STFC Official Podcast with UltimatDJz
Talking Trek Live – September 11, 2025 UltimatDJz and the crew break down the September arc’s targeted progression, the Hyperthermic Stabilizer/decay loop, refinery changes at 51+, and G6 hostile realities—plus a very real “Dad, don’t be mad” Chevy Equinox saga. Packed with teaching from Jules Verne, live chat energy, and practical grind strategies.
Timestamps 00:00 – Opening & greetings 00:02 – Server sound-off and early hype ...
Eco stopped by to spill the beans on his arc, and Jules, Griffin and DJz break it down in this made for Twitch podcast adaptation, so apologies for some of the music and sound effects contained within. we don't USUALLY pod on tuesdays, but lots of great info contained, so i wanted to share it with everyone!
00:00 – Opening, welcomes, community shout-outs 05:00 – Explaining sweepstakes rules & entry totals 12:00 – Cruise guest list reveal (Shatner, Frakes, Sirtis, John de Lancie, etc.) 20:00 – More cruise highlights (Discovery, Lower Decks, Academy cast) 30:00 – Drawing of 11 finalists begins 34:00 – Grand prize winner revealed 🎉 36:00 – Rules explained, “only takes one ticket” emphasized 37:00 – Transition to Talking Trek Gives B...
Here’s what we cover in this episode of Talking Trek Live:
00:05:20 — New Battle Pass & First Impressions
“We’ve got a brand-new battle pass tonight, and I promise you, we’re keeping it quick and clean.”
00:06:30 — Unity Engine Update & Player Impact
“So they flipped the switch to Unity 6, and suddenly half the galaxy can’t log in anymore.”
00:09:15 — DJz Comedy Take on Unity
“They ran out of Unity 5 in the s...
00:00 – Opening & Welcome DJz greets the community, shares quick updates, gives shout-outs, and sets the agenda for the stream.
03:00 – Developer Decisions & Transparency Issues Discussion of the latest patch/update rollout, highlighting poor communication and community frustration.
10:00 – Game Mechanics Breakdown Analysis of new features, balance changes, and comparisons to past updates. Focus on the impact for free-to-pl...
DJz returns from Dallas from an amazingly nerdy automobile industry convention, but it's REMARKABLE how similar the consumer bases are.... let's compare some amazing statistics about consumers, and see if they relate to the STFC playerbase...
Lots of stuff we talked about tonight! Including some things that will never happen, other things that are happening and a few things that may or may not happen. super descriptive huh? the show title says it all, so let's dive right in.
Tonight we recap the GS-31 for the f2p who recently finished their 100 day journey on how it works and how to use the refinery, as well as what it pays, but the big revelation tonight comes in new Serene Squall research, loops, and refinery payouts.... Did we miss the biggest benefit of all for G6 players? IS this ship as influential as Monaveen was? or Revenant? JulesVern has the answers.
Tonight we return to the studio to break down Bek's prearc video and a check in with the lab on the latest bug report and Jules presents on the Vengeance loop to upgrade the games most exclusive new ship!
Tonight we return to the studio after a week off and boy was there some stuff to catch up on! We'll start with the Transogen loop and why it's different than flashpoint and why flashpoint should LARGELY be ignored in it's current state. We'll move onto the Ascendence events, current materials spending and a host of other widely controversial topics in the world of STFC this week.
This show is PACKED with info and is a must listen to for anyone taking flashpoint seriously! Let's dive in EVERYTHING from what we have to do, to what it pays, and everything in between!
Bubba Joe stops by to tell DJz to sit down (what else is new) and also finally admit to the world, that he actually loves hazards. And he's just in luck, cause Flashpoint will incorporate hazards for all in some form or capacity. Let's talk about what we know.
What a WONDERFUL fireside chat amongst friends and family when discussing the most favorite aspects of our favorite shows. this is a wonderful lovely show. I hope you guys enjoy this one!
In our first ever appearance in Tampa Florida, Talking Trek broadcasted live poolside as we discussed Khan's Champions, Khan's Challengers, Officer Badges, Hostile Kill Caps, and the Event Store.
Tonight's show is a hodgepodge of hanging out and chit chatting about the topics chat chose! Enjoy this silliness.
Tonight we talk math, and strategy on the Wave Defense Battlepass and how to formulate your Section 31 Shopping list. Also, we look at the Relativity 4 weeks post F2P launch and how players are using it, and how they can earn more loot!
Tonight we break down ALL the new items added to this month's event store and how we're pacing on loot to predict what you should be spending on! Plus we look at the Khan's Champions loop in detail with the USS Reliant. Just how many hostiles do you need to kill to earn the content hidden by Hijacked Insignias? One of the fastest loops in history actually.... all at T1.
Game Design's Mister Tiger stops by tonight to explain his full vision for the Augment expansion and what players are still to be looking for, and how the ship may help, but ISN'T required, and talks about the future of 'full grindable' features!
We break down bek's video on the preview of the reliant... and fill in the gaps on some of the info 'between the lines.' What will this ship do? What is Tiger's incentive for high ops players to pick up this ship? Is this ship gonna have any utility? Tonight we'll reveal all!
Did the Community forgive the grind? Did engineering ruin game design's efforts? Find out first hand from the community now in our final Part 1 Ratings show
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