Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Force feed us.
Let's just do some talking realquick.
Speaker 2 (00:03):
Test test, test Test
test one two Testing test one
two.
Speaker 4 (00:10):
Six one.
We have contact left, side 70.
Coming to you, contact left,contact left.
We're flanking left side.
Suppress, push, push, push.
Speaker 1 (00:22):
Removing removing
Right side right side Got him
Welcome to the AirsoftExperience.
I am Michael Mascot, also knownas Magic, and we are going to
work through some technicaldifficulties because we are live
at the compound right now withthree gentlemen that have flown
all the way from BritishColumbia and we are here with
(00:44):
Milsim Canada and we're going tostart on our right-hand side
and I'll have these guysintroduce themselves.
Speaker 3 (00:49):
So go ahead.
Yeah, my name is Kyle Shannon.
I'm one of the co-owners ofMilsim.
Speaker 2 (00:53):
Canada.
I'm Stephen Katerius.
I'm the second co-founder ofMilsim Canada.
Speaker 4 (00:57):
I'm Troy Lindsay and
I kind of just help out where
they're needed Awesome.
Speaker 1 (01:02):
And let's quickly
talk about, I guess, how was
your trip?
Speaker 3 (01:10):
How was the flight?
How did that all go?
Is there a little bit of astory behind that, or how are we
doing?
The trip was good.
It was a four hour trip butwith the time change and all
that, I only had three hours ofsleep.
So, we flew through the nightand then we had rental car
problems and we worked throughthat and we landed to get a, an
uber and we ubered from torontoall the way up here to the
compound wow that, uh, that'squite the driver for your
(01:31):
listeners out there.
Speaker 1 (01:31):
You're about two and
a half from uh pearson airport,
two and a half hour drive, sothat's quite the uber.
It's a good way to get a couplemore z's in yeah, for sure, and
also to add to the story theroad trip story.
Yeah, so a little bit ofbackground.
Milsim, Canada they're a gamehost out in BC smaller community
(01:52):
.
They're trying to push thingsand kind of go all the way
across Canada to differentfields hosting events.
Is that kind of the premise?
Speaker 3 (01:59):
behind it all.
Yeah, that's pretty muchexactly what we're trying to do.
Speaker 2 (02:03):
Early in October 2023
, kyle had brought me up to the
location that we've hosted ourfirst two events at, which is
known as BMAP Airsoft, and hewas just bringing up the idea
that we kind of have thisopportunity with a great amount
of land.
They're already in theprospects of going down the
Airsoft direction, already inthe prospects of going down the
(02:27):
airsoft direction, and whatwe've always been wanting to do
as kids is have a militarysimulated experience, and so
this kind of became a discussionin that month and the next day,
we basically just started goinghard on the computers and
creating everything from theground up, so we within.
Speaker 1 (02:44):
The first month let's
kind of back up a little bit
and let's kind of get into, uh,kind of your airsoft individual
backgrounds, like how long haveyou been doing it?
Where did that?
Where did the story start withyou?
Like what?
When did it all start?
Speaker 3 (03:00):
so me and steven were
13 years old, camping with my
mom and dad up at pinnacle lakeand we used to set up like wood
sticks and then pile dirt on itso that when we'd run and step
on the sticks the dirt would flyup.
So it looks like we wereshooting it, like like
explosions and stuff that's cool, and we had, like the old clear
plastic springers one shot,pull it back for every shot.
(03:23):
Oh yeah, that's pretty muchwhere it started.
For us was just running aroundlike hoodlums with cardboard
guns and plastic springers.
Speaker 2 (03:30):
No, just a little bit
.
Before that we had a good groupof friends.
We started off making cardboardstencil guns.
Speaker 1 (03:39):
Oh nice.
Speaker 2 (03:39):
We'd cut out a
stencil of cardboard, layer it
up.
You could pull out your mag,We'd camo up the guns and we'd
go play in a little duck pond inthe backyard of one of our
friends' house.
And so we started there runningaround with non-projectile
shooting guns, just immersing inthe experience of exchanging,
really learning the value ofcalling hits.
Speaker 4 (03:59):
Oh yeah, you can't
hit a player.
Speaker 1 (04:00):
It's an honor roll
system at that point getting the
muscle memory going young at a,at a young age, and then just
seeing over the years howairsoft has taken off in in the
uh, the okanagan in canada.
Speaker 2 (04:13):
It's just, it's it's
so amazing to be able to uh come
into it, where it's at now,coming from cardboard guns to
these realistic replicalookinglooking things.
Oh yeah, and all the gadgetsand gadgets you can have today.
It's definitely a passion topursue.
Speaker 1 (04:30):
It's a change game,
for sure.
Speaker 4 (04:32):
Probably similar to
these guys when you're younger
grade 8, grade 9.
We're playing out in the woodswith our buddies, we're driving
across the border I lived closerto Vancouver and stuff when I
was a kid.
So we drive across the border,pick up airsoft guns, come back
across clear, soft, $10 for alittle shotgun stuff like that
and you know 13, 14, 15 yearsold running around the woods
(04:52):
just having a blast.
We're playing until 2, 3 in themorning, just doing your own
thing, just doing what we can.
And then, you know, eventuallygo to a real gun store, a real
airsoft store yeah, seeing myfirst gng on the wall, you know
I was 18, yeah.
And then I found out a localclub, uh, you know, back back a
lot of listeners have probablyheard about panther airsoft in
(05:13):
the surrey vancouver area, oneof the older um fields to start
rentals and stuff like that.
But even prior to that it wasall clubs, so there's multiple
clubs running out of there andthat's when I first experienced
I more the airsoft that peoplesee nowadays other than, like
the, you know, clear soft stuff.
Speaker 1 (05:28):
Is there an abundance
of fields out your way, or is
it something that's kind ofchanging, or is it few and far
between?
Or is it just like kind of whatyou guys are doing and it's
just a massive land parcel thatyou're kind of renting out and
hosting events at?
Speaker 3 (05:50):
Yeah, so we have a
lot of clubs in the Okanagan and
in BC.
There are a lot smaller clubsand they're definitely separate
from each other.
Kelowna alone has three clubsor four clubs in Kelowna.
Pretty much everywhere you goin BC you can find a small group
of people that play airsoft.
Speaker 1 (06:03):
So is it called a
club for insurance regions
reasons, or is it just somethingthat you guys do out west and
that's just pretty much whatit's called?
Speaker 4 (06:12):
um, I would say so
just because a lot of people
aren't playing at airsoft fieldsalways, so a lot of.
I guess they used to call it,um, what's the word?
They used to have it forpaintball outlaw paintball, oh
yeah.
So we're kind of just grabbing20 buddies going out in the
woods and if no one gets hurt,nothing happens, right.
But a lot of those have changednow just because of more laws
(06:34):
and stuff like that.
You're getting more placesgoing and actually renting out
other people's properties.
Like one of the clubs is at ashooting range, another one is
privately owned.
B-map is a privately ownedfield.
Now the clubs we're seeing insome other spots are just, you
know, similar someone's privateproperty.
They let us play on.
Vancouver's had a lot of ebb andflows with fields, but if
(06:56):
you've lived in vancouver youknow how much it costs to live
there and a lot of those placesjust eventually got developed
into housing or whatever andit's it.
It's where in the Vancouverarea it's really consolidating
to only a handful of fields.
Yeah, but you went 15 years ago.
There's little micro clubs,little micro groups.
You know when Facebook wouldstart coming out and forums and
(07:17):
stuff like that.
But it's really changed.
Speaker 3 (07:19):
I think the biggest
change was when they changed a
lot of the airsoft laws, whenthey started calling airsoft
guns unregulated firearms, ohyeah, and they started falling
under that firearm category.
A lot of cities and communitieshad laws and bylaws stating no
discharge firearms within citylimits.
Yeah, so it didn't matter ifyou were five minutes out of
town and there was no housesaround.
(07:41):
It was against the law for youto go and play airsoft.
You couldn't shoot.
Speaker 1 (07:48):
It is in Ontario, so
you cannot shoot your airsoft in
your backyard.
You can't do any of that stuffin any major or even smaller
towns.
It's just, unfortunately, we'reunder a liberal rule and that's
just what it is.
I'm sure everybody fought C21as hard as we did.
It almost ended.
You know our businesses, ourcommunity, everything.
So luckily we're coming up toan election and I don't really
(08:10):
want to get into politicsbecause this show will go six,
seven hours and uh.
But yeah, we're fighting it, weall fought it together.
I won't say we won, but we'reon the other end of the mountain
, so to say, and things arelooking good.
But yeah, I do agree, uh, and alot of the communities, so to
say, and things are looking good.
Speaker 2 (08:25):
But yeah, I do agree,
uh, a lot of the communities
that we have out in our way arestarting to come back onto the
radar in the coming months andyears.
That I've seen because everyonekind of slipped under to to
hide away from all that legality, bull, bullcrap did it?
Speaker 1 (08:39):
did it end some
fields and did it end some
stores?
Speaker 2 (08:43):
absolutely yeah,
absolutely a lot of, a lot of
the clubs kind of dissolved andthe stores followed with that
because they weren't getting theuh, the sales that they needed
to keep afloat.
So it was.
It was a bit of a blow.
For a few years we'd see anairsoft shop that wouldn't last
like more than four months andwe would go in like sweet, I'm
glad to see that you know a newthing's coming here.
(09:04):
Hopefully this is moving forwardand then gone yeah, yeah, a bit
of a bummer, but it'sdefinitely picking up from where
it was two years ago, I'd saythere's probably a bit of a
covid hangover too a lot ofpeople.
Speaker 4 (09:17):
You know, we all live
through it.
We know what it's like.
Yep, a lot of businessesstruggled, I think you would
think, airsoft being outside andwhole point is to shoot and
keep the people away from you.
But a lot of uh, you know,different clubs have different
politics, different mentalitieswith.
You know, maybe the localpolice didn't crack down as much
on people having fun out in thewoods.
In some places you couldn'thave any fun at all, right?
(09:38):
So kind of depends on where youlived and what was going on.
Speaker 1 (09:42):
Definitely a dark day
for Airsoft, but we're
hopefully through that now.
Speaker 3 (09:48):
I think if more
people can fight for it it'll
benefit us in the end.
I just started this new venturenow where I'm working with some
local politicians to add someexceptions into our firearms
bill in City Limits, becausewe're legally not even allowed
to have indoor Airsoft clubsYikes, our bylaw completely bans
all indoor airsoft play in citylimits.
We're trying to add somerestrictions and remove some
(10:10):
restrictions to be able to workwith some benefits so we can
maybe get some more indoorfacilities in the Okanagan or
around BC.
How is the Milsim play at.
Speaker 2 (10:20):
West In what regard?
Speaker 1 (10:23):
In regards to size of
events how many events?
Is it something that's moreregular or is it more of a
walk-on type of community?
Speaker 3 (10:33):
I'd say it's
definitely right now a little
bit more of a walk-on type ofcommunity.
There are some big eventsaround, like 108 miles, a big
event, three plus 400 playersthere.
It's growing.
It's as more people see it,they're starting to get more
into it.
It's definitely something weneed more of, yeah, for sure Is
that kind of getting back tothat.
Speaker 1 (10:55):
That main question is
is who and what is Milsim
Canada?
Is that?
Is that what you guys are?
Speaker 3 (11:00):
Yeah, like we, we
started this because we've
always had a dream and a passionfor the military simulation.
We just never had the fundingor the ability to get property
to do it.
It just so happened that we hadb-map airsoft land in our lap
with this enormous abandoned skihill with a perfect ao for a
military simulation.
It fell in our lap and itallowed us to jump on this and
(11:23):
do it while we could and get agood start to it.
Speaker 1 (11:27):
Is it so it's
developed like?
Does it have old buildings onit or is it just all land?
Speaker 2 (11:31):
It does have derelict
infrastructure on it that you
can utilize in game Nice, somestructure to help keep sheltered
in, because a lot of it's justOpen woods, open woods and
slopes.
Speaker 1 (11:43):
Nice Steep terrain.
Speaker 2 (11:47):
Yeah, I bet Nice
steep terrain, yeah, I bet ski
Hill, yeah.
And so Milsim, canada's aimsand goals with that is to kind
of host multiple events leaningtowards the military simulated
style gameplay, longer durationgameplay, um, working with the,
the airsoft style game, butramping it towards a new bar for
for the okanagan so let's kindof sidestep real quick because I
(12:10):
just want to get the listenersto get a little bit more history
, um, and kind of what thecommunities are at.
Speaker 1 (12:15):
So right now I'm
noticing kind of a shift in
actually the paintball communityand uh, I know you guys have
heard of mag fed paintball.
It's kind of the closest thingto what we're doing airsoft,
yeah.
So we're getting a hugeconversion rate to airsoft from
paintball now in ontario.
Is that kind of same treadhappening with you guys?
(12:37):
Are you guys completelyseparate from that community?
Speaker 3 (12:42):
I'm not too sure
about all of BC but, like in the
Okanagan, we just lost SafariRidge paintball.
They shut down.
A lot of those old timepaintball people aren't really
around anymore.
Everybody that we're startingto see at all the fields around
the Okanagan are new playersparents coming with their kids,
the dads are getting right intoit and it's definitely a newer,
(13:03):
a newer player base out there,sweet that's good to have a
young community that'sflourishing and growing, because
that's exactly what you wantyeah, next generation but sorry
to cut you off, but that we'renot saying in any way does that
direct to age.
Speaker 1 (13:19):
So let's just clear
that up, right now when we say
young, it just means a newcommunity like this.
Sport is definitely great forany age, depending on your
health right?
Speaker 4 (13:28):
yeah, I would say
there's definitely a new I want
to say peak or a new but sinceprobably 2020 started and since
covid, we're seeing a lot morebrand new to like the action
sport, the paintball, theairsoft, that just that sort of
stuff.
Talking to the paintballers, Iknow a lot of them are just
diehard.
They just, they're just, theydon't even.
(13:49):
They only play maybe once ayear or something and they're
just devastated.
That paintball is basicallyjust gone.
Yeah, a lot of the oldpaintball fields converted to
airsoft, a lot of them are justgone.
Again, with the developmentthing, a lot of those properties
in the vancouver area were justworth so much money.
Like they're coming hands overfists, giving them millions upon
millions of dollars to developtheir land.
(14:09):
Yeah, do you take 20 million ordo you try to run a failing
paintball field right?
yeah, the two thousand dollarsyou make on a friday and a lot
of the old guard, the guys thatprobably even ontario across the
world.
There was a lot of the firstguys bringing in airsoft, some
of the maybe 10 years older thanhow old we are a lot of the
guys bringing airsoft in themid-2000s, the Tokyo Maruis, the
(14:31):
old school stuff, and a lot ofthose guys are just they got
kids, now they.
You know knees don't work sogreat, you know they can't
really handle some of the bigmilsims For sure.
And now we're getting, I thinkthat I would say, the third
generation after them.
Nice, um, so it's.
We're getting a really biguptick in the sport.
(14:52):
In the past, especially twoyears, I would say it's really
exploded in our area so for gamehosts, like in ontario, we have
quite a few game hosts.
Speaker 1 (15:01):
We have uh, we're
lucky to have quite a few.
Well, I guess we've lost quitea few fields, but we still have
some pretty active bigger fieldsthat are paintball and airsoft.
The compound was primarilybuilt as an airsoft solely field
and we've just slowly startedaccepting mag fed.
Only, there'll be never I'llnever open up for a spray and
(15:25):
and whatever that is paintball,where they shoot 50 paintballs
in 13 seconds.
That ain't happening here, I'lltell you that much.
But it's good to see twocommunities kind of coming
together in Ontario.
I just wanted to see if thetrend is continuing at West.
That's the only reason for thatquestion.
Speaker 2 (15:40):
Fair enough.
Speaker 1 (15:42):
Um, yeah, so BC
airsoft community community.
Let's get back to the, thequestion here um game hosts.
So I know you got you guys.
Is there any other likeprominent game hosts that are
hosting maybe one, two events ayear?
Speaker 3 (15:57):
yeah, trigger airsoft
they're, they're one of the
main hosts in bc.
Uh, they're, I'm pretty surethey're the guys that do 108
mile, yep, um, and then prettymuch every club they're their
own game host.
We don't really have anyseparate sole game hosts other
than trigger right now and thennow us it's.
It's mostly just communitiesand clubs that host games and
(16:19):
they try to do bigger games andbigger events and all that.
Speaker 1 (16:22):
So do you find that,
um the way, like so, ontario,
airsoft, we're one giantcommunity and then it's game
hosts, that kind of separatewhat they're doing?
Do you find that maybe becauseit's a bunch of pocket clubs,
you have more of a division inyour community?
Speaker 3 (16:38):
absolutely yeah,
right from the start, I feel
that ontario is very europeanbased in the way they deal with
their airsoft.
In Europe they have veryminimal airsoft clubs, but they
have tons of airsoft fields andall the fields host game days on
different days so that playerbase will travel to all the
different fields.
In the Okanagan pretty muchevery club hosts games every
(17:03):
weekend, so it's really hard toget that group of people
together to be able to play atall the different fields.
So I think that's one of thethings that's creating a bit of
the division there.
Speaker 2 (17:12):
What we're trying to
do with that is move herds of
each group to each otherlocation.
So say, four differentcommunities will go to one
community's game day for theweekend and then four others
will go to another, and we'lljust sort of share the client
(17:34):
base of each community.
Speaker 3 (17:36):
We started calling
them field trip days, where you
know we can grab a couple peoplefrom each club and just go and
hit a different club and go andraid that club with 15 players
to add to their player base, andthose, those games are
fantastic so we're talking likelike an eight hour kind of game
on a saturday kind of deal, yeahusually.
It's.
Usually it's like six games inthat eight hours though they're
(17:59):
not consecutive games, yeah.
Speaker 1 (18:00):
So it's almost like a
walk on day, like sometimes we
have a community day whereyou'll do like a 15 minute
skirmish and then you're off andthen you'll do like a 45 minute
uh, you know, mission-basedlittle small game and then
you'll come back, something likethat or like what we do at
action.
You're 15 minutes on, 10minutes off, 15 minutes on, yeah
, that's cool.
Speaker 2 (18:18):
We're kind of hoping
to kill some of that divide by
showing these other, likebringing certain heads together
that will click and create moregroups that are solid and kind
of weed out the ones that arethe sour apples of the
communities, and that issomething that we have been
seeing happen.
In the last year and a half Alot of the communities we've
(18:39):
gone to to talk to have told us,yep, we've gotten rid of X, y,
z that were causing generalissues.
Speaker 3 (18:47):
Most of the people
were dissatisfied with the way
that things went on, so we'reseeing a good sign of that in
the last year and a half, Iwould say One big thing too with
Milsom Canada is we kind ofreached out to all the
communities and we've taken clubadmins from the different
communities and brought them onboard as milsom canada monitors
moderators, so that it's notjust us with our word against
(19:09):
everybody.
We can have input fromdifferent clubs as moderators
towards what we're doing andtowards our community so we can
try to bring more peopletogether that way as well so
we're not stealing per se,because they're still helping
and doing their roles in theirown communities as well.
Speaker 1 (19:25):
What are the sizes of
these clubs?
Like player counts, 30 to 40.
Speaker 2 (19:29):
That's it so we're
talking small clubs.
Speaker 1 (19:32):
Yeah.
Speaker 2 (19:34):
But there's so many
spread out and that's what we
were talking about, the divideof it.
You guys are one giantcommunity here.
We have lots of little onesthat we're trying to just sort
of break up that divide.
Speaker 3 (19:45):
I think Panther is
have lots of little ones that
we're trying to just sort ofbreak up that divide.
I think panther is the biggestclub in bc right now.
Um, I think they hold thebiggest game days.
Speaker 1 (19:51):
They're like they're
the biggest club so does panther
have a field that could run abig, multi-hundred player milson
?
Speaker 4 (20:01):
um, unfortunately, uh
, they're very tied into the
film community.
A lot of tv shows you've seensupernatural film there for
years.
What's the one with, uh, johncena in the silver mask?
Oh, yeah, yeah, that newsuperhero one he had in the
movie and he has tv show.
I have no idea.
Peacemaker, okay, filmpeacemaker there, tons of stuff
(20:23):
all the time.
So the problem is is for largerevents it's you know, they're
not going to really want to bookit out when you know they might
make a few grand off of us.
But when they can get tens ofthousands of dollars from a film
crew, we're just not.
It's going to be difficult toget priority, but on a weekend
basis in the summer, like youknow, when I, prior to moving to
the Okanagan, we were getting100 players, 125 players on a
(20:46):
30-acre field.
So it wasn't a very big fieldbut a very strong community,
very good clubs, a lot of peopleconstantly showing up, and now
that the film has been there,they still find a way to make
sure that they get to playpretty much every weekend.
But due to those limitations,it's just Not happening.
It would have to be so shortnotice that it would basically
(21:09):
be a like a like a pop-up gameday where milsim, canada, shows
up and we're like, hey, you know, we're gonna, you know, pay a
little extra money and we gotcool gadgets to you know.
Yeah, play with or something,but playing something bigger,
it's just not realistic,unfortunately hard to get
penciled in yeah, with pantherwe'd have to.
Speaker 3 (21:25):
We'd essentially we'd
have to pick like three
weekends and if the first onedoesn't happen we'd try the
second one, if the second onedoesn't happen, we try the third
one.
Impossible and it's impossible.
And it has to be all tickets atthe gate.
You can't pre-sell ticketsbecause if the date pushes back,
people that bought ticketsmight not be available that
weekend.
So it's a good feel that justit's a little harder for us, for
what we're trying to hold, tobe able to commit to something
(21:46):
like that.
Speaker 1 (21:47):
Has it ever been
approached as a like force on
force competition between clubsat an event?
Speaker 3 (21:54):
I would like to see
that a little bit, to try to,
even even if it's just to, bringsome communities together, even
if they're, say, rivalries, youdo it like one club is Canada,
one's the States say rivalries.
Speaker 1 (22:07):
You do it like one
club is canada, one's the states
, you know one's china, one'swhatever, whatever clubs they
are, they kind of stick to theirlittle mantra.
You guys have your big, massivefield.
You bring them all up and say,hey, you're going on this side,
you're going against him, andyou do just the giant world
attack and that's a good way tobring everybody together too.
Yeah, so we kind of hadsomething similar not really
like to that extent, but thereis.
(22:27):
There was some separationamongst game hosts and followers
of those game hosts and when Istarted becoming serious in the
community and opening up clubsand and fields and stuff like
that, I did everything I can tobring all those people together,
because I just find likeseparation amongst the community
just kills the community.
Yeah, um, I'm seeing it now inontario, especially with the
(22:50):
compound opening up and just usbeing able to do bigger games.
I just see a solidarity amongstthe community.
It's really nice to see now.
So you have those like two gamehosts that would just never do
anything together nowparticipating in each other's
games and helping with gamecontrol and helping with you
know props and and donatingtheir vehicle to another crew
(23:11):
because their vehicle broke down, and stuff like that.
It's pretty cool to see.
Speaker 3 (23:14):
I was just throwing
that out there yeah, I
definitely think, like as withour tnf uh, our little airsoft
team, that's one of the thingswe're doing is bringing
communities together.
That's aside from milsom canada, so that's definitely something
I'd like to see.
I'd like to see more of thethings we're doing is bringing
communities together.
That's aside from Milsim Canada, so that's definitely something
I'd like to see.
I'd like to see more of theclubs coming together and doing
bigger games, like thatMilsim-wise.
Speaker 4 (23:30):
unfortunately, in the
20-teens there were some failed
events where money wasn'tgetting back to the players
after the cancellations andstuff like that, and I'd say for
close to a decade there wasreally just the trigger and
Omega.
There was another game companycalled Omega ops and they were
(23:52):
the they were getting once ayear and that was really it.
Everyone was too gun-shy togive someone $100 if they didn't
know they were actually goingto get the game 100% and it was
one of the big uphill battlesfor Milsim Canada.
So, surprisingly enough, beforeI met these guys when they
announced their game, I've beenin the community for quite a
(24:14):
long while and I have quite afew friends across British
Columbia and I had a lot ofmessages because they knew I
lived relatively nearby Like whoare these airsoft?
Can or you know Milsim Canada?
Who are these guys?
Do you know them?
Is it going to be good?
Are they going to scam us?
Are they rip us off?
And I said I've already talkedto them, I'm going to go meet
(24:40):
them in first time.
We actually hung out together.
It clicked nice, it was great.
We, we, they.
They took my suggestions.
Well, um, they pushed backwhere they wanted to make sure
they had their stuff and I think, unfortunately, if it weren't
for the torrential downpour ofour first, like torrential
downpour of our first game, july1st, we were expecting, you
know, 40 degree heat and we'regetting inches of rain um I was,
it would have been epic waterout of my boot.
(25:01):
It would have been epic, but uh,even including us.
Speaker 1 (25:05):
We weren't really
expecting that much rain you're,
you're speaking to the choir.
That actually happened to ustoo this year for gunrunner it
was torrential rain pour.
We had 264 people sign up forthat game.
Uh, 204 people still showed upeven though the heavy torrential
rainpour, uh rains, and westill ended up doing the entire
(25:27):
game and having people stay onthe field.
But man, that really threw itfor a fucking curveball.
Speaker 2 (25:34):
I'll tell you that
much.
We, um, we lost half of ourNATO team numbers on the second
day of the rainfall, becauseeveryone was Soaked.
Yeah, they didn't plan to beable to stay dry with that much
rain.
Speaker 3 (25:45):
We were prepped to
pretty much do 100% refund based
on forest fire, because theyear before our first event,
bull Mountain Airsoft wascompletely surrounded by
wildfire.
Oh shit, it burnt almost 360degrees around minus West
Kelowna.
So we were.
We had so many fire precautionsno smoke grenades, no pyro, no,
nothing leading into the firstevent.
(26:06):
We were so worried about forestfires and then here it's like
we threw like a hundred smokegrenades within the first day
and pyro and it would just pissstrain the whole time we were
there.
No fire hazard at all.
Speaker 1 (26:21):
So was that your
first major event organized as
milsom canada yep yep, all right, let's talk about event number
two event number two operationbull mountain it.
Speaker 3 (26:28):
Uh, that one was a
little bit short notice two
months after the first.
But we did some polling andpeople were bugging us straight
away to do a second one becauseobviously people were wanting
the milsoms yep.
So we did a little bit ofpolling asking should we do a 24
hour or a 40 hour?
We got a lot of pushback rightaway, a lot of good suggestions,
and then we just instantlyjumped on like all right, we're
(26:48):
gonna do another 40 hour inseptember and we're just gonna
go for it nice.
Speaker 1 (26:52):
So the first event
rained out, so you guys really
didn't get the chance to showpeople what you're about at that
game.
Yeah, so the second time, whatwere your numbers?
Like the second game, thesecond?
Speaker 3 (27:04):
time.
We were, I think, maybe 25people less than the first event
.
That's right, but the we hadway more intense gun battles.
Nice all through the night.
It was constant, like our goal,because troy's experience with
milsom west and his experiencein the milsoms, our goal,
because troy's experience withmilsom west and his experience
in the milsoms, our goal as nato, is we were just going to
constantly poke them all nightso they couldn't attack us.
(27:25):
Yep, so every time he was goingout to do a mission we had guys
there.
So it was just constant, evenif it was two on five or two on
two, if we had one back road toyankee and I think for like 14
hours straight, it was justconstant, constant.
People dying, people dying,people dying, and it was just
battle after battle after battleafter battle, just nonstop.
Speaker 2 (27:45):
Even with that, you
get two different outlooks on
everything.
We we seen a video clip fromthe rebel side.
One guy's just like you know, Ihaven't really seen much action
at all.
And then, right after he saysthat, another guy's like really
I more action than I've wantedthis event.
And then, right after hefinishes that sentence they're
building there and just startsgetting lit up by the perfect
timing.
Speaker 1 (28:05):
Yeah, so for your
games are you guys?
Uh, is it like mission based?
Is it capture the flag?
Is it zone?
Like what kind of game style?
Or do you guys mix it up?
Speaker 4 (28:15):
well, in the
beginning we were.
The original intention of thegames were kind of like capture
the flag, um, we have alphathrough zulu, um, these little
like checkpoints throughout thefield.
It's a about 2500 acre field.
There's a lot, lots of space.
It's a little one, yeah, um anduh, a lot of it was.
You had like a red flag or ablue flag if you are flag and
(28:36):
but if you control it as nato,you put the blue flag on if
you're rebel.
Had like a red flag or a blueflag if you are flagging, but if
you control it as nato, you putthe blue flag on.
If you're rebel, you put thered flag on.
But we just looked at thelogistics of actually having
points and like actually doingthat and we realized it just
wasn't.
We just didn't have the staffit it.
The field was just too big.
Speaker 2 (28:56):
We didn't, yeah, we
didn't have the staff for the
size of the first game and wealso utilized because we were
trying to lay out somewhat ofmissions, so have a team in
place and then have an objectiveto go and get that place
surrounding the sector controlbit about it.
And then on the second one, westarted utilizing more pushed
forward operating positions,which that's what intensified
(29:17):
the second event that we hosted.
The first one, we kept pullingback to our original location,
which was really exerting ourplayers having to traverse so
much land to get back into anytype of a firefight.
So we started incorporatingsome different feels for how we
play in the second event, with alittle bit less people, and I
(29:38):
think we definitely brought upthe tempo for everybody.
Speaker 3 (29:42):
Yeah, we put we put
about six months into planning
all boards.
We built about 40 all boardswith maps, full layouts with a
whole storyline for both teamsdidn't even use a single one of
them because it was just likewe'd now we're.
We were at the point wherewe're just sending patrols out,
finding the enemy.
They'd relay back to command.
Command would come up with anattack plan, then we'd gather
(30:03):
people together, then we'd goand attack.
So we ended up just buildingthe op wards as we played
strategically based on who ownedwhat ground, how the playing
was going with, the tempo of thegame was, and we didn't even
end up using any of those op wboards.
So we have them sitting therein a file.
So now, at any point in time,we can just pull out all these
cool stories that we've got tobe able to add missions to the
(30:24):
games and stuff like that.
So we did put a lot ofdedication into that at the
start and then we didn't end upusing it.
It was a lot of our time.
Speaker 1 (30:30):
We put a lot of time
into that yeah, I think, uh well
, most people I guess don't knowor don't think about the time,
like player-wise I'm sayingdon't think about the time
involved in organizing a game.
But it is crazy the amount oftime you have to do.
Especially for our team, lightFighters, we host one I guess
this year we're doing two at adifferent field, we're doing one
(30:53):
in August, but we host one bigone every year and it's just
heavy missions.
So it's one mission per teamkind of deal with heavy props
involved.
Like is that, is that somethingthat you guys are kind of going
for, moving to a differentfield and stuff like that, or
are you going to stick to kindof a territory control?
Speaker 3 (31:13):
I think we're going
to stay away from the props, but
it would be kind of essentiallylike territory control based on
who who owns what land.
I think that that's the onething that keeps us separate
from a lot of other game hostsis we're trying to keep the true
military aspect of it withoutgo and pick this laptop up, go
and do this, get this intel, getthis.
(31:35):
It's a lot more based on thetempo of the game and who owns
what land.
And like if, for instance, nato, if we have some bad players
and we lose a lot of ground,we're not going to throw off
boards in there to force us toget ground back.
We're going to be like, okay,well, they've gained the ground
now.
Now we have to do recon.
We've fallen back with our tailbetween our legs, we're hiding
(31:56):
in the bush, we're sending outlittle two-man squads, we're
trying to find the enemy, seewhere they are, where they're
staged, and then we can try topush back from there.
So I think we are staying awayfrom the props, but I'm
definitely for the storylinestoo.
Speaker 1 (32:10):
I like the storylines
is it gonna be like?
Are you gonna release astoryline, um, with your
information package, like yourrules and all that stuff at the
same time so people can kind ofget into it before the game?
Or is it going to be somethinglike day of you kind of explain
the situation at the game briefbefore everybody steps on?
Speaker 4 (32:29):
Normally we have a
couple paragraph brief.
We build the lore of the rebelversus the NATO volunteer force
like story and hopefully everyevent event, depending on who
wins who.
There's no winners or losers wewe don't really aim for.
Well, they got 100 points, sothis team won by the end of the
game.
You kind of know which teamdominated who.
(32:50):
Right, it's all internal, but itallows us to kind of write our
stories for future games.
So you know, we get to play agame.
You know, this year, next year,we go back to the same ao.
All right, well, rebels did.
Well, let's adjust how we startour like patrol bases and stuff
in more of a, maybe adominating position for the
(33:11):
rebels, um, so we can play withmore of the field and we'll
write that kind of short littlethree or four paragraph story,
just a little snippet kind oflike.
Well, you know, in between thelast two games, here's how the
lore has developed.
Um, maybe add a little bit moreum, because we kept it very
vague the first couple events,but we've been kind of adding
(33:32):
little elements to it to uh,kind of depending on the teams
who show up.
Um, we haven't really shut,shouted out, but honestly I
think over 50 of our players atour first event were from
alberta nice.
So really, alberta came outstrong, and I think they would
have came out strong inseptember if it wasn't so short
notice.
But every time we talk to themthey're very, very ready to play
(33:53):
they also had uh an event goingon around the same time
literally the the same weekend,unfortunately, yeah.
Speaker 1 (33:59):
That's one thing we
try to avoid in Ontario.
The best that we can Doublelining.
But with you guys, how are yougoing to say you sell 350
tickets?
I'm just going to throw anumber out there.
How are you going to police andmaintain 350 people on this
field?
Speaker 3 (34:19):
So that's going to be
huge on our platoon leaders.
So we've got a decent groupthat we've been building of
knowledgeable people for platoonleaders that are acting as like
infield staff members,essentially in admins, and
they've got the knowledge to runmultiple squads.
So that takes a little bit ofthe load off of the commanders
and stuff like that.
It's a little bit easier topolice and if we have bigger
(34:41):
numbers like that, we will putmore admins in the field.
No question about it, we willhave more admins in the field
for stuff like that.
Speaker 1 (34:48):
Awesome
Insurance-wise out there.
How does that work for you guys?
Is it the field that has aninsurance, or do you guys carry
your own insurance?
I don't know how it feel, howit works out in bc for the
little pockets, because out hereit's expensive and hard to get
insurance to do what we're doing, so most game hosts will rely
(35:08):
on the field to get insurance.
Is it the same way for you guys?
Speaker 3 (35:11):
yeah, so we have to
operate under bull mountains
insurance because they haverequirements through their
insurance to be able to operateas a field as soon as they have
people on that field, it doesn'tmatter if it's a separate
entity holding a game.
You are required to follow thatfield's liabilities.
So they've got their ownwaivers, they've got their own
rules.
(35:31):
You know, once you reach acertain height you have to have
handrails, stuff like that.
So, nbc, we right now operateunder his insurance.
We bring his waivers in,everybody agrees and signs onto
his waivers and it's pretty muchthe same as what you were
talking about.
Speaker 1 (35:48):
Yeah, same here.
So you like, I guess the cat'sout of the bag now because
you're on the show.
But I know you guys posted onOAC.
You're looking for a field andyou'll be doing a game,
tentatively, I guess, here nextyear, now that we'll be
releasing this, so you'd beunder our insurance.
So we've talked about you beingable to manage and police that
(36:12):
many players.
So when we off air we kind oftalked about you kind of go the
ghost ref kind of method.
So you're saying you're admin,you're basically going to have
players that are playing, thatare actually refs and kind of
curving any bad attitudes andany cheating and any stuff like
that and that's the same withour medics too.
Speaker 3 (36:32):
You won't see, in our
event, guys running around with
bright red vests on that aremedics.
We have designated medics oneach team that are nurses and
highly trained medics that arebasically blended into the
gameplay with them, but they'remore based on the patrol or the
platoon end of things or thecommand end of things, so that
(36:52):
they're always available ifneeded, but it's just they're
not running around with brightred vests on with the white
cross on them stating they're amedic.
Everybody knows who they are.
When we do our briefing, at thebeginning, medics hold their
hands up.
Everybody can see who themedics are.
Speaker 1 (37:06):
If anyone calls
corman, those medics know that's
when they're in play and theyjump right on it so in bc, if
there is an injury like actuallyyou know not, somebody fell and
scraped their elbow, but likethey broke their leg, do you
guys do the no-duff system orhow does that?
Speaker 3 (37:25):
go.
We call it Corman, corman's aGameStop, complete ceasefire,
because we use essentially theMilsom rules.
When people get shot they fallto the ground and they start
screaming bloody murder.
And they're screaming medic.
So we didn't want medic to becrossed over for real injuries,
so we went with the corpsman.
So when people yell corpsman,corpsman's, an actual emergency.
Speaker 1 (37:47):
Okay.
So just to get it out toOntario, nobody in our industry
is going to understand what thatis.
So we call no duff, yeah.
Or, if you're unsure, it's aNovember delta but no duff.
So that's just one thing thatyou'll have to get into the back
of your admin's minds and stufflike that.
If you hear no duff, that's aserious fucking thing and it's
(38:10):
happened here.
We're not going to get into it.
Thank you, tag, but we're goingto not get into that on this
episode and that'll be in thetraining of our leaders and our
staff.
Speaker 3 (38:19):
They'll be fully
aware that every field does have
different rules and we can'tjust expect 300 of your players
from your community to instantlycompletely change all their
verbiage and words to how weoperate.
We have to be able to adapt alittle bit, based on the
communities you guys are used to.
No duff.
That'll be trained into ourguys so that when they hear that
(38:41):
someone will call corpsman orno duff.
It's just.
The biggest thing is is wedon't want people calling medic.
Don't call medic foremergencies.
Medic is part of the gameplay.
When you die and you need toget tourniqueted, medic is the
word for that 100.
Speaker 1 (38:57):
Same thing here.
If you're shot, everyone'sscreaming medic.
Nobody ever screams medic.
If they're, they're actuallyhurt.
It's always been no duff and itwill be continuing here.
So just getting it out to thelisteners.
They'll obviously change Cormanto no duff and they'll kind of
adjust to the Ontario end ofthings on that end.
(39:19):
So there's nothing to worryabout that.
There's a, like I said,touching back.
There's quite a few game hoststhat do they kind of have their
niches.
There are certain things theydo some heavy and collecting
smaller props, some are flippingflags, some are electronic
doodads and stuff like that.
(39:40):
What is going to set you guysapart in Ontario on a Milsom
field?
Speaker 4 (39:47):
So our main key focus
is slowly getting the players
that want to be involved in ourevents, teaching them, uh, a
little bit more officialmilitary tactics.
Um, we've read the rangerhandbook a lot from the states
and it's harder to get a hold ofthe canadian stuff.
But just, we want to get moretowards the slower, more
(40:12):
conscious, more purposefulactions.
Speaker 1 (40:15):
Yep not running gun
we don't.
Speaker 4 (40:18):
We really want to
avoid the one in gun or running
gun.
We really want to have a lot ofthe squads.
When they go out on patrol,they're properly going on patrol
.
They're counting, their headcounts.
They're going to their platoonleader.
10 packs are leaving.
We're gonna go.
You know.
You've planned out a route withyour platoon leader.
You know how long you're gonnabe.
(40:39):
There's a thing called a salutereport and you know all the got
one, all these reports you canlearn.
We're not expecting everyone tolearn everything, but there's
still things you need to know.
So you're gonna go out out andtell us how long you're going to
go, what you're doing, what todo if something happens.
Right, like if you get in thecontact.
You want qrf or is this?
You're just going to go out andhave some fun.
What's going on, right?
So we just don't want groupsjust free willy out in the field
(41:04):
doing whatever they want,capturing things, doing whatever
, because that's just not whatwould happen in real life.
You don't just let loose yoursoldiers into the field.
Speaker 2 (41:14):
So everything's
purposeful, everything's,
everybody's on the tasking,exactly um, so yeah, I think
another thing that we're goingto try to incorporate, to set
apart, is sleeping on the field,not being able to go back to a
comfort zone during gameplay orhaving a pause period.
You're kind of always in actionand you always have to be on
(41:35):
your toes and make sure you havewhat you need for rations,
which adds to the realism ofsurvival and so those century
guys sure feel bad when theyfall asleep and their patrol
base gets raided at night withguys with nods because they fell
asleep on overwatch I canguarantee you that's going to
happen here.
Speaker 1 (41:50):
Yeah, probably these
guys standing behind you.
Actually, they're very, verygood at it.
So this is going to be a ruckin game.
You're basically going to ruckeverything that you're going to
need for whatever the time thatyou guys said is so.
So be prepared for that.
Like we do have that in OntarioProper footwear.
(42:13):
There's mud, water and sand.
I mean, be ready.
Speaker 2 (42:18):
I can tell you,
waking up at 3 am and pouring an
inch of water out of your bootis not satisfying.
So do your due diligence.
Speaker 1 (42:24):
For sure, and are you
guys?
I know you guys all put all thelinks to the description of
this for all your social mediaand your websites.
Yeah, but will you haveinformation to prepare players
for what they should expect onyour event?
Speaker 2 (42:42):
Yes, so we're looking
over and we have a lot of time
here to start ramping up somevideos here.
I'm here to start ramping upsome videos here, but we have
plans on doing training videoson how to pack your ruck, how to
properly unpack and set up intimely manners, best place to
set up things, to look out forwhere you're setting up, and
(43:02):
just certain things like thatthat'll help novice players be
able to get the grasp andreality of what you have to do
on your end to make yourselfmore sustainable for longer
periods of time that's sweet,and it's always good to have
that out there and available forplayers, because there's a lot
of players that need thatinformation for sure.
Yeah, they're going to sorry,they're going off of like
(43:23):
friend-based references.
You know you get this and thatyou get to do this, and then
they're not telling theirfriends totally what to expect.
They're just building up thatexcitement level and then they
come in and we get a bunch ofpeople who feel like we didn't
explain things enough.
Speaker 3 (43:38):
Steven, he brought a
whole pack of socks, and he
ended up giving away all brandnew socks to people that just
weren't prepared.
Just like, here you go.
Here's some nice dry socks.
Speaker 1 (43:54):
The looks on people's
faces when they put that dry
pair on it was it was rewardingenough to to do it again.
We're doing that.
That's a good idea.
Speaker 2 (43:58):
It does bring a
camaraderie in your, in your
unit yeah, for sure I think Ihad so many people coming to
thank me.
Sorry, try go ahead.
Speaker 4 (44:05):
It's all good I think
if I had one thing to kind of
try to explain maybe not so muchhow we handle it but kind of
aiming towards the difficultylevel is everyone's kind of seen
.
You know, you've gone for a jogdown the street.
That's probably going to beyour normal Airsoft day Drop in,
have some fun.
20 minutes, 45 minutes, goodworkout, but you get to go home
(44:25):
relatively unscathed, hopefully,right, yep.
Then you're going to get a lotmore events where it's those
cool fun runs, the paint ones,where there's always some wacky
theme to it.
You're having a great time butyou still got to push hard.
It's still 5K, it's still 10K.
That's a lot of the airsoftthat you're going to see.
(44:46):
That's probably a lot of theMilsims that you're seeing here.
We're aiming towards that liketough mutter spartan race, where
with a little bit ofpreparation and a little bit of
thought, and you know theaverage person can do it.
Yeah, but we want it to be abit of a test.
We don't want you walking homelike, oh wow, that was easy,
let's go home.
We want to be a little sweat,we want it to be a little
(45:07):
uncomfortable.
You're going to be unpackingyour mre at 3 am, trying to, you
know, warm up on your jet boilwhile you're you know, while
you're on watch while you'reeating thing.
Because, because we thinkthere's a lot of people not
everyone gets to do thatopportunity and I think that's
something players are going towant to do or we hope want to do
.
We're hoping there's enoughpeople out there that want that
(45:28):
bit of challenge while alsostill getting some epic.
You know, epic fights lots ofgood gunfights and stuff.
So it's going to be a littleslower pace probably compared to
what some people are used toyep, um, but we're hoping it
makes the fighting moments moreepic when you've really earned,
you know, getting to that fight,um.
So that's what I hope is what'sgoing to set us differently
(45:52):
compared to the average mil simthat you're seeing around.
Speaker 1 (45:55):
For sure.
I don't want to give anythingaway.
We did walk the field and wewalked areas outside your
comfort zones.
That's all I'm going to say.
Period on that.
Let's touch a bit on, uh, ammorestrictions and technology
restrictions on your games.
Is there any, or how are yougoing to run that?
Speaker 3 (46:16):
so, based on the lore
of our games, right now we
don't really have any technologyrestrictions, other than we've
been limiting drones.
Uh, since you guys here aremore used to drones, we're
probably going to bring somedrone warfare into play.
We're going to give people theworrisome of someone's coming
with a thermal drone.
(46:37):
They really got to hide andtake cover because we know for
sure you guys are going to becoming with thermal drones and
it's going to be challenging,but your community's ready for
that.
Yeah Right.
Speaker 1 (46:48):
So I think that way
out here in ontario, we're not
going to have as muchrestrictions towards that yeah,
we're not by an airport, like wedon't have any restrictions
like the at piercy, or literallyright beside an airport, so
flying drones is just very nothappening, okay, so ammo
restrictions yeah, ammorestrictions.
Speaker 4 (47:07):
Uh, we were toying
around with it in the beginning.
We had a couple different, youknow, rules changes between our
first and second game was oneactually probably the major
rules.
Um, what we're doing is becausewe don't have issued bbs yet,
something we're maybe lookingtowards doing one day getting
maybe we get a good bb sponsorwe can start having that sort of
stuff.
Um, till then, basically it'smid caps or low caps only.
(47:33):
Um, you can carry as many asyou want on you while you're
playing, but when you reload ithas to be done at a forward
operating base, at your or atyour patrol base.
So you can't what we call fieldreloading, you can't move, you
know, into the enemy territory,pull out your Odin and load up
20 mags.
It is just.
It's just a way to control thegame pace a little bit.
(47:53):
It's not as realistic as youprobably would be doing in.
You know, in a real lifescenario, you're not going to be
carrying 10,000 rounds on you.
Speaker 2 (48:01):
I think the realism
that comes out of that is you
have to conserve your ammo andbe mentally like cautious of
like what your team's expending,what you know you have
surrounding you, what you knowyou need to attack and whether
you need to make the call.
We don't have enough guys withenough ammo.
We need to pull back.
Speaker 1 (48:17):
Even basic location
on the field.
If you are far from a FOB, orfar from a patrol base, or a CP
as we call it in Ontario, yougot to watch what you shoot at
man.
Speaker 2 (48:27):
Or how far you push
far from it with what you have.
Speaker 1 (48:30):
For sure.
Yeah, and you're going to havequite a few teams that are into
that.
I'll tell you that right nowfor sure.
So that's pretty cool.
I like that.
That's right down my alley.
But there won't be like anumber of ammo limited.
Like I know, we have theDeadfall series where you're
limited to like 300 rounds foran entire game.
Like that turns some people off.
(48:51):
There's not going to be anylike strict limitations like
that no, no limitations likethat.
Speaker 4 (48:56):
If you want to bring
20 bags with you and you, you're
gonna have to ruck it in.
Oh yeah, but no, it is at toyour own pace.
Some people run a little hotter, shoot a little bit more.
Some people are like semi-autoonly and only go through five,
six megs and whole event.
So it kind of depends.
You know, this field's a littlebit smaller than what we're
used to, so we're expecting alot more firefights.
So we're hoping.
(49:16):
We're hoping with the the.
You know the limiting of youbeing able to reload is going to
slow it down a little bit moreso we have a little more
breathing room to have fun andmaneuver and do stuff.
It's not just a firing linegetting formed in three hours of
babies being settled.
Speaker 2 (49:30):
Allow both fractions
to kind of move about and take
and capture both sectors of landand not just have one team.
Have brought enough ammo tojust steamroll one team right
back to the corner of the mapour teams.
Speaker 1 (49:43):
I don't want to give
too much away because I want to
let you guys do your kind of uh,development, development.
Are fobs going to be issuedright off the bat, or is that
something that they're going tohave to fight and earn for?
Speaker 3 (49:57):
They're going to have
to fight and earn it.
Speaker 1 (49:58):
So they're going to
start at a patrol base, at a
area somewhere in the giantforest behind us, and they're
going to have to fight for anFOB.
Yep, that's right down, myalley boys, that's right down my
alley, boys.
Speaker 4 (50:11):
That's right down my
alley.
Even though one team's going toprobably have closer access to
one, if they're lollygagging youknow, the other team has full
chance to go occupy it and belike kick rocks.
This is our fob now, right, Ilike it, so it can change.
Speaker 1 (50:31):
It really can change
a game, because that fob is your
ability to respawn quicker thangoing all the way back to your
patrol base correct.
Yeah, do you guys do a bleedout like when you're shot?
Is there a certain amount oftime you have to wait before you
can walk off, or yeah, there'sa, so let's.
Speaker 4 (50:42):
We have tourniquet
rules.
Yep, and we also have, like,medic water rules.
Yeah, so if you've never beenshot fresh soldier, you get shot
within five minutes.
You need to get um tourniquet,okay, um, if, now that you're up
and you get shot again, you nowhave five minutes to get a
medic water in you and that'sgoing to allow you to respawn in
(51:05):
the field so, wherever you are,take your tourniquet off after
water you will refresh, so thatallows you to push forward 100
right and you can have and youcan have field medics, like if
you control the area, and youcan have your platoon medics,
your company medics, dependingon how many players we get and
stuff.
You will have squad medics thatwill have three or four bottles
on them, so this is going toallow you to keep operating even
(51:26):
though you're, you know, maybe100 meters past normal friendly
lines.
That's cool and then, but ifyou were to fail in those uh,
five minutes, you're eithergoing to have to go to what we
call the casualty collectionpoint, which is like a mobile
fob, so that's going to be, uh,um, generally a platoon medic or
sometimes, with bigger fights,depending on the ao, will have,
(51:50):
you know, a mobile ccp in avehicle.
Yeah, so that is now your newforward spawn.
So maybe we want a bigger,longer battle on a certain part
of the field we normally don'tget to play in, just due to the
you know nature of the field.
It's going to allow us to nowpush the boundary up and now we
can have a bigger battle thatlasts a little bit longer
through the control of that ccp.
(52:13):
Um, but generally, if thereisn't anything planned because
it has to be planned and set upby your command, by your platoon
medics and stuff to actually dothat yeah task.
And if you don't have that taskand ready, you're gonna have to
fall back to the fob.
But if the fob's not controlledby you now, you gotta fall back
to your patrol, to your patrolbase.
You're walking and you'rewalking and you know what, if
there's not a medic there, youmight just have to go sit there
(52:34):
and have a bit of chow and waituntil your medic comes back and
can bring you guys back in thegame.
There is no touching a pole andjust coming back in.
Speaker 1 (52:43):
So it sounds like
you're slowing the game down,
but not slowing the game down.
You're slowing the game down,but not slowing the game down.
Speaker 4 (52:49):
Yes, if you are
prepared as a commander or a
platoon leader, plan ahead, youcan really turn it up on the
enemy, yeah.
But if you fail to plan oryou're just kind of sending out
squads, recce and stuff likethat, you're not going to really
get the benefit to these mobileCCPs.
Speaker 1 (53:07):
For sure.
That actually touched on a goodpoint that I want to ask to get
the information out individualsign up, squad sign up is there
a structure squad structure thatyou sign up under like?
Do you have a separate divisionfor recce or how does that all
work?
Speaker 4 (53:24):
no, um.
So when you sign up for tickets, it's just an individual ticket
.
There is, if it's not alreadythere, we're going to make sure
that there is a groupaffiliation thing so at least
you can play with your buddies.
We'll make sure that when we doour rosters and we build our
platoons, you're going to get toplay with your friends.
But when it comes to there's nolike battlefield class of like
(53:46):
you know, you sign up as a DMRand you're just like recce or
you're just a medic unit or um,that's built in with your
commanders and what your platoonleaders need.
Right, you're going to probablywant a heavy weapon squad.
Ideally you have a pkm or, uh,you know, and you can have that.
Every platoon hopefully hasthat heavy weapon squad.
Right, and uh, we do have capson how many you know we want to
(54:08):
see.
We don't want every secondplayer with an LMG.
We want it to be closer to whata real platoon would look like.
So when it comes to specialweapons, we will have limits,
but that's going to be in theroster building phase.
When you're talking to our adminand you get in on the Facebook
pages and stuff, you're like,hey, our squad really wants to
do this and we have these assets.
Maybe we have a drone.
Maybe we really wants to dothis and we have these assets.
(54:31):
Maybe we have a drone.
Maybe we have certain specialweapons.
How many guys have grenadelaunchers?
Right, and we try to make surethat it's kind of following that
nato standard.
You know a little bit ofeverything, so there isn't just
like 10 guys with dmrs, becauseit's just not, it's not
realistic.
Yeah, right and um, that is allplant pre-planned ahead, um,
and.
But you know what, if playersare, you know, let's say, I'm a
(54:54):
platoon leader and a group comesto me and they're like hey,
we've been doing a lot offighting, we're a little tired,
but we'd love to go on a recce,you know we would then sit down
and build a plan.
Okay, well, where are you goingto go, how many people are
going with you?
You know what's your routeyou're going to take and you're
going to check in, right, andthen, if they're a newer group,
especially if they're a newergroup, hopefully our commanders
(55:17):
are going to be then saying,okay, well, this is what I'm
expecting for you on thisreconnaissance.
You're going to be out for thislong.
I'm looking for thisinformation.
You know um and if you get intocontact I have, hopefully, if
you have the ability to, if youhave the players you know
available at hand, you have aqrf ready to go support them
right away because you can maybeturn that recce into a, like,
(55:38):
you know, a dynamic, you knowaggressive raid um through that
knowledge right okay, sorry,it's all good not so used to
talking on the mic, so sorry ifI come in weird.
Speaker 1 (55:49):
It's all good.
Okay, so I'm excited about whatyou guys are trying to do here.
Do you have any sponsorships oranything like that, that you
have donating to the game orinvolved in the game or anything
like that?
Speaker 4 (56:06):
I know.
Speaker 1 (56:07):
I know trigger
sponsors our events all the time
and I know they're a big playerout in your end.
Speaker 3 (56:12):
Yeah, so we started
off in Kelowna with Spades
Tactical as our main sponsor andthen the biggest push for
Ontario was Malik just opened aToronto store and in the process
of him opening the Torontostore, we were like we got to
follow him to Toronto.
We need to get an event outthere.
He's our main sponsor and soSpades Tactical is our main
(56:32):
sponsor that deals with themajority of our giveaways, and
they just opened up in Toronto.
They just opened up a brand newstore in Toronto.
Speaker 1 (56:39):
I'll link their
information in the description
of this podcast here.
It's just, I've never heard ofthem.
It's weird.
Speaker 3 (56:46):
Yeah, he's a Kelowna
based store them it's weird.
Speaker 2 (56:50):
Yeah, they're.
He's a colonna bay, uh, colonnabay store.
So how long has he been inbusiness?
Two months or, sorry, two?
Speaker 3 (56:52):
months in ontario.
Yeah, he's been around for acouple years now he's doing good
.
Speaker 1 (56:56):
Nice, I gotta go
check it out.
I didn't even know he existed.
Yeah, there you go.
That's.
Speaker 3 (57:00):
That's why we're
doing this right now, people I'm
actually uh, when we're donehere, I'm going to buy a brand
new gbb tomorrow, so nice, whatare you getting, uh vfc mk18
nice.
Speaker 1 (57:13):
Yeah, a lot of those
on the field.
They're very nice.
I uh gbbr wise.
I'm more of the uh, the ak typeof dude.
Yeah, yeah, that's that's me onthe.
On that end, you guys want totalk about ticket pricing or you
want to just wait and releaseit?
Speaker 3 (57:27):
I think we're going
to sit down when we get back to
Kelowna and we're going to takea couple days to dial in whether
we're going to do two tiers, atwo-tier system for this event,
and when that happens, we'llhave ticket prices released when
we release our tickets, do you?
Speaker 1 (57:47):
guys have a heads up
for the community of when
tickets are going to beavailable for purchase and how
are they going to go about doingthat?
Speaker 3 (57:55):
So January 1st we
were going to release the
tickets for sale.
Okay, there'll be a completeinformation drop.
There'll be a full write-up.
We'll have sponsored ads.
Everything they're going towant to know they'll be able to
find out from our website andour Facebook on January 1st.
Speaker 1 (58:11):
Excellent you guys
heard it here first, so it's, I
guess we can let the cat out ofthe bag.
So if you guys read the postbefore you got to hold the date,
it is September, september 6th.
September 6th, at the compoundMilsom, canada will be hosting a
40?
Speaker 3 (58:31):
A 40 hour, and we're
thinking about adding a second
tier for people that can't makethe full 40 hours.
Speaker 1 (58:37):
So then that would
mean they would come on Saturday
and start playing there, butthe game would start Friday.
For the more recce end of thegame Yep, love it, awesome.
Any other final notes you guyshave before we close this
episode off?
Speaker 3 (58:52):
No, I can't think of
anything other than talk about,
but we are super excited to beexpanding across Canada.
It's one of our goals and we'repushing for it really hard.
Speaker 1 (59:00):
Honestly, when we
opened up this place, it was
about becoming one community,and for us to become one
community with the completeother side of Canada is
something huge to me and Ireally appreciate you guys
flying all the way out here tocheck us out and sitting down
with us and and talking andwe're actually going to pack up
(59:23):
here and head to action airsoftright after this.
And, uh, we'll go check thatfield out.
That was my first uh, and we'llgo check that field out.
That was my first airsoft fieldproject Actually no, that's a
lie, it was Wild Wolves inBrampton.
That would be my first field.
Speaker 4 (59:37):
I am.
Speaker 1 (59:37):
It's been a long time
.
Yeah, we're super excited.
It's crazy, it's CQB, it'stight and it is fast, and I
think we'll be there just intime for almost in time for the
evening game.
Speaker 4 (59:51):
So yeah, so we're
super easy to find Just Google,
milsim, canada Super easywebsites.
There.
We have a full tax op.
It shows all the stuff thatyou're required to bring for
gear medic rules, vehicle rules,all that stuff All written up
in there.
We're looking at adding somemore documents just to vehicle
(01:00:12):
rules, all that stuff allwritten up in there.
We're looking at adding somemore documents just to you know,
for the newer players who mightmaybe have never done this
stuff before and want to learn,so some more instructional stuff
put in there.
Eventually we're going to addlike kind of a vibe guide of
what we kind of want the playersto look like on each team.
Right now it's explained prettywell in the tax off, but we'll
maybe get some photos up thereso people kind of know what
we're looking for for ourplayers, so what your character
(01:00:33):
supposed to be when you'replaying more information that
you can get out, the better 100especially for a game that's
something like that, where theyyou kind of want to have
everybody dress apart, kind ofdeal.
Speaker 1 (01:00:44):
You know what I mean.
So, yeah, it's really good tosee.
I've watched your videos, I'velooked at your website, I've
looked at everything and I'mpumped.
So let's make this happen.
And I can tell you right now,light Fighters will be signing
up for your event.
So show me what you guys have.
Awesome.
I'm looking forward to it.
I really appreciate you guyscoming out to the field and
(01:01:06):
coming on the show and hopefullywe can do another one after the
event before you guys head home.
Speaker 4 (01:01:12):
I like that Sounds
good.
Thank you for having us on.
Speaker 1 (01:01:15):
Awesome.
Appreciate it, guys.
Thank you.