A games and literature podcast all about stories and game dev, from London-based indie developers Weather Factory. Currently all about making a CRPG with a two-person team.
This week in the life of jobbing game developers, we reach ALPHA. Cue period appropriate beatnik slang, a disagreement about potato croquettes and why 2D and 3D are such frenemies in isometric CRPGs.
Skeleton Songs is BACK with a game-dev-centric season all about the inside story of making an indie RPG. In this episode, find out why CRPGs are such hard work, why UI eats time, why we're scared of Disco Elysium, and what's up with Travelling At Night. Also we have a fight about jazz.
"The final victory of sci-fi is its final defeat," says AK, gnomically, before we sing the Beverly Hills Cop theme tune and talk about trombones. Join us for a discussion of 'the best fiction novel of the 20th century', A Wizard of Earthsea, and its masterful magic system: from Native American folklore to shamanism, demonic to natural theurgy, and eastern wyrms to western protodragons.
Is it written fo...
Lord of the Rings + Narnia + Jane Austen = ?
A smash-hit 800-page faux-Victorian novel of realist magic and alternate histories, of course! Welcome to the world of Susanna Clarke, whose rules-based, Mametian and very 'English' magic system is one of the best we've had the good fortune to meet.
Join us for a discussion of made-up magical scholarship, urban versus natural magic, whether you should c...
Author. Visionary. Dreamweaver. Plus bellhop. Meet Jack Vance, one of the most inventive fantasy authors we've ever heard of, and probably not a pirate king. What happens when fairies become too lumpen and earthy? Why are Lvl1 wizards in D&D so rubbish? Who is Larkin the Baby-Stealer, and why are you reaching for that kazoo?
We talk Cugel the Clever, Vancean magic and why you shouldn't make bread from dogs.
"If magic works, why isn't the President of the United States doing it?"
After a 'brief' hiatus, we're back! We pick up where we left off and talk about the magic of Doctor Faustus, whether magic is 'liberation or damnation', and the distinction between ceremonial magic and what specialists term 'Doing A Big Spell'.
Games / books mentioned in this episode, for you...
Welcome to a new season, all about magic and literature! We talk William Shakespeare's Tempest, from women-wizards from Algiers to royal demonology. Caliban's Moth, Ariel's Lantern and AK nearly dies in a spiegel tent.
Games / books mentioned in this episode, for your gaming / reading pleasure:
- "The Tempest", by William Shakespeare
- Against Worldbuilding, and Other Provocations, by ...
What makes games 'savoury'? Why is Twitter such a bad place to get game design advice? And is it ever sensible to push a count off a cliff?
This episode, Lottie and Alexis talk art, games and critique, through architect Christopher Alexander to Jack Cohen and Brian Aldiss' fight over speculative xenobiology in Helliconia. Listen to avoid the perils of categorisation, and the pitfalls of diamonds - and hear A...
Hiraeth? Sensucht? Saudade? Listen to Alexis and Lottie cry as we talk nostalgia, sequels and games, from 17th-century Swiss cowbells to sailing away from your loved ones into danger. We talk transmission of experience from one generation to the next, the future of games as gamers get old, and the impossible loss of childhood - and why that's not such a bad thing after all.
Games / books mentioned in this episode, for...
The conclusion of an epic two-parter. Who would win in a fight between TRPGs and CRPGs? What happens if a giant worm swallows a city? Is a dolphin the same as a cat? We attempt to answer these questions with appeals to Simon Baron-Cohen's empathising-systemising theory, work out why TRPGs rely so heavily on rule-sets when lots of people don't follow them anyway, and end up convincing ourselves that Game of Thrones is Love...
"I don't want to be Elfstar anymore! I want to be Debbie!"
Join us for a romp through tabletop gaming's earliest origins and the effect its had on modern video games. Well, that was the intention. We actually stop around the 1980s with fundamental Christianity and a woman called Janine who is bad at charades. But we talk about the defining characteristic of nerdery, Star Wars vs Star Trek, Boris Johnson...
Real talk: APOPHENIA. Alexis and Lottie discuss subliminal pattern-seeking from its coinage by a Nazi psychologist to its use by modern indie game developers to cover up the fact we don't have any budget. Wait! We meant to make clever, co-operative immersive experiences. All via werewives, apophanies and Zhou Enlai.
Games / books mentioned in this episode, for your gaming / reading pleasure:
- Cultist Simulat...
This episode is about sex and games and the libertine novels of eighteenth-century France. From Talleyrand, the Napoleonic clergyman and diplomat, through to Cindy Crawford, Peter Bradshaw and Amouranth, the Twitch streamer scandal du jour, we talk erotica, porn and those anime sex games you see all the time on Steam. Listen for the power of 'not for me', the uselessness of banning things, and Alexis's really bizarre...
Join Alexis and Lottie for a discussion of antagonists and villains! Via witches, Belgium, Simon Baron-Cohen, a charming Irish vagabond and, of course, Nazism. Alexis talks about how rubbish games are and destroys Lottie's argument; Lottie talks about five-hour Polish art films and producers stopping developers from kicking each other in the nads.
Games / books mentioned in this episode, for your gaming / reading ple...
What's the connection between the Labyrinths of Night and the Bright Ditches? This question and many more we don't really answer in this episode on mazes, labyrinths and game design.
Meet labrys, the lesbianic double-headed axe. Leave kittens in mazes and form human chains in swampy MUDs. Learn Alexis Kennedy's First Law of Narrative. Cake. Also, Lottie gets cross about a pretend man 'buggering off with...
Skeleton Songs season two, baby! This season's all about GAMES, but not as you know 'em. Join Alexis and Lottie as we discuss genre via Aristotle and Wittgenstein, cyberpunk and film noir, the Berlin Interpretation and, er, fish genitalia. Also there is an odd bit about tortoises in the rain but perhaps Alexis's medicine was wearing off then.
Games / books mentioned in this episode, for your gaming / readin...
Ragnarok! Gotterdammerung! Armageddon outta here! In the final episode of season one, we talk eschatology, chocolate, fake news and the bloody gothness of Old Germanic literature. Sexy zombie apocalypses and millennial doomsday cults make an appearance too, because of course they do. And even though we say 'everyone's gonna die' a lot in this episode, we realise it's small acts of everyday niceness that really s...
Maenads! Who are they, what do they want, and how do they wear their fox-skins? Kittens! How can they be so cute and so murderous at the same time? Join Alexis and Lottie as they discuss why frenzied Bassarids and Cutie McFloofcat are both the same Gothic trope of violent comeuppance. Via boring werewolves, Nosferatu and beautiful, naughty Clodius, of course. Also, there is a surprise storm half-way through.
Games / books ...
Join Alexis and Lottie on a deep-dive into WORLDBUILDING. Why it's menacing to be told to start with a timeline, how Twin Peaks' BOB came to be, why you must never call pulled pok 'flesh-spicing', and why the architect of the Guggenheim Museum in Bilbao probably didn't start with the toilets. Alexis, unsportingly, refuses to get cross.
Games / books mentioned in this episode, for your gaming / read...
This week we take a break from literature and talk about the weird stories in our own lives. Join Sheep-Stealer and Big Head as they introduce you to Great Uncle Gilbert, the teenage flying ace and real-life Great Escape artist, and David the contract officer for the Sultan of Oman who brought a wolf to tea. All shot through with poisonous headwear, what Britain wants for Christmas, and gentlemen flying kites.
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