Reckless Moves

Reckless Moves

Reckless Moves is a group of friends, family and fools who get together to play Dungeons and Dragons.


October 24, 2022 181 mins

Allies and enemies face off in a gamble for the Airship vs a promised fortune from Rhett. 

Terms are set, and the gambling commences. 

Will the party end up with a new ship, or lose everything they have so far.

There may be a lesson taught... Cheating can get you in trouble.


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After some more carousing at the Gryphon's Roost, and a nice sleep at the Inn, our heroes set off for a ride on Ancolph Buck's Airship 'The Fastway'.

The plot thickens as there are some overheard threats against the party, while the party plans to acquire this ship through some gambling. Ooblek decides to jump in headfirst to find out what makes this Airship work. 

What could go wrong?



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October 10, 2022 181 mins

Our players get officially 'read in' to be Investigators for the Temple of the Cutho, to find out why a recent spate of gruesome murders occurred. 

With their badges in hand, they head... to the highest bar. Literally. The Gryphons Roost had great drinks and Airship parking for the well-to-do.

With some well placed drinks, some persuasion, and a little deception they gather clues and make new friends. 


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In the ramp up to our Reckless Moves Season 2, get to know our players! Mandi Elliot and Keegan O'Shea hop on with DM Michael Cremean for some fun. You can find their character sheets, bios, and more information at



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In the ramp up to our Season 2 premier on October 9, we're sharing some Player Interviews so you can get to know them better. DM Michael Cremean interviews Players Roger Hamilton and Matt Pearl

You can see their Character Sheets at 

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In our lead up to the Reckless Moves Season 2 Kickoff, DM Michael Cremean Interviews players Melinda Barkhouse and Rob Ross.  Get to know the Players before the Season 2 Premiere!


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November 29, 2021 274 mins

Having saved Greyhawk, the NAB, deemed Legends of Greyhawk, celebrate and make plans for what comes next in their Lives, Kingdoms and Enterprises. 

Weddings and Funerals prepare our heroes for lives worth living.


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November 15, 2021 356 mins

Teleporting to the Abyssal Gate, the NAB face off with an unknown army of evil. 

Their mission is to close the Abyssal Gate before the denizens of the Abyss can pour into Greyhawk and rain fire and brimstone on the populace... and all their loved ones. 

They must win, or the land is lost.  No pressure...

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November 8, 2021 119 mins

With some final 'fare thee wells', or goodbyes, depending on the outcome, our heroes have achieved level 20. 

Final preparations are made, and our heroes are transported to the Abyssal Gate. 

For Brevity's Sake, we'll leave it at that...


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November 1, 2021 161 mins

With a surprise awaiting them upon returning to Arnanum, the Elven City, our heroes decide to interrogate some old adversaries. The only challenge is that only heads remain of some villains in the bag of holding.

Brynn brings out  a couple old 'friends' to Speak with the Dead. Appropriate for our Halloween episode, huh?  More info: 

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October 18, 2021 153 mins

Our party comes up with the most ridiculous plan yet, and that is saying a LOT.    It would be pretty reckless to drop 300 tons of falling objects on the enemy tower, wouldn't it?


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October 11, 2021 160 mins

The NAB heads deep into Drow territory, seeing out the Arnan Tower. (Which they call the Drow-er)

To get more information, the party uses a spell to 'disguise' themselves, but you can't disguise behavior. Will they make it through?  Will Brynn's adoptive Mother Elsanin still be in Sedhane? Will there be more rhetorical questions asked  in this synopsis?

Tune in and find out...


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Earthquake! Wait, was that a spell? 

After dodging the authorities (again), our intrepid heroes head back to Arnanum, where a surprise awaits for Brynn. 

A great celebration ensues... Is this the calm before the storm? 


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September 27, 2021 183 mins

Finding the aftermath of a brutal attack, our intrepid heroes take the two halves of Elil's body for an attempted Resurrection.

Will this ally come back? If so, what will she report? 

The NAB investigates the source of this murder squad ravaging the land, and who sent them...


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September 20, 2021 143 mins

The NAB runs into a few 'old friends' for a little 'wet work'.  Why have an extended battle when you can deceive and assassinate?

Later, the party find an amazing, dangerous and massively explosive device, which could level a city.

Was it the red, green or blue wire? 


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With a poke in the eye to the person who said 'Keep It Simple Stupid', our intrepid heroes concoct their most complicated plan yet. (And that is saying a lot...)

Why sneak up on an enemy if you can bring the enemy to us? 


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September 6, 2021 163 mins

The NAB heads deeper into Emburh Territory, seeking Sullco and Arys Borne's locations. 

On the way, a very, very reckless test shot is fired from the Arcane Cannon aboard their ship the Reckless Abandon.

What was that they fired out into the wilderness as a test shot?  It's a bird, it's a raven, no it is a...


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August 30, 2021 166 mins

Near the dock in Sasserine the party finds and Underground Rogue's Bar with a Fighting Pit. After Crispin stops drooling, the Party gambles on his fight. One catch, no magic or magic weapons allowed!

New 'friends' are made with the bar owner Zanna and a Dwarf named Riswynn, who runs the famous 'Riswynn's Family Jewels', a Gem Shop in town.

Fighting Pits, Meeting with Strangers and a Journey into Enemy Territory. In other words, a t...

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August 23, 2021 136 mins

The Reckless Abandon sails into the island city of Sasserine, with Captain Anton Quila 'acting' as the captain and our heroes all in disguise.  

Will the ruse pass muster with his boss Poma?    Will the trap work?  Can our heroes navigate the streets and riverways of Sasserine? Well, without getting caught, imprisoned or killed... 


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August 16, 2021 208 mins

The NAB faces down the foul demon and undead released from the broken mirror, and resolve this battle in a surprisingly non-reckless way!   On the Beach, Twig talks to the sentient weapon Wave, and they break up!  Twig has a new God, Olidamurra, and a new...interesting...weapon. Saying some goodbyes, Molamma and Biumurra leave with the rescued friends from the Mirror, and the remaining 'baddies' are hidden away in a Demiplane. 


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