Podcast Editor and Game Industry Analyst Esper Quinn joins the panel to cover why Silksong’s price doesn’t matter, what the A’s in AAAAA-Game stand for, and the Loudness War. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, Brandon Sheffield, and Esper Quinn. Edited by Esper Quinn, original music by Kurt Feldman.
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SHOW NOTES:
1: Ash Parrish asks: Frank, have you gotten to the ladder in Snake Eater? (06:34)
2: What is the hardest console, currently and historically, to develop video games for? (10:54)
3: What is the most common thing to change in a video game’s first sequel? (16:47)
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