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February 7, 2024 88 mins

We pulled this episode directly from our livestream over on YouTube. Come check us out! 

The following description was written by A.I.

Ever wonder how a no-summon, no-hit, blindfolded, dance pad-only speedrun of Elden Ring would even begin? Hold onto your controllers, because we're unpacking an epic viewer accomplishment that redefines gaming skill. From the nostalgia of cherished gaming stores to the dizzying heights of content galore on YouTube and Netflix, we take a trip down memory lane and ponder the impact of media's evolving landscape on our gaming and viewing habits. Alongside, we invite you along for our personal Super Bowl shenanigans, with a side of life's humor as we whimsically consider if we're all just characters in a grand live service game.

Fasten your virtual seatbelt as we zoom into the future of gaming, where layoffs in tech meet the uncertainty and excitement of AI's role in development. No crystal ball needed—we're discussing how innovation thrives in an industry enamored with its past, and what technological leaps from Guitar Hero to cross-play tell us about what's next. Not one to shy away from the tough topics, this episode doesn't leave out the gritty details, from the financial implications of the growing tech labor pool to the warmth of sharing nostalgic games with the next generation.

We close the joystick journey with a heart-to-heart on the social dynamics of gaming, from raiding in Destiny 2 to the challenge of hitting that elusive 100% game completion. The psychology behind mobile gaming purchases, the ethics of spending, and the shared experiences of introducing kids to our pixelated past are all on the table. So, whether you're a seasoned veteran or a curious newbie to the world of gaming, join us for a candid and entertaining exploration of our digital playground.

If you enjoy our episode's content, come check us out on twitter @KDratiopodcast, YouTube as The KD Ratio Podcast! or on Instagram KDratiopodcast



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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
I'm not sure.
Bada bing, bada boom, we arelive oh.

Speaker 2 (00:09):
Oh Wait, wasn't there somebody that's usually there?

Speaker 1 (00:14):
Well, it's food's here, but he's not.
What could it be?
Where is the young mad lad?
It's Super Bowl week, or Super,super, superb owl.
You can't use that word right,you have to use superb owl.
Are we live?
Are we juicy?
Are we sexy?

Speaker 2 (00:33):
Are we looking good?

Speaker 3 (00:34):
We are live and we're good.

Speaker 1 (00:34):
I'm feeling good.
We got something cool gaming inthe chat.
What's up, my man?
Congratulations on your EldenRing playthrough.
No summons, no hit, blindfoldeddance, dance, revolution, jump
pad only Run.

Speaker 2 (00:49):
Plus, it was a speed run.

Speaker 1 (00:51):
Yeah, it was a speed run.
I mean it was just literallythe most incredible thing I've
ever seen.
Sub 22nd, he did it in 18seconds.
Yeah, he jumped hard on thatjump pad.
Oh yeah, it was.
He beat Elden Ring.
He did it no summons, no ashes,no nothing.

(01:11):
It was impressive as hell,didn't target farm anything, got
some builds up, tried a bunchof different weapons and kind of
.
He didn't end up like I don'treally think he struggled that
hard against any boss eitherTried a.
Melania seemed to go prettysmoothly.
I mean he spent maybe an houror two on her.
Malekith, I think, was hishardest fight, malekith, which

(01:34):
was interesting because hestruggled with the first.
I think I talked about thislast week.

Speaker 2 (01:37):
He struggled with the first phase, not really the
second phase the beast.

Speaker 1 (01:40):
Yeah.
Which was so foreign to mebecause that was such a
straightforward part of thefight.
It just goes to show everybodylike, depending on what weapon
you're using and how you'veplayed the game, you might
struggle with different things.
I think he was struggling withhow fast and aggressive he was
Same with, like the Elden Lordhimself, that fight, the second

(02:02):
phase in particular.
Where he just moves around, buthe ended up using this like I
don't know.
Is it the Briar weapon when youkind of like throw it and then
the blade spins?
Yeah, as it sticks in air andspins.
Dude, this thing fucked up,elden Beast.
I mean I was watching the play,like Elden Beast, anybody, any

(02:22):
boss that like, would finishtheir combo on it.
I mean he would get off like 7kcrits with that one attack,
which on base game is insane,like that's a third of their HP
bar and I always thought thatweapon looked cool, you know,
because he'd throw it and itkind of floats out there.
It looks like there's asignificant lead-up time to

(02:43):
getting it off and it wasdefinitely like frustrating to
watch at some points because itwas like he's going to smack you
Because he was so into usingthat, because it's it probably
you know, as you use it, itfeels so good to just watch
their health bar get nuked Getgreedy, but it was like oh my
god, please, just like.

(03:03):
You have normal attacks too.
You know, like, use yourfucking normal attacks.
But you know he didn't listento me and didn't need to.
He beat the damn game withsomething I've never done, so
considering how much effort Iput into it, but nonetheless
we've exhausted the Elder Ringdiscussion.
I don't know.

Speaker 3 (03:22):
I think, we could talk about it for Dude.

Speaker 1 (03:24):
I got on with a coworker this week.
I'm not even kidding.
He's like hey, remember thatgame?
You told me to pick up ElderRing.
Yeah, I checked it out like amonth and a half ago and I beat
it.
It was like the greatest gameI've ever played.
I'm like, well, we're talkingabout it now.
It was like 30 minutes, 25minutes goes by, and it was like
, yeah, we dove into itHeadfirst, it was awesome, it

(03:47):
was so much fun, so yep, butanyway, superb.
Alweak, Do you do anyhistorical plans?
Do you have anything that youdo?

Speaker 2 (03:56):
No, I mean now that the 49ers are in it, we probably
do something with my dad.

Speaker 1 (04:00):
Mm-hmm.

Speaker 2 (04:01):
Because he's a big 49er fan.

Speaker 1 (04:02):
so yeah, same here.
I grew up a lifelong Niners fan, big-time football fan.
Bang bang Niner Gang, bang bangNiner Gang baby.
I absolutely love football.
That's by far my favorite sport.
Second most to watch is golf.
Don't know how they're relatedat all.
I'm not a basketball guy.
I definitely don't likebaseball.
I love going to the games, butI won't watch it on TV, which is

(04:27):
opposite for football.
I love watching football on TVand going to the games
incredible atmosphere, it's alot of fun, but it's just you
can't.
The best view is on your couchat home.

Speaker 2 (04:38):
Yeah it's just the reality.
You have to look through allthese people and you're like,
all right.

Speaker 1 (04:42):
Yep.
So we're hosting a big oldparty.
It's going to be fun, All myfamily's coming over.
We're decorating the houseNiners colors, streamers.

Speaker 2 (04:51):
Nice.

Speaker 1 (04:52):
Streamers.
We're going to have nacho bar.

Speaker 2 (04:54):
Nacho bar.

Speaker 1 (04:56):
Chili Put chili.

Speaker 2 (04:57):
Cornbread Put chili.

Speaker 1 (04:59):
Chili.

Speaker 2 (05:01):
Chili.

Speaker 1 (05:02):
Chili, no, just chili .
Cornbread, just all the fixings.
Man, it's going to be all good,nice, delicious.
I can't wait.
So yeah, that's my routine,especially when the Niners are
in.
Usually we just get togetherand have like a little thing,
but now it's our team.
I watched my team lose twice inmy life 2012 and then 2019.

(05:24):
I'm hoping that changes thistime around in the Super Bowl.
So fingers crossed.
But today we are talking aboutlive service.

Speaker 2 (05:35):
Yes.

Speaker 1 (05:36):
Is your life a live service.
Do you have a problem?
Call this number?

Speaker 2 (05:39):
Yes, it is actually, if you think about it, I get
releases of content into my mind.

Speaker 1 (05:46):
Yeah, Every day, Jesus has a new DLC that you
download right, the battle passand then you experience it right
.
And then every day, yourcharacter gets a little older
and maybe not as in good shape,and tweaks their back more often
.

Speaker 2 (06:02):
That's the reverse battle pass.

Speaker 1 (06:04):
And you can only have one character you don't have,
like you can't run any alts.

Speaker 2 (06:09):
It's a lifelong account.

Speaker 1 (06:11):
It's a lifelong account and you know, I feel
like we're moving into thatworld where, like, we're going
to have like life achievements,like in a virtual space, where,
like people can just go in andsee, like your achievements,
like, oh wow, this guy'saccumulated a million dollars,
or, like you know, he hit the,he, oh, he hit a, he has the

(06:34):
lucky title because he hit alottery one, or something like
that.
Like you know, I feel likewe're walking to that, to some
version of that world, at leastfor some group of people,
especially with this new ApplePro vision.
Have you seen this thing?

Speaker 2 (06:48):
That's crazy, the people that are like driving
their cars.

Speaker 1 (06:51):
I think those are.
Those have to be memes, youknow, do you think some of those
are real?

Speaker 2 (06:56):
I've seen a lot of them and I thought like there's
no way there's.

Speaker 1 (06:58):
There's this is real.
They're.
They're sitting there likedriving down the freeway and
then they like, oh look, thecops pulled me over and I just
don't know what to believe onthe internet anymore.
I see that shit and I'm like,uh, hey, victory, we're looking
for our third.
But his food's here, but he isnot.
So we don't know, maybe he'swith you watching a movie or

(07:21):
something.
Forgot about us, I don't know.
But yeah.
So I wanted to bring up thisconcept.
I was thinking about this theother day and I wonder how much
of this has to do with like youknow, people are biased towards
like media content, whether it'slike movies, film, tv or video

(07:41):
game content, and I wonder howmuch it has to do with
distribution, and what I mean bythat is right now we have more
avenues of distribution to usthan ever before.
Um, you know, back in the day,video games you went to the
store, you went to the onecabinet that had your console.

(08:04):
I mean, pc gaming will leavethat off the side, because
that's sort of always been kindof its own thing.
It's like the Wild Wild West,before really steam came along.
You just go to websites anddownload executable files and
pray it works.
Um, but you would go to thestore like Walmart or GameStop
or whatever, and you would go tothe section of the cabinet that
had, okay, playstation 2 gamesor whatever, and you'd stand

(08:25):
there and you had, at best, 14games, 15 games, you know, like
a couple rows, you know, ofgames or whatever.

Speaker 2 (08:33):
I think more than 14, 15.

Speaker 1 (08:34):
I think there was like how many duplicates were
there, though there was alwayslike three or four Call of Duty.
There was always like three orfour battlefields.
At the time I'd say 30.
And then the whole bottom binwas just the console itself,
right, like there was.
But my point is there was ahandful yeah, that was what you
had accessible to you, basicallyanything that had released

(08:55):
within the last 18 months.
Um, same thing with film right,like you would go to the movie
theater you didn't really have aplace to go and like watch
trailers, you just saw it on TV.
Um, you could go to Blockbusteror something like that and like
see the selection, and therewas like a couple hundred movies
there, but the distributionchannels were very linear,

(09:17):
focused, right, focused, and my,my, I'm wondering, like TV,
like we can use that sameexample with TV when you want.
Like I don't know about you, butwhen I was a kid it was like,
oh, cool, tuesdays, that'sfringe night, we watch fringe on
Tuesday, yeah, wednesdays, oh,that's house, okay, we watch.
How you know what I mean.
Like it was like that, it was,that was the, that was, those

(09:40):
were, those were yourentertainment avenues, right,
and so that's sort of how youwatch these shows.
That's how you got experiencedto like media.
It was like that whole nightwas dedicated to that one thing
and you kind of were like readyfor it, for, like you know, if
it comes on eight, you weregetting ready for it at like
seven, 40, you know, um, so itwas very.

(10:01):
You got all your food, you,because you had everything ready
, you got your bowl, ice cream,whatever.
You already finished dinner,cleaned up, did your homework,
whatever, but like yourselection was thin.
Now, holy shit, there's amillion I have between YouTube,
which has billions of hours ofcontent and literally infinite

(10:24):
almost.
I mean there's no such thing asalmost infinite but like
boundless content on there.
Um, essentially boundlesscontent on platforms like Amazon
Prime, netflix, whatever.
I mean like more content thatyou could ever fill your time
with, and those are just like.
There's just a couple.
There's probably what 40, 50streaming apps at this point.

(10:45):
Yeah, all with their owncontent, all with their own hubs
.
And so I'm wondering if, likethis bias that we're seeing,
where a lot of people arejudging negatively of, like you
know, they're seeing what'shappening in Diablo or these
other live service games, wherethey're all kind of trending to
neutral or even poor qualityfrom like an outsider's,

(11:06):
observant, like from an observerperspective, yeah, I wonder if
that's just because there is somuch distribution that, like, we
still have the same quality.
You just have to go and findthem.
There's just more of the shiton the fringe that you have
access and are exposed to.

Speaker 2 (11:27):
Yeah, I mean I would say kind of tying into that that
like now, with the ease ofaccess to everything, I think
you run into video gamecompanies that are trying to
capture like the big game youknow, like, because I mean I
think they saw a lot of thosesales with like Elden Ring was

(11:52):
one of them, and just beforestreaming and before downloading
the game, you know not on diskyou'd have those midnight
releases at like GameStop andyou know.
And then that was the thing,like you had to preorder it,
because the reason you preorderswere made was because they only
ship so many to the store andso if you didn't preorder it,

(12:14):
you didn't get a copy?
Yeah, but now there's like nouse to preordering it, besides
pre downloading it and givingthem a better idea of how many
people are navigating with thedisk.
Yeah, so I think that does tieinto like just the, the avenue
from which we do get our media.
Now it definitely shapes whatthey're thinking when they go

(12:36):
into to producing it and alsojust our accessibility to crappy
ones.

Speaker 1 (12:41):
Well, let me ask you this how many games a year?
This is kind of you know,obviously we're younger at the
time, but, like in 2015, howmany games a year do you think
you bought?
And do you have to give me anumber, just like is it more or
less than what you buy now?
I would say for me it'ssignificantly.

(13:03):
It was significantly less likeI purchased more games now.

Speaker 2 (13:09):
I would almost say it's.
It was more for me just becauseI Well, first off, I abused the
heck out of the game.
Stop return a policy.
I and I knew the manager thatyou were flagged in the system.
No, the manager hooked me up.
He knew I could beat a gamewithin the seven days, the

(13:29):
seven-day return period.
So I beat it, return it, get anew game.
Beat that one, return it, get anew one and Pretty much, rented
a game you know every singletime.
And so I do think I wentthrough more games In 2015, then
I do now, because now I'm, I'm,I have an acquired taste and I

(13:50):
know what I want.
I know what's gonna be good.
Back when I was a kid I didn'tknow.
You know I was very.
I was much more adventurouswith games Because it was kind
of like the wild west.
You didn't know unless you hadgame informer and, like you,
knew this specific issue Aboutthis certain game.
There's no way you could lookup if it was good or not.
You could ask a game stopemployee hey, is this game any

(14:10):
good?

Speaker 1 (14:11):
Yeah, you got the monthly game informer.
Yeah that's how you would knowotherwise you had.

Speaker 2 (14:16):
Now, if I just look it up, can look up millions of
reviews on one game and I can belike, yeah, this one sucks, I'm
not gonna buy it.
So I think I think I boughtmore when I was younger
interesting.

Speaker 1 (14:29):
No, it's, it's it.
I buy that the.
Probably the dollar amount issimilar, probably it's more now,
but the volume of games that Ibuy is more because it's just
too accessible to not you know,like with steam and steam sales
and the way that the wholemachine is built around, like
staying notified, you know, andfiguring it out.
So Our third is a ride, buthe's in hair and makeup right

(14:52):
now, so give him a minutegetting prepped.

Speaker 2 (14:54):
I.

Speaker 3 (14:56):
Was giving shit last time I ate on camera, so I'm
just gonna check it out realquick, good, yeah, I just it.

Speaker 1 (15:06):
There's like a whole machine built around it and I
just feel like I Think it's veryeasy to go into like the
negative.
I think obviously Game studiosare trying to make as much money
as they can, clearly, but Ifeel like To judge.
I still think that there's alot of amazing games going on.
Oh yeah like I think some of thegreatest games that have ever

(15:28):
come out have been in recentyears.
Like Elden Ring would be one ofthem.
Right, like you can't discreditthat, and I get that like a lot
of the larger studios, you know, or maybe milking their titles,
but when is this never not beenthe fucking case?
Madden and FIFA have alwaysbeen the same types of games
Like, that's just they've justfound a better way to monetize

(15:50):
it.
Okay, if you want to continueto play that game like and spend
money on it, you're spendingmoney because you enjoy it or
you hate yourself and you justDo that or whatever, but like
nobody's forcing you to do anyof that.

Speaker 2 (16:03):
What I do think maybe there's.
There has been a little bit ofa shift in as far as back In
like 2015,.
You know these games, the bigdevelopers, you trusted them,
you had faith in them becausethey they delivered games you
know that you knew were good,and Now it's so much the case

(16:24):
that they're actually the onesthat are doing worse and so
you're turning more to likeindie, to more principled
studios like from software, andfrom software is not indie, but
it's, it's not.

Speaker 1 (16:37):
It's not it's not blizzard.

Speaker 2 (16:38):
Yeah, and it's not blizzard.
So I think there is a shift inthat way.
I think maybe those companieshas always been kind of shady,
but I think in the environmentthey were in all those years ago
they had to produce good gamesto survive because the your
distribution right, like if itwasn't selling, then that was
that right.
You couldn't afford to put outa bad game.

(16:59):
Yeah now they, they can affordto put out a bad game because
they have.
They have one live service game.
That's making billions ofdollars a day you know just
going on.

Speaker 1 (17:09):
Yeah, and I don't even know if it's like a really
a shift, I think I thinkliterally these companies, that
the people who play Madden stuff, I get like I have a
brother-in-law who literallyhates himself every single time
a new Madden comes out becausehe spends like Probably a
hundred dollars a month on thisgame, like he will buy cards,
roll for the cards.
It's a whole gotcha system,uh-huh, and he like he just he

(17:31):
hates himself but he plays itand he gets enjoying that.
So I just feel like they knowthat target audience and they
found a way to monetize it andit's, for better or worse, like
it's not illegal what they'redoing.
They've just found a way tomake money on it like anything
else, yep.
So I just, you know, I don'treally like hate him for it.
I just I'm never going to be apart of that market, so I can't

(17:52):
really.
So I'm not really bothered byit.
I do get bothered by when it ittargets kids, which in some of
these cases they do that, butyeah.

Speaker 2 (18:03):
Yeah, jamie says fortnight, fortnight, yeah.

Speaker 3 (18:06):
Jamie's young like fortnight Young.

Speaker 1 (18:10):
Jamie, actually I think you picked up a little bit
on the mic, but the yeah, wegot Kyle in the chat.
It's kind of funny.
Look how many cars have comeout in the last ten years alone.
Yeah, I mean they just rinse,recycle and then like, look at
let's look at those quality ofcards, their remakes, a lot of
the maps are Repurposed.
They're not even like, they'renot even inspired, true new

(18:31):
works and it's it's just easyfor these studios to monetize
that IP.
They it's so culturallyidentifiable that they could
just monetize on it.
And yeah, I think, like the,what's more interesting is these
layoffs.
And I, I, I, I, I.

(18:51):
Tech labor has been veryexpensive for a very long time
and I think what we're seeingright now is companies taking
advantage of sort of resettingthat a little bit and Kind of
provide like doing layoffs,trying to force down the cost of
labor because now the laborpool is Larger and then they can

(19:14):
rehire these senior devs orwhatever at a lower price point.
Because I've seen some of theselike developers at these
studios and I mean some of themare making like a million
dollars a year.
Now I'm not saying that that'snot worth it or whatever.
They're not valued at that orwhatever, but if companies can
lower that salary requirement bya couple hundred thousand for

(19:36):
Hundreds of developers acrossthe board, like this is saving
them millions of dollars.
So it's also I think we're atthis like weird inflection point
to with like AI helping withthe development of games.
Welcome, thanks.
Thanks, you can.
So glad you could join us.

Speaker 3 (19:54):
We're worried about you bud, I don't want to talk
about it.
This is the worst dream in mylife.
I've been on the road for anhour and a half.

Speaker 1 (20:01):
Oh god, I know that shit sucks, though we won't Um
good.
I just, I feel like we're atthis weird inflection point.
I don't know.
I Don't know what do you thinkdevelopment goes?
Do you think we see therehashings of a lot of IPs, I

(20:22):
mean like Baldur's Gate, likeit's Baldur's Gate 3.
This is not like a new concept.
Elden Ring is sort of aiteration on a Founded kind of
model.
Right, it's not.
They didn't reinvent the wheel.
Do you think there's stillopportunity to reinvent the
wheel inside a gaming or do youfeel like a lot of the major
tropes in the game, a lot of themajor tropes have been sort of
played out and it's really justKojima is attempting it.

Speaker 3 (20:43):
I Don't know if he's been like super successful, but
he's trying with this with likethe whole film like movie idea
like death stranding.

Speaker 2 (20:51):
And because he's what it's a delivery game, and then
now.

Speaker 1 (20:55):
This next one has with peel.

Speaker 2 (20:58):
No, that's, that's OD .
Okay, the death stranding isthe delivery one, and.
But they released like thetrailer for the second game and
so the first.
It just looks weird.
There's a guy with an electricguitar, yeah.

Speaker 3 (21:12):
I don't.
I think that's how I felt whenthey were first advertising the
first one, though, too Like thatfirst clip where you go inside
his like mouth and then thatlike baby comes out or whatever
the camera.
So that that's just.
But, weirdness aside, kojima isattempting to reinvent the

(21:35):
wheel, but I mean it's gaminghas been around, I mean since
the 70s really, but like thesegenres that have been like that
are dominating, have beendominating for like at least 20
years right I mean.

Speaker 1 (21:50):
RPGs.
Still, I'm forming, yeah.

Speaker 3 (21:52):
I don't know if Mario has evolved in like graphics do
in graphics but it's alwaysjust been a side-scrolling
platformer.
Yeah.

Speaker 2 (22:01):
I Don't know, I don't .
I mean, I don't want to say no,they'll never innovate and come
up with a new genre.
But I can't, and I am not theone who's gonna do it.
I can't imagine what it wouldeven be.

Speaker 1 (22:14):
I think the technology for me, I don't know,
I think it's just gonna be like.
I think that curve of like Rateof change, of like what we're
seeing, like for me, like thethings that were disruptive, or
maybe like guitar hero right, wenever really had a game like
that before which guitar.
For like three years.
Totally unique experience,right.

Speaker 3 (22:33):
Maybe a little longer , like the hype of guitar he was
like maybe like five years.

Speaker 1 (22:36):
But yeah, cuz like it was guitar here.
How many guitar heroes did theycome out with?

Speaker 3 (22:40):
Oh, there's a million .

Speaker 1 (22:41):
I was gonna say, wasn't there like a lot?

Speaker 3 (22:42):
of one, two and three were like the big ones, and
then I got played out on a spareof Smith version Metallica DJ
hero, mm-hmm.
So then like band hero bandhero which is like rock band,
which was a, which was aspin-off or a variation of
guitar hero and then like crossplay.

Speaker 1 (23:00):
That I feel like that was a big.
It didn't really changeanything from a gameplay
experience, but it like offereda whole different experience
cross play.

Speaker 2 (23:09):
Crossplay, yeah, cross play where you could play.

Speaker 3 (23:11):
Like what game is this?

Speaker 1 (23:12):
I've never I was like no, and then like Battle Royale
, I was like the probably themore recent one that I could
think of.
So, like, I think it's gonna belike this slow Pays to change
just out, as it's always been.
Like innovation just doesn'tlike all of a sudden hit and I'm
like, oh, here's this whole newidea.
I think what we do see kind ofchanging quickly is the
technology that we interfacewith to play these games.

(23:34):
I think that's going to advanceand with Apple getting into the
game with this vision pro, I'vewatched a lot of content on
this stuff and I've beenimpressed with sort of Trying to
predict and and some of thetech users that I watch in
respect of where they see thiskind of product evolving to no,
I Think, I think where this is,I don't I'm gonna say this I

(23:58):
don't think it's gonna be asfast, but like I feel like this
is kind of like the the first,I'll say this, the first like
iPod before we get to like theiPhone.

Speaker 3 (24:07):
Right, Uh-huh, are you gonna do one of those people
on the subway?

Speaker 1 (24:14):
I don't think it's like that.
No, I won't.

Speaker 3 (24:18):
I won't be a first adopter.

Speaker 1 (24:22):
Already we're talking about that.
I don't know.
Do you think any of that isreal?
I feel like that's all stagedcontent, like especially the
average.
Not advertised, but like justdumbass tech talkers trying to
like.
Yeah yeah, like that thing thatyou sent over over.

Speaker 3 (24:39):
Yes, dude, I went down.
So perfect, I went down torabbit hole with that guy.
He's actually really funny.

Speaker 1 (24:44):
So perfect.
I loved it so much Um.

Speaker 2 (24:47):
I thought of a innovative game idea.
You guys ready.
We better copyright this firstfirst, shut, close your ears.

Speaker 1 (24:54):
We don't need first person shooters.

Speaker 3 (24:56):
Yes, no, first person football.

Speaker 1 (24:59):
That where you actually feel like you actually
are football.

Speaker 3 (25:05):
I feel like I would get sick playing no like.

Speaker 2 (25:07):
Call of Duty, not VR.
Just like Call of Duty firstperson.
But you, you you're playingfootball.
Has it ever been done?
I don't know Is it worth it totry Entrepreneur, entrepreneur,
entrepreneur.
But like that's a crazy idea.
You know it's gonna besomething like that.

Speaker 1 (25:25):
Well, that's what I'm saying.
Like this technology, like Ithink it's, there'll be some
kind of new technology.

Speaker 3 (25:29):
First person figure skating game.
Oh it's a goat simulator infirst person.

Speaker 2 (25:37):
I think that already exists, probably a mod for it.
Yeah.

Speaker 3 (25:42):
Hey, there's a first person, elden remod.
Any good, it looks fine, but itjust does not seem like the
kind of game that I'd be able toimagine fighting the Elden
Beast You're like fire giant.
You really couldn't be firegiant.
Now he's big.
Now he's big.

(26:02):
Yeah, we got it.

Speaker 1 (26:03):
We changed the FOV.
Now he's huge.

Speaker 3 (26:08):
Do we need to reinvent the wheel in gaming,
though, or do we just need tohave a really good version of
something already exists?
That's what I'm saying.
Yeah, like does the wheel needto be reinvented.

Speaker 1 (26:17):
I think there's still like.
Elden ring is one of thegreatest experiences to be had
and it it's just a rehashing ofa lot of like core principles
from their other games, but it'sa phenomenal experience.
I totally agree.
We don't need it.

Speaker 3 (26:31):
Kyle brings up a good point too.
I think we as gamers expectmore, but want the same.

Speaker 1 (26:36):
Oh, that is a hundred percent evident with how people
spend money.
Yeah, yeah, like every year,like I was just talking about,
my brother a lot says I willnever buy another man and he
spends probably a hundreddollars a month, like buying the
cards to gamble, the only gamethat I I got out of.

Speaker 3 (26:55):
That was that I was a victim to is probably called
the.

Speaker 1 (26:58):
Really, for a while I was buying every single one,
the battle passes and stuff, or.
Oh, I see, just like, at leastyou're getting like a whole game
like I'm done.

Speaker 3 (27:06):
And then I and I'm like, well, this looks okay.
I'm like I'm done.
Now I'm really done.

Speaker 1 (27:10):
Have you ever played like any of the mobile games
where they have like, like anyof like the kitchen ones where
you can get like?
No, I've never played a kitchenmobile game.
Have you ever played any of theones like have you ever spent
money on a mobile game, like forin-game items?

Speaker 3 (27:25):
No, I'm really good about that Okay.

Speaker 1 (27:27):
The only, only those are the worst.

Speaker 3 (27:29):
I have bought a few games like for a flat rate and
then I never spent like nice, Ibought that for 10 bucks, but
like that's, I'm just not a hugemobile gamer.
You know like if I play amobile game it's like just a
pretty like a brain teaser orpuzzle or something.

(27:50):
I'm not like the kind of personthat's gonna sit there and play
.

Speaker 2 (27:53):
I'd rather play a game game, then yeah, you know.
Yeah, I'm in between there.
I Need it to be hands-offenough to where I can just AFK.
Okay, just AFK, yeah, afk, likethat.
But then I also I needsomething, some substance, and I
will spend money on it.

Speaker 1 (28:08):
I have never.
I Don't even know if I've everbought an app.
Like you paid for an app.
I used to jailbreak my phonesway back in the day and then
like, get the access to like thefree app store and download all
the apps.
I remember I I sorted the app.
I did that from my first.
It was like the iPhone 3GS, Ithink no and I downloaded like
the illegal app store and Ijailbroken.

(28:29):
I thought I was so cool and Iwould jailbreak other people's
phones.
Did you charge them?

Speaker 2 (28:33):
No, just like you'd charge them for your free.

Speaker 3 (28:35):
Your movies you'd pirate to the whole underground
selling them out.

Speaker 1 (28:43):
We.
But like we, I've downloadedthat like that.
I forget how it worked, but youhad, like the app store.
That was basically literally acopy of the app store, but you
just downloaded for free and Isorted by price and I downloaded
like every thousand dollar appand there was this one app.
It was like there's a thousanddollars.
It was like this will hack anysecurity web camera you download

(29:07):
.
It was just like live streamsof like public live cam web
cameras around the world and soyou would like watch.
You would just like Well, dude,this is like.
Now that I'm thinking about it,that's kind of like wild that
that was even on a phone,because this is like 2008, and I
was like watching like livestreams of like Times Square.
You know the.
I'm happy.

(29:29):
I mean, I spent like fiveminutes doing it because I was
like proof of concept, like Ijust Did not spend a thousand
dollars to get this.
But yeah, I, yeah, I don't.
I refuse to do mobile games,but my mobile games are the
worst in that, in that sensewhere they get you hooked
Absolutely and then they get youto spend money and they make it
super easy to, because yourcards already loaded into your

(29:51):
phone, so you just press one by,that's it 20 bucks.
There you go.
That's one thing I'm gonna be.
Really I don't know how I'mgonna teach my kids because,
like I feel like the three of usare pretty good at Like you
guys dabble a little bit incosmetics, but you really, I
think you guys have, like youonly buy cosmetics for games
that I think you really love.
Yeah, like you won't just go inand like I gotta fucking have

(30:13):
it.
Like you kind of are very pickyand choose.

Speaker 3 (30:16):
I buy tons of cosmetics for Roblox.

Speaker 1 (30:19):
I was like this is news breaking it all the time
but we have, like I Don't knowhow I'm an apparent that one day
you know of like what, whatabout like?
There's this this is youtuberLinus Linus tech tips yeah, one
of the larger channels, and hehas this whole thing is not
because us but no, not, notquite.

(30:41):
But he has this whole likeframework that he operates from,
like teaching his kids.
He's like, can you use whateveryou just bought in the real
world?
Okay, no, then you can't, you,you shouldn't spend money on it.
And I'm like, okay, that's kindof an interesting framework.
But then it's like, with thatExample, would you ever buy a

(31:03):
game?
Then in the first place, likethat's kind of a weird.

Speaker 3 (31:07):
Yeah, I feel like it's almost contorted.
What's the real world?
Yeah, cuz you can game in thereal world, but like what is?

Speaker 2 (31:13):
let me go gamble then , dad is a.

Speaker 3 (31:15):
Is a child gonna think about it that hard though?

Speaker 1 (31:19):
Well, I mean, if he's asking for my credit card, and
then I ask him that Question canuse this in the real world, the
good news is if I, me, as ayoung kid, went to my mom or dad
and said, hey, can I have 20bucks for this, which I don't
think I ever freaking did butlet's say I did, you know, for
an in-game, but they didn't evenhave in-game shops.
But if I did, they would haveno fucking idea what I was

(31:39):
talking about.

Speaker 3 (31:40):
You know what I mean, yeah.

Speaker 1 (31:41):
I think for us, if our kids are talking about video
games, we're gonna be like what, what is this?
This is an axe skin you don'tneed an axe skin.

Speaker 2 (31:47):
I would say my criteria just spitball and would
be something like how manyhours we put in this game, like,
and then okay, if, like, ifthey haven't put a lot, I'd be
like, come back to me when youput like 20 hours in you have to
write me a one-pageargumentative.

Speaker 1 (32:02):
Argumentative, I like this thought I like this
thought what do you value yourtime at right?
And then they say you know, Ivalue my time at X, whatever.
And it's like okay, that's whatI'm you're allowed like.
So you, you value your time at$1 an hour.
Let's say, all right, I expectyou to do chores every week.
Your chores are gonnaconstitute five hours a week.

(32:22):
I'm gonna give you a $5allowance, right?
And then you get to apply thatto like your in-game idea.
Like if the game costs you 60bucks and you have 60 hours in
the game, or 65 hours in thegame, then you can buy the $5
skin.
Yeah, right I don't know, itseems, I don't know, I'll
probably do some nuance thinglike that.
That's a good idea.
Nah gotta start with thoseclassics.

(32:43):
Start your kids off strong withPokemon.
Yeah, I don't.
Is that the first game youintroduced to your kids?
Pokemon, it's very approachable.

Speaker 3 (32:53):
I'm a good one yeah and it teaches them about choice
Right off the rip.
It teaches them about livingwith consequences.

Speaker 2 (32:59):
Teaches about animal fighting.

Speaker 3 (33:01):
Teaching about yeah, abuse.

Speaker 2 (33:03):
What's the?

Speaker 3 (33:06):
Of not choosing the one you want.
Oh, your start.

Speaker 2 (33:09):
Haven't you seen those videos?

Speaker 3 (33:12):
Yeah, and you have to sacrifice the first Pokemon.

Speaker 2 (33:15):
Yeah, I was like I don't have to put it down.

Speaker 1 (33:19):
Pokemon doesn't have microtransactions, that yeah.
Pokemon go did or does what isthe first game, do you nice, of
the old.

Speaker 3 (33:26):
Republic, the very first game that a child will
play is not gonna be on a phone.
Anyways, like Pokemon, go atleast my kid, because they're
not gonna have a phone like that.

Speaker 2 (33:36):
I mean that's not gonna be an iPad baby first game
I ever remember playing andbeating no, no, no.

Speaker 1 (33:42):
Or just which game are you gonna like introduce
your kid?

Speaker 2 (33:45):
play.
I'm not make your kid, but likethey're gonna look at Star Wars
, like yeah, this is ugly oh.

Speaker 1 (33:52):
Oh, go does.
Yeah, I know, go has a ton ofshit you can purchase, you know
I don't, I Don't know, it's not.

Speaker 3 (34:00):
I don't think that Gaming to me isn't something
that you should Like force likeyou're gonna like this game.

Speaker 2 (34:07):
Yeah, you need to play what?

Speaker 3 (34:10):
What you're interested in one button.

Speaker 2 (34:12):
I Mean it would change too based on the times.
I feel like you know, because Iwould like to imagine
eventually I Would have my kidplay outer wilds, just cuz
that's a I don't know, it's theart style doesn't expire and
it's like it's cool.

Speaker 1 (34:30):
I'd lock my kid.
I'd lock my kid in the room andsay you don't come out.
And to beat Elton ring, they'rethey.
Therefore they die.

Speaker 3 (34:38):
I starved to death.
You get arrested here and spentthe rest of your life in prison
it was justified.

Speaker 1 (34:43):
They weren't strong enough evolution.

Speaker 3 (34:46):
Failed Are succeeded.
That's my own.
Spartan test right, instead oflike this crazy, like ritual,
like I think I another reasonwhy I would be afraid to
introduce them to a game that Ilove Would be if they didn't
like it as much as me.
Like I can't imagine being likeare you gonna play Mass Effect
for the first time?
And they're like dad, this islame.

Speaker 2 (35:08):
I like Did you imagine really.
Guild Wars.
You're like come check this out.
And they're like this is ass.

Speaker 1 (35:15):
And you're like dad, I need more than five pixels.
Oh, I'm sorry.

Speaker 3 (35:20):
That'd be like you know, like your dad going to you
and be like, oh, let's checkout pitfall.
It's the best game ever made.

Speaker 1 (35:28):
Guess, I've ever played pong like I don't even
know.
Yeah, I don't know it.

Speaker 2 (35:33):
I do think.
I think you can still do that,though, because I think like do
95 do 95 is a good one.

Speaker 3 (35:39):
Yeah it's approachable.

Speaker 1 (35:40):
I think we're running out of modern.

Speaker 2 (35:43):
With those old games, though, and like, just try and
imagine yourself like the firstgame I ever played with my dad
that got me into gaming wasSuper Mario Bros.
I can go back and play thatgame and I mean me and him never
beat it, because it, I don'tknow, we just didn't.
But I can still go back andenjoy it, and I Accept that the

(36:04):
graphics are that bad.
It's not like.

Speaker 3 (36:06):
Mario's.
The graphics aren't even like athing that you worry about.
Yeah, games, though, I don'tknow.

Speaker 1 (36:11):
Are you guys the same way as me?
Like you like, when you firstpick it up You're like, oh yeah,
that looks dated or feels dated.
I kind of like click past that,like in a while.

Speaker 3 (36:22):
Yeah, it doesn't take me long.

Speaker 1 (36:23):
Yeah, over that as long as it's a good game exactly
no, 100%, or that it isn't sobad where it's like obnoxious
and it kind of takes you out ofit, right, then that can be.
That could be like like interms of like it's so clunky to
use and so like bad that Takesyou out of like yeah, immersion.

Speaker 3 (36:41):
So I I would make, not make first game.
I remember Watching my dad play.
That got me into game was theDescent series, like the space
fighter pilot oh game series andis what a game called this
descent free space, and he usedto play like he had a whole rig

(37:04):
with a joystick and everythingand I would watch him play that
for like hours and I remember atthe end of every mission on one
of them You'd have to likeescape the asteroid before it
exploded.
And I remember thinking, oh mygod, this is so cool and I think
that's what got me into sci-fi,like that, at least as far as
gaming goes.
Yeah, I also remember my dad.

(37:27):
My dad used to love like whenhe gets into something he gets
super into it.
And I remember I had thisDexter's laboratory game and it
was like it was just a game.
I think I had that same one Onthe Game Boy Advance is Dexter,
and like you had to dee dee,like clone yourself and you have
to capture all these dee deesor whatever.

(37:47):
My dad played that more than Idid.
What?
Yeah, he started playing it andhe got so into it that like he
like 100% of that Game Boy gameand I remember like I would be
like that I want to play my GameBoy, and he'd be like no,
you're already past your timefor today.

Speaker 1 (38:05):
You're a lot of it.
Oh God, that's a dad move rightthere.
I think what I want to do is Idefinitely want to introduce
like my kids to gaming and Iwant to do it in the right way.
I want to have make it fun andnot like this like hyper.
I don't want them to just getlike right into competitive side
because if they're my kid,they're probably going to just
fuel themselves into thecompetitive side.

Speaker 2 (38:26):
What if they're like super uncompetitive?

Speaker 1 (38:29):
Then they're not mine and I have to talk to my wife
Like I kind of want to introducein like a fun way I'll host
like LAN events, like that wouldbe like a lot of fun to get
friends and have like a LANparty, Dad LAN is stupid, shut
up.

Speaker 2 (38:44):
You're not my son.

Speaker 1 (38:48):
Or daughter, I guess, I don't know.

Speaker 2 (38:49):
We can play by neural implant now or something like
that.

Speaker 1 (38:53):
Dude yeah, like there's a whole avenue that we
didn't even explore.
You know what game?

Speaker 3 (38:57):
series I was super into, as well as the Tony Hawk
series.
Oh, god, I played this shit outof Tony Hawk and those games I
can still go back and have a lotof fun with.

Speaker 2 (39:07):
What was absolutely.
What was the game you bought?
Like the first game.
You remember buying a gameguide for.

Speaker 3 (39:15):
Oh, I remember mine.

Speaker 1 (39:17):
Dude, I don't even a Battlefield 3.
Maybe that's the only one Iremember.
Game guide for Battlefield 3?

Speaker 3 (39:23):
That's not even that old.
It's like 10 years ago I know.

Speaker 1 (39:26):
I don't.
I don't know if I ever reallybought game.
Guys, wait till your kids hookyou on games.
That that's gonna be thegreatest joy of my like.
I've already talked to my wifeabout redoing the living room.
So I have multiple kind of like.
I think how you, how yourin-laws have it, I have the
multiple screens.
Yeah, I love that concept somuch.
I've already talked to herabout like I want that you know,

(39:46):
at least two 75 inch TVs nextto each other and I want to wire
up her computer to go to theliving room too, because it's it
works so great for mine.
And I'm like I already have allthese crazy ideas in my wife's
like.

Speaker 3 (39:58):
Stop, just like you need help you know what the game
art.
The game very first game I everbought a game guide for was
Super Smash Bros Melee on theGameCube.
Oh circa 2001.

Speaker 2 (40:14):
I think Pokemon Soul Silver or just Silver I think it
was the original was called.
That was the first one I hadthe guide for.

Speaker 1 (40:25):
Was that like a pocket guide?
It was like a smaller book.
No, it was a big it was.

Speaker 3 (40:29):
It was a big book and you had to go through it and
just I only bought the SmashBros Melee game guy because I
wanted to find out how to getall the secret characters Me too
.

Speaker 2 (40:40):
Where is I was?

Speaker 3 (40:40):
like how do I unlock these?
And it was like you didn'treally use the Internet for that
kind of thing.
No, you couldn't.
Like there was.
The Internet was so minimalback then that, like Game Guy,
was the only way to figure itout.

Speaker 2 (40:53):
Remember the Game Fat message boards?
Yeah, you can find a walkthrough every now and then if
I'm playing an older game.

Speaker 3 (40:59):
I'll look something up and I'll see, like when I'm
like damn, this is taking meback.

Speaker 1 (41:04):
Dude, I'm playing like I go.
I'm playing, obviously, gilWars one right now and I'm
literally like Googling shit andit's like forums from 05.
Oh, I'll read it.
I'm like that doesn't even workanymore, but okay.

Speaker 3 (41:17):
Yeah, millennial ghosts talking about game cheat
books, do you remember?

Speaker 1 (41:21):
this, yes, shark.
What were they called the wherethey sharks?

Speaker 2 (41:24):
Well, they had the shark card shark, which was, and
then they had Game Shark, andthen because the shark card you
could put into like your consoleand it had preloaded yeah, like
hacks.

Speaker 1 (41:34):
Okay, so I had so target, our local target had a
Game Shark that was chain boltedto like their video game
section and you could walk in.
It was a book that you couldflip through and my brother and
I we would go in there and wewould go in there for, like, we
played this.
It was like a 007 game, do youremember?

Speaker 3 (41:55):
the night?
No, it wasn't golden I.

Speaker 1 (41:57):
it was later than that.
It started with an S, I think,and I have like a silver car on
the cover and it was.
It was a freaking tough game.
I don't know why we strugglewith it, but we can never we can
ever really beat it.
I can't remember like super Idon't think it was super.
I don't know what it was, sniper, I don't know but super sniper

(42:18):
and it was kind of like a 007type thing, but you you're like
a car driver or whatever.
But there was like a coupleparts in that game that were
really tough and they were timed.
And I remember we went in thereand we had we brought in our
like notepad, like our littlenotebook, and we were writing
down all the cheek Game shark onour little notes so that we
could take it home that wedidn't have to buy it.

Speaker 3 (42:37):
I remember you buy the yeah, the books from like
GameStop or what have you.
I remember buying a.

Speaker 2 (42:43):
didn't Scholastic sell them to yeah?

Speaker 3 (42:45):
I'm buying the big, not like a Bible.
I like my fire sounds similar.

Speaker 2 (42:52):
It was familiar to me .

Speaker 1 (42:53):
I'm talking about like driver.

Speaker 3 (42:55):
You remember?

Speaker 1 (42:55):
the driver series.
No, I'm going to.
I'll look it up when, when oneof you guys start going off on
something else.
But it was I remember, like doyou remember that how it was
chained on to like the.

Speaker 3 (43:07):
Yeah, no, I remember because we were going together
and it'd be like we're like whatgame?

Speaker 1 (43:11):
Oh, we got.
They got the, the cheats forthis game and we, like I don't
know, you couldn't even take apicture of it.
No, we didn't write everythingdown, you know, like I don't
know if you guys like for me,the longest time I thought that
they were not cheat codes, thatwere like built into the game.
I thought it was like,literally, you were hacking the
game Like I don't know.

(43:32):
When I learned that like, oh,this is, they put this in the
game.
Well, cheat codes aren't even athing anymore.

Speaker 3 (43:36):
I know it's been sad, it's just fun, you know it's
just fun.

Speaker 1 (43:41):
Why did they get rid of the?

Speaker 2 (43:42):
only thing we have that's kind of similar and even
then it's it's going away, islike Naughty Dog.
They'll add, like the filters,or they add.
I still remember, and I itsucks that they don't do it
anymore.
But uncharted to Kyle.
Do you remember the fat NathanDrake?
That was fun.

Speaker 3 (44:01):
And he still moved the same.

Speaker 2 (44:03):
But like you know, thick and so I miss cheat codes
and I don't.
I don't get why they stopped.
Maybe because they thought theycould turn them into micro
transactions.

Speaker 3 (44:13):
Oh yeah, having too much fun.
Now that I don't know thepurists.
Imagine if there was like cheatcodes in a game like Elden Ring
.
Oh.
God never hear the end of it.

Speaker 2 (44:22):
Oh, you use that cheat code to beat this boss.

Speaker 3 (44:23):
Did you even play?

Speaker 2 (44:24):
the game.

Speaker 3 (44:25):
I didn't know you sucked, you didn't get good.
Yeah, big head cheats.
Oh, it was hilarious,especially in there's a and Tony
Hawks one of the pros skaters.
Like pros skater three or four,there's a big head mode that if
you failed your, if you weren'tdoing tricks, your head would
just keep expanding and if youlike fell or you weren't doing

(44:48):
enough tricks, they have anexplode and the person who kept
their head intact the longestwins.
Oh, that's cool yeah just likegames used to be designed around
split screen and that kind oflike.
Some games still exist, butlike I miss being able to like
just have friends over and I'lljust playing together on one
game, you know, like you can'teven Do that anymore really.

Speaker 2 (45:10):
I know, didn't Marvel Ultimate Alliance didn't that
had cheat codes, right, spyHunter.

Speaker 3 (45:16):
Sorry to cut you off, but yes, marvel.
Ultimate Alliance had cheatcodes as well.

Speaker 2 (45:21):
I remember playing that multiplayer split screen
and I'd be like, OK, let's enterthe code Spy Hunter.
No, oh, I was like what thegame?

Speaker 3 (45:29):
Yeah, the game Billy was talking about was spy hunter
.
I remember this game tooactually.

Speaker 1 (45:34):
I don't even know why we buy.
I remember my dad this is sowar.
My dad like bought the game.
He's like just rated T, is it?
You think this is all right forthese boys?
I was like it's like likecompletely.

Speaker 2 (45:48):
I remember having that conversation.

Speaker 1 (45:49):
You're like eight years old.
You're like all shy.
You're like please, worker.

Speaker 3 (45:54):
Just let me buy a game.
I remember when, whenBattlefield 3 came out, they
didn't want to sell it to mebecause I was 16.
Oh my God, billy, who is like18 at the time he went up and
he's like I'm his dad andfucking bought it.
And the guy was like you soldit to him, he's just going to

(46:14):
give it to him.
And then the other guy was likeI don't give a shit.
He was like looking at theother guy, like dude, calm down.

Speaker 1 (46:23):
It's not that big a deal, battlefield 3.

Speaker 3 (46:26):
It's not drugs.
I'm like, what are you, oh man.

Speaker 2 (46:32):
Remember, I remember having to like try and convince
my mom to buy me Grand TheftAuto and I was like it's, you
know, a game where you just do.

Speaker 3 (46:46):
I remember I had to convince my mom to let me buy
Mass Effect the first one, andso that I bought that and like
it was after it already come outthen you you said you bought it
on like the ps store, right, orsomething yeah, so I was
already older, it was like 2009,so I was like 14 but I had to

(47:08):
convince her to buy it.
Let me buy it.
And she's like, all right, fine.
So I bought it and then, youknow, obviously I fell in love
with the game and then shewalked in on me playing it with
the Leara sex scene, likeliterally it's such a tame game,
but literally like the onescene where you got like a
side-angle profile of this nakedalien and she walks and she's

(47:30):
like what are you playing?
And I was like no, it's not, itlooks like that you play game
for eight hours.

Speaker 1 (47:37):
There's a 15 second like nude scene.
Somebody's walking in at thatexact.

Speaker 3 (47:42):
I just I shuttered to think how my mother would react
to like, like cyberpunk orBalder's game, like when, how
those games are now like.

Speaker 2 (47:49):
Could you imagine just during the?
And the Johnny sex scene incyberpunk is unskippable.

Speaker 3 (47:55):
You have to what it's first person, first, first
experience, and you can't doanything.

Speaker 1 (48:02):
It's unskippable it's on you.

Speaker 3 (48:03):
You have to like angle the camera to try and look
away, but it doesn't quite work.

Speaker 2 (48:08):
There's noise, there's Keanu going oh shit,
that's why.
I swear it's.
I can't.
It's part of the story.

Speaker 1 (48:19):
It's essential to the plot we aren't even gonna talk
about hard line yeah, thatbattlefield sucked.

Speaker 3 (48:26):
Battlefield hardline for was okay.
Battlefield three was the peakfor me.
That game was so good, got 99problems but battlefield.

Speaker 1 (48:37):
But battlefield three was a battle for 2042, that was
90 98 100%.
I wonder how much impact likevideo games have kind of become
like a very social thing, right,like young kids are doing it
with their friends because it'scross-play and you have
everybody has headsets.

(48:58):
Right, nobody had headsets.
But even even like the ps3 days, like when monorwrafer 2 was
coming out, like well,monorwrafer 2 history right,
there was a lot of headsets.

Speaker 2 (49:09):
I mean free with your Xbox 360.

Speaker 3 (49:12):
I say, but they were Bluetooth headsets that didn't
do anything except allow you tospeak to somebody.
It wasn't like turtle beaches,like the shit, like oh my god,
you can hear game audio in theheadset and I don't think like
every kid had them.

Speaker 1 (49:24):
But now it's like if you own a console, you have a
headset.

Speaker 3 (49:27):
I had a shitty Bluetooth earpiece that allowed
me to talk on, yeah, the onethat came with it.
Yeah, and you couldn't evenhear game audio in it.
You could only communicateonline.

Speaker 2 (49:41):
Guys are the weirdos that listen to your game audio
through your headset.

Speaker 1 (49:44):
You are yes, you're an alien.
How, how can you use a?

Speaker 3 (49:49):
nice and listen to the game audio on the TV.
What's wrong with you?

Speaker 2 (49:53):
because I have the one ear headsets, yeah okay,
well, you know what?

Speaker 3 (49:57):
you're a fool because let's hang up on him for a
change, because this is so wrong, we're united.

Speaker 1 (50:04):
This is such a dumb idea, you guys.

Speaker 3 (50:06):
Clearly it's no background noise yeah, and then
you crank the TV so we hear, Ihear all of your shit especially
when you're playing persona andthey'll have the same tag lines
every attack persona and I'mlike god damn it, I don't hear
any of this shit but see likeyour headset.

Speaker 1 (50:29):
My okay, so money goes.
When you bought the ps3, theheadset that came with it came
with it, right?
Yeah, it was a literally likeyou were a truck driver with a
little mouth piece like this and, like I'll said, it was only
for in-game chat voice calm,yeah it did not play on
millennial ghost is roastingDylan right now.
I know.

Speaker 2 (50:49):
I was a truck, one ear headset what do you live in?
Yes, so bad but see, I feltlike back then, especially with
how they came out like back thenyou had no choice.

Speaker 3 (51:01):
Now you're making a choice.

Speaker 2 (51:03):
I never knew.
The choice changed.

Speaker 1 (51:05):
Nobody told me and like the cheap headsets like you
can go and buy like the entrylevel turtle beaches at like
Walmart or whatever.
I think you're like 25, 30bucks and they're great like
they're.
They're pretty comfortable andhave pretty decent Mike.

Speaker 3 (51:17):
Like the that didn't exist.

Speaker 2 (51:18):
The headset that I used for like four years
straight I had like the bestsound quality and like the the
best audio quality, like when Ispeak into, it was like $14 and
it was amazing and it finallyjust started to blow out a

(51:39):
little bit in the right year,see, but I think there was a lot
of communication because Iremember remember that's like
back in the Xbox 360, that's onethe, the, you know all the
memes about the little kidsplaying modern warfare and Halo
came out well, what I'm sayingis like it's grown, like it
wasn't there and it's like it'sgrown up for sure.

Speaker 1 (51:59):
That, like I'm just saying, like there's a trend for
sure, like modern.
For two, everybody was on comms, remember there was no lobbies.

Speaker 3 (52:05):
I mean, there was lobbies.
There's no private chat roomsor anything and like.
So if you wanted to talk toyour friend, you had to talk to
everybody in the lobby with youthere was, and it was like it
was such a different toxicenvironment you couldn't hand
like gamers now.
I've sounded like a, like youknow, a boomer, but like you're

(52:27):
speaking the truth.

Speaker 1 (52:27):
But like gamers now are soft compared what we had to
endure back in those days but Iguess the point that I was
going building towards was I wasdriving around and I don't know
.
I've noticed this over time.
Maybe you guys can like agreewith this.
I feel like there's this issound weird.
There's less graffiti, like.

Speaker 2 (52:49):
I mean out in the world, like I remember being
young and I felt like there wasgraffiti.

Speaker 3 (52:54):
It's all these soft ass criminals.
Not graffiti anymore.
I think, I think video games.

Speaker 1 (53:00):
I think literally like there's such a it's like
why would I want to go out therelike draw on shit when I could
just go like snipes and fool fortonight?
Or like I honestly feel like Idon't know, that's just my.
I think there's like morepeople stay good side and
playing video games than outthere, you know, drawing on.

Speaker 2 (53:18):
I feel like it's the same I don't know.

Speaker 1 (53:20):
Yeah to me.

Speaker 2 (53:21):
I mean, I think, I guess less.
I think, our town is gentrifiedand that's maybe the reason why
we don't have much graffiti,but, like out where I live, we
have those trains that pass by.
About 90% of them are alwaysyeah, but how?

Speaker 1 (53:35):
yeah, probably like 90s, yeah, like those trains,
probably they don't ever theylook new.

Speaker 3 (53:40):
I don't believe you.
I don't think those cars theyhave like zero they probably
have zero budgets like you'rejust a little bit of liar people
even graffiti like the.

Speaker 2 (53:51):
There's a near my house, there's like an old,
destroyed concrete thing.
They graffiti that and that.
That is new like.

Speaker 1 (53:59):
What are the?
What's the graph out in themiddle of nowhere?

Speaker 3 (54:02):
no, like tax, a fan of 1956 like tax okay, once is
like war what is it good forstraight?

Speaker 2 (54:12):
up war war no, it legit, does just say war.

Speaker 3 (54:17):
I'll point it out to you guys war.

Speaker 2 (54:18):
It just is war.
At least that's what I think itsays.

Speaker 3 (54:21):
I don't know someone just driving on the freeway in
the middle of nowhere, it islike that's a fine piece of
concrete.
Let me go tag it up, this is asure as how you are you.
This is why you're defending it, because you're the one that's
out there like.
How have they not noticed?
All of my markings are on town?

Speaker 2 (54:37):
I've been working so hard on this, really ashamed
that you guys are my friends.
You don't know my artistic side.

Speaker 3 (54:43):
I don't know, man, I would love to see what you could
graffiti remember infamoussecond son.

Speaker 2 (54:51):
Yeah, whole gameplay mechanic around graffiti there's
a whole in spider-man yes,there's a whole game.
You take the controller and youshake.

Speaker 3 (55:01):
You got to like, pretend it's a can like and like
you could like, because of the,the fancy motion controls in it
.
You could like feel the youknow the thing in the canister
ball and you got to like motionto do it and I remember when
that was I was like what thefuck?

Speaker 2 (55:18):
am I doing right now?
This is not fun.
I want.
Why am I not spider-man?
Why am I?

Speaker 1 (55:23):
am I doing this?
Remember in never in war zonewhere you could spray paint like
you on the wall and look likethey were, you know, shooting
down to you.
We would go camp in a bunkerand spray paint us everywhere.

Speaker 2 (55:40):
Remember our inane spray painting war zone just all
over while we waited in thebunker yeah, love that Kyle your
boomer yeah, well, what are yougonna do for our?

Speaker 1 (55:53):
one of the old GTA games have tagging as
collectible mechanic.
Oh, I guarantee it probablyyeah, it sounds like collect all
the colors.

Speaker 3 (56:01):
I was a rainbow.

Speaker 1 (56:01):
We had to go lay a level up.
Like Gwent, you go likecompeting against other tigers
like battle it out.

Speaker 3 (56:07):
And the Tony Hawk games like towards, like the end
of that series, likeunderground to an American
waistline.

Speaker 2 (56:13):
You could graffiti in those games and you could like
design when your graffiti lookedlike didn't when, like you'd,
you'd skate up, you pressagainst a wall and you'd like
stamp it.
There was like one move.

Speaker 3 (56:22):
You do that but you can get off your board and
straight up, just tag like,leave your little mark and skate
away like you had to tag othergangs graffiti.

Speaker 1 (56:30):
Oh yeah, that's gameplay that I just am so not
interested and I would neverplay game that I would never
collect that.
No, I don't think so.
I don't think so either.
I don't think you would.

Speaker 2 (56:43):
I'm not, you know, I don't think you're gonna know
what's interesting.
Yeah, I don't think you're goodenough.
You're not a sleeper.

Speaker 1 (56:48):
I'm not an old boomer I did not.
I used to never be like anachievement based guy and I I
still identify with that like,oh, I'm not really achieving it,
like I'm all about the late,like the later.
The last few games I've gonefor achievements like platinum,
delvin ring I pretty much.

Speaker 2 (57:10):
I don't think I've ever did everything in Diablo
and to add on to that reallyreal quick, I think they are
getting better at makingplatinum, platinum, platinuming
completing a hundred percentgames more excess.
I agree, like becauseSpider-Man, that was the first.
It's a good point, kind of.
I think that was the first gameI ever platinumed and that

(57:32):
one's just fun to do, like you.
There's not a point where youget bored doing the collectibles
and there's none of thosestupid multiplayer.
I hate multiplayer achievementsin games there.

Speaker 3 (57:43):
I hate you know that was the reason why in Mass
Effect, up until the legendaryedition, I never got the
absolute best ending, because Inever requires it required you
to play the multiplayer back inthe day to get the war assets
and I'd never cared enough aboutthat, ending specifically to do
that.

Speaker 2 (58:03):
In the legendary edition they got rid of that,
but I hate when games force youto and then, especially when
that game, then the servers getshut down and so now you're just
, you can never platinum thatgame when you go sas, what was
the first game?

Speaker 1 (58:17):
you 100% it, including achievements.
God gonna pin that questionyours is spider-mando.

Speaker 2 (58:25):
I'm gonna think on it , make sure.

Speaker 3 (58:32):
I don't know what.

Speaker 1 (58:33):
I would be honestly, it was a recent one might be.
It takes to really, although wedidn't know, because you ever
requires you to play bothcharacters.
I Legitimately don't know whatmy first game was ever.

Speaker 3 (58:49):
I've never been a completionist.

Speaker 1 (58:52):
I Almost did red dead too.
Is that, is that a big deallike is red dead to?

Speaker 3 (58:58):
The reason that she didn't is because there's
certain animals that you to like, have to kill.
Not kill, but like, like.
Discover Warma, and you can'tget back to Gorma after you
leave it, and she hasn't likewhat stuck for me, because on
red dead was the stupid likegambler eight.

Speaker 2 (59:19):
Yeah it requires you to win three poker hands in a
row, while doubling down eachone, and, like the probability
of that was insane, like youcouldn't know, it was blackjack
three blackjack hands in a rowwhere you double down.
You have to win each one and ifyou lose, one starts over.

(59:41):
You have to do three in a row,and it was so I I know the first
game that I hundred percented.

Speaker 3 (59:48):
It was a weird one.
It's not not even in my top tenfavorite games, but I hundred
percent of the sassan's Creedbrotherhood.

Speaker 2 (59:55):
Okay.

Speaker 3 (59:55):
I don't know why, but for some reason with that game
I just got really into it for ashort period of time and I
hundred percent of that one.

Speaker 2 (01:00:02):
I think before spider-man, I think, I think it
was last of us one.
Really the original release.
Okay because I was mad that myachievements didn't transfer
over when they did, like theremaster, because I beat it on.
I beat it on the hardestdifficulty and I think that was
the last thing I needed To getit, and so I was proud of it and

(01:00:25):
then the remaster came out.

Speaker 3 (01:00:26):
I was like but I know night's all Republic.
This was pre-achievement era,but I've definitely done
absolutely everything there isto do in that game, every
variation Possible.
But this is like back beforeachievements or a thing.

Speaker 2 (01:00:40):
Yeah, what about you, billy?
I?

Speaker 1 (01:00:42):
Honestly I still don't think I've actually
hundred.
I like have a hundred percentedEldering because I'd never did
Ronnie Ending, because I walkedright over it and thought the
pencil.

Speaker 3 (01:00:54):
I didn't even see the it was on the floor, the random
blue.

Speaker 1 (01:00:57):
I was not, I just my heart was a hundred eighty Beats
per minute.
After beating Elden Beats, I'mnot looking at this obscure.
The only time you ever see ablue sub and sign, I think, in
the game is like when you thatmoment yeah, I think twice about
it.

Speaker 3 (01:01:12):
It didn't even like take in the arena.
Every time I beat a boss, Ialways look around the arena
before I do anything because I'malways like what if there's
secrets?

Speaker 1 (01:01:19):
It takes you to Radigon's arena, and then
there's like the yeah, I don'tknow, I didn't handville.
So we had a couple in heremetroid zero mission,
borderlands one, I Don't know.

Speaker 3 (01:01:36):
I've really only played one game in my whole life
, so I mean, that's like you'reonly one game, there's in your
whole like real.

Speaker 1 (01:01:46):
I like Like long enough to a hundred percent it
you have multiple games.

Speaker 3 (01:01:50):
They have multiple hundreds of hours depending on
the game.
You can a hundred percent,really quick.

Speaker 1 (01:01:54):
Yeah, if you're, if you're solely grinding for the
edge, that's right Like, andthat's not really how I play
games like the Witcher.
I did not.

Speaker 2 (01:02:03):
I'm which would be hard.

Speaker 3 (01:02:04):
Yeah, I didn't hundred so much here.
I played through it multipletimes, but I didn't?

Speaker 1 (01:02:08):
what's the hundred percent in that one?
We're probably to collect, likeyou probably all the different,
all Glenn.

Speaker 2 (01:02:13):
Yep, all the armors probably armors, you probably
have to collect the fur from,like every fucking the armor one
is especially hard because Ibelieve you have to upgrade them
to Grandmaster like shit,that's a lot of farming.
Yeah, like at least three ofthem, if I remember correctly.

Speaker 1 (01:02:29):
That was the first thing I got really close to
hundred percent.

Speaker 3 (01:02:32):
In Skyrim there was one.
I didn't hundred percentBecause it required me to level
up something that I didn't careto put that kind of time into.

Speaker 1 (01:02:42):
I've never been a hundred percent.

Speaker 3 (01:02:44):
Or I'd never been my focus.
Yeah, it happened, it happened.
But that's why I've neverstarted a game with the
intention of I'm gonna doeverything like.
I just want to enjoy it.

Speaker 2 (01:02:52):
Yeah, spider-man or goes to Tsushima.
Both those games I got ahundred percent and I wasn't
even like I that wasn't mymission, but like by the time I
beat the game and I looked at myachievements it's like, oh wow,
I need one more Okay and it'slike, might as well Just do that
, and it's fun oh.

Speaker 3 (01:03:09):
I totally forgot a hundred percent it.
Um little big Planet 3 it was.
It was a free game that I wasgiven and I want to say I was
given it after that huge Sonyhack when, like you, couldn't
play online that was a month,Sorry and they gave you like a
choice of like.
Oh, you know we're sorry youcouldn't play online for like a
month.
Here's three.

Speaker 1 (01:03:30):
Was it one of the other choice play?

Speaker 3 (01:03:31):
side.
It was like no Planet side wasalways free to play.
I think okay, but it was um.
It was infamous Little bigPlanet 3 and like one other game
.
But I chose little big Planet 3and I played through that.
I beat it and I hundred percentwithout even realizing Um, but
it was.

(01:03:52):
It's not a game I've everplayed since or any other game.
I don't, I don't know.
I think playstation.
They have a little bit of anidentity crisis on who they want
as their mascot and I thinkastro bought, I think is like A
good choice for them to stickwith.
Is astro, astro's playhouse?
I think is what that game's sogood, that was a lot of fun

(01:04:14):
actually is the game that camewith the playstation.
Oh, it's fun little platformer.

Speaker 2 (01:04:18):
They made dreams that was their last thing.
Dream that was a game where,like, you could develop your own
game in the game, when youdream, didn't you dream of your
dreams?

Speaker 3 (01:04:29):
Yeah, forderlands won duke newcom 3d, regular and
anniversary edition destiny anddestiny won.

Speaker 1 (01:04:36):
God destiny won, that would probably be pretty tough.
To a hundred percent, I wouldimagine there's a shitload of
like random you probably have tocollect.
All the well did exotics existin destiny one, yeah, so you
probably had to collect allthose right yeah to do all the
you know level each threeclasses.
You probably had to do all theraids and all the raid dungeons,
exotic raid stuff.

(01:04:57):
What was that process likemillenio goes, because that
would 100% a game like thatprobably takes you a couple
hundred hours, I would imagineespecially when you're waiting
on random drops.
You're not like guaranteeddrops, see I?
I think you nailed it on the.
You got the.
You hit the nail on the headwith the idea that Games have
been made more fun 200 percent,I think.

(01:05:19):
Growing up we had a lot ofgames where it was like collect
like 500 acorns and we have.

Speaker 3 (01:05:25):
There's no map and there's no way to know where
they are and you're just likeI'm never fucking.

Speaker 1 (01:05:29):
Do I remember why I?

Speaker 3 (01:05:30):
didn't 100 skyrim.
Now that we joke about this,was it the nerd roots?
No, not the nerd roots, thefucking, the gems stones of
bernzia.
Yeah those yes, there's theserandom gems.
There's no map for it andthere's like 20 of them just
randomly throughout the.
I think there's more than 20,are more than that and you have
to collect all of those tocomplete this one quest line.

(01:05:51):
And it's the dumbest thatthere's no quest markers.
There's no way to fight, youjust have to stumble upon it and
if you happen to see one ofthose floating little, tiny pink
crystal crystal.

Speaker 1 (01:06:01):
You got to pick it up .
Sounds like the, like the, thelittle balls that you're finding
in hargore's legacy for thatgirl, the little what would she
call those things?
You remember that they get tofind the little, the stuff
hidden everywhere because, likeher, that kids scattered them
around and then you got tocollect them for her and then
you could choose to keep them oryou could give a back drum.

Speaker 3 (01:06:20):
Yeah, I don't remember.
I don't remember where somillennial ghost, it brings up a
good point.
Actually it wasn't that hardbecause the time at the time
they had a huge group of friendsthat were all trying to
accomplish the same goal.
That destiny is much more likeit's meant to be played Like and
it's socially and it's socially.
It's a community-based game.
So like, if you're with a groupof people that have that

(01:06:42):
mindset, makes it way easierbecause it makes it fun.

Speaker 1 (01:06:45):
Yeah, it makes it fun , um yeah, I remember austin
always like he played destinyone one day a week at reset with
like his core group.
I think at the time you canonly have groups of three.
I might be wrong and I don'treally remember destiny one too
well, but like he would go andthey would just they would do
like they do like a.

Speaker 2 (01:07:04):
That's a dungeon tour .

Speaker 1 (01:07:05):
I thought it was because raids weren't a thing
yet In destiny one, I don'tthink it did that's not right
off, not right off the rip, butlike they were, pretty early on.

Speaker 2 (01:07:14):
I think it was four was it four yeah?

Speaker 1 (01:07:17):
but he would.
He would play for like an hour,an hour and a half at reset and
then come back the next week,because I just hate weekly
resets for groups of three innormal play, six in raids and
pvp, so raids were in in uhdestiny one.

Speaker 3 (01:07:32):
Not not right off the rip.
I think right off of the rip.

Speaker 2 (01:07:34):
But pretty soon after not it wasn't.

Speaker 3 (01:07:36):
You didn't have to wait super long for you.
Okay, the first one I rememberlike having a hard time with,
though, and like Was it?
The second one was vault ofglass, the second raid, vault of
glass first.
That was the first one.
Oh, that's first one I did, butI that's I.
The game had already been outby the time I played that, and
so vault of glass.
I remember beating that,thinking like holy shit, that

(01:07:58):
one was fun.

Speaker 2 (01:07:59):
That was, I felt, really accomplished.

Speaker 3 (01:08:01):
Yeah, I really liked that one and I and I met up with
a random group.
I didn't know any of them, butI didn't have any friends that
would play it with me, and so Idid one of those, like you know.
But yeah, lfg, and they liketook me into their wing and like
told me exactly what to do,because they had done it already
.

Speaker 2 (01:08:19):
Um, and it ended up being Me and my friends that
played destiny.
We used to do that all the time.
We met these guys from likeBoston that were way older than
us and it was just fun.
It was.
I mean, I hold that as a goodgaming memory because it's like,
absolutely they, they knew whatthey were doing, they carried,
they carried.
Well, they didn't carry usbecause we were good.
They knew we were good, butthey were willing to teach us.

(01:08:39):
I love that and then they werehaving fun, you know, yeah.

Speaker 3 (01:08:42):
We met up with some questionable people when we when
we raid in destiny.
I don't know why you weren'tthere, but billy and I are.

Speaker 1 (01:08:51):
We got carried hard.

Speaker 3 (01:08:53):
I had no idea what was going on, but the very first
thing this guy says to us hegoes and I and I quote this guy
he's coming.
He's like I hope that, uh, noneof you are african-american,
because I tend to get racistwhen I'm angry.
He said that and we were likewho are we playing?

Speaker 2 (01:09:10):
with right now.
I forgot, I totally forgot.

Speaker 1 (01:09:13):
Do you remember that?
I do.

Speaker 2 (01:09:14):
He had the text speech guy.
Oh yeah, and then there wasfunny because like nobody.

Speaker 1 (01:09:19):
It was like it was super chatty in the group and
then nobody's like talked after.

Speaker 3 (01:09:23):
He said that it was so awesome.

Speaker 1 (01:09:25):
It was like that was like completely unnecessary.
You didn't have to say thatlike.

Speaker 3 (01:09:31):
Oh yeah, and then we had that, uh, that one guy that
didn't speak english, andWhenever we would, like, like,
if he would you hear him typingangrily and then, like a little
text-to-speech robot, would saywhat he was saying.
It was such an odd group.
It took us way longer andneeded to at the end, because no
one really knew what we wereeven doing.

Speaker 1 (01:09:50):
We had to like max damage this boss and I was
throwing down the wrong buff.
And so the the well and I wasusing like the well of some
other shit and I'm like I I'dfucking play this game for 15
minutes.
Like yeah, you want me to bedoing something like we're doing
this like Glitch strat.
I'm gonna need explicitdirection here because I have no

(01:10:13):
idea what you're like fightingthis boss Not in the way that
you're supposed to.
Like I guess he shows up andhe's there for like 10 seconds,
but you can burst him down forthese 10 seconds before you have
to do the actual traditional.

Speaker 3 (01:10:23):
It's the raid where you're inside that giant beast.
At the end you go into his likewas it fault of glass?
No, no, no, this one was newer,as um.
I don't even remember what itwas called.

Speaker 1 (01:10:33):
I stopped playing destiny a long time ago now, but
so millennial goes what, what,what games are you playing then
right now?
If you've played, the last wish.

Speaker 3 (01:10:42):
That's what it was.
Sorry, that's the.

Speaker 1 (01:10:45):
that's the raid, oh, that's the raid, we okay.

Speaker 3 (01:10:48):
And there's yeah, you have to kill that monster.
And we were trying to do thislike Because you have to figure
out where he's gonna go, youknow.
But like these guys were likeoh, here's this, if you, if we
can kill him in one blast, thenwe can avoid all that.
It was kind of like a not theright way to do it, but it was
like way quicker, yeah.
And they were like all right,you're a warlock, so you're

(01:11:09):
gonna throw down a well as soonas we Buff everybody, as soon as
we go.
And then they were like where'sthe well?
And Billy's just like what?

Speaker 1 (01:11:19):
I'm fucking you, what do?

Speaker 3 (01:11:23):
you mean we had literally been playing for, like
Billy had like all of like twohours Under his belt before we
decided to fucking raid.

Speaker 1 (01:11:32):
It was so stupid.
I was like what is happening?
Oh man, I feel like, um yeah,so then something cool.
Gaming says guam baby.
I think he said he's like 10 or12 minutes behind.
So, um yeah, that wasdefinitely guam was hell of an
achievement.
Uh, right now I've been playingdivision two, power world

(01:11:53):
mainly.
Oh, power world.
Huh, in that grind startedanother skyrim playthrough last
week too.
I wish I enjoyed the gameplaymore, and uh in destiny, because
their raid design is Fantastic.

Speaker 3 (01:12:09):
The like, the Well, even their diversity and the
stylistic yes, yeah, right tolike the every.

Speaker 1 (01:12:16):
They feel they all have like a theme and they're
long and they feel likerewarding to do like and it's
diverse enough to keep youinterested.
Um, I just wish I liked the thecombat better.
But like they they have.
They do an excellent job withtheir raid designs very, very
good.
Destiny, too, is a very In avery long dry spell for content

(01:12:38):
right now.
They're coming out the lastexpansion soon, right?

Speaker 3 (01:12:44):
They're.
They're changing their model,their approach.
It's going to be less seasonbased and more like Small drops,
I guess you know, like notdrips, full drops, yeah, but
they're changing their approachto how they release content and
it's not going to be like chunksat a time anymore.
It's going to be like patchesthat are patching and stuff.

Speaker 1 (01:13:05):
I wonder how large the active community is in
destiny too.
I loved watching that.
Uh, were you the one thatlinked that to us where they
were doing the Every expansion,they come out and they have like
a world's first race to do the.
That was very entertaining tosee these top teams like really
compete and Because they reallyunderstand how like bungee has
like done the these designsbefore, so they can kind of

(01:13:26):
adapt that and.
And, uh, that was actuallyreally fun.
They except, though, likeshroud was involved and because
he's such a Draw to like the,the popular, like the, you know
people watching they keptshowing his team and not really
like the team in first place andI was like I don't fucking care
About, like he's in, like fifth.

(01:13:46):
All right, let's go with who'sin first.

Speaker 3 (01:13:48):
Who's like two encounters ahead At one point
that he was still on the firstone and they were on like the
third, it's if you watch anybodyplay something that they're
like elita, something thatthey're like at the top of the
you know, top of the score cards.
Um, no matter what game it is,it's entertaining.
Yes, if you can watch someonethat's really good at what they

(01:14:09):
do.

Speaker 1 (01:14:09):
Well, especially with destiny, because you can know
nothing about the game which Iam certainly one of them and you
can still appreciate theirmovement, how accurate their
shots are and stuff.
I got you know.
If you were to watch like thetop rating guild and like world
of warcraft, you'd be like Idon't really know what the
fuck's going on, because they'vegot a million add-ons on the
screen.
You're like but okay, sure likekicking ass.

(01:14:32):
Like as someone who's neverreally played world of warcraft
like I, sometimes it takes me awhile to find where, like the
boss's health is at like.
Where am I looking?
What am I looking at?

Speaker 3 (01:14:42):
I kind of felt like that a little bit.
And um Um, diablo a little,because I I hadn't played diablo
3 and like At that point, like10 years probably, and so at
diablo 4, I remember likethinking like there'd be so many
people on the screen at onetime that I'd be like what the
I'm just gonna sit here and spinlike.

(01:15:04):
I don't even really know what'sgoing on, I'm just gonna
whirlwind.

Speaker 1 (01:15:08):
Well, that was so broken at launch too that will
attack spin to win.
Baby Kyle says I'm hardcore.
I'm glad I feel like millennialghosts.
You would just reading, likeyour, your comments here.
I feel like you would Getreally into mmo's.
I feel like you would reallyget into the competitive side of

(01:15:30):
mmo's millennial ghost.
If you like that style of likegetting really good at one game.

Speaker 3 (01:15:36):
Millennial ghost says I have months of game time in
destiny and I'm average at best.

Speaker 1 (01:15:40):
Yeah, I don't know, that's when you, when you like,
watch streams.

Speaker 3 (01:15:45):
Sometimes people think they're average, though,
when they're really not yeah,it's just like because you start
comparing yourself to thatgroup a much higher echelon.
But if you compare yourself tothe average player.
You're really not average.

Speaker 1 (01:15:58):
And then then you take it like to the average
person who doesn't play videogames and then your imagination
shoots way up.

Speaker 2 (01:16:07):
Speaking of multiplayer games Kyle, you want
to get into Suicide Squad.

Speaker 3 (01:16:11):
Do I need to get into that game with you guys?
No.
I highly doubt I can convincethis guy to play.

Speaker 2 (01:16:17):
We were talking about , have you been?

Speaker 3 (01:16:18):
loving it.
No, I haven't even played it.
Oh, I refuse.
All right, don't treat mycharacters like shit.

Speaker 2 (01:16:25):
I know.

Speaker 3 (01:16:25):
Batman.
What a disgrace.

Speaker 2 (01:16:28):
I was saying to Billy , maybe once it goes on sale we
pick it up just because it wouldbe fun.

Speaker 3 (01:16:32):
You know any game we play the last time we played
through a game together, and beit.

Speaker 2 (01:16:36):
I'm ready to play ballers gate.

Speaker 3 (01:16:38):
I've been ready for a while.
This guy's the one that'sholding us up.

Speaker 1 (01:16:41):
He is I am not driving the truck, but I am in
the back seat.

Speaker 3 (01:16:45):
You already said you're too into Gilward right
now to play.

Speaker 2 (01:16:48):
I told you I would create a character, create a
character, and then you guysjust fucking play without me
carry the character to the endand then I can say I played with
you, I am there.

Speaker 3 (01:16:55):
That doesn't sound set the time of day.
Baldur's gate.

Speaker 1 (01:16:59):
Yeah, baldur's gate, I'll just get maybe victory,
I'll play with us.
We get a whole four some onthere.
We'll go through it.

Speaker 2 (01:17:06):
You can have.

Speaker 1 (01:17:07):
Is there mods for that game out yet?

Speaker 2 (01:17:09):
I Could you probably, I mean because the I'm not
modding in something that makesit more fun for you.

Speaker 1 (01:17:18):
You play the game as is All right no saying like mod
in a bedroll Could we get likebecause you can only get four
right now, and Divinity OriginalSin.
I think the Definitive editionallowed you to eat.
I think Maybe that was a mod.
May?
I think the definitive editionIncluded the option where you

(01:17:41):
could toggle it on and then youcould.
You could have a party size ofeight.

Speaker 3 (01:17:44):
I think four is the max and Baldur's gate.
I don't.
I don't see why they wouldchange the rules for you know it
kind of changed the wholedynamic.
Yeah, well, the thing is, isBaldur's gates very tied down
because it's a D&D game, so it'svery tied down to the rules of
D&D.
Mm-hmm, it can't really be itsown thing because it advertises

(01:18:05):
itself as D&D.
So, like it's, it's got certainlimitations in that regard.
So like, if you like a game likeBaldur's gate and you have a
good imagination, then I can'timagine why you wouldn't like
like D&D, because it'sessentially the same thing.
Yeah, yeah, I think the lastgame that we played like to

(01:18:27):
completion the three of us isprobably actually back for blood
.

Speaker 1 (01:18:31):
We did yeah.

Speaker 2 (01:18:33):
That one was so disappointing.
Looking back at it now, I meanwe had fun.

Speaker 3 (01:18:36):
I don't have a lot of fun.
I don't think it wasdisappointing at all.

Speaker 1 (01:18:39):
It just didn't exactly what it was.
I think I bought it for I did.

Speaker 3 (01:18:43):
I wasn't disappointed with it at all.
I just didn't have a lot ofreplay ability for me.
I was disappointed.
Really.

Speaker 2 (01:18:50):
Did we?

Speaker 3 (01:18:51):
you liked it.
I want what.
I think you're being influencedby the the internet.

Speaker 2 (01:18:56):
No, I liked it, but I just I Felt like it should have
been better than left for dead,and it felt just like left for
dead.

Speaker 3 (01:19:06):
Okay, okay, but I guess I wasn't expecting it to
be better than left for dead.
I was just expecting it to bekind of like a left for dead
clone, which that's ultimatelywhat it was, and I would argue
that there were instances inthat game where I have even more
fun Then left for dead.
Left for dead.
No, we were wrong.
Left for dead is amazing, butOne thing that back for blood

(01:19:28):
did better than left for deadwas like the boss encounters.
That was like especially likethe final boss, when we, like it
was tough, like we had to likereally strategize on like how to
do it.
I think maybe I I Don't knowmaybe you, your expectations are
too high, but I think they metexactly what I was expecting.

Speaker 2 (01:19:50):
It probably were.

Speaker 1 (01:19:52):
I was playing with you guys, so I had blast.
That's all I, that's all Icared about.

Speaker 2 (01:19:57):
I Did two Billy.

Speaker 3 (01:20:00):
I think we had.
I remember us.
I haven't a great time and Iremember we beat it and like we
thought it was cheesy yeah.
I'm gonna be ending like thefact that I would.
You know, I think it was like,maybe, like it's too close, more
than two hours it was fast?

Speaker 1 (01:20:16):
I don't, I do.
Yeah, that was definitelyexaggeration, but do we remember
we tried to go back and play iton like a way harder difficulty
and we got our asses clapped?

Speaker 3 (01:20:25):
We did and I remember we were kind of like is it even
worth?

Speaker 1 (01:20:28):
it.
I think this is having fun,like if we're having fun, you
know.
But I remember that swamp level.
Whether we had to like it wouldthink it was timed right where
we had to kill all three of likethe swamp monsters.
So we had to like split but itwas like you have no sustained
by yourself.
It was just like an absoluteshit show and somehow we made it
out there like by the skin ofour teeth and I remember exactly

(01:20:51):
how it went.
But my god, it was.
There was a couple levels inthere that were challenging.

Speaker 3 (01:20:57):
Yes, I think overall it was harder than Left 4 Dead,
for me at least, or that Iplayed so much Left 4 Dead that
I just got Really good at it.
But Left 4 Dead doesn't reallypresent that much of a challenge
to me anymore.
But, um, but yeah, no, back forblood was I I.
I don't have anything negativesay about it, other than it's
not a game that I would sit andplay by myself.

Speaker 1 (01:21:18):
Like oh yeah, there's a million games like that that
I would never play by myself.

Speaker 2 (01:21:25):
So I think if suicide squad does go on sale.
Maybe we check it out hundredpercent.

Speaker 1 (01:21:28):
I would love that.

Speaker 2 (01:21:30):
Let's tell on Billy, before you got here, kyle, that
my friend Malachi, he is lovingit.
Supposedly he says that thereviews are wrong, that it
shouldn't be at a two, I thinkis what IGN put it at.
He says a two.
I didn't put it.
Yeah, I didn't put it low.

Speaker 1 (01:21:47):
I don't, I didn't know it was physically possible
for them to be do lower than aseven.
It's like always nine out often.
Nine out of ten, eight out often.

Speaker 3 (01:21:59):
I didn't give it a two, though that seems a little
extreme.

Speaker 2 (01:22:01):
That's like looking now they give it a five.
Okay, but for a five for themis they also gave you an
isolation of four.

Speaker 3 (01:22:08):
Jesus, they really yeah, and it's like notoriously
the worst review.
It's like neamed on how badthat review is for alien
isolation.

Speaker 1 (01:22:16):
Man, I don't even know how you can hate on that.
That was so much fun.

Speaker 3 (01:22:19):
Well, it was the perfect alien game, I don't know
, and it's like.

Speaker 2 (01:22:22):
Sadly, the thing with that is you get the wrong
person to review the wrong game.

Speaker 1 (01:22:26):
That's it.

Speaker 2 (01:22:26):
That's it, like you have the the main thing on edgy.

Speaker 3 (01:22:29):
They were like saying that it was, it was too hard.
Yeah, you have like the guy was, so he didn't even beat it
either.

Speaker 1 (01:22:36):
That sounds like he reviewed.
It sounds like the guy day oneguys from Elden Ring.
Like you can't even beat thisball, that's not like.

Speaker 3 (01:22:43):
I remember there's so many articles about like
Margaret being too tough.
Yeah, they're like.
They're like Margaret isunbeatable.
It's alienating a huge portionof their audience and I'm like
Market is hard if you just beline it to him like no shit, but
like that's not how the game.

Speaker 1 (01:23:01):
There's like six bosses you could fight before
you get to market.
You know I mean like and sodumb, that's such a dumb.

Speaker 3 (01:23:10):
I'm looking at the.
I Think it was a four, that'sno, it was a five point nine,
but it still was really memed.

Speaker 2 (01:23:18):
Alien isolation what well I mean?
There's been multiple timeswhere it's like with a dark soul
.

Speaker 3 (01:23:23):
They give cyberpunk at launch like nine.
They gave it a really big score.
They only had.
There was a lot of controversyaround that because they only
had, like, pc copies to reviewor something like that.

Speaker 2 (01:23:38):
Yeah, I was like a highly curated environment.

Speaker 3 (01:23:40):
Yeah to the point where IGN no longer.
They changed the whole reviewstructure because of that.
Like they don't they don'treview games until launch, or
something like.
There was a whole thing thatthey did because of that.
Hmm, but yeah, too hard, iswhat?
The one of the complaints onalien isolation?
It's like if you can't beat agame, you'd have no right to

(01:24:03):
review it.
That's when you tag somebody inand say, can you do this?

Speaker 2 (01:24:07):
unless it's unplayable, unless it's broken,
yeah.

Speaker 3 (01:24:09):
Yeah, but if it's not broken, then then that's on you
.
That's the hot one.
Alien isolation was far frombroken.

Speaker 2 (01:24:18):
No, that the AI.
I watched whole YouTube essayabout the enemy AI in that game
so fascinating I'd recommend itfor anybody.
It the AI.
What they programmed.
They had like a fear level andthen they had the enemy AI right
and the fear level constantlykept track of, like how scared

(01:24:40):
you were.
So if it felt like this is asame game, that I played years
ago.

Speaker 1 (01:24:45):
Yeah, they had this mechanic in that game.

Speaker 2 (01:24:47):
Yeah, so it kept talking.

Speaker 1 (01:24:49):
This is like 2014.

Speaker 2 (01:24:51):
Yeah, they have that in there, it was insane how you
need to look it up to, unlikehow complex this AI was.
So it would track like, oh Ithink we've scared the player
enough, and it would like thebar would lower and it would
send the alien away.
It would make a noise for thealien over here that the alien
would go, and then it wouldtrack and it say okay, you know,

(01:25:14):
it's been a while without thealien, let's bring him, let's
bring him a little closer, andit would.
It would constantly dofluctuate and it would
communicate between that and thealien AI.

Speaker 3 (01:25:23):
The AI for the alien was.
It was next level and I don'tthink there's like been in as
far as horror games.
Yeah there hasn't been likemonsters that really Approach
and chase you the way that thatgame did.
You know it's funny about Billyis he beat that game and he's
not even a horror game.

Speaker 1 (01:25:41):
Guys, I don't know what.
It might be the only horrorgame I've ever, but he beat that
and he didn't know.

Speaker 3 (01:25:47):
I Afterwards I was talking to him about it and he
didn't know that there was likenoisemakers in that game so you
could like distract the alien toget away.
So he was straight up, had awrench and he was fucking.
When you were like you told meyou had to do that?
Oh shit yeah you're like thatwas wild.

(01:26:08):
I can't believe they built thatinto the game and it worked and
I was like you know you,there's a device for that that
you could have been using.

Speaker 1 (01:26:15):
Dude, that game was fucking scary.

Speaker 3 (01:26:17):
Man, that game was fucking scary what I loved about
that game is, if you got goodat a certain thing, like the
noisemaker or whatever.
The alien actually learned fromthat?
And it's not dude, stopped.
Look up that video essay howcomplex this AI was.

Speaker 2 (01:26:33):
It's insane, wow.
And it's insane that, like, wehaven't seen anything else like
it.

Speaker 1 (01:26:37):
I mean you have space that's a dead space, but even
that that's similar.

Speaker 2 (01:26:41):
I more look at that as it's like random.
Yeah, it's random generation.

Speaker 1 (01:26:46):
This is like oh, you walk in the room fogged, now
order.

Speaker 2 (01:26:49):
Yeah, but.
I mean the alien AI was nextlevel.
That and that's a good game too.

Speaker 3 (01:26:57):
That's a sir.

Speaker 2 (01:26:58):
Yeah, both of them.

Speaker 1 (01:26:59):
Yeah, they're both good.
Well, we're about an hour and ahalf here.

Speaker 2 (01:27:03):
Gentlemen, we're people finance they can find us
on YouTube, instagram, spotify,any major podcast listening
platform you listen to and westream every Tuesday at 7 pm
Pacific time.

Speaker 3 (01:27:21):
On.

Speaker 1 (01:27:22):
Tuesday.

Speaker 3 (01:27:23):
I didn't know that you were fluent ASL Mm-hmm, nice
, wow, I don't.
I don't know it, so I can'tconfirm that, sure enough.

Speaker 1 (01:27:31):
And I don't know it either, but so I think I might
be doing the right thing.

Speaker 2 (01:27:35):
You're saying like FU yeah.

Speaker 1 (01:27:38):
Tuesday.

Speaker 2 (01:27:42):
Yeah, come check out on.
Youtube, where we stream everyTuesday, according to Billy, and
come join, come chat with us.

Speaker 3 (01:27:50):
As you saw, our chat room was pretty lively, so if
you're listening right, now onSpotify or any other podcast
listening platform, and it doesis weird Because you can't
interact and it so there's a lotof things where it doesn't make
sense.
So by all means please comeover.

Speaker 1 (01:28:08):
Yeah, check us out on YouTube.
I think we do a good job ofcalling out the comments, though
, and like reading them, youknow so the people.

Speaker 3 (01:28:14):
Have you listened to back one of our episodes?
Not great.
That's how you right now Sucks.

Speaker 1 (01:28:19):
I've listened back to a few of them, a lot of them,
actually, not one recently, butthat's.
It's really the streams, butyeah.

Speaker 2 (01:28:28):
Well, remember guys, with a good KD you get the dub.
Bye.
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