Throughout the Planescape there are countless wars between good and evil, lawful and chaotic. Forces of great power shift the very nature of reality. These are not their stories... Join Rolling with Difficulty as we explore the Planescape, following adventurers out on the Astral Sea, on the streets of the City of Doors, and beyond! Every episode of this D&D 5e actual play podcast follows a different entry in our adventures, and are intended to be watched in any order your heart desires. Follow the tale from the beginning, or jump in along the way, however you listen it's sure to be a wild ride!
Reunited and off to Karasuthra, but first, a Q&A!
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Content warning: thalassophobia, body modification
In the darkest depths, in the Library of all Knowledge, the Aboleth awaits. Can our Hunting Party prevail? Or will they be swallowed by the deep?
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The final clams left to place, the Hunting Party enjoys a suspiciously calm series of deposits. This false security cannot last, and as the day ends, the reef looms. It's time to descend beneath the waves...
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Better belated than never! The party will need every advantage they can get to slay the Aboleth, so Austin graciously lent us a level-up.
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The clam jam continues as the Hunting Party moves on to more sources of water in Brux. Next up, the Wells and the Synod. Old grudges rear their heads in the latter, will the Swanmays prove friends or foes for our Unicorn Knights?
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Clams in hand, the Hunting Party sets off to cleanse the waters and cut off their foe's means of escape. Brux is vast, but our heroes move quickly, and perhaps secure aid from some familiar faces along the way...
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Content Warning: Character Conflict, Character Death
The fractured party splits only further. As each Knight loses themselves in their own obsessions, will they remember to come together for the sake of the Beastlands?
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The party is split but the cast is together! We answer your questions in our mid-season Q&A!
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Alone again, Katya is drawn by the threads of destiny towards the Prowl. Who, or what, awaits the Seer Stray there?
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One wizard poorer, the remaining Unicorn Knights resolve to focus on their quest. The bivalves wait for no one, but they are not the only ones lurking in the Sessile Pools...
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Da...
Garou is dead, but if the party has their way it won't be for long. His life is not simply in the hands of Kireek however, and as great forces tangle for his mortal soul it is Garou who must decide if he stays or goes. Regardless of the Mask of Malar's choice, the solution to the pestilence in the Beastlands waits further in the temple. Will the party seek it whole? Or is this one reflection viewed through a broken mirror?
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Content Warning: Character Death
In search of a solution to the Aboleth's toxic waters, the Hunting Party makes for the refuge of the Gnamma. Across the desert's sands waits salvation, but will it be waiting for our heroes? Or will it test their very core?
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Awakening in the relative safety of the Blackstone Lodge, the Hunting Party reunites and begins their hunt for the aboleth cursing the waters of Brux. Their first lead takes them to Stillsong, but their journey will not be simple, and the waiting creatures less than forthcoming.
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Welcome to the New Nexus Academy! In a world of Superheros and villains, only one school can teach young crime fighters to wield their powers with great responsibility, and hopefully save the day! One such team of super teens must unravel a mystery close to home in this one shot adventure in the Masks system. Are you ready to done the Mask? Pick up a class schedule and listen along to this special Rolling with Difficulty adventure!...
Journey into Draw Steel and the Dark Heart of the Wood as Rolling with Difficulty attempts to heroically handle this official module in one shot fashion! With special guest Jacques ze Whipper, they journey into a haunted forest, in a desperate attempt to right the magics left to go wrong. Can they save the town and cleanse the wood? Or is the heart too overgrown?
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This episode originally aired as a Patreon reward. For more talkbacks on systems we've tried, check out the Rolling with Difficulty Patreon page for those and much much more!
Noir, Red, and Austin get together to share their thoughts on Draw Steel as players and GMs. Or they did, a year ago! As we gear up to play Draw Steel in an upcoming one-shot, listen along to learn about some of our first impressions of the system.
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Freshly in Brux, the Unicorn Knights are taking a brief break to get out of the rain. For the podcast the fun never stops though, as we answer your questions live!
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As old grudges come to a head, the Hunting Party takes their first real steps in Brux. Their path will lead them directly to the lair of Garou's greatest foe, but enemies of enemies have been known to become friends...
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...
The way closed behind them the Hunting Party are finally in Brux! The welcome party is not unfriendly, but certainly not what our heroes expected...
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Their greatest foe (so far) vanquished, the Unicorn Knights turn their attention to the portal scarring the Beastlands' first layer. With the aid of their portal expert, can they bring their knowledge to bare and close the entrance to Brux?
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