Savage Bear Podcast

Savage Bear Podcast

Savage Bear Podcast is an Australian actual play tabletop RPG podcast, navigating through Delta Green, Pathfinder Adventure Paths and Pathfinder Society scenarios using the Pathfinder 2nd Edition game system. Currently Playing: Pathfinder Society Scenario #4-15: In Glorious Battle Join us if you dare...

Episodes

July 24, 2024 50 mins

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The traps are in place, the drakes are tamed, and the people of Freedom Town are ready to bunker down, or stand and fight. Our Pathfinders are nearly prepared to take on the approaching hordes of undead, though they may need to be ready sooner than expected!

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The armies of the dead are only a day away! Kelwyn and The Boulder hurry to rally the citizens of the town, while Pine and Bo'Boakl continue to plot the town's defences—all the while there are drakes to tame! 

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After their intense battle, our adventurers arrive in Freedom Town to prepare for the upcoming onslaught. However, the inhabitants of this town are a stubborn bunch, and moving them to a safer location may prove to be a mission of its own. 

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The battle against soldiers of The Whispering Tyrant commences! Zombies and clacking skulls attack, and our Pathfinders fight back! A flurry of fists, flames, and bones fly across the Belkzen desert! 

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Marching through the desert, our four Pathfinders – Pine, The Boulder, Bo'Boakl, and their newly acquainted adventurer Kelwyn Logy – travel with the Burning Suns orcs towards Freedom Town, where they expect to face-off against the army of the undead. 

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Belkzen, the land of the Orc. An arid, unforgiving environment suitable for the harsh inhabitants that reside there, and where our adventurers have found themselves. 
On the brink of war, forces of the undead march to the edge of the Hold, claiming small settlements to bolster their forces, and four brave Pathfinders have been called upon to assist in what is expected to be a vicious siege. 


This begi...

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Our Pathfinders are under attack! The Construct designed by the scholars has been possessed by a dark force, and our adventurers seem heavily outmatched.  They must free the essence from the Construct or destroy it, save the occupants of the manor, and escape with their lives before the townsfolk burn it all down. 

This is the conclusion to our epic 9-part adventure in Ustalav through the Pathfinder ...

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The angry townsfolk have allowed our Pathfinders a small window of time to gather their belongings and clear out the manor before it's burnt to the ground, regardless if they are still inside. Time is running short, and the manor still has still plenty of surprises in waiting... 

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A mob of angry townsfolk have arrived, determined to burn down the manor with our adventurers still inside! Saturnia, Zache, Bo'Boakl and Mossi must work quickly, both to stall the group from setting the building ablaze, and to complete the battery for the mechanical heart. 

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Creatures appear and combat ensues! Our Pathfinders Saturnia, Mossi, Bo'Boakl and Zache must fight to save the manor and the woman with the clockwork heart. 

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The Pathfinders have had a close encounter with an other-worldly being - literally! A alien entity has unintentionally been captured in the manor after researchers had attempted to communicate with another world. Now they must work towards finding a way to keep the last remaining scholar alive, and time is of the essence.  

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After a daring battle, our four Pathfinder adventurers have come face to face with a woman, waiting for them in the manor. The very same woman that Saturnia had seen in her visions...


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Our four Pathfinder adventurers Saturnia, Mossi, Bo'Boakl and Zache have been directed towards a decrepit manor which sits just on the outskirts of the town. This place may very well be the source of these whispers and visions our Pathfinders are investigating, though they must get there soon, as the townsfolk are ready, torch and pitchfork in hand...

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Our Pathfinders travel towards the town of Ilev, where they are seeking the source of the mysterious voices and visions that have been tormenting the citizens for weeks. The journey will be dangerous, so our four adventurers are on high alert, as there is a quite the chance that the townsfolk won't be so welcoming to these outsiders...


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The mist-shrouded nation of Ustalav is no stranger to mystery, though reports of voices and dreams plaguing citizens minds in a remote estate is definitely something of concern. 

A Crystal Key may hold more clues into this phenomenon, and Pathfinders Saturnia, Mossi, Bo'Boakl and Zache are sent to investigate...

This is episode one in our journey to Ustalav playing Pathfinder Society Sc...

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The council's scribe Suhko has invaded our Pathfinder's dreams, and is revealed as the conspirator against the Segadian council! After a ferocious battle on both sides, Thimble, Bo'Boakl and Tragic have fought off more owl-masked minions, and now must make their way to The Council to finalise their negotiations. That is, if the council remains uncorrupted by Suhko's influence...

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Attacked again in the streets of Segada, our three Pathfinders have been thrust deep into a conspiracy. A familiar magic used by the attackers has brought with it a cautious warning, as Thimble recognises this dark, galaxy-filled power as that of the Night Hag, Aslynn. 
With the past days in this new continent beginning to take their toll, Thimble, Bo'Boakl and Tragic head to their lodgings to get so...

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Negotiations with the Segadian Council have gone well, and our three adventurers are being seen in a more positive light. 
Though as the day draws to an end and the crowded streets and markets begin to empty, our Pathfinders are left facing off against a group of sinister cloaked figures, hidden behind masks bearing the image of an owl...


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The people of Segada have started to show their dissent towards the Pathfinders, feeling that the presence of foreigners will once again force them into servitude. While confronting a crowd of concerned local citizens, our three adventurers were attacked! 
Though oddly enough, the attackers seemed to be simple wild animals. Perhaps this city has more beneath its shroud than The Pathfinder Society could ha...

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Thimble, Tragic and Bo'Boakl traverse the bazaars and markets of Segada on their way to meet The Council, though before negotiations can begin, their trial to win over the people of the city must first commence. However, to convince these proud and secluded folk that that The Pathfinder Society means no harm to their way of life is easier said than done...


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