Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Brandon Hurles (00:00):
What's up
everybody?
Welcome back to the GameJunction Podcast.
We're here for episode 110.
Mark Trobough (00:05):
That's many, yeah
, you know funny enough, we're a
whole hundred episodes ahead ofthe Anime Junction cast.
Brandon Hurles (00:14):
We are, aren't
we?
Mark Trobough (00:15):
I was messing
with it last week, so it was
past week, so that's how I know.
Brandon Hurles (00:18):
Yeah, we got ten
episodes of the Anime Junction
cast Cool, and they're all up onaudio.
We were just talking about thatbefore.
And Rejunctioncast Cool, andthey're all up on audio.
We were just talking about thatbefore.
Mark Trobough (00:25):
Both here on the
Junction Network, youtube, as
well as all the major podcastaudio platforms.
Brandon Hurles (00:31):
Yes, Spotify,
Apple Podcasts, Overcast.
What else did we talk about?
I?
Game Junction (00:36):
mean Amazon.
It's not on as many, but it'son quite a few.
Brandon Hurles (00:41):
I know that
Right, it's like 12.
Mark Trobough (00:43):
Spotify.
By far is Spotify and Apple thetwo biggest, the most popular
ones it's on right now.
Yeah, which is cool, good stuff, yeah, definitely check that
out.
Check out the Junction Network.
Get a bunch of other animerelated content that's in the
process of coming out, sodefinitely check it out.
Brandon Hurles (01:00):
Yeah, for sure,
there's a plug right there.
Yeah, so we got quite a bitgoing on this week, so we'll go
ahead and get started.
We've got.
What do we got?
First, trying to multitask here.
Mark Trobough (01:12):
Oh yeah, I guess
a quick little shout out.
You just had your Chromaticvideo come out over on the Game
Junction YouTube page.
Definitely check that out.
Brandon Hurles (01:19):
Yeah, that's a
good start there.
So I got it here.
We talked about it.
The embargo went live, I thinkmonday, monday or tuesday and um
, yeah, so you can see the thevideo there, now able to openly
talk about it.
But I'm going to get a littlemore in depth and show off stuff
there.
A lot of people are going to beusing the everdrive for it so
(01:41):
you don't have to buy a bunch ofcards.
So I did catalog there thatthere is an issue with some
games where you can't hit thereset button, so you've got a
hard turn off, turn back on.
But overall, I think it's agreat device, so definitely
check that video out.
Good video.
Proud of that video.
(02:01):
It really is Cool stuff there.
I guess we're going to startoff this week.
Besides the chromatic stuff,we've got Steam Deck wins Best
Gaming Hardware at the GoldenJoystick Awards, which you know.
Mark Trobough (02:18):
Those awards
don't mean jack.
Brandon Hurles (02:19):
We still owe it
on our game of the year
nomination.
Yeah, yeah Don't care too muchabout the joystick awards, but I
guess that's cool.
We're both interested in theSteam Deck.
We talked about it quite a bitand I think it's something that
I'm going to wait for the nextiteration, because we know it's
around the corner, and then I'llprobably grab it.
Mark Trobough (02:41):
Yeah, because I
know on top of that, just
because you brought up the gamestick, I for sure was getting a
healthy amount of crap forsaying was it?
Bellatro didn't deserve to beon the game of the year.
I literally just saw People are100% for it or they're 100%
against it.
There is no in-between withthat game.
Brandon Hurles (02:58):
I just saw a.
So obviously no Spawn Wave,right, like he just tweeted out
earlier.
He's like people are onlysaying that if they haven't
played Bellator and as soon asthey play that their opinion
changes.
That's what he said.
Mark Trobough (03:12):
Because I went
and got it and I played it and
I'm like I think it's a goodgame, but game of the year no, I
still don't agree with that itdoesn't scream game of the year
to me, but I get like I don'tthink it is.
Brandon Hurles (03:24):
When an award
there's like what a hundred
awards that get you know forgames, some crazy amount of
awards that you so like, itcould definitely win like an
indie game award or like foranother category or something.
Mark Trobough (03:40):
But for game of
the year of the year.
I was like there's other gamesthat deserve to be there.
There's other games that shouldbe there over a DLC that I know
we've kind of harped on.
Brandon Hurles (03:49):
Yeah, I mean
like.
Stella Blade got you know kindof jib-shafted that's what I'll
say.
Mark Trobough (03:55):
It's not the best
game ever, but considering the
down year that we had, I stillthink it deserves a shot
compared to everything else thatcame out.
But at this point, all I careabout now is the content creator
, because you're not to VTubers,but Usada Pecora from Hololive
100%.
(04:15):
That's where my that's the fullweight of all I care about at
this point for the game awardsall I care about is the
announcements.
I don't care about the awards ifyou don't know, she has a
nickname of a war criminal.
That's the type of persona thatshe plays in Hololive.
Brandon Hurles (04:36):
War criminal
Okay.
Mark Trobough (04:39):
It makes sense if
you actually watch it.
He did just shoot missiles atRussia.
Brandon Hurles (04:44):
It's kind of
relevant.
Mark Trobough (04:46):
Not really, but
no, not really.
Brandon Hurles (04:50):
You're right,
let's see, we've got McDonald's.
Is bringing, hey, mark.
Mark Trobough (04:57):
I had to put it
on there.
I'm sorry.
Brandon Hurles (04:59):
McDonald's is
bringing back the McRib.
I just started reading them.
Mark Trobough (05:02):
Yeah, maybe the
McRib is back, let's go.
Brandon Hurles (05:05):
Let me ask you,
so I don't mind it, but do you
actually like it?
Mark Trobough (05:10):
I get it once.
Brandon Hurles (05:11):
I'm like I get
it once it kind of tastes like
crap.
Mark Trobough (05:13):
It's not real
meat, it's not.
You know it's like it's more oflike a meme at this point about
the McRib that comes back damnwell that this is not allowed in
Europe.
Brandon Hurles (05:24):
They do not have
a big ribbon.
Mark Trobough (05:26):
Don't worry, rfk
Jr is going to fix that.
He's your new food star.
I die 40.
I've seen some funny memes withone of them where it's like RFK
walks in from InglouriousBastards and he's like you're
hiding fat people into thefloorboards, aren't you?
I'm like I'm sorry.
It's just funny.
I will say I am genuinely.
(05:51):
I do agree with a lot that hehas to say about that stuff.
There's a lot of stuff that theFDA, the USDA, that approved
here, because it's the truth,it's banned in Europe.
Brandon Hurles (05:55):
It's banned in a
lot of countries not just.
European territories.
We're talking like.
Mark Trobough (06:02):
Like a lot of
dyes and stuff, like like red 40
and stuff like that.
Like you look like japan andasian countries, some of those
as well yeah, like if you, ifyou buy phantom in the us and
europe, it looks completelydifferent because, well, they're
not allowed to use certain likeguys and stuff in the food,
what's crazy is that those dyesare used in like vitamins and
stuff like that.
Brandon Hurles (06:19):
So if you ever
have, you ever had like a coated
vitamin that is like a color.
Mark Trobough (06:23):
I've never really
taken vitamins.
Brandon Hurles (06:27):
Multi-vitamins.
For instance, one I used totake had red dye in it.
I was looking at the back of it.
It's like in vitamins stuffthat's supposed to be healthy
for you.
Mark Trobough (06:36):
That's the big
one.
But a lot of those dyes bebanned because they're linked to
health, disease and cancer andstuff like that.
Brandon Hurles (06:41):
Yeah, it's
definitely not good, but the
McRib is back, then we also.
I didn't really know what tobring up for the Black Friday
stuff.
There's a lot of deals outthere.
I just wanted to kind of bringthat up.
Mark Trobough (06:56):
Yeah, you're
starting to get like a trickle
of some stuff coming in.
Brandon Hurles (06:59):
Yeah, they're
already out.
I grabbed a few things today onAmazon and one thing on Best
Buy.
I grabbed a few things today onAmazon.
One thing I'm best by.
Mark Trobough (07:05):
Yeah, I know it's
out there.
I guess we talked about itbefore we went live and they
just had the DLC Stunner Blade,one of the big games.
It's like 20 bucks off insteadof 70.
It's 50 bucks, which seems tobe both digital that I saw and
you rebought the physicals.
Brandon Hurles (07:18):
QVC had it for
40 and I missed it with the code
.
I missed that one.
I clicked on it and sold out,all gone, sold all their copies,
dang it.
That would have been a reallygood deal.
Uh, and I'm rebuying it.
I already had it.
I can't I've just had a game gomissing, so I have no idea.
I still haven't found it, butthat's the thing about physical
(07:41):
man.
Yeah, one downside, okay.
So this one is interesting.
I don't know if you haveanything to say about this,
because I don't know a lot aboutWeb 3, but I thought it was
interesting.
It's from a different websitetoo.
It was something completelydifferent than something I
normally pull up, but it saysgames are poised to surpass
(08:03):
console gaming by 2030.
And I don't know exactly whatthat means.
I mean, I'm looking throughhere and it says crypto.
Web3 gaming taps into thecryptocurrency, decentralized
blockchain hype.
That is what separates it fromtraditional games.
I mean, to me that sounds kindof crazy.
This seems like a crazystatement.
Mark Trobough (08:26):
It seems like
it's not even really all that
relevant, maybe on the indiescene, but as a whole, I find
that hard to believe.
To be fair, then again, I'm nota big fan of the whole
blockchain to begin with, butyeah, I don't know much about it
.
Brandon Hurles (08:42):
I don't really
get it.
I mean, I get the concept but Idon't get it like people do.
I mean, I know a dude thatbought a rig for crypto mining
and he obviously never gotanywhere with it because he's
still in the same place doingthe same thing.
Mark Trobough (08:58):
Unless he hopped
on it a decade plus ago.
You're a little late to thegame at this point.
At this point, you need massivewarehouses full of miners to
get anywhere.
Brandon Hurles (09:09):
I don't see, I
don't get it.
I don't understand what themining is.
He tried to explain it to me.
I don't get it, it'sessentially using primarily GPUs
to do complex mathematicalequations.
He got a 4090 for his miningrig.
He got a 4090 in like 2022?
.
Mark Trobough (09:26):
Yeah, he's way
too late to the mine To have one
rig.
It's going to take him foreverjust to get a single Bitcoin.
Brandon Hurles (09:32):
essentially,
yeah, I don't know how much is
one Bitcoin worth.
It's around I could pull it upright now.
It's some crazy amount of moneynow.
Mark Trobough (09:42):
I don't think
it's.
Oh yeah, it went up crazy, uh,right after the election it's
sitting at 98 000 right now.
It's wild, it's it.
Yeah, it's back on the 21st hit98 and it's kind of uh, it's
kind of just been sitting thereinteresting.
Brandon Hurles (09:59):
Yeah, I don't
know how I feel about that.
It's not.
You know, I I don't know whatweb 3.
Real I don't really get theconcept of of that.
Mark Trobough (10:07):
So but to be fair
, like we talk about crypto,
like bitcoin's, like the onlyone that really actually matters
and carries any weight, yeah,but even then it's not really a
I don't think it's ever going tobe a viable like alternative,
like you know, like the usdollar or the japanese surpass
chinese q yuan or something likethat it's never going to
replace it.
Brandon Hurles (10:28):
This is $23.9
billion.
Is what they're talking about?
Billion?
I don't know about all that.
Mark Trobough (10:36):
Yeah, I don't
know.
I'm sure there's going to begames there, but it feels like
it's more on the indie side orthe NFT route and stuff like
that, which is a little bit morescammy.
Brandon Hurles (10:47):
Yeah, so we
found out about the Silent Hill
2 stuff.
The PS5 Pro had some issues.
I went in depth with DigitalFoundry's research and what they
found on it.
It's getting an update patch,so all the issues with that are
getting fixed.
But it looks like there's a tonof stuff in the patch fixed
(11:09):
issues with countingachievements, fixed graphic
glitches on PlayStation 5 Pro,then like a list of other stuff
on PS5 and Steam just thetechnical stuff.
Mark Trobough (11:20):
For Steam was
like it fixed the interface
between saving a game andprobably performing vibrations
on the controller, improve rangeand a step for mouse
sensitivity, mouse input issueswith games.
So it seemed like the technicalstuff that had to do with the
input, like the mouse andcontroller stuff, but they fixed
good.
Brandon Hurles (11:37):
Well, they patch
that yeah.
Mark Trobough (11:40):
And then it looks
like most of the actual
gameplay.
It's pretty much the same thing.
Like you know, they added sometool pick for something.
They fixed some mannequin stuff, just general gameplay glitches
.
Brandon Hurles (11:50):
Yeah, there's
like 20 things listed there, so
there's quite a bit in thatpatch.
Looks like it's a pretty bigpatch, so that's good stuff, and
my assumption is there's goingto be a load of patches coming
out for the PS5 Pro stuff kindof trickling out.
Mark Trobough (12:02):
Load of patches
coming out for the PS5 Pro stuff
kind of trickling out as itlaunches and they're like oh
yeah, these are all the problemswe need to go back and fix.
Brandon Hurles (12:09):
Yeah, and now
that they've got a little bit
beefier hardware, I think thatsome of these games are going to
get some patches.
Mark Trobough (12:16):
To be fair, some
of these they probably are
already aware of before the gamecomes out.
It's just it has to come out onthis date.
We don't have enough time tofix it in the process.
About a few days or a weeklater, the patches come out and
they're already in the processof fixing them.
Some of these they have to bealready aware of, but it's like
is it in a playable state atlaunch?
We'll just fix it inPlayStation to make it fully
(12:37):
playable.
It is what it is as far asgaming in the modern age.
Brandon Hurles (12:42):
Yeah for sure.
So I found this one interesting.
Virtua Fighter gets first PCrelease in 27 years.
That's crazy.
Started back in 1993.
So this is for Virtua Fighter 5Revo, which has come to Steam
First Virtua Fighter game to bereleased on PC in that 27 year
(13:06):
mark.
This initially came out in 2006.
So I have a vast number ofimprovements compared to the
previous releases on consoles.
So I was looking through here.
The last Virtua Fighter game tocome out on PC was Virtua
Fighter 2.1 back in 1997.
It's crazy, that's a long time.
(13:29):
How a long-running series likethis has no PC ports at all,
it's kind of interesting.
Mark Trobough (13:38):
You're looking at
some of the graphics for Virtua
Fighter PC, the 93 version.
The fact that you can see, likethe polygons on the characters
themselves, it's just crazy yeah, yeah.
Brandon Hurles (13:51):
Yeah, it was a
very polygonal back in the day.
Mark Trobough (13:54):
Uh, it was on
like say if you're like I count,
like all 64 polygons on thisone character model yeah, you
could.
Brandon Hurles (14:02):
I mean you
really could.
Yeah, very interesting, butthis is an updated version of
Final Showdown for VirtuaFighter 5, which got like you
know, several different sort ofreleases, but looks like
Ultimate Showdown.
Changes and features will beretained for Evo, such as
(14:22):
character customization andcostumes.
Crazy that this game came outin 2006 and it looks good.
Mark Trobough (14:31):
Yeah, they go
back and actually fixed it up.
Brandon Hurles (14:33):
Genuinely looks
good so.
Mark Trobough (14:37):
Yeah, and it's
got your almighty 60 FPS at 40k
support 40k.
Brandon Hurles (14:44):
Look what he
just said 4k.
Sorry, we're not at 40K support40K.
Mark Trobough (14:46):
That's what he
just said.
4k.
Brandon Hurles (14:47):
Sorry, we're not
at 40K, yet Not quite.
Mark Trobough (14:51):
You need a whole
side of a building probably to
have all the pixels on a displaylike that.
Brandon Hurles (14:56):
I did see.
I'll bring this up too.
There's a rumor that the 5090is going to cost $2,000.
It came out today Wouldn'tsurprise me.
Two grand, I mean it makessense, because 4090 right now is
like $1,500.
Mark Trobough (15:11):
Yeah, that's an
extra $500 for newer tech.
Brandon Hurles (15:15):
Crazy Two grand
for a graphics card.
Mark Trobough (15:18):
That graphics
card costs more than my whole
computer and monitor setup andkeyboard and mouse.
It's about the equivalent ofall my entire PC setup combined.
Brandon Hurles (15:26):
Yeah, it's a lot
of money, a lot of money.
Okay, so we got one NintendoSwitch Online game found very
interesting just one they justrandomly dropped Donkey Kong
Land for the Game Boy, which isa really good game, but just
kind of random.
Does it still have that greenbackground that the Game Boy,
which is a really good game, butjust kind of random?
Mark Trobough (15:47):
Does it still
have that green background that
the Game Boy?
Brandon Hurles (15:49):
does.
Mark Trobough (15:49):
Yeah, did they
get rid of that in the ring?
Brandon Hurles (15:52):
No, you can play
with a green background.
I think that's how it isstandard, from what I saw.
Mark Trobough (16:00):
You need to have
the authentic experience.
Brandon Hurles (16:03):
Yeah, I mean,
look, that's how I'd play it.
I like that green background,puke green.
Yeah, I was thinking like theoption to like.
Mark Trobough (16:15):
Oh what if I play
this on the Game Boy Color?
Brandon Hurles (16:17):
I think you had
that, don't you?
Can't you switch filters?
I don't know, I haven't playedit forever.
Mark Trobough (16:23):
But I mean to be
fair.
All the Game Boy games could beplayed on a Game Boy Color, I'm
pretty sure, or most of themcould be.
Brandon Hurles (16:28):
They all could,
yeah.
Mark Trobough (16:30):
And that didn't
have the puke green background.
Brandon Hurles (16:32):
Yeah, it took
away that and then it gave it
some color, Because I never hadthe original.
Mark Trobough (16:35):
Game Boy, but I
have red blue yellow on the Game
Boy Color.
No, my first Game Boy was aGame Boy color.
Brandon Hurles (16:42):
Oh, wow, that's
interesting and those games.
Mark Trobough (16:47):
They didn't have
the puke green, but they had a
solid shade of yellow or a shadeof blue right over across the
whole game Two original GameBoys.
Brandon Hurles (16:52):
Because I broke
one, my grandma bought me
another, I got really lucky mygrandma, the only reason.
I had any portable consoles atall is because of my grandma
Only reason.
Mark Trobough (17:07):
The Game.
Brandon Hurles (17:08):
Boy Color at all
is because my grandma only
reason you know what color cameout like what 98.
Mark Trobough (17:11):
No game we color
came out like 93, came out 98.
Oh, did it the original gameboy no, the original game boy
thought came out like 89, likethat.
Brandon Hurles (17:18):
Yeah, I thought
it came out late 80s 89 yeah, I
think that's when it came out.
Yeah, game Boy Color 98,because it lasted like almost 10
years yeah, it came out inApril of 89.
Mark Trobough (17:28):
The original Game
Boy cool, we knew it had almost
like a decade long lifespan,essentially without forever yeah
back then, that was just liketechnology advanced a whole lot
slower.
It really did for handheldsnowadays.
Back then, that was just likeyou know, technology advanced a
whole lot slower.
Brandon Hurles (17:46):
It really did.
Mark Trobough (17:48):
Oh man, this
kills me, because I was talking
with a kid that was born in like2006, I think it's a city right
now about some stuff, becausehe's played the older games.
I'm sitting there like y'allman.
It's crazy that you'll neverhave the experience like what we
did growing up Going from likelike the SNES was out, like when
I was a baby I was born in 93but like growing up with like
the SNES, the 64.
(18:09):
But when 2003 came aroundbecause I was I think I just
turned 10 2003 when the gamecame out and I first watched the
original like Metroid Primegraphics because the first game
we played blew your mind away.
Going from the SNES to the 64 tothe GameCube.
I think that 64 to the GameCubeera jump going to the PS2, the
(18:32):
original Xbox was like thebiggest and different, most
monumental jump in technologicalgraphical fidelity ever and
you're never going to see thatagain.
Brandon Hurles (18:40):
The argument is
seeing that, and then Super
Mario 64 and Nintendo 64.
From the SNES to the 64, Idon't know if you can beat that
leap to 3D, that's such do yousee him jumping out of the pipe?
Oh my god, that was like thatwas mind blowing.
Both were mind blowing to see.
Mark Trobough (18:59):
Yeah but I guess
I'll say this because you didn't
have it like on the GameCubeera, the Xbox PS2 era, because
when you didn't want to get thethe GameCube era, the Xbox PS2
era, because when you didn'twant the 64 graphics, there's a
lot of like.
You can tell it's a flat imagethat's trying to convey depth,
but it looks like it's like awall poster on some games.
You know it's a 3D environment,but there's very obvious
limitations to where, when youget to like the GameCube era,
(19:20):
you can actually have properdepth.
You don't have like depth.
You don't have walls of veryobvious fake trees.
Brandon Hurles (19:26):
You actually
have something that looks
actually like a tree orsomething like that, or it's
like a 2D tree.
Yeah, a 2D tree.
Mark Trobough (19:30):
Like a 2D wall
that marks the edge of the map
on a 2D environment.
Brandon Hurles (19:34):
Yeah.
Mark Trobough (19:35):
And it's just the
same thing repeating over and
over.
I'm thinking of Jet ForceGemini, just because it's the
most recent game that I playedand that did that same thing.
Like the whole walls of the mapwere just the same thing over
and over.
If it was like a rock wall,that's fine, it's not too bad.
Like if you're in a forest orsomething like that.
It's just a bunch of trees andit's iconic for the age, not to
say they didn't have like ahandful of trees in the map, but
(19:57):
there were like limitations asperceived depth and stuff like
that.
They just didn't have theability to render it and stuff.
Brandon Hurles (20:05):
Yeah, I get what
you're saying.
Both are such big jumps andsuch big leaps that you just
can't see.
Now the PS4 to the PS5 jump isobviously there, but it's never,
going to be as big of a jump aswhat we saw ever again.
The only thing that could bebigger is a truly immersive
(20:28):
Sword Art Online game whereyou're really, really in it.
We've got the VR and it's there, but that's the only other
thing I can think of that couldever be as big of a jump again.
Mark Trobough (20:40):
I don't think.
If you can, the only way youhave that big of a jump is you
can actually have a true VR gamewhere you don't have a screen
on but your mind and body isactually in the game.
You're laying down with aheadset on, kind of like SEO.
Brandon Hurles (20:55):
I'll be real.
I'd never want that to happen?
Mark Trobough (20:59):
I don't know, man
.
With the.
Neuralink stuff.
It's right around the corner.
It's right around the corner.
Brandon Hurles (21:06):
You see the
first guy control games the way
that he controls.
He says he's faster than peopleplaying mouse, keyboard or
controller.
Mark Trobough (21:14):
Because your
brain can just do stuff faster
than it can.
It's doing it ahead.
Brandon Hurles (21:16):
It's like one
thing ahead of what he is seeing
your extremities.
Mark Trobough (21:22):
there's latency
from your brain to your arms.
Your hands can only move sofast.
Yeah, that's crazy, yourextremities.
You know there's latency fromyour brain to your, to your arms
, and so your hands can onlymove so fast yeah, yeah, that's
crazy crazy, but I mean yeah,just we're thought, talking
about that, I'm like that's,that's crazy, that probably
realistically you're never goingto have that kind of jump where
it's just like you actuallyhave legitimate hype for a new
console because it's going tolook so different from the one
before.
Brandon Hurles (21:42):
Yeah, just, I
mean you look at the PS5 to the
PS5 Pro, like obviously it'sthere.
But now you're looking at likethese minimal spec jumps.
You know, even with PC gaminglike the 49s or the 59s, it's
going to be.
You know, probably a leap, buthow big, realistically it's just
like more pixels on screen youcan render more stuff.
Mark Trobough (22:02):
It can process
stuff faster so it can be more
immersive.
But from like 93 to like 2000through 2005, that was like a
peak decade of graphical jumpsin gaming, from purely 2D
sliders to full-on 3Denvironments.
Brandon Hurles (22:19):
Yeah, it was
such a crazy thing to see.
I mean it really was Thinkingback to it.
What a good thing to see.
I mean it really was Thinkingback to it.
What a good time that was.
Mark Trobough (22:28):
I didn't get my
GameCube until Imagination
running wild.
It was crazy.
Brandon Hurles (22:32):
I got my
GameCube two years before the
Wii came out, so I got thesilver bundle.
I never got a launch.
I never got it at launch.
I played it at Matthew's houseand I think I played some stuff
with you.
Yeah, you both had it before me, but I got it two years before
the Wii came out.
But I did get the Wii at launchand then I was still getting
GameCube games when the Wii cameout because it was
(22:53):
backwards-compatible.
Mark Trobough (22:54):
Oh, because it
was still backwards-compatible
at launch, which is a reallynice thing about the original
Wii.
Brandon Hurles (22:57):
Yeah, like the
Twilight Princess, for instance,
the better version is theGameCube version, you know,
because you don't have the mostforced motion controls.
Mark Trobough (23:06):
Here's a concept
that I think would sell personal
and it doesn't affect it, butwith, like the Switch 2, how
easy would it be to haveessentially a disk drive add-on
so you could go back and playyour GameCube, your Wii and Wii
U games?
Brandon Hurles (23:19):
That would never
happen.
Mark Trobough (23:21):
Like you're
saying, like outside of the
actual emulation process, likethe actual drive itself should
never be made.
Brandon Hurles (23:26):
How would that
happen?
The dock.
The dock would have to be thedrive.
Mark Trobough (23:29):
Well, you're
thinking like what they do now
with like the digital version oflike the PS5 and stuff like
that.
It's just a USB plug-inessentially.
Oh yeah, it's like an opticaldrive off to the side, not part
of the actual thing, but anadd-on.
You could get that.
Hey, if you still have yourdiscs, it's got an attachment
for the drive.
Because they're already in theprocess of doing emulation with
(23:51):
the older games.
We're not at the GameCube yet,but no yeah, they're emulating
Wii.
Brandon Hurles (23:55):
They're
emulating Wii games at the
Nintendo Museum.
Mark Trobough (23:59):
Yeah, so we are
at GameCube games.
You just need an optical driveand have the emulation software
in your console.
You plug it in and then you canjust play your games.
Brandon Hurles (24:13):
The technology's
there.
It's there for sure.
It'd be a neat concept to have.
Mark Trobough (24:19):
I just don't know
how it would work with a
portable dock system.
They make a damn clock.
That's like $100.
You tell me you can't just putthe effort into something
knowing it's not going to make amillion dollars but, like you
know, there's a niche market outthere for it.
You talk about wanting tocombat piracy.
Yeah, you got the clock.
You talk about combating piracy.
(24:40):
That's an excellent way to getrid of it.
People don't have to emulateand get your game illegally.
They still have the physicalgames.
They can just play it there.
But having the option to stillplay the game via Nintendo
Switch Online should be anoption as well.
Brandon Hurles (24:54):
There was a
rumor that came out today.
I don't know if you could pullit up on X by chance, but I saw
a rumor today that Nintendo DSis supposed to be coming to
Switch Online, which would becool.
It's been done already.
The Castlevania Collection,it's got the DS games, it's all
the DS games and they did itright.
They did it right and it's veryplayable.
Mark Trobough (25:16):
You say that the
first thing that came up when I
googled Nintendo DS on X wasNintendo of America.
Yesterday was 20 years when theoriginal DS launched in North.
Brandon Hurles (25:24):
America.
Yeah, we should have broughtthat up, and then we should have
brought up Donkey Kong, becausethat happened this week and so
did what else?
There's another anniversarythat happened.
Oh, the Xbox 360 today isn't 19years old.
Mark Trobough (25:42):
Yeah, I mean it's
just crazy because a lot of the
stuff that was in the old DS,like the whole PictoChat you go
to Walmart and download demos,the Nintendo DS online thing
that stuff was so.
Brandon Hurles (25:53):
I can't believe
you forgot about the downloading
demos.
Mark Trobough (25:57):
We've talked
about it before and stuff like
that, because obviously you'replaying your hunters on it, like
the Mario Kart online and stufflike that.
But just the hey, you're within, like you know, 20 feet.
The DSs can, like talk to eachother wirelessly.
Just to you know, do thePictoChat, or hey, you've got,
I've got a version of the game.
Brandon Hurles (26:13):
I wanted so
badly for PictoChat to be online
because I knew that the DS wasgoing to be an online handheld.
Mark Trobough (26:19):
I wanted it so
bad.
There's a very obviousmoderation issue that would come
into play with that there's avery obvious reason why they
didn't do it.
Brandon Hurles (26:27):
You look at the
Wii U with the Miiverse, it was
filled with pictures of longthings.
Mark Trobough (26:36):
Because it was
still the era where it's like,
hey, if you had like a, one ofus just needs to have a farming
game and you can play onlinewith somebody else.
Ds doesn't have it.
Obviously there's limitationsif we don't have the same game,
but you can still play amultiplayer locally, just one
person having a version of agame, like a limited multiplayer
and stuff like that, which Ijust thought was a really neat
(26:57):
thing for the DS at the time.
I don't remember anybody elsedoing it.
I only ever had the DS.
I don't think the PSP or theVita did stuff like that.
Brandon Hurles (27:05):
What.
Mark Trobough (27:08):
You just need one
person to have a barman game.
Oh, no but the other personthat you can link up and still
play the game or at least alimited version of the game
together, Just by having thatwireless connection.
Brandon Hurles (27:17):
Multi-cart
playing and the single-cart play
, which is really cool.
You're always limited on thesingle-cart play, but it was
still cool that you could dothat, but the option was there
to play.
Mark Trobough (27:25):
It was there and
it was cool.
You and your friend could playtogether and be like, oh, I like
this game.
I want to go get it to actuallyplay the full game or the full
multiplayer, and stuff like that.
Brandon Hurles (27:32):
Yeah, Bomberman
Land is the one I think of what
else there was?
Mark Trobough (27:39):
the Mario Party
for DS iconic.
I can still just remember thewhole, like when the game starts
up and it says Nintendo DS, theda-da-da-da-da-da.
Yeah, that would be there.
It's just so iconic.
Nintendo's good with iconic,you know music on their consoles
.
Brandon Hurles (27:53):
They are very
much, and then the Switch didn't
sound very good, obviously.
Mark Trobough (28:00):
Good to get the
point.
Brandon Hurles (28:02):
Yeah, so we've
also got a little word on the
final fantasy 7 remake partthree.
Uh, so the director commentedon many games.
Uh, so I'm actually playing itactively right now rebirth.
I started rebirth when it cameout, dropped it because so much
stuff came out.
Now I'm getting back into it.
That's kind of what I'm playingright now Because I just want
(28:24):
to finish it.
I just want to get through itBecause I know part three is
around the corner.
But Naoki Hamaguchi Believespart three of the remake Should
take a different approach tominigames.
Fans of Final Fantasy 7 Rebirthhad a lot of mixed feelings
about the titles, abundance ofcontent, especially the
(28:46):
minigames.
I will say this as I'm playingit.
I'm at this part where you join, you don't join.
You put on the militarycostumes in the game.
You have to kind of fit in.
When they go to do the march,you have to do a timed event
thing.
You got to hit X when thecircle lands do the march.
You have to do a timed eventthing.
You gotta hit X when the circlelands into the spot.
(29:09):
It does this rhythm game thing.
It is pretty funny.
There's a lot of mini-games init.
Kind of interesting.
It kind of it makes theexperience a little diverse, if
you will.
I guess there's a lot there, soI'd definitely be interested to
see what happens.
A bit of a long article, but itsays.
(29:33):
While many fans enjoyed thevariety of many games in Rebirth
, others felt the variedactivities were a little more
than filler.
Director's intent was toprovide new experiences every
time players entered a newregion, but some gamers felt the
experience was uneven.
Queen's Blood was a runawaysuccess, however, with many fans
(29:54):
even comparing it to theWitcher 3's wildly successful
Gwent.
So Queen's Blood is kind ofsimilar to Gwent.
Mark Trobough (30:01):
It's a really fun
game.
Brandon Hurles (30:03):
It's similar of
similar to Gwent.
It's a really fun game.
It's basic, it's similar tothat.
I still haven't completelygrasped it.
There's this part of Matt whereI just got to this area and you
have to battle these twins.
You got to win back to back.
I beat the first twin, then Iget to the second one.
He's overpowered.
I'm like I can't beat him.
I tried something like 17 timesin a row.
Mark Trobough (30:26):
I played 17 games
of this in a row and I got so
tired.
Like a card game, you have tolike build your, your card deck.
You build a deck.
Yeah, it could be that thing.
Brandon Hurles (30:33):
You just need to
build a stronger deck well, I
just now, I think, for the firsttime bought new cards, so we'll
see what happens, but uh, yeahand you say that cause I saw
somebody comment underneath thatarticle uh, like the ones that
that this guy really liked.
Mark Trobough (30:47):
Uh from like a GR
member or something like that.
Uh, queen blood Choba racingthe G bike and rot uh run wild.
There's a lot of different minigames but the more you have,
the more that they going to bekind of trash.
Brandon Hurles (31:03):
Some are okay,
you brought up.
Mark Trobough (31:09):
The Witcher with
Gwent.
That's the only minigame in thegame.
You get more cards as you go on, but they only focus on one, so
they could make it a reallygood fun game.
Brandon Hurles (31:19):
I guess the
military thing.
I tell you it's not necessarilya minigame, it's part of the
story, it's not?
Like a quick-time thing.
Yeah, it's a quick-time event,but you gotta like it's like a
rhythm Because you know they'redoing the military march and
he's like spinning aroundthrowing the gun.
Mark Trobough (31:35):
I'm not the
biggest fan of quick-time events
to be fair, unless the game'sdesigned around that like I'm
not either, Just do the cutscene?
Brandon Hurles (31:42):
Yeah, I'm not
either.
I'm not looking forward to thisfinal part.
I have to do where I got togather all these military
members and then lead the march.
You have to do it all correctly.
Mark Trobough (31:53):
I'm not a big fan
of that, and at the end, you
conquer and you take over theSenate and you become the Senate
Exactly yeah, so we got, yeah,this one we talked about briefly
before the podcast.
Brandon Hurles (32:09):
So Steam is
Looks like they're going to be
getting a little bit stricter onsome of their policies
regarding season passes.
Mark Trobough (32:16):
Yeah, so their
official this is coming actually
from Steam their officialseason pass guideline.
It must include the followinginformation A complete list of
all DLC included in the past, ielisting each of the four DLCs
included in the past.
A basic description of thecontent that's included in each
DLC For example, the firstcontent release might be the
(32:37):
some named expansion New area toexplore two new weapons, new
enemies, something like that aswell as expected release date
for each DLC quarter and year,ie January to March 2025 or
season slash year is acceptable,of course.
A date that's more precise isalso fine.
So like June 2025 or June 1st2025, which not a big update,
(32:59):
but I think this is good.
I've always promoted that Steamis good for the user and less
beneficial to the publisher, andthis is just another thing.
It's just like no, if you'regoing to do this, it's fine.
You need to be precise andclear.
How many expansions are theregoing to be, what are people
getting out of it and when arethese going to come out?
You can't just be like, hey,it's here, coming whenever, type
thing.
I think it's just moreclarification, more openness
(33:23):
with the developer to the playerthat Steam is requiring.
Brandon Hurles (33:26):
One thing I
wonder about this is what about
the games where you get thosefree random updates?
Mark Trobough (33:31):
They're like free
with additional stuff and you
don't even know it's coming out.
This is exclusive to seasonpasses.
Okay so there's no season pass.
It's not the same thing.
Brandon Hurles (33:41):
Okay, all right,
cool Okay.
Mark Trobough (33:44):
So yeah, I mean.
Brandon Hurles (33:44):
I think it's
good.
It's user-friendly, you knowobviously.
Mark Trobough (33:46):
Yeah, because,
like when, just because it's one
of the examples that this gameran had for Star Wars Outlaws,
the season pass roadmap was anexclusive mission.
The character pack two, cosmicbundles, story pack one, story
pack two it requires, like you,it requires the exclusive
mission of the character that'son launch day.
Story Pack 1 was Cosmo Nexus'Fall 2024.
(34:08):
Story Pack 2, Spring 2025.
They're requiring a quarter anda year at the very least.
For when this expansion?
Essentially, it's just forcingthat.
I keep thinking see-through.
That's not the right word thatI'm trying to think of.
See-through, that's not theright word that I'm trying to
think of.
See-through, Like the clarity asfar as to the players, like hey
(34:30):
, you're buying this, this iswhen everything's dropping,
which I can't speak.
It was always an option, but itwasn't like mandatory, and now
it seems like Steam is going tobe making this forward.
Brandon Hurles (34:41):
I wonder what
game causes, Because you know
what game causes a particulargame Like alright, we gotta bite
down on this.
We're doing this this way.
I like Steam for that reason.
Very user-friendly.
All about the buyer.
Mark Trobough (34:59):
Yeah, so it's all
about the buyer, the user
experience To benefit thepublisher.
We're here for the user.
It's why Steam is such apopular platform.
Brandon Hurles (35:07):
One thing I wish
they would make is make the
games DRM-free.
I mean, that's my one problemwith Steam.
That's my one problem.
Mark Trobough (35:17):
Steam could make
that move and they're just kind
of like well, you don't have achoice and the publishers aren't
going to go from Steam.
It's too popular, they wouldbuy it.
Brandon Hurles (35:27):
I mean they
would win out GOG users for days
if they did that.
I mean, like I love that GOGhas that and so I have a large
collection of games on theredigitally For that reason.
Mark Trobough (35:40):
That's one of the
reasons, also because a lot of
Amazon games are free and forgog yeah, but steam is just it
has more feature than anythingelse as well, like the huge
steam sales.
It's just no user is going tocompletely go away from steam.
They've tried it before, likewith ea and ubisoft, but their
platforms kind of failed andthey eventually came back to
steam.
Because a lot of people thatare on steam and don't prefer to
(36:03):
go to other platforms, eventhough you can still download
them, they don't like them.
With Epic you don't have userreviews and stuff like that.
It's not refined for the usersand stuff like that that people
just don't like and there's noincentive to go over there,
especially if it's going to be atimed exclusive or the games
are already on Steam, they'regoing to go to Steam.
There going to be a timedexclusive or the games are
(36:26):
already on Steam, they're goingto go to Steam.
There's a huge percentage of PCgamers that they're going to be
on Steam.
They're not going away from it.
Even if you went away from theDRM.
Nobody else is going to follow.
They're not going to go theirown way.
Brandon Hurles (36:34):
I feel like they
should go in that direction.
I think it would be good.
Mark Trobough (36:38):
Yeah, and we kind
of already know DRMM.
It's just a speed bump topiracy.
It doesn't actually stop it.
It's stupid games get crackedwithin like 24 hours or like it
within a week of it coming outanyways absolutely nothing but
tarnishing your game.
I mean, it literally affectsthe game yeah, it makes the
games run, run slower,technically run a little bit
worse yeah, it's so stupid,really dumb.
Brandon Hurles (37:00):
Never understood
it.
Think it's stupid, don'tsupport it.
Mark Trobough (37:04):
Maybe you have to
appeal to Gabe directly.
Gabe, he's like the owner ofSteam, gavin, I don't know, I'm
butchering his name.
Brandon Hurles (37:14):
Shout out Gavin,
gabe, hey, we need that DRM
free.
It happens soon, alright, so wegot this one.
You can speak a little more on,but more than what I had you
haven't.
I was going to yesterday, but Iforgot the game when I was in
my hotel so I couldn't play itso it looks like it's sold
(37:38):
820,000 essentially 822,000physical copies in its first
week in Japan, which is crazy,making it the best-selling game
in the country in 2024.
That's wild.
There's so many games this yearthe best-selling.
Mark Trobough (37:56):
It's just crazy.
It's a popular game series,especially in Japan.
Brandon Hurles (38:02):
Huge.
People don't understand thisseries is huge.
I mean we obviously had theDragon Warrior games for NES and
stuff like that, and that'swhat it came out here as.
But I've been following theseries since real early.
I was writing the games DragonWarrior 4.
I mean it's just crazy to mehow big the series really is in
(38:24):
Japan.
People really don't understandLike this competes with Pokemon,
for instance, which is alsomassive in Japan.
Mark Trobough (38:32):
And this came out
, because this came out
yesterday.
This is a remaster.
But the bulk of these 641,000of these sales were on the
Switch, which you know makessense.
Brandon Hurles (38:42):
I mean, yeah,
it's sense the.
Mark Trobough (38:43):
PS5 had a
fraction of it.
Brandon Hurles (38:46):
It's the home
for and they love their
handhelds.
Japan loves handhelds.
Mark Trobough (38:52):
Yeah, it's
popular by default.
It's going to make sense.
You have to commute two hoursto a drive-thru school.
You get to play it on yourSwitch.
Yeah for sure.
It became the numberbest-selling game in Japan,
obviously for 2024.
This is the biggest launch inJapan since Tears of the Kingdom
and the biggest launch forSquare Enix in Japan since
Dragon Quest XI in 2017.
Brandon Hurles (39:12):
Wow, Wild and
it's a remake, remake, it's
crazy.
Mark Trobough (39:18):
Of like a
30-year-old game.
Brandon Hurles (39:20):
Yeah, but I mean
, I know you briefly talked
about it last week, but kind of,what do you think overall with
what you played?
Where do you kind of stand withit?
Is this something you're like,oh, I want, I really want to
finish this game, like I want toplay through this really bad.
Mark Trobough (39:34):
It plays the same
way, just it's like the.
It looks like the old game.
It's just.
You know your character isstill the pixel sprites, but
it's a 3d environment.
Obviously you can't move thecamera around, but it feels like
a more vibrant, like what youwould expect anything to look
like when you played it.
You know back in, like the inthe 90s for all these 2d games
where it was just so pixelatedyou couldn't really tell what a
lot of stuff really was right.
(39:54):
It's just kind of vague, basedoff the old crt and the pixels
like.
It just looks like a reallymore more vibrant world now.
But essentially it playslargely the same way.
Obviously there's a few qualityof life upgrades here and there
, but largely it's like theideal way.
If you're going to go for theseold games, this HD 2D style
remake, I think all old JRPGsshould do it it fits far better.
Brandon Hurles (40:17):
What was the big
game that popularized it again?
Octopath Traveler right.
Mark Trobough (40:23):
Yeah, I think
that's really what stylized it.
Brandon Hurles (40:26):
I should have
played a sequel to that.
I haven't played the second one.
Mark Trobough (40:29):
It's the same
style, it's the 2D, it's like a
3D, 2d.
Brandon Hurles (40:34):
Yeah, it's so
interesting, it's beautiful, it
looks beautiful.
Mark Trobough (40:38):
You're taking the
old 90s style JRPG, but you're
making the world more 3D andvibrant.
The camera's still there.
Your character has still thatpixel art to them.
Brandon Hurles (40:47):
Yeah, but you've
got that 3D environment.
It's really cool and it looksgood and it meshes well together
.
I'm excited to pick it up.
I need to grab it.
I was hoping there would be aBlack Friday sale on it but I
haven't seen anything yet.
Mark Trobough (41:03):
Yeah, with the
game just coming out, you're
probably going to have to buy it.
Brandon Hurles (41:05):
Yeah, and I
actually looked at Walmart today
and didn't even see it therefor either system.
I was like I want to grab itfor Switch for sure.
But I did want to shout outthat the Marvel Fighting Arcade
Classic collection came outtoday, which I got to go pick up
up a GameStop.
I didn't pick it up Today's thelaunch day.
(41:26):
I should have picked it up butI knew I wasn't going to get to
play it today, so just didn'tgrab it.
But I did want to shout outthat that did come out today as
of this recording.
Mark Trobough (41:36):
Shout out, baby.
Brandon Hurles (41:38):
Hey little shout
out hey momma, alright, so what
do we got next?
We've got.
Mark Trobough (41:46):
This is weird.
Apparently Elon Musk is the topDiablo 4 player in the world,
right now Diablo 4 sucks too.
Apparently he had a recordclear time of 152 in the game's
toughest challenge, from what Iunderstand he tweets 50 times a
day yeah, but apparently he'sjust waiting for his run to be
(42:08):
officially accepted on theleaderboard.
But if it's officially accepted, or assuming it is, he would be
the top player player, which Ithink is insane.
Brandon Hurles (42:16):
He's such a
smart man I mean dude's
incredibly smart, so it makessense, it's just wow he has time
dude he's running doge now atleast 50 times a day.
No joke, dude is on top of it.
There was a um a thing I sawyesterday where somebody was
like calculating all of histweets and something about like
(42:38):
it's progressed up 175 since youbought it, or something like
that.
He's like I get paid.
He tweeted out yesterday I getpaid to tweet out.
He retweeted that person'stweet about the percentage being
like 175% and he's like I getpaid for this.
Now he's like a billionaire.
(43:00):
Why are you worried about it?
Hey, whatever he enjoys it,that's cool.
I mean, diablo 4 sucks, but youknow.
Mark Trobough (43:10):
Yeah, I mean
there's an audience for it.
I think there are some stuffthat have been fixed, but it's
also just not the style of thegame.
Like, I played Diablo 3, but Inever really got into it.
I played it more for the storyand I just did my one run
through the game.
Brandon Hurles (43:26):
I think it got
better with the other expansions
.
Yeah, but it's not a game I'mgoing to.
Mark Trobough (43:34):
It's not the
lighter style game.
I'm going to keep going back toFair enough.
Brandon Hurles (43:39):
According to a
new rumor, nintendo is and this
is from Stealth40k on TwitterNintendo is potentially
preparing up to 7 million Switch2 units to avoid any shortages
at launch.
This is 2.5x the amount ofSwitches that were available at
launch, so this is good news.
This is what everybody shoulddo.
Mark Trobough (43:57):
Yeah, so Stealth,
just to beat Stealth,
Stealth40k posted this, but thisis also coming from a Nintendo
Life article.
Brandon Hurles (44:03):
Yeah, nintendo
life.
Yeah, it's in the world.
Mark Trobough (44:04):
Yes, Shout out,
You're assuming there's some
some legitimacy to this rumor Ifit's coming from a Nintendo
related website.
Brandon Hurles (44:11):
Yeah, and it's
in the life's a pretty accurate
and pretty on point, and uh youusually trust what they say.
Mark Trobough (44:17):
This game is
going to sell Buku at launch.
Like the creators are going togo crazy yeah so 2.5X, that
should help Battle Scalpers.
Brandon Hurles (44:27):
But my thought
is it's still going to be there.
Mark Trobough (44:32):
There's still not
going to be enough for demand?
Yeah, because they did notice.
Nintendo reported sales of 2.74million switches by the end of
March 2017.
So it sold nearly 3 million inits opening month alone.
Wild, which I'm assuming is theworldwide number.
So, yeah, maybe that's why theywant to wait.
I don't know 100%.
Brandon Hurles (44:51):
That's what I
thought like they wanted to wait
to build up the stock of it.
Mark Trobough (44:56):
I mean that's
what every every developer
should do all these companiesshould do it that way but it's
another thing, because I meanyou're thinking like they want
to be able to boast largenumbers but you need to have the
numbers at launch to be likeyou know to to boast it, and
you're you're kind of seeingwith some of the other games,
like that they don't have thephysicals for, like the the
(45:19):
dragon, dragon quest remake,like they want to make sure that
stock is not a problem withthis game Because you know, long
term it's not going to be aproblem.
But out the gate, if you don'thave enough copies there it's
going to sell out it, 100% is.
Brandon Hurles (45:31):
I imagine.
I mean, look, how long do wedeal with the PS5 stock issues?
Like two years?
Yeah, two years or somethinglike that.
My guess is the first sixmonths for the Switch.
It's probably going to bepretty, or Switch 2 is probably
going to be pretty nuts.
Mark Trobough (45:47):
Yeah, obviously
this is rumored.
But, like, if they have 7million at launch, there
shouldn't be a problem withpre-orders, but that's assuming.
Like, hey, maybe you shouldn'tlimit it to online only.
So you need to avoid thescalper market.
Get back to pre-ordering in astore.
Like, yeah, you can have Xnumber to pre-order online and
because I see some peopletalking about it, they practice
(46:08):
it.
I think we talked about it lastweek with like the clock.
Like, hey, you can pre-orderonline, but you have to have a
Nintendo account.
Right, it's only going to letyou do the one to avoid the
botting.
Yeah, hey, go to your localstore, pre-order it there.
Will also alleviate some of thescalper problems Because, it
really comes down to, it's justtoo easy to bot a lot of this
stuff online.
Brandon Hurles (46:28):
Yeah, apparently
Apparently yeah.
Mark Trobough (46:30):
So if you go back
to saying, hey, physically
we're going to have X amount ina store to pre-order would
alleviate some of these problems, which I think they absolutely
should do.
I agree.
Brandon Hurles (46:45):
X amount of
these, you have to go to a
physical store to pre-order andpick up.
Yeah, no, I agree, they shoulddefinitely do that Nintendo
account stuff.
I think that would help fightbots.
Obviously, bots aren't going tobe able to make that many
accounts like that.
So, yeah, I mean that's, thebiggest issue right for launch
is obviously the bots and allthat stuff.
So I think that's a good move.
So, yeah, I mean, anything elseyou want to say about that?
Mark Trobough (47:10):
No, it's good.
I know we had Crash Zero sayinghey, get slave to the mine
there.
He's asking about corndogs.
I responded to that one, but MrCrawford was saying about the
$7 million, the US or global.
They didn't say, but I'massuming it's going to be global
at launch If the rumor's right.
Brandon Hurles (47:28):
Where's the
corndogs comment at?
I don't know.
I just had to see.
Sorry about that.
Hey, mr Coffey, what's up?
Corndogs there, lucas.
And then hey, crash, shout outto everybody, okay, fresh Shout
out to everybody, okay.
So what do we got next?
We've got Stellar Blade, nierAutomata launching trailer.
(47:49):
Did you watch this trailer?
Mark Trobough (47:51):
I pulled this up
but mainly just because this
game was back on Wednesday withthe DLC with Nier Automata.
Yeah, I haven't gotten it yet,but 100% I will be.
Brandon Hurles (48:03):
Is it Automata
or Automata?
I say Automata.
Pretty sure it's Automata.
I haven't gotten it yet, but100% I will be.
I say Automata.
Mark Trobough (48:06):
I'm pretty sure
it's Automata.
Brandon Hurles (48:10):
The first
comment under this trailer is
I'm buying a PS5 just for thisgame.
Anything with Nier is S-tier.
What a golden comment.
Mark Trobough (48:23):
I know I didn't
get the chance to because I was
busy, but 100% I'm playing thisgame next week.
I'm pretty sure I'm gonna.
Obviously the schedule is gonnaget released Monday, but
probably gonna have to streamthis on Wednesday once I get out
of work and then because I gotthe next two days off.
So I'm just gonna stream asmuch of this game I can that
night heck, yeah, I alreadyplayed this game but to have the
(48:46):
DLC and some of the costumesand stuff like that.
I'm excited for it.
Brandon Hurles (48:50):
Yeah, for sure.
I'm definitely excited for ittoo.
Can't wait.
Just rewatched the trailerwhile we were talking about it.
Mark Trobough (48:58):
I did see people
talking about it with some of
the photo mode stuff.
It was confirmed.
Photo mode works even with cutscenes.
You can pause cut scenes to dophoto, photo mode though a lot
of people who you're not, you'renot looking up, still blade
stuff on on twitter like Ihaven't set up for me.
Brandon Hurles (49:14):
I see a lot of
uh a lot of people you know
using photo mode yeah, and yougot the jiggle physics, so
that's in there, right I don't,I don't pay attention to stuff
like that.
Mark Trobough (49:27):
It's quasi-costum
dependent, but 100% of the game
has jiggle physics.
I'm here for it.
Brandon Hurles (49:32):
Who thought in
2024 you'd be talking about
jiggle physics?
I mean, look, I think thegame's great.
I think it's really good.
I think it shouldn't have gotsnubbed for at least being in
the game of the year discussion.
It should have at least been inthe discussion, would it have
won?
(49:52):
Probably not.
I mean, rebirth is such a goodgame.
The problem is that StellarBlade, compared to a game like
that, that's so freaking massive, it's hard.
I love Stellar Blade.
I a game like that.
That's so freaking massive,it's just, it's hard.
Like I love Stellar Blade.
I think it's great.
I just re-bought it again for asecond time.
Didn't get to beat it, so Iwant to play through it.
(50:15):
I'm really excited about thisDLC.
It's hard, though, with whenyou got a game as massive and
like triple.
I mean this is technically atriple A game, right?
Wouldn't you call this, orwould?
Massive and like a triple.
I mean this is technically aAAA game, right?
Wouldn't you call this?
Or would you call this a AAgame?
Mark Trobough (50:28):
No, I'd say it's
AAA.
But because this developer wasworking on mobile games and it's
the Nikkei game that they made,this was their first actual
proper console game that theymade, kind of like Black Mouth
Wukong.
These are like two new studiodevelopers.
This is the first time they'reactually making a console game
Fair enough, not somethingthat's kind of you know, gacha
(50:50):
related, right.
Brandon Hurles (50:52):
Yeah, yeah, it's
interesting.
I'm definitely excited to getthis back in, so hopefully it
comes tomorrow.
I'm looking forward to playingthat next week for sure.
Mark Trobough (51:03):
Yeah, I feel like
this next thing would have been
more relevant on the podcast.
We might do a shout out, but itjust happened this week.
For those that remember back onCartoon Network 20 years ago,
Hi Hi, Puffy AmiYumi premieredon Cartoon Network.
Brandon Hurles (51:20):
Hi Hi, puffy
AmiYumi show.
Mark Trobough (51:23):
Same difference
that's correct like this is
probably like the root cause ofwhat actually got me into J-Pop.
Brandon Hurles (51:31):
This is 100%
this and DDR.
So I don't know if you rememberback in the day, but there was
like a collective of people thatwould play DDR on their
computer on a keyboard.
So you would play, I would.
Their computer on a keyboard,so you would play.
I would see Joey's brotherplaying it.
There was this game calledKissy Kissy.
Do you remember that song?
It was popularized.
Mark Trobough (51:54):
Is that like an?
Brandon Hurles (51:54):
Usher song or
something like that.
No, it's a Japanese song.
Mark Trobough (51:57):
Oh then I yeah, I
don't, it's not immediately
coming to mind.
Brandon Hurles (52:00):
Look it up real
quick and see if I don't know if
you can listen to it with uhwithout anybody hearing it.
But anyway, um, that and thisfor sure, 100.
You are obviously craz themanager.
Uh classic show.
Um, I left.
I loved it back in the day,dude loved.
I thought it was great.
(52:20):
It's totally random.
Mark Trobough (52:23):
Oh my, my god.
This feels like oh, what's thatweird Japanese Nightcore?
This feels like early versionof Nightcore you know what I'm
talking about.
They take pre-existing songsand make it high-pitched Change
the tune.
This feels like early on.
That's what DDR is.
It's a Nightcore version of'swhat DDR is that came out.
(52:44):
It's a hardcore version of alot of stuff.
Brandon Hurles (52:47):
Middle school.
I think it was in middle schoolor when.
Game Junction (52:49):
I remember
hearing that song for the first
time.
I had it on my MP3 player.
Brandon Hurles (52:53):
I had it on a.
Mark Trobough (52:54):
DDR physical MP3
player.
Oh yeah, no, because.
I pulled this up Like this DDRSmileDK Kissy Kissy that I
pulled up.
Brandon Hurles (53:03):
Yeah, smiledk,
yeah, yeah, yeah.
Mark Trobough (53:05):
It's got like 2.3
million views, but it was
posted like 17 years ago,October 2007.
Brandon Hurles (53:09):
I was in middle
school when I heard it for the
first time.
Mark Trobough (53:11):
This was posted
before we started high school on
.
Brandon Hurles (53:13):
YouTube.
Yeah, that's what I said.
I was in middle school.
I remember very well and thatsong.
What is that song?
Mark Trobough (53:21):
in this Is there
a popular one like Ooh, ooh, ooh
, oh, oh, or something like that, like a really popular DDR song
.
Brandon Hurles (53:30):
I don't know,
because I'm not like a DDR guy.
This just happened to be.
A friend's brother was into it,so I heard it.
It wasn't like a thing I wasinto.
Mark Trobough (53:44):
I think this is
like peak DDR.
It's the Caramella Girls.
Brandon Hurles (53:49):
Look it up.
Mark Trobough (53:51):
It's like a
Swedish song that got really
popular.
It's like the peak DDR music.
Brandon Hurles (53:58):
I believe it
100%.
Mark Trobough (54:00):
You've heard it
before.
The first thing that pops up isa furry.
Brandon Hurles (54:01):
It pops up and
it's like Car.
First thing that pops up is afurry.
It pops up.
Type in Caramella Girls andit's a furry.
That's not what came up,literally the first thing that
comes up on Google For theWikipedia.
Mark Trobough (54:13):
It was like 16
years ago.
It's like 64 million views orsomething like that.
Brandon Hurles (54:16):
Type in
Caramella Girls on Google and
see what comes up for you.
It's literally the pictureInternet phenomenon.
The comes up for you becauseit's literally the picture
internet phenomenon.
The meme started as a 15 frameflash animation loop showing my
and me characters of theJapanese visual novel Puppeton
doing a hip swing dance withtheir hands over their heads to
imitate yeah, 100%, becausethey're doing it but it's a
(54:38):
furry weird.
Mark Trobough (54:39):
Thing for the
Wikipedia page but this is like
peak DDR early nightcore music.
It reminds me of another bandat the time.
Brandon Hurles (54:48):
The funny thing
is, this is European.
It's not even Japanese.
It says it's in Swedish.
Mark Trobough (54:57):
It reminds me of
Eurobeat, but that's not what it
is Stockholm.
Brandon Hurles (54:59):
Sweden is where
the studio is from.
Mark Trobough (55:02):
There's another
style of music that came to the
US.
It's like a cousin to Eurobeat,but I can't remember what it
was.
Brandon Hurles (55:08):
It was like the
90s or 2000s.
Yeah, yeah.
Mark Trobough (55:10):
Yeah, I'm trying
to think of what it was Like
some of the bands that did it.
One of the lyrics from the songtranslates that You're the
music guy, you should know whatI'm talking about.
What you're the music guy, youshould know I'm talking about
that that european dance stylemusic that came to the us euro
dance in the 90s and 2000swasn't it just called euro dance
?
I think it is it's well yeahthey're like cousins.
(55:34):
They.
Brandon Hurles (55:34):
They both split
from like the same genre music
like back in the day one of thethe lines from this, this song
of theirs, is I don't want.
It translates to I don't wantany balsamic vinegar after all
yeah, it's crazy.
Mark Trobough (55:47):
Oh yeah, that's
good.
I pulled it up.
Yeah, the right version.
Barbie girl is like the epitomeof the genre music that I
remember, yeah.
Brandon Hurles (55:53):
I just remember
there was like a, there was a
whole not Barbie, but the bandAqua is a whole.
Mark Trobough (55:58):
Yeah, the Venge
boys, or Venge boys or Venge
Boys.
However you say that name, youknow what I'm talking about.
You know what I'm trying to say.
Brandon Hurles (56:11):
I don't know if
I do.
Oh boy, one of the things weget into.
Mark Trobough (56:17):
Crazy Frog is
another style of music.
Brandon Hurles (56:19):
Oh gosh, let me
talk about some of the iconic
early 2000s did you rememberthat music video?
Listen, though.
What's funny about that is?
Rgt just tweeted about thatyesterday.
He put the image of the crazyfrog.
You can pull it up on hisex-account.
He just tweeted that.
He said this was the downfallof society.
Mark Trobough (56:40):
It was the crazy
frog, but I mean, I was the
crazy frog, but I mean I don'tknow, I thought it was pretty
annoying myself of the of the ofNGA boys.
However you say their name, themost popular one you're
thinking of is, like the boom,boom, boom, boom.
I think you in my room it'sbeen the fact together, you know
(57:03):
, I don't remember that onelegitimately.
Brandon Hurles (57:03):
It's been the
back together.
You know exactly what I'mtrying to say I don't remember
that one Legitimately, I don'tknow, but I mean, I just
remember there was like a wholecommunity of people that played
DDR on their computer, on thekeyboard.
Mark Trobough (57:16):
I thought it was
wild.
Yeah, we got a whole rabbit.
Yeah, because it's like boom,boom, boom boom.
I want you in my room, let'sspend the night together, from
now until forever Does theboomie.
Then I want to go Boom boom,let's spend the.
Essentially, it's a song aboutsex, more or less.
Let's be fair, that's what itsounds like.
It's a little cotic song thatyou listen to as a kid Like, oh
yeah, that's really catchy.
(57:47):
Oh my god, we went down a wholerabbit hole.
Yeah, hey, puffy Amayumi to.
Oh yeah, let's just talk randomEuro.
Brandon Hurles (57:52):
I love it.
So we got Sony is in talks Toacquire Katakama, is that how
you say it?
Katakawa, sorry, katakawa.
Mark Trobough (58:02):
This was more
relevant Because A subsidiary of
Katakawa Sorry, Kadokawa.
This was more relevant becausea subsidiary of Kadokawa is the
developer to From Software.
Brandon Hurles (58:13):
Oh yeah.
Mark Trobough (58:14):
I saw this yeah.
All From Software games.
Brandon Hurles (58:16):
That'd be wild,
that'd be crazy, because you
gotta think From Software is notjust doing the Souls games.
You gotta think Armored Core,you gotta think the RPGs and
stuff Like they're doing.
They do other stuff.
Look up From Software and theircatalog is massive, like they
do a lot of stuff.
Mark Trobough (58:35):
Yeah, because you
got the yeah, the new Armored
Core just came out what thisyear or last year?
Yeah, some of their older games, like Echo Knight, like Eternal
Ring.
Brandon Hurles (58:45):
Obviously, we
talk about the GameCube games
that we like a lot.
What is it Lost?
Mark Trobough (58:51):
Lost Kingdom.
Lost Kingdom yeah, just becauseI saw it, because it was on
this article, ign gave a 5.9.
Yeah, that's some bullshit Ilove the crap out of that game.
Brandon Hurles (59:03):
I do too.
I like the sequel too.
You probably did.
I love the crap out of thatgame.
I do too.
I like the sequel too.
I probably sucked at it, youprobably did.
I like the sequel too, though Ithink it's good, but yeah, it
should be interesting 6.2 wowit's like incrementally better.
I think the whole .2 and the 1and like those whole the point,
like how do you even that wasalways the dumbest scoring
(59:25):
system ever I even knew.
Then how are you giving a gamea 6.4?
Mark Trobough (59:30):
I'm just saying
they're having like 5 to 10
different criteria, that they'regrading like a 1 through 10 and
then you're just getting likethose half numbers.
To be fair, I don't know ifit's like a 4 or a 5 or a 9.
Brandon Hurles (59:42):
You're not going
to get a whole number when you
average those together I assumethat's what they do.
I don't think they do.
It's IGN.
Mark Trobough (59:50):
I mean to be fair
.
Ign is known as the.
They don't give anything belowa seven at this point.
Brandon Hurles (59:54):
Everything is
seven.
There's scumbags, if you ask me.
I'm sorry.
Mark Trobough (59:58):
I said it IGN's
trash, it's trash.
We don't care about this.
Let's be real.
Brandon Hurles (01:00:04):
All these games
media are trash.
The only people I trust arepeople I watch or I know aren't
sold out by some corporation.
They have some skin in the gamefor it.
What's up?
Yeah, facts 100.
Mark Trobough (01:00:21):
I mean they're
just like.
It's like legacy media as awhole.
They one foot out the door.
They're, they're on their wayout, they're not.
I could be around much longergames sucks, dude.
Brandon Hurles (01:00:29):
Just watch your
favorite youtuber that you know
is sold out to a company.
Well, I mean because of socialmedia?
Mark Trobough (01:00:35):
you you don't.
You can get all yourinformation directly from
publishers and other people inthe industry.
Brandon Hurles (01:00:40):
You don't even
have to go to another party now
to get your news.
Mark Trobough (01:00:42):
You can just go
around directly and go to the
source, which is one of the fewgood things about social media,
on top of the hundred bad thingsabout it.
Brandon Hurles (01:00:50):
Truth.
That's the truth, man.
Alright, so we've got.
Bandai Namco is making a bigchange to its online operation,
so it looks like Bandai NamcoOnline and Bandai Namco
Entertainment will merge inApril of 2025.
The merger is it's a weirdmerger Both Bandai and Namco.
Mark Trobough (01:01:13):
It's like they're
bringing everything under one
umbrella.
I don't know how much this isgoing to affect, but it's you
know it was gaming related.
Everything's going to becomeunder one umbrella between Namco
Entertainment and Namco Online.
Brandon Hurles (01:01:23):
I don't even
know what they really do, to be
honest well, it looks like I'mtrying to see what Bandai and
Namco Online does probably dealswith their online specific
games, so like the Gundam games,gundam Breaker, stuff like that
, blue Protocol, a bunch ofanime games to be real, all the
screenshots.
Mark Trobough (01:01:44):
They're like a
whole separate studio that
probably worked on them.
Brandon Hurles (01:01:47):
So it looks like
more than 14,000 People in the
video game industry have beenlaid off In 2024.
So it looks like this is Goingto have some more layoffs.
Mark Trobough (01:01:57):
It's a
possibility.
When you merge stuff under oneof the yeah, you're probably
going to see some layoffs.
Brandon Hurles (01:02:01):
Bayonetta, amco
developed a free-to-play Gundam
Evolution team shooter, whichended its service in November of
2023.
I don't know if it's doneanything since.
The announcement of theimpending dissolution comes
after Bloomberg reported it inOctober that Bandai Namco had
already started to cut itsworkforce.
I mean, you know, fair enough,I guess, but they did just
(01:02:28):
launch Sparking Zero, which wasa huge success, huge success,
but it doesn't mean that theystill at all they're not
hemorrhaging money somewhereelse yeah.
Mark Trobough (01:02:35):
Because I doesn't
mean that they still at a high
level, they're not hemorrhagingmoney somewhere else.
Yeah, because I mean being thatNamco is a really large, large
company.
They develop a lot of games.
Brandon Hurles (01:02:43):
Yeah, I'm
looking at Tekken 8, gundam
Breaker 4, set to release FateExtra Record, little Nightmares
3, and Sin Duality Echo of ATAin 2025.
That'll be interesting to seewhat happens there I went over
(01:03:04):
it and just because I know thereis an audience there for it.
Mark Trobough (01:03:07):
I'm not playing
Fortnite.
I'm never going back to thatgame.
I played it at launch and Ididn't care for it.
But apparently there's rumorthat the Monster vs Godzilla
could be coming to Fortnite.
How that's going to work, I'vegot no idea.
Brandon Hurles (01:03:20):
Well, it came
the day of the diver.
Mark Trobough (01:03:23):
Yeah.
Brandon Hurles (01:03:24):
He's coming to
something else too.
I just saw it.
Oh, Super Monkey Ball.
We didn't talk about that.
Mark Trobough (01:03:29):
He's coming to
the new.
Brandon Hurles (01:03:30):
Super Monkey
Ball.
I tagged you in it.
Mark Trobough (01:03:32):
Oh, I may have
missed you tell me, we tag each
other in a lot of stuffsometimes.
Brandon Hurles (01:03:37):
We do tag each
other in a lot of stuff.
Yeah, it's going to the newSuper Monkey Ball.
How it's working exactly, Idon't know, but there was a
screenshot for it.
You can look it up.
I'll see if I can find it realquick.
But yeah, I don't know that.
That's kind of I don't know.
I do love Godzilla, though, notgonna lie, I haven't played
(01:03:57):
Fortnite since probably 2019 orsomething.
Mark Trobough (01:04:02):
Maybe I played it
the month it came out, whatever
that was.
I only played it the firstmonth.
It came out and I just droppedit.
I didn't care for it.
Brandon Hurles (01:04:11):
He's just gonna
be.
Hatsune Miku is also coming tothe free 2.0 update next week.
So Godzilla and Hatsune MikuGodzilla's really collabing with
a lot of stuff here lately,isn't it?
Mark Trobough (01:04:23):
Godzilla's like
what 70 feet tall Would you?
Brandon Hurles (01:04:26):
look it up.
What it looks like.
What Godzilla looks like inSuper Monkey Ball it's hilarious
.
He looks like a little toy.
It's ball.
It's hilarious.
He looks like a little toy.
It's funny.
Mark Trobough (01:04:39):
He's smaller than
some of the other characters.
Which is wild, he just gets.
Oh it's like a chibi versionyeah, that's essentially what it
is but it's still cool.
Brandon Hurles (01:04:44):
I'm not gonna
lie, which I still haven't
picked up, the new super monkeyball.
I just I literally just pickedup the last one that came out,
which probably like six monthsago or something, so I just
hadn't picked it up yet.
But yeah, I always liked theMonkey Ball games.
Monkey Ball takes me back tothe GameCube, it takes me back
to a better time, just like.
Mark Trobough (01:05:04):
That's where it
started, wasn't it?
Brandon Hurles (01:05:05):
That's where it
started.
Yeah, it just takes me back tothe GameCube days Every time I
play it.
I played that one that I wasjust talking about.
I picked up like six months ago, Freaking loved it Is that
Banana Blitz for the Switch.
Yeah, Banana.
Mark Trobough (01:05:17):
Blitz HD.
Brandon Hurles (01:05:19):
Yeah, that's the
one I picked up.
I haven't picked up the BananaRumble, which is a new one, but
now, with Godzilla, now I haveto snag it.
Mark Trobough (01:05:27):
Did you play that
originally when it came out on
the Wii?
The Banana Blitz one, yeah.
Brandon Hurles (01:05:34):
I've played
Super Mario Monkey Ball.
I mean I played it on the DS,played it on the 3DS.
Mark Trobough (01:05:38):
Here's the real
question Did you play the
Japanese import of Banana Blitz?
Brandon Hurles (01:05:42):
No, I did not,
it's on.
Mark Trobough (01:05:45):
Amazon.
Right now you can get it for$78.
Brandon Hurles (01:05:48):
Yeah, I'm going
to pass on that one.
That's a lot of money, man,sorry 2024,.
Can't afford 78 for monkey ball.
I'll buy it when it's 20 bucksthough yeah, probably.
Mark Trobough (01:06:02):
Yeah, yeah, you
go over there and buy it for
like 20 bucks.
Brandon Hurles (01:06:04):
I mean I would
to be fair, I waited until I
found this one for 15 bucks, sonow I finally picked it up.
Now it's a new one.
But uh, yeah, no, no,godzilla's really taken over a
lot of stuff here lately, soit's kind of interesting to see
what do we got next.
Mark, I gotta move thisbroadcast.
Mark Trobough (01:06:21):
We had some
rumors.
Ps5 Pro just came out, but wealready are starting to have
some rumors starting tocirculate as far as the PS6 and
some of the hardware that couldpotentially be in it.
So this was posted.
That I saw by Pirate Nationover on X, but it's getting some
information leaked over via amessage board called piphellcom,
(01:06:48):
which looks like it's either aChinese or a Taiwanese message
board.
I don't know which one.
It actually would be, to befair.
Brandon Hurles (01:06:58):
I was just going
to shout out.
We got a comment.
So Fortnite is crazy.
Now they even have a GuitarHero type mode.
I know they sold those newguitars for the PS5 and Series X
just for that mode in Fortnite.
Mark Trobough (01:07:10):
Yeah, because
this was also reported over by
Gamera as well.
But essentially they're sayingno more rdna5 or a codename.
So apparently they say no morerdna5 for it's udna.
That's the, the codename,apparently, sorry.
Uh, I guess, as I was saying,the MI400 and the RX 9000 are
(01:07:37):
using the same UDNA name.
So the architecture thatthey're using, the GCN, like ALU
design to me.
I have no idea what theseactually mean, to be fair, yeah,
no, I don't either.
Brandon Hurles (01:07:50):
But I mean, does
it sound good?
I don't know, I don't know.
Mark Trobough (01:07:56):
I don't know what
most of this means.
The gaming GPU, tentative plan26 for quarter two, mass
production, which I meanconsidering.
You're probably trying tolaunch this another four years.
You're probably early on in thedevelopment of trying to figure
out what you exactly want andstarting to make sure the
hardware comes together.
Brandon Hurles (01:08:12):
What I will say
is this better than 5, because
the CPU that's.
The one problem with the PS5Pro is that they didn't upgrade
the CPU.
They upgraded the GPU, butthere's no CPU upgrade.
It's sort of bottlenecked alittle bit, but they should have
(01:08:33):
upgraded that.
Mark Trobough (01:08:37):
Probably cost too
much.
It wouldn't have been obviouslyresolution.
Brandon Hurles (01:08:41):
We would have
been talking about the frame
rate here.
It could have jumped up in alot of games.
Mark Trobough (01:08:46):
When you upgrade
your GPU, your CPU, those both
matter.
You want to upgrade them bothtogether.
You're not bottlenecking one orthe other.
But yeah, they're saying it'lleither be using the Zen 4 or Zen
5.
It's nothing.
They didn't know which one theywere going to go with.
Yet, right, they're saying thatSony's handhelds will also use
(01:09:07):
the AMD hardware, so essentiallythey're sticking with an AMD
style of hardware.
Brandon Hurles (01:09:11):
Which is fine.
I mean it's fine, obviously.
I mean it's either.
Nvidia or AMD.
Mark Trobough (01:09:20):
You're picking
one of the two.
Yeah, I mean it's fine, they'reusually pretty equivalent.
Brandon Hurles (01:09:25):
Pretty
equivalent, I would say Minor
differences.
Mark Trobough (01:09:28):
But it's kind of
like all the leaks we got.
Obviously this is a leak.
You're still realisticallyprobably at least another two,
three years from this evengetting announced.
So who knows what can change.
But I mean the fact that wejust got the PS5 Pro and then a
month later we're starting toget the PS6.
Brandon Hurles (01:09:43):
I expected that.
I expected the week the PS5 Procame out, because if you think
about it like, look at, like thePS5 or the Switch Pro, they
were talking about the launch.
When you go Switch, they weretalking about the Switch Pro.
I don't know if you rememberthat, but you go way back to
that launch.
They were already talking aboutthe Switch Pro.
Mark Trobough (01:10:03):
To be fair, the
only time Nintendo really did
those midlife upgrades was withthe DS line of handhelds.
Brandon Hurles (01:10:08):
Yeah, it was.
It was always with handhelds.
You never really saw them onmain consoles.
Mark Trobough (01:10:13):
It kind of showed
you had the OLED, but that's
just a new screen.
Brandon Hurles (01:10:18):
That's the
biggest thing for a console.
I think that's ever happened.
Because you just look at, yougot like the SNES Junior and the
NES Top Loader.
You get like these, justredesigns that are cheaper when
the next console is already out.
So they make a redesignedconsole.
There's no midlife upgrades.
Mark Trobough (01:10:37):
Like the Game Boy
to Game Boy Color, which is a
significant difference, butoutside of the handhelds, the
main console is like one console.
Game Boy Color is a differentsystem though.
Brandon Hurles (01:10:47):
They get placed
in different games.
Mark Trobough (01:10:49):
It's not just you
know.
Brandon Hurles (01:10:51):
It's a different
system, bro More powerful, more
powerful.
It's like the only bro Morepowerful, more powerful.
Mark Trobough (01:10:56):
It's like the
only proper mid-life upgrade
they really did back in the day.
Brandon Hurles (01:10:59):
It's not a
mid-life upgrade, though.
Mark Trobough (01:11:00):
It's a new
console, it's a new handheld the
sales are still lumped togetherfor the Game Boy and the Game
Boy Color.
Brandon Hurles (01:11:06):
Yeah, that
doesn't make any sense to me.
It's a different system.
It plays different cards.
Never understood that.
Mark Trobough (01:11:12):
I mean the 3DS
play different cards.
Brandon Hurles (01:11:15):
It's the same
thing essentially the 3DS is way
more powerful than the DS.
Are you kidding me?
You're wild, bro.
This guy's on something tonight.
Alright, so we got what we got.
Next here we're going to talkabout STALKER 2 a little bit.
So hit a big milestone justlaunched this week.
Obviously, I got the chance toplay it for about an hour so I
(01:11:38):
can talk a little bit about it,but it sold over a million
copies in under 48 hours,reaching the top sellers list on
Steam and drawing in Game Passplayers.
Despite its success, the launchfaced bugs and glitches.
So here's the thing about thisgame.
This is like Fallout, right,this is a massive game that you
can play, ongoing for a long,long time.
This isn't like a I beat it in40 hours type game.
(01:12:01):
This isn't that type of game.
So there's going to be somebugs.
It's an open world, big,massive game that you can play
for 300 hours, right.
So we expect that Because, Imean, you look at Bethesda,
they're a massive company andthey still do it.
You know it's a.
I mean, I'm not a gamedeveloper, but I imagine it's
(01:12:23):
probably pretty hard, right forsuch a big game of that caliber.
But yeah, anyway, I mean hugemilestone on that, so I got
about an hour to play it.
Mark Trobough (01:12:32):
I mean what?
In like two days it's alreadyoutsold.
Dragon Age Veilguard Crazy.
Brandon Hurles (01:12:38):
Fair enough,
which, by the way, I saw it for
$20 on GameStop's website.
Today I got a tweet about it$20.
Mark Trobough (01:12:46):
Yeah, because
nobody wants the game, game just
came out Game just dropped.
Brandon Hurles (01:12:50):
How long ago,
like a couple of weeks.
Mark Trobough (01:12:53):
Like three weeks
ago, I think Three weeks ago
Earlier this month 20 bucks atGameStop.
Brandon Hurles (01:12:57):
I mean you can
fact check me.
Go on X and look, got the tweet.
But yeah.
So what I got to play with it,what I kind of got the vibe of
it, was it's not a horror gamebut it's got those horror
elements because it deals withChernobyl.
Essentially it's not a horrorgame, but it's got those horror
elements because it deals withChernobyl.
Essentially it's called HorrorChernobyl, so you're dealing
(01:13:19):
with some of the creatures,animals, that have gotten into
the radiation and have mutatedand stuff like that.
Yeah, so the one hour that Igot to play with it you got some
horror-esque vibes, but it'snot a horror game.
Mark Trobough (01:13:37):
That's not how
close to the Metro games, would
you say it is.
I would say it's pretty close.
Brandon Hurles (01:13:44):
I would say it's
pretty close, yeah, and how it
plays and the whole vibe of it,because it's not a horror game
but it's got mutated monsters,stuff like that that that are
kind of out and about in theopen world.
Um, it's just, it's veryinteresting, it's very fun.
Um looks good, plays good.
(01:14:06):
I didn't notice any bugs in theone hour I played.
Didn't run in any bugs, um, soyeah, I mean I thought it was
pretty good overall.
I mean I recommend it.
Am I going to play more?
Yeah, I think I'm going to playmore of it.
I think I'm going to dive intoit a little bit.
I don't know how far I'll get,but I think it's pretty good.
Mark Trobough (01:14:29):
Yeah, that's good
.
I'm not sure if I'm going toget around to ever playing it,
but I'm not sure if I'm going toget around to ever playing it.
But I mean it's good thatpeople enjoy it.
Brandon Hurles (01:14:37):
It's on Game
Pass, so you can.
Mark Trobough (01:14:39):
A lot of games to
play there's a lot of games to
play.
It's not like wanting to play,it's more of like having time to
play.
That's the problem.
Brandon Hurles (01:14:45):
It's very good,
though.
I mean, especially, like I said, I played it on Game Pass.
I thought it was really good.
I definitely recommend withwhat I played, but again, I
didn't get to play much.
It's a big, massive game.
They even put out a tweet.
This is an ongoing game.
It's going to get continuedsupport.
There's going to be more stuffcoming.
(01:15:06):
There's going to be bug fixes,bear with us type of deal.
They put a whole tweet outabout it.
Any thoughts, mark?
I mean, I feel like I about it.
Mark Trobough (01:15:18):
Any thoughts,
mark?
I mean, I feel like I saideverything.
I hadn't played the game, sothere's only so much that I
could say about it,unfortunately, I mean, are you
going to play it?
Brandon Hurles (01:15:26):
Probably not to
be fair.
Mark Trobough (01:15:28):
There's a lot of
games to play.
There's a lot of games.
Brandon Hurles (01:15:31):
No, I get it.
So we got this one.
I don't understand all.
Mortal Kombat one fans aren'thappy about new Tanya skin, so
this one's a little weirdbecause they gave Tanya like a
(01:15:52):
black skin, so I don't reallyunderstand it.
Looks like Nether Realm Studiosadding new skin for Tanya like
a black skin, so I don't reallyunderstand it.
Looks like NetherRealm Studiosis adding new skin for Tanya in
the fighting game, but thefandom isn't happy with the
design.
The cosmetic is supposed to bemodeled after the aesthetic of
Mortal Kombat 2, so it just kindof goes over it.
It's like a whole.
I don't know.
I don't know how I feel aboutit.
(01:16:13):
Um, it says recent MortalKombat 1 leak has teased
possible festive skins beingadded.
I haven't played Mortal Kombat1.
Do I really care?
At the end of the day, I don'tcare about how they change the
design of the character I'm notplaying.
Mark Trobough (01:16:34):
I mean yeah, to
be fair, I'll say this it
doesn't look like the otherskins I saw some people posting
under this tweet.
It looks nothing like the olderdesign for the character.
It doesn't.
Brandon Hurles (01:16:46):
Doesn't at all.
No, I was looking through someof the stuff there.
Not at all, but something good.
We do have Metroid.
We can talk about some metroidprime four, uh, so there is a
whole thing that went up on the.
Uh, I guess metroid websitesessentially um metroid prime 4
(01:17:07):
is does have a confirmed releasewindow of 2025, which I think.
Here's the thing about that.
Mark Trobough (01:17:12):
I think we
already yeah they announced this
like months ago.
Yeah, I think this is not newinformation.
Brandon Hurles (01:17:17):
But people are
acting like.
This is brand new information,but it was like a chance to sort
of talk about Metroid Prime 4some more, because I know we're
both hyped for it.
Mark Trobough (01:17:26):
At this point.
All we're waiting on is are wegoing to get a 2 and 3 remaster?
Brandon Hurles (01:17:31):
Which we.
Are remastered, which we Iwould love to get, because I
would love to replay those gamesand get refreshed on everything
that happened, because I can'tremember everything.
Mark Trobough (01:17:39):
I've played too
many games, bro, and then forget
the second, third game Likecome on, they don't need the
exact same treatment.
Brandon Hurles (01:17:45):
But you can't
forget Hunters, or you can't
even play Metroid Prime 4without Hunters.
You know what?
Yeah, I mean, and largely it'shundreds can be ignored.
Mark Trobough (01:18:00):
Here we go again.
Brandon Hurles (01:18:01):
No, it's not
introduces all the hunters
there's like there's no storylike it's essentially
non-existent what like sixcharacters to be fair.
Mark Trobough (01:18:07):
Prop four could
properly give you the backstory
and you'll be fine in themainline games.
Brandon Hurles (01:18:13):
The only hunters
characters is the very end of 3
, from what I remember, withSilex's ship oh yeah, I mean
cause you, yeah, yeah, yeah, atleast all the hunters ones
largely not in, even not in 2,it's not in 3 for the most part
which hunter were they talkingabout was gonna be part of 4
like one of the main villains,the one that the main villains.
(01:18:35):
The one that turns into.
Mark Trobough (01:18:36):
Is it?
Yeah, because he's at the endof three and we know for a fact
he's in four.
He's in the trailer.
Brandon Hurles (01:18:43):
Yeah, he is in
the trailer, you're right.
Mark Trobough (01:18:46):
We've known this
for a while now.
Brandon Hurles (01:18:47):
We've known this
since I knew it was one of the
hunters Since the.
Mark Trobough (01:18:50):
Wii era when
three came out, since, like the
Wii era when this, when 3 cameout, like let's be fair.
Brandon Hurles (01:18:53):
Yeah, that's
yeah.
It's been so long since Iplayed those games.
I'd love to replay them,especially when they look like
Metroid Prime Remastered gamelooks beautiful.
Man on the switch on suchlimited hardware it's just not
worth our time.
Mark Trobough (01:19:07):
I don't think it
would be popular enough there's
no story but, of those only one,but you don't even really know
a whole lot about Silex in thatgame other than.
He's another, not a hunter, buta bounty hunter that's taking
part in this event with four.
It's just like a standalonestory that has nothing to do
with the greater Prime trilogy.
Brandon Hurles (01:19:29):
Yeah, no, I'm
just sitting here thinking about
, kind of this game has been solong in development that I don't
even know the way that MetroPrime Remastered looked.
It looked great.
It's going to look very similarto that, obviously better,
since we're talking about Switch2.
(01:19:50):
Yeah, I don't know, I don'tknow, I don't know, but it's not
really news, but it was goingaround everywhere just because
that website went up.
I think it's just.
Well, to be fair, Metroid fanshave been just.
I think the thing is becausewe're not getting any news about
it, so it's like it's anotherreason to bring it up in the
news.
Mark Trobough (01:20:09):
Yeah, I was going
to say, If you've ever been a
Metroid fan, that fandom hasbeen so starved for the last 20
years of news.
Brandon Hurles (01:20:16):
For how long?
Mark Trobough (01:20:19):
Anything to latch
on to is going to make news for
the Metroid as a whole.
It just doesn't get enough loveand unfortunately it just
doesn't sell.
Brandon Hurles (01:20:28):
It's just not a
priority.
Mark Trobough (01:20:29):
I don't think
it's marketed well, to be fair.
Brandon Hurles (01:20:32):
Is it marketed
at all?
I can't ever remember a Metroidcommercial.
Mark Trobough (01:20:37):
Prime 1 had a
really good thing.
The problem with Prime 1 andPrime 2 Is it's on a console
that didn't really sell thatwell.
At the same time, it'scompeting against the original
Halo game, which does the samething but far better, far more
popular with the multiplayeraspect.
Brandon Hurles (01:20:52):
I don't know
that it does it better.
I think it just does it in adifferent way.
Mark Trobough (01:20:56):
I just think
Prime came out at the wrong time
on the wrong console to be ubersuccessful.
Brandon Hurles (01:21:02):
Yeah, I mean a
game.
He was ultimately a failure.
So I mean, that was the thing 1and 2, it just didn't sell and
the problem with 3 is on ahighly successful Wii.
Mark Trobough (01:21:16):
But I mean,
there's a lot of games on the
Wii and a lot of people say like, oh, it's 3?
Well, I didn't play the first 2, so I'm not going to play it.
Yeah, those numbered games tendto have that problem, to be
fair.
Yeah, Especially since thestory of 3 is technically tied
to 1 and 2, even if it's barely,there is a continuing story
there.
Brandon Hurles (01:21:33):
Yeah, there's
one.
I said it starts right after 2,right?
Doesn't it pick up right where2 left?
Mark Trobough (01:21:39):
off.
I believe the Prime Trilogytakes place after it's either
between Metroid 1 and 2 orMetroid 2 and 3.
Brandon Hurles (01:21:46):
I think it's
between 2 and 3.
I could be wrong.
The whole Prime thing is weirdbecause of how it's set in the
series.
Mark Trobough (01:21:55):
It's like so
early in the series, so you've
got metroid one, slash zeromission, then you've got prime
uh.
Prime one hunters echoes,corruption federation, for that
game doesn't exist.
And then, assuming, prime four.
So you got the prime trilogy.
Then you've got metroid two,met 3, other M, then it's
Metroid 4, then it's Metroid 5.
(01:22:16):
That's the official timeline ofthe Metroid games.
Brandon Hurles (01:22:19):
Metroid 5?
You mean Dread?
Mark Trobough (01:22:23):
Yeah, so you have
Metroid 1, Slash is your
mission.
Metroid 2, Samus Returns.
Super Metroid, Metroid, Other M.
It's not a mainline game, butit takes place.
Brandon Hurles (01:22:32):
I didn't realize
Other M was so early in the
series too.
Mark Trobough (01:22:35):
It's Fusion and
it's Dread technically.
If you don't know the 1, 2, 3,4, and 5 mainline title games
you always thought it was weird.
Brandon Hurles (01:22:42):
I would love to
see Metroid 3D more later in the
series.
I would love to see that atsome point.
Mark Trobough (01:22:55):
I guess
technically looking back,
because Prime 1 technically cameout right around the time or
just after Fusion.
So in the established timelineof 1 through 4,.
It doesn't really fit anywhereelse between 1 and 2, unless you
wanted to put it after, but Iassume that wasn't the original
plan.
Dread was supposed to come outnext, the DS.
Brandon Hurles (01:23:14):
We knew about it
in 2005 or something crazy.
Mark Trobough (01:23:18):
Yeah, so I assume
when they actually needed to
slot it in the timeline.
It doesn't.
I believe it doesn't make sensebecause I think the only gap is
between Metroid and Metroid 2.
Once you get to Super Metroidit's pretty much like a straight
into a fusion, and then fusionkind of goes straight into Dread
.
Did you ever?
Brandon Hurles (01:23:32):
beat Dread.
Uh no, I've played into afusion.
Mark Trobough (01:23:33):
And then fusion
kind of goes straight into Dread
.
Did you ever beat Dread?
Game Junction (01:23:37):
No, I've played
it but I haven't gotten around
to actually beat it, but Ialready know how the story ends
so good, you gotta play the game, though it is a fun game.
Mark Trobough (01:23:46):
I just never got
around to beating it yet.
I haven't played it in probablyalmost a year at this point
it's at least six months butit's been a hot mess since I
played the game.
Brandon Hurles (01:23:56):
I was sucked
into that game when it came out.
I could not play anything elseuntil I got to the end, couldn't
beat the boss until the easymode came out.
Essentially, I could not beatit.
It was impossible.
I'm telling you, impossible.
The way that people do it arecrazy.
Mark Trobough (01:24:14):
if you look at
YouTube videos but all I know is
if you ever properly look intothe Metroid like watch an actual
like two hour long video orhour long video like on the
Metroid timeline, it hinges onyou having read manga related to
the first two games and pregame one and two, because until
until, I believe, metroid 5, youreally didn't get any story
(01:24:34):
beats in 1 and 2.
Yeah, but that's the problem.
Until you get Dread which itsstory is directly to 1 and what
happened to it, especially withSamus living on the.
Game Junction (01:24:44):
Kind of like
Zelda the Chozo homeworld For
the longest time.
Mark Trobough (01:24:48):
Her background,
that Chozo timeline, especially
with 1 and 2, it's tied to manga.
That actually properly tellsthe story.
Brandon Hurles (01:24:54):
It's like Zelda
which is a problem.
It's like Zelda.
Mark Trobough (01:24:58):
Except Zelda's
timeline isn't directly tied to
the manga.
Brandon Hurles (01:25:04):
I mean you gotta
read the manga to really get
the story.
I mean because have you playedZelda 1?
Yeah, it's just a free-roamingopen-world game.
But to be fair, zelda 1 and theOG Metroid came out on the same
console around the same time,so they I mean, you're just
working with limited hardware solike, and they didn't know it
was going to be an on runningseries.
(01:25:25):
At the time they had no idea.
Mark Trobough (01:25:27):
So it's just a
top down adventure exploring
game that you could put on a NES, just a fun game alright, so we
got limited running games.
Brandon Hurles (01:25:35):
Let's team up
with GameStop.
This is kind of breaking news.
It just came out today, earliertoday, as of this recording but
GameStop is going to bring backretro titles.
We talked about this a bitbefore.
Some of the popular titlesinclude Jurassic Park, a Boy and
His Blob Trouble in Blobloniaand Worms Armageddon as Blob
Trouble and Bloblonia and WormsArmageddon.
(01:25:55):
Limited quantities will beavailable, so fans should act
quickly to secure their copiesbefore they're gone.
I don't like that part of it.
I don't like the limited copy.
Mark Trobough (01:26:05):
That's their
niche, but I guess the idea is
hopefully moving forward.
They do more partnerships withGameStop as far as releasing
their games physical.
Brandon Hurles (01:26:13):
Yeah, we got 16
games right now.
Mark Trobough (01:26:16):
The one thing
that always sucked is you have
to pre-order on their site andif you miss it, that's it,
you're done.
You have to go to Scalpers,essentially, but if they also
release it in a store, at least,even if it's for a limited time
, for all their titles, I thinksome of these games would sell
far better.
Brandon Hurles (01:26:30):
No, I think so
too.
One of the good things thatLimited Run Games does now is
that they have an open pre-orderwindow, so you've got an open
gap of time.
But if you don't pre-order inthat time, which is usually
something like three months orsomething now, yeah, so you've
got a long window of time.
Mark Trobough (01:26:47):
And then you have
to wait, you're waiting, you've
got to wait a while for ninemonths, six to like six months
of this year.
Brandon Hurles (01:26:52):
That collector's
.
I waited two years for ScottPilgrim.
Mark Trobough (01:26:56):
That's way too
long.
Hopefully they fix that.
To be fair, if it's an openpre-order, they need to have the
pre-orders until they know howmany copies to make, especially
if the collector's is digital.
If they're not just hardcapping it, they want it to be
open, then they have tomanufacture.
They're not manufacture some ofthe models until they know
exactly how many they need tomanufacture.
Brandon Hurles (01:27:17):
None of it's
manufactured at all until after
the pre-order is over.
So that's the problem.
The collector's editions is theproblem, not so much the base
games.
Mark Trobough (01:27:30):
That's just a
disc and a box art.
That's far easier to produce.
I think it's good GameStop'sgot, you know, a disc and a box
art.
That's far easier to produce,yeah, yeah.
Brandon Hurles (01:27:36):
So I think it's
good GameStop's got to do
something, right, because yeah.
Mark Trobough (01:27:40):
I think this is
like the right way, I think, for
both Limited Run and forGameStop.
This is a way to drive peopleinto a physical store buying
physical copies and, I wouldassume, to make more money.
Brandon Hurles (01:27:52):
Yeah, they're
even doing some of the Game Boy,
collar games, the Game Boygames, nes game.
So like some of the actual,like physical carts that they do
, they reproduce some of theSNES carts, nes carts, game Boy
stuff like that.
So I think it's good.
I mean, I think it's goodGameStop's got to do something,
man, because digital only isright around the corner.
(01:28:14):
I mean, we're looking at thenext couple of years there's
going to be, but I don't knowthat it matters.
They don't have to do anything.
Look at PC gaming.
They're just going to adapt toit.
Mark Trobough (01:28:27):
Yeah, but the
main problem with that is that
eliminates any possibility ofbackwards compatibility, which I
think is the biggest problem.
Brandon Hurles (01:28:34):
They guess where
they want to go.
They guess where they want togo.
They guess where they want togo.
It's more digital sales.
Mark Trobough (01:28:39):
Will it actually
sell, because we already know
physical versions of PlayStationsell far more than digital only
.
Is there really an appetite forpeople to want to go digital
only?
No, there's not.
Brandon Hurles (01:28:50):
There's not.
No, there's really not.
I mean, you look at the ps5digital sales compared to the,
the physical model, you know,with the disk drive built in.
You saw those sales.
Mark Trobough (01:29:02):
I mean the the
sales are like 70, 30,
essentially yeah, 25, 25 like it.
Brandon Hurles (01:29:05):
It was hugely in
favor of the disk drive and
you're paying more for the onewith the disk drive.
So, like people want it, like ahundred dollars more backwards
compatibility.
Mark Trobough (01:29:15):
Plus, it gives
you the option to buy physical
and digital, like it's.
Brandon Hurles (01:29:18):
I just think
it's the thing is a necessary
decision yeah, the thing is thatthe physical like you have the
option of after you beat it, youcan sell it and get some money
back.
You also have the option of oh,I'm going to buy this used, I
get it significantly cheaper.
You also have have the optionof sales that happen way more
often than the digital sales andare typically way cheaper.
(01:29:38):
Look, I'm getting Stardew Bladetoday for $50, which I wouldn't
say is still even a great deal.
The $40 would have been a greatdeal, but you don't see that
with the digital in thatcapacity it's like 10% off,
something like that 15% off.
Mark Trobough (01:29:52):
It's whatever the
publisher wants to do
essentially.
Brandon Hurles (01:29:54):
Whatever they
want to do and it's never good.
It's never a great sale.
You look at Steam sales.
Steam sales are great, but youlook at digital sales on
consoles they're not good Peoplethat have Steam.
Mark Trobough (01:30:05):
they have other
consoles usually.
But to be fair, I think anotherthing that's going to cause
problems is because they getstarted in California.
It's going to spread elsewherethe fact that you have to say,
hey, you're not buying this game, you're buying a digital
license.
Brandon Hurles (01:30:19):
Yeah, that alone
is going to cause discourse and
problems when the next consoleis announced and it's digital
only, Like how iPhone had toadapt now to being USB-C because
of the European laws and stufflike that, Because they're a lot
stricter and more user-friendly.
What's the word I'm looking for?
Consumer-friendly.
(01:30:41):
Consumer-friendly I meanbecause they are User-friendly
consumers.
Mark Trobough (01:30:44):
same thing.
Brandon Hurles (01:30:45):
Yeah so.
Mark Trobough (01:30:47):
Well, because the
idea is just the whole purpose
behind USB.
Is the universal usabilityRight correct?
You're trying to makeeverything it's simpler on the
user part.
To be fair, some manufacturersdon't have to make two or three
different types of ports ontheir motherboard.
Brandon Hurles (01:31:03):
Mr Coffee said
Mortal Kombat has a problem just
retaining interest.
People dropped it fast.
That's why I didn't grab MortalKombat 1 yet.
I'm waiting for a $20 salebecause the game just doesn't
look great and people aren'tsaying great things about it.
He said OG DS and updated DSwas a good hop.
Yeah, you jump from the DS tothe DS Lite.
(01:31:24):
I mean the screen was waybetter, form factor was better,
felt more comfortable.
Well, I don't know about thefeel more comfortable part, but
the screen was significantlybetter.
I don't know about the feelmore comfortable part, but the
screen was significantly better.
So I didn't have a.
DS.
I don't know how much of like ahardware.
Mark Trobough (01:31:40):
The only problem
with the light was that they got
rid of the GBA slot at thebottom no, the light, they
didn't.
Brandon Hurles (01:31:47):
That was the DSi
, that was the one where it had
the no, ds light has it let mepull up a picture of it.
Positive DSi does not have it.
That's the one where it had theeShop, dsi wear shop, whatever
they called it.
I have a DSi and doesn't.
(01:32:10):
I don't have a DS Lite.
Um, dsi doesn't have a GBA slot.
Mark Trobough (01:32:21):
I'm reading stuff
that says DS Lite can't play
backwards.
Brandon Hurles (01:32:24):
compatibility
100% positive.
Rafter said, dsi was stillgreat.
Yeah, dsi was cool because itintroduced a shop on there so
you could buy digital games.
Mark Trobough (01:32:36):
I guess you're
right, because I'm seeing covers
for the.
Brandon Hurles (01:32:40):
Yeah, it came
with the slot cover.
I don't know he's like I don'tknow what I'm talking about.
Did you have anything else tobring up for this week, mark?
Mark Trobough (01:32:50):
No, unless you
had some physicals.
You wanted to go over realquick.
Brandon Hurles (01:32:54):
I didn't grab
anything.
Pickups Do I have any pickups?
They haven't came yet.
Mark Trobough (01:33:00):
I don't have any
pickups.
Brandon Hurles (01:33:01):
I technically
had a few.
Okay, all right, show us all ofyour pickups.
I'll double check to make sure.
Mark Trobough (01:33:05):
So I talked about
it and I'll let you know.
But yeah, the Godzilla MinusOne, the 4K um steelbook came in
the mail today, like a fewhours before we went live.
Um, probably gonna do uh, Imean, it's not a whole lot for
like an unboxing of somethinglike this, but I might do a
quick little video on this, uh,just like an extra poster and
(01:33:25):
some stuff, just because this islike the first godzilla movie
that I've ever owned physical inmy life.
I love the movie.
Brandon Hurles (01:33:34):
It's a good
movie, man.
It's a really good movie.
Mark Trobough (01:33:37):
The rest of the
stuff is stuff I picked up when
I was down at a bookstore thisweekend, at Barnes Noble.
So I've got another volume ofHigh School DD.
This is volume 14, so I'mslowly collecting all the light
novels of this.
I'm still missing a handful.
That's a light novel, not amanga.
All the light novels of this.
Brandon Hurles (01:33:52):
I'm still
missing a handful.
Mark Trobough (01:33:53):
That's a light
novel, not a manga.
I've got a few of the manga.
They didn't have any ones Ididn't have, but this is the
light novel version.
It's originally a light novel.
To be fair, I know we talkedabout this.
I don't know if it was on thispodcast or the Anime Junction
cast, but you know the DarkSouls Redemption manga that we
talked about.
I haven't played the games, butI picked up the first volume of
(01:34:15):
Redemption.
It's the Humanity Lost.
That's cool.
It's a manga, but there's alsosome neat artwork and stuff on
the back.
Brandon Hurles (01:34:24):
Oh nice.
Mark Trobough (01:34:26):
Drawings and
stuff you don't usually get.
Brandon Hurles (01:34:28):
That's pretty
cool.
It's really cool.
Mark Trobough (01:34:32):
And then if you
have seen the Enemy junction
cast, it's make a lot more sense.
I got the first four volumes ofthe manga of don nice, because
I don't.
I don't want to get ahead ofthe this season of the anime,
but 100% I'm probably gonnastart reading past it once it
stops airing in the fall.
Yeah, fully read up on the monk,because I absolutely,
absolutely love this anime sothey had the first nine volumes
(01:34:56):
but considering it's like $12for the first three and then it
was like $10 for the fourth oneand everything else that I
picked up, I already spent like$110.
I didn't buy all nine like Iwanted to.
Brandon Hurles (01:35:07):
They had nine of
them.
Mark Trobough (01:35:09):
There's nine
volumes out.
Brandon Hurles (01:35:11):
How many volumes
are out?
Mark Trobough (01:35:14):
I'm not sure
that's what they had.
Brandon Hurles (01:35:17):
Curious how far
the manga is in here, as we're
getting people pouring in.
Mark Trobough (01:35:23):
That makes sense.
Now I've got to Google itBecause, yeah, it's being done
via this media.
Brandon Hurles (01:35:30):
Rafter said
better screens but no GBA slot.
Mod it and play the GBA gamesthere anyway for the DSi.
I forgot my DSi.
It's covered up right nowthough.
Mark Trobough (01:35:45):
Let me scroll
down In English.
There's officially 11 volumesreleased.
It probably makes sense thatVolume 9 was released back in
October.
Okay, so there's in English.
There's officially 11 volumesreleased.
Okay, so it probably makessense that Volume 9 was released
back in October.
So you know, no, sorry, thereare only nine Volume 9 released
(01:36:07):
in English on October 15th.
Volume 10 comes out December17th.
Volume 11 comes out February4th of 2025.
Okay so there's only ninevolumes in English, but as far
as volumes as a whole, there'slike 71.
There's like 170-some volumes.
What Over in Japan for thisalready out?
Brandon Hurles (01:36:29):
Dang.
This is a long-running series.
I didn't realize it was thatold or no.
170-some volumes?
No, sorry, sorry, there areabout.
It's a long running series.
I didn't realize it was thatold or no sorry, sorry.
Mark Trobough (01:36:37):
There are about
there's 175 chapters of the
manga that's a lot of volume inJapan.
Volume volume 18 comes out inJanuary, so there's a lot of
volume sorry.
Brandon Hurles (01:36:50):
Sorry, I
corrected myself, because this
it started airing it doesn'tseem like it's an old series,
like manga wise either no, themanga started in April 2021.
Mark Trobough (01:37:02):
Like it's not
super old, but usually it's like
about a 3-4 year old manga.
Brandon Hurles (01:37:05):
It's fairly
popular to get picked up that
quickly yeah, especially nowthere's so many anime to get
announced.
Alright, cool pickups.
Man, you got anything else thatyou want to bring up for the
week, or?
Mark Trobough (01:37:20):
no, that's the
only stuff that I had alright.
Brandon Hurles (01:37:23):
Well, everyone,
I definitely want to transfer
you over to the anime junctioncast, because we got some cool
stuff over there.
If you're interested in anime,manga, japanese culture, any of
that, what is it?
Mark Trobough (01:37:34):
the national
segue and in anime manga.
Brandon Hurles (01:37:35):
Japanese culture
, any of that?
What is it?
The Nassil Segway?
And definitely give us a followon social media, on Facebook,
tiktok, instagram, x, all thebig socials, blue Sky, now we're
on everything, so definitelygive us a follow over there.
Stay updated on the podcast.
Stay updated on Game Junction.
Anime Junction Cast.
Mark Trobough (01:37:54):
It's going to get
published on.
Game Junction Anime, junctionCast.
It's going to get published on.
We need to publish our streamschedule 100%.
Next week I'm pretty sure it'sWednesday I will be streaming
the new DLC for Stellar Blade.
Cool, like a week late, but Iwill be.
I'm going to stream that nextweek.
Brandon Hurles (01:38:08):
Sweet.
Yeah, I don't know when I'mgoing to stream yet, because I
kind of wanted to play that, butwe'll see, I'll figure
something out.
I'm not sure yet, but we arestreaming.
If you're watching live or liveviewers, sorry for the audio
listeners, but we do streamevery Saturday together at 8 pm
Eastern Standard Time.
So tomorrow we are playing Ageof Empires 2, right, yeah, okay,
(01:38:32):
age of Empires 2.
So got Mr Coffee in there sayinggreat show, gentlemen, and also
thanks for the stream.
Have a great weekend, guys,appreciate it, definitely
appreciate it.
So, uh, definitely tune intomorrow for our live viewers.
It'll be fun.
Um, I haven't played.
I have no idea what he's doing.
I have no idea what I'm doing.
A little bit I'm like kind ofnervous about it.
To be honest with you, I'm alittle nervous.
(01:38:53):
Wish an idea.
I'm kind of nervous about it.
To be honest with you, I'm alittle nervous.
Wish I got here earlier.
Thanks, I appreciate you comingin though.
Definitely for sure.
So we'll be live again nextFriday, 8pm Eastern Standard
Time for the Game Junctionpodcast, and we'll see you all
later.
Everyone, have a great night.
Mark Trobough (01:39:08):
Peace out
everybody.