Primary Attribute is a Castles & Crusades actual play podcast where our cast unravels the mysteries of Arx Moltimus, a mountain fortress that contains the last surviving city, as it flies through the sky above a world consumed by a supernatural corruption and attempts to hold out for just a little longer. Battles are fought, romances blossom, secrets are uncovered, and city infrastructure is maintained against all odds.
The ants have been defeated, at least for now, by the mighty power of bad smells. The party tries to find their way out of this anthill and back down towards the core. Tries.
Grickx asks the question everyone's been thinking about. Jyessi bumps a shoulder. Cool Vons assesses the damage. Weldroa wonders what happened to an old friend. Vons and Steamboat Willie catch some zzz's.
It's time for the thrilling conclusion to Sword Sprinter! Our sword sprinters survived a construct attack and took down one suspect, with only an 80's-movie-acceptable number of bystander casualties, but they still have the remaining three to catch. Including the most dastardly of all: their ringleader, Mit.
Lucky considers the gravity of the situation. Vons brings an electric energy to the EDM scene. Wea...
It's time for another acting! Whit takes the CK chair as we explore a dystopia... A *different* dystopia! Where a pack of rogue constructs is on the loose, and three of the best sword sprinters in history are brought out of retirement for one last case.
Vons notices the wrong thing. Wealthy definitely knows how to approach a suspect. Lucky goes off-script with her sympathies.
The party fights giant ants while perched precariously at the edge of a chasm. It must be a day that ends in y.
Vons has an unfortunate sleepytime. Steamboat Willie, in a shocking departure from party procedure, checks his firing angle. Grickx, in fact, dealt it. Cool Vons does a cool flip. Jyessi has basic food safety standards. Wealdroa teaches someone the magic word.
The party works their way deeper into the maintenance tunnels and finds strange passages cut into the stone. What could be on the other side? Will it be hazardous to life and limb? Safe and boring? Drive them mad? Take their lunch money?
At least it's a nice direct route.
Original Recipe Vons leaps across the depths. Steamboat Willie has an elegant shaft. Jyessi deflects. Cool Vons maintain...
It's our 200th episode! We take a break from our regularly-scheduled adventuring to check the mailbag and answer the questions inside. Thanks for being with us for 200 episodes. We hope you join us for many more to come!
Ian makes everything sad somehow. Whit conducts the Question Ritual. Adam talks Skittles. Erin reflects on character contrasts. Kelly provides clarity on the matter of hypothetical guilt.
...It's time to fight some ghosts! Well, some *more* ghosts! How many could there possibly be? Not that it'll be a problem. It's not like they're scary or anything.
Grickx weighs in on the eldritch vs. undead debate. Vons considers alternative medicine delivery systems. Wealthy lacks structure. Steamboat Willie handles the shaft of his slick spear. Cool Vons does a cool slash. Jyessi knows no fear.
The party starts their descent towards the mysterious core of the Arx. A path is chosen and final tactical decisions are made. Hopefully it'll be like every road trip: easy, fun, and nothing going wrong. That sounds like this game!
Vons doesn't learn from history. Steamboat Willie predicts disaster. Weldroa always makes things chunky. Jyessi knows how to get down. Grickx shows off a very special item.
...The party meets with Those of the High Mountains, a mysterious rock construct built by The Great Wizard Dave. They grill it for information about its creator, and it is very straightforward and helpful and not evasive at all.
Grickx clarifies. Cool Vons waves hello. Steamboat Willie conducts a chill hang. Original Recipe Vons brews a concoction cornucopia. Jyessi asks probing questions. Wealthy plays it c...
It's time for some upgrades! The party picks out new gear in preparation for their long delve to the core. Will they pick wisely?
Jyessi's heart protects her. Original Recipe Vons learns how to make a hole. Steamboat Willie puts on a dance belt. Cool Vons gets ready to be the coolest kind of sneaky. Wealthy chooses the weirdest potion. Grickx is all natural, baby.
The party circles up and decides which big world-ending problem they want to address first. Or maybe they can Have It All and fix everything at once? Dare to dream!
Cool Vons aspires to an archetype. Jyessi keeps the peace. Wealthy praises someone's utility. Grickx packs light. Original Recipe Vons believes in getting support where you can.
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The party re-enacts Stand By Me and goes through the woods to see a dead body.
Cool Vons knows a great shortcut. Wealthy attempts a daring rescue. Original Recipe Vons shows normal climbing is a sucker's game. Grickx knows safety is an illusion. Jyessi has maxed out Visual Calculus.
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The party makes plans to go dramatically rescue Wealthy. Meanwhile, Wealthy quietly gets a bite to eat elsewhere on the Arx.
Cool Vons swallows his terror. Wealthy covers things up. Vons delineates creatures and ingredients. Steamboat Willie remains unconscious. Jyessi calls in backup. Grickx has a schedule to keep.
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We interrupt your regularly-scheduled programming to find out: What did Jyessi, Original Recipe Vons, and Grickx get up to while Wealthy and co. were out in the storm? It couldn't have been nearly as nuts as everything outside. They probably partook in only the finest art and educational activities, edifying themselves as they waited patiently for the all clear.
Jyessi breaks genre conventions. Vons offer...
We discover the aftermath of the bloody battle. It's fine. Everything's fine. Definitely. Yep. It has to be. Right?
Wealthy's fate is revealed. Cool Vons travels there and back again. Steamboat Willie channels a sack of potatoes. Everyone is very patient with the POV split, and the CK is very grateful.
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Hey everyone, there's no new episode this week! We had some scheduling snafus and weren't able to record as originally planned. However, this just means you have some free time to get in touch with us for our 200th episode! Give us your questions, your comments, your praise, your good-natured teasing! You can write to us at letters@primaryattribute.com, or head to our website where you can use the Send Us A Rat link to ...
The fight with the Emissary of the Corruption charges towards its exciting conclusion! The party does their best to Just Say No to dying, even as they're already beaten, bloody, and exhausted. Their dedication is admirable. But dedication doesn't guarantee results.
Steamboat Willie powders his snout. Cool Vons has an exit plan. Aramythe takes a second look. Wealthy loses control.
Negotiations have broken down, mostly due to fireballs. The Corruption takes exception to this behavior and makes its displeasure known.
Wealthy goes airborne. Cool Vons gets tactical. Steamboat Willie renounces his privilege. Jyessi, Grickx, and Prime Vons probably have a very nice time off-camera.
Check us out online! We're at https://www.primaryattribute.com
Also, our 200t...
The party attempts diplomacy with a giant corrupted creature wielding a sword taller than most people. It's a bold move, I'll give them that.
Cool Vons does a cool slide. Steamboat Willie channels the Big Dog shirts of his youth. Wealthy shares a hypothesis. Jyessi plays lockdown games. Grickx gets an odd feeling. Vons has a scheduling conflict with the shoot.
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The party is hunkered down against the storm outside, but they can't stay in one place forever. Half the party tries to find the other half. The other half makes a break for it.
Steamboat Willie is ready to go pro. Cool Vons gets a grip. Wealthy yells "representative!" at the customer service line. Grickx cashes in on clout. Vons is basically Coco Chanel. Jyessi messages her spouses.
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