RPG Lessons Learned

RPG Lessons Learned

The show where you can learn from our mistakes... We talk about our games, and the lessons we learned while playing them.

Episodes

July 12, 2026 33 mins

Tanner runs L5R 5E for Dusty! It's maybe his favorite roleplaying game? They discuss the tendency of players to not do homework, the self-consciousness of playing Eastern fantasy, the game of twenty questions and lifepath character creation, embodying a fictional character, playing with funny narrative dice, comfort zone gaming, losing control of your character, and open-mindedness.

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Dusty runs 5E for the first time in ten years... let's see how it went. Topics include running a game for a system you don't even like, bad early 90s movies, techno-vampires, the power of re-skinning stat blocks and entire adventures, running 5E combat, and the generosity of RPG communities.

Intro / Outro Music: Mirror Image by BernardW100!

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Dusty tells Tanner about Martin's latest campaign in a Wild West Call of Cthulhu! They talk the appeal of d100 systems, Japanese COC adventures, realism in historical settings, appropriate contents for horror games, high lethality gaming, getting inspiration for player characters from other media, and ending a campaign in a "failure."

Intro / Outro ...

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June 1, 2026 37 mins

Tanner talks about tying together multiple dungeons into one overarching campaign for his home group! (Note: Tanner's mic sounds a little bit hot, but the issues clear up about 9 minutes in. Sorry!!!!). They chat about survival and inventory mechanics, hex crawling and dungeon crawling, revisiting Abberant Reflections, the magic of random encounters, when to metagame and not to metagame, placing dungeons in a homebrew wilderness se...

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Dusty loves Cyberpunk 2077! But Tanner does not... listen as they compare notes! Discussions include the setting in the tabletop RPG and the video game, low-brow vs high-brow genre fiction, Keanu Reeves, playing male or female player characters, the role of "punk" in Cyberpunk, tired tropes, Americana through the lens of non-Americans, adult content in Baldur's Gate vs Cyberpunk, appealing to different play styles with multiple mis...

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Tanner ran "Dragon in the Dungeon" for his group! While Tanner's group didn't encounter Frog (will anyone ever?), they did turn on the guards! The guys talk hex dungeons once again, and there's a little discussion about Ben Milton's "The Keymaster!"

Intro / Outr...

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Dusty finished the classic adventure The Sinister Secret of Saltmarsh for Tanner! Long story short, Dusty needs to get better at re-capping prior sessions to recreate immersion.

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Dusty describes running Andrew Kolb's Neverland for his daughter and her friends! They talk arts and crafts as a part of running RPGs, bucket list gaming, setting expectations about hex crawls, affordable gaming, the strengths and weaknesses of OSR systems, and putting "crap" on the table.

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Dusty ran the classic adventure The Sinister Secret of Saltmarsh for Tanner as a Hex Dungeon! Topics include adapting an old adventure for a Hex Dungeon, variety in published adventures, how damn good of a game Scarlet Heroes is, the fun of playing through a haunted house of creepy-crawlies, the power of evocative descriptions, rot grubs, and more!

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January 26, 2026 27 mins

Tanner loves Baldur's Gate 3! But Dusty hates it... Listen to Tanner take Dusty to task! Note, there will be spoilers for Baldur's Gate 3 in this episode. They talk about translating tabletop combat to video games, the likeability of evil characters, the importance of being hooked early, adult content and expectations, player expression, dating sims, roleplaying moments, and when to give things a try vs give up and move on.

  • La...
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Tanner and Dusty finish Slug House! They discuss the importance of an emotional hook, the current state of Tanner's system, the Tan Hack, and more!

 Intro / Outro Music: Mirror Image by BernardW100!

Chapters

  • (00:00:00) - RPG Lessons Learned
  • (00:01:35) - Tom Cla...
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Tanner tells Dusty about the end of his Lancer campaign, and they discuss the difference (if there is one) between short-term and long-term fun in TTRPGs!

Intro / Outro Music: Mirror Image by BernardW100!

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Dusty and Tanner return to the slimy world of Slug House, talking wandering monsters and following your own advice. Then they switch gears, talking some of Dusty's at-home gaming time running a tried-and-true adventure for kids, the perils of using character voices, and the importance of a list of random names. Finally, Tanner gives an update on his Lancer campaign, and asks Dusty for help with his writer's block!

    ...
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Tanner runs Slug House for Dusty, an old-school dungeon that's a bit bigger than what they are used to! Topics of converstation include hacking together your own OSR system, one player running multiple characters, the difference between a good online game vs a good in person game, eating food in a dungeon, perilous random encounters, shopping, GM never rolling dice, and managing your multitasking.

  • Slug House...
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Tanner ran Dusty through a one-on-one sci-fi OSR adventure in Death In Space, and it wasn't great! They chat about the joy of creating characters by rolling on random tables, playing a character with 1 HP, the power of a good setting and a pretty book, unstructured adventures, and the struggle to find one-on-one games that suit Dusty and Tanner's tastes.

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Dusty tells Tanner about running games for some family and friends, and talk about secret doors in dungeons, metagaming the map, Jaquaysing the dungeon, keying your maps, pacing and indecision, red dragons vs green dragons, running Dusk again (!), homebrewing monsters, considerations for running games for youngsters, and the evils of fudging dice rolls!

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Tanner gives Dusty an update on his Lancer campaign with his home group, talking about how long combat takes, the importance of scheduling, designing tactical combat encounters, roleplaying mechanics, and the strengths of different mecha and sci-fi subgenres.

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Dusty ran Tanner a one-on-one one shot in West End Game's Star Wars d6 system. Discussions include the fun of making an adventure vs running one, the best types of characters to play for a game with only one player, concepts vs practicality in adventure design, failing forward, and scripted lines for players!

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April 28, 2025 38 mins

Dusty and Tanner talk their favorite GM advice from games they love, as well as some not-so-great advice, including advice on random encounters, asking your players what they want, magic tricks at the table, building trust between players and the GM, railroading in published adventures, and linear story structure.

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Tanner seek's Dusty's advice for his next campaign he is running for his home group, the LANCER RPG. Topics of discussion include 4th edition D&D, scenario design, roleplaying in combat, and lair assaults.

  Intro / Outro Music: Mirror Image by BernardW100!

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