Skeleton Songs

Skeleton Songs

A games and literature podcast all about stories and game dev, from London-based indie developers Weather Factory. Currently all about making a CRPG with a two-person team.

Episodes

June 1, 2026 67 mins

Travelling At Night reaches an important milestone: the minimum length of a novel! We talk I/O Interactive, 'Harrison violations' and phatic speech, balancing rich personalities with empty roleplaying vessels and how to make difficult characters likeable - here's looking at you, Hokobald of Pocsind...

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"It's never lupus."

Take a turn with us through some of the kookier parts of the Second World War (dropping unmeltable ice into Winston Churchill's bath; how French fashion defeated the Nazis; the British Army's self-mythologising stage musician; etc). We also talk about the importance of art being bold, an infamous bug in Hush House, and why we're aiming for Jason Bourne over James Bond in Tr...

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March 30, 2026 63 mins

What is the true 'artist's reward'? When are you pushing usefully out of your comfort zone, and when are you banging your head against a rock? Alexis and Lottie discuss developing your own creative talents alongside game design issues like the 'murderhobo' RPG outfit problem, medicine in Fallout: New Vegas and why John Constantine is a pillar of our crafting system.

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March 16, 2026 57 mins

Who are the 'old gods' of gamebooks? Why can we mess with rules in Travelling At Night but not in Cultist Simulator? What's 'combinatorial explosion', and why is it ruining your life?

Join Alexis and Lottie for these questions alongside a potted history of text-based games, the perils of voiceovers in CRPGs and Lottie's most important rule for marketing.

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March 2, 2026 59 mins

What's the 'double or half' rule? Why is game design like Khazad-dûm? What the hell is a quaternion? No, really, we don't know. Join AK and Lottie for another jaunt through game dev, via narrative modifiers, infinite nuns and 'entering the Mansus', for the first time ever...

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February 16, 2026 60 mins

"There are games where the player is having fun and games where the designer is having fun." - Sid Meier

Maps! Music! British pre-decimal currency! We discuss planning game narratives around major player choices, Mike Rosewater's 'complexity budget' and why putting little stamps on bank notes is not a good idea.

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February 2, 2026 60 mins

"What we want is a sort of semi-glutide octi-frenetic image that is kinda made of lighting and also is a baby..."

This week AK and Lottie discuss how art direction works, how to balance being weird with being commercially viable, how we're building Travelling At Night's entirely 2D visual world, and how to paint a tree. All while accidentally revealing what we suspect might be our next Weather Factory g...

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January 19, 2026 61 mins

'My fingers are worn to bleeding nubs. I am typing this with my tongue. my keyboard is sticky with game dev drool. Do you not understand...'

Thus did 2026 begin. Welcome back to the world of game dev, this time about 'murdering darlings', the Curst curse and why Newt will always trump Aliens' M577 Armored Personnel Carrier.

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December 12, 2025 63 mins

Our final episode of 2025! Talking Travelling At Night's alpha, the sine wave of game dev, where Fallen London's Overgoat came from and how we're attempting to solve the 'layer of plastic' in AAA RPGs.

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December 1, 2025 60 mins

This week in the life of jobbing game developers, we reach ALPHA. Cue period appropriate beatnik slang, a disagreement about potato croquettes and why 2D and 3D are such frenemies in isometric CRPGs.

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November 17, 2025 55 mins

Skeleton Songs is BACK with a game-dev-centric season all about the inside story of making an indie RPG. In this episode, find out why CRPGs are such hard work, why UI eats time, why we're scared of Disco Elysium, and what's up with Travelling At Night. Also we have a fight about jazz.

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January 25, 2024 61 mins

"The final victory of sci-fi is its final defeat," says AK, gnomically, before we sing the Beverly Hills Cop theme tune and talk about trombones. Join us for a discussion of 'the best fiction novel of the 20th century', A Wizard of Earthsea, and its masterful magic system: from Native American folklore to shamanism, demonic to natural theurgy, and eastern wyrms to western protodragons.

Is it written fo...

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December 18, 2023 65 mins

Lord of the Rings + Narnia + Jane Austen = ?

A smash-hit 800-page faux-Victorian novel of realist magic and alternate histories, of course! Welcome to the world of Susanna Clarke, whose rules-based, Mametian and very 'English' magic system is one of the best we've had the good fortune to meet.

Join us for a discussion of made-up magical scholarship, urban versus natural magic, whether you should c...

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November 24, 2023 62 mins

Author. Visionary. Dreamweaver. Plus bellhop. Meet Jack Vance, one of the most inventive fantasy authors we've ever heard of, and probably not a pirate king. What happens when fairies become too lumpen and earthy? Why are Lvl1 wizards in D&D so rubbish? Who is Larkin the Baby-Stealer, and why are you reaching for that kazoo?

We talk Cugel the Clever, Vancean magic and why you shouldn't make bread from dogs.

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November 6, 2023 47 mins

"If magic works, why isn't the President of the United States doing it?"

After a 'brief' hiatus, we're back! We pick up where we left off and talk about the magic of Doctor Faustus, whether magic is 'liberation or damnation', and the distinction between ceremonial magic and what specialists term 'Doing A Big Spell'.

Games / books mentioned in this episode, for you...

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April 27, 2022 46 mins

Welcome to a new season, all about magic and literature! We talk William Shakespeare's Tempest, from women-wizards from Algiers to royal demonology. Caliban's Moth, Ariel's Lantern and AK nearly dies in a spiegel tent.

Games / books mentioned in this episode, for your gaming / reading pleasure:

- "The Tempest", by William Shakespeare
- Against Worldbuilding, and Other Provocations, by ...

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December 3, 2021 34 mins

What makes games 'savoury'? Why is Twitter such a bad place to get game design advice? And is it ever sensible to push a count off a cliff?

This episode, Lottie and Alexis talk art, games and critique, through architect Christopher Alexander to Jack Cohen and Brian Aldiss' fight over speculative xenobiology in Helliconia. Listen to avoid the perils of categorisation, and the pitfalls of diamonds - and hear A...

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November 19, 2021 42 mins

Hiraeth? Sensucht? Saudade? Listen to Alexis and Lottie cry as we talk nostalgia, sequels and games, from 17th-century Swiss cowbells to sailing away from your loved ones into danger. We talk transmission of experience from one generation to the next, the future of games as gamers get old, and the impossible loss of childhood - and why that's not such a bad thing after all.

Games / books mentioned in this episode, for...

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August 27, 2021 56 mins

The conclusion of an epic two-parter. Who would win in a fight between TRPGs and CRPGs? What happens if a giant worm swallows a city? Is a dolphin the same as a cat? We attempt to answer these questions with appeals to Simon Baron-Cohen's empathising-systemising theory, work out why TRPGs rely so heavily on rule-sets when lots of people don't follow them anyway, and end up convincing ourselves that Game of Thrones is Love...

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July 8, 2021 53 mins

"I don't want to be Elfstar anymore! I want to be Debbie!"

Join us for a romp through tabletop gaming's earliest origins and the effect its had on modern video games. Well, that was the intention. We actually stop around the 1980s with fundamental Christianity and a woman called Janine who is bad at charades. But we talk about the defining characteristic of nerdery, Star Wars vs Star Trek, Boris Johnson...

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Mark as Played

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