The Evil Dungeon Master's AD&D Universe

The Evil Dungeon Master's AD&D Universe

From the creator of the Roll For Initiative Podcast comes The Evil Dungeon Master’s AD&D Universe—your daily dose of old-school RPG wisdom! What began as a show on general gaming, Palladium, and more now embraces its true form: 1st Edition AD&D. Join the nefarious Evil DM for 10–15 minute episodes packed with tips, tricks, and over 35 years of experience. Season 7 and beyond? Pure AD&D 1e madness. Unfiltered. Sarcastic. Unapologetically classic. All my links: https://solo.to/theevildm

Episodes

July 14, 2025 13 mins

Today we’re digging into an interesting illusionist spell, Wraithform. Found on page 69 of Unearthed Arcana, this third-level illusion turns the caster and their gear into an insubstantial, ghostlike form. I break down what it does, how to use it, and the sneaky power it gives illusionists. We’re talking wall-slipping, trap-dodging, undead-fooling mischief. Can’t attack in this form, but that’s not the point. If you want to float p...

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Tired of your players memorizing monster stats? This episode is for you. I crack open Dragon Magazine #10 and take a look at the “Random Monsters” article by Paul Crabaugh. We talk about how to roll up completely original creatures on the fly using tables for hit dice, type, limbs, attacks, colors, and even weird traits like “no head” or “commands wolves.” I walk through how to use this tool to surprise your players, mess with expe...

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In today’s episode, I dig into one of the most confusing and underused rules in AD&D... dual classing. It’s only for humans. It takes serious stats. And it forces you to give up everything from your old class... for a while. So why do it? I break down how it works, where it gets messy, and when it might actually be worth the risk. If you’ve ever thought about turning your fighter into a wizard or your cleric into a thief, this ...

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Today we take a strange turn into the warped world of the Nilbog... a creature that breaks the rules just by existing. This goblin flips logic on its head, turning damage into healing and making every attack against it an act of kindness. I talk about its origins in the Fiend Folio, the spatio-temporal weirdness that defines it, and why this chaotic little creature can derail even the best-planned dungeon. I’ll share ways to use it...

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In today's episode, I talk about what could be the sneakiest spells from AD&D... Tree. This spell lets a druid blend into the forest like a pro, but it raises a fun question... how else can we use it? Could a villain fake their death and hide as a tree? Could a cursed item cast Tree on the bearer when triggered? What about druids turning into shrubbery to spy on a noble’s court? We talk creative uses, rule questions, and a ...

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We crack open the Stoneskin spell... first seen in Dragon Magazine, then polished up for Unearthed Arcana. Sounds simple, right? Wrong. What does “a single attack sequence” even mean? Is it one swing, one volley, one round? Does a monk’s flurry count as one or many? Does falling count as an attack? We talk about how DMs have handled it, what makes sense at the table, and when to step in with pure DM fiat. If you’ve ever had a fight...

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Ever wonder what happens when your sword swing goes from epic to oops? In this episode, we crack open Dragon Magazine Issue 39 and talk about Carl Parlagreco’s critical hit and fumble rules... a brutal, hilarious, and gloriously unfair addition to your AD&D table. From decapitations to weapon tangles to accidentally stabbing your foot... we go over what works, what doesn’t, and how to make it all fun. Bring your d20... and mayb...

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June 20, 2025 11 mins

The Minotaur is a classic AD&D monster... but that does not mean it has to be predictable. In this episode, I break away from the usual maze-bound brawler and explore strange, unexpected ways to use Minotaurs in your campaign. From ritual performances to extradimensional bureaucracy, this is how you take the brute... and give it a twist.

#TSR #ADnD1e
#MonsterRework

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In this episode, I dig into the Vanish spell from AD&D. It is a seventh-level alteration spell that lets a magic-user remove objects, doors, and even themselves from existence... by slipping into the ethereal plane. I cover how it works, what makes it different from Teleport or Passwall, and how you can use it for escapes, heists, ambushes, or long-lost dungeon tricks. It is subtle. It is dangerous. It is forgotten. Not anymore...

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June 13, 2025 9 mins

In this episode, I dig into the Dire Corby from the Fiend Folio, an aggressive, bird like creature that charges screaming from the shadows with claws and no fear. I talk about how to use them in your campaign, from ambush flocks in deep caves to rivals of the drow or goblins. Whether you need a brutal combat encounter or a strange mystery in the Underdark, the Dire Corby delivers one thing loud and clear... Doom.

#ADnD1e
#FiendFolio ...

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In this episode, I take a look at an interesting magic item in AD&D, the Talisman of Pure Good. With just a single command, a Cleric can open a flaming crack beneath an evil cleric and send them straight to the planet’s core. I break down how it works, who it targets, and why this seven-charge stone is one of the most extreme alignment-based items in the game. If you thought alignment was just for flavor... this will change you...

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Today's episode is an email request from "Death Metal!".

Most seventh-level spells in AD&D are flashy. Fireballs, force cages, prismatic sprays. Then there’s Phase Door. It doesn’t explode. It doesn’t kill. It just opens a way through solid stone that no one else can see or use. In this episode, I break down how to use Phase Door as a clever tool for escapes, ambushes, heists, and wizard duels. This is the spell yo...

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The Gaund, created by Ed Greenwood and found in Dragon Magazine issue 46, is not your typical cave monster. It’s fast, it climbs, it leaps, and it sprays acid. In this episode, I talk about how to drop Gaunds into your game in a way that makes players nervous every time they hear a dripping sound in the dark. Whether you're looking for a brutal ambush, a volcanic lair encounter, or a twisted pet in the hands of a mad wizard, th...

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Not all dragons are fire and fury. The Electrum Dragon, introduced by Ed Greenwood in Dragon Magazine 74, is a rare, spellcasting creature that values thought over treasure and dialogue over bloodshed. In this episode, I explore how to use this Neutral Good dragon in your AD&D campaign, not as a monster, but as a mentor, oracle, or moral challenge. From gas breath that confuses to spellbooks and unhatched eggs, this is a dragon...

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Hidden in the back of the AD&D Player’s Handbook is a section most people skipped. Psionics. A secret mental power system that only a few characters ever got, filled with attack modes, defense modes, and powers that feel more like a comic book than a fantasy game. In this episode, I explore what Psionics actually were, how they worked, and why most players never used them. Was it ahead of its time or just totally out of place?

<...

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Cold. Calculated. Lawful Evil. The AD&D Assassin is a class built around stealth, disguise, and sanctioned murder. So why did most DMs quietly ignore it? In this episode, I take a look at what the Assassin was supposed to be, how the mechanics actually worked, and why it never found a comfortable place in most groups. Was it too evil? Too specific? Or just ahead of its time?

#adnd #tsr #gygax

https://patreon.com/theEvilDM

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The AD&D Monk was always the odd class out. Weird powers, bad survivability, and advancement rules that made players give up by level five. But in Dragon Magazine #53, they tried to fix it. Did they succeed? In this episode, I break down the proposed changes, including new XP tables, expanded monk abilities, and optional advancement rules. It’s all here...fists, flowers, and frustration. So, did Dragon Magazine save the Monk… o...

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May 15, 2025 13 mins

The Monk is one of the most interesting classes in the game, but yet not a lot of people play a Monk. d4 hit points, no armor, limited weapons, and yet it’s expected to fight on the front lines. In this episode, I dig into what the Monk actually was, how its abilities worked, and why almost nobody picked it at the table. Was it secretly awesome, or just a confused martial artist dropped into a game of knights and wizards?

#ADnD1e #A...

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This is kind of a follow up episode where I am talking about some of the comments I've been seeing about the thief class and pondering about it. Low hit points, weak armor, and a skill list that rarely worked… the AD&D 1st Edition Thief had a rough start. But was it really useless, or just misunderstood? In this episode, I look at the numbers, the role at the table, and why the Thief may have been more important than people gav...

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You earned the XP. You survived the dungeon. You're ready to level up. Not so fast, this is AD&D 1st Edition. In today’s episode, we take a look at the infamous training cost rules buried in the DMG. Gold, time, instructors... and even alignment-based fees? I break down what the rule actually said, why it made sense on paper, and why most tables completely ignored it. Was it genius, nonsense, or both? Tune in and decide for...

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