Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:03):
and we're live
Beautiful.
Hello, take us away, dylan.
Speaker 2 (00:09):
Hello, welcome to the
Katie Ratio.
How are you guys doing tonight?
Great Rocking and rocking.
Speaker 3 (00:14):
I'm so good.
Speaker 2 (00:15):
I'm so glad that you
asked.
You're so really.
Wow, yeah Well you know, rightnow this guy I am.
Speaker 3 (00:23):
He's a.
Speaker 2 (00:24):
I'm I need to turn my
, you know how many years have
we been doing this?
Speaker 1 (00:31):
But at least we know
the audio works.
Speaker 3 (00:32):
Three.
Speaker 1 (00:33):
Yeah, we passed three
years.
I know, and that, nuts, I wastalking to someone.
Speaker 3 (00:37):
We have so much.
Speaker 1 (00:39):
You've been doing
that forever and I'm like yeah,
it's like three years.
Speaker 3 (00:41):
We have so much to
show for it too.
Speaker 1 (00:42):
I know Friendship.
Speaker 3 (00:44):
Friendship.
I was going to say the samething.
Speaker 1 (00:45):
Look at the good
vibes out of him tonight.
Speaker 3 (00:47):
Let's see how long
that lasts, look at my
friendship bracelet.
I'm pretty tired yeah.
Speaker 1 (00:52):
You don't have a
friend.
You look what are you going to.
You should make it out of yourown hair.
Speaker 3 (00:55):
You can't see that.
I guess you could only see itif you're a true friend.
You're just a friend.
Speaker 2 (01:00):
You don't believe in
our friendship.
You can't see the bracelet?
I apparently not.
Speaker 1 (01:03):
No, we are 35 seconds
into this and I am already
getting double teamed.
I love it All right my opening.
Speaker 3 (01:14):
I want that I want
that out of context.
Yeah, I'm getting double teamed.
I love it Double teamed.
Speaker 2 (01:19):
Stop, I'm going to
open up the podcast with
something to get our brainjuices blown.
Speaker 1 (01:27):
I need it.
Today was a smooth brain day,so I need it.
Speaker 2 (01:33):
Do you think we could
ever weaponize bioluminescence?
Jesus Christ.
Speaker 3 (01:37):
Haven't we talked
about this already?
Have we talked about how stupidthis was?
Speaker 1 (01:41):
Isn't this like a
whole, like beam on the internet
?
No it absolutely is.
Speaker 2 (01:49):
It's a personal story
for me and Kyle.
We had a co-worker.
Speaker 3 (01:53):
This is a great this
is such a good environment to
bring up inside jokes.
Speaker 2 (01:57):
It is Absolutely, but
I figured it would be
interesting to discuss.
Speaker 3 (02:01):
Weaponizing
luminescence.
Speaker 2 (02:02):
Bioluminescence.
Speaker 3 (02:03):
Bioluminescence
Organic light.
Speaker 2 (02:05):
Yeah, do you think we
could weaponize it?
Speaker 1 (02:09):
I need a little bit
more than that.
Do we have just an abundance?
Speaker 2 (02:14):
No, can we weaponize
it, if you know?
Speaker 1 (02:17):
because you'll never
get the input of energy.
So this is like the thing.
Speaker 2 (02:22):
How would you?
Speaker 1 (02:22):
weaponize it.
Let me set up my framework.
Okay, anything that you have togrow and like, nurture will
never produce, as like you'llnever be able to extract out as
much energy that went into it.
Speaker 2 (02:38):
Well, take all those
factors out of it.
How would you weaponize it?
Speaker 1 (02:42):
I'm saying like it
would be Magnifying glasses?
Speaker 2 (02:45):
It wouldn't.
I'm saying take those factorsout.
Speaker 1 (02:47):
It's an active
entropy, because any oh, this
guy.
Speaker 2 (02:51):
Take those factors
out, it's perfectly.
It can be weaponized.
How would you do it?
Speaker 1 (02:57):
Well, like the great
Rihanna wants to shine bright
like a diamond, and you wouldjust shine very bright.
Speaker 2 (03:02):
You would, so you
would like have.
Speaker 1 (03:05):
I would wear it to
separate myself from the
peasants.
Speaker 2 (03:07):
So weaponizing it
though like in war I would
weaponize my social status yeah.
Speaker 3 (03:12):
Make yourself glow
Naturally.
Speaker 1 (03:16):
It's called a natural
glow up in a battlefield
setting, though that's not.
Speaker 2 (03:19):
Yeah, you blind
everybody.
They can't see you blind by thelight.
You're that bright.
Speaker 1 (03:24):
He's that bright
Absolutely because I have that
much bioluminescence on me.
Wow.
Speaker 3 (03:29):
Okay.
Speaker 1 (03:30):
What this is nutty.
Speaker 2 (03:33):
I don't agree with
anything.
Speaker 1 (03:34):
I just said, just so
we get very clear.
It doesn't even make sense.
This is crazy talk.
This is absolutely bonkers.
Speaker 2 (03:43):
You know our careers.
Would you be able to weaponizeit?
Well, one of my ways that Ithought we you know when that
question was brought up to me,is that, like, somehow we use it
as like before or after thebong rip.
Speaker 1 (03:57):
It was during, during
.
Speaker 2 (03:59):
No, you fire a weapon
and you know the bullet lands
and you have a certainbioluminescent round and it
lights up the area Like a tracerround, but it already exists,
but when it, when it hits, it,lights it up, so like a flare?
Speaker 1 (04:14):
Yeah, but like, like
I said, like I said, but we're
imagining that's an alive.
Speaker 2 (04:22):
We're imagining this,
doesn't?
Speaker 1 (04:23):
exist so what?
Speaker 3 (04:26):
Why are we, why are
we calling it bioluminescence?
Speaker 1 (04:29):
Because it's alive,
right, I know.
Speaker 3 (04:31):
I'm thinking of, like
, just call it luminescence, and
then there's so much more youcan do with light.
Speaker 2 (04:35):
Oh shit, yeah,
absolutely.
How would you weaponizeluminescence?
Speaker 1 (04:41):
Lightspeed travel,
turn yourself, atomize yourself
into.
Speaker 3 (04:45):
There are no rules
though.
Speaker 1 (04:46):
Yeah, I mean, if
we're going crazy, let's get
crazy Web like lightspeed, yeahPortals.
Speaker 2 (04:52):
I dig it Okay,
wormholes Okay.
Speaker 1 (04:54):
Atomize yourself,
recreate yourself at a at
another point.
Speaker 3 (04:58):
I mean, you can
concentrate any amount of light
to just burn at incredibleamounts of heat.
So if like, it's an actualweapon.
Speaker 2 (05:05):
Just like a
magnifying glass.
Speaker 3 (05:06):
I was watching this
video the other day this guy
that set up these magnifyingglasses in just such a way that
every day he can cut lasersthrough rocks with it, just like
on his back porch, and itliterally slices like boulders
in half.
It's crazy, wow, yeah.
Speaker 2 (05:22):
I'm sure this is
super interesting.
Hey, it's got a brain juicesflowing.
You know Billy likes to.
Speaker 1 (05:28):
I think I might have
lost some brain.
Speaker 3 (05:29):
He tried to
rationalize.
It's coming, I see it, it'sdripping.
Speaker 1 (05:34):
No, remember, he's so
bright.
This question got me, so he'sintelligent, bright man.
Speaker 2 (05:40):
Okay, Billy, what do
we actually talking about?
Speaker 1 (05:43):
But the power world
which is Pokemon.
Speaker 2 (05:47):
Yeah.
Speaker 1 (05:48):
It's so much more
than that.
It's a, it's a culturalexperience.
Just kidding, this game.
I would be remiss if we didn'ttalk about this game at all
Because everybody's talkingabout it.
Speaker 3 (05:59):
It is.
Speaker 1 (06:00):
It's blown up and I
didn't realize, like I was
tracking it on steam.
I just happened to be lookingat like steam charts, looking at
some of the all time you knowmost popular games, and this
power came on Like I didn't evenheard of this and it was like
the second or second day it hadlaunched and it was already like
the third or fourth or fifthmost concurrent player base at
(06:20):
any given time.
And then I checked the next daybecause I was like you know, I
had heard some rumblings aboutit and I'm like what is this
game?
And it was the second mostplayed concurrent game in
steam's history, only behindPUBG, which is unfathomable
because when you look at thatlist it's all heavy hitters.
Cs go never hit this peak.
(06:41):
Elder ring never hit this peak.
Hogwarts Legacy never hit thispeak.
It's kind of weird to announcethat one in there, but that
Hogwarts Legacy peaked hard.
But then I found out that thisgame is also on freaking game
pass, which is even more bonkersto me because most people have
(07:04):
game pass and so they're playingit on there.
You have to pay $30 orsomething like that on steam to
buy it.
Speaker 2 (07:09):
Isn't it beta or
early access right now?
Speaker 3 (07:13):
I have everything is
yeah.
What is it Good?
Speaker 1 (07:16):
point.
If it releases and it goes well, then it's, then it'll final
release will come out soon.
But if it doesn't, then theyall, all the responsibility and
accountability is off.
Right If you call it a beta,but this game is just like
exploded on the scene.
There's been rumblings of youknow, oh, people should sue,
blah, blah, blah.
But then I think it's justcreated like kind of a fun
(07:39):
little sandbox for people toplay in, build a little slave
army, have some fun.
It looks quirky.
Speaker 3 (07:45):
I mean, let's not.
I mean I don't want tospeculate on what Nintendo is
going to do, but I feel like ifthey had a legitimate case, they
would have already done it bynow, just based on their history
and gone after like way smallerand they went after the modders
of Power World already, becausesomebody did a mod of like
(08:05):
where you put Pokemon in thegame.
So they would go out and theyalready went after them and like
fucked them up.
Speaker 2 (08:11):
And so I think, yeah,
like I said, they would have
already done it if they weregoing to, because they already
did against the modders.
Speaker 3 (08:17):
I heard the
developers.
Maybe I was talking about youguys, maybe this was so, maybe
it's.
Maybe Apologize if it was you,but where they go?
They were going bankrupt, likethey had no money.
They lost everything and thenthey released the game.
Speaker 2 (08:33):
I did not hear that
no.
Speaker 3 (08:34):
Yeah, maybe I was
talking, I don't know, it's like
a super indie studio.
But they they had no money,they like didn't feel like it
was a product that was kind of,but they had no choice and
they're like whatever theyreleased it and then it became
the biggest thing in the worldand they're like, what's like?
They were just as surprised as,like we are.
It's crazy.
Speaker 2 (08:53):
Are you guys fans of
like of arc?
Because it's it's essentiallylike a.
If you guys have ever heard ofarc, it's like arc like it's a
survival based game with basebuilding and it's kind of
sandbox.
I don't think there's reallyeven a story.
It's just like have fun withthe, with the systems we've
built into the game.
Speaker 1 (09:14):
Those games don't, I
don't have an objection of
playing.
I think that can be a lot offun.
Is this a co-op or multiplayergame?
Speaker 2 (09:20):
It's multiplayer.
It is.
Speaker 1 (09:22):
So I think there's a
lot of replayability and kind of
fun that you can have likebuilding different bases and
stuff like that.
But I mean, we've seen a bunchof these types of games before.
I don't know if any of themreally have any true lasting
power.
I mean, last year we saw Sonsof the Forest, right Very
similar Well, not similar, butlike same kind of gameplay right
Idea where you collectresources and you build stuff
(09:43):
with those resources.
And maybe this, maybe they hadmuch more focus on like
exploration and like dungeonsand more closely associated with
, like rust.
Yeah.
Speaker 2 (09:52):
Yeah, sons of the
Forest and Sons of the Forest.
Those are survival based.
You can play it with yourfriends, but it's not a massive
multiplayer game Like Rust Arcand Power World is like you can
go on servers with a bunch ofpeople.
Speaker 1 (10:09):
I see this game and I
don't really it is baffling to
me, like it's insane popularity.
Now I understand it's more,much more popular like overseas
than it is domestic and what Iunderstand, like the Asian, like
communities, are loving thisgame.
It's not a game that Iparticularly play, but I can
definitely respect the I meanit's not a game pass.
(10:29):
I might check it out, just havesome fun.
Speaker 2 (10:31):
Yeah.
Speaker 1 (10:31):
See what you can do.
I guess you can capture otherhumans in the game and get
created Literally kind of wildthere and even says like hey,
this is a little inhumane, butyou do, you, yeah.
And so it looks like kind oflike a to me like a flash in the
pan, like some of that kind ofis interesting for a month or
two and then people move on andjust like any game.
But I think the ultimate sandlike I think there's what I
(10:55):
would call like perfect versionsof these types of sandbox games
out there already.
Like things like Minecraft youknow where you can kind of go
and do similar style and I knowobviously people are trying to
tap into that market and thishas a different design and
graphics aesthetic, which peoplemight.
I personally think is betterthan like I don't like the kind
(11:16):
of eight bit stylistic stuff ofMinecraft, so, but it's not a
game that I would find myselflike I've got to grind
everything in this.
Who knows, maybe I get into itand I'm like, yeah, I need to
have my own base.
Speaker 2 (11:32):
I am the main reason
I'm happy for it is.
I is, I hope.
I hope it does have some type ofstaying power, because my dream
is for it to to make Game Freakand Nintendo actually invest,
like in innovating on Pokemon,like they're sitting on a gold
mine and they do the bareminimum because they get away
(11:53):
with it, because that's powerworld is like the first game
since Poke since I mean Digimonwas not on the same level but,
like Pokemon, has been top kingfor a long time and power world
is like threatening that crown.
Speaker 1 (12:13):
Do you?
But?
But do you really consider thetwo comparable, like I see, like
to me the only things that thatreally shares, like you go and
you collect them through, liketheir Pokeballs or like their
power ball.
Speaker 2 (12:26):
Yeah, I would say
they're comparable in that
there's there's monsters thatyou capture Like.
Think of another game that doesthat.
Speaker 1 (12:35):
Yeah, I guess you're
right where you like.
You can then leverage them andand friend them and charm them,
and then all of a sudden youknow they're your ally called
duty.
Speaker 3 (12:43):
Did that in war zone.
Yeah, you can't, you don'tremember that Quite daring.
Speaker 1 (12:48):
You don't remember
that deal Pokemon element.
Speaker 3 (12:50):
What do you think I
was doing the whole time when
you guys were surviving?
Speaker 1 (12:53):
It's capturing
Pokemon.
Speaker 2 (12:55):
But not the.
Speaker 1 (12:56):
Jarellis but D-Railas
.
But I want to bring this uplater on.
Have you seen what Fortnite'sbeen doing lately?
Have?
Speaker 3 (13:02):
you seen their?
Speaker 1 (13:02):
patches.
Speaker 3 (13:05):
No, they have like
Lego Fortnite.
Speaker 1 (13:07):
Oh yes, yeah, it's
great they have Guitar Hero
built into it.
No, it is in Fortnite.
Yeah, we'll talk about it atthe end of this.
Speaker 2 (13:14):
It is that game is
insane, but anyway yeah, I just
I hope that Nintendo and GameFreak kind of see this and and
see the potential of like, howpopular they could get Pokemon
like, because I mean Pokemon hasnever been sold on Steam so we
don't have any, any record toshow, like you know, concurrent
(13:37):
players like Steam, like withPower World.
But I just hope they see it asmore of an incentive to actually
do something with the Pokemonfranchise.
Speaker 3 (13:46):
Change the formula.
Speaker 2 (13:46):
Yeah.
Speaker 3 (13:48):
Because I mean, it's
just really just Pokemon that
they're, they don't like theylook at Breath of the Wild.
They're not afraid to innovatein other Nintendo properties.
But Pokemon is, I mean, yes andno.
They did venture into like with, like Arceus.
They did venture into that, butit was like that game was not
(14:08):
that good.
Speaker 2 (14:09):
It seemed.
It seemed like a mobile game.
Little effort was put into it.
Speaker 3 (14:13):
It was very
graphically unimpressive, even
for the Switch, and it felt likethere was not much you, you
(16:57):
year and we're back.
Speaker 1 (16:58):
I think, yeah, check
it, make sure it's the right mic
but yeah sounds good, we'reback.
We're audio is back.
I dropped out just.
Speaker 3 (17:07):
I know.
I was panicking, but we hadsomeone in the chat that we got
through that together sosomething cool gaming how we
doing Elden Ring grind.
Speaker 1 (17:17):
Still going on, he's.
He just beat Maliketh nice,fair Miss Zula crumbling so now,
well, no, actually he beatMaliketh and then went and
smacked up.
What's his name?
The?
Which one the little guy,that's hella easy.
The magic, the mage, what's hisfucking name?
Speaker 3 (17:35):
Gideon.
Speaker 1 (17:36):
Gideon, sir off near,
they all know I don't you think
he listed the full dialogue foryou smacked them up and I'm
like that's exactly what I did,that's what you're supposed to
do.
I will.
I was like I didn't tell, tellhim, but if he, if he waits for
that dialogue to finish anactual hard actually comes,
becomes our fight.
And then you have to enter intothe boss, rena, and he's ready
(17:56):
for you.
Speaker 3 (17:56):
He staggers so easily
, though, so if you just get one
hit on him, it's over yeah,it's crazy.
Speaker 1 (18:02):
So now he's got the
final he's doing no mimic right
he has done, no, he's done nosummons whatsoever no summons,
so no tears whatsoever what didyou?
Know like a third person helpnothing.
The whole playthrough.
It's actually been veryimpressive he hasn't leveled up
once and he's only uses this.
Now I think he's like levelhundred forty, hundred fifty.
But he, what is he doing?
(18:24):
So he's, he struggled mightilywith Maliketh.
Maliketh kicks is that and whatwas interesting the part that
gave him the biggest struggle,phase one really yeah.
Speaker 2 (18:36):
I know which I was
like.
Speaker 1 (18:37):
I did not.
I was to nothing through thathuh he, it was like he hated it
so much so I don't know.
He's a simp hardest.
Speaker 3 (18:51):
Funny enough, the
boss fight that literally was
the one that I took the longestfor me to be.
It was Draconic Tree Sentinel,which the one that's guarding
lendo.
I was like level fifty eight.
Speaker 1 (19:04):
I always feel like
that's an under level when I
fought him and I was stubborn.
Speaker 3 (19:09):
I was like I'm not
gonna go level, I'm just gonna
beat him.
And I beat the game at likelevel, though on my first play
through I was a hundred percentusing, you know, mimic yeah but
I beat the game yeah, I beat thegame on like like I think I was
like 105 and now going back I'mlike I probably should have
like really not like I shouldhave been doing other things,
(19:31):
and like because the averageperson beats it between levels
130 to 175, I guess yeah,there's just so much side
content that like the naturalprogression.
I didn't even do any of likethe real side quests until like
my second play through, I didn'treally pay attention anything.
I was just killing bossesgetting runes.
Bok was dead.
(19:52):
Like he meet before you met himbefore I even like met him.
He was like I saw him likecrying outside the cave with
those you know those, whateverthey are, and I was like that
sucks, I didn't know that thatwas even a side quest like wow,
there's quests in the felly Louwent all crazy.
I didn't ever encourage her oranything.
Speaker 2 (20:15):
I started killing
NPCs because they were being
annoying you're like, I likethat weapon, I want it so you
know the, the guy that gives youthe half the deck to smooth
down the album album or I'mplaying through Elden Ring again
.
Did you guys remember that hisname is like Alboros, the album
Norik, like I thought it waslike Alfred or something.
Oh, it's like Albus yeah, it'sAlbus.
Speaker 3 (20:37):
Yes, because it's
like I always, every time we
like Albus Dumbledore.
Speaker 2 (20:42):
Albus the album Norik
.
Speaker 1 (20:43):
I'm like that's lazy
little, lazy dude the naming in
this game is such a mind fuckbecause it's just everything is
so similar it's Georgia orMartin, but we've discussed
Elden Ring at length yeah, Iknow, let's, let's go back,
sucked into that again.
I could easily.
I keep seeing shit about likethe DLC, but it's really just
people bitching that the DLC isnot out, so so activate the
(21:10):
other topic we wanted todiscover Mass Effect.
Speaker 3 (21:12):
Yeah, let's do
Fortnite.
Speaker 1 (21:15):
Well, we can finish
tonight today with Fortnite.
But I guess we could jump intoFortnite now if we wanted to
that game was crazy my brotherin law came over and there's
literal guitar hero built intothis game.
It actually works really great.
There's there's an expert modewith five buttons on it.
You the song playlist updatesevery single day.
If you like the song, you canbuy it.
(21:37):
This game is like eight games inone and it's it's not even that
big of a download and youcontrast that with the current
state of call of duty and it islike, when you compare just the
two applications, just runningthem, it is absolutely
disgusting.
You update freaking call ofduty and it requires a restart
(21:59):
once you get into it and thenmaybe you another restart,
depending on if you need to getin, and then you have, like it's
like three games in one andit's just jammed with guns and
attachments and to get thisattachment you have to level
this gun and then to unlock thisgun you had to buy the battle
pass and get it to level 50, soinstead you might have to just
(22:20):
purchase the gun outright.
Like it is a cesspool of anoperation at what they're doing
a call of duty, it's disgustingyou don't have 350 gigabytes, do
one game on PC it's probablysomething like that.
In terms of size, it'sabsolutely foul.
You contrast that with whatfortnight is current, it's
(22:40):
current state.
It's phenomenal.
They have like an only up gamemode in there.
You got all these like customplaylists.
You go to their home screen andhome screen is just all these
different modes that you canplay and, like I said, guitar
hero, like completely differentgames inside this, and it all
launches effortlessly,effortlessly.
The UI is customized by someonewho's actually saying it makes
(23:04):
sense, there's a design to it itreminds me of unbelievable.
Speaker 2 (23:09):
Did you, billy?
Did you play much halo nearyoung?
Speaker 1 (23:13):
did you count?
Not really.
Speaker 2 (23:15):
I played a pretty
good you play, for I didn't have
Xbox for, yeah, I remember backin like good old days halo
three and reach I used to playforage a lot and you'd find
those maps where it's like theychanged the whole game to where
it wasn't.
It wasn't you know, slayer,where you're just a death match.
It was like you had to run upthis ramp as stuff is falling
(23:36):
down at you and you had to tryand survive and get to the top,
and so that's what it kind ofreminds me.
It's like the next evolution ofthat to where it's like you
have all these different gamessome of it, most are most of
them fan made, or would you?
Speaker 1 (23:49):
say I think there's a
bunch that are fan made.
I don't think they could guitarhero one.
I don't know if you can getthat crazy in terms of
customization, but I what thisgame is really turned into is a
market showcase of their gameengine.
Yeah, really, what is what itis?
And I mean this game continuesjust to like, reinvent itself,
reignite.
(24:10):
People coming back in the nobuild mode really brought in a
bunch of a huge audience likeand the game runs clean.
Man, it just feels clean anddoesn't feel clunky and
overburdened with bad shit.
It just it just runs seamlesslyclean and fortnight, man, it's
so.
It's such a what a trip wasplaying guitar hero in fortnight
(24:31):
.
What the fuck is this game like?
Three years ago you would havebeen like, you know, you said,
hey, this is what fortnight is.
In three years they've beenlike well, and what did you play
?
Speaker 2 (24:41):
the Lego thing.
I saw the commercial for it,but I didn't.
Speaker 1 (24:44):
I didn't play it.
I watched my brother in lawplay what is it?
Speaker 2 (24:46):
just like regular
game.
Speaker 1 (24:48):
It's like Minecraft
yeah, you build like I.
I think that's what the Legofortnight is.
It might be another game mode,I'm not 100% sure.
But it's literally likeMinecraft.
You go around, you mine forresources, you build your houses
, you fuck up your friends housebecause it's haha for the walls
, and then they quit the gameforever like.
(25:08):
That's literally what I waswatching and it was like a
really good.
Like people are like no life inthat game mode in fortnight
well, unbelievable.
And you look at each playlisthas like a number of concurrent
players and you'll, you'll lookon there and it'll be like
55,000 people are playing this,160,000 people are playing this,
(25:31):
25,000 people playing this, andyou go like all the way to the
right to some like randomobscure fan made it's like 3000
players playing this, likethere's a million people playing
this game right now.
This is incredible no.
Speaker 3 (25:45):
Did you think
fortnight was gonna be as big as
it was when they first launchedit?
Speaker 2 (25:49):
no.
Speaker 1 (25:50):
I like sustained
sustained.
Speaker 3 (25:54):
I mean, it's been
first time I ever remember
hearing about this was likeseven years ago.
I was literally at work andthis guy was like thinking about
downloading this new gamecalled fortnight looks kind of
fun.
And I looked at it and I waslike, yeah, it looks a little
too cartoony for me and then Ijust didn't play it and I never
(26:15):
would have guessed that thiswould be such a phenomenon.
Like it's like seven yearslater.
Speaker 1 (26:20):
Yeah, I have we seen
a game?
I obviously the world of workhave comes to mind that has
sustained success.
But, like I'm talking likeheadlines, sustained success,
energy around it, contentcreation, like people streaming
it.
World Warcraft is definitelythat.
The.
What legal legends I would sayis up there?
Speaker 3 (26:40):
Dota to CS go legal
legends and Dota, though.
Yes, it's huge, but it's stilla lot more niche comparatively
like in the gaming world.
Yeah, obviously you're gonnaknow what those games are, but
like your grandma knows whatfortnight is compared to like
Dota yeah, that's true, but,like my grandma would know,
(27:03):
would have heard of WorldWarcraft yeah, I mean exactly
that is such a cultural but likeI mean we're talking like Mount
Rushmore style games here, youknow what I mean.
Like I would argue, even thoughnot always for the good reason,
I would argue.
Another one that has had a lotof staying power would be GTA 5
yep, yep.
Speaker 1 (27:23):
I would totally agree
with that, with their, with
their sort of role play.
T on line update that they didyeah, gta online specifically
not GTA 5.
Speaker 2 (27:32):
But you tell me so
many people in playing the
campaign over it's just crying.
Speaker 3 (27:39):
I played through that
game once at launch and haven't
touched it since the same.
I was good, it was good it wasjust one of those ones that was
like, not like, I'm not gonna goback and play this once a year,
type of thing there's peoplewho like role play as a truck
driver on the online and likepull over and help people like
change tires and shit like that.
(28:00):
It is crazy how much people loveto do that kind of like sim
stuff, you know only time Iwould ever follow the rules
playing a GTA game would be if Iwas bored bored as hell.
Speaker 1 (28:09):
I'm like I wonder if
I can get all the way across the
map with driving legally,driving, like a normal person
instead of 110 miles an hour andthen doing a 90 degree turn,
yeah and then you have thosepeople online where it's like
all right if I hit this jump at92.6 miles an hour and I turn
upside down and then I'm gonnaget the end of it across the map
(28:29):
my guy's gonna stand on thispillar at the end of it like
what the fuck is this crazy man?
The?
But I think fortnight is isapproaching, like Mount Rushmore
status in terms of like nocultural.
It's already there, but I meanI think.
I'm not.
I think is the reason Twitchfirst exploded, because, like
(28:55):
wrong, wrong ninja what do youmean?
Ninja playing board made aplate for yeah, but, um, like
the common man didn't know liketwitches existence and I feel
like since 2017 because of that,and then COVID, definitely,
like twitch is is a pretty, likeyou could throw that word out
(29:18):
and people like, oh yeah, I knowwhat twitches, I don't remember
the first time I got like drawnto twitch.
Speaker 3 (29:24):
I don't remember what
it was.
I want to say.
Weirdly, it might have beensomeone playing chess on which?
I mean, just was popping offjust was popping off for a while
there and I feel like that wasthe first steady twitch content
I would watch.
Speaker 2 (29:41):
I never I never
really went to twitch.
Speaker 1 (29:45):
I probably first.
When did twitch come out?
I was.
I had it been on there like thefirst year 2011 2012 I remember
like.
Speaker 3 (29:54):
I was not there in
the beginning.
I I would never say that Iwould follow anyone really on
twitch, more or less I.
For instance, there's thischannel I like called blindwave
the one of the dudes from thathis names Eric.
Speaker 2 (30:10):
He played through the
mass spec series in your
livestream, so I catch his livestreams on twitch when you were
telling us about that, like thatwas he had never played it
before, so you never play.
Speaker 3 (30:20):
I love watching, so
like I like watching people
experience things for the firsttime and hearing, and he had a
lot of very similar takes to meand I like that he was
intelligent enough to reallygrasp like everything and I'm
gonna take us on a side tangenthere please on on what Kyle just
touched on right there.
Speaker 2 (30:40):
One of the reasons I
don't really like watching
streams is because if the personplaying the game isn't
competent, it annoys the heckout of me.
Yeah, like.
I especially get mad when theyget mad at the game for their
stupidity and it's and it's soobvious what, like I can see
(31:00):
what they're supposed to do andthey're like I don't know what
to do.
The game's not telling me whatto do.
This is stupid and it's like no, if you and like that's.
I think that's the reason thatI I still enjoy Mark Plyer
myself is because he plays gamesI would never play, so I don't
get frustrated if, if, like, hemisses something because it's
like I'm not gonna play thatanyway, but if I can never watch
(31:23):
him play mainline games becauseit frustrates me like he does,
like good sorry he did a wholeDead Space playthrough.
I can't watch it because I knowI'm gonna be irritated by how he
plays the game.
Speaker 1 (31:34):
I didn't watch like a
certain item or like didn't go
down a side path that youthought was really cool, or it
just because of I know like I doit better that was how I felt,
so.
Speaker 3 (31:46):
Mark a player he um,
he has, he does own up to when
he does, when he's doessomething really stupid like he.
Once he finds out like healways owns up to it, he's like,
oh my god, like I was an idiot.
But I remember I watched himplay through until dawn and that
(32:06):
was hard to watch him playuntil dawn because he like like
things that seem like theyshould be obvious.
See, he would like you're like,well, let me hide over here,
and then he'd be pissed off thathis character would like die.
And then I'm like, if you didjust spent any amount of time
knowing about so.
(32:27):
For instance, there's this onepart in the game in until dawn
spoiler alert if you haven'tplayed it.
It's good game where one of themonsters is like trying to lure
you away by mimicking the voiceof another character and
literally in that same mission,if you pick up a clue, it says
they've been known to do this.
These monsters will mimic thevoice, and it mimics the voice
(32:48):
of a character that you know issafe because, depending on how
you played, you saved her.
So it makes no logical sensethat this person would be
screaming down there.
So you just have to puteverything together to realize
that, and him and like almostevery other person I've seen
play that game go.
I gotta save them and they goin and then just get their head
(33:11):
chopped off and I'm like itliterally fucking gives you all
of the clues and context.
You need to know that that's atrap and everyone I've watched
play that game always fuckingfalls for that and it annoys the
hell out of me, just stuff likethat see.
Speaker 2 (33:26):
So like does that bug
you at all, billy, because I
know you out of me and Kyle, youwatch like full games, oh yeah.
Speaker 1 (33:34):
I I love watching
streams because it's such easy
content.
Like I'll put it on.
You know background noise butthat doesn't bug you.
You know, what bothers me iswhen the energy is inconsistent
between the performer, because Ilook for it.
I look at it as a form ofentertainment and so like if
there's like long bouts ofperiods, like where the person's
just sitting there and likejust playing through and like
(33:56):
being dumb, yeah then I'm likeall right, I'm out of here.
But if it's like they'replaying a character or like
they're going about in a certainway, I do like to kind of look
at the game through their lensand their perspective.
I will admit that it doesbother me when they are like
blatantly blaming the game fortheir own mistakes, like in
Elden Ring I see all the timepeople like blaming, you know,
(34:17):
like the camera or shit likethat.
I'm like disrespecting thatconstantly that well, like
there's actually a wholecommunity of people, of souls,
players that think like thehardest boss in the game is a
camera and I don't struggle withthe camera.
So I play a mouse and keyboard.
I never once like I got to apoint where I was very
comfortable with the camera.
(34:37):
It's where if I ever got in asituation like I knew how it
worked and obviously if I'mbacked up against a wall it's
going to smush me to mycharacter like that's a, that's
a me problem because I I'veallowed myself to get pushed
into that corner.
So like I don't.
Or like if you have like apillar that you're rotating
around, all of a sudden thecamera gets smashed in because
you're too close to the pillar.
(34:57):
Like that's kind of anindicator to me that hey, I
cannot dodge backwards here, orI mean I guess you could, but
you're not going anywhere, yeah,right.
So like I got very comfortablewith it.
That's never been a complaintof mine.
Like the fucking camera also.
Like it's hilarious to me whenpeople are playing like fighting
fire giant or something andthey're trying to lock on and
you're like stop you know, likeyou can't complain about the
(35:20):
camera at that point.
That is a huge open arena, butyou're trying to lock on to a
boss.
Speaker 2 (35:24):
That is massive, you
don't need to get down he's you
big enough, enough, he's not amonster.
No, he's not, bro he's.
We showed you one in a building.
Speaker 1 (35:39):
Okay, cronos is
massive, cronos is a planet.
Yeah, but like to me it.
I like that stuff when they'rejust like unfair or like
streamers do this all the time,and like Call of Duty games like
how does he win that?
I fucking with this, fucking 37ping.
(36:00):
That's how we win that.
It's like 37 ping bro.
I like I grew up on 200 yeah,you know like, like it's just
the way the game go like.
So it depends on the critiquesand I do find myself more
interested in the personalitiesthat stream that are very
insightful.
So like I do like watch I usedto watch a lot more of doctor
(36:21):
disrespect, but it's much lessnow.
But like I love when he becausehe used to be a game designer
and he's actually has his ownnew studio and so like he's
making an NFT game.
I think they've really calmeddown on that whole thing because
like it was like we're making agame, it's stupid not to
participate in that, and thenthey kind of all blew up and
they're like all right, we'renot, we're not really gonna push
(36:41):
this anymore.
I think that's the reasonbehind it.
But regardless I digress he kindof he does have like these
really interesting, like designelements that I never really
considered and literally on hisMount Rushmore of top games of
all time is Elden Ring and therewould be moments in the game
(37:01):
where he would talk about likehe would get to this.
I'll think about it like whenyou first get to Lendale, you
beat the Draconic Tree Sentineland you walk up the stairs and
it frames, like he calls it,like a framing which is kind of
it's.
It is like a picture frame, butyou, it frames out the whole
castle, the dragon, the tree andstuff like that.
And he just talked about howimportant that is to have in
(37:24):
like game design and like howmuch he appreciated it and it
kind of like it opened up thisperspective of like oh, you're
right, like that is kind of asthey're designing, that, they're
kind of thinking about thatstuff, to kind of give you.
It gives you a really good ideaof like the scale of what
you're about to experience, youknow even though it might not be
picked up as a gamer.
So I typically like those,really like introspective,
(37:46):
insightful people that playgames.
I also do not watch likegeneral.
I typically do not watch likegeneralists, people who like
like Summit 1g.
I don't really watch hiscontent.
I don't know if you guys knowwho that.
I know he is, I just don'twatch he kind of hops from like
game to game to game to game togame just plays was popular yeah
, and Markiplier, like I don'twatch his content because he
(38:08):
goes from game to game.
Now they have like a very likerounded out like perspective of
gaming.
But what I like is those peoplewho like grind one genre of
games typically that's you yes,well, because I again this.
It's like a form ofentertainment in which there's
an exchange right, I'm givingyou my viewership, you what are
you giving me?
And that's how I'm kind ofalways thinking about these
(38:29):
relationships.
And so am I going to watch yourcontent and learn something, or
am I just going to have a laughor two?
That's okay, but I'll consumemuch less of it.
But if I'm watching like thetop, you know, 1% in a game
trying to out compete, it's like, oh, you know, like one of the,
there's a couple of call ofduty streamers when I was really
(38:50):
into warzone that you wouldwatch and you pick up like
nuances, like, oh, if you don'tmantle over a window, it won't
cancel your plating animation,so you should jump before you go
into the window because thenyou can continue your and like
that's a little quick trip, thattrick that you can continue to
play and still execute, you know, getting out of a building.
So, like I, like I typicallywill watch people who are at
(39:12):
like the pinnacle of that gameif it's like a competitive game
so you don't really ever have todeal with them not being
competent yeah, exactly because,like and also, like I'm not
watching.
Okay, I can't wait to watch thisdead space play through.
Like, no, I'm not watching thefucking.
You know what I mean.
Like I watch, like competitivegames like I can or I watch like
(39:34):
challenge runs of shit, likeElden Ring, like no hit, you
know that's probably only likemaybe 20%, if that of the type
of stuff I watch is is like thecompetitive, that kind of thing.
Speaker 3 (39:47):
Like I the exact
opposite for me.
I don't watch games for them toteach me how to play the game
or teach me cool tricks andtricks, or I don't watch it
because they're really good atit, like I don't really care
about any of that.
I care more about the like, thehuman aspect of it.
So, like a competitive watching, competitive gaming is not
(40:08):
something I really watch.
I, if I'm watching someone game, it's because I want to see
them experience.
You know the story of cyberpunkfor the first time I want to see
, like that group, that reactionthat they'll have to it.
It's like I to this day, if Ifind someone that's playing Mass
Effect for the first time, Iusually get sucked into watching
(40:30):
their whole play through.
I don't know what it is,because I I love watching people
experience something that Ilove and then it's like they
hate it.
Then I'm like okay and I justdon't watch that, you know but
like then you get mad at me.
I don't get mad becauseeveryone's a lot to have their
own opinions, but then you loseme as a viewer because I don't
agree with you you know likethey can do what they want to do
(40:51):
about anything, but that's solike that's funny.
That's the exact opposite ofwhat I'm looking for when I hit,
like I don't need people tolecture me on game design or I
know what I like yeah and I'mlike so I just want to see how
they react so like if I'mwatching someone play Elden Ring
in the same way that Dr,disrespect is like.
(41:11):
This is really interesting.
This is a framing shot.
This is I would.
Instead of hearing about that,I would rather just see someone
go, oh my god.
And then I'm like, yeah, thatwas a good moment.
Speaker 2 (41:23):
I got you.
Speaker 1 (41:26):
Dan'll ask how you
guys feel about fighting games.
I've never been in big intofighting games.
I know both of you guys lovethem.
Speaker 2 (41:33):
I don't watch like.
On the topic of streams, Idon't watch any any fighting
game streams.
Like sometimes if there's a, ifthere's a big competition,
competition, and somehow I findout about it, I might watch it.
But that's like the extent islike I might watch Mortal Kombat
because I did watch.
Was it Evo?
Yeah, I did watch either lastyear or two years ago.
(41:55):
I watched the Evo likecompetition.
That was cool.
I did like that and I thought itwas interesting because you
that's kind of ties in yours,billy, if it's there at the top
of their fucking game and theyare and I look at them like
Jesus Christ, yeah, like I can'teven imagine pulling off those
type of combos and thecompetitions in those fighting
games are like legendary.
Speaker 1 (42:16):
I mean, those are
like the original e-sports yeah,
yeah where people would bring.
Speaker 3 (42:20):
There is so much
intrigue and drama to
competitors in that space too.
Like it's, it's competitive andheated on a level that is not
rivaled by a lot of other.
I think the only one that comesclose to be like maybe like the
Dota community and like as faras like the intensity of it, but
it's just like a differentlevel, those fighting games like
(42:43):
it's also translates reallywell to someone who maybe, like
if I watched a fighting gamelike do you may not understand
the mechanics, but I know who'swinning yeah, it's almost like
watching a real fight.
Yes, just because you don't knowexactly how they're winning the
fight, but it's clear to seewho's winning, you know.
But like there's only oneperson that I probably go back
(43:05):
to and watch repeatedly onfighting games because that's
his niche, it's, he does nothingbut fighting games.
This guy, max million dude andhe, he only plays fighting games
, and randomly he does likeSouls games too.
Speaker 1 (43:22):
I was gonna say.
I think I've watched him onElden Ring.
He might have.
I think I watch you cuz he doeslike a shitload of PvP.
I think yeah, so his, his mainthing is his fighting games.
Speaker 3 (43:33):
That's his channel,
his fighting games.
But, like he also said, likehis favorite game of all time is
Bloodborne.
But, um, that being said,fighting games is like really
how his channel exploded and heplays everything, so like if you
wanted to see someone that'slike at the top of their craft
and he does the kind of stuffyou like, where he'll talk about
(43:54):
, like you know, tips and tricksand he has this whole like
thing called rating, supers andstuff like how to achieve it and
like getting good or whateverbut he does mostly fighting
games as max million dude.
Speaker 1 (44:07):
I'm pretty sure I see
I've caught a few streams when
Elden Ring first came out of him.
Speaker 3 (44:11):
He was one of the
many.
He great.
He rated it his his likegreatest game of that year, just
like 90% of everybody did.
It wasn't.
Yeah, I think that you knowit's weird.
I want to touch back on.
We talked about like kind ofraging in gaming.
I you guys have seen you'vebeen a part of me raging in like
(44:32):
in like warzone and like firstperson like it ruins my night
when I'm not performing.
No matter how hard I've likethought something was in the
Souls game, I don't think I'veever raged in a Souls game well
to me, that's for a veryspecific reason.
Speaker 2 (44:51):
I think most Souls
games are good at this and it's
being fair in that, like I'venever in a Souls game felt like
something like me dying was thegames fault, it's very clear
that I messed up on somethingand I just need to get better to
win.
And so I think, like in othergames like warzone, you know,
(45:16):
there's fucking camping there'scamping, or there might be some
glitch party there's why is theground shooting at me under the
map?
under the map, the we had onetime.
We had the auto aim glitch.
I think somebody shot us withthat word.
They were just like to do, todo, and so I think in my opinion
that's why I was Souls games.
I I mean I'll, I'll get likeflustered, especially if it's
(45:40):
hard, and I'm like, oh, shoot,but I won't ever get like To the
point where I'm gonna break thecontroller.
Speaker 3 (45:47):
I don't think I've
ever even thought about breaking
any of my equipment.
No matter how mad I've been, Iwould.
That's just silly to me likewhy would you?
Ever do that breaking you knowyeah your equipment.
But I can say for a fact thateven if, like, we're playing, if
we're playing warzone, even if,like, the team was just better
than me, I would, it's hard forme to like Be cool and like vibe
(46:13):
with that.
But like in, like Elden Ring,for example, if I was starving
on a boss, like, maybe, like yousaid, maybe I might be like, oh
, come on, but like I've neveronce Been like actually upset at
anything.
Yeah, in this whole game.
Speaker 1 (46:26):
I think there is
something to be said about, like
the fairness.
I think there's also, you know,single player.
You're fighting AI, not, yeah,another person that can do
cheesy.
You know low effort strats likecamping or Well, and you're
gonna try it again.
Speaker 2 (46:41):
Yeah, warzone, those
people you played against
probably won't play against you.
Speaker 1 (46:45):
Might have been on a
kill streak or you know like
getting close to the finalcircle.
Yeah, no, I think there'ssomething.
Yeah, there's something to besaid there.
Speaker 3 (46:53):
There's just as hard
a fall as there is a rise,
though in a game like in battleroyales, for sure, cuz on the
flip side of that, I don't thinkthere's ever been a boss in a
souls game that I've beaten thathas ever given me the high of
like that first warzone win.
Speaker 1 (47:10):
You know?
Yeah, like 50 people in thelobby.
Speaker 3 (47:14):
Yeah, I, that's
ingrained in my gaming memory
especially because the firsttime we ever got a warzone win
because we're all together.
Speaker 2 (47:21):
And there's something
to be said about, yeah,
accomplishing goals, becauseit's like I know, when I beat
because Securo was my, I playedBloodborne but I didn't.
I never beat it.
Um, securo was the first soulsgame that I beat and I know that
I felt good when I beat likeany true and then sword saint,
(47:42):
but, like Kyle said, it wasn't.
It wasn't on the same level asas warzone.
I think that's to me, I thinkthat's the the camaraderie
aspect, because it's like when Ibeat get any true I was like,
yeah, but it's like I'm aloneyou know, see it.
Speaker 1 (47:57):
So millennium ghost
brings up an interesting point.
Fighting games are fun to watchwhen both players are decently
skilled, and I totally agreewith this, and I actually think
this is what bothers me.
I feel like a lot about gamestoday is that they try to Remove
the ability to like for topplayers to really outperform
bottom players, and I thoughtwarzone 2 did this like so
(48:20):
poorly as that they got rid of alot of the movement mechanics
and basically made all the topplayers closer to like the
bottom players, and so when youwatch like when I didn't, I
refused to watch any Warzone 2tournaments after the first few
weeks because it was just youcould see that, other than their
aim being impeccable, they weresort of limited by what the
(48:41):
game engine was allowing them todo right versus, you go.
When you watch like a fightinggame, you go oh, I can't do that
.
I, those are yeah like theyknow how to perfect combo like
60 different ways.
Speaker 3 (48:56):
Exactly.
There's some streamers thatalso their their buttons are
displayed on the screen and yousee what they're doing.
Speaker 1 (49:03):
Yeah it's insane,
like exactly so, like when that
skill cap is high.
Like I think apex legends doesa phenomenal job of this because
it's such a movement based game.
You watch it, how you play, andyou're like, okay, that's it.
I'm feeling like that, I suck,you know.
And then you watch it's Timmyor any of those other Legends
out there and you're like, oh,that's where you can get to if
(49:27):
you have 20,000 that's how youactually play the game right.
Speaker 3 (49:31):
Or if you did it for
a living.
Yeah, eight hours, right, youknow.
Speaker 1 (49:35):
But like I feel like
that's like in warzone 1 and
like in the, in whatever warzoneyou're want to call this
They've brought a lot of themovement stuff back.
You can a once again see thatskill gap and it makes it
exciting to watch because youcan have an appreciation for the
talent of the players thatyou're watching.
I think you see this in likeLeague of Legends.
(49:55):
League of Legends has a simplemechanic where basically you
have to last hit the minionsthat are Coming at you and
hordes, and if you last hit them, you get the gold.
If they, if you don't last hitthem, you hit them like in the
middle, you don't get any gold.
You have to get the last hit toget the money.
And like there's I played it solong ago but there was like
metrics like you should have ahundred minions farmed in the
(50:17):
first ten minutes and a twohundred minions Farmed in the
first 20 minutes.
I think something like that.
But as like a normie playingthat game someone who just
played it casually a Best Icould get was like 50 or 40,
like that would be a reallygreat game.
Speaker 2 (50:33):
No, and ever make it
to ranked.
Speaker 1 (50:35):
Oh yeah, I used to do
a lot of ranked Um and it made
it out of.
But, like you know, it takes somuch time just to get to max
level to be able to play ranked,I'm ended up sell actually sold
my account on For like ahundred bucks too.
That's a crazy story, but alongwith some photos, but, you had
(50:55):
like be surprised for the marketfor this.
You want that slice and icekiller.
I'm welcome, welcome, but likethat was such an obvious
indicator that they were justway better at the game than you
and Like, with that to me, likethat's that competitive edge
that you're like, okay, you'rewatching this, you're giving
(51:17):
them their viewership, butyou're also learning that like,
hey, you're really not this goodat this game and this is where
you can get to, if you like,really push yourself, and that's
the kind of stuff that I liketo see.
Where it's like I can't do that, you know, and that's
impressive, you know.
So that's the stuff I like youknow it.
Speaker 3 (51:33):
What game is very fun
to watch At evo but in eSports
is Smash Bros.
Oh god, yeah, dude, smash Bros.
Like there's such a separationbetween like pros and Joes.
Yeah, in that community.
Speaker 1 (51:47):
It's insane and you
question why they do certain
things like they don't alwaysjust like.
When we're in we play SmashBros, we get knocked off the
platform.
We're spamming every button wecan to get back.
They'll wait till like the lastsecond and know the exact pixel
that they could fall to getright back.
Speaker 3 (52:02):
They'll know not only
what jumps to do, but what's
attacks like what's attacks touse against themselves, to blast
them back onto the map andstuff and like if I combine this
with this, I get 10 feet height.
Yeah, juggling in that game isinsane.
Like, if you can pull it off,you can keep people in the air
for like five minutes.
Speaker 1 (52:22):
It's like it's crazy.
Speaker 3 (52:23):
We just keep smacking
them up and yeah, in fighting
games they call that juggling,if you keep someone in the air.
Speaker 1 (52:29):
So like stunned per
mist on yeah.
Speaker 3 (52:31):
So, like in in games
like Smash Bros, like if you do
it right, you can literally keepsomeone like Permanent that has
that too, where you can moralcombat has some pretty insane
juggles.
Street fighter Street fighterhas some some some hard combos
to pull off.
You know, the only fightinggame and it just launched, the
only fighting game I never gotsuper into is Tekken, but they
(52:53):
just launched Tekken 8 and it'sgot pretty good reviews.
Speaker 2 (52:56):
I never got into
street fighter.
I got into Tekken yeah, I wasyounger, but not street fighter
for some reason.
Would be fighting game.
Speaker 1 (53:04):
Yeah.
Speaker 2 (53:04):
I Was mortal calm in
the main thing, it's always it's
street fighter mortal combat.
Speaker 3 (53:09):
Those are that and
then all the other ones are like
you know you're in third.
Yeah, it's always gonna bebetween street fighter mortal
combat.
Mortal combat is soul calibersis good it's.
It's different compared toother and they always have like
the weirdest guest characters.
Speaker 2 (53:25):
I know Darth Vader
Carol.
Speaker 1 (53:28):
Carol was in one of
the soul caliber someone,
literally just as we are talkingabout soul caliber.
Anyone remember soul caliber?
That's so funny.
Speaker 3 (53:36):
So Calibur.
Speaker 2 (53:38):
So Calibur and Tekken
I put in the same category.
It's like dark, like it's justa weird it's, it's weird.
Speaker 1 (53:46):
How does Tekken play?
Is it like still traditionalfighting style?
Speaker 2 (53:50):
so well mortal combat
and street fighter are actually
.
They are different.
Mortal combat, street fighterare 2d playing Fighting games,
tekken and soul caliber are 3d.
So the it's a ring rather thanjust this.
That'd be a lot moreinteresting, and so I mean it.
It's cool.
Speaker 3 (54:10):
It adds an element to
it.
We also lose a little bit ofthe straightforwardness of like
the honest.
Speaker 2 (54:16):
Cuz, somebody can
just fight her to the left thing
, you know yeah.
Speaker 1 (54:20):
I feel like you, when
you do it, when you make it 2d,
you get much more of thatvertical in terms of talent
because you have to, you're likelocked into that playstyle.
Versus 3d you almost take likethe number of variables, like
Outside of, like humancalculation well, because like
in 2d you're gonna have aQuantifiable number of scenarios
(54:41):
that you run into and you couldalmost you could get really
good at being able to counterfor every instant that happens
there when you now translatethat to a 3d environment.
Speaker 2 (54:50):
Well, I don't know
like you know what I mean.
Speaker 1 (54:52):
It's much more.
It's much more of like anathletic reaction style of a
game.
Speaker 2 (54:56):
Yeah, I feel like the
3d fighting games are arm have
like a Higher barrier for entry.
It's really in my opinion, it'seasier for somebody to pick up
Mortal Kombat or Street Fighterand play than to pick up tech in
our Soul Calibur, because leftright You're good, yeah and like
, because I know, like I, I havethis memory of picking up like
(55:19):
Soul Calibur At a, at a party orsomething, and I haven't played
in years and just trying toparty and he's playing Soul
Calibur in a Bedroom in thecorner by myself.
Leave me alone but like tryingto run towards the other person
Was like in line up an attack,it was just.
It was like I Know I was drunk.
Speaker 1 (55:39):
I feel like that's
how PvP and Souls games go,
though to it, like that, that'sa whole.
I Wish they had better likeservers, because there's some
that like it could be so muchmore of a competitive experience
Because you can't do PvP onlike in like land.
Can you on in Souls games youcan't like do a land?
Speaker 3 (55:58):
No and you probably
there's a problem on PC.
There's probably a mod.
Yeah, install.
Speaker 1 (56:03):
But like that would
be really cool if you had like
low latency, you know high-techservice that you could Actually
have like a competitive, becauseI feel like that game with how
many different weapon stylesthere are and weapon arts, so
like I feel like that would bekind of a really cool experience
.
Speaker 3 (56:19):
But yeah, one of the
niche fighting games that I Got
really into for a while was thisgame called Power Rangers
Battle for the Grid and it'slike you've talked about it's a
Power Rangers fighting game, butit's actually designed
Incredibly well and it's it's alot of fun.
And then they even had Quan Chinot Quan Chi, Chun Lee and Um
(56:44):
Ryu from.
Street Fighter from StreetFighter as Power Rangers.
Like in that game was like DLCcharacters.
Yeah, it's so random and it'sit's kind of like you can tell
it was like an indie game.
It's not very graphicallyimpressive or anything, but just
like the mechanics of it islike really well done.
What about?
Speaker 2 (57:02):
Marvel vs Capcom.
Speaker 1 (57:03):
I like Marvel vs
Capcom 2 is one of the few that
I actually played.
Speaker 3 (57:08):
Marvel vs Capcom.
2 is really good, 3 was okayand then they'd re-release 3 a
lot the way that Capcom alwayskind of does Injustice.
Those are.
Those are really good and that'sanother realm, that's well,
yeah, marvel's Capcom is is thesame people to Street Fighter,
so like they all have their ownspin-off fighting games too, on
(57:29):
top of their mainline games.
What mortal combat for me, isalways gonna be number one?
Just because I Mortal Kombathas a special place in my heart.
So I think his first fightinggame I ever played was Mortal
Kombat 2 and I remember likethinking, oh my god, this is so
incredibly ripping spines out ofpeople, and it was the.
The technology they used wasthey used like projected sprites
(57:53):
, so like it was all like theyactually had to Do, like they
hired actors actually do everysingle one of those moves.
They could use in that realpeople spines yeah and then they
will be the second, and thenthey they use that and they so
like the it was.
They looked way different thanany other Fighting game at that
time.
It hit like Goro was like aclaymation Character, like
(58:16):
that's how they.
They filmed all of his fightscenes in claymation because
they couldn't obviously youcan't get an actor that.
Is giant with four harps.
Speaker 2 (58:24):
Did you ever play
Dragon Ball Budokai?
Yeah, I am so excited for thenew one.
They just released anothertrailer and the roster is huge,
like Amount of playablecharacters.
They, at the end of the trailer, they zoom out and it's like
you.
Only they only fill in some ofthem, but it's you.
Look at, you're like Jesus.
Speaker 3 (58:43):
I think I used to
play Dragon Ball Budokai.
If it's the one I'm thinking of, I used to play with something
cool, gaming a lot when we wereyounger.
This game came out a long timeago, right.
Speaker 2 (58:52):
Yeah, yeah, we were,
there was, there was.
What's in there?
Four of them, budokaiTenkaiichi.
Speaker 3 (58:57):
I think we played
like one of the original ones.
We used to play that for hourson end.
Speaker 2 (59:01):
I'll go to his house
and Like it's like it's a 3d
fighting game, yeah, with withyou know, dragon Ball,
characters can fly and they have, like their key, you know their
special attacks.
So it was like it's not likeSoul Calibur or Tekken in the
aspect of like you don't need tobe up close, you can like fire
(59:21):
your energy blast and then yougo up close and you it is one of
those games that, if I, if Imemory serves, because it's been
a long time since we played itis one of those games that you
can just button your master waythrough, like yes, everything
like it doesn't take a lot ofskill.
Speaker 3 (59:36):
It just takes a lot
of aggression to be able to win.
Speaker 2 (59:40):
But it was I just
remember being really cool and
that, like you could do, youcould do a lot of stuff from the
show, like you could have beambattles.
So like we're, two beams hiteach other and you're tapping
the button to try and win overthe other person as the beam
goes back and forth Wow.
Speaker 3 (59:57):
We used to play I
Mean Smash Bros was.
I think everyone our age put aconsiderable amount of time in
Smash Bros, oh yeah.
I remember we did, we would dolike a hundred life Things like
challenges and we would justlive like we would 100 live and
we would take like five hoursfor us.
Speaker 1 (01:00:18):
Take it down.
Speaker 2 (01:00:19):
We yeah, so much do
you guys remember, like with
Smash Bros?
I remember going to school andhearing rumors about these
secret characters that you couldget like me you too.
Speaker 3 (01:00:30):
Yeah, yeah, they
don't make up it was like when
Shadow the Colossus came out andthere was like that secret
ninth Colossus or whatever itwas that Everyone looked for for
years, and then the developerslike we don't that's it.
There is no secret.
Speaker 2 (01:00:47):
There is some.
There is a secret in that gamethat I, to this day, I've never
got.
You have to collect.
I had to look it up when Iplayed the remake.
You collect these things thatallow you to Climb more and,
like they aren't required, youcan beat every boss without
getting one of them, but if youget them all, it gives you just
enough to climb up to the top ofthe start tower, and up there
(01:01:10):
there's like there's a I thinkit's like a mask that gives you
special powers and stuff, butyou have to be able to climb
what, and it's like I had noclue that even existed.
Speaker 1 (01:01:21):
Did you know Malekith
has a shackle.
Yes, I did not know Malekithhad anything like that.
It's like a Claw that you canwear, and I think you can parry
with it or something.
Speaker 2 (01:01:31):
Well, no, it's an
usable item.
Speaker 1 (01:01:33):
Oh, and you just
consume it and yeah, and you
don't take the degeneration.
Speaker 2 (01:01:39):
It's like If you
don't consume it, you just use
it.
Speaker 1 (01:01:45):
It's reusable, yeah.
Speaker 2 (01:01:46):
It's like I'm trying
to think what else acts like it.
It's something that you canjust press it and use it.
Speaker 1 (01:01:50):
There's like the
lantern that you can turn on and
off.
Speaker 2 (01:01:52):
Yeah, it's like the
lantern, yeah, and so like you
can just do it and it interruptshim, it like kind of stuns it.
Speaker 3 (01:01:57):
Oh, I did know about
that.
I've never used it, but I do soapparently that exists for him.
Speaker 1 (01:02:03):
And then there's like
Moog has, a similar one.
I thought all he had was thecrack tear that you could slot
into your physic and then whenyou consumed it he wouldn't be
able to life steal a bunch oryou wouldn't take insane damage
on his life steal.
Speaker 3 (01:02:18):
So you're like joke,
joke, joke, joke.
Does he have more?
Speaker 2 (01:02:21):
He has also a shackle
the same thing.
Speaker 1 (01:02:23):
You use it and it
interrupts him.
I've never used those, yeah.
Speaker 3 (01:02:26):
And it's like what?
I'm not a bitch yeah.
Speaker 1 (01:02:30):
But like that's
another example, Like I played
the shit out of that game andnever even knew that that
existed.
Speaker 2 (01:02:35):
The only time I ever
used, I think, malakas shackle
is.
I don't even know if this isstill in the game, but there was
a dungeon that if you used itin the dungeon it like glitched
the game to open a door that youwould usually have to, like, do
this much harder route, so youcould just do the shackle and it
would make it open.
Huh.
Speaker 1 (01:02:54):
That's kind of cool
and so.
Speaker 2 (01:02:55):
I remember that's the
only time I ever used it,
because I was like I read it Iwas like, oh, I need to go try
that.
And then I did it and I waslike, oh, wow, it works.
Speaker 1 (01:03:03):
I bet that's like the
heroes grave dungeon, because
that one's it was.
Speaker 2 (01:03:06):
I think it's
literally.
Speaker 1 (01:03:08):
That's the one where
you have to like the heroes
great, but like the there theghosts or whatever are riding
those fucking death machines.
No you have to fucking longbowone of them off in the exact
spot, otherwise you fail thedungeon or whatever.
Speaker 2 (01:03:23):
The worst, that's
only one way, I did not use the
longbow.
Speaker 1 (01:03:29):
Would you end up
doing?
Speaker 2 (01:03:30):
I don't know what I
did, but I did not use longbow.
Speaker 1 (01:03:32):
You can you can hit
him if you get him on the back.
I think I hopped on top of that.
That's what you can do to.
You can write it, yeah.
Speaker 3 (01:03:39):
The only dungeon that
was super annoying for me.
I'm not even a dungeon, butyeah it's a dungeon.
I hate the when you're doingthe frenzied flame.
Getting to the bottom of thatstupid area is so annoying.
I fall damage because I have nopatience, so I don't take
(01:04:01):
enough time to light up my dropsand I'm constantly falling like
fuck and I got to do it again.
Speaker 1 (01:04:06):
Dude.
Well, because the jumpmechanics in the game are so
hard and you're like OK, do Irun and jump.
Speaker 3 (01:04:12):
Do I just jump?
Vastly improved over previousold games.
Speaker 2 (01:04:16):
And I would say there
is the jump mechanics, them
like jumping is OK, it's thatthe hitboxes on what you land on
, and the.
They built in a momentum system.
Speaker 3 (01:04:27):
Yes, if you, if you
hit a corner, yeah, and then you
bounce off of it and you'redone.
Speaker 2 (01:04:32):
It's not like you
just sit and land solid like
only up.
You know you have the mantle.
Speaker 1 (01:04:37):
I remember.
Imagine if there's a mantlelike to climb shit like they.
Oh my god, that's elder,there's that meme for a while.
Speaker 3 (01:04:43):
Where is what's that
ring that?
It says it negates all falldamage, but it's just like
worded so poorly.
Speaker 2 (01:04:51):
Oh yeah.
Speaker 3 (01:04:53):
It really says will
no longer it says where will no
longer suffer fall damage, butlike it's worded so poorly, what
that means is you can goanother five feet like any drop.
That would normally hurt youbut not kill you, doesn't hurt
you anymore, but you'll stilldie to any other big drop.
And then there was that.
What's his name?
(01:05:14):
Is it Tyler the creator?
Where is this like?
So that was a fucking lie.
Yeah, yeah, that's with thatring because it says it.
So that was a fucking lie.
Speaker 2 (01:05:24):
Kyle went to the, to
the frenzy flame place he puts
on the ring.
He's like, yeah, got this Firsttime I found this.
Speaker 3 (01:05:29):
I was like this is
stupid, oh, holy shit.
And I went and tested it outand I died and I was like I
don't get it.
Speaker 1 (01:05:35):
I'm like it's so dumb
.
I think we were on discord atthe time, you're like I just
found a ring that negates allfall damage.
I'm like there's no way it does.
Speaker 3 (01:05:42):
That.
I was like.
I was like I'm reading it.
Speaker 1 (01:05:45):
I know you're not
like no, there's no fucking way
that that exists.
Speaker 2 (01:05:50):
I immediately died
and it was awesome.
How did we get back to EldenRing?
I don't know.
Billy brought us back, did I?
Speaker 3 (01:05:59):
Yeah.
Speaker 1 (01:06:00):
The shackle.
Speaker 3 (01:06:02):
We were talking about
shadow of the glasses and
finding out something that younever fit in.
And then you're, like you know,Malakit.
Elden ring and, by the way,elden Ring, I'm not going to lie
A part of me back to likefighting games.
I wish that there was like,because some of the best times
growing up in my life was justlike laying parties or just
(01:06:22):
couch co-op games like SmashBros.
I just feel like games justaren't designed that way anymore
.
You know, like I just did thatthat's never in people's minds.
Speaker 2 (01:06:32):
Nintendo's the best
at doing it.
But even then it's not what itused to be because it's like I,
you know, I remember how muchfun it was to play couch co-op,
like even and this makes me sosad about Halo Like they took it
out of the game completely.
It's not a feature, but me andmy friend when we're growing up,
we had so much fun playing Haloco-op.
(01:06:54):
He was Arbiter, I was MasterChief, you know, and it was just
, it was fun.
And now it's like you need tobe online, it's just.
Speaker 3 (01:07:05):
I remember Killzone
had a couch co-op story mode,
killzone 3, because your brotherand I did it Simps 2.
Speaker 1 (01:07:14):
I played Killzone 2.
You know I was thinking likeare you even able to pirate
games anymore?
Like, do people pirate gamesanymore because of how many like
require online authentication,like of.
You know you have to have likea to play any Blizzard game or
Activision game.
You have to have a battle net,you know to play Blizzard in
origin.
All these games require somekind of like third party
(01:07:38):
activation.
Are you able to pirate?
I don't know.
Speaker 2 (01:07:44):
I think, they've kind
of worked their way around.
You wouldn't download a car,billy, would you?
Speaker 1 (01:07:49):
If I could, I would.
Speaker 3 (01:07:51):
It's not a victimless
crime.
No, do you?
Speaker 2 (01:07:55):
remember those
commercials, oh yeah, with the
fucking like Lincoln Park goingon in the background.
Speaker 1 (01:08:03):
I don't, I never
really pirated anything really
in my life.
Speaker 2 (01:08:07):
That's not true.
That's not true at all.
You told us.
Speaker 1 (01:08:10):
Never, really.
What do you mean?
I told you why you just used tobreak DVDs, that's not pirating
I own the fucking DVD.
Speaker 3 (01:08:19):
You had a whole black
market.
Yeah, I used to host a serverthat yeah.
Speaker 1 (01:08:23):
Uh-huh, no, I've
never really.
I mean, for as long as I'vebeen in the PC gaming world,
I've never really piratedanything, and I don't even know
if it works who hasn't watched apirated movie at some point in
their life.
Yeah, I've definitely likestreamed those just from like
one, two, three movies orsomething.
Speaker 2 (01:08:41):
One thing I've ever
like pirated in recent times was
like a UFC fight.
Speaker 3 (01:08:47):
I was just, I'm
literally just going to say it's
not even like necessarilypirating, but like going to a
stream, yeah, yeah.
Speaker 1 (01:08:54):
I don't even know if
I call that pirating Would do.
Is it technically pirating?
Speaker 3 (01:08:58):
I don't well it's not
the people that are streaming
it.
I guess could be consideredpirating it.
But like no, I don't know ifyou, if you're consuming it, if
you're, if you're pirating itper se yeah, you know, because
it's ridiculous.
The prices aren't saying no forUFC fights paying like a
hundred dollars per se.
Speaker 2 (01:09:17):
I mean it's.
Speaker 3 (01:09:18):
I haven't bought one
in a while to be honest with you
.
Speaker 2 (01:09:20):
But Even if you
subscribe to like, like ESPN
plus or whatever you, still gotto pay for it, then it's like oh
you need to pay to watch it.
Speaker 1 (01:09:28):
Do you think if they
came out with like a pay per
view, like game award show wherethey did announcements for
trailers, you think like?
Speaker 2 (01:09:37):
they would get 10,000
people to pay 10 bucks to watch
it.
I don't think anybody would pay.
Speaker 1 (01:09:42):
I think there would
be 10,000 dub asses that would
buy that Absolutely.
Because it's like watch thepreviews like early and then all
of them will be released a weeklater.
Speaker 3 (01:09:51):
I guarantee you, I
guarantee you there'd be at
least 10,000 people.
Wow, I would do it, I know yeah.
I'm not saying that I would.
Speaker 1 (01:10:00):
But yeah, I would
find a way to have somebody re
upload it, you know and watch itthat way.
But no, I think about likewhere we are headed in the
gaming industry and I feel likethat it's going to be that kind
of shit, man.
Speaker 2 (01:10:11):
Speaking of the
gaming industry, I know you want
to talk about Blizzard.
Speaker 1 (01:10:14):
Yeah, we're at time,
but I mean we could talk about
Blizzard.
So Blizzard announced a newchief, a new head, honcho
because Bobby Kotick right.
He was Bobby K.
Speaker 2 (01:10:24):
He left and he's
people were happy.
Speaker 3 (01:10:26):
Oh yeah, was he
forced out, or do you sleep?
Speaker 1 (01:10:29):
Well, I mean $400
million.
Is that a force out?
Speaker 2 (01:10:33):
No they give him gold
parachute.
Speaker 3 (01:10:35):
We've all been there,
right.
Speaker 1 (01:10:37):
Yeah, I have a lot of
thoughts on that, but that's.
That's not for here or there.
Speaker 2 (01:10:45):
You're not going to
bring out your analyst voice.
Speaker 1 (01:10:51):
Um, well so.
So obviously Blizzard has hadsome shakeups.
Well, activision Blizzard sincethe merger with Microsoft, and
so they announced like 1900people getting laid off and they
canceled their new game.
Thank you, millennial ghosts.
They canceled the new survivalgame Um 1900 people got laid off
and they've announced a newchief.
I forget her name, but she'sthe.
(01:11:14):
She was the director for Callof Duty, so I it's kind of funny
that like Blizzard was at onepoint this like beloved studio
and I think that went out thedoor years ago and it's still
beloved because they have someincredible titles, but really
they haven't done anything newsince Overwatch.
Speaker 3 (01:11:32):
Yeah, I mean real
estate like new.
Speaker 1 (01:11:33):
IPs, overwatch 2
doesn't really count.
I mean hard stuff likeOverwatch 2 is literally
Overwatch 1 with a new number onit.
They didn't do their singleplayer mode, none of that, so
they've really released likemany DLC, it's just like
ridiculous and so like they'vebeen this super stagnant.
(01:11:54):
So it's just, it's such a crazymove to me.
I saw some mixed reviews onlineof like, oh, this will bring
fresh breath of air, you know,whatever.
So, on the surface, I look atwhere the Call of Duty franchise
is and like the titles thatBlizzard owns and it's.
It's crazy to me that they havean Activision person serving
(01:12:16):
over Blizzard now and now it'sall under one umbrella.
I'm sure we're going to get arebranding of that whole group
at some point.
Obviously, you know, anytimeyou do like a merger, like
they'll be shakeup, but the Callof Duty manager really like
that was the best, that's thebest you got, that's the best
you got.
And this person like didn'tagree with a lot of stuff and
they had great ideas and that'sawesome.
(01:12:37):
But like really the Call ofDuty division like is that?
is that a franchise that's in areally great state right now?
Speaker 3 (01:12:43):
Like the director of,
Microsoft has the power to
really just kind of do whateverthey want to be successful.
So you have to think there'ssome kind of reason beyond like
what we're seeing and whysomeone was picked for what they
were picked to do.
But it does seem weird, like,like you said, of all the people
(01:13:05):
that you can, that canspearhead this change.
Speaker 2 (01:13:09):
It's not what you
know, it's who you know.
Speaker 3 (01:13:11):
Yeah, I don't know.
Well, I don't know, I don'tknow if that's the case here.
Speaker 1 (01:13:16):
No, they know a lot
of people you know, and it
should not cost 15 bucks, youknow, for a character's skin.
I love that.
That's hilarious, because howare they going to pay back for
that trailer that they dropped?
That's a 30 minute cliff.
They have to pay that back.
They need you to buy that skin.
Dang, who would spend that kindof money in game?
I'm sure there's people in thechat that have spent that.
Speaker 2 (01:13:34):
I don't know, I don't
know, I don't know.
Speaker 3 (01:13:39):
I have never spent
more than a thousand dollars on
cosmetics.
Speaker 1 (01:13:43):
I'm like the anti,
like I'm like the anti
microtransaction guy, but it is.
It's funny to me that it's justkind of like obviously these
companies make decisions basedon profit motives and as it
should.
But, like the funny thing is islike I see so many gamers up in
arms about, like this game.
What's the Yakuza game?
Speaker 2 (01:14:04):
the infinite wealth,
infinite wealth.
Speaker 1 (01:14:05):
Infinite wealth.
What's a?
Is it just called infinitewealth or what's the full Yakuza
?
It is Yakuza, yeah, have you?
Have you seen this game that'sbeen kind of popping off People
are talking about like they'rethey're locking new game plus
behind the deluxe edition andeverybody's like up in arms and
I'm like guys, it's real simple,don't buy it.
(01:14:27):
Like literally if you want toaffect change.
Speaker 3 (01:14:31):
You got to hurt them
in the wallet.
Speaker 1 (01:14:33):
Literally, if if you
buy it, then it they're going to
keep pushing the envelope Likeit's.
It's.
This is.
This is not unique to gaming.
This is any product ever.
They're looking to monetizewhat they're selling.
Speaker 2 (01:14:45):
And if they come out,
I mean Ubisoft.
They tried to put NFTs in theghost recon and and it didn't
work, so there you go.
Speaker 1 (01:14:55):
They're not going to
do that again.
Had, they have made money onthat, regardless of the
reception they would have keptgoing 100% and I don't mind that
because, like I think, I thinkthat you know that I want these
studios to be profitable, but sothat we get more engineers and
smart people into the space thatcan go and create new IPs and
more fun Like.
Speaker 3 (01:15:15):
I want that we, as
consumers, have more power than
we give ourselves credit for,though we just need to stand and
say no if there's something wedon't like, and that's the
hardest part is getting likeenough people together to not
buy that $15 cosmetic.
Like pre-orders, includingmyself, I'm very guilty of
buying cosmetics, let's getgotta have it by like.
Speaker 2 (01:15:38):
I.
There's always a huge movementabout don't pre-order games
anymore and it's like, well, yes, I get it.
I you're never going to geteverybody to stop pre-order
games.
Speaker 1 (01:15:49):
Well, and that's
that's the thing too is like, as
gamers, like these studios,they know once they build a
brand, they have us by the ballsbecause people want to simp so
hard for that game, because it'slike they're beloved, you know
it's like, oh my God, I lovethat.
Like they truly do.
Like Diablo, Like think about,think about what else.
Like what other entertainmentdo you really like fall in love
(01:16:12):
with?
Well, I did pre-order often but,like you don't, you watch a
movie for two and a half hoursand at best you might watch that
movie again over the course ofthe next year.
Two years, five times TV show,tv show, even less.
So you might re-watch that TVshow once, maybe twice, but like
so it's not you look at Game ofThrones, you'll fall in love
(01:16:33):
with it.
Speaker 2 (01:16:34):
During the whole
thing, people were in love with
it.
Speaker 1 (01:16:36):
Mm-hmm, but look at
the spin-offs.
So spin-offs have been kind ofquiet.
Speaker 3 (01:16:40):
I do think that
gaming is unique in the sense
that there's not a lot ofmediums like it's where they can
develop such a intensefollowing that we'll just
consume it, no matter what.
You know like there are fandomsthat do that, but as far as,
like you know, some studios likeback to Diablo, I feel like
(01:17:01):
Blizzard could have donewhatever they want with it, 100%
and it's still.
They still would have mademillions.
Speaker 1 (01:17:06):
So Millennial Ghost.
Did you play Diablo Like?
You said, oh Diablo, like.
Did you ever play that?
Cause I, I did, we all did, andwe loved it.
Speaker 3 (01:17:14):
Well, I loved it to
level 50.
To level 50.
Yeah.
Speaker 2 (01:17:18):
Ended the story and
then no more.
Speaker 3 (01:17:20):
It's like we all
loved it, but I'm not going to
say how we felt on End Gamer.
Speaker 1 (01:17:25):
I think we all kind
of felt similar.
Speaker 2 (01:17:27):
I just played it
longer Before before we get too
far from it.
I did want to mention, liketalking about game gamers and
like they're you know, thesubculture around the game, like
even now, if you look atSuicide Squad, all the bad press
it has, like everything that'spointing to it being like a
dumpster fire.
If you go in their subredditthere's still people that are
(01:17:48):
adamantly defending it Like it'stheir, like they work for the
company or, you know, like it'stheir son and it's like yeah.
Speaker 1 (01:17:56):
It's, it is a weird.
It's like it's one of the fewproducts I'm having a hard time
even thinking of like anythingother than gaming.
Like there's a few socialthings that maybe makes sense,
but like people fall in lovewith these products, these
brands, these IPs, this universe.
Like I don't.
If I announcedbullshitstudiocom was coming out
(01:18:17):
with a mass effect, mass effectfour and you had never heard of
me and everything you saw aboutthe game was total shit.
But it was supported by SquareEnix, is it?
It was supported by that.
You both are probably buying itjust to try it out, even though
if it looked like total shitmaybe pre-Andromeda.
(01:18:40):
Okay.
So yeah, they get one shot atit, right.
Speaker 3 (01:18:43):
Every studio that I
you get one shot.
Speaker 1 (01:18:48):
But like that's,
that's the power of that brand,
like that, what other thing doyou consume, going into that I
got one.
You're probably going to be dog.
Shit, you know Books.
Okay, there you go.
Speaker 2 (01:18:58):
Harry Potter, percy
Jackson you look at when they
get adapted.
The fans of those books arelike defensive, you're defensive
, and furious.
This doesn't match exactly howit was in the book.
You're a fuck, you know, and soI'd say books, but that there's
a great.
Speaker 1 (01:19:15):
That's a great
example too.
But, it's like any kind of like, any form of entertainment that
, like you, can get reallydeeply passionate about fan
fiction.
Speaker 3 (01:19:24):
So, going back to
Diablo, Millennial Ghost said he
played it and then it made thesame mistakes as Diablo three.
I know you guys didn't have alot of experience to Diablo
three, but I will a hundredpercent agree with the fact that
I had the same feelings atlaunch.
At launch, and I only everplayed Diablo three at launch.
Once I beat, the story got likethe soft cap as far as leveling
(01:19:49):
.
I felt like end game didn'thave enough for me to keep me
invested and interested and itfelt like I there's nothing fun
about doing the same thing overand over again grinding.
I know that's not necessarilywhat you believe.
I know that you're okay withthe grind and you'll you're very
forgiving of the grind.
Speaker 2 (01:20:06):
Yeah, yeah.
Speaker 3 (01:20:08):
But Diablo four did
the same thing that Diablo three
did in that sense, and it'sweird that they would just do
that again.
But to the point we've beenmaking, if people buy it, they
don't care.
Yeah, they're going to makemoney, they're going to do what
they want to do.
Speaker 2 (01:20:24):
Fattest example of if
people buy it, they don't care.
You look at FIFA or Madden.
Those games have lost so manyfeatures that old, old versions
had all for their stupidmicrotransaction modes, and it's
not going to get any betterbecause people keep buying it.
Okie Zoom, what is this not?
Speaker 1 (01:20:48):
affiliated with
Pokemon company or Nintendo
Blizzard doesn't learn from hisprevious mistakes.
I Don't think they care tolearn because it's just, it's a,
they just print money.
Speaker 3 (01:20:57):
Yeah.
Speaker 1 (01:21:00):
Wow.
Well, wow came down from itspedestal of like, okay, it's
still there because it has ahuge community, but, like, I
think one of the first strategicerrors that wow made was the
wow token, which is you canspend real money and translate
that into money into the game,and that, I think, added a
(01:21:22):
monetary value for everybody'stime inside the game, which
before that was like obscure andyou really you couldn't really
calculate.
Once they made that, it was likeoh, I can do this for 20 hours
and grind out this gold and thisgear, or I can spend, you know,
go get a minimum wage job, youknow, for two hours and, and you
know, make it up the same.
(01:21:42):
And that, to me, breaks theillusion between the immersion
of a game and Now was, theythink, their first mistake and
they kind of and obviously it'sbeen successful for them because
they Refuse to remove from thegame and then they come out
classic where it doesn't reallyit's not in the game either, and
you know so they've innovatedaround it a little bit, but you
(01:22:04):
know that again, they're profitdriven, which they should be,
because they have the lights tokeep on and they want to grow
and expand and do new projectsand stuff.
Totally acceptable.
Speaker 3 (01:22:16):
But women to harass
in their office, yeah so I
looked up the Pokemon poke zoo.
Yeah, what is it affiliatedwith?
No, it's.
Speaker 2 (01:22:27):
It came out around,
or it was kind of around same
time power world and so this weendo took them out like you said
the same time around powerworld.
Speaker 1 (01:22:37):
So like this week.
Speaker 2 (01:22:38):
Yeah, so Poke zoo,
like you can go the websites up,
but if you click on it it'sdown, like it says website no
longer exists.
Why would you name it poke zoo?
Speaker 3 (01:22:48):
like it's like it's
pretty ballsy ballsy.
Speaker 2 (01:22:51):
So look at the
company's website reveals it
incredibly sketchy looking storewith 20 pages of cards and
bundles, many which areostensibly sold out, ranging in
price from zero dollars towhat's your guess, top prices
millions, no, no, no, I wouldsay probably 350, 250 what's
your guess?
Speaker 3 (01:23:10):
I was joking.
I said millions, but what?
Speaker 2 (01:23:12):
what is it $39,990
for?
Speaker 1 (01:23:17):
One.
Why not let people?
Speaker 2 (01:23:18):
will, and this is for
a one of 13 in the world.
Meta zoo cryptid nation firstplace cast or moth man trophy
card.
Speaker 3 (01:23:27):
Wow, I have one of
those.
Should I sell it?
I think she's.
Speaker 1 (01:23:32):
See, I don't mind.
Like, if you're gonna let I, ifI built a game I would have.
I would build a game with, withthe cash shop.
Obviously that seems to be themodel, but just try to leave it
as cosmetics only.
I actually don't know.
I'm cocking on my ass.
I don't know if I'd have a cashshop, but if I did have a cash
shop, this is what I would do.
I would have an item in therethat is just so disgustingly
(01:23:55):
priced so that if whales want towhale and show off, they can
buy it, and what it would bewould be this most the most
dramatic, that was their logo.
Speaker 2 (01:24:03):
Okay, that's a bit
much.
Speaker 3 (01:24:05):
So they just get sued
to oblivion that looks like
Gengar right there.
Exactly that's what I mean.
If Nintendo really wanted tocome after power word, if they,
if they had a case, they wouldhave already done it hundred
percent.
Nintendo is so quick to handlethat shit.
Speaker 1 (01:24:23):
Yep, so I Would.
But I would put a.
I would put it if I had a game.
I would put like the whale ofall whales, I would make it like
50 grand, you know, and justlike it would be a running total
, like if they ever spent$50,000 total in the game at any
time.
It would just, it would count,keep counting up, and then they
would unlock this once theyspent 50,000.
Speaker 2 (01:24:45):
Oh, there's would be
a overhaul skin.
Speaker 1 (01:24:47):
It would be like it
would literally turn them into a
whale with like a gold chainand it would be the most obscene
, ridiculous thing I'm thinkingyou would like, for some reason,
get low playing.
Speaker 3 (01:24:59):
Yeah.
Speaker 1 (01:24:59):
It would be like the
most ridiculous thing everybody
would like.
It would be like it would havea whole thing like a Thank you
for supporting our studio, blah,blah, blah, but like it would
be just obscene.
And if you want it like that,you let your whales wail.
If they wanted to show that off.
Speaker 2 (01:25:13):
I remember when I
used to play afk arena, a lot
they had suckered it.
I did.
It was fun, I enjoyed it and Ireached the cap to where, like
it's, it was fun up to the pointwhere it's like you needed to
spend money if you were actuallygonna be able to play the game
more, but they had a systembuilt in and it was it's their
(01:25:35):
VIP system more money, you spentReal dollars, the higher VIP
level you get a better rewardsbetter percentages, and it's
like smart.
Speaker 3 (01:25:48):
They probably made a
shit ton of money, or probably
making sure.
Yeah, I feel like.
Speaker 1 (01:25:52):
All you got to do is
to develop a really great
monetization machine and thenmarket.
Speaker 3 (01:25:57):
Look at cookie
clicker, get a couple of YouTube
celeb advertisers.
Speaker 1 (01:26:03):
Google foods.
Raid shuttle how he is aligned.
Like I'll never understand Raidshadow ledger.
Like you could be watching Shit.
That's nothing.
You like.
You know this person's nevertouched a game in their life.
You're like why are you tellingme about rage Legends?
Speaker 2 (01:26:19):
what you could also
rely on us, you know, to sponsor
your game.
Speaker 3 (01:26:23):
Yeah, so you heard it
here first.
We're ready to sponsor whateveryou want us to bring it on.
I don't care what it is,there's nothing.
We won't man's game word toSmooth my boss extra wallets
Ridge wallet Nord VPN.
Speaker 1 (01:26:42):
I would love to be
sponsored by Ridge wall because
I use their products and I loveit.
Speaker 3 (01:26:47):
This is not sponsored
, but it's free advertising.
Ridge wall it's great.
Speaker 1 (01:26:51):
I love where it's so
much, have a knockoff one right
now.
It's cheap, Looks sick butliterally like it, but yours as
a money clip it's a nice moneyclip it's this isn't real is
that a money clip or is that abelt clip?
Speaker 3 (01:27:05):
It's a money clip,
but why would you ever belt clip
your wall the most?
Speaker 1 (01:27:12):
ridiculous thing ever
, like the easiest like a pager,
it beeps ridiculous thing ever,when it goes, says why can't
developers just make good gamesfirst and then make
microtransactions later?
It's almost like.
It's almost like the in-gamestores get created first and
then the game itself is anafterthought 100%, and I think
(01:27:34):
that that's.
I think that is you rememberthese games, whether you like it
or not.
Games these days are complexenough and they cost millions of
dollars as a business lookingto invest.
We've seen it in movies,they've already done this.
They start with how do we sellthis?
The same thing happens withYouTube.
If you listen to mr Bees talkabout how, when he makes a video
(01:27:56):
, the first thing he thinksabout Before he even comes is he
comes up with the title, andthen the thumbnail, and then the
thumbnail and then the contentis all Secondary.
It's how do we market thiswhere?
What is our, what is our targetaudience?
All that stuff, and so, whetheryou like it or not, like all
forms of entertainment, havesort of built towards the
(01:28:18):
Taysian monetization First.
Speaker 3 (01:28:19):
I mean, they are
companies, they're for-profit,
so they're gonna look at whatmakes them the most money.
Speaker 2 (01:28:23):
Yeah, they've seen
how much money microchans
actions making, like GTA onlineand they're like we want that,
we want you make infinitely moremoney On a cosmetic.
Speaker 3 (01:28:33):
That's five dollars.
Then you do on the game itself.
Speaker 2 (01:28:35):
You sell the game at
a lot.
Well, probably a loss like.
Speaker 1 (01:28:38):
Imagine if Elden Ring
Imagine Elden Ring just had a
deal like just an update, apatch, where they had an in-game
store where you can add likeyou could choose.
For Five bucks you could buysix different armors for torrent
.
It was they would generateliterally ten million dollars in
five hours in terms of revenue.
Speaker 2 (01:28:58):
So I don't think game
pride.
Speaker 1 (01:29:00):
That's literally just
pride.
Now that studio from software.
Their motives is there.
They're much more into like theprestige and I think they're
much more like about theirself-image and so they don't
really do those that practices.
Speaker 3 (01:29:12):
They would never do
anything to tarnish themselves
but like it's harnish.
Speaker 2 (01:29:17):
But, you're telling
me, like Blizzard, if they came
out with Elden Ring oh Sidesquad, that game, we can already
tell it's coming out as likeovermonitized, and you know what
?
Speaker 3 (01:29:32):
I have talked.
We've talked positively aboutSuicide squad in the past.
We've been skeptical because ofsome things that we heard, but
overall we've been kind of likewell, looks fun.
Yeah, after seeing what I'veseen and like I'm not gonna buy
it.
Speaker 2 (01:29:47):
No, cuz I don't want
to support.
Speaker 3 (01:29:48):
I don't want to
support that as a studio, you
know, I don't want them to thinkthey can get away with that
kind of stuff.
Speaker 2 (01:29:52):
Yeah, and I mean
especially it's.
It's sad with suicide squadbecause they've made such Coming
from such great games as theArkham series and even though
Kyle doesn't like Arkham Knight,I don't dislike it, but I just
think it was not on the samelevel.
They were.
They're great games, like you,like the combat system totally
(01:30:14):
Revolutionized fire, like well,just 3d, like third-person games
in general.
Speaker 3 (01:30:22):
Yeah, fighting was
changed forever after Arkham.
Arkham asylum came out in thestealth section.
Speaker 2 (01:30:28):
So many games use
that type of stealth, and so
it's sad to see that this iswhat they did with it, and I
mean I I'm fairly certain onwhat it's gonna come out like
and like what the reception isgonna be.
Speaker 1 (01:30:40):
Well, eight hours of
content, like what are we doing?
Speaker 2 (01:30:42):
Yeah, eight to ten.
And then in that same reviewthey said eight to ten and they
said that's if you struggle onbosses.
And that's if you do like someof the side bosses and stuff.
So it could be you can't.
Speaker 3 (01:30:53):
I mean no game, no
matter how good it is, can
justify to me 60 to 70 dollarsFor a game.
I can be in one sitting and ifI really wanted to, top it off.
Speaker 2 (01:31:05):
How many years has it
been since Arkham Knight like?
Speaker 3 (01:31:08):
15 2015, I think, is
when it came out, so eight years
, eight years for a game that'seight to ten hours.
That's a like a hour a year.
Speaker 1 (01:31:21):
What do you think
needs to happen?
So like, obviously, I would yousay it's fair to say we have
more games coming out theseyears than like ever before.
Oh yeah, okay, so I think it'sa fair statement.
Speaker 2 (01:31:33):
I would say in the
case of well 1997.
Speaker 3 (01:31:36):
There, what is it
watered?
Speaker 1 (01:31:39):
down like the quality
.
Speaker 2 (01:31:42):
Yes, and.
I would also say there's a lotmore studio, involvement or like
.
Publish or public like sayinglike, and who knows, it might be
rocksteady, that's like we needto microtransaction.
But we've seen examples in thepast of publishers being like no
, this game is gonna be likegame as a service, and they're
like Well, that's steady, have aparent company.
Speaker 3 (01:32:04):
Is it WB, wb?
Speaker 1 (01:32:05):
but here's the thing.
Here's a problem with thatmillennial ghost.
So for the people listening onthe podcast, I hope that this
year for indie developers morefun and passion-driven games
instead of money grabs.
Here's a problem with that.
That works.
Here's on the PC model becausethe distribution networks are
vast.
I Think there's a certain levelof gatekeeping that occurs on
consoles right Do you I thinkany games are big on consoles.
Speaker 3 (01:32:30):
Well though.
Speaker 1 (01:32:32):
Yeah, because of the
because of the, the platform
that you just like go to thestore and download games and
stuff.
Do you think they are like ifyou own a PlayStation 5 and
you're you're 12, 15 years old,do you think there's a strong
audience For like?
Do you think like a lot ofpeople are naturally finding
(01:32:53):
themselves going to the storeand like checking?
Out indie games on on.
Speaker 3 (01:32:57):
I don't think that
kids are naturally going to,
even on PC, to look up indiegames, so kids are gonna be
sucked into whatever the bigpopular thing is, regardless of
what platform grown.
But I would say that indiegames are becoming more and more
successful and Reachable oneven console now because of how,
like I Think that studios andcompanies are starting to see
(01:33:21):
the advantages of these, ofthese types of things.
I know that on you know, evenon the PlayStation store, like
there's like a whole section forindie games and Like if all it
takes is one person, one bigYouTuber, to be like this game
is fun for that kid to be, likeI want to buy it and then they
go play on you know, playstationor what have you.
(01:33:44):
But to your point also, I thinkthat that will always be more
accessible on like PC, likeindie games are always gonna be
a little bit bigger on PC.
Speaker 1 (01:33:54):
Yeah, they are
another platform but you guys
bring up a good point though.
Game pass, I think, has done areally good job of highlighting
and showcasing Xbox in general.
Speaker 2 (01:34:01):
They, they have, like
they.
They have a special Programwhere they partner with in, like
they go find any developerstudios and kind of like, help
them out, and so I think Xboxstudents great on that.
I don't I've never heard ofSony doing anything like that
and I don't know.
Speaker 1 (01:34:18):
That's the
gatekeeping I'm talking about.
Yeah.
Speaker 3 (01:34:20):
I think, that's.
Speaker 1 (01:34:21):
Maybe that's just
Japanese studios Think of
Nintendo.
That's all you need to knowabout the culture in terms of
business there.
Right, it's like this is ours,we're gonna own it, we're gonna
define it, which I respect, butit's also anti competitive, I
guess.
Speaker 2 (01:34:36):
I don't know very
different, but what's been your
guys's favorite indie gamerecently.
Recently that you can think ofanyways.
Speaker 1 (01:34:47):
I never played it,
but that halls of torment game
looks hella fun.
It's like a arpg came outaround the time of Diablo 4 and
and that one looked hella fun.
I actually I should.
I think I bought it.
I've not played it.
That one looks fun.
Lethal company millennial ghostsays never check that out.
Speaker 3 (01:35:04):
I always go to the go
.
I've only ever watched peopleplay it.
I've never played it myself,but lethal company looks pretty
fun.
Speaker 1 (01:35:11):
Spelunky is what I
always go back to like in terms
of what I play.
Oh gee, oh gee.
That one.
Speaker 2 (01:35:16):
I always go back to
Hall of Night, special place in
my heart.
Speaker 1 (01:35:21):
Valheim.
Valheim that was.
I never played that, but Iwatched that and that looks like
it's replaced by power.
You know what I?
Speaker 3 (01:35:28):
I just played
recently that I that I liked a
lot and I it's one of thosegames that you really only play
once Baldur's Gate 3.
Yeah, baldur's Gate 3 is, it'ssuch a After this success.
Speaker 1 (01:35:46):
What Drupal?
A studio?
Speaker 3 (01:35:47):
because I never
played the because I never
played the DLC the outer wilds.
That's like it's.
I never played the.
What is echoes the eye.
Speaker 2 (01:35:59):
Yeah.
Speaker 3 (01:35:59):
I just recently.
Did that so good and that gameis Unique in the way that it's.
It's an indie game but also,like you, really only play
through it once.
Yeah like they, don't you justplay once.
They, you know they don'texpect you to new game, plus it
yeah.
It's because once you play once, it kind of ruins it.
Speaker 2 (01:36:19):
Well, it's about the
journey.
It's yeah, the whole game isabout your discovery.
It's not.
It's not something that you'resupposed to replay.
Speaker 3 (01:36:26):
But that's probably
the indie game that stands out
in my head the most, because I,I won is I never?
Played echoes of the eye untilrecently.
What do you think of it?
It's so good, but that game is,it's unique and it's special it
turns into horror game.
Speaker 2 (01:36:38):
Yeah, I'm like what
the heck?
Speaker 1 (01:36:41):
It takes two without
even be considered an indie game
.
Speaker 3 (01:36:44):
I Don't know one game
of the year, it's it, so it
came out after.
It is a smaller studio, but itcame out after their success
with a way out.
A way out which kind of putthem on the map.
So I know we had this wholedebate on what's an indie game
and what isn't.
But you know it's funny.
Is Tori actually for Christmas?
(01:37:06):
She got like these little.
It takes two figures.
Oh, that's sick and I got.
I got what's his name hangingoff my mirror.
What's his name?
I'm forgetting it.
Speaker 1 (01:37:18):
I don't remember.
I even played it recently, butI don't know.
Speaker 2 (01:37:22):
Yeah, did you play a
way out.
Speaker 1 (01:37:24):
Yep.
Speaker 3 (01:37:25):
Did you win totally
different style of game I have.
Speaker 1 (01:37:28):
I don't think we.
I think we're on like the lastmission.
We never did got to the twist.
I know I have not been able toget my wife to go back to play
it.
Speaker 2 (01:37:35):
I'm so happy when I
got.
I went in blind.
Speaker 3 (01:37:38):
Cody Cody.
Speaker 2 (01:37:39):
Yeah.
Speaker 3 (01:37:39):
Cody, and oh god,
what's her name?
That's gonna bug.
Speaker 2 (01:37:43):
The chat's gonna tell
us no it's not Cindy May.
Speaker 1 (01:37:49):
May M8.
Why E right?
Speaker 3 (01:37:52):
And may why?
Yeah, maybe thanks may be.
Speaker 1 (01:37:57):
I means.
Speaker 3 (01:38:01):
They may know we're
waiting, but alright, way out.
Speaker 1 (01:38:06):
When I played it with
my friend.
Speaker 3 (01:38:08):
Yes.
Speaker 2 (01:38:08):
I was.
I got to the twist and I was sohappy that I beat him.
Yeah cuz he was like I grew up.
He's the person I grew upplaying video games with and I
was like I am the superior gamer.
Speaker 1 (01:38:22):
Okay, little, well,
teaser, huh.
Speaker 3 (01:38:26):
I.
I Didn't play a way out untilyou told me about it actually At
work, and I played it with Toriand I knew about the twist
because I looked it up likewithin five minutes of playing I
googled it.
But, um, I Let her win becausestory-wise it made more sense.
Who was who was she?
She was the cop.
(01:38:46):
I know that's controversial,but, um, there's a part of me I
was a cop and I won I.
So a lot of the consensusonline is Like how could you do
that to your brother, you know.
But I'm like, at the end of theday, leo made his choice.
Speaker 2 (01:39:02):
Yeah, he's a criminal
and he gave yeah, and he gave
him a chance to stop.
Speaker 3 (01:39:06):
He gave him a chance
and Leo kept coming and I played
as Leo and so, like, story-wise, I was like, you know, I'm
gonna let, I'm gonna let, I'mgonna let him win.
But there's a few, there's fewmoments in gaming that kind of
hit you emotionally and it'susually accompanied by a good
(01:39:27):
soundtrack and I Love, like, howpowerful that scene is when
they hold each other's hand andthen the one screen just fades
to black.
It's so well done, regardlesswho wins that fight.
It's so good.
Speaker 1 (01:39:43):
Only up was fun
recently.
Yeah, that was fun in the game.
Speaker 3 (01:39:46):
That was fun, but
like only for like a little bit.
Speaker 1 (01:39:49):
It got pretty boring
pretty quick, you beat it and
like that's it Right, you don'twant to go back and try the.
I played another game that wassimilar to like what's the game
that you we were a way outdoesn't you're talking about?
Yeah it's called.
This game's called we were here.
Speaker 2 (01:40:07):
Without.
I've seen that one.
Speaker 1 (01:40:08):
Oh, you have that one
is super fun.
It's tough.
Speaker 2 (01:40:11):
You have like the
radio?
Yes, and you're you're.
Speaker 1 (01:40:13):
That's how you
communicate with your co-op
partner.
Speaker 2 (01:40:16):
Yeah, but you're in
the same room crossed.
Speaker 1 (01:40:18):
Yeah, so that's a
little.
It's a little easier on thisboard, but literally like
there's a part where you have toplay chess and my wife had
never played chess in her lifeand I had.
I have never been my life.
The only time it was just so.
She had no idea what she waslooking at and I like tried to
(01:40:43):
build a grid system to like haveher explain, because, like you
have to move pieces to certainspots and oh, it took like
fucking 35 minutes to move likefour pieces into the right spot
and I and it, the whole thing islike timed and like, oh my god,
I was boiling.
(01:41:03):
I was like you've never fuckingplayed chess or you have no.
Idea what that game is.
Speaker 3 (01:41:10):
I, so I love playing
video games with my wife.
That's like one of the thingsthat we've bonded over since
we've been together.
But there have been times when,especially if it's a game that
like I feel like I'm good atwhen I'm, like, it takes
everything in me to not be likewhat the hell are you doing?
(01:41:31):
And I actually she's actuallycalled me out on I feel like I'm
sorry.
I love you.
Speaker 2 (01:41:36):
Yeah, I love the
memes about.
It takes to where it's like the.
It's like the husband is likethe.
And then it's like Me trying tosurvive while my husband Play
the division with her.
Speaker 1 (01:41:55):
It's really good for
that.
Yeah, I know all about thedivision.
Speaker 3 (01:41:59):
It's always better at
me, honestly and games like
that, because I just I've nevergotten into him really, but she
plays a lot of division and likegames like overwatch, stuff
like that or and she also likes,like you know, simulator games
like like started by.
Disney.
I Love Stardew Valley, just forthe sense that it was like the
(01:42:20):
only game I could ever playwhere it's just like it's just
chill.
Speaker 2 (01:42:24):
Good old chill fun
you know, and it's so so much
more fun playing with anotherperson like cuz.
I originally tried to get intoit solo it sucks.
I mean it doesn't suck, but.
Speaker 3 (01:42:35):
I was like sucks,
it's the worst game, it's ass.
Well, everything's more funwith friends.
I feel like everything, noteverything.
I probably wouldn't want toplay through mass effect with
you guys.
Speaker 1 (01:42:44):
I'm not gonna lie to
you.
Bull shit.
Imagine the end mission in twoand we can each be a squad.
Me, that would be fun.
Speaker 3 (01:42:50):
Yes, it would be but,
also mass effect is very
personal.
Speaker 1 (01:42:54):
Yeah.
Speaker 2 (01:42:54):
I mean, that's a
really weird Billy would be over
there just skipping through allthe main mission.
Speaker 3 (01:42:59):
I know side missions
He'd skip all the epic cutscenes
at the end that he'd be waitingon the norm, and he's Already
soloed the bottom, while we'rewatching this cutscene.
Speaker 1 (01:43:09):
I've seen it once
never heard Reaper's fucking
dead.
Speaker 2 (01:43:13):
All right we're
trying to convince him to do a
loyalty mission he's like.
Speaker 3 (01:43:16):
that's why I think
Baldur's gay with you guys.
It'd be such a fun, uniqueexperience.
Speaker 2 (01:43:20):
I'm ready, are you
guys?
Speaker 1 (01:43:23):
because I hear a lot
of this and not a lot of
anything.
Speaker 2 (01:43:26):
Being the one.
That's all.
I am not game.
I'll create a care when have Istopped anything?
Speaker 1 (01:43:32):
I just haven't driven
the fucking car.
Speaker 2 (01:43:34):
No.
Speaker 3 (01:43:34):
I am playing after.
Yes, you said you didn't wantto play because you're too into
Gilwars.
Speaker 1 (01:43:39):
I Said, I will create
a character and if I can't
always play with you, said, andI quote I would rather stab
myself.
Speaker 2 (01:43:49):
I hate you, goodbye.
Speaker 3 (01:43:50):
Yes, I'm no longer
your friend, dylan.
And Kyle, kyle, and I thoughtit was weird.
I thought you know that seemsuncalled for, but you did it my
life is uncalled.
I live on the edge, baby ifyou're not living on the edge,
you're taking up too much space.
I found that on a keychain.
Speaker 1 (01:44:15):
That's so amazing.
Speaker 3 (01:44:18):
She had a keychain
that said that I fucking love
that.
I love that line if you're notliving on the edge.
Speaker 1 (01:44:24):
I am using that
tomorrow at work.
I am 100% using that tomorrow.
Oh Dylan, where can people findthis?
Speaker 2 (01:44:31):
they can find us on
YouTube, instagram, spotify, any
major large podcast listeningplatform major, a large major,
large, immense, horrendous Leebig.
Find us on all your horrendousplatforms, yes, but yeah, come
check us out every Tuesday at 7pm Pacific time we go live we go
(01:44:54):
live right now.
Hopefully you're watching us.
Hopefully you tuned in.
Speaker 1 (01:44:58):
Hey we.
It's a good stream.
It was double digits viewers.
It's good.
We had 11 viewers at one point,let's quit our jobs.
Speaker 2 (01:45:05):
All right, I'm ready
to go full.
Speaker 1 (01:45:06):
I think that's the
sign that we're breaking news
that we're quitting our jobs viastream To our wives.
Speaker 3 (01:45:12):
Yeah, that sounds
great Surprise.
I haven't worked in months.
He's the one that deposits intoour account.
Speaker 1 (01:45:28):
I buy my friend.
He's covering my friends offlike living me.
I'll pay for everything.
I've been a weird as shit ever.
Like pay off your friend.
Like a full-time salary to likehang out with you.
Speaker 2 (01:45:41):
Your friend victory
said absolutely not.
Speaker 1 (01:45:43):
Oh well, there you go
.
But if we get the 12 viewers,different story story, love the
self deprecation and reallyhelps us grow.
Thanks guys for watching, was alot of fun.
Speaker 2 (01:45:53):
I love the chat being
active and remember with a good
KD you get the dub.
Speaker 1 (01:45:59):
That's right, baby.
Speaker 2 (01:46:00):
Bye guys.