Episode Transcript
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Speaker 1 (00:01):
Press Start
Leadership.
Hey there, press Starters andwelcome to the Press Start
(00:23):
Leadership Podcast, the podcastabout game-changing leadership,
teaching you how to get the mostout of your product and
development team and become theleader you were meant to be
Leadership coaching and trainingfor the international game
industry professional.
Speaker 2 (00:41):
Now let me introduce
you to your host, the man, the
myth, the legend, christophermifsud hey there, press starters
and welcome back to anotherawesome edition of the press
star leadership podcast.
On this week's episode, we'llbe discussing dirty prototyping
to fail fast or succeed apractical guide for video game
(01:03):
industry leaders.
How agile game development APractical Guide for Video Game
Industry Leaders.
How Agile Game Development,rapid Iteration and Feedback
Loops Empower Studios to LearnFaster and Build Better Games.
In the high-speed world of gamedevelopment, hesitation and
perfectionism can be the silentkillers of creativity killers of
(01:26):
creativity.
That's why dirty prototypingcreating quick, rough and ready
versions of game ideas hasbecome a critical tool for
leaders in the video gameindustry, whether you're
designing core mechanics,testing player flows or
validating user interfaces.
The principle is simple Buildfast, test early, learn quickly
and iterate or cut.
Test early, learn quickly anditerate or cut.
For studio leaders anddevelopment managers, adopting a
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strategy of dirty prototypingto fail fast or succeed isn't
just a developer mindset.
It's a strategic imperative.
When done right, it saves time,conserves resources and fosters
confidence in both your teamand stakeholders.
In this guide, you'll discoverwhy dirty prototyping works in
fast-moving game environments.
Essential benefits like costsavings, risk reduction and
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early alignment.
Core principles to guideprototype-based decision making.
Actionable steps to pilot,evaluate and integrate rapid
prototypes effectively,overcoming organizational
resistance and measuring impact.
Let's explore how dirtyprototyping helps leaders
navigate complexity, pivotswiftly and unlock creative
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breakthroughs without drowningin polish.
Why dirty prototyping works forleaders in the video game
industry Fail fast.
Discover value early.
Rapid, early builds.
Expose friction points andplayer pain long before they're
costly to fix.
Validate ideas quickly.
Prototype testing with even ahandful of users confirms
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whether a mechanic is fun andworth scaling.
Reduce resource waste.
Skip months spent on featuresthat don't resonate.
Dirty prototypes let you pivotwithout wasted.
Polish.
Empower teams.
Giving designers and engineerslicense to experiment builds
ownership, morale and confidence.
Build stakeholder trust.
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Prototypes demonstrate progress, helping investors, publishers
or executives feel engaged andassured.
Core principles of dirtyprototyping for game development
leaders Think minimal.
Build fast.
Strip mechanics to their bareessentials no art, polish UI or
edge cases.
Set clear fail criteria.
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Define what success orsubscription looks like before
you prototype.
Keep it collaborative.
Encourage cross-disciplinaryownership.
Designers drive logic.
Artists support wireframes.
Engineers set up quick inputs.
Test early and often Eventwo-play testers can reveal more
than polished demos with 10.
Document learnings.
(04:00):
Capture insights rigorously.
Every test yields data forpivot or perseverance.
Communicate failures well.
Frame detours as smart pivots.
Reward learning over perfectionActionable steps for leaders
Implementing dirty prototypingtoday.
Step one build your prototypingmindset.
(04:21):
Host, play and fail workshops.
Break the ice for prototypingby making failure fun and
expected.
Lead by example.
Share your earlier prototypesin studio forums or all hands
meetings, even if they flop.
Step two choose the rightprototype.
Select the high risk hypothesis.
Pick a feature with uncertainplayer interest or significant
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technical risk.
Define clear test goals.
Set measurable success criteria.
Can 50% of the players completethe level prototype?
Step three prototype in two tofive workdays.
Simplify scope.
Zero in on core mechanics.
No polish Editable art only.
Create complete vertical slices.
(05:03):
Build a fully functionalproto-level rather than trying
to polish elements.
Use rapid tools Unity or Unrealwith placeholder assets.
Make integrationstraightforward.
Step 4.
Conduct efficient playtests.
Run quick sessions.
Invite team members or targetplayers to try the prototype for
10-15 minutes.
Capture insights Recordsessions.
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Take notes from where playershesitate or get frustrated.
Iterate rapidly.
Apply fixes immediately andcycle back to testing again even
with the same build.
Step 5.
Evaluate and decide.
Use clear decision metrics.
If the failure rate is lessthan 50%, scrap or pivot Success
with polish.
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Build further.
Present findings transparently.
Use visuals and test quotes tosupport your conclusions.
Update product roadmap.
Translate decisions intoupdated sprint plans.
No prototype lingers withoutactionable next steps.
Overcoming common pitfalls andresistance Objection Prototype
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looks too low.
Rent Response Reiterate theirpurpose.
Rapid learning no visualfidelity.
Emphasizing their costeffectiveness.
Objection Players won't take itseriously.
Response Frame early tests asinternal beta sessions.
Even minimal designs exposeusability and pacing issues.
Pitfall Over-prototyping everyidea Avoid by prioritizing
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features based on uncertainty,impact and investment scale.
Pitfall Skipping feedback loopsAvoid by embedding tests and
learn cycles decisively intosprint schedules and sprint
review templates.
Embedding prototyping in thestudio culture Normalize
learning through failure.
Leaders need to set the tone.
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Make prototyping a celebratedpart of your creative pipeline,
not an optional step.
And here's how Demo days Hostregular prototype Thursdays
where teams share early conceptswith each other.
Leadership shoutouts Publiclyacknowledge team members who
killed a bad idea.
Early Reward learning, not onlysuccess Postmortems with
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purpose.
Build structured reflectioninto every sprint with a
fail-fast focus.
Ask what was learned, not justwhat was done.
Integrate into agile gamedevelopment frameworks Dirty
prototyping thrives in agilegame development, where feedback
loops and iterative design arealready in place.
To formalize its place in yourpipeline, add a dedicated
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prototyping lane to your Jira orClickUp board.
Create prototyping milestonesin your sprint planning that
precede full development.
Include prototype demos andretrospectives discussing what
failed and what's worth pursuing.
Share learnings in a centralrepository.
Use a shared folder, notiondatabase or internal wiki to
document each dirty prototype,what was tested, what was
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learned and what was decidedOver time.
This builds institutionalmemory of design decisions, a
reference library for new hiresand a validation trail for
stakeholders.
Advanced tooling for dirtyprototyping Investing in tools
and automation can superchargeyour fail-fast, learn-fast
culture.
Measuring success how to knowit's working.
(08:20):
Dirty prototyping needs tangibleoutcomes to justify its place
in your development lifecycle.
So here's how to track itsimpact.
Key metrics cycle timereduction how quickly do ideas
move from concept to test?
Decision confidence arestakeholders more aligned
earlier in development?
Feature survival rate whatpercentage of features tested go
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to full development?
Developer sentiment Do teammembers feel safer trying bold
ideas?
Production cost avoidanceCalculate savings by killing
poor ideas early.
Example dashboard elementsAverage prototype turnaround
time.
Prototype to productionconversion rate Time saved via
early kill switches.
Survey feedback from creativeand engineering teams.
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Overcoming leadership and teamresistance.
Creating space for dirtyprototyping to fail faster.
Succeed can challenge yourstudio's existing norms.
So here's how to lead throughresistance Leadership buy-in.
Frame it financially.
Show how prototyping cutslong-term costs.
Highlight strategic riskreduction.
Use examples of expensivefeatures that could have
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benefited from early failure.
Create yes-no decision trees.
Make it easy to understand whendirty prototyping is
appropriate.
Team level hesitations but it'snot polished.
Counter by showing side-by-sidesuccess stories of dirty versus
polished prototyping and howthe former often wins in speed
and clarity.
We don't have time to prototype.
(09:47):
Remind the team we don't havetime not to Wasting weeks.
Building the wrong thing costsfar more than two days spent on
early prototype.
Leadership will judge us.
Build psychological safety.
Publicly praise braveprototypes, even ones that fail.
Lead the prototyping revolution.
(10:07):
Leaders in the video gameindustry are facing mounting
pressure to innovate faster,reduce waste and empower teams,
all while managing stakeholderexpectations.
Adopting a dirty prototyping tofail fast or succeed mindset is
no longer optional.
It's essential.
And here's how to start.
Some final actionable steps.
First, schedule a dirtyprototype week.
(10:27):
Plot three micron prototypesnext month.
Set a studio-wide challenge.
Kill five bad ideas by nextquarter.
Launch a prototyperetrospective template.
Standardize feedback, learningand next steps.
Celebrate failure in your nextall-hands.
Normalize transparency.
Assign a prototype champion.
Task one producer or lead perteam to oversee rapid
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prototyping flows.
Measure, adjust, evolve, buildmetric dashboards.
Iterate the process quarterly.
Final thoughts Build fast, failsmart.
Learn.
Always Embracing dirtyprototyping is a commitment, Not
the messiness, but the claritythrough experimentation.
(11:12):
For game development leadersnavigating production
uncertainty, shifting marketsand rising expectations.
This approach isn't just agile,it's wise.
By leading your team withtransparency, embracing fast
failure and building systemsthat encourage honest feedback,
you not only unlock better games, you build better teams.
The video game industry rewardsthose who learn faster than
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they fail.
With dirty prototyping at yourcore, you're not just chasing
success, you're engineering itAll right, and that's this
week's episode of the PressStart Leadership Podcast.
Thanks for listening and, asalways, thanks for being awesome
.