Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
We are a weekly podcast, soul of a gamer.
(00:03):
Hey, I'm smart this time!
I did this time!
Let's not go that far, okay?
I will fuck it up again!
I love pressing that button. That was my favorite one.
Yes.
This game gets really fucking weird.
Um, yeah, so you do acid and then you go into the hamster shit.
(00:24):
And this week is...
Night Trap! Night Trap!
They're right behind you, Night Trap!
10 year old birthday party.
Next scene, kill the kid.
You got to kill the kid.
Sha la la la la la, car is coming.
Throw your body into the car and die.
(00:47):
All I could do every time I was playing Ethan was just...
I would start walking around and go, Jason!
Oh, God.
It's just...
Screw you!
I had things prepared ahead of time.
Screw you and your head full of no hair.
See how it changed?
See how I didn't say bald?
(01:08):
No, I didn't say bald.
It's a bald joke whether you called me bald or not.
I didn't use the word hair.
It said no hair.
Hair was in it.
Might as well call me a naked mole rat, you bastard.
Hey, everyone!
Hi!
We are Soul of the Gamer Podcast.
I'm Scott.
And I'm Baldi.
(01:30):
Stephen McGee.
Bald Stephen McGee.
Baldi McGee!
Not to be confused with Stephen McGee with hair.
He hasn't been around for like seven, eight years.
There's probably one out there.
McGee cannot be that...
Oh, no, dude.
I know there's another Stephen McGee out there.
Actually, there's two at least I know of.
(01:52):
That was Stephen McGee, but he spelled it P-H.
Did he have hair?
He did.
He did have hair.
So it looks like we got one.
And I'm pretty sure that was recent, right?
In like the last ten years or something?
No, last fifteen years.
Yeah, probably around like 2015.
Yeah.
We are not doing a regular episode this week, guys.
(02:14):
We are doing a Hot Takes!
Hot Takes.
We're going to take a month off of gaming for the moment
so I can catch up on some school stuff.
So instead, we're going to release you a Hot Takes! episode every week.
That way we can just give you something, you know?
Yeah.
So today's Hot Takes! What are we doing today, Stephen?
Well, today we are doing the best games of the 1900s.
(02:36):
We both picked pretty much only 90s games, so...
Only 90s. Yeah, let me look before.
Again, what else are you going to choose?
Yeah.
And then we are also doing...
Well, this one we got a little confused on in our messages to each other.
So I'm going to be doing games that would be great to adapt to television series.
And Scott's going to be doing movies or TV shows that would be great to adapt to video games.
(02:58):
Yep. We are oppositing it.
Yes. Because we are really, really dumb and don't communicate well sometimes.
Actually, I think that's cooler.
It was really cool. I'm going to take it.
Yeah.
Alright, well we'll start with the games and we made a rule pretty much, like Stephen said, 1900s.
So that means anything before the year 2000.
Yes.
(03:20):
So nothing 2000 and up. We might do another one on this where maybe we...
We separated into like...
Oh my god, we are not going to separate fucking 2000 and 2010 into 10 years.
We'll probably do like a five years span for that one.
Probably. I mean like seriously, just like the year of 2003 and 2004 alone.
Oh my god.
Maybe we just do the year 2003, 2004, 2005.
(03:41):
We might have to.
I think until 2010, games were fucking coming out left and right that were just bangers.
And then now you get a good one every like two or three years.
I think the last few years we've had a lot of really good games.
I'm going to agree. I think you're right. But I don't think it's the same as when we were younger.
I think with the saturation in the market being so much more than it's ever been, it looks a lot worse than it does.
(04:05):
Because there's so much more shitty games now.
And then publishers aren't willing to take any risks on really fucking awesome ideas.
Unless you're like Larian.
Unless you're like not willing to make money.
These publishers are pieces of shit, dude. They're like, we only made 600 million from this game.
It was a complete failure.
(04:26):
It's kind of like a...
Really sad to hear.
Hi-Rez just laid off like half of its staff.
They're cutting all e-sports from Smite.
I'm so sad.
I wonder if Smite 2 is going to get really affected with it.
So actually they're super focusing on Smite 2. That's the one thing that they're saving.
(04:47):
So they said that they've cut all their other side projects now.
They've cut a lot of games they were working on and a lot of games that were like MOBAs and stuff that were live service games.
And they're strictly like, we're only working on Smite 2.
Live service is just becoming such a toxic fucking thing.
And it's not that it's a bad idea.
I actually like live service games a lot.
(05:09):
I just think a few companies have really fucked it for everyone.
That's true.
And there's good ways to do it and bad ways to do it.
And there's too many bad ways to do it out there.
It's so easy to make money in bad ways and be scummy.
Because if you're not scummy, I mean, you're losing out on millions of dollars.
Unfortunately, that's just the way it is.
(05:31):
So unless these companies are like, we're OK making less money, which most people aren't, that's just going to be the way it is.
But that's not always the case.
Like when people present something that's amazing, think about the early days of Fortnite.
That's a live service game.
It had the most popularity of any game.
They did really cool things. They're still doing, I think, cool things.
(05:53):
I never really got into it too much.
I never got into Fortnite.
Too cartoony for me.
But other people fucking love it.
Like, I think they did it right.
But then you get fucking EA in there with the bullshit battlefront and then bullshit battlefield, whatever, the one from the future.
And then like every end Suicide Squad coming out and everyone trying to be GTA at this point, like everyone trying to make the money that GTA has.
(06:17):
And like, you can't do that.
GTA did it fucking perfect.
You can't replicate their fucking sales.
Yeah, no.
I'm excited for GTA six coming out this year.
I am, too.
Like, GTA is that one exception where I'm like, keep doing live service.
You know how to fucking do it.
That's because they actually know how to do it.
Yeah, yeah.
And yeah, and just being like the coolest people in the world helps a little bit, too.
(06:39):
Yeah, it really does.
So actually making games that people want.
That's the thing.
Yes.
All right.
Should we get into this a little bit?
Yeah, let's get started.
Let's stop shitting on the fucking publishers.
All right.
You want to go first?
Sure.
With my first game.
And this is not like best games of all time, guys.
(07:00):
These are just our opinions of what we feel like we're strong games from, at least for us, the 90s.
Exactly.
Yeah.
I'm not doing any games from the fucking 70s.
I could tell you Pong and that's about all I know from the 70s.
Yeah, we don't have a lot of knowledge.
And I'm not fucking talking Pong today.
Today we are talking Donkey Kong 64.
Oh, 64 even.
(07:22):
You know, there's like only a few Donkey Kong games that I actually like.
I did not like Donkey Kong Country.
I didn't like it.
It's not just hard.
They're just not.
They're boring.
That's all it is.
Like, there's no interesting storylines.
It's like, like, sure, gameplay is kind of fun, but I don't know.
It's just not that great.
But then you come to Donkey Kong 64 and you have this fucking vivid, huge story that's just told perfectly.
(07:47):
And then it kind of takes the idea of Mario and even makes it better because it adds more characters you can play as.
You know, you get to do Diddy Kong and Donkey Kong and God, what's his name?
The long arm dude, Lenky.
I think Lenky Kong.
Oh, I think Lee.
Cindy Kong as well.
Cindy Kong and then the big guy, the guy with the bazooka who's a scaredy cat.
I fucking can't remember his name.
(08:09):
Whatever his name was.
It's been so long since I played.
I need to get back in, but I'm kind of waiting for the switch to release it so I can not have to emulate it.
But if I have to emulate it, I have to emulate it.
Yeah.
This emulation for that game is not always amazing, so I have to find a really good one.
But the game just had so much to offer.
It had these role playing elements in it where you had to unlock shit.
(08:30):
It had a collector's element into it where you you didn't get bored finding shit like you didn't get bored looking for the bananas.
You didn't get bored looking for the the little coins that you can get in the game.
You didn't get bored looking for everyone's stuff like you.
You unlocked Donkey Kong's little dual dual gun things that he had that shoots the coconuts.
(08:52):
And then you're like, well, Diddy Kong has one that like is a fucking auto fire.
Why won't I try to unlock that next?
Like, I think this game just did a really cool thing where they kind of changed the element of how these kind of games can go.
Because I think before it was really like specific, you know?
Yeah.
And I think with Donkey Kong 64, they really did an amazing job in changing it up.
(09:14):
I actually never played Donkey Kong 64.
That's one of the few games I haven't played.
It's one of the best exploration games.
And honestly, the map is so fucking vivid.
Cool. Yeah.
The unlocking in that map is insane.
Like, I know you like Banjo Kazooie, but I like the map and Banjo.
Some of them were cool, but a lot of them were shit.
(09:36):
But in this one, they're holy crap, they're all fucking cool.
Are they all tree level good?
Oh, they really are.
Honestly, they did really good work.
Damn. Okay.
Let's check it out.
Yeah.
What's yours?
What you got first?
Yeah.
Well, I'm going to not go with like the ones we've talked about a lot, so I'm not going to go Banjo Kazooie.
(09:57):
I'm not going to go Mario 64.
So I'm going to go with those games are not very good.
So I'm going to go with Age of Empires.
Age of Empires one and two.
Actually, both these came out before 2000.
I love these strategy games.
These were some of my first like strategy based games I had ever played.
I love getting to play as all these different cultures, getting played through different times.
(10:20):
The story was fun.
The multiplayer was the best, especially doing the evolution of everything in that game was fucking insane.
Dude, seriously, it's so good.
I loved all the cheats you could do in the game, too.
When you found all those like there was like the flying dogs or whatever.
There was like the Tonka toy like code or whatever that gave you like a spy vehicle with rockets or something like that.
(10:45):
It was a Cobra Cobra something.
Yeah.
Yeah.
And there was a you could summon Nazgul, I think, as well.
It was one of the cheats.
Again, you could change all of the birds into flying dogs.
It was fucking amazing.
That's hilarious.
But this game was just really cool.
Really fun.
The resource resource management really fun, like race against time.
(11:07):
I really loved doing like the conquest mode and just doing like till either world domination or doing till building of a wonder, like just really focusing on the build portion of it and then just building crazy defenses and not even going out and attacking other people.
Just I'm going to build a fort so big and then I'm going to build the pyramid of Giza and you guys are going to be able to fuck with it.
(11:28):
Like it was just always so much fun.
I don't know.
I still love to go back to those games down today.
I actually play probably probably Age of Empires 2 more than to play any of the other ones in the series, to be honest.
Yeah.
You know, I tried Age of Empires 4 at one point and it was OK.
It's just a lot different.
It is same with three.
(11:49):
It just was a little bit too different and just had a weird feel to it.
It wasn't just perfect.
But like the remastered of two especially is so good.
I think they increased the population count by like 250.
They made it so much for that remake.
It was so fucking good.
I love it so much.
Yeah, that's one of my main ones.
(12:11):
Nice. I like it.
I like it a lot.
All right.
We're on the number two then.
Let me pull out my handy little list here.
We're going to be talking Sonic the Hedgehog.
Of course, we got to bring up Sonic the fucking Hedgehog here.
And I'm going to go specific Sonic the Hedgehog 2.
I like number one, but number two is far superior to it.
(12:36):
And honestly, I would even say that Sonic 3D, one of my favorite fucking games.
This is the first foray.
There weren't a lot of games back in the day where you had like the act of ability to cheat.
And we were talking about this Age of Empires just a second ago.
The cheats kind of make the game cool and fun.
Even if you're not even if you're doing it just to fuck around.
(12:57):
Like, yeah, in this game, it's the same.
Like you could do cheats in the beginning to pick your level.
Like it was so fucking cool back in the day.
And to me, you could always have fun playing Sonic with Mario.
Like you'd play the first level.
And then after the first level, I feel like you just stop for the replay ability.
And you get into the cavern level and you're like, oh, this isn't as fun as what I remember.
(13:21):
Maybe play Mario World a little bit more because it's much better.
Yeah, I only play pretty much World and World 3.
Yeah, yeah.
Or Bros.
Because those are the good ones.
But Sonic, all the Sonics to me were good.
Every single one were playable until the end.
Like, and that's a big thing.
A lot of the Mario games you give up.
But in almost all the Sonic games, you keep going until you see a beat Eggman and his giant robot to beat Shadow the Hedgehog.
(13:47):
You know, I mean, I could even throw Sonic Adventure on that.
I could throw Sonic Adventure on this list because that game, I believe, came out in ninety nine.
OK, so I think the Sonic games really had some cool things going on up until 2006 where, you know, really shit the bed.
But again, a lot of replay ability, fucking amazing game play, amazing characters.
(14:08):
You could multiplayer it and compete with who did it fastest.
Got to say, I haven't gotten into them as much as you have.
But the times you forced me to play the games that I haven't hated them, I've liked them.
I've just haven't been like absolutely in love with them still.
I think it's hard to come back to games now.
Like, you know, when I play a game that's not a good modern game.
(14:30):
Oh, yeah, it's never going to.
Well, Sonic Frontiers might be good.
I still haven't played it.
I heard Frontiers is OK, but it gets a little meh at some points.
But I heard the newest one, the new Shadow game is really good.
I've been hearing a lot of good things about that.
I hope so, because I really they they need to come back and make something fucking amazing.
Sega needs to have its heyday again.
(14:53):
All right. So I guess I'm going to go somewhere way different.
And this one's a really obscure title, but it's one that I just like I kept on thinking about the more and more.
I was thinking about like 90s games and this was Jungle Strike.
Jungle Strike. This was a Super Nintendo game.
You played as a lone special forces helicopter pilot who fends off terrorist attack in Washington, D.C.
(15:14):
It's about as American sounding as it can get.
It sounds like it. It's kind of like really just like it was the second game in the series.
The first game is called Desert Strike.
I think there's a whole strike series, if I remember right.
But third game's called Space Strike or first game.
I don't know. Canada Strike.
(15:37):
Fifth game's called like Puerto Rico Strike or something.
But I remember like there's times where like you have to the president's limousine has got a caravan of terrorists around it.
And you have to like swoop in with your helicopter and shoot all the enemies.
And then like someone one of the like the military vehicles blows up or something.
You have to actually like drop down like this, this like rope or whatever to actually like pull people up.
(16:03):
And you actually have to save civilians by like lowering ropes down to them and stuff.
What kind of game is this?
This is a Super Nintendo game.
What like a.
But you were literally like a helicopter.
You controlled a helicopter and you just shot like machine guns, missiles, like a flight third third.
Not even. Yeah, it's like a flight third person over the head map.
(16:25):
So you can kind of like see buildings and stuff and you could see little like people walking around and stuff.
And you'd pick up. Is it like an eight bit or it's like, oh, yeah, very much eight or eight bits and all like 3D.
It was like very I don't think it was 3D.
It was one of those like 2D, 3D where it had something like things that it showed like a building and it kind of had some depth picture of a building.
(16:50):
Yeah, yeah, some depth, but not actual like real depth.
Yeah, yeah. Interesting.
Yeah, it was a really like interesting game.
But I don't know why it was just one of the first games I had and it was one of the first games I played and I played a lot.
And my father really liked it a lot.
And I just I recalled that game quite a bit.
So all right. All right.
(17:12):
I like the idea.
And I lied to you guys.
I actually do have one from the 80s.
I kind of forgot this came out in the 80s.
I think it came out in 88 and it wasn't called this originally interesting.
Final Fantasy.
Ah, OK, I it might have been 89.
I can't remember. It might even have been 90.
But it was one of those three years.
It could have been 87.
(17:33):
I know I'm changing my mind a lot.
It might have been 86 even some time between 86 and 90.
But, you know, Final Fantasy, the original one.
And again, it wasn't every 87.
OK, nice. It wasn't originally called Final Fantasy.
I don't think I think they changed that title later when they decided to link all these like not linkable places.
But it had some really solid RPG fucking moments in that game.
(17:56):
The building of all your characters, unlocking all the cool weapons, getting Excalibur, visiting the dwarves,
like finding out that not only is this a fantasy world, but for some reason, there's like a floating electronic city and you fight robots in it.
It was actually it's a super interesting concept for a game.
And then being able to A, get a boat, then B, get a flying ship.
(18:17):
So it's like there were so many cool things about this game because of how much like vertibility you actually had.
Yeah. The only thing that's shitty about the original Final Fantasy is there's no turning off random encounters.
So you could be level 100. Just I don't need to fucking farm anymore.
I have infinite money and infinite everything.
And you still got to fight like level one guys because it's a linear game.
(18:41):
So annoying. OK.
Yeah. But this is one of those games that was just always so much fun to play.
And honestly, you got to fight Tiamat in it too. It was so fucking cool.
That's cool. Yeah.
Yeah. The first Final Fantasy really did do well.
And I think that is probably my favorite one of all time.
I'm going to get some heat for that.
But it it set a foundation that I think the rest of the Final Fantasy is needed.
(19:07):
OK. OK. I really only played seven remake 15 and 16 of the Final Fantasy series.
Yeah. I mean, I've only really played one in seven.
So OK. I know the original seven.
I didn't play the remake. Let us know what your favorite Final Fantasy is.
If you're listening, if you say anything, if you say to I'm going to fucking punch you in your balls or lady balls, whichever one you might have.
(19:34):
You know, I never hear like three or four talked about. I always hear like seven, nine, sometimes eight, sometimes 13.
Eight was really good, I heard. Yeah.
But two is one of the worst ones. They decided to switch from like a normal level up system to a skill based level up system.
OK. So you level up your like short sword ability by hitting and missing constantly until you don't miss as much.
(19:57):
And then you only miss 20 percent of the time instead of 89 percent of the time.
OK. Just yeah, it was bad. It was not good.
And you spent so many like so many hours just leveling shit up. It was so fucking hard.
Yeah. Some of those games are so grindy.
Like that's the only bad part about some of a lot of those like JRPG games.
I'm OK with grindy if it's not specific grind.
Like in Skyrim, it's so much more fun leveling up specific skills.
(20:21):
But in this game, it just was not. Yeah, I do like Skyrim.
How you can like the way you're leveling up in different ways, you're doing things to do.
It's funny because it's the same exact kind of leveling is just one did it right. One did it wrong.
True. That's the interesting part.
Like there is a right way to do it in Final Fantasy 2 to die. So fair. OK.
All right. What's your last one? What you got for us?
(20:43):
Last one. This one's kind of a cheat.
A little bit of a cheat, a little bit of cheat, because it's kind of like six games in one.
This was Super Mario. OK. Super Mario All Stars. This was on the Super Nintendo.
This game included Super Mario Bros, Super Mario Bros 2, Super Mario Bros 3, Super Mario Bros The Lost Levels.
And they also featured improved graphics for a lot of the games and sound and in cartridge saving and a battle game for Super Mario Bros 3.
(21:12):
And notably, it was the first time the original Japanese Super Mario Bros 2 was released to the West.
Nice. I took that from Wikipedia.
But most of the. Yes. But seriously, the author of that.
I fucking don't know. I didn't write that. Did you reference it in your APA styling?
I'm totally going to later. OK, whatever.
(21:35):
Totally. Don't check me on that.
But no, this game was a ton of fun. I loved being able to play through a lot of these games.
The Super Mario Brothers games, honestly, are some of my favorites, especially three. That was just so incredible.
Lost Levels was a ton of fun, too. I think that was the first game that had Birdo in it. Iconic character.
(21:57):
These games, especially being able to play. And this is actually what started Super Mario.
Fucking brawl Smash Brothers. Oh, nice. Yeah.
The little battle game actually became Smash Brothers later. Oh, nice. That's cool.
Yeah, it was just this little like mini game like on the title screen.
It just had like a pal button in the middle and then just like random creatures would come out from the sides.
(22:22):
And you would have to attack each other and hit each other.
And you could like throw green shells at each other from Koopas you take out or whatever.
It was it was so weird and so fun, but it was a lot of crazy times.
Someone saw that and said, what if that green shell was a Pikachu? Yeah.
You're making money now. Shut up and take my money.
(22:46):
But yeah, let's let's jump into our next little segment.
Well, you had this one off first. Now you're doing games you think should be TV shows or movies,
depending on how you feel about them. But I'm going to guess mostly TV shows, mostly TV shows, just because you get a longer format.
Yeah, yeah, honestly, so much better. Guys, they need to stop doing games and fucking movies.
If there's a story, it's way too fucking long to contain inside of a movie.
(23:10):
There's certain video games I think that can do it.
But I haven't seen like Tomb Raiders or Uncharted or Indiana Jones, like any of those style of things.
Like those work perfectly for it because it could just be one mission or one adventure.
I like how you say or Indiana Jones, which, you know, is a movie series.
I know. They turn into a game.
(23:31):
It's still something I said.
Yeah, you're right. Like the thing you miss most about a lot of games is like the characterizations from like and you don't get that in movies.
You can't spend as much time developing a character's role.
But in a like in the game, like you miss that aspect of it.
But in games like Indiana Jones, you know, I mean, sure, you had fun swinging from this place to that place, but you you can miss it.
(23:56):
It'll be fine.
But also, unlike unless the gameplay takes place in like a real world scenario, you kind of have to have world building.
Yeah. Of some sort.
Like what time frame is this? What planet is this?
Where what kind of creatures are we dealing with?
We don't want the Gears of War movie guys just fucking move on already.
So I will go ahead and start off by Game Franchise.
(24:21):
I don't think we should talk about way too much, but I think this would be perfect for an anthology series.
Far Cry.
I hear me out.
Hear me out.
Which one?
OK, we start out as an anthology series, one game per season.
OK.
And this is what we start out with three, obviously.
(24:45):
And then I think we maybe go five just because there's been a lot of like Civil War kind of movies and stuff kind of recently.
Yeah. And that kind of aspect to it and like apocalyptic kind of shit.
And then we go maybe either going back to one and two being a longer two part season because they go together or you go to Far Cry six and you get one.
(25:13):
Carlo Esposito to reprise his role because in him, Danny Trejo, you get a lot of really big celebrities that are already in it.
That would be perfect.
When did six come out? Wasn't it like 2015, 2016?
I think it was like 2020 or 2018.
OK, so they're not too old.
Yeah, it's not.
Danny Trejo I know is like in the 70s or something like that.
Yeah.
(25:34):
I mean, one Carlo Esposito is up there in age two, but he even is playing an older dying character.
Yeah.
So it's perfect for the role, especially seeing him in things like Breaking Bad.
Like he plays that role, that villainous role, and he did all the like acting and voice acting for that character.
So it's just iconic.
But I think that would be such a fun series to do it as one season, especially because I think you have to do.
(26:01):
You do have to start with season three or game three.
But I think even going back to Far Cry one to be really cool because Far Cry one honestly has one of the coolest stories of all of them.
Yeah, because it's way weirder because it's actually like Native American medicine mixed with modern science to make genetic superhumans that end up becoming these like ultimate predators that can like see heat vision and have extra strength and speed and durability.
(26:28):
Literally the predator.
I know it's ridiculous.
And it's like we're just in the background.
Get to the job.
Exactly.
He should play if they make one.
I think our own Schwarzenegger should be a bad guy in it.
Are we going through my fullest and then go through your fullest or we're going back and forth?
No, we'll go back and forth here.
OK, I'm going to give you a TV series that I think would make a fucking excellent game.
(26:53):
In fact, a series of games or even like a live service game.
So I'm going to talk about Revolution.
This is a TV series in the late 2000s, early 2010s, where essentially entirety of humanity is just like blacked out.
They create these little someone creates these nanomachines and the nanomachines realize that humans are just killing each other with technology.
(27:15):
So they shut off all technology.
Jesus.
OK, any electricity, they don't allow it to happen.
So you can't have any electricity.
It's crazy.
And, you know, like jumps into things like people who are who live in Europe or in America for the time and they can't get home now.
Like they're fucking stuck here and vice versa.
(27:36):
Like it goes pretty deep into like a world where you can do a shit ton with a fucking game.
I think either as an RPG live service or as like a what is that that game series where you're you have guns and stuff.
You're in like a big city.
Game series with guns and stuff in a big city.
(27:57):
It's a it's a it's a live service game, I believe.
Oh, are you talking about the division?
Yes, the division.
Our buddy Nathan used to love this game.
And like that game reminds me a lot of what the concept of this game could be as like a first person shooter.
OK, I think as a live service game or even as like a giant fucking world first world shooter game or first person shooter game,
(28:23):
this game would fucking rock it.
There was a movie that came out, I think it was like 2011 or something called The Darkest Hour, where there's these like alien ball, like weird like ball creatures that were invisible.
But they like generate electricity, but they ate electricity on the way.
I think I remember it isn't a base that of Russia or something.
(28:44):
I think so.
Yeah, yeah, yeah.
I think I saw this movie and I didn't think it was very good.
It's not the greatest.
And I had it on 3D, so I showed everybody because it was one of the first 3D movies I got.
But I think I think Revolution would be probably one of the best games ever.
But finish your thought.
I was just saying, just the whole like attacking electricity kind of thing or just getting rid of electricity was it's an interesting concept, to be honest.
(29:11):
Honestly, and like the show didn't get time to flesh out the ideas, but I think a game would.
I honestly do.
That's fair.
So you wanted to be division like, though?
Yeah, division like probably.
I think they already have a good formula for this.
So they just have to write out a cool story.
All right.
All right.
(29:32):
Next one for me.
This one is one of our games that we both fell in love with.
I think Lost in Random would be a fantastic animated TV show.
That would be so fucking cool.
Again, expand on that world because it's so fucking interesting.
I think you can make each section like each dice world or whatever, like ones, twos, threes, fours, be like two to three episodes.
(29:58):
Yeah. Or even a season.
Honestly, you could expand that with how much.
I don't know if I don't want to make the six seasons.
I think that'd make it too long.
Maybe. But I like as a it would be too long as a live action as an animation, though.
I think that'd be really fucking cool.
Maybe like half seasons and do it three seasons like you wanted to three and four or five and six or maybe maybe maybe.
(30:21):
But like a lot of the world when we played the game, they did not explore like a lot of I know.
Story like imagine how much they could as a complete fucking season per world or even half a season per world.
You'd get so much out of that fucking thing.
I mean, there would be a lot more world building if you did do it that way.
But I mean, if you're going with just like what's shown in the game, I don't know if you'd get more than a few episodes per area.
(30:44):
Get those writers in to write some extra shit since they already had like a whole idea behind the scenes.
I already have a director and stuff in mind for this.
I would actually want Henry Selig of Nightmare Before Christmas fame to direct this.
Get out of here.
I think because he does that weird style like almost Tim Burtonesque.
(31:06):
And this is very Tim Burtonesque, but I don't want Tim Burton to do it because I don't like a lot of Tim Burton stuff.
But I do think that Henry Selig has better stuff.
Like I like Coraline a lot better than a lot of Tim Burton stuff.
Well, I think if he if he does it, he would have a fucking heyday in the two world because that was like the creepiest world of all of them.
And he would love that shit.
(31:29):
And I think it would be really interesting, especially if you got all the original voice actors or people that sounded enough like them.
Like, yeah, it would be really, really cool.
We get new people.
Honestly, I don't remember the voice acting in that game.
So I'm sure I liked it, but that's fair.
It's not like it was Morgan Freeman and like you can't replace that.
True, true, true.
But yeah, no, I just think that would be a really like fun animated series that would just be really cool.
(31:54):
Yeah, yeah, I agree.
All right.
I'm gonna go with a movie this time into a game.
OK.
So Treasure Planet.
If any of you were kids in the early 2000s, you remember Treasure Planet.
It's like the one failed Disney movie pretty much.
No, there's Atlantis and Iron Giant failed too.
Yeah.
Was Iron Giant Disney?
(32:15):
I thought that was I think that was someone else.
But you're right with Atlantis.
Atlantis failed.
And it's like all the cool movies, of course, had fucking failed because Treasure Planet was awesome.
Atlantis was fucking awesome.
Yeah, it was.
But Treasure Planet, we looked it up.
They did have a game.
It just wasn't a very good game.
They need to make a fucking open world kind of Sea of Thieves fucking amazing space battle exploration on planets kind of game, because that would be so cool.
(32:42):
Now, this one, I will say this would benefit greatest as a live action game.
I probably not like that live action live service, live service game.
Yeah, it's only because like I think the change that would need to happen in this game constantly like, oh, we discovered a new planet.
Now you can go visit this planet.
As a live service game, this game would be fucking phenomenal.
(33:06):
That's fair.
I mean, I could see it being like one of those kind of space exploration kind of games to like, not just that, like you're not stuck in this world of technology so much because they're more of like it's almost Renaissance period technology.
Right.
Yeah, it's like steampunk Renaissance.
Yeah, and which I think is really fucking cool. Not a lot of people do that stuff for space exploration games.
(33:30):
If you could somehow mix together like a space exploration like ship game with a with a game that's a kind of like Assassin's Creed or something, because you kind of want that like high movement ability and stuff in that, too.
Yeah, I agree. I agree.
Yeah.
(33:51):
Sorry, guys. I lost my camera here for a second, but I'll get back eventually.
But yeah, I don't know. Like, just having it as even like again Sea of Thieves is my best example for this because they already made a game for this kind of shit and made it perfect.
So, okay.
Okay.
I mean, that's just a franchise I want to see more into that. That world is such a cool world. Honestly, like the ships and like the whales in space, like that's such some cool scenes and stuff that I would love to see in a video game format for sure.
(34:25):
I think it would do really well.
Yeah.
That was my thing on Treasure Planet. So, yeah. Yeah, I think that would make a great game.
It definitely, definitely would. So, my last game that I think would be a good TV show and this one, it's already been made into a movie, but it was a failed movie.
It really sucks. They really did a terrible job, terrible casting in every way.
(34:48):
What the fuck is it? Everything sucked about it.
Max Payne.
Oh, yeah.
I think I'm going to say something very controversial. It was an abortion on screen.
Jesus.
That was such a shit movie in every way.
Who starred in that movie?
(35:09):
Mark Wahlberg and me.
Oh, that's right. It was fucking Marky Mark.
You know who would make a great Max Payne? I'm sure you have an idea in mind.
I have a couple. Yeah.
But the guy who played the Punisher in the Punisher TV series.
Thomas Jane.
Yeah.
Oh, no, no. You mean the TV show.
Yeah, yeah. The TV show.
Yeah. I can't remember his name.
That guy would make a great fucking Max Payne.
(35:30):
I thought the first Punisher, like the first movie Punisher would be a good one. Thomas Jane.
Yeah. Well, I think the Punisher and Max Payne are so similar in so many ways that it would be like anyone who's played the Punisher complaining.
The other two thoughts I had were as Carl Urban from The Boys.
Yeah, yeah. That's good. I like it.
Or one that I kind of really like that I saw somebody else say too was Sebastian Stan.
(35:55):
I think there's ways that he could pull it off.
So what would you feel about Jensen Ackles doing it?
Ooh, I actually kind of like that idea.
I think he'd make a great Max Payne. He's a little too pretty, though.
He's a little too pretty, but I think they could like mess him up a little bit and then he would make a fucking phenomenal Max Payne.
He's got the ruggedness. The ruggedness is really what you need for a Max Payne, right?
(36:20):
Yeah, yeah.
Yeah, no.
I mean, it's a possibility. I think besides the actors, though, I think the person I want to direct this is Matt Reeves, who just did the Batman and the Penguin.
Yeah, yeah.
I think that because it's so much more of a noir style, but it's still got those good action pieces.
(36:45):
This is what we need as far as a director.
We need someone who's going to dive deep into the noir and go into the weird shit and be able to do the drug shit and the cult shit super well and super dark.
Honestly, I would fucking separate the shit out of that stuff.
Separate all of it?
When we played the first Max Payne game, we did not like the way they did that story.
(37:10):
There was just too much happening all at once.
But if they were able to really simplify it, simplify it a little bit, keep the cult shit, man.
The cult shit was fucking crazy.
And then take out all the weird sci-fi shit that they had for some reason.
Yeah, I mean, you can make it more real to Earth or down to Earth kind of thing.
(37:31):
You don't have to have it be as wild and crazy, but you could still have the cult kind of scenario working with the head mob or whatever.
And even having that lady shot in the head again.
Holy fuck. Yeah, yeah.
There's a lot of really good things.
And just like even doing the whole nightmare sequence of dealing with his dead wife and stuff over and over again, I think would be an interesting thing for television.
(37:57):
I just think this story needs to be done in a different way.
And I don't think a movie is a good way to do it just because I don't think it gives you enough time.
I think this is an interesting story.
It's crazy. It's so energetic and high octane.
Doing the bullet time too, if you made it Matrix style and did that Wuxia art style, that would be so cool.
(38:23):
Well, you know what? I would really appreciate them.
If it was a movie, you would have to make six fucking two hour movies just to get that first came story going in a really good direction.
I don't you know what? Actually, I take back maybe not have Matt Reeves.
Maybe have the Wachowski sisters do this.
(38:44):
That would be cool. That would be because they are really good at this kind of weird shit.
Yes. So yeah, I like the idea.
I think Max Payne would make a great like a real don't do the fucking movie come out 2004 2005.
I don't remember exactly.
But it could have been as late as 2010, but I don't think it quite hit the 2010 market.
(39:05):
I blame Spider-Man on all this, by the way, because I feel like Spider-Man just made everyone say, well, we can do that, can't we?
So I don't I don't know who to blame because there's some like there's so many like pretty decent video game movies.
And there's some that are just like atrocious.
And then you get to fucking was it Ratchet and Clank?
Wasn't that turned into a movie? It was.
(39:27):
But I think that one actually did pretty decent. I thought that was the battle.
Maybe it was Jack and Daxter was turned into one. And that one was bad.
I don't remember one of them was that one was rumored, but I think that got canceled.
OK, one of them. It was one of those games and it came out and it did fucking terrible.
OK, OK. It might have been I think it was Ratchet and Clank, but I think they might have had two movies.
(39:48):
And I think the first one was shit. Yeah. Yeah.
I think I think you're right. I'm pretty sure that that sounds right.
All right. So for my last one, a TV series, I think that you could be adapted into a game, not even could.
It should fringe. Now, if you guys have never seen Fringe, this was like the craziest fucking shit in the world where there's multiple realities.
(40:13):
There's a future going on at the same time, the presence going on.
And in the future, like it's funny because I think South Park either made fun of it or they stole the idea from South Park.
I don't know which one it is, to be honest. Interesting.
But in South Park, they have this guy come back from the future because everyone looks the same, but they need jobs.
OK, OK. So they all start doing the menial labor jobs for like five cents an hour.
(40:38):
So no one else can get a job. And it was basically a play on like, you know, at the time, there was a big thing for Mexicans coming over the border.
Oh, it's a trick or treat. Yeah, literally. It's that it's literally that.
But this is similar. We have a future world where everyone essentially looks the same, but all the love has been taken out of the world.
(40:59):
OK, so like you don't have children because you love them. You have children to keep the population going.
And then the current world has a big crisis because some guys stole someone else's son from a different fucking dimension because his son died in his dimension.
Like crazy. OK, it's a weird fucking world.
And there's a bunch of like sci fi shit going on all at the same time. Like it would be an interesting game.
(41:23):
I think with the dimension hopping, especially it would be fucking crazy to have an RPG kind of style game with this kind of aspect of going on in it.
Oh, I randomly while you were talking, thought of another like Netflix movie that would be a good video game.
What's that? It was a honorable mentions. Yeah, it was called Power.
(41:45):
I believe is what it was called. How? How? No, it's just power.
I think it started Jamie Foxx, but every and I think I had machine gun Kelly in it possibly to.
Oh, my God. It sounds terrible. No, it was actually a pretty cool movie.
But basically what it is, there was this drug that was going out.
It's like a dystopian kind of world, like kind of based in modern times.
(42:10):
But there was this drug and it was this pill. You took this pill and everyone had an inner animal inside of them.
And when you took this pill, you got some sort of power to be from your animal that you were.
Are you fucking kidding me? You were describing animorphs.
No, it's not quite that because you don't get it. You don't turn into the animal. I know.
(42:32):
But I know what you mean. But so like Jamie Foxx actually has he's like he's the mantis shrimp.
Oh, my God. He's got like the fastest punch in the world, right? Yeah.
Yeah, it's the most powerful punch. It can boil water. It can punch it over one hundred twenty miles.
So he can just like snap his fingers and cause like crazy explosions and generate insane force.
(42:56):
It's it's it's so cool. But I mean, you could do a lot of really cool things with that in a world.
I think it'd be really fun. You can be a mantis shrimp.
You know, turn into a midship. It's animorphs.
No, you don't turn into it. You just get their powers.
Honorable mention animorphs make it into a fucking game.
(43:22):
Honestly, I don't know if that would even be a good game. Probably not.
But you could play as the brat or something like that would be like the like the animorphs like
they didn't really like use the power more than just like exploration and investigation into shit.
Like we got to figure out who killed this guy. Turn into an eagle deal on it.
(43:46):
I figured it out. It was me. I killed him.
I mean, I really like the I watched animorphs when I was a kid.
I don't remember it at all. I know it's based on a book series.
I didn't even read the books.
I just flipped through the books because the bottom of the book had that like thing where you could like fly through it
and it would show you the transformations and it was really, really cool.
And some of that ever that could change.
(44:08):
I'm going to give you guys one more thing here before we just sign out.
But do you remember that show?
It was like a guy got turned into a dog by like a Native American, I think.
I'm talking about where he had to do like 100 good deeds.
No, they don't know this show.
The only person dog thing I'm talking about is Wilfred.
(44:30):
No, no, no. Well, that's much different from what I'm talking.
It was like a bully. He was a big bully.
And I think he bullied like a Native American and the Native American laid a curse on him and turned him into this kid.
He was bullying his dog and he could talk to the kid, but no one else.
And he had to do 100 good deeds because if he did 100 good deeds, he would turn back into a regular person.
(44:55):
What the 100 deeds for Eddie McDowd? Is that what it's called?
I can't remember. I think it was a Nickelodeon show.
It seems like the thing you're talking about.
It's probably that one. 41 episodes came out in 99 to 2002.
Yeah, yeah. That sounds about right for the fucking time.
I used to love that show. It was so stupid, but it's so fucking interesting.
(45:18):
Yeah, that is that is very read the synopsis. I want to hear the synopsis.
All right, guys, you get one more thing. We're going to read the synopsis of 100 good deeds for Eddie McDowd.
Let me let me let me go back.
This is probably the first time anyone's thought about this fucking show and since it came out in 2000 or whatever.
Dude, I love doing this kind of stuff, though, sometimes just like coming up with like talking about the most random shit ever.
(45:41):
It's true. God, you guys should watch it. It was actually kind of cool.
Like, it's kind of cool to be like, don't be a fucking bully or Native Americans going to find you a fucking dog.
OK, this is a really short synopsis.
A bully is transformed into a dog that must perform 100 good deeds with the help of a shy classmate.
(46:02):
It doesn't say whether I'm hoping I'm not making up the fact that I was a Native American, but I'm like 80 percent sure on that one.
I have no idea. I'll rewatch the first episode and I'll get back to you guys on that probably somewhere.
It's not on any services that I shut the fuck up.
I will find it. I can't tell you how because then Disney will find me or something.
(46:24):
But yeah, I don't know.
But the first two reviews are this show sucks or 10 out of 10.
Yep, yep. That sounds about right for this show right down the middle.
It's like I watched this as a kid. It's amazing. And then I tried this show now and it fucking blows.
Oh, God. All right. That sounds like way weird.
(46:46):
We're going to watch that one day. We'll do an episode on it.
We'll let you guys know how much we hate it. We love it.
All right. All right, guys. It was great. Great talking with with Steven here.
He's bald, just so you remember. So everyone knows.
Thanks. Thanks for that. But at least I'm losing weight. So I'm not a fat.
Yeah, yeah. Just a bald, just bald guy. I don't know if that's any better, actually.
(47:09):
I'll take it, you know, adjectives. Yeah, yeah, yeah. Yeah.
Yeah. All right. We'll catch you on the next episode, guys.
Like we said, we're taking a month off from playing games.
We'll likely do episodes like this for a month and we'll see where that takes us.
Yes, please come and listen and tell us what topics you want us to talk about next.
Yeah, yeah. Tell me. Yeah. Yeah. Yeah.
(47:31):
Yeah. Bye. Bye. Love you. No.
Oh, why is it taking so long?