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July 7, 2025 82 mins

The gaming landscape continues to transform before our eyes. Join us as we examine how established franchises are adapting to changing player expectations and technological advancements that are reshaping development.

The Stellar Blade director's candid admission about narrative shortcomings signals a promising future for the franchise. Having already mastered combat mechanics, art direction, and musical composition, the team aims to deliver a more compelling story in the sequel. With commercial success on both PlayStation and PC platforms, they'll likely have the expanded budget needed to realize this vision. We discuss what this means for action RPG fans and how proper foundations in initial releases can lead to exceptional follow-up titles.

Nintendo continues to march to its own drum with controversial decisions around Mario Kart World. Their latest update makes it harder for players to skip "intermission tracks" – effectively forcing their vision of how the game should be played. Meanwhile, they've explained why non-Mario characters haven't appeared in the game, suggesting possible future expansions. We debate whether these choices serve players or simply reinforce Nintendo's notorious stubbornness.

From the Meta Quest 3S Xbox Edition announcement to potential layoffs at Microsoft studios, we cover everything you need to know about the business side of gaming. Subscribe now to stay informed about the technology, trends, and transformations shaping the games you love!

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Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Mark Trobough (00:05):
hey everybody, how's it going?
What's up everybody?

Brandon Hurles (00:10):
we got a week off from the, the podcast feels
weird to be back.

Mark Trobough (00:14):
Huh yeah, right uh this was episode 135, yeah
yeah, 135, uh.

Brandon Hurles (00:23):
And we got a good bit of news this week.
We got some stuff withMetaQuest, xbox Mario Kart World
update.
People weren't happy about Gota new addition to the Nintendo
Switch Online for GameCube.

Mark Trobough (00:40):
A lot of good stuff.

Brandon Hurles (00:42):
There's some good stuff, yeah, for sure.

Mark Trobough (00:44):
Maybe not a lot, but some good stuff for sure.

Brandon Hurles (00:47):
Good stuff?
Yeah, Definitely.
I guess we'll go ahead and justdive into it.

Mark Trobough (00:54):
Dive in head first.

Brandon Hurles (00:55):
I actually clicked off the notes.

Mark Trobough (00:58):
My bad, of course .
Oh boy, he clicks around andbrings it back up.
You know what we had first?
Oh yeah, it was some, uh, wehad some stuff with stellar
blade, uh.
So the director came out andsaid, uh, the narrative was

(01:19):
lacking and he essentially wantsto make up for it in the sequel
, which I of everything.
When I played that game, thatwas like the one thing I
mentioned before.
It's like the story's lackingand you could tell how they made
up for it with some of theworld building elements.
But it was like they couldrectify and fix in a sequel game
and and make some stuff not asbig.
Obviously I know they mentionedit before that one of the

(01:40):
reasons was they said, well, cutscenes were were expensive, so
they were trying to.
That's like like the biggestarea they could save money was
not doing these cutscenes, whichyou don't always need.
Cutscenes here or there.
You could probably find ways tosave money when doing them.
So I don't mind theworld-building stuff and you

(02:00):
know what They've made bank onthis game to where they
definitely will have a biggerbudget for the second title.
So probably add more to thecombat, refine that a little bit
and then just add more to thestory and I mean I don't, I
don't see how you could screw upthe sequel too badly.
They definitely nailed.
They nailed, like you know, theart, uh, the, the music and I

(02:23):
would say even the gameplay, youknow, just absolutely knocked
out of the park.
So if you just really fix thestory issue or better, it'd be a
, it'd be a great game yeah,narrative was obviously the the
biggest issue with it.

Brandon Hurles (02:35):
I I still didn't think it was bad, but it just
it was kind of lacking in a lotof areas yeah, that's where I
would say it's like it's gotgood.

Mark Trobough (02:41):
You, you'd want a little bit more here there, but
obviously they were setting upfor a sequel at the end of the
game for that potential, andthen with a sequel obviously
coming, cause this game did wellboth on PlayStation and now on
PC, and there they're just.
They're just raking in themoney, right, I mean, that's you
.
You just need to rectify it,take a little bit more time,

(03:02):
because outside of that, Ithought it was a really, really
good game.

Brandon Hurles (03:06):
Oh yeah, definitely Shout out to Star
Stripes Nerd and Men to MenGames.

Mark Trobough (03:13):
Hey, what's up?

Brandon Hurles (03:13):
everybody.
But yeah, I mean, I agree, Ithink they focused a little more
on narrative.
You know, this go-around couldbe another banger, you know.

Mark Trobough (03:24):
It's like the first entry, you could say.
In a lot of games the firstentry is not always the
strongest, but you have to laythe groundworks.
I'm not going to say it's a onefor one, but you kind of look
like another game that was heavyinto the narrative, like the
first Mass Effect game.
And the first game is sodifferent from the other two
mainly because it had to, like,build the groundwork or a lot of
it.
Maybe it isn't natural, butit's like you.

(03:45):
You know some of yourcompanions they're just kind of
lore dumping on you aboutcertain cultures.
Yeah, you know, you have to.
You have to get that, thatframework, there as well, and
then this, the subsequent games,you can actually go heavy,
heavier into the actualnarrative storytelling because
you've already built the, thebase level, the groundwork of
the world and stuff like that.
Yeah, that's kind of how youcould view this.
Like, like it's.
You could say it's lacking someareas, but it's got a base

(04:07):
level foundation to work with.
None just needs to continue toexpand that and build upon it
and it cause the.
The.
The gameplay was absolutelystunning.
Obviously you want you wantsomething a little bit more
challenging, a better variety ofgameplay with with this.
I immediately blank on thegameplay style.
It's not a roguelike, I don'twant to think of that.

(04:27):
Dark Souls, yeah, like aSouls-like, essentially gameplay
.
I don't know why I completelyforgot about it.

Brandon Hurles (04:37):
It's the mustache man, I'm telling you.
It's warping your brain.

Mark Trobough (04:40):
Whatever attempt it is.
But I mean, yeah, that's goodgameplay, need to can.
Obviously you don't want thesame style, you don't want to
get boring, but you know newenemies and you add to it and
you know more creativity withthe boss fights and stuff like
that, and you know I think it'llbe the sequel.

Brandon Hurles (04:56):
Sequel could be even better let me ask you have
you added any crazy mods to thegame yet?

Mark Trobough (05:01):
I haven't had a chance to play it yet on pc.
Okay, I will get around to it,just it.
It might not be.

Brandon Hurles (05:07):
Yeah, might not be right away, especially I'm
gonna get it, but I'm just gonnawait for sale, since I already
I know it'll be better on pc,but, uh, I'll pick it up at some
point for sure, yeah, and thenI guess, uh, I guess we can just
kind of show off what we gotreal quick, since there isn't
much for me.
It's just one thing.
This came in yesterday it justcame out yesterday too and that

(05:29):
is the Thing Remastered DeluxeEdition.
So this was originally a gamethat came out, I think, in 2011.
So it's like a remasterededition of this game by Atari
and Night Dive Studios, and I'ma big fan of the movie.
I never played the game, um,when it came out back in the day

(05:49):
, so I'm pretty excited to checkit out, but I absolutely love
this movie.
I love the thing.
I think it's one of thegreatest like sci-fi horror
movies of all time.
So I was pretty excited to getthat and it was at even as a
deluxe edition.
It was.
It was 50 bucks, so it's notbad, yeah, uh.

Mark Trobough (06:08):
so I had a few stuff that picked up at gamestop
.
So the first two things I'mgonna send brandon's way,
because one I already have andone I have no way to even play
it.
But one is um, super mario 2 onthe nes, and then the 3ds of
the uhcarina of Time 3D so I trynot to cover up the mic which
is cool stuff For sure.

(06:29):
And then I don't know why.

Brandon Hurles (06:31):
There's a lot more retro stuff in your store
than I've seen.

Mark Trobough (06:34):
They even get occasionally some neat stuff.
I showed it to you beforehand.
Obviously, you need to getbatteries and stuff like that,
but they had the Wiimote theLegend of Zelda, wiimote which
that but they had the uh,wiimote the legendary, which was
really cool I mean it, you know, 35 bucks for wiimote, that's a
good argue.
It's expensive, but for that onespecific I thought it was
pretty dope.
Yeah, that's awesome and on topof it, I I bought two other

(06:54):
games.
One I already had, but just inmy zelda collection to have it.
Yeah, breath of wild for thewii u which I could technically
play.
I've got a wii u.

Brandon Hurles (07:01):
It's like I still need.
I still need that for Wii U aswell.

Mark Trobough (07:05):
And then it was the 25th anniversary edition of
Skyward Sword that they hadcomplete in box.

Brandon Hurles (07:10):
The orchestra soundtrack.

Mark Trobough (07:11):
It even came with the soundtrack and everything
else you know what's crazy.

Brandon Hurles (07:15):
All you're missing is the big box to have
the complete pack.

Mark Trobough (07:18):
I mean there's a little bit of damage on the
front, but other than that thecase itself is in good condition
for a what a 10, 15 year oldgame at this point.
Yeah, that's cool man.
It's in pretty decent conditionyeah I love it.
Good stuff, oh yeah, forwhatever reason, I always get
good stuff at my game stop sothat I'm about to not have
access to anymore, so gotta findanother store that's got some

(07:40):
good retro stuff I don't evenhave access to a game stop
anymore.

Brandon Hurles (07:45):
It's unfortunate .
Not that they ever really gotanything good in anyway, but I
do stop in when I'm out of towndifferent places and seem to
never find anything but yeah, Iguess I got lucky with mine,
because they always have retrostuff for like ps2, ps3, the
xbox stuff they always have.

Mark Trobough (08:02):
They had, they have some vita games, but
they're it's just the game andyeah, they don't have any good
games in there.
And then they always have abunch of ds and 3ds stuff and
occasionally they'll have like afour or yes absolutely despise
loose ds and vita and 3ds gamesjust but it happens because
they're so small especially vita, I think the most I despise

(08:24):
because it's like they're sotiny that did the v?
oh no, the video games had theirown plastic, but the little
case usually came in like acardboard box, I think.
Am I misremembering that, orsome, some did no, it came in a.
It came in a little plastic boxno, they did, but sometimes the
plastic box was within anothercardboard box where it had the
manual and stuff like that.

(08:45):
So you can see how that's alittle easier to throw out.

Brandon Hurles (08:48):
Yeah, sometimes yeah yeah, but I guess what do
we got next here?

Mark Trobough (08:56):
Oh, some Final Fantasy tactics.
So essentially they were comingout and talking about the
updated script and you can takethis how you are, because there
are some people that will be,until proven otherwise,
skeptical that they're.
They're updating this for themodern audience and the whole
issue that comes with that.
But essentially they came outand said that while the original

(09:19):
script works just, or I can, Ican read the actual quote word
for word uh, he said.
Uh, I've grew, yeah, yeah, allright, I had to make sure I had
the right one, I wasn't gonnamisread the wrong thing.
Uh, he said, I've grown oldersince I first wrote the script
for this, for this game, and myperceptions have changed
accordingly.
Uh, there may well be someminor changes to how certain

(09:39):
lines or phrase that reflectthis.
So he said that as well asessentially said well, the old
text was was, it was written tobe read, not to be spoken, and
if they left it like that, withthe voice, with the, with the
voiceover?
it would sound weird andunnatural to where it like it's
one of those things like ifyou're reading it it sounds fine
, but if it's spoken it doesn'talways come off as natural, um,

(10:01):
as well as with that.
So hopefully it just justfixing it to make things more
sound better when it's spokenand it's not like hold on
changing, like interpretationsand stuff like that, where some
people obviously see this andwith the track record of all
you're going to change it, justcompletely ruin it because.

Brandon Hurles (10:20):
But this does have a little modern audience.
This does have the originalversion of the game and the
remastered version of the game.

Mark Trobough (10:28):
Yeah, so hopefully there's still the
original there and if you wantto play the original with the
original script you knowunchanged, then I think there'd
be less issues.

Brandon Hurles (10:36):
It's good that they're giving the options to
have both, because a lot ofpeople opt to not do that, so
that part's cool.

Mark Trobough (10:42):
Yeah, because one of the other things this not do
that, so that part's cool.
Yeah, because one of the otherthings this wasn't like a quote,
but you know they- they didbring it up.
It was asked to adhere to themodern sensibilities, which just
means absolute bs, because youknow, everyone hates neighbors,
both the both the media,corporate media and the people
making your games that you know.
Just hate you but they wantyour money.
Uh, matsuno essentially deniedsaying most of the changes were

(11:07):
made to account for the additionof voice acting and stuff like
that.
So hopefully that's that's theonly change was made and
hopefully, yeah, but I meanpeople have been burned before.
So to at this point, to waitand see wouldn't be surprised.

(11:33):
Squaring X wouldn't be surprised.
Squaring x is done.
You know some weird things inthe past, so yeah, would not be
surprised.
What's this?
We got about a game freaktrademark.
I didn't see this.
Yeah, so there was a trademark.
Obviously this isn't related tothe new pokemon.
Uh, some of the stuff that hadcome out and I believe this is
for the actual TCG, not thepocket one but the idea that
there's rumors that the nextmajor or one of the future
coming Pokemon card sets willrevolve around a Rayquaza

(11:58):
Rayquaza, however you say hisname that it'll revolve around
that Pokemon specifically andessentially that's like the next
big themed one.

Brandon Hurles (12:07):
Didn't we get a confirmation?
Rayquaza, and Pokemon Emerald.

Mark Trobough (12:11):
I don't know if it changed from when this
dropped, because this news haddropped four days ago, so I
don't think anything had changedsince then.

Brandon Hurles (12:19):
Yeah, because I'm pretty sure there was
something that came out.
That what's?

Mark Trobough (12:22):
But yeah, this is based off of white.
This is based off of atrademark that they had filed.
Uh, so I don't think.
I don't know if we've gottenone for one full confirmation,
but obviously they follow trademarkets.

Brandon Hurles (12:34):
It opens some some eyes I don't know if this
is what you're talking about ornot.
I'll pull it up on screen herereal quick.
I could be uh misunderstandingwhat you're talking about, but
this is what I saw.

Mark Trobough (12:46):
I think it was named Storm Emerald.

Brandon Hurles (12:50):
Is this what you're talking about?
The new expansion, megaEvolution?

Mark Trobough (12:56):
I think so, it's possible.

Brandon Hurles (12:59):
Yeah, so they actually officially announced.
There's a trailer on YouTubefor it and everything.

Mark Trobough (13:04):
Oh, so then this came out right after they wrote
this and I I saw it then, yeahlook at this mega lottie.

Brandon Hurles (13:09):
Sux, that is a badass car.
A venusaur is a badass car too.

Mark Trobough (13:15):
That's pretty sick like how it gets leaked in
the next day they actuallyannounce it.

Brandon Hurles (13:19):
I mean how it goes a lot of times.
Um, that's how it always goes.

Mark Trobough (13:25):
Yeah, that's Well , that's good.
It's probably one of the morepopular generations and
legendaries, I would say.

Brandon Hurles (13:33):
Yeah, for sure, for sure.
Were you able to pick up any ofthis stuff for Black Bolt or
White Flare that's gone up onPukul?

Mark Trobough (13:42):
I haven't even seen it.
I haven't seen anything of it.

Brandon Hurles (13:46):
I got an EVT.

Mark Trobough (13:48):
Oh, no, no.
No, black Bolt and White Flarewill reportedly be arriving in
July.
Yeah, meanwhile, japan will beseeing 7.1.

Brandon Hurles (13:57):
You gotta buy them.
They've been going up everyFriday on Pokemon Center.

Mark Trobough (14:03):
I don't even go to that website.

Brandon Hurles (14:05):
But I'm giving them to lucas, so I'm not
keeping.

Mark Trobough (14:09):
I mean, it because the impossibility if I
can't walk into a store and justbuy.

Brandon Hurles (14:12):
I love that gin, I love that gin, uh, but I'm
just kind of sort of fed up withactual pokemon tcg at the
moment.
I'll just kind of like, hey,let's just do a trade.

Mark Trobough (14:23):
I'll just you can have those screw it whatever
impossible, and they clearlydon't care to to do anything, I
mean I like it, I like them, butlike I'm not scalping such a
bad issue and they, they, just.
It makes me not even want tosupport it at all.

Brandon Hurles (14:37):
I'm like I'm good enough to be honest with
tcg pocket, like it's.
It is what it is.
Whatever I mean I'm, Ishouldn't have to go wait in
line at walmart and watch allthe people in front of me steal
all the the pokemon cards andleave me with I mean, they can
do what.

Mark Trobough (14:52):
What gamestop has started doing, being like, uh,
where they put limits on youknow what you can buy, and stuff
like that they could, but theydon't.

Brandon Hurles (15:00):
They sure could, but they don't.
As long as they sell them, theydon't care that.

Mark Trobough (15:04):
That seems to be the general consensus for Target
, walmart, any of the places Imean, let's just say, if you've
seen those scalpers and stufflike that, you can just look at
me like, yeah, you're a scummyperson.

Brandon Hurles (15:18):
Listen to this.
So you know about the EV SuperPremium Collection, right?
Yeah, you know about that bigbox that people were waiting in
line for days for, yeah, let'sjust say, a local uh, local game
store was selling it in therefor 450, that's just the
scummiest thing.
Yes, rb is like uh, I think 120or something I and I.

Mark Trobough (15:42):
I hope that game store sits on it forever and
can't sell it I'm just gonna sayyou should never be paying for
for for packs.
You should never pay a pennyover msrp, because I I, I have
that rule for anything.

Brandon Hurles (15:55):
I mean, I don't care what it?
Is like uh.
I think it's just stupid.
I mean, if you can't wait, orlike uh like I get it.

Mark Trobough (16:03):
Maybe it's like a whatever if it's like a 10, 20
year old unopened pack, likethat's one thing, but if it's
brand new, like you're just apiece of shit.

Brandon Hurles (16:11):
Yeah, yeah, yeah yeah, I mean it's it's.
I think it's ridiculousscalping for all that stuff.
It's.
It's in every hobby too.
It's not just pokemon, it's invideo games and I even see it in
movies with the limited, likesuper limited blu-ray releases
for like horror movies and stuffand they, they like print 100
of them and then you seesomebody turn around selling it

(16:31):
for 400 bucks, like just a crazy.

Mark Trobough (16:34):
That's just stupid on their part.
We're gonna make 100.
I'm like oh what?
So you're gonna buy the 100yourself and resell them okay?

Brandon Hurles (16:39):
it's dumb, but wouldn't surprise me stuff like
companies do that, man, man,it's so stupid, so stupid.
What do we?

Mark Trobough (16:47):
got.
It's a little bit easy becauseyou can at least you can still
access the product.
This is like you can't evenaccess the base product of this.
Like that's the right, I know.

Brandon Hurles (16:55):
Well like.

Mark Trobough (16:55):
I get that.
It's like it's a limitededition.
Yeah, but you can still get thegame without the limited
edition it.
But with this it's like youdon't even have that access to
the special or limited becausethey're immediately bought out
and scalped yeah, it's reallystupid, it's all dumb, just
really really dumb this isn'tgoing to get me to come back and

(17:18):
play the game, but if you areobviously a fan of Call of Duty,
essentially Beavis and Buttheadare coming to uh, what they say
.

Brandon Hurles (17:25):
Season four, his new little characters yeah, I
saw that I was like that's kindof I'm not gonna lie, it's kind
of cool.
Uh, am I gonna want to go inand it's war, it's just war zone
, right.
It's not in like uh calledblack ops 6, right oh, they say
Season 4.
I mean, I don't know, I couldbe wrong.

(17:46):
I'm pretty out of the loop.

Mark Trobough (17:47):
They just said the Season 4, so oh.
So the duo will seemingly beavailable as skins that can be
used in both Black Ops 6 andWarzone multiplayer matches
starting with the mid-seasonrefresh.

Brandon Hurles (18:00):
What I don't like is that they're turning
Call of Duty into Fortnite.
I don't like is that they'returning call of duty into
fortnite.

Mark Trobough (18:09):
I don't like that , because they're bringing in
all these different charactersand stuff that like is making it
lose its identity, because Imean, I would, I'd argue, a loss
of identity, you know, five,ten years ago, but yeah, but not
like bringing in likecharacters from franchises.

Brandon Hurles (18:20):
I mean it just makes it.

Mark Trobough (18:21):
I mean it seems to be working for them.
I mean, I lost interest in theseries long before they even
tried this, and this definitelyjust kind of proves that.
Why would I come back?

Brandon Hurles (18:30):
yeah, I mean fair enough.

Mark Trobough (18:31):
I mean really like, if you really want to ask,
I'd rather just play a Beavisand Butthead game alone, not not
called out of Call of Duty skinthere's one on the game boy if
you want to play it, just saying.
I.
I meant like a good new one,not a bad old one.
You know it's bad.

Brandon Hurles (18:49):
I had it as a kid.

Mark Trobough (18:51):
I think it was a pretty rough game.
I've had games before that werebad, like the old South Park
games were terrible.

Brandon Hurles (18:58):
Did you ever play South Park Rally On 64?
I don't know if I played thatone.

Mark Trobough (19:04):
I know I played one of them on the 64.
Or Chef's Love Shack.

Brandon Hurles (19:09):
That was a really bad one.
I did like the South Park, theone where you threw the
snowballs.
You could say it's bad, but Istill think it's.
I played it a few years agoagain on the EverDrive.
I still thought it was prettyfun.
You like to throw the snowballsat the turkeys and stuff.
Oh yeah, hey, what's up?

(19:30):
Gigi, Appreciate it.
A Star Stripes.
Sir, How's it going?

Mark Trobough (19:37):
Yeah, but we finally got some information
about why there were somenon-Mario characters.
There were no non-Mariocharacters, not, there were no
non-mario characters in mariokart world, or at the very least
, at launch, uh.
So, uh, kosuke, uh yabuki,essentially came out and said it
was an interview with the, uhwith was it quest france or

(20:00):
something like that, some somefrance article, uh, but it said
that with uh so many charactersfrom the mario franchise being
playable in mario kart world, itfelt uh incongruous and
unnecessary to add anyone else.
Uh, word for word.
The actual quote was uh didn'tseem necessary to us, given
everything we could do we couldalready do with mario.
Uh, and yeah, somebody askedhim about from arms that he'd

(20:25):
made.
And he said absolutely not.
So I guess, the idea was I guessthey say like, at the very
least as a standard.
Right now it's like there'senough characters from just the
mario universe.
Why dip into these?
And, to be fair, eight andeight deluxe were were the same
way, but hopefully, as the gamemoves on and they continue to to
add more content.

(20:46):
This isn't like a forever thingwhere they're just going to.
They only did it for Mario Kart8 Deluxe and now they're not
doing it at all, because I thinkit would be a good way you
continue to expand more tracksthat are obviously Mario related
and stuff like that.
But it can't hurt to dip intoDLC with other characters and
other IPs.

Brandon Hurles (21:03):
Am I wrong in remembering that they added Link
way later on, wasn't it?

Mark Trobough (21:10):
I think it was a DLC.

Brandon Hurles (21:12):
Okay, I thought so yeah.

Mark Trobough (21:13):
I think most of these characters were DLC.

Brandon Hurles (21:16):
There's a good possibility that they could.
They're going to support thisgame until the end of the Switch
2, so who knows what they'regoing?
To come up with or end up doingand stuff like that.

Mark Trobough (21:25):
There's it would be nice to see if they already
did it.
But like I at launch, like yeah, sure it makes sense and maybe
the first few updates, you wantto really expand upon the the
mario universe.
But you know it can't hurt tostart, you know, adding more dlc
with other other regions in themario kart yeah, it's like
ideally.
Like you think of mario kart.
Yeah, it's mario, but like youknow, all these nintendo ips it.

(21:45):
You know this is like a racinggame.
You can, you can.
It just gives you more ideas,more content to do to different
tracks.
Or maybe they add like a wholeother new map for certain worlds
and stuff like that.

Brandon Hurles (21:55):
It's yeah idea I mean I would love to see him
expand the like the um the freeroam world map adding, adding in
Delfino Plaza, the island,stuff like that.

Mark Trobough (22:10):
Add more stuff.
A way to see what challengesyou have and haven't done
sitting there with coins.
Just add something in the orderthat we have and stuff like
that.
More stuff to do.
It's fun to hop on for a littlebit and ride around.
After a while what you're doingcan get repetitive and stuff
like that.
Yeah for sure, the actualobviously the actual core racing
is is fun and I I've enjoyedwhat I played so far, but a

(22:32):
little bit more with that andthen just you know, add,
continue to support it and addmore content.

Brandon Hurles (22:38):
Yeah, definitely , definitely.

Mark Trobough (22:40):
I've seen.
Yeah, cause I the I.
The biggest obvious one is iswhat Sonic is doing and like
that's exactly what Sonic racingis doing and they're bringing
in yeah.

Brandon Hurles (22:48):
They're bringing in, you know, from Yakuza or
like a dragon and uh, you knowit's uh, that could get.
I mean I don't care whatanybody said I actually haven is
unique for that type of kartracer.
I love they're doing like thedifferent dimensions and stuff
that you go through racing kindof similar to Mario Kart world

(23:08):
in a way.

Mark Trobough (23:10):
And Mario Kart already dabbled in it, so don't
don't dabble in it and go awayfrom it, something that people
obviously are wanting and askingfor, you know.

Brandon Hurles (23:16):
Yeah, and I guarantee that they support that
, that Sonic racing game, for awhile too.
I know a lot of people arereally excited about that and
I'm excited to check it out too.

Mark Trobough (23:25):
Yeah, and it's especially with this Mario Kart
game, with it being one of thebest, more popular games or IPs
they put out.
If it comes even closer, evenhas half as much success as
Mario Kart 8 Deluxe is, that's alot of people you can't tell.
You don't have the monetary,the money to invest and to
continue to add with this game.

Brandon Hurles (23:45):
Yeah, for sure they're.
They're going to support thisfor a while.

Mark Trobough (23:48):
I see an expansion pass coming out and uh
, and this isn't one for oneit's a little further down on
the notes, but they came out andsaid that Mario Kart world has,
uh, sold and I believe this isjust japan alone but it has sold
1 million physical copies injapan of this game.
That's not the digital physical.
So 1 million.

(24:08):
This game essentially in japanalone has what sold probably
close to to 80 million dollarswith just this game and physical
and probably, you think,worldwide this game probably is
is made well over 100 milliondollars did we have, if you
consider the dollar tie-in yeah,did we have in the notes about
the update and the outrage onthe update and stuff like that

(24:32):
no, I haven't heard anythingabout the, about the

Brandon Hurles (24:34):
update.
People are pissed about thisupdate.
Um, so they updated to version1.1.2, which was released
yesterday, and the patch notesfrom Nintendo State that has
adjusted courses selected inrandom when selecting next
course in a wireless versus race.
While confusingly phrased, thischange looks to be a deliberate

(24:55):
move by Nintendo to nerf thegame's random course selection
option when playing in versusmode, something many fans have
been using to opt out ofintermission tracks whenever
possible.
And then it goes into what isan intermission track.

Mark Trobough (25:12):
Isn't that the whole point of the versus?
Is it just the three-trackloops for the courses?
That's why you'd play theversus mode.

Brandon Hurles (25:19):
Pretty much.

Mark Trobough (25:19):
Yeah, they're kind of a nerdy, so there
shouldn't even be intermediatetracks in the versus mode, it
should just be the actualcourses.

Brandon Hurles (25:25):
for that's, that's the understanding I was
under, oh maybe it worksdifferently in the online mode
it says, fans have been usingthe random option to
deliberately skip intermissiontracks where possible, hoping
instead to be transported to afar away course where they're
plunked at the starting line.
In these cases, players arethen given the classic three lap
marap Mario Kart courseexperience.

(25:46):
Now, with this change, randomalso picks from the nearby
courses the game suggests,meaning faraway courses are no
longer guaranteed to appear andintermission tracks are now more
likely.
So basically, forcing you to dointermission tracks when people
are trying to skip them andjust play the game.
Nintendo has basically steppedin and said no, you're supposed

(26:07):
to play this way.
Uh, supposed to play this way?
They saw characters clamoringfor a more traditional online
mode and did the exact oppositeof what they wanted.
So I guess we'd have to playand check it out ourselves.
But essentially they're sayinguh, the way they want you to
play is to play with theintermission tracks and not skip
and just play like a standardmode.

Mark Trobough (26:28):
I mean to be fair , it's it's gonna I mean the
game's gonna sell well,regardless it's.
It's.
Sometimes it's hard to tell.

Brandon Hurles (26:34):
I just don't understand how popular an
outrage really is just becauseof there.

Mark Trobough (26:39):
There's a a sizable chunk of people that
just don't interact online thesame way.
So it's hard to tell if this isactual an issue or this is just
a vocal minority, becausesometimes they bleed together
and it's hard to tell outside ofwhether or not people are just
willing to buy your game or not.
But obviously people arewilling to buy this game.

Brandon Hurles (26:57):
So yeah, yeah, yeah so.

Mark Trobough (27:02):
I guess I'm the only time I'll tell what this
game.
I still think regardless,because this is like the first
of many, many updates to come.
Only time will tell you knowhow well this game actually does
in the future, but I stillthink it's going to sell.
It'll sell really well, andthen I expect this game to
surpass, surpass 10 million.
Even without the tie in bundle.
If you were to take those salesnumbers away wouldn't wouldn't

(27:26):
imagine me by a lifetime.
This game easily blows past 10million.
Oh, yeah, for sure, becausewhat Mario Kart 8 Deluxe had
like what 80 million orsomething like that 60 million,
I think it was over 60 millioncopies or something like that
worldwide in its life cycle.
It was insanely high and justoff that reputation alone.
And then obviously thatreputation alone and then,
obviously, if they continue toadd a lot more content, like
what they did with the, with adeluxe that'll, that'll

(27:47):
obviously keep the game freshand alive, moving forward.
That we were.
We were talking about wanting,you know, more tracks and stuff
like that.

Brandon Hurles (27:52):
So and then, uh, something else we didn't have
in the notes that I justremembered um, the fast fusion
update came out yesterday, whichhas three new tracks.
They also added the new puremode, which is like a I don't I
don't know how to explain.
It's like a mode that, uh,fidelity mode, slash frame rate

(28:14):
mode, kind of put together likea performance or a quality type
mode.

Mark Trobough (28:18):
Yeah, it's like a yeah it just.

Brandon Hurles (28:21):
It looks and runs better in that mode you
know what I because I remembertalking about.

Mark Trobough (28:26):
I didn't see anything update about the actual
online quality being betterthan 420p are you talking about
with the?

Brandon Hurles (28:35):
uh, the game share stuff?

Mark Trobough (28:36):
yeah, yeah I don't see.
Just it's unplayable.

Brandon Hurles (28:42):
Well, I'm hoping they update that because
overall it's a good game ifyou're playing single player or
just to have a propermultiplayer game where you both
have your own copies.

Mark Trobough (28:51):
You don't have to stream it where you're already
going to lose some quality andhave some lag.

Brandon Hurles (28:55):
It's a good game but when you have to do game
share and you're both plugged inEthernet and even if you had
your switches side by side, itwouldn't matter.
We've seen there's footageonline of people having the
switches right next to eachother it doesn't make it well, I
mean, yeah, that.

Mark Trobough (29:09):
I mean obviously that's not going to matter
because it has to go to a serverbefore it comes back so them
being right next to each otherthat's not how it works.
It's now, but uh it says uh.

Brandon Hurles (29:18):
In addition to the new tracks, the pure update
will also include a newperformance mode, simply called
pure, which renders a 1440pdynamic resolution with no
upscaling applied.
Fan feedback from the game'srelease was that the visuals
could often look a little blurrydue to the application of dlss,
so hopefully in this new option, we'll completely eradicate
this.
That's not all, though.

(29:38):
Shinnen has also shared thatthe alpine trust track will
implement a new gpu particlesystem for the snowflakes effect
.
We honestly can't wait to seethis in action.
Three new tracks that's cool.
Switch 2 has not been out thatlong, so it's cool to see some
new tracks on it.
I just really do hope that theyadd a standard online mode

(29:59):
that's not game share, becauseit would make the game so much
better to play with other people.
The first time I I tried toplay with somebody, we couldn't
play at all because it literallywouldn't run on their system.

Mark Trobough (30:09):
And then playing you, you, you were playing it I
could play, but it was terriblequality like I couldn't see.
It was really bad yeah I justdon't understand why.

Brandon Hurles (30:18):
Why to not have a standard online move?
But hopefully they add that inbecause it is a good game,
especially for the $15 price tag.
But game share, man, come on.

Mark Trobough (30:30):
Yeah.
And then what we got.
This is kind of like a two inone.
It's a rumor, though Metaphorrefantazio is rumored to be
revealed for the switch toduring a July direct.
And this this this comes from anon Tendo podcast from the
youtuber beat them ups is theone that that came out and
stated this yeah, interesting.

(30:52):
So obviously take everythingwith a grain of salt, but this
would both be a a big game toboth come to the switch and
switch to, or probably just aswitch to as well, as I don't
know if we ever got a hard datefor the next Direct being in
July.
It wouldn't be unsurprising thesecond half of the year.
There's a lot of games that arestill coming out for the Switch

(31:13):
and Switch 2 that don't havehard dates yet, and stuff like
that.
Yeah.
Stuff like that coming backafter the year, early next year
and stuff like that.

Brandon Hurles (31:21):
This is a perfect Switch 2 game.
I could absolutely run on it.

Mark Trobough (31:25):
Yeah, I always love to get on Nintendo consoles
.
If I so, this is a perfectswitch to game, could absolutely
run on it.

Brandon Hurles (31:26):
Um, yeah, as well as you know this I always
love to get on nintendo consolesif I can.

Mark Trobough (31:30):
But and if there is a direct in july, that that
that'll be whether or not youknow you're getting anything
with uh prime two or three rightright, right man, I hope those,
uh, I hope those come out soon,like blue could come to the, to
the gamecube online, but theproblem is three.

Brandon Hurles (31:48):
I want to play it, though I want to play.

Mark Trobough (31:50):
I want to play it like a mastered version of that
game with yeah, like beforefour comes out.

Brandon Hurles (31:54):
Obviously, because the story's gonna, it's
gonna, you know, obviously it'sa connected story with those
games but but the fact that theyput wind waker on there instead
of giving this HD remaster, Icould definitely see them doing
it.

Mark Trobough (32:06):
Yeah, look at this.
You're like I'm Nintendo, Likeyour decision making doesn't
make sense.

Brandon Hurles (32:09):
It makes no sense at all Give us the HD
remaster.

Mark Trobough (32:13):
This is not the preferred way to play it,
because it's kind of adowngraded.
Even if you fix the mechanics,it's still a downgraded version
of the game.

Brandon Hurles (32:26):
Yeah, I mean, uh , the the prime remaster is one
of the I mean, maybe one of thegreatest remasters ever made the
.
They just absolutely blew thatout of the park like oh yeah,
and it was a budget at a budgetprice at that, so like it was
even better, you know yeah,remasters budget price, because
you're just remastering.

Mark Trobough (32:41):
Maybe, maybe, if you like, full-on remade the
game.
That's one thing.
But like you made this moneyforever ago and you're not
putting in a full $60, $70 pricetag worth of work when you just
are upgrading the gameplay andthe graphics, Right, I agree, I
agree for sure.

Brandon Hurles (32:58):
It looks like Nintendo came out and gave the
file size for Donkey KongBonanza, which is going to be
8.5 gigabytes of storage spaceNews comes as gamers have less
than a month to wait for therelease of Donkey Kong Bonanza.

Mark Trobough (33:13):
I'm really, really excited for this game.
It comes out in what threeweeks or something like that.
Yeah, july 17th.

Brandon Hurles (33:19):
Yeah, I had already pre-ordered it because
for some reason at the time Ithought it was a launch title,
so I had already pre-ordered it.
Because for some reason at thetime I thought it was a launch
title, so I had alreadypre-ordered it at Walmart.
So I'm hoping it comes launchday because I'm pretty excited
to check the game out.
I was, you know, I've said acouple of times, you know I've
been more excited about thisthan even Mario Kart World.
Love Mario Kart World, loveMario Kart.

Mark Trobough (33:47):
Because this should be like the big, big, you
know game that came out.
You could argue this gameshould have been a launch title
and probably should have been alaunch title for the Switch at
this point.

Brandon Hurles (33:54):
Yeah, yeah, because I mean a bit lacking at
launch.

Mark Trobough (33:57):
Mario Kart's great, but first of all it's one
game.
Second of all, you know, noteverybody cares to play like a
party racing game and stuff likethat.
Yeah, yeah, you know theyobviously wanted that to be like
the flagship.
But you know this and this, youknow other games that come
later this year are really goingto really, you know, make or
break the, the switch, switch tolibrary from like its first
year.

Brandon Hurles (34:18):
Yeah, yeah, I streamed the the direct for this
.
It was like 15 minutes long andI found it very interesting
that they got a young.
Here's what's reallyinteresting they got a young
paulina as like kind of a sidecharacter, um, that does like
different stuff while you'replaying the game because I mean
paulina and donkey kong, ormaybe maybe donkey kong jr with

(34:38):
mario, were always the that,that same universe yeah, but
what's weird is and there's acouple ways that you can look at
this but what's weird is thatpaulina uh, mario was trying to
rescue paulina from donkey kongin the original donkey kong game
.

Mark Trobough (34:53):
You just keep well, technically isn't it just,
it's just the jump man.
So it wasn't even mario backthen technically, but it was
mario.

Brandon Hurles (35:00):
I mean yeah, but I mean it is interesting.
And then somebody brought upthe point that like, oh, maybe
he was trying to steal Paulina,so Donkey Kong was actually
protecting Paulina the wholetime.

Mark Trobough (35:15):
I mean that's always fun.
In reality, it was just asimple arcade game.
There was no story behind it,so like they're in the same
universe.
You can refresh it Unlessthey're going to bring.
Mario at the end as a villain.
That'd be a turn they're notgoing to do it.

Brandon Hurles (35:30):
obviously It'd be funny if they did.

Mark Trobough (35:32):
This ends literally where the arcade game
begins.

Brandon Hurles (35:36):
That'd be a twist.

Mark Trobough (35:37):
That would be pretty funny.
Come on, Nintendo.
Do something out of left fieldfor once.

Brandon Hurles (35:43):
Yeah, for real.
What do we got next?

Mark Trobough (35:49):
What's next?
It's just going to be Peachinstead.
That shows up.
It's going to kick her away.
Save me Mario.

Brandon Hurles (35:56):
I thought this was pretty interesting.
Prototype for a canceled LegoMinecraft game has surfaced.
I thought it was kind of weird,because you can actually see
some screenshots of what itwould have looked like and uh,
yeah, I don't that doesn't makesense, because yeah they're like

(36:18):
the same thing, so I don'tquite understand they're sitting
here like who's gonna buy this?

Mark Trobough (36:25):
like they would just play minecraft instead.

Brandon Hurles (36:27):
It's the same, it's like the same exact thing.
Yeah, I don't, didn't quiteunderstand, didn't know this was
.

Mark Trobough (36:33):
Maybe you're trying to do a lego minecraft
narrative type game, but eventhe actual minecraft type days
where they try to do somethingelse seems like the same thing
on their face yeah, don't know.

Brandon Hurles (36:44):
Interesting, I guess, to see come out some
actual screenshot of what mighthave been.
But yeah, kind of weird if youask me.
I don't know.
Very interesting.

Mark Trobough (36:57):
It makes sense.
If you're just going toactually make a Lego set, that's
one thing, but a game justsounds like a bad idea.
Oh for sure.

Brandon Hurles (37:08):
Yeah, I would say it's probably the right
decision?
Yeah, I think so.
Uh, what do we got next?

Mark Trobough (37:13):
uh, we got some new.
Obviously, magic the gatheringjust had their collab with uh
with final fantasy, but that'salso coming out that it's a.
They essentially announced acrossover with uh, sonic the
hedgehog as well.
So all of a sudden, magic thegathering is just doing collabs,
the whole bunch of ips and youknow it's a good way to get new
cards and stuff like that andprobably get new people into the

(37:34):
magic and probably a yeah, asmart, smart for them, because
it's you could argue, it's ait's injecting probably new
people and a new life into themagic ip as a whole.
That's kind of.
It's injecting probably newpeople and a new life into the
magic ip as a whole.
That's kind of.

Brandon Hurles (37:50):
You just don't hear a whole lot about it.
You can feel you argue it's waskind of stagnant for the
longest time.
Yeah, I mean, magic is not theeasiest.

Mark Trobough (37:55):
It's not the easiest card game, it's.
It can get pretty complex attimes, yeah it's compared to
like a pokemon which sets but uh, this is even cooler to me.

Brandon Hurles (38:05):
I think it's a weird, very weird mashup.
Doesn't make any sense at all,but well, it's just the theme
cards.

Mark Trobough (38:10):
Obviously they're the.
It would still, from myunderstanding it should still
play the same.
But I mean, obviously you lookat a card game like pokemon,
it's a very simple card game tounderstand for the most part,
compared to magic, which youknow, requires all you know.
Obviously pokemon can be verycompetitive and strategy-wise,
but Magic's on a whole otherlevel as far as the complexity
and stuff like that.
Yeah, maybe that's just me,because I try and I just

(38:36):
couldn't get into it.

Brandon Hurles (38:38):
I couldn't either.
I tried as well.
I played a little bit anddabbled in it here and there
back in the day with some peoplethat were into it.
I just never got heavy into itthat much or really any card
games.
You know, I played like Pokemonand Yu-Gi-Oh way back in the
day, but Magic I just never.

Mark Trobough (38:56):
It just never grabbed me, yeah, and these were
some of the cards they showedand stuff like that.
You know, shoes, what's this?
Egg Hammer?
You had a Pico pico hammer.
Power sneaker uh, tornado,sonic biplane uh, egg pond, I
think.
The other, yeah, knuckle,knuckles gloves.

(39:17):
So obviously some people aregoing to buy these just to have
the artwork and because theylook cool for some of the good
pulls and some people willactually probably use them for
the actual game itself.

Brandon Hurles (39:25):
But did you open any of your uh final fantasy
cards yet?

Mark Trobough (39:29):
I opened all of them, did you?
I don't think I don't think Igot any good pulls.
I got a few decent ones, butnothing like that's like
valuable.
But there's a lot, there's alot of, there's a lot of neat
cards there.
Obviously it's a really bigdeck.
It's like what the finalfantasy set like if you were to
get every single card.
It's like 500, some cards forthe whole set.
It's a, it's a massive set hey,give me just a second.

Brandon Hurles (39:50):
You gotta move on the next topic no, because he
brought that up.

Mark Trobough (39:57):
And then, uh, I know there are some good
websites for these.
I don't know if this is goingto be a good one to show, for
obviously those watching onvideo.
These were some of thedifferent types of cards in the
Final Fantasy set.
So obviously it starts off withthe base level stuff and then,

(40:18):
like some of the more iconic ornot iconic but cooler cards and
stuff like that, with AerithCloud, go Go Jill kind of showed
up, not iconic but cooler cardsand stuff like that with, you
know, erith cloud, go go jill,can this showed up.
So like, yeah, the bottom, andessentially, uh, later you know
it's the, the set, this is what.
Final fantasy 7, uh, dion,that's what.
16.
Uh, I think obviously there'ssome games that are more popular

(40:41):
, gonna have more cards to themand stuff like that, but they,
they dug around with a lot ofother gates and then, yeah, it's
14.
Uh, like I saw like some finalfantasy 3 stuff but they weren't
like some of the older, olderstuff weren't always the most
popular.
This was like a, a lot of cards, a massive, massive set.

(41:02):
Is that?
No, that's Final Fantasy 8.
I was looking around because Ithink 7 is obviously one of the
more popular ones, because whatthat's 9 and that is, oh, no,
that's 14.
I guess it's just me.
I was trying to find old, oldFinal Fantasy stuff.

(41:23):
I guess that's Final Fantasy 5.
I don't want that.

Brandon Hurles (41:26):
Turn a different color how many uh final fantasy
magic cards are there in total?

Mark Trobough (41:32):
uh, I don't know if this is the right set uh,
there's, I still haven't beenable to find any.

Brandon Hurles (41:37):
I would like to get just like one or two of the
like 60, I think, I don't know40, 60, whatever sets.
So the draft cards are Just acouple that I have in the
collection.
I wouldn't even open thembecause I'm not a magic guy.
I was trying to find a betterway to view all these, I bet the
Sonic ones are going to be evenharder to get than the Final

(42:00):
Fantasy ones.

Mark Trobough (42:01):
So with the draft cards, there's 300.
I've got to scroll down.
Oh yeah, alternate Art Townsare five.
Starter Kid there's 12.
Borderless Art Alternatives is94.
Because you can see like everysingle one and stuff like that.
I'm sure there's better chasecards, the Alternative Art, cids

(42:24):
, sids or whatever you say.
There's 14.
You got the Extended Artthere's 99.
Surge Foil BorderlessAlternative Arts there's 33 of
those.
Neon Ink and Serialized Chocobothere's six of those.

(42:44):
Surge Foil Full Arts arts theygot the surge foils.
So I think this should be thelast one.
It's that says 585, so I'massuming.
I mean what this is.
The at the end is like close tolike 600 cards in this set,
jeez, uh and stuff like that.
I'll find a fancy six when he'sfrom.
So it's from.

(43:04):
It's a massive, massive set.
If you actually wanted tocollect them all, you're
probably better off just buyingthem individually, because you'd
spend to pull all of them acrap ton of money.

Brandon Hurles (43:15):
Yeah, sure sounds like it.

Mark Trobough (43:17):
That base 310 is probably going to be the easiest
because that's going to be thebulk of the cards you're pulling
and then all those other setslike the other 200, pulling, and
then all the, all those othersets like the other 200 are
gonna be like your, your rare,the, the different rarity cards
that you get, and like the theend of the poll, kind of like
how pokemon works and stuff likethat.

Brandon Hurles (43:31):
The alternative art right, yeah, pretty cool
though yeah it, it really is,and I don't.

Mark Trobough (43:43):
There's still some of those.
I've seen some of the cards atmy GameStop and stuff like that.

Brandon Hurles (43:49):
Unlike the Pokemon, you can still use
GameStore to decide they want tomark up those $40 sets to $80.
The ones that have the card inthe front of it and comes with
more cards.

Mark Trobough (44:03):
That's just more reason to never go to the game
store.
It makes me not want to smallstores like that.

Brandon Hurles (44:06):
It makes me not want to support them at all.

Mark Trobough (44:09):
It's like you know, they say support mom and
pop shops, but they do stufflike that and you're like, why
support mom and pop?

Brandon Hurles (44:13):
They're just going to artificially mark
everything brand new, Markeverything up and it's like I
haven't been able to.
Gamestop both sells it in MSRPand they've got limits on what
you can buy I did get one onAmazon.
My order got canceled.
I was like oh screw it.

Mark Trobough (44:28):
You got to go buy them in person.
You can't buy stuff like thisonline.

Brandon Hurles (44:32):
Everybody else is.
That's how people are gettingthem.
Normally my Amazon orders don'tget canceled, but every now and
again stuff gets canceled.
Whatever he wants to know if hecan send him some cards, mark,
if I have some d whatever, buthe wants to know if he can send
him some cards.

Mark Trobough (44:46):
Mark, uh, if I have some dupes I could, I could
probably send him to you so youcan send him out.
I say that in the brain, I'lljust keep him for himself.
So I haven't even sleeved allof them yet.
I pulled a bunch and I stillhave to go through, finish
sleeving them and put them in abinder and stuff like that.
So, yeah, finder and stuff likethat.

(45:12):
So yeah, uh, what we got nextgoing on here.

Brandon Hurles (45:13):
Uh, july 3rd, there's more gamecube games
coming.
Oh yeah, what gamecube gamesare coming.

Mark Trobough (45:16):
Uh, I believe from what you showed me, I know
I think it's just mario strikeris coming.
So an actual like, one of likelike.
The last time we got good mariosports games were on the
GameCube and that was it.

Brandon Hurles (45:28):
I mean it's a good one.
I'm glad it's coming, becausethe last unfortunately the last
soccer game we got was prettybare bones.
I still don't own it In general.

Mark Trobough (45:40):
Yeah, just from everything I've heard from you
all the way back to you know theOG strikers in the GameCube to
actually have a good Mariosports game.
This, and the baseball thatthey had on the GameCube, you
could argue, is where theypeaked.

Brandon Hurles (45:54):
Yeah, I knew Mario Sluggers would be pretty
freaking awesome.

Mark Trobough (46:01):
It sucks that they can't make good sports
games anymore, probably becausethey outsource it to a third
party and just give them nobudget to see it.
They can't make good sportsgames anymore Probably because
they outsource it to a thirdparty and just give them no
budget to work with.

Brandon Hurles (46:09):
Yeah, I don't get it.
Hey, what's up?
Gamer Freak, appreciate youhaving me in here.
What's up?
What's up?
So it looks like we got.
The Forza Motorsport developerreportedly is bracing for
layoffs.

Mark Trobough (46:24):
Oh yeah, because I know Microsoft came out and
said they were doing morelayoffs here.

Brandon Hurles (46:28):
Pretty soon, yeah, which is a Microsoft-owned
company.

Mark Trobough (46:33):
I mean, Microsoft bought how many studios and
then just didn't put out anygames for like two years?

Brandon Hurles (46:38):
Yeah, it says.
Development comes just over aweek after news broke
surrounding Microsoft's mostrecent wave of layoffs, where
the tech giant reportedly plansto ax thousands of sales
positions in July 2025 and shiftthe workload to third-party
firms.
These job cuts aren't even theworst this year, though, as
Microsoft eliminated 3% of itsglobal workforce last month,

(46:59):
impacting roughly 6,000positions.
So it just seems like morelayoffs coming from a division
in Microsoft.

Mark Trobough (47:08):
I mean bad management probably, to be fair,
this is probably just a lot ofbloat in the company post-2020
where they over-hire across theboard.

Brandon Hurles (47:18):
I know people hate to hear it, but a lot of
those positions that they'reprobably axing could be taken
over by AI.

Mark Trobough (47:25):
It's probably a mixture of ai and those
positions are driving updevelopment costs artificially,
which is causing problems aswell.
Yeah, I don't know, I don't seetheir exact, their exact
numbers, but you know, sometimesthere let's be fair a lot of
these companies just got big forno reason and it's caused
problems in their development ontop of just putting out bad
games.
So right, obviously then you'renot getting those massive,

(47:48):
massive waves, but you knowthese companies are going to
continue to try to downsize itsdevelopment costs, just continue
to soar, and ai, uh, is goingto play a role for sure.

Brandon Hurles (47:59):
Yep, I think they both play a factor in in
all of it.
Yeah, we just keep seeinglayoffs.

Mark Trobough (48:06):
It's just going to keep happening.
I mean you say that and thenGamerant on their website is
using AI.
To give you a summary of thestory.
It's like I don't want to hearthese corporate media people
complain about AI when they'vealready implemented their own
websites.
So instead of actually readingthe article.
Ai is just going to give youthe cliff notes and that's all

(48:27):
you're going to read.

Brandon Hurles (48:29):
I think that's funny yeah, I see a lot of
podcasts now, uh, that you knowhow google does the, uh, the
like ai summary at the top ofyour search.
Now I see a lot of podcaststhat, like, all they read is
just the ai summary.
I mean to be fair, it's it's.

Mark Trobough (48:46):
Ai is kind of hitting myth either both on
google and like with like a chatgpt ai if it's proper, if it's
doing its job properly and thosesummaries aren't always bad,
because the idea is it's justsupposed to be gathering the
information and giving you asummary and that you can get a
good immediate.
But obviously you still want togo through and double check

(49:06):
because if you ever used ai forany significant amount of stuff
or any kind of research, it'sgood at bringing information
together but it doesn't alwaysget it right.
You have to go back and doublecheck stuff as well.
But to kind of like it's tosummarize some stuff, as long as
you're not on the back enddoing some some crazy stuff,
it's those summaries usually arefairly accurate most of the
time.
Yeah, I agree, it's one ofthose things.

(49:29):
You have to understand how itworks and how to properly use it
and stuff like that as well asunderstand.
You still have to go back anddouble check because it can get
stuff wrong.

Brandon Hurles (49:39):
Yeah, for sure.
What do we got next?

Mark Trobough (49:44):
AI stinks.
What oh uh, what we got next,ai stinks, uh.
This was, uh, I don't I don'tknow who was asking this or
whatever saw it, but sonyessentially came out and said
they're not, playstation pluswill not be.
What game pass is.
We're not putting first partytitles on it.
Essentially, as well as I knowI saw some other stuff as well

(50:07):
pretty much saying that they,they want to rotate out what's
on playstation plus.
So you've got a.
You know, the idea is force youto play new games, which I know
they got some backlash becauseit's still the same idea of like
, oh, here's something that wecan just immediately take away
whenever we feel like it yep,yeah, there was just a game.

Brandon Hurles (50:26):
I don't know if it was last week or the week
before they got.
I sent it to you.
They got taken out of uh epicsgame store.
So whether you bought it or not, and it was in your library
that they oh, I think that was a.

Mark Trobough (50:37):
That was an ongoing issue due to a, a legal
issue because, but I thinkthat's just, they shouldn't be
able to take it out of yourlibrary if you paid for it.
That is the actual problem,because if you've ever used
steam, plenty of games on steamhave been delisted.
But if you've already bought it, you can still play it and
re-download it like it's stillon their server.

(50:57):
You just can't buy it.
You already bought it.
You still have access todownload and play it on your, on
your service, where epic justseems to be doing the most
scummy thing, and they justdon't.
They don't want anything to dowith it at all.
They're just going tocompletely exit.
Even if you already have itdownloaded.
It's just gone, which I thinkis which is not a good business
practice yeah, I mean, it's justthe.

Brandon Hurles (51:14):
Uh, you know, fortunate truth is that you
don't own these digital games.
Just on the license of thegames, no matter what the
platform.

Mark Trobough (51:20):
That's that the problem is that that that's not
how it should be.
I would argue that's wrong.

Brandon Hurles (51:24):
That's not how it should be.
That needs to be changed.

Mark Trobough (51:27):
You need to go through either getting laws
changed or litigate the issue toforce these companies.

Brandon Hurles (51:33):
Europe will probably be the first one to
make a move on that, becausethey seem to be making a move on
all kinds of consumer-friendlystuff.

Mark Trobough (51:41):
That's an issue now, but that's an issue that
can very easily get rectifiedand fixed.

Brandon Hurles (51:50):
Yeah, it should be fixed to continue pushing for
it and removed from yourlibrary.
If you pay for it, whetheryou're getting your money back
for it or not, that's not thepoint.
Paid for the game, you shouldwell, that is a point.

Mark Trobough (51:57):
If you pay for a game you no longer have access
to, they should, you should geta full refund yeah, but I'm just
saying they shouldn't beallowed to remove it from the
life.

Brandon Hurles (52:04):
If you bought it , you bought it like that's how
it should be, but unfortunatelyyou're just buying a license to
the game and you're not buying Imean it's a license right now
doesn't mean it'll always belike that.

Mark Trobough (52:14):
It shouldn't always be like that.
And the other issue is if youactually care to combat piracy,
you wouldn't be in favor ofthese practices, because all
this does is just encouragepeople to just pirate everything
or start pirating these oldgames and stuff like that.

Brandon Hurles (52:26):
So yeah, I mean yeah, yeah, it's crazy.

Mark Trobough (52:32):
Yes and piracy is an issue of of access to games.
Either it's too expensive oryou don't, just cannot play the
games and that's your onlyoption, right?
That's like the, the maindriving issue when it comes to,
uh, uh, when it comes to, youknow, piracy and stuff like that
, it's 100 license, even steam,yeah, but at least steam doesn't
like when a game is delisted,you can still download and play

(52:55):
the game yeah, yeah, it's, uh,it's all craziness well yes,
legally it's still a licensedsteam at least is generally
geared towards the consumer, nottowards, you know, game studios
as far as most of theirpractices.

Brandon Hurles (53:13):
There's a good change in the future.

Mark Trobough (53:14):
But you know, at least for the time being, at
least they, you know they don'tcompletely screw you over.
There's a reason Steam has thePC market cornered and it'll
always be a dominant.
It'll always have the dominantshare of the PC market.

Brandon Hurles (53:31):
Well, next we got.
Square Enix calls Clear ObscureExpedition 33 success and
inspiration for the next FinalFantasy.
It says the game's success hassparked discussions about the
potential return of turn-basedcombat and major titles,
including Final Fantasy andDragon Quest games.
During a Square Enixshareholders meeting, an
investment media reporter citedClaire Obscure's success as a

(53:54):
reason for the next FinalFantasy and Dragon Quest games
to feature turn-based combat.
Final Fantasy XII was the lastmainline one to include
turn-based uh combat and saysit's currently working on the
third and final entry of thefinal fantasy 7 remake series.
So I could definitely see uh, Idon't know, I don't.

Mark Trobough (54:15):
I've seen a lot of people online saying like oh,
finally we can actually get aproper final like square enix is
gonna actually give us a properfinal fantasy game now.
Because you could argue finalFantasy's like arguably it's
always been a turn-based game.

Brandon Hurles (54:29):
Well, it hasn't for a long time.
But yeah, I mean traditionallyback in the day, obviously it
was.
The core of the series was aturn-based game.

Mark Trobough (54:39):
Some people like turn-based some people don't
Like.

Brandon Hurles (54:42):
I think giving us both you know in different
forms is the way to go.
Some people don't like I thinkgiving us both you know in
different different forms.
If it's not a main line likeaction, rpg is too if it's not a
main line turn-based game,you're not really.

Mark Trobough (54:53):
I just feel like you're never gonna really fully
uh, give people what they want,because the side story is always
that it's always gonna be likesomething like like, oh, like
taft, like it's neat, but it'snot like the main line game that
people would actually want, themain money and the main effort
behind.

Brandon Hurles (55:09):
Yeah, I mean there's a lot they could do in
Final Fantasy, because there'sso many spinoffs that come out
that they could do turn-basedfor spinoffs or they could do
turn-based for the mainline andthen set off to do action or
something.
It's going to sell regardlessfor sure.
But I mean, because we do getso many different Final Fantasy

(55:30):
spin-offs, there's a lot ofavenues they could go down as
far as that series goes.
Yeah, I mean, I guess, see whatSquare Enix does with that.
Are you a?

Mark Trobough (55:40):
traditionalist aspect?
Or are you just like?
You'd rather have the actionRPG?

Brandon Hurles (55:44):
Who me?
Yeah, I mean, I like aspect, oryou just like no, you'd rather
have the action rpg to me, yeah,uh, I mean, I like both, but,
um, I haven't necessarily caredfor the action rpg in like final
fantasy 16 or uh, 15, didn't,didn't care for it there.
Um, I did like the action stylerpg with final fantasy 7 remake

(56:06):
and uh, rebirth, though, um, soI mean, I guess it just depends
, but I like turn-based rpgs.
My one problem is is that thosegames take so much longer to
beat and I mean the action rpggame.

Mark Trobough (56:19):
Does it require like 60, 70 hours of investment
in?

Brandon Hurles (56:23):
yeah, but then some of you, some of the
turn-based stuff like you talkabout Persona or Metaphor or SMT
and you're talking Well, theyjust need the ability to
fast-forward the combat.
Yeah, I mean, I like both.
I think now I probably likeaction rpgs a little bit more,
just because I feel like I canget through them a little bit

(56:45):
quicker, um, but I still liketurn-based rpgs a lot, so I love
what what player obscure did.
I thought that was fantastic.
They did a great job with thatgame and it was.
It was a great, uh, attempt atturn based rpgs, and if they
brought that back and made aresurgence, like it seems to be,
I'd be all for it for sure.

(57:05):
It's just a time investmentthing.

Mark Trobough (57:09):
It's official Only turn-based Final Fantasy
moving forward will be accepted.
No more action RPG, no moreaction RPG.

Brandon Hurles (57:19):
Alright, so we got.
Team Fortress 2 is getting anew big update.
That's interesting.

Mark Trobough (57:24):
Which is crazy, because this is what this game
is old as hell it's like whatAnother update?

Brandon Hurles (57:31):
It's getting an update in the near future.
Players are being asked toparticipate and bring it to life
.
The new Team Fortress 2 updatewill revolve around the game's
PVE mode man versus machine.

Mark Trobough (57:40):
Man versus machine, yeah, this is wild.

Brandon Hurles (57:43):
This game is old as hell.

Mark Trobough (57:45):
So they say the update will release in two parts
, the first part coming aroundAugust 27th and the second part
coming sometime before Halloween.
Interesting so you'd guess it'ssome kind of Halloween-themed
event coming up in the fall.
Wow, which is crazy.
I mean, then again Valve justsits back and makes money with
Steam.
They don't actually make gamesanymore.

Brandon Hurles (58:07):
Yeah, I know it's like what's going on with
Half-Life?

Mark Trobough (58:09):
You're going to get Team Fortress 3 before you
get Half-Life 3 or GTA 6 at thispoint.

Brandon Hurles (58:17):
That's the truth too, Isn't?

Mark Trobough (58:19):
that the meme.
We got this for GTA 6.

Brandon Hurles (58:22):
Right underneath this article it says this is
published in May, but it saysrumor.
Team Fortress 3 could be in theworks.
It only took 20 years to make Adata mining thing.

Mark Trobough (58:38):
Because back in the day I think we were still
middle, high school and stufflike that, when Team Fortress 2
was really in a tame heyday ohyeah, man, I got the orange box
freaking love portal half-lifeon it, team fortress.
Uh, because, like to be fair,like if you look at even now for
a game from 2007, itartistically just hasn't really
aged all that bad no, it holdsup, you'd argue, some of the

(59:01):
mechanics are old and stuff likethat, but but it's a really
good game, especially if you goback and look at some of the old
fan maps and stuff like that.

Brandon Hurles (59:07):
Yeah, for sure.

Mark Trobough (59:09):
There's a lot of old stuff like old internet
references and a lot of theseold maps that are still up that
you can find and stuff like that.

Brandon Hurles (59:16):
Yeah, for sure 100%.

Mark Trobough (59:18):
Like 2008, 2010 in internet culture.
It's crazy if you look back atsome of the old maps and stuff
like that.

Brandon Hurles (59:24):
This is Mark WBags your favorite game.

Mark Trobough (59:30):
I think they meant to put what's your
favorite game, my favoriteall-time game, I mean that has
to be Yoshi's Island.
Hands down Dang, that's a goodgame.
On the SNES, that's a good game.
I would argue it's one of thebest.

Brandon Hurles (59:46):
Snes sucks, though it doesn't hold up at all
.
Yeah, whatever, make it fun toNES.

Mark Trobough (59:53):
I think it's one of those games that holds up.

Brandon Hurles (59:54):
Nobody plays that crap anymore.

Mark Trobough (59:56):
It's one of the best platformers out there.

Brandon Hurles (59:58):
That game's garbage, you're garbage.
Is this a repeat on the?

Mark Trobough (01:00:07):
Yeah, it is, it's a repeat.

Brandon Hurles (01:00:10):
Wow, we only have a couple things left.

Mark Trobough (01:00:13):
I think there was some good stuff.
I just From what I remember.
Not a big thing, Unless I cangive you a little intermission
real quick.

Brandon Hurles (01:00:22):
Sure.

Mark Trobough (01:00:29):
Because if you are into gacha games, we finally
got a new.
Oh my god you know you, youwant more stuff.
No, if you, if you're intogacha or anime horse racing, we
finally got umamase.
Pretty Derby just had itsglobal release, bringing horse
racing to the masses of cuteanime girls that you both, that

(01:00:50):
you train and have to race.
Obviously it's a gotcha.
It's free to play or you canjust spend a boatload of money.
But yeah, this game justdropped and obviously it's for
people in this scene.
It's making a lot, yeah, it'smaking a lot, yeah, it's on a
it's mobile too right.

Brandon Hurles (01:01:06):
Yeah.

Mark Trobough (01:01:06):
Yeah, so it's on a a Apple Google play story and
steam.

Brandon Hurles (01:01:13):
I literally might download it on steam just
to see how stupid it is.

Mark Trobough (01:01:16):
At the very least it's a free to play.
You know it's for like a lot ofgotcha.
There's a lot of stuff on likethe screen that might take a
little getting used to.
Uh, both the youtube and thein-game tutorial and stuff like
that you know are have some alot of resources.
But obviously the idea is likeyou're a horse trainer of, like
a of a high school anime girl,that's that's a horse girl.
They're called umamasaumamusume that's the title, it's

(01:01:39):
like a made-up word essentiallyand you train them and they you
know they they there's like astory.
Or you can essentially and youtrain them and there's like a
story, or you can just play theactual, train them to racing and
stuff like that, and it's botha PvE, slash PvP.
So there's a story so you canup your stats and then
eventually you can go onlineagainst other people and do the
whole PvP.
But, like a lot of these othergames, if you're doing any

(01:02:03):
massive amount of pvp, a lot ofit's quasi or full-on pay-to-win
type stuff, but that's justthat's kind of how gotcha stuff
works pretty much, yeah, uh,gamer freak asked what game you
playing tomorrow.

Brandon Hurles (01:02:19):
I don't know.
I tried to ask you earlier.
I didn't know, I didn't have ananswer.

Mark Trobough (01:02:23):
I didn't respond because I was like I don, like I
don't know, I don't know either.

Brandon Hurles (01:02:27):
I'm honestly not sure.
Did anything new come out?
I don't know this is going tobe our last stream for a long
time.

Mark Trobough (01:02:36):
You know what I found Brandon's game on Steam
just now, because I know Brandonis a huge furry, obviously.

Brandon Hurles (01:02:51):
Was that Wild.

Mark Trobough (01:02:52):
Assault Mostly positive Came out in April.
Oh my god.
Hero third-person shooter is abunch of anthropomorphic animals
or furries.

Brandon Hurles (01:03:02):
Are you able to pull up what's top multiplayer
on Steam right now?
I don't know how you know moreabout Steam than I do.
If there's anything new, I meanHang on because I hey what's up
, tyke.

Mark Trobough (01:03:22):
There is stuff that I have on Steam that I
don't want to accidentally pullup.
Let me pull it up real quick.
Well, not everything isappropriate on Steam.
There's a game that popped upand this is on the Steam sale.
It's called VLover.

Brandon Hurles (01:03:43):
Bro, I saw worse than that looking at sales
earlier.

Mark Trobough (01:03:46):
Uh, it's like you've become a manager at a
vtuber production, by a twist offate, tasked with the important
mission of nurturing threevtubers, and it is a nsfw game
and that's just right there onthe page let's see cooperative.

Brandon Hurles (01:04:02):
I'm just trying to see the steam summer, brand
new.

Mark Trobough (01:04:06):
It's under ten dollars, ten percent off.
It's like there's a stuff thatpops up that I was just like.
You know.
Better be safe than sorry yeahuh, because I mean you can go to
like uh I'd like to find a newrelease if possible, but oh,
this third person shooter.
That popped up for me, but it'slike a lot of stuff is geared

(01:04:29):
towards the summer sale.
Yeah, like if you want to playa terrible game Guardians of the
Galaxy it's 90% off that gameis great.

Brandon Hurles (01:04:39):
I mean that game is really good.
It really is.
I'm playing it on ps5.
It's really good.

Mark Trobough (01:04:48):
Borderlands 3 is three bucks I had argued it's
still too expensive for thatgame yeah, I got on ps5.

Brandon Hurles (01:04:59):
I'm good on that one.
Um, well, let's try to lookhere and see if there's
something new.

Mark Trobough (01:05:06):
It on that one.
Well, let's try to look hereand see if there's something new
.
Oh, there you go.

Brandon Hurles (01:05:14):
Ratchet and Clank.
It's half off.
I got a PS5.

Mark Trobough (01:05:17):
I'm good you got Dead Space.
It's only $12 right now.

Brandon Hurles (01:05:20):
I got a bunch of stuff in my cart Way too much.
I gotta figure out if I evenwant to get it.
I got $70 worth of games in mycart way too much.
I gotta figure out if I evenwant to get it.
I got $70 worth of games in mycart right now.

Mark Trobough (01:05:28):
You can get Star Wars Bounty Hunter right now for
$10.
It's half off.

Brandon Hurles (01:05:34):
How do I go to find new release multiplayer
games?

Mark Trobough (01:05:45):
The problem is everything's geared towards the
sale right now.
The Steam page isn't what it isUsually if you just go to the
main store page and you scrolldown by category, you can go
fighting, roleplaying open world.

Brandon Hurles (01:06:02):
I found cooperative.
I'm just trying to see ifthere's anything new.

Mark Trobough (01:06:08):
The problem is it's Steam sale.
Everything's geared towardsSteam sale.
I know so you'd have to gotowards like top selling stuff,
but the way the Steam is rightnow.

Brandon Hurles (01:06:18):
I'll be honest with you.

Mark Trobough (01:06:20):
Yeah, during the Steam sales, everything's just.
It's really just geared towardsthe, the sale itself right, uh,
categories yeah, you go tocategories.
You can search for whateveryou're.
Whatever you're looking forspecifically, like you know, you
can still browse by firstperson shooter, but it's going
to show you first-person shootergeared towards this specific

(01:06:45):
Steam sale stuff.
Right, it's all pushed to thefront.

Brandon Hurles (01:06:54):
Hmm, I don't know, I'm not sure what's this
Peak.
Is a co-op climbing game.

Mark Trobough (01:07:02):
Yeah, that's the correct answer we just played
Team Fortress 2.

Brandon Hurles (01:07:06):
It's free to play.
It says Peak is a co-opclimbing game where the
slightest mistake can spell yourdoom, either solo or as a group
.
That came out June 16th.
I don't know.
We'll have to figure it out.
Yeah, we will.
I've been wanting to play Repo,but it came out a while ago.

(01:07:27):
I just kind of want to playsomething new.

Mark Trobough (01:07:31):
It is on sale too .
Like two months is not newenough.

Brandon Hurles (01:07:35):
Well, no, I was just wondering if there was
anything that just came out.

Mark Trobough (01:07:38):
I don't think so.
I haven't seen anything majordrop recently.

Brandon Hurles (01:07:43):
Yeah, I'm not sure either.
Well, anyway, seen anythingmajor drop recently?
Yeah, I'm not sure either.
Well, anyway, there's that.
So, uh, next we got, I guess,would probably be the biggest
announcement for the week, whichis very interesting.
Uh, microsoft reveals metaquest3s xbox edition headset and
controllers.
Um, so I was like this isreally cool, except the fact

(01:08:06):
that they went with the lowertier meta quest model.
I don't know why they didn'tjust go with the three, the, the
better model, better visualbecause it's cheaper?
yeah, probably because it'scheaper, but it comes with an
exclusive uh xbox controllerthat you can only get with this
bundle.
It's, uh, the only uh metaquest.
It's, you know, colored, andall of them are white.

(01:08:26):
This one's black with greenaccents on it to match the xbox
aesthetic.
Uh, I was like you know, I'vebeen wanting to get a meta quest
3.
I have no interest in the 3sjust because the dumbed down
version of yeah, because whatwith this?

Mark Trobough (01:08:39):
it's the it's 400 , you get the black and green
Xbox branded 128 gigabyte QuestS3 headset.
The black and green Touch Pluscontrollers Limited edition Xbox
wireless controller, theMetaQuest Elite strap, three
months of Meta Horizon Plus andthree months of Xbox Game Plus
Ultimate.

Brandon Hurles (01:08:58):
It's not a bad deal for everything you get with
the controller and the monthsyou get with the different stuff
.

Mark Trobough (01:09:06):
If you don't have't have one like a good
option.
Yes, it's a what dual uh lcdswith 1832 by 1920 resolution per
eye, uh 96 degree field of view, up to 120 refresh rate, and
it's using the snapdragon xr2gen 2 processor with 8 gigabytes
of RAM and, obviously, 128storage.

Brandon Hurles (01:09:30):
Yeah, it's pretty neat.
I mean they really are doublingdown on the whole.
This is an Xbox campaign.
They got the Xbox.

Mark Trobough (01:09:37):
RAM.
I mean to be fair.
This is only $100 more thanjust the plain MetaQuest S, and
that's mainly a new color scheme.
The controller alone covers thebulk of that, and then
obviously the Meta Horizon Plusand the three months of Game
Pass.

Brandon Hurles (01:09:53):
I mean, it's not a bad deal for what you're
getting.
You're getting the $60.
Yeah, you're getting the extra$100.

Mark Trobough (01:09:59):
The controller's only like $80, $60 to $80.

Brandon Hurles (01:10:06):
So the bulk of that's in the controller alone.
Yeah, it is a pretty coollooking controller, not going to
lie.
Yeah, I mean it definitelylooks cooler than the standard
MetaQuest 3S.
I like the black with the greenaccents.
I think it looks cool,definitely interesting.
I've seen very mixed opinionson people's thoughts on it.
I just, yeah, they went withthe cheaper model.
I would have probably havegotten this if they went with

(01:10:26):
the, the actual, you know, freemodel, not the 3s.

Mark Trobough (01:10:29):
but but it would drive the cost and they probably
were afraid it would be.
It would be too expensive toprobably.

Brandon Hurles (01:10:35):
Yeah, I'm gonna try and buy it because I know
it's something me and you bothhad interest at getting at some
point, but it's just like not atop priority but vr still seems
too gimmicky to me at large thatI would play.

Mark Trobough (01:10:47):
I would, I just wouldn't spend a lot.

Brandon Hurles (01:10:48):
I'd play it for like a week or two and I just
wouldn't touch it ever again I'dprobably play more if I wasn't
freaking, had to be tethered toa playstation 5 and have a cord
in the way, and just it's superannoying if it was wireless and
you know the option.

Mark Trobough (01:11:04):
Let's be fair you want actual like a, an actual
vr like, uh, like sao type yeah,pretty much.

Brandon Hurles (01:11:11):
That's pretty much what I want.
I'm not gonna lie when I thinkabout vr.
I do think about that a lot uh,fifteen hundred dollars.

Mark Trobough (01:11:18):
I'm in day one count me in.

Brandon Hurles (01:11:21):
I can lay down and be in a fantasy world and
you know I mean just put afeeding tube in my mouth and
never come out.
Uh, but it's an interestingannouncement.
I'm sure that I'm sure it'llsell.
A lot of xbox fans willprobably grab it.
People don't have it yet.

Mark Trobough (01:11:36):
I mean it's a good option for I mean, there's
not a lot of people, hopefully alot of them, but yeah, and it's
weird that it's.

Brandon Hurles (01:11:44):
They said it's going to be limited, so how
limited I don't know, butthey're not going to be
producing it's that it's that.

Mark Trobough (01:11:50):
It's that.
It's that fomo, the fear ofmissing out.
It's going to help us becausethey said it was like a
permanent thing.
Most they wouldn't sell as fast, probably, probably yeah, I
don't.
I don't know how limited or howlong they're going to be
producing it, but uh, I guess ifyou're trying to find a more
affordable vr wouldn't be theworst place to start, but
obviously if you really wantedto get into it and have a really
good you know, high-endexperience, there's obviously

(01:12:12):
better headsets to go with yeah,it's just.

Brandon Hurles (01:12:15):
I feel like if you're already going to drop the
400, just spend the extrahundred and get the the better
model with you know.
You know what I mean.

Mark Trobough (01:12:22):
Like that's your real dedicated to how this looks
.

Brandon Hurles (01:12:25):
You're just trying to collect it, yeah yeah,
I could see a lot of peoplegetting that.
It's just a collectible, to behonest with you.
But yeah, interestingannouncement, I suppose, and
turn around eight hundreddollars and then, uh, we did
talk about earlier with somexbox layoffs, but we did, uh,
get like a pretty muchconfirmation that it's gonna be
another round of x Xbox layoffs.
But we did get pretty much aconfirmation that it's going to

(01:12:47):
be another round of Xbox layoffsthat are expected next week.
They're going to be all overwith Activision, blizzard,
bethesda, first Party, xboxStudios.
It's going to be all overEmbracer Group.
It's going to be all aroundlayoffs.
Obviously, xbox is just not notdoing well.

Mark Trobough (01:13:08):
It's very apparent the problem is they
bought.
They have this console nobody'sbuying, and they bought all
these studios that aren'tpumping out games.

Brandon Hurles (01:13:14):
I know I mean at this point.
I almost see they doubled downin that they are making a new
console.

Mark Trobough (01:13:20):
They came out and said that they're making a new
console the other problem is,and you could argue, because
Sony a new console.
The other problem is, and youcould argue, because sony's been
doing the same thing, but atleast people are buying their
console, like all these gamesyou can buy on pc game pass day
one.
So why even bother with thewith an xbox, when you just buy
a pc and still have access toall these games?

Brandon Hurles (01:13:37):
yeah it just.

Mark Trobough (01:13:38):
There's a lot of stuff that just doesn't make
sense at least, when sony bringsyour stuff to pc, it's like a
year later.
So if you really want to playit, you're going to get it.
You're going to play it on theplaystation first, yeah, and
then you're going to wait atleast a year and then outside of
stellar blade, you probablyhave to wait two years because
it's going to be a broken messat launch.
That's the.

Brandon Hurles (01:13:55):
That's the track record so far yeah, I mean I I
do think that sony is probablygetting it in their head that
they need to be more day and daywith pc and playstation.

Mark Trobough (01:14:05):
I think that's I feel like that's gonna long term
same with the xbox.
That'll probably hurt consolesales people that multi have
like the money for both aconsole and a pc.
If they can just get a day onepc, why even bother with with
the console?
They'll just buy the game, notyour hardware that's true.

Brandon Hurles (01:14:21):
There's a couple ways to look at it.
I guess that because you couldargue that's really what's
hurting xbox, both with gamepass for me and with game pass
on pc like I would personallyprefer, like if the game is
going to be a pc game as well,to be day and day and just get
it on pc, like I would ratherget it yeah and then that gets.

Mark Trobough (01:14:38):
That gets you to the point where it's like, well,
why bother?
Why waste a few hundred on theactual console?

Brandon Hurles (01:14:43):
you saw what happened with stellar blade sold
like crazy on ps5 and then soldeven crazier on pc.

Mark Trobough (01:14:48):
So, like I don't know, maybe they're like uh,
maybe we shouldn't well, to befair, sony's been kind of like
we'll release it, and then it'slike, uh, we may bring it pc.
We're not going to tell youright away, so you still buy it
yeah, I mean, I don't know, Idon't know it's.
It's hard to say what they'regoing to do, it's also, unlike a
lot of other games, it's alsoan actually decently good game.
It's not hot garbage.

(01:15:09):
So good games by themselveswill sell Bad games.

Brandon Hurles (01:15:16):
Oh yes, spirit Mark disappeared.

Mark Trobough (01:15:22):
Yeah, you're hitting buttons.

Brandon Hurles (01:15:24):
I didn't hit nothing.
Yeah, I wasn't even touchingthe buttons I didn't hit nothing
.

Mark Trobough (01:15:26):
Yeah, I.
I well, I wasn't even touchinganything and I just nothing.

Brandon Hurles (01:15:29):
You were in the middle of talking, uh, and then
I guess, uh, the last thing wegot.
You want to dive into that?

Mark Trobough (01:15:40):
yeah, because obviously it's it's like always
been a hot topic.
But anytime Sakurai comes out,obviously a lot of people are
huge fans of Smash Bros.
But he pretty much came out andsaid the game industry will
need AI moving forward.
We've kind of already talkedabout it.
This is kind of like a techthat's here to stay.

(01:16:00):
But the fact that you've gotmajor developers coming out
being like, yeah, we don't see aproblem with AI, it's probably
gonna come in and do a big thinguh, what was it pull up real
quick?
Uh, so this was coming from uhover on twitter via genki.
Uh, he stated uh.

(01:16:20):
Sakurai says current large-scalegame development is becoming
too time consuming andunsustainable.
He feels it can't continue likethis and one of the only
solutions he can think of atthis moment is generative AI to
increase work efficiency.
He feels we are reaching a pointwhere we have to change our
scheme to making games and thatit will become an era in which

(01:16:41):
only companies that cansuccessfully adapt to these
changes will survive.
So obviously a lot of people aregoing to jump to their own
conclusions when it comes to ai,but the idea that we we kind of
talked about this before thepast the idea that ai is a tool
to help supplement the not dothe work for you, but as a
supplement tool will be, exactly, you know, helpful, especially

(01:17:02):
when it comes to a lot ofbecause a lot of games are and
there's a lot of tedious workthat goes into open world.
You can and who knows how thesestudios are going to actually
use it, but the idea is you canuse AI to help give you a
framework of a world in someways or an easy way to populate,
say, a lot of stuff in theworld, and then you can go back
through and just tweak or movestuff around to fix it.

(01:17:22):
But it can take a lot of thetime-consuming tediousness out
of it.

Brandon Hurles (01:17:28):
Mainly because you could argue.

Mark Trobough (01:17:29):
Open worlds themselves are harder to develop
because you have to focus onthe full world.
It's not like a linear mapwhere there's a very set amount
that you actually have to do andstuff like that.
You don't have to put as mucheffort or work into certain
levels and stuff like that.
I'm not a game developer, sothere's probably ways they could
use ai that I can't even thinkof.

(01:17:50):
Uh, but I mean, ai is here andit's it's here to stay.

Brandon Hurles (01:17:54):
But the idea is, if you're using it to be more
time efficient, you know,hopefully this ai would help
keep development costs down aswell exactly, yeah, obviously it
can't do the work for you itcan't take over doing the work
of the people, but it can help,um, maybe speed up the process,
help with some of thepre-production work reduction if

(01:18:14):
there's a lot of tedious,because I'm like you haven't
used ai, there's a lot of.

Mark Trobough (01:18:18):
There's been some big games out there that have
used uh, uh, what is it called?
Where you're just generating aworld fresh every time?
You know what I'm talking.

Brandon Hurles (01:18:28):
Oh, yeah, um, I don't know why I can't think of
the word.

Mark Trobough (01:18:31):
But yeah, I'm merely blank, but like it's a
lot, like you haven't been usinglike a, a base level, what ai
does to uh, to just like sayessentially, the game is
different every single you tryto like randomly generate, like,
say, a dungeon every time.
Essentially, that's kind of likewhat what ai would do is like
in its very infancy, but theidea that that you're going to

(01:18:52):
be using this to help, you know,as a tool, and it kind of like
photoshop is a tool forphotographers and you go through
using ai in that same way tohelp speed it up and to just
right, it doesn't take overefficient.

Brandon Hurles (01:19:03):
Yeah, it doesn't take over more efficient.

Mark Trobough (01:19:04):
Yeah, it doesn't take over, but obviously there's
going to be gate places like eathat'll just have ai do large
chunks of the work, so they canjust continue to profit off of a
full price game that theydidn't put work into.
But they do that already.

Brandon Hurles (01:19:16):
So yeah, pretty much, yeah, for sure but I mean,
I just saw this.

Mark Trobough (01:19:22):
I was like it's when you need it.
When you have somebody as bigas sakurai, who's well known,
come out and saying like, hey,this could be a good thing.
It kind of shows you where themind of the developer is, even
if a lot of people are kind ofagainst it.
But you know, I feel like we'rerehashing it.
It was like we talked about thesame kind of new technological
advances like when it came tolike touch screens and like
phones and stuff like that yeah,yeah, early on stupid,

(01:19:43):
overpriced, is never going tocatch on.
Now you just it's just kind oflike a normal thing and I think
in a decade or so, AI is gonnabe the same thing.
It's just, you're just going tobe used to it.
It's just going to be that newtechnology.
That's part of your life.

Brandon Hurles (01:19:55):
Technology is always advancing and you know
life just kind of adapts tostuff that we have.
Oh, holy crap, we got like athousand comments.
Uh, tyke said do you guys likexbox?

Mark Trobough (01:20:10):
yeah, I like xbox um, not my favorite, but they
yeah, they've definitely droppedoff.
I'll say that much.

Brandon Hurles (01:20:14):
But like says on these nuts.
Okay, uh, palmer, froggy guysix, I'd love to see you play
something gruesome.
Are you playing more mario kart?
Do you like switch okay, okay,yeah, let's answer these one at
a time just go on more, mark.

Mark Trobough (01:20:33):
I don't know we're playing yet tomorrow.

Brandon Hurles (01:20:35):
Uh, do you like switch?
Yeah, of course I like switch.
Uh, open world games are best.
Are you a zelda fan?
Yep, I think we're both Zeldafans.
Do you like Pikmin?

Mark Trobough (01:20:47):
I do like Pikmin, I picked up some of the 1 and 2
.
I haven't gotten around toplaying them yet though who's
your favorite Pokemon?

Brandon Hurles (01:20:55):
mine's Gardevoir , followed by Umbreon.

Mark Trobough (01:21:00):
Brandon's a confirmed furry absolutely not.

Brandon Hurles (01:21:03):
who's your favorite Pokemon Mark?
It's probably Brandon's, aconfirmed furry.
Absolutely not, absolutely not.
Who's your favorite PokemonMark?

Mark Trobough (01:21:07):
It's probably Rayquaza Rayquaza.
I always say his name.

Brandon Hurles (01:21:10):
Good Pokemon.
Mark and Brandon, where are youguys from?
I am from Ohio.
Mark, where are you from?

Mark Trobough (01:21:17):
I mean technically, I'm from Ohio.
We went to high school together.
Yeah, I live in Wyoming rightnow, but in like four days I
won't be in Wyoming anymorebecause I'm moving.

Brandon Hurles (01:21:29):
Zapdos said one day I want to visit Canada.
Alright.

Mark Trobough (01:21:36):
I'm sorry I'm not getting into that last one yeah
, I'm not getting into thepolitics not a point oh boy.

Brandon Hurles (01:21:44):
We can go on and on.
Yeah, I think that's all wehave for this week, right?
Pretty, uh pretty short.

Mark Trobough (01:21:50):
I mean there's some good stuff, but just not
not a whole lot.
I mean there was some stuffthat happened last week, uh,
kind of the way news old news bynow.
Didn't want to go too too hardinto it I mean, bro, we even.

Brandon Hurles (01:22:03):
There's even news coming out during the
podcast like yeah, no.

Mark Trobough (01:22:06):
So I mean, but it's like the first time it's
like one week we go three hours,next one it's you know barely.

Brandon Hurles (01:22:12):
Yeah, I mean, but yeah, we appreciate
everybody watching hanging out.
Uh, we are streaming tomorrow,uh, live at 8 pm eastern
standard time.
I don't know what we're playingyet.
We'll have to figure it out,probably after the podcast, um,
and then I'll put out.
Yeah, i'll't know what we'replaying yet, we'll have to
figure it out, probably afterthe podcast, and then I'll put
out what we're going to beplaying and stuff and get that
scheduled.
Any last thoughts, Mark?

Mark Trobough (01:22:35):
I think we're good.
Just, I don't know, get intosome anime horse girl racing.
Have a good time.
Yeah, it's going to be so muchfun.

Brandon Hurles (01:22:43):
Alright, we appreciate everybody watching
and listening.
Of course, all the audioplatforms Be sure to follow like
the episode.
Whatever the platform allows,it definitely helps out.
We'll see you all later.
Have a good one, guys.
Peace out everybody.
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