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August 27, 2025 • 48 mins

At the start of Season 20, league commissioner Innsmouth Bear shared the disappointing, but understandable news that this would be the final season of Solo Champions League. To help say a proper goodbye to the league, we're welcoming previous guests back, across multiple episodes, to share memories and what made the league special to them.


For the sixth episode in the series, we are joined by delightfully friendly league-memebers Kamehameha and Lexicon.


Joss' YouTube Channel (Solo Champions League Gameplay): https://www.youtube.com/channel/UC8M_m6TeG3LAzrIZ4o1jkRQ


Solo Champions League Discord: https://discord.gg/dnq9gUPfGHOfficial website for SCL: https://www.bearoverinnsmouth.com/solo-champions-league


MODOK league website: https://modokleague.github.io/

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:08):
Hey hey friendos, welcome to theRoad to Nowhere, a Marvel
Champions LCG podcast. Today we are going to celebrate
solo Champions League. Recently, the league
commissioner, Innsmith Baer, announced that this season,
season 20, would be the final season of league.
You know, knowing how much joy and meaning the league has

(00:30):
brought to the friends that I'vemade through doing this podcast,
I invited many of them back to share with me in a celebration
of solo Champions League. These conversations have tended
to range from about 30 minutes to an hour, so I'm releasing
each conversation as its own episode.
And joining us, we have command man Nate, how you doing?

(00:54):
Doing great. Hey everyone.
Hey, and Lexicon, Scott, how areyou doing?
I'm doing wonderfully. Thanks for having us.
I'm going to, I'm going to ask you both because even though I
think I've, I think I've asked name 4, but remind us of why you
chose the name you chose for your, your Discord handle

(01:17):
command man, Let's tell us. That is a great question.
It it's a reference to Dragon Ball Z, I've always.
Did I understand even though I have no, I have no interaction
with Dragon Ball ZI understand this to be the case, yeah.
Yeah, yeah, the the Kamehameha wave or blast or or whatever it
was called. So that was, it always stood out

(01:38):
to me. He was always a big I I loved
watching it when I was younger and so.
Yeah, it. It just was just hanging around
and it was just a just somethingyou grabbed.
Yeah. All right, and lexicon.
Mine has to do with an old NPC character from running
role-playing games in my youth. So it was the, the NPC that I

(02:01):
used to insert myself as the game master into the
role-playing games. I, I, I ran for, I don't know,
like four or five years through high school and into college.
So it was my early online moniker and it's kind of stuck
around. Yeah, and it's, it is one of
those funny things, right, that you, you know, whatever,

(02:23):
whatever your initial blah blah blah at Hotmail was, you you
roll with it for a pretty long time.
Well, for a long time I was Glorfandel rules because I loved
Glorfandel in the Silver and in Lord of the Rings.
Yeah. It really rolls off the tongue
and is really easy to explain topeople, yeah.

(02:45):
You're you're not alone as one of my local very close friends
also is a Glorfandel, I think with some numbers after it.
Yeah, yeah, that's great. That's good stuff.
So we're we're checking in on, you know, how you all are
feeling with saying goodbye to the league and kind of what

(03:05):
what's made the league special to you And kind of maybe maybe
let's even start with before that just checking in, you know,
what's been going on with your engagement Marvel champions
lately and like what you feel itmight look like after the
league's gone. Let's start with that.
How about lexicon? What do you what do you think?

(03:25):
Oh gosh well, I'm still pointed tons.
I I feel like the game is only expanding and getting better the
more they release, which is saying a lot because it was
really really good to begin with.
So I I like so far this month I haven't played my league games
yet. I'm I'm behind.
I haven't done any testing or anything, which I feel terrible
about, but I got Shuri and I've been playing Shuri and it's been

(03:50):
amazing. I've been playing she Hulka bun
a bunch. I were She Hulk and obviously
I'm going to ask. Yeah.
So I haven't submitted any decksfor it yet, but I I have a
couple that I think I probably will that I can send over
because I I think she's fantastic.
She's always been my favorite out of the core box and I I

(04:10):
never feel like there's a lack of joy and interest for me that
brings me to the game. So it's not like I'm going to
miss out on playing Marvel just because the SE LS going away.
I don't use it necessarily to drive me playing the game.
I usually end up wanting to playit one way or another and I'm

(04:31):
really enjoying the stuff they have coming out.
But it is a different way of playing and I'm not certain how
I'm going to fill that gap. I might come back and try to
play some rounds over in the Modoc league.
I like what you're doing over there.
So that that might be, I was having trouble doing both, so
maybe maybe that's where I'll try to like, fill in the gap a

(04:53):
little bit. But who knows, maybe something
else will pop up too. So yeah, I'm optimistic.
I'm very sad that SCL, but I absolutely understand where
Insemouth Mouth is. Of course, Insemouth Bear is
coming from and super appreciative of everything he's
done up till now. So I, I, Yeah.
Well, and you raise you raise another nice venue, right, Boom

(05:16):
Guy has been putting kind of lots of effort to the community
building around his podcast and making, you know, more recently
having a lot more community deckbuilding involved.
And like you're saying, that hascaused you to play a bunch of
she Hulk. But you mean you're actually out
there playing the game, right. So, you know, for so many of us,

(05:36):
solo Champions League was an excuse to play the game in ways
that we might not just default to our self.
And so deck building challenges can do that sort of thing as
well. I think there's lots of
different ways to do that. So yeah, I think there's
definitely venue, you know, venues that bring that out for
us. Command Maya, how about you?

(05:59):
Yeah, a lot of similar things with with Lexicon and I agree
with most of that too. Like I still play probably
champions a lot and I've been loving the new stuff as well.
I've, I've always loved the game, loved SCL too, and so I
agree it it'll, it is sad. It's it's helped give a lot of
focus for me in the the past past couple years.

(06:22):
But at least for me, I, I, I really look forward to
continuing with Modoc as well. They've been kind of
anticipating since the beginning.
So that'll help have a little more focus too.
But yeah, in the meantime, with all the new stuff coming out
there's, there's been lots of lots of content to play with.
I've been trying to catch up on things that I just haven't
gotten around to as well, which is I think a, a great a sign for

(06:46):
the game too that I I have to keep a list now of I haven't
like tried that build yet, you know, like this, this hero with
that, that hook or I just haven't played this hero very
often, maybe only 5 or 6 times. Like there's, there's so many
heroes out there alone, let alone all the scenarios and mod
sets. So I my list just keeps growing

(07:06):
and I just like chipping away atit.
I almost have to find myself trying to play 2 handed more
just trying to catch up and expose myself to marketing.
That's a good idea. But.
Well, back. To the upper back to the big
tempo, right, We're we're getting more releases at a high
tempo again now. There was like a good year there
where they were pretty stretchedout.
So the contents coming fast. Yeah, I feel like it is.

(07:28):
I, I, I do often feel like, especially as a person who's
trying to, you know, create things for people to engage
with. I do feel like I'm usually at
least a box behind in terms of really having internalized what
the scenarios, newer scenarios are all about.
Like I just haven't played them enough times to right.
If I, if I really want to, you know, design A Betrac scenario,

(07:53):
I have to actually go and play it a couple times to, to really
remind myself what it's all about.
I just I you know, where lots ofthe older ones, obviously I've
played them enough that I kind of get that.
So that that struggling to keep up is, you know, showing up not
just on the heroes, but even on the scenarios and all those
other things. So well, let's check in on what

(08:15):
you 2 each remember about your your first season in the league
and what stood out to you. So let's start with you again,
Nate. Yeah, yeah, The first league, I
don't remember first, sorry, notfirst league, first season in
the league. I don't remember as much.
I do remember my first round that I attempted and I ended, I
ended up showing up in a in a round 5.

(08:37):
So it was, it was a little shocking and I think it was like
season 11 or something. It was nebula, which already can
be. This is.
That's fine. Yeah, yeah.
So this is this is my intro to it, right?
And I think if I remember it waslike Vision and Spider Woman or
the options or something like that.

(08:58):
And I just remember trying a couple of times and I was like,
you know what, I think I'm goingto wait till the start of the
next season. I don't even think I finished
the round. I think I think I put in a
couple of attempts and I was like, I'll give it another try
later. So that was my first exposure
was, was that, but it was, it was essentially smooth sailing
from there because it was great.But I think I think I just hit

(09:19):
hit the wrong round. Yeah, that's funny.
So I spoke also recently with TJJJ and and Jarrett and Jarrett
also brought up that very specific round and it was around
the same time. Because if I look at the XP
right, you have 408 XP and he has 402 XP.
So you you 2 kind of really got engaged around the same time.

(09:40):
So I think, yeah, that's that was a really formative round for
some people. Cool.
How about you, Scott? My first was back in season 15,
so I'm a little bit newer, not been around as long in the
league. I had been listening for some
time to the Road to Nowhere, butbecause my collection was fairly

(10:03):
limited, IA lot of times did notactually have the cards needed
to play in the SCL. So I just didn't really even
think about trying to join. But when I finally came in it
was season 15 round 3, which wasawesome.
So it was 1. I actually think I started at
the beginning of the round maybe.

(10:24):
But the the most recent, the earliest results I can find is
from round 3 and it was Mojo with some of his different sets.
So you had there were like designated starts.
So it was like, hey, we're goingto do mojo with horror, western

(10:48):
and sitcom. And in the first one you start
with horror and then you add western and then sitcom.
And the second one you start with western and then you add
sitcom and then horror. And then the last one you start
with sitcom and then you add horror in Western, which we did
a rehash with that one. Kind of like the same thing.
I think the next season or two seasons later where we had
fantasy in there and we were playing the dragon and like city

(11:08):
and chaos with Rhino, which was also amazing.
But that was really cool as one of the earliest ones I played to
be like, Oh, the setup changes so much based on which like
setting is the first one out changes the dynamic of the game
so much from one to the next. That like you, you kind of had
to think in terms of building your deck about how you want to

(11:28):
handle each of the different sets because you're going to get
one right up front. And then there's going to be a
different one that you're going to get when you reset and you're
going to get all encounter cardsfrom that for Mojo.
So how that played out was really, really interesting.
I, it was an excellent place to kind of begin the solo Champions
League journey. Not punishingly difficult like

(11:51):
it was. Mojo on standard is not the
hardest ever. You know, he's not the easiest,
but he's he's pretty manageable,a lot of threat, a lot of fun.
That's the that's the Mojo tagline a lot.
Of that lots of fun, yeah. Yeah, I love that the I, that

(12:15):
very specific type around you'respeaking to is the one that was,
is so well suited to solo Champions League, right?
Where there's, you know, 3 possible starting setups that
you could have and you just go through each of them.
I think we've only played Hood once or twice, but you know,
that was kind of also a similar type of experience.
Yes. The complaining about hood is

(12:38):
usually pretty high though, so it's like it's a bit of a
rarity. I like him.
You see so many encounter cards,it's great.
You do. You do see so many encounter
cards. I struggle.
I mean, I personally honestly struggle with things that are,
you know, flip a card over the top of the deck and if it's this

(12:58):
thing, a bad thing happens. And if it's not, nothing
happens. I like, I like ones that are
more, you know, the bad thing depends on what the thing you
flipped over just was, period. And so there's a bunch of
different effects, but it's not kind of a all or nothing type of
effect. So that's that's one of my
challenges. For something like SCL or Modoc

(13:21):
League, it's much harder to ensure degree of consistency for
all players when there is that random component in there
because you can just get lucky and not get any cards dealt to
you with the hood, or you can every turn be dealt something
vicious right as an extra card. And that swinginess is really

(13:45):
hard to navigate as like when you're designing how you want
people to engage with it. But I do find that those
scenarios when you're playing with three or four players,
though, are, are quite fun, right?
Because, you know, like law, thelaw law averages is going to get
you to a good spot. OK, so Scott, tell tell us about

(14:07):
what makes SCL special to you. Oh my gosh, I think there's
several things and, and a lot ofthe folks who have come on and
talked already have hit these points so heavily, which is just
the community first and foremost.

(14:27):
It's so amazing to have a community of people who are all
heavily invested in the same kind of activity and, and
sharing that passion, right? So you have so many unique
thinkers approaching different heroes and different matchups
from a how do I deck build for this to have an efficient,

(14:49):
successful, optimal outcome, right?
It's not. And some people build more
towards theme. Some people play with pre cons,
like there's some different variation in there in terms of
how people approach it. And then we're all like, hey,
that was really hard or that wasfun.
And we can kind of talk about what worked, what didn't work.
And it's this constant communityof we're all dedicating

(15:13):
ourselves to specific challengesand then able to commiserate or
celebrate based on what that challenge is, which is like
that's, that's the recipe for engagement and flow when you
play and getting into that mindset of sort of that feedback

(15:36):
loop of alter, enjoy, connect, right?
It's, it's a really cool dynamicof I'm playing a solo game, but
I don't feel alone, right? I'm playing a solo game, but I'm
connecting with other people while I do it.
That is just a really cool thingto be able to pull off.
Yeah, fully, fully agreed. How about you, Nate?

(16:00):
Yeah, in addition to the community, it really was the
perfect outlet or focus for me. I feel like in general with a
lot of games or, or my life, I'mI'm just more competitive in
nature. I just like the competition and
doing well. And so that's kind of hard to

(16:22):
capture in a cooperative game where there's no scoring at all.
And so I remember when I first discovered SCL, that was, that
was a big draw for me. And knowing that there were
other people who were also interested in that efficiency
and optimization. And even if, even if it was a

(16:42):
custom arbitrary scoring system,just knowing that I could try to
play to that was, was really appealing and, and helping give
focus rather than just purely theme, which, which, which is
fun. I, I love Marvel and I love the
IP, but it's still a game for meas well.
And so I liked that there was ways to make it harder or

(17:04):
constraints with heroes, deck building aspects, scenarios,
even like you mentioned before, you know, like this, this
modset, first and second, third,like I, I, I loved it all.
It was, it was, it was perfect for me.
So it was a great way for me to engage with the game and in a
way that kind of fits more of how I think about kind of games
in in general. So.

(17:27):
Agreed. It has an interesting effect
when you're playing the game andyou're trying to be competitive
because some there's like more drama in those like really
batting counter flips and stuff.Because it's not just like,
well, I can work my way out of that.
It's like, no, I was so close tofinishing it three turns and now
it's going to take four turns, right?

(17:47):
Like I had such a good run. Like there's an extra drama
there that is just really cool that I think that the Champions
League brought to play in the game.
Yeah. I was just going to add that I
was thinking a little bit to back to what you were saying,
Scott, as well as, you know, thekind of commiseration and, and

(18:07):
celebration of, of people's performances where, you know,
people go and share a success and everybody is excited with
them and people go and share about loss.
And everybody's just like, oh, you know, that's, that's really
tough. You know, like that's, that's
just a crappy outcome for you ina way that feels very community

(18:31):
oriented, remembering we are technically all competing,
right? Love that joy.
Nate, were you going to add something?
Oh, it's just a unique place to where it no, nowhere else can
you say like it's that one extrathreat.
You know, I'm not going to get that perfect score.
I'll have to go another round and you're like, you're not even
close to losing at all, but you're trying to keep trying to

(18:53):
keep that clean sheet. Exactly.
That one encounter was literallythe worst card ever because now
I I can't fully get all the threat off, but I got to, you
know, finish it. Just yeah, just that that drama
was was was funny and and exciting.
Well, how often do you go? I can't win yet.
I didn't finish the threat. I can't.

(19:15):
Win yet? Yeah, it it, Yeah, It adds drama
to the easier mode, which is really interesting.
Scott, what do you think it is that you're going to miss the
most about the league? I, I think it's kind of what

(19:36):
Nate was saying about that competitive play and pushing,
pushing the boundaries of like how fast can I win and what kind
of debt can I build and having somebody else generate the
challenge that I'm trying to overcome and everything.
I, I don't think I would ever dothat for myself.

(19:56):
Like I just, I play the game, I relax, I have fun with it.
I, I might make challenging encounter sets.
I usually do, but I'm not like racing to try to get the best
score on it or something that that scoring piece just adds an
extra. I kind of like that.
I don't know how that secret sauce happens, that I'm just

(20:19):
being graded on certain things and somebody else is piling it
together on the back end and it's going to come out a certain
way. And some of the decisions that
I've made even in our in our alliance, because Nate and I are
on the same alliance with AB3. And sometimes I'm like, hey,
well, I know that if I can get afaster score here that it'll

(20:41):
make it harder for other teams to get the same score because
they're getting graded on who did the best, right?
So I might push score a little bit knowing that my teammates
probably will get perfect scoresand I'll give up threat to try
to make it harder for other teams to get a perfect score on
speed because they're going to be competing with my speed even
though I didn't get a perfect threat.
So there's been some places there where I deliberately

(21:04):
choose to try to take a different approach, knowing that
there's some wiggle in the scorethere and maybe I can throw off
some other scores or find ways for us to score highly by
playing into the the system a little bit.
There's a lot of fun stuff aboutthat to me.
I will miss that. I like that, Dave, how about

(21:25):
you? What do you think is what you're
going to miss about the league? Yeah, very, very similar to to
Scott with the scoring, but a lot of it for me was the
constraints. Again, there's just so many
options now and sitting down sometimes I just not as
creative. You know, I think there's a
reason why all those default modsets were used and you know, for

(21:47):
better for worse. But I, I always appreciate those
for creative and, and really think about and craft these
different scenarios or or vice versa.
Like, you know, using this, these heroes with this aspect,
you know, really, really took meout of my comfort zone of, well,
first, I don't even play this hero very often.
And then, and then I got to choose something maybe against

(22:09):
the scenario that's like a little tougher.
So I, I, I loved, I loved that part of the challenge as well,
not just of the scoring, but of the, the constraints, you know,
creativity loves constraints andit does.
And I, I love that aspect and I'm going to miss that a lot
about about the league just helping provide that, that
focus. And I was also reflecting on

(22:34):
Nate, you're, you're a person who really likes to play around
with their stats. What do you, what do you think?
What do you think the loss of SCL in your life is going to do
to that? Ironically, I, I just take a lot
of stats about Marvel champions in general.

(22:54):
And so, yeah, so, so SCL definitely helped to almost
confirm that for me. Like, Oh yeah, that's great.
Other people care about this stuff too.
But I I'm going to keep, I'm going to, I'm going to be
keeping the same level of stats regardless.
Even on all my normal games, I'mstill keeping track of like, all
right, you know, how much, how much ally health that I have

(23:15):
left and minion health and it's just ingrained to me now.
Yeah, like, yeah, you in your, in your own personal stuff.
You basically keep all the pieces that one would need to be
able to calculate an SCL. I do.
I do, yeah. Yeah, that's really fun.
Scott. I don't know what what are you
like for as a person who kind ofkeeps stats related to the game

(23:39):
for yourself? You know, I, I sometimes wish
that I, I kept stats, but generally speaking, I can't be
bothered to keep stats. So I will do it sporadically.
I, I track my SCL games pretty closely, but outside of that, I
don't, I don't track games played.

(24:00):
I'm probably well into the thousands of games played.
There was a while there I would regular regularly play two to
three games a day. And I started in 2020, so it's a
lot of games played out there that's real fast.

(24:22):
I kind of miss that. I don't have as enough stats,
unlike, hey, how many times haveI played this hero versus that
hero? I had a sense but I'm not a big
stat keeper when it comes to games played or anything like
that. Yeah, that's very fair.
I I so kind of in the way that you two were both talking about
the, some of the things you would miss and you know, Nate

(24:43):
especially talking about the constraints that I use that
information that I report to help me make decisions.
So I don't just kind of always default to doing the, the most
obvious thing that I know I wantto do, right.
You know, where, which heroes have I not played in every
single aspect? You know, I'm slowly working my
way through playing everybody with pool for example.

(25:06):
And just. You know, I having recorded it
means I actually kind of know what's going on.
But I also made, you know, this super gnarly script that is a
weighted randomizer that picks how many times I've played each
hero and then does, you know, inverse weighting.
So if I've played them very few times, they're more likely to
come up than my randomizer. Things like that stuff that's

(25:28):
just just fun for me to do in general.
So, you know, just kind of things that layer on top of
those stats is basically what keeps me motivated to continue
to keep them. Yeah, well, once you.
Start. It's hard to stop.
It is. It is.
I feel you. Yeah, yeah.
Don't, don't, don't break the X chain on the calendar, Scott.

(25:54):
What is it you? Do you think that the SCL
community brought to the wider Marvel Champion scene?
I I think as some people have mentioned, it brought that
competitiveness that in like Hula cleaned.
Just something that I think I ought go for.

(26:17):
You know, we did have the campaign, some of the campaigns
that played into that. As somebody mentioned, maybe
they stole a little bit of that from SCL with central motives,
right, Wanting you to not have stuff out and in even in like
Rise of Red Skull, right. If you end one of them with a
minion in play, you got something at the start of the
next one if you were playing in the campaign.

(26:39):
So from the very beginning that they've had some stuff built
into the game in the campaign mode where having a clean board
or or eliminating certain components before you finish the
game would set you up better thenext one or vice versa, right?
If they were still at out you would get punished.
But SCL really pushed that into not just is there nothing, did

(27:01):
you defeat all the minions? But like is the main scheme at 0
right? Are there no side schemes out
with red on them? That energy of completionism and
really pushing it I think was was one piece that it added and
the other was creative combinations of both hero and

(27:24):
aspect, right? Because it's forcing people.
You might say, hey, well, we're playing this hero and you have
these different aspects to choose from.
And as Nate was saying, really forcing that creativity of like,
well, I don't normally play thishero in this aspect, but the
aspect is protection. And these are the five heroes I
have to choose from and I have to pick one of them and I

(27:45):
haven't really ever played any of them.
Protection, right? You're being forced out of your
comfort zone and then also forced to try to challenge
yourself to get this completely clean board.
It's a really interesting dynamic that the game it doesn't
inherently have, but if you've played in the SCL, you you
almost can't get it out of your mind afterwards, right?

(28:06):
It's like it becomes how you play, which is pretty awesome.
Well, and I was hearing from so amazingly bad that he he usually
takes the hero that he hasn't played like he's maybe never
played before as as you know, the kind of the excuse to do

(28:26):
that. So that's what I usually.
Do as well. I try to find somebody I haven't
played or an aspect I haven't played or that I've played the
least and be like, OK, this is the one I'm going to try to do,
right? Right.
Right. Yeah, I guess we're we're all in
alliances. So we kind of have some
different constraints. But do you feel like maybe
before you were in alliances that you were favoring certain

(28:49):
aspects or that you were trying to balance things out?
Scott. I beforehand, I felt like I
tried to balance things out, so I would try to play.
I generally would pick, not pickwhat I thought was the best
aspect for the challenge. I would usually try to pick the
second or third best. I wouldn't usually pick the one

(29:09):
that I felt like was going to beoverwhelmingly difficult.
So it's like, hey, we got to remove massive amounts of
threat. I'm not going to pick protection
generally speaking, but I might have picked aggression and
played into like chase them downor the direct assault right, or,
or tried to find some other way to overcome the threat.

(29:32):
I I maybe wouldn't just go straight justice and be like,
hey, well, I'm just going to build a justice deck and for it
like crazy. I like to pick something that
was extra challenging and not necessarily the go to, but I can
kind of push myself a little bitin the matchup and I really like
that dynamic and being in an alliance now, it kind of forces
you to do it. We can't all pick justice, we

(29:54):
have to pick something else. Yeah.
Yeah, my. My plays are way more even now
that I I get forced into picks. I don't know.
How about you, Nate? Do you?
Do you feel like you were favoring certain things before
people were helping? You have to make your picks.
Yeah, it was. It was a balance for me because
part of it was especially depending on whether it's early

(30:16):
in the season or late, right? One that I know that could
handle because there were some that yes, you could play with,
but it would be like really difficult.
So even if that was one that I just hadn't played with in a
while, sometimes I'd I'd make sure that I could, I felt
comfortable at least with winning.
Kind of a similar thing to whereI, I, I tried to do things that
I hadn't done maybe as often as well.

(30:40):
And, and I, I love that the, youknow, when, when you were
talking, Scott, it's, it's to me, it's the XP brain that's
thinking because because no one knows the secret sauce, but, you
know, you get kind of rewarded for.
OK, this is a hard match up. So I'm going to get lots of XP.
Yeah. For this.
And I think a lot of people figured that out where
inherently you kind of just knowit.
It's hard to describe because because we don't actually know

(31:02):
what that secret sauce was, but we knew that oh, if I use this
hero, I'm going to get like Bukubucks points for for doing well.
A big part of my decision I'm. Trying to pick like, which one
is he probably going to give an XP bonus to because he's not
well suited to this challenge, but that I think I can still
pull off, Yes, Yeah. Yeah.
So I try to have a balance. It really was ground dependent.

(31:22):
You know, sometimes I I thought more about in other times I was
like, I just, I just want to play this hero because I I know
it can do pretty well, right The.
The corrupting force of solo Champions League, right yes
yeah, that's I, I had kind of completely forgotten the way
that XP also colours your your choices that way.

(31:48):
That's nothing I don't think anybody else has brought up in
the in the chats that I've been having with everybody.
So it's a good, a good reminder that there's also some, you
know, kind of meta gaming with it where you're trying to
predict it and it doesn't turn out the way you think it's going
to turn out. Yes.
Yeah, there's some that didn't come out.
Laura. I did not get the XPI thought I
was going to get based on the euro picked.

(32:09):
I'm like, I picked one of the hardest heroes, I feel like, and
then I got some other one that Ithought would have been easy,
got more XP, and I said, no, I should have picked that one.
I thought that was going to be easy, Yeah.
Well, and it, it's so much of itis because of the way it's based
on, you know, historical performance, not just for that
round and all sorts of things. Right, so.
Anyway, yeah, good. Like lots of stuff, yeah, lots

(32:30):
of surprises even just come out of that, right.
And so I think that is maybe a bit of a.
Nod to what you were. Saying earlier, Scott, where
there's something nice about thescoring system being understood
but not entirely known. Right the.
XP We have a sense of how XP works, but we don't know the

(32:56):
exact numbers that are going into it, so we're prepared to be
surprised. And of course, it just may turn
out that a bunch of, you know, there's all the the really weird
selection bias things that happened where part of the
reason why basic ended up havingreally high scores early on was
that, you know, the higher performing players in the league

(33:19):
tended to take that one as the challenge.
And the people who weren't doingquite as well in the league
tended to shy away from it. And so you ended up getting this
weird selection bias where all of a sudden basic looked like
the most powerful aspect. Those were.
Those were fun times. Valkyrie still doesn't.

(33:39):
Look great though, just anybody was wondering.
Speaking of basic. I I had never played a single
single game of including non aspect cards until SCL.
Just it just never crossed my mind until that was, oh, all
right, that's what we're doing this round, right?
I think there was somebody that was putting out challenges on

(34:04):
Board Game Geek and had made a Grey Hulk challenge.
I think that was the first time I ever tried playing basic.
Right. So for those for those that
haven't kind of read the comics,Grey Hulk was, you know, some a
certain incarnation of Hulk. And so that that that was what
they leaned into. Oh, it's clear, yeah.

(34:27):
But that that was the first timeI encountered this idea of just
playing all basic like I of course, I would never have
considered it all my own much all the things we're talking
about, right? Is there a stand out game or
kind of other thing that's happened to the league that
you'll never forget? Yes, it's kind of piggybacking
off of the XP in the in the metagaming.

(34:49):
It was. It was season 16.
Round 2 is against Taskmaster and the aspect was justice.
And so everyone was just like, like licking their lips because
it's like, oh man, we, we got the we got the awesome side
schemes that give us the the really good allies and justice

(35:12):
obviously helps you deal with the threat.
And so those initial conversations were a lot of them
were around Nova was was was wasone of the options that was
going to be really strong just with unleash the Nova force,
things like that. And I think we, I think you even
started with, I think ship command was part of it.
So you can start with an extra resource going into this was.

(35:34):
Yeah, this was also the one thatwe had a Rise of the Red Skull
tech upgrade. That might have been it too.
And. And we had available marketplace
units. Yeah, so it just felt like we
had all the toys, right. And and so that that discussion
was going on early. And so part of me was like, man,

(35:55):
it sounds like a lot of you wentinto Nova.
And for whatever reason, I didn't have maybe like a ton of
time that, that that round either.
And so I end up going up with Thor and just because it was so
off off off meta, I ended up I ended up doing really well.
And so some people were getting like one, one round wins, two
round wins. And with four, I think with

(36:16):
Thor, I think I got like 4. But it was just really fun to
again, not something that I would normally think to do.
I can normally think of, well, I'm going to I'm going to use
Thor one, There's lots of minions.
I don't really think of taskmasters like a minion
scenario. And then adjust this to not like
aggression or, you know, back before we have all the cool
things now with Thor. So it just felt it felt a weird

(36:39):
and strange. And so it was it was kind of
rewarding to have end up guessing correctly on on the XP
and meta. And so it was kind of it was it
was a fun moment for me of goingagainst the trend, which it
didn't always do, but it and ended up working out the that
that one round and a. Really fun puzzle was put in

(37:00):
front of you to solve, right? Yes, yeah, yeah.
Exactly, Yeah. Scott, how about you?
Mine would probably, I, I think I have two that stick out the
most. There's been a lot of really
good ones. But one of my favourites because
it was so challenging was Magneto.

(37:20):
And that was one where we had started doing the new
challenges. So it was like, hey, if you can
complete this challenge, you'll get extra points.
And you couldn't get above 100 anymore with your health.
You had to complete the challenge to be able to score
above 100. And the challenge was play with
Valkyrie, yes. Which was?
So hard and so stretching, because that's a lot of threat,

(37:47):
right, that you got to work through with Valkyrie and he's
exhausting you and you've got the Enchantress set.
If she comes out, you're like hosed for two turns at least.
And can you be hosed for two turns while you're playing
Magneto and he's throwing magnetcounters at you?
Like it's incredibly difficult. I think my rounds were like
between 9 and 13 turns along. It was so incredibly difficult,

(38:12):
but I managed to get a build that was able to win and not
getting loss, and most of them Iwas able to stay on the second
scheme I got only popped 1/3 scheme once and that just felt
so amazing to take Valkyrie, whoI actually really enjoy as a
hero. She's amazing and multiplayer,
she kills minions, it's fun, it's hilarious, it's great.

(38:32):
Just a blast to to put her at the table, but in solo, she
struggles. I think we all know she
struggles and it was so much funto have to overcome that in such
a challenging matchup. It took a lot of play tests.
I don't think I've ever play tested a scenario more than that
one. I spent so many hours trying

(38:52):
different things and losing overand over and over again.
So that finally being able to get three wins just felt like,
Oh my gosh, I did it like this is.
It felt so good. You're you're a better.
Man, than me, Scott, because I remember looking, I remember
looking at that, that challenge and I think I did all of the
round challenges and that was like, yeah, not this time.

(39:13):
Yeah, a lot of people didn't even play that.
Game, though, they just dropped out of that because it was I
think that was the was that A5? No, that was a three.
That was in the middle. Yeah, it was a three.
But it and it was kind of after he had done.
The. The change, I mean it happened
quite a long time ago now, but the change where round 3 was the

(39:35):
highest difficulty one but on standard, right?
Yes, so that that one sticks out.
I think Venom Goblin also sticksout.
I played that one with Ironheart.
Baby corns Nova deck for that was off the chain.
I had a blast playing with Ironheart.
I think she did very very well. I enjoyed the Ironheart hero a

(39:57):
lot. She's she's strong enough that I
very rarely play her because I find she just kind of overpowers
most villains. But Venom Goblin was a really
good stretch and that particularmatchup was quite, quite
difficult, so that was another challenging but fun one that I
did not expect to necessarily enjoy as much as I did so.

(40:21):
Those. Those both.
Stick out in my memory quite a bit, right I Yeah.
I was just looking up my becauseI when you were talking about
how long your Valkyrie games took, I went and looked up mine
and I actually managed to. Win only two.
Out of the three games that round and I was 18.3 turn

(40:41):
average. Ouch with a.
Loss in there somehow so yeah I.Ended up I ended up it was OK.
All my all my boards were mostlypretty clean.
It was 911 and 9. Those were my turns.
I've got the results here. So it wasn't bad.

(41:04):
I ended up doing OK. It was a leadership deck.
So you know, cheaty leadership, but but in.
SCL, that's what I love about it.
It's not cheaty anymore. It's like strategy.
Like if I'm going to take Valkyrie against Magneto, yeah,
I'm going to use all the tools at my disposal.
So, leadership, let's go. Yeah, that was.

(41:25):
That was a really cheaty 1, yeah.
So I'm curious if either of you have any other final thoughts
that you'd like to share before we sign off.
Scott, anything, anything on your mind?
I. I think that's what sticks out

(41:46):
for me the most is the role thatSCL played for a long time, not
even when I was in it. But, and I've mentioned this
before on your podcast, but yourpodcast and having people come
in and talk about, oh, I really like how so and so tacked this
in this matchup. There was such an attitude of

(42:08):
finding those cards that maybe we don't use very often, but
that might be perfect in this matchup, right?
Normally you wouldn't play this or like the one person who who
pulled in a card that wasn't they go to ones that everybody
uses because they're generally speaking, some of the more
efficient, powerful cards. And so they get played a lot,
right. Nick Fury's very efficient, like

(42:29):
to play them, get them down block you drop cards, he removes
thread, he does damage, whatever.
Professor X once we got him right, like most of the decks
include Professor X. There's a, there's a lot of
cards that just have a tendency to go in because they're,
they're really good and they help you win.
But there were always people whohad these really interesting

(42:50):
cards in their decks when they would do the write ups and, and
really innovative approaches to the challenge.
And then getting to hear about it and have a bunch of those
kind of plastered out on displayto look through and be like, oh,
wow, that's really interesting that they went, that their brain
went to that card. And by the way, it worked

(43:10):
really, really well because theywere able to to use it in this
way or partner with this other card to be really effective.
That is something I'm really going to miss.
We don't have it as much now because the scoring system is a
little different and there's toomany people at the top to really
pick out the top decks. Right.
Yes, yes. It is a bit of a challenge, too

(43:31):
hard to winnow. Through and and be like, Oh
well, I just want to look at which ones maybe had something
unique and it's like, yeah, well, there's like 10 at the
top. So that's really time consuming.
It's much harder than it was before when we just had top
three. You know, it was really easy to
be like, let's just look what are the top 3 decks and probably
have one or two of the people who had a top three deck on the
podcast to talk about their deck.

(43:53):
That was a really cool thing that I'm definitely going to
miss hearing and and walking through because I enjoyed that
even before I started playing inSCLI.
Listened to the podcast just forthat.
It feels just an interesting space.
Yeah, I appreciate. I appreciate the sentiment.
Thank you. And I was just also realizing

(44:17):
that even the new scoring systemmakes that approach a little bit
trickier. Not just the fact that there's
so many people that are getting the maximum possible score, but
because people aren't all takingthe same path to a top score,
right? It's not that everybody has, you

(44:38):
know, like in the past, maybe there was a little bit of
variation between, you know, somebody maybe left a little bit
of thread on the board and went a little bit faster than
everybody else. But there was nobody that left a
ton of thread on the board and went way faster than everybody
else and still kind of got the same score.
That wasn't really a path to success.

(44:59):
It was a bit more of a narrow like scoring goal that everybody
was trying to hit. And so then you could really
notice the difference in approaches for that narrow
scoring goal. Now, you know, I can play a
global logistics deck that takes30 turns.
And as long as I'm able to keep everything clean, then it's a

(45:20):
OK. And somebody else could go
really fast. It's really kind of hard to
compare those decks. Yeah, it it.
Changed the strategy quite a bit.
Yeah, yeah, yeah. So it's kind of.
It's kind of neat, like the way you're talking about Scott is
just, it really also makes it somuch harder to pick out.
What's different about? Some of the decks, because the
approach is then wildly different.

(45:40):
It's not just, it's not, it's not a few tweaks or texts.
It's, it's much bigger than that.
Yeah. Yeah, it is.
You're right. Mate, how about you any any
final thoughts before we sign off?
The main 1 is. Just just the huge shout out to
Elizabeth Bear and just just thepositive effect it's had on so

(46:03):
many people, right? Definitely a labor of love and
it gave a lot of us so much focus and engagement.
The fact there's podcasts about it that you're referencing that,
you know, you know, how many hours, like, like you mentioned,
Scott, like how many hours were people playing by themselves
trying to attack against this one round scenario to try to get

(46:23):
a score in this game that we're playing?
I mean, and that was happening everywhere, you know, thousands
of games being played. And it was, it was just, it was
phenomenal. And so it, it'll definitely be
sad for me to see go. But the, all the work that went
into that and, and, and anyone else who helped, it was it was
amazing. Yeah.
I think it's been great for so many people.

(46:44):
Yeah. Huge.
Huge shout out to all the supporters over all the years
who have also helped make this happen.
I know that like Innsmouth map, Innsmouth Behr has done so much
work and I am so incredibly grateful.
But like, there's also other people who have also been
supporting for a long time, you know, doing ground testing and
all kinds of stuff. So just a big heart for me to

(47:05):
all of you who have been supporting and contributing to
this for so long. And just all the people who have
been such staples in the community to, to make it a
inviting space for people to come in and engage and be
welcomed in a competitive leaguein such a friendly way.
Like shout out to every single one of you.

(47:25):
If you listen to this, if you'repart of the STL, you're part of
what made this special. Thank you.
Right, it's the. The like the classic, like it's
the listeners that make it happen, right?
It's like that. It's the it's the players like
Innsmith, Baer gets. So much credit for.
Everything and but it was ultimately also successful

(47:47):
because there was people that persisted and brought people
into the community and welcomed people and all those other
really great things. Wonderful.
Sentiment. Thank you both.
Nick, thanks for joining. My pleasure.
Yeah, thanks. Thanks for having.

(48:08):
US and Scott. Have a great time.
Yeah, and, and thank you listeners for for tuning in.
And we'll catch you next time onthe road to Nowhere.
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