Step into the swirling mists of 1889 London, where gas lamps flicker over cobblestone streets, steam hisses from sewer grates, and something mechanical—and malevolent—stalks the night. In this episode of our Savage Worlds podcast, we delve deep into the Victorian horror and steampunk mystery of “London Fog”, a chilling introductory adventure for Savage Worlds: Gaslight. Whether you’re a veteran Game Master looking for inspiration or a curious player craving mystery and monster-hunting, this episode has everything you need to immerse your table in terror and tea.
Our story opens on the eerie riverfront of London, where people are disappearing without a trace. The newspapers speak of a “Demon of the Fog,” Scotland Yard dismisses it all as nonsense, and the locals? They're staying the hell indoors. Enter your heroes—adventurers, detectives, scientists, and skeptics—enjoying a quiet pint at Freddie’s Chips, when something huge, thumping, and very not-from-around-here shakes the streets outside.
As we guide listeners through the full London Fog adventure, we discuss how to bring this grimy, gear-grinding horror tale to life at your table. You’ll learn how to evoke the claustrophobic fog of Victorian London, set up urban horror encounters, and blend supernatural mystery with steampunk action. And of course, there’s the Frog—a steam-powered, frog-shaped kidnapping monstrosity that jumps rooftops and crushes constables with knee-mounted pistons. It’s a Weird Science fever dream turned player nightmare.
But the madness doesn’t end on the cobblestones. The investigation leads to a river barge, a conspiracy involving missing citizens, and a mastermind villain named Lamont—a suave, rocket-pack-wielding Frenchman with orders from the enigmatic Artificer. We break down Lamont as a recurring villain, how to weave his machinations into a broader campaign, and why every good Gaslight adventure needs a morally gray madman with a monocle.
Want zeppelins? Secret lairs? Underground labs and hypnotic imperialist delusions? This episode has that too. We cover how the London Fog adventure leads into a globe-spanning pulp saga—complete with airship dogfights, jungle ruins, and an empire-shattering plot centered around Marie-Josephine Bonaparte, a Weird Scientist who believes she’s the reincarnation of Napoleon’s wife and a vengeful African witch doctor. Yes, she built the Frog. And no, she’s not okay.
This isn’t just an adventure—it’s a launchpad for your own Gaslight campaign. We’ll discuss:
How to run atmospheric Victorian horror in Savage Worlds
Best practices for designing city-based mysteries
Using the Frog as a recurring terror (and ridiculous steampunk mascot)
Lamont and the Artificer as modular villain tools for larger story arcs
Integrating the Gaslight setting with Space 1889, Deadlands, or homebrew worlds
The role of Weird Science in balancing pulp action and investigative gameplay
Tips for GMs to create tension with limited visibility, unreliable NPCs, and urban decay
How to use Victorian-era limitations (weapons, communication, transport) to heighten stakes
Whether you're a fan of steampunk RPGs, Gothic horror storytelling, or the pulpy intrigue of Gaslight-era adventures, this podcast episode is your one-stop companion to launching or enhancing your next great tale in the fog-choked streets of 19th-century London.
Don’t miss this breakdown of “London Fog”, one of the most evocative entry points into Savage Worlds: Gaslight. Listen now, and prepare your players for the kind of horror that doesn't just hide in the shadows—it clanks, hisses, and jumps out of them.
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