Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Brandon Hurles (00:01):
Hey everybody,
Welcome back to the Game
Junction Podcast.
We're here for episode 113.
How's it going this week, Mark?
Mark Trobough (00:08):
Not too bad.
Hopefully that doesn't meanit's bad luck.
113?
13?
.
Brandon Hurles (00:15):
Yeah, hopefully
that's not bad luck.
We don't need no bad luckaround here.
Got enough of that already.
Yeah no kidding, don't need anyof that.
Yeah, so we hit obviously this.
Any of that.
Obviously, this is right afterChristmas.
How was your Christmas man?
Mark Trobough (00:30):
Quiet, not too
bad for the most part, I can't
complain.
Brandon Hurles (00:33):
Any cool Pokemon
pulls.
You told me you would beopening up some cards.
Mark Trobough (00:39):
For the most part
, no, not really Going through
reorganizing some stuff.
I had a few neat ones because Ihad all of the.
I don't think I pulled them, Ithink I already had them.
I think I pulled one or two,but I can't remember what set
this is for.
It might be Crown Zenith, but Ihad all three full arts of the.
(01:00):
Oh, what is it called now?
Oh, my God, the Unholy Trinityright.
Oh, what is it called now?
Game Junction (01:04):
oh, my god the
unholy trinity right I was gonna
tell you.
Brandon Hurles (01:09):
Josh in our
discord and in the game he
pulled this card this week.
Uh, I think he sent this to meon Christmas.
I can't really see what that isuh, it's uh car mean card 217,
for this is for tw Masquerade.
It's worth 68 bucks raw, 140,psa 10.
(01:32):
So I mean it's pretty good.
That's a pretty dang good pull.
Mark Trobough (01:36):
It might have
been just plain Scarlet, but I
gotta double check.
I think it was Scarlet andViolet.
Tell you what I pulled on TCGPocket.
Brandon Hurles (01:42):
I pulled this,
this Mew, then I pulled Celebi,
still missing the one Mew.
Mark Trobough (01:51):
Celebi's a good
Pokemon to use, if you can set
it up properly.
Brandon Hurles (01:54):
What's funny is
that my three favorite Pokemon
are Gardevoir, celebi and Mew.
Those are my three favoritePokemon.
Mark Trobough (02:00):
I forgot.
It was in the base set forScarlet and Violet.
It's the Ralts, crayola, fullArt and then the.
Gardevoir EX Full Art.
No way, those three art cardsessentially tell a story, Do you
?
Brandon Hurles (02:18):
have it in where
you can grab it?
Is it around you anywhere?
I would love to see that,because Gardevoir is my favorite
, yeah, anyway.
So it was a pretty goodChristmas, you know, just chill
with the family, stuff like that.
It was a good time, pretty goodtime.
No game pickups or anything.
(02:40):
But I did get.
I mean I already showed some ofthe stuff from Mark that was in
the Anime Junction cast.
You can watch that over there,go over there to the YouTube on
the Junction Network and you cancheck that out.
Good stuff there.
I did pull, obviously for ouraudio listeners.
I apologize, but it is the goldMew again today, so it's one of
(03:05):
the hard cards to get in theset.
I can't seem to get the secondMew EX, though that's below this
.
One Can't seem to get that one.
Pulled this one twice, pulledthe other Mew five times.
I pulled it five times, so Ipulled seven Mews, but I can't
get the one Mew EX that's belowthe gold card.
Mark Trobough (03:24):
Yeah, so this was
the base set for Scarlet and
Violet Pokemon card.
On how you're going to be ableto see it.
It's not the best because mycamera doesn't want to auto-zoom
.
I do see.
Brandon Hurles (03:35):
Ralts in the
picture.
Let's see For audio listenersthis is a Ralts.
Mark Trobough (03:43):
So, it's the
first one with with ralts uh and
the girls like they'reunpacking.
Then it goes to uh creola, uhyoung adult has curly and stuff
like that curly, sorry my bad.
And then it's like it's like awhole set, and then that's
really rad art of or ex whereit's uh oh I need that guard.
(04:03):
But now they're older, kind oflike grandparents and stuff like
that's my favorite pokemon ofall time.
It's crazy you pulled thisbecause and they're not terrible
cards, they're all like about,they're like 20 to 50 range or
something like that.
That's pretty cool.
But I was saying, because I didlike this set and I like the
full art store, I was like thismight be the first ones I
actually send into an actual,like proper grade.
You might might actually getthese ones graded just just to
(04:24):
have them, cause I like thesecards.
Who knows what I'll actuallyget out of them.
Brandon Hurles (04:27):
Yeah, that's.
That's the thing about grading.
It's like if it's somethingthat you like and you want to
hang on to, you don't wantdamage, it's good for you, not
not for the money aspect, though.
Mark Trobough (04:39):
It's good because
you like that Pokemon, or
you're getting stuff gradedbecause it's already a valuable
card but you can turn like a$200, $300 card into like a $5
to like a $1,000 card, if it'slike, if you're able to get like
a PSA 10 or something like that.
Brandon Hurles (04:52):
My hope is that
we get to be able to grade the
TCG pocket cards.
That's what I keep hoping.
Mark Trobough (04:59):
You know, because
I do have it pulled up, because
I swapped it to using the PKMGGto track all my cards and stuff
like that, so you can trackyour collection, the percentage,
and it also tracks thereal-time price.
But they also have a selectionto track your Pokemon Pocket
cards.
Obviously you have to go in andupdate it manually, but for the
Mythical Islands, genetic Apexand the Promo 8, you can go in
and be like you can track it onhere as well bro, I ain't
(05:21):
tracking 1200 cards.
Eventually the tct pocket'sgonna have trading.
Yeah, and for those, ideally,because we I mean genetic apex,
I'm outside like the full arts,just having like all the pokemon
, all 280 or 270 cards, like I'ma handful of handful away.
Yeah, eventually, once you havetrading outside of the, the
full art ones, the rare, withjust the hard pulls to get for
(05:43):
just the base set, just to atleast have one of every Pokemon,
those ones would be a loteasier because it's like I just
need one rare or something likethat, one that's got a decent
pull rate but you just can'tpull that exact one.
Brandon Hurles (05:54):
Have you pulled
all three Mews in the new TCG
Pocket set In the Myth of theIsland?
Mark Trobough (06:05):
I've pulled five
of the Mew non-EX card and I
pulled two of the gold.
Brandon Hurles (06:07):
But I haven't
pulled the other one.
That's like the Celebi card.
That's a regular EX card.
Mark Trobough (06:12):
Non-gold, I think
the I'm pretty sure I'm missing
the full gold one, the one thatyou pulled.
I can't, I have to pull thatone.
Brandon Hurles (06:17):
That'll be good
for trading, because if you pull
any more of the other one thenwe could trade.
I can't seem to pull that card.
Look, I'm not ashamed.
They had a holiday sale and Ibought some gold.
I ended up pulling that Mew.
Then I pulled it again, whichis frustrating because I can't
seem to get the base EX one, thenon-gold card, which I kind of
(06:41):
wish they had done a gold.
Mark Trobough (06:43):
Celebi as well.
I'm sitting on 67 out of 68 andI've got eight of the rare ones
I'm missing the 32, which isthe Mew EX I'm.
I think that's the last baseset one I have, because I have
the 33, so it's the one.
That's just the Mew.
I've got two of those and thenI have the Mew EX, the yeah,
(07:10):
that's the one I'm missing.
And then I've got the Mew, thefull art with the little stuff
with the little rainbow aroundit.
Brandon Hurles (07:19):
I unlocked.
I pulled so many of those.
If you pull three of them, youunlock the icon.
So my icon's Mew now.
If you pull three of those, youunlock the icon.
So my icons me, you now people,three of those.
Oh yeah, so I think.
Mark Trobough (07:26):
I'm missing.
Yeah, cause I need to.
I'm missing two muse One's, thegold one you have, and then the
last card I actually need topull is the UX out of the base
set for the for the 68.
Then I'll essentially at leastthe rare ones you gotta pull and
I'm missing a handful as wellfor Genetic Apex.
I've got that one close.
Brandon Hurles (07:47):
Yeah, I've got
less than 20 I need for that one
.
Mark Trobough (07:50):
But, I'm missing
three specific yeah, I'm missing
three specific Pokemon I stillneed from the Genetic Apex to
unlock the secret Mew quest orsomething like that, to get that
Mew card out of that set.
Brandon Hurles (08:04):
Here's some of
my pulls, because I've got that
Some of my good pulls.
Very hard to see you.
Sorry for our audio listeners.
Mark Trobough (08:11):
I got the gold
shard.
Yeah, just not to capture fromyour phone.
Brandon Hurles (08:14):
Yeah,
unfortunately, but yeah, I still
need that Zapdos.
Mark Trobough (08:19):
I don't have that
Zapdos yet because there's a
quest right now for getting thatZapdos, but anyway, besides
Pokemon T-Series, shoe Pocket,we got some cool pulls from that
it's a fun little thing to do,especially with the current
quest where you're getting freepackets and free speedups and
stuff like that, with theholiday stuff for the Mythic
(08:40):
Island or whatever they'recalling it.
Brandon Hurles (08:41):
I am paying for
the Premium Pass again.
Kind of a shame.
I never stopped paying for it.
Mark Trobough (08:45):
It's like $10 a
month.
Brandon Hurles (08:48):
You get one
extra pool a day.
Mark Trobough (08:50):
I guess that's an
additional 30 packs right Like
30 to 31 packs a month.
Yeah.
That is quite a bit At least ifyou're trying to actually
complete a set.
It's worth the money.
Yeah, Fair enough especially ifyou think there, probably
sometime in january, we're goingto drop the next new full set
after genetic apex because, Idon't know but the, the.
(09:15):
It's taken like a few weeks toget the bulk of those.
But it's a significantlysmaller set with like 70 cards
at least if you just want the,the one of any variant.
But even with the, the specialones, the, the full or whatever
the proper term is for it,there's not a whole lot of them
compared to the genetic apex,which is closer to a size of
some of the actual card sets,yeah, which can get pretty big,
(09:38):
especially if you're trying togo after every Some of the sets.
If you're trying to go afterevery single variant, there's
like 400-some cards.
But you've got cards thateither need special stamps or
that you need to get from aworld tournament or you have to
be from a promo or you have togo to some GameStop or EB game
or something like that.
Brandon Hurles (09:56):
I wonder if
that's going to happen on TCG
Pocket what?
Do you?
Mean Go to a distributor andyou can get this.
Mark Trobough (10:04):
They'd have to
update the app to be able to do
something like that.
I don't think there's a way todo it right now.
Like to scan?
Game Junction (10:08):
like a QR code
for Pokemon.
I mean maybe, but I don't know.
Brandon Hurles (10:12):
We can get a
card there and get the QR code
or something like that and it'ssingle use.
Mark Trobough (10:19):
I mean, they kind
of already do that with.
Brandon Hurles (10:21):
Yeah, yeah.
Mark Trobough (10:22):
I mean fair
enough, especially if they're
trying to keep profit in-housebecause it's a mobile game.
True, that is very true,because most of the financial
benefit from that is eithercosmetics or speeding up the
ability to buy unlocks for newcards.
Right yeah.
Brandon Hurles (10:40):
Yeah, I'm
curious to see where it goes.
I'm ready for the tradingbecause obviously cards I need I
would love to get.
I can't believe you're one awayfrom finishing that set.
It's crazy.
I don't know how you get suchgood pulls.
Somehow you get you got like aMew and Ansel being one deck.
Mark Trobough (10:56):
Well, anytime I
do like a special event, whether
it's the solo quest or thequests, any kind of quest you
can do to get the littlespeed-up icons to pull the 10,
that's usually what I go afterhard to pull those.
Yeah, fair enough.
I think outside of the $10 amonth I've only spent maybe once
or two times that I've spentactual money to buy the speed-up
(11:19):
stuff.
But I'm not trying to go out ofmy way.
Brandon Hurles (11:22):
I think I have
twice as well.
I like to.
I had a holiday sale so I didthe $10, and you get like 160
gold.
Yeah, but I'll be sitting onlike 60 or 70 extra gold.
It's the only reason I did it.
I was like, oh, that is a lotof gold.
Mark Trobough (11:37):
I'm like, yeah,
I'm sitting on like 50 or 60 of
the little hourglass thingsalready.
So I'm like, whatever, it'slike five bucks, whatever.
Yeah, fair enough.
It's usually more beneficialwhen you're still trying to
build out a set.
You still have quite a fewcards you're missing.
Once you're trying to get downto one or two, it's not worth it
.
At that point I'll just sit onthe three pulls a day for the
(11:57):
most part until I get the extraten.
It takes me like a week or twoto get.
Yeah, as well as you cause you.
Also you have the mystery polls.
So the ones that I missed, Iwent through and I hearted them
or for like a wishlist of them.
So I know exactly when they popup on the, on the, on the
wonder trade stuff.
So I'm like, okay, I got thatone.
I might use a few speed ups forthat to try to pull the one I'm
(12:27):
looking for.
Yeah, that makes sense.
I've pulled a few things.
I think I've pulled twovariants of the Lapras from the
Genetic Apex.
I was looking for Nice.
I think I've got most.
I'm sure there's a full Lapras,but as far as all the base set
Lapras and the Lapras EX, I'mpretty sure I've got all those
for the Genetic Apex that I'msitting on.
That's sick, dude.
You get such good pulls.
It's RNG, it's just a matter ofluck.
(12:48):
It's like open regular packs ofcards, you know you're going to
get certain rarities, so aftera while the bulk of the cards,
except for the actual hits,don't really mean a whole lot.
Then again, unlike the actualgame, because obviously you get
those points every time you opena pack which you can then turn
and buy cards.
But I was just going to try tomax it out the best I could to
(13:08):
get the gold ones, because thoseare probably going to be the
hardest ones to actually pull ina pack.
Yeah.
Brandon Hurles (13:13):
Somehow, at
least in real life, I pulled
those, I pulled that goldCharizard, I pulled it four
times.
That's crazy.
But there's a bunch of otherlike little, not a bunch of
other.
I'm less than 20 away.
I think I need 17 for theprevious, the genetic apex, or
am I saying it right?
Genetic apex.
Mark Trobough (13:30):
I think that's
how you say it.
Brandon Hurles (13:32):
Okay, for that
one, I think I need 17.
This new one I still need like22.
I just keep pulling the samecards over and over and over,
but we'll move on from that.
Obviously, you can find us onYouTube, twitch, tiktok,
instagram, facebook threads allof the usuals on social media
all through the week.
We are posting every single day.
(13:53):
Also, if you want to give us afollow over on or a subscribe
over on the Junkshoe NetworkYouTube, we have the Anime
Junkshoe Cast and we also streamevery Saturday at 8 pm Eastern
Standard Time, so you can catchus there playing a different
game every week.
We played everything from Callof Duty to what.
What else will we played?
Mark Trobough (14:14):
We played all
kinds of play well all kinds of
yeah, I think what are we tryingto play Warhammer tomorrow?
I thought you see, if these,these, I can't remember yeah,
need to install, by the way.
Because I'm probably going totry to do that on PC and I guess
I can put it out now, at leastfor those that are watching live
, because I didn't get a chancebefore.
(14:34):
We got live Supposed to bestreaming Sunday but I had some
stuff with work come up, so I'mnot going to be able to stream
this Sunday, which kind of sucksbut I might try to stream New
Year's Eve if I've got the timeto do that.
That'd be sick Kind of make upfor it.
Brandon Hurles (14:48):
Okay, I'll put.
I have to put that out becauseI just put the schedule out.
Mark Trobough (14:51):
Yeah, I found out
today I was like I'm going to
drive somebody down to Salt Lakeand that's like a well, that's
three hours there three hoursback, so it's like a full day,
yeah, day.
Yeah, it sucks, okay, thathappens periodically.
Brandon Hurles (15:08):
It's just one of
those like god crap, I wasn't
planning on having to do it, soyeah, fair enough stuff happens,
uh, but yeah, well, I thinkit's funny, the fact that you
didn't finish that titleheadline until, like what?
Mark Trobough (15:15):
15 minutes of the
podcast yeah, well, we got into
tcg pocket and this is what wedo wholesale, because you
brought up the cards I know it'stcg pocket I was like, hey,
what's up, mr cards?
I know.
Brandon Hurles (15:25):
Hey, what's up
Mr Coffee over there on the
YouTube?
How's it going?
Man, hope you had a greatChristmas.
Yeah, I hope it was a good time.
Obviously, happy New Year.
Appreciate you coming.
Mark Trobough (15:35):
Oh, my God, I
didn't know about the Christmas,
it just remembered something.
Have you had the chance to seethe?
And this came out like a fewmonths ago, the Skyrim brain rot
video on YouTube?
No, I have not.
What's the part one?
Part two it just goes overpretty much the introduction.
Brandon Hurles (15:52):
introductory
quest oh my god, okay.
So what's the deal?
What's the whole it?
Mark Trobough (15:58):
essentially takes
like Gen Z brain rot
terminology and throws it intoSkyrim with the actual voice.
Okay, I'm listening.
Have you ever wanted to hearSkibbity, toilet and stuff like
that and Riz and stuff like that?
Never, once in my life have Ibeen like hey, pick out.
Yeah, it was made by CG Mattis.
(16:20):
I guess Gen Alpha slang, it'sso funny.
Brandon Hurles (16:25):
What's it?
Mark Trobough (16:25):
called it kind of
wakes up Skyrim intro, but it's
Brain Rot by CJ Mattis over onYouTube and it's so funny
Because it kind of starts off.
It's like, oh, griddled rightinto that Imperial Mog huh, what
the heck?
Same as us that and that betaover there.
(16:46):
Oh, it's so funny.
Brandon Hurles (16:49):
So random but
hilarious.
Mark Trobough (16:53):
I love it.
Skibity was fine until yourizzed along.
Sympire was chill AF.
It's so bad and funny at thesame time.
I think I died laughingwatching this.
Brandon Hurles (17:04):
So I've heard
about Skivity Toilet, but I
never watched it.
I don't think I want to fromwhat I've heard.
Mark Trobough (17:09):
I'm just so
irrelevant in internet slang at
this point.
Brandon Hurles (17:14):
Thank God I'm
not terminally online.
Mark Trobough (17:16):
I don't know why
that popped in my head when you
said Christmas, but it did.
Brandon Hurles (17:20):
It had no
correlation, a little different
there, but I'll have to check itout.
I got it saved, all right, sojump into the news.
There's a little bit of stuffthat's going on with Rockstar
Games.
December 27th, they made a postwhich was today apparently
sparked outrage, so here's thecontext of this news.
(17:46):
Apparently there was supposedto be some kind of big news.
Supposedly this is what wasgoing around online.
Grand Theft Auto fans have beenexpressing disappointment on
social media, targeting thelatest post from Rockstar Games.
Instead of releasing a GTA 6trailer a second trailer
Rockstar Games tweeted out asecond trailer.
Rockstar Games instead tweetedout a reminder about the
(18:06):
Rockstar Holiday Sale.
So their tweet said this weekis your last chance to save
during the Rockstar StoreHoliday Sale, where they're
selling, obviously, digitalcopies of the games as well as
like hats and shirts and stufflike that.
But apparently it was goingaround that there was supposed
to be a second trailer that wassupposed to come out and that
didn't happen.
To help rub salt in the wound,if you add up the numbers in the
(18:29):
shop link, they equate to 27.
Yeah, so I don't.
I don't know.
You know what the deal is there.
I wonder when we are going toget a second trailer for GTA 6
because, obviously, whether meor you care about it or not, I'm
sort of like yeah, I'lldefinitely check it out for the
(18:49):
channel for stream.
Whatever, it's going to be abig game, it's going to be a
mass, it's going to probably bethe I mean, I think it's fair to
say probably the biggest gameof all time right it's going to
be one of the biggest games ever.
I mean for a launch, I mean alot of.
To be one of the biggest gamesever.
I mean for a launch, I mean alot of them are Probably the
biggest game of all time.
Mark Trobough (19:09):
As far as a
launch goes, what?
Nine, ten months?
At this point, I think it'ssome time around fall next year.
Brandon Hurles (19:17):
They did say 25,
right, yeah, it comes out next
year.
Mark Trobough (19:22):
As long as it
doesn't get delayed, yeah which
I'm not, that's a possibility?
Brandon Hurles (19:26):
I definitely
think it's a possibility that it
gets delayed For a game of thismagnitude.
If something goes wrong indevelopment that we don't know
about, all it takes is one dayof wrong development, where
something goes wrong in codingand it's like, oh, this is
getting pushed out Three months,you know that's all it takes.
So I mean, I'm still on thefence that it comes out.
(19:49):
You know 2025.
Because, being the magnitude ofgame that it is, you know all
it takes is one little thing.
That is a good question.
Mark Trobough (19:59):
What do you think
would be bigger the Switch 2
launch or GTA release?
Brandon Hurles (20:03):
As much as I
want to say the Switch 2 launch,
I think probably GTA 6.
I think Switch 2 is going to bemassive.
Mark Trobough (20:10):
Don't get me
wrong.
You think the Switch is goingto hit 10 million in its opening
year.
Brandon Hurles (20:15):
It's such a
tough question because the
Switch is just.
I mean it has been so massive.
Mark Trobough (20:20):
I mean to be fair
this is an easy question
because you're going to know,based off sales, really quickly
how well each game does.
Brandon Hurles (20:26):
Obviously, the
anticipation is bigger than I've
ever seen for any console.
In my lifetime the anticipationhas been, I mean literally.
I have followed all theselaunches, everything.
It's our lifetime.
I remember following the launchfor the GameCube and, like you
know, this is going to be hugeand it wasn't.
And I thought it was.
In my circle of people it wasbig, like you had one, joey had
(20:48):
one, Like our, all our friendshad one that was around us and I
thought it was big.
I thought it was huge, but thenyou see the numbers it's like,
oh, this was a flop.
You know, like we thought itwas big in our circle.
Mark Trobough (21:00):
But but
realistically it wasn't.
Yeah, but it was a small staplesize.
The internet wasn't the same, Idon't know.
To be fair, then again, theSwitch itself is about to be the
best-selling console of alltime.
Yeah, it's very close, no gameeven usually comes close to
selling the number of sales asfar as consoles, outside of
terrible console sales oncross-platform games.
Brandon Hurles (21:20):
I think it's
fair to say that Switch 2 at
least probably hits the top 5.
Whether it's going to surpassthe Switch, I don't know.
That's very hard.
The Switch is still going tosell for the next 3, possibly 5
years.
Mark Trobough (21:35):
Even if the
Switch were to hit at least 50%
of what the Switch 2 does, Ithink it easily outsells that.
I think lifetime the Switch 2will probably out.
Think it easily outsells that.
I think Lifetime the Switch 2,will probably outsell it,
assuming it's continue to getgood games.
It looks like they're alreadygoing to use the same
infrastructure and it doesn'thave the flop that the Wii U did
, which hopefully doesn't happen.
(21:55):
I think Lifetime will outsell.
There's the chance, justbecause you don't have the issue
of hardware as far as the gamecould say probably hit certain
milestones faster.
But I think as long as theconsole doesn't completely flop
lifetime, it'll probably outsellit.
Just because, yeah, they're.
When you're dealing with a gamelike this, like a lot, a lot of
the sales are just gonna bepure digital, which means you
(22:15):
don't have that kind of problemas far as like limits on on
hardware, like they can onlyproduce so many, so much
hardware in a calendar year.
Brandon Hurles (22:24):
What's crazy is
I've been to four different
Walmarts this year.
All are set up the same way,and this goes for Best Buy as
well.
Switch has the biggest presencephysically out of all those
consoles.
Still, switch has three cases,playstation has two, xbox has
one.
That's how it's been set up,almost everywhere.
Mark Trobough (22:44):
It's got a larger
showcasing at my Walmart than
it does at my GameStop.
It's always in the the gamesare always the small section.
It's got a total corner and youcan always find retro games and
hardware, but the actual theykeep in stock is the PS4,
there's like three times as manyPS4 games as there are Switch
games.
Isn't that weird?
The PS4, there's like threetimes as many PS4 games as there
are Switch games.
Isn't that weird?
Brandon Hurles (23:05):
Yeah, that's
weird.
You're correct on the GameStop,because my GameStop is like
that too.
It's just got a small sectionof like three shelving units but
is that an issue of goodthird-party support.
Mark Trobough (23:20):
There's
first-party games on the Switch
that I can't find, probably ever.
They just sell it real fast.
Brandon Hurles (23:25):
What are you
looking for?
What would it be that I canthink?
Mark Trobough (23:28):
of Any mainline
game, but there's older games.
I told you Not the.
It was one of the Skyrim games,not the Skyrim One of the Zelda
games when?
They did it with the, when youplayed as every character oh
you're talking about HyruleWarriors.
Yeah, that first game whichlaunched on the Switch.
Brandon Hurles (23:51):
I don't see that
one ever.
Mark Trobough (23:54):
I can't even find
the second Warriors game Hardly
ever anymore Really.
Yeah, I don't see that's weirdA lot of.
Nintendo first party games.
I don't really see a whole lotof them.
Brandon Hurles (24:05):
Unless they're
brand new releases, it's like
they don't keep older Switchgames in stock.
They don't ever.
It seems like they don't everget.
Unless there's pre-orders, theyhardly ever get extras.
That's the case for my GameStop.
If you pre-order it, you'll getit but it's like if you don't
pre-order it, we might have it,we might not.
Mark Trobough (24:24):
If it gets
straightened in, we'll have it.
I'll talk about GameStop andthey for some stuff.
It's like oh, we only orderedan extra 5 to 10 outside of what
was pre-ordered, and usuallythose sell out fairly quickly,
and then they just don't keepany first-party games in stock,
which is the frustrating partabout the Switch.
Brandon Hurles (24:40):
Yeah, that is
really frustrating.
Mark Trobough (24:41):
I don't know why
that's the case, the PlayStation
always has the biggest numberof games, always.
Yeah, I mean the Xbox has adecent number, but obviously the
PS4 and PS5 just have more,better games.
Especially the PS4 just soldbetter.
Brandon Hurles (24:56):
Yeah, I mean to
be fair.
I'm an Xbox fan.
Obviously we're talking Xboxhere, but the thing is the Xbox.
I think the only reason it hasmore of a showing there is
trade-ins.
I feel like that's the onlyreason, because obviously
there's a.
You know, gamestop isn't.
They might display a few Wii Ugames, they might display a few
(25:17):
Wii games like mine has likefive Wii games but obviously
they're not displaying GameCube.
They're not displaying N64,super Nintendo, nes.
I have to ask behind thecounter and say, hey, do you
have any retro games?
They'll show me.
The retro games goes back tothe DS and the Wii, that's it.
They never had anythingGameCube.
(25:37):
I know you have, I know youhave, but I'm just saying my
GameStop, I have not hadanything.
Mark Trobough (25:43):
No NES, no Super
Nintendo, no, nothing.
Technically mine isn'tclassified as that retro, but I
can still find a decent Wii 360,PS3 games and I actually saw
two NES games where they were.
The two NES games were the HomeAlone games, so they were
terrible games to be playingwith.
They always have a handful of3DS DS games, like they always
(26:06):
have, but I periodically seethey got it, they got always
have a handful of 3DS DS games,like they always have, but they
also you know the 64 stuff.
But I was talking to him he'slike oh yeah, we're supposed to
send those in and they'resupposed to go to the store, but
they just keep them in store.
Brandon Hurles (26:20):
Yeah, tell them
there.
That's how I.
I so wish, I so wish you uhwere able to get the analog uh
3d Cause I'm like now is it'llnow you're picking up the
collection I'm like, like it'llcome back around yeah.
Hopefully it comes back around,Cause now, now you are picking
up some uh, Mine is notclassified as retro store either
(26:42):
.
Mark Trobough (26:43):
But you can
always find some stuff Because
it also comes on the heels oftalking with.
Is it the limited run gamespartnering with GameStop?
Yeah, is that right.
Yeah, which kind of makes sensethat GameStop needs to, because
obviously they stock a lot ofother stuff.
But probably going more intothe collectibles, whether that's
card stuff and more on theretro stuff, have a reason for
(27:04):
people to more into thecollectibles, whether that's
card stuff and more on the retrostuff, have a reason for people
to come into the stores wherethey need to go, because
obviously first party consolesthey're at least we know like
the 10.
Microsoft and sony are going topush the digital as hard as
they can.
But whether it's you know,certain collectible stuff that
has value or it's it's retrostuff on all their stuff would
be worthwhile.
Because I mean to be's retrostuff on all their stuff would
be worthwhile.
Because I mean to be fair.
(27:25):
Retro stuff sells and card gamessell as well.
Especially, you know, if theyremodel their stuff to be like
hey, we've got valuable cardsBecause they're obviously
GameStop is already advertising.
Hey, we'll send in cards to PSAand stuff for you.
So they're.
It feels like they're startingto go that route.
It's just they're slow-steppingit.
Essentially.
Brandon Hurles (27:44):
Mr Coffey
brought up a really good point.
He said ARMS is a hard game tofind physical.
You know what?
I actually don't have that game.
Mark Trobough (27:52):
I've played it,
that's the problem with Switch
games that we talked aboutOutside of launch.
It's hard to find first-partygames physical in the store.
Buying them online is not aproblem, but in the store it's
so frustratingly hard that forSwitch games they never keep
them in stock.
Brandon Hurles (28:07):
Yeah, that's.
It's really weird.
My only collecting goal for theSwitch is to get all the
first-party games, which iseasily feasible.
I mean, if I need to orderonline, then that's what ends up
having to happen.
Mark Trobough (28:17):
That's a feasible
goal, but you'd like to buy it
in-store, especially if you canget a sale on it and stuff.
Brandon Hurles (28:22):
That's the case.
Gamestop has a sale right now.
Buy two, get one.
Mark Trobough (28:28):
I think that's
for used games usually, but at
the very least, even if it's afirst-party used game as long as
the package isn't destroyed,I'll pick it up.
Brandon Hurles (28:35):
It's got to have
original packaging, otherwise
I'll pick it up and it's nothalf-ripped and destroyed and
water damaged.
Mark Trobough (28:41):
It's got the game
in the package.
This is obviously with a kid.
Brandon Hurles (28:52):
Yeah, yeah yeah,
for sure, no arms is a good
mention, because I rarely seethat and everywhere.
And launch a few years ago,yeah, it was everywhere as a big
game, as a big launch.
So he said mine has the typicalsame games.
You find it at every thriftstore.
So, yeah, that's interesting.
For sure we've got.
Apparently, there's a reportthe PlayStation fans should be
watching for January the 6th.
The press conference willstream online at January 6th at
(29:16):
8pm Eastern Standard Time.
This is during the ConsumerElectronics Show 2025.
I didn't realize that was sosoon.
Yeah, I had no idea until today.
Mark Trobough (29:28):
Yeah, I can see
this being more hardware than
actual games for next year,potentially?
Brandon Hurles (29:32):
What would the
hardware be?
The PlayStation 5 Pro just cameout.
Mark Trobough (29:36):
I don't know
that's possible.
You're just sitting herethinking I just don't know what
we don't already know aboutwhat's coming out next year for
PlayStation games.
Brandon Hurles (29:48):
It says the
PlayStation 5 Pro will likely be
the star of the show, thoughsome game announcements are also
possible.
It's like PS is a weird onebecause it's a massive show.
Mark Trobough (30:03):
Very big show.
It's general IT PC.
Game Junction (30:06):
It's not like a
video game show yeah which is
where you expect to make morespace for hardware.
Brandon Hurles (30:14):
Yeah, this is
more the tech side of things.
So you expect this to be morehardware-focused, physical goods
.
So, obviously the actualhardware.
I don't know If a gameannouncement came out, that'd
actual hardware.
I don't know.
If a game announcement came out, that'd be cool.
I mean rad.
I think PlayStation probablyneeds it because I think there
are a little slim pickings onthe announcements side of things
(30:35):
.
Obviously, it was a big yearfor PlayStation with, you know,
final Fantasy 5.
Final Fantasy 7, rebirth, youknow the third-party stuff.
As far as first-party stuff,obviously, astro Bot, game of
the Year.
It was a big year forPlayStation.
(30:55):
But I'd be curious to see ifthey do have some game
announcements, because it seemslike it's kind of slim pickings
as far as the announcements for2025.
But I feel like there's got tobe some stuff.
You just had the pro come out.
I feel like there's some stuffwe don't know.
But if it's announced CES, Idon't know.
(31:17):
I mean it'd be cool.
It's cool to see that that'shappening at 8 pm Eastern
Standard Time.
Mark Trobough (31:25):
I mean two of the
games.
Potentially you might hear somestuff about what Is Death
Stranding going to be exclusiveor is that cross-platform?
Brandon Hurles (31:32):
I actually don't
know.
I can't remember, I don't know.
Mark Trobough (31:36):
I mean they might
talk about more Ghost of Yotei
and stuff like that, becausethat's supposed to go out next
year.
That is a first-party game.
Yeah, that is a first-partygame.
Brandon Hurles (31:48):
Yeah, that is a
first-party game.
At least it's a studio thatpublishes with Sony.
But that's the only one I knowabout off the top of my head.
I'm trying to go back anddouble-check.
Ghost of the East Side is theonly one I know off the top of
my head, thinking about it rightnow without looking.
Mark Trobough (32:01):
There's other
games coming out that we know
about, but they're notnecessarily necessarily first
party games, because obviouslyyou've got what?
Uh, the next doom game supposedto come out next year?
Yeah, you got monster, herwiles that launches in a few, in
a few months.
Assassin's creed that launchesin february.
Uh, another dynasty warriorsgames what's that?
Split gate two.
There's a bunch of games, but Ijust sometimes it's hard to
(32:24):
tell what's an exclusive forSony.
Yeah, none of those as far asI'm aware are exclusives.
If you've got a Valve, that gamefeels like it's going to flop,
Because the only Microsoft gamethat you really know of is what
Fable the only Xbox games thatI'm thinking of exclusive, so
it's getting another Metal.
I'm thinking of exclusiveAnother Metal Gear Solid game
(32:46):
next year aren't we?
Brandon Hurles (32:48):
what else?
Xbox or something else I'm notthinking of, obviously, fable,
fuck.
It's something else I can'tthink of.
I'm not sure I Like.
I said off the top of my head,if it's not coming right to my
head, obviously it didn't stickwith me, so I'm not sure what
you guys trying to go throughand look real quick.
(33:09):
Yeah, I'd be curious to see ifthere's anything else, because I
actually don't know if there'sanything other than Ghost of
Yotai.
Mark Trobough (33:18):
There could be
another game.
They haven't told us yet.
Brandon Hurles (33:22):
There's
definitely stuff in the horizon
for sure that we don't knowabout.
That's why I said I mean, likeit's possible that they announce
, you know something, let's see.
I'm gonna look and see ifthere's any upcoming releases.
Mark Trobough (33:37):
Yeah, because
Death Stranding 2 is only
scheduled to come out for thePS5.
Brandon Hurles (33:43):
Oh, really Okay.
Mark Trobough (33:44):
I didn't know
that yeah.
At least as of right now, it'sonly scheduled for the PS5.
Brandon Hurles (33:48):
This isn't
showing PlayStation exclusives,
so I'm not sure yeah you've gotGhost of Yotei PS5.
Mark Trobough (33:53):
only that game's
probably eventually going to
come to PC.
Indiana Jones and the GreatCircle is only scheduled to come
out for PS5 right now.
Brandon Hurles (34:02):
Oh yeah, that is
coming to PS5, isn't it I
forgot so?
Oh yeah, that just got on thePS5, didn't it I forgot?
So did I?
Yeah, I mean, that'll be a goodone because, dang, is that a
good game?
Oh, my God, it's so good, it'ssuch a good game.
I had my doubts but I wanted itto be good because me and you
(34:23):
like the Indiana Jones IP, butobviously the last outputtings
movie-wise have not been good.
But this is like this goes back,this goes back to the original
movies.
I mean, this is, it's such agood game and I play.
I'm playing it on PC.
I'm currently playing itProbably about six hours into
the game, six, seven hours intothe game, probably like four
(34:43):
different sessions.
I don't.
I don't get the game a lot, butuh, man, it is so good.
I, I, I'm so excited about thegame, like I'm hoping that they
do another thing because it'scoming to everything.
It's on pc, it's on xbox,coming to, you know, ps5.
My hope is that you know thatthis, uh, you know, gets enough
(35:05):
good press, which's gotten.
I haven't seen anythingnegative said about it at all.
I haven't seen one singlenegative thing said about it.
It's really, really good, man.
Mark Trobough (35:14):
I mean to be fair
.
There are a number of gamesthat are coming to the PS5, ps4,
Switch, pc, everything but Xbox.
But that's technically not anexclusive.
It's just not coming to Xboxfor whatever reason.
Brandon Hurles (35:26):
Okay, oh, an
exclusive.
It's just not coming to to Xbox, for whatever reason.
Okay, oh yeah, okay, so,wolverine, wolverine, obviously,
big game, forgot about that.
So that's coming, uh, 2025.
So that's, uh, that's, um, whatstudios is it?
Uh, the suit Spider-Man?
Oh, yeah, you do, but I can'tthink of it.
Sucker Punch, that's who it isSucker Punch is doing.
Mark Trobough (35:49):
Spider-Man and
stuff.
I wouldn't remember that.
Brandon Hurles (35:52):
Yeah, so.
Mark Trobough (35:56):
I did think this
was funny when it comes next
year, because obviously we gotthe Legend of Heroes, the remake
, but the Trails ThroughDaybreak is coming to everything
but Xbox.
And then the Trails in theSky's coming to everything but
Xbox and then the Trails in theSky the first is only coming to
the Switch.
Brandon Hurles (36:13):
Yeah, geez.
Mark Trobough (36:15):
Sometimes these
releases don't make sense, but
I'm assuming for the first.
It's already out on some of theother consoles, so that's why
it's only coming to the Switch,because I don't think that's the
remake specifically.
Brandon Hurles (36:28):
Shout out to Jay
, who just came in the chat.
Appreciate you coming in andhanging out.
Mr Coffee said CES wouldprobably talk more about the AI
tech and PS5 Pro.
Yeah, I could see that.
Yeah, ces don't do major gameannouncements.
Remember, in the past, thebiggest news out of CES was a
collar-changing car andimpossible burger.
(36:50):
We do have the Hideo Kojimagame where people's faces are
screaming.
That's supposed to be Xboxexclusive.
Mark Trobough (36:58):
Now I guess I
could see this where they might
talk about in a vague way, talkabout potential hardware coming
to whatever the PS6 is going tobe in a few years, because that
already has to be in development, at least as far as the
designing testing.
Yeah, uh, you think of what?
Another three, four yearsprobably for the ps6 to come out
, so that they could starthinting like this is what we're
doing with the ps5 and we mightstart angling.
(37:18):
Obviously, the next year or twothey might talk more about it,
but some of the hardware they'retrying to implement.
In the next playstation you cansee something like I think it's
fair to say 2028 is PS6.
Brandon Hurles (37:28):
I mean, that
gives you know that's eight
years, that'd be a whole eightyears.
Mark Trobough (37:32):
I would say, at
the very least it's not coming
out Holiday season 2026 is theearliest, but I think 2027 is
the realistic window.
Because you gotta think theconsole came out in fall of 2020
.
Yeah, so you're thinking youknow it'll have been out for at
least six years come next year,and usually six to eight years
is an average console lifespan.
(37:53):
So you're thinking 2026 at theearliest, but I think you know
it's probably going to be closerto 27, 28.
Brandon Hurles (38:00):
I mean that's
fair.
Yeah, six to eight years is theaverage life cycle and
considering we got the PS5 Proexactly four years into,
Basically exactly four years,when did the PS4 come out?
That I don't know but, I, thinkPS4.
Mark Trobough (38:17):
Yeah, so the PS4
launched in fall of 2013.
So that was a whole seven years.
The PS4 had a lifespan of sevenyears before the PS5 came out.
Fair Okay, you're probablylooking at 2027 realistically.
That's why that.
That's 68 year window average.
Just cause you don't know whatthey're going to do.
Brandon Hurles (38:33):
Yeah, I think
2028 is the latest.
Um, but yeah, I'll, I'll becurious to see.
They obviously got a lot ofbugs to work out PSSR, so I feel
like to me the PS5 Pro feelsmore like a beta test rather
than.
Mark Trobough (38:48):
But I guess I'll
say this Because you talk about
the PSSR, but you're stilldealing with core hardware that
came out in 2020, that wasdeveloped in, like 2016, 2017.
Well, I'm talking about the PS5Pro.
I mean, the issue is yeah, butthere's stuff implemented but it
still has to work with the basePS5 for all these games.
So you're still limited on whatyou can actually do with the
(39:09):
hardware upgrades.
You're realistically lookinglike every new console you're.
You know, it's been 10 yearssince you had a hardware upgrade
.
That hardware's long since beenstarting to become outdated.
Brandon Hurles (39:19):
I think that the
biggest issue now.
Obviously they fixed some stuff, like you look at Silent Hill 2
, they fixed that PSSR is goodon it.
Now I think the biggest thingis they didn't upgrade the CPU,
they only upgraded the GPU.
So I think that is limiting itwith the PSSR.
Mark Trobough (39:35):
I think that's
fair to say.
There's probably a price tagtied to that as well.
Brandon Hurles (39:40):
No, for sure,
and people are complaining about
the $800, but you have to keepin mind.
Mark Trobough (39:44):
You upgrade the
CPU, you're pushing to $1,000.
At that point you might as welljust get a computer.
Brandon Hurles (39:50):
at that point,
yeah, you're really, really
pushing price tag at that point,like you're adding in the CPU
which, yeah, cpu is as much asGPU, but it's still an
additional.
I feel like it would have beenan additional $100, probably
Probably easily Just to anadditional $100, probably
Probably easily, just to havesome kind of upgrade.
But yeah, I think that's thebiggest problem with PSSR.
(40:10):
Now it is getting fixed acrossthe board.
We are seeing changes andthey're figuring it out.
But here's the thing when youimplement a brand new AI machine
learning model, there's goingto be.
Do you remember DLSS 1?
2?
Do you remember the problemsthat happened along the way with
dlss?
I?
Mark Trobough (40:28):
don't think I
used it.
I use it well, because I Ithink there was.
It wasn't implemented to the 20series, right, right yeah, and
it just to put it I went fromthat major issues I didn't have
that problem.
I went from a 10 series to a 40series, okay, so I am like.
I went from it not existing toit got in its third iteration,
yeah 3.5, three and a halfiteration at this point where
(40:50):
we're at.
Brandon Hurles (40:51):
So I mean it had
a lot of issues and it's got to
work out the kinks.
People got to figure out thehardware.
They got to figure out the AIlearning model.
They've got to figure out allof that.
Mark Trobough (41:02):
So like this is.
Brandon Hurles (41:03):
PlayStation's
first input into this right,
Like they've got to figure itout.
Mark Trobough (41:08):
There's like two
big things with that.
One, when you're dealing withAI early on, it has a limited
input.
You need to interact with it tolearn and grow, so early on
it's going to be rough becauseit has a limited plate.
Two, they are kind of treating,you know, the user as a guinea
pig to pretty much the hardwareyeah, because there's two things
(41:28):
.
With that one, the users will befar more probably creative in a
lot of ways of trying to findissues or problems with the
hardware as well as well.
There's no incentive for themto put all this money
development when the users aregoing to buy it and then they
can just patch it down the road.
You're.
We already see that issue withthe games.
It's the same thing withhardware.
They're releasing Faulty.
They might have to deal withsome refunds here and there, but
(41:49):
at large, most people are justgoing to stick with it until you
eventually patch it out.
Brandon Hurles (41:54):
Yeah, and that's
the thing.
That's why I said PS5 Pro feelsmore like a beta test, but it
kind of has to be.
That's kind of the nature ofthe beast, right.
I feel like when you're workingwith an AI learning model like
this, that's how it goes.
The people, by nature, aregoing to be the beta test
because you have to put it onmass.
(42:15):
Sure, you can work with thepeople you have there, but once
you're putting it out to thepublic and then you're working
with millions of people, thatbecomes where you're really
finding out the issues thatpeople are pointing out and
things that you know, wherepeople get picky.
It's like Digital Foundry, whenthey do an excellent job, one of
the best gaming channels periodwhen it comes to covering the
(42:37):
actual tech and software side ofvideo games.
You know working with, you knowspotting out all the frame
drops and all of the resolutionissues and things like that
Wonderful guide and channel forthat stuff.
And that's where you really,when watching that channel and
really studying what's going on,that's where you see like, oh
(42:58):
okay, so like PSSR is reallyhaving issues with this, this
and this and it's interesting tosee.
But obviously it's coming along.
People are fixing and finallypatching things Elden Ring,
silent Hill 2.
The patches are coming alongfor games that support the PS5
Pro.
So I feel like by nature, itkind of has to be sort of a beta
(43:18):
test.
I feel like there's no wayaround that.
Mark Trobough (43:21):
And I think,
especially because you're
dealing with AI, I thinkobviously there's a lot of
pushback to it, but I thinkanother one of those things like
AI is inevitable.
You can push back it, but youcan complain about all you want,
but that's where the future isgoing.
Obviously, you don't knowexactly where it's going, but I
think back in the future whenyou're dealing with older tech
like, say, cell phones pushbackespecially when you first had
the smartphone the yeah, oh,that's never gonna take off
(43:44):
nobody wants to use that and youcould look at probably some
older tech.
That's just what I can read,especially from the childhood,
because I was thinking aboutthat and you kind of brought it
back up.
I'm sitting, I'm like, andobviously you've seen it in the
games industry as a whole,people complain about it, but
that's where, that's where theindustry is going.
Ai is going to be a pivotalrole.
You might want to say it needsthere needs to be limitations
here, there, but it's only goingto get better and it it will
(44:05):
replace some jobs.
I mean, ai itself is probablygoing to create new jobs in and
of itself because, yeah, yet newnew tech replaces old tech.
But it also tends to createother issues for for maintaining
stuff behind the scenes.
But I mean, I think it's just,it's inevitable at this point.
It's just a matter of howyou're, how you're going to
implement it and use it because,used in the right way for both.
You know, maybe, as far as likehard limitations, trying to
(44:28):
overcome that problem, as wellas in in game development not,
it shouldn't create ahandcrafted world, but in
designing certain aspects of itand helping with development, it
100 should and will be used.
Yeah, obviously you have to goin and tweak it, but it can.
Brandon Hurles (44:45):
It can help you
in some mundane areas like yeah,
I've got movements, things togo in and tweak it, but it can
help you in some mundane areas.
Yeah, boss, movements thingslike that.
Mark Trobough (44:50):
I'll tweak it.
Yeah, some of the more justmonotonous stuff.
Yeah, Maybe it's just I don'tknow, it could just be planting
trees or grass and what you gothrough and fix it after the
fact.
Just something that could kindof help with it, that's not
taking away from but just addsto the development process.
Brandon Hurles (45:03):
Yeah, like you
said, some of the mundane stuff
some of the stuff we'rerepeating the process.
Mark Trobough (45:08):
Yeah, that's like
a super simplified idea, but
that's just like the first thingthat came to mind and like a
simplified idea is, instead ofgoing through and planting a
bunch of rocks and trees in theworld, you can have it kind of
put it out there and then youcan go through and tweak it and
adjust it as you need to, yeah.
Brandon Hurles (45:27):
No, I'm you need
to.
Yeah, no, no, I'm with you.
I mean, that's that's wherewe're going.
I swear we're heading.
That's the new big thing rightnow people are going to.
You know, push back on it.
But like you were saying withthe smartphone thing, I mean I
was one of the people in adecade you're not screen.
Mark Trobough (45:37):
You know, in a
decade you're not gonna remember
that you ever push back againstit because it'll be so
ingrained into and you're right.
Brandon Hurles (45:43):
You're right, I
forgot that I even ever pushed
back on the uh, full, fulltouchscreen stuff.
But when you go back, whenyou're in the moment, and stuff
like that.
Mark Trobough (45:52):
Yeah, plenty of
people are like this is stupid,
I'm never going to use this.
And now it's just everyone,just it.
It is.
It's just part of life.
Nobody thinks about it anymoreyeah, no, I'm with, I mean the
you can find people here, therethat might might think and
complain about it, but at largelarge you just come to accept it
because it adds to your life,because it's new technology.
Brandon Hurles (46:11):
I mean, that's
how it goes, that's just how it
is.
Mark Trobough (46:14):
Unless it's
social media, then it's just a
net negative across the board.
Brandon Hurles (46:17):
Yeah, for sure.
Terminally online people.
That's not good man, it's notgood for you.
You need some sort ofcommunication there.
But we got Animal Crossing, NewHorizons breaks another sales
record, so this game came out,obviously in 2020.
Covid was what I would call theCOVID game.
I think it's fair to say thatthis was the game that kind of
(46:40):
took over during that time.
It definitely helped me forsure.
Like I was on top of this game.
I was home from work, like thisgame was kind of like
everything.
Mark Trobough (46:54):
but I played it
periodically, but after about
like two weeks to like a month Ijust got bored of it.
Brandon Hurles (46:59):
I think it's
going to be probably a good at
least eight months, but thenthat's what happens with every
Animal Crossing.
For me is like I get superheavy into it and there's like a
burnout.
Yeah, there's like a burnoutfrom it and then I just drop it,
never pick it up again.
Mark Trobough (47:14):
And this happens
every single animal crossing
release well, then again, duringduring 2020, my life wasn't as
as upended as some people's wereyeah, I mean my, I mean I was.
Brandon Hurles (47:25):
yeah, I was home
, that was it.
Mark Trobough (47:29):
My job requires
me to be in.
I can't remote work by job.
I have to be in person to docertain aspects of my job.
So it wasn't really an optionfor me.
Brandon Hurles (47:38):
To be honest,
looking back, I wish that were
the case for me.
I wish that there had been zerotime from home, because it's
not good.
I don't think it's a good thing.
Uh, that's all the time.
Mark Trobough (47:49):
That's why I look
at it, because especially the
remote work can be great, butlike, let's be feet, let's be
real.
When you're doing a job, theenvironment's everything, and
sometimes just getting out ofyour house, even if you're just
sitting in a desk, theenvironment itself can help you
get into a certain mindset,compared to just because I just
sit at home all the time.
I'd be far and I don't know.
Brandon Hurles (48:09):
People can't do
their middle work like they've
had to sort of push back on theroot work, because they're like
I can't get anything done, Ican't focus, I've got too many
distractions, I can't do it.
Mark Trobough (48:19):
Yeah, so um yeah,
I mean you're seeing the push
back now, people wanting to stayhome.
But I'm like at large, like I,just I don't think you're better
.
It's harder to manage peoplewhen they're not in the same
location.
Yeah.
And, to be fair, it's harder toget stuff done.
Maybe in a rare exception it is, but at large it's just like
you just want to get a paycheckand kind of be lazy and yeah in
(48:42):
same, because like, yeah, you,you, this job, you can only work
in a city and where you're at,the cost of living is way too
high.
So there's a an issue there,but that's that's an issue at
large, of well, all theseindustries are in major cities
and that's very clearly aproblem yeah, yeah, that's a
whole other discussion.
Brandon Hurles (48:58):
You know I don't
want to go down, but uh, but
yeah, animal crossing newhorizons sold over eight, eight
million physical copies in Japan, breaking the sales record for
physical copies, which is crazyto think about because we're
thinking about Japan, a muchsmaller country has sold over 8
million physical copies, notcounting digital, so that's
(49:18):
pretty insane.
That's a huge achievement, itlooks like.
According to Famitsu, animalCrossing, new Horizons moved
more than 15,000 physical copiesin Japan during the week of
December 16th through the 22nd.
It's enabled the highly ratedSwitch game to exceed 8 billion
copies and is at exactly8,008,343 copies sold.
(49:41):
New Horizons also dethronedPokemon, red and Green as the
best-selling physical game inJapan ever for multiple sources,
previous record held by the1996 Game Boy title, which is
Mark you think about that.
That's pretty insane, man.
It dethroned Red and Green,which was the number one selling
physical copy.
Mark Trobough (50:01):
That game sold
ridiculously well.
That's what it tells you.
That is.
Brandon Hurles (50:04):
That's crazy.
So it's been that long since agame has sold that many physical
copies since the Game Boy.
Mark Trobough (50:11):
But you gotta
think about how popular Pokemon
was back in the day.
Brandon Hurles (50:14):
It was massive.
Mark Trobough (50:16):
It was huge.
The Pokemon craze was like alegit thing.
It was huge.
Brandon Hurles (50:20):
I mean it
surpassed every medium.
You saw it on the news.
I remember multiple timesseeing it on the news, like how
popular it was.
The trading cards, the games.
Mark Trobough (50:31):
Yeah, because you
said that?
Because, for what?
The week of the 9th to the 15th, animal Crossing was the 8th
best-selling game in Japan.
With what?
13.5 thousand copies.
Brandon Hurles (50:43):
Yeah, that's
crazy.
Mark Trobough (50:47):
That's crazy.
Unfortunately mean it'scurrently outselling Scarlet and
Violet, what I'm sorry it'sstill getting beat out by Mario
Kart 8 Deluxe.
It's the third best-sellinggame in Japan per per week.
Brandon Hurles (50:59):
We're talking by
the way, not like all time it
still is number one that pastweek.
I mean fair enough, I waslooking into it.
Mark Trobough (51:10):
We love that game
.
As of June 2023, the worldwidesales for that game was what?
About 45.85 million copies?
That's globally, so it'sprobably hit 50 million copies
globally since then.
Brandon Hurles (51:26):
Yeah, that's Mr
Coffee in the chat said I tried
Animal Crossing once, not forhim.
It's definitely like a cozygame.
Yeah, that's what I hate.
Saying that.
I hate that.
I'm not into that.
That cozy thing makes me thinklike people that lay in their
pajamas all day with a blanket.
That's what I think about.
Mark Trobough (51:45):
I mean, that's
the type of game it is.
Brandon Hurles (51:49):
Yeah, I guess it
is that's exactly what a cozy
game is.
Mark Trobough (51:51):
It's just a game.
You sit and relax.
Yeah, but let's not put it inthose words.
Brandon Hurles (51:54):
Let's not put it
in those words though.
Mark Trobough (51:56):
That's exactly
what the game is.
Brandon Hurles (51:59):
That term was
made up this year.
Let's be fair.
Mark Trobough (52:02):
No it's been
around for a few years.
Oh, come on.
Brandon Hurles (52:05):
No Cozy game.
Hey, cyberlariat, yo, I seetrails in the thumbnail.
Yes, we did put trails in thethumbnail.
We were just talking about youthe other day too.
By the way, cyberlariatobviously is the one that's
hanging out with you during yourtrail streams.
Mark was going to stream thatagain Sunday.
Mark Trobough (52:25):
Actually the plan
is to stream, since I.
Actually the plan is to stream,since I can't stream it sunday
is, I'm gonna stream at newyear's eve.
Brandon Hurles (52:31):
What day is new
year's eve?
Tuesday night?
It'd be, should be tuesday, soI'm gonna try to stream monday
night and I'm probably gonnaplay an rpg um.
I don't know what yet becauseI'm still playing rebirth um,
but I plan to go back and playUm I.
Well, I still got ease to play,but the problem is I don't want
to start it now, cause theyjust announced that the new
(52:54):
expanded version of the latestease game like it just announced
that.
So I'm like I don't even wantto open it.
Mark Trobough (53:00):
No, no, the um,
not that not what we're going to
be talking about.
That's why I want to finishthat.
Brandon Hurles (53:09):
I just want to
go back and finish that game and
then I can play the remake andsee I'm talking about.
I'm talking about.
Mark Trobough (53:12):
Ys Nordics oh
sorry, I was talking about Ys
Trails.
Brandon Hurles (53:14):
No, you're good.
I think I'm good on replayingBecause Ys 10 Nordics they just
announced the.
It's called Ys 10 Crowd Nordic,so it's like an expanded
version of the game.
I thankfully have not unsealedmy copy of the game, so I'm
thinking about just selling that, waiting for this to come out
and play that, because it feelslike it feels mundane to play
(53:37):
this and then play the newexpanded version of the game
that's got extra content and allthat stuff.
So I'm like I'm kind of glad Ihaven't started it yet because
they just announced us like theother day Actually.
Mark Trobough (53:48):
I ask you because
I on the on the video just went
live today on the JunctionNetwork and we're talking I was
talking about the, the newtrails and stuff like that, the
remake and then the dawnbreaker,daybreak 2.
But in that same thing theywere bringing, they're bringing
back the ease versus trails skynext year, yeah A 20 game on the
what the PSP essentially.
Brandon Hurles (54:07):
Yeah, I guess we
just gotta talk about that.
That was in the thumbnails.
That was one of the things wewere gonna talk about.
Just a shout-out.
Cyberlarry said you gotta pingme in the Discord when you
stream it, dude.
So Mark's gonna stream on NewYear's Eve For audio listeners.
If this comes out before then,I hope it does.
You know, if this comes outbefore then, I hope it does.
Mark Trobough (54:26):
Then you know,
the funny thing is I'm just
gonna be picking up where I wasTwo years ago.
Essentially it was kind ofcrazy to think about.
You're like a figure break andcome back to game.
Like I for the most partremember, remember what, what I
did with the game.
Brandon Hurles (54:38):
Yeah, that's
good.
I mean for RPGs, like France'smetaphor.
I picked it up again the otherday after not playing it for,
like I Don't know, two weeksMaybe, so I hadn't played it.
I picked it up again the otherday after not playing it for two
weeks maybe I hadn't played it.
I already forgot everything.
I already forgot the controls,everything.
I'm like, oh my gosh, this is aproblem.
Mark Trobough (54:56):
It's an older
game so the controls are a
little bit more simplistic andyou have the turn-based combat,
so it's kind of hard to forgetthat.
Maybe some of the tactics andstuff.
Brandon Hurles (55:04):
Yeah, I'm really
excited about this Ease vs
Trails game.
I think it's really really cool.
Obviously it's a PSP game, soit's finally being brought over,
brought over to modern hardwareand obviously in the US and
stuff like that.
But it's called Ease vs Trailsin the Sky Alternative Saga.
(55:26):
You can obviously look up thetrailer for it.
There's a one-minute trailer onYouTube.
I think the game looks reallycool.
I obviously never had theopportunity to play the game, so
I think it's really cool.
Falcom is doing really reallygood things.
I mean yeah, because I saidthis is what more of a it's like
a.
Mark Trobough (55:44):
Well, they had it
tagged over on steam as a pvp
3d fighter.
Yeah, it's like a fighting RPG.
It's, it's what they're twopopular series coming together
in a crossover game.
Really, it's really weird.
Brandon Hurles (55:56):
Um, it's
obviously like its own secluded
story, that's what it's calledalternative saga.
So it's like another universeessentially, uh, but it's really
cool to see these twofranchises, which are two
amazing RPG franchises, bebrought over like together.
It's just weird, but it'sreally cool.
Yeah, it's, like you said, likean action RPG fighter.
(56:17):
Very hard to explain.
You really got to watch thetrailer, because even the
trailer, I feel like, doesn'texactly give, like it's not good
at defining what the game is.
To be fair, I just re-watchedit again.
Um, like you look at it, you'relike is this like like a 3d
smash brothers game?
Like, is this like a?
(56:37):
You know, I can't say.
Mark Trobough (56:39):
they say they're
bringing it up.
Uh, beautifully remasteredgraphics, uh, for displaying hd
and 4k screens, as well as 60fpssupport.
Though, to be fair, this is theSteam version, featuring couch
and online multiplayer withrollback netcode for the first
time, including English voice,acting from a familiar cast of
the Ease and Trail series, avast material collection of
(57:00):
wallpapers and soundtracks fromvarious Falcom titles to unlock
PC-centric features, includingmouse and keyboard support,
arbitrary aspect ratio up to 5.4and 21.9 and more.
Obviously, those key featureswere exclusive to the PC, but
I'm sure some of them are goingto be brought over.
I assume it will be full HD, 4kor whatever you can do in 60
FPS on every platform that itcomes out on, at the very least
(57:22):
whatever the platform supports.
Brandon Hurles (57:23):
PC is, I think,
all that.
Mark Trobough (57:25):
It's coming to
right now I'm looking at the
Steam page, so I know that for afact.
Brandon Hurles (57:32):
Yeah, I'm pretty
sure it's only PC.
Let me look here See if I canfind out.
Yeah, it's just PC right now.
So that's interesting that it'sonly PC right now.
But my guess is that it doesget brought over to console and
it's like a limited run gamesrelease or something like that.
That's my guess.
I feel like that's.
Mark Trobough (57:54):
If it was a PC,
they'd fix out the bugs and
eventually port it over from PC.
It's developed for PC.
It's got rollback netcode.
Brandon Hurles (58:01):
It's 100% a
fighter.
Rollback netcode is forfighting games, so yeah, this is
primarily like a 3D fightinggame.
That's interesting that it'sgot rollback netcode.
Mark Trobough (58:10):
A lot of the
screenshots they have of it on
the store page make it look likeit's still like the 2D fighting
game.
It's upgraded graphics, butit's still like a flat plane on
the screen.
Brandon Hurles (58:20):
It's just
defined by Falcom as a crossover
fighting game.
Mark Trobough (58:27):
Yeah, if you pull
up the Steam page, what they
have on there looks like aremastered of the original game.
It still has those oldpixel-like graphics.
Brandon Hurles (58:35):
It says it's
similar in concept to Super
Smash Bros, city of FinalFantasy and Tales of Versus,
which I didn't know existed, bythe way, tales of Versus I might
have to look that one up too.
It's apparently also acrossover fighting game.
Yeah, no, it's cool stuff, man,because two franchises I love.
I've been kind of harping onthese franchises here lately.
Yeah, cyber Larry's incoming toPC Full English voice acting as
(59:00):
well.
It goes up to E7, I think.
So I have some catching up todo.
Mark Trobough (59:03):
Yeah, I think
that was one of the big selling
things.
I think the older games justdidn't have any voice acting.
It's the old, just straighttext.
Remember, with the old Talesgames, at the very least, yeah.
Brandon Hurles (59:11):
Yeah, yeah, yeah
, for sure At the very least it
was limited.
Mark Trobough (59:13):
I can't remember.
It's been so long since Iplayed the game.
Yeah, I swore when I wasreading some stuff about that
fully voice acted.
Brandon Hurles (59:23):
That's cool.
I mean cool full English voiceacting.
I'm all for it.
That's cool.
I mean, obviously they'reputting some time and effort
into this, because full voiceacting for a game is not
necessarily simple and easy todo.
Mark Trobough (59:37):
I still like the
old 2D style graphics,
potentially some of the pixelart of the old games.
I still like that style.
There's no need to change, butsometimes it's nice to have
voice acting with the text onscreen or something like that
but I also do love where ease isgone in 2024.
Brandon Hurles (59:53):
Like it's really
really cool to see like they
transitioned very well from that, obviously from a pixel game to
a full a fully 3d, yeah, full3d game that just looks great,
plays great, has a good story,good memorable characters.
They've done it very well.
Cyber Larry said I don't playwith English voices, but cool
(01:00:15):
for people who do, that's fairenough.
I mean, japanese voices arecool too as well.
Mark Trobough (01:00:20):
But yeah, I mean,
if you're going to read the
text anyways, what does itmatter?
Brandon Hurles (01:00:23):
Yeah, fair
enough.
Fair enough, we've also gotrare's ever wild game may
finally resurface in 2025.
So I I found this veryinteresting because obviously
rare is a is a huge company forboth of us.
I mean, like you, you, you know, looking at you know what banjo
kazooie, uh jet force GeminiConker's Bad Fur.
Mark Trobough (01:00:47):
Day You're
looking at so many, it's the
same studio at this point intime.
To be fair, none of the peoplethat developed those games are
probably still at that studio atthis point.
No, I'm just talking about thestudio.
And they've been working on theSea of Thieves for the past
decade.
At this point it's really beenthe only game they work on.
Brandon Hurles (01:01:04):
Yeah, pretty
much, which was obviously a hit.
I mean it took a little bit Ifeel like there was a little bit
of a lull there but it's got adedicated fan base and following
of people.
Mark Trobough (01:01:16):
I mean it is a
fun game.
It's fun Like a PvE, pvp, a PvE.
Brandon Hurles (01:01:21):
PvP type game.
I haven't played it since theyear it came out.
We're going to be playing ittomorrow.
As of this recording, it shouldbe interesting to revisit it,
because I haven't even played itsince Krakens were brought in,
so it's been a long time.
Mark Trobough (01:01:34):
There's a lot of
content in that game because it
came out in 2018.
So it's been out for what?
Six years now?
Brandon Hurles (01:01:39):
Yeah, I haven't
played it since it came out.
I mean, we played it.
Mark Trobough (01:01:49):
I was playing it
on the Xbox One S.
Yeah, because I think when Iplayed it back in like 21, 22,
it was around the time they weredoing the Jack Sparrow
crossover stuff, like that?
Brandon Hurles (01:01:52):
Yeah, I didn't
even know that happened.
What a good crossover, though Imean, that makes total sense.
Mark Trobough (01:01:57):
I mean, it makes
sense the whole pirate stuff
like that.
Brandon Hurles (01:02:01):
But apparently
Everwild was first revealed in
November 2019 as Rare's nextgame, after the highly
successful Sea of Thieves Studiothen showed up at the Xbox Game
Pass showcase in June 2020 withanother stunning trailer for
Everwild.
It was claimed that Everwildwas a mess behind the scenes,
that Rare supposedly rebooteddevelopment on the game Over
(01:02:22):
four years after its lasttrailer.
Everwild's release windowremains uncertain, but it seems
Rare could finally break itssilence surrounding the game in
2025.
So I've been following thisgame since that because I was
really excited Like they didgood with Sea of Thieves.
Obviously, it's like a totallydifferent shift for the company
right than what they were doingbefore, and like they weren't
(01:02:43):
doing anything there for a whileI don't know how long the gap
was yeah, Sea of Thieves cameout in 2018, and before a while,
I guess they worked onBattletoads.
Mark Trobough (01:02:51):
that came out in
2020.
Brandon Hurles (01:02:53):
Oh yeah, I
forgot about that.
Yeah, yeah For.
Mark Trobough (01:02:55):
Xbox.
But since then they what?
Before Sea of Thieves, they didRare Replay on 2015.
It was just a remaster.
And then I guess, kinect Sports2014, 2014, killer Instinct,
2013.
So, to be fair, they haven'treally worked a whole lot of
anything like the past decade.
Brandon Hurles (01:03:07):
They had like a
good four-year wall there and
like the games that they didbefore that were nothing like
big I mean Kinect Sports, to befair, Come on how many years.
To be fair then, you look backand they had eight.
Mark Trobough (01:03:23):
They had 18 games
come out in 1990.
Yeah, I mean they were.
Brandon Hurles (01:03:26):
They were a big
company dude, they were across
every platform.
Mark Trobough (01:03:32):
I mean, yeah, you
look like they're putting out
games like at least like fivegames every year, like
throughout the entire 90s, everysingle year.
They were huge.
I was trying to think of someof the other stuff.
Brandon Hurles (01:03:44):
You brought up
that Battlestar game.
By the way, that is an amazingremake, Really really freaking
good remake, but still utterlyhard?
Mark Trobough (01:03:52):
Yeah, because
they had, like what Battletoads
in 91 come out.
They had another Battletoadsfor the Amiga in 92.
Some Wizards and Warriors games, like all of 93, are
essentially Battletoads.
Slash Double Dragon games.
That game came out on a bunchof consoles where they have this
listed.
And then Kazenu where's thatexactly?
(01:04:14):
You had Donkey Kong Countrycome out in 94.
They put out Donkey KongCountry 3 in 96.
Same with Land.
You had Gold 9 in 97.
Banjo-Kazooie, diddy Kong Racing, jeff Horse, gemini, donkey
Kong.
64, like the nine, like the midto late 90s, was like.
I really feel like the peachyeah, it was the 64 era really.
Brandon Hurles (01:04:36):
Yeah, no, it was
the 3D era.
Obviously, the 2D stuff thatyou did was great as well, but
the 3D era, you really?
Think of Rare, because you seethat symbol comes to your mind
right away.
Mark Trobough (01:04:46):
you're like, oh,
this is going to be a banger,
like this is going to be a goodgame, Like when you think of the
64, that the introduction to 3D, but the Polygon 3D, you'd
think of Rare games.
Brandon Hurles (01:04:56):
At least I do
think about it as my childhood.
Mark Trobough (01:04:57):
Yeah, yeah.
I mean other than like SuperMario 64 and stuff like last
year, something like that,replayed the jet force sim when
they brought it to the uh didyou play the whole?
Brandon Hurles (01:05:09):
thing?
Mark Trobough (01:05:09):
you know.
So I didn't completely be.
I got decently, I got overhalfway through the game when,
like within like three days,just because I, I know, I know
pretty much know, like the wholelevel design, what you need to
hit going through.
But I mean, you just think likethose old graphics, like how
they just had to deal with thelimitations of the hardware and
they just did it in such areally good way.
The music fits the environment,even if it repeats.
After a while you just go backand like, yeah, this is my
(01:05:31):
childhood and I still likeplaying these games.
A lot of the games still holdup outside of some certain, you
know, hardware or controllerlimitations they had to deal
with.
Yeah, for sure.
One of my favorite companiesever yeah because I was thinking
of Jet Force Gemini, justbecause that's like the big one.
Obviously, I think Perfect Darkis probably one of their more
well-known games.
Oh for sure, on game, theshooting mechanics aren't the
(01:05:53):
best, but a lot of that justcomes down to the limitations of
the 64.
That's part of the problem withthat.
Well, I do want to With the 64controller.
Brandon Hurles (01:06:01):
Yeah, yeah for
sure.
Just to leave background to theever wilds game, they put out a
happy holidays.
Um, they said happy holidays,whoever's seeing this, hope
you're closing the year out instyle.
And as it's the day of finegifts, of fine food, here's our
off.
Basically, they put outsomething that is an ever wilds
like promo piece, like the imagethat they put out was of ever
(01:06:21):
wilds.
I think this game, I mean, likeyou, look back on it.
Obviously it says says thatthey rebooted development,
supposedly behind the scenes.
We don't know for a fact, butyou know, I'm excited to see
what comes of this game.
It'll be interesting to seethem do something a little bit
different in the recent historyof Rare.
(01:06:41):
But CyberLayer said happyholidays.
By the way, paulgene1337 said Ilove Battlet.
By the way, paul Jean1337 saidI love Battletoads.
So yeah, I mean there'sobviously some people that also
love.
Mark Trobough (01:06:55):
Rare as well.
I'll say this Because I neverowned the game, but I played it
before In 2002, when they putout Star Fox Adventures for the
GameCube.
Outside of being attached tothe Star Fox name, I still
thought it was a solid game onitself, Maybe not the best Star
Fox game Star Fox 64?
That game's great when peopletalk about Star.
Fox they only talk about 64,which was like what the second
(01:07:16):
game they put out Did you seethat that came to PC with full
widescreen support.
Brandon Hurles (01:07:19):
Somebody ported
it to PC.
Yeah, it's on PC now.
You guys check it out.
Mark Trobough (01:07:22):
I mean, that's
like the weird thing.
I think starfox advantage,starfox adventures should have
been the proper transition forthat series.
But the problem was everyonegot hyped on that one game.
The problem they've trieddifferent things since.
But they either have to.
They try to copy what they didfor 64 and like it's too much,
or they they do what they do foradvantages and like, oh, it's
not starfox it's like people aretoo, I love starfox.
They can't disconnect it fromthe 64 I love stark Star Fox
(01:07:46):
Adventures.
Brandon Hurles (01:07:46):
The problem with
it is that it wasn't Star Fox
Adventures.
That's the problem with it.
It was Dinosaur Planet and it'svery clear to this day.
I have a cartridge of DinosaurPlanet Very much obviously that
was what it was meant to be.
Mark Trobough (01:07:59):
To be fair that
concept where to keep Star Fox
relevant.
It needed to go that direction.
Everyone pushed back.
Then they went back years laterto try to essentially on the
Wii or the Wii U, which wastrying to reimagine what the 64
was, and everyone hated it.
So it's like, well, what do youwant out of this game?
Then you just want 64?
Because anytime they've trieddifferent things with the game
(01:08:21):
and nobody likes it, so you justdon't care about this IP.
Is what it so like?
Brandon Hurles (01:08:28):
you just don't
care about this ip is what it
feels like.
It's hard to say, I don't knowthat.
I agree that that was.
That was the direction itneeded to go in I.
Where was the pushback ofstarfox 64?
Mark Trobough (01:08:34):
because I never
saw that no, that's where,
that's where it peaked.
Yeah, everyone loves it butanything they've done since it
just gets hated?
Brandon Hurles (01:08:41):
oh yeah, for
sure, because, like always, and,
and you think starfox guard um,I think starfox ds did very
well went back to, went back tostarfox 64.
People love that game, um, butwhat beyond that did?
Mark Trobough (01:08:56):
they did that
with zero, trying to put a new
spin on it.
Brandon Hurles (01:08:58):
People hate I'm
like it has people hate it zero
war.
Mark Trobough (01:09:00):
It's trying to do
the same thing.
The problem is like you're noteven open to that ip coming back
at all, because that's just oneproblem with four and you can't
the the.
The games industry is not whereit was in the mid 90s when that
game came out.
Yeah, I can't get that gameagain.
It's also a really like a lotof games.
It's not a long game.
You can beat that game in likeunder 10 hours pretty easily
(01:09:21):
yeah, it's a very short game.
Brandon Hurles (01:09:23):
Yeah, I mean
it's a starfox is a weird one,
because I mean it was created asa game where you're only
piloting the game but you'reinteracting with characters by
them being in the vehicle andtalking, and it stuck with that
format before.
Obviously, you didn't get StarFox 2 until the.
Mark Trobough (01:09:41):
NES or the Super
Nintendo Mini-Cam, but it needed
to evolve past it after a while, because I mean, I guess you
could kind of keep it flying.
But you try something new andyour fans don't like it, so it's
like I don't think you're evergoing to get another Star Fox
game.
I think the fans are just tooravenous.
They won't accept anythingthat's not perfect, and Nintendo
(01:10:01):
just sees it as a dead IP.
Essentially, that's the problemright.
Brandon Hurles (01:10:05):
Only I'm wrong
at this point.
I'm thinking, like for 2025 orsomething like that, for the
Switch 2, I would want to saythat, yes, nintendo wants to do
something with it, but it's likeif the game's not going to sell
, they're not going to put itout.
And that's the problem withMetroid, right, like Metroid
just doesn't sell, but theproblem with Metroid is outside
(01:10:25):
of that one game.
Mark Trobough (01:10:26):
the games haven't
been hated, it just doesn't
sell well, I can't figure outwhy.
Brandon Hurles (01:10:31):
I think it's
just that they're not marketing
it, right?
I?
Mark Trobough (01:10:33):
feel like they've
never marketed it right.
No, but I think with Star Foxit's just the fans just are
stuck in Star Fox 64 and they'relike well, we've tried a few
different things and you'vehated everything, so why bother
at this point?
The problem with Metro is itjust doesn't sell well outside
of other.
Yeah, but which?
I like the story.
Brandon Hurles (01:10:53):
What's the
reason that Star Fox?
It's the same thing with Metro.
What are the reasons that theseIPs don't sell?
Why we don't?
Just because they're in theformat.
They changed Metroid and itstill didn't sell either, with
3D Like format.
They changed Metroid and itstill didn't sell either, with
3D like the numbers aren't there.
Mark Trobough (01:11:09):
You got
Adventures, which was a reskin
on the GameCube, which wasn'tthe best selling console, and
then you had Zero, which cameout on the Wii U which is their
worst console like to be fair.
Brandon Hurles (01:11:18):
The timing for
what console some of these games
came out weren't the best butit's also Star Fox Zero because
of the console for one, but it'score fanbase was so ravenously.
Yeah, I feel like you can'tjudge Star Fox Zero because of
the console for one.
Mark Trobough (01:11:27):
I feel like that
should just be thrown away, but
its core fanbase was soravenously against it.
It's like, well, if you can'twin your core, you're just not
going to find a new market.
Brandon Hurles (01:11:35):
I played it beat
Star Fox Zero.
To be fair, it doesn't doanything crazy.
Mark Trobough (01:11:40):
It sticks with
the traditional format for the
most part, which is what thefans were asking for format for
the most part, what the fanswere asking for is that they
went back, but for whateverreason it's also on a console.
That wasn't bad.
Other games sold far better.
Brandon Hurles (01:11:52):
Yeah, and I
didn't hate Star Fox Zero.
To be fair, I didn't love iteither.
I kind of went away from it,kind of being like it was fine.
That's kind of how I felt.
But again I feel like there wasprobably a lot of other factors
we don't know about going intothat in the Wii U being what it
was.
I love the Wii U.
My Wii U safe is plugged up, soI don't judge for, like the
(01:12:14):
actual hardware.
I think the hardware was good.
I think it was marketed wrongand it was named wrong and that
was it.
I think that's about it.
Mark Trobough (01:12:21):
I think the other
problem with Metroid is a lot
of the games are just oldertitles, so you're stuck in a
world of the 2D scrolling.
Brandon Hurles (01:12:29):
Oh, that's.
Mark Trobough (01:12:30):
Nintendo's fault.
No, the core five games are funbut to be fair, where you are
right now, you have a hard capon 2D side-scroller games.
Even if it's a really good game, you're gonna have a cap even
on the Switch, which sold reallywell.
Brandon Hurles (01:12:45):
But Dread is the
number one selling Metroid game
, so I don't think that that wasa great move, that's not by a
whole lot to be fair, yeah, butalso it hasn't been out that
long so it's the best sellingwithin less than two years.
Mark Trobough (01:12:59):
Prime series
should have been where it is,
where it's going, those gamesshould sell well.
It hits a lot of what moderngaming is turning into.
Brandon Hurles (01:13:09):
I think it's
probably going to surpass Dread,
because I think that it's goingto be a cross platform game.
I think it has to be a launchtitle.
Mark Trobough (01:13:17):
At this point I
think they need to get that
series to sell.
But to be fair, when you lookat Prime 1 and 2, prime 1 and 2
weren't bad games.
There were two things goingagainst them.
One, they're stuck on theGamecube, which didn't sell all
that well, and Prime 1 came outright around the time that Halo
Evolved came out.
And Prime's a good game.
(01:13:37):
It got really good reviews.
The problem was it's on aconsole that's not the best and
it came out right around thesame time that one of
Microsoft's best selling gameslaunched as well, and it just
did around the same time thatone of Microsoft's best-selling
games launched as well, and itjust did a lot of things better
than this game did with a lot ofthe core themes.
Brandon Hurles (01:13:54):
I don't know
that it did it better.
I love Halo, but I don't knowthat it did it better.
Mark Trobough (01:13:58):
It had the
multiplayer aspect of it on the
Xbox.
Brandon Hurles (01:14:00):
That's probably
the only thing it did better.
Mark Trobough (01:14:01):
I love Halo, To
be fair it had, overall,
probably a better written story,because Prime the Metroid games
aren't.
They're story games but it'snot the same narrative as, say,
a Halo game is A lot of it's.
You know, exploring, readingtext, trying to figure things
out, like exploring a world byyourself, the whole feeling of
isolation.
And then by the time you had 3come out, it's a sequel that was
(01:14:25):
on the Wii which sold well, butfor whatever reason.
It's a sequel that you know wason the Wii which sold well, but
for whatever reason, it justdidn't.
It's probably them just notproperly marketing the game.
Brandon Hurles (01:14:31):
Fair enough.
Mark Trobough (01:14:32):
The Wii is to be
fair.
The Wii was not seen as agamer's hardware.
It was seen as for for kids andfor old people.
Brandon Hurles (01:14:41):
You're a loser.
Mark Trobough (01:14:41):
You've got a lot
of casual games.
To be fair, the hardcore gamingdemographic stuck with the 360
and the PS3.
Not me, they didn't necessarilyget the Wii Not me, we were
also kids when they came out.
Brandon Hurles (01:14:54):
So let's see
what year did the Wii come out
2008?
Mark Trobough (01:14:57):
2006.
Brandon Hurles (01:14:58):
2006,.
Yeah, we were in middle school.
Yeah, that sounds about right.
I remember bringing Wii Sportsto school when they got all I
got a Wii because they were sohard to get.
Mark Trobough (01:15:09):
The 360 was what
true gamers got back in the day.
The console war was between the360 and the PS3.
Brandon Hurles (01:15:17):
We're getting
off topic, but I never bought
into the console war thing.
I've always done the Nintendoand the one other console thing.
I've always done that.
Mark Trobough (01:15:26):
Nintendo's always
done their own other thing
because they've had to.
That's what I'm saying.
Brandon Hurles (01:15:32):
That's why it's
always been Nintendo plus
another console.
Mark Trobough (01:15:36):
When you think of
those.
I don't want to say casual, butyour person that just plays a
few hours a week plays your Callof Duty style game they're
going to get a Nintendo console.
Brandon Hurles (01:15:48):
They're going to
get a PlayStation or Xbox, but
then you see the Wii sales.
Mark Trobough (01:15:49):
Call of Duty,
fifa and sports games.
Brandon Hurles (01:15:51):
The Wii sales, I
mean.
They speak for themselves,though, so it doesn't really
matter whether it's a casualconsole or not, it sold.
Mark Trobough (01:15:59):
Well, a lot of
those sales were coming from
people that weren't normalgamers, that's kind.
Brandon Hurles (01:16:08):
I want you
didn't get the core demographic.
Mark Trobough (01:16:13):
The ones that are
going to actually religiously
play video games weren't reallybought in.
They may have had a Wii for oneor two Nintendo games they
liked, and that was it.
They weren't really going tobuy games for that cost.
I know people only bought itfor Wii Sports, that's the thing
when you think of core gamerspeople that are actually playing
it a lot like we are now.
(01:16:34):
They would have gone for the360, the PS3, especially if you
were limited on money as well.
Brandon Hurles (01:16:39):
Yeah, I was like
super invested in the Wii.
It was kind of maybe even alittle unhealthy.
Mark Trobough (01:16:45):
No, that's just
what I'm saying.
Where Prime 3 had going againstit, it was on the Wii.
That wasn't necessarily seen asa cod machine, even though it
had some of those games on there.
Brandon Hurles (01:16:56):
Yeah, I get it
the first three Prime games.
Mark Trobough (01:17:00):
Games that should
have sold better if they had
launched on the Switch wouldhave sold better, but they had a
lot of stuff going against them, that which hurts game sales.
Brandon Hurles (01:17:08):
Yeah, mr Coffee
brought up.
Mark Trobough (01:17:10):
Prime 4 should
sell really well yeah it, should
it should?
Brandon Hurles (01:17:14):
Mr Coffee
brought up about Starlink which
was kind of like a side storyfor Star Fox which was legit.
Mark Trobough (01:17:21):
I mean it was, it
was very good, it very good,
but it was only the Switchversion.
But the whole Starlink game wasan absolute failure, the game
itself.
Brandon Hurles (01:17:31):
I was only
invested in it for the Starfox
portion of it, but it wasn't somarketed as a Starfox.
Mark Trobough (01:17:37):
Yeah, it wasn't.
You needed to get an actualweird control thing.
Brandon Hurles (01:17:44):
It had a lot of
stuff.
There was some stuff workingagainst it.
He said do you hope MetroidPrime 4 will sell because the
history has shown that Metroidis a bigger game domestically?
Cyber Larry said I have yourstake in this conversation.
I was a PlayStation key growingup.
Mr Coffee said we was thetickle me Elmo.
Everyone wanted, thegrandparents loved it.
(01:18:04):
Both online games like cod.
We just got flooded withshovelware.
Mark Trobough (01:18:09):
That's
unfortunate Elmo.
Everyone wanted it,grandparents loved it, both
online games like COD.
Brandon Hurles (01:18:11):
We just got
flooded with shovelware.
That's unfortunate.
Mark Trobough (01:18:13):
Switch does too.
I mean to be fair, the Switch,but hey, that's why I'm so
adamant that it needs to be alaunch title, to get it out
there that it's a good game andto sell.
Well.
If it's one of the five or tengames when it launches in its
first year, it helps boost thesales but get a lot of people
who may not have played it, Alot of people who play Dread.
Maybe they never played a 3DMetroid because they're kind of
(01:18:35):
hard to come by, especially ifyou don't have a Wii or a Wii U.
Brandon Hurles (01:18:39):
Yeah, the
easiest way to play is the
Metroid Prime Trilogy, which ison the Wii and technically, wii
U if you get it digitally.
So I.
Mark Trobough (01:18:51):
But yeah, this
will be the first time a lot of
people will have even had accessbecause, like we talked about
this before with older games,the access to these games, is
not easy at this point, yeahwhich is unfortunate.
Brandon Hurles (01:19:01):
This is another
reason we should have Metroid
Prime 2 and 3 by now.
I think it's ridiculous.
We're in December.
We thought we would have had itmonths ago.
Mark Trobough (01:19:11):
I mean Prime 1
should have the Prime 1
remastered.
Should have probably soldbetter than it did.
But I mean, who knows what?
It had a lot going for it.
Is that why.
Brandon Hurles (01:19:19):
Like are they
just like Metroid Prime 1 is
good enough and then we'll justskip the 4?
Like is that what they'rethinking?
Mark Trobough (01:19:32):
is or is it?
You don't know.
It makes sense?
Brandon Hurles (01:19:33):
no, it doesn't
it doesn't, because they need to
have access to modern hardwarefor these people to understand
what the hell is going on in thestory?
Mark Trobough (01:19:36):
yeah, but I think
prime, the primary master,
didn't have a hold on marketing.
Brandon Hurles (01:19:39):
It was kind of
like a oh, here's a thing and
they just kind of threw it outwhich they did go with the 40
price tag.
But other than that I feel likewhich they did go with the $40
price tag.
Mark Trobough (01:19:47):
But other than
that, I feel like Prime 4 needs
to be the gateway to go back to,say, playing Prime 1, 2, and 3.
A launch title helps exposepeople to that style of game.
Could you?
Brandon Hurles (01:19:56):
see 2 and 3
coming out after 4?
They're like let's see thesales for 4.
Mark Trobough (01:20:02):
It doesn't make
sense to come out that way.
It doesn't.
Brandon Hurles (01:20:04):
No, it really
doesn't.
It would make sense to come outthat it doesn't.
Mark Trobough (01:20:05):
No, it really it
really doesn't.
It would make sense to releasethem, you know, a few months
from from when that game's comecomes out, to continue to build
that hype.
But at this point I've got noidea what they're going to do
with prime two and three at thispoint, I don't care if it's
remastered.
I just want the games ported toplay them yeah, fair enough.
Brandon Hurles (01:20:21):
Uh, all right.
So we got legend of heroes kaino kise, farewell oh, zamora
Hence PC in 2025.
So another JRPG.
Obviously, we were just talkingabout Legend of Heroes, with
you going back and playing thegames, so I was watching the
trailer on here.
Definitely seems to be releasedon Steam.
(01:20:41):
It looks good the game visuallylooks very good.
Mark Trobough (01:20:45):
I'm glad we're
finally getting a lot of these
games finally being ported over.
Yeah.
The Trails games.
Legend of.
Brandon Hurles (01:20:51):
Heroes games.
It has ultra-wide screensupport, steam Deck support, so
they're doing all the rightthings.
It says, in addition totraditional Chinese and Korean,
it is now available in English,so that's definitely really cool
to see.
I think this.
I could be totally wrongbecause obviously I haven't had
the opportunity to play this.
It was not released here, but Ithink that this is a side story
(01:21:18):
game.
I could be totally wrong.
It says it's set duringOperation Star Taker.
The game follows Calvert's 23rdpresident, roy Graham Hart, and
his National Scale Project.
So I think this is a side story, but I think it's a canon game
to the story.
My understanding, that's what Isaw reading some of the
comments.
So definitely, definitely,really cool.
(01:21:40):
I mean, I'm all for theseJapanese, you know, chinese,
korean exclusive games comingout over here.
I love Falcom.
Like I said earlier, I lovewhat they're doing, so it's
really really cool to see.
Obviously, I had that thumbnailand I was pretty excited for you
to see that, yeah because backin 22, they brought the Kai
version over.
Mark Trobough (01:22:01):
It's on Steam At
60 FPS.
I guess this would make sense.
It's more of a side story, yeah, I think it is.
Brandon Hurles (01:22:09):
I know it's got
a lot of characters involved in
the game, so I know I'm readingsome of the comments, the very
first comments on this tweethere we got.
Somebody says is it anothergame or same one as Kuro 1?
I don't know what that means.
Somebody else said if no fullvoice acting, then no.
Last game Barely had any.
Mark Trobough (01:22:30):
I mean to be fair
what they did with the
graphicals for Kai.
Just looking at thesescreenshots on the Steam page
looks like they gave it a nicecoat of paint to make it look
good but still kept that stuckcamera, that 2D, 3d, pixel art
kind of style.
Brandon Hurles (01:22:46):
What's also cool
.
So I didn't put this in thenotes, but Falcom has also
shared a tentative list of theirupcoming titles in the latest
financial report.
The list is comprised ofalready released games, those
announced to be in the works andunknown entries.
So we've got games like let'ssee, we got an unannounced
(01:23:08):
Trails series title indevelopment, an unannounced E
series title in development.
We also got we obviously knowabout Trails in the Sky, first
chapter, which for you, I feellike that's obviously going to
be the starting point thisremake for Trails, the very
first Trails game.
That's going to be really theway for you to go.
I'm going to play it too.
(01:23:29):
That's really cool to see allfour of them remaking some of
these older games that werestuck on older hardware PSP and
stuff like that.
They need to be accessible.
Like we said, either it needsto be ported, it needs to be
remastered or it needs thesegames have got to be accessible
for people.
I think it's really cool thatthey're doing that.
(01:23:49):
I'm really excited for that.
It's obviously in development.
Right now that looks likethere's an unannounced Nintendo
Switch title, which we don'tknow what it is.
Man, they've got a lot.
This company is doing a lot.
Cyberlarry said A finally a fantranslation.
Oh, never mind, it's MainlineTrails.
(01:24:11):
He said Kiseki equals Trails,it's basically Hero 3.
Kind of Kiseki is the nextMainline Trails game.
Okay, all right.
Well, mainline Trails game.
So there you go.
Mark Trobough (01:24:24):
The more you know
.
I'm all about the name too,they take it from our local
trails experts.
Brandon Hurles (01:24:29):
Yeah for sure.
So I found this interesting.
This is more of like a how do Iput this?
What kind of article would thisbe?
More of a?
It's not really news, but aninterview came out.
It's kind of news, I guess.
An interview came out thatMario and Luigi Brothers news.
I guess An interview came outthat Mario Luigi Brothership
(01:24:49):
could have been a different artstyle, taking inspiration from
Acquire and Square Enix's HD 2Dgames.
That would have beeninteresting.
So that was the only reason Iput it in here.
Mark Trobough (01:25:00):
So they
referenced specifically Octopath
Traveler, which would have beena neat art style.
Brandon Hurles (01:25:04):
But I think it
would have been worse.
Mark Trobough (01:25:07):
I just saw
Octopath Traveler.
I was like, oh, octopathTraveler, people know what that
game looks like.
Yeah, for sure.
I still think they made theright decision.
I just don't think it wouldhave been the same game.
Yeah, the bright poppy, theartsy color, that's what a Mario
game is.
To be fair, outside of the RPGor the Paper Mario games, the
Paper.
Mario games should probablyplay more like Octopath Traveler
, with more color, pop and, youknow, a lot more stuff going on.
Brandon Hurles (01:25:30):
obviously Paper
Mario for sure could do it.
Mark Trobough (01:25:32):
I think it could
pull a game that did like.
Brandon Hurles (01:25:34):
Yeah, martin
Luizio doesn't.
The 3D art style fits it farmore.
I agree, and I think it's anexcellent game, really good RPG.
It's very fun for what it is.
I haven't beaten it yet but I'mlike 18 hours into the game so
I know I don't have a ton moreto go.
Based on the story, you're farmore into the game than I am.
Yeah, you got to play some moreman.
You got to use that break.
(01:25:54):
You got going on Play someThreesome Mario and Luigi.
Mark Trobough (01:25:58):
I think it's
better than a 77.
A 77?
, which is a top-critic rating.
Brandon Hurles (01:26:04):
I think that's a
pretty fair rating.
I rating I think that's apretty fair rating.
I would actually, where I'm atso far, I would probably put
that at 8 out of 10.
So it's pretty close to what Iwould rate it I mean it's only a
3% difference.
I think it's a really good game.
I think it's got visually.
It's got some like I don'tthink it's visually a beautiful
game or anything like that.
(01:26:24):
So I think there's someproblems there, but I think that
comes down to the hardware.
I feel like this would havelooked way better on Switch 2.
But I think that it doesn't.
I still feel like it doesn'ttake full advantage of what
Switch does offer for what it is.
I feel like there's other gameslike, for instance, tears of
the Kingdom Obviously it's not agame on that scale, so that's
(01:26:47):
probably you know and it's beingdeveloped by AlphaDream, so
it's not actually beingdeveloped by Nintendo.
So like there's some stuffthere where it's like you know,
another studio's developing itand stuff like that.
So I feel like there's maybe alittle miscommunication there
with some things, but thestory's maybe not like not the
greatest in the world, but it'sa really fun RPG.
I always put the Mario Luigigames because prior to this one
(01:27:14):
I still like this game a lot.
But, for instance, brothers inTime.
I rate that game like a 10 outof 10.
I think it's an essential RPG.
You think back to Mario Luigi.
What's the one on GBA calledGosh dang it?
I can't remember RPG.
You think back to Mario andLuigi.
What's the one on GBA calledGosh dang it?
I can't remember.
There's obviously Bowser'sInside Story.
I think that's a very good game.
(01:27:35):
Probably like a good 9 out of10.
For me, those games are justreally really top tier games.
They were definitely way aboveaverage ES games, if you ask me.
But yeah, I think this isprobably the weakest of the
entire series.
I played all of them and beatall of them.
(01:27:55):
I think it's probably theweakest of the entire series,
but it's still good.
That's not to say it's bad.
And I think a lot of myproblems come down to the
visuals, where I don't thinkit's visually a beautiful game
or anything like that.
I think it's got some problemsvisually, definitely some
hiccups along the way as far asframe rate goes and things like
(01:28:15):
that.
But again, still good.
I'm not talking down the gameat all.
I think it's still really good.
I've had a lot of fun with it.
I've just been playing it inbetween stuff because the story
is mildly there.
It's not like anything crazy itis a Mario game after all but
it's still really good.
Mark Trobough (01:28:35):
For what it is.
It's a really fun little gamewith essentially a bunch of mini
dungeons type thing.
Brandon Hurles (01:28:40):
It's still
really fun.
I really enjoy it.
A subscriber earlier said alsounannounced Switch title is
probably Ys Memoir.
We already know about easementmore, though I've got
pre-ordered.
It could be it could be itcould have been.
Maybe came out prior.
So we didn't.
Yeah, Could have been that forsure.
Uh, okay, so we got Pokemon,TCG pockets, um launches new
(01:29:02):
Matt.
So just to quickly head back onthis, I just didn't know we
were going to talk about it foras long as we did before, but
the mass outbreak event is goingon currently, so there's a
bunch of news, the electrictheme or whatever it is.
Yeah, yeah, there's a wholebunch of stuff that you can
unlock and stuff like that.
You can get extra packs, youcan get icons, everything's like
(01:29:24):
that.
So there's stuff you can unlockalong the way with the Mass
Outbreak event.
So we do know they're going todo stuff like Pokemon Go.
Obviously that's already beingdone.
And we had just talked about, Ithink, anime Junction cast
right when we were talking aboutwhy aren't they doing anything
for Christmas and stuff likethat.
I was like why aren't theydoing anything for the holidays?
(01:29:44):
well, I mean you can, you can dosome special codes or something
.
Mark Trobough (01:29:49):
Now, it's now if
you walk in every day you unlock
stuff, so I've got an extrapack yesterday and today, so
there is oh, no, sorry, I wasthinking of the scarlet and
violet the only, like they hadsome codes that are that are
good, the only good one was likea specific type of uh, one of
the starter, like the, the firestarter oh, you can get a bunch
of like like free, bunch of free, like evolution stones and
stuff like that.
Brandon Hurles (01:30:10):
I'll have to.
You have to.
Is there a list of the codes?
You have to send them.
Send them over to me if thereis because I want to put all of
that, I try to.
I try to do all the codes I can, even though not like actively
playing the game.
But you know, let me pull upyeah the game.
Mark Trobough (01:30:24):
but you know,
yeah, so they said that there's
no expiration date, but via theinternet you can get the
mythical peach-a-berry.
Brandon Hurles (01:30:36):
Ooh, I love a
good peck-a-berry.
Mark Trobough (01:30:41):
I think that was
the specific one because
obviously through January 1st,if you have, you can get all the
evolution stones through twodifferent codes.
You can get some vitamins, uh.
You can get a special uh fu, uh, fuwekoko.
The codes go through january1st and then through february
you can get like 30 quick balls,expert belt, uh, yes, sobies,
(01:31:01):
uh, palmon, stuff like that.
Nothing, nothing super exciting, but I guess it's something I
don't know about, the what, themythical peach of berries and I
don't know how that, how thataffects the game.
So I usually don't get intothat, I just want to.
I beat the story actually calleda peck of berry index peck of
berry whatever, I guess I coulddrop it and I'll drop in all the
(01:31:28):
okay, appreciate it so we'vegot metaphor, reefy and Tazio.
Brandon Hurles (01:31:34):
Director
comments on the possible sequel.
So basically they did a littleinterview talking with the
director.
They said a potential sequelalong with possible
consideration for a full-fledgedseries.
Director Katsura Hashino hassaid this is in the latest
(01:31:56):
special double issue of WeeklyFamitsu Magazine.
Hashino says there's noconcrete plans to make a
metaphor series but he does hopethat it can be someday.
Hashino then there's noconcrete plans to make a
metaphoric series but he doeshope that it can be someday.
Hashino then notes thatMetaphor ReFantasia started with
the goal of creating a thirdJRPG series which is standing
along Shin Megami, tensei andPersona, saying he hopes that he
can turn it into a flagshiptitle that represents Alright.
(01:32:17):
So I think for sure 110%.
This is going to be their thirdseries they're going to be
focusing on.
So I think it's going to be SMT, persona, metaphor.
Mark Trobough (01:32:27):
I mean to be fair
.
Metaphor is gangbusters.
They say what ReFantasia wasAtlas' fastest selling game?
Of all time, which just meansit's probably one of their
better selling games, whichmeans it's almost guaranteed to
get a sequel, just because itsold really well, I think it has
to.
Brandon Hurles (01:32:41):
I think it has
to yeah with that being the
fastest selling and the bestselling and stuff like that.
I mean, atlas just puts outbangers anyway.
The last S&T game that came outwas really really good.
Persona 3 Reload was reallyreally good.
Though I haven't finished thegame, I'm a good like 60 hours
into the game, so I putsignificant finished the game.
(01:33:02):
I'm a good 60 hours into thegame, so I put some time into it
.
I love it.
I think it was probably one ofthe most overlooked, although in
my little circle of people onthe interwebs a lot of people
were talking about it, a lot ofpeople were playing it, but I
think that there was just somuch that came out that people
kind of overlooked it.
It was like a remake, so it waslike it didn't hit as many
(01:33:23):
people, though it did reallywell.
Persona 3 Reload, from myunderstanding, did very well and
was up there as one of theirbest-selling when it came out,
and then Metaphor came out andthen conquered that again.
But I still feel like for somereason, I feel like Persona 3
Reload probably just didn't getas much attention as it deserved
, because 2025 was a bigger yearthan I anticipated, because
(01:33:46):
last year was so good withgaming 2024 says, when there
were highs, they were reallyhigh highs, but also had some of
the worst lows.
Mark Trobough (01:33:56):
Really, yeah,
some of the worst flops of all
time happened this year.
Look at this year.
All the flops were all AAA.
Some of the worst flops of alltime happened this year.
Look at this year.
All the flops were all AAA.
Some of the better, best gameswere more the indie slash single
or AA titles For this year orlast year For this year.
Brandon Hurles (01:34:17):
Okay, so I'm
looking here at some of the
Alright.
So we got Skull Bones for thisyear, suicide Squad this year
Senua's Saga, hellblade 2, whichwas a good game, but it was way
too short.
It kind of almost wasn't a game.
It felt like more of a techdemo.
But it was very good andvisually probably the best game
of all time Visually hands down,no ifs, ands or buts about it.
(01:34:41):
But the substance wasn't there,if that makes sense.
It felt like more of a techdemo.
Star Wars, outlaws, concord,dragon Age of Elgar, so that was
all like the big AAA gamingflops for this year.
Mark Trobough (01:34:56):
The big AAA were
all flops, All the successes.
None of those would be AA.
Some of those might technicallybe AAA, but not the traditional
AAA games you would expect forsome of the big releases of this
year.
Brandon Hurles (01:35:06):
We'll see the
big ones for last year Atomic
Heart who cares?
Modern Warfare 3, I don't knowthat that was a flop.
I don't think any COD is a flop.
Mark Trobough (01:35:16):
They've never
flopped.
They're going to sell well.
Brandon Hurles (01:35:20):
This list is
stupid because these are for
spoken.
Okay, that was a flop, that wastriple a game.
Last of us, part 1, pc.
Yes, is a stupid list there,mine but that's that's important
.
Mark Trobough (01:35:30):
That's not gonna
say the worst review games 2023.
Brandon Hurles (01:35:36):
Never heard of
it.
Redfall yeah, that wasdefinitely a flop.
Everybody wants you switch.
I don't think anybody cares.
Mark Trobough (01:35:43):
It was a game
that shouldn't have been this
list also lists Modern Warfare 3.
Brandon Hurles (01:35:47):
That's
interesting.
I don't think I think a COD cando less than other CODs have
done, but no Call of Duty hasever flopped, if you ask me.
I don't think any of themflopped.
Am I right in saying that?
Mark Trobough (01:36:01):
because it's just
such a massive IP people are
going to play it no matter what.
If anything, most peopleprobably just play it for the
multiplayer, yeah.
Brandon Hurles (01:36:10):
Yeah, so I don't
.
Mark Trobough (01:36:10):
It's like every
sports game.
They could be terrible, butit's still going to sell.
Well, it's still going to makemoney.
Brandon Hurles (01:36:15):
I pulled up
three lists and 2023 doesn't
look like anything like 2024,with the AAA flops.
I mean Starfield, yeah, thislist is saying Spider-Man 2.
Like that game was a 9.1.
It was not a flop.
These lists for 2023.
So I just I don't think to me,2023 was one of the best years
(01:36:36):
in gaming since, like I don'tknow, 2003, 1996.
You look at, like, the releasesthat came out, these pinnacle
years in gaming 2017.
2024, it did way better than Iexpected it to do, being that
(01:36:57):
2023 was so good.
Sure, there might have beenpeaks and valleys, I don't know,
I don't remember.
I just remember it being abanger year and I was like man,
this might be been peaks andvalleys and stuff.
I don't know, I don't remember.
I just remember it being abanger year and I was like man,
this might be the best year ingaming ever, but 2024 did really
well.
Would you say that it was agood year in gaming?
I mean, I can't keep up.
Mark Trobough (01:37:17):
I think 2004,.
For AAA, it was an abject faceplant.
But for indie to AA gaming, Ithink triple a, it was an abject
face plant.
Brandon Hurles (01:37:23):
But for for
indie to dub to double a gaming,
I think it was an absolutesuccess yeah, there's been so
much that has come out this yearthat like I mean look at like
metaphor for a lot of goodtalking about that's like a
hundred hour game, easy, right.
So, oh yeah, like there's thesegames that came out that are
just like even I like got backinto call of duty a little bit
(01:37:43):
and like I haven't, I justhaven't cared for like a while.
It was mostly cause I was like,well, I'm doing like the series
of collecting these games, so Iwas like I might as well, like
you know, revisit a little bitand kind of enjoyed the
multiplayer with that and like Iplayed with a couple of friends
that haven't played with in avery long time, which was really
nice.
That's the first time Irevisited with some friends.
There's been a lot this yearthat has come out.
(01:38:07):
There's been games that wedidn't expect to kind of like.
We didn't expect to kind oflike Marvel Rivals.
We expect that to be anabsolute flop.
We're making fun of the gamefor months and months and months
.
Look at it.
It's a huge success.
Mark Trobough (01:38:23):
We thought that
was a flop period.
I guess it just shows theJapanese developers are better.
Is it a Japanese-developed game?
Pretty sure it wasn't developed.
Brandon Hurles (01:38:33):
I mean like to
be fair.
At the end of the day, the gameis not really completely
different than Overwatch.
I think it just does it betterthan Overwatch 2 does.
But it's not like by a mile oranything.
It's still very much an arenashooter.
Mark Trobough (01:38:48):
It was developed
by both Marvel Entertainment and
NetEase Games.
Netease Games is a Chinesecompany.
Oh, but it was still, you cantell in the designs it wasn't
developed by Western.
Brandon Hurles (01:39:01):
It's got those
gotcha mechanics too, if it had
been developed by a Westerndeveloper.
Mark Trobough (01:39:06):
All your female
characters would have looked
like a bunch of lesbians Am.
I wrong in saying that Look atevery other Western female game
Ambiguous yeah.
That's exactly what you wouldhave gotten.
Character design sold it.
That it was.
It was developed by EasternStudio.
Yeah, yeah, I mean it's justslightly wrong, but yeah it's.
Brandon Hurles (01:39:30):
You know, asian
developers yeah yeah, and that
makes sense because it's gotthat.
It's got that sort of gotchapaint to it.
It's sort of got that with.
I guess it's not exactly itwouldn't be considered a gacha
game, but it's got that flavorto it.
If that makes any sense at all.
Yeah, no, yeah, but yeah no.
(01:39:50):
I mean we like kind of liked it.
We played it more than once, westreamed it I think twice right
.
Like we're considering maybestreaming it again for a
community game, since it is free.
so we'll see.
But yeah, I mean I kind ofliked it and I played it off
stream.
So I played it probably four orfive other times by myself.
Yeah, I mean, you know, thiswas just like there was some
(01:40:12):
unexpected things this year thatI definitely was not, it wasn't
on my radar at all, that Idefinitely didn't plan on
playing.
That I actually really enjoyedand yeah, it's been an
unexpected year.
I think that, like kind oflooking back, you know, for this
episode, what would you say?
Because I guess we're going tobe diving into that here shortly
(01:40:33):
.
Let's go ahead and cover therest of the news and then we'll
dive back more into kind ofrevisiting the year.
But we got Sony Spider-Man.
This is non-gaming, but it waspop culture related.
I found this very interesting.
I really wanted to take on it.
So this is Sony Spider-ManUniverse movies.
The CEO says we're destroyed bythe press.
(01:40:56):
These are not terrible films.
So we're talking about, we'retalking Venom, we're talking
Madam Web.
We're talking what else?
Mark Trobough (01:41:05):
Madam Web was a
terrible film.
Brandon Hurles (01:41:07):
All the Sony
Spider-Man movies.
I'm sorry, I'm talking aboutthe new Sony villain universe,
if you will, the Venoms, and notjust Madam Web.
What else was there To be fair?
Mark Trobough (01:41:22):
it's not.
Brandon Hurles (01:41:26):
Oh, I know what
you're talking about.
Blade, no, not Blade, no, no.
No, this was um.
I like Blade 1, at the veryleast.
No, this is a newer movie, like2022.
I can't remember, I'm not sure.
Mark Trobough (01:41:38):
But I think, yeah
, their movies are bad, but
that's like Marvel as a whole,Like all their movies have been
bad recently.
Brandon Hurles (01:41:45):
Okay, so we got
Madam Web Venom.
Let there Be, Morbius was theone I was thinking of, Morbius,
so he's the.
Mark Trobough (01:41:52):
The movie that
got memed into re-releasing at
theaters and nobody watched itbecause people were just memeing
it on.
Well, I mean first of all, youhave.
Brandon Hurles (01:41:58):
Jared Leto
playing the character, so that's
a meme in itself.
But yeah, Morbius is awful andthe best thing they've done are
the animated movies, which wereboth fantastic.
I feel like you know, likeMadam Web, I watched it because
I like Spider-Man Horrible.
I watched Morbius Horrible.
(01:42:20):
I mean it feels like I'vewatched the newest Venom, but
I've heard horrible things aboutit.
Mark Trobough (01:42:26):
I'll say this it
feels like they're falling into
the same trap that dc has, wheretheir live action's just
terrible.
Like they can only do animatedmovies.
Like whoever that works, theanimated stuff is great.
The live action is justbecoming just just slop to push
out the door mr.
Brandon Hurles (01:42:40):
mr coffee said I
also forgot about craving
Hunter.
So there's that one as well,which is also I don't think it's
come out yet or it's about tocome out no it's already out.
I'm pretty sure it's already out.
I think you can look it up todouble check.
But he said Cyber Larry said Irefuse to watch any of those
Sony films.
He also said I think Jared Letocould come back as Morbius in
(01:43:01):
the MCU, but not as a main rolebut a supporting role in the
Midnight Sun show or film.
He could be good at somethinglike that.
I don't know, man, I thinkJared Leto is a joke.
Mark Trobough (01:43:13):
I think a lot of
their movies and TV series have
just become garbage.
So I think it's just Marvel asa whole, because definitely,
since you've had the war andstuff like that, well what?
Brandon Hurles (01:43:26):
was the, the
movie that, oh, deadpool
wolverine, though kind ofreinvigorated a little bit of
hope reinvigorated a little hopein me, though, that there might
be still some stuff that theycan do that I enjoy, because
that movie was fantastic.
Mark Trobough (01:43:42):
But at large,
since you've had oh my god,
what's that Endgame?
Yeah, since you've had Endgame,I blanked on the movie.
Brandon Hurles (01:43:50):
Since you've had
that it's just been a straight
you've had some good movies, butit's been largely just downhill
, For sure a decline.
I feel like until.
Deadpool and Wolverine.
Mark Trobough (01:43:59):
It was a pretty
fast decline, and then you had a
bunch of other movies and itgoes back down, yeah, but Sony,
I think it doesn't account forthat really.
Brandon Hurles (01:44:07):
It's obviously
not an MCU.
Mark Trobough (01:44:08):
Marvel as a whole
though it's not just Sony, it's
all the MCU movies have becomegarbage.
Yeah, I mean like I would say.
Brandon Hurles (01:44:16):
I want to say
that even the stuff that I
didn't care for, I don't thinkwas necessarily garbage, of what
?
I wanted, it was just I didn'tcare for it.
I was burned out.
Mark Trobough (01:44:30):
You're getting
into the the lesser characters
that just nobody cares about atleast to be real at large.
That's what I want to see.
That's part of the problem.
There are lesser characters andyou've got lesser writers doing
the job, so yeah, cares yeah, Imean I.
Brandon Hurles (01:44:39):
I think there's
a lot of problems with that.
Mark Trobough (01:44:40):
You had to I don
have actually heard of Kraven
that aren't super into Marvel.
Brandon Hurles (01:44:45):
Well, if you
watch the 90s Spider-Man
animated series, everybody knowsKraven.
Mark Trobough (01:44:49):
Everyone's heard
of Thor Kraven, like some of
these characters.
Nobody's Unless you're superinto it at large.
People haven't heard of Fairenough.
Brandon Hurles (01:44:58):
Tell me I'm
wrong.
No, I mean, I'm wrong.
If you watch 90s Spider-Man,all of these characters are huge
.
Mark Trobough (01:45:04):
Your main market
is the casual viewer and if they
haven't heard of it.
They're not going to go see it.
Let's just be real.
Brandon Hurles (01:45:13):
It's not going
to push numbers obviously.
Mark Trobough (01:45:16):
And you've got
lesser actors doing lesser roles
let's just be fair.
And it's got lesser writing.
So there's a bunch of stuff.
You've had marvel, mcu havebeginning progressively worse.
People will start see badmovies, but after a while they
notice a trend.
They're just gonna stopwatching your movies.
That it doesn't matter.
Craven could have been a 10 outof 10 movie but because of the
(01:45:37):
the record as a whole, lesspeople would have gone to see
the movie, just because it'slike a snowball spiraling.
Once you lose somebody it'sreally hard to get that person
back.
If you lose 50 million viewersthat loved your first movies and
they hated the next 10, it'shard to get those people back.
(01:45:58):
It's going to take a while toget them to come back.
Brandon Hurles (01:46:01):
I would love to
be wrong about certain things,
especially when it comes to likestuff that I did, you know,
really care about or reallyenjoy at one point, like cause,
before you know, everythingpre-end game like I cared a lot
about, I was like very investedin them.
So you cause I thought Ithought I just thought the
movies were great there was onlylike one movie Pre-Endgame
there was one bad movie.
Mark Trobough (01:46:24):
What was that?
Doctor Strange.
No, it was Captain Marvel.
Was it the one right beforeEndgame?
I thought it was Captain Marvel.
Brandon Hurles (01:46:35):
Didn't Captain.
Marvel come out after Endgame?
No, because she was in themovie yeah you're right, hold on
, I'm sorry.
Mark Trobough (01:46:45):
That's the only
one that I saw anybody hate on
was captain marvel I was mostlybecause the actress and what her
comment, her stupid comments.
Brandon Hurles (01:46:51):
That's, that was
the reason why it started a
trend of, even if your movie isgood.
Mark Trobough (01:46:56):
Your actor goes
on stupid crap and people
perceive what the actor says.
Is it being in the movie?
They don't like what they sayand they don't it's this whole
thing.
People in your industrydevelopers, producers, writers
it doesn't matter what's in yourgame.
You come out and you say stupidstuff on the internet, and it
does two things.
(01:47:16):
One, it's bad PR as a whole andit gives your haters ammunition
to push out bad publicity thatother people will eventually
pick up on, I think, and thenthey re-re-push it back out.
It's just like sometimes you'relike I don't care what you
think or what you're trying todo, let your game speak for
yourself.
You kind of you say stupidstuff and it it's gonna provoke
a negative response from fromyour community as a whole,
(01:47:39):
especially when a decentpercentage of at the least a
large percentage of your Vulcancommunity is just at the
frothing of the mouth lookingfor it.
They get it, they're going toblast it out there and everyone
at least a decent portion of thecommunity is going to hear it
and they're just going to belike oh, you say this thing.
Well, your whole game's bad.
Brandon Hurles (01:47:55):
I don't even
want to touch it.
Mark Trobough (01:47:56):
I don't even want
to touch your studio that with
internet culture.
Brandon Hurles (01:48:01):
now you can't do
it because there's too many
people to come at you.
In an instant the article comesout you're done?
Mark Trobough (01:48:09):
How are you not
getting training so you're not
to come out and antagonize yourpotential audience?
Because at the very least, itwill be used against you,
regardless of what you think.
It's just bad PR tactics.
I don't care what your actualview is.
You might fully believe whatyou say, but going on the
internet and saying it likepeople look for this stuff.
Brandon Hurles (01:48:27):
They will go
into your history and dig into
stuff, making these commentsalong the way, with both video
games and movies.
Do you think they should havecertain guidelines that they
have to follow with what theysay in public to PR you know,
the press it's a hard linebecause, like not be allowed to
say certain things at all, orpeople go on Twitter or
(01:48:47):
something like that.
Mark Trobough (01:48:49):
That's
technically their own account.
It's not officially tied to thecompany.
But the problem is people findout.
It's just one of those thingswhere it's like you can say that
.
Brandon Hurles (01:48:58):
But if you have
money on the line like you could
potentially lose money forsaying the wrong.
Mark Trobough (01:49:03):
No these people
might have a relatively small
audience their average likesmight get 10 likes and they come
out and say a stupid thing andit blows up.
It's like people have Twitterbrain.
You're just thinking about theinitial I gotcha, or this is
what I say, and then it getsblown up.
You delete your tweet.
It doesn't matter, it's alreadyout there.
And then people will be like oh, let's dig in.
Oh, he does this, he's promotedthis, he works for this
(01:49:25):
industry, he's doing on thisgame, and then that all gets
blasted out and it's just.
It's just bad pr.
When it's it doesn't need to bethere.
People are already gonna findstuff to not like about certain
games with the whole dei stuff.
Then you come out and you backcertain things up.
You say things that weren'teven had nothing to do with the
movie not exist in your gamethat people didn't know about.
(01:49:46):
But then you say that and thenthe assumption is that belief is
then projected onto whateveryou're making, whether it is or
isn't and then it just.
It's just, it's bad pr.
It's just like if you want tosay something stupid, a, b, uh,
use anonymity on the internet.
Yeah or b.
Just don't say certain thingson the internet, because it's
like have you not learned?
Brandon Hurles (01:50:07):
regardless, if
you think it's a hyper minority,
yeah it doesn't matter, it'sjust not as quite understand,
because, like when I, when I,when I, if I'm on the line for
something that's big, that's notmine, I, this is not my thing,
I'm just in it like how are younot incredibly careful?
Because, in my head at least,for me, I don't know twitter
(01:50:28):
brain.
Mark Trobough (01:50:29):
It's terminally
online thinking, it's short-term
thinking.
That's why, after the body ofpeople doesn't say these things
it gets blown up not healthyfrom like a few people to see it
and then a lot of the times,either they private, they delete
their account, they the tweet,but the problem is it's already
out there, it's already beenblasted 10 out of 10.
You have the whole Streisandeffect.
Like it doesn't matter what youdo, you've said it.
(01:50:50):
There's no.
There's no pulling back fromthat, unless you were to be out
in front and being like I waswrong or whatever.
Like that'd be the only way.
But a lot of people don'tbelieve that.
They believe what they say andit's just.
You know, say what you wantabout people turning on, it's on
(01:51:11):
both sides, but like it's just,it's general pr stuff you need.
What you say is on the internetforever.
We look, we learned this 20years ago.
It's like there's certaincertain things.
Yeah I don't know, it doesn'tmake sense you're just an idiot,
like it's just there's nolong-term thinking about what
could happen.
Say, you blast out, you've gota few people following you or a
few hundred people, and onaverage you might get ten likes
a tweet or something like that.
The problem is it takes for youone thing to say to get blown
(01:51:33):
up and then it's just whetherthat's your intention or not.
There are people out therelooking for stuff to attack you
with.
You know this.
At this point.
Why would you make yoursituation far worse?
Brandon Hurles (01:51:45):
Yeah, it doesn't
make any sense to me.
Mark Trobough (01:51:47):
Because, let's be
fair, especially with a game I
didn't think was going to flop,when you're dealing with Dragon
Age, it essentially did flop,more or less it looks like it
lost money.
It kind of shows that thesepeople do have there is an
influence and a distrust and anot alike for certain things.
So you're coming out and justmaking the problem already worse
(01:52:08):
, like it's going to end one oftwo ways either you know you're,
you're just going to work onsmaller projects, you're gonna
be fine, or you're gonnaeventually be out of a job
because your games don't selland your studio closes, which is
just you know.
You know 101 of economy.
Brandon Hurles (01:52:22):
If you make a
product that nobody wants,
you're gonna be out of a jobyeah, I, I don't know it's, it's
tough, because I just feel likepeople need to not be idiots.
That's how I kind of feel.
Mark Trobough (01:52:34):
Yeah, you know it
goes down to the bigger issue
of a lot of your audience wantsone thing.
You don't give it to them, andit's a whole issue in and of
itself.
But the very least, don't makea problem worse by by coming out
and saying certain things thatyou know are going to be
amplified and used against youas proof of like x, y and z, why
yeah, this side is right andthis side's wrong.
Brandon Hurles (01:52:54):
That makes sense
now I'm with you for sure.
Mr coffee said current day mcumovies aren't made for comic
book fans, they're made made formainstream audience.
Cyber Larry said I'm still theyalways have been, uh, that the
only true bad MCU film is Thor,the dark world.
That, to be fair, that moviewas pretty bad.
I forgot about that one.
That was a rough movie.
Mark Trobough (01:53:13):
I don't know if
you watch that one, I think that
came out after, uh, infinitywar Did?
I'm pretty sure it did, whichwould just go to prove my
argument 100% it came out afterthe fact, 100%.
I feel very confident in thatit came out 2013.
Game Junction (01:53:30):
I was going to
say I was like yeah, way before
that.
Mark Trobough (01:53:35):
Okay, so there's
at least two ones, but two bad
ones yeah but to your point, Iget what you're saying for sure.
Brandon Hurles (01:53:43):
We also got for
last small news topic.
We got Pokemon legends, earumor reveals release date and
starters.
Do you know what we got?
Mark Trobough (01:53:53):
going on.
Yeah, this was the coming in.
Essentially, it's being rumoredthat it's legends.
He is coming out May 16th,which would then more than
likely say, well, this game isrumored to come out, then you're
expecting the Switch to comeout around that same time you
expect this game to be a launchtitle if it's coming out next
year.
This would be a.
(01:54:14):
If you don't have a, say, mariogame and you obviously don't
have a Zelda game, well,pokemon's your next big game
that would, in theory, be ableto sell consoles.
That's a first-party Nintendogame.
Those are your three big IPs.
Brandon Hurles (01:54:24):
I wonder.
So what was the date?
May May 13th, Is that what yousaid?
Mark Trobough (01:54:31):
May 16th.
You're speaking like latespring.
Brandon Hurles (01:54:35):
Well, we for
sure got Switch 2 by then, I
would think.
Mark Trobough (01:54:39):
It makes more
sense in March because well say
they came out and announce itsometime in January, january,
february a month is just notlong enough to properly market a
console.
Three to four months makes alot more sense.
Brandon Hurles (01:54:51):
Here's what's
confusing, because I think it
comes out in April.
That's my guess.
I think it comes out April.
So it's like when are wegetting the announcement?
It's got to be early January,right, Because you've got to
have a couple months leading upto that console to anticipate it
for the modern At least threemonths from announcement two.
Mark Trobough (01:55:10):
That's the
shortest window.
Brandon Hurles (01:55:11):
I still think
it's closer to four to six
months.
Mark Trobough (01:55:14):
You think so May
would be on that.
May would be what?
Four months?
Brandon Hurles (01:55:18):
Are you saying
this would be potentially a
launch title, along with Metroid?
Mark Trobough (01:55:24):
Metroid's.
Are you saying this would bepotentially a launch title Along
with Metroid?
Well, Metroid is not going tosell the copies for a launch
title.
A Pokemon game would sell theconsole.
Especially if it's exclusive tothe console.
Brandon Hurles (01:55:33):
Have we ever had
a Pokemon launch title?
Mark Trobough (01:55:37):
For a console?
Brandon Hurles (01:55:38):
No, have we got
it I don't even think we have
for that.
I don't think Pokemon's everbeen a launch title.
We've had Pokemon.
Dash and stuff like that, whereit's like a mainline.
This is technically mainline,like a big title, not a Pokemon
(01:55:58):
Dash or anything like that.
Mark Trobough (01:56:02):
Let's try to
double check, to be fair though
I mean.
To be fair though I meanPokemon would sell, especially
if they decided to say hey, thisis exclusive.
It's like next-gen.
To be fair, I think that's whatthey should do, probably with
Prime 4.
It's designed for the Switch.
2.
It's exclusive to this console.
Like to be fair, you need youthink.
Brandon Hurles (01:56:21):
Prime 4 should
be exclusive to this console.
Mark Trobough (01:56:22):
You think Prime 4
should be exclusive Rather than
I think it would benefit fromthe hardware upgrade.
Brandon Hurles (01:56:32):
I thought you
said you thought it was going to
be cross-platform.
Mark Trobough (01:56:35):
I do think it
will be, but I still think the
game would benefit if it wasdeveloped for the Switch.
I agree with that Graphicalfidelity, I think that's why the
reboot, the developmenthappened was the switch to.
I'm still with that which ishardware has, is is obvious, at
the end of its life.
It has hard limitations.
Yeah, I do think pokemon.
(01:56:57):
If it was to be a launch title,would make more sense to just
be exclusive, because then itforces people that want to play
this game to then buy the nextconsole.
Brandon Hurles (01:57:05):
So I was looking
at when it doesn't need to be
exclusive.
When did the reboot for Prime 4happen?
Because I was looking here.
When did DLSS come out?
It came out February 2019.
Mark Trobough (01:57:18):
Reboot happened
in like January 2019, I think,
but it was early 2019.
Brandon Hurles (01:57:22):
I wonder if that
had anything to do with this.
I mean, like, as far as theSwitch 2 hardware is concerned,
I don't know I have no idea tobe at this point.
I'd be curious if that hadanything to do with it, because
we know it says DLSS, so I'mcurious if that.
They're like oh, this brand newtechnology is out, let's take
advantage of this brand newtechnology is out.
Mark Trobough (01:57:44):
Let's take
advantage of this.
I think this comes down towhatever this announcement is
will tell us, because is itgoing to be backwards or is it
going to be hard for the Switch2?
Brandon Hurles (01:57:51):
What does your
gut tell you?
That you think it's going to becross-platform?
Mark Trobough (01:57:55):
I think it's
primarily developed for the
Switch 2, but it'll becross-platform.
But I think obviously it willplay a whole lot better on the
Switch 2.
For sure, for sure, pokemon.
Like if you wanted a launchtitle to sell the console, it
makes sense for Pokemon to be it, as well as it be exclusive to
the Switch 2 and it not bebackwards compatible to the
regular Switch.
You need a reason to buy thenew hardware.
Yeah, I agree.
(01:58:17):
Having a cross-console gamedoesn't push the hardware sales
like you want it to.
Brandon Hurles (01:58:22):
Just go back to
what you were saying.
They were saying Love andThunder came out after.
That was the one you werethinking of for Thor.
Mark Trobough (01:58:29):
Oh, okay, yeah,
Because I thought that was the
worst Thor movie, because that'sThor 3, right?
I think so.
Brandon Hurles (01:58:35):
I think so.
Mark Trobough (01:58:35):
Yeah, 100%.
That's what I was thinking of.
I swore the worst one came outafter.
Brandon Hurles (01:58:41):
Yeah, I knew
that there was one that came out
, I just couldn't remember whatit was.
Mark Trobough (01:58:45):
So you said one
thing, I thought a different one
, yeah no worries, all right.
Brandon Hurles (01:58:50):
So we're going
to get into a couple questions
before we jump into the big news, because there was just a few
things we had there, one of thebig ones being a switch to some
leaked rumors stuff, and thenalso something that Mr Coffee
sent me Actually stuff.
And then also something that MrCoffee sent me Actually.
Let's hit that real quick,because he sent me this in a
message, so let's bring this upreal quick, or he tagged me on
(01:59:10):
it.
Let me see, let's checkNotifications.
Okay, so here we are.
We got this is crazy.
So this was 23 hours ago.
Permaband on Twitter put thisout.
They said I'm just going toread word for word what the
(01:59:31):
tweet says.
It says it looks like the wholenews of a lot of CD Projekt Red
devs are leaving.
Cdpr is not just real, but it'spractically exodus levels of
leaving Ship of thesis andaction.
The director of Witcher 3, wildHunt, has even opened his own
studio, now named Rebel Wolves.
(01:59:52):
Many ex-CDPR staff joined him,including the lead writer and
narrative director of Witcher 3and Cyberpunk 2077.
This again does not fill mewith optimism for Witcher 4.
The when has CD Projekt Redever failed us in the writing?
And have faith.
It is CD Projekt Red counterargument.
(02:00:12):
I personally question how muchof the writing team is CDPR as
we actually know them.
Either way, I'm looking atRebel Wolves with interest.
I hope they get started onsomething soon, because I'll say
this.
Mark Trobough (02:00:24):
We knew for a
while that the Witcher 3 Riders,
the development team is not thesame as the Witcher 4.
When it came out, it wasannounced it's like, yeah, but
let's be fair, that game cameout in 2015.
It's been almost 10 years.
How many of those same peoplewould still be there?
To be fair, CDPR has not beenshy in being prominent about and
(02:00:46):
they've won awards.
When it comes to dealing withDEI, we know, they're heavily
into that stuff.
Brandon Hurles (02:00:51):
I worry about
that.
So much for Witcher 4.
Mark Trobough (02:00:53):
To be fair, as
much as I loved Cyberpunk 2077,
there's very obvious elements ofDEI into that game.
It's just not superin-your-face.
It's not in your face but it'sthere and it's present.
It's obvious, it's very obviousthat it's there.
Brandon Hurles (02:01:08):
Yeah, yeah for
sure.
Which is unfortunate becauseit's like all right, so we're
starting to see this.
What's this going to be for thenext big game?
I think it's.
I have, I have a gut feeling.
Mark Trobough (02:01:19):
it's not going to
be good, which is unfortunate
because I love Witcher, let's befair, because it's wanting to
say have like ideas, but it'sthe trend of certain studios and
the industry as a whole is whatI tend to look at.
Let's be fair.
There was a decent game there.
It was shorter.
It's not like Cyberpunk.
(02:01:40):
Is this perfect, wonderful gameit launched way like years like
it was a big problem and it tookthem forever to fix this game,
which then eats into developmenttime of other games.
So that's that starts it,releasing broken games.
Then you're like, well, ifyou're willing to do this, what
do you what else?
(02:02:00):
You're willing to trim the faton and be lazy on?
Well, the next obvious thing isyour writing.
To be fair, yeah, maybe yourworld doesn't doesn't pop.
Well, I think the the worlddesigns the last to go, because
that's like the biggest thingthat can sell, like, oh, look at
this game, we could do this,and that we're just not gonna
tell you about the writing untilthe game launches yeah, um, I I
(02:02:21):
don't think it's, I don't thinkit's obviously not good news if
all of that is accurate andthere is like an exodus level.
I mean to be fair, it's kind ofa wait and see at this point,
because now you're dealing withthe whole.
There's like a whole issue ofthe people going back and forth
with Ciri being a witch.
That's a whole discussion inand of itself.
With what With Ciri?
There's like a whole, and Ijust don't know enough about the
(02:02:45):
lore of the world or the books,but there's like a whole issue
with the lore as far as.
Could Ciri even be a witcher?
The idea based off the lore.
Are they changing stuff?
Could Ciri even be a witcher inthe?
Brandon Hurles (02:02:58):
first place.
Mark Trobough (02:02:59):
There's a whole
discussion going on of like
could this even bend thedirection?
It's not that she's the maincharacter, but could she even be
a witcher in the first place?
Because it's a whole and thereare probably people that that
are into the lore that could goboth ways on this, because I've
seen it, but like I just mymyself, like I just don't know
enough about the lore, I don'thave any books I've only played
(02:03:21):
the witcher 3 and I didn't getthat big into the war.
It's a whole issue.
People, some people saying oh,she absolutely can't.
People like no, absolutely not,I'm just like, well, regardless
of that that that might noteven be the issue of the witcher
4, the writing could just beabsolutely crap to be yes, yeah
it's for me.
It's like I was like the writinghasn't been the worst, but I
(02:03:42):
I'm like industry-wide trendsays it's kind of where we're
going and it's not good, butI'll remain to wait and see.
It's not like a whole.
The moment we saw the VeilGuard we were like, oh yeah,
this is very obviously dog crap.
Like I want to wait and see andactually have proof of that's
the way they're going.
Brandon Hurles (02:04:00):
Yeah, I'll just
say a couple of comments we had.
Mr Coffee said she's a witcher,but the issue is her elf blood
shouldn't make it possible.
And then Lurgitus said she's awitcher, so it's definitely
going off the rails.
The books are hold on, so it'sdefinitely going off the rails
from the books, so hopefullythey can spin a good story.
Mark Trobough (02:04:21):
Well, we do know,
because I did watch some stuff
in the past day or two, the factthat they didn't making her a
witcher I can't remember hisname but the actual writer of
the books that these games arebased off of.
They didn't even bother to saylike hey, is this even possible
based off of your books?
That the game is based off of.
There's a whole issue becausesome people say where it's like.
(02:04:42):
I have seen like a you want tocall it a middle-of-the-ground
argument.
It was like in theory, like shecould, but some people are
saying like, yeah, but Yenneferand Geralt would have never
allowed this or we never wouldhave been okay with this.
Based off of 1, 2, 3 in thebooks, gotcha, it's like no,
like we wouldn't even agree toher going down that path and
(02:05:03):
stuff like that, gotcha.
I have seen an argument I'll sayit's middle of the road because
it's not a hard, absolutely yes, absolutely no.
And the fervent argument.
It's more the middle, the onethat makes the most sense to me,
in the middle ground of like,based off the lore, it probably
is the best argument to go down.
But I'll just have to sit withother people that actually
(02:05:23):
properly played all the gamesinto the lore, read the books
and just know a lot of thisgeneral knowledge.
But I mean, until this gamecomes out, it's going to be a
discussion because I mean it'sthe internet, it is what it is,
and well, to be fair, a lot ofpeople aren't willing to give
them the, aren't willing to givethe benefit of the doubt,
because we've done this beforeand we've seen what we've gotten
from these other games as awhole, so a lot of people will
(02:05:47):
remain skeptical or not going togive that.
You're going to have to proveme wrong, that this isn't the
way you're going.
Brandon Hurles (02:05:53):
Well, yeah, I
guess we'll just have to see
what happens, because I'll becurious to see what happens for
sure.
Mark Trobough (02:05:58):
There's going to
be an ongoing discussion for the
next few years.
Brandon Hurles (02:06:01):
I think so too.
We'll just transition over tothe other news that we have.
I didn't realize what time itwas, so we got Grumpy Face
Studios, who was involved withCartoon Network, is getting a
bunch of games delisted.
So this is their tweet.
They said we are not involvedwith the decision to delist our
Steven Universe, the LightTrilogy games or our Teeny
(02:06:22):
Titans games.
We're also unable to speak onit further.
All questions about thesunsetting of the game should be
seen to Cartoon Network and WB.
We are heartbroken, which iscrazy, to see a studio come out
and say this that's involvedwith, obviously, cartoon Network
.
Mark Trobough (02:06:36):
They made the
game, but the website it's
hosted on shut down essentially.
Brandon Hurles (02:06:40):
They're being
delisted on Steam.
No, these are being delistedoff of Steam as well, yeah, that
makes far less sense then itdoesn't so we got OK KO, let's
Play here Samurai Jack BattleThrough Time, which is a
freaking awesome game.
I mean, that was a really coolgame.
Mark Trobough (02:06:55):
I'm sorry.
Brandon Hurles (02:06:58):
It's under the
Cartoon Network which you said.
No, these are separate from thewebsite thing.
So these are actually no, no,no.
Mark Trobough (02:07:03):
But are they tied
to Cartoon Network?
As far as Cartoon Networkowning these games?
Yeah, because they're delistingthem.
Okay, then what it sounds likeis the studio doesn't like it,
but there's a licensing issuethere.
There's a legality licensingissue where it has to be,
delisted until that gets sortedbehind the scenes is what this
(02:07:24):
sounds like.
Brandon Hurles (02:07:24):
Interesting to
see, because now the Cartoon
Network website no longer exists.
All it does is transfer youstraight over to Max to watch
Cartoon Network.
Mark Trobough (02:07:33):
Yeah, because
they own Cartoon Network.
Brandon Hurles (02:07:35):
Yeah, which is
unfortunate because that 32
years, 32 years of the website,which is crazy.
Mark Trobough (02:07:41):
That just shows
Cartoon Network dropped off.
It's not the same company.
It was 20 years ago.
It's one of those things whereit's like it was a series of
progressive bad decisions thatessentially ran that company
more or less into the crowd.
Brandon Hurles (02:07:57):
I'm unaware of
what would have caused this.
What bad decisions would it be?
Besides the progressive of likeyou mean their cartoons that
were coming out.
Like their decision on what wascoming out, the leadership is
bad.
Mark Trobough (02:08:08):
I mean, for the
big thing is like well, if that
site's shutting down, it meansnobody was going to that website
.
Right it was.
It was a net loss of money,which just means whoever was
running it or managing it yeahran to the ground or you weren't
able to adapt to a changinglandscape yeah, that's crazy man
.
Brandon Hurles (02:08:25):
I'm just like
thinking back to the hours and
stuff that we spent on thatwebsite.
Mark Trobough (02:08:31):
To be fair, that
was like peak of flash games.
For sure, small people wouldmake games and then would push
them on to other projects, butit just feels like they were
unable to adapt to move theirgames to other hardware and
stuff.
Just feels like they wereunable to adapt to move their
games to other other hardwareand stuff like that.
Maybe it's free to play on on aphone or on the, on the switch
or on steam or something likethat or like a five dollar game,
(02:08:51):
but yeah, it just felt like itjust feels like it's it.
Cartoon network just isn't thesame company.
It was like in the last decadehow many good shows have cartoon
network actually pushed outthat were like new IPs?
Or when was it they stoppeddoing in-house animation,
because we know that stopped atone point, like a lot of these
old Cartoon Network cartoonswere developed in-house.
Brandon Hurles (02:09:13):
And then they
started outsourcing.
Add on to that, they did put outa couple other tweets and some
replies.
They said also beyondsupporting us, please continue
to support all things StevenUniverse and efforts to hashtag
renew Steven Universe 2, and besure to let your feelings about
what's happened known to thepowers that be.
We're going to continue tofight against this as much as we
(02:09:33):
can.
The whole situation with thedelisting is horrible and will
always hurt, but ultimately wejust love making games.
We'll continue to channel ourpassion and enjoyment into that.
Having kind folks like yourselffollowing along with that and
supporting us means the world.
And then another reply fromthem.
They said this means a lot tous, thank you.
We'd be so grateful to haveanyone who enjoyed our Steven
(02:09:54):
Universe Light Trilogy games orTeeny Titans Try out our current
game, castle Doom Bad, or justfollow along.
So it's interesting to see astudio really come back hard on
A decision for games to be dolisted.
They, they are that this is asmaller studio.
They obviously put, they'veobviously put their passion in
this because they're they'reretweeting all this stuff and
(02:10:15):
they're they're tweeting thesereplies and stuff like that.
So they're just.
You have to put, put yourselfin their shoes, the amount of
hours and stuff that they spentdeveloping these certain games
that they're probably attachedto them emotionally in some
capacity.
Mark Trobough (02:10:31):
I think there's a
chance for these games to come
back, but that's why I feel likethis has to deal with a
licensing legality issue behindthe scenes, which is why it was
taken out of their hands,because it's very obvious this
studio doesn't have the IP tothese games, so there's a
legality issue there that forcedthese games to be delisted.
(02:10:51):
That's what this feels like tome.
Brandon Hurles (02:10:53):
Yeah, that's.
There's some things going on,for sure, obviously, right.
Mark Trobough (02:10:58):
At the very least
, it pushes more of the idea.
It's like well, at this point,maybe you should take what
you've learned in these gamesand develop your own IP to where
this won't happen to you everagain, because, like, let's be
fair when you're dealing withlicensed IPs, at any time that
rug can be yanked out fromunderneath of you, regardless of
what you do Because they don'town these games.
They don't own these IPs LikeIPs.
(02:11:19):
That's also the other problemwhen you're dealing with
licensed stuff like this.
Brandon Hurles (02:11:22):
Mr Coffee
brought up a really good point.
He said was Cartoon Networkeven relevant in the world of
YouTube and said kids don'treally watch cartoons from one
source anymore.
I think that's a really goodpoint because I don't think they
ever adapted well to streamingand to.
Youtube culture and all of this.
I don't think they adapted wellto it.
Mark Trobough (02:11:41):
Yeah because,
let's be fair regular television
while it's still around.
It's a dying medium.
It's the older generation,people in their 50s and 60s and
older, that are really the onlyones that are kind of keeping
this around.
Even a lot of them are what doyou call it back in the day?
They're cutting the cord,they're going all digital.
Oh, I cut the cord a long timeago.
(02:12:04):
Regular television, 10 yearsago probably, is going away.
Maybe not completely, but it'snot what most people watch.
But, yeah, it's like they neverproperly adapted to both
streaming and to the YouTubeworld I mean what YouTube
started in like 2005, whenYouTube first came around.
Yeah, cartoon Network was stilldoing well, but it was, I think,
around 2008 is when CartoonNetwork started to decline.
Brandon Hurles (02:12:23):
I think they
still put out some good stuff
that I didn't necessarily careabout, like Steven Universe, for
instance.
I know it has a huge cultfollowing.
Mark Trobough (02:12:30):
I didn't
necessarily care about it, but
objectively it was never madein-house.
So that's the problem whenCartoon Network stopped making
cartoons in-house firsthand.
How do you know that?
Brandon Hurles (02:12:42):
I mean, I didn't
even know that they outsourced
anything, so that's news to me.
But no, I think that's a reallygood point.
They definitely didn't adaptwell to streaming and you can
see now they're on Macs, but howmany people do you know that
talk about Macs?
That's all I want to know,because I don't even have it.
I don't think I've ever had it.
(02:13:03):
Mr Coff Coffee said this also.
This isn't also a CartoonNetwork issue?
This is a Disney problem too.
Do children even recognize whoMickey Mouse or Goofy are?
Yeah, so I mean that's you know, it's a good point.
Like Mario's, now morerecognizable, it's the most
recognizable franchise in theworld.
Isn't that right, isn't?
(02:13:23):
Mario, now more recognized thanMickey Mouse or something
According to New Generation.
Mark Trobough (02:13:28):
Mickey Mouse
hasn't been relevant in quite a
while.
Yeah, that's more of a Disneynot known with the Disney
properties.
Brandon Hurles (02:13:34):
Yeah, yeah, and
then a shout out to the Rushmore
Show.
Thanks for coming in here.
Mark Trobough (02:13:40):
Another good
podcast yeah, okay, so I guess
maybe it was when they were sold, because Warner Brothers
currently owns it, butapparently, apparently
Hanna-Barbera is the ones thatstarted Cartoon Network is what
this looks like, but obviouslythe ownership moved around.
Brandon Hurles (02:14:00):
I'm trying to
dig around and figure out, but
Larry just said I love CartoonNetwork and it was my favorite
channel.
Yeah, I mean, I loved it too.
So what?
Mark Trobough (02:14:23):
you looking up,
I'm trying to figure out when
they started outsourcinganimation.
Brandon Hurles (02:14:29):
Yeah, Mr Coffee
said it's been passed around.
I didn't know that that's newsto me, but it's not like I've
been necessarily.
Mark Trobough (02:14:37):
Sometimes it's
hard to find resources on a
short notice, like diggingthrough.
Brandon Hurles (02:14:41):
I'll type in
ownership.
They're owned by Warner Bros.
Discovery.
Now let's see.
With their history we gotAugust 1986, Turner Broadcasting
.
Mark Trobough (02:14:54):
I'm pretty sure
the whole cartoon stuff was all
made in-house via CartoonNetwork.
They did their own animation.
They outsourced it to differentstudios.
Brandon Hurles (02:15:01):
So it looks like
.
In 1994, hanna-barbera's NewDivision, cartoon Network
Studios, was founded, startedproductions on what A cartoon
Essentially like Cartoon.
Cartoon Network Studios wasfounded, started productions on
what a cartoon essentially likecartoon.
Mark Trobough (02:15:11):
Cartoon is what
that was.
Brandon Hurles (02:15:14):
All those were
animated by Cartoon Network
stuff like Cow, chicken andRobot in the Big City and then
essentially they startedoutsourcing stuff because Steven
Universe was not made byCartoon Network.
Mark Trobough (02:15:26):
I'm pretty sure
it's not their IP.
Warner Brothers might own it,but I don made by Cartoon
Network.
I'm pretty sure it's not theirIP.
Warner Bros might own it, but Idon't think Cartoon Network
owns it.
That would make sense.
Brandon Hurles (02:15:38):
They just put it
on there.
Mark Trobough (02:15:40):
It's just the but
that also would make sense.
Brandon Hurles (02:15:43):
If Cartoon
Network is the one delisting
these games, then why would itbe?
If Cartoon Network owns the onedelisting these games, then why
would it be If Cartoon Networkowns the game for Steven
Universe?
Why do you think they ownSteven Universe?
Mark Trobough (02:15:52):
Different
companies probably own Steven
Universe, from Warner Brothersto whoever animated it to the
game Gotcha.
It's a licensed game to thatstudio.
That makes sense.
Even if the studio's owned byWarner Brothers, it's still
licensed out to them.
They don't own it.
Oh so, if anything, even if thestudio is owned by Warner
brothers, it's still licensedout and they don't own it.
So if anything behind thescenes changes, it can just be
pulled from them because it'snot their IP.
Brandon Hurles (02:16:13):
Mr Coffee put in
the chat Turner, time Warner,
aol, time Warner and then justtime Warner, warner brothers,
at&t and discovery Apparentlyall of the cards network.
Mark Trobough (02:16:24):
So yeah, I mean
there's several different people
that have their hand in the pie.
So that because, to be fair,like just because you have like
one major corporation, sayyou've got Corporation A, where
there's one, two, three, four,five corporations and all those
might have a piece inCorporation 1A, well, they're
all under the same umbrella.
There's different, technicallydifferent companies that own
(02:16:45):
them and stuff like that, andthere's different legality
licensing and you could have,say, 10 owned by something that
company a doesn't own, orsomething like that, and it
becomes a whole mess of legalissues and stuff like that.
That's always.
It's like.
It's like the same with game.
It's why license ips havealways been the hardest to deal
with and for some studios totell to come out and bring back
because you have issues, legalissues, licensing issues, people
(02:17:08):
you have to pay and move moneyaround to get stuff to make it
happen.
Compared to this game belongsto this studio, so they can do
whatever they want with the ipokay, well, yeah, that makes
sense.
Brandon Hurles (02:17:17):
So I guess we
sort of got an answer without
knowing anything.
Mark Trobough (02:17:20):
It's very easy to
understand probably what
happened is there's other thingsgoing on that forced that just
pretty much pulled it out of thestudio's hands.
For that one specifically, Allright.
Brandon Hurles (02:17:30):
So, uh, on
Christmas we got a tweet out.
So context to this was uh, nexthandheld on Twitter, that
that's their their handle umtweeted out they were going to
be releasing images of theswitch to on Christmas and, uh,
they did tweet out image.
So, if images of the Switch 2on Christmas, they did tweet out
image.
So if you are watching theaudio you will have to look up
(02:17:51):
the image I'm talking about.
But it is next handheld on X.
He put out this holiday season.
I couldn't resist sharing thisgift with you all.
Some might call it an earlyreveal, but I call it the best
kept secret of the year.
This is an interesting imagebecause to me this image looks
(02:18:13):
off Looking at the background.
If you really zoom into thisand kind of look at it, it
doesn't look real to me, like itlooks like a fake background
Like it looks like an AIbackground.
Mark Trobough (02:18:29):
A few posts later
that day he said he posted a
picture of something and saidit's all just AI generated.
Brandon Hurles (02:18:32):
I think that was
a joke.
I replied to the comments.
I don't think I was yeah, thatI didn't know.
It's hard to tell sometimes Imean like just look at the tweet
replies to that first picturebecause, like you'll see, I mean
somebody put all you want forChristmas is likes and
engagements.
Let's see the image is 100%real, guys.
Someone said it's not AI, justzoom in.
(02:18:54):
Look at the details with theeye emoji.
Obviously it's like a jokesomebody said nice.
Ai buddy.
Mark Trobough (02:19:02):
Somebody else
says I don't necessarily believe
that it's real.
I would mean skeptical, but Imean.
Brandon Hurles (02:19:08):
So apparently,
websites that test the.
I don't necessarily believethat it's real.
I would remain skeptical, but Imean, who knows?
So apparently, websites thattest the.
Mark Trobough (02:19:17):
It's called Site
Engine that tests whether an
image is AI came up, 99%generated AI.
Yeah, it's hit or miss.
Some of those are hit or miss,though sometimes Images are far
easier to tell AI than saysomething that's written.
Brandon Hurles (02:19:29):
I mean, what's
your take on, for instance, the
stand on, it being two doublekickflip stands?
I don't think that's going tobe it.
Mark Trobough (02:19:37):
I think they're
going to go with something far
more robust.
That's why I didn't think itwas real.
I think Nintendo's kind ofalready said they want to go the
whole robust route, because youlook at what they did for the
uh, for the oled switch.
It's a far more robust sand afull-on leg correct.
That alone just kind of like.
This is kind of fake, butbecause nintendo won't come out
and reveal it, that it justbreeds a bunch of people coming
(02:19:58):
out and pushing stuff out.
It's like every game or consolerelease.
There's so much stuff that'sout there it's hard to figure
out what's real and what's fake.
Brandon Hurles (02:20:06):
So I just will
be skeptic and be like I'll
assume it's fake until provenotherwise, when you get the
official announcement, yeah, sohe put out another image on
christmas where it showed somedetails with, like, for instance
, the switch to logo being justbasically the switch joy cons
with the two there, um, but tome that two looks off like, if
(02:20:31):
you really scan in and look atit, like I've got it zoomed in
150.
Some reason that two looks offto me like it doesn't look like
something that would be legit itjust looks fake.
It's really what it comes downto I even put out an image of
the dock Now.
Mark Trobough (02:20:46):
But it doesn't
even need to be AI to be fake.
This could just be all good oldregular Photoshop.
He had something and then wentin and tweaked it after the fact
.
Brandon Hurles (02:20:56):
The dock looks
more believable to me Because we
pretty much know that thehandheld is.
I mean, we do know that thehandheld is going to be bigger
and that it's going to protrudemore out of the dock than the
Switch 1 did.
The dock looks more believableto me than anything.
Mark Trobough (02:21:15):
All I can say is
this is the fact that it's such
a vague image just kind of goesagainst him.
It's not like high def, highquality images which you would
expect from an actual leak Onehour ago.
The way he's.
It's not like high def, highquality images which you would
expect from an actual leak Onehour ago.
He, the way he's showing it,makes it just look so fake and
not real.
Why would you not take a highquality picture and prove
(02:21:38):
otherwise?
Brandon Hurles (02:21:38):
Yeah, the
pictures are not good.
Well, I mean the one picture,low quality, intentionally vague
.
The first picture looks fine,but everything else it just
looks off, it doesn't look legit.
But then the picture of the doc.
I've got it zoomed in just at100% so I had regular size.
I'm like why is this so blurry?
Mark Trobough (02:21:57):
This feels like
one of two things Either it's
intentional baiting and trollingor it's just something he did
just for engagement.
Brandon Hurles (02:22:04):
Their location,
says.
Mark Trobough (02:22:06):
Kyoto, japan too.
That doesn't mean anythingthough.
How many people live in?
Japan, that don't have accessto this, that wouldn't be
willing to lie.
Brandon Hurles (02:22:13):
For sure.
And then one hour ago he said Iopened the kickstand and found
micro SD express engraved.
I don't know what that means,but Well then, post a picture of
it A high-quality def.
Mark Trobough (02:22:24):
Why are you just
going to say that he's deaf?
Why are you gonna say that he'sgot no replies to it?
Um yeah, I don't know.
Uh, it feels straight fake.
Brandon Hurles (02:22:32):
That's 100.
Mr coffee said the backgrounddoesn't make sense.
I don't think it does eitherthe location, for, like the
image, it's like what is it?
Mark Trobough (02:22:39):
it's just how the
picture is taken.
That's that I don't care aboutthe background it's.
It's what he's actually showing.
Just looks fake and low qualityit's's not a high-quality image
.
If you actually had somebodywho was leaking this, you'd see
the full quality stuff, the box,the actual console.
You'd see everything.
They would leak everything ifthey had access to it.
You wouldn't get something likethis.
Brandon Hurles (02:23:01):
It doesn't look
real when you take a step back
and try to figure out how itwould make sense.
It doesn't, I agree.
I agree at that point because Ifeel like it doesn't make sense
.
Mark Trobough (02:23:11):
Even the dock the
side dock, just looks fake.
But on top of that, becausethis was published a few days,
like three days ago, via GameRant, there's a rumor out there
that January 8th would be thedate that Switch 2 actually gets
revealed.
Brandon Hurles (02:23:22):
What do you
think of that?
Isn't that the date for thePlayStation?
Mark Trobough (02:23:26):
event.
Think of that.
Isn't that the date for theplaystation event?
Uh, it's around ces, butobviously you nintendo might be
there, but obviously they do alltheir stuff pre-recorded um
january 8th.
Brandon Hurles (02:23:35):
I think that
makes sense, because if we just
wanted it coming out.
Mark Trobough (02:23:40):
Yeah, if it's
coming out in spring, you've got
to have at least, I would say,three months of build up, at
least three months, 90 days yeah, I guess say, say you wanted to
come out in May, you'd need tocome out in January, but I guess
, to be fair, I came out andsaid it before If they didn't
announce it before Thanksgiving,they were going to wait until
after the holiday season becausethey don't want to, negatively
(02:24:00):
impact sales during the holiday,which is a very important time
for sales.
You know the Christmas window.
You don't release stuff in thatwindow because it hurts you.
I'd be curious you will waitafter the fact.
So coming like a week after,like January 8th, if they wanted
it to, that makes sense.
But you know it's a wait andsee.
Brandon Hurles (02:24:20):
I would be
curious to see what this holiday
season did for sales.
Mark Trobough (02:24:23):
I'm actually kind
of excited to see what happens
with sales brother.
It's going to take a month ortwo to get those sales numbers
in.
Brandon Hurles (02:24:30):
Does it take a
couple months for Mitsu to get
sales in?
I thought Nintendo got it weekby week, nintendo knows
immediately, let's be fair.
Mark Trobough (02:24:39):
Well, there's two
things you've got to think
about.
One, because when hardware getspushed out to say Walmart,
walmart pays Nintendo for those.
Nintendo's already got themoney and they have to turn
around and sell it.
And then they report theinventory of like hey, we've
sold X amount, we need X amountmore Stuff like that.
That's why there's a delay,because if Nintendo just told
(02:25:01):
you what they shipped to retail,well, not all those are always
going to get sold.
They might sit on a shelf forquite a while.
Brandon Hurles (02:25:08):
So you have to
take into account the inventory
and stuff like that you knowthey did the special edition
Mario Kart bundle for thisholiday season.
Mark Trobough (02:25:15):
So that's why it
takes some time, because how
many switches did you think theysent to just Amazon alone?
That Amazon?
Then takes and resells andAmazon doesn't want to run out
of stuff, so they buy a lot thatthey might sit on for a while.
So you have to.
You have to take that intoaccount too, because if it's
just being sit in the in retail,on on storage, on shelves and
stores and stuff like that, orin warehouses, the number would
(02:25:36):
be way higher for that it's notactually shipped to us.
You can't count it as a as asale and right, that's so.
That's why it takes a littlebit of time.
But nintendo's gonna to knowand then once they accumulate
everything, then they release it.
They have windows where they dotheir quarterly stuff for their
shareholders.
That's usually when you getthose numbers.
They're just not going to belike we've sold 100 today, 1,000
(02:25:57):
tomorrow.
That's just not how they'regoing to do it.
Brandon Hurles (02:25:58):
I just thought
Famitsu got a weekly report
themselves.
Is that just on game sales,Software sales it depends?
It also depends Like what'sNintendo?
Mark Trobough (02:26:08):
Do they want to
release it quarterly or they
might, once they have numbers ofofficial release they sold
whatever milestone then they'llcome out and say that.
They might come out and saythat early.
But well, I mean, there's,there's.
There's just standardized waysthey have.
Brandon Hurles (02:26:23):
I think January
8th makes I mean it's January, I
feel like it has to, I feellike it has to be announced in
January, because it just to medoesn't make sense.
It's got to be a spring.
I mean, we always get it, Justlike the.
Mark Trobough (02:26:36):
Switch launch.
Don't we always just get ageneral direct in January?
Yeah, normally a January direct.
Yeah.
Brandon Hurles (02:26:49):
Yeah, it's
normally at the end of the month
, which is kind of weird aboutthe January 8th date, but I feel
like, regardless, it has to bein January.
You know, that's just how Ifeel.
I feel like it has to be inJanuary because it doesn't to me
line up if it is going to be aspring launch, which obviously
this is not there's.
There's no damn way.
This is a holiday launch,because to me that doesn't make
sense.
The end.
Mark Trobough (02:27:07):
I don really want
to compete with some of those
games and they wanted to launchon it, so but whenever they come
out, announcement that beforethey even tell you, that's going
to tell you becauserealistically you're going to
have at a minimum four to sixmonths.
Like you're not gonna, you'renot gonna win a release on this.
It's not coming out in march.
There's just not enough time tomarket, even if they announced
it next week.
I just don't think there'senough time.
Brandon Hurles (02:27:27):
If it gets
announced in January, then I can
see an April launch.
I can see that and that wouldmake sense.
For if there's a differentlaunch title than Pokemon but
Pokemon comes out a month laterto keep the momentum of the
consoles being sold right away,that to me makes sense, more
sense than a.
Mark Trobough (02:27:45):
Pokemon launch
title.
If you want to keep themomentum up, it would make sense
to do what they did with theSwitch, where you had Zelda
launch and then you wait sixmonths and you get a Mario game
Like if you didn't if Pokemonwasn't going to launch title
Mario launched with it too,didn't they both?
Brandon Hurles (02:27:57):
launch.
Mark Trobough (02:27:57):
No, Mario came
out like.
Brandon Hurles (02:27:58):
September.
Mark Trobough (02:28:00):
It came out like
six months later.
You want to keep the momentum amonth.
Well, the momentum is not goingto drop in a month, but it's
six months when your next,probably your second or third
big batch comes in.
That's when you want to dropthe game, to maintain the sales
into, like the holiday season orsomething like that yeah, but.
Brandon Hurles (02:28:14):
Pokemon that
would make like a month later.
I could see that still, I couldsee I mean at that point why
not just release it with try tosell Metroid.
I still think they want to atleast.
Mark Trobough (02:28:26):
Well, it would
make more sense to then delay it
by six months.
I don't know you don't want torelease games too close to each
other because there's somepeople that would just wait that
extra month.
You need that delay to get themto buy and play this game and
then you play there Becauseyou've got to think a lot of
people are going to play thiscasually, so they're going to
play, like what, five to tenhours a week, which might take a
(02:28:48):
few weeks to be the game, thenthey move on to the next one.
So you, you don't want majortitles releasing right next to
each other because it's gonnathe bigger one's gonna nerf the,
the smaller, the two big titleslike, let's just be fair, if
you could only buy two of thosegames, you're gonna pick the,
the bigger of the two and it'sgonna hurt both.
So you want, you want thosegames like releases of separated
.
That makes sense so they're notstepping on each other's toes.
Either they both launch arelease window or you're going
(02:29:12):
to have a three to six-monthwindow delay.
That way you don't have to dealwith sales stepping on each
other's toes.
Brandon Hurles (02:29:19):
Larry just asked
do you think it does release in
April or March?
Mark Trobough (02:29:25):
I think it's
closer to late spring, I would
say March of the two.
Personally, just cause I, Istill think you want closer to a
six month window fromannouncement to release.
But that's also not assumingthat the they didn't delay their
announcement from the originalplan from development.
So they, they, they, they stillplan on releasing it around the
same time, but the, the theannouncement got delayed for
(02:29:46):
whatever reason.
Gotcha.
Brandon Hurles (02:29:48):
I'm still on the
April train, but I don't know.
I mean, didn't Switch 1 comeout in April?
Didn't Wii U come out in April?
Mark Trobough (02:29:58):
It came out in
March, but it was announced back
in the fall.
Game Junction (02:30:03):
It's hard to say
man, it's really hard to say
with this one.
Brandon Hurles (02:30:08):
I still feel
like this was meant to come out
in fall of this year.
I feel like it was meant to,and then for some reason got
delayed.
Mark Trobough (02:30:17):
Oh, 100%,
everything got pushed to the
right.
Brandon Hurles (02:30:20):
Do you also
think that it was probably
supposed to be a fall 2024release?
And then it got delayed.
No fall 2024 announcement.
Mark Trobough (02:30:28):
Release no fall.
2024 announcement release.
No, I have announcement rightbefore the holidays I mean
that's what they did with the,with the switch one announced in
like october I didn't realize,you don't announce it.
You don't announce it like rightbefore the holiday season, but
you can announce it like in thefall because there's enough time
where it's not necessarilygoing to impact your sales.
I gotcha, yeah, I don't thinkyou want six months of marketing
(02:30:48):
time properly to get out toeverybody and properly market it
, I guess to close out what wereyour top three titles for this
year that you picked up and thatyou played Games that came out
this year.
Yeah For a fact, it's going tobe Stellar Blade and then
(02:31:11):
blacksmith wukong and then theother one of.
I'm trying to make sure I don'tmix up games that I played,
because I bought and playedgames for the first time this
year, but they didn'tnecessarily come out this year.
I gotcha, so I wanted to gothrough and, uh, double.
Actually, you know what itmight have been path of Exile 2.
I might put that in that thirdslot.
Okay, okay, I'm pretty surethat came out 2020.
(02:31:32):
Yeah, they came out in December.
Metaphor might end up being myfavorite game.
It's just I have a long way togo before I beat that game, but
I had a lot of time, fun timewith playing Path of Exile 2 my
list is pretty similar.
Brandon Hurles (02:31:45):
It's kind of up
in the air.
I guess I'll have those gamestied as number three.
I've got Metaphor being probablymy favorite of this year.
Stellarblade and then Astro Botwould be my three.
I haven't got to playBlacksmith yet, I still plan to,
so at some point I will beplaying that.
(02:32:06):
But again, like a lot of games,there's just been so much this
year like there's a lot of othermentions.
I mean you got like Ys X, whichI have not got to play yet but
I get, I guess would probably be, probably be in my list,
probably knock out Astro Bot.
But yeah, I mean like there'sbeen so many, like not even
counting all the Nintendoreleases this year which somehow
(02:32:28):
they maintained momentumBecause I would have to say, to
be fair, we've done threestreams of it.
I love the game.
I played it with my daughter, Iplayed it by myself.
I do think that Mario Party hasgot to be in my top five
discussion For me personally ofwhat I played this year, because
I had so much fun playing thatgame.
(02:32:48):
It's not something I expectedto love as much as I did.
This isn't best games of 2024,but this is just of what I
played.
I loved it.
I thought it was a lot of fun.
You enjoyed it as well.
Mario and Luigi I reallyenjoyed.
If I did a top 10, there wouldbe a lot more games.
(02:33:09):
There's definitely a lot ofspecial mentions, for sure.
I mean, I'm still playing Tearsof the.
Mark Trobough (02:33:15):
Kingdom.
I need to go back and finishthe game.
The only one I was for sure onis my number one game, and that
was Stellar Blades, the gamethat came out this year, the one
I had the most fun with.
Brandon Hurles (02:33:25):
The one I love,
but I'm still stuck at a boss.
Went back, tried to play itagain the other day, just
getting destroyed On the easiestdifficulty.
Mark Trobough (02:33:36):
It took like a
few hours early on, but once I
got into the game I learned thecombat and the bosses.
Might I might die once or twice, but after that I was able to
get past the bosses.
Brandon Hurles (02:33:42):
This boss is
just doing me in.
Game Junction (02:33:44):
man, what boss
are you stuck with the one where
you fight the girl from thebeginning.
The first time you see heragain.
Brandon Hurles (02:33:54):
I don't know if
you see her again after this,
but it's the first time at leastthat you see her again.
Mark Trobough (02:34:01):
I'm not going to
say either way when she turns
into mutated.
Yeah, I know what you'retalking about.
Yeah, I can't get past her.
It took once or twice.
Then you kind of learn whatyou're doing, just learn the
boss mechanics and I got past itpretty quickly, I think.
I spent like an hour on thatboss before I got past her.
So it took me like three triesor something like that.
Brandon Hurles (02:34:19):
She's one of the
harder ones.
I've died too many times.
It's not even fun by that point.
Mark Trobough (02:34:24):
I was innately
familiar with the combat and the
mechanics of the game.
I remember at least a few ofthe combos that I used a lot.
Brandon Hurles (02:34:34):
My other problem
is that I have a lot of breaks
in between games where I'm gamehopping.
I do that a lot.
Mark Trobough (02:34:37):
I didn't have
that.
I played that game straight intwo weeks and beat the game or
something like that.
So I got to the game prettyquick and that's all I was
playing.
Brandon Hurles (02:34:44):
I bought the
Nier DLC and I haven't even been
able to use it yet.
Mark Trobough (02:34:49):
I thought it was
an instant thing I didn't know.
Brandon Hurles (02:34:51):
you have to get
to a certain point in the game
to be able to get it.
Mark Trobough (02:34:54):
I didn't realize
that You're far up in the game.
Brandon Hurles (02:34:56):
I haven't been
able to get it.
Mark Trobough (02:34:57):
You then have to
go back to the main area.
Brandon Hurles (02:35:00):
You have to have
that tier or something to buy
it from the cart.
Mark Trobough (02:35:04):
You're far enough
in the game, but now you have
to buy the tiers and then go andbuy the outfits.
You have to buy the tiers, okay.
Brandon Hurles (02:35:08):
Where do you buy
them?
Mark Trobough (02:35:10):
You find the
tiers and then those tiers those
tier flyers?
You use those to buy theoutfits.
How do you find those?
Brandon Hurles (02:35:17):
Are they just
hidden in the game?
Mark Trobough (02:35:18):
If you just
Google where they're at, you can
pull up a map.
Gotcha, I'm pretty sure youhave to find his shop first, or
something like that.
I can't remember.
You either find the shop firstor you can just find those.
I don't think there's astraight up quest for it.
No, maybe there is, I don'tremember.
Brandon Hurles (02:35:33):
It was the
hardest thing.
Mark Trobough (02:35:35):
I got like half
of the outfits in like two hours
or something like that.
Brandon Hurles (02:35:38):
Well, I'll tell
you what.
We had a really good episode.
I actually didn't expect tohave as much to talk about.
Mark Trobough (02:35:45):
Obviously, we
probably could talk more because
we didn't talk about any of thetopics, really, but that's okay
, one small thing, and then wego like 20 minutes on a whole
rabbit hole, 15 minutes on.
Tcg.
Pocket.
It's a good discussion.
Sometimes we don't always dothat it's good.
The straight news stuffsometimes is good.
Brandon Hurles (02:36:02):
This was a
really good episode.
I'm super excited, I guess.
To close out, what are?
Do you have any plans for 2025?
Anything, whether personally orcontent-wise, or whatever it
might be.
Mark Trobough (02:36:18):
I don't know what
exactly is happening.
All I know is I'm movingsometime in the summer of next
year.
That's something that'shappening for a fact.
That's huge, that's big.
Brandon Hurles (02:36:25):
Yeah.
Hopefully everything works outwhat we talked about.
That'd be cool when?
Mark Trobough (02:36:33):
I'm going after
that Wholesale Completely up in
the air, don't know what's goingon, just know that's happening.
Brandon Hurles (02:36:37):
Could be in
Europe sometime next year, who
knows?
Alright, well, yeah, I guessyou got anything else, for you
know, we got new year's Eve comeup.
I was trying to think if therewas anything else I wanted to
bring up for.
Mark Trobough (02:36:55):
No, I mean once
we get back into the regular
thing for the for the junctionthat we're kind of got you know
off for about a week or so likethat, but beginning to back into
the swing when we get contentout.
Brandon Hurles (02:37:04):
Yeah, you just
dropped a new video tonight,
right?
Mark Trobough (02:37:09):
Okay, cool, I
didn't drop one last Friday,
that was my mistake Back on theregular schedule for the podcast
.
And then trying to get theseextremely apparently edit-heavy
videos because try to take a12-minute video and then you
have a bunch of clips, overlays,but they can't be more than
five seconds at the longest.
(02:37:29):
Wait copyright reasons clipoverlays.
Brandon Hurles (02:37:35):
I've never heard
that before as long as there's
no audio.
Mark Trobough (02:37:40):
It's from my
understanding, well to avoid
even dealing with the youtube'sauto detection.
You don't say you want toanimate clips more than five
seconds long.
You're pulling specific stufffrom like episodes.
Five seconds is the limitbefore the auto detection may
kick in and be like oh yeah, Wow, I didn't know that.
Brandon Hurles (02:38:00):
That's just
being voiced over.
I thought it was just an audiothing.
Mark Trobough (02:38:03):
Okay, even avoid
the issue of even coming up and
having to to dispute it, Whetheror not it just has mental ties,
just to avoid the issuealtogether.
Brandon Hurles (02:38:12):
If you keep it
under five seconds it avoids
that problem, but that'sextremely edit heavy Because you
don't want to deal with that inthe long run.
I know there's plenty of videosthat have been copyright
striked.
Mark Trobough (02:38:21):
It's all been for
audio on my end as far as the
GameJunk stuff, like some of thevideos we did, we had Delt very
differently, so I got.
Stuff.
I got, so just to avoid certainthings.
So that's like worth a lot ofthe like.
The headache comes in with alot of the stuff.
Brandon Hurles (02:38:39):
Yeah, that kind
of blows more than five seconds.
Mark Trobough (02:38:41):
You really don't
get to see the ship because the
last one you have seen Like ifyou watch an enemy review, more
often than not you're not seeingclips for more than five
seconds before it goes tosomething else.
Brandon Hurles (02:38:51):
But you can like
cut and show more again, then
right, like if you're cutting inbetween.
Mark Trobough (02:38:55):
Yeah, you just
have to be constantly cutting,
so the scene's always moving.
Brandon Hurles (02:38:58):
I gotcha.
Mark Trobough (02:38:59):
That makes more
sense, it's not like a
continually continuous video.
Well, in theory you could do itand dispute it, or at the very
least best case scenario youjust can't monetize the video,
and the Junction Network's noteven near that.
But to just avoid thataltogether, you have to just
edit it to where theauto-detection's not even going
to be a problem for it.
Brandon Hurles (02:39:20):
My hope for 2024
is that the Junction Network
keeps doing well, because it'sdoing very well.
Your videos are doing great andyeah, I I mean you seem like
you have a pretty good timedoing them, so I mean that's
cool, definitely, definitelyexcited about all the stuff.
On that end I've got eight 2025is gonna be good.
Mark Trobough (02:39:37):
I'm well.
I've got two four to fourhundred level, I call it.
My last two college classes are400, so starting the first full
week of january when thosestart, I mean that's gonna suck
for the next eight weeks, but aslong as I don't fail those
classes I will have my degree.
Brandon Hurles (02:39:52):
Heck yeah, man
Never will I ever take a college
class.
Mark Trobough (02:39:55):
I hate it with a
passion.
Brandon Hurles (02:39:56):
Miserable, worst
decision of my life College
sucks, man, school sucks, all ofit sucks.
I hate it, not a fan, but I canhave that done with.
I made $20,000, maybe goingback to school again, after just
having done school last year.
Mark Trobough (02:40:11):
I think I owed
them like $3,500 or something
like that in student loans.
Brandon Hurles (02:40:14):
That's it,
that's all.
Mark Trobough (02:40:15):
I have.
Brandon Hurles (02:40:15):
Yeah, wow,
that's crazy.
I have way more than that.
Mark Trobough (02:40:19):
I only had to pay
that in a pocket because I was
trying to get it done faster.
Gotcha Okay.
There Certain benefits ofhaving your school paid for.
Brandon Hurles (02:40:26):
Yeah, that's
cool, man.
That's cool for sure.
Yeah, 2025 is going to be hugefor you, then that's going to be
big stuff, man, it's going tobe a big year regardless.
Yeah, cool stuff.
Well, I'm really lookingforward to 2025.
Like I said, when we come back,it will be 2025.
It will be what the third orthe fourth, I can't remember
what day next friday is, butyeah, I think it's the.
Mark Trobough (02:40:49):
It'll be the
third cool all right.
Brandon Hurles (02:40:51):
Well, we
appreciate everybody watching
live.
If you are an audio listener,definitely check out the live
show with us every friday, 8 pmeastern standard time.
Um, or just check out, you know, the video over on youtube and
stuff like that.
Uh, we have a lot of fun doingit, so there's a lot more
interaction and things like that.
So if you check us out live, Ithink you'll probably enjoy the
show as Mark's dancing overthere.
(02:41:14):
But, yeah, hang out with us,like I said, every Friday, 8 pm
Eastern Standard Time.
And then we are live everySaturday, 8 pm Eastern Standard
Time playing a different gameevery week.
We always announce those on thesocials while we're playing
Stuff like that.
Mark Trobough (02:41:30):
So anything else,
mark, to close out, yeah, no,
just the Sunday stream to getmoved to New Year's Eve, but
other than that, everythingshould be, you know, same as
usual.
Brandon Hurles (02:41:41):
Cool, Alright.
Well, we appreciate you guyshanging out.
We'll see you all later.
Thanks again, Mr Coffee.
As usual, we appreciate it.