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February 3, 2025 116 mins

What if an unexpected cold snap in the southern United States could mirror the current shifts in the gaming industry? Join us as we unpack the fallout from Warner Brothers Games' leadership shake-up and the struggles faced by major titles such as "Suicide Squad: Kill the Justice League" and Multiversus. We also explore the anticipated impact of the Nintendo Switch 2 on the handheld market, particularly its rivalry with the Steam Deck, as well as Nintendo's marketing tactics. 

Discover the nuanced dynamics of the trading card industry, where the thrill of opening packs meets the financial risks of collecting. How do collectors navigate the rising trend of low-graded cards, and what implications do digital platforms have on physical collectibles? We also reflect on the uncertain future of beloved franchises like Banjo-Kazooie, considering potential revivals and the creative hurdles they face. 

Prepare for excitement as we discuss the highly anticipated game releases that are set to reshape the gaming narrative. With titles like Ninja Gaiden and the captivating Doom the Dark Ages capturing our attenti

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Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Brandon Hurles (00:26):
Hey, what's up everybody, Welcome back.
Hey, how's up everybody,welcome back.
How's it going?
Podcast episode 117.
How's it been this week, mark?

Mark Trobough (00:36):
It's been pretty good.
I mean it's cold and windy, butother than that pretty good.

Brandon Hurles (00:40):
It's been a cold one here.
Yeah, it got down to negativeand and the weather said it felt
like negative 15.
So and it did I felt that waythough let me tell you.

Mark Trobough (00:55):
I mean, I saw some crazy stuff down.
What's it down?
Louisiana, georgia, florida,alabama southern texas was
getting some some good snow.
Yeah, look about a rarity nodoubt about a rarity, I think on
the panhandle I know somepeople that were down in on the
east coast near savannah thatgot some, so pretty much, you

(01:15):
know, gave them the rest of theweek off, more or less, because
it's like they don't have any uhplows or anything, they just
have to like wait for it to melton its own and you get several
inches of snow.
Even at good temperatures, likefour inches, it's still going
to take like a day or two tomelt yeah, it looked like the
one video that I saw.

Brandon Hurles (01:30):
I think it got quite a bit too for yeah, in
some areas they got.

Mark Trobough (01:34):
They got, like what?
Four or five, six inches?
Yeah, that's crazy.
There's a lot of snow even inohio.
Talk about down there wherethey hardly ever get it.

Brandon Hurles (01:42):
Yeah, no doubt well, we had quite a bit happen
this week.
I guess the big thing obviouslywas the Xbox Developer Direct,
which was just yesterday, sothat was one of the big things
for the week.
We got some other stuff too.
We got some Warner BrothersGames news that may or may not

(02:03):
be good, depending on who youask.
Yeah, new AVGN game gotannounced, some discussion on
the Nintendo Switch 2 affectingSteam Deck sales.
I see that's kind ofuniversally advertised across a
bunch of different websites, sothat's interesting to dive into.
So Pokemon TCG stuff I justthrew this in there because Mark

(02:25):
likes pokemon tcg quite a bitand I was like oh yeah, yeah,
talk about, because I do mydaily hour or so or whatever.

Mark Trobough (02:32):
You have to do with the open packs?
Oh yeah for sure.

Brandon Hurles (02:35):
I actually just saw some stuff for tcg pocket
today too that I tagged you inearlier.
That looked really.
I think I saw that.
Yeah, it looks really cool, uh,but yeah, we got some other
stuff.
Obviously, uh, we need toswitch online games added, which
.
Thank you for adding that inthere, because I forgot about
that.
It happened late last night ohyeah yeah.

(02:58):
So, uh, yeah, we got some prettycool stuff to dive into, so
we'll go ahead and get started,but uh, yeah, I guess first
we'll uh get and wrap backaround to the warner brothers
game stuff.
Here the president david hatteduh is stepping down after 12
years.
Um, so obviously we got, likesuicide squad killed justice

(03:18):
league, which they lost 200million dollars from uh, and
then the multiverses stuff,which is, I don't think it's
really caught on right I don'tthink anybody that plays it.
Yeah, I don't see a whole lotabout it I mean, we, we played
it when it first came to beta orsomething right?

(03:38):
Yeah, we checked it out.
It was definitely interesting,um, but yeah, it definitely
hasn't led anywhere for sure.
So, yeah, I mean this is BeforeI get into his statement, I
will say I think it's probablygood news.
This is probably what we need.
Let's be honest Warner Brothersgame sucks that whole studio

(03:59):
sucks.

Mark Trobough (04:01):
I don't know a single good game that they've
ever made.
That's the problem.
I mean, they do Mortal Kombat,you know do they make that or do
they have somebody anotherstudio make it?
That's not first party.
Does Warner Brothers themselvesmake the game?

Brandon Hurles (04:16):
I think so could be wrong.

Mark Trobough (04:19):
Look it up Mortal Kombat that's what I was about
to say.

Brandon Hurles (04:26):
Nether Realms or whatever.
Yeah, okay, so Nether Realmsowned by Warner Brothers Games,
so I mean their studio makes ita studio they probably bought.

Mark Trobough (04:37):
Let's be real.

Brandon Hurles (04:39):
I think so.
Yeah, they bought it fromMidway back in the day oh yeah,
because Midway went bankrupt in2009.

Mark Trobough (04:44):
So it's not them, it's just a studio that they
own, that they bought it fromMidway back in the day, oh yeah,
because Midway went bankrupt in2009.
So it's not them, it's just astudio that they own, that they
bought, not like they acquired.
It is and isn't, but, yeah,it's like a studio they acquired
after the fact.

Brandon Hurles (04:53):
Yeah, I mean to be honest with you.
I just think it got a blow.

Mark Trobough (05:00):
Fair enough.

Brandon Hurles (05:03):
He says I'm so proud of everything we've
accomplished together at WarnerBrothers Games during my time
with the company.
It had been an absolutepleasure working on and building
our iconic gaming franchisesand will continue to be an
enthusiastic supporter of thistalented team's future endeavors
.
I look forward to working onthe next chapter of my career
and will always be grateful formy time with Warner Brothers

(05:25):
Games.
And that's that.
That was a statement there.
I chose to leave during aquieter release period and
ensure a smooth transition andminimal disruption to ongoing
projects.
Yeah, I know, I think he kindof blew it and he left Just like

(05:47):
did pretty much, you know Idon't know.

Mark Trobough (05:52):
Yeah, you mentioned that and it reminded
me of something else.
What's that About leaving thestudio?
I needed a poll, just to makesure, about the I believe it was
one of the directors.
I need to pull up real quick.
I forgot to pull it upbeforehand.

(06:12):
Oh, you're good.
Okay, so it was a.
What's it?
Corny Bush, a game director ofVeil Guard, essentially just
just bailed on Bioware afterthat game bomb.
That happened too right.
Yeah, it happened earlier thisweek, or maybe it didn't.
It was either this week or lastweek.
I know it happened within thelast week.
I don't know if we, if ithappened last week, we didn't
get the chance to talk about it.
It's one of those things youcould say whatever you want,

(06:36):
this was straight I'm bailingbecause y'all are about to lose
your jobs.
I I hear a lot of people talkabout how it's one of those
studios up in I thought it wasCanada for Bioware.
You're like, yeah, 100% thatit's the Edmonton office.
It's already rumored to beshuttered, but it wouldn't
surprise me with how badly thatgame bombed.
Because what did?

(07:00):
They recently came out and saidit hit about 50% of their
expected sales, which means theymore than likely lost money on
that game.

Brandon Hurles (07:04):
For sure.
I mean if Warner Brothers Gameslost expected sales, which
means they more than likely lostmoney on that game for sure.
I mean if, uh, warner brothersgames lost 200 million dollars
in suzuki squad, I don't thinkdragon age did probably that
much better right?
Yeah, we're talking about likemaking money it had to have.
I mean, they probably didn'tbreak even.
I'm sure they had to have lostmoney.
It hit 50% of their sales.

(07:25):
They were kind of big on.

Mark Trobough (07:28):
Because what they were saying about what 6 to 7
is what they were expecting,Were they?

Brandon Hurles (07:32):
expecting from the last Dragon Age that came
out 10 years ago.

Mark Trobough (07:35):
Probably Realistically.
That's what they were expecting.
It's a different studio now.

Brandon Hurles (07:39):
You got different people here.
Don't bank on the name.
It's like assassin's creed,right like I think.
I do honestly think that umshadow is going to do fine,
despite all the issues andhiccups along the way.
I think it'll be fine, though Idon't think it's going to be
anywhere near what it could havebeen, because they kind of
dropped the ball.

Mark Trobough (07:59):
Yeah it's a deal.
So just to verify, theinquisition sold over 12 million
and it's.
I don't know if we got a hardhard number.
I was trying just to verify.
The inquisition sold over 12million and it's.
I don't know if we got a hardhard number, I was trying just
to verify.
Uh, we know it probably sold atleast 2 million copies, which
is more than likely them losinga significant portion.
They, they well, they guaranteethey spent over 100 million
dollars on this game I believethat, yeah, I believe that yeah,

(08:20):
it's just a yeah, all of asudden that you get more news
that comes out and they're like,well, I wouldn't be surprised
if they're they're shutteringmore studios in the coming, in
the coming months, especiallybecause what isn't ea's big um
investor meeting here prettysoon, yeah, next few weeks yep,
yeah, I'm uh interested to seewhat happens.

Brandon Hurles (08:41):
I guess who takes over?

Mark Trobough (08:43):
yeah, or then maybe that's why they came.
It's one of those things like,once they have an investment,
they have to come out and belike this is what this game did,
and on top of it, they have tobe like these are the steps that
we're trying to make because wecan't afford to, can't afford
you to leave and us lose money.

Brandon Hurles (08:58):
Yeah, yeah, I'll be interested to see what
happens.
I mean, I guess what we aretold happens at the investors'
meeting.
Yeah, I mean, look, it's thesame deal.
Suicide Squad failed, probablytried to stay on.
They didn't want them there.
So, oh, smooth transition,transition out of this stuff.

Mark Trobough (09:24):
Yeah, what was it ?
A few days ago there wasUbisoft's stock was another one
of those things where it justtanked, but it's still on the
way down because Ubisoft'sanother company that's in a
really precarious situation asfar as if their next game, their
Dragon Age game, in March doesnot do well, it doesn't bode
well for the company or a lot oftheir studios yeah, sorry, I

(09:45):
said the wrong in March does notdo well, it doesn't bode well
for the company or a lot oftheir studios.
You mean, yeah, sorry, I saidthe wrong thing, it was we were
talking Dragon.

Brandon Hurles (09:50):
Age.
Yeah, I don't mind.
Yeah, inade says they wereexpecting $3 million for Dragon
Age and sold $1.5 million.

Mark Trobough (09:59):
Interesting.
Yeah, I mean the one platformthat we obviously can see, which
is Steam.
Sales aren't good and it veryquickly just flatlined to a
non-existent player base.

Brandon Hurles (10:10):
I mean even I saw this is a crazy thing.
I knew it was going to dropquick, but I think I think I
sent it to you too.
But I saw dragon age.

Mark Trobough (10:19):
The game had been out for like four weeks and it
was like 15 bucks on game fly orsomething yeah, that's not good
when a game's games go on saleeventually, but not not in there
in the first six months to likea year, usually where they
that's where the bulk of theirsales are gonna come from unless
it's like a sports title orsomething where it does start to
drop off well yeah, it's.

Brandon Hurles (10:41):
It's one of those things that I don't know.
It's a they.
They made a lot of misstepsalong the way.
It's, it's.
It's one of those things that Idon't know.
They made a lot of misstepsalong the way.
It's only their fault.
They only have themselves toblame.
I mean, it's the same way withUbisoft and Assassin's Creed
Shadows.
Look, it got delayed again.
There's been all these hiccupsalong the way, all this

(11:01):
political stuff making commentsabout this and that.
Oh, is the main character asamurai or is he not?
Was he actually historically asamurai or whatever?
I don't know.
I was listening to a thingabout it today.

Mark Trobough (11:15):
It's just one of those things where it's like did
you, did you?
Regardless of If you do yourresearch, you just Google,
regardless of whether it'shistorically accurate or not.
It's just with how everythingis and the culture, war and
stuff like that, you like youhad to have known this was a bad
decision.
Yeah, out the gate.
Like I don't want to, becauseI've heard some people talk
about it's like.
It's like they found like theone black guy in japanese

(11:35):
history like oh, let's just makea story around him I mean
basically, it feels like uh, notthinking, like all the
discourse around gaming,thinking maybe this is a target
that people will use to attackus.
whether credible or not, that'sa thing that exists in the
gaming community right now.
So why even open yourself up tobe?
Attacked in such a way.

Brandon Hurles (11:57):
It makes you wonder about some of these
companies or platforms or stuffthat are still doing that stuff,
especially in the climate nowwhere it's like you instantly
alienate at least 50 of youraudience because we talked to
xbox developer direct live, andit was just like this.
One game comes up right andit's around a black girl, so

(12:20):
just di f this.
I'm not playing, even if it'snot in there.

Mark Trobough (12:23):
talk to some people.
Everyone is so trained to lookfor it.
You see something, you justexpect it to be there.
That's what's going to bearound, and it's almost like
you've set yourself up forfailure just based off of trends
.
What people in your studio comeout and see on social media?

Brandon Hurles (12:41):
the stuff that you put out there You've just
opened yourself up to, just theassumption of dei is there it's
gonna immediately a significantpercentage yeah, I mean the you
look at the climate of the pastfour years, all the stuff that's
happened, like you have to knowwhat you're doing.
You gotta they're self-aware.
They're not stupid, right?

Mark Trobough (13:01):
I guess the question is how much money do
you have to lose before youactually realize maybe we need
to go away from whatever we'redoing?
Is is not good or healthy?
Yeah, we need to do somethingelse.
Like, how much money does ittake?
Because, like, let's be fair,at the end of the day we've
talked a lot of people um, mostof these execs at the top of
these companies only really careabout one thing, and that's

(13:22):
money.
They don't, honestly, god, theydon't care about because they
think it will make them money,not because they actually care
about any any social cause.

Brandon Hurles (13:33):
They're just money's all they care about but
you would think like at thispoint, if you only care about
money, like you wouldn't do that, but that's still.

Mark Trobough (13:41):
It's still happening well, because it's
also a different thing, becauseyou got, you have people at
different levels that believe it.
You have, you know, higherpeople, maybe not at the
corporate level, but at peoplethat are managing studio level
that do want to push this stuffand we'll just we'll push it
until you know they go out ofbusiness essentially.
So it's one of those thingswhere it's like realistically,
like if you did want to make ahard change away from what

(14:03):
you're currently doing, thatthat involves you firing a lot
of people at the top yeah,because I know people talk about
it, about the people at thebottom that just your regular
designers, that kind of getcaught up.
But you know they, you have to,they have you have to realize
what's going on, see the writingon the walls and start planning
for that.
But like, realistically, likeyou have to like clean house if
you're going to get a lot of thestuff out of there and bring in

(14:25):
new people.

Brandon Hurles (14:25):
Yeah, and I do think things are starting.
We are definitely things arechanging, but there's still some
stinkers along the way thatwe're dealing with.
I guess, and I feel like maybeUbisoft with some of the issues
as far as Assassin's CreedShadows, they may not have.

(14:48):
I think they definitelyintentionally chose the story
that they chose for that.
As far as the main character, Ithink some of the things along
the way they may not haveintentionally done.
I don't think they were tryingto alienate the Japanese
audience, for instance, bycalling the main character.
I don't think they did that onpurpose for instance.

Mark Trobough (15:08):
No, I mean there's there's probably people
that believe it Cause the.
I think a lot of the idea withsome of the stuff is like, well,
you have this core base, but wecould find these new people.
So let's just focus on findingnew people, not realizing if you
don't give your core what theywant or you start to alienate
them, you can lose that corebase of support.

(15:28):
They're not just gonna be thereforever.
So it's like is the what you'relooking for?
Good, and there is a balance tokeep your core base happy and
to find new audiences.
But like realistically you,infinite growth is not like a
realistic thing.
Like there there is a cap oflike what you're going to be
able to make and you just haveto sustain it what you're making
.
Like you, you have to focus onthe core audience and then
splinter off here or there.
But if you completely don'tcare, attack them and only

(15:49):
looking for another audiencethat isn't as invested in maybe
gaming or the community as awhole, it just causes problems
and you're seeing it right now.
You know you thought you have aDragon Age is a very popular
game, maybe not the most, but'sit's.
You know, 12 million copies forinquisition, yeah, and when
your second one is hitting youknow a tenth of that in sales,

(16:10):
like that's a problem.
You've lost a lot of your corefan base.
That just isn't just willing.
We're at a point where peoplearen't just willing to just buy
a game because it has a as aname on it or it has a studio
from when you were younger yeah,because a lot more discourse.
It's like it's not the, it'snot the, the name, uh, that's.
It's not the dragon age, orit's not ubisoft or ea or

(16:32):
bioware.
It's the people behind it thatmake the game, not the studio,
and when those people leave,you're gonna get a different
product.
So instead of because it's thesame thing best analogy you
don't watch a movie because ofthe studio.
You watch it for certain actorsthat you like.
Well, it's the same thing ingaming.
It's just not as public outthere.
You might like certain actors,but if you like certain types of

(16:53):
games, you should be looking at.
All right, who's the actualdirector?
What have they worked on?
Did this director move to adifferent studio?
That's probably who you shouldbe following.

Brandon Hurles (17:02):
Yeah, no, I agree with that and we have to
also keep in mind people got torealize these studios are not
the same thing.
They were 10, 15 years ago.
Once upon a time, bioware was abig name.
Yeah, it was a big name.
Dragon Age was a big deal.
I played Origin and then I'vegot Inquisition but never played
it, but it was a big franchise.

(17:24):
That was one of the big, what Icall the big three.
It felt like it was the Call ofDuty, assassin's Creed Dragon
Age type deal for a minute thereand then Dragon Age fell off
for some reason.

Mark Trobough (17:39):
When you don't make a game for a decade, that's
already a problem for awell-known game series but they
had, like you know, three games,for instance, like on the ps3.

Brandon Hurles (17:48):
So for that you know that console cycle, it's
pretty big.

Mark Trobough (17:51):
Yeah, and people that made those games aren't
there is brand new people top tobottom.
You know nobody that that madethose games are still there
anymore, so you need to be awareof that when these new games
come out yeah, you can't can'tbe attached to the studio like
that.

Brandon Hurles (18:04):
I think it's a bad move.

Mark Trobough (18:06):
I think people are slowly learning.

Brandon Hurles (18:09):
Yeah, they are, I think so too.
Alright, so we got a reportcoming in.
I verified it with a fewdifferent websites, but
supposedly Sony has some fixescoming in for the PS5 Pro to
improve the gameplay experience.
Obviously, there's been issueswith the PSSR, which, I mean, to

(18:32):
be fair, I think we kind ofexpected that it's their first
foray into machine learning andthe whole deal with AI,
upscaling and DLSS and theirversion of it and all that stuff
.
So it looks like they've gotsome stuff they're going to be
rolling out for the console tobe interesting to see, because

(18:53):
there are like obviously one ofthe big ones was Silent Hill 2,
where it had a lot of majorissues and they like went from.
They did an update for PSSR andthen went right back to what's
it called, right back to FSR,and then went back to PSSR again
where it's at right now andit's pretty good.

(19:15):
Digital Foundry did a video onit and talked about it, and so I
was watching that to kind ofstay up to date.
It looks like some of the gamesare getting patched and they're
figuring out what to kind of do, but it looks like they're
going to be rolling out someupdates for the console itself,
so that'll be interesting to see.
And then did you see about thenew AVGN game?

Mark Trobough (19:39):
AVGN yeah, Angry Video Game Nerd.
Oh no, I did not.
I haven't really watched angrygame nerd in quite a while, oh
man miss.

Brandon Hurles (19:48):
Now he's still the goat, still the reason that
I, I we're doing this now reallyrealistically yes, it came out
with a new.

Mark Trobough (19:57):
What's a new nest game?

Brandon Hurles (19:59):
yeah, it's an actual nes.
Yeah, it's gonna be a modernplatforms too, but it's going to
come out in physical cartridgefor NES.
So yeah, it's called.
It's just called the AngryVideo Game.
Nerd 8-bit, I believe, is whatthe full title is but yeah who's
he publishing it through forthe physical?

(20:19):
it is going to limited run gamesfor the NES game.
I believe is what I sawretweeted.
And then I don't know ifthey're doing the non like
physical for the modernplatforms or not.
Let me see if I can pull it upreal quick that I'm not sure

(20:41):
it's a great question.

Mark Trobough (20:46):
Yeah, because what that's, the actual clip,
the actual cartridge, yeah, cool, because I mean it looks like
an old.
At least from from what I wassaw the actual like an old style
looks, yeah, looks cool.
Yeah, it's sick yeah, I reallythink it is.
That's kind of think he saidhe's also publishing it on some

(21:09):
other other platforms.
Obviously it's not always.
It's not only on the physical.
You can get the digital.
I think it was on steam andsome other pc stuff yeah, it's
gonna be on steam into theswitch.

Brandon Hurles (21:19):
Uh, xbox and playstation.
I believe I was trying to pullup on Limited Run's website and
I actually don't see it.
Maybe on their X account Can'tget confirmation on it.
They're doing a physical forthe modern platforms too, or not
?

Mark Trobough (21:41):
I mean it would be nice, but I can't imagine it
being that expensive.
If you can put it on a NEScartridge, it's not.
It's in the megabits.
As far as the size.

Brandon Hurles (21:49):
Okay, so January 22nd.
They just said we'll have morenews to share about the physical
NES release soon.
Until then, check out the Steampage to learn more about the
nerds' newest adventure.
So no confirmation, it lookslike.
My guess is they're probablyjust doing the NES card.
But that would be silly to nothave a physical, because his
other games are on physical.
I don't know, I don't know.

(22:10):
It seems like he's like aphysical media guy.
You would think like the modernplatform releases would be
there too, but you know, I don'tknow.

Mark Trobough (22:23):
Yeah, but it also can get expensive on the other
ones because you barely need anyspace on a Blu-ray for the Xbox
and PlayStation.

Brandon Hurles (22:34):
Yeah, it's going to be like a super small game.

Mark Trobough (22:36):
It might be harder to justify that and it's
just easier to do it digitalonly.
Unfortunately it falls intothat whole indie style of it's
just not not financiallyfeasible to to make a hard copy,
unless you're just going to dopre-orders only yeah, it could
be one of those deals.

Brandon Hurles (22:53):
Uh, so game rant put out that there is a that no
, uh, no man's sky developerteases potential new update, um,
and just says it seems like alaunch.
Yet another content update forno Minutes Sky is nigh, thanks
to a tweet from developer andHello Games co-founder, sean
Murray.
Contents, which have gottenfans excited over the

(23:15):
possibility that part two of thegame's Worlds update is finally
here.
One of New Minutes Sky has beenput out since content for fans,
blah, blah, blah.
So I don't know.
Do you know what the Worldsupdate is?

Mark Trobough (23:27):
No, I don't know.
Yeah, I don't know.
We've played it periodically,but it's not something I follow
all the time, unfortunately.

Brandon Hurles (23:35):
I'm not too sure on that.
Worlds update.

Mark Trobough (23:38):
I assume it'd be another decent update.
Are they trying to add morestuff?
I guess only time will tell.

Brandon Hurles (23:48):
Yeah, and then we got some interesting stuff
here.
Nintendo's stock hits all-timenew high, hitting all-time high
of 9,775 yen, following a Switch2 reveal which I mean to be
expected.
I to be expected.
Well, I say to be expected, butI mean it hits a record high.

(24:08):
That's a big deal.

Mark Trobough (24:10):
Not surprising.
They finally came out andannounced the Switch 2, so it's
a lot of speculation based offof the Switch 2's expected to do
pretty well at launch.
So people are buying into itnow, obviously expecting the
stock to continue to go up.

Brandon Hurles (24:26):
Let me ask you do you think this, this outsells
switch one?

Mark Trobough (24:32):
yes, that, that's a hard one switch one was like
really the first time you getinto it, obviously there's more
competition.
I think it's got a good chanceto probably break the 100
million mark but it's hardcontinuing.
The switch has been the what,the first console in like 20
years to come close to the, tothe playstation 2.
Yeah, I mean, like you'retalking, it's really hard to get
that high console sales like I,I don't, I don't, I just don't

(24:57):
think it will.
You have to be, it have to besuper popular.

Brandon Hurles (25:00):
Yeah, it's hard to tell because, like, the hype
around this console is likeunprecedented.
It's bigger than anything I'veever seen before.

Mark Trobough (25:09):
Yeah, that's the that's the hype around your,
your core people that are in thegaming area, and what you
really need to do is have peoplethat are have a reason for
people to upgrade from theswitch to a switch to that are
just you know, your regulareveryday people that don't
really follow it, your familiesand stuff like that.
So I could see it a little bitharder.
Obviously, they also need tosupport this for another six

(25:31):
years.

Brandon Hurles (25:31):
essentially, I saw somebody post on X today.
That was kind of interestingShout out to Paul.
Gale actually is who posted it,so let me pull up his tweet
about it.
But it was.
He said Nintendo's got around$15 billion in the bank.

(25:53):
A 30-second Super Bowlcommercial only costs $8 million
.
There's no Nintendo Switch 2presence at this year's game.
It's not because they can'tafford it.
Rather, nintendo doesn't findit necessary to be safe.
Don't expect to show up, but isit possible?

Mark Trobough (26:08):
yes, I don't know why you'd ever expect that I.
I don't think nintendo is sucha big company.
They don't.
Why waste the money?

Brandon Hurles (26:13):
you don't need that I mean you look at the
views they get on their directsbecause like you pull up, for
instance, I'll see if I can pullit up real quick, but like
because the other problem isthey'll have yet to officially
have their direct, like theystill have, like another two
months or, uh, two months, likea week or so, like two weeks,
before we get the actualannouncement for what?

Mark Trobough (26:32):
the actual information you know, the
release date, the pricing,ideally the some games and stuff
for it.
Like I just don't, I just don'tsee them announcing, because
what you do, they're just goingto show the same commercial.
You're not going to have anyinformation as far as the
hardware, the pricing, therelease date.
It just doesn't make sense.
If you're going to make atelevision console, you, that's
after the official announcement,you have all the information.
That's when you ramp up hardinto the advertising side of it.

(26:55):
This just doesn't make sense tome.
I would, I would expect that II have zero expectations and I
wouldn't expect him to show upat all yeah.

Brandon Hurles (27:04):
So in a natey said, uh that he thinks, think
it will break a hundred million.
I it's a tough one because,like I'm thinking about, the
switch was like kind of anunprecedented console.
It was weird.
It was a console that came out.

Mark Trobough (27:18):
It was already behind in technology, I think
it's helpful, like gaming as awhole benefited from the
pandemic, and then you saw thestudios that were mismanaged
because they didn't realize thiswas an unsustainable thing and
it was only because peoplecouldn't do anything else.
A lot of people weren't evenworking 100%.
That's probably what boostedthe sales, because games like oh

(27:40):
, it's their Sims equivalent.
I can't think of the nameAnimal Crossing.
Yeah, you had animal crossingalso.
Sorry, I blanked on the name uh, animal crossings.
In that same aspect.
That game is only so popularbased off when it came out at
the 100 percent.

Brandon Hurles (27:55):
This is why those sales were so boosted.

Mark Trobough (27:57):
100 it would have done well regardless, but but.
But.

Brandon Hurles (28:00):
The pandemic definitely boosted those game
sales another thing I've notheard anybody else talk about is
the fact that a lot ofhouseholds that have gamers in
it or kids multiple kids havemore than one Switch.
Me and you both have more thanone Switch.
My daughter's got a Switch.
If I have another kid, I have aSwitch too.

Mark Trobough (28:23):
It's affordable.
You can have maybe one for youand the family.
Maybe you get one of the lightsfor the kids to play another
kid, because it's a, it'saffordable, you can have maybe
one for you and the familyyou've got, maybe you get one of
the the lights for the kids toplay with something a little bit
more affordable they can kindof move around with.
Uh, because usually when youthink of families, the switches,
you can buy what about twoswitch ones for the price of a
playstation, or even like a ps4,really, yeah, or it's maybe
slightly over, and you can alsokind of stagger that stuff out.
Like, let's be fair, a lot ofus, a lot of adults, are

(28:45):
hardcore gamers, but a lot ofthese sales are coming from,
from parents that have kids.

Brandon Hurles (28:49):
Like that's still going to be a big chunk of
where we're console and gamesales go towards 100, and I
think the other thing is too, ifit's a 400 on the console,
which I think it's fair to say,it's for sure.

Mark Trobough (29:02):
I think it's not gonna go higher for sure.
I think it has to be 400.

Brandon Hurles (29:04):
They're not going to go higher than that.
I think it has to be 400.
It's not going to be any lessthan that, I think anybody.
So you get like a Switch 2 Lite.
Yeah, I mean yeah, unlessthere's a Lite.
How long after the Switch 1came out Did the Switch Lite
come out?
Was it like a year?
Maybe let's try to pull a year.
Maybe pull it up real quick.
Yeah, I can't remember.

Mark Trobough (29:27):
You just pronounce it, you know it's just
easier, I swear yeah, switchLite came out in September of
2019, so what about two yearslater, which I think makes sense
yeah, that makes sense and then, yeah, I mean a lot of people
then, like myself, picked up aSwitch Lite as well when it came
out for just myself.
So yeah, oh, and I just I sawthis apparently back in july.

(29:51):
I don't know if we ever talkedabout this back in july of last
year.
The switch became nintendo'slongest running console, without
a replacement, since the nessounds about right, which is
great.
I mean, the wii u obviouslymade sense, but the fact that
they they sat on this for what?
As long as they have?
Eight years now, because whatit came out in what 2017, 2017?

Brandon Hurles (30:11):
yep, so yeah, you're sitting about eight years
.
That's crazy how they've madeeight years with that, that
console, you know what I mean.
Like I'm still playing it now,like yeah, it'll be.

Mark Trobough (30:21):
It'll be eight years in march, I guess,
technically, because that's whenthe console came out.

Brandon Hurles (30:24):
Yeah, it's crazy because I mean, like it's been,
it was so popular.

Mark Trobough (30:28):
You look at the sales.

Brandon Hurles (30:28):
There's no need to rush out a second console
yeah, for sure, derpyentertainment says 400 or 350,
not buying it if it's 500,because the chips they're using
is kind of underwhelming I don'tthink nintendo wants to sell
that high like let's be fairlike these massive consoles are
selling for that much I don't, Idon't think, I think nintendo
wants to to be that thatundercut price across the board

(30:50):
that's another benefit towardsit because you're maybe not
getting it for formulti-platform titles, but
you're getting it for nintendotitles.

Mark Trobough (30:57):
It's family console the.
The price reflects that, uh.
But I mean I think there'sthere's an obvious they can't
charge $300 for it when you lookat inflation and everything
else.
With the upgrade I think it'llbe worthwhile.

Brandon Hurles (31:08):
Yeah, and you got to think too.
I wonder how many units COVIDactually moved of the Switch,
because it was like there was aperiod of time there right at
the beginning where you couldn'tfind one again Like you
couldn't find me and they weresold out.
I know my local store for sure.

Mark Trobough (31:32):
I can confirm it was this way.
They were gone, switch lights,regular switches gone, all sold
out.
It's like it depends it was.
I'm curious because I think itcould hit.
It'll probably hit, at least atadam it'll.
It will break 10 million in thefirst year.
I think it'll be between 15 to20 million its first year.
Yeah, I think the first yearsales will definitely determine
and then you can.
Obviously people are going tomake the comparison between the
Switch 1 and the Switch 2.
But I think it needs a reallygood initial boost in its first
year and then obviously you'regoing to look at subsequent

(31:55):
years.
How much can it maintain salesand stuff like that.

Brandon Hurles (31:59):
Yeah for sure.
I think that first year isgoing to tell a lot, and then,
of course, I expect the firstlike I don't know give it a
window of at least like sixmonths is just going to be kind
of crazy, with people trying toget one.

Mark Trobough (32:11):
Yeah, because I do believe the rubers they want
to avoid that shortage with thesplit between two days with the
holiday when it first releases.
So you want, you know, probably10, 15 million units kind of
banked up before you actuallyrelease it.

Brandon Hurles (32:26):
But then you think back to the pictures of
people with a pallet full ofPS5s and Series Xs.

Mark Trobough (32:33):
I think they have to avoid only selling it online
, digital only.
That's the problem.
It's so easy to bought it.
If you were to put asignificant percentage in
physical stores which isn't aproblem when those consoles came
out, then that wouldn't be sucha problem, Especially when
stores limit how many you canbuy.

Brandon Hurles (32:53):
Yeah, for sure.
That's a good point.
We talked about this last week,I think, or the week before
that, where they take up themost shelf real estate still.

Mark Trobough (33:03):
Yes, which is don't take up that much real
estate.
The boxes are not big.

Brandon Hurles (33:07):
They don't, but they've got the most showcased
area as far as storage,Everything I've been in Switch
has the biggest section, if youwill.

Mark Trobough (33:19):
Yeah, but if you think of stores, think of a
GameStop.
They're usually not that big.
They don't have that big of astorage area.
You can store significantlymore switches or even the switch
to.
Then you could a ps5 and xboxone.
Those, the consoles are massive.
You.

Brandon Hurles (33:31):
You just can't have that many on on storage
wonder how many uh switches youcan put up against the ps5.
Get it like the same size,probably like with the amount of
space.
Uh, just talking side by sidefour to five probably four to
five, to get the same thicknessof a ps5, like make it the same

(33:52):
size thickness.

Mark Trobough (33:53):
Well it's hard because you it's.
If you think like just shelfspace, it's not, it's not a one
for one, but I think if you juststack them as far as like just
the height of the boxrealistically, maybe not the
depth, I think you get four tofive at least, and then there's
going to be you're not gonna beable to fit a full two for the
whole width, probably dependingon how you stack them.
I don't know.
I'm assuming the switch two isgoing to be slightly.
It's obviously going to beslightly bigger.

(34:14):
So that's like, that's like aconservative estimate that I'd
go with for like a like, aminimum uh, as a whole it would
get up significantly less spacefor sure.

Brandon Hurles (34:24):
Derpy Entertainment asks what
capabilities do you think theSwitch 2 will have or must have
in order to say wow, I think itjust needs to just better
hardware.
Wow, I mean like I'm prettyexcited, I would say it just
needs better hardware to like.

Mark Trobough (34:42):
If you look at like the Nintendo games, I think
that's not a hardware issue,that's a, that's a development
problem I like.
If you look at like theNintendo games, I think that's
not a hardware issue, that's a,that's a, that's a development
problem.
I think.
Because when you look at like alike the breath, the wild tears
that came, which is like theperfect example just to be able
to maybe have more stuffhappening on screen, have that
render distance out a lot more.
Yeah, just a slight upgrade.
Because when you look atnintendo, because obviously it's

(35:03):
their, their number, it's a con, their first party games that
are gonna make or break theconsole sales that's why you buy
these, these consoles 100 wellthey're not going this unreal 5
hyper realistic direction whichI think in some ways it started
to hurt gaming.
They stick with a more stylizedaspect, which I'm not an expert
, you'd assume it requires youknow less hardware to to run in

(35:26):
a more stylized way.
It looks better like a game likeuh wind waker can last, like
you could play it today and itstill looks almost as good as
when it came out, compared to ifyou play like a call of duty
from 2005, you can tell it'saged poorly because they were
going at the time.
The realistic graphics lookgood.
Now they don't look as bad,yeah.
So when you look at thehardware on that side, uh, it's

(35:47):
not as bad.
Plus, when you use a what's astylized uh, art form or
graphics, it's easier to hideimperfections with the hardware
and your limitations.

Brandon Hurles (35:56):
You can kind of get creative around that a
little bit easier yeah, I thinklike one of the big things that
was mattered to me obviously Ithink matters to you too is
backwards compatibility, firstof all for physical games.
So we've got that.
I still do wonder.
I mean I guess we'll find outcoming up here soon.
Hey, are our games going toplay better, or are they just

(36:19):
playing the same on the newhardware?
You know what I mean.

Mark Trobough (36:20):
I think by default they should just be able
to run faster because it mightnot be hitting the limits of it.
But I I'm not an expert now.
You'd assume they're going todo some backwards, uh on the
software.
So the games just run betterwith like a quick little update
I mean the newer games 100 willrun 10 times better?
I think they will, becauseyou're dealing with hardware,
that a concept came out in 2017.

(36:42):
Realistically, you look at like2015, 2016.

Brandon Hurles (36:44):
Yeah, hardware, hardware that's like a decade
old at this point yeah, thehardware is already outdated
when they came out, so that wasan interesting thing about that
particular move.
But then it was the first likehybrid console.
Now you see it everywhere.

Mark Trobough (36:56):
There's hybrid consoles everywhere you know you
got to be sure to tend to openthe door on that, or they just
didn't take that well down theydefinitely did.

Brandon Hurles (37:05):
Look at handhelds now, I like to say I
think they're more popular thanever amongst gamers.
I mean, there's so many, holycrap.

Mark Trobough (37:14):
You're not having to make that trade-off Like
back around the Game Boy Advanceand DS era.
You might have the same game ona handheld, but it's
essentially a fully differentgame because it doesn't have the
power to to run, you know, 3dgraphics.
We're finally at a point wherea handheld essentially can
realistically run console levelgraphics, or maybe it's just

(37:34):
slightly downgraded um, so thatthat's less of an issue,
especially when people came outlike with the steam deck, where
you can.
You don't have to rebuy gamesfor handheld, you just games
that you play on your pc.
You can play on the go.
Yeah, it's like a one-for-oneswap right, yeah, for sure the
technology, the pricing'sobviously come down.
You can, you're gonna still find, you know, thousand dollar, you

(37:55):
know handhelds, but those aregoing to be more geared towards
a hardcore.
But just the overall technologyis more more accessible and
after seeing the Switch, there'san obvious market for it.
They didn't have to take therisk.
Nintendo took the risk and thenonce you see there's popularity
for it, then you can really goall in knowing that there's some
markets, depending on whatpeople want to do.

Brandon Hurles (38:18):
I guess, since we're already talking Switch 2
and you brought up the SteamDeck, one of the things that's
been going around this week isthat let's see if we got the
wrong screen up.
Okay, a little bit.
Nintendo Switch 2 reveals seemsto have hurt Steam Deck sales.
To me, it says the Switch 2reveal appears to have impacted

(38:42):
Steam Deck sales, causing it todrop from number 3 to number 47
on the Steam charts.
The Steam Deck has consistentlyremained in the top 10 weekly
Steam charts, making this thefirst time the console has
fallen out, so I feel like thisis like to be expected to me.

Mark Trobough (38:59):
I think this is one of those proves that you
know you can have multiplesbecause they're going to do
different things, but you knowpeople that want to play the
tindo games like most peoplearen't going to, you know, play
them illegally or torrent themor something like that.

Brandon Hurles (39:13):
like it, yeah, it might be technically
underpowered but people arestill going to go buy, buy this
console yeah, 100, I thinkobvious market for it for sure,
like you think we talked aboutthis before you think of you've
got a PC gamer who isn't aconsole gamer, but he still.
He still owns a switch forNintendo games.
You know what I mean.

(39:33):
You might be a PC gamer all day, but you still got a switch
there for them.

Mark Trobough (39:38):
It's one of the things, if you can afford a PC
and say a steam deck or a rogueally without expensive and say a
steam dick or a rogue ally withhow expensive those are.
You can afford a afford aswitch which is cheaper than
maybe a playstation xbox, if youhave a strong ally.
If you have bucks like a pc andyou've got other consoles, you
can afford another switch likemoney.
You're not hurting that thatbadly for money yeah for sure.

Brandon Hurles (40:00):
Uh, yeah, it seems to be the case.
It's always like uh, I've goteither a pc or I've got a PS5
and Switch, it's always, andSwitch is added to it.
So, people, you know, if you'rea gamer, you've usually still
got a Switch for those Nintendogames which you know a lot of
people are like you know, I gotto play my Pokemon, I got to
play my Zelda, whatever it mightbe.
This doesn't surprise me at all, though it obviously is, you

(40:27):
know, apparent that that is thethe case, because if it's the
first time it's dropped out ofthe top 10 since been out and
the scene deck's been out forquite a while, that's a sure
sign that, yeah, that's legitand then I just because I I
brought it up I brought becauseI did see leaks earlier this
week about it do you think we'llhave a zelda game at launch?

Mark Trobough (40:45):
but it's like a remake because there were rumors
coming around that maybe like alike a wind waker hd could be
coming to the switch,potentially like a switch to
like around the same time.
It would be cross-platform.
But you get like some of theseolder games because they have
been slowly bringing older gamesback.
I don't think this, this, thisgame, necessarily needs like a
remake or remaster, like some ofthe old game boy games and

(41:05):
stuff like that, but like justfinally porting over the wii u
version of this game well, to meit's like uh, it came out in hg
on the wii u, so it's like giveme some 4k at least going on
here well, yeah, upscale it, butyou don't really need to do a
whole lot behind.
No, you don't get a whole lot tothat, um, but you think this is
like.
This is like a new game fromyou know I mean most of most of

(41:27):
the wii u games had some kind ofupscaling from from the wii u
to the switch.
But do you think like this islike a realistic, like rumor?

Brandon Hurles (41:34):
um, I want to say I don't know, because
there's also been rumors thathey, we're getting a new 4k
version of breath the wild, likethis has been a rumor for a
while for the switch but thatwould kind of like with this it
doesn't really you're notremaking the game, you're just
kind of upscaling the graphicsto make it look better.

Mark Trobough (41:55):
Yeah, I don't think they really are going to
put that much.
I mean, obviously they get alot of money, but like it's one
of those things where it's likea lot of games just get a
upscale version of graphicalfidelity, ideally some frame
rates, and it just runs smootheron the switch too.
Like you don't need to go inand change a whole lot of stuff
behind the scenes.
Like the game for is more orless fine how it is.
You just need to fix some ofthe performance stutters.

(42:17):
The game obviously hadlimitations of the hardware lss
would do that.

Brandon Hurles (42:21):
if they they're taking advantage of their own
hardware with machine learning,I would agree.

Mark Trobough (42:27):
I'll agree with like 1440 or 4K if I get
consistent 60.
I'll take 1080p, if it's justmore consistent, at 60 FPS all
the way through the game,regardless of how much is going
on screen.
You just don't have anyperformance stutters.

Brandon Hurles (42:42):
Let me look this up because I I'm pretty sure
the frame rate is locked onBreath of the Wild and Tears of
the King.

Mark Trobough (42:52):
Yeah, but let's be fair.
Occasionally you have dips inperformance when there's a lot
going on on screen.
It doesn't happen often, but attimes you can be like, oh yeah,
I can see it's hitting thelimitations of what they're
trying to do.

Brandon Hurles (43:05):
Yeah, I mean especially Tears of the King,
right, when you're jumping fromthe sky and stuff like that.

Mark Trobough (43:11):
Yeah, I mean especially Tears of the King,
right when you're jumping fromthe sky and stuff like that.
Yeah, I think Tears is far moreof an issue because there's a
lot more going on with the game.
But both of those games hadissues where it's like they did
their best but they're justhitting portions where it's just
like the hardware was justbetter.
It would be a very consistent,smooth performance all the way
through.

Brandon Hurles (43:31):
Yeah, so I'm not getting a specific answer here,
but it looks like generallypeople are saying 30, 30 locked
in combat dense areas, itstumbles into the 20s?
Yeah, definitely.
There's definitely like areaswhere, if there's a bunch of
enemies on screen or like you'rejust coming in like real
quickly or something to theground, like you can see a
little bit of stuff going on um,I'll take the, the graphical
upgrade, as long as there's noperformance downgrade with that

(43:51):
still playing.
I thought about dropping andjust replaying it on the Switch
2 because it might be playsignificantly better.

Mark Trobough (43:59):
So I'm like maybe I should just drop it because
I'm still playing it now, likebut would you want like a Wind
Waker remake on the Switch 2 ifit came out at launch?
Obviously it comes out on both,but it just comes out the same
day the Switch does would thatbe something you would be like,
excited for?

Brandon Hurles (44:15):
I personally would be more excited about
Twilight Princess, which alsogot the HD remake, or why not?

Mark Trobough (44:20):
why not both?

Brandon Hurles (44:21):
it's not like it would require them to do all
that much we thought for a while, right, like we were going to
get a package, or at least hey,within the next year, these two
remakes are gonna are gonna dropI would love.
Yeah, I mean I would love tosee either one.
Um, I don't, I don't think it'sgonna happen, though.
I mean, these are like ahandful of games of.

Mark Trobough (44:40):
We've got a lot of zelda games that have finally
come to the switch.
Whether it's the physical orit's the, they're uh, like the,
like the snes, the, the nso,essentially.
So, bringing some of thesegames over, I, I think, would be
great to to get all the libraryin one location one way or
another, whether it's the nso oryou have like a physical remake
or like a remaster yeah,because for a while there if you

(45:02):
owned a wii it was.

Brandon Hurles (45:03):
It was the best place to play, like all zelda's,
because like everything was onit right up until tears of the
the King.
New came out.
Of course I would love to seeit, but I don't know.
I think they've got Mario Kartready to go.
3d Zelda, I think, comes beforeanything else in Metroid Prime

(45:24):
4.
I think those are big firstthree games I would say.

Mark Trobough (45:26):
Metroid.
At this point you think it hasto be good to go.
It's a game that's just waiting.
It's gotta be how long they'vebeen working on.
At this point you're sittinghere like I mean, we're gonna
find out in, you know, firstweek of april what's going on
with it with these games.
I assume people talk about adifferent direct.
By that direct you're probablygonna know what games are coming
out on it as well.
When they're finally going toannounce it.

(45:47):
You'll either have gotten adirect before or it's just going
to be one really long direct.

Brandon Hurles (45:52):
Yeah, derpy says I want Ocarina of Time remake
with full HD graphics instead ofthe cartoony-ish OG style.
I have seen that People havedone it in Unreal and it's
beautiful, it looks amazing, soit's like.
I don't think they do it.

Mark Trobough (46:11):
You know what I mean because they're.
I think you get too much of ahyper realistic with the unreal
engine looks great, but it's nota.

Brandon Hurles (46:15):
It's not like a graphical style that I recognize
with zelda, maybe more of a uhuh, twilight princess art style
you think of, like twilightprincess, and it's like, oh yeah
, I'm going for the serious darktone.

Mark Trobough (46:29):
Yeah, but I think that art style just ages the
worst, so you want to stick withsomething that's more, that
stands out, regardless of thehardware.
It'll always look good in astylized fashion.

Brandon Hurles (46:40):
I agree with you .
I mean I think it does.
Yeah, it doesn't age as well.
You look at Wind Waker like youwere saying earlier, the game
still looks great on thegamecube and then you think of
it when wicker hd.
It looks absolutely beautifullike the games.

Mark Trobough (46:53):
Yeah, the art style is essentially timeless
compared to what's it?
Twilight princess, or it's alittle bit it's.
It's just not aged as well,because it went a more realistic
dark round compared to a lot ofthese other games because even
in the remakes that you get like, yeah, it doesn't hold up like
one waker does, just visuallyyou know, yeah, because what is

(47:13):
it we got?
uh, uh, what's it?
Uh, lynx awakening, and you'vegot the new the, the other game,
uh, this little game that cameout back in september sorry, I
was blanking on that one they,they stuck with.
They stuck with that stylizedart style that is not realistic
at all.
So, yeah, I would feel likethey're that.
That's the, that's the routenintendo would go, regardless of
what anybody would really want.

(47:34):
They've kind of made it knownthat's the, that's the kind of
art stuff they would go if theyjust, completely, from the
ground up, remade these gamesyeah, and I agree with the
entertainment would break theinternet if they did that with
an ocarina of time remake Ithink.

Brandon Hurles (47:47):
Think it would for sure, and what I saw with
the Unreal stuff where peoplehave put it in there and worked
really hard on it.
You can play the game like that.
You can actually play likesomebody's ported Ocarina of
Time to PC.
You can run it like some crazyframe rate.

Mark Trobough (48:07):
Oh yeah, when you have have a 4090 level hardware
, you can do a lot with it.

Brandon Hurles (48:13):
Yeah, it's crazy , it's nuts.
I mean yeah, it's there, youcan look it up.
I can't necessarily pull it up,nintendo will come and grab me,
but definitely look it up Ifyou got a PC.
I think that came out probablylike 6-7 years ago or something,
so that was way before the 490even came out, so you can run it

(48:33):
on some older hardware, butit's interesting what people do
with these games on PC for sure.
All right, so we got OK.
So we talked about this likevery briefly before the podcast.
Trump's proposed tariffs onMexico can make video games more

(48:54):
expensive and the whole dealbehind this of what they're
talking about, is because allthe physical media, all the
physical discs, are made inMexico.
Does this have any impact, mark?

Mark Trobough (49:08):
No, well, first of all, when you're dealing with
with politics, god knowsthere's people say one thing to
get an influence, yeah, whoknows what's actually going to
happen.
So that's like a like a waitand wait and see type thing, uh
it could make.
I see this less of a now youknow yeah, right, in the great
state, 51st state of canada orwhatever.

(49:30):
That's not so funny, man.
But uh, this feels like more ofan excuse for them to charge
more, because I put a little bitlower down on the notes.
Uh, because people in theindustry were talking gta6, they
hope it costs 100 because thenwe could just make that.
The new standard.
Problem is like, let's be fair,none of these studios make games
that are even as good as GTA V.

(49:51):
Gta VI could ask that muchmoney because it's going to be a
game that's that good.
Dragon Age can't ask that money.
It's a dog crap game.
It's not good.
Nobody's going to buy your gameat that price point.
They didn't buy it at $70.
This feels like one of thoseother things where they're
trying to find an excuse to justjack up game prices because

(50:11):
their sales are terrible,because they make terrible games
.
A hundred percent they're goingto they would, they're going to
try to use that, but are peopleactually going to start paying
more?
Are they going to start addingten dollars every year to AAA
games?
I find that hard to believe.

Brandon Hurles (50:26):
Here's my thought on this too.
Like what is the crazy numberof digital sales versus physical
media?
Now, anyway, like it was, likeit's like not, isn't it like a
nine, ninety percent, tenpercent split now, isn't?

Mark Trobough (50:40):
it like.

Brandon Hurles (50:40):
It was like a 70 , 30 or a split it might be I'll
see because we looked it up awhile ago where a majority of
people still prefer havingaccess to physical games well,
yeah, when we were talking aboutlike, I guess, like the disk
drive for the ps5 pro and stufflike that, that's still selling
out, you still I would say thisif you're, if you're looking at

(51:00):
digital games, it's going to belike a, like a sports game, like
a madden, a fifa, a call ofduty.

Mark Trobough (51:06):
But when you look at some of the more
single-player games or moregames in general, I think
there's still a significantportion.
There's a significant marketfor, for physical, whether
they're going to a store buyingit or not.
I think there's people that'slike I'll buy this game physical
and I'll buy this game digital,just depending on the type of
game it is so yeah, that's 100,something that I do for sure

(51:27):
it's different from console toconsole.

Brandon Hurles (51:29):
So I'm like looking up here and so for like
instance, for sony, it's a 70 30split, which makes sense, but
it's like, uh, it's interestingsteam does the same thing.

Mark Trobough (51:41):
Steam takes like a 30 cut well at for like
certain games.
Sometimes they takesignificantly more.

Brandon Hurles (51:47):
No, I I meant like a 70-30.

Mark Trobough (51:50):
Are you talking physical or are you talking
percentage they take?

Brandon Hurles (51:55):
Physical media.
No, you're good.
So what's the digital physical?
Is it 70 digital, 70-30 forSony?

Mark Trobough (52:05):
So that's the majority digital compared to
physical right.

Brandon Hurles (52:08):
I imagine like, for instance, I can still see it
being an easy 50-50 split.

Mark Trobough (52:15):
Mainly because the Switch has no internal
hardware.
The storage isn't physical.

Brandon Hurles (52:21):
It's like it's a hybrid handheld console.
So it's like a lot of people.
I see the argument that a lotof people don't want to fuss
with the digital anymore,especially if they're like on
the go, Like, for instance,remember the one time you you
were, you had to travel and youforgot dragon age or a dragon
quest, dragon quest, like atthat point in time I would have
been like damn, I wish I wouldhave bought.

Mark Trobough (52:41):
I think there's a .
There's a difference Like,first of all, the significantly
the the actual box that come insmaller.

Brandon Hurles (52:52):
Yeah, cartridges are not that big, so it's
easier to store them compared to, like, a full-size disc, even
if you're just trying to savespace on a shelf yeah, for sure,
and I I just when I think ofnintendo, like nintendo fans,
like a lot of them, still wantto have their stuff physically,
especially when I mean it justlike, for for some reason that
seems to ring more true with anintendo fan, for instance,

(53:15):
versus an xbox fan where, like Iimagine, their splits got to be
like, uh, 80, 20, 90, 10, yeah,yeah, well, that's another one
of those things where it's the.

Mark Trobough (53:25):
The switch went back to the cartridge.
It's more like a flash storageuh, which storage which, now
that the storage has come a lotup, it's a lot faster when
you're loading stuff, comparingto having to read a disk.
You have a hard cap on theamount of memory when it comes
to loading.
Obviously, moving to the SSDhelps with that, especially with
the internal storage, buthaving a flash drive eliminates

(53:46):
a lot of the need for loadingscreens and stuff like that.

Brandon Hurles (53:48):
That's what I'm really excited about.

Mark Trobough (53:49):
Especially on an underpowered system.

Brandon Hurles (53:51):
The micro SD card express essentially runs
near the speeds of an SSD, sothere should be, especially with
Nintendo games, essentially noload times, ideally.
As far as I've seen, it's brandnew technology.
These micro SD cards literallyjust dropped.
So yeah, they run at like 90megabits per second.

(54:15):
I believe I was just readingthis earlier Micro SD card
express.
Just to confirm.
Okay, so yeah 90 megabits persecond, 8.8 times faster read
speeds and 4.4 times faster thanthe standard micro SD card.

(54:36):
So that's huge.
That's a.
Those are big numbers.
If it's, if it's really thatfaster, then that's a pretty big
deal.

Mark Trobough (54:45):
Yeah, I mean just just having the uh cause.
I mean, to be fair with theSSDsds and the blu-ray.
A lot of it still getsdownloaded, so you don't.
It's less of a loading screenissue, yeah, but for something
like the switch, trying to findaround about with a flash drive,
essentially to get around thatloading thing is definitely a
you know something they have totake and take into account.
Compared to like you don't wantpeople just sitting on like a

(55:07):
30 second loading screen, likemaybe in 2009 people were used
to and accepted that.
Now it's you know, you have tofind a way around that yeah,
with that you got to.

Brandon Hurles (55:16):
You got to.
You got, at least in someregards, compete with modern
platforms.
Um, you know there's likethere's some trade-offs.
You know there's something yougot to compete with and like
load times are definitely onethat you want to.
You know people value theirtime a little bit more these
days yeah, the technology'sthere for it, it you.

Mark Trobough (55:34):
You had cartridges which were big and
expensive.
Uh, the technology went todiscs.
But the these, the flashstorage technology has has come
around.
It's more affordable, it'ssmaller, it holds significantly
more memory.
So, yeah, you can, you can, youcan make that, you know, a
lateral back over.
And it's not like nintendo everstopped using it.
You know every form of the dsessentially used the same form

(55:54):
of cartridge.
It wasn't rendering the youknow this the type of stuff it
was.
But nintendo has thatexperience with the evolution of
flash all the way up until theswitch.
So it's not something that theywere just trying to like go
back into blind like they.
They had to have seen with theds where the technology for that
stuff was going and being like.
I think the technology and theaffordability is here.
We can make this hybrid consolework.

Brandon Hurles (56:17):
For sure.
Definitely it was interestingbecause you got to think for a
long time Nintendo was doing aconsole and a handheld together.
You know what I mean.
They definitely learned alongthe way, development for the
handheld portion of it,development for the home console
, and they just figured out, man, somewhere along the way, which
is an interesting thought youthink about now like hybrid

(56:39):
console.
Who would have thought of that?
You know what I mean.

Mark Trobough (56:42):
Nintendo, obviously because they were on
the front end of it.
And then I'm sure there aresome people thinking, oh, this
is stupid front end of it.
And then I'm sure there aresome people thinking like, oh,
this is stupid, it's never gonnatake off.
And then, eight years later,it's extremely dominant probably
huge.

Brandon Hurles (56:55):
Yeah, I actually saw a video.
Um, it was a clip from uh kitand krista.
Uh, they do their podcast.
They used to be nintendoemployees and they were
interviewing.
I cannot remember his name, buthe was one of the designers for
the nintendo switch and theywanted to do the magnetic joy
cons for the first switch.

(57:16):
So, like that, that tells youright there that nintendo never
lets an idea go.

Mark Trobough (57:22):
It's well, it's like we want to do this, but
like, and they're doing, maybethe technology's not quite there
.
I wonder how long nintendo hadbeen thinking about the hybrid.
Could you, to be honest, youtalk about the, the wii u with
the gamepad, where it's like,yeah, they want to do it, but
like, they're just, they justcan't make that jump.
Yet the, the, sorry, I can't.
Stuttering technology's notthere or it's just too expensive

(57:44):
right now to make that right.

Brandon Hurles (57:46):
You know they wanted to do it.
The game pad was like a trialfor doing that like and it
proved it could work.

Mark Trobough (57:51):
Now you just have to disconnect it from and put
all the hardware in that thatpad.
Make it more ergonomical, alittle bit smaller.
Yeah, what is the cheap?

Brandon Hurles (58:00):
so what we were asked earlier about, uh,
features for the nintendo switchthat we want to see.
I actually want to see this andI think it might damn well be
one of the features might bethat secret button that they
didn't reveal in their trailerbut we know exists there, but
like the c button, whatever thatmeans.
Yeah, but I want to see becauseI love this feature.
I loved the idea of if you'replaying at home, you're playing

(58:25):
on the wii u.
I loved being able to use thatsecond screen in your hand.
So I would love to see thefeature of being able to hey,
the dock you know I can undockthis still use the Switch as
like a second screen for someordeal, whatever it may be.
I would love to see that againbecause I love that and I know
it was.

Mark Trobough (58:47):
And I know the trailer was more like a CG
render, but based off what theyshowed us with that, the dock
looks even smaller than what wehad with the.
With the switch, one looks verythin, like there's just nothing
there.

Brandon Hurles (58:57):
Bigger.
I think it's just the switch isbigger.
I actually don't think the dockis much smaller.
It could be.
It did look a little.

Mark Trobough (59:04):
but I had the same thing where, like I, want
there to be more hardware in theactual dock.
You can have a significantlyupgraded hardware, though that
adds more to the cost overall.
Right, Looking at the trailers,like I don't.
I think they're going to stickwith what the, with what the
switch did, but they're going tobe a little bit more.
Uh, they're just going to tryto be a little bit more
ergonomical and and shrink itdown Like they don't need this
big bulky thing equivalent towhat the switch is.

Brandon Hurles (59:26):
like they can, they can slim it down it makes
you wonder what that c buttonmeans, because I keep thinking
it means something about connectthe, connect to the, the dock,
and use it that way, I feel like, because that wii u feature
that was the best part of thewii u right, right, there was
was that being able to have likea secondary screen for whatever
it might be, might be yourstore like your in-game, you

(59:47):
know, storage.
It might be a map, it might be.
It might be your in-gamestorage.
It might be a map.
It might be a second screen toactually use with the game.
It could be a lot of things.
I like that feature for the WiiU.
I did like that a lot.
I thought it was really cool.
Definitely be interesting tosee, for sure.
So we've got you see, about theMcDonald's Pokemon TCG stuff.

Mark Trobough (01:00:10):
No, I think I actually missed this one,
unfortunately really okay, so Iactually share this, uh,
everybody watching.
I've been to mcdonald's liketwo days so sorry, has been cold
.

Brandon Hurles (01:00:23):
You eat fast food every day, no, so here's
the.
Um should be able to see itthere.
There's the uh three boxes forthe new pokemon.
Tcg mcdonald's collab gotrayquaza, which is obviously the
coolest one there.
Uh, charizard and dragonitepikachu.
Uh, just the boxes are prettycool.
People are, oh my god, peopleare stupid.

(01:00:45):
So people are backdooring these.
I pulled up on.
I'll see if I can pull it upnow.
I don't know if I can or notthis quick, but I saw one sell.
Somebody backdoored a wholecase of the cards.
$1,500 is sold.

(01:01:05):
I'm trying to see if I can pullup that sale, sale.
But uh, I sent it to lucas.
I don't think.

Mark Trobough (01:01:12):
I said that to you, mark, earlier in the week,
I don't think so I I get a lotof stuff, so sometimes I just I
I see it and forget to follow upon it um, yeah, I don't know
how to do, you're on the desktop.

Brandon Hurles (01:01:25):
As far as all sold items, yeah, I don, I don't
know.
Anyway, I saw a whole casealready get backdoored out of
the restaurant or whereverwarehouse, whatever it might be,
and it sold for $1,500.
So this article is basicallytelling us here.
It says promo packs are sellingfor up to $1,000.
Online Trading cards have onlybeen available at McDonald's

(01:01:47):
locations for one day, and thiswas published two days ago, of
course, so we're covering allthis week.
Recently, demand for Pokemoncards have been incredibly high,
with specialty shops evenreporting break-ins.
So people are insane, peopleare insane.
You saw some of the videofootage of whatever this latest
Pokemon TCG release was, wherepeople were like swarming and

(01:02:09):
grabbing them, grabbing handfulsof them.

Mark Trobough (01:02:12):
Yeah, they're acting like literal children
over some over over somethingthat's gonna be very easy to
find.
Like they're gonna getrestocked.
Like you know, you need tochill down this is how bad it
was.

Brandon Hurles (01:02:23):
I saw a 12 minute compilation video of
people doing this and this isall for this.
Whatever this latest uhjourneying together, whatever
it's called, I can't remember.
Um this new box set, whatevercards.

Mark Trobough (01:02:39):
Um yeah, it's definitely interesting, um who
are all this is gonna open mycards right now all that's gonna
lead to our store is clampingdown on, on a massive
restrictions on how much you canbuy.
Because, like it's just, it'sridiculous, like you open the
doors and you have grown adultsjust running to the back to to
scalp them.
Essentially, yeah, it's wild,it's, it's just wild, like are

(01:03:01):
you gonna?
Get to these stores be like allright, one per person, that's
it.

Brandon Hurles (01:03:05):
Come back tomorrow I mean they're cool,
but it's like I mean almostmakes me not want to care at all
.

Mark Trobough (01:03:11):
That's how I kind of feel about it it definitely
makes it harder, because you'relike this is just like it's bad
to look, because a lot of thesepeople aren't even fans of it.
They just it's a.
They just see it as a means towin and make money.
That's all it is yeah, yeah, Idon't how many of all these
people that are doing this aretrying to get there because they
can immediately turn arounddouble the price online to make

(01:03:32):
a quick buck.
For people that are impatientand can't can't find it in
themselves, knowing thateventually it's, you're not
gonna have a problem finding itin stock I'm thinking about
wanting to go try to get one,because there's just this one.

Brandon Hurles (01:03:45):
It's not even shiny, it's just an umbrion,
like a pretty basic looking card.

Mark Trobough (01:03:50):
To be honest with you, I mean a lot of the cards.
Most of the cards arerelatively inexpensive and even
some of them there's like maybea handful of cards that are
gonna be triple digits.

Brandon Hurles (01:04:00):
Most of the cards you can get under under
ten dollars yeah, most of themaren't worth anything at all,
like uh, because I'll buy.

Mark Trobough (01:04:05):
I might buy a box or two open.
I'm not going to complete a set.
If If I really cared tocomplete a set, I'll just buy
the individual cards.
It's faster and it's cheaper,especially if you don't care
about the, if you're not goingto grade them, you just want to
have the cards.

Brandon Hurles (01:04:18):
Yeah, I don't know.
It's kind of lost the magic forme, because this stuff's been
going on for a while.

Mark Trobough (01:04:24):
But now it's a gotcha.
There's constantly new setsevery three months coming out,
so like having like a master setor just a complete one of every
card.
You know it's not the easiestthing to do in the world, but
it's just something that it'sfun periodically.
But you know, if I get it, if Iget it, if I don't, I don't,
whatever.

Brandon Hurles (01:04:41):
It's coffee said best, it's FOMO.

Mark Trobough (01:04:44):
I mean that is, but it's just opening the packs.
It's just something fun to doperiodically, save up some money
.
You know, if you get somethingthat you, that you want, great.
If not, you've got cards toplay the game with.
That's it's a trading card game.
At the end of the day, you buysome stuff, you can have
duplicates, you go, you tradewith people to try to like
finish a set or something likethat, or just get the cards you
want.
Because I think I see a lot ofpeople want to talk about the

(01:05:06):
cards like completing a set,whether it's one of every card,
or like a master set, which isharder and harder because
there's just so many cards.
You know you might I see a lotof people talk about it's easier
, like if you're trying tocollect something specifically,
I want every I don't know muimaginable or every dust clops
out there of every set.
Or you're going after certaincards, like I just I'm going

(01:05:27):
after certain trainer cards orsomething like that like find
something niche to collect,because like collecting every
single card, every single setlike that's just not realistic.
Unless you're just going to buythe cards individually,
especially like if you go to aconvention where they do that,
buying the boxes and just rampblind opening.
You're going to spend thousandsof dollars on each set to to
try to get every single card.

Brandon Hurles (01:05:47):
Yeah, try to get every single card.
Yeah, at this point I've gottento where it's like yeah, I kind
of want these cards for thesePokemon.
I really like I've got like atop five.
Yeah, I've gone through it ahundred times.

Mark Trobough (01:05:57):
If you go into it as a financial investment,
you're not going to have fun,you're going to probably be let
down.
You're probably not going tomake the money unless you're
sealing.
If you're holding on to sealedproduct, that's the only way
you're going to make money withthose cards that's sealed
product that you either scalpwhen it first comes out or you
have to wait 10 plus years forit to actually have value down

(01:06:21):
the road.

Brandon Hurles (01:06:22):
Yeah, I saw a picture of a girl laying at home
on a literal pallet of thesethings and I think she had said
there was like 400 boxes so shespent some.
However much they are, how muchdo those boxes go for?
Like, the, the like the is it?
The trainer box is usually 56 abox so if you got 400 on that,

(01:06:43):
that's several thousand dollars,a lot of money I would say on
them and I'm like what the hell?

Mark Trobough (01:06:51):
so what's that 400?
Oh, we'll just say 60 dollarsall right about 24 000.
Yeah, it's crazy and she spentaround that and that's.
That's like a.
You spent this.
If you're trying to, first ofall, yeah, maybe five years when
it's out of print, you can sellthem for 20, 30, 100 more.
Yeah, it's not even that it's.

(01:07:11):
Can you sell all of that whenthe time comes, or are you going
to be selling some here, somethere, and you might sit on this
for for a few decades beforeyou, can you know, fully empty
it out, because the price mightgo up but that means there's
less people willing to buy ityeah, my guess is like 100 and
you don't care, you know like.
Spending like $200 on a boxthat's a few sets out of print

(01:07:32):
or a few games out of print.
You can make money.
People will pay for it, but howmany people are going to pay
for that price?
And then maybe you've spent$24,000 and you only net $5,000.
Was it really worth?

Brandon Hurles (01:07:47):
it.
Was it worth it.
And it's like trickled moneytoo.
It's like, oh, I sold one boxset this week.
You know what I mean.

Mark Trobough (01:07:54):
The best you have is to scalp it at the very
beginning and you're trying tosell it before the restock comes
in and it becomes and they'reabout to release the next set.

Brandon Hurles (01:08:03):
How about just not scalp at all?

Mark Trobough (01:08:05):
I'm like there's so many sets.
The only other set that's hardto find is the 151 sword and
shield set.
It's still not impossiblepeople selling it, but that
that's a very specific reason.
People want it, because somesets are obviously better than
others for certain cards.
But it's like you know,eventually you'll buy those and
you could still find them forMSRP yeah, I still see them
selling, though above MSRP the151, because people buy them and

(01:08:28):
resell them online.
Yeah, it's wild.
Still see him selling, thoughabove msrp the 151, because
people buy them and resell themonline.
Yeah, it's wild it's just, it'sa really popular set, but I
mean, if you want, if you justwant a certain card out of the
set, you can just buy the card,for very most of the most cards
are pennies, pennies yeah,they're not worth anything.
It's, it's like it's the it's,the it's the rare, the super
rare and even most of the rarecards are under five to ten

(01:08:50):
dollars, like to be fair.
Uh, it's only a handful ofcards.
They're gonna be 50 or 100 outof the set and those are usually
like the chase cards, which isgonna be a handful of cards, and
that's either because of youknow the type of card or type
pokemon it is, or because it's areally good card.
That's, uh, either looks neator it's really good and
competitive play.
Why?
Why certain people go aftercertain cards?

(01:09:10):
okay, so for the vast majorityof a set, unless it's, like you
know, really old sets are justnot not that hard to come by, if
you're just buying individual.

Brandon Hurles (01:09:19):
Here's a good example.
So, uh, the surging spark setwhich came out november of last
year it's only a few months ago,um ago.
Um, the hyper rare is one outof 188 pools.
Uh, the special illustration isone out of 87.

(01:09:40):
Um, the illustration rare isone out of 13.
Ultra rare, one out of 15.
Ace special whatever that is.
Uh is one out of 20.
So it's hyper rare.
Rare, I mean, you gotta thinkabout that.
It's 188 packs yeah, that'slike the odds.

Mark Trobough (01:09:55):
You could open it in two.

Brandon Hurles (01:09:56):
You could open it in like 500 that's a lot of
money to spend if there's a,there's one specific card you
want, for instance.

Mark Trobough (01:10:03):
Well, that's, that's a.
That's an average on average.
That's how many packs you'dhave to open.
Like I said, it just it's a hitor miss thing, but for a lot of
people it's probably cheaperjust to buy that individual card
than to buy a bunch of packs,because for the price for some
of these you could buy, youcould buy like a one or two
trainer box price worth to justbuy the card itself.

Brandon Hurles (01:10:22):
Mr Coffee said, it's not that bad of a cost.
Sports cards are next levelcrazy.
There's a set, just so you knowwhere.
One pack is valued at a hundreddollars.
Whole box is around 1500 andthis is 2024 pack yeah, like
sports cards are are where.
If you really were into tradingthe money, the sports cards are
insanely expensive there's a, asports card business near me

(01:10:45):
that wants me to run theirsocial media.
I was like kind of looking atsome of the stuff and I was like
kind of shocked at looking atsome of the stuff.

Mark Trobough (01:10:51):
And I was like kind of shocked at looking at
some of the prices and stuff andI was like, wow, this stuff's
going for a lot of money, yeah,but there's also not a lot of
people willing to pay that pricetag for it, unless they pull it
and then they want to sell itit depends.

Brandon Hurles (01:11:02):
Yeah, it's like and then you get into the graded
card thing and it's like Idon't, I don't like graded stuff
.
I mean like if it was for me,like personally, like there's a
car is just for me and not notlike a resale thing, then I
don't care, because there's somestuff like where yeah, let's,
because I mean there's, it'ssealed preserved for myself.

(01:11:23):
Yeah, it's sealed.

Mark Trobough (01:11:25):
I think a lot of graded stuff is somewhat
subjective at the end of the day.
Yeah, unless you're you're, ifyou have like zero interest in
reselling your cards, I thinkit's a waste of money to get
them graded like you get chasecards graded, because it adds
value to the card, which meansyou inevitably would be willing
to sell or trade the card downthe road.
If you're not willing to do that, I think it's just a it's a

(01:11:45):
waste of money.
At the end.
They just make sure you put it,you put it in a sleeve, put it
top loader and just keep itprotected, essentially yeah,
that makes sense that's just meI have zero interest.
I don't do this for money uh,yeah I don't.
I don't highly have any cardsthat are that expensive.
I just it's a fun.

Brandon Hurles (01:12:00):
It's fun to just sit down and that's why I, like
pokemon tcg pocket, kind oftakes that, that barrier of
giving a crap about.
Uh yeah, I, I don't know.
It lets me bear.
If you get into the cardspulling the cards, man, you know
what I mean like I don't playthe game.

Mark Trobough (01:12:16):
You don't play the game, we just like to pull
after a while with the packsespecially, you know, when you
first open packs you're gonnahave more new cards than
duplicates.
After a while you're gonna puta lot of duplicate cards,
duplicate cards that are worth,you know, pennies like one, two,
three cents, maybe even a lotof the reverse hollows aren't
really worth all that much,maybe a quarter or something
like that mr coffee says.

Brandon Hurles (01:12:37):
Speaking of grading, did you know there's a
whole collector's route calledcollecting pokemon pca graded
one, not a 10 grade but onegrade I could believe it's a
small hobby getting the worstrated card you can, I can see it
, yeah you just need to damagethe card yeah, it's just like.
What can I do this car?
Burn the corner, stomp on it afew hundred times you know.

Mark Trobough (01:13:02):
But I mean great getting cards.
Great, it's not the cheapest.
Uh, they're 0.5 grading.

Brandon Hurles (01:13:07):
I thought there was a .5 grading.
Maybe it's WADA that does that.

Mark Trobough (01:13:11):
Well, it's also what service are you using?

Brandon Hurles (01:13:14):
Yeah, it might be WADA for video games.
I could be misremembering, Idon't know.
Somebody does a .5 grading.

Mark Trobough (01:13:21):
Okay, yeah, definitely yeah because, like
when you like, if you just lookat psa, that I, that I pulled up
, uh, if you just wanted to saysend in a single card, uh, it's
25, you can just get one cardgraded with about a 45 day
turnaround.
He can grade a gamestop now too.
Well, gamestop will send it intopsa for you, okay, so it's kind

(01:13:42):
of like say like, if you, uh,like you can, you can send cards
in bulk, but you're stillspending, you know, on the
cheaper end of the some of thebulk, but you're still spending
on the cheaper end of some ofthe bulk stuff $15, $16, $17 a
card to get it graded if yousend a bunch in.
So unless you have a cardthat's actually worth money, a
lot of the time it's probablynot even worth getting cards

(01:14:03):
graded because you're just goingto lose money on the value.
Yeah getting cards gradedbecause you're just going to
lose money on the value.
Yeah, like if I send one carfor 25, like if the card's not
worth the money, that's 25 justto get a card graded and you
don't even know what you'regonna get.

Brandon Hurles (01:14:16):
Yeah, take that and take that into account and
then you'll be all mad that yougot a seven.
It's like you know.
I don't know, I mean it makesit makes sense for PSA.

Mark Trobough (01:14:27):
Why they?
I get, why they charge thatmuch.
But, like, unless you're theones grading the cards, I don't
think it's really worth themoney unless you have a cheese
card Lucas sent in that crazyUmbreon.

Brandon Hurles (01:14:39):
that's worth like a crap ton of money and it
got graded a nine so it's wortheven more money.
It's worth like significantlymore money now that uh, whatever
like Umbreon's like on thebuildings.
You know I'm talking about thatcrazy rare car.

Mark Trobough (01:14:52):
It's like one of the oh yeah, it's like the
shadow.

Brandon Hurles (01:14:56):
Yeah.

Mark Trobough (01:14:57):
It's like one of the more.
It's one of the uh more mostexpensive.

Brandon Hurles (01:15:00):
Yeah, yeah, it's said those Walmart, like you
know, those Walmart packs thatare like kind of I don't know
they repackage them or whateverthey do to them, but they're
like they're in like a kind ofblank packaging sort of thing.
Do you know what I'm talkingabout?
Yeah, walmart does that likeit's some kind of weird

(01:15:20):
packaging.

Mark Trobough (01:15:21):
Yeah, yeah, because, mr Coffee, you know
about the.
Yeah, yeah, it makes sense.
They're going away from gamesbecause it's going more digital.
But I mean, physical trainingalways has a thing.
I think it's it's for a lot ofthese store owners it's just
more profitable.
I mean even game stops doingthe same thing.
They're going towards the, thegraded card stuff, just because
that's where.
That's where a lot of the moneyis and you know people will

(01:15:41):
come in to buy the physicalstuff because it's it's really
hard to buy new stuff onlineyeah, I've actually heard about
this, um, about this video gamesversus trading cards, because a
lot of, uh, video game storesalso sell trading cards.
Um, and I've heard it's like amix.
They might still have the moreretro physical, but they're.
They're getting into the cardbecause it just makes sense yeah
, like, uh, my store.

(01:16:02):
When I asked them, like my localretro store, when I asked them,
they were like making moremoney for magic cards and they
were video games and like it's avideo game store well, because
then you can also sell those andthen you can host tournaments
and it brings more people areason to come into your
physical store and then theymight not spend a lot of money,
but they buy some stuff here,buy some stuff there.
Maybe you've got duplicates thatyou've traded for or you're

(01:16:24):
selling packs or boxes of theseolder cards where a lot of these
places can make the money and alot of these same places, same
stores, will go to likeconventions and sell stuff where
you can trade cards and justbuy individual cards and stuff
like that, even if a lot ofthese cards aren't really all
that rare, you know the valuemight be a penny.
You bought it for a few cents,you trade for it, you send it,

(01:16:45):
sell it for like five cents.
You do that enough.
You're going to make some moneyhere and there on top of the
big value items that you cansell as well, because a lot of
these stores will also just sell.
They'll get cards graded, sellthose cards graded.
They're going to sell more forwhat they obviously spent on the
card, but it's a whole likemarket with trading cards.

Brandon Hurles (01:17:08):
It's crazy you think, uh, trading cards are
bigger than they ever have been,like just in general oh, 100.

Mark Trobough (01:17:14):
Yeah, I mean, pokemon was crazy back in the
day.
But yeah, people, let's be fair, like I think, as far as like
the financial side of it.
It was still somewhat limitedand that that hype kind of died
down through like the 20, the2000s and the 2010s yeah, that
when that, when it first cameout, it was definitely like a
crazy, especially for for someof these older cards you can

(01:17:34):
track, like the, the 20 yearprices of it and right around
2020.
2019 is when the price for a lotof these cards start shooting
up and getting more expensiveit's crazy man, I think, just
like all hobbies have had a bigupswing.
But a lot of people kind oflike us.
They maybe grew up in the daycollecting Pokemon cards.
You got older, you lostinterest in it.

(01:17:55):
Now that you're older you'vegot money, you get disposable
income and now you're like, ohhey, this thing's still here,
let's get back into it, typething.

Brandon Hurles (01:18:02):
For sure, for sure.
We've got Banjo-Kazooie.
Composer has zero hope for newgame.
So they said Composer hasworked on the original
Banjo-Kazooie.
Grant Kirkhope has revealedhe's not hopeful for a new game
on the franchise.
On social media, kirkhopestated he has zero hope for it.

(01:18:23):
He said I've said it before,but I have zero hopes for
another Banjo game.
Plus, all you diehard fanswould instantly hate it and slag
it off.
No matter how good it was, itnever works.
That's what he said.

Mark Trobough (01:18:37):
Yeah, which is unfortunate.

Brandon Hurles (01:18:38):
Yeah.
Yeah, it's a bummer to hear,but I feel like I disagree
strongly.
I feel like now we've got abigger chance.

Mark Trobough (01:18:48):
It just needs to not be a nuts and bolts
situation yeah and you have tolike do something new, like with
that, what kind of whatastrobot did you have to like
get creative with it.
But I think there's still amarket for it's just one of
those things.
As long as you're not well,you're not dealing with, uh I
mean our fox fans who just hateeverything.
That's not Star Fox 64.

Brandon Hurles (01:19:08):
Right, yeah, Um, yeah.
So you just saw Astro bot 3dplatformer game of the year Huge
big deal.
Um, you saw Reggie just comeout this week saying that he
loved the game.
Reggie fees may, so like that'sa big deal, you know.
So that's a big deal.
Obviously, being a Nintendo guy, having been the head of

(01:19:28):
Nintendo of America for a longtime, my body is ready, so I
definitely think it's actuallywe've got a bigger chance for it
now and I feel like Microsoft'sa little more open now to using
the Rare property.
I guess I feel like thepotential is there more than it

(01:19:51):
was five years ago.

Mark Trobough (01:19:53):
You just need somebody at the top to be
willing to pull that trigger andsay let's look into this.

Brandon Hurles (01:20:00):
Yeah, I'm a little more hopeful too with
Microsoft after this Direct,which we're going to talk about
here in a little bit.
But I do hope that the propertydoes get some kind of something
, because I mean it's.
It was a good franchise man,those banjo, kazooie banjo.
Those are two great games.
Nuts and bolts was like youcould say.
Some say like the mechanics ofthe game were kind of ahead of

(01:20:21):
its time.
It was basically tears of thekingdom as far as the building
and stuff.
But it just didn't work for thegame at the time because it was
just a poorly done version ofthat gets a lot, a lot of a lot
of nothing in that game.

Mark Trobough (01:20:31):
But I mean that's assuming they would even use
him.
I don't know how much insidestuff he has into the game, but
at the at the worst casescenario just means in the
immediate there's not people,they're not talking about.
It doesn't mean in a few monthsto a year they they couldn't be
talking about bringing it backthe tight shift for this stuff
all the time too.

Brandon Hurles (01:20:48):
It's like it's really hard to predict, but I I
do feel like that there'sprobably a bigger chance that we
do get it um now than like, say, five years ago, where it was
like nobody cared about 3dplatformers, it was just a
nintendo thing, you know.
It was just.

Mark Trobough (01:21:03):
I do think I don't think he's kind of doing
something that makes sense.
He's tempering expectations asin just because this was a big
thing.
Don't just get your hopes upand then to be let down because
nobody talks about it, becausethese studios never came out and
said they were even looking atit.
You're making assumptions basedoff of games that have come out
that this could be a thing andit still could, but in the

(01:21:23):
immediate future nobody behindthe scenes is talking about it.

Brandon Hurles (01:21:32):
Yeah, I agree with Mr Co, still could, but in
the immediate future nobodynobody behind the scenes is
talking about it.
So yeah, I agree, mr coffee iskind of a bummer that it's in a
loss of rare connection, but Imean it was.
You know.

Mark Trobough (01:21:37):
Fortunately microsoft bought it up and then
data reach out I think I thinkthey should reach out to
microsoft about either apartnership or trying to
repurchase rare to just getthose ips it'd be interesting
because I mean like even thinkof sea of thieves and like the
stylized look of it even is moreof an I mean they don't
necessarily need that game, butthere's a lot of old games that

(01:21:58):
were on nintendo consoles that,let's be fair, microsoft isn't
doing anything with these ipsyou're not doing anything.
Yeah, that's a problem right,like either get the studio maybe
you don't care for it or somekind of partnership where you
can start bringing these ipsback over, because it's not like
they haven't played nice in thepast before.

Brandon Hurles (01:22:12):
Yeah, but will microsoft let it go, because the
cfds, I'm sure, is making quitea bit of money for well there's
some negotiations.

Mark Trobough (01:22:20):
Maybe you just want the ips, or it's a
partnership where rare willstart.
They'll allow them to startmaking new games to put on their
console.

Brandon Hurles (01:22:28):
They were such a Nintendo-heavy studio.
We look back at the crazyamount of games that came out on
the NES Super Nintendo 64.
There was a crazy amount ofgames I didn't even know about.

Mark Trobough (01:22:42):
But it's also the same issue of nobody that made
those games is still at Rare.
It's just the IPs that you want.
If you're going to go back andrevisit these IPs, you should
reach out to people that willactually have a proven track
record of making games likethese, or you try to find people
that worked on these games tocome back and lead a development
of it.

Brandon Hurles (01:23:02):
It'd be interesting to see.
I would love to see aconnection back there, like when
banjo kazooie came to smash,like that was a really big deal.
It was like, oh, maybe thatgave a little more hope for a
new game because people werereally excited about it, was,
like, you know, brought the nameup again and nothing really
came of that, because I forgetwhen he came to smash, but he

(01:23:22):
was one of the later charactersright, I think so.

Mark Trobough (01:23:29):
I've never been heavy into Smash.

Brandon Hurles (01:23:30):
I can't remember all that well, yeah, so
speaking of Nintendo, we gotthree new Switch Online games
and these are three SNES games.
So we've got Fatal Fury 2,super Ninja Boy and Sude Hakun
yeah, satoot Hakun, which Ibelieve was actually a

(01:23:54):
Sateleview game, if I rememberreading correctly on this, which
was be interesting to see.
I had to confirm that I thinkit was a Sateleview game, which
he didn't come out and say oranything.

Mark Trobough (01:24:10):
I'm not sure I've never played any of these these
games.
Unfortunately never playedfatal fury 2.
No, I was never been to thefighting game stuff, so it's not
a game I would have played haha, man, come on, unfortunately,
I'm sorry.

Brandon Hurles (01:24:23):
Uh, it's a little disappointing,
disappointing.
Yeah, so it was for the SuperFamicom add on the Satellaview
data casting service, november2nd 1996.
So that's a huge deal.
That's a Satellaview game beingbrought over and it's like
nothing's being spoke of it.
Yeah, so I think it's cool.
Fatal Fury 2 is really cool.

(01:24:44):
Yeah, they're showing thetrailers there.

Mark Trobough (01:24:46):
Yeah, fatal Fury 2 is really cool.

Brandon Hurles (01:24:47):
Yeah, they're showing the trailers there.
They got a little trailer forit.
Yeah yeah, fatal Fury is apretty classic fighting
franchise.
It's interesting that it's justrandomly number two.
I don't know, do they have?

Mark Trobough (01:25:00):
the first one.
Then again, I don't know whatlicensing Nintendo has to do to
get these games on the systembehind the scenes.

Brandon Hurles (01:25:07):
Yeah, I don't know either.
This is the first one, though.
It's a really good game.

Mark Trobough (01:25:13):
It really brings back memories.
Yeah, because it's a SuperNinja Boy, just that old art
style that you used to get onthese old consoles.

Brandon Hurles (01:25:21):
Yeah, it's an interesting one too, because
it's got that.
That.
What am I thinking?
Uh, earthbound style first ohyeah load when you hop into the
enemies, but then you jump intothis side scrolling like combat.
It's like really weird.

Mark Trobough (01:25:39):
You got like this overworld map yeah, but it's
like a I don't know some somenostalgia for like simpler times
, uh, the create the, thecreativity they did with the
games, how colorful they tendedto be, maybe not heavy on the
story, but it was alwayssomething that was a little bit
more.
It's the obvious puzzle base,but you had a little bit more
optimism back in gaming wheregames were just something that

(01:26:01):
were just at large, justsomething you would just have
fun with.

Brandon Hurles (01:26:05):
Yeah, I mean, look at this, it's such like a
weirdo game, but it's likesomething different.
You know what I mean.

Mark Trobough (01:26:10):
You still get that it's nice, bright, colorful
.
It's not not a whole lot ofgames that did the super dark,
eerie, uh environment.

Brandon Hurles (01:26:18):
Yeah, yeah, it's cool stuff it's good to see,
always good to see new uh gamesbrought over.
Especially we know it's beingbrought over to the switch to
pretty much.
So that's good, uh, good to see.
And then we've got, um, yeah,so I guess we kind of talked
about earlier the 100 spike inthe gaming stuff there um, so

(01:26:41):
kind of touch on that, uh, allright, so let's see what this
one is oh, I brought this uponly because we were kind of
talking about it and I did seethis earlier this week.

Mark Trobough (01:26:52):
So there was a report I think it was at
thegamercom where they came outand said women and non-binary
devs make up 32% of all gamedevelopers, up for 24% in 2022.
And well, the comment sectionwas kind of the way you thought
it was, people just being likeoh yeah, this is it, this is why
games are going down this iswhat happened.

Brandon Hurles (01:27:15):
I mean, how, how do you really get that accurate
of a number though 32 like?

Mark Trobough (01:27:20):
because these studios report on on their uh uh
report on their employees.
Well, because they sex of alltheir employees.
Well, because they Everybody.
When you hire people, you havein your system the percentage of
people that are women, male,probably black, white,
non-binary.
They're 100% there.
The HR departments track thesenumbers because a lot of these

(01:27:41):
studios have a push for DEI.
This is one of these ways theycan track them.
So they intentionally trackthis information and they report
it.
They report it as a way toadvertise like, oh, we're doing
this thing, we've got thesenumbers, invest in us or buy our
games, or x, y and z.

Brandon Hurles (01:27:56):
I think this is why uh ea stock is down so much
ea stock down because I've beenputting out bad games.
Well, I mean that's part of theproblem you got, and is there a
?

Mark Trobough (01:28:06):
connection between this and these games.
Maybe not a one-for-one, butyou know a lot of people.
It's hard to hard to not see aone-for-one, for you know a lot
of games not being what theywere 10, 15 years ago and the
increased of uh women innon-binary people in the
industry yeah, I guess thatchanges the.

Brandon Hurles (01:28:26):
The here's the thing.
You don't have to shove yourstuff in the video games.
That's, that's just my my thing.
It's like why this is a reallystraight into video games.
If I was a video game developerlike I wouldn't shove that in
the video games.

Mark Trobough (01:28:45):
Well, they have initiatives.
The problem is they're they'rethen hiring people that do want
to push this stuff and put intogames.
They don't necessarily, theydon't care about the success of
the game.
It's all about pushing themessage, first and foremost, of
like well, you don't like this,well, we're gonna, we're gonna
make you like this.
This is because a lot of peopleit's like, uh, that you see it
as people coming in, uh, and andtaking over a hobby or

(01:29:08):
something they liked over.
When they're people weren'tnecessarily complaining about it
outside of a handful of vocalminority who kind of like forced
their way in and then, yeah,it's, it's a whole.
I mean, this is, this is the.
This goes all the way back toGamergate and Gamergate 2.0 and
everything else that's going on.
They, they, they people see theconnection.

(01:29:33):
Oh, it seems like.
And then this brings up thewhole issue of of gatekeeping
communities, of like, should yoube wide open, like to a degree,
to a degree, if you're willingto, you know, conform to the
community that already exists.
But yeah, it's, it's just awhole mess.
But I mean, it's very obviousthat there's a significant
portion of people that just aresaying no to this outright, just
because you've been burnedenough times.
You're not even willing to makea uh a negotiation whether you
just say no to it outright.
Yeah, everybody.

(01:29:54):
But you know that that thatpercentage is growing look at a
couple of the comments here.

Brandon Hurles (01:29:59):
Somebody says really does explain the state of
the industry, lol.
Uh, no wonder game.
Uh, the games are trash thesedays.
Uh, and there it is.
We can tell, trust me, we couldtell.
Yeah, so I'm just like yeah,what's?

Mark Trobough (01:30:15):
the what's the meme?
It's non-binary the meme.
Going out, people just like oh,I'm just, uh, I'm gonna
identify, as I'm not gonna buyyour game anymore.

Brandon Hurles (01:30:25):
That's another thing, that kind of peaks up it
does seem like the tides arestarting to shift, though,
because it seems like people arekind of waking up and getting
tired of it.

Mark Trobough (01:30:33):
It does seem it's what we said, but forever.
You know you vote with yourwall, it doesn't matter what you
say you know the only way thesenews are going to change is
when they lose money becauseeither they're going to change
or there's going to go out ofbusiness.
Yeah, one of the two to happen.

Brandon Hurles (01:30:46):
And we're seeing it now, ea, by where the stock
has dropped significantly.

Mark Trobough (01:30:51):
Yeah, and it also proves that we're seeing it
with.

Brandon Hurles (01:30:55):
Obviously I don't know how Screech Shadow is
going to do, but that kind ofhad some crap there.

Mark Trobough (01:31:02):
People don't blindly buy games anymore.
People very obviously don'tlisten to games media anymore.
It's more independent youtubertypes that people tend to go
towards, or they'll just readcomments on people watch
gameplay.

Brandon Hurles (01:31:12):
Like you know, the the industry itself has
shifted maybe we should get somemore videos out talking about
some of the well, that get alittle more deeper into it.
Uh, all right, what do we gotnext?
All right, so we.
So we're going to jump into theXbox developer direct now,
which was kind of the biggestnews of the week.
So, mark, you said you didn'tget a chance to watch any of

(01:31:36):
this, right?

Mark Trobough (01:31:38):
Not when it's live I've seen stuff about it,
but actually sitting down andactually watching the full thing
not, didn't get the chance to,but for some of the games I was
able to catch some stuff hereand there I wish I had trailers
ready to go to.

Brandon Hurles (01:31:49):
Um, whoop some of these, since we are doing
this in restream, but um,unfortunately I don't have
trailers ready to go that's fine, but what was the first thing
they that they came out talkedabout was uh ninja gaiden 4,
though yeah, yeah.
So that that was huge.
Because they come out, come outsuper strong right out of the
gate with Ninja Gaiden the newNinja Gaiden and it looked

(01:32:13):
absolutely amazing.
They just jumped kind of rightinto it.
The guy talked for like 15seconds and jumped into the game
.
He says something like withoutfurther ado let's take a look,
jumps right into it.
Looks absolutely beautiful.
Everything you'd want to seefrom a new Ninja Gaiden.
Just, the gameplay looks supersmooth.

(01:32:36):
You bring back that becausebefore we had Soulsborne or
Souls-like games, we had NinjaGaiden.
Right, that was kind of thegold standard of really
difficult games.
Right, that was it.
It was up there, it was numberone.
It's interesting to see thiscome back around now that
Soulsborne games are superpopular and this is kind of that

(01:33:01):
formula.
I don't think this is entirelya Souls-like game, but these
games are very brutallydifficult but absolutely very
rewarding.
When you beat it, yeah, itfeels fair.
You know what I mean.
The boss battles are justawesome.
I'm looking back at some of theboss fights they show for this

(01:33:21):
new game.
It's just crazy, super bloody,super gory.

Mark Trobough (01:33:25):
I mean a whole new take on Ninja Gaiden as a
whole, like taking it from whatyou used to be like a
side-scroller to a full-on 3Dgame.

Brandon Hurles (01:33:34):
Well, we've had the 3D game, which we're going
to jump into.

Mark Trobough (01:33:39):
But I mean it feels like the proper 3D game
that you should have had allalong.
When you look at some of theearly 2000 games, that's really
hit or miss on some of thosegames, to be fair.

Brandon Hurles (01:33:48):
Yeah, and then right after that we got the
announcement for Ninja Gaiden 2Black and they remade it in
Unreal Engine 5.
It looks really good.
It definitely looks obviouslylower fidelity from this new
game coming out.
This is an old game that cameout in 2008 or something, I

(01:34:09):
can't remember, but it looksreally good.
It looks for Unreal Engine 5and what they've done to it.
It looks really good and it'sout now.
You can play it now.
It came out yesterday during theDirect.
So that was really cool to seeAn instant drop.
So they said, let's give youthis to hold you over and this
game comes out in the fall ofthis year.

(01:34:31):
So not that far realisticallyFor some of these showcases it's
like you don't even know ifit's coming out in a year.
You know what I mean.
Like they show the game and youdon't know when it's coming out
.
So that's really cool to see.
So I started playing ityesterday.
I played I don't think I playedlike an hour of it, but it
loaded up to check it out andlooks beautiful it's really cool

(01:34:53):
it looks, oh, yeah, sodefinitely.

Mark Trobough (01:34:57):
The game actually is pretty good and they do a
lot of justice for it yeah, forsure, I'm definitely excited,
but uh, at least the ip is stillgetting love a lot of these old
, old games that got dropped awhile ago yeah, for sure.

Brandon Hurles (01:35:08):
Mr coffee said ninja gaiden on ps vita is a
technical marvel.
Yeah, it is really good.
Yep, I had it on vita too.
It was really really good.
I thought it was.
It was thought it was awesome.
Um, a big ninja gaiden fanbrutally hard games, but very
fun.
Then we had uh, what's thisgame called?
It is something southwardbattle.

Mark Trobough (01:35:31):
Yeah, south of Midnight, south of Midnight,
yeah.

Brandon Hurles (01:35:33):
South of Midnight.
So this is the one where it waslike a lot of people were like
this might be the stanker of thedirect.
So my problem with this game isthe frame rate that it shows is
absolutely horrid.
So it's supposed to be amechanic of the game.
It's supposed to be able toswitch it on and off with this
weird frame rate.

Mark Trobough (01:35:53):
People assume it's just an excuse to just not
optimize the game.

Brandon Hurles (01:35:58):
Because you just look at the trailer, I mean,
especially when we get to someof the later parts, it's like
really really bad, it lookshorrible, but they're saying
it's a mechanic of the game.
To me it really bad.
It looks, looks horrible, butthey're saying it's a mechanic
of the game.
Um, I don't, to me it doesn'tlook interesting um based on
like if.

Mark Trobough (01:36:12):
When I looked at, the best I could think of is
the old stop motion type ofgraphics yeah where the the
nature of it forces it not tolook.
It's it's kind of stuttery onpurpose, but like it doesn't
look like a stop motion type ofmovie or game.
So like I get the stylisticchoice but I don't necessarily
agree with it.

Brandon Hurles (01:36:32):
I don't think it makes it look any better yeah,
and it's supposed to be, uh,like um, it's supposed to be a
take on like um, southernamerica, so like uh I forget
what area it was saying that itwas it was based in, but it's
like a, supposed to be like a,you know, southern America type
vibe for the game I forget it orOklahoma, or somewhere.

Mark Trobough (01:36:54):
Oh, you mean like deep South essentially is what
I would go with.

Brandon Hurles (01:36:56):
Yeah, like a.

Mark Trobough (01:36:58):
Georgia, alabama, louisiana type thing.
Yeah, yeah.

Brandon Hurles (01:37:00):
Yeah, that would be more so one of those areas
of those areas, but that's whatit's supposed to be.
I don't know, just themechanics of the game just
didn't look all that interesting.

Mark Trobough (01:37:11):
That's the weirdest part.

Brandon Hurles (01:37:15):
Just doesn't look all that interesting to me.
It's supposed to mimic stopmotion.
Yeah, I get that.
When it gets from stop motionto gameplay it's just so jarring
it ruins the flow.
Yeah, for sure it comes out inApril.
So it comes out like real soon.
I mean it's coming out on gamepass.
So like I'll check it out andlike give it a go, for sure I'll
do it on stream or somethinglike that.
It gives me an excuse for astream.

(01:37:37):
So it's like I'll check it outand see how it is.
There's no excuses when I getgame passed and I guess give it
a go.
But I just have feeling it'sgoing to be the one I won't
connect with and the only onefrom this showcase, because the
other games look awesome.
So next we got, we've got holdon.
I'm trying to pull it up here,just lost my page.

(01:37:58):
I think it's called.

Mark Trobough (01:38:01):
I'll just let this play.
I don't know if they're goingto show it oh yeah, it was four
games.
No, that's the studio.
It's going into the game.

Brandon Hurles (01:38:08):
let this play.
I don't know if they're goingto show it.
It was four games.
No, that's the studio.
It's going into the game.
Sorry, it's a little misleading.
Yeah, no, you're good.
Yeah, so Sandfall Interactiveis a studio.
Let's see what the game'scalled.
I can't remember.

Mark Trobough (01:38:24):
The problem is they just can't show the game.
They have to show thedevelopers doing stuff that
nobody cares about.
I don't give a crap about thedevelopers themselves, just show
me the game.

Brandon Hurles (01:38:32):
Expedition 33.
That's what it is, and it had aweird name.
Yeah, so this one looks cool.
I think it looks really cool.
I thought what they showed wasvery interesting.
It looks really cool.
Got an interesting turn-basedstyle graphics like it's like uh
reminds me of a metaphor.

Mark Trobough (01:38:51):
Realistically, I think like metaphor with a more
realistic graphics.

Brandon Hurles (01:38:56):
Yeah, that's what it reminds me of.
It's got like a really coolmenu system.
Just looks cool.

Mark Trobough (01:39:01):
It really looks fun, like definitely um I mean,
this trailer with thesedevelopers looks stupid.
But that's just a personalopinion, like I, just I care
about a personal opinion.
I care about the game, I don'tcare about the developers behind
it, I don't care what it lookslike they're always trying to do
.

Brandon Hurles (01:39:12):
Unless you're with the whole walk-in there.
Nobody even knows who she is.

Mark Trobough (01:39:15):
Let's be real.
Nor do I care.

Brandon Hurles (01:39:18):
Are you making a good game or?
Not yeah, yeah, I could dowithout the developers.

Mark Trobough (01:39:24):
Just show me the traffic, just show me the
gameplay.
That's all I care about.

Brandon Hurles (01:39:28):
Yeah, that does look interesting, though the
graphics look really good.

Mark Trobough (01:39:34):
At least the trailer that they're showing us
is good.

Brandon Hurles (01:39:36):
Yeah, the cinematics there, but what they
showed, the gameplay too, lookedreally interesting.
Definitely different?

Mark Trobough (01:39:43):
I'm not sure it definitely got a more Victorian
England style.
I was trying to see if I couldsaying definitely different.
I'm not sure.
Definitely got a more.
What a victorian england styleor time.

Brandon Hurles (01:39:50):
I was trying to see if I could uh or it's a, at
the very least a more.

Mark Trobough (01:39:53):
You take the, the steampunk which takes that
victoria to england with steampower, that, that kind of
atmosphere game will immerseplayers in an original world,
mixing fantasy and europeanbella.

Brandon Hurles (01:40:03):
A poke art influences.
Prepare.

Mark Trobough (01:40:07):
Prepare for an epic single-player narrative
driven adventure um all right,sorry, it gave me bioshock
infinite feels as far as likethe, which is like a.
It's a steampunk, but that'slike the, the game it, yeah the
style reminded me of.
I had to like pull it up, likeremember what it was yeah, yeah,
it looks really cool.

Brandon Hurles (01:40:26):
I'm looking at some stuff on their website and
the same fall interactive anddefinitely looks cool.
Man, I'll definitely, I'm.
I'm excited about this one.
I'll definitely check it out.
Um, yeah, really cool.
I'm, I'm all up for newturn-based RPG.
I mean, I still got finishedmetaphor but, uh, hopefully I
finish that before it comes out.
It's a long game, really goodgame, long game.

(01:40:48):
And then I guess what is myfavorite from this direct oh my
god, the gameplay.
This show for Doom the DarkAges is freaking crazy.

Mark Trobough (01:41:02):
I just want to say the Expedition one came out
April 24th.
I couldn't find the video, sothat, yeah, april 24th.

Brandon Hurles (01:41:08):
Yeah, so that's soon too, just a couple months.
But yeah, no, I was actuallyinterested in the developers
talking about this one, becausewhen they're talking about it,
like, is it actually givinginformation on the game?
It was a little more.
The other ones are kind of likeshut up and show me the game
type deal, but my like shut upand show me the game type deal,

(01:41:29):
but my god, the gameplay forthis game looks looks insane,
like this takes doom eternal andit just puts on a whole nother
level.
So like the the scope of thisgame as far as like how big it
is, like you got a big, theysaid sandbox, it's a big sandbox
game.

Mark Trobough (01:41:43):
They keep expanding on on doom and keep
adding to it.
It's got fairly interestinglore as well.

Brandon Hurles (01:41:48):
My God, yes, it's got really good lore.

Mark Trobough (01:41:52):
It's no 40K lore, which is just mind-boggling.

Brandon Hurles (01:41:55):
Yeah, I'm good on that.
We were still confused.

Mark Trobough (01:41:59):
I had to go back and watch lore videos.
I didn't know what was going on, and stuff like that.
It's crazy I did too.
Yeah.

Brandon Hurles (01:42:08):
I kind of figured out what the story Was
and like what exactly was Goingon, but I was like very confused
.
We just finished the game.

Mark Trobough (01:42:12):
We were just playing the game.
We were really paying attentionto what was going on.

Brandon Hurles (01:42:14):
To be fair, yeah , we were, but yeah, this game
Just looks crazy.
So Just the scope of the game,like the Story that they've got
like actual, because before itwas Like you find the story in
the game, but no, this've gotlike actual, because before it
was like you find the story inthe game, but no, this has got
like actual, played out, cutscenes, like full cut scenes,
stuff.
Like that actual story.

Mark Trobough (01:42:33):
I think it's interesting that they're adding
like a shield now to on top of ayeah like evolve the actual
game player, give you moreoptions.

Brandon Hurles (01:42:44):
Yeah, it's crazy yeah, you can parry with the
shield and do all kinds of stuffwith it, so it's really, really
cool.
I mean, like the thing is likethis is a prequel to doom 2016.
They said that this leadsstraight into that game.
Uh, so you'll play whatever.
I forget how early it is andstuff yeah, because uh wasn't in
2016.

Mark Trobough (01:43:01):
This version of doom guy like, and he was like
awoken in 2016's game, so is itsupposed to lead up like how he
got to where he was on that game?
I guess, yeah.
Am I misremembering?
Am I?
Am I mixing up different dooms?

Brandon Hurles (01:43:13):
no, he might.
I thought I thought 2016 toplace on marlon's story.
Uh, doing 2016.
I'm trying to remember.

Mark Trobough (01:43:21):
I played it twice and I can't remember because
that one's on mars, right, yeah,yeah, because I thought, like
the original, it was on Mars.
And then, well, he doom guy hasto get there somehow, or they
discover him along with thedemons, or something else.
I can't, I can't.

Brandon Hurles (01:43:34):
It's been so long since I played the game
yeah, doom Eternal was Iactually just played it last
year.

Mark Trobough (01:43:43):
I was like you're taking the story from that now
you're just expanding on, Iguess, what led up to these
games.
Yeah, like the past and stuff,yeah.

Brandon Hurles (01:43:51):
It's just really cool.
But then, like they show laterin the trailer, you get like
into giant Kaiju, like fightsand a giant mech.
It's freaking crazy.
And then you get a dragon youcan fly around on why not?
It's insane.
Like this game's just crazy.
It blew my mind.
I was like, oh, my god, I can'twait to play this and this

(01:44:12):
comes out, I think May.
I forget what date, but itcomes out in May for sure.
I'm just like so excited forthis game, like I can't wait.
I think it's like May 15th, Ican't remember.
Oh, you saw the foot there forthe giant, it was giant Heck
fights.
Now you're good.

Mark Trobough (01:44:32):
There's some stuff that I was trying to
figure out.
Where was that?

Brandon Hurles (01:44:35):
Yeah, it's just crazy, man.
Like just the scope of thisgame is huge.
Right, there is the beginningof the game.
That's right.
When you start the game, youget trapped immediately and put
in like a jail or something.

Mark Trobough (01:44:49):
I mean, it does look amazing.

Brandon Hurles (01:44:51):
And it looks good, like everything about it
looks really good.

Mark Trobough (01:44:54):
Like it's one of the few AAA games that just
actually stays good, it's not.
It's not getting worse withevery game I get affected by
stuff.
I mean like the only onlyBethesda IP that's actually
consistently doing well.

Brandon Hurles (01:45:06):
Yeah, yes, only Bethesda IP that's actually
consistently doing well.
Yeah yeah, it just looks sogood, man, I can't wait for the
game.

Mark Trobough (01:45:15):
Alright, I just want to try to wait for the yeah
, there we go May 15th.

Brandon Hurles (01:45:19):
Yeah, I was right Okay.

Mark Trobough (01:45:21):
Yeah, I'm really excited.

Brandon Hurles (01:45:22):
Man, I can't wait.

Mark Trobough (01:45:23):
I want to play it .
Ada's game comes out before theSwitch announcement, so yeah,
that's true, isn't it?

Brandon Hurles (01:45:28):
Yeah, it does.
It's wild.
I can't wait for this game.
I would say three out of fourgames for sure, like I said,
I'll give the other one a go too.
I mean, those games look reallygood.
I'm really excited.
Ninja Gaiden, especially Doom.

Mark Trobough (01:45:44):
I'll be biased, like the only one for me that I
really care about would be doom,the dark ages, uh, but I mean
ninja guys, probably the thenext one, but there's it's not a
game series that I ever reallyplayed, so I think you would
like especially the 3d onesbecause they're more.

Brandon Hurles (01:45:57):
I mean you like the souls like combat stuff,
right, like kind of I mean thesouls light souls like combat
yeah, if you go full-on souls, Idon't know, necessarily, but
yeah, like the stellar blade,which is the souls light.

Mark Trobough (01:46:10):
Well, that's why I like with black, with bukong,
which is a more like a lightversion of it, a little less
punishing I would be more likemy style yeah, I think it's
gonna be more.

Brandon Hurles (01:46:19):
I would say it's more along that line because
that came out before souls was3d games before that was even a
thing, I don't know.
They are brutally difficultstill, but definitely exciting
stuff there.
So I can't wait.

Mark Trobough (01:46:32):
Reminds him of Lost Odyssey on the Xbox 360.
I don't know if you've everplayed that game.
I don't know anything about it.

Brandon Hurles (01:46:38):
I played that game.
Been a long time, but yeah,definitely cool stuff there, for
sure.
Do we got anything else tobring up, mark, did you?

Mark Trobough (01:46:47):
see anything?
I didn't.
We got anything else to bringup mark.
Did you see anything?
I didn't immediately seeanything else.

Brandon Hurles (01:46:52):
Pull some other stuff I didn't see anything else
myself was there.

Mark Trobough (01:46:58):
Uh, I thought I saw something else about another
game, but I didn't know.
I didn't think it was ninjagaiden, because I thought we
were talking about it, about thethe one chick who they say they
they nerfed her, nerfed herassets that was ninja gaiden,
but that was for ninja was thatninja black?
Yeah, okay, yeah, I couldn'tremember if it was.

Brandon Hurles (01:47:17):
It was from the same game or not yeah, that was
the one where it went from.
You know the game, the unrealninja 5, and her boobs got
smaller, just barely, like I waslike but I'd like squished
together so the internetautomatically doesn't, doesn't
like it obviously.
I felt like they were I feltlike they were stretching on
that one a little bit did didn'tlook much different for me.

(01:47:38):
It was a quick screen grab fromthe game.
I was like I don't know, man, Idon't think they're doing that.
I mean, I don't think they are,but but I don't know, it's hard
to hear.
I did see something else I canbring up real quick.
Resident Evil movie reboot isin the works, apparently
directed by Zack Craigert,constantine film to produce,

(01:48:01):
along with PlayStationProductions, and a revamp that
will take the title to itshorror roots and be more
faithful to the initial games.
So that'd be interesting ifthey actually do do it right.
You know what I mean.
So going on like a long tangentwith like eight movies, and I
don't even know what washappening there at the end of
the whole franchise.

Mark Trobough (01:48:22):
Would you be surprised if I told you that uh
donkey country returns the topselling game last week in Japan?
Not at all.

Brandon Hurles (01:48:30):
Actually, it just came out.
It's the newest first-partySwitch release.
Yeah, I was going to ask youabout if you're interested in
checking out Tales of Grace's Fremaster.

Mark Trobough (01:48:45):
Yeah, I saw that I might pick it up.
The problem is God knows that Imight pick it up.
The problem is God knows when Iwould play it.
The last tales game that Ibought, I got stuck in like the
tutorial section.
I was like I I was just gettingmy ass kicked really yeah on
tail the newest one, like theVesperia, so I don't know which
one it was.
It was the last one that cameout that they, that the remaster
and I got, I got stuck in itand I just doesn't care.

(01:49:06):
Whatever, I'm done with this.
On the switch.
You mean, yeah, the switchswitch no, but on top of that
games easy you know, if you wantsomething else to talk about,
we could talk about how much youdo or don't agree with this
meme, all right, I don't agreewith it.
I think they give ubisoft waytoo much credit.

(01:49:26):
But uh, what get from fromsoftware is 100% true.
Ea just sells you everything.
But that's like.
I think Ubisoft does the samething as well.
They just software.

Brandon Hurles (01:49:40):
Yeah, I for sure agree with.
I'd love they kind of say it'slike paid DLC and Ubisoft gives
you free expansions.

Mark Trobough (01:49:49):
No, they're saying from software just gives
you all the content you'd everwant, and EA's trying to nickel
and dime you.
I'd say Ubisoft is pretty muchthe same way, because it says
expansion pack instead of DLC.
Yeah, but it's the same thing.

Brandon Hurles (01:50:03):
Okay.

Mark Trobough (01:50:04):
You know, you know they're trying to give you
the full game.
Software gives you all thatstuff.
I mean at least like the, thegame itself is girthy and the
add-ons have a crap ton ofcontent to them.

Brandon Hurles (01:50:16):
It's worth for sure.
I mean, like the open ring dlcis pretty huge.
Yeah, yeah, yeah, I agree withthat.
Good, so I'm sitting over here?

Mark Trobough (01:50:24):
I'm, I mean sitting over here just trolling,
strolling x see, to see what Ican't find yeah, I was checking
if there was anything else aswell before oh my god, did you
know there's a market for justmanuals?

Brandon Hurles (01:50:38):
for game manuals .

Mark Trobough (01:50:40):
Yeah, I've sold a bunch it's like a market of
people just selling game manualsfor like $20 or $40.
Yeah, people gotta completetheir games.

Brandon Hurles (01:50:46):
I've got a whole giant box selling game games
for like $20 or $40.
Yeah, people gotta completetheir games.
I've got a whole giant box.

Mark Trobough (01:50:51):
I feel like for Game Boy Advance, the box itself
would be the hardest thing tocome by.

Brandon Hurles (01:50:55):
It is.

Mark Trobough (01:50:57):
Unless you want to get a reprint.

Brandon Hurles (01:50:59):
It is the hardest thing, because a lot of
people throw them away.
A lot of people just throw themanual away with it too.
Everybody's different,obviously.
I think that comes down topeople who just keep the manual
in the game.
Throw the box away.

Mark Trobough (01:51:13):
Yeah, I think that comes down to like what is
it?

Brandon Hurles (01:51:16):
I was forced to throw the box away, as a kid.

Mark Trobough (01:51:20):
Of course it wasn't designed to last, but is
it a sin to use a reprinted box?
Repro box.
People do that all the time,assuming that you advertise like
it's repo, but realisticallythat's the only way you're going
to find a lot of these oldcardboard boxes.

Brandon Hurles (01:51:35):
There's a lot of repro boxes and people just do
the OEM manual and game put itin there.

Mark Trobough (01:51:41):
I think some people do it because it's like
why spend a lot of money on areally damaged box compared to I
don't plan.

Brandon Hurles (01:51:53):
Why spend a lot of money on a really damaged box
compared to I?
I'm not playing on sun, I justwant the box, so just spend the
cheap money for somebody thatjust reprinted cardboard.

Mark Trobough (01:51:55):
Yeah, yeah, no, for sure.
I mean, I know some collectorsmight might absolutely have a
problem.

Brandon Hurles (01:51:57):
It depends on the person, right, like, if
you're buying it to keep foryourself, then you don't care
about having.
You know some, some people do.
But if you're buying to keepfor yourself, the repro box
probably doesn't matter as much.
But if you're like I might sellthis in the future, I need to
get an original box.
I don't know Everybody'sdifferent.
I would prefer to have theoriginal box but at the end of
the day, Especially if they're,I can find it, but it's like

(01:52:18):
$500.
I can find it, is it?

Mark Trobough (01:52:20):
really worth the money spending, especially if If
you're not going to sell it onleaf green box for like 60 bucks
, just the box only.
And that's like on the edge ofwhat I'd be willing to spend on
stuff like that.

Brandon Hurles (01:52:32):
I would.

Mark Trobough (01:52:33):
That's assuming that it's in decent condition,
not like just ripped ripped tohell you got to think like the.

Brandon Hurles (01:52:38):
The this case is going for like 300 bucks
complete box now.
So it's like man, it's reallynot that much.
It's really not that much.

Mark Trobough (01:52:46):
At that point.
If I'm going to get it, I'drather just buy everything
together, because I'm stillgetting the manual and the game
in that price together.
If you're buying themindividually, it'd be a little
bit harder to justify the costcompared to a $10, $20 repo box.

Brandon Hurles (01:52:58):
Yeah, mr Coffee said when you think about it,
isn't this the endgame of retrogaming?
It kind of is.
Yeah, I've done everything.

Mark Trobough (01:53:06):
It's not even about the games anymore.
I'm just trying to collectstuff.
That's how a lot of people aretoo.

Brandon Hurles (01:53:13):
That's how a lot of there's a lot of people out
there like that.
A lot of people are just in itfor the collecting aspect.
They don't play the games.
They don't care about playingthe games, they just want to
have the games, get it out as akid, whatever put it on a shelf
looks good to them, you know.
Make their background cool,make their spice the room up a
little bit, improve theirmarriage.
You know stuff like that.

Mark Trobough (01:53:35):
Yeah, right.

Brandon Hurles (01:53:37):
But I think it's a.
I guess one other thing I'llshare, cause this just came in
today.
This is brand new the mega everdrive pro core, the Mega
Everdrive Pro Core.
This is a new.
This is a new SKU from Krikzz.
This takes away, like the SegaCD support, makes it cheaper,

(01:54:00):
more affordable I think it's$100, I believe and then it has
the support for everything else,like the 32X Sega Master System
, sega Genesis, genesis, allthat stuff Just takes away the
Sega CD support from it anddrops the price down by, I think
, $150 from the Mega EverdrivePro, which is pretty cool.

(01:54:20):
So I want to dive into this alittle bit deeper and post about
it tomorrow.
Yeah, and then this came inyesterday.
That's pretty cool too.
That's a Flea 2 for the SegaDreamcast.
It's hand-numbered there with169 out of 200.
Nice, pretty cool.

(01:54:41):
Yeah, I'm looking forward tochecking this out.
It's a puzzle platformer.
It's pretty cool stuff too.
I think that's all I've got,mark.
You got anything else for asuite?

Mark Trobough (01:54:50):
uh, no, not right now uh but I can at least leave
you with a uh, a good image ofa tifa to bless your weekend
everybody.

Brandon Hurles (01:54:58):
I want to bless your weekends everybody I'll
bless you with this that's notthat's.
That's a fan art right.

Mark Trobough (01:55:06):
Oh, obviously it's fan art.
Okay, I was going to say that'snot a game, game stuff, I mean
all the games on PC now, so I'msure you can do whatever you
want, right.

Brandon Hurles (01:55:16):
Forgot, just came out a couple of days ago,
right?

Mark Trobough (01:55:19):
Yeah, on the PC.

Brandon Hurles (01:55:22):
Yeah, cool.
Everybody watching, listening,everybody on all the audio
platforms, all that stuff.
Be sure to follow us on socialmedia for all updates and we'll
be live again next week at 8 pmEastern Standard Time on Friday.
Of course, youtube, twitch, allthe different socials, and then
we'll be live tomorrow.
What are we playing tomorrow?

Mark Trobough (01:55:43):
I have no idea.

Brandon Hurles (01:55:44):
I don't know either.
I'll have to figure that out.
We actually didn't talk aboutthat, so we'll have to figure
that out.
But we'll be live tomorrow sametime, 8 pm, eastern Standard
Time.
Every Saturday we are liveplaying different games, so I'm
not sure what we're playing yet,but if you are watching live,
we'll be playing something, sowe'll see you all later.
Have a good night, guys.
Peace.
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