Join CrazyHermitDM alongside co-hosts LangeMiniStudio and Kilk for conversations about Dungeons and Dragons and TTRPG's. The Hermit’s Homebrew Podcast is a first responder-led podcast that focuses on what actually makes games work. problem solving, game mastering fundamentals, player dynamics, worldbuilding, special guest stars, and system design across Dungeons and Dragons, Tales of the Valiant, OSR, and beyond. Hosted by CrazyHermitDM, recognized by Feedspot.com as a Top RPG Influencer of 2025 and 2026, the show is for DMs and players who want better campaigns and stronger tables.
In this episode of The Hermit’s Homebrew, we break down our group’s run through Tomb of the Rat King and why an old-school dungeon can feel completely different for modern D&D and Tales of the Valiant players. From empty rooms, missed treasure, player-driven puzzles, looming rat cults, and brutal close-quarters combat, we explore how OSR dungeon design tests curiosity, caution, problem-solving, and the players behin...
Keith Baker is a game designer, novelist, and creator of the Eberron Setting for Dungeons & Dragons. His work helped define one of D&D’s most unique settings, blending pulp adventure, noir mystery, the Last War, Dragonmarked Houses, and everyday magic. Now the co-owner of Twogether Studios hes continuing his passion with his partner!
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On this episode of The Hermit's Homebrew Podcast, Nathan sits down with Team Drew's Basement to discuss what tabletop roleplaying games are really about, from Dungeon Mastering and old-school RPG design to the growing influence of social media and content creation within the hobby. Along the way, they explore Shadowdark, OSE, gaming culture, community, and why the best sessions are often less about the rules and more about the peop...
On this episode of The Hermit's Homebrew Podcast, Nathan sits back down with Team Drew's Basement four months after their last conversation to talk about what comes after a successful Kickstarter, from delivering The Plague Throne ahead of schedule to growing WOSDEC and navigating the realities of creating in the tabletop gaming hobby. Along the way, they discuss Dungeon Mastering, community, convention plans, The Weathered Dragon'...
In this episode, Brent from Langeministudio and Nathan break down several recent Tales of the Valiant sessions, from players talking their way through what looked like a guaranteed fight to a deadly ratfolk boss battle, an old-school dungeon crawl, and the long-awaited arrival in Svartalheim. Along the way, they explore player agency, moral gray areas, OSR versus modern design, real-life challenges affecting the table, and why the ...
In this episode we sit down with Chris Peters, also known as The4EverDM, to talk about Mystic Con, his new upcoming liveplay, and what makes a great tabletop community. From running games professionally to building a convention experience that feels different from the rest, this is a conversation about the future of TTRPGs and the people keeping the hobby alive.
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In this episode, the founder of Dwarven Forge sits down to reveal the RPG system he's been quietly developing, a game designed from the ground up with his own vision for what tabletop roleplaying can be. And if that wasn't enough, Stefan is opening the doors to his home for D&D gaming, giving players a chance to experience his world firsthand.
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This episode explores painting confidence, composition, feedback, Gary Con, Reaper Con, Nova, and the evolving world of miniature painting. Dracoya returns to discuss how mini painters actually improve, why fear of failure holds artists back, and what the miniature painting community needs from creators, mentors, and competitions.
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This episode, Dracoya returns to talk AdeptiCon, becoming the face of Kimera Kolors in the U.S., and how miniature painting has changed since the post-COVID hobby boom. We dive into evolving painter mindsets, convention culture, single pigment paints, and the growing gap between beginner and master-level painting.
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This episode breaks down the real test facing D&D right now. Wizards of the Coast says they're trying to make amends for the past couple of years with the community and getting off 'track', but after years of controversy over OGL, AI, and digital missteps, the D&D community is asking a different question. Can they actually follow through this time?
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Matt Finch is a TTRPG game designer, writer, and one of the key early figures behind the old-school revival, known for OSRIC, Swords & Wizardry, Mythmere Games, and for helping keep classic-style fantasy roleplaying alive for a new generation. In this episode, we get into the story behind OSRIC, what it meant to rebuild old school gaming from the ground up, why OSRIC 3 matters now, and how Matt thinks about preserving the feel ...
In this episode of The Hermit’s Homebrew Podcast, we break down our Gary Con recap and what it’s like to attend one of the biggest Dungeons and Dragons and TTRPG conventions, from the trip to Lake Geneva to the games that hit, the ones that didn’t, and the moments that mattered more than anything we planned, along with what meeting the DnD community in person really feels like.
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Actor, writer, and Dungeon Master Todd Stashwick (Star Trek Picard, 12 Monkeys) returns to The Hermit’s Homebrew Podcast to break down his new Progcore Fantasy project Dark Age of Theer, his latest charity-driven tabletop game, and his philosophy on how roleplaying games should be run at the table. You can like and subscribe to these podcasters on all platforms at:
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In this episode, we talk about how everybody wants to play Dungeons and Dragons and TTRPG's, but far fewer people understand what it actually takes to sit behind the Game Master screen. We dig into some of the biggest misconceptions about being a Dungeon Master, from the pressure to be a perfect storyteller to the myth that the DM has to carry the whole table alone. This is a grounded, honest conversation about what the role really...
Episode 66: Bill Harvat is a writer, designer, and founder of Crawl Club Publishing. He is the creator of the Righteous Vow series, including the OSR adventure Righteous Vow 4, a pirate-themed release that introduced new classes, monsters, and settings to the table. In this episode, we discuss indie publishing, OSR design philosophy, and what it takes to build and fund a tabletop project from the ground up.You can like and subscrib...
Episode 65: Nicole, known as The Gamemaster Mom, is a therapist, tabletop game designer, and content creator who blends mental health insight with hands-on experience running games for kids and families. Her work explores how storytelling, structure, and play shape connection, growth, and the way people show up at the table.You can like and subscribe to these podcasters on all platforms at:
Episode 64 Part 2: In this episode, we break down practical ways to turn bad rolls into better roleplay, why failure works best when it creates new decisions, and how table culture, not the dice, often determines whether a campaign thrives or falls apart.You can like and subscribe to these podcasters on all platforms at:
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Episode 64 Part 1: In this episode, we unpack the uncomfortable truth behind failed rolls in Dungeons & Dragons and TTRPG’s, why doing everything right can still lead to disaster, whether “failing forward” actually improves roleplay or just softens consequences, and how both players and Dungeon Masters can sharpen their improvisation when the game goes sideways and why the moments where the dice betray you mig...
Episode 63: Matt Vancil is a writer, filmmaker, and the mind behind The Gamers and JourneyQuest. He’s been telling fantasy stories for tabletop fans for over two decades, long before it was cool. We talk about fan-funded pressure, side questing in video game design, and how it feels to look at TTRPG culture now as opposed to 2002.
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Luke Gygax is a game designer, convention founder, and longtime steward of Gary Con. He joins me to talk about how Gary Con grew from a small memorial gathering for his father, Gary Gygax into one of the most respected tabletop RPG conventions in the world, and what it actually takes to sustain a community-driven event in the modern Dungeons & Dragons and TTRPG space.
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