Talking Trek: Star Trek Fleet Command

Talking Trek: Star Trek Fleet Command

Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

Episodes

October 23, 2026 • 184 mins

Alliance Tournaments are BACK in Star Trek Fleet Command! But are Scopely's latest changes actually good for players? Tonight on Talking Trek, UltimatDJz and the crew unpack the newest STFC blog, investigate Multiphasic Exchange value, examine the upcoming Rally tournament format, and explore the 2026 Halloween event rewards!

First, Griffin returns with an incredible look at his AI-powered 4K restoration project for Star Trek: Voya...

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Star Trek Fleet Command's Division 12 update is HERE, and things are definitely different this month! 🚗🎙️ Join UltimatDJz, Griffin, and Jules Vern for a special Talking in Carz episode as we break down the Division 12 launch, and the delayed Seasons update. We're diving into the new epic officer Rose Harper, her powerful PvP isolated defense ability, upcoming G7 Multiphasic Exchange improvements, and SIX new ship refits covering ...

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Major changes are happening behind the scenes at Star Trek Fleet Command, and tonight we're filling in the blanks! Scopely SVP Cam Stewart has released a new blog discussing player feedback, communication, and the future of STFC, but what wasn't said may be even more important than what was. DJz and Griffin break down the blog and reveal additional details about leadership departures, engineering and game design accountability, Bek...

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Havens have been live long enough for the spreadsheets to start talking, and Mad Scientist Jules Verne is back to translate! 🧪📊 We break down the STFC Haven economy from top to bottom: Resonance Charge sourcing, the Iconian Gateway, Environmental Stabilizer, Helps, Field Training, building buffs, Quark’s Bar, Alliance Tournament sourcing, and the big question every player eventually faces: should you build wide or build tal...

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M95 is LIVE in Star Trek Fleet Command, and we're breaking down everything you need to know on launch day! UltimatDJz, Griffin and Jules Vern dive deep into the brand-new Havens / Planetary Base system, including the Iconian Gateway, resonance charges, prestige, buff buildings, fog clearing, Live Ops sourcing and the biggest early strategy decisions. Should you build wide or build tall? Which building should you upgrade first? And ...

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M95 is almost here, and Star Trek Fleet Command is about to give commanders something completely different: their own PLANET. In this episode of Talking Trek, we go deep into Haven, the new planetary-base system coming to STFC. We break down how Haven works, Resonance Charges, toxic gas and terraforming, building strategies, customization, Iconian lore, progression paths, community-created planning tools, a...

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M94 is wrapping up in Star Trek Fleet Command, so tonight we take a hard look at what actually worked, what still needs fixing, and whether Scopely is beginning to deliver on its promised culture change. We cover the return of Battle Pass choice, Alliance Tournament compensation, communication improvements, M95 Planetary Bases, ongoing bugs, officer sourcing, G7 progression, and what the community wants to see carried forward into ...

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Star Trek Fleet Command dropped a MASSIVE Quality of Life roadmap, and tonight we're breaking down what could be some of the most meaningful player-facing changes we've seen in a long time. Forbidden Tech progression to level 60, alliance-wide messaging, standardized officer tooltips, improved galaxy map filters, the return of player choice through a revamped Officer Depot system, Vengeance refit sourcing, fewer pop-ups, tech impro...

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The Cameron Stewart interview is finally out, and now it's time to talk about what we actually learned. Tonight we're breaking down the community reaction to our conversation with STFC's Senior Vice President, his vision for the future of Fleet Command, the five-year commitment to the game, the fallout from M94's disastrous launch, testing and tech debt, the leadership changes surrounding ...

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M94 has launched in Star Trek Fleet Command... and it is an absolute disaster. Missing Battle Passes, duplicate $99 offers, disappearing events and dailies, broken rewards, cache problems and a mysterious tutorial running amok turned what was supposed to be a relatively simple launch into chaos. Tonight DJz and Griffin break down everything that went wrong, Scopely's compensation response,...

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Star Trek Fleet Command’s M94: Cause and Effect is bringing some potentially massive changes to the monthly Battle Pass, and tonight we break down everything we know! The 20-day Battle Pass returns alongside FREE rare officer sourcing, Elite epic officer unlocks, new artifact choices, ship blueprint and upgrade-part sourcing, FKR ship part choice tokens, expanded building materials a...

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Alliance Tournaments are back in Star Trek Fleet Command... and after one of the roughest launches we've seen in a while, it's time for the POSTMORTEM. DJz and Griffin walk through exactly what broke, the emergency resets, “bundle cohesion,” lost tasks, compensation, increased leaderboard rewards and Scopely's decision to keep the event store open an extra seven days.

But the b...

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Talking Trek is LIVE from Dublin, Ireland!  Griffin joins DJz straight from the European Content Creator Summit at Digit/Scopely with an enormous behind-the-scenes report on the future of Star Trek Fleet Command.

We dig into what happened inside the studio following the Alliance Tournament launch disaster, how STFC engineering responds to a “Code Red,” why communication fa...

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Alliance Tournaments were supposed to return improved.

Instead, Star Trek Fleet Command got another disaster.

In this episode of Talking Trek, DJz reconstructs exactly what happened during the August 10 Alliance Tournament rerun, beginning with the conversations that happened before launch and the problems Scopely believed it had fixed. Within minutes of the...

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Something feels different in Star Trek Fleet Command.

Talking Trek is LIVE from San Diego Comic-Con after several days of meetings, interviews, dinners and conversations with Scopely leadership, including SVP Cameron Stewart, GM Conor and members of the STFC development team. DJz and Griffin sit down to unpack what they learned, what is already changing, and why this weekend may rep...

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Alliance Tournaments are coming back to Star Trek Fleet Command, and they’re returning FAST. But is that actually a problem? In this episode of Talking Trek, DJz, Griffin, Tarpy and the crew break down the latest Alliance Tournament updates, including known bugs, reward increases, additional reroll currency, duplicate tasks, the new importance of alliance leaderboard scoring and how players may need t...

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Players on Server 11 discovered a development account with its shield down and approximately one trillion Sigma Tritanium sitting inside. They cracked the base, raided it for days, and walked away with what may have been nearly $18 million worth of resources based on pack values. In this episode of Talking Trek Live, DJz breaks down exactly how the raid happened, why the players could never spend the entire...

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M93 is almost here, and apparently nobody remembered to lock the classified filing cabinet.

In this episode of Talking Trek, DJz, Griffin, Tarpy and the crew break down a mountain of upcoming Star Trek Fleet Command information. Choice tokens are officially returning, the Mythic Battle Pass is disappearing, the 20-day Battle Pass format is coming back and Scopely appears to be recon...

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DJz left town, so naturally the ShowCast seized control of Talking Trek!

Tarpy, Matters, Puttz and Destro take over the studio for a wide-ranging discussion about the current state of Star Trek Fleet Command. Has anything released since April been genuinely essential? Are the Athena, Female Spock, Territory Control additions and Academy progression changing the wider game, or are th...

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There are now seven Spocks in Star Trek Fleet Command, and three of them have arrived specifically to tackle the new Territory Capture loop. In this episode of Talking Trek, DJz and the crew break down Female Spock, Ambassador Spock and Cat Spock, including their abilities, synergy, Paragon event schedule and their potential impact against quantum hostiles, loot goblins and Tesseract Armadas.

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