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October 10, 2024 46 mins

Happy Horror Month and welcome back to Until Dawn - in part two, someone or something stalks Mike and Jessica through the woods while a spirit board session leads Chris and Ashley to discover a threatening clue about the twins... and Sam continues to stew in her bath. Don't forget to watch or play along - gameplay is posted weekly on our YouTube channel where we also have new video episodes! You can also find us on our website, Instagram, Twitter, and Reddit. Please consider supporting Eggy Toast here if you enjoyed the music in this episode.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
So this episode was way more scary than what I thought.

(00:04):
Cause last week you asked like,
oh, how are you feeling?
I'm like, oh, Outlast totally prepared me.
And I take those words back
because I screamed multiple times,
even though you warned me there was a jump scare.
I didn't know if your nerves of steel would last.
Things got crazy in this episode.
Speaking of, in this episode,

(00:26):
we hope that squirrels are nocturnal
cause we blame some creepy stuff on them.
I think we're starting to suspect
that the angry elk are behind everything.
And then things get a little dicey or they get diced.
Thank you for coming back for Replay Reviews,
Horror Month.
My name is Leah.

(00:48):
And my name is Cathy.
Ah!
We are two friends who are here to Replay Review
and analyze your favorite video games.
And since Cathy has never seen the games before,
it helps me view them through her fresh eyes.
Almost like I am discovering them again for the first time.
We're about to pay a similar experience for you.

(01:08):
Oh my God.
Do I sound like Dracula or just Italian?
He's not Italian.
All right, so we pick back up in chapter three, haunted.
It's now eight hours until dawn.
Chris, Ashley, and Josh use the spirit board.
And Chris says, Ashley, you're a recent convert.

(01:30):
Why don't you get us started?
And I'm thinking convert to what?
What has she converted to that makes it relevant
to operate a Ouija board?
I feel like anyone can do it.
I thought it was like, you just spit out a question
like anyone can ask a question.
Yeah, I don't understand the comment,

(01:51):
but the questions and answers we get in this session are,
is anyone there?
Help, how can we help you?
Warning, what are you warning us about?
Sister, who are we speaking to?
Hannah?
Yes.
And at this point, Chris says, if this is actually Hannah,
we can find out what happened that night.

(02:12):
And then when they ask who killed you,
it says the library.
Proof.
And then did you see the ghost in the background?
I thought I saw something,
but I wasn't sure what I was looking at.
Yeah, it's creepy.
It's like an anti-jump scare.
It's just kind of hanging out in the background.
But then the board shakes and jumps,

(02:33):
freaking them all out.
Josh gets pretty upset and walks off,
and then Chris and Ashley decide
that they should check the library.
I really don't understand why Josh isn't clarifying
what exactly they're sorry for.
I don't know.
I felt like Josh, his character fell flat right there.
Cause I don't think he knows
that his friends pulled the prank, right?

(02:56):
Oh, I thought he did know.
I assumed he knew.
I was assuming he's still in the dark about that.
And that's why he would be so open
to inviting all his friends back to the cabin.
And that's why I had my whole theory
about he's seeking revenge because maybe he knows
and he's pretending he doesn't know
and he's gonna see if his friends confess.
Okay.

(03:17):
But I don't know.
I don't see.
I will see.
Anything else on scene one?
I remember there was a jump scare.
Something got me.
It just screamed.
Not even six minutes in and you're screaming already.
So moving on to scene two,
we're back to Mike right where we left off
and he's looking for Jess.

(03:38):
Along the way he finds a danger totem
which shows a herd of elk.
I don't know what's with the elk in this game.
I don't know.
The elk for some reason also look like
there's some mystical creature,
like something from Harry Potter.
What is up?
Yeah, they're doing weird things to the elk in this game.
I don't know.
Yeah.
Yeah.
It's weird.

(03:59):
And this is only the,
I mean, we're gonna talk about elk a lot, I feel like,
in this episode.
Speaking of, not long after the danger totem,
Jess jumps out at Mike holding an elk head like a mask.
Where do you just find an elk head?
And how has she not creeped out that one is so readily
available to be holding up and scaring people with?

(04:22):
But also she filmed it,
so I guess that she learned nothing from last year.
She is going to get herself killed
if she keeps playing pranks like these.
It's gonna be the boy who cried while situation.
Mike says, if you send that to anyone,
I'm gonna kill you.
And she just ignores that comment.

(04:42):
It sounded a little too real.
That's what I thought.
And I think that that's why she's gonna get herself killed
if she doesn't realize that people are more dangerous
than what she thinks they are.
As they're walking away,
we see that they're being watched through that same vision
that we saw looking at Hannah and Beth.
So whatever was there a year ago is still here.

(05:03):
This is where we blame the squirrels,
even though it's the middle of the night.
They hear a weird noise, kind of like a screech, just as.
Was it someone screaming?
No, no, probably just a squirrel.
I don't know what kind of squirrels he's used to,
but squirrels for sure do not make that kind of noise

(05:27):
in the middle of the night that loud.
Absolutely not.
In a shed along the path, Mike finds an old mask,
which is a clue, and then scares Jess with it,
causing her to fall into the freezing creek.
The noise he makes when he scares her is so dumb.
It's like not, I'll pull it up.

(05:50):
I didn't think she would get scared
because it's such a dumb sound.
Ah!
There's something about the voice acting
or the writing in this game where,
like we had complaints about Detroit Become Human
because it seemed so bad,
but it's supposed to be bad in this game.
You know, just like campy horror, and it's delightful.

(06:12):
It helps enhance how stupid the characters are.
And how unserious they're being too.
So as they're walking through the snowy woods,
they hear the sound and it turns out to be an injured elk.
They could choose to either kill or comfort the elk,
and Mike chooses, or the wheel chooses Mike

(06:33):
to go and comfort the animal.
But then, randomly, something pulls the elk away,
or is it that the elk jumps away?
I can't even tell, but it happens so quickly.
I wrote, well, yeah, I wrote in my notes
that it gets swiftly yanked away.
That's a really good description.
Something pulls that thing.

(06:55):
Also, I need you to know that if you kill the elk,
he doesn't go about it as you would expect.
He grabs the antlers, and I guess because it's been slashed
so deeply, when he twists it, the head just comes off.

(07:15):
Oh my god, that's, so killing it,
I was thinking it would be like as a humane way
to let it stop suffering, not like yanking the head, what?
Not like, yeah, dismembering it,
which he doesn't expect it, but still.
But anyway, obviously they're terrified
and they start sprinting through the snow,

(07:35):
and we see the creepy vision again.
They do eventually make it into the cabin,
but of course Jess has to trip and fall.
And it takes her so long to get up,
but I'm glad the wheel maid might choose to grab the key,
because I mean, she could get up and walk in,
but she doesn't.
She's like, help me, but ma'am, just get up.

(07:58):
You have legs.
They do both, though, make it inside,
and they decide, you know, it must've just been a bear.
I'm sure it was just a bear.
They calm down a bit and start to settle in,
but Jess is pissed after being scared into the creek
and being left on the porch after tripping,
and the lack of power and heating in the cabin.

(08:20):
She's in a mood.
That's really nicely said about her.
I was like, when read the room,
that you almost got killed in this forest by God knows what,
and then you're complaining about
they're not being mood lighting.
But around the cabin, Mike finds a book

(08:41):
of Native American myths and legends,
and inside we see the same symbol
that we found in the mine.
And about it, the book says, it's a ward or spell
protecting against evil spirits.
I'm curious how much more we'll see it.
I hope it's not one of those things where it talks about it,
and then it never really gets incorporated
into the rest of the games.

(09:01):
He also finds a rifle that he points at Jess
before then looking down the barrel himself.
Their stupidity.
They're almost asking to be killed.
They are, and we find out later that that gun is loaded.
But then Jess soon realizes that she's lost her phone,

(09:22):
but they don't want to go out and looking for it
because they think that the bear is still out there.
After Mike is able to get the fire lit and all of Jess's
demands covered, he uses, she's still kind of pissed,
but he uses a line on her that's just bad
and says it's always worked before.

(09:43):
It's the same line that he used on Hannah
when they were pranking her.
He says, maybe we should start with a little, you know,
making out and see where it goes from there.
It's, he's a pig.
It's so bad, Kathy.
I feel like calling him a pig is insulting actual pigs

(10:05):
because he's terrible.
It's so bad.
And she was there too.
Like she, there's video proof of that's what he said.
Anyway, she's almost warmed up enough
but asks him to close the shutters.
And then you see the whatever mystery character
that has a red vision.
He just like sinks down.

(10:26):
So he hears things differently
and he also sees things differently.
And I don't know if it's a mask that he's wearing
or if he is some creature.
We don't know, but slowly that thing just sinks down
and why is it moving like that?
Yeah, I don't know.
We don't know what's going on
but something is definitely watching them.

(10:48):
And they're really unnatural looking makeout session
is interrupted by a crash in the cabin.
Upon investigation, they see that Jess's phone
has been thrown through the window.
The only person I can think of throwing the phone back in
is that red vision thing, but why throw it?
Like if you're scared,

(11:08):
like you could have chosen any other objects like a rock.
It didn't have to be your phone.
So is there a reason why you did that?
There's just something disturbing about something
like returning your lost object,
but in an aggressive way.
I don't know.
But Jess assumes that the gang is messing with them

(11:30):
and she's angry.
So storms outside to yell at them.
And we see that she is being watched.
And then she comes back inside
and is quickly snatched and pulled through the window.
I was shocked.
What do you think is happening?
I don't know.
That thing had hands, like with fingers.
And so unless it's just gloves

(11:54):
and just some prosthetic hand,
like it's not like it has elk paws or who's,
I don't know what that is.
It's one of those nocturnal squirrels.
Yeah.
I just don't know what to think that.
Yeah, she had it coming with attracting all that tension
like that when she was just screaming on the woods.

(12:16):
But still like the fact that it's so easily pulled her
through the windows, like that strength.
Yeah.
It's not a big window either.
Yeah.
Yeah.
Also at some point Mike says,
nothing is gonna come through that cabin door.
And he wasn't wrong, technically.

(12:37):
We're now back to Chris and Ashley
as they head to the library.
On the way Ashley notices a light coming from the basement
through a heat vent, which is a clue.
And Chris says the power's not even on.
Is there multiple sources of power
because you have nothing from like the top layer,
but then you have something from like the basement, I guess.

(13:01):
And then we also kind of coming from the guidance totem,
we know there's some kind of like an underground layer
with some water source near that water wheel.
So it almost feels like there's a whole other world
beneath the ground level that maybe that's where
that red vision creature thing is living.

(13:21):
In the library, books fly off the shelves at them,
revealing a hidden button.
And when pressed, a secret room opens up.
Inside they find a photo of Hannah and Beth
with a message on the back.
It says, I will take them and bleed them like pigs
and rip their soft white skin off.
16 years, 16 years I waited for pretty little Hannah and Beth.

(13:44):
Okay, what a creep.
So if they're 18 year olds when they died,
like around that age, because they're in high school,
that means this person has known them since they're two
and has been creeping on them.
And that is disturbing, A.
B is the way it contrasts between just wanting to kill them,

(14:04):
but then also describing their skin as like,
what did they call them?
Like pale white skin.
Soft.
And like a positive way, but then having such malicious
intentions for them is also really creepy.
And C, why is this person writing notes like that
on a picture and how did this get kept

(14:27):
from the Washington family?
And why is it in their library, in a secret room?
Yeah, how did they not know about this?
But I thought that this game came out in 2014,
but it's 2015, so they might be a little older, like 20.
Assuming they're in like not all the same exact age,
they're probably like 18 to 21.
Just correcting myself from last episode,

(14:49):
they could have another year or two on them.
Still too young to be creeping on them.
Oh yeah, well, shouldn't creep on anybody.
Yeah, that's true.
You definitely shouldn't want to rip their skin off
of anyone at any age.
They wisely decide that they need to go find Josh.
And as they're walking through the house,
doors open on their own, doors that were locked

(15:11):
are now unlocked.
But they decide to go through the door anyway.
They do find a letter from Melinda Washington
to the race and ethnicity department,
stating that she plans to make a donation.
And on the back is a handwritten note saying,
saw that crazy guy again, Thursday, 917 PM,
hanging around generator shed.

(15:31):
I'm gonna start keeping a record.
That might be our red vision, dude.
Our skin peeler.
That's so gross.
Our heavy breather.
What if the race and, what's it called?
The race and ethnicity department,
the people that they're representing said that,

(15:53):
oh, we need a sacrifice to smooth things out.
And they're like, just take our twin daughters.
Just an under the table sacrifice, off the record.
They chose that we will take a sacrifice of our choosing.
And that's your twin kids.
So as they're going further into the house

(16:14):
or to a different part of it,
they hear Josh behind closed doors.
And it sounds like he's screaming for help.
Ashley and Chris rush over,
only for Ashley to be pulled behind.
Yeah, she like opens it and peeks her head in
and then gets like yanked.
Yeah.
Yanked in and the door slams behind her.
And then Chris tries his best to break in.

(16:35):
And when he does, he is attacked by this clown thing.
Yeah.
I don't know.
We saw it in a totem at some point.
It's so freaky.
It's disturbing.
This is why people hate clowns.
One of many reasons why.
We see the creepy clown dragging Ashley away
and then lighting candles
and leaving balloons with arrows on them.

(16:57):
Clown has plans.
And why is it putting this whole theatric part of it?
Like if you want to kidnap Josh,
just chloroform him and then, right?
If you just want to kill them, just straight up kill them.
There's no need for all this.
Yeah.
But moving on to scene four,
quick session with Dr. Hill.

(17:20):
He says, I'm going to show you pictures
of people you've come to know.
Who is it that you most dislike?
And the wheel ends up choosing Chris.
How do you feel about that?
Do you agree is Chris,
your most disliked at this point?
For me personally, either Emily or Jess or Mike.
There's a video I forgot to pull up.

(17:41):
We missed the line.
It's so good if you pick Emily.
What Dr. Hill says in response is so funny.
So I need to find it.
A bit too bitchy for your taste.
They know Cathy.
They knew what they were doing.
They made her character like that.
She's so gonna hate on her.

(18:02):
But in this play through, obviously,
Chris is what we land on.
And Dr. Hill says,
I guess you think he's getting what he deserves.
You think the way you feel about him
justifies the terrible trauma that he will soon go through.
Now, why would you think that?
Kind of cryptic.
Yeah.
Also in Dr. Hill's office, I guess,

(18:23):
he has this weird creature looking thing
that just is standing there
and it looks like it's being strangled.
It's so creepy.
Keep tabs on it.
Chapter four, Malevolence, seven hours until dawn.
After Jess is snatched through the cabin window,
Mike grabs the rifle and a lantern and starts chasing her.

(18:46):
At one point, he uses a scope to spot Jess
and we see her crawling on her stomach
only to be dragged backwards by something
that Mike is not quick enough to scope.
At that point though,
if he knew something was dragging,
why not just move your scope a bit behind Jess
and just shoot?
Or at least get a look at whatever is attacking her.
He follows her screams to the mine

(19:08):
and eventually hears her phone still playing music.
Walking towards it, he soon finds Jess
when she falls down in front of him pretty clearly dead.
Do you agree?
Yeah, and it looks like her lower half of her face
has been ripped open.
Sure does.
The wheel wanted her dead so bad.
In order to save her,
you have to pick the quick options to get there

(19:31):
and the wheel chose the slow option every single time.
So it took like three times as long to get to her.
I wonder what her fate would be if you saved her.
Would she still be susceptible to death?
She falls down.
It's kind of left unknowing, like,
oh, did she survive or not?
She still falls, but her face isn't ripped off.

(19:55):
Mike reacts to something above him,
aims the rifle, and we see like a horizontal head.
And he takes a shot at it
and then for some reason climbs up after it.
And we see a man in a coat walking ahead of him.
What's going on?
But also, why is that guy so unafraid of being seen?

(20:16):
Like, if you killed someone, you would run away, right?
Yet he's so slow and confident
that nothing's gonna hurt him.
So why is he this confident?
It's kind of scary that he's that confident.
He continues to follow him anyway.
Outside the mines, Mike sees the man entering a huge building,

(20:37):
which I think we can assume at this point
is the sanatorium we've heard about.
I think it's a sanatorium, I agree with you.
I can't think of any other place.
Chris makes up on the floor.
Ashley's nowhere in sight, so he starts looking for her.
Along the way, he finds, and pause me
if there's any of this that you wanna talk about,

(20:58):
her coin purse, which is covered in blood,
blood spatters, and a crow.
More blood spatters, now outside,
and seemingly making a trail.
The jumpscare dummy, that one got you.
I think that was the one where, as soon as it happened,
I screamed, I hate you, Leah.
You're making me watch this.

(21:19):
See, I knew that that was a jumpscare,
but I thought it was something
that you had to press X to investigate.
So I wasn't expecting it either.
And then he finds a pig head, which that's a clue.
A death totem showing someone's legs flailing
while we hear odd screeching.
More blood trail, which leads to an outbuilding,
and we hear Ashley calling out for Chris.

(21:40):
I just am curious why Chris isn't dead right now.
I mean, they're all gonna die at some point, I assume.
But I'm wondering if, because we said
we disliked him the most at the Dr. Hill's office,
that's why we get to play him,
and he's not doing anything quite so dumb yet

(22:01):
to put himself into jeopardy.
Chris walks towards her voice to find her
and Josh tied up in another room.
There is a saw blade on a track,
and the track splits one to Josh and one to Ashley.
And then we hear the psycho's voice.
He tells Chris that he must decide who will live
and who will die, and at this point, the saw starts up.

(22:23):
I mean, here's the thing.
Until he makes a change to where the railroad tracks are,
saw blade isn't moving quite yet,
so he could've tried breaking in and saving both of them.
Yeah, I don't know if it does start moving eventually,
but I had the same thought.
Don't play this guy's game,
because then no matter who's left alive,

(22:44):
they can't blame you, you know?
Because you didn't make a choice.
So yeah, I think he should've been trying
to just find a way into the room, I agree.
The wheel chooses for him to save Josh,
but Chris pulls the lever the wrong way.
The instructions are unclear,
and he accidentally sends the saw to Josh,
who is cut in half.

(23:05):
If you chose to kill Josh,
would it accidentally go to Ashley?
Directions are unclear.
Okay.
That's what I'm gonna say.
How sick do you have to be to be totally okay
with creating something so gruesome
and putting it into a game, like sawing someone in half?
That's just, that's too much for me,

(23:25):
and I was saying that I'm fine with things not being gory,
and then this game takes a turn.
Little did you know.
And we're only part two into this game.
Okay, but their feet were not tied together,
and I feel like if they, you know,
had done a few more crunches in their life,
they maybe could've lifted their legs above the saw.

(23:47):
Might cut the bottom half of their cheeks, but.
Do your crunches.
Chris helps Ashley down,
and they start to walk back to the lodge
where they bump into Matt and Emily.
They get caught up on what's happened
and decide to find everyone and get some help.
I would never split apart at this point
if that's what happened.

(24:09):
I would be, my pants would be full of pee, full of poo.
I would've thrown up.
I'd be crying.
There would be no liquid left in my body within an hour.
First of all, I wouldn't even put myself
in this kind of position to be in the middle of nowhere.
I know.
I mean, it sounds fun.
If I had a friend whose parents owned an entire mountain,

(24:31):
I would definitely be up there.
But I would not play with the Ouija board.
And I wouldn't do it at night.
No.
The first thing that I would've said is,
let's get a fire going and the power on,
and let's make some drinks and some food.
Should we go back to Dr. Hill now?
That was a short chapter four.

(24:52):
So Dr. Hill asks,
is the night going the way that you hoped it would?
And our response is, it's going fine.
Dr. Hill says,
and do you think that these poor people
are getting what they deserve?
We say, who are you?
And he responds, I'm trying to help you.
I feel like Dr. Hill may be

(25:12):
like having a personality disorder,
and he is also the Red Vision person.
Like why is he alone in the middle of nowhere
with this practice?
His windows are boarded up.
Is he maybe practicing and like having this
whole therapy session at the sanatorium?
And then there's also that creature thing

(25:33):
that is now sitting around, I believe.
It's moved.
I think it has a saw blade in its head now.
Yeah, yeah.
It's, I don't trust this Dr. Hill.
I don't blame you.
He goes on to say,
this game you're playing, it's not good for you.
It's not good for anyone.
Do you intend to continue

(25:54):
with this elaborate self-indulgence?
I feel like because there's a hat,
he's talking to the Red Vision guy,
but I'm also wouldn't be surprised
if he's talking to another one of his personalities.
Okay, okay.

(26:14):
Speaking of, I guess, similar vein.
He says, do you even believe that I am real?
The heart of the problem.
Can you even tell the difference anymore?
I doubt it.
So whether he's talking to himself, someone else, us,
it's starting to get a little more complicated, unclear.

(26:37):
What's real, what's fake, we don't know.
I don't trust him.
Chapter five, Dread.
We now have six hours until dawn.
This guy has wolves.
Mike follows him anyway.
Inside, he finds that the man is living in the chapel,
but he needs a key card to get access to it.

(26:58):
He finds an administration note, which is a clue.
They're dated January 4th, 1952,
and talk about getting prepared for an influx of patients,
minors that are being rescued.
On the back, a handwritten note reads,
you'll need a nose peg, those guys smell awful.
And this note also confirms we're in the sanatorium.

(27:18):
Thoughts on this first clue in here?
It's pretty good.
Um.
But it sounds like the sanatorium
is there to serve the minors,
but I also don't know what other purpose there is.
It can't be just that generous
that they wanna take care of the people.
I feel like there's something nefarious going on.

(27:40):
And then we also find a plaque that says,
Blackwood Pine Sanatorium, open 1922.
And then I think it's Latin.
It says, Men's Santa Incorporate Sano.
I'm sure that I said that horribly wrong, but I don't care.
And that is a healthy mind and a healthy body.
Which is something no one has in this game.

(28:03):
Yeah, pretty standard for a sanatorium.
But yeah, elusive to all of us right now.
We also find a safe that contains 30 clocking in cards.
This is a clue.
Why are the time cards in a safety box?
Excellent question.
And why does a wooden stick
have enough leverage to open a safe?

(28:24):
It's a strong stick.
Especially with Mike's near frostbitten bare arms
at this point, there's no way he had the strength to do that.
He then finds a broken camera, which is also a clue.
And the Alberta Post from January 9th, 1952.
So pretty much same day as the note, it's pretty close.

(28:45):
And this discusses the assault of a reporter
at the sanatorium by security staff.
The article also mentions the minor rescue.
It sounds like they were trapped underground
for three weeks due to a collapse.
Any notes on this so far?
No, keep going.
Okay, a lot of information in this one.
We also learned that a man named Jefferson Bragg

(29:07):
is the sole proprietor of both the mining company
and the sanatorium, which I feel like
seems like a red flag a little bit.
Mm-hmm.
My theory at this point is what if,
because it's all owned by the same person
and that's fishy to me, they also were somehow involved
in the mining area and they knew something bad

(29:29):
was gonna happen, so they took all these miners
and moved them into their own facility
to pretty much discredit anything they say.
If they are normal, they're still gonna make it sound
like they're not, just because any truth that comes out
is going to backfire on them.
I agree, something feels fishy with this whole setup.

(29:51):
The next clue that we find is minor medical report.
The sanatorium had expected the miners to be starved,
but they had found emergency food supplies.
Mentally though, they're all worse off
and on the back of this, another handwritten note says,
one of those guys actually tried to bite me.
I'm gonna report it to Dr. Bowen.
I mean, what do you expect
when you pretty much trap them here?

(30:13):
I feel bad for the nurses.
Yeah.
They're getting bitten.
Random creeps just taking chunks out of them.
I said not ear licking.
Oh gosh, not Andrew Earlicker, I almost forgot about him.
And then he just pops right back up, okay.
So we also find a machete and a restraining chair,

(30:36):
which is a clue.
Carved into the wall, the words,
how many days will they keep us here?
We also find a note about keeping reporters away
written on the back of a telegram that was sent to brag
and mentions the miners and reporters interest in them.
It gives me outlast whistleblower vibes
to begin with, with this entire environment.

(30:58):
My question is, what was the reporter taking pictures of
that was so bad that they had to shut it down
and pretty much, I'm assuming like beat the crap
out of the reporter.
Like there must've been something that was not okay.
And this corporation doesn't want to let those images
go out there.

(31:19):
It gets weirder though.
He finds a dead arm on some kind of mechanism
that is moving it back and forth.
Oh God.
On said arm is a toe tag like thing.
So naturally Mike grabs it.
And when he does a bear trap clamps down
on two of his fingers.
Oh God.

(31:39):
What the hell is this?
Why is there a trap set up there?
So he's stuck in the bear trap.
We hear the wolves closing in on him.
We gotta make decisions,
but thankfully the wheel decides for us.
But it pretty much decides like,
I feel like one of the worst ways you could go,
which is try prying it open once

(32:00):
and then try chopping your fingers off.
I couldn't watch that.
I had to cover my eyes.
Talk about gore.
It's first of all, it's heavy rain again,
but at least you did all the cleaning for and sterilizing.
This one, if he doesn't die from whatever is out to get him,
he's gonna die from an infection.

(32:20):
Oh yeah.
He uses what has to be the nastiest gauze in existence
to wrap up his hand.
But it gets more disturbing
because we find ourselves in the morgue.
And not surprisingly, we find a dead person.
In his shirt is the chapel key card.
We also find a death certificate for Sarah Smith,
which is a clue from February 24th, 1952.

(32:43):
It mentions that she died
of severe lacerations on the abdomen.
The sections of her intestines and kidneys
were apparently eaten by the attacker.
The murder weapon was fingernails.
That's crazy.
So who's doing the eating?
Like, are they feeding it to the wolves
or is it the Red Vision psycho?

(33:04):
Verbatim, it says.
Body was not discovered until six to eight hours after death.
Sections of the intestines and kidneys
were apparently eaten by the attacker.
But as insane as this sounds,
it was signed off by Dr. Bowen.
Speaking of Dr. Bowen,
we find an emergency medical tag for Dr. Bowen.

(33:26):
He also died of lacerations, but to the throat.
And this time we get a note that says, attacked by inmate.
There's a door off of the morgue that leads to a hallway.
And in the hallway, he's chased by one of the wolves
until he makes it into the upper portion of the chapel
where he can lock it out.
At this point, he sees the mystery man
leaving the main chapel room.

(33:47):
And so he makes his way there.
I don't think that bone is animal bones.
Yeah, he chooses, well, the wheel chooses
to not punch the wolf.
And then he feeds it a bone from a trunk full of bones.
So we don't know where those bones came from,
but I would question it.
We also find a cigar in a cigar box, which is a clue.

(34:09):
And he says, Stokie stash exposed,
which is a hint that's the same cigar
that we found in the mine earlier with Jessica.
So is this the same guy that's been following them around?
Yes, but my other thought too is,
what if one of the miners got too powerful?
And I don't know how, this is where
the non-realistic elements play in,

(34:31):
is that he ate all his other roommates in the mine.
I don't know.
Roommates.
I mean, they're stuck there for three weeks.
They're stuck there for three weeks.
But anyways, he gets powerful enough
and then he overtakes them.
And then he becomes this crazy split personality.

(34:51):
And one of his personality is like CEO-ish
and smoking cigars.
And then he goes crazy and then he's like going full Traeger
and killing up people in the sanatorium.
I don't know.
I'm leaning into the multi-personality aspect
of this game or of the character.

(35:11):
Mike also finds a coat and a gun, so that's good.
And then a clippings wall, which is also a clue.
It includes topics of big foot sightings, missing persons,
footprints being found.
The word liars is written on a clipping that says,
local man found dead.
What the hell is this?
I don't know, but I feel like the person who wrote liar

(35:32):
is probably the missing person.
Mike leaves out the same door the mystery man went through
and continues exploring.
He finds a death totem, which shows him using a lighter
and then exploding.
And also a mine rescue photo, which says the miracle men.
The successful rescue of all 12 men
trapped in the disaster of January 5th, 1952.

(35:55):
I think that if Mike were to die,
it would be towards the end of the game
where he decides to sacrifice himself to kill
or possibly kill this red vision psycho,
which I'm calling him a psycho
because the subtitles call them that.
So it's not me naming names.
So I think that's what is going to happen.

(36:15):
He needs to kill himself to save the rest of his friends.
And you bring up a good point
because we have the psycho, we have the mystery man
and we have the red vision thing.
Are they all the same thing?
Are they all three different?
Are some of them the same?
You know, that's a good question.
I don't think the clown and the red vision guy
are the same people.
Unless that person changes personas between the clown

(36:40):
and this red vision thing.
There's a lot going on.
To close out this scene,
Mike ends up in some back rooms when a locked gate
blocks his path.
He then shoots the lock after he tossed a barrel
of flammable liquid.
So of course it erupts into flames
sending him flying backwards.

(37:02):
Tossing those not barrel wasn't even necessary
to what he was doing.
I know.
What are you doing, Mike?
Come on.
You don't look.
Everything is marked flammable.
Use your eyes, Mike.
So we see multiple screens including the same image
of the tub thing that we saw as Chris
at the start of the game in the cable car station.

(37:22):
Watching the monitors is the psycho.
He hits a bunch of buttons which appears
to lock a gate behind Matt.
And then we're quickly playing as Matt
who tries the gate and discovers that someone has locked it
even though it was just unlocked.
So this evil clown is able to control everything from afar.
I don't know where he's located,

(37:43):
but that's probably why there is lighting under the library
but no lighting above ground.
It seems like he's playing puppet master.
He can control lights.
He can control doors, locks.
He's got videos everywhere.
Right.
How did Noah know about him being able to do this?
Like is he maybe the groundskeeper?

(38:04):
At the very least, he has to have been there before.
Matt and Emily are near one of the cable car stations.
And Matt finds a can of red paint saying it's still fresh.
He also finds a death totem which
shows him falling to his death onto some snowy rocks.
Anything so far?
What was the paint used for?

(38:26):
Was it to paint like the words liar or not liar,
but what was it?
I think it was dye.
Dye?
Yeah.
I think so.
It looks like dyes painted over and over the walls
in the cable car station once they get there.
Once they get in there.
But they get in to the cable car station
using the axe, which we saw the empty axe holder before.

(38:48):
So now we know where it is.
Matt spots a fire tower on the map.
And Emily suggests they go there as it likely has a radio.
And Matt agrees.
And this is where Emily says, well, someone's
learning to play by the rules.
What?
What rules?
Rule number one, Emily is always right.

(39:08):
Rule number two, nothing else matters because Emily is always
right.
Matt's response, though, just uh-huh.
She's so annoying.
It's not the time for this.
Anything before they shimmy to the other side?
She acts like she's so confident,
but then when there's a chance of her dying,

(39:28):
she merely shoves Matt forward and says,
you need to protect me.
Yeah.
No, he doesn't.
It's just up to you to not slip and fall off of this ledge.
But once they do make it to the other side of the cable car
station, we find a guidance totem showing Emily
handing a flare gun to Matt.
And then farther on, while exploring,
Matt finds Beth's phone that we saw her drop in the prologue.

(39:52):
What information is on her phone that's important enough
to add it back to the game?
Matt and Emily end up on the same cliff as Hannah and Beth
and are soon surrounded by a herd of elk, again
with the elk.
I feel like the elk, they're not even that angry.
So if you wanted to freak them out,
I feel like a pack of wolves would have been better.

(40:15):
I don't understand the elk.
I don't know the theme that we're
supposed to be picking up from these elk.
I don't get it.
But should we move on to scene 10?
Sam is still in the bath.
She has got to be a prune by now.
Seriously.
How long has she been in there?

(40:35):
Well, it might have been one hour,
because the rest of the time was her just
lighting all the candles.
She might have stayed in there even longer,
because she's interrupted by her candles being blown out
when the door is slammed shut.
She's listening to music and doesn't
notice that the psycho is standing right
behind her in the bathroom.

(40:56):
She gets out and assumes that the gang is just
messing with her and gets even more convinced
when she realizes that all of her clothes have been taken.
I don't understand why this clown needed
to take her clothes from her.
They left her one sock.
She leaves the bathroom and her towel,
and she sees all of the candles and the directional balloons

(41:19):
that have been set up.
So she starts following them.
She eventually is led to the theater
and is quite irritated at this point,
still thinking that it's just her friends messing with her.
But then the doors close behind her,
and she hears the psycho's voice.
It first shows her a video of herself in the bath,
but then switches to Josh getting sawed in half.

(41:41):
That's too much.
She's getting thrown into the fire here.
At least it's not like a live stream
of her friends being killed.
When she's watching the video, she's like,
why are you showing me this?
And I have to say, I love the response
that she gets from the psycho.
Why are you watching?
Yeah.

(42:02):
He has a point.
He does.
And then we hear the psycho say, I'm
going to give you 10 seconds, and starts to count down.
At seven or maybe six, he bursts into the room,
and Sam makes a run for it.
That scared me.
It's scary.
And he's not an easy face to look at either.
He's so creepy that you can't even look towards him.

(42:25):
You have to look away, but then you
don't know what's going on.
And the eyes are all pupil.
It's creepy.
After some close calls, Sam ends up
running through the basement, ultimately finding herself
in the old hotel, where she hides in an elevator shaft,
and the psycho loses her.
I don't understand why he didn't see her.

(42:46):
It seems like he's a pretty good hunter.
I'm wondering if he purposely let her go.
I think we're back to Dr. Hill.
Are you ready for that?
Yeah.
Final scene.
He says, you think this mistake won't have repercussions?
What mistake do you think he means by that?
I feel like not finding Sam, because that just happened.

(43:10):
But it also gives him authority over the red vision,
or the clown, or whoever he's talking to.
It almost sounds like he is the puppet master.
While Dr. Hill lectures us, the psycho pops up
and jump scares Dr. Hill.
We learned a lot more about Dr. Hill in this episode.

(43:32):
We saw things change in his office.
And it now seems like he's talking to the psycho, maybe.
And he's also scared of the psycho.
What's going on with Dr. Hill?
Any further theories?
I feel like he maybe was someone who worked at the sanatorium

(43:55):
as a therapist.
And then he pretty much got locked in there.
He stayed in there and couldn't leave.
And that's why he's still in a room
where there's boarded up windows.
I just love the analyst sections.
I love how they don't stay consistent.
They sort of change with the story

(44:17):
and with the level of confusion we have as the player.
Also, there's a snake on his desk
now because we said that we are scared of snakes.
But so far, no zombie or thunder.
Which I feel like that's a lot of work on their end
to be tailoring our fears that we choose,
because there's so many different combinations

(44:38):
that we could have had.
Overall, how are you feeling about this game
now after two parts?
This game got me stressed.
I think after watching it, I needed a break.
The jump scares were a lot.
And I didn't even have my headphones.
Imagine if I had noise-canceling headphones
and then that stuff came at me.

(44:59):
You would have tipped over in your chair.
I probably would have.
So yeah, that was a lot to take in.
It was.
Just two more videos for you to watch.
And then you get a break from horror.
Thank goodness.
Is that it for this episode?
I think so.
I'm ready to count us off.
Adacity on one, three, two, one.

(45:23):
Thank you for listening.
And don't forget to send in any questions, comments, or game
suggestions.
You can find all our contact info on our website,
replayreviewspod.com, or contact us directly through our site.
Do we completely miss something?
Are we way off the mark?
Or do you just want us to take a deeper look at anything
from the game?
We'll tackle any topics you all want to hear in our season
wrap-up episode.
We also have a Reddit, where we discuss anything

(45:45):
we're curious about.
Go take a look and let us know what you're thinking.
Our theme music is Condemned by Eggy Toast.
They'll play you out, and we'll be back next week.
["Condemned by Eggy Toast"]

(46:23):
["Condemned by Eggy Toast"]
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