Savage Bear Podcast

Savage Bear Podcast

Savage Bear Podcast is an Australian actual play tabletop RPG podcast, navigating through Delta Green, Pathfinder Adventure Paths and Pathfinder Society scenarios using the Pathfinder 2nd Edition game system. Currently Playing: Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory Join us if you dare...

Episodes

May 8, 2024 39 mins

The Pathfinders have had a close encounter with an other-worldly being - literally! A alien entity has unintentionally been captured in the manor after researchers had attempted to communicate with another world. Now they must work towards finding a way to keep the last remaining scholar alive, and time is of the essence.  

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After a daring battle, our four Pathfinder adventurers have come face to face with a woman, waiting for them in the manor. The very same woman that Saturnia had seen in her visions...


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Our four Pathfinder adventurers Saturnia, Mossi, Bo'Boakl and Zache have been directed towards a decrepit manor which sits just on the outskirts of the town. This place may very well be the source of these whispers and visions our Pathfinders are investigating, though they must get there soon, as the townsfolk are ready, torch and pitchfork in hand...

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Our Pathfinders travel towards the town of Ilev, where they are seeking the source of the mysterious voices and visions that have been tormenting the citizens for weeks. The journey will be dangerous, so our four adventurers are on high alert, as there is a quite the chance that the townsfolk won't be so welcoming to these outsiders...


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The mist-shrouded nation of Ustalav is no stranger to mystery, though reports of voices and dreams plaguing citizens minds in a remote estate is definitely something of concern. 

A Crystal Key may hold more clues into this phenomenon, and Pathfinders Saturnia, Mossi, Bo'Boakl and Zache are sent to investigate...

This is episode one in our journey to Ustalav playing Pathfinder Society Scenario #4-06: Signal fr...

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The council's scribe Suhko has invaded our Pathfinder's dreams, and is revealed as the conspirator against the Segadian council! After a ferocious battle on both sides, Thimble, Bo'Boakl and Tragic have fought off more owl-masked minions, and now must make their way to The Council to finalise their negotiations. That is, if the council remains uncorrupted by Suhko's influence...

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Attacked again in the streets of Segada, our three Pathfinders have been thrust deep into a conspiracy. A familiar magic used by the attackers has brought with it a cautious warning, as Thimble recognises this dark, galaxy-filled power as that of the Night Hag, Aslynn. 
With the past days in this new continent beginning to take their toll, Thimble, Bo'Boakl and Tragic head to their lodgings to get some rest, though Aslynn&...

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Negotiations with the Segadian Council have gone well, and our three adventurers are being seen in a more positive light. 
Though as the day draws to an end and the crowded streets and markets begin to empty, our Pathfinders are left facing off against a group of sinister cloaked figures, hidden behind masks bearing the image of an owl...


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The people of Segada have started to show their dissent towards the Pathfinders, feeling that the presence of foreigners will once again force them into servitude. While confronting a crowd of concerned local citizens, our three adventurers were attacked! 
Though oddly enough, the attackers seemed to be simple wild animals. Perhaps this city has more beneath its shroud than The Pathfinder Society could have ever anticipated...

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Thimble, Tragic and Bo'Boakl traverse the bazaars and markets of Segada on their way to meet The Council, though before negotiations can begin, their trial to win over the people of the city must first commence. However, to convince these proud and secluded folk that that The Pathfinder Society means no harm to their way of life is easier said than done...


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Travelling to the distant shores of the continent  Arcadia, our new Pathfinder adventure begins!

The proud people of Arcadia rarely let in outsiders, though our three Pathfinder Society adventurers have been granted permission for a special meeting with the Segadian Council, to discuss the future of the ancient weapon know as the Star Gun. 

This begins our new quest into Pathfinder Society Scenario #4-12: Negotiat...

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The Arclord's memories have been unlocked! Across the city of Quantium, citizens feel a rush of magic as memories of the Arclord come rushing back to them. Known to some as Zykyryz, the Skull has been revealed as a great Arclord of the city, Alyreha Tzonnek, who's spirit had been bound to the skull while researching the mysterious magic of True Names. With deep ties to many of Quantium's citizens, their return to mem...

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The clues piecing together the true identity of Zykyryz are quickly coming together. 

After a brief time at the local tavern, our three adventurers find mysterious runes in an unassuming closet, and with a loud pop and a flash of purple magic, the Pathfinders have been whisked away... but to where? 

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The mysteries surrounding our boney friend Zykyryz deepen further still. After a brief discussion with another Pathfinder adventurer in the city, Pine, Mossi and The Boulder are now heading further into this magical place, now in search of an ancient library. Will our three uncover any of Zkyryrz's memories here? 

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Pine, Mossi and The Boulder travel further through Quantium in search of clues for Zykyryz's memories. So far, the docks, the market and the impressive Palace of The Bandeshar have each unlocked a memory, though what do these locations have in common? 
Our adventurers have now met with another Pathfinder in the city, who has advised the three to keep themselves hidden, as evil agents are scouring the city...

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'Tis the season! What better way is there to celebrate the end of another year of adventure than by having our two resident Orcs sit down for a drink and a cheeky bit of Belkzen banter. 
The Boulder (Savage Bear Society) and Uri (Extinction Curse) meet up to discuss all things Orc, reminiscing on battles, friends, and the journeys along the way in this special episode. 

The fire is roaring, snow's falling, an...

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The quest for Zykyryz's memories begins! Our three Pathfinders, Pine, Mossi and The Boulder, leave the Nexus House and embark on an adventure through the city of Quantium. Surprisingly, a talking skull is not an unusual sight to see in this city, though their mission still must be kept a secret, as foul forces do lurk in every corner.

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Damp and seasick, though full of adventure, fresh with a Wayfinder of their own, our favourite feisty finch Pine begins his next quest!

Quantium, an amazing other-worldly city, built by an immensely powerful mage centuries ago, is home to creatures from all walks of life, and planes of existence, and this is where our Pathfinders have found themselves. 
Reunited with Zykyryz, the magical talking skull currently pushing...

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Pandemonium in the desert! With the dagger finding its mark, the ancient War Machine has been found! Star, a millennia old automaton, has been trapped in rock for thousands of years, and is begging the Pathfinders to set it free.

Can this machine be trusted? While our three adventurers discuss the fate of  Star evil forces draw near...

This concludes our play through of Pathfinder Society Scenario #4-04: To Seek t...

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In a stunning battle, Aliadiere, Tragic and Zache have defeated three giant scorpions, The Deserts of Thuvia once again showing their hostility towards The Pathfinders, and reminding them that each step could be their last. Resting and mending their wounds, The Dagger once again guides their way, as they draw close to their destination.  

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