Episode Transcript
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Speaker 1 (00:01):
and we are live
Hentelman.
How are we doing?
Speaker 2 (00:06):
doing good.
I was a really soft G.
Speaker 1 (00:08):
Hentelman, that's my
Christopher.
Waltz that's Christoph Waltz,Christoph Waltz yeah that was
terrible Hentelman inInglourious Bastards that's
still bad who cares?
You know what reference I'mgetting.
No, you had to tell me you hadto tell me.
Speaker 2 (00:29):
You know it was great
.
Actually, I liked it.
Thank you, it was the best.
Speaker 1 (00:32):
Yeah, that's right, I
thought.
Speaker 3 (00:33):
Christoph Waltz was
here with us actually.
Speaker 1 (00:37):
You should be.
Every time I think of a realstrong accent, I think of him.
Speaker 2 (00:47):
He a real strong
accent.
Speaker 3 (00:48):
I think of him he
does such a good job.
He's good with accent work.
Does he ever do any other?
Speaker 1 (00:50):
accents.
Are you sure it's not you?
Speaker 2 (00:51):
I'm positive it was
this guy.
Yeah, I'm like it not mighthave it was it might have been.
I even checked mine.
No, it's like, is that me?
Speaker 1 (00:59):
I'm like we're just
gonna I thought you like we're
putting it over there.
I'm like I'm just gonna ignorethis, or uh anyway, so we've
been watching some trailers.
Let's dive right into ourheadline topic deadpool
wolverine.
What do we think?
Speaker 3 (01:13):
I thought it looked
great.
Um, I'm excited to watch it.
I love seeing hugh jackman aswolverine you know he was.
He's made that role really hisand just he's perfect for it and
it's gonna be hard, if theyever do recast him, which I
don't know with with how thetrailer ends and who knows how
(01:34):
this movie is gonna go.
I don't know if they ever willrecast him.
Speaker 2 (01:36):
Maybe they're just
gonna maybe he's just locked in
for the long haul yeah, I don'tknow, but as if 20 plus years
isn't the long haul, yeah butI'm excited for it.
Speaker 3 (01:47):
I it looks like it's
going to incorporate a lot of
loki.
I mean, we see the smoke beast,we see, um, a ton of stuff that
look like the tva.
Speaker 2 (01:56):
They're in the tva,
so I'm really excited to see it
they have, uh, the remains ofgiant man, which in the comics
that was Hank Pym's version ofAnt-Man that died there, and
they've made that like a base orsomething, which is pretty
weird.
Speaker 3 (02:17):
I guess it's a comic
reference and it's a town called
Pym Falls.
Pym Falls.
Speaker 1 (02:22):
And it's like they
built a city out of his body.
Speaker 2 (02:26):
They built a city out
of his body.
They built a city out of hisbody Interesting, but they had
other characters that were inthe Fox X-Men series.
Speaker 3 (02:32):
They had Azazel.
Speaker 2 (02:34):
They had Lady
Deathstrike, they had all these
characters that were in theseother movies, and they're
bringing them back in, which ispretty wild.
Can you imagine?
You're not even a star.
You're in a movie from like 20years ago and they're like oh,
can you come back and play thatcharacter again?
You're like what.
Speaker 1 (02:51):
I know Azazel was.
I will pay you millions.
Speaker 2 (02:53):
Only in first class
right, I think he was just in
first class.
Speaker 3 (02:56):
And he like was
barely in it, but they bring him
back.
Speaker 2 (03:00):
Lady Deathstrike was
one of the main bad guys of X2,
which came out in 2004 orsomething.
I'm excited.
I think this is like a Not thatthe X-Men really ever fell off,
but the last couple of X-Menmovies really weren't that great
Apocalypse was.
I actually kind of likedApocalypse.
People kind of talked down onthat one.
(03:22):
But I was not a fan of DarkPhoenix.
I felt like it was just poorlywritten and rushed and it's
almost like they knew they werelosing or like the merger was
happening and they were likelet's try and make a movie real
quick yeah you know, that's whatit felt like to me, but, um,
I'm really excited to see howthis goes because, uh, the
trailer makes it look like a lotof fun yeah, um and kyle,
(03:47):
you're big x-men fan, right?
Like x-men is like my second orthird favorite, like marvel,
yeah I am not a big x-men fan.
Speaker 3 (03:57):
I like wolverine but
otherwise, like I never really
got into x-men, um, I watchedthe, the cartoon as a kid but I
never fully got into it.
So I'm guessing you're the same, billy.
Speaker 1 (04:09):
I just enjoy the
movies.
Yeah, that's as far as I followit.
Speaker 2 (04:13):
I mean we've talked
about it on the podcast of X-Men
First Class was one of the bestsuperhero movies.
I love that one In recentmemory.
Which one was that one?
That's the one the origin storyof Professor X and Magneto.
Oh yes, james McAvoy.
James McAvoy and Michael.
Speaker 1 (04:27):
Fassbender.
That was such a good movie.
I did enjoy it.
I thought it was going to betough to revamp those characters
because I think people hadfallen in love so much with
Professor X.
Speaker 3 (04:35):
Patrick Stewart.
Speaker 1 (04:36):
Patrick Stewart and
Ian McKellen.
It was like they were those andthen they came out swinging big
.
Speaker 2 (04:42):
But they did a damn
good job.
They nailed it.
Yeah, that was such a great.
Speaker 1 (04:45):
That whole thing was
so good.
Speaker 2 (04:47):
I almost wish that
they could figure out some way
to keep them in it.
Speaker 3 (04:51):
As at least Magneto
and Professor X, If they're
going to keep Hugh Jackman theymight keep.
Speaker 2 (04:55):
They can't.
I mean, they can keep anyone atthis point, yeah.
Speaker 3 (04:59):
Because we saw, we
gonna see they're hopping from
world to world.
Speaker 2 (05:02):
They could do
whatever the hell they want, and
reed richards isn't gonna bejim so they can change
characters however they wantapparently did you see the huge
controversy around that nobecause they casted um.
What is her name?
Shala ball, who's like?
Oh, a silver surfer she's thefemale version of silver surfer,
but they casted a guy as norenrad as well.
(05:24):
Well, so they're just going tohave both, so it's not really as
controversial as people make itLike of course.
They would make him a fuckingwoman, and I was like no, that
character is actually in thecomics.
It's not like you know, butGalactus is going to be in it
somehow too.
Like, how do you do thatmovie-wise?
Right off the rip, right offthe rip.
(05:46):
Galactus is just going to bewe're talking one of the apex
level threats in comics, andGalactus is going to be in the
Fantastic Four movie.
Speaker 1 (05:51):
Maybe he's on the.
He's part of the boardexecutive members of the TVA
holding together the TimeWarpers.
Just a giant planet-sized.
Speaker 3 (06:03):
His fingers in the
meeting Loki's holding together.
Speaker 1 (06:05):
Do you think tom
hiddleston makes a cameo?
Speaker 3 (06:07):
in deadpool yeah,
holding all the time this would
be the one where he might showup totally or thor otherwise I
would say no in any other moviebut this one or thor love banter
between loki and deadpool lokicould 100 show up.
Speaker 1 (06:24):
That'd be pretty cool
that would be such a good back
and forth between those twoapparently what's her name?
Speaker 2 (06:29):
is gonna show up as
electra jennifer garner what?
Speaker 3 (06:34):
yeah, they're making
daredevil ben affleck daredevil.
Speaker 2 (06:39):
I like I don't think
ben affleck's daredevil is gonna
be it, but I think jennifergarner is gonna be in it as an
electron the more you guys talk,the less excited I get about
this, because it's just so muchI mean, these are gonna be all
gonna be watered down these aredefinitely gonna be like bit
parts.
Speaker 1 (06:54):
Well, like you think,
like they're gonna do what they
kind of did, where they we hopthrough all those different
worlds and like doctor, strange,where they they're like going
from place to place and you'rejust seeing all these different
characters for like two secondsI think that place, wherever
they are, with the 20th centuryfox you know giant statue that's
crashed I bet all thecharacters exist there and so
(07:15):
like she'll just be therewalking around and they're like.
Speaker 3 (07:18):
They have played off
as like a joke or something like
look, even you know, j evenJennifer Garner, or whatever.
Speaker 2 (07:26):
Jennifer Garner, as
Elektra is going to be in it.
Like that's so red, that's noteven like the good Elektra.
They should have got the onefrom the TV show.
Speaker 3 (07:38):
I know.
Speaker 2 (07:39):
Cable's going to be
in it.
Speaker 3 (07:41):
Who as Cable Is it
going to be?
It's going to be Josh Brolin.
Speaker 2 (07:44):
Still Patrick
Stewart's going to be in it.
Who as Cable Is it going to be?
It's going to be Josh Rollins.
Still Patrick Stewart's goingto be in it as Professor X.
He's going to be as Thanos andCable Ray Park is going to be in
it, as Toad Ray Park was Toadin the very first X-Men movie.
This is wild.
The guy that played Pyro thesame actor he's going to be in
it.
Speaker 3 (08:03):
I heard that one.
I wonder do you think they'regoing to bring the main X-Men
Like Cyclops?
Are we going to see?
What's his name?
The guy from he's in Sonic now,I think?
Speaker 2 (08:20):
Who played Cyclops?
Speaker 3 (08:23):
The main guy.
Speaker 2 (08:24):
Oh, I don't think so.
I know who you're talking about.
Speaker 3 (08:28):
I can never remember
his name.
Speaker 2 (08:30):
Is he in Sonic, that
guy?
Speaker 3 (08:31):
I think, right,
that's the same guy.
Otherwise they look a lot alike.
Speaker 2 (08:36):
It might be, I
haven't seen.
Speaker 3 (08:39):
Sonic Scott Summers.
Speaker 2 (08:41):
Yeah, James Marsden.
Speaker 3 (08:43):
Yeah, it is him and
Sonic.
Look how his career shot up,you know.
Up up, up From Cyclops to Sonic.
Speaker 2 (08:54):
That's the pinnacle.
I heard there's somethingcontroversial going on with that
guy.
I don't know nearly enoughabout it to go into that now,
but I think he won't be cast orsomething.
Well okay.
Speaker 1 (09:03):
At this point point
you kind of need to have
something controversial going onand be hired by disney.
I feel like every person theyhire has something to happen.
Some pop off.
Oh my god, do you?
Speaker 2 (09:13):
think that this,
other than just for like shits
and giggles or oh, it's a funtime do you think that deadpool
and wolverine will actually haveany real lasting impacts on the
mcu?
I think so.
Or or do you think it's justgoing to be played out like, oh,
that was fun.
Speaker 1 (09:27):
If it does, it'll be
very interesting.
I would love it because I thinkyou can.
I prefer the storytelling of amore mature movie done in a
rated R sense, because you canhave more fun with it.
And I think, I don't know, Ialways lean towards rated R
movies, so it would be weird forthem to gatekeep.
I don't know, I always leantowards rated R movies.
It would be weird for them togatekeep a crucial story point,
(09:49):
though, behind a rated R film,because everything that they've
sort of done is.
PG-13 and Deadpool's sort ofbeen this thing I think you can
do.
Speaker 2 (10:00):
Deadpool PG-13.
You would lose a little bit,but I think you could still make
that successful and still bePG-13.
I think you'd lose bit, but Ithink you could still make that
successful and still be PG-13.
Speaker 3 (10:06):
I think you'd lose a
lot.
I don't know if you'd lose alot Like Avengers.
Speaker 1 (10:10):
Well think of like
Guardians, so you could do it in
that sense where he's not themain.
But I don't know if you couldhave a Deadpool movie and make
it PG-13.
At least the one that we see onfilm.
Speaker 2 (10:20):
I think you could.
But think about how thecharacters interact on Guardians
of the Galaxy.
It's kind of along the samevein, it's similar.
You could still get away with alot.
Yeah, and I think that it'spossible.
But his solo movies will alwaysbe R.
But I think if he's going to befeatured, I think it's very
(10:41):
easy to feature him in a PG-13collab movie and it still
represent like, yeah, that'sDeadpool.
Speaker 1 (10:47):
And I guarantee you
he'll be like oh, I thought of a
joke, but I can't say it.
Speaker 2 (10:51):
He's going to have
some fourth wall.
Oh, there'll be some fourthwall where he'll say like what
the?
Buck or something and they'lllook around and be like,
remember the raiding kids orsomething like that.
Speaker 1 (11:01):
That's for you
13-year-olds out there, like
something just over the linesomehow.
Speaker 2 (11:06):
anyways, this is for
all the 13-year-olds out there.
They would not do that.
Speaker 3 (11:13):
Here you go, but I
think they'll.
I mean, I don't think it'll bea drastic change to the MCU, but
I think, like in this one theycould have, they could explain
away how the x-men show up.
I think, like I think thatwould be a a small enough change
in the mcu to where it'd beforgiven, like they could gate,
(11:33):
keep it behind that r ratingbecause fox's x-men they have a
lot of really well-castcharacters like it's almost a
shame to think they'd have torecast all of them.
Speaker 2 (11:46):
You know, like
there's a lot of like we're
talking about james mcavoy,michael fastbender, a lot of the
og x-men, hugh jackman's aboutas perfectly cast as you can get
well, especially you knowpersonality james mcavoy and um,
you just said his name michaelfastback, fastbender.
Speaker 3 (12:03):
They're aging up, so
they're gonna fit the roles even
better with time.
Speaker 2 (12:07):
You know, like they,
they started young yeah, like
those characters are meant to beold.
Yeah, they can like easily playthose for another 20 years.
Speaker 3 (12:16):
It's a little harder
if you, if you want to have him
as a you know, a core x-man.
It's kind of hard with hughjackman now because he's kind of
stuck with the old man loganyeah, look now.
But but he's still rocking, itstill is, he's still jacked well
and it's perfect the suit meanshe doesn't have to fucking kill
(12:37):
his body trying to you knowwhere.
He dehydrates himself for threedays or whatever to get the the
abs because he's got theWolverine suit on.
Speaker 2 (12:47):
I also read that he
is more clothed.
Normally he's running aroundwith his shirt off, you know.
Speaker 3 (12:55):
Yeah.
Speaker 2 (12:55):
Because he has skin
cancer.
Oh, and so he.
Yeah, he's not exposing himselfas much to the sun.
Speaker 1 (13:04):
Jesus, jesus Okay.
Speaker 2 (13:06):
Yeah, I'm pretty sure
that's as knowledge that's been
out for a while.
Am I?
Maybe I'm making that shit up?
Maybe you both reacted likewhat I don't remember hearing it
.
Speaker 1 (13:15):
Yeah, that's great.
I mean, I wonder what level ofskin cancer?
Speaker 3 (13:18):
maybe I shouldn't
think that you just got to get
like removed and you're you're,you're gonna mean either way
it's still cancer but I don'tknow like the severity of, but I
almost feel like I readsomewhere that he had skin
cancer interesting or has he'shad over the years.
Has had several basal cellcarcinomas removed that's
(13:38):
non-cancerous right, basal.
Speaker 1 (13:40):
So or is?
Speaker 3 (13:42):
that it's.
It's carcinoma, so it's I thinkit's skin cancer okay but he
says that he like urges fans towear sunscreen and oh yeah.
Speaker 1 (13:52):
Well, he's like a
pinnacle of health yeah he
really is like he he focused on.
I remember I've seen thisinterview.
It was so interesting.
It was like one of his formerstudents because he used to be
like a pe teacher or somethingright, or like a fitness class
teacher at a high school orsomething or some school and uh,
which is interesting, it's likea gym teacher yeah, are you
(14:12):
talking about the video where heran an old student?
yeah, and the student'sinterviewing him and the student
had no idea that he was goingto recognize him and the whole
interview is botched becausehe's like are you taking your
fitness journey seriously?
And like he's interviewing theperson interviewing him and it's
like this, it's like a totalteacher move and it's like
really genuine and awesome.
Speaker 2 (14:33):
It's really cool he
kind of hit the scene a little
bit older than normal, like hewas already like in his 30s
before he really like really hitthe scene, at least in America,
because he's an Australianactor.
He was doing I don't want tosay average Joe, but he was
(14:56):
doing stuff like that before hemade his first big debut.
I almost feel like X-Men iswhat really brought him into the
X-Men, the original film himinto the, so he's so x-men.
Speaker 3 (15:06):
The original film was
2000, he's 55, so he was
wolverine so he'd been likeright at 30 yeah, yeah.
Speaker 2 (15:18):
So I mean that's and
he looks almost the exact same
age I know it's crazy like hehasn't aged.
Speaker 3 (15:27):
but yeah, I'm looking
forward to the film and I um,
I'm totally down for it to belike silly, you know, like just
very fourth wall breaky and I Ihave that expectation set
already so I'm not going to belet down like She-Hulk and I
(15:48):
think they'll handle it better.
Speaker 1 (15:49):
Well, their fourth
wall breaks are always done in a
tasteful way, Tacked yeah, andgenerally it's only maybe one or
two a movie Like it's not.
They don't lean on that to bethe comedy.
Speaker 2 (16:02):
With She-Hulk.
It was just like we're about toblow your fucking mind look at
this insanity.
We're geniuses.
Speaker 3 (16:10):
She's crawling out of
your Disney Plus menu.
What?
Speaker 1 (16:14):
she's crawling into
Mulan.
Oh my god it's an advertisementfor Disney Plus.
Mulan's in the MCU.
What's her power level?
Speaker 2 (16:26):
It was weird, but
they do it better in Deadpool
100%.
I'll be excited to catch thisone on day one.
This is the first Marvel moviethat I've been hyped about in a
while.
When's the last time ISpider-Man.
I don't know when's the lasttime I even have gone to the
movies to see a Marvel filmSpider-Man.
(16:47):
I think it was with you guys.
It was not Spider-Man, it was,after that, thor.
Speaker 1 (16:51):
Love and Thunder.
Speaker 2 (16:52):
I think Thor, Love
and Thunder was the last time I
actually went to the movies towatch everything else I caught
later.
You haven't seen the lastcouple movies.
Speaker 1 (16:58):
huh, I've lost.
You don't really need to, youcan skip them.
You can skip them.
I fell off.
What's funny is yourexpectations are so minimum but
the setting for this movie is sodeeply impactful.
With the TVA they're movingthrough timelines and universes.
(17:19):
This is probably a movie that'sprobably going to have a ton of
implications into what can andcan't be done, but, like our
expectations is, it's just goingto be handled in a silly way.
But the only way this moviemakes sense is if you've sort of
built up your Marvel knowledge,which it's just kind of funny
to see where we're at.
Speaker 2 (17:38):
I think that you can
enjoy it without understanding
what's going on, though, too.
Speaker 3 (17:42):
Yeah.
Speaker 2 (17:43):
I think that's one of
those movies.
Well, just like.
Speaker 3 (17:45):
Deadpool 1 and 2.
I mean, there's references andstuff, but you like, my parents
like it and they don't know.
They just know Deadpool's RyanReynolds.
Speaker 2 (17:55):
He's just funny,
while he likes Ryan Reynolds,
who's the same person in everymovie.
Speaker 3 (18:01):
And he's Deadpool.
Speaker 1 (18:04):
Oh, that's the Mint
Mobile guy.
Speaker 2 (18:07):
I just saw a trailer
with Ryan Reynolds where he was
playing this character with hisimaginary Imaginary.
Yeah, like all these imaginaryfriends.
Speaker 1 (18:17):
Oh, yes, or like ifs.
Speaker 2 (18:20):
I saw the trailer for
it and I was so confused.
Speaker 1 (18:23):
I was like what is
this?
It's like him trying to do aserious role.
Speaker 3 (18:26):
Yeah, I don't know,
potential spoiler, but I'm
calling it now.
He's an if.
Speaker 2 (18:31):
He's not Like the end
of Sixth Sense, yeah, end of
the movie.
Speaker 3 (18:35):
He's an if.
I feel it in my bones watchingthat trailer.
It ends the exact same way asSixth Sense.
They don't know that there is.
Speaker 2 (18:46):
Well, he enlists the
help of this little girl, and
I'm like little girl's- the new.
Speaker 3 (18:49):
Why does?
Why does he need help?
Speaker 2 (18:51):
because he's maybe I
don't think that's what I'm
gonna be like.
Speaker 3 (18:56):
I got steven corral
see but it's got probably
keegan-michael key.
He's in all.
He's in all the voice actingmovies, Dude he's just living
the dream man.
Speaker 2 (19:06):
He probably makes a
ton of money off of all these
roles.
I know.
Speaker 3 (19:08):
Toad.
He's in the new Transformersthat we just watched and then
he's in.
Speaker 2 (19:13):
I'm pretty sure he's
in If he plays all these side
characters, but he's a reallygood character actor.
He could just turn intoanything.
Dude, this chair sucks.
I'm like trying.
This is like a month, maybemore, I've been putting up with
this.
It's not padding.
I'm trying to get comfortablehere and I'm sitting on this
(19:35):
little tiny chair.
Speaker 1 (19:37):
We need to go back to
the Goodwill.
Speaker 2 (19:39):
Apparently.
Speaker 1 (19:41):
We'll find one for
you Is a $4 chair within our
budget.
Speaker 2 (19:45):
I don't think so.
I mean, if we're using theKatie Rea Show's budget.
It's definitely not.
We'll have to take a look.
Speaker 1 (19:51):
We'll have to check
some funds.
Speaker 3 (19:53):
Make sure our books
line up.
Speaker 2 (19:55):
If we get just one
person on our Patreon, we can
afford a chair.
Speaker 3 (20:00):
Our non-existent
Patreon.
Speaker 2 (20:02):
We don't have one.
Don't look it up.
Don't waste your time.
Don Don't waste your time,don't even waste your time.
Speaker 3 (20:10):
Speaking of
Transformers, we watched the
trailer.
What do you guys think?
Transformers 1.
Speaker 1 (20:16):
They're taking a
different art style approach
with these Transformers.
It's much more.
It reminds me much more likethe toys, what they looked like
back in the day, um I don't knowabout that I'm talking like the
original toys, not the onesthat like were based off the
movies even then, I don't, Idon't think so.
Speaker 3 (20:35):
I think it looks more
cartoonish, more more modern
cartoon, because if you go backwatch the old emoji, film
cartoon.
Yeah, if you watch the oldtransformer cartoons, they have
sharp edges and they, they looklike a machine.
They look like a machine.
Yeah, they don't have.
They've really uh personifiedthem yeah, and I feel the vibe
(20:58):
it gives me is did you guyswatch um the new ninja turtles
movie, mutant mayhem?
Speaker 2 (21:05):
mutant mayhem, kind
of give me that, it gives me
that vibe I get that vibe offthe trailer.
Speaker 3 (21:10):
I'm probably not
gonna see it at all.
Ever, ever, I have no desire.
Um, but you know I wasexpecting a g1 of the uh, what
we saw in bumumblebee ofCybertron, where it's like the
art style of the new movies.
Speaker 2 (21:33):
Yeah, but they
decided that I was getting the
humor and everything.
It was giving me Lego movievibes too.
Yeah, almost.
I don't know if that makessense, but it just felt like it
was.
I don't know.
I think that it might be good,good, but I don't think that I'm
(21:53):
the target audience and I thinkthey're aware of that you know,
oh, definitely, yeah, I wish,uh, I, just I, I a part of me.
Speaker 1 (22:02):
I just saw the, the
most recent one with the
transformers, with like the apesand the dinosaurs.
Speaker 2 (22:06):
The Beast Wars or
whatever it's called.
Speaker 1 (22:09):
And that got me
excited.
It was just a fun movie and itreminded me of why I like those
movies, because it's likeGodzilla and Kong.
Speaker 3 (22:16):
It's just freaking
awesome to watch you just turn
off your brain.
Speaker 1 (22:18):
Yeah, and I wish we
got something of that setting
and that style on.
Cybertron, because it would beinteresting to kind of go there
and check that out.
Now it almost seems like it'sjust kind of like gimmicky and
quirky it doesn't reallynecessarily feel like you're on
(22:38):
like an alien planet, justbecause it's so, because it is
such a cartoon with thetechnology needed to render that
in that way like is it tooexpensive?
Speaker 2 (22:48):
like maybe that's
what it is.
I mean, that is a lot to.
Speaker 1 (22:51):
Yeah, but
transformers is such an iconic
brand.
You're too.
Speaker 2 (22:55):
I don't know they'd
have the budget to do that if
they wanted to.
They pixar pixar fight it,disney, fight it.
I don't even know theanimations as good as like pixar
, true, no?
Speaker 1 (23:05):
definitely not't we
what was was the new Godzilla
Kong movie.
It was only 180 million orsomething.
Yeah, we were, because we wereastonished right Astonished by
that so let's say that, likethey've been able to reuse these
assets whatever and use AI andwhatever other tooling that they
can to produce a movie, I feellike if they spent that's this
(23:31):
level of quality movie, if theydid Transformers On Cybertron
for $180 million, I think they'dat least Break even.
Speaker 3 (23:37):
All the fans.
The older fans of Transformerswant To show Cybertron.
Speaker 1 (23:44):
And that's the thing
too.
Everybody wants to Get the kidaudience.
Who's really spending the moneyOn this shit?
I don't know if I see that manydamn kids See, and that's the
thing too, is like everybodywants to like.
Oh you know, we've got to getthe kid audience and stuff like
that.
Speaker 3 (23:57):
Who's really spending
the money on this shit?
I don't know if I see that manydamn kids in Marvel films.
Speaker 1 (24:00):
You know, like it's
guys our age.
Yeah, it's dudes our age.
It's not really women.
You know probably 20% women,but it's dudes our age.
You know what I mean?
I don't know.
It's probably because you couldsell the other things Toys.
Are people really buying toyslike that anymore?
(24:21):
Kids, not the way I bought toyswhen I was a kid.
It was like an event.
Yeah, we would have a spreadToys R Us.
Now kids want a Nintendo Switch.
Speaker 2 (24:28):
There's so many toys
toys.
When I was a kid, you know likeit was like an event.
Yeah, we would have a spreadtoys r us.
Now kids want a nintendo, likethere's so many toys yeah, we
had a chest of toys.
Speaker 1 (24:36):
Yeah, we had a chest
too I don't know if, if that
really happens, it's like no.
Look at my, look at my steamlibrary.
Look at my look at my uh howmany games I have for the
nintendo switch.
Look, I got a new smartphone.
Um, oh, my god, my godson, um,who's five years old.
He had a, uh, he had this likeripped off like game boy thing
(24:58):
that had emulated like athousand.
It was not in english any of it, was all all like japanese or
something and it would look likea game boy and it had every
single like og nintendo gameever.
Wow like pokemon and it was likeyou just go back and it was
like probably a 25, 30 thing onamazon just, but it worked so
(25:20):
well and it was like I was likeI kind of want that product.
It was so cool, like I wish, butyeah, anyway, don't no copy
strike this, but uh it was likeman coming out don't say
nintendo it was like yeah, itwas like it had like a thousand
games on or something and itlooked and felt like exactly
like the og game boy uh, gamingin your hands.
(25:44):
I had the game boy color.
Did you ever have like a ds?
Or I had the Game Boy Color.
Did you ever have a DS?
I had the Game Boy Advance.
Yeah, that's what my brotherhad.
Speaker 2 (25:51):
I had a Game Boy
Color, then I had a Game Boy.
Speaker 1 (25:54):
Advance, was it the
purple one?
Speaker 2 (25:56):
Game Boy Color.
Mine was the clear purple one.
Speaker 1 (25:59):
That's what I had.
Speaker 2 (26:00):
Yeah, and then I had
a Game Boy Advance which was a
clear teal one.
Mine was white.
Speaker 1 (26:12):
And then I had a uh
game boy advance sp.
Speaker 2 (26:13):
That was like, also
teal, it wasn't clear.
It's the one that kind oflooked like a mini laptop really
yeah, game boy advance sp thendid you get a nintendo ds?
Everyone had it, I'd never gota nintendo ds.
That's when I stopped that one.
Speaker 1 (26:24):
Oh yeah, yeah yeah,
okay, I had one.
I think I had one of these tooyeah, you did.
Speaker 2 (26:28):
We played pokemon on
it.
Yeah, um, but then game boyadvance sp was the last handheld
nintendo system I got up untilI got the switch, because then
by then I transitioned primarilyaway from handheld gaming and I
was mostly console gaming didyou ever play psp?
Speaker 1 (26:44):
yeah, ever yeah, I
did not own a PSP.
Speaker 2 (26:46):
I beat Daxter on it
like three times.
Speaker 1 (26:50):
The PSP has some good
games the games on the disc.
That was so cool.
Speaker 2 (26:55):
It did.
I remember I beat Metal GearSolid on that game too.
I think it was called SnakeEater, was it that one?
Or Peace Walker, I think it wasPeace Walker yeah.
But yeah, I played all the TonyHawk games on my PSP.
You played?
Speaker 1 (27:12):
Clank.
Speaker 2 (27:13):
Yeah, I played Daxter
and Clank.
Both the sidekicks got theirown games on the PSP.
Speaker 3 (27:21):
I don't know why we
don't have Jack and Daxter.
That makes me so sad how it'sjust done.
Speaker 2 (27:28):
Is Jack and Daxter
Naughty Dog.
Speaker 1 (27:31):
Yes, they're on to
last of us gritty, dark stories
now re remaster of theremastered remasters.
God I'm so over I.
Speaker 2 (27:46):
I kind of I miss how
a lot of gaming companies don't
make fun, frivolous games likethat anymore.
Speaker 3 (27:53):
And fun platformers.
Speaker 1 (27:54):
I think it's moved to
the indie.
Speaker 2 (27:56):
I think it's moved to
the indie markets.
Speaker 1 (27:58):
AAA is just going to
do that I was thinking about
this.
I wonder if a lot of ourdisdain Think about it.
What is the cultural phenomenon?
What's the cultural phenomenalphenomenon?
Like a tv show.
Right now, there isn't oneshogun.
Come on man, not in america.
I've heard a bunch of stuffabout shogun I'm talking, I'm
(28:22):
talking you're sure it's anamerican.
It's an american program fx itdoesn't matter't matter, I'm
talking.
You call up your grandma, she'swatching it she's watching
Shogun?
No, she's not, I'm talking Gameof Thrones.
Speaker 2 (28:37):
I'm talking Game of
Thrones.
Last time we had that wasprobably Game of Thrones, I
guess.
Stranger Things, strangerThings.
Speaker 1 (28:43):
Maybe I think it's
fallen off in the last few
seasons or whatever.
But the argument I'm making isis wrong, is wrong?
No, the argument I'm making Ithink it is do you think that
that, like elden ring, I think,would probably be the last game
that was like that too, maybepower?
Speaker 3 (29:01):
world for the
baldur's gate.
Oh, I don't know, do you thinkso?
Yes, baldur's Gate exploded andeverybody was playing it,
everybody.
It was all over Reddit it was.
It won the Game of the Yearaward from a.
Nobody knew who Larian was.
We did, did Elden?
Speaker 1 (29:23):
Ring peak higher than
Baldur's Gate, though, Because
in my opinion it did.
Speaker 3 (29:28):
Maybe to you
personally, I think to some
people it did.
Maybe to you personally, Ithink to some people it's
opposite.
Speaker 1 (29:33):
I think but what was
your experience, because
obviously you're way intoBaldur's Gate.
What was your experience?
I think Elden Ring peaked wayharder than Baldur's Gate.
Speaker 3 (29:43):
Elden Ring peaked
harder for me, but Baldur's Gate
felt like a reawakening of areawakening of an old version of
dylan.
Oh my god you didn't even playit.
Speaker 1 (29:56):
No, that's what I
mean, that's what I tried.
What the fuck are you evensaying in that, like it made?
Speaker 3 (30:02):
a reawakening of
dylan when I played it was a
sexual awakening.
Speaker 2 (30:06):
What?
Because that's all.
The game is no, it's softcoresoftcore porn.
Speaker 3 (30:08):
Um no, when I played
it was a sexual awakening.
What?
Speaker 2 (30:09):
because that's all
the game is no, it's soft core
porn.
Speaker 3 (30:12):
Um no, when I started
, when I finally baldur's gate
clicked because I don't know whyit didn't click, but it
eventually clicked when I wasplaying it.
I had a flashback to playingmass effect as a kid, like
that's how it made me feel yeah,I had that same vibe elden ring
was something separate.
I never played a game like eldenring, I mean like I played dark
(30:32):
souls, but on the level ofelden ring, like the, the amount
of you know, exploration andand innovation on the game was
wild ballers gate.
There's not much innovation,but it's.
It's a really well put together.
Speaker 2 (30:48):
See.
Speaker 3 (30:48):
So if we're looking
at just the numbers, like just
the numbers, which is all thatmatters to me, not talking about
like cultural impact and likelongevity.
Speaker 2 (30:58):
But if we're looking
at just the stats on PC Elden
Ring, its highest peak was about150,000 more players than
Baldur's Gate 3.
So if you're looking at it likethat, elden Ring peaked higher.
Speaker 1 (31:12):
Elden Ring peaked at
just shy of a million right.
Speaker 2 (31:15):
Yeah, and Baldur's
Gate was like 800,000.
Baldur's Gate peaked at like800,000.
Speaker 1 (31:19):
Which I don't know if
you could really judge Baldur's
Gate 3 on peak players, I don'tthink you can, I'm just saying
that's you know.
It'd be interesting to see gameplay times.
I almost would say maybeBaldur's Gate has probably a
higher average play time perdownload.
I think it has morereplayability.
Speaker 2 (31:39):
Yeah, definitely
which is hard to say because
Elden Ring but the only peoplethat play Elden Ring a lot are
like challenge run players speedrunners Most people play
through it, beat it and they'redone.
Speaker 1 (31:53):
But here's the point
that I'm making.
Is there such a selection outthere here's the point I'm
making Is there such a selectionout there that that cultural
phenomenon to reach that you getonly one every three or four
years, versus where we used toget almost multiple of those a
(32:15):
year?
Like I think back to ourchildhood and I know I'm way
wrong and probably saying this,but it felt like there was
really maybe five to ten gamesthat came out a year, like I
know, like when you the only wayyou could buy a game you go to
the display case and you've gotmaybe 15, 20 options and some of
(32:36):
those are, you know, a year ortwo old and so, like you, you
really only had that many.
That was it like what you werebeing fed, that was like your
exposure and you didn't havelike a marketplace to go to to
buy all these variety games ornothing?
I don't.
I mean, when did gamestop firststart popping up?
It wasn't during.
It was the ps3 era that I think.
I remember going to gamestop.
Speaker 2 (32:56):
I don't remember
gamestop being around ps2 like
2002, 2004 it probably startedps2, I don't remember, maybe and
, but then it exploded right umso like indie games were very
niche and accept inaccessibleyou didn't have a pc right yeah,
and even then, like if you hada pc, you didn't really know how
(33:17):
to even navigate to where you'dfind these steam you're
downloading drake web-basedgames were pretty much the indie
games back then web that's avery good point actually.
Speaker 1 (33:26):
Yeah, adobe.
So like you had a much morefocused, like I guess, amount of
things that coming at you,right, and even when it comes to
tv, you you didn't have whatwas streaming, you didn't have
this huge library.
It was like this is what was onand it would be one show that
dominated that time slot.
It was like american idol orfucking whatever's going on in
(33:49):
hdr yeah, er, whatever likethat's, whatever survives very
narrow.
Now you have such a spread thatit's that these like cultural
phenomenon, like where everybodygets juiced up over this.
I think it's just spread sothin that you just don't get
them as often.
Speaker 2 (34:05):
In video games and in
television there's the best
content we've ever had, but alsothe most content we've ever had
, and so that leaves likethere's also just as many good
things.
For every good game, there'sfive bad ones.
Speaker 1 (34:21):
Same thing, with TV.
Speaker 2 (34:22):
For every good
television show there's five bad
ones, and it saturateseverything.
Speaker 3 (34:26):
And I think it's also
created a market where some
companies, both tv and game,they want to just put out a game
like they don't to do it, theydon't, yeah, just to do it.
They don't want it to be good,they just want to put it out, um
, like, look at suicide squad um, hey, that game awakened
something in me reawakened.
Speaker 2 (34:47):
Reawakened kyle a
certain disdain.
Speaker 1 (34:52):
Yeah, I just think
that there's like I just there's
stuff that I am really liketuned into and dialed into and
paying attention to, that thenreleases.
You're like I didn't even hearabout this game.
Or oh my god, that just cameout and I I haven't heard
anything about it in a month.
And you're like, man, I I spendso much of my focus and
(35:13):
attention on this space and yetI didn't even hear about it.
It's like that didn't happenback in the day, right?
Speaker 3 (35:18):
yeah, you know well,
yeah, it's because there was a
much more focused market and wewere fed what, like the game had
to be good if they wanted youto buy it, otherwise you weren't
going to buy it because.
Speaker 1 (35:31):
Because you had to
wait for it on G4 to get to the
review.
Speaker 3 (35:34):
Yeah, X-Play.
You'd watch Adam Sessler andMorgan Webb talk about it
Exactly.
But yeah, I definitely thinkit's changed, Billy, your
question was has it changed?
I think so.
Was that your question?
Speaker 2 (35:47):
Was that the question
?
No, I think so was that yourquestion?
Speaker 1 (35:48):
was that the question
I think I was just making a
point of?
Like how difficult it is toreach that peak um, and why I
feel like it happens less often,which I think translates to
people thinking like oh game'sbad, oh tv bad lately and I
don't know if it is it's just.
It's.
There's just so much, and withhow broad it is now you can
target a really niche audience.
(36:10):
You can make a game for thisspecific amount of people and
that's that, instead of tryingto attack every single gamer
ever.
I'd be interested.
What do you guys?
Speaker 3 (36:20):
think about Because
the Witcher Season 1, was it a
big deal or it wasn't a?
Speaker 1 (36:27):
big deal.
Speaker 3 (36:27):
It wasn't like
Stranger.
Things, but it was.
It was a pretty big deal, orlike it wasn't a big deal on
netflix, stranger things, but itwas it was a pretty big deal
because I knew a lot of peoplethat aren't gamers that watched
it and talked about and it drovesales up from witcher 3 no, not
like fallout.
Speaker 1 (36:40):
Are you trying to get
it like no?
No, I'm saying the show.
Speaker 3 (36:44):
Looking back on it,
it wasn't.
It was good, but it wasn't thatgood season Not season one.
Speaker 2 (36:50):
But that's the one
that peaked the highest.
Speaker 3 (36:54):
Yeah, and so it's
like that show wasn't good.
Why was it a cultural?
Why did it?
Have that explosion.
I guess that's the power.
Speaker 1 (37:01):
Henry Cavill has the
Witcher branding.
Honestly, what I remember isseason one was received horribly
.
Speaker 3 (37:09):
Yeah, it was all
weirdly ordered Exactly.
Speaker 1 (37:11):
It felt like Firefly.
Speaker 2 (37:12):
It was received, not
great from people that knew
about it, but people that had noidea about the games or the
books or the source material.
It was received.
Okay, it got you to play it,dylan.
Speaker 3 (37:25):
Yeah, I mean.
What's funny is so the show toexplain.
My experience.
Watching the show confused meso much, and the lore confused
me, that it caused me to look itup.
And then, by looking it up,that's how I fell in love with
the lore and the game.
Speaker 2 (37:43):
I know you played
that game like four years after
it had already come out.
Speaker 3 (37:46):
So because the show
didn't do a good job.
That's what caused me to like.
I was like.
I looked up and was like, oh,wow, that could have been cool.
What the?
And then all of a sudden I'mlike wow, this game is so cool.
Speaker 2 (37:59):
Have you caught?
I mean, now that we brought itup, have you caught the fallout
series yet?
Speaker 3 (38:10):
I caught it like it's
a disease.
Have you caught it?
No, but I've been hearing a lotof terrible to get over.
I've been hearing people sayit's really good.
Speaker 2 (38:14):
I've been hearing
that too, and everyone I know
that knows anything aboutfallout says it's really great.
I don't think it's transcendedfallout as, like audience
members, that's not like thenormal person.
The normal person, it's likenormal people watch it, they
don't catch it but I haven'twatched it yet and I've been
thinking about it, but uh, Idon't know.
We'll see.
Speaker 3 (38:34):
I it's definitely
high on my list um x-men 97 is
also high up there.
I have a lot I've been.
Balder's gate has sucked a lotof my time balder's gate.
Speaker 2 (38:43):
Um well, you're where
I was about six months ago yeah
, I am in deep, I was trying towas trying to tell you too.
I was like this game is so goodand you're like I just don't
have a character that I likethey don't play well.
Speaker 3 (38:56):
But now look at me.
Speaker 2 (38:57):
And now you've played
it probably more than I have.
Speaker 3 (39:00):
I have probably 90.
90.
At least more than 90 hours.
Speaker 2 (39:07):
Oh yeah, You're not
on my level, yet I have 200
hours in it, which is smallcompared to some people.
Speaker 3 (39:14):
Yeah, but Fallout,
that looks good.
There was another show thatcame out too, Wasn't there
Shogun?
Speaker 2 (39:22):
I've heard a lot of
good things about Shogun.
Shogun.
Speaker 3 (39:27):
Yeah, billy said,
nobody's ever heard of it in
America though.
Speaker 2 (39:32):
It's an American TV
show.
Speaker 1 (39:36):
Sorry, my enormous
penis got in the way.
Speaker 2 (39:39):
Oh, is that what
happened?
What up?
Speaker 1 (39:40):
Daniel, what's up?
Everybody in the chat Give us alike.
It helps out the algorithm.
So they tell me.
Speaker 2 (39:48):
Who's they?
I think there's got to be asignificant amount of likes
before that does anything for us.
I don't know.
Let's not sell ourselves.
Speaker 1 (39:58):
Let's call our
connection at YouTube.
Speaker 2 (40:00):
Oh wait.
Speaker 3 (40:02):
Yeah, our personal
agent, we have.
Speaker 1 (40:06):
Gentlemen, gentlemen,
gentlemen.
Speaker 3 (40:08):
So the other topic we
had we wanted to talk about is
the playstation autoplay myfavorite thing now to to explain
it yeah, gaming to explain itto kind of you know any viewers
that might not know what it ispower company's best friend.
Yeah, playstation.
(40:28):
Well, so I didn't read thearticle fully, but autoplay has
existed for a while, mostlymobile games, and it's really
big in like the Korea marketwith Korean mobile games and
Korean online games.
But it allows you to notactively be playing the game,
for it to play, so that you cangrind out boring-ass missions
(40:53):
and, like you know, like a gachagame, like if anybody's ever
played Genshin Like it allowsyou just to do your dailies
without even having to play thegame.
So you can just like turn onautoplay and then you go do the
dishes or you cook dinner andthe game plays for you.
Speaker 2 (41:09):
I hate that, yeah, I
hate it so much.
Speaker 3 (41:12):
I understood it for
mobile games because it's like
they wanted it to kind of designit as like you can do it while
you're on the go, while you'reon the move, yeah okay.
But now coming into the consolewhen it's like that's what
you're supposed to do when you,when you play a game, you're
engaged with it, I hate it it.
Speaker 2 (41:29):
That's indicative of
an addiction.
You're not even enjoying it.
You're just like, oh, I've gotto get this done and then they
can do other things.
I don't know, that's not gamingto me.
There might be a.
I can see how this would be ifyou're an MMO player and you're
(41:49):
like oh, like, oh god, this isjust like the most boring
content, but I need to do this,um, and ultimately it's going to
be rewarding if I get it done.
I can see how that might beappealing to that type of gamer,
um, but that's not the type ofgamer I am.
So I don't think that this, notthat.
I think like you can developthis and you can have this and
that's cool as a tool, but it'snot something I don't like I
(42:11):
would ever utilize as a gamer.
Speaker 1 (42:14):
I just don't
appreciate game design that is
centered around any autoplayfeatures and I can give an
example of this in a second.
But when you design gameplayaround autoplay, then what
you're saying is basically youdon't even value that gameplay
(42:34):
itself.
Why'd you develop it thenExactly?
And whatever currency orrewards you're getting, it's
even more devalued because it'sjust on autoplay.
I really hate this design.
Throne and Liberty, which is aKorean MMO that's slated to come
out later this year in the usum, had autoplay features built
(42:54):
into it, built into an mmo.
It was like a same kind ofthing.
I don't know if it was like adaily system, but it was some
kind of currency that you canearn on an autoplay feature, and
the idea was you could justlike farm this while you sleep.
I don't understand.
I don't understand that sort ofmindset or game design in the
slightest um.
It's very weird to me that youwould design a system to
(43:17):
basically affect and effectivelybought in your game.
Um.
Any game like I don't know.
Speaker 2 (43:23):
Just it devalues the
game as a whole, because it's
like you don't trust your owngameplay to be valuable enough
to keep people enticed to playit on the daily I just, I don't
know what you benefit from andand I hate this modern take on
currency and rewards.
Speaker 1 (43:43):
Um, I think I was
talking with dylan a little bit
about this, but I've playedmultiple games now and I'm I
have like a.
I played a beta of a game thatI can't really talk about until
the nda or whatever the hell theagreement is up or whatever.
Speaker 3 (43:56):
But, um, gta6,
exactly, guys, but I'm coming
after you right now, right, butI played this game and it.
Speaker 1 (44:07):
what frustrates me is
when I have 15 different panels
to go and claim my rewards in.
Yeah, that's not fun for me.
I don't have the brainchemistry to like when I see the
flashy thing on screen like, oh, I did something.
I feel rewarded when I actuallyaccomplish something through
gameplay.
Speaker 2 (44:27):
Yeah.
Speaker 1 (44:27):
Going through four
different, five different, six
different panels to collect allmy rewards and click them and,
ooh, I got this.
Ooh, I got this.
I hate that design.
I feel like it's a very mobiledesign and it's bleeding into PC
games and it's bleeding intoconsole games.
I don't like it, man.
(44:48):
I really don't like it.
I want my rewards to feelvaluable.
Want I want my rewards to feelvaluable.
I want my loot to feel valuable.
Um, when I first haven't feltlike that in a long time on a
surface level.
Speaker 2 (44:59):
When I read autoplay
like I, I didn't even like look
into it and I thought it waslike any game.
They were gonna like patent thetechnology where it just plays
for you, you know, like justpass its way.
Yeah, like you just put onautoplay mode, auto achievement,
they were going to patent atechnology where it just plays
for you.
Speaker 1 (45:09):
Grand Theft Auto Just
pass its way.
Speaker 2 (45:11):
Yeah, like you just
put it on autoplay mode, auto
achievement, and they actuallyhad that in not until Dawn.
But the other one that justcame out about the werewolves,
what is the name of that game?
Quarry, yeah, the Quarry.
They actually had a mode whereyou can put it on autoplay for
(45:33):
you.
No, well, that game, so it's.
That game is very cinematic,it's very choice driven it's
basically a movie yeah, you playthe movie and it like so you
could just experience so likethey had a mode where you can.
You can say this character'ssmart, this character's dumb,
you could set their level ofconfidence and then you hit go
and the computer will play itout depending on what you preset
(45:54):
it as.
Or you could be like I wantevery character to make the best
choice possible, or I want thischaracter to make poor choices,
and it'll play out however youset it up and then that way you
just watch and it essentiallyturns into like a, a movie, an
eight hour five to eight hourmovie.
Um, and that's what I thought,that that's a long ass movie
(46:18):
yeah, I mean, that's notsomething that I would do, I'd
rather play it, you know, on theboat.
Yeah but um, that's what Ithought when, uh, when I first
read autoplay, I thought theywere just gonna put an autoplay
mode on every game.
Can you imagine?
Speaker 1 (46:33):
well, I've seen, I
just have seen this.
I don't like this idea that,like, every game has to do
everything.
Um, and I I see this with UIdesign.
When a game is made for PC andconsole, it's very obviously
(46:54):
dominated by console inspirationand when I see that I feel
disenfranchised, I guess, as aPC player, I'm like, okay, well,
this was very clearly designedfor that and I just feel like
this is a port.
Speaker 2 (47:06):
Not an Elden Ring,
and I feel.
Speaker 1 (47:09):
Elden Ring is
designed for a console.
Elden Ring is ring is prettybad bro.
There's a lot of keybinds butyou put up with it, but I put up
with it because the game wasthat good, um, but it also like
they actually really there's notlike a lot of in-game menus,
like there's not, there's not alot of uh services I guess that
go or systems in the game.
(47:30):
It's like just the game.
The gameplay is the game right.
Yeah, with the elden ring um,versus, like this autoplay stuff
.
It just screams like you saidyou get it for mobile.
It screams a mobile feature.
Do not put that in a fuckinggame that you're gonna sell me
on pc.
Don't put that in a game thatis like a competitive online
(47:52):
experience.
Speaker 2 (47:53):
Or even worse.
Isn't Sony trying to patent it?
Yeah, they did.
Speaker 3 (47:56):
Sony, they did patent
it.
Speaker 1 (47:59):
Consoles what is that
they patented the term, or what
is they patented?
Speaker 2 (48:04):
the technology.
Speaker 1 (48:06):
They patented the
technology to just autoplay shit
.
Okay.
Speaker 2 (48:09):
I bet you they just
patent the like term auto play.
Speaker 1 (48:12):
Yeah, here's the sad
thing let's see, let's get real
for a moment before you go intoyour your comment here.
Speaker 3 (48:17):
Well, it's this
little side tangent.
I I'm pretty sure it's sony.
But they like to patent weirdstuff, like a while ago a story
was released where they actuallyhave a patent for a TV that
it'll play an ad and the ad onlyturns off when you stand up and
say whatever it wants you tosay that's terrible, but I mean,
(48:43):
I don't know if they'd evermake that yet.
Speaker 1 (48:47):
It's like this
patent's cheap.
Well, let's just have arealistic conversation.
Xbox is dead.
I think they're pretty muchdone.
I'd be shocked to see if theycome out with any future
hardware for that.
Speaker 2 (48:57):
Although they did
just come out with an X-Men 97
Xbox.
Speaker 1 (49:02):
Cool.
You threw a fucking decal on amachine.
God bless you, damn.
Four in a row, five in a row.
We got five.
God bless you, damn.
Four in a row Five in a row.
Speaker 3 (49:12):
We got it.
Yeah, we got five.
Here we go.
The leprechaun's trying to comeafter him, that's right.
Speaker 2 (49:20):
I literally was
allergic to you shutting it down
so quick he hates X-Men 97 aswe learned.
Speaker 1 (49:29):
No, I was turned off
by it.
I didn't hate it, but anyway.
So the he became flaccid fromwatching it.
That's it.
I think Xbox is dead.
So the reality is there is nomore console war.
It's really like Xbox and PC.
They've been one and the samefor many years to be honest.
(49:51):
Like any Xbox game, you can playon your PC and it's been that
way for years.
So they've pretty much moved onfrom that model.
So this is what you guys haveas console gamers.
This is what you're going to beup against.
This is going to be influencinggame design.
They want you logged in.
They want you using theirsystems.
It's going to get a lot.
I don want you logged in.
They want you using theirsystems.
I, it's gonna get a lot.
I don't think it's gonna getbetter.
(50:12):
They don't have the competitionanymore, so now they can kind
of turn that shit up on max.
But what is encouraging is I'veseen a lot of like more neutral
, postured conversation comingfrom playstation to say like
about exclusives on the platform.
So that's interesting.
Well, n's going to always beNintendo.
Speaker 3 (50:30):
I have no hopes on
that.
Speaker 1 (50:33):
They can kind of just
live in their own world.
To be honest, and I don't knowwhy it's okay, but it just sort
of is because their games justfeel so dramatically different
than anything else it's Nintendo.
Yeah, it's just that's Nintendo, right, but I don't know if
this is going to get better, asyou guys are console players.
I don't know.
I think you're going to see alot of these types of features.
Speaker 3 (50:53):
Here's my argument
that I don't think it'll.
I think the same as what wewere talking about about the
market is expanding and reallygood games are.
There's a bunch of them, butit's kind of hard to find them
and there's also really badgames.
I think it's going to stay likethat.
I think it's just going to keepexpanding, because I don't
(51:15):
think PlayStation will get ridof how they do exclusives.
Because, what is going toincentivize you to buy their
system that, like, that's allthey have, especially now that
Xbox is kind of saying like likewell, you know, we're just
gonna want to do our thing withpc playstation.
Their incentive now is well, ifyou want to play this cool game
(51:37):
, we got you got to buy aplaystation yeah, and they're.
Speaker 2 (51:41):
They'll probably
eventually release it to pc
before like a year later.
Yeah, so or?
Speaker 3 (51:45):
more.
I don't think they would makethis cool game a grind fest.
I think they'll keep thatstrong.
I hope they keep that strongfirst party.
Speaker 1 (51:56):
The more games on the
fringe that are that grindy
mess.
Speaker 2 (52:01):
I do think that even
if Sony and Xbox, if they
released everything they've evermade immediately to PC, at the
exact same time to their ownconsoles, I still think there's
a huge market that wouldn't playon PC, they would still play on
console.
Speaker 3 (52:17):
I'd be one.
I've always been a console boy.
Speaker 2 (52:22):
as I've said before,
I don't know if I would be one,
but I have a hard time playingon mouse and keyboard, so I
would at least plug in acontroller.
Speaker 1 (52:30):
Well, I'm just
reading through this article
that's talking about theirautoplay game mode and it says
sony patents a new technologythat could enable an autoplay
mode in playstation games,potentially allowing players to
skip some gameplay segments.
So imagine you play a game likeelden ring right and your, your
system, learns from you andyou're like okay, this is the
(52:53):
farm I want to do, this is thepath I've got to find these
enemies, kill them and then therest of the race, people would
farm that end game farm.
Speaker 3 (53:00):
And then wake up and
you're level 150.
Speaker 1 (53:03):
Or like some of the
early games, I don't know.
Speaker 2 (53:07):
You can literally
farm anything if it's 24-7.
Speaker 1 (53:11):
But here's the thing
this is console side.
From what I understand, this isconsole side, so it's not like
God of War has this built in.
No, no, this is just organic inGod of War.
Is there a leveling system inGod of War, or you just are?
Speaker 3 (53:22):
There is, but it's
loot based.
Speaker 1 (53:25):
So you have to
progress.
Speaker 3 (53:26):
I mean, you do level
up with XP too.
Speaker 1 (53:28):
So imagine any game
that's like your traditional
roguelite or fucking RPG.
Speaker 3 (53:33):
Baldur's Gate.
Speaker 1 (53:34):
Yeah, exactly.
Imagine going into the firstquest in Act 1 as level 10 in
Baldur's Gate.
That'd be fucking dope, oh dope.
Speaker 2 (53:42):
Now he's hyped.
That'd be dope, That'd be sofucking good.
Speaker 3 (53:49):
Rad.
Speaker 2 (53:54):
I'm like having a
full-on allergy attack right now
.
I don't know.
This is like I'm like.
This is why people think thatI'm like I'm on drugs when they
watch me, because I'm likeconstantly itching myself and
like it's like I'm all crazyover here.
Speaker 3 (54:03):
So it's the autoplay.
Huh, you're allergic to.
That's how stupid this is.
You're allergic to.
That's how stupid this isYou're allergic to corporate
greed.
Speaker 2 (54:14):
I'm Johnny.
I hate corpos.
You know what's funny isinadvertently.
Speaker 1 (54:20):
This could actually
inspire better game design from
companies.
To avoid that.
This is like a thing.
Speaker 2 (54:27):
Right.
Speaker 1 (54:28):
Like.
Instead of incentivizing gamesto be built on this idea that
like, oh, you've got to level upand explore the world, or I
mean like that's fine, but likeif there's any repetitive tasks
or things that just generallysuck in games, this feature
could, honestly put, it couldhave actually a benefit of
making game designers think moreclearly about like how do we
(54:49):
keep our players engaged?
Speaker 2 (54:51):
fresh, yeah, our
fresh experience they're gonna
follow like the dark souls 2route, and you can't farm
anything more than 10 deaths,because then they just disappear
that's interesting.
Speaker 1 (55:02):
Well, you know.
What's interesting too is is itwill this be cloud-based or is
this local, like does the doesit learn from you playing the
game, or is it cloud-based?
So it's taking what?
Because every game's online nowyeah it's taking what everybody
, like all the millions ofplayers, is collecting all that
data, the best video game andit's like ever hey, would you
just like to watch a cinematicversion of god of war?
(55:23):
here's like, no, here's lobos,or whoever the best player is
going through.
Uh, god of war, and you canjust enjoy the combat and
gameplay and, and you know,enjoy the footage, oh boy I, I
hate that oh boy, I hate thathey, man, it's ai one, um, that
(55:43):
reminded me of something it.
Speaker 3 (55:44):
Is there anything you
guys wanted to say about this
before I move on to anothertopic?
Yeah, okay, so I was watching.
I watched these like newschannels.
Um you, good game news channels.
Yeah, how's your?
Speaker 1 (55:59):
allergy attack, my
skin feels like it's on fire
right now.
Speaker 3 (56:04):
It came out of
nowhere oh, no your eyes, it's
okay well they, we got a chat.
What do you do when autoplaywins the game for you?
How do you celebrate that?
Speaker 1 (56:16):
Everybody gets a
participation trophy.
Speaker 2 (56:17):
It's like when you
watch a good movie, At the end
you clap.
Speaker 1 (56:20):
You're like, yay, wow
, look what I did.
I'm so important.
Speaker 2 (56:24):
This is incredible.
Speaker 1 (56:26):
Let's go out for
cookies and ice cream.
Speaker 3 (56:27):
I hate that.
The idea of that is not gamingat all.
Speaker 1 (56:31):
Elden Ring easy mode.
Speaker 3 (56:33):
Easy mode.
Speaker 1 (56:36):
That's kind of like
this one feature.
I mean, if you think about it.
Speaker 2 (56:40):
it's kind of like
watching a football game You're
not playing football.
Speaker 1 (56:44):
You're just watching
it.
Speaker 2 (56:45):
But it's not the same
because it's AI.
If you're watching someone playand beat a game, you know the
outcome, versus if you watch,like a football game, you don't
know what's going to happen.
You're you're enthralledbecause anything could happen.
You want certain players, so itis different.
I guess it's more like justwatching a movie a long movie.
Speaker 1 (57:01):
Do you like the idea
of this?
So this quarry game that playsit for you, is that a cool thing
to you like?
Speaker 2 (57:06):
it's cool to have,
but for that game specifically,
I don't see that ever beingsomething I'd be interested in
in a game like Spider-Man.
What if it's?
Speaker 1 (57:16):
something that, if
you turn it on, you avoid your
achievements it does.
Does that matter it?
Speaker 2 (57:21):
does.
I don't think you getachievements if you do it in
that mode.
Speaker 1 (57:24):
Do achievements even
matter to people?
Yes, do they Hugely.
Speaker 2 (57:34):
Sometimes even matter
to people.
Yes, do they hugely.
Sometimes it's for shits andgiggles though.
You play through the game like,oh, that was fun, and then
you'll set it and be like Iwonder what would happen if I'm
set to where every charactermakes the worst choice and then
it's just fun to watch becauseeveryone's dying and like
they're all being like stupidand stuff.
So it's.
Speaker 3 (57:42):
It's like for the
memes almost at some point yeah,
or like people who aren't goodat games that might like that.
Maybe they don't want to,because the thing with Untel,
dawn and the Quarry is you'rewatching a movie and then it
says move your left stick, andyou have to move it and then
move your right stick, thegameplay is QuickTime events.
(58:05):
It's all QuickTime.
Speaker 2 (58:07):
It's not enthralling.
Speaker 1 (58:09):
It's not God of War,
so that's easy to program in
there.
Then, exactly, here's thedecision path.
Yeah, it's, I don't.
I see it as just like another.
Think about how popular likestreaming is.
If people could run on theirlocal machine and decide things
like that and it interrupted atany given time, I think people
(58:29):
wouldn't mind playing games thatlike are sort of auto playing
themselves to to sort ofexperience the game.
But it's like total dad mode,engaged right where you're like
I don't even want to learn howto get good at this game, just
do it for me or you turn it onlike you can't be this boss
you've tried a couple times.
Speaker 3 (58:48):
Let me.
You want to watch what?
Speaker 1 (58:50):
to watch what the
community has done.
Oh, wow, look.
Oh, I didn't know you couldmake that move.
Okay, cool, I'm going toincorporate that.
Now.
Speaker 2 (58:57):
I know I'd rather
just watch a let's Play online
or something.
Speaker 1 (59:02):
I see it as a lot of
negatives.
I see it has probably somepositives, but at the end of the
day, I think it's just anotherway of people experiencing a
game it feels gimmicky, though Idon't think that you can have
this feature.
Speaker 2 (59:14):
I don't think that
like, if there's a choice, why
not?
You know not something I'lltake advantage of, but it's not.
What I would worry about is ifpeople design their game around
that feature if they're like ohthere's this thing.
You could never achieve on yourown.
You have to use this autoplaygrind.
Speaker 3 (59:31):
Get it for at least
five hours.
Speaker 2 (59:32):
That's when I'm like
no, fuck that you know, while we
mine bitcoin in the back.
If it's just an option, youknow like in uh.
Speaker 1 (59:40):
See, that's so.
I'll give you a good example.
In uh lies of p, there's acurrency that you farm, um, that
is only generated duringin-game playtime, and you have
to go back to this tree tocollect the item and then it
refreshes, and so, like every 15minutes, you get an item at
this tree.
It grows like a fruit, and thenit grows up until like 12
(01:00:02):
fruits and then it caps out.
So you have to come back tothis tree and constantly collect
it.
It's such a fucking stupid andannoying mechanic.
It's not gameplay, it's justlame, it's just lame.
I do not like You're not farminganything.
It's not valuable.
You just have to remember I'vebeen playing for a little bit.
Better go collect my fruit andyou go back and click a button
(01:00:25):
and it's not next to the spawn.
You gotta go up the stairs, yougotta go outside, you gotta
talk to the guy.
You gotta collect it and it'slike um it's like for infusing
your weapons, for like upgrades.
Speaker 3 (01:00:38):
Does it immerse you?
No, it's the.
It's not.
Speaker 1 (01:00:38):
Feel like, not at all
it makes it feel like growing
the tree is like a job and Idon't like that.
Speaker 3 (01:00:43):
And so again, like
what you're saying, now you auto
play that feature where it'sjust like oh you're, you know,
I'm gonna leave my thing on allnight, every 20 minutes collect
this, this currency or whateveryeah um, that's not gameplay for
me yeah, it's uninteresting togo, to go to my side design um,
(01:01:04):
I was watching this thing andsomething that game companies
are working on is having ai uhnpcs to where you can talk to
them yeah, I've seen this and itgenerates real-time
conversations, yeah, real-timeconversations and like they have
a built-in knowledge base andlike there's like murder mystery
(01:01:26):
games and stuff, where you likego in a hotel and you're like
you know where were you on thisnight, and then they kind of
tell you and it's I don't knowwhat to think about that.
Speaker 2 (01:01:38):
This is why actors
were striking against AI, though
, too.
Speaker 1 (01:01:44):
Well, it's coming.
I've already seen that.
I've seen that tech demo too,and it works pretty damn good.
It works really good, you thinkabout the responses that you
get from ChatGPT If they justprogram a voice to that?
Speaker 2 (01:01:55):
That sounds authentic
and not like TikTok.
Speaker 1 (01:01:59):
I'm okay with it, as
long as they never do anything
like that with kids or acharacter that is presumably
underage, because people aregoing to abuse that and it's
going to be.
It's going to get very weirdyeah, very weird.
You know what I mean.
Speaker 3 (01:02:15):
I don't because I'm
with kyle of, like the, the
voice actors.
I don't I don't necessarilywant that coming into npcs.
I would be fine if it's like atutorial system, like if if it's
teaching you the game and forsome reason you don't understand
something and you can ask chatgpt to explain it to you, that'd
(01:02:35):
be perfect.
Speaker 2 (01:02:36):
Like that'd be
amazing like if there's like a
character, uh like withers inthe game, like well, I mean not
you know or like, uh, just likea real life, like a Siri type
character in the game that youcould talk to and it could give
you, but as far as like allNPCs- and characters, or like
(01:02:58):
your thing in Destiny thatfollows you around.
Yeah, like your ghost, thatwould be kind of interesting.
Speaker 1 (01:03:04):
I don't mind it.
I mean, I think you still, as agame design company, you still
have to build into yourcharacters who they are and they
should be set lines.
It shouldn't just be allopen-ended, but it would be
interesting.
You guys love Baldur's Gatebecause of the choice of freedom
.
Yeah.
Speaker 3 (01:03:20):
Could you imagine, if
all those?
Speaker 1 (01:03:21):
characters were.
Speaker 3 (01:03:22):
AI, and conversations
with them were endless.
I don't know if I would likethat.
Speaker 1 (01:03:29):
Or not endless.
Just like, instead of four orfive options, you have a hundred
and it doesn't require a bunchof overhead and they could just
say, hey, here's these paths.
Speaker 2 (01:03:38):
I mean also then how
it'd have to work.
Do you have to just type yourquestions to every?
Speaker 3 (01:03:41):
character, or you
would have your own mic, the one
I saw.
Speaker 1 (01:03:43):
They had a mic
listens to your mic yeah, you
can actually talk what if you'restuck in the year 2009?
Speaker 3 (01:03:50):
you just have a
bluetooth well, if you're stuck
in 2009, I don't think it'scalled technology.
Speaker 1 (01:03:57):
No, you could if you
have a micro, as long as it
could translate your voice.
Speaker 3 (01:04:01):
It sounds like those
old quality like hello hi hates
you, these mics are too good.
Speaker 2 (01:04:09):
I can't even do it.
I can't even make it sound bad,I can't even make it sound bad.
Speaker 1 (01:04:12):
What the hell.
Speaker 2 (01:04:13):
How were they so bad
back then?
Speaker 3 (01:04:16):
I don't know, and
they just they peaked, they're
like it constantly sounded likeyou were eating it.
Speaker 2 (01:04:22):
Yeah, like there was
another world.
Speaker 3 (01:04:25):
It didn't help that
our voices were a couple octaves
higher, probably probably didhelp it probably made it more
clear.
Speaker 1 (01:04:32):
I think the lower
your voice it's harder to pick
up.
Speaker 2 (01:04:36):
Hey guys, hey, I'm
gonna play halo 3 for reference.
Speaker 1 (01:04:41):
I never sounded like
that.
Speaker 2 (01:04:42):
I don't know if I
ever sounded like that, I mean
that's a california thing.
Speaker 3 (01:04:47):
Do, do your best
impression of how you sounded
then, hey guys.
Speaker 2 (01:04:52):
Yeah, you got higher
as you got older Yo.
What up Yo the cinnamonchallenge the cinnamon challenge
.
Speaker 1 (01:05:02):
What's up, guys?
I don't know.
Dave, here To the face to theface Nostalgia.
Speaker 3 (01:05:14):
Man good, old times
Good old times.
Now we have AI invading thegaming space.
Speaker 1 (01:05:21):
I don't mind AI
invading this space.
I want it to be used tactfully,which it will work itself out,
because the best companies willemerge.
The best game designed gameswill win out.
It's just the foundation ofcapitalism and it works.
Capitalism just works.
It just works.
It just works.
As Todd Howard said, the bestgames will win out.
(01:05:44):
People will play the best games.
So it just needs to be done ina thoughtful manner.
Will play the best games, andso it just needs to be done in a
thoughtful manner.
And what I want to see is Iwant to take, I want to see
games like a gta6, instead oftaking 15 years, maybe it takes
seven years and doesn't cost abillion and a half dollars so we
can get more versions of.
(01:06:04):
I'm not saying I don't evenlike gta, but you, but you
compare it to that is the gamefor like.
It's like the Star Citizen thatactually gets shipped.
Speaker 3 (01:06:13):
Right.
So like imagine this Kyle RedDead.
You know how Arthur can greetand antagonize people.
What if, instead of only a setamount of lines, that's where
they incorporated it.
Speaker 2 (01:06:26):
You could say
whatever you want, you could
keep talking to them and the aiwould like either would, it
would remember
Speaker 3 (01:06:34):
you and it would
build up and, like you, could
build a history with that one.
Speaker 2 (01:06:37):
Imagine the bugs like
because it's a game, inevitably
you'll have bugs.
There's going to be likecharacters that'll start with
one voice and then totally swaphalfway through.
Talking to you and like I, Icould see that happening is it
gonna be the voice from tiktok?
Speaker 3 (01:06:52):
how do you know I
would?
Speaker 2 (01:06:54):
hope that they
wouldn't release it like that no
, but I'm not even so.
Speaker 1 (01:06:59):
We're you guys are
all thinking about from the
interaction side, but ai canhelp so much from the background
stuff too like yeah, absolutelybuilding worlds.
I, I, I am so blown away by thestuff that's you can create in
minutes.
Speaker 3 (01:07:12):
Today, we just
watched a video go ahead.
Well, on a previous episode wetalked about that.
Ai, you know the pictures.
Yeah, the pictures.
Will that look real?
Speaker 1 (01:07:20):
they're doing like
real, like 3d generated stuff in
real time.
I watched a clip today and itwas like someone was walking
around on a road, okay, and thenthey like chose an option to
spawn in.
This was all like beinggenerated regularly.
They said they commanded it tospawn in, like this porsche 911
with a certain year or whatever,and it just like rendered in
(01:07:43):
and it was rendered in perfectly, with all the lighting effects
and stuff like that, and it'sjust like.
Man, you can create that ondemand now.
You don't have to like sitthere and spend hundreds upon
hundreds of hours of of heavy.
Here's the like.
The thing that is so hard to tothink about with game
development and I think we canget lost in it is a huge part of
(01:08:06):
game development is developingthe art assets.
If you can take that away,think about like, then all those
people lose their jobs.
Well, okay, all right.
Then there's always thatargument right and poor.
Speaker 2 (01:08:18):
Then get another job.
Speaker 1 (01:08:24):
Poor horseback,
whatever the hell those things
were called.
You get in this side.
Yeah, I mean, come on, I don'teven know what you're saying.
You get on the back of afucking horse carriage ride.
Speaker 2 (01:08:35):
Oh, sorry for the
horse carriage driver, horse
back.
What are all those poor horsesthat he'll pull around?
Speaker 1 (01:08:41):
Yeah, anyway, I hate
that argument so much.
Speaker 2 (01:08:47):
That's because you're
not an artist.
Speaker 1 (01:08:50):
It goes to anything.
It goes to any fucking world.
Speaker 2 (01:08:55):
Anyway, jobs will be
displaced.
You're not an artist.
You wouldn't understandCreating.
Speaker 1 (01:09:03):
the art is so tough
Part of it is like imagine being
a game designer and you have noartistic ability, but you have
this strategic vision of whatyour game should look like and
feel like.
Miyazaki does a great job oftranslating that to his team and
I still don't even know how hegot a game like Elm Ring to go
across everything.
But imagine being a gamedesigner.
(01:09:23):
You could literally speaksomething into existence, come
up with five or six differentreference models and give that
to your art team and say, hey,create something off of this
Like this is what it should looklike.
My God, what a starting pointcompared to nothing.
Having starting from nothing.
Speaker 2 (01:09:43):
Yeah, AI, I mean, I
don't think it's even an
argument.
Ai will 100% make lots ofthings tremendously easier.
Speaker 1 (01:09:47):
Yeah.
Speaker 2 (01:09:47):
You know.
All other arguments aside,that's a fact.
You know is what it is, but youknow If you're an artist like
me If you're an artist likeDylan and I.
Where am I going to sell myshit now?
I'm going to sell it and see noone's going to believe I
actually did it anymore.
Speaker 1 (01:10:04):
Deviantart,
deviantart.
Speaker 2 (01:10:07):
I can't collect
commissions anymore because
people are going to think it'sfake.
They're going to say no, ai didthis.
We do this all the time.
Speaker 1 (01:10:13):
I have a pretty big
following If you're new to the
channel here, this is whathappens every episode.
They come up with some way tospite me.
Spite, spite, smite, yeah,smite.
Speaker 3 (01:10:31):
Well, dylan, where
can people find us?
They can find us on YouTube,instagram, spotify, any major
podcast listening platform aswell as we stream Every Tuesday
at 7pm Pacific time right hereOn YouTube.
Hopefully you're watching usnow or you're watching a
playback, but we do it live.
Fuck it, we do it live.
Speaker 1 (01:10:49):
And then, yeah, we'll
do it live.
Speaker 3 (01:10:51):
And then, yeah, you
can leave a like, comment,
subscribe and even come in chatwhen we're live and we like to
talk to you guys, or just come,or just come.
Speaker 1 (01:11:00):
Do not come to my
house, please don't.
Speaker 2 (01:11:05):
Please don't.
Speaker 3 (01:11:07):
But yeah, remember
guys, with a good KD you get the
dub.