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January 15, 2024 102 mins

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In this episode we sit down with  Cody and Wyatt from INC.  we break down there first experience as commanders in a big event setting.  We go over the game, from pre planning to execution. we talk about what you need to prepare  yourself  for a game this long at the new field The Compound. Its a great listen full of a lot of useful information. 



Incorporated Airsoft 
Instagram @inc.airsoft

nightfall.forcerecon.ca
Forcereconcanada@gmail.com
 

Action Airsoft Club
www.actionairsoft.ca 905-615-7757

Ballistic Prints
www.facebook.com/profile.php?id=100089181244866

SlingX
www.slingx.ca

Lightfighter Milsim Airsoft Team www.facebook.com/lightfightersmilsim

Nsceibelab Laser Designs
www,facebook.com/profile.php?id=100089285134479

Army Issue Surplus Inc.
www.armyissue.com 905-271-1665

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
It's only game.
Why you have to be mad.

Speaker 2 (00:06):
What the fuck was that?
That was ski.
Oh, no, that was definitely ski.

Speaker 1 (00:17):
Okay, and this is going on.
The bloopers, oh, I love it.
Okay, and three, two, oneRental advisory.
Now welcome to the airsoftexperience.
Six, one way up, contact leftside.
Seventy.

Speaker 2 (00:34):
Coming to you.
Contact left.
Contact left.

Speaker 3 (00:39):
We're flanking left side Suppress Push push, push,
we're moving.

Speaker 2 (00:44):
We're moving.
Right side, right side Got himthey're pulling back now.

Speaker 1 (00:51):
All right, and welcome to the airsoft
experience.
I am Michael Mascot, also knownas Magic in Ontario Airsoft,
and today we're super lucky tohave two really good dudes in
the Ontario Airsoft world andthat is Cody and Wyatt from Inc.
How are you guys doing, goodman, good man, happy to be here,

(01:11):
happy to be here.
You guys are, I'm happy youguys are here and just so
everybody listening.
This is the second fucking timewe're doing this, so we are
recording live at Action AirsoftClub in Mississauga and I guess
somebody smoked a transformeror a pole with their car and we
had about seven minutes in andhere we go, starting again.

(01:33):
Yay we lost the power.
So we're going to try to getback in the groove here and
before we get started, thisepisode is about Force Recon's
Daybreak, which was the debutgame at the new mega field, the
compound.
It is a game that's put on byForce Recon every year.
They do two a year.

(01:54):
One would be Nightfall, whichwe'll touch on in a bit, and
Daybreak, where Cody Cook andWyatt went up against Mike
Ortooth.

Speaker 2 (02:06):
Yeah, that's it and the alpha guys.

Speaker 1 (02:07):
Sorry, mike, I don't know why I can remember your
name, but it was probably one ofthe closest games that I've
watched.
I unfortunately couldn't play.
Yeah, that was sad.
It fucking killed me.

Speaker 2 (02:20):
I can't even imagine I would have been chomping at
the bit just watching what wasgoing on.

Speaker 1 (02:23):
I'll tell you one thing.
We'll get into it after.
I just want to quickly touchbase on the PRZ situation, just
because I've played a lot ofairsoft at that field with you,
two fine gentlemen and your team, mostly against, but luckily
sometimes with Great firefights.
But I just want to PRZ's closedend of an era and I know you

(02:44):
guys made your home there for awhile.
I just quickly, before we getinto Daybreak, I want to pay
homage to PRZ and I want to getyour thoughts on the whole
situation and maybe a memory ortwo.
So let's go.

Speaker 2 (02:55):
Definitely a place that's going to be missed.
I remember playing like myfirst Nightfall there, getting
like just into the murder halland just camping out for a
minute and just thinking tomyself what am I doing?
Thinking of like how I can beeffective, what I can do to try
to help my team push forward,and that was before like I'm
sitting there.
In anything that I could buysecond hand I did so it's kind
of like one of those humblestarts right, and it's just a

(03:15):
place that I learned a lot ofskills, a lot of different ways
to be effective with whateveryou had, and that was kind of
like the thing that I reallytook away from PRZ.
It was a unique field.
I mean the way that thebuildings and stuff were set up,
like it's going to be hard toreplace that.

Speaker 1 (03:28):
It's definitely going to be hard to replace.
What about you, Wyatt?

Speaker 3 (03:32):
I mean, I grew up playing there right Like my
first Nightfall I was 18, or itjust turned 18, and played there
as much as I could sense.

Speaker 2 (03:43):
I think we've been, I don't know, I can't put a
number to it, like there's justno way that I could put a number
to how many games we playedthere, but I know like as a team
, that was the home field for us, especially when flags were
closed.
Yeah, exactly.

Speaker 3 (03:54):
And then there's you're going to struggle to find
infrastructure like thatanywhere else to play.

Speaker 1 (03:59):
Let's put it that way this way, for four years, like
I knew, prz had a shelf life,maybe before the community.
Yeah, just because I'm closerwith Tim and Teddy and Patricia
and that's literally their home,so I started looking like
seriously trying to look for thesame thing, like something with

(04:20):
infrastructure.
At first we approached what wasit?
Anyways, it was some propertythat they're now demoing.
I forget where it was, but itwas an old, like World War II
POW camp.

Speaker 2 (04:34):
Oh, no way.

Speaker 1 (04:35):
I think it was in Bowmanville I can't remember
what the fuck it was called,because my memory is gone but
that's been cool, we tried.
It's hard because you have tothink about it as a business,
even though it fucking kills meto say that, because I only want
to just go there and playairsoft.

Speaker 2 (04:51):
It's two sides to it, though right, like you're doing
something to keep the sportgoing, because, like we've been
having fields drop like flies.
Oh it's crazy Like it's beenwild, like, even like Barry
paintball just set a fire.
Yeah, like I'm hoping that theyrebuild because that field was
fun when I've been there 100%I'm curious why Barry doesn't do
more big games Like I don'tknow what it is.

(05:12):
I'm not sure either, but I knowthat like, even like our guys
have talked about going there toplay like a Sunday, like scrim
day we used to.

Speaker 1 (05:18):
Life fighters used to go to Barry quite a bit,
especially in the winter,because they were still rocking
and rolling.
Yeah, exactly.

Speaker 2 (05:22):
There's no reason not to right.
It's a good test of your likephysical and it's a good test of
your gunfighting, because theway that their structures set up
are so different.
The hills there are amazing.
Yeah, like you're, I don't know.
I tasted blood every time I wascoming back.

Speaker 3 (05:34):
I was coming back, I was alone with a bus and I was
in better shape then.
Like I never got to truly playthat really sick CQB town setup
that they had.
Sin City, yeah, sin City, superfun we only did one fraggo
there that I can remember andyou were so hyped about like, oh
, it's a sudden death.
I can't fuck up like that.
I never got to explore it inthe way that I would have liked
to, so it was.

Speaker 2 (05:55):
It was unique and I remember like in that situation
I think I was one of the lastguys alive and I suck so like I
knew that there was a time ofhow long I was going to be in
there and I'm just doingeverything I can, right, but it
was such a unique like place toplay.
I'm hoping they kind of stepinto a little more of what we do
.

Speaker 1 (06:11):
But I would love to see some more fields like do big
games, because, yes, we've gota new field, it's got some new,
new stuff.
But the last thing, and I don'tever want to say anything bad
about PRZ, but it's verymonotone.
As a game host, yeah, it's veryhard to host a game there
because of the amount of gameswe've all played, they're

(06:32):
relatively all the same.

Speaker 3 (06:34):
That we know all the angles Correct, well, you end up
the same 50 yard line right,and that's probably one of my I
want to say complaints of Barryas well, because they do have
that huge no man's land stretch.
That's really.
Yeah, it's entertaining, yeah,but it's sport.
Having played there twice, itgets pretty sporty trying to
break that.
But then the same thing withPRZ right, where it's always
that 50 yard line, crossroads,kitchen loading bay.

Speaker 1 (06:57):
The last was the helicopter in Southfield, yeah,
yeah, that's always where thefight's going to develop 100%
and as a game host like myself,lightfighter Milsim, we were
trying to host a game but wedidn't feel comfortable hosting
it there, because now you'rejust another cookie cutter kind
of game.
Like how, how do you change upthat game unless you're a lu

(07:20):
fucking uh?
Yeah, yeah, milk Sufa I meanyou're, you're fucking Get a
helicopter.

Speaker 2 (07:25):
Get a helicopter, change the fucking game.

Speaker 1 (07:29):
That was crazy.
Thank you, go to Dennis.
You guys rock.
That was incredible.
That was awesome.
Now I'm going to put it outthere when we're talking about
this no game was ever bad.
No, not by any means.
No, no, no, no.

Speaker 2 (07:41):
Always a good time, always interesting, always
sporty is probably the best wayto word it, right Cause the
thing is, when everybody knowsthe field, everybody knows the
angles, yep.
So now you're like you'resquirming to try to make
something happen.
You got to work.

Speaker 3 (07:54):
Yeah, no, you got to work, it's the only way to get
better.
Like, and even there was a gamehost like.
The first conquer was likenothing.
I've ever played Right.

Speaker 2 (08:01):
Yeah, that was so unique.

Speaker 3 (08:02):
We've talked about that in the past, but trying to
find something that would mimicthat is challenging, so I'm
excited to see what the futureholds.

Speaker 1 (08:09):
Yeah, and so the future I guess changed for the
milsim world would be thedevelopment of the compound.

Speaker 2 (08:16):
Oh, big time 100%.

Speaker 1 (08:17):
So we, like I said before, we were looking for
buildings Doesn't exist no,insurance wise, money wise,
upkeep wise all of that doesn'texist.
So we bought a big plot of landand I said, fuck it, let's
build a town.
So we physically built a fulltown block fuel stations, roads,

(08:42):
the whole nine.
The one thing about this fieldthat I'm not going to talk about
about anybody else is thisfield was built by air softers.
That's a big deal For airsofters and everything is on a
realism factor, because thehistory of the field and we'll
get a little bit into thehistory of the field it actually
started out for law enforcementto train their dogs.

(09:05):
Wow, okay.
So that's where everythingstarted.
And I'm like, okay, well, thisis cool.
Do we want to stay just doingmilitary and police, dog and
seer and search and rescue?
They're only during the week.
So I'm like, wait a second, wegot the weekends.
Airsoft is only for the weekend.
So I'm like, you know what?

(09:25):
Fuck it, let's pull the triggeron this property.
My business partner and I, wepulled the trigger and I started
building and there you go.

Speaker 3 (09:33):
That's huge.
I suppose we should just takethe moment to say thank you.

Speaker 2 (09:36):
Yeah, I mean really like it gave us a home again,
type of thing, right, becausethere's been like there is a lot
of fields out there but there'snone that are stepping up to
the level of mill sim.
That, like PRZ was Correct,like you could host any type of
game at PRZ.
So to find a facility that'slike willing to host any type of
game again, that's huge.

Speaker 3 (09:53):
Well, and we'd been spoiled in the past, right Like
we had the college, we had PRZ.
So having someone that'swilling to put in the work and
build the town and then havingheard some of the other stuff
you're talking about, reallyexcited.

Speaker 1 (10:04):
I just I wanted to kind of change it up to the
point where you still do havethe the Mount facility in the
CQB, but you also have the bush.
Because, like personally, myteam and I know you guys know
this from icebreaker last yearwe fucking love the bush.
Oh, definitely, like I loveplaying in the bush, but I also
we love clearing corners, welove clearing buildings, we love

(10:25):
throwing grenades right.
So we need to both.
We got to do both, got to doboth.

Speaker 3 (10:28):
Got to do both.
Got to do both.
I think that's another point onthe PRZ is that players are
going to have to learn anddevelop right Cause, like we've,
I want to say, been lazy interms of the bush, but we
haven't played a lot of bushgames since Flags Wipe Close.

Speaker 2 (10:40):
We're really good at working cover right but it's one
of those things where you throwus into a forest Now you got to
.

Speaker 3 (10:45):
it's not just a pre-built cover that I'm leaning
up against right, we got torelearn all those tricks and
habits again and you got to befucking quiet, cause you can man
that forest is loud, oh it'scrazy, it's crazy, it's crazy,
it's loud.
I swear some of the boys aremagnets for broken sticks.

Speaker 2 (11:00):
I'm one of them.

Speaker 1 (11:01):
I know All right, so let's back this up Force.
Recon the first big event atthe compound 2023 daybreak last
year or 2022.
It was us versus Michael Bright.

Speaker 2 (11:16):
That's right.

Speaker 1 (11:17):
You guys were playing on Bravo side, commanded by me.
That was a good time.
You got squad of the battle.

Speaker 2 (11:23):
We did, you did.
That was a three-peat,three-peat.
Yeah, that's what that episodewas about.
That's right, that's right.

Speaker 1 (11:28):
And when you guys weren't with me for the two
major games or three major games, you were with me Nightfall.

Speaker 3 (11:35):
We did Nightfall, conqueror, daybreak, daybreak,
every other game we shot eachother.
Yeah, I'm pretty sure that'show it went.
We've always commanded for you.
Seldom do we get to play besideyou.

Speaker 1 (11:43):
Yeah, so yeah, that is true.
Maybe this year that'll change,we'll see Time will tell right.
Yeah, time will tell, but thething is I really enjoy good gun
fights, so that's why.

Speaker 2 (11:53):
That's the whole thing, though.
Right, like it's fun to shootwith your friends, it's more fun
to shoot at your friends 100%,because you know when you hit
them they're going to call ityeah.

Speaker 3 (12:00):
And then the longest time with Crywolf as well, like
there was a probably three,four-year stint where we didn't
play beside them.
No, that's true, right, but youalways knew when you were
fighting them.

Speaker 2 (12:08):
Oh yeah, you did.
Oh amazing.

Speaker 1 (12:12):
So this episode's about you guys, because you guys
were commanding Bravo for thisyear's Daybreak, like I said,
against Mike, warthooth andAlpha.
This is not Mike's firstcommand.
He did Red Road I believe yeah,he did.
Yeah, which I attended andplayed for him.

Speaker 2 (12:29):
Yeah, he did that like what a month or two before
Daybreak.

Speaker 1 (12:32):
Yeah, in Renfrew and dude, that was a fucking epic
game man.

Speaker 2 (12:36):
It sounds it from what I've heard about it.

Speaker 3 (12:37):
I think we're looking at this, that one this year for
one of the ones on our roster.

Speaker 1 (12:41):
Great game.
Like I am picking and choosinggames this year, but that is
definitely one on my fuckingradar.

Speaker 2 (12:47):
There you go.
That says something yeah, yeah,no kidding, I'll have to figure
that one out, that's for sure.

Speaker 1 (12:52):
Our good friends Team Cal and Echo, usually like
they're pretty stable in thecommunity with their vehicles.
Oh yeah, big time.
Because they do own two.
So we usually run with them,and this year I think we'll see
what happens.
But we are going against thembecause Force Recon Nightfall

(13:13):
this year this fine gentleman tomy left here is going up
against me and Ski for Nightfall2024.

Speaker 2 (13:21):
It's going to be a good time.
I'm excited for it.
There's some big changes comingin Nightfall that I'm really
pumped for, because a lot of thetime it seems you get certain
people sign up on one side andcertain people sign up on the
other side yeah, and neithergood nor bad.
That breeds the same type ofgame year after year after year.
So now they're talking aboutthis dodgeball.
Sign up, yep, and I like,personally, I think it's a great
idea.

(13:41):
I think it's awesome.
Everybody who signs up gets toplay.
That's not up for discussion.
Yep, and you sign up, you'replaying.
It's just a matter of what sideare you going to play for,
unless you're on the shit list,yes, yes, unless you're on the
shit list.

Speaker 1 (13:53):
I'm not.

Speaker 2 (13:53):
We do have a shit list.

Speaker 1 (13:54):
We have a shit list.
There is teams Plurl, plurl onthis list Big time.
That, unfortunately, even ifyou do sign up, you're being
told you're not playing at thisgame.

Speaker 3 (14:07):
Consequences.
Right, it's the team motto Fuckaround, find out, Fuck around
find out.

Speaker 1 (14:11):
Do not come to an event to barbecue.
Come to an event to play.

Speaker 2 (14:14):
That's the biggest thing Because, like I even said
it on the last time we were here, we pay for 18, we play for 18.
Like, my team's got a motto weplay till broken Yep, and that's
just what we do.
Because, the game is 18 hours,it's not six, it's not 10.
It's not 12.
Like there's no reason to sayyou're going to go the distance,
then show up and just not.

Speaker 1 (14:34):
Daybreak went the distance it did.
Daybreak did go the distanceFirst time in a long time it
went the distance, and I don'tcare what anybody on that field
says.

Speaker 2 (14:43):
I know for a fact it went the distance because I was
on that fucking field yeah yeah,I was literally sitting there
in the CP just waiting to seewhat was going to go on and like
reacting to, like the still thefirefights that were going on.

Speaker 3 (14:54):
We still had.

Speaker 2 (14:54):
we had a mission right at the end.
Yep Like we blew up the commstower right at the end.

Speaker 3 (14:58):
Yep.

Speaker 2 (14:59):
So it was really nice to see the game host like even
commit to the full thing too,right, not saying that they
never did, but it's just nicethat we had two sides that were
active.
And that's the first timethat's happened in a bit because
, like the day breaks, we playedlike we shut them down early.

Speaker 3 (15:12):
Oh fuck yeah, well, like we were 630.

Speaker 2 (15:15):
I think I was like at our.
That was one of the earliestones.
That was one of the earliestones.

Speaker 3 (15:19):
Ah there's been some early.

Speaker 1 (15:21):
I fall 10 man, I fall 10.

Speaker 2 (15:23):
Yeah, I fall 10 was bad, oh man.
But that's also why we made theshit list 100% Right, because
it's people who sign up or aretaking spots from people who
could go the distance Exactly.
And it's not even like.
It's not that they're a shittyteam or even that.
It's just the fact that theseriousness that we're trying to
achieve with these games isn'tthere because of certain things,

(15:44):
correct?
So if people aren't going tohit the tone of what the game is
supposed to be, they just.
It makes sense.

Speaker 3 (15:50):
Well, you've got dedicated game hosts that are
putting in all the work, you'vegot field owners putting in all
the work, you've got our commandstaff Like it was a lot of work
.

Speaker 2 (15:58):
You put together a PowerPoint presentation.
Oh yeah, anyone on Bravo had aslide deck Was it.

Speaker 3 (16:02):
We did two weeks out in a month in advance.

Speaker 1 (16:04):
Yeah, see, the thing is and I'm the same way, because
you guys have played under mycommand before I think getting
information out for a gamethat's in June early is almost a
downfall.
Ok, to a point, you guys runanything the way you want to.
No, no, no.
I'm always appreciative to hearthat info, that info that
you're putting out.
Like, say, I start a group, Istart putting fucking info out.

(16:26):
Now, yeah, that's fucking gone.
Yeah, you know life happens,that shit's gone, and then you
know what happens a month beforeYou're just doing it again.

Speaker 2 (16:35):
Yep, see, and that's the thing.
So we'll make the group soonerthan later, once we know the
teams and everything we'regetting, but then it doesn't get
active until closer to.

Speaker 1 (16:43):
Yeah, you just kind of wrangle all your chickens
into the coop.
That way you know exactlywhat's going on.

Speaker 2 (16:47):
Got to count your chickens, man.
Got to count your chickens Toqualify it as well.

Speaker 3 (16:52):
It wasn't anything like here's the grand strategy
and you're doing this.
It was more like here's whatour expectations are.

Speaker 2 (16:57):
Here's what we do to make sure we stay proficient,
right Like we give some insideinfo into how the team operates
to make sure that we stay up forthe 18 hours, to make sure that
we actually push and it's tough.

Speaker 1 (17:08):
It's tough because you're not fucking walking three
seconds to your CP after you'refucking wiped in the hall of
death.

Speaker 2 (17:15):
No, You're a 15 fucking minute walk and if your
gun goes down it's an hour toyour car, 100%.
And the amount of people whodidn't realize that and it was
disappointing because it's justlike I'm missing.
I'm just missing people for anhour.

Speaker 1 (17:29):
It's half a kilometer from your car to the entry of
the field.

Speaker 2 (17:35):
When you have to be brought in by your.
Tv second guess what you'rebringing, because you need
everything 100%.
That's the biggest thingEverything Error quotes We'll
get into that.

Speaker 3 (17:47):
I gotta go into the pic.

Speaker 1 (17:48):
Let's go back.
So this is your guys' firstcommand.
It was our first ever command,first ever command ever for the
fucking show oh man, the bigshow.
Well, I would say, I would sayI would say go nightfall, then
daybreak.

Speaker 2 (18:03):
I agree.
I agree, but the the it isscales different.
It is more it is, the moreserious games right, For sure,
and for me it was really specialto be like one of the first
commander set at the compound.

Speaker 1 (18:13):
I think that's awesome.

Speaker 2 (18:14):
Like I.
I was really proud of that andI literally like 110% effort was
given.
I seen it Like there was fullexpectations outlined, like I
had two radios on me at alltimes because I had to make sure
that I was successful.
To my guys, that's the biggestthing, right, I was hesitant.

Speaker 3 (18:30):
So Cody gets asked and Cody asked me.
I'm like man, I don't know ifthis is the year for us to do
this, like I had a lot of otherstuff going on outside of work,
yeah, and then, as we like, hejust shows up at my house,
knocks on the door, sits down atmy kitchen and he's like let's
start.
Like what are the, what are theneeds, what's the ass?

Speaker 2 (18:47):
what do we have to do here?

Speaker 3 (18:49):
And it's starting okay, this is feasible, Like we
actually probably could do thisthis year.

Speaker 2 (18:53):
So that turns into the ass Once you combined the
two of us together.
I, I, why, and I both.
We both have four brain cellsright Three that we own and one
that we share.
And like to the point where,like, we both wore black pants
and we didn't even talk about itLike it's just one of those
things where Scary sometimes.
If I'm thinking it.
If he's thinking it, I'm sayingit.
If I'm thinking it, he's sayingit.
So, like I knew, in order forme to command, I said to them I

(19:14):
was like I need Wyatt with meand if I don't have his buy-in,
it's like it's a phone call.
Hey man, like you know, we havecertain things that we want hit
and like one of them was to notcommand against you for the
first time Because, it being ourfirst time, like to go up
against someone who's gotnothing but W's under their belt
, it's a little different right.
So it's not that like I wouldhave been down for it, but I
know I wouldn't have convincedhim.
But then all of a sudden he'slike okay, like those markers

(19:38):
have been hit and like we'reboth big communicators, right.
It's like talking to a force orecon, like I need answers, like
you've seen me already.
I need answers because I'malready planning, like I
literally I cause they weredoing interviews, you know, like
they hadn't really fullydecided who they were picking
yet.
But they're like like we,you're, we're very interested in
you.
And I was like okay, let me seeif I can get like my two IC on

(20:00):
board, right.
And then all of a sudden I amat his house and I get another
phone call yeah, we're in, noproblem, yeah some gray bearded
fuck, put your name up to force.
I don't know who that guy was.
But then, like literally, theycalled me.
They're like, they're like, soyou're down.
I'm like, I'm already halfwaydone planning, yeah, we started.

Speaker 3 (20:15):
at the point it's like we're already sitting here
talking, so it's like, okay, whodo we want for platoon leads?
What would our recce team looklike?
How are we going to startflushing this?
I still have the sheet of paper.
Like who do we want?
And then it's like, oh shit,we're like knee deep in this and
it's, we're almost done, yeah.

Speaker 1 (20:29):
The thing too is, from commanding at PRZ to the
compound is fucking nothing inthe same at all.

Speaker 3 (20:38):
I would have been way more equipped to do PRZ 100%,
because we know the map.
There's like seven years ofexperience playing that field.
I can tell you which window tocome into and which angle to
approach it from, whereas thiswas like I almost had a brain
aneurysm at like I don't knowtwo, three o'clock just trying
to have a first time, commandingall that overwhelming
information be.
I don't know where the fuck anyof this stuff is Trying to set

(20:59):
up a hard point and you don'teven know what the fuck's going
on.

Speaker 1 (21:02):
And that was the thing, right?

Speaker 2 (21:03):
Like we had poor Greg with his little crayon and a
map just going ballistic.
He's trying to monitor theradio, he's trying to do
everything all at once.

Speaker 3 (21:10):
Yeah, I hope you don't mind.
We made some renovations in theBravo CP.
I've seen that that's awesome.
I love it.
We did have permission.
I did bug Mike in advance forthe listeners at home, but we
knew that there's going to becertain things for us to make
sense of all this and we tookthe liberties of doing so.

Speaker 1 (21:27):
Yeah, I love it.
Stuff's still there, everythingis still there, just in about
two feet of snow.
Yes, there you go.
Everything's holding up verywell.
I'm actually pretty impressed.

Speaker 2 (21:35):
I'm not going to toot my own horn, but Well, I heard
about the concrete pilings youguys put in.
My goodness, if it doesn't holdup, I'm shocked.
I think it's a concrete problemat that issue.

Speaker 1 (21:44):
Well, I don't want to talk about it about anybody,
but there is some heavier setplayers that we don't want going
through walls.

Speaker 3 (21:51):
It makes sense.
I mean yeah, yeah, they'regoing to be sturdy.

Speaker 1 (21:53):
Myself included, with our hard heads.
Like I mean, I've been known toram indoors.

Speaker 2 (21:57):
I don't run quick, but I can run through a wall.

Speaker 1 (21:59):
Yeah.
That's what it is right Forsure.
So how do you guys think thatyour first command went
Personally?

Speaker 2 (22:07):
I feel like I had a couple things that I could have
done better.
Like, really my role there wasto player manage Right.
Like I'm the guy who's lookingout for when people are turning
and burn.
I got a spreadsheet of people'sins and outs because, like the
wall of shame is something thatyou use.
That I took from because to me,I get a scope on what's going
on.
If I see a team slowing down ontheir turn and burns, okay,
what's up?
Why?
Like what's going on right?

(22:28):
And like there's only one teamwho knows what team that is that
continued their turn and burntimes real high.
Like the whole game.
They averaged five to sevenminutes and I'm really proud to
say that was my team.
And like that was huge becausefield presence for this game was
massive, especially because welost squads early 100%.

Speaker 1 (22:44):
And I can kind of understand where you're going to
get that attrition level, justbecause, like I said before,
think about even a vehicle atPRZ Literally can drive around
in a five minute circle here.
To go around the field in avehicle is like 30 minutes, oh
easily.
You know what I mean Firsttime's.

Speaker 2 (23:04):
Our vehicle would go out and it'd be an hour and a
half till they came back.

Speaker 3 (23:06):
Yeah.

Speaker 2 (23:07):
Like they were coming back on fumes.
Like it was that's what it wasright.
So I think, like for me,managing my players and my
expectations was something Ineed to work on, because I said
to everybody if you sign upunder me, you're going to play
like Inc, and then I didn't havethat, yeah.
So it's not that we couldn'tovercome it, but it was
something that I need to managemy expectations a little bit
more.
Which is a tough field man, itbeing sand alone, rob's, your

(23:27):
push off on a step 100%.

Speaker 3 (23:29):
And it's talking on the beach like find out.
Like it's hard.
Oh yeah, it's not easy.

Speaker 2 (23:33):
I've never played this field.
I still haven't right, but it'sone of those things where I
like, just walking from whereour draw point was to where our
CP was, like I was spent, I'mcarrying a ton of extra gear and
stuff because I knew I was justgoing to be sitting up for like
hours, right, but still like itwas not easy.

Speaker 1 (23:50):
That's why we try to set up the command post or the
CPs properly, so you can do yourjob.
So having an enclosed building,you know what I mean Keeps kind
of the sun out, the wind out.
You can set yourself up.
Keep your fucking guys out ofthere.
You know what it's got?
Two doors, one in, one out.
Yep, and it made sense.
You got a shitter, yeah thatwas nice.

(24:11):
Both CPs are built the exactsame as opposed to one trenches
off to the right and one's deadcenter Makes sense.
This year there's going to befour CPs.

Speaker 2 (24:21):
Perfect.

Speaker 1 (24:22):
Okay, so there'll be four different places, so
there'll be two on one side, twoon the other side, but now you
can go across from each other.
That's good.
What do you mean?
Because we were real close.
We were real close, you're one,what were you?
So when I measured it, you're0.8 of a mile from the other CP.

Speaker 3 (24:41):
It did take the boys very long to cross that.
Yeah, even with the slow goingand the bushwhacking, I think it
was like what 3.34 o'clock bythe time.

Speaker 2 (24:48):
we had somebody sitting out front.
Yeah, Just like just therewatching.

Speaker 1 (24:51):
Just eyes on.

Speaker 2 (24:51):
And just letting us know what's going on.

Speaker 1 (24:52):
So for a game that CPs aren't attackable, those
positions are actually set upperfectly Agreed.
Everything is equidistant away,yeah.
And it makes complete sense,yeah, but when you have an
attackable force, yes, that'swhere the other two are coming
into play.
Makes sense.
We just ran out of fucking time.

Speaker 2 (25:13):
No, that makes sense.
You're scrambling Right.
Like I remember talking to you,like, yeah, I'm doing
everything I can, and like Iknow, when you say that, like I
can see it, like I know what'sgoing on.

Speaker 3 (25:21):
Well, we saw the live Facebook updates right.
We're like holy shit, he'shammered out a whole town and
trench lined in.
What was it?
Five months?
Yeah, on weekends On weekendsExactly.

Speaker 1 (25:31):
Like I mean spread out between the other fucking
events, like it's either we playan event, if we're not playing,
we're there building.

Speaker 3 (25:36):
Yeah.

Speaker 1 (25:36):
And you know what I do?
Take shots at my team.
But those ladies and gentlemenon life fighters are what built
this field.
It's amazing.
They're there swinging fuckinghammers and I'm taking it apart
after they build it and buildingit right, right, right.
No, there's been plenty ofpeople in the community and we

(25:57):
thank them for their continuoushelp and their support and their
sponsorships.
And Cody got a sponsored byEcho got us some cool stuff
which I've definitely used verywell and they're still holding
up strong.
So we thank Cody for that andeverybody in the community
that's helping out.
And let's get back to whatwe're talking about.

Speaker 2 (26:17):
Wyatt, what are your thoughts?
I got notes, I brought notes, Iknow you did.

Speaker 3 (26:23):
It was hard, like I said, it almost gave me a brain
aneurysm trying to manageeverything that was going on.
And I'm only doing half of thesorry, a third of the management
.
We've got our RTO, greg, whotook over the map board.
So he's got his bank of radios,he's got his map and that's
where he lived for the next 18hours was in front of that board
.

Speaker 1 (26:40):
How did pregame go for you guys?
Was that nerve-wracking, Likewere people actually fucking
putting their two cents in ongroup?
Or are they answering yourquestions Honestly?

Speaker 2 (26:49):
not really Like if people had questions they would
ask.
But it wasn't like to me thatwas easy, like I can like why I
decided to pick Wyatt as my twoICs, because I'm really good
with people and he's really goodat the rest of it.
So I use him for the rest of it, right.
But when it came to like thepeople and stuff like that, like
I'm answering questions, I'mhelping people out and trying to
do what I can to try to get thebest player experience right,

(27:11):
because I want them to know whatthey're walking into.
It's like I did try to laythings out and there were
certain people like putting twocents in, but we also didn't
really form a proper plan aheadof time and we didn't tell
anybody anything until weactually got there.
It's like, hey, you guys aregoing to do this, you guys are
going to do this, and like thePL is kind of like half ass new,
but it wasn't like okay, youguys are going to the town, you
guys are doing this.

(27:32):
No, no, no, it's like we'regoing to just send out probes
and see what happens.

Speaker 1 (27:35):
Yeah, cause other than leaked shit, nobody was
supposed to see, like what wasgoing on on the field.
That's the whole thing, yeah.
So how do you really do a plan?
You can't, and that's the thingwith Daybreak it's mission
oriented right.
So that's definitely part, otherthan they added the fucking
flags, yeah, which they neverhad at Daybreak before, which is

(27:56):
now.
You got to kind of spread youryour shit a bit thin, especially
like what?
What were at nine each or eighteach for squads, I think it was
nine.
Nine, yeah, cause you had NFAswitch over.

Speaker 2 (28:07):
Yes, that's right, exactly.

Speaker 1 (28:08):
They were at the compound yesterday cutting down
a poplar that was fuckingdangerously leaning towards my
barn.
Oh, geez.
In a fucking snowstorm.
These three motherfuckers wentup there and cut that shit down,
didn't even bat a fucking eye,send me a message, said have a
good day, boss, we'll see younext weekend.

Speaker 3 (28:27):
Oh geez, it was amazing.
We should give them a quickshout out.
Thank you very much, guys.

Speaker 2 (28:31):
Yeah, they made a group broke that game because if
they didn't switch over, like,I don't know what was going to
happen.

Speaker 1 (28:36):
Yeah, they're.
They're a good group of peopleactually stole one of them as a
as a recruit.

Speaker 2 (28:42):
Oh man Go.

Speaker 1 (28:46):
I mean, he just he's a player that's worth looking at
.
That's all.
I feel you there, that's good.

Speaker 3 (28:51):
In terms of managing it.
Like you said, we were going incold, so everything that we had
seen was from studying thedrone footage that you put up,
like Hawks yeah.
And then maybe finding somemaps online from various
counties, because the north isactually pretty well mapped,
impressively yeah.
And then just trying to figureout.
Like, by the time we got maybeI don't know a month out from
game day, we think we had apretty good idea, knowing, like,

(29:12):
okay, if the town's here, it'sgoing to be a certain shape and
the CPs will probably be in oneof these clearings, so we just
started mapping out okay, if westart on this side, this is our
plan.
If we start on this side, thisis our plan.
If we're totally wrong, this ishow we spread it out.

Speaker 2 (29:26):
And yeah, we literally had like three
operating plans set up, justbecause we didn't know.

Speaker 3 (29:30):
That was one of the nice things with having the
teams and being able to reachout to people.
So Cody managed to talk topeople in advance and go hey,
this is kind of what we'rethinking, do you want to come
play for us?
And again, knowing the righttools for the right job, you've
got a team that's great atbushwhacking, like cry wolf.
Let's go throw them in abushwhacking role, a heavy

(29:50):
hitter team, like cow.
They're going right up themiddle in the town.
I watched that.

Speaker 2 (29:55):
Right tool for the right job is what we always say
Right and that's why that's howwe run the team Right.
Like there's a reason why it'sthe two.
I see there's a reason why Ilead it and there's a reason why
the guy who's at the front ofthe stack is at the front of the
stack.
There's a reason why the guy'srear guard, there's a reason why
we have a medic who's a medic,like it's the whole thing right.

Speaker 3 (30:11):
But really just learning, learning a how to
manage the battle space right,cause, like it was our first
command learning the field,because we at the start of the
game, we knew that comms and theradio is going to be crucial,
because we have no idea whatwe're looking at here.
Yeah, so Greg and I stepped offand grabbed some of I can't
remember which squad it was,everything was kind of a blur to

(30:32):
get the radio station, get themap, get our talk set up.
Let's actually startunderstanding the battle space.
And then that was all, just Didyou?

Speaker 1 (30:39):
guys find you had problems with comms.
Yes, you did.
Yes, really.

Speaker 2 (30:44):
Yes and no, it was like further on in the day.

Speaker 3 (30:46):
Yeah it wasn't until like almost 10, 11 o'clock at
night that things started to geta little weird.

Speaker 2 (30:51):
I don't start hearing weird noises and stuff over the
comms.
That didn't make sense and itwasn't people talking.
We didn't have anybody liketriggering stuff.
Lots of random squelches, wasit?

Speaker 1 (30:59):
almost magnetic, would you say.

Speaker 3 (31:01):
I'd say so Potentially.

Speaker 1 (31:02):
So the compound is got a massive amount of iron
under the ground.
Gotcha Right.
So we are granite and iron.
And I did an event shadowdagger event where we had to go
to GPS coordinates all over thecompound and I mean like in the
middle of the fucking woods,nowhere.

Speaker 3 (31:20):
Yeah.

Speaker 1 (31:21):
Because of the magnetic interference, we were
meters, and sometimes a hundredmeters off of that point because
of the GPS Wild.
Use that to your advantage.
This information listeners.
Okay, do not fucking trust yourtechnology.
Our map is been built by peoplethat do it and everything

(31:46):
matches on the map.
Okay, try to stay away fromyour GPS watches and Garmin
because they do get thrown offand that's been proven in two
events now.

Speaker 3 (31:59):
Wow, that's good to know.
It wasn't something that wefactored in, because then you're
assuming that your averageairsoft or won't spend money on
good boots is going to buy GPS.
Yeah.

Speaker 1 (32:08):
This event was purely for GPS and tracking, and
navigation right.

Speaker 3 (32:15):
That'd be really cool yeah.

Speaker 1 (32:16):
It was awesome, very like small ambush type
firefights that's awesome.

Speaker 3 (32:21):
It was fucking really cool.
Dude, those are almost bettersometimes.

Speaker 1 (32:25):
Yeah, it's like 70 people and it was like 35.
Actually.
So the way it was was we haveour squad of like 10 or 11 and
everybody's doing the samefucking thing.
There you go.
So you're given the samecoordinates and it's whoever
gets there first and then doeseach step of that mission and
gets back off the field winsthat part of the game.

(32:49):
That's cool.
Ghosting, ghosting yeah, it'spretty.
It's, it was pretty cool.
It didn't go the distance likethe entire event.
It was supposed to be a 24 hourevent.
I'm not going to get into thaton this episode, but that's an
ask.

Speaker 3 (33:03):
That's a tough ask.
It's a tough ask.
A very technical game like that.

Speaker 2 (33:08):
Yeah, that's a lot going on, a lot of moving parts.

Speaker 1 (33:10):
Yeah, and it got dark fast and then you know you got
guys that aren't like all doneup, like we are in night assets,
exactly.

Speaker 2 (33:19):
Well, even like at the compound night assets, like
if you don't have a thermal,useless Like it's like I like I
had a guy run around with mynods and he's like I can't see
shit and like I really like mynods, they're good, they're good
, I know what they are, but it'sone of those things where, like
, without the thermal clip on it, like I'm not seeing nothing.

Speaker 1 (33:34):
Yeah, and it all depends like you do get those
nights where you have the fullmoon and you can fuck.
You don't need night vision,yeah.
You can see everything like town, everything that's the other
thing Like if you haven't playedat the compound.
There is a full set of streetlights everywhere, like the town
is fully lit up, the gasstations lit up, the fucking

(33:58):
trailer park is lit up as well,and we're outing more lights.
And that that's just causewe're sick and tired of people
saying, hey, we're gettingfucking shot up in the woods by
fucking thermal boys.

Speaker 2 (34:07):
It's like okay, defend yourself in the fucking
town, go and fight there If youhave a flashlight figure out
what works for you, right, likeI remember, like before I had
the nod and everythingflashlight and traces where it
was at man and I would take itto those guys with night vision,
100% because you can.
You just got to figure out howto do it.

Speaker 3 (34:23):
You have to know what to look for and how people are
going to react, and it's, it'slike anything right there's a
pro and con, there's a move in acounter move.
You just have to know theairsoft chess if you will
Exactly.

Speaker 1 (34:31):
And that kind of ties into my next point.
So then you get to the nightand people are bitching.
How are you managing people intheir pissy moods, their highs
and their lows as a commander?

Speaker 2 (34:44):
I was pretty lucky that there wasn't really a lot
of people with lows Like we hadpeople go down with like
injuries and stuff like that anda couple of people that left
because they were cold andunprepared, which that was hard
for me to swallow, but it iswhat it is Right, wasn't even
that?

Speaker 1 (34:55):
fucking cold for October.

Speaker 2 (35:01):
It could have been so much worse, but no, like I was
really fortunate that I had areally good buy-in from the
people that signed up with me.
So for me to like there was acouple of people, like a couple
of like incidents that stand outwhere, like people were just
getting frustrated and they weregetting frustrated because
they're getting shot up quite abit and like everything, and
like I've been there, you knowwhat I mean.
When you feel like you can'tmove on the field without
getting hit.
It's not a good day, no, butit's frustrating.

(35:22):
It's a day where you're not atwork and you're softening so
like where, where, how matter,are you going to be right?
But for me it was more sotrying to manage.
Like turnaround times were thebiggest thing for me, that was
the hardest part for me tomanage.
So I was trying to get peoplelike motivated to turn and burn
because, like I needed bodies onthe field because I lost those
squads.
Yeah, so we had like the.
We had five or six squads doingthe work of eight.

Speaker 3 (35:44):
Yeah that the high attrition rate at that game
really changed theorganizational ideas that we had
had.

Speaker 1 (35:52):
I think that at that point, with PRC closing, there
was an exorbitant amount ofgames.
Oh, huge Right.
So the community, I think atthat point, was starting to get
real tired, yeah, it kind ofmakes sense right, like you, can
only go so hard for so long.

Speaker 2 (36:07):
Well, you saw it right.

Speaker 3 (36:08):
Like there was a lot of rolled ankles, there was a
lot of bum knees, there was someheart palpitations stuff.

Speaker 1 (36:14):
Yeah, I was there for that.
Yeah, scary, yeah, but again,but again, be prepared for a
different AO.
Yeah, exactly.

Speaker 2 (36:23):
And you'll always get that when it's the first time
anywhere.
Like I remember the first timeI buried paintball and like
climbing those hills I was dyingbecause I didn't do any stair
master work.
I didn't do anything.

Speaker 1 (36:32):
Same with Wasega.
It's the same thing.
First time I played that JesusChrist man, I lost seven fucking
pounds.

Speaker 2 (36:37):
Yeah, I don't doubt it.
I don't doubt it at all.

Speaker 1 (36:39):
Up and down, up and down.

Speaker 3 (36:41):
I climbed stair climbers like a mountain goat
for two months in advance ofthat game.

Speaker 2 (36:46):
So I had a great time Nice there was no real problems
.

Speaker 3 (36:48):
I'm standing at the top of the hill fresh as a daisy
because I put in the work.

Speaker 1 (36:53):
Just dying.
I think that's gonna.
It's hard to say Like assomebody that is like I play a
lot of events, like our team isreal active in the community.
We do like the toy drive andthe food drives and all that
stuff.
We're trying to really get thename of Airsoft community out
there.
Fuck, where was I going withthis?

Speaker 2 (37:13):
Fitness level.

Speaker 1 (37:14):
Oh, I think it's gonna be hit or miss with teams
coming over to the compound,Cause you're gonna have that
comfort level from PRZ and this.
There's no comfort level.
We've designed this field foryou to stay on the fucking field
.
Well, and that's good.

Speaker 2 (37:29):
Yeah, like I'm, glad.

Speaker 3 (37:31):
So okay, it is hit or miss though.

Speaker 1 (37:32):
Like you know what I mean.

Speaker 3 (37:33):
I totally see that that is gonna be a more
physically demanding game, but Ifeel like this is where we tie
into, you know, the six Ps.
Proper planning prevents piss,poor performance, correct 100%.

Speaker 2 (37:43):
Do your cardio.

Speaker 3 (37:44):
Make sure you're drinking your water, all the
stuff that we put in the missionbriefing, which is like, hey,
it's June, the games in October.
If you haven't started cardio,maybe think about that 100%.

Speaker 2 (37:53):
Like I know, I started pounding water too, like
three weeks out Just to get mylike base hydration level higher
.
Yeah.

Speaker 3 (37:59):
Water deficit starts way in advance of the milsim.
All right, like it's somethingwhere if you're crushing back
Pepsi's all the time like you'renot hydrated, you are mostly
citric acid and there's only somuch that we can do as
commanders?

Speaker 1 (38:11):
Yeah, to help them we can do our, our, our
pre-mission, our pre-game.

Speaker 3 (38:16):
Yeah.

Speaker 1 (38:17):
Give them our lists during the game.
You know, obviously we'll havea case of water there, whatever,
to help out, and it's just likewell, once that water is gone,
it's gone.
You guys didn't plan properly.
You know what I mean.
It's hard for for us in thecommand rule to run two to three
to 400 people yeah, and youknow, worry about one individual

(38:39):
that you know didn't fuckinglisten and then now he's an
issue and now his whole squaddoesn't want to play because you
know well, and that's exactlywhat happened, Like that
happened to me with a squad.

Speaker 2 (38:49):
They had one guy go down and then all of a sudden I
they just dropped like flies.

Speaker 3 (38:53):
Well, they didn't have the cohesion anymore.
There wasn't a TSE in theirunit, so some one other, I guess
more experienced guys justhappened to pick up the role.
So now he's the one coming inthe talks to do debriefs with
Greg and I.
And I'm like who?
The fuck are you?
Yeah, that's exactly it.
He did a great job.

Speaker 2 (39:08):
Oh, he did a phenomenal job, he picked up the
pieces where he could, prettywell.
It's just it goes to show right.
So like it's one of thosethings where and if anybody
wants like help with this stuff,like hit up the ink airsoft
like Instagram page, hit up medirectly like I'll talk to you
about it, cause like I just wantto help.

Speaker 3 (39:25):
There are no secrets Like it's all.
This is all.
Any person that's done any sortof hiking will have these
lessons that you can learn.
I just happened to havefiltered through and, I guess,
curated my Instagram to be allthese quick tips on how to do
this stuff.
So you've got tons of contentto share if people have
questions.

Speaker 2 (39:42):
We want to like that's the thing.
Like I don't want anybody tosit there and be like oh well,
cody said this, cody said that.
Like so message Cody.
Like if Cody's saying it,there's a reason why he's saying
it.

Speaker 3 (39:52):
And there's no interest in gatekeeping it,
right Like I'd rather peopleplay the full 18.

Speaker 1 (39:56):
I think everybody sitting in this room right now
wants to elevate Ontario 100%.
We want people to get healthy.
Yeah, start rocking.
Like me and my team, we go out,we rock.
I'll use us as an example.
I'm sure you guys do too.
Camping trips.

Speaker 2 (40:14):
Side eyes over here.

Speaker 3 (40:16):
We have a, we've got a gaggle of Jim Ratz on the team
, but we've not really done anyof the rocking and I love
watching you guys do that, causeit looks like it's A a lot of
fun but B a great likeexperience in terms of the
technical side of move.

Speaker 1 (40:28):
For sure, and we try to base our rucks on similar
conditions to the fields we'regoing to play.

Speaker 2 (40:36):
That's awesome.

Speaker 1 (40:37):
Right.
So we get prepared and, likethis weekend, minus 15, minus 20
, I got 27 people going out fora camping trip.
That's huge and that, basically, is just a fucking knock the
the cobwebs off.
You know, team building,coalition building, whatever the
fuck it is let's go this, let'spush ourselves.
We do have, you know, all thesafety factors in play.

Speaker 2 (41:00):
Oh for sure, Like you have to, at that point, with
that temperature, like you haveto.

Speaker 1 (41:03):
Yeah, so we've done.
We do this every year.
Last year I think it was minus21,.
But man, it's a hell of a timeand it's good, and it's just
little things like that that youcan do as a team to prepare for
a new field.
Like this, like this episode iskind of saying look, this
field's here.
A lot of the major events thatare played in Ontario will be

(41:25):
played at this field.
Just because we've catered togame hosts, right, we've given
them, like, like I said in aprevious episode, we've given
them a canvas and said, hey,paint a fucking pretty picture
for us.
Like I've given you guyseverything you could want on a
field.
And we're not even into a fullyear yet.

Speaker 2 (41:46):
See, that's the crazy part to me, because it's been
amazing to see this grow andjust the potential with it is
massive.
And that's the part that itreally has me the most impressed
, because as this field develops, it's just gonna get better and
better and better.

Speaker 1 (42:00):
Because we're gonna, we're gonna play it and we're
gonna notice, you know, like hey, there should be a fort here,
or hey there should be a fencehere.
Let's add 15 more trailers here.
You know what I mean.
Trust me, I'm fucking trying.
Like you think there'd be a lotof you know pieces of shit,
fucking towable trailers around,but these guys are fucking

(42:24):
scooping them up and scrappingthem before I can buy them.

Speaker 2 (42:26):
It's fucking crazy.

Speaker 1 (42:27):
Plus, who wants to pull a fucking piece of shit
trailer two hours north, at riskfucking your CVOR?
You know pulling shit like that.

Speaker 2 (42:38):
That's the hard part.

Speaker 1 (42:40):
It's.
You know what it's so difficultit's.
You know, we've been blessedwith, you know, woodcock Lumber
and stuff like that, or PaulWoodcock and his Lumber company
and stuff like that, deliveringwood and giving us deals and all
that stuff helping us out andit's huge.
But we're going to continuebuilding.
But let's, we're kind ofstrained from what we're.

(43:01):
We're trying to get peopleprepared for what's coming up
and we want to talk to Abrick.

Speaker 3 (43:06):
And I don't want to scare anyone away with this
right, because in terms ofWasega like it's a different
kind of heart right it's notcrazy hilly.
You're not going to have thatsame level of exertion that you
had at Barry or Flags White withthe Hills.
It just doesn't have thattopography to be like that.
But it's still challenging, soyou still need to prepare for it
.

Speaker 1 (43:25):
It's also a paintball field, so it's it's built for
paintball and their ranges.

Speaker 3 (43:31):
Yeah.

Speaker 1 (43:32):
So that's.
That's one thing that you willnot like.
We do have one paintball gamebooked.
It's a magfet game, Cause,honestly, I think that's the
only thing I really want toallow.
Well, magfet is turning intolike very close to what we do.

Speaker 2 (43:47):
For sure, and it's impressive, and you're getting
range now.

Speaker 1 (43:49):
You know what I mean.
That's more of a realistic gameset.

Speaker 3 (43:52):
It's not spamming.
Paint everywhere For sure.

Speaker 1 (43:54):
Which fuck me.
I don't want that all over mybuildings.

Speaker 2 (43:57):
Well, you already have it on some of them.

Speaker 1 (43:59):
Most of it is washed off and I've come up with a
mobile trailer with a water tankand a pressure washer, so the
four wheeler will pull acrossand then, you know, volunteer
myself will spray it down, causewe all have expensive gear.

Speaker 3 (44:15):
You know what that's actually.
That's one that I wanted totouch on that I feel everybody
learned the benefits of withdaybreak was that there's a lot
of people that they're going tothe extra mile.
They're buying real gear.
Right, it's very compliant.
So you're not picking that guyout in the bush, You're scanning
with your nods and he doesn'thave anything I or reflective on
him because he spent the moneynot to that's right.
That's why I think you're seeingthermals being the real edge of

(44:38):
the sword when it comes to thisfield going forward.

Speaker 1 (44:41):
And the newest thing, because we're not near an
airport which opens up hugeamounts of gameplay.

Speaker 2 (44:49):
It was amazing having one for daybreak.

Speaker 1 (44:50):
I bet it was perfect.

Speaker 3 (44:52):
It was so cool, they sent it up.

Speaker 2 (44:54):
They showed me everything that was going on in
the town.
Yeah, all right, I'm going tosend guys here, here and here,
yep.

Speaker 1 (45:00):
So ISR capabilities are ago now, especially, I guess
, with the new command rulesthat just changed.
Yeah Right, technically, we allknow.
So your drone operator atdaybreak was my drone operator
at deadfall.

Speaker 2 (45:13):
Yeah.

Speaker 1 (45:13):
Okay, there was a midair drone versus drone fight.

Speaker 2 (45:18):
Oh, I saw that.
Oh, yeah, that was amazing.

Speaker 1 (45:21):
That was fucking crazy.
So I hope we can do stuff likethat at nightfall.

Speaker 3 (45:25):
Yeah, definitely, yeah, just even the game changer
of loan, of having live footagewhere it's like, oh cool,
they're sending two squads tothe town, better go beef that up
.

Speaker 1 (45:33):
And I think that just adds such a fucking realism
factor.

Speaker 2 (45:37):
And that's just it.
Right, you literally like.
This is a thing.

Speaker 1 (45:40):
There's no guessing where your fucking guys are
anymore, like before, like I'mgoing to say it yeah, we use
trackers, like we all know, likewe use fucking trackers.
Okay, so our PLs are tracked,which means our squads are
tracked.
At PRZ, it didn't reallyfucking matter because, like you
could look.
Yeah, literally could look andknow where everybody is.

(46:01):
But now where you're on 200acres, you need to know where
your squads are.
So, technology is definitelygoing to play a huge factor
going forward.

Speaker 3 (46:09):
We even daybreak last year.
Having that was really cool,right being able, because we
were designating hilltopsvarious names so we don't have
to guess oh, is it the second tothe last hill, or no, it's
hilltop Charlie, right, yeah, wehad that naming convention.

Speaker 2 (46:20):
Put it at least for our platoon we needed it though,
because we were stacked up onthose hills for like 12 hours, I
think, yeah, like we were therefor quite a while and we just
rotated through, and it workedout beautifully, exactly.

Speaker 3 (46:30):
It's sorry, go ahead.
No, no, go ahead, go ahead.
I was just saying definitelythe cool and the realism factor
of sitting in the talk on theradio, hear the buzzing coming
over you, look out and the dronesorry, is auto landing itself
on its little launch pad.
It's like, okay, that's sweet.

Speaker 1 (46:44):
It's pretty bad ass and it opens up a photography.
Yes, so the video I made of thedrone over top I think it was
IRA when they were getting Chriswhen he did the suicide vest
mission Just getting thatfootage over top, like at PRZ,

(47:07):
we would never have that footageright.
It's always on the groundbecause, unfortunately, we're
right beside that fuckingairport.
Yeah, exactly, so that's a gamechanger, so I look forward to
that.
I've already seen the benefitsof that, so that's really cool.
I would quickly want to touchon sand Sand.
There's sand everywhere In yourgun, in your boot, everywhere.

Speaker 2 (47:30):
Under your hat, in between you and your vest, for
no reason.

Speaker 1 (47:33):
So your guns are gonna go down.

Speaker 3 (47:35):
Yeah, we saw a really high follow rate on guns at
Daybreak.
At least four or five withinthe squad alone, Dozens of
people from various teams, kindof like onesie twosies.

Speaker 2 (47:47):
It's like it doesn't matter what platform, Like AEG,
HPA, like.
I went through and I cleaned upmy Kythere after and it only
saw like a couple hours ofgameplay, just to be sure, right
Cause you never know.

Speaker 1 (47:59):
Yeah, like that's the one thing.
We're to the point now whereyou need to clean your weapons.
Your airsoft weapons were justrelaxed, liberals.

Speaker 3 (48:09):
Well and that was one of the biggest piss-offs,
though, was like you see somedude who's just like throwing
his rifle into a sand bankbeside the sandbags.
It's like what the fuck are youdoing?
Oh yeah, it made no sense.
It doesn't make sense.

Speaker 1 (48:20):
The M249, like right into the sand.

Speaker 3 (48:24):
What the fuck, oh what do you?
Think was gonna happen.
These are toys, ladies andgentlemen, if you look at
anybody, though, even from likethe real army standpoint dirty
soldier, clean gun.

Speaker 2 (48:34):
Yeah, always, always.

Speaker 1 (48:37):
So get used to, you know, having to actually clean
out your guns.
You should anyways.
Yeah, you know it's easy, it'sall concrete, right.

Speaker 2 (48:46):
Just be aware of my gun for years, a few years, so
much.

Speaker 1 (48:49):
If you ask Jake or Andrew the Tex, they both hate
me.

Speaker 2 (48:57):
I don't doubt it.
Oh yeah, oh man.

Speaker 1 (49:00):
Every time I hand him a broken fuck.
Okay, let's quickly move on.
Anything else you guys wannatouch about the game before we
move on?

Speaker 2 (49:09):
I honestly, overall experience, I really enjoyed it.
I had a lot of fun commanding.
Like I said, very differentthan what I was expecting, but
it was a great time, Very happywith the command stuff that I
picked for it.
You guys fucking supported mein ways I didn't even know I
needed support in.
Thanks, man.

Speaker 3 (49:24):
You're welcome, buddy .
I don't know.
I feel like the daybreak is notwell explained in terms of what
the expectations are.
It's a ruck in game, right?
People are used to nightfall.
People are used to PRZ.
Oh, it's a five minute walk tomy car.
I could just use it as asecondary CP.
Well, no it's.
Would we discuss a 500 meterwalk?
And then you have to cross thefield?

(49:45):
Yeah, so it's a half hour,that's it.
Right, people have to be alittle bit different in how they
pack.
I think for the compound goingforward, for sure, you need to
pack what you need and you alsoneed to know what you're
actually going to need.
Like, I took away some lessonswhere I overpacked food and
underpacked water, so that's onme.
But bringing pop-up enclosuresto a ruck in game, or having
four trailers worth of stuffthat you're bringing in, like

(50:09):
when you asked me before, wasthere any pregame jitters?
It wasn't until we were loadingthose freaking UTVs.

Speaker 2 (50:14):
Oh man, you're looking at what everybody's
bringing.
You're just like, like I'm herewith a really full backpack.
Yeah, and that's really what Ibrought was a really full
backpack.

Speaker 1 (50:23):
Well, that's the thing, and that's literally what
we're going over next weekendis there's no tents, there's
nothing.
You're literally bringing yourruck in your fucking sleep
system and what you need tosurvive for 48 hours and that's
it.

Speaker 3 (50:35):
Yeah.

Speaker 2 (50:36):
But it's also shocking, like what you do, what
you think you need, versus whatyou actually need, right, like
I know for me to survive like an18 hour game, right, I need
eight bottles of water, I needtwo Gatorades, I need a little
bit of salt and I need enoughcalories.

Speaker 1 (50:50):
And not monster, but you guys are Red Bull dudes.

Speaker 2 (50:56):
I can't help it, but the thing is, though, that's a
luxury.
If I didn't have that, I couldstill do the full 18.
It's just anything that I putin outside of that.
It plus like a dry set ofclothing, which is only one that
I need, because everybody'sdifferent when it comes to what
they need for that, but that'sreally like when it comes down
to brass tacks.
That's all I need.
So now, anything else that Ican bring because I have room is

(51:17):
a luxury, red Bull being one ofthem.
Right, that's one of thosethings.

Speaker 1 (51:22):
And at daybreak, we basically made sure that you had
, while you brought, a generator, but we did have a generator
for both sides.
So that's gonna continue.
So, no matter what, in yourcomms or in your command, hooch,
you will have a generator.
So you will have the option tocharge whatever you need to

(51:44):
charge for, whatever team youhave.
I'm gonna come out and say thatdoesn't mean don't bring extra
batteries, Not at all Two meansone, or one means two in airsoft
, exactly, and at the compoundit's four.

Speaker 2 (51:56):
Yeah you're not wrong .

Speaker 3 (51:57):
Yeah, and even back on the radios thing like we
actually burnt through radiobatteries that I wasn't
expecting to Like we had pickedup a duffel bag of comms
equipment from a friend of theteam that was more than happy to
let us use them.
So thanks, brian, very much.
Yeah, that was huge, but eventhen we were burning through
batteries.

Speaker 1 (52:12):
It's because you're broadcasting way farther than
you would at PRZ.
It's true, right?
So you're going way longerdistances.
There's more draw, which ismore everything on the fucking
battery.

Speaker 3 (52:24):
And so that's one of those things where, like one of
the key takeaways would be, codyand I are looking do we pick up
our own set of radios?
And if we do, we're gonna haveto tidy them out where it's like
okay, the stock antennaprobably is not gonna be what
you need at the compound.

Speaker 2 (52:35):
You need a cat tail.

Speaker 3 (52:36):
You need a fold out antenna.
You need more and it's probablythe easiest way to get a little
bit more on thought of your biothing.
The extra batteries two is one,one is none.
Get the extended one.
There's a lot of things thatyou can do and those batteries
are small.
You can fit that in like a dumppouch, no problem, no problem.

Speaker 1 (52:53):
Today's play carriers and pouches lots of room for
all of that shit.
Oh, it's crazy, no excuse.

Speaker 3 (52:59):
If you've got a pouch that holds custom little chem
lights, I think you can have anextra battery on you.

Speaker 1 (53:04):
You got a plan board, I think you can find a battery,
and so we also providewashrooms at each control point.

Speaker 2 (53:10):
I can also confirm that they can take a flash bank
pretty good.
Yeah, like a fall CP raid andthey threw one and I was taking
a leak and then all of a sudden,I heard something bounce up
against it.
Whoa, I'm like, well, I'm notleaving.

Speaker 1 (53:23):
Yeah, we do everything we can to keep you on
the field.
That's the whole point of thecompound.
Now nightfall will be differentjust because beside each CP and
for nightfall we will be usingthe CPs that we both know, okay,
okay, just because both of themdo have fields next to them so

(53:46):
we can accommodate everybody'spop-up tent.
See, that's nice, we can keepeverybody beside you, but your
building is your building,perfect.
You know what I mean.
That's not like fucking 15,fucking 10 by 10s and then you
have yours and everybody's brahbrah, brah, brah, brah, brah,
brah, brah.
I don't know how many fuckingtimes I've had to turn around or
get ski or one of my guys andsay shut the fuck up.

(54:08):
Like, just shut the fuck up,this is a CP.
Yeah, okay, we're busy runningfucking 200 plus people right
now.
Just shut the fuck up, I'm inthe middle of something.

Speaker 3 (54:18):
Yeah, like that's a thing, and that's actually one
of the nice things aboutdaybreak that I noticed is no
one really came in the talk.
Perfect, I recognize this isn'ta hangout point.
It was probably the very sternlook on Greg's face and just the
overwhelmed look on mine wherethey're like leave those guys
alone.

Speaker 2 (54:35):
But on that note, squad leads, please check in
that was probably one of thebigger take-offs Squad leads and
PLs.
That's the only people I needto talk to, and that's the
people I want to talk to.

Speaker 1 (54:44):
Let's go over that in detail.
Just because the rule changedfor nightfall.

Speaker 2 (54:48):
So biggest thing is the rule changed with PLs and
the biggest thing is gonna beyou're not allowed to lone wolf.

Speaker 3 (54:54):
No, I think is amazing, yeah, because it's,
it's the way it should be.

Speaker 2 (54:58):
You should be tied into a squad, like, and you will
be asked, like what 11 guys areyou with?

Speaker 1 (55:02):
Technically, you should be tied into a platoon.

Speaker 2 (55:05):
I agree, but it's going to be one of those things.
At like three in the morning weonly got one set of 11 left, or
six, or who knows what.

Speaker 1 (55:11):
So I guess the minimum would be one you have to
be with a squad minimum.

Speaker 3 (55:18):
And I don't want any of that.
Oh, they're over theresomewhere, yeah.
No, no you need to be embeddedwith them.

Speaker 1 (55:22):
You're a.

Speaker 3 (55:23):
PL three bunkers.

Speaker 1 (55:25):
You don't give a fucking excuse at this level
when you've been chosen as afucking platoon lead.
Because if that's the caseremember that list we're all
talking about yeah, you getadded to it.

Speaker 2 (55:33):
You're not going to get fucking hired anymore.
Yeah, and like there's a reasonwhy I've already sent messages
out to people who I want to bePLs.
Yeah, like it's, I handpick,it's funny.

Speaker 1 (55:43):
I need it.
It's funny because we've sentthe same message to the same
fucking people.

Speaker 2 (55:48):
Well, we know, right Like, that's just it and that's
like and that is going to be themost interesting part about you
and I commanding against eachother yeah, we know the same
tools, we like the same things,we operate the same way.
Yeah, like it's, there's nowhole bars, right Like it's it's
, and people are going to signup for who they sign up for, and
that's just what it is.
And then you deal with what youhave and you make the best out

(56:09):
of the best situation you canlike but nobody gets to choose
who they sign up for.
That's the difference I likethat when it comes to teams.
Yeah, I think that that's goingto be such a different dynamic
and I am so excited for it, forsure.

Speaker 1 (56:20):
So, as a commander, just to break this down, because
I'm sure force recon is goingto put up a post soon because
we're getting close to February1st, it's getting there.
So as a commander, we get topick our vehicle team.
So our vehicle vehicles in thecommunity will put their resume
let's say air quotes out andthen they'll say I want to play

(56:41):
for alpha or Bravo and then, wechoose.
I'm pretty sure we both chosethose there.
Those are done, You're going to.
I think that one's already set,yeah.
So then we get to choose forrecce, which is a sniper spotter
, sniper spotter, yep, which isrealistic, I like, and then we
get to choose five PLs.

Speaker 3 (56:59):
Yep.

Speaker 1 (57:01):
And only our teams get, automatically get it which
is wild.

Speaker 2 (57:05):
Yeah, that's good.
I like it because then it's atrue dodgeball.

Speaker 1 (57:08):
Sign up, that's honestly, I know there's we're
trying to mash this out becauseit's the first thing, but I
think that, okay, you got ink, Igot life fighters.

Speaker 2 (57:17):
Let's see what else, when the cards fall right.

Speaker 1 (57:18):
Let's see where the cards fall man Like everybody's
signing up for, for alpha orBravo.
So the guys that have beentanned for the last seven, eight
years, or even fucking, we'reon we're on 13.
Now yeah, I fall 13.

Speaker 2 (57:34):
Pretty sure it is ours is 13.
Isn't that wild, holy fuck.

Speaker 1 (57:37):
I know.

Speaker 2 (57:38):
It's going to be rowdy.
It's going to be rowdy.

Speaker 1 (57:41):
And daybreak was within a hundred points, wasn't
it yeah?

Speaker 2 (57:44):
It was very tight.

Speaker 1 (57:45):
You know what?
I was game staff and I walkedaround for that entire event.
It was fucking cool to watch.

Speaker 2 (57:51):
Like we were doing everything we could, and like
trying everything we could, andlike just pushing the whole time
.
Yeah, I've seen it.

Speaker 1 (57:58):
I've seen some veins pop out the side of your fucking
head, man, oh yeah.

Speaker 2 (58:02):
Blood pressure was rising.
But it was good though, becauseit was a test of my skills to
see what I could do.
Yeah, tested your skills fortactics and like shit.

Speaker 3 (58:11):
Well, that's why we're we've asked to implement
the four man card and commandstaff for nightfall.
Yeah.

Speaker 1 (58:16):
It gives you an extra dude.

Speaker 3 (58:18):
Exactly.
It's going to be a welcomeaddition.
My poor brain definitely neededit.
Yeah, no kidding.
And then I even think on the PLfront, because it is the
problem.
You guys are pointing at whereit's the we know the same
peoples.
It's the same one or two guysthat everybody wants because
they're really good at what theydo, but I don't want to
discourage other people fromgiving it a shot.
If someone wants to have a goat PL, hit us up.
Shoot a message.

Speaker 2 (58:38):
Same with Recky too, actually.
Yeah, like there's no reasonfor them not to message us and
just kind of throw the ideas outthere, because I mean nothing
set in stone until the names areon the dotted line.
Right, that's it.
That's what it comes down to,right?
If?

Speaker 3 (58:52):
plenty of time left to sort things out, but we
definitely would welcome otherplayers wanting to have a go at
that.
I feel like it's an opportunityfor people in the community to
grow and try a different role.
It's not lone woofing.
You are a command and controlasset and just know you're going
to be a little more radio heavy.

Speaker 1 (59:07):
So and don't take that spot lightly, like when
Cody or or I or any commander inOntario.
Airsoft approach you and try tohire you as a PL.
That's a serious thing.
You make or break the game.

Speaker 3 (59:21):
You literally do Like there's a few things I look for
.

Speaker 2 (59:24):
I look for somebody who's going to play 18 hours.
I look for somebody whoactually gives a fuck, because
that's huge.
I look for somebody whoactually knows how to use a
radio and whether they can use agun well or not.
I mean, they just got to bebetter than me.
So the bar is pretty fuckinglow.
But it's just one of thosethings where, like, I need them
to be able to just embed into asquad and just relay information
, because really at the end ofthe day, a PL is just my eyes.

(59:47):
Yep, right.
So if I don't know what thefuck's going on, it's cause you
didn't fucking tell me, correct.

Speaker 1 (59:52):
And if you don't fucking tell me, I'm pissed
because you can only seesomewhat of a dynamic from your
ISR from your drone, sorry.
Uh, for layman's people but me,you can only see from above.
Okay, so having your PL on theground and mashing that in with

(01:00:12):
your intelligence from the air,it's the only way to get the
whole picture.
It gives you that completepicture as if you're fucking
there shooting the people infront of you.
You know what I mean.
So that's a.
That's a cool attribute.
I want to quickly touch on thefucking dog tags.

Speaker 2 (01:00:29):
I love the dog tags that.

Speaker 1 (01:00:31):
So the first time I ever seen that was a Connors
event, the uh one in Renfrew redroad.
Yeah, so he did the braceletthing.
We had one instant where, uh, avis laser fucking flashed
towards us and um, and then theguy had severe God mode, like
video fucking God mode, oh yeah.

Speaker 2 (01:00:53):
You know how I feel about that.
Yeah, you believe it or not,this team's on the shit list.

Speaker 1 (01:00:59):
I'm glad, yeah, I mean, I'm glad they're.
I mean I think they're on theshit list.

Speaker 3 (01:01:05):
We're going to have to compare.

Speaker 1 (01:01:06):
They're the one, they're the.
The team you and I have beentalking about that Shouldn't
play this event.

Speaker 2 (01:01:11):
Yeah, then we're not going to mention their name.

Speaker 1 (01:01:13):
I'm pretty sure they're on the shit list then.
But it's one of those thingswhere like it's.
This game is so integrity basedit is, and and this program,
like, of having ID match thename on fucking registration, is
genius, because it scares theguys that usually are doing it
into the point where, hey,there's a, there's a chance.
I'm never going to be able toplay at this field again.

(01:01:34):
It's true, though, we're goingto go fucking play.
You know, a true milsim likeyeah, wes has his three games,
which, uh great.
I've played that event before,I've had good times, and they're
they're very heavy on newplayers.
And then you know there wasSega group, which is awesome.
I know Matt Capin put out threegames for Clareington Woods.

(01:01:55):
Nothing from Clareington Woodsyet for any of their games.
And then, jody, we're callingyou out.
I want to know when fuckingicebreaker is man?

Speaker 3 (01:02:04):
I got to book my vacation.
Yeah, it's getting fucking busyLike it's.

Speaker 2 (01:02:08):
It's so nice to have a game that's close to us.
Yeah, like icebreakers.
Like I look forward to thatgame because it's literally like
my shake the rust off game.
Oh dude, my guys fucking loveicebreaker Going up against you
guys.
When you guys were camped up onthat hill, man, I was picking
apart those bunkers in everyfucking thing.
Like hamburger hill baby, ohman, I was.
We were pushing hard.

(01:02:28):
Oh yeah, we were pushing hardand like I just remember coming
up over that hill so many timesand just diving for bunkers
trying to get away from thatfreaking spray you guys throw
down all the time.

Speaker 1 (01:02:38):
Commander says uh, she's like magic, Don't let them
get that fucking hill.
Roger that.

Speaker 2 (01:02:45):
Fucking, problem.

Speaker 1 (01:02:46):
Oh man I think you and I took top operator.

Speaker 3 (01:02:49):
Yeah, we did.
Yeah, well, that's good.
Well, learn both of you.

Speaker 1 (01:02:52):
Yeah, I was that you know what?

Speaker 2 (01:02:53):
Fuck?
I love that game.
I was so spent at the end ofthat game.
Oh my God, I was tired.
I was in Gnarly field, gnarlyfield.

Speaker 3 (01:02:59):
TFS is.
It's a lot harder than it youwould think at face value.

Speaker 2 (01:03:03):
Oh such a crazy hybrid of like hills and
structures and just like theunique.
U shape to it.
And then all of a sudden, nowthe cornfield was in play.
So you have this vast openness.
Oh yeah, and like that was justso unique, it was just, it was
a good time Meet you at thesilos 2am buddy.

Speaker 3 (01:03:19):
Yeah exactly, exactly , but you know what?
And the night at that field,like For when you're not using
night vision.
Cody and I played a Delta gamethere where it was so
challenging because it's sofucking dark at night.

Speaker 2 (01:03:31):
I had my hands six inches in front of my face and I
couldn't see it.

Speaker 3 (01:03:34):
We're holding on to the back of each other's chest
rig.
Oh yeah, because it's like that.
Canopy in the summer is sothick you have no hope.

Speaker 2 (01:03:42):
That game was August.
I think of that when we didthat Delta game.
I think it was in August.
Yeah, it was later in the year,but even then.

Speaker 3 (01:03:47):
So day breaks in May, or day break ice breakers in
May, and it's so dark even withnods You're washed out.

Speaker 1 (01:03:54):
I remember we were about to raid your CP and I
think you were the only one thatwere at the top of the hill.
I think we shot you.
You were by yourself for somereason, was it you?
I was drunk on a beachsomewhere.

Speaker 2 (01:04:07):
No, but it was another guy on my team.

Speaker 3 (01:04:08):
It wasn't a guy.

Speaker 2 (01:04:09):
I came down behind you guys.
Yeah, you came in after theraid.

Speaker 1 (01:04:13):
I remember that because you were out doing
something.
I was up to find you.
That's what I was doing.

Speaker 2 (01:04:18):
See what I could do, to see what I could make happen
right.

Speaker 1 (01:04:20):
We had one in guy come up behind us, but the
problem was is he was just afucking tiny bit too loud, yeah
Right, and then he walked intosomething he didn't like.

Speaker 2 (01:04:30):
That's how it always goes.

Speaker 1 (01:04:33):
It was fucking dark man, it was so dark.
I remember how fucking dark itwas.

Speaker 2 (01:04:37):
That's what makes that field fun, though.

Speaker 1 (01:04:39):
Super fun and it's a break, and that's what I'm
trying to say.
Like we really want all thebecause we're losing everything.
It's crazy how fast it'shappening too.
We need to have everybody stepup and I want to play everywhere
, not just one contained field.
You know what I mean.
I know it's the first year forthe compound and everybody wants
to play a game there.
We appreciate that.

(01:05:00):
That's awesome.
You're only going to play thatfield in that, the way it sits
once.
Yeah, I will promise you that,because even if I have a fucking
afternoon off, I will build afucking building.
You know what I mean.
I don't give a shit.

Speaker 2 (01:05:17):
That's why it should be, though it's got to keep
growing Right.
It's not done yet.
No, that's the biggest thing.

Speaker 1 (01:05:22):
Like we're at one city block.
I want a city.
See, that's going to be amazing, I want a fucking city.
So like literally the CP's, thecity will start there and
sporadically go througheverything Right, and we're
going to keep it.
Like I said, the I don't wantto get into two specifics about
the race series or anything likethat, but the roads will be
manicured, they will beincreased.

(01:05:43):
We're talking about two and ahalf kilometers of roads being
added.

Speaker 2 (01:05:47):
That'll be massive, especially because that brings
the vehicle dynamic back intothe games.
That's all I want.
That's going to be nuts.

Speaker 1 (01:05:52):
February 4th we're sitting down here for a vehicle
podcast with team Cal.
It's amazing because they'vebuilt to.
They've been around since thecollege days with their vehicle.
That vehicle was the opt forvehicle?
Yeah, exactly.

Speaker 3 (01:06:05):
I remember many, many an afternoon getting shot by
the Cal guys in their Jimmy.
Oh yeah, maple maple maple yeah, exactly.

Speaker 1 (01:06:12):
Um, what I want to do is I want to push other teams
to build their fucking uh, theirtechnicals and to know that you
have the ability to store themat the compound.

Speaker 2 (01:06:23):
See, that's actually that you say that there's been
conversations that have beengoing on between why to myself a
different subject matter, Causeyou never know but it's one of
those things where I mean, Idon't think it's a two, four
that you might see an inkvehicle up there.

Speaker 1 (01:06:37):
Who knows, right, I'd be amazing because one thing
you guys have in mind is thatyou guys haven't done is play
many vehicle games with us.

Speaker 2 (01:06:44):
No, that's right.

Speaker 1 (01:06:45):
And they're fucking amazing.

Speaker 3 (01:06:47):
To be fair, it was not something that we were ever
really involved in.
Yeah Right, and then when tagsgot banned in Canada, that was
kind of right.
When we were looking at that,we're like, okay, shit, let's
get some launchers and let'sstart figuring this out.
The band comes down.
Well, there's no real point indoing this, cause I'm going to
fight a vehicle with a BB, likenothing.

(01:07:09):
And I just didn't have the sameappeal.
So the increase of launchersseeing some of these awesome 3D
printed things oh yeah, we'retalking about drones dropping
ordinance.
It's changed the game and we'revery interested.

Speaker 1 (01:07:23):
I'll show you some videos after this.
Oh boy, we got coming.
Sounds good.
They will hit the market verysoon.
Let's just say AF sixes can fly, fuck you, oh boy, I did.

Speaker 3 (01:07:33):
I'm sold.
Just send me the invoice.
It's what it is at this pointyou have my credit card on five.

Speaker 2 (01:07:38):
Five.
So let's see, let's quickly goover this.

Speaker 1 (01:07:41):
Let's just say these guys came super organized and
came up with their talkingpoints, which is kind of unheard
of.
Usually it's me putting out thework.
So it was.
We don't come into anythinghalf cocked, Definitely not
walking into nightfall.
Always bricked.

Speaker 2 (01:07:54):
Oh, I'm ready, I'm ready.
I've got one thing that youguys don't have ski, you know
that is.

Speaker 1 (01:08:00):
uh, you're right.

Speaker 2 (01:08:02):
And uh, I I'm really glad you're bringing somebody
who can help you.
And uh, I I'm really gladyou're bringing somebody who
carved the first wheel.

Speaker 1 (01:08:11):
He's, he's sewed up the uh first sleeping bag.
Yeah, definitely.

Speaker 2 (01:08:15):
He's been around.
He's the one who put the downin it.

Speaker 3 (01:08:17):
Yeah, I love working with ski right, like we've
played under you guys formultiple different games and um
it's his consistency.

Speaker 2 (01:08:26):
Yeah Right, you, hour one, he's the same as he is
hour 17.
And like that's something that,like when I'm running at 110%
and I walk into you guys istalking to, that's what I see,
like it's.
It's a beacon of calm.
Yeah Right, just his level ofstaying calm in the cast,
something I've really taken awaybecause, like, especially at
daybreak when everything waspopping off all at once, I was
out there sitting on sandbags,radio in each hand, just doing

(01:08:49):
what I can man.
My head was down, map beside meand I'm just trying to juggle
Right, and it was something thatI kind of lean on, was like
thinking about him, just beinghow he is and just this is
what's going on, this is what Ineed.

Speaker 1 (01:09:00):
He is really good and on that note, I got to actually
let the community know andwe're going to make it official.
Daybreak will be the lastcommand that me and ski ever do
in Ontario.

Speaker 2 (01:09:13):
I herself daybreaker nightfall, or sorry nightfall, I
was going to say don't messthat up because nightfall,
nightfall nightfall, nightfall,yeah.

Speaker 1 (01:09:21):
I just uh.
Well, you know how it is.

Speaker 3 (01:09:24):
Yeah, we do, we do.

Speaker 1 (01:09:25):
We got to call it.
We have, I mean, nothing, but Wis under our belt.

Speaker 2 (01:09:28):
But well, for now for now, yeah, for now.
We're going to try to put anend to that.

Speaker 1 (01:09:33):
Yeah, and we're going to try to kill a ginger.
Um which one?
There's lots of yeah, there'slots, that's true Hate crime?

Speaker 3 (01:09:41):
I don't know.

Speaker 2 (01:09:42):
I just want to put an end to the alpha's losing
streak.
That's my biggest thing when itcomes to nightfall.

Speaker 1 (01:09:47):
I do too.
And just because I did announcemy uh, my retirement doesn't
mean I'm not going to fuckingbring it.

Speaker 2 (01:09:53):
So I hope not.
If you didn't, I would.
I would visibly be upset, yeah.

Speaker 1 (01:09:57):
I wouldn't, I wouldn't want to do that and I
wouldn't want to let down likeI've.
I've made a lot of uhrelationships with teams in
Ontario airsoft.
I've I've led, you know, quitea few people to uh to victory
and I want to continue thatExactly.
But I also want to uh have asuccession and bring up newer
blood, uh to take the torch andcontinue.

Speaker 2 (01:10:20):
Well, in knowing you, I know that Like, let's just
say, we continue commanding.
I know that I can ask you forinput 100%.

Speaker 1 (01:10:26):
I did a daybreak.
Fuck.
You need a PL, call me up.

Speaker 2 (01:10:29):
There we go.
That's it Right, okay, okay.

Speaker 1 (01:10:31):
Like it's.
I, I want to fucking play Right.
So for two years I we commandedthe the biggest events in
Ontario airsoft, which isawesome.
It's a great time, it's fun,it's stressful.
I love it.
Uh, my entire job, my career,is to work under pressure and I
not toot my own horn, but I'vegotten good at it and I

(01:10:53):
appreciate it and I love, youknow, seeing the smiles when you
win and stuff like that thenext day, Uh, or lose whatever,
and you learn from that.
But I think it's time to moveon and bring up some, uh, some
younger guys or some newer guys,or even some older guys in the
community that you know maybedidn't step up yet and now I've
stepped up for a role changeright.

(01:11:13):
Role change.
That's it.
I like shooting my gun.

Speaker 2 (01:11:16):
No, I don't blame you .
You got a lot of money on it.

Speaker 3 (01:11:17):
You want it Exactly.
Uh, even from a it's.
It's a really rewarding thingto do.
Yeah, we were super excited toeven have been asked, like one
of the one of the people whoI've been working with pieces
that I joked with Greg on herteam is when we first started
playing nightfall.
It was just like man, wouldn'tthis be really sick to like
command this At least?
For me it got to crosssomething off the old airsoft

(01:11:38):
bucket list.

Speaker 2 (01:11:39):
That's just it Like now that I've done it.
I don't know how long I'llcontinue to do it or what
capacity it'll be in, but it'sthe same idea.
Like I do want to get back toplaying too, like that's the
biggest thing, right.
Like not playing at thecompound yet, and then another
game is going to go by and Ihaven't played at it yet.

Speaker 1 (01:11:52):
Like, fuck me, I want to play a man 100%.
I was lucky enough to do twoevents but, like I said, they
didn't really Utilize the field.
Yeah, like one was just in thebush and then one was literally
in the fucking town because itwas, you know, an attack and
defend changes everything,changes everything.
So I have no idea what you knowpath to take or what Flank to

(01:12:15):
do or anything like that.
So it's, it's kind of good.

Speaker 3 (01:12:19):
So even to kind of segue off that right, one of the
pieces that we wanted to touchon was Especially with the
compound, is hoping or lookingto see how game hosts in the
future Can utilize more of thefield.
Right, ontario airsoft has hadthis very long culture of a 50
yard line, yep.
Right, the no man's landedberry paintball, the kitchen
area, prz, and now the town atthe compound now the town at the

(01:12:42):
compound.
Yeah, let's fuck that up.
There wasn't.
From at least what I saw, Ididn't see much of a fight in
the areas outside our CP Right.

Speaker 1 (01:12:51):
So other than the one time where I was there when TFA
started pushing you guys.

Speaker 2 (01:12:57):
Meanwhile I've got so many people sitting outside
their CP.
Oh, I'm waiting for the missionto drop to raid their CP and
like I don't blame them.
Yeah, I know that if I was onthe other side I would have been
doing the exact same thing.

Speaker 1 (01:13:07):
I guys would have been literally sitting there
waiting to go.

Speaker 3 (01:13:09):
That's exactly I thought they had the task force
areas guys just like hanging outin the woods waiting for they
were.

Speaker 2 (01:13:15):
They were literally right there, but then they
started encroaching in rightwhen the mission set hadn't
dropped yet it's like in thatlike, and that was the
frustrating part.
Right, because With how closethose CP's were, it was very
easy to have assets sit in there.
Yep, right, so like, and thething is like I burned an asset
just in there, and that was thepoint exactly right, because you
you did only have Nine squads.

Speaker 1 (01:13:36):
Okay, so it's 99 people, right?
So this field playable rightnow.
You're over a hundred, um, somuch ground to cover, yeah, so
to have 99 people cover thatfield is impossible.

Speaker 2 (01:13:53):
It was not doable.
I was literally Robin Peter topay Paul just to keep Stuffing
people on missions and trying tohold assets and do different
things keep that in your headwhen the game is flag flip.

Speaker 1 (01:14:03):
Yeah, yeah, for sure.
So what that entails is aconstant firefight Over
different parts of the field andwho you can spare to go out.
That's what it's gonna be.
It's gonna be attrition.

Speaker 2 (01:14:16):
No that's perfect 98% of the time, nightfall turns
into an attrition game anyways.
Yeah, and like, that is whatthe game is set up to be, and
it's amazing Because I know like, from our standpoint playing it
, that's something we love aboutit.

Speaker 1 (01:14:29):
I can just picture it now imagine.
So just to clear this off, inno way am I involved in any sort
of organization with Forestrecon and the nightfall series.
I know you better than thatdaybreak.
I was involved in organization.
I was an mpc game control, allof that stuff.

(01:14:50):
So I was privy to some of thestuff.
But to get it out there, I haveno fucking idea what they have
planned.
I know there's no missionsinvolved usually.
No, usually there isn't.
I can't speak on that.
But imagine having a flag inone of the buildings on the
front lines.

Speaker 3 (01:15:07):
Oh, you have to fucking go through the trenches.
And that's even my hope, right?
Yeah, because so for anyonethat didn't play, daybreak was
three flags.
Day breaks normally no flags,but this was one outside the cps
, one in the town.
I'd like to see that plus up alot more, because there was no
reason to go check out parts ofthe field.
The other just have our guysrecce it and maybe see if we can

(01:15:27):
dig in for an ambush there,yeah, but to open up the
playability to the field, andbecause it is so big, your lines
are porous.
You have no hope of a 50 yardline, not a chance.

Speaker 2 (01:15:36):
It's just not like there was no way to even hold a
line with the amount of playersthat we had.
That's what I'm hoping like.
We got like 500 600 people signup for this game, because if
it's like 250 on 300, that'smassive.
That'd be amazing.

Speaker 3 (01:15:47):
It would be good it almost make it easier for us.

Speaker 2 (01:15:49):
One of the biggest things to the paint.

Speaker 3 (01:15:51):
The picture for people that either weren't there
or haven't done a command rollin the past Is that we say we've
got 99 guys, but you'refielding actively in that fight
40 tops, tops, right, becauseyou've got guys coming back.
You've got guys bombing back up.
There's guys on the fuckingwalk out to the front line
because it's 15 minutes.

Speaker 1 (01:16:09):
Or you got guys that are all dead, their entire
squad's wiped and sitting thereright exactly waiting for that,
Actually there is no bleed out,no, but they're still sitting
there waiting.

Speaker 3 (01:16:17):
Yeah, who knows why or they didn't communicate that
they're all dead.
So they're waiting for the lastguy to call rtb, and he's been
dead for 10 minutes too.
Yeah, that's fucking crazy tome, man.

Speaker 1 (01:16:24):
There's lots of your dad's.

Speaker 2 (01:16:25):
Go the fuck back get back in figure out a solid setup
for when everybody dies, folks100% and that's.

Speaker 1 (01:16:32):
That's another thing.
Like the compound, from acommand standpoint, you need to
play this like a military event.
You need to run your platoonleads, your platoons, your eod
squads, your vehicle squads.
Everybody needs to do theirfucking job or you're losing the
town, you're losing the gasstation, you're losing the

(01:16:52):
trenches.
I've watched it happen.

Speaker 2 (01:16:54):
It happened to me a day, or, yeah, a daybreak.
It happened to me.
Oh, I watched it, people nevertell me what the fuck's going on
.
All you got to do is fuckingcommunicate and I can play such
a more effective game, and it'snot even just me, but the whole
overall player experience isjust better.
Yeah, and that's the biggestthing, right like I talk about
it being like for me, it's notfor me, yeah, it's for the whole
side.

Speaker 1 (01:17:14):
Yeah, command is like you win.
That's awesome.
Your organization was a hugepart of that right.
But at the end of the day, it'sfor the fucking players, it's
not for us.

Speaker 2 (01:17:24):
It's the whole side, that's right.
Like I didn't fire a singlefucking shot, how did I win the
game?
Yeah, you know what I mean.
Like that's how I look at it.

Speaker 3 (01:17:30):
Yeah, that wasn't for us.
Yeah, exactly and that's almost.
That's almost why we'refocusing so much on this, the
attrition and the negatives.
It's because those detract somuch, not just from your
experience Driving all the wayup there and spending all the
money, yeah, but it alsodetracts from everybody else's,
because now they're having topick up that much more.
Now Everybody's running at 120percent instead of the hundred

(01:17:51):
percent that I expected them todo.
Yeah, exactly.

Speaker 2 (01:17:53):
I got a guy who slipped a disc.
Because he just refused toleave the field because we
needed bodies, yeah, and likethat's what it comes down to.

Speaker 1 (01:18:00):
How do you guys feel the game hosted with that game?

Speaker 3 (01:18:04):
I was pretty impressed.
Yeah right Um, I feel FR Reallystepped it up their mission.

Speaker 1 (01:18:08):
So that was beautiful .
I think that it was make orbreak because of the new field.

Speaker 2 (01:18:13):
Yeah, it could.

Speaker 3 (01:18:14):
They went him it could have flopped bad If they
didn't step it up the way theydid, they had to prove to the
community that it was viable.
I think.
I think they did that in spades.
Oh yeah, all through theprocess they were nothing but
transparent in the communication.

Speaker 2 (01:18:28):
We had what three video call four, yeah, four
video call meetings with themAbout rule sets, about, like the
changes that need to happen bymoving to the compound and like
just little things that, becausewe're all players and we've all
played their games, they reallyvalue our opinion.
Yeah, right, so like when wetalk, like they do listen, which
is amazing, because that's theonly way to invoke positive
change.
Right?

Speaker 1 (01:18:49):
and the amount of game control on the field at a
time Was amazing to like just tosee that like I fucking walked
that fucking field, I probablydid more steps than any of your
guys.

Speaker 2 (01:18:59):
Oh, probably.

Speaker 1 (01:19:01):
Fucking back and forth, but it was.
It was really good to see.
I was really stoked because, uh, like I said on a previous
podcast, I was super fuckingworried About what everybody
would think.
Like, at the end of the day, Iam an airsofter that really
likes realism and I wanted tobuild a field that takes away
anything that we don't like as acommunity and kind of just

(01:19:24):
emphasize on more of the realism.
Like, instead of having, likeyou know, a bunker every four
feet or six or ten feet away,yeah, like that shit doesn't
exist at the compound.
No, you're literally.
You're fighting through a realtown, you're fighting through a
real bush.
Yeah, there's some tiresstacked up by certain teams and
stuff like that.
Like that would be the Onlyfake part I guess that we have

(01:19:47):
in the compound to date.
Right now, everything else isbuilt up military wise.

Speaker 2 (01:19:52):
But that also, like those tires and stuff, that
would also happen, right, like?
You got to think like, as, likeassets move through a territory
, they change things, true,right?
So it's not even that that'snecessarily fake, it's just not
designed as intended.
Yeah right, that's the only waythat I would look at that even
even like trails through thewoods.

Speaker 1 (01:20:08):
I've I'm starting to notice, like you know, teams are
making their own little trailsthrough the woods and and
they're kind of learning thefield as they progress, going
down game by game, which is coolto see as well, definitely.

Speaker 3 (01:20:19):
Yeah, I know you're gonna see lots of that develop
right Like oh yeah people findtheir own little, their holes,
and I don't know.
I don't discount the fact thatit is so realistic.
I feel like teams shouldprobably spend some extra time
looking at more technical thingsthan an airsoft or normally
would, because they're used tothat Bunker, bunker, rush.
Yeah, like, no, like.
This is a linear danger area.
It's a big, long, open road.

(01:20:40):
Set up your LMG Cross guys, twoat a time.
Yeah, wait and see what'shappening.
Don't just commit your 10 guyswalking in the column down the
middle of the road, becausewaiting it's smacked.
My guys are gonna love you andtheir L shaped ambush at the end
of that fucking roadway.

Speaker 1 (01:20:52):
Yeah, and and not like don't expect to go into a
building and it just be you knowone room.
Yeah, it's like you got to goin.
There's fucking three bedroomsin the back, right, you know,
and there's a like a simulatedbathroom sized room, and like
any of those rooms will havesomebody in it.
It's not just like you know aneight by eight fucking building
like everybody else does.

Speaker 3 (01:21:12):
You know, or even all these trenches that you're
putting out right Like Trench.
Warfare has a doctrine.
Yeah, go read it.
Yeah, there's guys that paidfor this 100%, you might as well
, just learn from the real lifelessons that are there and it's
all available online likeeverything's available.

Speaker 2 (01:21:28):
And it's needed, though, like really like to
elevate what's going on and likethe biggest thing is like the
biggest thing I see at thecompound is just the general
elevation of games.
Yep, right, we've elevated ourplaying space.
It's no longer Four buildings,yeah, right, like we now have a
forest, we have trenches, we gotdifferent buildings, we got all
kinds of stuff, roadways likethere's so much more to do, so

(01:21:49):
much more to explore, so muchmore to enjoy.

Speaker 3 (01:21:51):
Yeah, well, I think that's going to be a big
learning curve for people.
Is this increase in vehicles?
Yeah right, because it's notsomething that we really dealt
with.
You had that one lap around prz.
I don't think Barry ever hadvehicles.
Wasaga didn't have anything,the terrain just didn't allow it
.

Speaker 1 (01:22:06):
Yeah, you're gonna have to.
If you're a more organized teamlike ours Uh, like inkin life
fighters and some other awesometeams in the community You're
gonna have to start training onvehicles.
Yeah, it's right, it's needed.
So I well, I can give it awayanyways so we're gonna have A
section of the field that is atraffic jam Amazing so you

(01:22:27):
basically can train, uh,introduction with vehicles.
So you're gonna have a vehiclein the middle, a couple vehicles
blocking it in and even morespace to part, and you're gonna
have to get, like a VIP, out ofthat situation.
So it adds training to it,right, I love it.
And you can use your rollingvehicles to approach the
situation, right, and there'sjust certain sections of the

(01:22:50):
field like that that we're gonnasegregate, but it all plays to
the whole scheme of things.
That's cool.
Do you know what I mean?
So, like I go back to what Isaid before, we're giving the
canvas to game hosts to fuckingpaint a pretty picture using
real world stuff.
Yep, you know I mean change thename.
Blah, blah, blah.
Fuck politics.

(01:23:13):
Keep them the fuck out of myfield.
I don't want any of thatbullshit.
Make sure you write a storylineso people can kind of it makes
the difference.

Speaker 3 (01:23:21):
It makes the difference right.

Speaker 2 (01:23:22):
Well, it goes from playing fortnight to playing
call of duty to doing the realthing, right?

Speaker 3 (01:23:26):
exactly.
So I don't know that vehicleinterdiction one would be a
really cool fraggo.
Exactly, that'd be a wild.
You pack five guys in each ofthose cars, there's a VIP and
there's three bodyguards, yep,and when that buzzer goes and
for some reasons, they're alldead and we're carrying a dead
body out.

Speaker 1 (01:23:42):
And figure it out, because these cars they're not
in the middle of the woods,they're on, you know, a turnoff
on the major road.
Yeah right, so it's.
You're not gonna have covercoming up to these vehicles.
This is figure it out, it's,it's, it's real world.
It's like you're on a fuckinghighway.
There's not barrels and fuckingtrees and shit.
On the highway there's threefucking cars and there's a guy

(01:24:04):
in the middle of those threecars that you need to get out.
Figure it, the fuck out.

Speaker 3 (01:24:09):
I even go as far as you've got your two, four or
you've got eight guys right,you've got two four-man teams
and they start inside thevehicle.
100 right, kick that fuckingdoor open and get your guy out.
Yeah, hope you had your slingon.

Speaker 1 (01:24:24):
And that that's another thing where, uh, we'll
talk later about technologyupgrades and drone and dropping
ordinance and stuff like that,where you can use that as an
asset.
Now we're before.
At certain other fields youcouldn't do that right.
It's huge.

Speaker 3 (01:24:38):
So I don't know there's a lot of opportunity
there.
From the, the cool missionperspective, right, I think FR
did a pretty great job atdaybreak.
Um, the whole, the brothers,the brothers.
Yeah, that's bad.
Yeah, from the.
Not a lot of people would havebeen privy to it just because of
where we were in the command,but the storyline and how it
weaved together and you do thisand this is the result, and now

(01:24:59):
you have to do this mission.
And then you get the fireworksgoing off or you know there's a
buyback that goes wrong andbuddy blows himself up.
For anyone that hasn't seen thefootage, oh man, it was crazy.
Now you've got to do some TCC Ithink I missed a C and get
those guys back so that you canget information, so that you can
do the next mission, and thenthe comms tower.

Speaker 2 (01:25:21):
It's kind of funny putting a tourniquet on a guy
and then almost water borderinghim at the same time.

Speaker 3 (01:25:27):
He was fucking telling me where it was oh man.

Speaker 2 (01:25:29):
It was getting close and, like the thing is like I'm
sitting there, I literally saidlet him die and just walked away
.

Speaker 3 (01:25:33):
I was done with him and I'm like no, no, no, I've
got a rag in my pocket.
Someone here has a canteen.
I didn't sign no Genevapaperwork.
Geneva, what I.

Speaker 2 (01:25:44):
Sorry, I followed it there anyways.

Speaker 1 (01:25:45):
Yeah, war crimes will be prevalent on the field for
certain games.

Speaker 3 (01:25:53):
Show me my signature.

Speaker 1 (01:25:54):
Yeah, no kidding, oh man.
So to kind of put everythingback into perspective, uh, your
first Command at a big event wassuccessful.
So congratulations on that.
Thanks, man, appreciate that,the main thing about that.
Uh, as well, mike war tooth, Idon't know if you listened to
the series, but you did a greatjob as well.

Speaker 2 (01:26:15):
I did phenomenal.
I could not have asked for abetter person to command against
, especially my first time,because, like him and I had good
communication beforehand and itwas just really nice to uh, oh,
it was nice to talk shit toeach other too.

Speaker 3 (01:26:27):
Oh yeah, that was hilarious.
There was a lot going on.

Speaker 2 (01:26:31):
Oh yeah, oh boy, but then uh, but even still, though,
like you touch base on themlike amen, like checking in,
like did we go too far?
He's like no man, it's all good, like it's all in good fun.
And like even after the game,like he came up to me and he's
like I don't know which one ofus is gonna go on to like to
Play nightfall, but he's like,whoever it is, like we should
play for each other.
And I said to him like I agreeBecause like it was just a lot

(01:26:51):
of respect was there between himand I and for somebody that I
haven't interacted a lot with,it was just a really great
experience.
He definitely.

Speaker 1 (01:26:59):
Uh, how do I say this ?
He stepped up more and aboveand beyond, like he did a great
job, and I didn't really expectthat much From somebody just
thrown into it.
You know what I mean.

Speaker 3 (01:27:17):
No, I do.
He really excelled right.
There was the opportunity tosink or swim there and he
definitely swam.

Speaker 1 (01:27:21):
Yeah right, I agree with that 100%.
Like it, it wasn't a fuckingblowout game, it was.

Speaker 2 (01:27:27):
Nobody wanted it to be, though, either.
No, because, like that's reallywhat?

Speaker 3 (01:27:30):
yeah, like that was a blowout like I'm sorry,
Hollywood, that would have beena tough one to stomach.
But it was even tougher to playagainst a watch man like Are
you talking about caulker?
Oh man, they, yeah, both endedthat way.

Speaker 1 (01:27:41):
Cocker was against.

Speaker 2 (01:27:43):
When I'm sitting when I'm sitting there just outside
the trailer park and then I likeand I'm just, it's me and it
was Danny, and we're justsitting there and like everybody
was coming, I was dropping andlike they really were, and it
was just the two of us and thewhat's crazy is the rest of my
team Was behind me like itwasn't.
Like if I went down there wassomebody there ready to take my
spot, to continue the fight, tothe point where, like, you told

(01:28:05):
us to calm down and like, let mejust put this out there, nobody
ever told me that nobody putbaby in the corner.
Don't tell me to sit down, don'ttell me to take an extra 20
minutes.
Don't fucking ever say thatagain to me, because, fuck you,
I don't want to do that.
I want to play hard Like Idon't show up to these events to
fuck around like I'm the onewho finds out and like it was
just.
It was really difficult.

(01:28:25):
That whole season was difficultthat way Because it was
multiple games where we got toldto kind of back down.

Speaker 1 (01:28:30):
It was Really that was a tough one for Hollywood
and I just want to point outdon't talk shit before the game
To me, especially if if you'renot going to bring it.

Speaker 2 (01:28:41):
It's.
It's one of those things wherethere's a reason why why and I
don't do a lot of talking we doa lot of playing yeah speak with
actions, not words.

Speaker 3 (01:28:48):
That's, that's it I just hope he took away lessons
learned.
I, because the biggest onewatching that, because, like I
got a four time scope I'msitting at the end of the road
watching Cody and Danny fend offwaves of twosies, threesies,
fivesies.
It's like Fuck guys, where'sthe cover fire?
Yeah where's the bounding cover?
Where's this what's?

Speaker 2 (01:29:04):
crazy to me is I even had like a game control beside
me, because, like they weresaying, oh, I've hit him, I've
hit him, I hit him.
I had a game control beside me.
And he's like I look at him, helooks at me, he's like Cody,
he's like keep it up, like Iwasn't getting hit.
And it's just one of thosethings where, like I just, I
just I don't quit talk aboutthat for a second.

Speaker 3 (01:29:21):
Yes, well, while I'm on my tirade of rants against
the airsoft community, you canzero an optic.
Oh, you can have an optic onyour gun, first and foremost.
Yeah, and you're allowed tozero them.
You don't know what that means.
Please contact, add in caresoft and I'll send you guides.
There's tons of shit on theinternet.

Speaker 2 (01:29:37):
If anybody's upset at what we're saying here, like
I'm just putting it out thereright now.
Come at me directly and it'syour opinions.

Speaker 1 (01:29:44):
Yeah right, so it.
This is your point of view, orwhen I say something, it's my
point of view.
Like I said on the previousepisode, the recap, the airsoft
experience is going to tell ithow it is, to who it is, for it
is, and we're not going tofucking sugarcoat it, because
what's the point of having thisinformation go out if we're just

(01:30:07):
going to be sugarcoating the?

Speaker 2 (01:30:09):
information, there's no point.
But like but, like, I'm alsonot the type of person where,
like, if I'm saying this andit's upsetting you, first of all
, okay, look at why.
Yeah, if it's upsetting youbecause I'm hitting too close to
home, message me, because I'llactually help you get better
100%, because I'm not sittinghere just to talk shit and not
help.
I want to help, like that's thething at the end of the day like
my whole team wants to helppeople get better because we

(01:30:29):
want to play 18 fucking hoursagainst great fucking people.

Speaker 3 (01:30:32):
Yeah, and just have a good time, 100%.
Yeah, I'm not doing thispurposely to be an asshole.
I'm doing this because I wantto poke where the wound is and
show hey, this needs to getbetter.
Elevate the community.

Speaker 1 (01:30:43):
Exactly.
That's what it comes down to.

Speaker 3 (01:30:44):
That's what it comes down to Right Lifts all boats.
So let's help each other andlet's get better, because we've
got a great field now, yep,let's execute Exactly.

Speaker 1 (01:30:52):
Let's uh, and that also goes for the game host.

Speaker 2 (01:30:55):
Yeah, you guys need to elevate as well, it's a whole
thing right, it's a wholecommunity needs to elevate.

Speaker 3 (01:31:01):
It's not just one aspect.
We've got an opportunity here.
Let's not squander it.

Speaker 1 (01:31:04):
Exactly we can.
That's the other thing I wantto point out about the compound.
You want to host a game thereand you want to see something
like hey, you know my fucking, Ineed some towers for my game.
Sure, I'll go build you somefucking towers.
You want some fucking treesgone?
Sure, I'll snap my fingers.
The trees are fucking gone.

Speaker 2 (01:31:24):
I know you want natural birds.
I can do that.

Speaker 1 (01:31:27):
They have done that very well.
Let's uh, yeah, just nonstopwith those saws.
Um, there's stuff we can do todo that.
Like I have a OMD, they want anunderground bunker.
Fuck it, I'm giving them anunderground bunker.

Speaker 2 (01:31:41):
That's wild, so sick.

Speaker 1 (01:31:43):
When I say underground, the access to it
will be underground in a sixfoot tunnel from a trench line
that goes to a submerged outpost.
Uh, bunker, machine gun kind oftower thing.

Speaker 3 (01:32:01):
Nice.

Speaker 2 (01:32:02):
Nice.

Speaker 1 (01:32:03):
So one way in, uh, one way out, but it's going to
be hard to take and you can'thit it from above.

Speaker 3 (01:32:11):
That's what these uh tag frags are for Exactly,
exactly.
If you don't have hearingprotection, that's a good over
the break investment.

Speaker 1 (01:32:21):
Yeah, hearing protection.
This is the first year thatthey've been used.
At, uh, operation Green Mile.
Somebody went home, uh,unfortunately they weren't
wearing ear protection, and I amvery good at placing these
grenades where they need to go.
Oh man, it blew up directlybeside his head, yeah, and I

(01:32:44):
guess his equilibrium was goneand he fell over.
It happens at this point in ourcareers.
You should be wearing fuckingear pro, whether it's the inner
ears or over ears, like I don'tlike getting shot in the fucking
ear it hurts, it fucking hurts.

Speaker 3 (01:33:00):
Well, thunderbees are loud.
Oh yeah, we've had tags before.
Like everyone is aware of theselessons, the footage is out
there.
You watch any game out of theStates.
There's these, uh, an Ola gay Pgrenades going off like candy.
Yep, we've now got these an Olagay flash grenades that we saw
a lot of at narco.
There's tons of pissy peopleand it's like you were briefed
about it.
It was in the rule set.

Speaker 1 (01:33:21):
It's actually mandatory at light fighter
milsim events to have your proor you can't play.
That makes sense, though Onlybecause of the amount of
ordinance.
Oh jeez, you know what?

Speaker 3 (01:33:33):
I love to see it, though it's one of those things
where there's really no excuse.
If you've got 17 guns at home,there's no reason that you can't
buy one.
What is a Howard light like 70,?

Speaker 1 (01:33:44):
75, 78 bucks, Even if you go to a fucking Peltor.
A Peltor is the cost of one ofyour guns, but that's the only
ear pro you're ever buying.

Speaker 3 (01:33:53):
Yeah, there's a reason people say it.

Speaker 1 (01:33:56):
I've learned those lessons so many times even the
cheap fucking 120 decibelfucking foam things.
You can still communicate onyour comms, you can still listen
to your PL yelling at you orwhatever your fucking squad lead
Cause you know some of us do it, yes, and are well, are well,
known for it.

Speaker 2 (01:34:14):
Yeah, I, my guys, don't know how to say push in
three different languages by nowI'd be surprised.
Yeah, exactly.

Speaker 3 (01:34:19):
The hearing protection is actually mandatory
on ink, so, cody, doesn't blowyour eardrum.

Speaker 1 (01:34:23):
There you go.
It should be mandatoryeverywhere.
It's just something that wehave to adapt, and if we don't
adapt the rules, people aregoing to get hurt and then we're
going to lose the fun stuff.

Speaker 2 (01:34:34):
And that's just it.
Right, and really, what itcomes down to is like we don't
want to see people hurt, wedon't want to lose our fun toys
no, and they go hand in handbecause you're not going to go
throw a fucking uh, one of thoseuh green gas, fucking bouncing
grenades on a sand floorexpected to go off or ever see
your fucking grenade again.
That's just it.
They're not going to have thesame impact for us.

Speaker 1 (01:34:52):
So unfortunately, at the AF sixes they do cost money.
Yeah, um, and they're one timeuse, but you don't have to go
and find that shit after abattle.

Speaker 3 (01:35:01):
I don't know, I've I've had the fortune to play
both with and without them anduh, I will never go back if I
don't have to.
Yeah Right, so having thecollege where you're watching,
probably thousands of dollars ofthese grenades go down back and
forth on the hallway and thingsare going off and you hear they
sound like like shotguns goingoff inside.
Right, they're freaking loud.

(01:35:22):
Yeah, boom, boom, boom.
You can be outside anywhere onthat property and still hear
that going on.
100% adds a to the ambiance andB to the cool factor.
So why would we hamstringourselves?

Speaker 1 (01:35:32):
You can hear those go off at the campground.
Yeah, like at the compound.
We're talking like half acolumn, it's crazy, but it's
true though.

Speaker 2 (01:35:38):
Yeah, and that's why hearing protection Huge.

Speaker 1 (01:35:42):
It's just as important as your fucking eye
pro.

Speaker 3 (01:35:45):
Right.
Honestly, I don't know howhosts haven't cracked down in
that fashion.

Speaker 2 (01:35:52):
Ears eyes, mouth, simple, simple.

Speaker 1 (01:35:53):
Simple.
Everything else doesn't matter.
Your gun could fucking shoot tothe left and hang a right and
fucking drop 20 feet out.
At least you're out therehaving fun.
But fucking protect yourfucking ears, your eyes safety's
key and your goddamn mouth.

Speaker 3 (01:36:07):
I've had two shots, so have.

Speaker 1 (01:36:10):
I pushed my bottom two, three back with Sega.
Yeah, forget who fucking died.
I think it was Carlo.
Oh God, motherfucker, I loveyou Carlo.

Speaker 3 (01:36:18):
It was 400 bucks I didn't need to spend, which is,
you know, significantly moreexpensive than any mouth guard
or face mesh could ever dream tobe.

Speaker 1 (01:36:25):
So like I'm not into the whole face mesh shit, but
like I mean, put a fucking underarmor mouthguard in.
That's what I use.
You're done that's what I use.

Speaker 3 (01:36:34):
So Delta Mike pro, I think, is what it's called.
But they are these balaclavaman.
It's like a mesh, it's like ahybrid, like hybrid, right.
So it's comes up like a neckgator wood and it has a mesh
piece that sits right on top ofyour lip but it's not the whole
mesh built in.

Speaker 1 (01:36:49):
It's like one of those beautiful little gators.

Speaker 3 (01:36:51):
It's that nice jersey material, hard with a mustache
or beard because it gets reallyitchy, yeah Right, but it is a
nice piece of foam padding, soused to that, though I know
right All the time, especiallywhen I'm running the AVE on
that's the fucking worst Gettinga seal.

Speaker 1 (01:37:08):
It does seal, though, believe it or not, even with my
beard.

Speaker 3 (01:37:10):
Impressive.

Speaker 1 (01:37:10):
Yeah, I have to tuck the fucker in, but I probably
have it cranked nice and tighttoo.
Oh yeah, I just pop it out likethis hey magic, Can you see?

Speaker 2 (01:37:21):
Yeah, let's fucking go.
I see everything.
I see everything.

Speaker 1 (01:37:25):
Even the purple squirrels.
Yeah, exactly, we are at a hourand 40 minutes, oh wow.
So we're going to wrap this oneup, but briefly, let's get our
last thoughts in.

Speaker 2 (01:37:36):
Let's go with you, cody.
I'm pumped for this year.
I mean, I don't know what'sgoing to happen.
I'm excited to play more at thecompound, I'm excited to
actually play at the compoundand I'm really excited to
command against you.
I think it's going to be a verybig battle and I know I'm ready
.
I don't know if you are, but Iknow I am.

Speaker 1 (01:37:53):
I was ready when I won the last nightfall on my
friend, or the one before that.
Oh no, no yeah, it was twonightfalls in a daybreak, right
yeah.

Speaker 2 (01:38:05):
Yeah, yeah.
We don't look at ourselves asthe type of people where we make
or break a game.
That's not us.
We just go there and we do allwe can, and that's literally
what it comes down to.

Speaker 1 (01:38:17):
You're a good example of committing to a commander to
do what you said you're goingto do for the entire time doing
it, and that's why you got afucking chest full of uh.

Speaker 2 (01:38:28):
Yeah, we got enough of them, that's for sure.

Speaker 3 (01:38:30):
Yeah, it's um, appreciate you saying that,
because we do, we put a lot intoit, right, we put a lot into it
and that, uh, that picture withthe whole team holding up the
alpha flag in front of the bus.

Speaker 2 (01:38:41):
Oh yeah.

Speaker 3 (01:38:41):
Screen saver at home.

Speaker 2 (01:38:43):
It is.

Speaker 1 (01:38:43):
I fucking love that.
It's a good one.
No excuses this year.

Speaker 2 (01:38:48):
No none.

Speaker 1 (01:38:49):
It's everything's planned out.
Fr's doing their due diligence.
I think it'll get more involvedon their end after February 1st
.
I think they want to know howmany people are coming first,
yeah, that's the biggest thing.
Which makes sense.
I'm definitely ready to rockand roll.
I'm definitely ready to rockand roll.
My two I is.
You're definitely ready to rockand roll Shopping at the bit.

(01:39:11):
The only thing that I guess Igot to do is find another RTO,
just cause that rule changed now, but I'm sure they'll be using
platoon leads.

Speaker 3 (01:39:18):
So I guess that's the the open call for if anyone
wants to have a go, please readyeah.

Speaker 2 (01:39:22):
Platoon leads, send me a resume is cause I'm down,
I'm looking and then also, ifyou guys think you can do recce
for me, I'm always down to kindof look and see what my options
are.
Right, I'm not really set instone with anything just yet
when it comes to a recce andthen also PL.
So feel free to kind of shootme your thoughts and what you're
thinking and what you can dofor me.

Speaker 1 (01:39:40):
I will put in info in the description of this episode
so you can just click and it'llgo directly to them.

Speaker 2 (01:39:46):
Fantastic.

Speaker 1 (01:39:48):
They are heavy on posting on Instagram, so I would
say, hit them up on Instagram.
I don't even think you guys areon Facebook or Instagram, is
enough cognitive burden for me.

Speaker 2 (01:39:57):
I hear you that are people can hit me directly too,
so five.

Speaker 1 (01:40:00):
Instagram accounts.

Speaker 2 (01:40:01):
So I feel you?

Speaker 3 (01:40:02):
Yeah, that's busy.

Speaker 1 (01:40:04):
Actually, I'm looking for somebody to take over the
social media end, just because Iwant to focus on building the
field hosting games, playinggames, commanding one more game,
one more game and that's it.
Fuck, you know what?
I just said that publicly and Idid promise Cal that I would

(01:40:25):
fucking command his game.

Speaker 3 (01:40:26):
Just when I think I'm out, they pull me back in.
Okay.

Speaker 1 (01:40:31):
So as it stands now, I'm still still just just a
nightfall.
We'll go from there.
I'm meeting with them on the27th.
So there you go.
We'll talk about that, I know.
I just want to quickly talkabout Echo.
They've been in the game for along time and they are hosting a
game.
We will get information out.

(01:40:52):
I'm sitting down with them nextweekend.
We'll get information out aboutthat game.
It's very MPC involved.

Speaker 2 (01:40:59):
Amazing.

Speaker 1 (01:41:00):
So we're going to start pushing on that.
Check out OP gun runner put onby light fighter milsim, july
21st weekend.
Lots of vehicles, talking 10issue vehicles and active MPC
town.
So it's going to be somethingdifferent that I've been wanting
to do for a long time and Ihaven't really seen yet in the

(01:41:22):
sounds unique.

Speaker 3 (01:41:23):
Oh, we're excited to see him.
What you got.

Speaker 1 (01:41:24):
It's going to be good , but on that note, thank you so
much for guys coming all theway.
The fuck out to me Mississaugafrom London.

Speaker 3 (01:41:32):
Yeah, but thanks for having us.
I'm happy Appreciate it.
It was a good time.

Speaker 1 (01:41:35):
I look forward to seeing you guys out on the field
.

Speaker 2 (01:41:37):
It's going to be one way or another.

Speaker 1 (01:41:38):
Right, let's do it.
Thanks a lot, guys.
Take care, you too.
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