Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
Hello everybody. Was there a game that you really love but just can't seem to get back into playing?
(00:15):
Welcome to Switchclicks Podcast, Episode 151. I'm your host, Kaiser, and with me right now are my friends and life partners, or should I say co-hosts, Nathan.
Hello there.
And last but definitely not least, Tyler.
(00:37):
Hello.
Now, we have had a lot, there was a lot of games that we were just talking about earlier, right? Games that we just like, well, how we felt about them. We loved them to death. We would have played them to death. But no, not now.
Yeah, we've already had that discussion a few episodes back actually about the games that are guilty pleasure games basically.
(01:07):
Yeah, so now it's time to get negative. Yeah, let's go, let's take the opposite route. Take the games that we really love but we just can't go back to.
Yeah, be it for outside reasons, it's boring. We'll see, we'll see how it takes us.
We each all chosen two games each for this, this discussion, I may have some, some honorable mentions here.
(01:31):
Fair enough.
I would not believe. Yeah, I had a couple that was struggling to really say but I had to choose I really did have to narrow those two games down.
Well, yeah, I know the feeling. It was your idea. So I think it was your idea to take the first first game. Yeah, yeah, Kaiser, no pressure.
(01:55):
Oh yeah. Now the first now, I'm a big fan of a lot of RPGs right, particularly the Dragon Quest series. Now, as much as I love Dragon Quest five.
I cannot really get back to play Dragon Quest nine.
Now, Dragon Quest nine. Definitely one of the most fun on a gameplay statement, the most refined on the gameplay standpoint to kind of my issue, real, with like the game.
(02:29):
The only thing that's funny is that the story wise it's not as strong as the other series, does feel as connected. It's kind of, it feels like you're doing side quests first, before proceeding with the main quest.
Yeah. Now, what I see is that feeling like how if Pokemon you have your eight gym leaders. Yeah, and then yeah you go to the championship, it kind of presents you that order to go about things right.
(03:01):
How you would go, oh hey so I just do this, do that. I get the TMS, the HMS, I can actually progress for the game, it feels a lot more natural right.
Okay. Because of how open Dragon Quest nine is to degree.
Actually, doing the main quest, does it feel like you're playing the main quest.
(03:28):
Huh.
I'm not, I'll say this, as much as I do love open world. I prefer to dare to be a more straightforward direction to love RPGs.
He's really, I'm not super big on these really big sandboxes.
(03:50):
If you look at something like, oh, Skyrim, eventually Starfield or whatever it's called. Yeah, the new one. Is Dragon Quest 11 not a big open world.
It is not as open. Well kind of the thing with Dragon Quest 11 is that you're still, it still has a sense of linear progression because it's not super open compared to Dragon Quest. Okay, where the game is pretty much already you get the ship, do whatever.
(04:25):
Okay, is it it's more like a, this might be a bad example, but like a persona five, where you can do as much stuff as you want but you have one objective and that's kind of the main thing you can do.
Yeah, it's.
I actually think it's a more fair comparison because of five actually handles itself.
(04:46):
In terms of like the day system.
I, as much as I do enjoy a lot of personal games.
Five has like those issues to right where it's where it's just progression is locked behind like days it's a once it passes it's like, bam, which I think is great for like linear progression.
(05:11):
It, how you manage your time how you manage those days right.
And then you get to something like Dragon Quest nine, or those big open world RPGs or sandbox is like, see, breath of wild.
Just that sense of direction kind of lies within. Hey, I can do this, but I could also do that is just kind of informational load it that kind of, that kind of just, okay I just that's a lot for me to handle sometimes.
(05:47):
Yeah, no that makes sense. This is actually very relatable to be honest with you.
And you're out you were actually right about breath of the wild. And I gotta say tears of the kingdom as well I had, I had, even though I'm very enthusiastic about open world games.
It does get very overwhelming in that sense, if you don't really have you don't build that structure yourself.
(06:11):
It's very self reliant, it's very self reliant on the player to make that make the game feel linear. Otherwise, they're just running around like a headless chicken, and it just, there's just doesn't feel like there's a real end goal in that sense.
Yeah, and it's also weird when you go into like a big open game with side quests and stuff where like you're playing a video game, but you're procrastinating in the video game.
(06:37):
Yeah, that's a lot of JRPGs in general.
Oh, yeah.
Speaking of, speaking of which, speaking of which.
Perfect segue.
One of my choices here was actually the Xenoblade Chronicles trilogy.
You know what, I honestly did not believe you, oh my god.
(07:01):
I absolutely love the narrative in this trilogy. I don't know about X, but I absolutely love the narrative, the soundtrack, you know, the cutscenes, everything about the Xenoblade Chronicles games.
But I never really committed to playing any of them.
Double spinning edge.
I tried to do two, you know, I tried to do definitive edition, I didn't even get three, I didn't even have time to get three.
(07:31):
I really want to go through them, but I hear that because they're big open worlds, and there's a lot of procrastination and sidetracking and backtracking, and some side quests are timed as well, and a lot of grinding, and this game's just taking hundreds of hours to complete each.
Yeah, I just never really, I just never really took the time to play them.
(07:55):
It's, I don't know if it's because I'm not, I'm not, I don't know if it's because I'm not patient, or if it's just because I know it's going to be a massive commitment that I don't have time for.
But ultimately, as much as I praise these games, as much as I really, really want to play these, I just can't. I just can't.
(08:20):
I kind of, I completely sympathize with you because I feel like as soon as you go into howlongtobeat.com and a game breaks the triple digits, it's just super daunting. Even if it's the smoothest 100 hours of your life, that looking at, oh this game's 100 hours long is just, it's like, very much puts me off to wanting to play it.
(08:46):
Yeah. It's surprising too, because most people who get put off by Xenoblade typically say it's because of the mechanics, but to me, I've already gotten the grasp of the mechanics. They're actually pretty fun to learn, and I really love the combat system.
But, once again, back to the game's length. Geez, that just takes hundreds of hours. It is a lifetime commitment.
(09:13):
Yeah. Yeah. Oh my god. Especially since in terms of progression, you're going to have to do the cyclists, not because you have to, not because you want to, but if you really do want to get XP a little faster.
It's always so funny seeing games like Starfield, for example, almost being advertised as like the only game you're going to need for the rest of your life. And that's such an insane thing to me, because that's like not even remotely what I want.
(09:44):
Me neither. I don't think- I want to have a good game, not a mediocre experience. All right.
I feel like if it was the best game of all time, I don't think I'd want to play it for the rest of my life.
Yeah, look at speed. I mean, unless you're actively doing stuff for like the game in terms of like, hey, I want to do this, do that. Or if you're really big in a community, such as if you're a speedrunner, right? Yeah, it would make sense. It would make much more sense.
(10:11):
Oh yeah, yeah, that makes sense.
Or modder.
Oh true. Modding. Physics.
Physics. Yep. I mean, that's pretty much what makes- that's what makes many Bethesda games last quite long. It's just- it's the replay value of being able to create your own character, being able to mod it or speedrun it. There's just so many more opportunities there.
(10:35):
Being able to break the game wide open more than you should because the games aren't held together, not even with duct tape. It's just like string that's barely, barely hang on.
Elastic bands that have been used extensively.
Yeah. There's like the little- like the tiniest little bit of elastic still keeping it intact when you're stretching it.
(11:01):
Yeah, yeah, it's got a lot of Ted shit. It'll be okay.
But yeah, yeah, no, I completely understand what you're saying. And yeah, like speaking of Xenoblade and Shulk, I-
That's a pretty good shit.
I'm really feeling it.
My first game is Smash 4, and this game is probably close to the Super Smash Bros game that I have the most hours and maybe Ultimate recently beat it out. But Ultimate has just ruined it.
(11:32):
Ultimate has just ruined playing Smash 4 because it's- it just made a better game.
100% agree.
It's just a superior game. Yeah.
Every Smash Bros game outside of Smash 4 has kind of its own unique feeling that people can come back to.
Like 64 is the first one. Melee has a huge community. Brawl is vastly different from everything else.
(11:57):
And then Smash 4 is- Smash 4 is just Smash Ultimate, but worse.
Yeah, it's pretty much just like Smash Ultimate beta.
Yeah, it's so crazy because like it- when you go- when you first start playing Ultimate, you don't really notice any- like a crazy difference.
And it's only when you go back that you see how much different-
(12:20):
It feels like a regular Smash game.
It's so weird.
Going back, it's- I don't know how to-
Like they just like tricked you. They bamboozled you into not seeing Smash Bros the same. But like even just like the way they had like the weird- I don't remember what it's called, but the way they do knockback in Ultimate compared to Smash 4.
Oh yeah, it just looks weird now.
(12:43):
Yeah, and it's just completely thrown off only Smash 4 somehow, even though they did it for all the other games. All the other games still look fine to me.
But-
Because they have something present.
I think so. And it's such a weird dilemma.
Yeah, the only thing Smash 4 actually has that's unique, that's remotely unique, besides a garbage classic mode, is Smash- Smash Run to Smash Tour.
(13:07):
That's true.
That was literally it.
And like okay-
And the better ones locked on a handheld.
Yeah, the better ones locked on a handheld, and the other version just has the most playable controllers ever.
Yeah.
But-
I think that personally the only thing that Smash 4 has going for it is it's kind of like Ultimate, but has the green link design, or at least a good one.
(13:28):
Twilight Princess Link, let's go! My favorites.
But yeah, it's so weird how it's just like-
I agree with you there, it's just- the game just doesn't feel relevant anymore.
Yeah, well because it isn't.
It's not like Brawl. Brawl actually, you know, it has a story mode, it has Subspace Emissary, but more importantly-
(13:50):
It has those renders that's like Mario graphics in 2012.
Yeah. I don't know why, it's just Brawl, well Brawl has a nitty gritty kind of feeling to it, so it seems unique from the rest of the games.
And then you have, well, you have Melee, and Smash 64 being the tourney stuff, so.
(14:11):
I think updates might have kind of been, like might be a good reason that it's hard to come back to it as well.
I feel like if Brawl had Wi-Fi updates that fixed its glitches and balances, and balanced the game out, that would kill, that would kind of ruin it.
(14:33):
Like I feel like Smash outside of Subspace, the thing going for it, is it has like such a- like you can see a Twitter clip of Meta Knight zero to deathing you, and it's like whoa I wouldn't see that in any other Smash game.
Where in Smash 4, anytime they had similar things like weird glitches that could become fun, they're patched out quickly.
(14:56):
Yeah, that could have been there for much longer.
Well, except for two very specific fighters.
There's two cut fighters who, yeah.
But it's so weird, like it's almost like until, it's like they spent so long just kind of flattening out all the wrinkles that gave it personality,
(15:20):
and then right at the end just give it two really obvious wrinkles that just make it look kind of ugly now.
Where like a bunch of wrinkles is kind of cool, but two big wrinkles and then just a flat sheet of cloth or whatever this metaphor is going for, is such a weird thing to be living with.
Because like remember, I don't know if you do, like in the first patch of Smash 4, if you're charging Pac-Man's forward smash and then pause the game, he just floats off screen.
(15:49):
That's kind of funny.
Oh my gosh, I've not heard about that in a long time. That takes me back.
It was patched out almost immediately. And it's like, I don't know, it just feels like they stripped all the personality out of Smash 4 and then plopped it with two like huge anchors and let it sink.
(16:10):
Yeah, let it sink so that Ultimate could rise.
That's the thing about Ultimate though.
I mean, Ultimate kind of had its own identity of being like a new game every single update, every single big major patch.
This game feels worse than before.
(16:33):
Like remember like version 1.0 Ultimate with like glass cannon Pichu and Ultimate Monado Shulk?
Actually usable K-Rule.
You had cannon Pichu.
Cannon Pichu, no longer glass.
(16:56):
Not as much glass. Too much cannon, not enough glass.
A transparent aluminum Pichu.
I hope you got that reference.
I don't think I did. I'm going to be on it.
A Kaiserwood.
Yeah.
Yeah, I'm kind of worried. I don't think they're going to make another game. Like they're not going to make Ultimate but with more characters.
(17:18):
They're probably going to do something. They're going to reinvent the wheel or something.
But it is kind of funny where I think if they do just make Ultimate but bigger, it will just do the same thing where it kind of sweeps Ultimate under the rug.
And it's such a weird way to design.
I mean, it's just a strange way to design video games because it's not like after you play Mario Galaxy, you can never play Mario Sunshine again.
(17:40):
You can go back to Mario Sunshine.
There's a lot of fighting games actually. How it's just, hey guys, look at the shiny new version. Let's play it. And people flock over to it because it's the shiny new version.
That's what happens with Guilty Gear.
From like, oh, look, you have Guilty Gear, Exord Rev. Let's go to Rev 2 because it's the shiny new version.
(18:03):
It's kind of sad to see because I don't know. It feels like you lose out on funky little bits.
And that's kind of like, I kind of think Melee is cool that it's able to.
I don't love the game, but I do think it, yeah, the fact that it's kind of able to keep its wrinkly self and didn't just get completely run over is a neat way to go about it.
(18:26):
Yeah, I find that also true with, well, I think Kaiser knows more than me, but certain versions of Street Fighter 2 have been able to hold their ground even past the newest version of it, the so-called newest version in that sense.
Yeah, like, the thing is, there's only like three-ish games that have like, that are still being played, I would say competitively, but mostly to this day.
(18:57):
It's a championship edition because it actually features every character in Street Fighter 2 before Super. Super, not Super Turbo, like Turbo or Dash in Japan.
Okay, of course.
And then you get to Super Turbo, aka the one people at like everyone plays because it's the Street Fighter game, right?
(19:24):
Yeah.
Now we kind of aimlessly deviated off our original topic here.
But I'm kind of hopeful that we have a decent segue here.
Kaiser, is your second fight, is your second game a fighting game by any chance?
Surprisingly, no, not at all.
(19:45):
Oh, wow. What is it?
I see fighting games a lot, but the thing is, a lot of times I do have motivation to play some other titles. Just the other day I was playing some 95, 96 actually, despite how obviously dated they were.
Yeah.
Isn't it a name, right?
(20:07):
Give us the deets. What's your second game?
What is that second game then?
All right, I got to type it up a little. It's a game that you're not super familiar with. A game that you probably that you may have heard from me, but haven't actually like, I really looked into it.
(20:28):
It's Fire Emblem Radiant Dawn.
Okay, I'm going to have to look that one up to remember which one it is.
It's the second game of like.
I knew you were going to say that. I haven't heard you talk enough about Radiant Dawn though.
(20:49):
Oh, it's, yeah, Ike.
Yeah, the other game of Ike.
The second game of Ike.
Second Ike.
Muscular Ike?
Yeah.
I think so, yeah.
Muscular Ike.
He got a little bit on the juice.
Prepare yourself.
(21:10):
I have this say about Radiant Dawn is that it genuinely still is one of my favorite Fire Emblem games of all time. My second favorite fact.
It's really what a game has, if it were for like FE5, I would not have put, I would have put Radiant Dawn at the top, but in terms of scale and also like gameplay, right?
(21:37):
The game is really, really, really good. It has a lot going for it.
I just feel like I can't play it.
Not because of the scale.
But because of how braiding it feels to get past certain sections.
Now, if I were the fans that have heard of or have played Radiant Dawn, we all know about the Dawn Brigade, like the first, like the first part.
(22:07):
It's not, I actually like it. I think it's great for what it does.
But in terms of character power, like sometimes getting through the first part of the game is little, feels a little grating compared to the later, to like the next parts where you have this high level of character power and balance and utility all around, right?
(22:33):
Because you got, you got, because part two, you got, you get some characters back.
It's like, yeah, they're actually really, really strong.
Part three, you get Ike in the gang back, you can finally play as Ike.
Like, and then you realize, it's like, damn, all these characters, but what about everybody else?
(23:00):
And then you realize that not a lot of people really get that availability factor.
It feels like sometimes it's lagging behind, right? The game and the characters.
It doesn't, it doesn't feel right. It doesn't feel right.
Interesting.
(23:21):
So like, you get characters and then they're like locked behind story reasons, like, and you can't use them again? Is that the?
Yeah. Think of it like how, yeah, you got your main Pokemon team, right? I'm using, I'm trying to like, kind of relate to you.
Like explain in Pokemon terms, right?
(23:44):
Explain RPG in Pokemon terms, I don't understand.
You can explain it for, I don't know.
Guy who's only seen Boss Baby, this is giving real Boss Baby vibes.
Yeah. So what happens is that you have your main team of Pokemon. Oh, that's great. Right.
Oh, you get to the third gym leader. You're given a new set, a new team that you have to use.
(24:10):
It's like, oh wow, that's crazy. Right.
For the rest of the, for like the next, next five gyms.
And then to like the champion, like you're almost at the champion. Hey, here's your old team back.
And okay. Yes. That's definitely weird. Cause you can't. That is very weird. Yeah. Yeah. I can definitely see how that's annoying.
(24:35):
The thing is like, it kind of bounces back and forth, right? I do think the maps are still fair.
They're balanced in a way that's actually fun.
Well, it kind of, kind of the part system does, I would say it enhances the game in most parts, but it hurts the game in others.
Yeah. No, that makes sense.
(24:59):
But yeah, it's just love. FE 10. I highly recommend it for anyone interested in FE.
But it's just sometimes it's hard for me to get back into it.
Yeah. That's fair enough. All right, Nathan, let's, let's, let's hear it.
What's game number two? Well, this was a tragic one.
(25:22):
This is a game I've never actually beaten yet.
And it's also one of my favorite games from my childhood.
And even today, oh my God, I've never bothered beating it for whatever reason.
It's also another RPG, turn based RPG. Oh, no. Golden Sun.
No, no, no, no, no, no. It's a fan favorite GameCube title. Oh, no. Pokemon.
(25:49):
No, no, I do have Gale of Darkness, but no, I don't play that.
It's Paper Mario, the thousand year door. Oh, interesting.
I can't say enough about how much I love this game, but I have never, ever beaten it.
(26:10):
I've never, ever bothered to go back to it to finish it.
I don't know why. It's just it's always been like at the front.
It's always in my head. And then I'm like, wait, I could just be playing this instead.
And I just never think about the game for like a couple more weeks.
It just comes up at the wrong time. It comes up every wrong every single time.
(26:32):
Yeah, it comes up every wrong time possible. Fair enough.
Yeah, if I had all the time in the world, then yeah, then maybe I'll play it.
But once again, it's just this is more of a time thing without having enough time.
I don't think I am able to actually devote some time into this game,
even though it's not as long and as gargantuan as the Zeta Blade trilogy.
(26:56):
It still kind of feels like a big commitment.
And I don't know. It's it.
I really like the Paper Mario series. It's just I don't want to.
I don't want to. I have this. I don't have this temptation to.
I have this temptation to just go away from it for whatever reason.
I can't even explain it. Like, it's yeah, it's just like I could be playing something else.
(27:19):
But I also enjoy this a lot.
I definitely have a couple of games like that. In fact, it's kind of similar to my third game.
But I feel like I've given you like 30 seconds.
So you keep talking about your game.
Well, I mean, everyone already knows about what Thousand of Your Door plays like.
There's nothing there's nothing more I can gush about it because everything that people like.
(27:41):
I also like I like the progression system. I like how the combat's designed.
I like the story, all the character interactions.
I like exploration and item system, everything about it.
Even the collectibles are fun because they actually they actually help you in the game.
It's amazing. It's crazy.
But at the same time, I don't know, it could just be because it's it's just stuck on GameCube.
(28:08):
Maybe that's why like if it was if it was on something more handheld like my Switch, maybe I'd be playing it more.
That's your door. You're saying that into like your Nintendo microphone, like your direct connection to.
Oh, yeah. Mr. Nintendo.
Yes, it was on the switch. I would I'd buy it. If only it was on the switch.
Yeah, I would remaster it. Make a 70 dollar port.
(28:30):
I would still buy it. I would still buy a OK.
Well, not 70 dollars, but I'd still buy a 60 dollar port of this game and play it to death.
If only someone was to add GameCube to the Nintendo Switch Online membership.
If only someone was to make an HD remaster just like they did with Metroid and Pikmin.
I say 70 because we're could worry from USD to wrong.
(28:55):
It's it's it's 80 it's 80 bucks Canadian for a 60 hour game. 60 60 American.
Yeah. 60 dollars in right and 80 dollars in wrong.
Yeah. Yeah.
The thousand year door. I haven't been spoiled too much about it, though.
Thankfully, I know I've only seen like glimpses of, you know, like a bit of a plot twist here and there.
(29:20):
I've seen a picture of the ending cut scene, but I still don't know how the story plays out, which.
Oh, that's that's very cool. I'm very glad for it.
It still gives me motivation to go back to the game and play it.
Well, don't read the potential comments on this video.
I probably I probably.
(29:41):
Something malicious is brewing something was brewing.
So I feel like type on a 10 page essay.
Can't say that on the Internet because then some some dastardly fiend will show their face.
I'm going to type. Oh, I'm going to see.
I'm going to like pop into the comments and see this 10 page essay or this 10 page essay of the whole just the script.
(30:07):
Yeah, the whole script of the game, the whole transcript of the game.
Yeah. So this is the part where Mario dies.
Yeah, he that's actually damn damn you, Kaiser.
So of all people, I'm not I'm worse.
(30:29):
All right. I will.
I will actively be worse about spoiling games. All right.
I I kind of feel bad for leaving myself to be last because this game is really anticlimactic.
My third my second game is Spider-Man Web of Shadows.
(30:51):
So this game, it came out like 2007, 2008 for like the Xbox Wii and PlayStation.
I love this game as a kid. It's one of the only games my dad has ever beat.
And I watched him beat the game and I really wanted to play it too.
And I play it all the time. And then I turned like maybe 13 ish.
And I'm like, I need some money. I need that EB game dollar.
(31:15):
So what do I do? What how do I get this EB game dollar?
Easy. Let's give away some video games.
And what in that one of those games in that pile of Spider-Man Web of Shadows for the Wii.
And I give it away by like a three dollar copy of, I don't know, like Just Dance or something.
And that that's it.
(31:37):
And years later, I am regretting this choice actively because you go and look for Web of Shadows on anything and it is expensive.
But I finally find a copy for the Wii like I had before and I boot it up and it is ugly.
Oh, oh, man. It is not the game you want to get on the Wii.
(32:02):
I have to say, because like you look at the 360 and stuff and like you actually have pedestrians walking around.
And like I'd be a decent city.
But, oh, man, getting this game in my hands after playing Spider-Man PS4 and trying to play it with a Wii remote and nunchuck because it doesn't use anything else.
(32:25):
Oh, that sucks. You're banned to these two controllers.
Oh, the city looks like a PS2 game.
And there's like no like this. They simply can't handle an open world with pedestrians. So there isn't going to be any.
Or if there are, they have like an incredibly low render distance.
(32:46):
It is an abysmal experience.
You want to know what's even more you want to know what's more ironic about that statement.
What's more ironic? What could this possibly be?
There's a PS2 and PSP version of this game that's actually made for those consoles.
I've oh, man, I think there's Xbox 360 as well.
(33:08):
And I have been I need to get my hands on it because it's actually playable.
Yeah, I would love to play like an actual working copy.
But I imagine PS2 PSP is about the same quality as the Wii.
Oh, no, you'll be surprised. It's actually a different game.
I don't want the same title. Yeah, it's one of those situations.
(33:29):
It's a it's a two point five D side scrolling beat him.
Of course. Yeah, that makes sense.
Imagine if they put the Weavers on.
I mean, that probably would have changed the whole situation for you.
But I wasn't an Xbox owner until the Xbox one came out.
So I didn't have the chance to to play it on an actual workable hardware.
(33:54):
I'm surprised. Maybe that's the reason my dad doesn't play video games.
It's because he played Spider-Man, Web of Shadows on the Wii.
And he's like this. I can't play anything like this ever again.
This was a business. Oh, my gosh.
It's like you have to I think it requires motion controls to like swing and do web.
It's painful.
And whenever you see a clip of this game in action, it's like someone on the 360 doing the most absurd combo on this like poor symbiote.
(34:24):
And I'm like, oh, I wish I could do that. And it requires like conductor skills.
It's not a great experience.
I bet I could beat it if I want to. But not not a recommended experience at all.
Yeah, I think it's one of those games also that they kind of don't let you buy anymore, too.
(34:50):
Like you can't get this on. You can't get the 360 version on like Game Pass or something.
So yeah, good luck in getting this game.
I think I'm saving my money for Spider-Man 2. I think I'm yeah, I'm OK.
Yeah, you're probably better off getting the Insomniac game.
(35:12):
Hey, this game Web of Shadows was made by Treyarch.
Oh, I did not know that. I did not know that.
I knew I knew they made the older the older Spider-Man games, but I did not know this was their last Spider-Man game.
I think it's supposed to be one of the better ones.
Oh, yeah. People love this game. People loved Web of Shadows. I've heard.
(35:37):
I think it's very like there's just a couple cut scenes that I remember because like you can pick good mode and bad mode.
Yeah, like you beat up Wolverine and at the end you're like, what do you do with Wolverine?
Spare him. And then it's like good Spider-Man. Kill him.
It's like evil Spider-Man.
Screwed up Spider-Man.
And if you pick evil mode, you like rip him in half because he's Wolverine and he heals.
(36:03):
But they don't show it. They just show Spider-Man holding him up and then he grunts and it like cuts to black.
And you just see an obvious one Wolverine model like his torso up and the rest of him just off screen.
Oh, my God. Obviously, a full Wolverine model. That's that looks that's hilarious.
(36:24):
Actually, it's just a full Wolverine model cut off.
Like just the camera cuts it off at the waist and then a second Wolverine model in front of him.
And it's just the legs down like shaking a little bit.
Oh, man. Walk it off. It's OK.
Yeah. But yeah, if this game wasn't on the Wii, I would play it a lot, I think.
(36:48):
Yeah. Big. Filtered by.
Oh, man. Filtered by hardware limitations.
Changing your impression of the game, changing your dad's impression of the game.
Yeah, that's rough. But hey, at least you got to experience the game in general.
Yeah, I didn't beat it, but I was able to. I did not beat it because I couldn't get through it.
(37:12):
But I did. It was it was the same as I remember it.
I think I stopped on like the same mission I stopped on as a kid because I couldn't figure out how to do it.
And I knew how to do it now, but I was now too I was too bored to continue.
It's just it's cut me off at this specific point.
Yeah. Now, I think even though we've gone through all of our games so far,
(37:36):
I think we all have maybe a couple of honorable mentions we want to bring up.
I don't have any, but go off.
OK, my honorable mention, my first honorable mention is probably Breath of the Wild,
because I mean, obviously, I'm still playing Tears of the Kingdom and playing that might feel
(37:57):
I'm a little scared that Breath of the Wild might feel a little primitive or outdated.
Yeah. I'm also very like I'm not I'm not sure if that's entirely true or not.
But, you know, I'm I'm not finished Tears of the Kingdom or at least one hundred percenting it yet.
So that game can wait. My second game, at least a pair of games, is the Mario plus Rabbids games.
(38:21):
Interesting. Yeah, OK, I like them. But, you know, that's they don't really connect to me the same level that's like Xenoblade and Paper Mario do.
You know, they're they're fun. They're fun to pass the time.
But I don't think I can like commit to them that much as as fun as their story is.
(38:44):
It just doesn't seem like something I'd be wanting to play every day to complete, you know, play to death in that sense.
Yeah. Yeah, they're just a game that you don't it's one of the games you don't come back to.
Like there's some games that don't age great, some games that have been taken over by others and some that just only really work as a one time experience.
(39:07):
Yeah, it's not it's not on my priority list in that in that regard.
Kaiser, do you have any honorable mentions?
There's only really one honorable mention. That's it. That's actually Hades.
Like games. Oh, great game. Games. Great games. Great.
(39:28):
Yeah, I'm not feeling it right now.
You're just not feeling it.
No, no, no. Yeah, I kind of feel a similar with Enter the Gungeon. Love that game a lot, but I feel like other roguelikes just do just a little bit of something different.
I feel like it's the easiest game to pick up, but I feel like it will be probably one of the last roguelikes I actually complete.
(39:56):
It's also very hard. It's not easy. So that's also probably another reason.
Just wait until you try to do it quick for early. Oh, oh dear.
Thank you for joining us in discussing games that we don't feel like playing.
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(40:22):
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