Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
the wind from the
west, from the sundered land rot
rides it and the stench ofblood.
Cursed walker, will you travelthere to the valley of the
unfortunate dead?
Our young ones are taken by thechild thief gurgle, known for
(00:23):
his vile crimes and alchemy offlesh.
Distances shift paths, warpbetween places, as if this pale,
lightless world possessed awill and bitter life, its mercy
curdled to wrath over a too longage.
Who are you the grave robber?
(00:44):
Was silver glittering betweencracked fingernails?
The mystic who would bend theworld's miserable heart away
from its inevitable end?
Most likely, it makes littledifference.
No one has seen the sun inyears.
The old care more for sacrificeand god offerings than their
bawling spawn.
Doomsayers are proved righttime and again and embraced by
(01:08):
hidden powers.
Maybe it's the best tosurrender.
That's my dog it's greatbackground to trust your own
instinct and skill rather thanthe whim of the dice.
Before all, life is drowned inwelcome silence, life locked in,
falling in a dark fort.
What was written must be known.
(01:31):
That's essentially the preambleto what we're doing today
Murkborg, murkborg, murkin,murkin, murkinborg.
We're playing Murkborg, we'regonna call it Morkborg because
we're Americans, andkborg ormore, we're going to call it
more board cause we're Americans.
Uh, and we pronounce thingsimproperly.
Uh, but Connie is not happyabout it.
(01:53):
Um, but anyways, it's uh,created by Pell Nielsen and
Johan Nor, as well as deadpeople, which I think dead
people is actually aScandinavian band.
Um, or is it made by deadpeople?
Well, it's called Johan, byJohan Nor and dead people which
I think dead people is actuallya scandinavian band.
Speaker 3 (02:05):
Um, or is it made by
dead people?
Well, it's called johan byjohan noren dead people.
Based on that preamble, itcould have actually been made by
dead people.
Speaker 1 (02:12):
It could have been
it's pretty metal book, um, but
if you hear that, also joiningus for this, so that way pat has
someone to wander with him intothe uh, what is known, as I
believe, the york land not york.
I'm looking up the one shotwe're playing tonight, um,
devil's tomb.
We'll be playing the one pagerules, one shot, known as the
(02:36):
devil's tomb, and, uh, we'll begoing through creating
characters, um, and then I'vealready provided Pat and Brian
the link to auto-generate somecharacters in case their players
die, so that way they can justgenerate another one and start
playing and we'll see how farthey get.
But I'm going to grab my dogbefore she eats us.
(02:59):
And you guys, pat, brian, feelfree to discuss Brian while
you're here, thoughts,experience, playing games like
this.
Speaker 2 (03:09):
Oh for sure, I've
never played this before.
I've never played any of this.
Is this D&D or is this like?
This is not officially D&D, butit's D&D style game RPG.
Speaker 1 (03:21):
Yeah, it's known as a
tabletop RPG, all right, which
means you, it's a role-playinggame.
You create a character.
That character has a a role inone way or another on a team and
they play.
Well, sorry, you play thecharacter, uh, on that team,
right, um, and a lot of peoplemake weird voices and stuff like
(03:44):
that.
And you know, a lot of peoplelike myself we like to do like
miniatures on a map, kind oflike chess pieces, right, um,
and some people take it reallyfar, you know, and they like
dress up in costumes and allthat, which, hey, if that's your
thing, as long as it's nothurting anybody, I'm all right
with it.
Speaker 3 (03:59):
They're like
interlude larp sessions that's.
Speaker 2 (04:03):
That's what I've
spoke about before on here.
I'm afraid to do this becauseI'm going to show up here next
week with braids and leatherarmbands.
Speaker 3 (04:12):
That's sick.
Speaker 2 (04:14):
I will say the back
of this book says really not
suitable for those under 16years of age.
Speaker 1 (04:20):
Yeah, so what we're
doing?
Speaker 2 (04:22):
to try to.
It's written so funny.
It says really not suitable.
Speaker 3 (04:26):
Not suitable for
those who are really.
Speaker 1 (04:28):
Yeah, we are playing
Mirkborg and it is certainly a
very rules-like game, but it isalso a very brutal game in that
it is incredibly easy to die.
But it should give Pat a prettygood idea of kind of how a
(04:49):
one-shot D&D plays, just withway less rules, much more
abstraction to it.
Wildly demonic Well, I don'tthink they're demonic, but
devils and demons are an issuein the world Literally the
crescent over a ram's head withan upside down star of David.
So yeah, but I think that's abad guy you have to kill in the
(05:11):
game.
Speaker 3 (05:11):
He looks like he's
welcoming you into the game.
He's the hero.
Speaker 1 (05:14):
That's one of the
things a lot of people I feel
like don't get about these games.
Right is that they are designedfor killing the evil, right.
But a lot of people mistakethat as like about joining the
evil not.
This one's not about joiningall right.
Speaker 4 (05:27):
Well, I guess you
could if you want to, but you
could do that in anything oh mygoodness.
Speaker 2 (05:34):
So we have to build
our characters and we have to.
Uh, then we gotta play, and I'mgonna interrupt the show for a
second to save you listenersabout an hour of time where me
and Bryant spent time developingour characters before we got to
playing, and I boiled it downfor you so that it's you know, a
(05:57):
little bit more palatable.
And so here's what we came to aswe developed our characters
using this little sheet for thegame.
And I, pat, is going to beplaying as the character Vaughn,
and he is classified aswretched royalty.
He's bowed down only by thememories of his lost glory and
(06:23):
he could never submit to anybodyelse Not anybody, for he had
noble blood and he's kind of anarrogant guy and he's, but he's
also.
He's painfully average.
But he carries a magicaltalking sword who is unreliable
and quietly despises Vaughn andthis sword taunts his failures.
(06:48):
He also rides a magicalintelligent horse who can also
talk.
Moving on to Brian's character,vatan, as an occult herb master
, born of the mushroom, raisedin the clade, watched by the eye
(07:12):
of the moon in a silverbackpool, his character he wields a
hook for a hand and he carriesthese soups and potions that can
help him along on his journey.
So, all right, you guys, backto the show and we're going to
play the game.
All right, I think.
Are we ready?
I think so.
Do we just hop in?
Speaker 3 (07:32):
So we have two
characters we're managing here.
No, you don't have to managethem.
It's just like if you that'swhen we die.
Oh then, we have.
Speaker 2 (07:40):
This guy might last
for like half a roll.
So all this that we just did,he just might be smoked out the
gate.
Speaker 3 (07:45):
So then you've got to
use this.
Baton's the front runner andthe hey-roo comes from the ashes
, yeah.
Speaker 1 (07:50):
Like you guys will
see, we're just going to run it
very slim here, yeah good.
Speaker 3 (07:56):
As you left, I was
telling Pat.
I was like I'm going to cry,that's good, I hope you do.
I, hope you do I hope you docry, dude, tears of joy.
There's a lot to hold on hereAgain, hold your hand.
Speaker 1 (08:09):
I mean, I'll hold
your hand because I'm also new
to this, right?
This is the first time I'll berunning, yeah, good old little
one shot of New York Borg, sogive me a second just to go over
a couple rules here, just so Iunderstand how, uh, things are
gonna roll like, play out, aswell as like you guys will
(08:30):
understand, right, yeah, solet's say we run into a scenario
where there's violence.
Okay, who goes first?
Well, it's decided by rolling ad6.
One of you can roll it, I canroll it, but just one person
rolls it.
If it's a one to three,whatever the enemies are, they
go first.
If it's a four to six, you guysgo first, okay, um four to six,
(08:53):
so it has to be the end.
So they have the advantage it'sthree numbers for each 50, 50.
It's 50 50.
One to three for them, four tosix right 6, but we re-roll it
each round.
So we roll, run one round.
They might go first.
Next round.
You guys might go first.
Right, you get to attack andyou get to defend.
(09:13):
So if you roll a 20, that's acritical, that's the highest
value on the die.
That means good job.
And so when you're attackingsomething, if you roll a 20,
it's a times two damage and theylose some armor.
When they're attacking you,again, you guys roll the die.
(09:34):
If you roll a 20 when they'reattacking you, you get to give a
free attack back to them,because that's that's
narratively right.
Like you, you have an excellentdefense in you, youry, and then
riposte um, a fumble, fumbles.
When you roll a one, okay, uh,your weapon may break or it is
(09:57):
lost, parried out of your handand falling down the well I
stabbed it into myself yeah, uh,and when you're defending, if
you roll a one, you take doubledamage and your armor is reduced
.
If you got no armor, I guess yougot nothing to lose, right?
That's true, alright cool, andso that is pretty much how that
(10:19):
works.
There is reactions and all thatthat I have here for like how
something may react to you allif you don't know if it's good
or bad is that what we have here?
Speaker 3 (10:31):
reaction like kill,
angered and different almost
yeah, yeah.
Speaker 1 (10:35):
So that's how like it
may respond after like on a
result of those dice rollsthat's how we responded.
Speaker 3 (10:41):
we were trying to
discuss that, no no, no, no.
Speaker 1 (10:42):
That's all for me.
The morale is like, for thesethings, if they flee or run away
when you're fighting them orinteracting them, right, and
then resting is you know howthey heal as well as how, how is
you heal?
So you're just catching yourbreath Like, oh, I got a bandage
myself.
You roll one D four and you getthat many hit points back when
(11:11):
you got an infection.
It's not good, I die in onenight.
Yep, uh, it's not good for you,man.
Anyways, um, my dog is tangledup on her.
Uh leash here.
Um, do you guys have any otherquestions before we start?
Speaker 2 (11:23):
I don't think so, but
I guess I'm going to try to
play true to my character andnot to who I am.
That's great, you know, becausethat's you know.
Here's the number one rule.
Speaker 1 (11:34):
Just saying who are
the four of you, your other two
backup guys.
Speaker 2 (11:38):
My backup.
Oh yeah, my backup is Torn theheretical priest Nice yeah.
Yep, my backup is Torn theheretical priest, Nice yeah.
Speaker 3 (11:48):
Read your little.
Who are you thing For?
Speaker 2 (11:50):
that guy.
He comes from the temple ruinsof the valley Of the unfortunate
undead, haunted by Two headedbasilisks Of the one true faith.
You can be found Raving inruins, Traipsing endlessly
Vindictive and endlesslyaggravated, a rotting face
wearing mask.
Speaker 1 (12:11):
Oh, yeah, got to
cover that up.
Speaker 2 (12:13):
Best friend is a
skull.
I carry it with me too, and Itell it everything.
I trust no one more.
Then I have a shepherd's crookfor a weapon and some, some cool
equipment, including my skull,which is a skull, a trusted
friend.
Speaker 3 (12:31):
That's funny, that's
great.
Um yeah, and then and I, I'mhere, haru L also has the Amla
over the you yeah, raised in thecalm isolation in the Sarkesh
dark, born of the mushroomRaised in the glade washed,
watched by the eye of the moonin the calm isolation of the
Sarkesh dark, born of themushroom Raised in the glade,
washed by the eye of the moon inthe silverback pool.
That seems like practicalknowledge, I should know.
Loud mouth and ruthless Handscaked with sores Laughs
(12:55):
hysterically at your own jokes,which you then explain in detail
.
Burn or be burned is the fateyou accept.
Speaker 1 (13:03):
That's awesome.
So here's the background.
Right, we all know that thatshifting alien foreign object
embedded in Vatan's chest issome kind of threat.
Last encounter, wherever it was, here across this ravaged world
(13:34):
, something orcish goblinoidswung its maul and landed a
should have been lethal strikeinto vatan.
But as this creature was slain,its spinal cord snapped and
with urgency, von repeatedlypiercing its chest over and over
with a sword baton, it wasbrought to your attention by one
of your companions that thething in your chest, the head of
(14:01):
this mall, was shifting likepuzzle pieces, yes, twisting and
aligning itself with runes.
It has stopped recently, andwith some divining of your
companion, who's a hereticalpriest, so who knows if you can
even trust what he's saying.
Speaker 3 (14:21):
And my left upper rib
.
Speaker 1 (14:23):
Yes, he has informed
you that there is a tomb nearby
that possesses riches and wealth, and it is known as devil's
tomb, not the devil, for thereis not a satan in this world,
just like there is not what isknown as like a god or messiah.
There's only one god, and thatis the apocalypse, and it is
(14:48):
arriving any day.
Now.
You haven't seen the sun, andgod knows who.
Long, how long, and every daythe two-headed basilis just
utters prophecy of the end ofthe world, and every day another
prophecy comes true, prettymuch either making the
(15:09):
fanatically faithful moreconfirmed and what they believe,
and those who are simply justresigned to making whatever
existence they can on this planethe best they can before the
apocalypse arrives all.
Speaker 3 (15:23):
All right, can we go
back to the game?
They're talking politics.
Speaker 1 (15:27):
The four of you, for
some reason or another, are
aligned.
Through your circumstances, youhave come to put faith and
trust in one another, more sothan the other ragged strangers
of this land.
And it is with the words ofyour heretical priest companion,
(15:49):
confirmed by the talking horseof Vons with its intellect and
recalling books it has read,that you best understand that
Devil's Tomb, probably at itscore, possesses answers to what
this device is and how to get itout of your chest without
awakening whatever the puzzleseals away.
(16:12):
Um, this abandoned hellhole,rumored to actually be a pit to
the hells, uh, is deep in thegraventosk forest and it is in
there where you will begin.
Uh, it has been outlined to youthat there is an empty
(16:33):
sarcophagus here in this grave.
Uh, graventosk is like,literally, just imagine, like,
uh, honestly, like the, thegraves of normandy right, just
endlessly going into the treesand imagine that you know more.
You know nordic and vikingmedieval, right, not as well
aligned like graves of heads toheadstones kind of thing like
just headstones spanningmillennia, like they they've.
(16:58):
They were once just piles ofstones, and then they became
this, and then they became that,and now, like sometimes they're
just mounds of dirt with theshovel.
Because what's the point?
No one's going to remember youanyways.
And so with that, there's acertain sarcophagus here that
your priest tells you.
Descending down the stairsthere is what is known as a pit
(17:21):
to hell.
It is a dungeon, and it is adungeon and it is layered,
confusing, and surely those whohave sought the treasure and
riches hidden beneath have beenlaid away in a stray, likely
driven mad by the groaning,gurgling pit and whatever echoes
up from the heart of the earth.
But I do believe from the heartof the earth, but I do believe
(17:49):
that deep in here we could find,at the altar of the drowned,
answers to this shifting deviceand quite a sum of silver and
gold and anything else that thedead have left.
Your heretical priest.
You guys don't know him as aheretic.
The followers of the basiliskCall him a heretic Because he
(18:10):
speaks against the end of theworld.
He speaks for hope.
Perhaps a different prophecy.
Speaker 3 (18:16):
He's also greedy as
hell, yeah because he has
somewhere to spend it.
Speaker 1 (18:20):
Exactly, he's a
gambler.
Speaker 3 (18:21):
Isn't he the?
Speaker 2 (18:21):
gambler of the group.
Yvonne's the gambler of thegroup.
I wish for money if you had tohave a future.
Speaker 3 (18:25):
You know Exactly.
He's a gambler, isn't he thegambler of the group?
Yvonne's the gambler of thegroup.
I wish for money if you had tohave a future.
Speaker 1 (18:29):
You know, with all of
this, you guys find the
sarcophagus and, with a combinedstrength check, both of you
roll a d20.
And use your strength modifierto add to it.
The difficulty of this is lowbecause I'm going to say that
you're working together, so thedifficulty rating is a six.
(18:53):
It's incredibly simple.
Only a fool would fail.
Speaker 2 (18:58):
I got a three Fifteen
.
There we go.
Speaker 3 (19:02):
Vaughn, he needs to
get this shit out of his chest.
Speaker 1 (19:06):
Vaughn, it is a
sickening feeling in your gullet
, as you know, with thedisappointed of the horse that
you call a friend.
It's clearly embarrassed byyour effort.
But what really makes that sourpit in your stomach is the
cackling whine of a bladeglimmering in this dark
(19:29):
starlight.
You know your sword is going torip you apart for failing to be
able to push this measly,dilapidated stone sarcophagus
open.
And as you struggle and fawnerwhile Vatan basically
single-handedly unseals thesarcophagus, you hear the
winnowing sound of the sword.
It's you, you pathetic.
(19:53):
What ancestor messed up alongthe way to birth a Cretan like
you.
It is hushed and whispered likethe ringing of a sword, but you
know exactly what it's saying,vatan, you don't know if this
sword talks, but certainly yourcompanion, vaan, always has a
(20:13):
sweating brow of grief wheneverhe fails and swears.
This blade mocks him.
As you open the sarcophagus, itis true to your heretical
priest, your friend, sayingthere in front of you can see
descending, oh, maybe 20 feetdown into the darkness, before
(20:37):
it is beyond the sight oftwilight.
Light is a staircase old andthere's a reeking stench of
sulfur.
Speaker 3 (20:48):
I farted.
Speaker 1 (20:49):
Nice Vatan's mushroom
diet.
All right, with that you guyscan descend.
What are your backupcharacters' names?
Again, the heretical priest iswho?
Torn Torn and Heru?
Heru is also a mushroom guy.
Speaker 3 (21:08):
Yeah, we're both two
mushroom guys.
Speaker 2 (21:10):
You guys travel in
pairs.
I think it should be his cousin, yeah.
Speaker 3 (21:14):
This is my trip,
master.
Speaker 1 (21:16):
Your cousin Heru and
the heretical priest Torn Torn
informs you, it's best thatsomeone stay with the horse in
our supplies.
The horse, of course, cannotfit down these stairs.
If you don't return in an hourwe will come and search.
But the first sign of death.
(21:37):
You know what we must do.
And your cousin Heyru says yeah, so I'll stay here with him.
And you know, good luck, cousin.
He gives you a good slap on theback, the two of you.
Speaker 3 (21:55):
Can I urge?
Speaker 1 (21:55):
him.
Otherwise you can try.
You can certainly try.
Give me a presence check.
I will say your cousin seemslike he feels it is probably
best to wait to see you Cousin.
Hey, Rue, Do you survive?
The difficulty for this, we'llsay, is moderately difficult.
(22:17):
So give me a presence check.
You got to beat a 12.
Speaker 3 (22:22):
With a 20.
Speaker 1 (22:23):
Roll a d20 and add
your presence modifier to it.
Speaker 2 (22:27):
Two, and what's your?
Speaker 1 (22:28):
modifier Not 10.
Zero.
Okay, what do you say to yourcousin Heru?
Speaker 3 (22:34):
I don't think it's a
good idea.
Alone in the grave of eternity.
Speaker 1 (22:40):
You will not be going
alone.
You'll be going with Vaan,don't worry, cousin.
No, I'm talking about you,andrew.
No, I'll be here with Torn andthe horse that talks.
Speaker 3 (22:51):
Fine, fine, fine, you
see already.
Speaker 1 (22:53):
The horse has
essentially set up your cousin's
tent like, just with its teethand hooves.
This thing is clearly capable.
It's easily the smartest.
Member of the group probably.
Yeah.
So you just lost your horse inone foul swoop.
There you go um.
Anyways, you two, you know it'sup to you.
You know, if you guys don'treturn after an hour or if you
(23:14):
don't give some kind ofcommunication of like coming
back to the stairs and be like,hey, we're okay, but we're going
deeper, they'll.
They'll probably come lookingfor you, but they're not going
to come to your rescue, rightthey're.
They're just going to firstsign of blood and ichor, they're
probably leaving.
Speaker 3 (23:26):
They'll be like well,
we tried.
Speaker 1 (23:28):
At least that thing
is stuck down there and we don't
have to worry about the puzzlepiece anymore.
Speaker 2 (23:32):
All right.
Speaker 1 (23:36):
If there is no turn
order here, it's really up to
you guys.
First you can discuss betweenyourselves what you want to do,
but you know, down the stairsyou must descend.
Speaker 3 (23:45):
Hold on.
Well, let's see what we got.
What do you got Things that wegot?
Just so we know.
I've got ten nails, throw onedown, no.
Speaker 1 (23:53):
Oh, wait, wait, Give
me those D6 back, because I
might have to roll those againstyou.
Speaker 3 (24:01):
They also sound good.
They sound like the nails.
The teen metal dice I've got ahammer.
Speaker 2 (24:05):
I've got a drill.
I come in handy.
I've got a sharp needle.
Speaker 3 (24:09):
Okay, and my talking
sword.
Give me that navy blue.
I've got a silver crucifix anda tent.
Thank you.
It's dark so we have nothing toilluminate the stairs.
Speaker 1 (24:21):
I would say you guys
grab a torch from your cousin or
something.
Torches stay lit for about anhour before they burn out.
Speaker 3 (24:28):
Oh, does he have a
torch.
Speaker 2 (24:29):
We'll just say he
does, we're just making up our.
Speaker 1 (24:31):
I'll say this Each of
you guys, all of you, have at
least one torch.
Speaker 2 (24:35):
Okay, great, we've
got a torch, some things with us
All, right Okay.
Speaker 3 (24:38):
All right, let's
light our torch, are you?
Speaker 1 (24:41):
light yours?
Yeah, you probably only wantone lit.
Might be a long time.
Yeah, you scrape some of thatshiny stone against another and
it sparks light onto the fetidanimal fat soaked into the rags.
Speaker 3 (24:57):
Okay all right.
So we've got to decide who goesfirst here.
Huh Down this chasm.
You've got the torch.
Speaker 2 (25:02):
You should go first
All right, let's go, I'll go
Down this chasm.
You've got the torch, youshould go first.
Speaker 3 (25:05):
All right, let's go.
I'll go.
Okay, all right, I've got theleast hit points.
Let's do it.
Speaker 1 (25:09):
You also have no
armor.
He does.
I'm like, hey, all right yeah.
As you are going down the stairs, you see that there is viney
roots and a slight trickle ofwater running off of them.
Uh, down the stairs they'rerather slick and well hewn, even
(25:31):
if they were made over athousand years ago.
It's not too far down theirdescent before you see that they
veer with a right angle to theleft, and from the left there is
a very faint, faint wicking oflight just licking the front of
(25:53):
those stairs.
So wherever they lead to, thereis something glowing or a light
source Not of the torch.
Not of your torch.
You can see ahead of you.
Speaker 3 (26:05):
Where it's darkness,
there's a second light, not of
your torch Like you can see,like ahead of you, like where
it's darkness.
Speaker 1 (26:08):
There's a second
light.
There is no right.
It's just like the stairs go tothe left.
Oh, we just go.
You just know something's downthere with a fire.
Give me both of you All right.
So I'm prompting you right now,but this is an example of where
you could ask for something youwant to do.
But I'm prompting you.
Go ahead and give me a presencecheck.
This is your.
This is checking to see ifthere's anything else you hear,
(26:30):
anything else you notice otherthan what is obviously here.
So both of you would roll a d20and add your presence modifier
to it.
Speaker 2 (26:39):
Got a 12.
Speaker 3 (26:40):
Nice, 16 total.
Speaker 1 (26:43):
Both of you do great.
Those are excellent rules.
It is not just the light younotice flickering down to the
left, but there is a softwhisper echoing off the walls,
bouncing off the stairs, and itis the whisper of can speak to
(27:05):
himself.
Can't make out what it is,other than that there's still
about consonants, but it is downthere and it is coming from you
say that, and you your yourcousin.
You see, he's like oh worry,I'm covering up now.
And you hear the, and you seethe sarcophagus lid close behind
(27:29):
you.
I mean you could probably poundon it.
Speaker 3 (27:34):
He rolled really well
right there.
Anyways, it's a strong mother.
Speaker 1 (27:38):
There is what sounds
like someone around the corner,
so you guys know someone's there, that's what your knowledge
tells you.
All right, but it doesn't soundlike multiple people.
Speaker 3 (27:49):
It sounds like a
single voice, Obviously
malicious, because you knowwe're in a tomb.
Speaker 2 (27:56):
But they could be
hiding out from all this badness
, really.
Speaker 3 (28:01):
Yeah.
Speaker 2 (28:02):
They sound nice?
No, they sound.
Speaker 1 (28:05):
I'm moving your mic
to you because I can't hear
you're turning towards him.
They sound.
Speaker 2 (28:08):
They sound pleasant.
Um, but uh, all I could gofirst.
I've got the armor and I've gotI've got a tiny, tiny, tiny
sword can we play?
Speaker 3 (28:17):
I've got some yummy
soup.
Makes him vomit.
Okay, it's not gonna kill him.
But all right, you know it'llgive us some time I mean it
would be like let's, let's likeoffer, see if he's cool you know
, offer him the soup I mean asyeah it was like hey, I've got
some, I've got some warm soup.
(28:38):
All right that.
I warmed with my torch.
Speaker 2 (28:40):
Just minutes before
all right, I love it.
Give him the soup, I like it uh, so who's going?
Speaker 3 (28:46):
first.
You're gonna go first with thesoup.
I'm I'm gonna well hold on.
We're gonna step one, keep ourdistance for like and just be
like a little bit of hey.
Hey, there are you.
Okay, you know this is.
Speaker 1 (28:58):
This is a good idea.
I will say so in this scenario.
Are you trying to be quiet, tonot startle whoever it is?
Speaker 3 (29:03):
yeah, we're gonna
like going to like acknowledge
our presence, but keep ourdistance All right, good, go
ahead.
Speaker 1 (29:11):
So who's going first?
I have no armor.
Speaker 3 (29:14):
I went down the
stairs first.
Speaker 1 (29:16):
I feel like you
should go first.
I'll go first.
All right, Vaughn, you go?
Speaker 2 (29:19):
first around the
corner and I'll call to him from
a little distance.
What do you say, vaughn?
Say, sir, it was a man's voice.
Yeah, yeah, I go withpleasantries.
I was raised royal.
I'll address him with thegreeting of the day, then I'll
(29:40):
ask if he's in need.
Well, yeah, just say it.
Speaker 1 (29:43):
What do you say?
That's what I'll say.
Say, sir, well, yeah, just sayit.
What do you?
Say that's what I'll say.
Speaker 2 (29:46):
Say sir.
Speaker 1 (29:46):
Oh, okay, all right,
cool, sir, and you peer around
the corner.
Right, Sir, are you here?
As you step around, you see aman tattered with some what
looks like wounds naked, somewhat looks like wounds Naked,
nothing in his hands.
Speaker 3 (30:06):
Me too.
Speaker 1 (30:11):
As he moves his
fingers across the stone wall,
you can see he's standing onhewn stone tiles in a wall
that's rather no longer eroded.
However, the stairs in front ofyou, you can can see, have
sheared off into that.
They can like he can't get upthe stairs.
Uh, he would need someone witha rope of some kind to drop it
(30:37):
down and pull him up, becausethe steer stairs into the room
have essentially like crumbledaway and it's just like a flat
stone face.
So you all stand essentiallylike ten feet up from the floor
of the room where he's at.
He, you can see, is justmuttering to himself and there
is this faint dustiness in thisroom and you hear a and, as that
(31:02):
happens, you see a mushroom, aspore, and, as that happens, you
see a mushroom a sporeexhausting itself and releasing
spores into the room around himand he turns, you can see fungus
growth off of one side of hisface.
An actual head of a mushroomcoming out of one eye socket and
(31:25):
as he turns to look at you,we'll see how he reacts
initially well, first of all,let's back up, because the
spores are freaking in his room.
Speaker 3 (31:35):
You like spores?
Speaker 1 (31:36):
this is all kind of
happening simultaneously.
So we got a seven here and yousee, he kind of looks and
there's like the naked madnessof someone stuck down here for
who knows how long, the smallfire in the room that he has to
keep himself warm or cooksomething on.
And as he looks at you both, hejust turns back to the wall and
(32:01):
keeps muttering to himself,indifferent of your address to
him.
Speaker 2 (32:10):
So, what do you want
to do?
Offer food?
Speaker 1 (32:15):
We haven't gone down
the slippery steps yet you
haven't gone down yet, we're notstuck yet.
Speaker 3 (32:19):
Oh wait, wait.
So I don't understand that.
So he's down the steps.
Speaker 1 (32:22):
Think about it like
this you take a left at the
stairs, right, yeah, and you cansee where those stairs lead,
they turn into a slick ramp thatyou can't get back up.
But they've eroded away fromsomething and now, once you hop
off them, you're going to bestuck in the room and you'll
have to wait for one of yourcompanions to come and toss you
a rope.
Speaker 2 (32:41):
Can we see further on
?
Does the room continue?
That's a good question.
Speaker 1 (32:46):
I will say, from the
angle you're at, you can't see
even the entire room, justbecause you're kind of looking
down a hole.
Speaker 3 (32:51):
What's his physical
state Naked?
Speaker 1 (32:55):
infected with spores.
Scrawny, very mad, no weapon inhands.
He's naked, so it doesn't looklike he's got a dagger hitting
him.
Speaker 3 (33:08):
I think we need to
try to change his state, break
his focus from that wall alittle bit, if we can.
How far?
Speaker 2 (33:16):
does this drop Like a
12 foot drop?
Speaker 1 (33:18):
If you squatted on
the stairs and hopped down.
It'd be like a solid 10 foot,drop 10 foot.
Yeah, I'm not going to make yousquatted on the stairs and
hopped down.
It'd be like a solid 10-foot,drop 10-foot.
Yeah, I'm not going to make youroll to kill yourself or
anything on it.
It's just one of those thingsof you know, when you hop down
it's not going to be easy.
You could boost your friend outand then your friend could
probably pull you back up butit's just going to take time to
(33:40):
get back out.
Speaker 3 (33:41):
This guy has no
friend.
He's stuck down here.
Yeah, I think, go ahead.
Speaker 2 (33:48):
These spores are not.
My people do not have thesethings in our lives.
We are clean.
I think you should hop downthere.
You think I should hop downthere.
You should hop down there.
These spores you've built atolerance over the years to
these things.
You know how your body reactsto these things.
I eat them, not breathe them,and but I I have a way to get
(34:11):
you out.
If you need it, I have thetools for escape.
Speaker 3 (34:15):
So okay, well, all
right I mean I feel like we
should try to reason this guybefore jumping in the bear.
Speaker 1 (34:21):
I will say this, you
do know, time is of the essence,
because the thing, embedded inyour chest starts shifting a
little.
So you have to make decisions.
Speaker 3 (34:34):
Let's throw him a
bowl of soup.
I'm serious, throw him the bowlof soup.
Speaker 2 (34:38):
Do you have two soups
?
I've got four.
Do you have a different soupoption?
Speaker 3 (34:41):
I've got spider out.
This is for me.
That makes me climb on wallsfor 30 seconds.
I could jump down there andthen climb back up.
Speaker 2 (34:48):
I think you should go
engage him and talk to him, and
if you can't get out, yeah, useyour soup he probably can't get
back up offer him the soup.
Yeah, in the time he's speakingto you.
So diplomacy, so give him thesoup that he's gonna throw up
and if he goes bad, if he turnsinto a bad guy, he's going to
start yakking and you can eatyour soup and get out.
Speaker 3 (35:09):
Yeah, yeah, I can eat
my spider owl soup while he
eats the southern frog stew.
So what's the plan?
Speaker 2 (35:15):
And because of your
tolerance, those spores will not
affect you.
You can get out, you'll be ofright, sound mind.
Speaker 3 (35:20):
I'm going to go down.
Speaker 2 (35:21):
I'm going to slip or
slide down.
Speaker 3 (35:23):
I've got only 30
seconds of wall climbing.
Speaker 1 (35:28):
You haven't drank
this yet, right, you haven't
drank this yet.
No, I'm not drinking it, and ifhe's.
Speaker 3 (35:35):
Oh, I'm going to
pretend to drink it with him,
but I'm drinking spider soup,he's drinking no.
Speaker 2 (35:41):
Talk to him and if
you trust him, I don't think you
can trust me.
Speaker 3 (35:45):
He has a mushroom
coming out of his eye.
Speaker 2 (35:46):
No, you both drink.
No, we need his information, weneed to know.
We have to get this out of yourchest.
Speaker 3 (35:51):
Get this off your
chest man.
Speaker 2 (35:52):
No, no no, engage him
.
If you trust him, you bothdrink the spider soup and you
get him out the top and we'lltalk and we'll bring him up.
Speaker 3 (36:06):
If you don't trust
him, give him the bad soup, like
hey man, have you ever seen atalking horse?
And you get out of there.
You want him.
All right, yeah, all right, allright.
I mean, okay, let's.
So.
Plan is we're gonna go down,I'm gonna slippery slide down we
, and then I'll say this do thething, rather the same.
Speaker 1 (36:21):
What the plan is,
start the plan oh, okay there
you go, great, I Great, I slidedown, you slide down.
It's a little scramble but, youknow, with help either from a
potion or a companion, you canget back up in about a minute.
And as you feel your feet hitthe cold stone floor, there are
some vines coming out of wherethe stairs used to be and you
(36:44):
see the vines grow across thefloor now, uh, this room.
Speaker 4 (36:46):
They're moving
actively.
No, no, no, no, they just havegrown.
Speaker 1 (36:49):
Um, you see, the room
is about uh, 30 feet by 25 feet
, okay, and to your right, uhmiddle on the wall, are another
set of stairs descending, and infront of you, straight across,
is a door that is closed.
Um, the mad man here turns toyou as you get on the ground,
(37:14):
you hear no, no, no, no, no, no,no, no, no, no, choir no one
else is supposed to come, I'msupposed supposed to.
You have to turn around, youhave to go back.
You have to go back the choir.
And it's at this point, comingfrom the stairs where the vines
(37:35):
grow down, you hear the faintest, so scary, just a soft sound of
the echo of a note from a choirum kind of like what's
happening right now yeah,vaguely um, and what do you do?
(37:56):
What do you do?
You can see he's, his hands arenot defensive, but yeah
ushering you to go away.
Speaker 3 (38:03):
I think I'm going to
talk.
I say we're here to help.
What do you need?
You see, please, please, please, please, please.
Speaker 1 (38:18):
I'm trying, I'm
trying, I'm trying, I'm trying,
I'm trying.
What are you trying?
He's not talking to you and he,you see, now that the fire
Something smoking on it.
It's not a rat, but it is fleshfrom something larger,
something that has been slowlyparceled out, and it's now that
(38:41):
you see, like, there are signsthat people have died in this
room.
Um, maybe days ago, weeks ago.
This man may be the survivor ofwhatever attacked him in his
group.
He may be the one that attackedthe previous occupants here,
but you can see he's twitchingand the one eye that he has left
(39:02):
you can see turning andfurrowing, and as he wrinkles
his brow, another mushroom sporespews.
Give me a presence check here.
Speaker 3 (39:17):
Okay 12.
Speaker 1 (39:20):
12.
You know that he is infectedwith spore fever as a mushroom
ecologist yourself.
Spore fever is what occurs whenyou have some kind of deeply
infected wound that these sporesland into and, if untreated,
begin to fester, but they'resymbiotic, they don't want to
(39:43):
kill the host.
Treated, begin to fester, butthey they're symbiotic, they
don't want to kill the host.
So he is mad with spore fever,but he's also like not gonna die
anytime soon as long as hestill has something to eat yeah,
um, you're trying to talk tohim.
He doesn't seem like he has thepresence of mind to talk okay, I
turn this.
Speaker 3 (40:03):
We need to put this
guy with misery.
Speaker 2 (40:05):
I have a sword no,
don't do it, I'm coming down
whoa, we're talking, I have aplan.
Speaker 3 (40:11):
I I yell up and say
he's right there.
Speaker 1 (40:17):
He's like literally
just six feet above you at the
stairs no, okay, fine I turn upquietly say I know what this is.
This doesn't turn out good forhim, you see he's like now,
twitching a little bit, he'smoving his fingers while your
companion Vatan has his back tohim, right, but he's slowly
(40:38):
approaching.
Speaker 3 (40:40):
Vatan, we kill the
mother Heal him.
How do we?
Speaker 2 (40:44):
heal.
We have the power.
Heal him.
How do we heal?
We have the power, we do.
We have the power to healcharacters.
Heal him and get theinformation we need.
What?
Speaker 1 (40:52):
do you mean we're
giving him some help?
Heal him.
Speaker 3 (40:54):
Let's do it, let's do
it.
Speaker 1 (40:55):
Yeah, yeah, heal him
I do it you turn back at him.
As you see, his hands are justlike they're.
They're cranking sinewy musclestightening, veins explode as
he's getting ready toessentially lunge out at you.
Speaker 2 (41:08):
And I jump down, no,
no, and I jump down and I draw
my short sword at the same time.
So now I'm saying as he healshim.
Speaker 1 (41:16):
I'm coming in.
Okay, great, go ahead.
Speaker 3 (41:19):
Roll the use of power
2d6, right, Wait, wait yeah so,
on your Look at your cheatsheet.
Speaker 1 (41:27):
Your cheat sheet will
tell you what to do when you're
using power.
It's the other sheet I printedout for you.
Oh yeah, so powers down.
Speaker 3 (41:36):
Make a presence dr12
test.
Yes, so a 12 set of die yep, oh, no, sorry.
Speaker 1 (41:43):
So you you roll a d20
and add your presence to it oh
my god four, and what's yourpresence?
Speaker 3 (41:55):
the, the adding, yeah
, zero so you rolled a four.
Speaker 1 (42:00):
Give me the book.
So you, you radically, horriblyfail, if it's, if you feel, by
five or more.
The the test was a 12 and yourolled a four, which is a
failure of, uh, eight.
(42:22):
So let's roll to see whathappens when this occurs.
Um.
Speaker 2 (42:30):
I got you.
I'm down here with my sword now, oh sorry.
Speaker 1 (42:33):
Sorry, it's only on
um.
If it's a fumble, so you didn'troll a one, all right, so good
stuff.
Um, so you just.
If it's a fumble, so you didn'troll a one, all right, so good
stuff.
Um, so you just, uh, lose a d2hp, so roll d4 and divide the
result by two, and then youbecome dizzy for the next four
yep two one right, yep, so youhad you lose one hp, so it's
down to five and uh, you'redizzy.
(42:59):
which means if you try to use apower, is she tangled up in you
there?
Speaker 3 (43:08):
we go.
Speaker 1 (43:10):
So you're dizzy,
which means if you fail a power,
check again.
Like you try to use anotherpower and fail, then it will
result in a catastrophe whileyou're dizzy.
So if any further use of yourpowers for the next hour is a
very dangerous gamble.
Speaker 2 (43:28):
Well, is it too late?
Do I got to kill him or do Ihave time?
Speaker 1 (43:33):
I'm letting you
decide.
You guys are going first, thenhe's about to go, so I was like,
yeah, so I feel I have time totry.
Speaker 2 (43:38):
Yeah, so I feel I
have time to try.
Yeah, you do, before I have tokill him, yep.
Speaker 1 (43:46):
What'd you get?
What'd you get?
Speaker 2 (43:49):
A five, a five.
Speaker 3 (43:51):
What's your modifier?
Speaker 1 (43:54):
Zero Zero.
Both of you not beingincredibly magically inclined,
both fail Roll D4 and divide theresult by two.
It's that four-sided one yep.
Speaker 2 (44:10):
Three.
Speaker 1 (44:11):
So you take it rounds
up right.
So three and four is two damage.
So you take two damage andyou're dizzy for the next hour
as well.
The madman is going now.
The madman is going to try andeat you, valon, no Vatan.
(44:32):
So Vatan, roll a d20, and let'ssee if he lands his attack On
you.
16, alright.
So a 16 Is against yourToughness, I believe.
Let's look at Double check onthe combat thing here.
Let me make sure I got thisright.
Speaker 2 (44:54):
Um, Was he rolling
for the madman or was he rolling
for himself?
Speaker 1 (45:03):
No, that was for the
madman to attack him.
That's a bad score this isactually a good check.
Hey, give me a moment here.
Let me pause and just look thisup, Because I actually, when
they're rolling against you, doyou guys have an arm like a
toughness score for your?
Speaker 3 (45:23):
I mean just our zero.
Speaker 2 (45:25):
Yeah, like I've got a
negative one.
Speaker 3 (45:27):
Yeah.
All right Let me.
Look at it, you're a pussy.
I got to pee really fast.
Speaker 1 (45:33):
No worries, I'll look
this up and we'll resume after
you get back.
Welcome back from that briefrespite, Brian.
Speaker 3 (45:41):
Tell them what
happened here.
Speaker 1 (45:42):
You roll for defense
as this madman tries to scratch
your face.
And you rolled what did youroll?
16.
16.
Now, when you're rollingdefense, you add your agility
modifier and you successfullydodge the attack if you roll
above a 12.
Okay, great, so you rolled a 16, but what's your agility
(46:03):
modifier Ass?
Speaker 3 (46:06):
Negative 2.
Okay, so that becomes a 14.
14, so still good.
Speaker 1 (46:10):
You're still good.
God bless you.
Let's go.
Brian, you should not be inmelee rage.
Yeah, this madman is trying tobite you.
All righty, let's go ahead androll a D6, and we'll see who
goes first this time.
Speaker 3 (46:27):
One.
Speaker 1 (46:28):
You guys go first now
.
Okay, okay, all right, so itdoesn't matter who you guys,
either one of you could go first.
Speaker 2 (46:33):
Is this a fight,
fight or can we try to heal this
guy one more time?
And I want to hear what he hasto say.
If you fail on the healing,we're still dizzy.
Speaker 3 (46:40):
You're right, good
point, good point, all right,
thank you.
Thank you, we should have.
Speaker 2 (46:44):
Okay, so I'm rolling
on an attack, right.
Speaker 1 (46:48):
You were rolling a
strength so you got to beat a 12
to hit him.
Speaker 2 (46:52):
With a 20.
Yep, all right.
And I've got plus one strength,here we go.
One plus one equals two.
Speaker 3 (47:07):
Well, if you roll a
natural one, it's a critical
fail.
Speaker 1 (47:08):
You swing your short
sword and as you swing it you
see this madman, just duck underit and it smashes against the
stone wall and cracks in halfyour short sword is broken.
Speaker 2 (47:24):
Now all I have is my
ass.
All you have is your sword thathates you as he's swinging the
short sword and it shattersagainst the stone.
Speaker 1 (47:30):
You can hear the
sword sheathed on your back.
No, no, now he's going to touchme with his poor failure hands
and you're, like this sword's,not excited about it either.
Here's one last insult.
Please why couldn't that havebeen me broken upon the stone?
(47:51):
Rescue me from this pitifulexcuse of an inheritance.
Speaker 3 (47:57):
And I'm like dude,
why are you freaking out about
your sword?
All right, what do you want todo?
You can attack him too.
Okay, yeah, what do I?
Speaker 1 (48:06):
roll, so you, you
roll strength if you're doing
melee, so if you're using yoursword.
It's up to you.
I'm gonna do the sword, allright, actually wait, wait.
Speaker 2 (48:15):
Rustic can as a
decent.
Come up, what's your sword?
Speaker 1 (48:18):
I Didn't.
So Sword's nothing.
No, it does say.
It does say what the damage is.
Let me go back to the charactersheet.
Speaker 3 (48:27):
Oh sword, I see a D6
as well.
Great, can I do a little doubleyou?
Speaker 1 (48:33):
can do one attack,
okay, sword or hook hand.
Speaker 3 (48:39):
It's the same roll
for both.
Yeah, let's do a sword Hookhand because it's fun.
Speaker 1 (48:42):
Alright, cool, great.
Roll that d20 and add yourstrength modifier.
Speaker 2 (48:46):
Give him the rusty
hook.
Speaker 1 (48:47):
Six, no, no, no.
The strength modifier D6 isyour damage.
You gotta roll to hit himTwelve.
Twelve plus your strength modNine minus 1.
11.
You just barely miss as thismadman again, is just nimble.
He's skinny and wiry.
(49:09):
You swing that hook at him, hejust hooks on his beard and he's
away in the wind.
He is now going to attack you,since you are weaponless.
So roll a D 20 for me and addyour agility modifier to it.
Von he's attacking.
Von Go ahead Von.
Speaker 2 (49:30):
I was questioning if
I should pull out my sneaky
sharp needle or my stupid asssword.
Speaker 1 (49:36):
It's not your turn.
Yet you got to roll for himattacking you.
The madman is trying to biteyou.
He's trying to eat your faceRight Because you guys just went
, so you gotta do something.
Speaker 3 (49:45):
So now it's his turn
in combat to go.
Speaker 1 (49:46):
He's still a 12.
That's what I'm saying.
You have to roll for your owndefense.
He's attacking you, oh.
Speaker 2 (49:53):
I see and you want to
get above a 12.
Seven.
Speaker 3 (50:00):
Plus seven plus
nothing.
Speaker 1 (50:01):
Eight plus one plus
one so a nine I mean sorry, an
eight total.
That's not enough.
You see him reach out with hisnasty, rotten mushroom, soft
gooey gums and teeth.
That's a d2 damage.
And I rolled a four.
So you take two piercing as hisbite sinks into your shoulder,
(50:23):
just going through the leather,and you can feel it pinching on
your bone and skin.
It's wet, warm.
Oh man, you might be infected.
Now that's two hit points.
Two hit points.
What are you?
Speaker 2 (50:36):
looking at you, got
one left.
Speaker 1 (50:37):
You got one hit,
point left.
Speaker 2 (50:39):
Yeah, it started at
four.
Speaker 1 (50:40):
You don't want to go
negative?
Alright, roll a D6 for me,Vaughn.
Speaker 2 (50:47):
Let's see who starts
this next round.
Yep, alright.
Speaker 1 (50:51):
You want a one
through three.
You want a one through three soyou guys can go first.
Again.
Six he goes first.
You see him step back, bloodslathered against his teeth.
Speaker 2 (51:01):
He's like no, we had
the top, we had the top.
Speaker 1 (51:05):
You guys are one
through three, all right, um,
and he is going to try and biteyou.
Uh, mr vatan, go ahead, rollanother agility.
Check, a defense check for me.
So you want to roll that andadd your agility to 18 18 nice
minus minus 216 that's good youagain move definitely out of the
(51:26):
way that little bit of armor umall righty.
Speaker 2 (51:29):
Oh awesome.
Does my armor not count fornothing?
It?
Speaker 1 (51:33):
does reduce your
damage when melee by a d4, so
roll a d D4.
And it might just reduce thedamage entirely.
One Alright it gives you one HPback, alright, we'll take it.
I forgot about that Goodthinking.
But also keep in mind, yourarmor makes you slower on these
defense checks too, so it'sactually a minor like you have
(51:54):
to get above a 14 now Instead ofa 12.
So I dodge, you dodge.
Now it's your guys' turn.
As he is just tempted to play,I'm going to swing back at him
again.
Speaker 2 (52:04):
I just you guys got
to hit him, get him.
Speaker 3 (52:06):
Yeah, I got the sword
.
I'm going to do the sword, pullthe sword, come on.
Speaker 1 (52:13):
So I do a melee, go
for it.
What is it what?
No way, you pull out your sword.
Speaker 2 (52:22):
Thank.
God, you pulled the sword inand lose your rusty hand.
Speaker 1 (52:25):
You see, he just like
, literally like water over the
top of the blade, just matrixback, flip over it.
It just, you see it likeglisten as it just slides
underneath his naked crazy butt,cheeks His flat ass.
He misses flat ass.
He lands on the palms of hisnaked crazy butt cheeks His flat
ass.
He misses flat ass, he lands onthe palms of his hands and
rolls away and you see the swordjust swing again into the stone
(52:46):
and just shatter you both,essentially your swords that you
had they're both equivalentlylike daggers, now right.
Speaker 3 (52:54):
They're like
improvised daggers.
They only do a D4 damage.
Speaker 1 (52:57):
Yeah, but you see
everybody's like I have to be
faster.
Alright, you are up, vaughn, Idid.
Speaker 3 (53:09):
How did I roll the
ones Ten?
Speaker 2 (53:14):
Ten plus one your
strength and eleven.
Wait, what are you using?
My stupid sword Plus yourstrength and 11.
Oh, what are you using?
What are you using?
Speaker 1 (53:26):
My stupid sword.
What's his?
Does he have any?
I?
Speaker 2 (53:27):
think actually my
stupid sword has some exactly.
I think that's how one doesn'tit?
And let's see, he does have aplus.
He deals d6 plus one damage.
Speaker 1 (53:34):
I Don't know attack
defense is down is reduced to 10
.
You defense is reduced to a 10.
You only need to roll a 10 foryour attack to hit You're good,
or defense also.
Defense is that plus you knowtwo because of your armor.
Speaker 2 (53:49):
Okay, well, so I got
him, you hit him I got 11.
Speaker 1 (53:54):
Roll your damage A D6
and add one to it.
Come on Five, Six.
A D6 and add one to it.
Come on Five, Five.
You swing this sword and youhear it.
Just Please, God, succeed oncein your life and as you strike
true and kill this madman Vaughn, tell me how this happens,
(54:17):
Describe it to the audience.
Speaker 3 (54:18):
How does Vaugh?
Speaker 2 (54:18):
von kill this mad man
that shit on his cheek was
pissing me off so I hewed it offfirst from top to bottom so
that just clipped that thing off.
Then we went down through thecollarbone into the neck, split
(54:38):
them wide open down to the lungs.
Speaker 1 (54:40):
You see it looks like
a banana peel right, just like
peeled to one side and you hear,with a rattling, gurgling left,
like what leaves his lungsgoing through his infected
larynx, the spores, thank you.
And he just collapses dead, histrial over larynx, just thank
you.
Collapses dead his trial over.
(55:03):
And as it does, almost in honorof him, you hear down the
stairs, down the stairs, thisangelic choir which he seemed to
be in communion with but alsoavoiding warning us.
He was afraid of, yes, tellingyou to turn back.
What do you guys want to do?
(55:27):
You're both injured.
You can use this time to catchyour breath.
Speaker 3 (55:31):
I've got a tent.
Speaker 1 (55:32):
I think we should.
Well, you don't want tonecessarily sleep here, but you
want to, for sure, catch yourbreath right?
Speaker 3 (55:37):
No, let's catch our
breath.
Speaker 2 (55:38):
Yeah, let's catch our
breath.
I think we should nail thisdoor shut.
Speaker 3 (55:42):
And take a nap.
With what?
Oh, you have nails.
With my nails.
Speaker 1 (55:46):
And you mean the door
across from you, the scary door
.
Well, there's no door to thestairs to the right of the room.
Speaker 3 (55:53):
What else do we see
in the room?
Speaker 1 (55:55):
Yeah, you look around
around.
There's a small fire.
Uh, there are piles of feces.
There are strewn about scrapsof clothing and decayed armor.
Um, there are some pouches oflike possessions, of treasures,
like you know, that werepersonal to someone, but nothing
of clear inherent value.
And then there is to the rightside of the room, from where you
(56:17):
enter stairs descending to thissound of an angelic choir, and
then straight across from you,where you dropped down, is a
door that is closed.
Speaker 2 (56:28):
There's two exits out
at the bottom of here.
Speaker 1 (56:30):
So you're saying
there's a door across from you
that is closed, and then thereare stairs going down.
Speaker 3 (56:35):
Can we jiggle the
handle, not open it, just just
quietly, just to click, press,check, walk up to that door.
Speaker 1 (56:40):
Yeah, you go to the
door.
I think we need a rest.
It's not locked.
Like you do a press check onthe door, there's some give to
it, okay, but as you pushagainst it it's like there's
clearly a pressure differential,like whatever's on the other
side of the door is like ahigher pressure that you would
have to like, push against andlike would like.
(57:01):
You know you'd feel a blast ofair from the other side yeah,
okay, not open it.
Speaker 3 (57:05):
Don't open it.
I'm from royalty.
Speaker 2 (57:08):
I need to take a nap.
This man was down here for along time.
You guys are more than welcometo take a rest to catch your
breath.
Now, in this case from the herbexpert, should we heal?
Speaker 3 (57:23):
each other real fast.
Speaker 2 (57:25):
Well, the rest will
heal us.
The rest is healing.
Speaker 3 (57:28):
You have a wound,
that could be infected, as do
you.
Speaker 2 (57:33):
That's true.
You got a 2% chance you coulddie if you sleep.
You got bit.
I just what I'm saying is.
Don't worry too much about themechanics of the bite and
infection right now, but whatI'm saying is this guy was down
here for a while.
I think we can spend one timedown here.
Speaker 1 (57:48):
You spend an hour to
rest, patch your wounds and try
to decide what you want to do.
Catch your breath.
Speaker 2 (57:54):
Yeah, I think we need
to catch breath in here.
Speaker 1 (57:57):
Roll a d4.
That's how many hit points youget back.
Speaker 3 (58:02):
One hey.
Speaker 1 (58:04):
That's better than
none.
Speaker 3 (58:05):
Back to the six.
There we go, fully healed.
Speaker 2 (58:08):
Uno Also, I'm up to
three.
Speaker 1 (58:14):
Just pulse check you
guys having fun.
Speaker 2 (58:17):
Oh yeah, all right,
I'm now in.
Speaker 1 (58:21):
Yeah, I wasn't't.
And now I am um.
An hour passes and you hear a arather grating stony sound and
you hear from get your echoingdown the stairs.
Are you all still alive?
Live, live, Live.
It's your heretic priest tornyelling down the stairwell.
(58:43):
I don't think we should yellback, Say fuck you.
Speaker 2 (58:47):
Fuck you, fuck you,
get down here.
Speaker 1 (58:51):
Good to know, hard to
hear what you're saying, but
you sound okay, okay.
Okay, those bastards, you soundokay, okay, okay, those
bastards.
Now you just know down to theright of where you're resting,
these vine-covered stairs, yousee a bulbous flower growing
(59:18):
along the walls, descending thestairs, and you hear this
angelic, wordless song stillechoing up from the stairway,
the door that is sealed behindyou, or wherever you're resting
in the room, whatever itsorientation is, from you you do
hear now, while resting here foran hour, this like harsh
(59:42):
blowing of a wind, as if on theother side of this door is a, a
desert, you know, or a storm,but it's just the, and every
once in a while it's bolts, uh,and hinges are rattling and the
handle to the door chainrattling.
Right, yeah, pat, you shouldactually just go through and add
sound effects post to this,right, Like we did for our D&D
short story.
It sounds like paper shakingagainst the microphone.
(01:00:09):
Anyways, what do you guys wantto do?
Decide what you want to do.
Speaker 2 (01:00:15):
At least they're
still alive up there, those
bastards.
Speaker 1 (01:00:19):
You just think about
your horse you do.
For the last hour your swordhas been weeping Like just In
pride, in like just like reliefof just like you realize, like
you've never actuallysuccessfully killed something
with this sword before, and likethis is a first for you, a
(01:00:40):
first for it.
You realize, you've neveractually successfully killed
something with this sword before.
This is a first for you, afirst for it.
It's like literally having?
Speaker 2 (01:00:46):
Am I turning him
around?
We'll see.
Speaker 1 (01:00:49):
Like it says, if you
fail enough, it will try to kill
you.
It's best to just continue toat least not fail.
Speaker 2 (01:00:55):
All right.
I don't think we should splitup downstairs or through the
door, but I think what if weopen the door?
Speaker 3 (01:01:09):
look down the door,
just open, the windy door, just
like, and see what we can seelike beetlejuice.
Speaker 1 (01:01:14):
All right, closet you
just.
No, just close it afterwards.
Speaker 2 (01:01:18):
All right, we open
the door and we look down, and
what do we see?
Speaker 1 (01:01:21):
You pull on the
door's loop and as you pull, it
does have some hinge giveawaytowards you, but you realize
that's just because of whateveris pushing on the other side and
you have to push the door open.
And so you push against ittogether and as it unseals, a
(01:01:42):
pushing blast of wind sees byyour face and you can feel
almost as if sand stingingagainst your cheeks.
You have to squint and closeyour eyes.
An immediate, uncomfortable,humid heat, heat.
(01:02:02):
And as the door opens all theway, uh, once you get past that
is myth it just kind of pushesitself with the rest of the air
pressure behind it and blastingpast you, going up and filling
these stairs.
Behind you, uh, blowing thefire out in the room behind you,
you just see a glowing,scintillating like reflecting
red water across this pit.
(01:02:24):
In front of you, uh, spanningthe pit is a very, very narrow,
maybe two foot wide stone bridgebeing slowly eroded by the wind
blasting up from the pit, andyou hear no demonic cackle.
All you hear is the windblasting by your eardrums.
(01:02:46):
Um, this is a pit to hell andthere's a greenish bronze door
and it has chains on it withsomething written in blood on
(01:03:12):
the other side of the bridge.
Speaker 3 (01:03:16):
Chains door wind
snare bridge pits of hell.
Speaker 2 (01:03:20):
Nope chains door wind
narrow bridge, pit to hell,
nope, well, but the problem iswe have to go to the devil's
tank to fix this, fix this thing.
Speaker 3 (01:03:28):
That's in you.
That's true, you know.
Speaker 2 (01:03:30):
Fuck it, let's go,
I'm gonna die anyway do we stand
to gain any advantage by goingto the sexy?
Speaker 3 (01:03:39):
voices.
What's?
Speaker 2 (01:03:40):
the voices doing.
Speaker 3 (01:03:42):
Also, do we trust?
The guy that tried to kill ussaid don't go.
Speaker 2 (01:03:46):
And they're calling
us against the.
Are they calling us to get?
Speaker 3 (01:03:50):
us dashed against the
rocks.
Speaker 1 (01:03:52):
There's no words in
the choir, it's just notes.
Ah, ah, ah, it's just notes.
You guys can close the door andgo check out the stairs.
Speaker 3 (01:04:05):
You can look at both
without.
Yeah, let's close the door andlook down the stairs a little
bit.
Speaker 2 (01:04:09):
I want to go to the
voices and we can come back to?
Speaker 3 (01:04:11):
Is our torch still
lit?
Speaker 1 (01:04:12):
Uh, no, it is burnt
out during your rest, so you do
have to light your next one.
Speaker 2 (01:04:16):
Okay, or there's no
more glowing light.
Can we light a new torch?
Yeah, sure, during your rest,so you do have to light your
next one.
Yeah, there's no more glowinglight.
Can we light a new torch?
Speaker 1 (01:04:20):
yeah sure if you
close this door, yeah, you'll be
in darkness yep, yeah, becausewe can see through there well,
is there light coming from thedoor?
It's all, there's light comingup from the pit to hell oh, okay
, yeah, all right yeah let'sclose the door.
Speaker 3 (01:04:33):
Light the torch.
Speaker 1 (01:04:34):
great, you guys do
that, no problem.
Um, and stepping over thestairs it is at the foot of the
stairs you realize these bulbousflowers have angelic faces on
them and as the flowers bloomand then conceal themselves
(01:04:56):
again, retreating into theirleaves, they echo out this note.
I need both of you to roll apresence check as the song sinks
into your ears.
Speaker 3 (01:05:09):
That's a 20, right.
Speaker 1 (01:05:09):
Yep roll a 20 and add
your presence modifier 19 plus
0.
Speaker 3 (01:05:15):
19.
Speaker 1 (01:05:15):
Nice 5 plus 0.
Awesome, you say, it justsounds like, but to you Vaughn,
with a five you fail and youjust hear in your ears, just for
unendingly you can realize whythis man was bad down here.
(01:05:43):
You see, vaughn, just like.
Vaughn, you're like reachingfor the needle to deafen
yourself, to stab your eardrums.
You can see he's struggling.
Vaughn, while you hear thescreaming, you will be.
You're going to fail, like anytime you try to cast a spell
Right.
(01:06:03):
You don't know how long it'sgoing to go on for, but the
screaming is going on All right,that confusion thing.
Speaker 3 (01:06:12):
I'm going to cast it
on him, are you sure, are we?
Speaker 1 (01:06:15):
still dizzy.
No, no, you're past thedizziness, honestly.
Here's my theory.
I think.
Speaker 3 (01:06:20):
I think it will just
Disorient him away from that
screaming you probably don'tknow what he's going through,
I'll say you seem you seem youseem pretty comfortable.
Speaker 1 (01:06:30):
Like you don't know
what he's wincing about, because
you feel totally fine, von, isthere anything you want to do?
I Want to go home, but I thinkLet me say this as well With a
19 presence, you also notice,Vatan, that the spores are
(01:06:51):
floating around from theseflowers as well.
Like they're probably whatoriginally gave this dude spore
fever I.
Speaker 3 (01:06:57):
I Got it Down the
stairwell, down the stairwell,
down the stairwell.
How, how, yeah, how can I seelike if there are they
continuing down the stairs?
You?
Speaker 1 (01:07:07):
look down this
stairwell looks to be about
twice as long, with a mid-levellanding in it.
Uh, from the stairs youdescended from the sarcophagus,
so it's about probably 40 feetdown, um, but at the mid-level
landing you can see it veers tothe left.
If you were to go down thestairs, um, and going to the
left, um, what you can see fromhere is not much.
(01:07:38):
You just see that it's alanding, um, maybe, maybe with a
19, that's pretty good.
Speaker 3 (01:07:42):
You see, like a faint
glowing light at that landing
coming from the left okay, um sohe's, he's kind of freaking out
a little bit, um it is.
Can I move him away?
Speaker 1 (01:07:55):
sure, yeah you can
grab him.
Speaker 3 (01:07:56):
I'm gonna grab you
and move you pull you back from
the flowers?
Speaker 1 (01:07:59):
Yeah, I'll do that
You're probably having to pick
up the torch as well.
He probably drops it and itclatters on the ground.
You have to pick it up and kindof shuffle him away while he's
through this headache Vaughn.
Anything you want to do whileyou're still deciding.
Speaker 2 (01:08:16):
I'm going to stick
one of these flowers with my
needle.
I just want to stick it inthere.
Speaker 1 (01:08:22):
Before he moves you
away.
What's the needle do?
Again, it's just a sharp needle, that's all it is.
You poke it, and as you do, youdo hear like you poke it and it
goes from.
You poke it and it's like itscreams louder, goes from, like
(01:08:49):
it also goes like spores cut out.
But uh, anyways, I'm glad youguys like that.
It is only, though, like I'llsave you from more screaming.
It is after a minute that youfeel it subside and your hearing
returns after like a deathswelling and the blood pressure
(01:09:13):
leaving your brain, and you'relike, oh okay, like all you hear
is the notes of angelic choir.
Again, you can see how thisprobably would have been very
detrimental in combat if youguys had came over here from the
madman, but you're pretty muchimmune to the effect after a
minute of exposure.
So now you just got to decidegoing down the stairs or through
(01:09:34):
the door.
Speaker 3 (01:09:36):
I mean we could do.
I feel like if we do anotherpresence check, if we get close
again, you're immune to theeffect of them.
Speaker 2 (01:09:46):
Now let's go down
there and see what's going on.
If we're rewarded and it helpsus in the future, good if not.
Speaker 3 (01:09:55):
I think the first
step is to not go straight to
the.
There's something down therefor us that we need.
Speaker 2 (01:09:59):
I think that's what
I'm saying.
Let's go down there, and if not, we'll kill that stinky voice,
and then we'll come back up tothe gates of hell.
Speaker 1 (01:10:06):
Okay, so you guys are
going down the stairs, right
yeah, as you descend and thespores float all around you it's
hard to breathe through.
But you kind of pull up a pieceof fabric, maybe part of your
scarf or your shirt or robe, tohelp cover your mouth and nose
and breathe a little bit clearer.
Again, you have nothing toworry about, unless you have
(01:10:29):
deeply untreated injuries.
This landing as a door closedon it, but you can see moving
underneath the lip of the bottomof the door is silhouettes
(01:10:50):
moving to and fro on the otherside, where this warm orange
light emanates from.
Go ahead, both of you, give mean agility check to see if you
fumble going down the stairs andmake noise right, I imagine
you're trying not to be superloud going down these stairs and
then you guys can give me apresence check if you want to
(01:11:12):
see what you detect.
Speaker 3 (01:11:13):
God, my agility is
terrible, but yours is real bad.
I got a 10 total.
Speaker 1 (01:11:20):
You got a 10 total.
Speaker 3 (01:11:21):
You got a 10 total
Because I'm minus two, so 10.
Speaker 1 (01:11:24):
What'd you get?
Fumble, fumble, nice, naturalone.
As you both descend down thesestairs you're not like super
quiet and sneaky, but you getdown to this landing and it is
at the landing.
You're both kind of lookingaround the corner and notice
this movement and Vaughn it'snot you that gives away, but
(01:11:46):
your sword is perhaps withdrawblood again.
Perhaps you prove your mettle.
Uncheese me, uncheese me.
And like you see all thesilhouettes that were moving on
the other side of this door,just like stop, and the door
just open.
(01:12:08):
You see just silhouetted,hunched down, pointy ears,
rounded knobby heads, and thereare three goblins, uh, as they,
um, look like they all want apiece of you.
Uh, they have knives and uh,behind them, glinting on the
(01:12:30):
ground of the firelight of theroom they're in.
Uh, seems like a nice sword, um, but they look like they want
to stab you with these daggerssword, but they look like they
want to stab you with thesedaggers.
Speaker 3 (01:12:42):
Yeah Well, you have
that thing that does like it
gets two people right.
Speaker 1 (01:12:47):
I am going to roll to
see how they react entirely to
you, if you guys are going rightinto combat or not.
Oh yeah, get out, get out, getout.
And another one's like youcan't have it, you can't have it
, it's ours.
(01:13:07):
And then one turns and bonksboth of the others on the top of
the heads.
No, it's not ours, it's mine.
They seem to be in the middleof an argument and angry and
upset, but they're just notoutright trying to stab you,
right, but they got theirdaggers drawn and they want you
to leave Quickly.
What do you do?
This is a time that you don'tget to make a plan, but you need
(01:13:28):
to decide.
Speaker 2 (01:13:29):
Kill them.
Speaker 1 (01:13:31):
There are three of
them.
Can we run?
Yeah, you can turn around andrun up the stairs.
Speaker 2 (01:13:36):
The voices were not.
There's something back there,though.
Did you say there was somethingbeyond the little goblins?
There's a sword.
Speaker 1 (01:13:44):
There's a room like
they're in, with some firelight
inside and there seems to be alarge sword behind them, and one
of them said it's ours, youcan't have it.
And another one slapped thatone and said it's not ours, it's
mine.
Clapped that one and said it'snot ours, it's mine.
So they seem to be indisagreement over the ownership
of this weapon, but they alsoseem like they're certainly not
willing to let you get involved.
(01:14:04):
They are very angry but they'renot trying to kill you?
Speaker 2 (01:14:07):
Are these demonic
beings that could be dissuaded?
Do you see?
Speaker 1 (01:14:11):
that these are
through and through the nasty,
vicious baby-eating, you know,women-ravaging goblins.
Speaker 2 (01:14:19):
Are all bad guys a 12
?
We gotta be a 12 for every badguy we ever fight, or these
little slapping rounders.
You know what I mean.
Speaker 1 (01:14:27):
These little goblins
right, they're rather nimble, so
they're harder to hit andthey're a little bit harder to
defend against because they arefast.
You gotta decide now whatyou're doing.
Speaker 2 (01:14:41):
Just for the sake of
keeping on schedule with time.
Alright, let's go.
Let's go.
Alright, I'm rolling for mygreat balls of fire here.
At the end of this game I'llrealize I've been rolling a d12
for all the d20s.
Speaker 3 (01:14:57):
no wonder I was
sucking so hard.
You're like damn it, damn it ohyeah what is that?
Speaker 1 (01:15:04):
a seven?
What's your prowess?
Uh?
Or presence, yeah, yourpresence, sorry, your presence,
it's a.
Speaker 2 (01:15:14):
Zero.
Speaker 1 (01:15:15):
Okay, great you fail.
Go ahead, mark off your failureand take a D4 divided by two
damage.
Oh my gosh, and you are dizzyfor the next hour, all right.
Speaker 2 (01:15:33):
Or a D4.
Speaker 3 (01:15:34):
Here we go Okay, I'm
going to hold up my silver
crucifixion Because I don't knowwhat elseifixion yeah, do it.
Speaker 1 (01:15:42):
You just hold it up
in front of them.
Speaker 2 (01:15:44):
I already asked this
question.
They're not, they're just Don'tdo it.
Speaker 1 (01:15:50):
I asked if they were
like demonic and he said no, oh,
okay, you hold it up, it'sshiny they look at you, they
look at you as your companiongoes and like you hear a and
like you look over at Vaughn andhe has shit himself and failed
(01:16:12):
to cast another spell with hispower.
Vaughn, you don't have acatastrophic failure, right, but
it is not good.
Uh, you're confused for thenext hour.
You best not try to castanother spell.
You could if you want, but youwould fail.
Right, I'm at two hit points.
So and do mark.
Speaker 2 (01:16:28):
I think even when you
fail, it still uses a power
right, yeah yeah, so you onlyhave two left to use one, or
yeah, yeah the confusion power Ihave?
Speaker 3 (01:16:39):
will that confuse all
of them or just one?
Uh?
Speaker 1 (01:16:42):
it says one creature,
I think right, okay um, all
right.
So with that, though, you do seethem, it is their turn, because
you haven't outright harmedthem.
You just hold up this silveringlike crucifix towards them.
And again, this is nordic.
So this is not a, you know,don't get it wrong.
This is not a.
You know, don't get it wrong.
This is not a Christ crucifix.
This is literally a.
You know, some form of anornate cross of some kind, but
(01:17:05):
it has not got therepresentation we have, for, you
know, real Christian faith,right, but they look at it and
you see their eyes just go wideand bulge with the sight of
silver.
They look at you.
Yes, give it.
Give it.
They reach their hands outexpectantly.
(01:17:27):
The daggers aren't immediatelycoming up to cut your throats,
but they seem like now they wantthe silver crucifix you hold
before them.
Roll a.
Well, you guys aren't in combatyet, you're not necessarily in
violence, but it's close.
It's close, it's on theprecipice.
What do you guys want to do?
I would say there's a goodchance, whether by your actions
(01:17:52):
or theirs.
Speaker 3 (01:17:52):
this enters violence.
Are these like intellectual?
Probably not intellectual,they're probably not super smart
.
Yeah, but they are humanoidright.
They sword cursed creaturesthat can be reasoned with and
negotiated with if I go.
But first I'll only give it toyou if you eat this stew, oh
sure you could try it yeah I'mgonna do that.
Speaker 1 (01:18:15):
all right, give me a
check.
I'm going to say, since it'sthree of them, the difficulty is
12 to get all three to do it.
If you get an 8, two of them doit.
If you get a 6, one of themdoes it.
If you get below a 6, none ofthem are going to do it.
7.
Plus your presence 0.
Alright, 7.
You see one just like, and theother two are like yes, uh, you
(01:18:40):
see.
One just like hey, eric, andthe other two are like.
Yes, he will eat it, give us.
Speaker 3 (01:18:44):
Oh wait, but I go.
Speaker 1 (01:18:46):
Hold on, let's try to
convince.
It's Bond's turn.
It's Bond's turn now.
Go ahead Bond.
What are you gonna do?
Speaker 2 (01:18:57):
Can.
I just attack one of the onesthat didn't eat the soup.
Go for it.
Speaker 1 (01:19:01):
They haven't eaten
the soup yet None of them have
None of them.
Yet they're about to.
Speaker 3 (01:19:05):
It's your choice in
the interim.
Speaker 2 (01:19:08):
In that case I mean
Try to convince the other two.
Can I talk?
Speaker 3 (01:19:11):
to them?
Yeah, you can still talk tothem, convince them, all right.
Speaker 2 (01:19:19):
A little dizzy.
Speaker 1 (01:19:20):
You could offer them
your sword.
Speaker 3 (01:19:22):
Okay, this is a great
idea you pretend to eat the
soup and say it has specialpowers.
Speaker 2 (01:19:29):
Give me the climbing
soup when I ask you about this.
Speaker 3 (01:19:32):
Okay, but also yes,
yes, yes.
All right, let's do it.
Speaker 2 (01:19:36):
I will offer this
sword and trade to you for the
sword behind you.
And you look around and we'llgive you all this soup and I'll
eat it with you.
As you says, this sort of youbastard.
Speaker 1 (01:19:50):
How dare you dishonor
your family's name?
Offering me to these grains,like the guy was like yeah, it
speaks, speaks.
And they can hear it.
For some reason you still can't.
Vatan.
I'm just like it's too high onthis question.
Yes, yes yes, For that in thecrucifix we give you this sword
and the other one's like, andthe soup and the soup.
(01:20:12):
The other one.
One turns around, picks up thesword and comes back.
Actually, sorry, give me apresence check real quick.
Just want to see.
It's a low DC.
You got to get a six toconvince them all that this is a
good trade 17.
Speaker 2 (01:20:26):
Oh yeah.
Speaker 1 (01:20:27):
They're like this is
a great trade dude, a talking
sword and soup and a crucifix.
So they each reach out a handexpectantly One goblin for the
soup, one goblin for thecrucifix and one for the sword,
and the other one that seems tobe in charge is offering you
(01:20:48):
this larger sword in return.
Okay, wow.
Speaker 3 (01:20:51):
And we take it.
Speaker 2 (01:20:52):
I'm grabbing that
thing, you grab it.
Speaker 1 (01:20:56):
It is a two-handed
sword.
Speaker 3 (01:20:57):
It is incredibly
sharp, I think, because you only
got one.
What's the hit power on this?
Speaker 1 (01:21:00):
thing.
It's incredibly sharp.
It is a d10 plus one let's killthose shitheads while they're
vomiting.
Let's leave you see them theytake this soup all excitedly.
They take no one of them takesa soup to drink it.
The other one takes yourcrucifix and your talking sword.
You hear your talking swordswear your name, damning it to
(01:21:23):
the basilisk to devour you inthe hells beyond, starts cursing
the goblins, because now no.
And then the goblins returnback.
It's my sword no mine and theybegin to immediately argue over
it, as you can just hear yoursword screaming.
They close the door and they goback to their business.
The door is closed.
(01:21:44):
You can descend the rest of theway down the stairs or go back
up to the pit of hell.
It's up to you, are there?
More voices downstairs, downthe stairwell you don't see any
light at all at the bottom ofthe stairs.
It is pure darkness from whereyou stand.
Speaker 3 (01:21:59):
You can't see what's
down there, can you?
You can?
Oh nice, with this I've beenwasting our torches, oh with the
spider spell.
Mm-hmm, I feel like it's a goodtime to use it.
Speaker 1 (01:22:09):
How many sips of that
you got.
Speaker 2 (01:22:12):
He still has four.
He has three.
I have one Of the of the spiderno, yeah, one of the spider
he's got one use of the spiderbefore we go to hell, that's the
crawl on walls one though Ithought you had four of those.
Speaker 1 (01:22:24):
No, he's got four of
the poison four of the soups wow
, I've been playing recklesswith the soups, everybody.
No, I've been playing recklesswith those, alright how long
does it take for that soup tocause him to throw up, does it
say?
Speaker 3 (01:22:36):
no, I think it's
immediately.
It says vomit for D4 hours.
Speaker 1 (01:22:42):
Rule of D4.
Speaker 3 (01:22:44):
Oh, because I gave it
to the yeah.
Speaker 1 (01:22:48):
One All right
excellent.
Before they come after us, Okayall right, you guys better make
a decision.
You gather that it won't belong before one of them is
retching and they may turn onyou for a sour deal, especially
if the sword is angry with them.
Speaker 2 (01:23:03):
And you say we can't
hear the voices anymore.
Speaker 1 (01:23:05):
You hear the angelic
choir.
The only other voice you guysheard was the madman whispering
to himself.
Speaker 3 (01:23:12):
I think I have 30
seconds of seeing in darkness.
That's bad.
Alright, the torch.
We have a torch with a torch.
Speaker 1 (01:23:21):
You guys still have
the torch, you just it's it, the
stairs are so far down rightlike from where you stand on the
stairs you can't just go inlike a brisk all right, we're
going on down, we're going great, we're continuing.
You guys start going down thestairs and you reach the base of
the stairs, which is known as,uh, the drowned, but the
(01:23:41):
basically stairs.
Uh, you see that this level isflooded.
Uh, the water comes from acollapse somewhere within it, um
, and it comes up to your chest.
Uh, it flows towards, uh, likeaway from you, like you get to
the bottom of the stairs and youcould see that this water is
(01:24:01):
flowing, uh to the side, like toyour left, um and uh, there are
quite a bit of sounds down hereand the torchlight.
You see scatters, eyes that arekind of swimming across this
current of small like amphibiouscreatures, you know, looking,
(01:24:24):
looking like fraud or maybetadpole, like nasties in this
dark, inky water.
Okay, what do you guys want todo?
you're not like in the water yet, but like you know, like you
could tell, looking at it likethrow something in the water,
just see, like just you knowbeen in situations like this.
Speaker 3 (01:24:40):
You don't know what's
in there.
All right, is there like a rockor something like that?
Speaker 1 (01:24:45):
like a stone,
something from your equipment I
know that's the problem.
Speaker 2 (01:24:47):
What do you have on
your equipment?
Speaker 3 (01:24:48):
there's got to be
some chipped stone nearby.
Uh, you got flowers on the sideof the wall.
I'm not gonna pick one of those.
It makes my head hurt.
Speaker 1 (01:24:56):
Guys, gotta, guys got
to do something.
All right, we'll throw a flowerin the water.
Cool, you pluck it, you justjust like a soft whisper as you
rip it off the wall and thentoss it into the water and you
see it like gently land andbegin its petals unfurling and
there is this like almost as ifoil, a slick of oil, was alive
(01:25:22):
and it is the size of you know,maybe a fist, and it just kind
of comes up and goes and justgulps this oil.
This oily mouth with eyes justkind of gulps the flower head
away.
It's quick, it's not loud oranything, but it's clearly like
the flower was something itcould fit in its mouth and it
got it okay yeah, let's gofishing.
(01:25:45):
I think we need to go back tohell shit you do know that your
priest said that it is at thedrowned altar where there should
be answers to thisscintillating object engineering
(01:26:06):
itself in the chest of yourcompanion.
Speaker 2 (01:26:08):
There's lots of eyes,
there's not just one.
Speaker 1 (01:26:11):
Yeah, like you're
looking around with the torch
light and reflecting back at youat any time could be like.
Speaker 3 (01:26:15):
How far can we see?
Probably 10 or so Across thespring, yeah or so.
Speaker 1 (01:26:19):
Yeah, the hallway
from like where you stand on the
stairs is probably about 10feet wide.
We couldn't like jump acrossthe stream.
There's nowhere to jump.
The stream itself like fillsthe hallway up to like the
stairs you're at and you imagineit's probably about chest high,
based on how much of the wallis left up.
Oh, I see, and it's probablyabout chest high, based on how
much of the wall is left up.
Speaker 2 (01:26:39):
Oh I see, Can we take
our sharp needle and turn it
into a hook and put some frogsoup on it and start catching
these things?
Speaker 1 (01:26:50):
I will say you may
certainly try it.
Do you have string?
Do you have a stick?
Speaker 2 (01:26:55):
We have clothes.
Speaker 1 (01:26:57):
As you are debating
this and deciding.
You just hear behind you justokay, unending retching.
Are there lots of flowersaround us?
Um?
There's, yeah, just easily likethrowing them in.
Speaker 2 (01:27:16):
It doesn't around you
.
And how and how far do we haveto go to get across this?
Speaker 1 (01:27:20):
thing you don't know.
You got to start getting intothe water and starts like you
have to get down the stairsCause you're kind of like at the
stairs and there's this ceilingin front of you.
Speaker 2 (01:27:27):
Let's throw flowers.
I think we've picked a bunch offlowers and we chum the water
and then we go and we carry somewith us and we chum it as we go
and we get across there.
Speaker 1 (01:27:37):
Sure like that uh,
you hear the door behind you
from the goblins slam open anduh you better hurry.
They're coming, bro.
If you don't want to be in afight, you better start getting
in this water that's what we'redoing.
We're throwing the flowers youget in the water and start
chumming and throwing stuff over, um, and you see that these, uh
(01:28:01):
, amphibian creatures are comingup engulping the flowers, um,
and as this happens, uh, you see, they kind of disperse around
you.
They don't seem too interestedin like trying to eat you or
anything like that, becausethey're more like tadpole frog,
like size um.
But you see, immediately,probably about 10 feet in front
(01:28:23):
of you, to your right, is anindent going into another room.
Speaker 2 (01:28:29):
Like we got to go
beneath the water.
Speaker 1 (01:28:31):
No, no, no, Like
you're in the water chest high
now, yeah, in a hallway, andthat hallway goes straight four
ways with your torchlight.
But it also has a, like youknow, outlet to the right as
well.
That would go to another areaor down another hallway and as
far as you can see with yourtorchlight, you don't see the
(01:28:51):
end to the hallway ahead of you,like it keeps going into the
darkness.
Speaker 3 (01:28:58):
How do we decide
where to go?
I don't know that.
Speaker 1 (01:29:05):
Yes we got a goblin
coming down the stairs.
The feet pattering.
Speaker 2 (01:29:12):
We got to go in the
first door.
Speaker 3 (01:29:14):
Yeah, go, let's go
straight.
You got to choose.
Speaker 2 (01:29:18):
You're going to go
straight, or you're going to
take a right, we're going in thefirst Straight, or we got to
explore that doorway and thenwe'll come out and go straight
again.
That's just another 50-50.
So I know, but we can see, thisis the doorway versus.
We don't know what's ahead ofus yet.
Oh, let's hide, let them go by,all right yeah we're gonna hide
(01:29:38):
.
Speaker 1 (01:29:38):
We're gonna hide in
the door, yeah, uh, so you're
going to the right.
Speaker 3 (01:29:43):
Yeah, we're gonna
hide.
Let them pass here.
Speaker 1 (01:29:46):
As you are going down
to the right, you see that
rounding the corner there israised in the room.
It's completely flooded.
But raised here is a graniteslab, circular, and draped
across it is this fleshy again,like wet amphibious skin of this
(01:30:12):
kind of like, almost as if likea fish head perhaps, maybe like
a viper fish had been attachedto, like a humanoid amphibious
body.
It's got large, thin, almosttranslucent, needle-like teeth
and foggy, bulbous eyes thatfaintly glow and reflect your
(01:30:34):
torchlight.
You see its chest is cut andripped open, organs disemboweled
, ribcage exposed and it laysdead on this altar, all right.
Speaker 3 (01:30:51):
Meanwhile goblins.
Speaker 1 (01:30:52):
The goblins as you go
around this corner they reach
the bottom and one of them youhear behind you.
They'll be back soon and youknow how they are about us, near
the young, and they turn to goback up the stairs,
pitter-patter away.
Speaker 4 (01:31:12):
Nice Also if they
were to get in the water, they'd
be underwater.
You know what I mean.
Speaker 1 (01:31:18):
They wouldn't be able
to stand at chest height like
you guys can, so these tadpolesmight become something scary
later, but we found the altar.
Speaker 2 (01:31:27):
This is the altar.
Speaker 1 (01:31:29):
If you go into the
room you can probably deduce
more.
We're in it, you're going towalk in all the way there, vatan
.
You seem skeptical, as ifyou're going in or not In the
room.
Yeah, in the room there's kindof like a transitionary hallway
between the main flooded hallwayand this flooded altar room, so
you could kind of be in thattransitionary hallway before
(01:31:51):
just outright stepping into thealtered room.
Do we hear anything else inthere?
Just the sound of current andthen the bobbing gurgling of
just because there's still waterin this room oh yeah, it's,
it's just as high, okay, thechest.
The pedestal is at chest level,okay, nice.
Speaker 3 (01:32:10):
Wow, what's down the
rest of the hallway.
Speaker 2 (01:32:13):
Like the main hallway
.
What I'll say is we found thealtar's key.
Speaker 3 (01:32:17):
Oh, the altar is, the
altar is key to this.
Speaker 2 (01:32:19):
So we got to go in.
And it's disemboweled at thechest, yeah, but there could be
more that also.
Speaker 1 (01:32:24):
It's like laying on
top of this pedestal.
It's chest ripped open.
Speaker 3 (01:32:30):
Something ripped it
open, but we got to go in there
to find out.
I'm going to use that darknessthing because I can't see a lot.
Right, it's pretty dark in here.
Speaker 1 (01:32:37):
I mean, if you step
into the room you could probably
fill the whole room with light,with torchlight.
Speaker 2 (01:32:41):
You just guys have to
go in all the way.
Speaker 1 (01:32:48):
All right, let's step
in.
Yeah, let's step in.
We walk up to the altar.
Give me a.
We'll say agility check.
To be sneaky about it.
Try not to be loud andobnoxious, but the difficulty is
a lot higher.
Just because you're movingslowly through water, it's not a
lot higher.
We'll say it's a 12, to be notsuper duper, crazy loud.
Speaker 2 (01:33:11):
What does a 2 get me
okay?
Speaker 3 (01:33:12):
good to know.
I got a 10 minus two, so aneight.
Uh, you're it doesn't?
Speaker 1 (01:33:17):
you guys are just
sloshing through the water
holding the torch way above yourhead just to keep it from
getting wet.
Um, as you walk up straight tothe altar, you see this thing
disemboweled and written on thisstone.
Both of you give me a presencecheck to try to understand what
is written here or interpretthis ancient writing 13, 15.
(01:33:42):
13, total, nice.
Both of you together start kindof parsing out and reading back
to one another as you'reholding the torch light down.
The water has flooded a lot ofthis pillar away, and so you
have to kind of like slosh waterand get the torch close to the
water surface to see what mightbe below.
Working together, you deducethat this altar calls for a
(01:34:06):
sacrifice.
That this altar calls for asacrifice, the sacrifice must be
imbued with what is known asthe enigma and if done, the
enigma will pause and it willessentially prevent the arrival
of what is only known as theabominable.
(01:34:29):
This thing maybe, whatever itis.
Whatever it is, the thingssacrifice it.
This thing doesn't haveanything in his chest.
They probably couldn't read it.
Maybe it was the goblins thatsacrificed this thing here, but
whatever it is that wassacrificed on this altar, it cut
its chest open and we're tryingto find the enigma.
But the enigma was never there,was it Vatan?
(01:34:53):
It's in me, it's in you andclearly this altar calls for
your sacrifice to prevent thecompletion of the code.
Let's do it.
Speaker 2 (01:35:01):
And their rival, the
abominable Wait, you want to
what, wait you wanna what thealternative is you just let it
finish and perhaps it arrivesthrough you.
Speaker 1 (01:35:15):
Perhaps your body is
the vessel, the portal for this
thing to walk across thematerial plane, or you could
just jump down into hell andmeet it early, maybe, or you
could sacrifice, be sacrificedhere and prevent it from
occurring at all.
If this is to be believed, whatwill you do?
Speaker 3 (01:35:37):
Vaan Vatan.
Speaker 1 (01:35:41):
You guys got to
decide, I know, but oh my God.
Oh my god.
You start hearing an echoingfrom If you were to look back at
where you came down to theright, further down that hallway
you hear a.
Speaker 2 (01:36:01):
It's like a deeper.
We can sacrifice anything.
Speaker 1 (01:36:05):
It has to be
something with this enigma in
its chest.
Okay, do you know?
Plucking it out of Vatan'schest would probably kill him
right now.
Speaker 3 (01:36:15):
Without some kind of
magical assistance.
This is kind of like there's nooptions here.
Speaker 1 (01:36:20):
Well, you guys don't
have to do it.
I'm going to die anyway.
You can be selfish.
Speaker 3 (01:36:25):
Might as well.
Just kill me.
I think, just lay on.
Yeah, come on, let's go, let'sdo it.
I'm going to lay on this thing,are you serious?
Yeah, yeah, let's go.
Speaker 2 (01:36:36):
But it said in this
it said a puzzle cube has been
calibrated incorrectly or has itawakening a slumbering
abomination.
But I you hear the croaking andin the sloshing in water as
they return where they are yeah,I know that's what I'm like, or
(01:36:56):
has it been done wrong, meaningthat could be nefarious or not?
It's just like, and the factthat you this could be a gift to
me.
You could be, because every.
It could be destined for youthat's what I'm saying To be the
abomination.
Well, so, every day there's achance, there's a 2% chance of
you dying from your infection,from it as it slowly gets closer
(01:37:18):
to your heart, right?
So it's like the does it haveto become?
Speaker 1 (01:37:21):
I'll say this boys,
Realized yeah, billy Jean's out
at the parking lot.
You guys got to make a callright now.
Whatever call you go with,we'll stick with you.
Either choose to do thesacrifice or not.
You choose to leap into hell,back at the pit to hell, or not,
or you go back up the stairsand you call for your friends to
pull you out and be like yep,it's a bust, let's get out.
Speaker 2 (01:37:44):
It's up to you guys
yeah, I can wait.
You were just so keen ongetting whacked open.
Speaker 3 (01:37:49):
I mean A moment ago
you were saying cut me open,
baby, cut me open.
Speaker 2 (01:37:52):
All right, all right,
let's cut him open.
Speaker 1 (01:37:55):
Batana.
Speaker 2 (01:37:56):
I got that fancy,
smooth sword.
Speaker 1 (01:37:58):
Tell us how you push
the corpse off of this altar and
lay yourself out.
Speaker 3 (01:38:05):
All right.
I walk to the fishy corpse.
It's stench, salmon breathslosh it off into the water in
chunks because it can't evenhold itself together, and I lay
upon the altar, willingly, insacrifice to the greater good.
Speaker 1 (01:38:23):
You see, as he lays
on the altar, the sigils in it
begin to glow.
Speaker 3 (01:38:29):
In my chest.
Speaker 1 (01:38:31):
Not just his.
No, like the puzzle piece glows, but the sigils of the altar
glow.
Speaker 3 (01:38:35):
All right, yeah, yeah
, okay.
Speaker 1 (01:38:38):
What do you say?
This is like an Isaac situationAll right, that's pretty brutal
.
Speaker 3 (01:38:42):
So, all right, I say
you grab your.
I grab my janky dacker and Ihand it to you.
I think you grab your.
I grab my janky dacker and Ihand it to you.
Speaker 2 (01:38:47):
I think you should
hook yourself up, just hook
yourself.
I take my hook off my hand.
Speaker 3 (01:38:52):
My rusty hook, give
it to me.
No, you got to do it, you gotto do it, do it.
And I say For the greater good.
Speaker 2 (01:39:02):
I'm going to say F
this hook.
I'm using this fancy new swordI just got.
Speaker 1 (01:39:06):
What do you do,
vaughn?
What do you do you swing?
Oh, put the sword with me,decapitation.
Speaker 2 (01:39:12):
What?
I'm going right up, I'mstarting from the tank up to the
throat.
Speaker 3 (01:39:18):
You're just going to
do a good old chop, just try to
cut it out.
Just try a little cut out.
Speaker 2 (01:39:30):
Well, I'm trying to
get the same tablecloth effect
that the frog put the tip on itjust to see.
Speaker 1 (01:39:35):
You know, maybe I
don't have to die you do the
gentle piercing, a little bit ofblood is drawn, the ruins glow
brighter and you see, the puzzlepiece begins, almost as if it's
afraid, trying to unlock itselfquicker, spinning, and the pain
is clearly visible on viton'sface as it is literally moving
(01:39:56):
its pieces against your ribs andheart, uh, inhibiting your
ability to breathe, to keep apulse.
Uh, you better decide now,because you hear the croaking
approaching behind you.
It's multiple splashes.
Speaker 2 (01:40:11):
Yeah, I love this
noggin off.
You swing not the neck, justlike right the.
Speaker 1 (01:40:20):
Yeah, bro, you swing.
But odd, you look at him maybelike as he holds the torch.
No, actually X asked you tohold it, so he can do a hit,
point check or strength.
Check on that.
Uh, if you're not gonna deny it, he's just gonna wipe you yeah,
and I yelled him for holdingthe torch.
Speaker 2 (01:40:37):
Bad, while I'm trying
to do it like no, I said right
here um go ahead, roll astrength attack.
Speaker 1 (01:40:42):
You got to beat a 12.
We'll just say if you do hit,though uh got to beat a 12,
we'll just say if you do hit,though uh three, uh, baton is
willing roll with advantage,which means you roll it a second
time take the higher number, 20, oh double damage roll the d10
just to see how much it is.
Speaker 2 (01:41:04):
That's close two is
it two.
Speaker 1 (01:41:08):
It doubles that to
four plus one yeah, so that's
another two on it so it's atotal of six.
Yeah, you chop the swordcleaves halfway into his face.
You see he's unconscious.
It's gonna need another striketo finish him off.
If he's at zero hp, he's notactually dead yet.
Speaker 2 (01:41:29):
Oh, wow, so I got to
roll again, yeah.
Speaker 1 (01:41:33):
Roll with advantage
12.
That's enough, yeah.
You swing again and you hearthe Of just the brain and cavity
spilling into the water.
You see the puzzle piece lockin place and then fire of blue
flames release from the altarits glyphs and you see the body
(01:41:56):
begin to incinerate the puzzlepiece, with it going back to
whence it came Vaughn it is atthis moment.
You hear through the flames andthe splashing of water behind
you.
You have sacrificed yourcompanion for the greater good,
at his own will.
But you turn to see more ofthese amphibious things which
(01:42:21):
were sacrificed on the altar,their translucent fangs
reflecting in this bluefirelight, their orbs of foggy
eyes reaching for you, ready totake you to a dark, watery grave
.
We'll leave off there, matan.
Thank you, bryant and Pat,thanks for playing.
(01:42:43):
That was fun that was reallyfun.
Speaker 3 (01:42:45):
Did you guys have fun
?
Speaker 1 (01:42:46):
I had fun, that was
really good, a good ultimate
final choice there at the end.
Thanks for playing.
That was fun.
That was really fun, did you?
Speaker 3 (01:42:52):
guys have fun, I had
fun.
That was really good.
A good ultimate.
You know, final choice there atthe end of Also what does this
mean for the time?
Speaker 1 (01:42:57):
Oh, Brian, with the
classic rip-up, you actually
honestly, we always like aretold to burn the character
sheets.
The book says when you reachthe end of the apocalypse, when
the apocalypse happens, it saysburn this book.
I'm like okay, it's 35 bucks,I'm not doing that, it just goes
.
That is the most metal thing todo, right.
(01:43:18):
But anyways.
I hope you guys had fun.
It seemed like it was a lot offun.
Pat.
Brian, any kind of finalthoughts in regards to your
opinion of?
Speaker 3 (01:43:28):
mirkborg, I'm gonna
be dreaming about this tonight.
I'm gonna be like what was downthe hallway.
I just want to know that'salways a question right do you
have a map over there?
Is that what you're looking?
I do I do.
Speaker 1 (01:43:40):
It's a one-page map,
that is, you know, illustrated
with descriptions of the roomsit's like a nice little black
and white pencil ink drawing ofthe map telling me what's in
each room and I kind of justmake up what you guys can do
based off of what you want totry.
Speaker 3 (01:43:56):
Yeah, yeah, that's
fun.
Good job, that was fun.
Speaker 2 (01:43:58):
Awesome Pat.
Any thoughts?
Yeah, no, I'll say I think it'sfunny how, once we got into it,
I mean I was in there, I was inthere, I was in, I was in that
spot and it was fun so I think,I think it was, excuse me, a fun
exercise and a fun uh uhexercising creativity and
imagination.
(01:44:18):
And I have to come back to the.
The story's not done, there'sstill two guys.
There's still two guys and atalking horse upstairs.
Yeah, yeah, that'd be fun.
Speaker 3 (01:44:29):
Yeah, I've got a
backup character up there.
Exactly, that's awesome.
You've got to explain to himhow you killed me.
All right, that was fun, guys,it's up to him.
Speaker 1 (01:44:38):
All right.
Hey, thanks for joining us.
Ken Appreciate you.
We hope you enjoyed this.
Hopefully it encourages you toget out there and try something
new, pick up another fun gamefor friends or family time.
But, yeah, thanks for joiningus.
Brian.
Always appreciate having you atthe studio.
Yeah, it's good to be here.
Thank you, pat.
Any sign off?
Speaker 2 (01:44:56):
Till next time.