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June 2, 2024 78 mins

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The following description was written by A.I.

What happens when FromSoftware's cryptic storytelling meets our unfiltered reactions? Strap in as we dissect the Elden Ring Shadow of the Erd Tree story trailer, throwing around theories about Mikola and Mesmer while marveling at the stunning visuals. We also debate potential gameplay enhancements, including a much-anticipated multiplayer mode, and share our character builds and readiness for this new journey. Join us as we eagerly anticipate uncovering the secrets of this expansion and discuss our current game progress.

Ever wondered how FromSoftware crafts its delicate balance between nail-biting challenge and sheer enjoyment? We dive deep into the design philosophy behind their games, focusing on iconic bosses like Margit and Radon. Listen to our analysis of post-release tweaks, such as the infamous Radon nerf, and hear us vent about our frustrating yet exhilarating experiences with multiplayer boss mechanics. Whether it's modded co-op chaos or unpredictable AI behavior, we detail what makes these encounters both maddening and memorable.

Relive the nostalgia of console hunting during the PS5 launch debacle, and ponder the future of the PlayStation ecosystem with us. We reminisce about the golden days of the PSP and speculate about its potential comeback. From there, we shift gears to our excitement for upcoming fantasy series like the new Lord of the Rings trilogy and "Rings of Power" Season 2. We wrap up with some tech talk on groundbreaking server mesh technology in gaming and humorously commit to our daily live streaming schedule, all while poking fun at ourselves and cherishing the joy of our shared gaming adventures.

If you enjoy our episode's content, come check us out on twitter @KDratiopodcast, YouTube as The KD Ratio Podcast! or on Instagram KDratiopodcast



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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Oh Jesus, and we're live.
Look at that, Gentlemen how arewe doing?

Speaker 2 (00:05):
Hello, look at that.

Speaker 1 (00:06):
Look at that.
Look at us.
How are we feeling?

Speaker 2 (00:08):
Good Feeling, pretty good Audio's, good Gentlemen you
look beautiful today.

Speaker 1 (00:14):
The summer light is reflecting well.

Speaker 2 (00:16):
It does wonders for my pale skin.
We're going to start outtonight.

Speaker 1 (00:21):
We're going to switch to the second monitor here.
We're going to start outtonight.
We're going to switch to thesecond monitor here.
We're going to watch the EldenRing Shadow of the Erd Tree
story trailer.
I watched it already.

Speaker 3 (00:34):
They haven't.
I'm still confused.
It's from software.
It's from software.
You'll never understand.
Let's watch it in that discussArmored Core.
I was kind of able tounderstand.
That was a little morestraightforward.
You'll never understand.
Let's watch it in that discussArmored Core.
I was kind of able tounderstand.

Speaker 2 (00:47):
That was a little more straightforward.

Speaker 1 (00:48):
A little more straightforward.
It ain't souls.

Speaker 2 (00:51):
Got no soul.

Speaker 3 (00:52):
How loud is the audio Billy, compared to us?

Speaker 2 (00:55):
Super loud Blow your ears out Started bleeding on
camera.

Speaker 1 (01:05):
Oh, the login.

Speaker 3 (01:06):
Mikula the Kind spoke of the beginning.

Speaker 2 (01:09):
Who's talking?

Speaker 1 (01:10):
look at that the seduction and the betrayal.
You, yeah an affair from whichgold arose you think that's
america maybe and so too wasshadow born.

(01:36):
What followed was a war unseen.

Speaker 2 (01:45):
What followed was a war unseen.
I cannot wait to fight thatthing.
Who Mesmer?
No the Bastion.

Speaker 1 (02:00):
Oh, Firebasket, A purge without grace or honor.
So what I gather so far isthey're going to introduce a
multiplayer mode where you seethis castle right.

Speaker 2 (02:11):
Yep, it's going to be at least 300 players, it's
actually online, only you haveto be logged into their server.

Speaker 3 (02:17):
And you have to be playing the MMO and you have to
subscribe to the Battle Pass,right?
It's not even Battle Pass asmuch, as it's just like monthly
subscription monthlysubscription to play like wow, I
think so it's called themiyazaki vacation fund.

Speaker 1 (02:31):
Right that's the subscription.

Speaker 2 (02:32):
They're gonna completely change the tyranny of
mesmas flame.

Speaker 3 (02:40):
They put a lot of effort into this story trailer
cutscene.

Speaker 1 (03:09):
That's the shadow of the Earth Tree Whoa.

Speaker 2 (03:13):
Dude, I'm digging this so far and so kindly,
Mikula would abandon everything.

Speaker 3 (03:26):
Do you know?
Is that his rune Kyle?

Speaker 1 (03:30):
His golden flesh, his blinding strength, even his
fate.

Speaker 2 (03:49):
But we are not the king we chose to follow.

Speaker 1 (03:51):
There's a multiplayer right there Good, we'll use
your critics.

Speaker 2 (04:14):
All right, I'm so ready.

Speaker 3 (04:18):
You guys fully understand it.

Speaker 2 (04:20):
Absolutely.

Speaker 3 (04:21):
You didn't I did.
I just wanted to check in makesure you guys understand what's
going on.

Speaker 2 (04:26):
Did they change the?

Speaker 3 (04:27):
date.

Speaker 2 (04:28):
No.

Speaker 3 (04:30):
Because people are always memeing that the main
character in Armored Core Isnamed 621.
Oh really.

Speaker 2 (04:36):
I was probably intentional then, more than
likely.

Speaker 1 (04:41):
That's why they did it.
They were trying to sell moreArmored Core.

Speaker 2 (04:45):
I'm sure that's the most wild marketing strategy
I've ever heard but if you likedelden ring, go play it's at the
end of the credits roll, yeah.

Speaker 1 (04:56):
So what'd you guys think it's gonna be awesome?
I did none.
Of that really gets me juicedup more than I already was, and
I think did they have uh?

Speaker 2 (05:04):
yeah, that gets me more juiced up than the first
trailer, Because the firsttrailer the gameplay aspect of
it was awesome and I'm superexcited to play it.
But I love a good cinematic andthat was legit.
I still don't.
I'm joking when I say I knowwhat's going on?
I would love to.

(05:25):
I can't wait to try and figureout what's going on I want to
play the game.

Speaker 1 (05:30):
I'll let, uh, I'll wait for a video to tell me
what's going on I'm not evengonna.
I'm not even gonna attempt.

Speaker 2 (05:36):
You say nvidia what?

Speaker 1 (05:39):
no, he's gonna wait for a video.

Speaker 2 (05:41):
Oh, they said in video, I was like the graphic,
the graphic like they makevideos on shows.

Speaker 1 (05:46):
Yeah, the graphics card company.
They do detailed breakdowns,yeah.

Speaker 3 (05:52):
So you guys are all ready, right with your fresh
characters.

Speaker 2 (05:56):
No.

Speaker 1 (05:56):
No, I have two characters fully ready.
The one is max level.
Everything is completely done.
Actually, I think I beat FireGiant.
I haven't triggered the nextphase of things Just in case,
because I had the characterready before.
They kind of made theannouncement of what you're
going to need to have done.

Speaker 2 (06:14):
In case you want to do Frenzied Flame.

Speaker 1 (06:17):
Or something weird, you know, like some quirk with
it, just to have that ready inthe back pocket.
I have a character.

Speaker 2 (06:22):
That's right.
At that point too, right beforeI lit the you know mountaintop
or tree on fire, I'll just uh, Istopped right there, and so
that's the one I'm gonna use aswell and I have a second
character that has, like it'slike 100 level, 120 or something
like that, and they're equippedwith a couple different builds
that are ready.

Speaker 1 (06:41):
I have some weapons leveled up and fucking ready.

Speaker 3 (06:46):
So who do we think Mesmer like?
Because there's a war.
He fought a war based on thattrailer, but for who?

Speaker 1 (06:55):
He's the brother of Melania.

Speaker 2 (06:58):
He's the third brother.
There's Melania, mikola andMesmer.

Speaker 1 (07:03):
Oh, I thought Mesmer was Mikola.

Speaker 2 (07:05):
No no.

Speaker 3 (07:06):
Mikola and Mesmer.
Oh, I thought Mesmer was Mikola.

Speaker 1 (07:07):
No, no, mikola is the one that's laying there.

Speaker 3 (07:09):
It sounds like it's his enemy according to this.
I don't know.

Speaker 1 (07:14):
I thought it was Mikola reborn Because Mikola's
laying in the egg right With hishand out with Moog.

Speaker 3 (07:21):
But he's always been a, he's a child.
He's forever a child.

Speaker 2 (07:27):
He's cursed with eternal childhood.

Speaker 3 (07:30):
So that.

Speaker 1 (07:30):
Moog Lester could.
The Moog Lester could take him.

Speaker 2 (07:37):
He's an abandoned child by America and Radagon
there we go, so he should behelping us.
Maybe he doesn't look like he'sgoing to be helping us.
I'm pretty sure he's a bossfight.

Speaker 1 (07:47):
He's a summon that you can summon in.
He'll just solo a boss for you.
Imagine that.
He'll take the basket down.

Speaker 3 (07:57):
You think those guys at the end that are all touching
the ground are those ally NPCswe think?
Think, or are they just hype?
So will you join us it?

Speaker 1 (08:10):
looks like another champion.

Speaker 2 (08:11):
Fight like with radon that that, to me, were the
vibes that I got, like thosewere some who would they be
fight because you know you'renot going to have multiple
people helping you fight mesmer.
So who would they be fighting?
The basket man?
The basket giant?
The bass?
That seems more like a solofight too.
There's obviously things thatthey're oh yeah, you know, they

(08:32):
haven't shown us this game.
This expansion is supposed to beum pretty big like say all of
limb grave yeah miyazakiexaggerates, he is always
underselling how long, becausehe's also said the average
player should be able to beatElden Ring in like 30 hours,

(08:52):
which I mean after you've playedit a couple times, sure, but
the first playthrough you're notbeating it in 30 hours.

Speaker 1 (08:57):
Their QA department must be legends.

Speaker 3 (09:01):
That's what I've always wondered With Elden Ring
or any FromSoftware how doestheir qa department figure out
which fight is or not?
Not even their qa department,just their designers, how they
decide what's too hard andwhat's not dude exactly, I don't
think they care.

Speaker 2 (09:15):
I think they just design it solely off of whether
or not they had fun.
I don't think that a fromsoftware game is designed with
difficulty in mind.
It just so happens, happensthat Miyazaki and his crew like
that type of game, and it justhappens to be difficult.
I don't think they'reintentionally trying to make it
difficult.

Speaker 1 (09:31):
I actually think it's the exact opposite.
I think they spend most oftheir time dialing in exactly
what you're saying to makethings.
To not only get the animationsdialed in, but making sure that
the dodge windows and everythinganimations dialed in.
But like making sure that thedodge windows and everything are
are dialed in.

Speaker 2 (09:46):
To make it like yeah, this is gonna be a little more
accessible than this boss or Idon't think they're doing that
with the intention of making adifficult game, though, as I'm
saying, I think they're doingthat because that's the type of
game they like.
I don't think they're like allright, how do we make this
difficult?
I think they're like all right,how do we make this difficult?
I think they're thinking likewhat do we find fun?
Like challenge mechanics, likeall that, and they're not like

(10:11):
they.
In the past, they've designedbosses that weren't difficult
but like were fun, and I thinkthat's like part of like they're
like.
It just so happens that thethings they like are tough.
But, it's not like they're liketrying to make a difficult game
like, because when you do that,that's when you run the risk of
like games being difficult butnot fun, which happens all the

(10:33):
time explain elton beast sonfuck that fight.

Speaker 1 (10:40):
no, I definitely think they have their mindset on
that style, that style.
But I think there's anincredible effort that goes into
designing the fight to make itmore or less accessible and
balancing it with where youshould be at in the story and
where you like I don't knowbecause like Margit's a really

(11:00):
good example.
Like Margit is sort of thatlike first it's like the weeder
boss, right like it it thefilter, the great filter, and
there's really not that muchcrazy like bullshit, elements to
market, right like it's verystraightforward there's swipe,
that well, there's the delay,which can be kind of annoying,

(11:21):
but it I think that is almostintentional in design too is
that don't read like.
You have to not only payattention to the animation, you
need to pay attention to likethe weapon and the direction
it's coming from, like becausethey might hesitate, or
something like that.
So I think that there's anincredible like care that I
think maybe I'm not representingwhat I'm thinking.

Speaker 2 (11:40):
Very well then, because what you're saying is
exactly what I'm thinking, butto me, what you're describing
doesn't.
That doesn't say we'redesigning this in a way that's
hard.
They're designing in a veryintentional way yeah like that
doesn't?
yeah, I don't think that theirmindset is let's make this as
hard as we can, like.
I think that everything isspecific and works the way they

(12:01):
want it to.
Um, but the way you'redescribing it is exactly how I'm
thinking.
I just think the mindset is nothow do we make this difficult,
it's how do we make this work ina way that's challenging and
fun and finding a way.

Speaker 1 (12:14):
I don't think your original point was hey, how are
they designing?
I think it's like, how do they?
How?

Speaker 3 (12:19):
do they?

Speaker 1 (12:19):
approach a fight to decide like what level of
difficulty it is.

Speaker 3 (12:27):
With Radon.
The example he's the only one Iknow of where, after the fact,
they went in and they're likehe's actually too hard, let's
turn it down a little bit.
They shouldn't have done that.

Speaker 1 (12:38):
What did they nerf his damage?
I think they just nerfed hisdamage and health.

Speaker 2 (12:43):
They didn't actually change anything, the mechanics
were the same.

Speaker 3 (12:46):
Yeah right, maybe made him less aggressive or
something, I don't know.
I don't remember what they allchanged.

Speaker 1 (12:51):
I wonder if that is a dial, I bet you that's a dial
for maybe some of the open worldstuff but aggressive, I don't
know Well.

Speaker 3 (12:58):
And especially in his fight, because there's multiple
.
So they probably could havesaid so.

Speaker 1 (13:05):
They probably could have said you know, it takes
this amount of damage for him toswitch like to aggro somebody
because there's multiple youknow people hitting him so so
like there's like a almost likea taunt, like that's how world
of warcraft works, where theperson doing the most dps is the
one that actually gets thetaunt from the boss, which is
very interesting mechanic.
So your top dps also has to beyour tank, which is kind of
interesting.
So everyone else has to balancehow much damage.

(13:26):
You can't just blow their loadin one moment because they might
taunt the boss and then theboss attacks them at least from
what I know about it.

Speaker 2 (13:33):
While FromSoftware never confirmed what they did in
the nerf, data minersdiscovered that Radon ultimately
did less damage and was lesslikely to make contact with his
hits oh so his like his hitwindow hitbox was like smaller
interesting according to dataminers which I mean to be fair.

Speaker 3 (13:57):
I don't mind when they as long as the hitbox.
That seems like a weird one toadjust right.
The thing with hitboxes is theyI'm nitpicky they have to match
what the enemy is Like.
You need the sword to be on thesword, not over the sword.

Speaker 2 (14:15):
It should match what you're seeing.
Was his hitbox unfair before?
I don't remember that being aproblem.

Speaker 3 (14:20):
Maybe.
Well, what I'm thinking of?
They probably with him.
His hitboxes were like hisground pounds.

Speaker 1 (14:25):
They probably reduced the size of the AoE, or like
when he does his scream orwhatever he does, the pulse out.

Speaker 2 (14:33):
AoE attacks is different.
If the area of effect is muchsmaller, then it's obviously not
going to be as scary.

Speaker 1 (14:39):
I don't mind them adjusting that kind of stuff,
because if you're, that arena isso large that you spend a
considerable.
I don't like like elden beast,I don't like chasing down my
chasing they hit him once andthey fucking run away again like
that's not a fun fight.
So I like that they they didthat because his has like the
knockback effect too, which isannoying.

Speaker 2 (14:59):
I yeah, I, that's my only gripe, I think presentation
it's a 10 out of 10, but thefinal boss is just so annoying
in Elden Ring.

Speaker 3 (15:09):
So I'm playing through this modded version of
Elden Ring and this is kind ofperfect because I want to tell
you guys about.
We finally got to Radagon inElden Beast.
I'm playing with four people.
We're playing on this seamlessco-op Really cool.
I would recommend it foranybody it's.
It's super fun to do just withfriends.
But we made it to radagon andelden beast and, as somebody

(15:31):
who's played the game, I'm theonly one, um, and then, uh, fran
, my friend has also playedthrough it, um, but he hasn't
played through it as much as wehave.
Watching the.
How the bosses are different isso fascinating to me Because,
yes, they have more health, moredamage, right, but multiple
players really fucks with the AIin really interesting ways.

(15:53):
So Radagon is so much harderfighting with multiple people
than one, because his chain willswitch people yeah all of a
sudden he'll be mid-swing andhe'll turn halfway around and
smack you and it's like whenyou're fighting him solo, you
know when he's going to.
You know he telegraphs his hitspretty well, but here he'll
telegraph it and you think he'sgoing after somebody in front of

(16:15):
him.
But if you did a little bitmore damage he'll turn right
around and fuck you up.

Speaker 2 (16:19):
I wonder why that is?
Because obviously you can fighthim in base game with up to
what three people, yeah, andthat doesn't really happen in
that.
So I wonder what it is aboutthe seamless co-op that makes it
freak out?

Speaker 1 (16:32):
No, I think it definitely happens when you
summon other people.

Speaker 2 (16:35):
I don't think his movements get sporadic.

Speaker 1 (16:37):
Well, I've never played the seamless co-op, but I
knew that he did that.

Speaker 2 (16:40):
You're making it sound like it's snappy.

Speaker 1 (16:42):
Yeah, you know how he does the three hammers back to
back.

Speaker 2 (16:46):
Yeah, but it doesn't feel like a glitch.

Speaker 3 (16:49):
No, it's not glitchy, but it's just like when you
fight him solo.

Speaker 2 (16:53):
I thought you were saying he literally would be
attacking and be like and snapand hit.

Speaker 1 (16:58):
He'll go back, but then the animation will decide
I'm going to hit this guy andhe'll do it on that side.

Speaker 3 (17:04):
Yeah, he's very spinny.

Speaker 1 (17:06):
It's just really hard because it's that AOE pulsing
on the floor.
That's tough.

Speaker 3 (17:09):
He's very spinny, so like he'll be in the mid combo
on this one person in front ofhim and then as he charges up
his next one, he can swingaround and hit the other guy.
Like it's built into his thingso if you go around him he can
do it to you.
Yeah, but the tough part of itis like the ground pound
especially and those othercombos.

(17:29):
With the ground pound he doesit three times Big area of
effect.
But you can eye frame througheach one Because it's you know,
if you look at it you know hehits you dodge.
This was hard because he wasdoing it to my friend.
I was in his section, unhit,right, he wasn't even hitting
the ground, so it wasn't glowing.
I was like I'm good, I don'thave to do anything.

(17:51):
He goes down but he turns to meat the last second and hits the
ground, messed me up because heall of a sudden was aggro on me
for some reason.
So it's very interesting.
And then another quirk is thatbosses that move a lot move even
more and it's like it getsannoying which boss in

(18:13):
particular elden beast for surebut because we haven't beat him,
but like um, that's annoyingbefore him, malekith moved a lot
and then, then so did anydragon.
You would get like two hits inand they'd be halfway across the
map or not halfway.

Speaker 1 (18:31):
Can Malekith's like blood blade or whatever he calls
it, like when he's doing it inthe second phase he's throwing
his blade out.
Can that switch?
No.

Speaker 3 (18:41):
Or is that all on the same person, Because he does
like like three swipes right andthen lands he can aggro, but I
would say I would say,experience wise from playing
against both elden beast andradagon have a like a slice that
goes forward.
It's very rare for them toswitch.

Speaker 2 (18:57):
I think there has to be a combo has to be a
difference because, like when I,I've played a lot of
multiplayer and I always feellike the boss is much more
aggressive on the host and Ithink there must be something to
the fact that everyone'spinging as a host.

Speaker 1 (19:12):
I think it would have to be more sporadic than they
probably have on the seamlessclub, because there's an option
to scale the boss right.
So, like, with three people theyscale it to.
You know, that's all likein-game design stuff that
FromSoftware decided on.
But then in your seamless co-opmode you have four people there

(19:35):
.
So I wonder if they have had tomake some decisions as to how
much stamina regen the boss has,for instance, or how much
health they have.
So that might all affect theirdecision making on move attack
set, like, because if they havefaster stamina regen, I would
imagine that they do a lot more,um, they do a lot more of
attacks like, like, because it'san algorithm that you're

(19:57):
playing against, essentiallyright, and it's not always the
same like.
These fights not are notnecessarily telegraphed very
rarely they are and so if youhave like, I bet you there's
decision making like if, if spamskills immediately, if you're
like above 75 stamina orsomething like that, and if he
has way more stamina than normal, then he might almost always be

(20:18):
stamina doing, stamina spam,which is the movement set and
stuff like that, like eldenbeast and all this other shit we
haven't.

Speaker 3 (20:26):
It hasn't been buggy in any fights, but I've seen
some bosses be way moreaggressive than like previous
fights we've had against them.
Like for some, out of nowherethey just spam stuff like um, uh
, not astel, what's the one, thethe one after the other, um I
know which one you're talkingabout.
That one's hard well, that onehe does like this thing where he

(20:49):
clones himself void walker orsomething.
Yeah you know the centipede guyhe clones himself right, and if
you he go, he comes towards themiddle only one of them's real
and it grabs you.
Yeah, I was fighting him and hedid that.
All the other people were deadalready.
It it was just me.
He comes in, I dodge it.
He immediately does it again.
I've never seen him do thatmove immediately after.

Speaker 1 (21:12):
That's some clunky.
What was?

Speaker 2 (21:13):
Melania like Because she can get real spam heavy.

Speaker 3 (21:17):
Melania, we beat.
Third, try Bang bros.
Yeah, it's because I mean, andit.
She gets stun locked so easy ifyou got multiple people with
heavy weapons it felt kind ofcheap because so, um, our, our
layout is we have one sorcerer,we have one person who's like a
bleed um dex build, we have ableed bonk, so bleed strength,

(21:40):
and then me, who's just strength, and I'm also like bleed
strength seems kind of wild tome.

Speaker 2 (21:45):
Yeah, they use the bloodhound um fang, really yeah,
okay, well, that one, I wasthinking like great sword yeah
because, like bleed is built offof repetition so if you're
hitting like the bleed wouldnever really build up the way it
could.
But bloodhound fang.

Speaker 3 (22:05):
I can see that yeah and so, um, the the guy that's
the bleed dex.
He has the bolt of grand sacksand when you have the ability on
that and you're able to fullycharge it against her, she gets
knocked down completely on herass, like every time it hits.
So what we did is just don'tget aggro on him.

(22:26):
Well, yeah, so he would besitting back there, me and me
and my friend.
Yeah, he'd be sitting back thereshooting if you fall down.
We'd have to wait for her toget up, because if you, if you
hit with the strength too soon,she doesn't stagger.
You wait for her to get up, westagger her just enough for him
to throw another bolt off.
She wasn't able to do anything.
It was kind of unfair.

(22:48):
It was kind of unfair.

Speaker 2 (22:49):
What about Rick, soldier of God.

Speaker 3 (22:53):
He was our toughest fight you haven't beat him yet.
Don't lie to me, we didn't evengo.

Speaker 1 (23:00):
Fucking Rick man, I know.

Speaker 2 (23:03):
Somehow this mod makes him the hardest boss in
all of the games.
That would actually be funny.

Speaker 1 (23:07):
I would love that that would be hilarious You're
trying to start the game andyou're like whoa, he's over
there casting spells.

Speaker 2 (23:12):
He's just the biggest sponge and he just moves around
all quick.

Speaker 3 (23:18):
That would be awesome .
Gideon was a joke again.
You finally come, or whateverhe says with his arms out, just
Again, you finally come.
Or whatever he says with hisarms out.

Speaker 2 (23:25):
Just I know in my heart.

Speaker 1 (23:29):
You cannot be Elden.
I know in my bones.
You'll never be recalled.

Speaker 3 (23:34):
Yeah, the hardest one we've had, that we spent the
most time on was probably.

Speaker 1 (23:41):
Yeah, go ahead, let me guess Elden Beast.
No, well, they're strugglingwith that now.

Speaker 2 (23:47):
Does that count Um?

Speaker 1 (23:50):
I'm going to say Commander Nihil Because of the
ads.

Speaker 3 (23:58):
He would be close.
I would say though Placidiusax.

Speaker 2 (24:04):
Really, because he's movement based.

Speaker 3 (24:08):
So he moved around a lot.

Speaker 1 (24:11):
And his arena is huge too, his arena is huge and the
flame.

Speaker 3 (24:15):
You don't have torrent against this dragon so
you can't outrun if you're ifyou're in the flame you're kind
of screwed.

Speaker 1 (24:21):
I think I've only killed that boss twice um you
know I glitched.

Speaker 2 (24:25):
I've only beat him, I think, once, and I have never
really cared enough to go backand do it again.
It's a lot of effort, man, yeahand you got to do all the
platforming to get to him.

Speaker 1 (24:37):
Yeah.

Speaker 2 (24:37):
Like it's just not worth it.
And I got, you know, my firstplaythrough.

Speaker 3 (24:41):
I got what I needed from him and he carried it over
to your next new game, so he wasanother one that got.
He did a thing I wasn'tsuspecting, so you know how he
does his lasers when, like he'slike at 25 health or whatever he
like shoots beams of lasers.
He did that twice in a row andit was like oh shit, because I
dodged the first one and I waslike oh god, he's doing it again

(25:04):
that's a lot, yeah lasers it is.

Speaker 2 (25:08):
You know, I I actually never really struggle
with nile, really, yeah, and I.
A part of that, I think, is Iwas.
I was like like at least alevel 100 by the time I fought
him.
So maybe I was over leveledvery first time I fought him,
but he was never the the onethat and it's funny because I've
never once struggled since.

(25:28):
But the one that gave me thehardest time when I first played
through was actually um, uh,draconic tree sentinel he is yes
at my very first playthroughthat guy fucked me up all like
for a long ass time gatekeeperand then I was trying to do your
method.
You're like, no, if you justbring the the rot dogs and you

(25:49):
can poison him and then run away, watch him die, I don't know
how you got that to work.

Speaker 1 (25:54):
I never got like six times without dying, and if they
get hit once, uh, but eversince then, like once I figured
him out, I've never struggled.

Speaker 3 (26:03):
But my first playthrough he was hard, like
that was tough unoptimizedbuilds under leveled you know,
he was, he definitely was toughthe boss that surprised me that
we struggled on was probablyhe's not even boss and he's

(26:24):
always good the carrion knightdude.
I knew he was going to betrouble.
Which one?
The?
Royal one or the phantom onethe dude that's just standing
outside of Rinaldo's elevator,the parry, god, the phantom one,
yeah.
No.

Speaker 2 (26:38):
Where he just.

Speaker 3 (26:39):
I love the memes.
I read a meme recently abouthim.

Speaker 2 (26:41):
It's like somebody in some oh, I was thinking of
Royal Knight Loretta.
No, no, no, no.

Speaker 1 (26:47):
Literally he's like you've been invaded by oh no,
he's just there.

Speaker 2 (26:52):
He's just standing there, the one that if you don't
do it right, he instant killsyou every time.

Speaker 1 (26:59):
You have a shitload of health and he'll kill you.

Speaker 3 (27:01):
The meme I saw was like somebody from software is
24-7 playing that character.

Speaker 2 (27:09):
For everyone.

Speaker 3 (27:10):
He's like time to beat somebody's ass.

Speaker 1 (27:13):
That guy fucking got so long Somehow omnipotent,
fighting everyone everywhere allat once that guy fucked me up
for so long, man.

Speaker 2 (27:22):
Oh my god that that parry was pissing me off I um, I
got pretty good at I learnedhow to parry because of that and
like I would parry him oh yeah,I never did.

Speaker 1 (27:37):
I kill him um not instant.

Speaker 2 (27:39):
It's like takes like half health.
It's not like his attack thatkills you yeah, I watched it's
pretty easy to trick him intofalling into that elevator.
Oh to come, yeah yeah, I guessI never thought you could
literally just walk him over,right, he's about to hit like
roll against the corner, andhe's always like you can
literally just walk him over.
He's about to hit like rollagainst the corner, and he's
always like and just falls.

Speaker 1 (27:59):
I watched something cool gaming fight him and I was
like get ready, man, no spoilers, but I'm like all right, and he
had like a huge greatsword atthe time and he was just fat,
swinging, heavy swinging.
This thing every time Didn'tbury him once.

Speaker 2 (28:14):
What I was so pissed off, the best RNG.

Speaker 1 (28:19):
New game plus, he gets back there.
Once he beat the game, herushed through the game to get
there again.
He fucked him up so many timesI was like, yes, this is what
you missed out on.
He kept fucking perfect,parrying him that was a From
Software guy's day off.
Yeah exactly, that's actually afunny conspiracy theory.
It's just Miyazaki himself.

Speaker 2 (28:39):
It's Miyazaki himself .

Speaker 3 (28:41):
Every now and again I like to log in, and you didn't
buy the digital edition with thefreaking soundtrack Bam Buried.

Speaker 1 (28:49):
Yeah, I still have not pre-ordered this.

Speaker 3 (28:56):
I'm probably not gonna pre-order.
I don't see why I need to.
If it's an expansion, I guess Imean.

Speaker 2 (29:03):
I'm gonna buy it.
You're gonna buy it day one.
What's the difference?

Speaker 1 (29:08):
and this comes out the second day that I'm on
vacation for like two weeksthat's your problem, it really
is.

Speaker 2 (29:14):
So I'm gonna come back and I'm on vacation for
like two weeks.

Speaker 1 (29:15):
That's your problem, it really is, so I'm going to
come back and I'm going to belike you guys are going to
already have beaten it.
You're going to be like, ohyeah, it wasn't that great.
Or oh, it was so good, we haveto watch you kill this one boss
or I can't wait to see how youdie to this.

Speaker 3 (29:28):
Not only is this the hardest boss I've ever fought, I
don't think I'll ever play aFromSoftware game again.

Speaker 2 (29:36):
I just can't wait.
This expansion gate keeps meout of FromSoftware games.

Speaker 1 (29:41):
If I come back and you guys say some shit like that
, like the buggiest, worstrelease of all time.

Speaker 3 (29:48):
They added so many microphones, the.

Speaker 2 (29:49):
Cyberpunk launch has nothing on this.
Not even close to how bad thiswas.

Speaker 1 (29:56):
This is coming out for PS4.
It somehow broke the main game.
That would be fucked.

Speaker 3 (30:05):
PS4.
People still releasing for PS4?
Wow, and even Steam and Xbox.
Ps4 hasn't been updated.

Speaker 2 (30:12):
Or it has been updated, but it's been pretty
much dead since like four yearsnow that's probably why it took
so long for this to come out.

Speaker 1 (30:19):
Yeah, well, the ps6 should be coming out like next
year, like if we go on like thetraditional release schedule.
Seven years is typically theand it came out in 2018.

Speaker 2 (30:31):
No, 2020, so cup 2020 ?
2020.

Speaker 1 (30:36):
Oh, okay, remember they blamed COVID.
I thought it came out in 1999.
1999, give or take.
I thought it came out the endof 2019.

Speaker 3 (30:52):
They blamed.
The reason why they were soshort inventory was because
covid and you know and how thechips got affected and all that
was part of that, if youremember I remember that like
bogging down the november 2020.

Speaker 1 (31:06):
Okay, so this was.
You don't remember what no, Idefinitely remember.

Speaker 2 (31:09):
If you don't remember , I remember you guys both
trying to fucking pirate it.
Pirate.
How do you pirate a console?
You pirate hardware.

Speaker 1 (31:19):
How do we do that?
You download the hardware.
You guys put in the patch andyou download the hardware.
You're trying to fucking scalpit or whatever.
Buy it from scalpers.

Speaker 2 (31:30):
I'd get to fail.
Every time I give Billy a yeara day, he always fact checks me
and then he's baffled that it'strue.

Speaker 1 (31:37):
No, I wanted to see what time of year it came out,
if it was at the beginning orthe end.
I know, I'm just kidding.

Speaker 2 (31:44):
I am very proud that I was patient and I got it For
the price it was listed at Meand Kyle.

Speaker 3 (31:53):
This brings back memories we used to at Wells
Fargo.
We were like in the looptogether.
I know I remember we'd be likestock drop.

Speaker 2 (31:59):
Best buy, go Best buy right now.
No.

Speaker 1 (32:02):
It's in my cart I can't check out.

Speaker 2 (32:05):
I used to.
That's insane.
I used to literally like, like,put like blocks in my calendar,
so I didn't have to do anythingexcept do that.
I'd be sitting on my desk foran hour.

Speaker 1 (32:17):
They would come out with inventory increases at a
set time.

Speaker 3 (32:21):
I was subscribed to NowStock.

Speaker 2 (32:24):
We're launching at 12pm Pacific.
They'd say something like thata couple hours beforehand.
Immediately, go in and clearout my calendar.

Speaker 1 (32:37):
Refresh, don't interrupt me, I'm busy.
Your regular comes in, hey kylecan you shut up, get out of
here it's seven years perconsole release, so about yeah,
so we're coming up on four yearsnow, so we're a little over
halfway then, not as close as Ithought6,.
You guys, day one purchase no.

Speaker 2 (32:56):
I don't think so.

Speaker 3 (32:57):
PS5's still plenty strong, and I mean.

Speaker 1 (33:02):
Until it comes out and they're going to have some
marketing.

Speaker 2 (33:05):
I didn't day one purchase the PS5, so I think Not
that I didn't try.

Speaker 1 (33:10):
I was going to say both of you if you could.

Speaker 3 (33:12):
Was that a choice?
Guarantee your choice.

Speaker 1 (33:16):
In three years when the PS6 comes out, and they're
going to launch it with somemarketing.

Speaker 3 (33:21):
If it's God of War 7.
I'm going to be like sign me upIf I have the money.
45 FPS.

Speaker 2 (33:29):
Of course I would buy it.
I'm never going to say I'm donewith consoles.

Speaker 3 (33:34):
That's just silly, I don't know.
This has always been myphilosophy too.

Speaker 1 (33:37):
Going only board games.

Speaker 3 (33:39):
He's not going to understand this, but I want to
see, if you do, kyle, the soonerI upgrade, the more money I get
for my old one.

Speaker 1 (33:48):
Because you trade it in or something.
Yeah.

Speaker 3 (33:50):
Do you sell it?
No, I usually trade up throughlike GameStop or Best Buy or
whoever.

Speaker 2 (33:56):
Now that everything is bought digitally too, you
just keep your game library.

Speaker 3 (33:59):
Now it's not even a big deal anymore that's why I
usually I don't wait too longinto the console life cycle to
buy the new one, because I feellike my other one depreciates,
like over time what do they?

Speaker 1 (34:14):
usually buy it for.
What do they buy your PS4 for?

Speaker 3 (34:18):
Maybe I got like $100 .
Actually, honestly, though, thePS4, I think $100 is impressive
.
I sold that to my friendMalachi.

Speaker 1 (34:28):
How much did you rip your friend Malachi?
Off for?

Speaker 3 (34:31):
I gave him a good deal $250.

Speaker 2 (34:34):
$250 for a 7-year-old console that's still like
that's really expensive.

Speaker 1 (34:40):
That's a last-gen console now.

Speaker 3 (34:42):
I left all my games on it.

Speaker 1 (34:44):
Oh shoot, did you clear your browser history
though?

Speaker 2 (34:49):
Who uses a console to search the internet.

Speaker 1 (34:52):
You clearly didn't grow up.
In the 90s I had a PSP that Iused to search the internet.

Speaker 2 (34:55):
You clearly didn't grow up in the 90s.
I had a psp that I used tobrowse the internet on ah, psp.

Speaker 1 (35:00):
Yeah, what was that experience like?

Speaker 2 (35:02):
please tell me how did that work really?
It was basically like a gen 1smartphone.
I heard another.

Speaker 1 (35:08):
I could not imagine that browsing experience being
any good at all like well, no,what did the internet?

Speaker 2 (35:15):
look like you know, like on the psp, it was like um,
it was like desktop version itwasn't like mobile that's what
I'm imagining yeah, I rememberlike I would like uh scroll
through youtube and stuff andlike look at like articles and
things like on the psp I.

Speaker 3 (35:33):
I heard there's another PlayStation Portable
being in the works.

Speaker 2 (35:39):
I don't think they want to get back into that
market.

Speaker 3 (35:41):
I heard that rumor, though Like today.

Speaker 1 (35:46):
They might.
Is that the device where youstream it from your console to
your port?

Speaker 3 (35:52):
I didn't even read the article.

Speaker 1 (35:53):
You're a portable, I don't know what the terms are,
because I'm not a console bitch.

Speaker 3 (35:59):
Yeah, this is all very surface level, but the
image that was on.
The article looked like a.

Speaker 1 (36:03):
PSP, okay, but what came out?
You said PS Portal.
Now I'm hanging on this.
Didn't they come out with aproduct a year or two ago called
the PS Portal, playstationPortal, and it streamed your?
Ps5 to your device, and that'swhat it was right.

Speaker 2 (36:24):
It was a screen.

Speaker 1 (36:25):
It was like a $200 screen with a controller built
into it.
Right, that to me actuallywould be a worthwhile upgrade,
because then you could play inyour bed or whatever you wanted
to do.

Speaker 3 (36:37):
You could play while going to sleep.

Speaker 1 (36:38):
It's not really portable, though Definitely not,
you have to have your consolethere, yeah, so like it's, so
it's literally, it's just ascreen.

Speaker 2 (36:43):
How am I supposed to game on my commute to work?

Speaker 1 (36:47):
You're right.

Speaker 2 (36:47):
Yeah, while driving.

Speaker 1 (36:49):
Neuralink chip implant.

Speaker 2 (36:57):
Not even like seeing what's on the road.
Oh yeah, you know, dylan, Ican't relate to selling consoles
like immediately like I stillhave everything I've ever.

Speaker 1 (37:01):
I couldn't do that, me too.
Yeah, I don't like.
Uh couldn't do that, couldn'tgive it up interesting.
Yeah, I don't know what it is,because you have there's games
that you don't translate not allof them and so you just gave,
you just give those up andyou're like that's considerable
amount of money I still have myps1, I have my gamecube, I have,

(37:21):
like, my xbox 360, my ps3, myps4, ps1, ps5 I have um my super
nintendo I don't, I have uh, Ihave a Super Nintendo micro
console that I bought fromTarget that has like 20 bucks.

Speaker 2 (37:40):
It was like 80 bucks because it had Really.

Speaker 1 (37:43):
Yeah, it had like 500 games on it.

Speaker 2 (37:45):
I thought about buying that.
And it's legit, like it's thereal thing.
That's nice.
Yeah, do you get the?

Speaker 3 (37:52):
nostalgia of actually putting in a cassette.
I have my Atari 2600.

Speaker 2 (37:58):
Can I play a little joystick?

Speaker 1 (38:01):
What games are on?

Speaker 2 (38:02):
there On the Atari 2600?
.
You know, Pitfall, et, theExtraterrestrial, the game that
almost destroyed, gaming.
Yeah.

Speaker 1 (38:11):
That good huh.

Speaker 3 (38:12):
There was a landfill dedicated to E do not have an
atari 2600 I was gonna say likean item at this point if you
have one that's like rareespecially et.
Yeah, most of those games weredestroyed somehow.

Speaker 1 (38:29):
I don't even know that whole stuff uh, my
grandfather had the originalpong in the box and it was in
the box dial to control the didhe sell it my grant when he
passed away?
My grandma thought it wasworthless and she threw it away.
No, oh, heartbreaking wow, yep,all right, he was saving that.

(38:53):
He actually told he was goingto give it to me and then, when
he passed, we were cleaning upthe house A couple weeks after
Well, actually not weeks after,way longer after and I was like,
hey, grandma, you know wherethat pong went?
And she was like, was that likethat thing?
And I was like, yeah, grandpasaid that she was so upset, did

(39:16):
you hate her forever?

Speaker 2 (39:17):
No, Did you say you're no longer my grandma?
It would have been cool.

Speaker 3 (39:21):
It would have been dead to me I wouldn't have.

Speaker 1 (39:23):
I honestly like I'm not into it, for like the
collecting of it.

Speaker 3 (39:35):
I probably actually used it like I I used.
I don't because that would be,that'd be cool.
I don't keep my super nintendothen, because I'm gonna sell it
I keep it because it's like Iplayed it and I still awesome.
Like very, very rarely I'llplug it in and I'll be like, let
me check out mario, and I'mlike this sucks ass well like.

Speaker 1 (39:47):
That's just my thought too.
It's like I have a playstation2 yeah me and 160 million other
people like it's not like that'sgonna become rare.
At any point, it's mine's usedyou know, so like it's got some
wear in, like I'm sure there'sstill people out there with like
og first, uh, first, uh, run ofplaystation two yeah, like

(40:10):
serial number one yeah exactlyin box I just did a quick little
Google and I definitely wouldnot sell it because they said
even a Pong console in makecondition is like you could
maybe get like $150 out of it.

Speaker 2 (40:24):
Yeah, see, so it's like you might as well just keep
it for the nostalgia.

Speaker 1 (40:27):
Yeah, and it was just cool because you know it was
for my grandpa and stuff, Iguess, but she hooked it.

Speaker 2 (40:36):
I grandpa and stuff I got, but she hucked it.
I was like we could have put itright there.
Yeah, cover up the spider-manso you don't cringe every time
you walk in I might have to godumpster diving fucking eight
years old it's all like somehowhe finds it covered.
It's like the box is fallingapart.

Speaker 1 (40:49):
The cult's a little broken.
Do you think landfills like logwhen they dump in certain areas
?
Let's say they own 100 acresand they're like this section we
filled up this week, so if youknew when you threw it away then
you could go excavate thatsection.
Or do you think that's not evenclose to that?

Speaker 2 (41:10):
I can't possibly imagine that they would do that

(41:45):
boom thank you, victory um.
I heard that landfills are candangerous, not just for the
obvious reasons, but alsobecause of potential nuclear
fallout and radiation Notnuclear- fallout Nuclear fallout
.

Speaker 3 (42:02):
But radiation fallout .
I'm like wait what?
They detonated a few nukes overthere.

Speaker 1 (42:07):
Nuclear fallout.

Speaker 3 (42:09):
That's how they get rid of the land I was like wait,
what are they doing on fuckinglandfills?

Speaker 1 (42:13):
Are they just fucking nuke it?

Speaker 2 (42:15):
No, definitely not nuclear power, but like I was
joking about that, but, not likeradiation.
I heard that that is actuallylike a thing.

Speaker 1 (42:23):
That's crazy.
Like as stuff decomposes, theyjust off gas.

Speaker 2 (42:27):
So like you, gotta be careful.
You can't just like go diggingIn the landfill, or you know
what you could do.

Speaker 1 (42:36):
You can't just go digging in the landfill.
Or you know what you could doSet up a prison for children and
have them just come out with ashovel and dig holes.

Speaker 2 (42:42):
It's called Juvenile.

Speaker 1 (42:42):
Hall.

Speaker 3 (42:44):
It's called Holes.
You're going to have some kidnamed Zero.

Speaker 1 (42:48):
You have them.
Locate your treasure.

Speaker 2 (42:51):
Can you find my Bitcoin?

Speaker 3 (42:53):
It's buried somewhere .
I started a juvenile detentioncenter.
Locate your treasure, you know?
Yeah, can you find my bitcoin?

Speaker 2 (42:54):
that's, it's very similar so they can look through
the landfill shit to find yourhalf decomposed laptop.

Speaker 1 (43:04):
You probably have zero chance of rebooting, if you
even found it yeah, it'scompletely dead.

Speaker 3 (43:10):
I got, I got a topic hit me.
I don't think you guys areready for it, okay, so let me
start off by saying this topicis this like uh, yeah, where are
we going with this?

Speaker 1 (43:21):
because I do have a couple.

Speaker 3 (43:22):
It goes real deep, it goes.
You know, I need you guys tobuckle in and put your seats on
I'm sitting in a vibration chairthere is no put the vibration
on your collapsible chair.

Speaker 1 (43:33):
Can I make two comments before we do a nosedive
?

Speaker 3 (43:36):
We're going to go deep.

Speaker 1 (43:37):
Can I really?

Speaker 2 (43:37):
want to talk about the methane that's found in
landfills.

Speaker 3 (43:41):
Yes, I need you to dial in.

Speaker 1 (43:43):
Dial up Sit up.

Speaker 3 (43:45):
Lay down, do ten push-ups.

Speaker 1 (43:48):
Oh, I can't do that.

Speaker 2 (43:50):
When's the?

Speaker 1 (43:51):
last time I did ten push-ups.

Speaker 2 (43:52):
I don't even know.

Speaker 3 (43:53):
10 years ago.
Yeah, jesus, we're going totalk about this topic.
You're really building this upwhen I get to what this topic is
.

Speaker 1 (44:01):
This topic is going to suck ass.
Like I've already told, this ishow you date a woman.
101.

Speaker 3 (44:07):
No, join us.
Are you guys ready?
Yeah, we're fucking ready.
Jesus christ, billy, tell usabout mesh servers.
Oh jesus I've been planningthat bit for three weeks, this
fucking asshole.

Speaker 2 (44:28):
I'm not gonna lie to you.
I didn't hear what he said.

Speaker 1 (44:30):
Mesh servers because I put it on the fucking podcast
topics for so long and we missedit.
And then that's a nosedive of atopic, so let me say the two
things that I wanted, so we justget them out of the way when
are you gonna find out?

Speaker 2 (44:43):
we don't care, I don't go quick.

Speaker 1 (44:48):
Lord of the rings season or rings, sorry, rings of
power season two.
Rings of Power Season 2 comesout August 29th, I think.
Hell yeah, super hyped for that.
I'm excited, fuck you guys.
And then they also had a subtleannouncement that didn't make
more waves and I'm not sure ifyou guys have even heard of it,
but Lord of the Rings is gettinganother trilogy.

(45:10):
I did read that and it is.
They're sort of they haven'treally.
They're still in the scriptwriting, so nothing is set in
stone.
I really hope they don'tfucking do what they're talking
about right now, which isfollowing Gollum.

Speaker 2 (45:24):
They're doing a.
Oh God, it's going to be thegame, the fucking video game
dude.

Speaker 1 (45:40):
I'm like I hope to God that that's not the case.
I'm over the golem storyline.
Why people, we don't need thatover that character?
I don't know.
He's literally.
He's so tragic.
Yeah, I don't.
He got six movies, he was inthe fucking hobbit.
And he wasn't like sorry,that's enough, we need andy
circus back.
Um.
But the first movie of thistrilogy, of this new trilogy, is
going to be directed by PeterJackson, oh shit.
And he's bringing all of his OGwriting team back with him,
like Fran and Michael orsomething.

Speaker 2 (46:01):
What's the Fran Drescher?

Speaker 1 (46:03):
No, she wrote Lord of the Rings no.

Speaker 2 (46:05):
The nanny, the nanny.

Speaker 1 (46:07):
Is that the lady with the crazy voice?

Speaker 2 (46:09):
She has, like the boss days, the nasally New York
accent.

Speaker 1 (46:14):
But he's bringing back his whole original team,
like the writing team and stuff,so that could be really
interesting to see and he, Ithink maybe he's.
I didn't have really an issuewith the hobbit movies.
I really didn't.

Speaker 2 (46:24):
I thought they were enjoyable I'm confused as to why
he's doing this, though, likewhy is he remaking his own movie
?
100?

Speaker 1 (46:31):
million dollars.
No, no, he's not remaking, it'sa new film Set in the universe
but not following the Set in theTolkien universe.

Speaker 2 (46:38):
Okay, I thought you were saying they're remaking the
trilogy.
No, no, no, no, no.
These are three.

Speaker 1 (46:43):
No, they're funding a trilogy, three movies, and the
first one is going to bedirected by Peter Jackson, and
they have not decided on whatthey're going to do it feels
like it's getting milked.
Oh, it feels like it, it is itabsolutely is.

Speaker 2 (46:58):
I don't know if I'm hyped for that.
That doesn't sound likesomething I'm interested in.

Speaker 1 (47:02):
I just love that we're getting Lord of the Rings.
I love Lord of the Rings, Ilove that world, but it feels a
little sacred to me.

Speaker 2 (47:08):
I feel like it's getting Look what they're doing
to the IP.

Speaker 1 (47:13):
They have War of the Rohirrim coming out, which is an
animated film.
It comes out this year.
I think it's about Rohan orsomething I don't know.
I don't know who the Rohirrimis or whatever, but it's an
animated film.

Speaker 2 (47:30):
The Rohirrim?
You don't know.

Speaker 1 (47:32):
That's the Rohan writers.
Yeah, that's the.

Speaker 2 (47:35):
Buster the Rohirrim.

Speaker 1 (47:37):
But I don't know.
Is that what they call them, oris that a subculture?
Is that what the culture ofRohan is?
I don't know those kinds ofdetails.

Speaker 2 (47:46):
I'm going to Google.

Speaker 1 (47:48):
Tolkien fans will call your ass out real quick.
So, I'm hyped for that.
It's absolutely getting milked,but what the fuck isn't getting
?

Speaker 3 (47:53):
milked these days.
I was going to say in regardsto the milk comment, I don't
feel like Lord of the Rings isthere yet.
I think they're definitelyramping it up in like, oh, we
need to milk this cash cow.

Speaker 1 (48:07):
Please don't turn into Star Wars.

Speaker 3 (48:09):
Well, star Wars, transformers, those are two that
have been Planet of the.
Apes, yes.

Speaker 1 (48:16):
Yeah.

Speaker 3 (48:16):
Are we 12 movies in Kingdom of the Planet of the
Apes?

Speaker 2 (48:19):
By that logic, Godzilla.

Speaker 1 (48:22):
Oh.

Speaker 3 (48:26):
Yes.

Speaker 2 (48:26):
But when do you?

Speaker 3 (48:27):
I think Generation is where you cut off.

Speaker 1 (48:30):
They've been making the same movie for 80 years.

Speaker 3 (48:33):
Because, like I, wouldn't consider.
How many cities have yet tofall.
Yeah, like I wouldn't considerthe Planet of the Apes, the old
ones, any way connected, likesaying that, oh, they've been
milking it from the 70s.
No, they made the three which Ithink were really good Rise,
dawn, war.
Those are three.

Speaker 1 (48:56):
Those andy circus were good, but then this new one
, well, I kind of agree with youwith, like lord of the rings
isn't there yet, because we hadthe lord of the rings 2001, 2
and 3 and then the hobbit waslike 20, 11, 12 and 13, I think,
or 12, 13, 14, something likethat.
Now we have the Amazon TVseries.
Other than that, I don't knowif we've had other content

(49:20):
specific to the IP Shadow ofMordor the games which were
great, but Tolkien.

Speaker 2 (49:26):
Tolkien owns the IP and the.

Speaker 1 (49:29):
Society of Tolkien, whatever the fuck they're called
.
They're hella conservative withleasing that out.
So I don't feel like we'reoversaturated, but I don't think
yet.

Speaker 3 (49:38):
I think it's a very slippery slope because it could
all of a sudden go into likeHarry Potter territory where
they start.
You know, like Harry Potterwent crazy with.

Speaker 2 (49:49):
Fantastic Beats yeah.

Speaker 3 (49:51):
Beasts, yeah, fantastic.

Speaker 2 (49:50):
Beats.

Speaker 1 (49:51):
Fantastic Beats, fantastic Beats, and I feel like
that started to feel likemilking it a little bit,
especially when it's going tofeel like we're milking it,
though, to your point, kyle,when we're doing the TV series
at the same time as the newfilms coming out.

Speaker 3 (50:12):
I think on how well the movies are written right,
because I was all for fantasticbeasts after watching the first
one, then the second, is therethree of them now yeah, but they
canceled it after the third oneokay.
Well, the third one was like thesame as the one before it.
It was more of this teasing oflet dumbledore and they're gonna

(50:33):
fight, but you don't get to seeit.
It's the best wizard fight everand it's like it.
Just they were written bad.
Where I was, I was buckled inon the first movie and then I
was like, okay, they're notdoing anything.

Speaker 2 (50:45):
I actually didn't like the first fantastic.
No, I like the second one a lot, back when johnny depp was
still the bad guy, yeah, and Inever saw the third, mads
Mikkelsen.
He was good.

Speaker 3 (50:55):
But I just didn't like how they kept pushing out
the Dumbledore and whatever hisname.

Speaker 2 (50:59):
I don't think it needed.
It got cancelled but theyoriginally planned like five
films to do that.

Speaker 3 (51:04):
They didn't need to do that.
You could have done it in thethird one.

Speaker 2 (51:09):
So the Rohirrim to get back to that topic, they
were the horse lords.
Basically, they were nomadicpeople.
They eventually settled in theland that is now known as Rohan,
which is named after them.
The modern Rohirrim werebasically all the soldiers of
Rohan who rode horses.
So when he says most of theRohirrim, it's basically their
army, the horse riders yeah, thehorse riders and the Rohirrim

(51:30):
are the ones that their army thehorse riders.
Yeah, the horse riders and theRohirrim are the ones that
charged in on battle of PelennorFields.
But if they say the war of theRohirrim, it might be well
before this before they settledthe land of Rohan back when they

(51:51):
were still nomadic.

Speaker 1 (51:52):
people on horseback so hard to say.

Speaker 2 (51:55):
They call themselves Eorlingus after their king Orl
the Young, who had first broughtthem to Rohan.

Speaker 1 (52:01):
King Phaedon's ancestor.

Speaker 2 (52:03):
No.

Speaker 3 (52:05):
In this new trilogy.
Would you want it to be anothersuper high stakes adventure?

Speaker 1 (52:15):
I don't know.
I don't know if that's required.
What I want is like, as a fansomeone who hasn't gone nuts
over the books and simps overthat stuff like I just want to
sit in that world and make aninteresting story from that.
Well, I don't want, like Idon't need to have the same,
because what they're trying todo, from what I read on this
article, they're trying to bringin characters that they knew or

(52:38):
that we already have beenexposed to as an audience, like
Aragorn and Legolas and shitlike that, bring them back into
the fold and then they're likemain characters in this new
story and it's like I don't know, I don't want that.
Let that, let the trilogy bethe trilogy.
Yeah, I don't want that.
Let the trilogy be the trilogy.
Let's create something new.
And that's why I kind of likeRings of Power, because it's
sort of that second age andwe're setting things up.

(52:59):
I almost would like to go maybeback to the first age, when the
world was really full of magicand very, very beautiful across
all the lands, or something evenpost the fourth age, because at
the end of the third lord ofthe rings movies they talk about
now usher's in the fourth agelike let's go somewhere new.

(53:20):
Let's go somewhere new and andlet's expand on that, let's take
the settings and thefoundations that lord of the
rings set and let's let's sew.
Let's sew something new.
Um, it doesn't need to be thishuge epic of good versus evil,
light versus dark adventurestory.
No, just make somethinginteresting in this vast world.

(53:41):
It could be a lot of coolstorylines, but that's my take.

Speaker 2 (53:47):
I am a sucker for a good ultimate evil boss in
stories.
I think that's why I like MassEffect so much.

Speaker 3 (53:56):
Rebirth.

Speaker 2 (53:57):
Yeah, like I always feel like a story is only as
good as its villains.
But, that being said, there areplenty of really good ways to
have just a grounded story thatthe world isn't ending, it's
just around that character.
Take, for example, cyberpunk.
Nothing happens in that storythat really changes anything.

(54:19):
In the grand scheme of things,it's all just v story and I
think if it's done effectivelyand done well, then I think that
could be.

Speaker 3 (54:26):
That could be really good yeah, well, because I was
telling billy um before you gothere tonight, kyle, we were
talking about what our favoriteLord of the Rings was, and I was
saying that I think, likenumber one might be my favorite,
because that's when you get tosee everybody together.
It's like D&D.
It's like D&D and you get tosee them interact and nobody's

(54:47):
depressed.
I mean, they're a little bitdepressed, but they aren't like
you know movie three, wherethey're just like you know
Frodo's like I'm emo, he's notemo, but you know the ring is
corrupting him.
So I want something more, atleast for a little bit.
Not as high stakes as we needto get the ring to Mordor yeah,

(55:09):
and it's corrupting one of yourfavorite characters, every movie
yeah.

Speaker 1 (55:14):
I feel like they could even go tentatively, like
walk the boundary of, becausenow it's the fourth age, right,
and now it's the era of men,because the elves have, for the
most part, left To heaven.
Exactly, which is likeliterally a spot.

Speaker 3 (55:32):
It's Maui, it's Hawaii.

Speaker 2 (55:36):
They're chilling in the tropics.

Speaker 1 (55:38):
What's going on over there?
Look at them, poor guys.

Speaker 2 (55:41):
They made it to Tahiti.

Speaker 1 (55:42):
Let's get another Mai Tai.

Speaker 2 (55:45):
They're all like bros .

Speaker 3 (55:46):
What's up, what's up bro Want to go surf.

Speaker 1 (55:50):
But like Playing on, like the politics of men Of like
these established kingdoms,game of Thrones.
Because Gondor just now foundits king after 1,000 years.
And how's that playing out ageneration or two down?
And who's the new enemy?

(56:10):
Is there still remnants of orcarmy?
Because the way the third movieends, all those orcs don't just
die, they just like kind ofscatter.
There's still definitely an orcpresence in the world.
How's that dynamic going?
Like?
There's just so much to play on, like between like the politics
game.

Speaker 2 (56:25):
It might be interesting to explore that what
if it takes place a thousandyears later?

Speaker 1 (56:35):
and and it's indecipherable from modern times
.
Oh God, Cars and Lord of theRings.
It's like he's playing a ringvideo game.

Speaker 2 (56:41):
It's set in Middle Earth, but it's like it becomes
a young adult book.

Speaker 3 (56:46):
Yeah, a young adult romance or Maze Runner, oh yeah.

Speaker 1 (56:52):
You don't even have to, i'm't even have to.
Also kidding, by the waythere's so much source material
for the token universe, likedraw on any of those stories,
like go take a site and create anew vision for it, like I'm
just talking about like off thecuff, of what might be
interesting for me because Ijust love the universe, but
there's there's like thousandsof pages of content that they

(57:13):
could go and and create a storyand and make a vision for it do
fantasy movies not?

Speaker 2 (57:18):
do that well besides, lord of the rings I don't think
so, lord of the or harry potterfilms all did really well, but
I mean like that fantasy, likelike harry potter yeah, like
swords and swords and spells andlike harry potter is like
modern fantasy, right, becausethey're like early.

Speaker 3 (57:37):
I think they're in like the early 70s.
I don't remember what HarryPotter takes place in, but I
know it's earlier.
But I'm just wondering becauseit's like we don't have that
many just movies set in thattime period besides Lord of the
Rings.

Speaker 2 (57:52):
How did Dungeons and dragons do that just recently
came out?
Honor my thieves, that wascalled think I really like that
movie.

Speaker 3 (57:59):
I'm not sure how it how well it did.
Let me look that up game ofthrones guys.

Speaker 1 (58:04):
Daniel says that's yeah, a very good point, but I
was thinking just movies moviesgame of thrones took over the
world yeah, I I think it'stotally applicable to like I
mean well, I was just wonderingwhy we don't get more movies
that are that genre.

Speaker 3 (58:22):
Do you want to know why?

Speaker 1 (58:23):
why?
Because those movies have tohave a lot of buy-in.
All of the ones that havesuccess have been cultural fads.
Like game of thr Thrones werebooks translated to the big
screen and it already had thiscult-like following.
And then Lord of the Rings sameexact thing Generations of
books that was then adapted into.

Speaker 2 (58:46):
What's the line between sci-fi and fantasy?
I mean, I would argue that alot of Marvel films are more
fantasy than sci-fi.

Speaker 1 (58:55):
To me where I draw that line, because I've asked
that question a million times istechnology.
Yeah, like fantasy is like theydon't have.

Speaker 2 (59:03):
I would argue that Star Wars is more fantasy than
sci-fi.

Speaker 3 (59:07):
Well, when you have like high fantasy, low fantasy,
there's different subgenres.
Real quick, before we move ontoo far Dungeons Dragons made
$208 million worldwide, thebudget of $150 million, so not
pretty stated that movie waskind of blech.

Speaker 1 (59:23):
Really, I liked it.
I liked it.
It was very.
It didn't get me excited and Ididn't hate it.
I thought it was like okay, Iwatched a movie.

Speaker 2 (59:30):
Blech, All right.
Fantasy does much better invideo games.

Speaker 1 (59:34):
I think than it does in movies.
I think it translates better tocharacter development and you
get that from TV series whereyou have a lot more time to
develop characters andnarratives.
But I think Lord of the Ringswas the exception because, again

(59:56):
, people had had the books for60 years, you know.

Speaker 2 (01:00:02):
Pirates of the Caribbean did really well does
that count?

Speaker 1 (01:00:06):
yeah, I would yeah was that a book?

Speaker 2 (01:00:12):
no it was a Disney ride.
Oh, that's right, it was a ridefirst that they then adapted
wow, that's really okay.

Speaker 1 (01:00:19):
So that's fantastic.
That's a great example.
So again, people fell in lovewith the ride.
They have that following.

Speaker 2 (01:00:24):
It's recognizable now so maybe they just need to have
a.

Speaker 1 (01:00:30):
There needs to be yeah, content like surround
something that people fall inlove with.
That you can then adapt.

Speaker 3 (01:00:37):
Witcher.
They never made a movie, it wasa TV show.

Speaker 1 (01:00:41):
I think the Witcher was more successful, not because
of the books, but because ofthe video game.

Speaker 3 (01:00:46):
Oh, 100%, but it had that following when the show
started.
So yeah, I guess.

Speaker 2 (01:00:53):
The Chronicles of Narnia.
I was never like a huge fan,but those first couple of movies
did really well isn't the lionjesus it's like a it's all
symbolism for christianity,pretty sure.
I mean cs lewis was a prettywell documented christian, I
think huh and that's why Icouldn't stand it the closet no,

(01:01:17):
I just I weirdly, because I Idon't share this, this gripe
that billy has where, like hesays, he just can't get behind
something if it's about children, um, but that's the only story
that I think I agree with thatsentiment and I think it's
because those children inparticular, I just wasn't a fan
of.
They just didn't.

(01:01:38):
Which children are you talkingabout?
Chronicles of Narnia, the fourkids sent to their what is that?
Their uncle?

Speaker 3 (01:01:47):
I've never seen it.

Speaker 1 (01:01:48):
What.

Speaker 3 (01:01:50):
I wasn't interested in it.

Speaker 2 (01:01:53):
I'm not going to go out of my way to say go watch it
or anything.

Speaker 1 (01:01:57):
But that's crazy, because that was like a cultural
phenomenon and I was like I'llplay.
I'll play Mass Effect.
Yeah, exactly.

Speaker 3 (01:02:09):
I was all about that Sci-fi grind yo.
When did the first one came out?

Speaker 2 (01:02:11):
in 2005.
Oh, you were 10.
Give me that sci-fi, grind yo.
When did the first one come out?
2005?
You're 10?

Speaker 3 (01:02:16):
Give me that sci-fi grind, Sci-fi grind.
Back then I was reading bookslike Moby Dick.

Speaker 2 (01:02:22):
Oh yes, Moby Dick was so much more entertaining.

Speaker 3 (01:02:26):
It sucked.
It's a boring book, but I didread it.
I don't know how I did.

Speaker 2 (01:02:33):
Moby Dick is I like it actually?

Speaker 3 (01:02:38):
I bet I would like it now, but reading it in sixth
grade.

Speaker 2 (01:02:42):
What does Ron Swanson say in Parks and Rec, where
he's just like I can't standsymbolism.
That's why Moby Dick, is myfavorite story.
It's just about a man trying tokill a whale.
And then he's like, is it asymbol for all this?
And he lists it off.
He's like, no, it's just abouta guy trying to kill a fish.

Speaker 3 (01:03:04):
The white whale, so server meshing.

Speaker 1 (01:03:08):
It's about time we talked about it I appreciate you
bringing it up.
Thank you.

Speaker 3 (01:03:11):
I've been waiting on that bit for three weeks.
I don't have a take.
I wanted you to explain it tous.

Speaker 2 (01:03:18):
I don't even know what you're talking about.
I didn't read that article yousent on server meshing.

Speaker 3 (01:03:25):
That's why I'm bringing it up now, though,
because it's better when you getour reaction fresh.
It's not worth it.

Speaker 2 (01:03:32):
Tune in to the KDie ratio, where you listen to us
react to what server meshing ison the fly.

Speaker 1 (01:03:38):
Yeah, baby entertaining while I butcher a
reenactment of what it?
Actually is yeah, um, okayserver oh, we're doing this.
All right, we're doing it readyokay, okay, oh, because I've
had this on there and it's justridiculous.
We have to talk about it.
Um, we all know star citizen isa meme at this point, right?

(01:03:58):
Um?
but what it is actually kind ofgood as being like it's
basically a tech demo at thispoint of like what things that
they can try to accomplish inthe video game.
And you know we can mean it forall it is that we want.
But they've kind of theyactually demoed this really
crazy new technology that I'venever seen of or thought about

(01:04:18):
as really advancing a lot of howplayers interact and engage
with each other online and someof the limitations that we've
seen with games.
So, for example, Lost Ark ormaybe it's New World or whatever
.
But, like, players will join aserver to play on a server and
they'll get stuck on that serverand let's say, that server is

(01:04:40):
dying and they don't combine itwith another server.
So you're stuck with having acouple hundred people online,
that you're stuck in this sortof world and you'd have to pay a
transfer fee to then transferto another server, etc.
Etc.
Etc.
But what's really cool aboutthis server mesh technology is
it kind of throws that model outof it a little bit out of the

(01:05:03):
out of the window.
Um, it's dynamically allocating, like server capacity to handle
online gaming.
So what you have, the way itworks, is you have one server
handle all of the X and Ycoordinates like the X
coordinates of where you're atright, I guess yeah your
positional data where things arebeing moved to, and that's sort

(01:05:30):
of like the most importantcalculation server just handling
where objects are in the space.
But then there's so much more tolike, uh, the way servers
render environments right, theyhave to render the environment,
they have to manage the ai andthe interactions there.
Um, they have to manage, like,the response time of like you're
doing damage, you're you know,like, okay, this animation now

(01:05:52):
dies, this character dies andstuff.
I got there's immensecalculations.
What star citizen did a techdemo on which was really insane
was they were dynamicallyallocating server capacity in
space.
So you had your one servercalculation, calculate all the
positional data of just wherethings are, and then they would
dynamically allocate servers tocertain geographical regions

(01:06:15):
with their own boundaries.
So like, let's say, you're onone side of a of a, like a, a
map, and you're on another sideof the map, like you throw a
ball.
This ball is bouncing, bouncingand then it, kind of
unbeknownst to you, phasesthrough and now all of a sudden,
like that positional dataserver is feeding information to

(01:06:37):
the other server that says,okay, you got a ball incoming,
now render it now.
And so it hands, it does thislike handoff of where this
object is.
And now that server is beingrendered.
And what's really cool aboutthis?
If you think about like whatstart a citizen is as a game,
and like one of the things thatthey have to figure out is these
massive scale fights, how doyou handle that many people

(01:06:57):
playing with that many differentcollisions and stuff.
One server could not calculateall of that.
The game is literally going todie.
And this is actually one of thehurdles that they've been
trying to overcome for years.
Is this server mesh technology?
So they've basically writtensome kind of communication
language that can allow theseservers to speak to each other

(01:07:18):
to handle this excuse me, thiscapacity.
So what happens is it's like ohhey, we have a cluster of of
players in this area.
We need resources there.
They can.
The system will dynamicallyallocate more servers to like,
so, like the area of renderingis more servers to like, so like
the area of rendering is getssmaller and smaller, so like
they have a whole server.
If it's like really populatedin one area of the map,

(01:07:41):
calculating this section right,and then as people dissipate and
stuff like that, then the youknow more, like it'll you know,
one server will take it over,instead of having three or four
servers take over it.
So it's this dynamic way ofallocating resources to handle
and tackle whatever isdynamically happening.
Wow, instead of just havinglike, because how many times

(01:08:04):
have you been in a map or a gameor something and it's like oh,
the server's laggy, there's toomuch going on.
You bounce out or whatever.
Imagine not having that anymore.
You set up your game hoststudio, you set up all your
technology and here's your hostservers, right, and then you've
got your game going on andeveryone's playing on the same
map and it can dynamicallyallocate and figure out how to

(01:08:28):
serve the needs of that and forwow, it's.
It's absolutely crazy.

Speaker 3 (01:08:33):
The idea that, like you could have just insane scale
of fights, fights right um,would be insane once you need
once, you need still, though,like if you're gonna have an
insane scale fight, you wouldstill need a lot of servers.
Though right, oh shit, so it's.

Speaker 1 (01:08:52):
It wouldn't fix that issue as much as it just fixed
the overlapping of servers right, like you would well like
imagine if you had, if you hadone server and like 50 players
were standing in one area like,okay, well, that's, that's gonna
like bog down that server, it'sgonna like lag because it's too
much to render in that oneenvironment, or whatever.
If you have now like theresource to basically block that

(01:09:13):
up and break it up intomultiple efforts all of a sudden
.
Yeah, you're right, you stillneed the full hardware scale.
You'll need probably even more,so You'll need as many servers
as you possibly can get, but interms of how the computer is
able to render, all that segmentit better to different servers
rather than taking all one loadon one server.

Speaker 3 (01:09:35):
It can say okay, we need to allocate, pull from
these other ones.

Speaker 1 (01:09:40):
Seamlessly.
They did a bunch of differentdemos with it.
I had never seen any technologylike this, or even heard of it.
I've played games where whenyou're on one map and what
happens to a server?
When everybody starts to fallinto one space and you've got 80

(01:10:02):
people attacking each other andyou've got this person
inflicted bleed on you and thisperson inflicted burning on you
and you're cursed by this person.
There's all this data thatyou're feeding back and it can't
handle the.
It's not that your computercan't necessarily render it,
it's just that the servers can'tactually.

Speaker 3 (01:10:20):
Do all those calculations?
Kick that data to you.

Speaker 1 (01:10:22):
Yeah, there's so much stuff going on, so much data to
relay and calculate, that theserver is just quite literally
lagging.
So, anyway, that's what kind ofgot me hyped up and excited
because I saw that and I waslike it's star citizen.
So take it with a grain of salt.
But, um, at this point it'squite literally like a tech demo

(01:10:43):
.
When I saw this sort ofbreakthrough that they had and
the way that they they explainedthat they have to overcome this
hurdle to even come out withtheir game, just based on how
it's going to play out, um,could be quite interesting be
interesting to see how this endsup getting used across the the
industry, because wide scale pvpis something that I think

(01:11:04):
people have are continuing toyearn for, like yeah, I mean
whenever a game comes out that'sthat like has, at least in the
past, that promised like suchand such multi.

Speaker 3 (01:11:14):
You know 100 versus 100 you know not that level, but
any game that promises that itusually does pretty good, even
though it the game itself mightnot be the best like.
Do you remember back in likeps3, there was a game called
like war or something.
I don't remember what it wascalled.
It was like 60 v 60.
Oh wow, it was huge, but itkind of sucked.

Speaker 1 (01:11:37):
It does that one thing really well.
Yeah, but now imagine just beingable to throw this into your
game and dynamically handle allof that, instead of having to
really be strategic about yourhardware and your infrastructure
, because think about how muchthat implicates like design
choices going forward.
Right, when you're like, okay, Iwant to have this scale map or

(01:11:58):
I want to have this manyfeatures, it's like we're up
against this arbitrary capacityBecause, remember, this has to
all be rendered on one serverand with this many people, this
is how many flops.
You know that you can calculateor whatever teraflop you know I

(01:12:19):
hear that and I don't know whatI'm talking about but
computational, like calculations, right.
So you have to like change yourdesign up a little bit and
based on what you're doing.
Well, if you don't have to dothat, you can come out with what
your vision is and anddynamically you know,
dynamically feed the resourcesto your vision as it's needed.
Sign me up, yeah, I.
The less hardware limitationsthat we can put in front of,
like art, designers and stufflike that and creative,

(01:12:40):
visionary people, the betterthey can make more cool,
interesting things when you'retalking about that.

Speaker 3 (01:12:45):
It reminded me of, like, the lumens thing that we
talked about a while ago.
I'm so excited for the futureof gaming with with that
technology in Unreal 5.

Speaker 1 (01:12:55):
Oh yeah, we're like five.
Yeah, Unreal Engine 5.

Speaker 3 (01:12:58):
Yeah.

Speaker 1 (01:12:58):
We're like on 5.6, I think just came out or something
like that.

Speaker 3 (01:13:01):
Yeah, and you look at it.

Speaker 1 (01:13:02):
You're like they keep coming out with crazy shit and
like just some of the stuff interms of like, just rendering
assets.
Remember, you know, like theidea of having you would have
these different polygon countart assets.
Right, you have like, if you'rereally far away, render this
image and you get closer.
You get one step closer, itrenders this image and then you

(01:13:25):
walk 15 steps closer and thenone more step and it renders
this image.
Right, there's that pop-ineffect.
Yeah, now the engine is doingthat calculation for you, right,
of how many polygons orwhatever, whatever it is that
they're rendering that to likedynamically shift that.
So there's no pop-in, it justgets more clear.
But you're so far away you nevereven actually notice the

(01:13:46):
difference the ability to nothave to go and create all those
art assets is insane.

Speaker 3 (01:13:53):
Well, like Lumen, the ability for them, like I never
knew lighting, was that hard ingaming.
I always thought you know whatyou think.
Oh, they point the light and itfigures it out.

Speaker 1 (01:14:04):
Yeah.

Speaker 3 (01:14:05):
No, like you had to say, okay, this has this certain
type of reflectivity.
Now you can put in like realdynamic light and you can create
like this is leather, and thesystem automatically knows okay,
leather.
This is how light looks onleather, especially when it's up
here.
That amazes me.
I learned this today and I wasfascinated For the second or the

(01:14:29):
third Planet of the Apes movie.

Speaker 2 (01:14:33):
They use Luma.

Speaker 3 (01:14:35):
No, it's another technology, but it blows my mind
again.
It's the third, it's War forthe Planet of the Apes, I think
is the last one with Caesar, butanyways, they, I think it's.
Ilm did it right.
Industrial Light and Magic.
Ilm has created a program forforests to where it naturally

(01:15:00):
plants trees.
Like you can you put in.
You say, I want trees to growhere, here, here here, and then
it'll grow them naturally, basedon like proximity to each other
.
So that way you'll get treesthat overgrow the other and the
other one doesn't grow becauseit's taking up all the sun and
it does that all automatically.
That I was amazed by that like.

(01:15:21):
And it says okay, if it's upper, if it's higher elevation, it's
going to be this.
Somebody went in there andprogrammed that all so that now
you can just say model of howtrees actually.
Yeah, now you can just say okay,I want a model of how trees
actually work.
Yeah, now you can just say okay, I want trees here, and then
it'll.

Speaker 1 (01:15:35):
It, builds it for you , and then anybody now can use
that resource and generate areally lifelike yeah.

Speaker 3 (01:15:40):
That's amazing.

Speaker 2 (01:15:40):
These are all just tools.
I love it, I know I love it.

Speaker 1 (01:15:43):
I love it so much.

Speaker 3 (01:15:45):
And it gets me excited for, like I mean that
movie, I'm sure that I'm sureyou can bring it over to video
games.
Oh, absolutely, um.

Speaker 1 (01:15:53):
And like a lot of this stuff like lumen, I know,
is insane on like processingoverhead.
But you know, even if it's usedin four or five years or
whatever, where we start likefour or five years, the hardware
can run it and then anotheryear or two for games actually
put it into their game.
Um, we're just it's just likereally cool to see these hurdles
and then kind of envision whatcan happen down the road and all

(01:16:15):
it does is lower that bar ofaccessibility for these games,
because right now there's a lotof like just bad games or indie
games that aren't really peoplearen't putting that much time
into it, but they can make themlook fucking beautiful yeah.

Speaker 3 (01:16:33):
It's crazy, touching on the Star Citizen one and
Planet of the Apes.
It's also amazing how most ofthis technology is often
developed during development ofsomething else.
It's because it's a necessity.
Let's make this so that we havean easier time doing it.
It drastically helps everyother video game company out

(01:16:56):
there.

Speaker 2 (01:16:57):
Progress in general.

Speaker 1 (01:16:59):
Progress does not just do it itself.
Somebody has to actually worktheir butts off.
Same thing with Star Citizen.
They knew this was going to bea hurdle that they have to
overcome, so they invented thiswhole dynamic server system,
this server meshing technology,and I don't know if it's

(01:17:19):
actually going to have anyimplications, but I certainly
like the idea of just havingstatic IPs that you log into and
that's how it handles.
Anything that could be dynamicseems to me that it will handle
problems better.
Yeah.

Speaker 3 (01:17:33):
And the ability for it to do it on the fly without
manual need of like no humanintervention.

Speaker 1 (01:17:40):
This server is getting overloaded yeah.
Amen.
Well, where can people find us?

Speaker 3 (01:17:45):
They can find us on YouTube, instagram, spotify, any
major podcast listeningplatform, as well as on YouTube.
We stream every Tuesday, 7 pmPacific time.
We did miss the last two weeks,but we're back, it's.

Speaker 1 (01:17:58):
Dylan's fault.

Speaker 2 (01:17:58):
It'll never happen again.

Speaker 3 (01:18:01):
Really Kyle Never.

Speaker 2 (01:18:04):
Never, not once.

Speaker 3 (01:18:05):
All right.
So now that we've made thatcommitment, I'm not going to For
the rest of our lives.

Speaker 1 (01:18:10):
We are going live at 7 pm every single day.
We're going live at 7pm everysingle day.

Speaker 3 (01:18:15):
We're going to do sleep streams now.

Speaker 2 (01:18:20):
Do you think if we streamed every night at 7pm for
the rest of our lives, howdisappointed would you be if we
never got a following I hang outwith you guys, so I wouldn't be
that disappointed.
Aww and remember the good KD Ihang out with you guys, so I
wouldn't be that disappointed.

Speaker 1 (01:18:36):
Aww bleh and remember the good KD bye guys.
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