdue.
In my opinion, the amount ofadd-ons that have been used in
the game for a very long timehave been a detriment to it.

(20:06):
Because you need these add-onsto play is what a lot of people
say.
I personally don't think youneed them all.
I think they certainly do help,though, okay, if I didn't have
weak auras, there would probablybe times when I didn't see
certain things that I should inthe game, and that has helped me
.
That has helped me react to thegame and how it's being played,

(20:29):
and that shouldn't be the case.
The game should allow you tosee everything itself without
the external use of theseadd-ons.
Okay, and I think that that'sthe important thing, and I
really do hope that they aregoing to change this, going
forward the base ui andhopefully incorporate some of

(20:50):
these add-ons into that ui.
Big debuffs, I think, isdefinitely one.
I don't think weak auras shouldbe used in the base UI.
I really don't.
I think that I know that theydon't want the incoming heals to
be viewed in the base UI aswell.
I know that they don't wantthat, but I think the only thing
that you kind of need is thatbig debuffs and I say that

(21:14):
because I'm a PvPer.
I need to know when CC ishappening.
And I say that because I'm aPvPer.
I need to know when CC ishappening, and I also say that
when.
It should allow people to showwhat buffs and debuffs that they
want on the enemy target and itshould allow you to scale how
big you want these buffs to see,because some people might not
be able to see them as well.

(21:34):
Some people just might not havea better vision than others.
Therefore, they have to reallyzoom in to be able to see them
as well.
Some people just might not havea better vision than others.
Therefore, they have to reallyzoom in to be able to see these
add-ons, and by that time,something might have happened.
So you should be allowed tocustomize every aspect of the UI
, in my honest opinion, and itshould be allowed to customize
how big you want these debuffs,what debuffs and buffs you want

(21:55):
to be able to uh, change andview and stuff like this.
But that is where I will end itfor this episode.
Um, thank you all very much forlistening.
Do check out all of the socialsdown below constant stuff
happening over there as well ascheck out the etsy shop.
Constant things happening onthere as well.
But thank you all very muchonce again and go, avala friend,

(22:16):
goodbye all.
Thank you.
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