Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello.
Speaker 2 (00:00):
Welcome to Now we're
live.
Hello, a little quick on thedraw there, hello.
Speaker 1 (00:05):
You went like this, I
went like this and then fired.
Well, anyways, welcome to theKD Ratio.
We're here.
Speaker 3 (00:13):
What happened to
3-2-1 action?
Speaker 1 (00:14):
Yeah, the good old
days.
Speaker 2 (00:17):
I need you to stand
up at the camera.
He's got to have the clickerthe clacker.
Speaker 1 (00:25):
But welcome to the
podcast, welcome to the the
stream, you know.
Come join us.
Today we're going to be talkingabout, as you can see the title
, dragon's dogma 2 and someother stuff, but kyle is the
only one of us here who's playeddragon dogma 2 and he's got
some choice words making itsound like I'm really
opinionated about this.
Speaker 3 (00:45):
Alright, you can hear
us, we're good.
Alright, I wasn't ready for youto throw it to me like that.
So here's my experience withDragon's Dogma I only have Is
there dragmans?
Dragon.
Speaker 2 (00:57):
Did I say Is there
dragons?
Speaker 3 (00:59):
Dragmans, I thought
you were making fun of me saying
I said dragmans.
Speaker 2 (01:02):
No.
Is there dragons?
Well, yeah.
Is there dogs?
Speaker 3 (01:06):
yeah is there ma's?
I'm sure there's motherssomewhere in the somewhere,
somewhere.
Okay, so I have about I don'tknow an hour, a little over an
hour in the game.
So I am not an authority onthis game whatsoever playing on
console.
I haven't run into a single bugyet but I haven't gone in.
(01:27):
So they say when you get intolike the big cities and stuff it
, it starts to hurt the game alittle bit.
Performance wise, performancewise, um.
But my main issue right now isit just hasn't grabbed me in a
way that like like elden ringyeah, it's not.
It like all's not.
I was talking to you about thisearlier.
(01:48):
I said all the characters sofar feel like NPCs.
They don't feel like characters, and I understand.
It's not really fair for me tojudge it this early on, so I'm
still going to give it thebenefit of the doubt.
It might get better as I keepplaying, but that's the only
thing that's keeping me fromreally playing right now.
(02:09):
The real controversy for one isperformance on pc is apparently
like abysmal and their approachwith micro transactions and a
lot of stuff that they'rethey're charging you for for in
a single player game that'salready cost 70.
It's pretty fucking wild.
Speaker 1 (02:28):
Before we dive into
that, I do just have one
question what is, what's thecombat like?
Speaker 3 (02:34):
combat.
It's, I would say it's um, it'ssimilar to witcher in that
there's at least I'm playing asum, just a fighter.
So you got your heavy attack,your light attack, your, your
quick kind of dashes, um, butthen it's a little bit more
involved.
Like you can climb onto enemies.
If they're larger enemies, youcan pick things up in the world
(02:54):
and throw it and stuff like that.
Okay, um, and you could do likejump attacks, um, it's not so
far, uh, as a fighter.
It's not like super combo heavy, like you're not hitting, like
light, heavy, light, heavy,heavy, like to get a certain
type of move out.
Um, it might get that way as,like, you level up, um, but I
(03:16):
haven't, like I said, I haven'treally gotten that far into it,
but I would liken it to likewitcher 3.
Okay, it's similar to that.
Speaker 1 (03:25):
Okay, well, let's
dive into the controversy then.
So the big one that I know ofwell, I mean the two Kyle
touched on is as far as DLC goes, or not DLC, but
microtransactions.
They actually hid them, or theydidn't hide them, but they just
didn't present them to thereviewers.
That's pretty shady, yeah, butI heard that a lot of companies
(03:52):
do that.
Ubisoft does that, like withAssassin's Creed, and then what
they'll especially do to UbisoftI do know this like Assassin's
Creed, I want to say Odysseythey release the game and then
all the reviews come out threemonths later is when those time
savers come out and so, like thereview, the review is still
(04:13):
good because you can't go backand say hold, you know, let me
lower my rating to this becauseof the time savers, because they
didn't exist.
So I've seen that before, butthis one, it sounds like they
were in the game from thebeginning and they just said
look at this version of itwithout it.
Speaker 3 (04:29):
Yes, I don't know,
man.
I think it's kind of a shadypractice on Capcom's part.
What?
Speaker 1 (04:34):
exactly are the
microtransactions in Dragon's
Dogma?
Speaker 2 (04:38):
Things as simple as
like what's up Something Cool,
gaming, fast travel.
Speaker 3 (04:42):
Fast travel cool
gaming, fast travel and fast
travel yeah like, I haven'tlooked into it too much, but I
know that's one of them.
We have, uh, an article up hereright now but like, uh, like
end game items you can buy tomake leveling quicker and things
like that.
Um, apparently everything thatyou can buy you can also just
unlock by playing.
(05:02):
From a few non-official sourcesI've been reading, like through
reddit and stuff, they saidthat, um, but what I mean it's
it's almost been unheard of upuntil like five years ago that
they would even have this typeof micro transaction shit like
in a single player,non-multiplayer game, like
(05:23):
battle passes for a singleplayer game.
Speaker 1 (05:25):
That's pretty fucking
weird is there battle passes in
this?
Speaker 3 (05:28):
I don't think there's
not like a traditional battle
pass, but like it's gonna get tothat point.
Speaker 2 (05:31):
This is not a live
service game, and the fact that
they're sellingmicrotransactions kind of it is
awkward it is capcom, though,right.
Speaker 1 (05:38):
Yeah, capcom is very
famous for ruining games with
transactions.
Speaker 3 (05:47):
Capcom has such a
large repertoire.
Speaker 1 (05:50):
They have really
great games, but then they have
ones like this Metal Gear isCapcom right, Is Konami Capcom?
Speaker 3 (05:58):
Konami and Capcom are
two different things I believe.
Speaker 1 (06:00):
Okay, then, never
mind, Not Metal Gear.
Speaker 3 (06:02):
Let's see Capcom.
Speaker 2 (06:05):
Games.
My two cents on this whole takeis when you know how you're
going to monetize a game, suchas fast travel or some of these
other items like helping youkill bosses and making it easier
and stuff like that you'reincentivized to make the game
more and more inconvenient yes,and so that's the problem, I
(06:29):
think, with this, and why a lotof people are upset, is it's not
the fact that it's in the game.
It's like, well, you couldchoose to use it or not.
It's.
But when they understand themonetization model, they're
going to be incentivized to belike oh well, yeah, it doesn't
mind that that sucks, becauseactually we'll be able to
generate more income withrevenue from that so I I can't
speak to dragon's dogma, but,like with assassin's creed,
(06:50):
that's a single player game.
Speaker 1 (06:51):
Right, they added
those time savers, what they
were.
One of them was an xp, likedouble xp, because it you took
so long to grind and so, likeyou can directly see that they
spent time making the grindlonger, so that you got annoyed
and you wanted it like butotherwise if the game had just
(07:13):
come out?
That's why I think a lot ofpeople like um.
I mean correct me if I'm wrong.
Yeah, elden ring, or likenintendo games, like breath of
the wild.
They are no shop they aren'tdesigned with any of that in
mind.
They just come out as they area full game of fun.
They're made to be fun, notmade to make you want to buy
microtransactions, whereas likediablo, I mean they have.
(07:36):
It's just cosmetic, but it'sstill well, yeah, but the diablo
.
Speaker 2 (07:41):
Like you go into that
knowing it's going to be a live
service game.
Speaker 1 (07:44):
Yeah, versus a single
player, only Versus a single
player non-online and they're, Idon't know.
Speaker 3 (07:51):
Capcom's biggest,
from what I can see here, their
biggest IPs.
I mean they do all the ResidentEvils obviously.
So that's huge Street Fighter,devil May Cry and this.
Speaker 1 (08:06):
They do a lot of
other games too, too, but
they're not quite on that leveldevil may cry does have time
savers, really the newest one,at least paid.
Yeah, I've really liked all theresident evils I yeah, those
are great and those don't reallyhave much, much micro
transactions um, so I don't knowif maybe that's more credit to
the Resident Evil team.
The developers themselves.
(08:27):
But yeah, man, it's just stupid.
It all started with horse armor, you know.
Speaker 3 (08:36):
Damn you, bethesda,
fucking it up for everybody.
Speaker 1 (08:40):
Look what you did to
us.
Speaker 3 (08:43):
They released more
info on Elder Scrolls 6.
Yeah, and they have a playablebuild that they were showing and
I'm like are we still going toget hyped for Bethesda's shit
After everything that they'vedone in the last?
People are already shittingthemselves.
Speaker 1 (09:01):
They're like oh my
god it looks amazing.
Speaker 3 (09:07):
How long can you ride
on the?
Speaker 1 (09:08):
hype of like skyrim I
.
Speaker 3 (09:08):
I'm very apparently a
long ass time I'm very wary of
their next game.
Speaker 1 (09:13):
I didn't even buy
starfield like well.
It was on game pass anyways.
But I didn't, yeah, I played itfor like 30 minutes and I'm I'm
done.
I was like, yeah, this isn'tfun.
Speaker 3 (09:24):
And I never went back
and so I'm like I'm sad because
I I love skyrim I honestly,though, I love skyrim too, but
after playing like games, openworld games with like good
gameplay, like going especiallyafter playing a game like Elder
(09:45):
Ring going back to play Skyrimis rough.
It's the most basic, boringgameplay ever.
Speaker 1 (09:54):
And there's a lot
where it's really spaced out.
It's really like you're walking.
Speaker 2 (09:59):
A lot of walking.
What's the name of this sixthgame.
Speaker 3 (10:02):
Right now it's just
Elder Scrolls VI.
Speaker 2 (10:04):
I don't know what the
official title is Is it a
single player or are they doinga whole online universe?
It'll be a single player.
Speaker 3 (10:10):
They already have
their Elder Scrolls online.
Speaker 2 (10:12):
I didn't know if they
were coming out with it.
Speaker 3 (10:13):
I doubt that it'll
have any multiplayer in it at
all.
Speaker 1 (10:16):
And I think I looked
it's still on Creation Engine.
Speaker 3 (10:19):
Yeah, the same engine
they've been using since 2006.
Speaker 2 (10:23):
Wow, almost as old as
the Cod engine.
Speaker 3 (10:26):
Almost.
By the time Elder Scrolls 6comes out, that engine will
actually be over 20 years old.
In the tech world, that's likesaying, oh, this car was built
in 1910.
It's a beaut, though it runsgreat.
Speaker 2 (10:43):
I'm pretty sure Cod's
still using their original one.
They just keep updating it.
Speaker 1 (10:49):
It must be like on
version 1, 2, or 3.
At least COD there aren't manybugs.
Speaker 2 (10:57):
That's why they use
it.
It's an operational engine.
Speaker 1 (11:03):
You look at Fallout
and this is any Bethesda fan can
tell you every single gamethat's on creation engine
there's the same bug like andthe developers haven't fixed it
the every time there's a modthat goes in to fix it because
it's simple.
But it's like that.
That bug is consistentthroughout all the games and all
the games are super buggy onrelease, like fallout 4 I
(11:26):
remember was pretty it probablystill is pretty buggy yeah all
right, I did miss speak uh.
Speaker 3 (11:33):
Creation engine was
developed in 2011, so skyrim was
the first game to use creationengine okay, so it's not quite,
but that's still pretty damn old.
Yeah, uh, 12 years old, 13years old at this point.
Um starfield used creationengine 2 but people were kind of
it wasn't really.
(11:56):
It was more like an upscaledcreation, it wasn't a whole new
engine it wasn't like how unrealgoes from unreal 3 to 4 to 5,
like it's, very like there is avisual like there's, you can see
the advancement in tech.
That's not how it was at all.
It was more like like a it wasmore like a 1.5 than it was an
actual 2 creation engine.
(12:16):
Um yeah, I don't know, but thisis gonna really have to show me
something special for me toever get hyped for one of their
games again.
But I haven't really been hypedfor a Bethesda game in a long
time.
Last time I was hyped for aBethesda game was Fallout 4, and
I was whelmed.
Speaker 1 (12:37):
Yeah.
Speaker 3 (12:37):
I wasn't underwhelmed
, it was just like okay.
Speaker 1 (12:40):
It wasn't anything
too special.
Speaker 3 (12:43):
Doom, that's not
Bethesda, though Doom, that's an
MMO.
No, no, oh, I thought you saidDune, I'm sorry.
Doom is developed.
I believe it was by MachineGames, which is like no Machine
Games did Wolfenstein.
Speaker 1 (13:02):
Is it id?
Speaker 3 (13:04):
Id did Doom and
they're owned by bethesda, but
they're not.
The bethesda is not thedevelopers, just like arcane is
owned by bethesda.
But it's not, but they're not.
The bethesda is not thedevelopers of the red fall, red
fall that was their first missthough yeah oh, I've never
really liked arcane games thatusually are received really well
(13:25):
yeah, but that one nope.
Speaker 1 (13:27):
Another live service
fail.
Why?
Why do companies keep trying todo that?
Speaker 3 (13:31):
because there's the
money potential is so high.
Speaker 1 (13:33):
What's the live
service that worked?
Speaker 2 (13:36):
oh my god, that's the
example for them I would argue
like them like for, for thesecompanies are looking.
Speaker 1 (13:42):
What are they looking
at when they're like we want to
be like that?
Speaker 2 (13:45):
Fucking Roblox
Minecraft fucking-.
Destiny even Modern Warfare,call of Duty, diablo, world of
Warcraft I mean every majortitle that dominates today is a
live service Fortnite.
Speaker 1 (13:58):
Probably Fortnite.
Speaker 2 (13:59):
They're all live
service games.
Mobile games make more moneythan you create one IP and then
you just have a creative teamcontinue to iterate on that.
Um, it's way.
I would say it's way easier toway easier to do.
That I mean if you can find thesuccess, which I think you can
only find that level of successif you're an established company
(14:19):
.
Like war, world of warcraftcame out and they had already
done like two or three warcrafts.
They had built a culture aroundthat.
Then boom, they hit everybodywith World of Warcraft.
Even today they still have 7million active subscribers.
It's just like what anincredible online world, if
that's your thing.
Speaker 3 (14:38):
That's almost as many
people that follow our podcast.
Just give or take.
Speaker 2 (14:43):
Something Cool.
Gaming asks where's cyberpunk 2?
Speaker 3 (14:46):
it's, uh, it's coming
in unreal.
Speaker 2 (14:47):
Is they're doing an
unreal?
They're moving to unreal 5 yeah, that's gonna be interesting
they're doing.
Speaker 3 (14:52):
It's gonna be wild
for cyberpunk, though, because
they're they're going back towitcher for a game.
Speaker 2 (14:56):
Yeah, um if you're
the executive director what do
they call them?
A game director for cyberpunk 2?
And you're the studio head andyou have all these developers
that have are project red.
Like what?
What's their?
Speaker 3 (15:10):
it's project red,
right their engine is just red.
It's just red engine.
Speaker 2 (15:15):
Yeah, red engine do
you have to then let those
people go and hire in unreal?
I imagine that if you, becausethat's a massive learning curve.
If you're.
Speaker 3 (15:24):
If you're one of
those, those developers, um, one
of those engineers, whateverthat you know, their title would
be um.
I imagine that if you don'tadapt, then you're going to get
cut.
Yeah, um, I, knowing how cdproject red operates, I highly
doubt they're going to go in andjust give them the axe, but
they are probably going to setlike a precedent like this is
(15:45):
where we need to be as a team.
If you're not there, thenBecause?
Speaker 2 (15:48):
their next project is
not Cyberpunk 2, right?
No, it's.
Speaker 3 (15:51):
It's actually Witcher
, it's called Witcher Links or
something like that.
Speaker 2 (15:54):
I mean they have and
that's not going to be Unreal,
is it?
It's going to be Unreal, ohshit.
Speaker 3 (15:59):
So everything is
Cyberpunk, cyberpunk officially
made them drop Red Engine, whichunfortunately is actually a
very beautiful engine.
That game when it runs.
If you can get it to run, rightit runs well now.
No, but at launch.
Red Engine is very pretty.
Some of the best facialanimations are in Cyberpunk.
(16:20):
It's crazy to see the level ofdifference between that game and
Starfield.
I want.
Speaker 2 (16:30):
Guild Wars 3.
That's for you, Billy.
Thanks, Something Cool Gaming.
Actually, the number onecontent creator for Guild Wars
content is Wooden Potatoes ishis name.
Speaker 3 (16:41):
Wood and Potatoes
Wooden.
I thought he was gettinghappier around potatoes.
Speaker 2 (16:46):
No, he doesn't show
his face and it's just like
literally a wooden potato.
I don't know what it is areference to, but he just did
his thoughts For like what aremaster or remake would look in
Guild Wars, and I actually I'vechanged my mind about this so
many times.
But I don't want a remaster.
What I want them to do is justcome back and develop the
(17:07):
original game.
I don't want to split thepopulation.
Speaker 1 (17:11):
Is that a remaster?
Speaker 3 (17:12):
No, it's a remake.
Speaker 2 (17:14):
It's already there.
No, no, no, they just come back.
It's already a game that exists.
I can go play it online.
Speaker 3 (17:19):
You just want them to
work on the first game.
Speaker 2 (17:21):
Just work on the game
that exists Because you've
already got a community.
There's still thousands ofpeople that play that game.
Just start to implement yourideas into the actual game, so
it's not like something separatethat you then divide the player
base even more on with yourdecisions and stuff like that.
Listen, they did an LOD, whichis how far you see things in the
(17:41):
distance.
They did an LOD update, likefour years ago, and this got
hundreds of thousands of viewsfrom Wooden Potatoes, when he
usually averages like 20,000.
So he gets so much moretraction.
There's a lot of demand forthis game, is what I'm saying.
Speaker 1 (17:59):
So you just want them
to support the first game again
?
Yeah, come back and develop onit.
You've already got the world,you've already got the world.
Speaker 2 (18:05):
You've already got
the items and stuff like that.
I think they can make literallysome of the smallest tweaks and
really revitalize the community.
Speaker 1 (18:12):
It'll be a lot of fun
.
Why not the second game?
Speaker 2 (18:16):
The second game still
is their baby, so they still
develop on that.
They just had an expansion thisyear.
Speaker 1 (18:22):
So in your mind,
would they completely give up on
number two?
Speaker 2 (18:28):
I'd like to see them
develop both.
I think there's a world wherethey can do both.
Obviously, the monetizationmodel will have to change for
Guild Wars 1, but they could doboth.
Speaker 3 (18:41):
I don't know enough
about that world.
I'm not going to even try andplay Devil's Advocate because I
don't know enough about thecommunity to decide whether or
not that would be a good idea.
I know that you have dedicateda huge portion of your life to
this game, so if there's anyauthority to speak on what would
be successful for them, thatwould be you so I feel like um
(19:04):
well, because if you were tocome back and do a remake, like
you would, there would becreative liberties that you
would just have to take.
For example, there's no jumpingin gobers one yeah, you'd have
to so like well that a remakewould be a whole new game,
exactly.
You might as well make three ifyou're gonna do that exactly.
Speaker 2 (19:21):
So it's like you come
back and like there's a huge
part of the community that say Idon't touch my game, like they
don't want it to.
You know, like they love how it, how the game plays.
The fact that if you add a jumpmechanic it will change how a
lot of the game plays, and soit's like okay, but you're never
going to draw in.
Jumping is so core to gamingthese days.
(19:41):
You can't not have somethinglike that.
So I don't really know what theanswer is, but it is a shame.
They said they were going to inparallel run Guild Wars 1 and 2
when gilbert's two came out andthen they they had one patch
after gilbert's two dropped andthat was a arena that has been
just pretty shitty as adevelopment team to support
(20:03):
their franchises.
But anyway, I started talkingabout this because I was going
to mention we're coming up onthe 20 year anniversary and in
the 15 year anniversary we gotlike a huge update where they
added skills and shit like thatand I was like whoa, where the
fuck did this come from?
I think they're going toannounce something big on the
20th anniversary because they'vebeen working on a secret
(20:23):
project now for a few years andwe don't know what that is
Cyberpunk a reason it took overthe IP.
I don't think it's going to begilbert's three, because then
that's going to do what they didto gilbert's one and just kill
the community.
And gilbert's two and gilbert'stwo is like the fourth most
popular mmo, and then you justfurther split your player base
(20:44):
even more.
Speaker 3 (20:45):
Um, I think what if
it's like a fresh?
Speaker 2 (20:47):
yeah, fresh ip I
think it is what if it's like a
sci-fi MMO.
Something totally differentcompared to Please give me
something cool to play, becausefrom ArenaNet's philosophy is, I
think, the greatest philosophyever.
Killers 1 was we're going tomake a game, you buy it and then
you play it.
What MMO doesn't have this?
(21:08):
Especially at that time?
Speaker 3 (21:09):
didn't have a
subscription or anything like
that.
Speaker 2 (21:17):
And it's still that
way today.
Like you just log in, I loggedin, I play all the time.
You just log in, it's like itjust works, and you're like I, I
bought this game 20 fuckingyears ago.
Speaker 3 (21:23):
You know what I mean
I could still play it online by
their hostess, or it's justamazing, just and get worse too.
Speaker 2 (21:29):
It's it's pretty much
all cosmetics, some quality of
life stuff, and it's a littlemore questionable, but you could
buy gold, which is justabsolutely the worst decision
they ever made.
But I get why they do itbecause I've fucking, I've spent
hundreds of dollars buying gold, because I'm like, well, I
could work for 15 minutes or Ican grind for 70 hours what do I
(21:51):
really want to do?
Here.
How much do I value my time?
Speaker 1 (21:55):
what genre would you
would they have to go into,
where you would completely writeoff the next game, like if it's
still an mmo?
Speaker 2 (22:02):
if it's still.
If it's still, let me tell youguys where I'm at.
I I miss dedicating myself toone game I don't really like
jumping from game to game togame to game.
I don't like that.
I don't have a lot of fun doingthat.
I really enjoy learning everyfucking little intricacy of one
(22:23):
game and getting really good atone game because it's very
satisfying for me, especially agame, a competitive game, so
that I'm drawn automaticallythen to online games and with
large communities that I canthat it's a lot of fun and
there's a lot of interactions tobe had, and so I want to dive.
I honestly am like veryopen-minded to like what my next
game is.
I'm looking at dune.
I think that could be a reallycool setting.
(22:45):
I'm not really crazy about thesurvival elements I've never
been a big survival game guy,but I'm really, I'm kind of, I
want to be like I've honestlylike.
If world of warcraft comes togame pass, I might pick it up as
crazy as that seems now.
I wouldn't probably play theirwhat they call retail, which is
like the core game.
(23:06):
That I'm fucking a decade, twodecades behind now on but they
have like things called likeseasons of discovery or classic
and stuff like that that are setup to be very welcoming to new
players and I might check thatout.
But I want something that I cango in and burn hundreds of
hours in and get really, reallygood.
I miss that.
I started to get it a littlebit with Diablo 4.
(23:28):
I can't seem to get back intoit that way.
I've tried, I've gone back tothe original guild wars sound
like it, but I get it.
I get it for me anymore, I justyeah, there, there's certain
games where I get that that hitlike.
Speaker 1 (23:42):
The last big one was
probably you know, probably
elden ring, oh yeah or no,there's been more since that
came out probably spider-man Inever got.
It was spider-man was too short, though I feel like it was, it
was.
Speaker 3 (23:55):
It wasn't a long high
, it was I liked spider-man 2 a
lot but it it didn't grip me theway the elden ring did.
Speaker 2 (24:01):
No, I think arena net
I'm reading a comment here.
I think arena net are workingon a horizon mmo or nc software.
It's arena net who does thedevelopers nc soft as a
publisher's horizon or thehorizon zero dawn.
That one are you?
What are you talking?
Speaker 3 (24:16):
I'm not sure what you
mean by that or horizon, the
force or the car game racing ohgod, please don't make a fucking
racing game racing mmo, nothingabout that they should.
It would be wild um would thatbe the genre where you'd be like
I don't know about this big dog, I don't know, I couldn't get
into a racing mmo, where you'dlike imagine like a little npc,
(24:37):
like a little fucking car inlike a town and you're like you
don't have a character.
You just a fucking car.
There's no character at all.
You can't even get out of yourvehicle time to race.
Speaker 2 (24:49):
I don't know, I don't
know.
Speaker 3 (24:50):
I imagine that
there's a racing mmo that when
you're in hub areas you can getout of your vehicle.
Speaker 1 (24:56):
But well, like forza
horizon is trying to be as close
as you can to and to like mmolight, because you're you're in
a big hub world, you're drivingaround, other people are driving
around and you can race them onthe spot or you can.
If you go somewhere, it'llqueue you up with everybody who
goes there.
So they're trying, but it's youcan't get out of the car and
(25:19):
that's like to me, that's boringif I can't get out of the car
there's only so.
Speaker 3 (25:23):
Like I like racing
games, but like there's only so
much I could put into a racinggame and it like it's, it's.
It's only fun for a little bit.
What is the content?
Speaker 1 (25:34):
You literally drive
fast, stop go, the only
incentive is getting new cars,better parts, when you don't
know most of these cars becausethey're super sports cars,
you're like I have no clue.
Have you guys played ForzaHorizon at all?
Speaker 2 (25:52):
No, no, but I've
watched awesome it's I.
Speaker 1 (25:58):
Their way of
unlocking cars is so strange.
It's like a.
It's like gambling, like youhave a roulette wheel and I
found that so weird for like asingle player, yeah, like the
last car game I really got intowas like midnight club yeah,
midnight club three la is thatit was called midnight club
(26:19):
three dub edition dub and it was.
Speaker 3 (26:22):
It was made by
rockstar and like and that had a
good story, yeah I, if Iremember right, it was like
there was like you can go to det, san Diego, like three
different towns, and this waslike what?
Speaker 1 (26:37):
15 years ago, maybe
Zero time, horizon, zero Dawn.
Speaker 2 (26:43):
Horizon Zero Dawn MMO
that setting Like an MMO of
that setting.
Speaker 1 (26:50):
Are they close in
company-wise?
Speaker 2 (26:54):
ArenaNet.
No, I don't think so.
Think so arena has only evermade gilbert's yeah, what?
Speaker 3 (26:58):
how did they get even
?
How would they even get that ip?
Speaker 2 (27:01):
it's like owned by
gorilla games, which
subsequently is owned by sonywell nc soft, the publishers of
gilbert's, is um making throneand liberty, which is a new mmo
that's coming out.
It's already out in Korea, butit's a fucking Korean MMO, so
it's a pay-to-win.
And it's just like I probablyam going to check it out, but
because I think it'sfree-to-play but like it's a
(27:23):
pay-to-win, that's not fun.
I don't even know how that'spopular in those cultures.
How is that fun when you canjust wail hard and brag Big dick
it.
Speaker 3 (27:33):
You know, Because
they won't escape Okay so there
is going to be a Horizon MMO,it's going to be by NCSoft but
not ArenaNet.
Okay, so it is separate fromArenaNet.
Yeah, that's NCSoft then.
Speaker 1 (27:46):
Wait.
So who's NCSoft?
Speaker 2 (27:47):
They're the
publishers for Guild Wars 2.
Speaker 1 (27:49):
They're publishers,
but not the developers.
Developers is ArenaNet yeah.
Speaker 2 (27:54):
In ArenaNet.
The original studio is from ourBlizzard spinoffs.
Speaker 3 (27:58):
Okay, it's like
Bandai Namco has like a million
games that aren't developed byFromSoftware.
Exactly it's like Bethesda andid.
Speaker 1 (28:07):
Exactly.
Speaker 2 (28:10):
And they just offer
them funding and sometimes
they're so fucking.
I hate how they At least Idon't know what the reality is,
but I hate how they sometimeshave too loose of oversight and
then too strict of oversight.
The arena net can't get out oftheir own damn way.
I swear to God.
They went off to make Guild Wars3.
(28:31):
That's the rumor at least.
For like 2 years dedicated like200 people, 200 developers, to
making it and then gave up on itafter 2 years.
Maybe just keep doing GuildWars 2 how the fuck do you do
that?
Speaker 3 (28:47):
2 years.
Speaker 2 (28:48):
That is wild.
They do stupid shit like thisabandoned projects before they
get into it and then they'llhype you up to oblivion on these
new features that are coming,and they'll come out six years
later.
Speaker 1 (29:00):
See, but, billy,
would you rather them do that,
or would you rather?
Them do what Skull Bones didand know the game was shit and
then delay it six times andstill release it and see that
it's garbage and I totallyrespect possibly ruin pirate
games forever I totally respectthat, you respect that more than
(29:24):
no respect that they canceled.
Speaker 2 (29:25):
Okay, I was about to
say I would rather have it
canceled.
Speaker 1 (29:28):
I don't want to see
that piece of garbage.
You know what?
Speaker 3 (29:30):
that took balls.
I like it rather have it cancel.
I don't want to see that pieceof garbage.
Speaker 1 (29:33):
You know what that
took balls.
I like it.
They knew it was garbage andthey're like it's quadruple.
Speaker 2 (29:36):
You just watch them
like shoot themselves in the
foot and you're like, just dosomething good, stop doing this.
Please made me think of thatincredibles meme like.
Speaker 3 (29:45):
What are you waiting
for?
Speaker 1 (29:47):
I don't know
something.
Speaker 3 (29:48):
Something amazing, I
guess.
Yeah me too.
Speaker 1 (29:53):
Well, I was switching
topics to talk about a good
game.
I picked up Pacific Drive.
Speaker 3 (30:00):
Yeah.
Speaker 1 (30:01):
And that game is a
blast.
I'm having a ton of fun with it.
I bought it on PS5.
It was like $30.
You can tell it's like aKickstarter game game or it
might be, I don't know, Ihaven't confirmed it but you can
tell that it's like it feelslike something where it started
out small and they just gotfunding to add cool, fun stuff
(30:22):
and.
But it's really fun.
What the the basic gist of it?
For people who don't know isyou own this car.
Well, like you end up in thisarea called like the exclusion
zone, this game yeah and it'sactually a lot of fun.
I didn't.
I wasn't going to give it achance until I did and I was
like, oh, but you, you're inthis like it's almost like a scp
(30:45):
paranormal exclusion zone where, like there's scientists that
were experimenting on somethingand basically made the area
uninhabitable you get linked tothis car, you find this car and
it ends up.
The car is also a paranormalentity somehow.
I don't know the answers to ityet and the whole gameplay is
you.
It's like a roguelike.
(31:06):
So you'll go to the garage withthe car, right, and then you
plan a route.
You go, look at the map, youplan a route.
You go, look at the map, youplan a route.
Their whole excuse is like,because of what happened when
you drive, you just think ofwhere you're going and you'll
end up there.
It's like you can't really,unless you know where you're
going, you can't really goanywhere because it's weird
(31:29):
science stuff.
You'll go out, out, plan yourroute.
You basically go to each place.
You collect scrap, you collectall these, these like you know
resources, and then there's thisother resource that like, once
you collect it, um, you cancreate a portal to get out of
that, that map, and then youdrive into the portal and you're
(31:50):
back at the garage.
That's the basic loop, but it'sa lot of fun.
It reminds me of like if youwere to take a lot of Subnautica
, like in the aspect of resourcegathering and upgrading
equipment, and like you needthis to open this, you need this
for this, and you kind ofyou're building up your
repertoire of stuff and likelike more armor so you can go
(32:13):
farther, more gas so you can getfurther, and um, but then you
also add, like in the mysteryelement of almost like I'd say
it's closer to portal, like it'slike a comedy, comedy science,
like it's not meant to be scaryor well, it's kind of it's
creepy, but it's kind not meantto be scary or Well, it's kind
of it's creepy but it's kind ofmeant to be like kind of silly.
(32:33):
And then, but yeah, I've beenplaying that and I'm nine hours
in now.
Speaker 2 (32:38):
Pacific Drive.
Speaker 1 (32:39):
Pacific Drive.
I would definitely recommend it.
It's a lot of fun, it's singleplayer and it's just.
It's kind of like it's supposedto be just a journey of you and
this, this car.
About the destination, yeah,it's not about the destination,
it's about the journey.
About the journey, yeah, but Ireally like I like the loop of
like you go out, you get stuff,you upgrade your car and like
(33:03):
you're always having repairparts.
You can upgrade certain partsof it.
There's cosmetics you can addto the car that you just find
out and about, and then there'sweird anomalies.
I want to know how to kill them.
I don't know how to kill any ofthem yet.
I wish I could.
Maybe you can't, that'd suck.
I want to kill things.
Speaker 3 (33:19):
That would ruin the
game fundamentally for me.
Speaker 1 (33:23):
I need to kill
anomalies.
Speaker 3 (33:27):
I'm here to chew
bubblegum and kill anomalies.
Speaker 1 (33:30):
And I'm all out of
bubblegum and to chew bubble gum
and kill anomalies and I'm allout of bubble gum and.
I'm all out of bubble gum, butyou can.
I think it was a PC game first,because you can kind of tell
how you drive the car.
You get in the car, turn on thekey, shift into drive and then
you drive and the camera.
Speaker 3 (33:50):
Do I have to press a
button for each one of those
movements?
Speaker 1 (33:54):
yes, I don't like
that so you get upgrades as time
goes on.
Right, you get one thatautomatically shifts the car for
you.
Speaker 2 (34:02):
Can I pay $2.99 to
get an upgrade?
Speaker 1 (34:04):
no, no, I'd have to
do that no, but I I already have
that upgrade to where, like, assoon as I leave the car, it
puts it in park, so I don't haveto worry about shifting that
that's a special upgrade.
Speaker 3 (34:14):
My truck does that.
Well it does.
Speaker 1 (34:18):
As soon as you leave
the car, it automatically puts
it in park.
That would have been cool.
I'd just step out.
Nose that I stepped out asyou're going like 50 down the
highway.
Speaker 3 (34:33):
I'm trying to jump
out of my vehicle while it's
moving and it slows down towhere I just fall, damn it.
I was trying to jump out actionhero style.
You know what game that I havewent back to recently Cyberpunk
and I thought about this MassEffect.
(34:54):
I'm just kidding.
Speaker 1 (34:56):
Mass Effect Really,
yeah, it's wild.
Speaker 3 (34:59):
I don't know when's
the last time you guys played
this game.
No, I was thinking about thiswhen you were talking about not
being able to jump, because thatis such a fundamental thing and
you can't jump in this game andit takes a little bit of
playing before you're like whatthe fuck?
Um, why can't?
I?
Can't?
I even just do something assimple as jump, but then you get
used to it.
(35:21):
Uh.
Kingdoms of amalur oh I've justbeen like wanting to play a game
re-reckoning.
Yeah, the re-reckoning, whichis the same game.
I can't tell the difference.
Are you playing there-reckoning or just is the same
game?
I can't tell the difference.
Speaker 1 (35:32):
Are you playing the
re-reckoning or just the regular
?
Yeah, because I'm playing onPS5.
Okay.
Speaker 3 (35:37):
And I forgot that I
love that game.
That game is, I'm like eighthours deep right now.
Speaker 1 (35:41):
I forgot you couldn't
jump, can't you juggle enemies?
Speaker 3 (35:46):
You can hit enemies
into the air.
I primarily play as a mage inthat game.
Huh, into the air, I primarilyprimarily plays like a mage in
that game.
Huh, um, I know, wild, right,what's the gameplay loop?
Uh, it's not super in, it's notvery in depth.
Like you have, like maybe fourdifferent styles of attacks
(36:07):
depending on what class you are.
Um, it might be a little toobasic for your liking.
To be honest with you.
Because I know what type ofgame you like.
Speaker 1 (36:15):
If I remember,
there's a light and heavy attack
.
Speaker 3 (36:19):
There's light, heavy,
and then you can like.
There's like different weapontypes, there's like staffs,
scepters, swords, great swords,like things like that, but then
they all kind of do the exactsame thing, but they just become
more powerful.
Like they all kind of do theexact same thing, but they're
just become more powerful.
Like they do more damage as youlevel up.
But there's not a whole lot ofvariation from level one to max
level, um, other than everythingyou do just becomes better, um.
(36:43):
So it's fun gameplay.
It's just not very.
It's not like intelligent, it'snot like super in-depth or
involved uh, god like 2012 13,something like that.
Speaker 1 (36:57):
Um the re-reckoning,
though, came out the
re-reckoning came out and it was.
Speaker 3 (37:01):
I mean, it was
literally the exact same guy.
I can't even tell thedifference.
Like it, it didn't even looklike it's like a better frame
rate or anything like.
It doesn't look polished in anyway.
It looks the exact same to meand it was a ps3 game, or at
least I played it originally onps3 um, and then they released
the re-reckoning and you couldplay it on ps5.
But like um, it's very like, uh, it's almost feels very like
(37:29):
anime in a way, where you'refighting like kaijus at some
points, you know, and like uh,the lore is super deep.
It was developed by the, the guythat did um, all the drizzit
books for dungeons and dragons,um, and like an ex-developer, um
from bethesda who worked onlike oblivion.
(37:49):
And then they came over and thestudio is I think it's called
like Big Huge Games.
It's defunct now.
It was.
It was bought out by this othercompany that re-released it,
but it there's a weird storybehind it.
Like the, the guy that createdBig Huge Games was like a former
professional baseball player,something like that, and then,
(38:10):
just like, created a game studio.
It was, uh, it was weird um,and then they released this game
.
It flopped and then the studioflopped but like it.
Um, it's a weird.
So like, if you are ever, ifyou are into like the lore
behind how these things developand happen, that's an
interesting read for sure, thewhole yeah, re, yeah.
Speaker 1 (38:32):
Re-Reckoning came out
2020.
The original came out 2012.
2012.
Speaker 3 (38:36):
Man, I got that year
man right on.
I did not think it was.
Speaker 1 (38:40):
How so?
What's crazy to me is like Iplayed the original game.
I didn't think there was thatbig a fan base to warrant
Re-Reckoning.
Speaker 3 (38:52):
It was super
underground, really.
Yeah, I don't know why it evengot a re-reckoning.
It was weird.
It was like the people that gotthe ip were just like whatever
and really like to just marketit just to get a couple bucks,
you know like, but I was one ofthe few people that like loved
that game, so when that happenedI was like fuck, yeah, I'm
gonna play the shit out of thishave you seen what's going on
with the star wars collection?
Speaker 2 (39:13):
oh god, dude, and the
uh like the fact that the
original games were uh, like theones that I think were
re-released were like three andfive gigabytes that's all they
were yeah and the new one's like60 it's because they use, like
ai, to upscale everything andthere's like a lot of cases
where it looks worse aspiremedia is.
Speaker 3 (39:37):
I don't know why they
keep getting agency to work on
these star wars games.
Speaker 2 (39:41):
They re-released
knights of the old republic they
do it for five bucks and a canof coke and they re-released the
uh battlefronts one and two.
Speaker 3 (39:51):
they re-released
Battlefronts 1 and 2.
They re-released the JediKnight series and they have
literally done nothing toimprove or update any of these
games.
Speaker 2 (40:00):
Do you know how many
concurrent players on PC there
are for that game?
12?
300.
300.
300.
Speaker 3 (40:07):
They had all the
opportunity in the world.
Speaker 2 (40:09):
There was like tens
of thousands of people that were
hyped up.
Speaker 3 (40:13):
They didn't even need
to have like a, the game didn't
.
Speaker 2 (40:18):
The reworks,
republish those and host servers
.
Speaker 3 (40:21):
If the game looked
the way it looks now, that's not
a problem for people.
All they had to do is have areliable server and minimal bugs
Any amount of work on the bugsand they could have really done
something with this.
Um talk about, uh, fumbling thebag, man I don't want to say I
(40:43):
called it, but it's the onlygame I've ever I've ever
refunded really I actuallyrefunded it.
I got my money back I actuallybeat stars, battlefront 2 the
classic edition.
I beat, I went through thecampaign, oh yeah, I uh, and
that, for me, was my money'sworth I.
Speaker 2 (40:59):
I really enjoyed the
single player part.
I was like, oh, this is cool,um.
But once I found out that theyhad copied like a modder's work,
that was where I drew oh reallythey, they.
There was, like some modder'scode in the game that they
promised it wouldn't be in there.
Speaker 1 (41:14):
And they're like oh
no, it's not.
Speaker 2 (41:15):
And it was it's
pretty shady.
I was like, okay, you don'tdeserve my money.
So I refunded it before I hitthat two-hour mark, because you
could do that with Steam up totwo hours.
I don't know.
Is it the same for PS5?
Speaker 3 (41:27):
As soon as you play
it, it's over.
Speaker 1 (41:30):
It's Jover.
Speaker 2 (41:35):
It's Jover.
Speaker 3 (41:38):
Jobe over.
It's Jover, it's Jover.
Speaker 1 (41:45):
Fucking over.
Speaker 2 (41:48):
Yeah, that's why I
wish Xbox or PlayStation had
something like the two-hourwindow Within two hours and a
week or two weeks.
Speaker 3 (41:51):
There's not really a
whole lot of games that I ever
would refund.
Speaker 1 (41:54):
I've never done one.
Sony did do it for Cyberpunkwhen it first came out.
I remember that.
Speaker 3 (42:03):
There was a lot of
controversy around that because
CD Projekt Red was like if youwant a refund, take it up with.
Sony, not us.
Sony was like the fuck, likethe fuck.
You think you can stand up tous for sony?
You're a little developer andthey completely just took
everything off of their.
You couldn't buy that game onplaystation for like over a year
(42:25):
, like they lost out on so muchbecause of them saying that
stupid fucking like.
Why would you say that about toyour distribution?
Speaker 2 (42:34):
partner.
There's no way of peopleplaying your game.
I mean so obviously PC and theother console, but like, really
that's a no they did not playtheir hand well in that
situation.
Speaker 3 (42:47):
Cd Projekt Red.
But yeah, no, I was playingKingdoms of Amalur and I like
it's like a beautiful world um,it's, it's stylized and almost
like kind of the way like fablelooks I.
Speaker 1 (43:03):
What I remember from
when it did come out is uh, todd
mcfarland.
Todd mcfarland did the arthelpful, did the art design
behind it.
Speaker 3 (43:14):
The only thing that's
lacking a little bit for me is
that soundtrack just doesn'treally hit.
I need a really good soundtrack.
I know that's a weird thing,but if you're playing a game and
you're in an open world andyou're forced to listen to
something while you're runningfrom point A to point B, I would
rather it be good.
That's one of the reasonsSkyrim is so good is because
they have a good soundtrack tosomething while you're running
from point a to point b.
I would rather it be good.
Speaker 1 (43:32):
You know that's one
of the reasons the skyrim is so
good is because they have a goodsoundtrack yeah something as
simple as that well, I meanthink of the, the game I sent
you guys today, that that onewith will smith, that has like
no sound in certain sections youknow that's a mobile game it
made me, it made me forgive itnot forgive it made me accept it
(43:54):
a little bit more.
Speaker 3 (43:54):
I was like oh okay,
this is only on ios and android.
That like I didn't.
I thought that was like aconsole or like a full I was
like what the?
Hell, he's clearly mouthing,but there's no audio.
Uh, yeah, so that's, but uh, Iwanted to talk a little bit
about X-Men let's do it.
You guys can't reallycontribute to this because you
(44:16):
haven't watched it.
Speaker 1 (44:17):
No, real quick before
you begin.
Do you like X-Men, like on ahero level?
Speaker 2 (44:26):
is Deadpool
considered X-Men?
Speaker 3 (44:29):
he's a partner.
I mean, he's a mutant but he'sa collaborator of the X-Men, but
he's not an X-Men.
Speaker 2 (44:36):
Yeah I, I, some of
the x-men are some of my
favorite characters.
It says like superheroes andthen some of them I, I could
care less about.
I think there's some of themost there's so many I talk
about fucking like power curves,like in the marvel universe,
like I feel like the ones thatwe see, at least on like x-men
(44:56):
are fucking to the max dude,like the shit that they can do.
Speaker 3 (45:00):
You're like oh well,
in the marvel universe, the most
powerful, some of the mostpowerful beings in marvel are
are mutants.
Um, jean gray, uh, scarletwitch, uh, they changed it a
little bit for the mcu, but inthe comics she's she's a full-on
mutant.
She, she's the daughter ofMagneto.
(45:21):
Scarlet Witch, scarlet Witchbut they changed it when they
introduced her to the MCU.
At that time they didn't haverights to the X-Men, so they had
to change her origin story.
But in the comics she's thedaughter of Magneto, and so just
characters like that.
I love the X-Men and I thinkthat the movies are very hit or
(45:43):
miss.
They have a lot of duds, butthey also have a lot of
fantastic films.
Speaker 1 (45:48):
They have a lot of
good ones.
Speaker 3 (45:50):
Like First Class.
Speaker 1 (45:51):
I fucking love First
Class.
To me, that's probably myfavorite.
Well, they were the MCU beforethe MCU yeah yeah, x-men, the
original X-Men.
Speaker 3 (46:00):
I like X-Men, the
original X-Men, I like X-Men one
and I like X-Men two.
X-men three kind of fell off.
X-men origins has good moments,but it fell off.
The Wolverine I like the.
Speaker 1 (46:14):
Wolverine.
Speaker 3 (46:14):
Wolverine's good,
obviously Logan, logan,
masterclass Deadpool Deadpool'sobviously good.
Speaker 2 (46:25):
I always say I wish
we get a rated R movie.
And then we have Deadpool.
Those are so good.
I want them all to be rated R.
You just have so much more fun,I think.
Speaker 3 (46:38):
But X-Men it's X-Men
is, as a kid at least, I kind of
grew away from it.
But as a kid I liked x-men justas much as I like spider-man.
But then, as I, you know, gotolder I kind of grew away from
the x-men.
But watching this show x-men 97on disney plus has like
(46:59):
reignited my love for the X-Men.
It is so fucking good.
Only two episodes have droppedso far, but it has like, if you
even remotely like the X-Men,this shows an absolute banger.
I think the consensus acrossthe board is pretty positive.
Speaker 1 (47:18):
From what I've been
seeing on the internet Online.
Speaker 3 (47:21):
Everyone's loving it,
saying saying it's the best
thing that Disney's done in awhile.
Better than Loki I didn't watchit, so I'm no comment.
Speaker 1 (47:31):
Wish he would.
I wish he'd take ourrecommendation.
Speaker 2 (47:34):
Yeah, we just
straight jizzed over that whole
show and he never watchedContinue.
Speaker 3 (47:44):
Wow, that's on you,
that's on us.
You obviously didn't sell itvery well to me.
Speaker 1 (47:56):
Wow, be a better.
Billy was basically orgasmingthe whole time he was watching
Loki.
I'm not, so he actually wrotethis is the greatest installment
from the MCU.
You actually.
Speaker 3 (48:08):
At one point you
wrote in our Discord.
You said Not only is this myfavorite MCU project, this might
be my favorite show of all time.
Is what you said about?
Speaker 1 (48:18):
Loki season two Kyle
was still like that's not enough
.
Speaker 3 (48:21):
There was some reason
that I didn't watch it.
It came out at the same time assomething else.
You spoiled it all for yourself.
Speaker 2 (48:27):
No, you were tired of
Marvel, but anyway, sorry, go
on.
Speaker 1 (48:30):
Are you hearing
squeakiness, are you guys?
Speaker 2 (48:31):
hearing that, yeah,
something's going on.
Speaker 3 (48:33):
I thought that was
you going with your lips just
now.
Speaker 2 (48:37):
I thought it was him.
Speaker 1 (48:38):
Yeah, because I do
that so often.
Speaker 3 (48:42):
It was me With my
mouth open.
I'm that good.
While he's talking.
I'm a ventriloquist.
I've been working on this.
What do you guys think?
The only thing I can do is makesqueaky noises.
Speaker 1 (48:52):
I can't talk.
Speaker 3 (48:56):
So X-Men 97.
It picks up pretty much exactlywhere the original animated
series leaves off.
You don't need, though youdon't need to watch the original
series to know what's going on.
You just need to know who thex-men are.
Uh, as long as you know whothese characters are, even the
ones you don't know um, it'spretty.
(49:17):
It's not like you're going tobe lost.
Yeah, you're not going to belost.
If you know anything about theX-Men at all, the basics.
Humans don't like mutants.
The X-Men are there to defend.
Magneto and Professor X werebest friends and they slowly
drifted apart.
If you know that, what'sMagneto's team called the
(49:41):
Brotherhood of Mutants?
If you know that, then you knowenough.
You know the brotherhood ofmutants.
Um, if you know that, then youknow enough to watch the show.
Like you don't need to like.
Uh, there's things like nuanceof how, like Logan, you know uh
is in love with Jean Grey, butJean Grey is married to Cyclops.
You know shit like that.
It's not anything new.
So, with that said, you can gointo the show, and I think that
(50:06):
you could really really enjoythis.
It picks up Charles is dead andScott Cyclops has kind of been
thrust into this leadershipposition.
He's not super good at it justyet, um, because you know he's
(50:28):
still trying to feel out his wayof being the leader.
Um, they go on this really epicmission, they kick ass, uh, and
then at the end of the episodeyou see it in the trailer, but
magneto's like everything.
Charles left everything to meand he did because he has faith
in Magneto still to come around.
(50:49):
You know, it's sort of like aMartin Luther King, malcolm X
type thing where that's kind oflike the approach that they're
going at, but they don't dumbdown the dialogue for children.
I mean, obviously it's likestill like it, the approach that
they're going at, but theydon't dumb down the dialogue for
children.
I mean, obviously it's stilllike they want kids to watch it
and enjoy it, but they don'tdumb it down for children.
(51:11):
It's a very smart show.
They don't hold back, theydon't pull their punches and I
would highly recommend that, ifyou like anything Marvel, they
at least give this show a chance.
The animation for some I knowthat it's kind of choppy a
little bit it runs at like 30frames.
Speaker 1 (51:32):
It's kind of like
3D-ish.
Speaker 3 (51:33):
It's cel-shaded,
cel-shaded.
Funny enough, it almost kind oflooks like that cartoon Archer.
Oh okay, you know what I'mtalking about.
It kind of looks like thatcartoon Archer, oh okay, you
know what I'm talking about.
It kind of looks like that alittle bit.
That's the design.
Speaker 2 (51:48):
How's the voice
acting?
Speaker 3 (51:49):
It took me about five
minutes to be like this is good
Voice acting.
There are some characters thatI think there's no bad voice
acting.
There are some that aredefinitely shining more than
others.
Jennifer Hale is in it.
She plays Jean Grey.
I don't know the name of thevoice actor for Magneto, but
(52:13):
holy shit, he does an amazingjob.
Anything you want Magneto, heis that version of it.
He gives this speech to the UN.
It's so good in that speech.
Speaker 2 (52:26):
How old is Magneto in
this?
Is he older at this point, oris he younger?
Speaker 3 (52:29):
He's grayed, but he's
not like, so Ian.
Mckellen, magneto, not MichaelFassbender, I would say he's
somewhere in between MichaelFassbender and Ian McKellen.
Oh, okay.
Because, he's still fit.
Michael Fassbender and IanMcKellen oh okay, because he's
still fit.
He's a decently sized dude.
He's got some girth.
He's got some girth to him.
(52:50):
He's not frail, I guess, iswhat I'm trying to say, but he's
not old.
Old it's Matthew Watterson.
Matthew Watterson from Magneto.
Speaker 1 (53:00):
Mm-hmm, the only
thing we will like.
I'm going through right now,but it looks like in Star Wars
Jedi Survivor.
He's Bode, bode Acuna.
Speaker 3 (53:09):
Oh, okay.
Speaker 1 (53:10):
That's the guy that
betrays you.
Is that that guy?
No, no, that is Bode.
Yeah, wait, this is confusing.
Hold on, he's Bode.
Yeah, wait, this is confusingthat hold on.
He's Bode Acuna twice.
Speaker 3 (53:25):
He's not Bode Acuna.
Speaker 1 (53:26):
Well, because Bode
right.
Oh, he's pre-vis.
Oh, interesting, he was BodeAcuna in the pre-vis.
What's?
Speaker 2 (53:33):
that.
Speaker 1 (53:34):
Like
pre-visualization, when they're
still coming up with the script.
He just does a quick of it, Iguess.
Speaker 2 (53:41):
So not for the actual
release.
Speaker 1 (53:43):
But for the actual
release he was a Jabba.
Speaker 3 (53:46):
Okay, okay, so he was
Virgil in Fallout 4.
He looks like he does a lot ofvideo games and anime.
Speaker 1 (53:58):
He was a narrator for
.
Speaker 3 (53:59):
Diablo 4.
He was a narrator for I don'teven remember there being a
narrator for Diablo 4.
He was the narrator for I don'teven remember there being a
narrator in Diablo 4, to behonest with you.
But anyways, he does an amazingjob.
So far.
They have a lot of the originalvoice actors from the 90s
cartoon.
It's like Wolverine is the sameas he was, storm's the same,
(54:20):
but I'm excited is the same ashe was, storm's the same, but
I'm excited for where this isgoing to go.
They set up some pretty goodstory arcs.
There's this one story arc, Ithink it's called Life Death,
that focuses around Storm.
They set that up.
They set up this story arcaround this clone saga with, I
(54:45):
think it's, madeline Pryor andJean Grey, where they were like
clones of Jean Grey and they setthat up.
So there's a lot of really coolways that they can go with this
and I'm excited to see where itgoes.
I would give the first twoepisodes.
I'll give episode one and nineout of ten and I'll give episode
two probably ten out of ten.
(55:06):
So far so I'm really hopingthat I stick with.
It finishes strong because, um,I've been hyped, I've been super
hyped, I'm loving the x-menagain and I'm happy that, uh,
this is an mcu project, oh, andthat's the whole thing.
They have a whole division nowfor mcu animation.
So you know how.
(55:27):
There's the the marvel intro,where it shows all the
characters and it flashed, so itdoes that same thing, but it
shows like all the animatedcharacters oh that's cool yeah,
and so it even has like stufffrom like what if?
In the intro title.
Speaker 1 (55:40):
Um, so yeah, uh, I'm
excited to to see where this
goes, and you guys shoulddefinitely check it out
hopefully it stays good, and Imean if it does I I said this
about loki, but it, from what itsounds like with you know what
kyle's saying.
If it does stay good, pleaselet these writers or whoever's
(56:02):
in charge of this show and loki-be involved in x let them be
involved in anything bigger,like because this is good, the
last the movies we've had, we'renot like that.
The level that loki and x-menare on versus this two different
leagues, in my opinion.
Like loki, like even the bestrecent marvel movie, I would say
(56:28):
, wasn't even close to loki.
I don't know what do you think?
Speaker 2 (56:32):
yeah, I'm from what
you're telling me loki had some
of the best marvel writing ofall time in my opinion, just the
, and not only that, but thecreative vision and direction
for the set and how they builtthat whole storyline.
It kind of came together inperfection, and so I 100% agree.
(56:55):
Coming from Thor, love andThunder, I think, was the last
one that came out before.
What was the one that just cameout right before?
No, it was Guardians.
Speaker 1 (57:05):
No, it wasn't it was
the one that Was it.
Ant-man Guardians was the mostrecent right.
What's the one that?
Speaker 2 (57:09):
did the Bollywood,
the Marvels, ms Marvels, coming
from that to fucking Loki, Ididn't see the Marvels, me
neither.
Don't waste your time.
Speaker 3 (57:18):
I didn't even see
Ant-Man 3.
Speaker 2 (57:21):
That's crazy.
Speaker 1 (57:26):
That's okay, I mean,
it has good parts.
Speaker 3 (57:28):
I haven't seen all of
the Black Widow movie.
Oh, that's funny.
You don't need to know.
There's so many.
I'm so behind now.
It's ridiculous.
Speaker 2 (57:36):
Well, Black Widow was
a long time ago, wasn't it?
I know, but I skipped that one.
You saw.
Speaker 1 (57:41):
Shang-Chi, though
right, I saw it with you.
Good, good I love that one.
That one's so good.
That one's awesome.
I want a second one.
Speaker 3 (57:48):
Shang-Chi is in X-Men
97.
I'm just kidding.
He just shows up, hey, I know,not once did he do that.
It takes place in the 90s, sothey did that specifically to
predate anything.
I guess it's not in canon withthe MCU, it's its own thing.
(58:13):
But there is something kind ofvisually appealing about the 90s
style, like their clothing,it's very colorful, it's very
colorful, very colorful.
Like it has that same kind ofappeal to it as like when
stranger things first came outand you're like oh, the 80s, you
know that's, it's almost feels,like there's some kind of
(58:34):
nostalgia that I can relate to,a little bit more than the 80s.
You know puffy pants.
Speaker 1 (58:41):
Like we saw.
We saw, uh, on the screen,billy had pulled up there like
in casual clothes and it's likea, a tank top, that's like yeah,
they were like in that scene.
Speaker 3 (58:50):
They were like
playing basketball like the
X-Men.
And then they were in like JeanGrey was all pregnant and she's
like reffing in a ref outfit.
Speaker 1 (58:59):
So how do you guys
think, since we're on top of the
X-Men, how do you think we'regoing to get them in the MCU?
Speaker 2 (59:08):
I think it'll die off
before they ever do that, the
MCU will die off.
Yeah.
Speaker 1 (59:14):
Before they get the
X-Men.
Speaker 3 (59:16):
Yeah.
Speaker 1 (59:17):
Depends on the
success of their next few movies
.
Speaker 2 (59:21):
Are we talking full
immersion or one or two
characters?
Speaker 3 (59:26):
Introducing the X-Men
is as hefty a task as
introducing a full team ofAvengers.
Speaker 1 (59:35):
So you think the MCU
is going to die?
Speaker 3 (59:41):
Yes.
Speaker 1 (59:47):
I'm humbled by that
answer.
Speaker 2 (59:48):
I didn't think you
had that little faith in the
future.
Well, it's not gonna be mcuthat we understand and know
today like it's.
It wasn't even five years ago.
Yeah, exactly like to do that.
They have to set up all theexpenship and then they have to
grow and and build this currentversion of the mcu.
Speaker 1 (01:00:02):
We're talking at
least 10 years, I would say well
, what if they bring infantastic four and x-men at the
same time?
Speaker 2 (01:00:09):
what movie are they
doing?
Are they fucking defeatingerishim?
Like I?
Speaker 3 (01:00:15):
well, they had to
change their whole arc because
of jonathan majors, so they hadto change that whole shit.
Speaker 2 (01:00:21):
So you have like that
movie would have to be bigger
than Avengers to bring all theX-Men and all the MCU that
exists at that time into onemovie.
You're just talking fuckingmore than Endgame in terms of
collaboration.
I'm not going to lie to you.
That is so big I just don'tknow how they do it.
Does it need?
Speaker 3 (01:00:39):
to.
I'm not going to lie to you doit.
I does it need to.
I'm not gonna lie to you.
I don't know if I give a shitabout the movies right now.
I'd rather they just focused ongood stuff like this, like good
series, good individualprojects.
I I'm kind of over everythingneeding to be in service of
something greater yeah you knowI, I miss having just like
individually good films.
Yeah, well, I was actuallytalking.
Speaker 1 (01:01:01):
I was talking with my
friend malachi over the weekend
and, um, I was saying that Ipersonally think the issue with
the mcu right now is thateverything has to be connected
to everything and like that'swhy I like shang chi so much is
that it barely has anything todo with anything until the very
end, and even then it's likejust a little hey those
(01:01:21):
bracelets.
What are they?
Speaker 2 (01:01:22):
but otherwise what
they did in the original phases
and so it's like I think that'stheir issues.
Speaker 1 (01:01:26):
They're trying to
interconnect too much instead of
just making a good standalone,like it, stand on its own two
feet.
Speaker 3 (01:01:32):
Film it really.
They all, all the movies stoodon their own um, I would argue,
up until like just beforeinfinity war and endgame.
Speaker 1 (01:01:43):
Then they started
kind of building towards this
infinity war endgame, but thatmade sense because of the of it
worked yeah yeah, you built upthe, the stakes you built up
like it wouldn't make sense ifwe're waiting for infinity war
and we get a movie that's lowstakes, like Butterflies and
Puppies and it's like no, butstuff's about to go down.
Speaker 3 (01:02:05):
Pre-Infinity War
Endgame, even leading up to
Avengers.
All those movies could juststand on their own just fine.
You wouldn't have to knowanything about the other movies
for it to be good.
Speaker 1 (01:02:15):
I mean, Iron man was
the first one in that you could
just watch that.
Speaker 3 (01:02:19):
I've even been than
the last 15 or 90, last minute
of every movie or something.
Speaker 1 (01:02:24):
Yeah, and that's like
Shang Chi.
Speaker 3 (01:02:25):
Yeah.
Speaker 1 (01:02:25):
Did the same thing,
where it's like a rest of the
movie didn't matter at all, butuntil the end then it's like,
okay, you get a little hint,maybe they're doing something.
So I hope they go back to thatformula and maybe they are with
their with what.
They're slowing down, they'redoing less releases and stuff
like that.
Maybe they're giving them moretime.
I did notice a trend too as faras Marvel.
(01:02:48):
If you look at the writers ofthese last few movies, they
don't have a lot of stuff.
I mean, I don't know, theydon't got stuff, stuff of what.
A lot of repertoire work thatthey've done good, they don't
have a resume.
Speaker 3 (01:03:03):
It's like they worked
on.
Speaker 1 (01:03:05):
Curb your Enthusiasm.
A couple episodes and now theyhave a Marvel movie.
Speaker 3 (01:03:09):
You know why?
It's because they had successwith the Russo Brothers.
Speaker 1 (01:03:13):
The Russo Brothers,
where did they come from?
Speaker 3 (01:03:15):
Arrested Development,
oh my god.
And they showed the fuck up,but before that I think Arrested
Development was like.
Speaker 1 (01:03:25):
Wow.
Speaker 3 (01:03:26):
All they did.
Speaker 1 (01:03:27):
That's pretty funny,
so that makes sense.
That's why they're probablydoing that.
Speaker 3 (01:03:30):
They're like Gotta
have faith in these comedy
writers and they said thatthat's what allowed them to make
the Avengers movies work.
Movies work is because theywere very used to working with
ensemble casts and trying toconnect storylines of like four
seasons of whatever you know.
(01:03:52):
And so they said that, eventhough the content was very
different, the approach was theexact same as they did to sitcom
um.
So it's kind of interesting.
Speaker 1 (01:04:02):
What about Fantastic
Four?
You guys are like zero hype forit.
Speaker 3 (01:04:09):
I'm not hyped on it
being a period piece taking
place like forever ago.
Speaker 1 (01:04:13):
X-Men 97 is a period
piece.
Speaker 3 (01:04:15):
It's different.
This is a live action filmthat's supposed to be connected
to the MCU.
It's not its own standalonething.
That's why I'm like why do Icare about?
Speaker 1 (01:04:30):
the fantastic four
and like what?
Speaker 3 (01:04:31):
what is this supposed
to be the 60s?
I'm not sure.
It's weird like I don't know,um, but I'll reserve judgment
doing that for aestheticpurposes I don't know, I have no
idea like are we expected tothink that they're from the 60s?
Actually, what they're going todo is they're going to do
Fantastic Four is going to bethe Forrest Gump and all four of
them are going to play aversion of Forrest Gump.
Speaker 2 (01:04:54):
Tell them where can
people find us?
Speaker 1 (01:04:57):
I like that idea.
It'll be four Forrest Gumps.
Speaker 3 (01:05:01):
Four Forrest Gumps,
and it's all different versions
of him.
Speaker 1 (01:05:05):
All played by Tom
Hanks right.
Speaker 3 (01:05:10):
And he even plays Sue
Storm it's him in a wig and
it's going to follow theFantastic Four's journey from
birth in the 50s all the way upuntil the 80s, when one of the
characters ends up getting AIDSand dying, and then they have to
raise a child together as onecollective force Can you imagine
the thing just running andgoing.
Speaker 2 (01:05:29):
I was running.
Speaker 1 (01:05:36):
I think that's a
great idea.
We should copyright that.
Speaker 3 (01:05:39):
Yes let's copyright
two giant IPs together hey.
Speaker 2 (01:05:44):
Let's send an email.
Yeah, see where it goes.
Speaker 1 (01:05:46):
To who the copyright?
Speaker 2 (01:05:48):
office.
Let's get our lawyers on it.
Speaker 1 (01:05:50):
I just write the
copyright office at yahoocom we
are interested in the copyright.
Speaker 2 (01:06:03):
Check out our viewer
count.
Speaker 3 (01:06:05):
It dropped off a
cliff.
No, no, no, I mean for the.
Speaker 2 (01:06:09):
To get the IP rights.
Speaker 3 (01:06:12):
We?
I mean, I don't mean to bragcopyright leaders of these
companies.
But we have more than 20subscribers.
Speaker 1 (01:06:22):
So it's a lot, it
than 20 subscribers.
It's a lot, it's a lot.
Speaker 2 (01:06:26):
Only six of them are
moms.
Six of them.
Speaker 3 (01:06:30):
Six moms between the
three of us.
It's aggressive.
Speaker 2 (01:06:35):
I got my first mom,
my second mom, third mom.
Speaker 3 (01:06:38):
They're all Dylans
mostly.
He's got four.
Speaker 1 (01:06:42):
we got the other two
anyways, we can find us they can
find us on youtube, instagram,spotify, any large podcast
listening platform and comecheck us out tuesdays 7 pm,
pacific time, where we stream,like we are right now, and
hopefully you're watching andyou can also watch, um you know,
(01:07:04):
after the fact too.
Leave us comment like subscribeand we'll see you guys so
where's he going after?
Hours.
Yeah, we have our after darkstream, you know that's on a
different website.
We just kind of shoot the shitand we shoot, shit we shoot shit
and we, we turn on the neonlight.
Speaker 3 (01:07:23):
It's russia content,
but we're shooting piles of shit
that's all right.
Speaker 1 (01:07:27):
Let's end this.
Yeah, remember, with a good kdyou get the dub bye guys.