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April 25, 2025 12 mins

The fog hasn’t lifted, and neither has the danger. In this thrilling follow-up to our deep dive into Savage Worlds: Gaslight, we return to the shadowy alleys and smog-choked skies of 1889 London in “The Iron Chancellor’s Revenge”—an adventure where espionage, automata, and imperial ambition collide like gears in an infernal machine. This week, we break down a story that blends steampunk madness with political horror, bringing players face-to-face with the rusting resurrection of a fallen tyrant.

This Savage Worlds: Gaslight episode explores the legendary adventure “The Iron Chancellor’s Revenge,” where the ghost of Bismarck’s legacy takes terrifying, mechanical form. When whispers rise that an ironclad monstrosity stalks diplomats and dispatches secrets in a haze of steam and oil, the heroes are pulled into an international conspiracy that reaches from the smoky parlors of Parliament to the iron-choked workshops of Berlin.

We’ll cover the plot, set-piece scenes, NPCs, and GM tricks to bring this gripping steampunk horror-mystery to life—including how to turn The Iron Chancellor into more than just a one-shot villain, but a recurring nightmare with a vendetta etched into brass plates and powered by vengeance.

What’s inside this episode:

  • A deep dive into the Iron Chancellor’s Revenge adventure: its themes, structure, and steampunk aesthetic

  • How to blend historical intrigue with Weird Science to create a world of believable dread

  • Tips for portraying political thrillers in Savage Worlds without slowing down the action

  • Detailed breakdowns of key scenes, including an assassination at the British Museum and a train heist involving a mechanical assassin on rails

  • How to roleplay characters like Otto von Stein, the Chancellor’s deranged engineer-priest

  • Expanding the mystery: seeds for connected sessions involving Prussian war machines, Bavarian saboteurs, and Queen Victoria’s secret occult advisors

  • Using Weird Science to evoke gothic horror in a high-society setting

  • Player hooks to get aristocrats, inventors, journalists, and occultists involved in the escalating crisis

This episode is tailor-made for GMs looking to escalate a Gaslight-era campaign from local urban terror to international stakes, where technology is more terrifying than the supernatural—and politics may be the most dangerous horror of all. If you've been looking for a way to turn your Savage Worlds: Gaslight setting into a Victorian X-Files meets The Man in the High Castle, this is your jumping-off point.

We also tackle how to inject cinematic style into your sessions—from foggy rooftop chases and sabotaged locomotives to council chambers riddled with steam-powered spiders and deathtrap debates where failure means diplomatic disaster. The Iron Chancellor himself becomes more than a villain—he's a concept, a contagion, an idea of authoritarian order taken to an unholy mechanical extreme.

By the end of this episode, you’ll have all the tools you need to:

  • Build mystery and horror into your campaign's political landscape

  • Create believable motivations for an antagonist built from brass and broken ideology

  • Inspire your players with themes of revolution, nationalism, and the terrifying potential of unregulated invention

  • Tie this adventure into larger world-building using Savage Worlds’ modular campaign structure

Perfect for fans of: Steampunk RPGs, Victorian horror roleplaying, gaslamp fantasy, alternate history storytelling, dieselpunk dystopias, conspiracy-rich adventures, and Savage Worlds’ fast-paced, cinematic storytelling style.

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