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October 22, 2025 40 mins

To wrap up Patreon Month on the penultimate episode of The Game Room Where IT Happens series, we dive into The Wolf Among Us and unpack why its neon-soaked noir, sharp performances, and moral gray choices still hit. We praise the style, debate the story’s middle stretch and cliffhanger, and compare our most chaotic Bigby moments with brutal honesty.

• Gritty noir style and neon-soaked aesthetic
• Voice acting that elevates branching dialogue
• Choice weight between restraint and rage
• Story pacing highs, mid-game drag, cliffhanger
• Telltale legacy, sequel hopes, and comics crossover
• Recommendations for watchers vs players and replay value

Interested in watching us play games? Follow us on Twitch! Want to hear more about how we got into gaming? Listen to the interview we did with Your Friendly Neighborhood Gamers!

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
SPEAKER_00 (00:12):
This is the Wait For It Podcast.

SPEAKER_02 (00:15):
Hey everyone, welcome back to the Wait for It
Podcast.
I am your co-host, Phil Barrera,aka Phil the Filipino.

SPEAKER_01 (00:21):
And I'm your other co-host, Mr.
Eric Almighty.
And for the penultimate episodeof the Game Room Where It
Happens, we are gonna be playinga game that was recommended to
us by a member of our Patreoncommunity.
And that game is a game that wehave not played and we never
thought we'd play.
And Phil, it's the Wolf AmongUs.

SPEAKER_02 (00:42):
It is definitely a game that we gamed.

SPEAKER_01 (00:46):
I did not, I wanted to see if we would if you'd be
able to recover from the lastepisode.
Uh you did very well.

SPEAKER_02 (00:51):
Yeah, I did edit that episode today or start
editing that episode today.
So uh yeah, it's it's a gamethat you can game for sure.
And yeah, the Wolf Among Usrecommended to us by Patreon
member Vintage Macaroni, friendof the show, been on the
podcast, uh, Retro AV Rewind.
So, yeah, Eric, the Telltalegames are games that we have
dove into separately.

(01:12):
Well, I mean, obviously they'resingle-player games, but we dove
into them in our own time uh asfar as our gaming history.
We've both played the WalkingDead series, but I have been the
one that has played more ofthem.
I've done Guardians of theGalaxy, I've done Jurassic Park,
I've done Batman, and you know,they're all varying levels of
good and bad.
But the Wolf Among Us isprobably right up there with The

(01:35):
Walking Dead, like the first fewseasons of The Walking Dead, as
the best that Telltale has everhad to offer, and really its
peak when it comes tostorytelling.
So this was a great suggestion,and honestly, a game we probably
should have looked into on ourown, Eric.
So it's great that we were ableto get it recommended here for
this episode.
And yeah, like you mentioned,penultimate episode of the game
room where it happens.

(01:55):
We'll dive more into that herein November as to why that is.
But very excited that this isone of the final games that
we'll be talking about here thismonth, Eric, the Wolf Among Us
2013.
So we'll get into it here injust a moment.
To as far as returning listenersand brand new listeners, if you
need a reminder as to where tofind all the rest of our content
and anything else, wait for itpodcast related, stick around to

(02:16):
the very end.
We'll let you know where you canfind all of that.
But yeah, Eric, the Wolf AmongUs, Telltale Games 2013.
Boy, I I think you could playthis game on the 360 and the
PS3.
Like, that's how long ago thisgame released.
Uh, episodic adventure gamedeveloped and published by
Telltale.
It's based on Bill Willingham'suh Fables comic book series, to

(02:40):
which it serves as a prequel.
The game consists of fiveepisodes that were released
throughout 2013 and 2014.
And uh the player controlsBigsby Wolf, the Sheriff of
Fable Town, a clandestinecommunity in the uh within the
1980s New York City, consistingof various fantastical
characters from fairy tales andfolklore, and uh must

(03:02):
investigate a series ofmysterious murders, the first
ones to occur in Fable Town in avery long time.
So, yeah, Eric, uh let's get toour takeaways here.
We do three each if you are newto the podcast.
And man, obviously, Telltalegames they have a very specific
style, and I haven't necessarilyheard of too many people

(03:25):
thinking that that's a turnoff,so I will definitely say that
this is a positive.
I mean, the game really likeoozes style, like the lighting,
like the neon lighting, uh, it'sit's a really gritty portrayal
of New York City.
It's basically like a fairy talewith kind of it's kind of funny.
We talked about LA Noir a coupleof months ago, like with a

(03:46):
noir-style, like crime dramasetting.
And that is really what makesthe game stand out, I think, to
this day.
Like, stylistically, you're youreally don't see enough games
like this, and uh right off ofthe bat, like that's definitely
one of my favorite things aboutit.

SPEAKER_01 (04:05):
Yeah, so I mean, I didn't know at what point we
were gonna be bringing it up, sonow I guess I'm gonna be
bringing up mine, which isexactly that.
This is a stylistic game, andthe Telltale games are known for
the way they look, so likestructurally, it's very similar
to like my experience.
I played the first Walking DeadTelltale game.

(04:27):
I never really jumped into morethan the first one, but I always
remember that one very fondly.
And whenever I look at theTelltale games, like it has a
unique, distinct look to it.
But this one, Phil, the word youused was style, it very much has
a style that I don't know thatany of the other ones that I've
played at least have.
I'd be curious if like aGuardians of the Galaxy had that

(04:50):
type of style, but like Iwouldn't assume much of that
from a Batman or a Walking Dead.
Those are gonna be a little bitdarker, a little bit more
grungy.
This one was just very muchblending in a lot of colors.
It had a bunch of differentanimatics that were happening
throughout the game that justwere really good.
Even the intro always caught myattention as being something a

(05:13):
little bit different than what Iwas used to or expecting.
And while I'm not the biggesttelltale gamer, just from my
experience alone, this one stoodout tremendously in that area.

SPEAKER_02 (05:25):
I will say the Batman one is relatively close
because it's Gotham City, sothat's going to have a similar
aesthetic to like this 1980s NewYork City, but it's still not as
good as what's happening here.
Uh, you know, we talk a lotabout in some of our other
episodes when the city itself isits own character within the

(05:45):
story.
And while we only really spendtime at like, I would say like
what three or four differentplaces where we we spend an
extended amount of time withinthe game, but each one of them
are so full of like a lived-inworld and like a backstory down
to like the name of a storethat's next door, and you're
like, oh, I wonder what's uhwhat's going on, what goes on

(06:07):
there.
Like, I think this the I'mtrying to remember the name of
the store that was right next tothe apartment complex, but it
was like very fairy tale-based,and I was like, man, that's just
really good world building.
So yeah, like you said, there'sthere's really not much that
else that I can think of thatwould really touch this thing
stylistically.

(06:28):
And from beginning to end, itreally is just a treat.
It is something that even Icould understand, if not for
like there being so manydifferent choices.
Like a lot of people, if they'renot gonna play a game, will sit
down and just watch a gameplaythat of somebody else's let's
play and just watch the gameplay out.
I would totally understandsomebody wanting to do that.
However, I would just totallysuggest playing it because there

(06:49):
are so many different choices.
And I can't wait to talk tothat.
I'll talk about that probably alittle bit later in the episode
about you know how our gamesended, what decisions we made,
and all that kind of stuff.
But yeah, uh I'm not surprisedwhatsoever that both of our
takeaways were as far as thestyle when it comes to this
game.
So I'll get into my next onehere, Eric.
And this is something thatobviously, you know, we're

(07:13):
paying a lot of attention to,and me for sure, is the
performances.
And there is a project that I'minvolved in right now that's
coming out very, very soon, thatI'm very excited for everybody
to hear.
I've been gassing it up a lot inthe Discord, and that character
that I'm playing in that audiodrama is definitely very heavily
influenced by by Bixby.

(07:35):
And I'm very excited.
I was very excited to see thisperformance because it's so it's
definitely going to like affectmy performance going forward
when I think about how I'm gonnaportray that character because
the voice acting in this Eric isso good, and there's so many
interesting characters, and it'ssomething that like yeah, this
makes a lot of sense that therewould be something like this

(07:55):
that exists within pop culture,and it really makes me want to
dive into the comics and likefind out more about what happens
here, and we'll talk about howsadly we'll probably never see
more of these characters everagain.
We'll talk about that a littlebit later, but yeah, the voice
acting performances from top tobottom are really good.
You know, Telltale games alwayshave a thing about like we we've

(08:16):
talked about mouth flaps beforein like some of the other movies
or TV shows we've watched, butlike in a video game, um, it's
kind of interesting because wetalked about it in Clear Obscure
just very recently, but here itdoesn't bother me too much.
It's a 12-year-old game.
The Telltale style, I think,also helps with that too.
So I really loved theperformances in this game.
I'm curious if you felt the sameway.

SPEAKER_01 (08:37):
No, I did as well.
And actually, my second takeawayis also about the dialogue, but
a little different.
And it's gonna be exactly whatyou know a Telltale game is
gonna have.
So before I even get into that,the dialogue is really good from
a performance standpoint, and Ido think a lot of the voice
acting is done really well.
My issue is, of course, with theTelltale games, is some of the

(09:00):
dialogue options.
There were a couple things.
I will say, sometimes I wished Ihad a little bit more time to
make a decision.
Like sometimes I felt like I hadtoo long, sometimes I felt like
I didn't have enough time.
So the dialogue options didn'treally bother me as much in that
way.
What you know I'm gonna mentionis the actual dialogue that is

(09:21):
spoken when you select it, andthat's no different here.
So if you're thinking that thisgame isn't gonna be like that
and you haven't played it, well,do I got news for you?
It's just like every otherTelltale game where you select
something and you're just likeyou select the word stop or I
don't, you know, I don't trustyou, and then it'll be something

(09:43):
so fucking left that it's like,wow, that's not what I wanted to
say at all.
This game definitely has thoseaspects.
So while the performances arereally good, that is one thing
that I don't know that it ruinsthe experience, but it is one
thing that always made mehesitant to jump into more
telltale games was that clunkydialogue when it comes to some

(10:07):
of the choices that arepresented to you.

SPEAKER_02 (10:10):
Yeah, I get that, and then that's going to be
something very prevalent in youknow, of course, all of these
games where there are differentchoices.
Like you see a lot of memeablemoments from what's that game
that Boogie loves for somereason, um Detroit Become Human,
whatever the game is.
There's a lot of that in thatHeavy Rain is is one of those

(10:30):
games as well.
And you gotta wonder if, like,from a writing standpoint, is it
just like I assume it's a lotmore difficult to write a game
that has a million differentdialogue choices.
It's very interesting you bringthat up because I just watched a
video about Mass Effect, likewhy the Mass Effect series
hasn't aged very well.
And because all of thesupporting characters in the
Mass Effect series areincredible, but Shepard has like

(10:53):
no personality outside of whatyou give him and the dialogue
you give him.
Like in a cutscene, he's kind ofjust standing around, doesn't
have any emotion, which looksreally weird because all the
characters around him or her,depending on the Shepard you
pick, have uh a ton of emotiongoing on.
But like he's just or she arejust they're just standing
there.
And I think maybe that'ssomething people have also seen

(11:13):
in like uh, you know, like aDragon Age or um I don't um
games that have a lot of likedialogue-driven decisions.
So I'm sure that that had thatplays into it when it comes to
the writing the game itself.
But yeah, when it came down tolike the really important
moments as well, uh, you know,the the cutscenes, and obviously
most of them are interactivecutscenes, you know, the porn

(11:34):
performances, specifically AdamHarrington as Big B was really,
really good.
And Eric, based off this pictureI found of him on Google, I
think he was also the drunkcaptain in Tintin.
So I'm gonna pull that up here.
Tintin.
Yeah, he was Captain Haddock inTintin as well.

(11:56):
So, like, man, what a performer.
We gotta we gotta interview thatguy and be very excited.
Talk to him about this, and ofcourse, Tintin.
But yeah, no, I see what you'rewhat you're talking about when
it comes to like just really outthere dialogue.
It was I don't think it was asbad as LA Noir, though, right?

SPEAKER_01 (12:14):
No, nothing's nothing's ever as bad as
pressing down.
It's like you fucking bitch,you're lying!

SPEAKER_02 (12:20):
Like, doubt.
No, no, of course not.
Think of the smell.
You haven't thought of thesmell, you bitch.
If you lie to me, I swear togod, I will cut your skin off.
And display that displayed in abox, a glass box.

SPEAKER_01 (12:34):
Man, I really I really can't wait for us to
finish it's always sunny in like30 years.

SPEAKER_02 (12:40):
I don't know, but I feel like I'm you with it's all
it's always sunny, where I'mjust watching it on Instagram.

SPEAKER_01 (12:45):
So no, yeah, no, for sure.
Yeah, always give the clips.
I gotta get back into that.
We got a couple seasons in, Igotta just commit.
But yeah, no, the Wolf Among Usis it has a lot of what makes
Telltale so great.
And arguably, I guess you wouldsay it has like the best
Telltale elements, but it alsodoes have a lot of those
elements that again made me notfall in love with Telltale games

(13:09):
as a whole, which is why itmakes more sense, Phil, that I'm
probably expecting you to enjoysome aspects of this game more
than I did.
Not to say I didn't enjoy it,because I really did.
I'm really glad I played it, butlike this game doesn't make me
want to go play a Batman, aGuardians, the other Walking
Dead.
Like, I don't have that desirewhere I know you've played a few

(13:30):
of those in your experience, andI'm assuming that's because you
enjoy this model.

SPEAKER_02 (13:34):
Yeah, 100%.
Yeah, the Batman one and um,yeah, the well the the the
Batman one specifically is thethe other really good one,
Jurassic and Guardian.
Jurassic specifically isterrible.
Guardians is it it's Hittermas,it's fine.
I don't think I ever actuallyfinished it, but yeah.
Let's get to our third takeawayshere.
Looking through my notes, tryingto figure out which one I want

(13:56):
to go with.
Um there really is this is oneof those where we definitely are
gonna have like some bonus onesbecause as far as like both
positives and negatives, um, Iwill say like it's one of those
games where decisions don'tnecessarily feel like really big
in the moment, but when you goback and from from what I

(14:16):
understand, like when you goback and like replay the game,
you understand how big and howimportant those decisions were
made.
Like when you see a so-and-sowill remember that or so-and-so
noticed that and all that stuff.
And that's always been atelltale thing, but it really
like you felt the weight of yourdecisions throughout the entire
game.
Um, like there's a really bigtension there between like

(14:37):
restraint and rage.
So I'm really interested to seelike what kind of big B you
played.
Like, did he did he?
I didn't watch your playthroughbecause I didn't want to spoil
anything uh when you wereplaying it on Twitch.
So like I'm very interested tosee which Big B you which Big B
route you went.
Did you go for the sake ofentertainment value, or did you
try to play him a little bitmore tempered?
So yeah, between like all ofyour decisions obviously being

(14:58):
very important, that's a staplefor Telltale Games, but like Big
B himself is such a complexcharacter because in an instant
you can have a you can likecomfort somebody and then also
tell a little kid Toadie's apiece of shit.
So like there's a lot of layersthere.

SPEAKER_01 (15:10):
Did you tell?
Did you attack that too?

SPEAKER_02 (15:13):
I was very nice to TJ.
So was I I did kick them out.

SPEAKER_01 (15:17):
Oh yeah, no.
They're on the farm.
Rules is rules, little frog.

SPEAKER_02 (15:23):
And your dad is a shit.

SPEAKER_01 (15:25):
But you kept the pig.
100%.
Yeah.
Okay, good, good.
Yeah, that's the only way.
I feel like we just played thesame exact way.

SPEAKER_02 (15:33):
He's just drinking beer in the apartment.
I'm not sending him to the farm.

SPEAKER_01 (15:36):
I figure I figure we'll talk, we'll talk uh Colin.
Uh we'll talk about like some ofthose like maybe key moments
that you're curious if I made adifferent decision.
I'm sure we'll do that uhtowards the end.
But I knew that one you did forsure.

SPEAKER_02 (15:48):
Yeah, no, listen, listen, TJ.
Your dad's a turd.
Uh and and he's responsible forthese decisions, but uh, you
know, best of luck.

SPEAKER_01 (15:58):
Well, listen, I know we're excited to talk a little
bit about uh our playthroughshere, so I'll go into my third,
which is kind of a culminationof things to do with the story,
and it's full of pros and cons.
Like, this is my biggest uh likeitem to talk about because
there's so much that we couldlike unlayer with this

(16:22):
conversation.
Like, when when we talk aboutthe story, which I know a lot of
people praise, there's a lotgoing on in these five episodes.
There's quite a bit of happeningin all of these chapters of each
of these episodes, and I thinkas we go on, you know, there are
some story beats that don'texactly work.
I think I like the characterrelationships more than I liked

(16:45):
the overarching story.
And it's a very basic premise uhinitially.
It's kind of like you know,they're just doing it's a
detective story, essentially.
There are little wrinkles thatthey're doing here and there,
but there were just some thingsthat were revealed and unveiled
that I didn't always either getor I didn't expect, and not in

(17:06):
like a whoa, that wasunexpectedly nice way.
That was like a oh, that's whatwe did.
Like that's a choice.
And I think that has to do withsome of the dialogue options and
then also the options ingeneral, not exactly yielding
the results.
I also thought there was attimes a lot of restraint in like

(17:27):
killing characters, like fullycommitting to really doing it.
There were a lot of fake outshappening.
It's not that there's not deathin this game, because there's
death in this game, but I don'tknow, there were just times
where I felt like there weresome outs being given for the
sake of the story, which thenled me to the fact, Phil, that
this game ends on a cliffhanger,which I did not know.

(17:49):
So when I got to the end, I waslike, what the fuck happened
here?
What that was not spoiled forme.
I didn't know it ended on acliffhanger, so I just felt a
little unfulfilled when it cameto the story.
Again, really enjoyed the world,I really enjoyed the character
relationships, but from a storyperspective, uh that was

(18:10):
definitely one of the weakeraspects.
I will mention though that withall the different choices you
could have had, I'm sure therewere some choices I wish I would
have made that would have maybechanged my perception.
And that definitely allows youto feel the need or want to do a
second playthrough.
For me, I got to see a lot ofthe percentage choices after

(18:31):
each chapter and after eachepisode.
That was a cool feature.
Looking back on it, there aren'ttoo many of those, though, that
I would do over.
So if that's the case, I feelpretty confident that maybe I
just didn't like the story thatI got, and I don't know how
different my gameplay would be asecond go-around.

SPEAKER_02 (18:51):
Yeah, I think that's also kind of like addressing who
you are as a gamer as well,because outside of like a Skyrim
or I'm trying to think of likeother games or Bioshock, like
those are really the only twogames you've gone back and
replayed.
I don't go back and replay a lotof games either, but I know a
lot of people will do that witha Dragon Age, with a Fallout,

(19:11):
with a Mass Effect, uh, becauseof the decisions.
So I do think that people willhave like will go back and
replay that quite a bit.
Well, at least, you know, in the12 years it's been out, I'm
sure.
Plenty of people.
And I bet like in the moment, ifwe were playing this
episodically in 2013, 2014, weprobably would have been like
way more interested in thosestatistics as opposed to 12
years later.

(19:32):
So but yeah, as far as like thestory goes, I I definitely very
much enjoyed it.
And but it does like in themiddle, there's a little bit too
much like I gotta go back to thetrip trap, I gotta go back to
pudding and pie.
Like that in the in that middlesection there, it does like it
seems like it's kind of tryingto like find its way a little
bit.
And that's that's really kind oflike I'm sure a really difficult
thing we've seen in storytellingwhere the middle kind of like

(19:54):
drags a little bit and you'retrying to fill up a story.
So um, yeah, I wouldn't go backand play this again, um, but I
definitely would uh want to goon like YouTube and see what
decisions people made and howthat impacts the end of the game
or beginning, middle, and end ofthe game, to be honest with you.
And yeah, I did watch a coupleof videos on the ending to kind
of get a better feel becausewhen it happened, I was like,

(20:15):
wait, what like what?
You know, and once again, likewe alluded to, we're probably
never gonna get answers to anyof these things, which is a
huge, huge bummer.
So yeah, I I definitely get whatyou're saying, but I I I
certainly enjoyed the story alot.
But yeah, there in the middle,it does like drag a little bit,
so and I I couldn't imaginewaiting months in between the

(20:37):
episodes to come out to continuethe story, but I'm sure back
then, honestly, like it wassomething to look forward to for
sure.

SPEAKER_01 (20:44):
Yeah, and then I'm reading up here, like I didn't
even know this.
Apparently, like the head ofcreative had spoken out, like in
an article in 2017, that seasontwo would not resolve the
cliffhanger for Narissa and theconnection of faith there, and
it's like that's a choice.
Why would you why why would youdo that?
I guess it would be morenarrative-related stuff with

(21:04):
Bigsby and Snow White, which Ilike Snow White at first.

SPEAKER_02 (21:09):
Oh, she started me off at the end, man.

SPEAKER_01 (21:11):
Yeah, didn't really start liking her.
Yeah, and I'm assuming that wasintended, but like I don't know.
It just again, some of the stuffjust didn't land fully with me.

SPEAKER_02 (21:20):
Did you at one point think she could be involved?

SPEAKER_01 (21:22):
Oh, a hundred percent.
Yeah, she started flipping oneverybody with this farm thing
quickly.
Briar was calling it out in thechat, was like, Yeah, what's her
fucking deal?
Yeah, like it was so funny.

SPEAKER_02 (21:32):
And then like, it just seemed like she was so
ready to step into thatleadership role.
I was like, Yeah, what's goingon with you, lady?

SPEAKER_01 (21:38):
Yeah, yeah, do it, lady.
But uh, yeah, that's that'sthat's where we're at with that.
Uh, Phil, are there anyparticular story beats that you
chose to do that you want toknow if I did differently?

SPEAKER_02 (21:51):
Hmm, trying to think, because obviously, like
episodes four and five aredefinitely on my mind, which by
the way, the okay, so the armbreak itself wasn't that bad
when it happens.
Oh, that's right.
Resetting the fucking arm isnuts.

SPEAKER_01 (22:04):
Yeah, so so for context, guys.
So Phil hates exposed bones.
That's like his thing.

SPEAKER_02 (22:11):
It happened when he was in a w as a wolf, but you
put it back together when he's aman.

SPEAKER_01 (22:16):
So, first of all, first of all, Bloody Mary didn't
have to step on your fucking armlike that.
Didn't he?

SPEAKER_02 (22:21):
She was a pretty cool character.

SPEAKER_01 (22:23):
She was cool.
I didn't I didn't love what theydid to her in the finale.

SPEAKER_02 (22:26):
Sure.

SPEAKER_01 (22:27):
She just turns into like a monster you fight.

SPEAKER_02 (22:29):
Well, you don't know a uh you know that's who Bloody
Mary is.

SPEAKER_01 (22:33):
I I know, I just didn't that wasn't interesting.
They're all monsters, they'relike all monsters.
I understand.
I'm just saying she was she wasmore interesting, not as the
monster.
Anyway, I I get that.
But what I'm saying is shedidn't have to break your arm
like that, right?
And then yeah, start of the nextepisode, it's like a whole
thing.
And I only and I literally wouldnot touch the the controller.

(22:55):
So the guy said it for mebecause I refused.
I was like, Oh, I didn't know Idon't want to do this.
Yeah, I did it.

SPEAKER_02 (23:01):
Yeah, because I didn't know I could just sit
there.

SPEAKER_01 (23:04):
It was just so like Yeah, bro.

SPEAKER_02 (23:06):
Yeah, bro.
The vintage mod man.
That's uh shit was rough, dude.
But I'm trying to think of someof the ones early on.

SPEAKER_01 (23:18):
Um, because is there anyone that you killed or like
didn't want to kill?
Like, for example, um I didn'tsave Prince Charming, I believe.
I don't know if it's PrinceCharming or if it's uh it's you
know, there was that guy that umthat was in that house that like
killed himself?

SPEAKER_02 (23:38):
The husband that but he wasn't dead.

SPEAKER_01 (23:40):
Well, I I didn't get there in time because I went to
the frog's house.

SPEAKER_02 (23:43):
Oh, I went to his house first.
I saved.
Oh, did you?

SPEAKER_01 (23:45):
So you saved him?

SPEAKER_02 (23:46):
I saved it.
He was alive, so he was aroundfor the end for the finale.

SPEAKER_01 (23:49):
Oh, yeah, no, no, he he died.

SPEAKER_02 (23:51):
He was already dead.
Okay, yeah.
So when you go to his housefirst, he is he's actually still
alive.
He didn't die from the gunshotwound.
You find him and he's bloody andthe and the bullet wound is
there, but he's alive.
But then one of the that's whenyou first see one of the
tweedles, they pop up.
Does that happen in your whenyou go to the frog's place first
or no?
Yes.

SPEAKER_01 (24:07):
Okay, yeah.
Did you kill either of them?

SPEAKER_02 (24:10):
I didn't.
I really wanted to.

SPEAKER_01 (24:12):
I did.

SPEAKER_02 (24:13):
Yeah, I did.
In the alley.

SPEAKER_01 (24:15):
I killed uh I killed one of them.
I don't remember which one.
Did you kill the either of them?
Yeah, in the in the alley, Ikilled, I killed, yeah, I killed
one of them.

SPEAKER_02 (24:21):
I really wanted to, but uh something about snow and
those fucking eyes.

SPEAKER_01 (24:26):
Yeah, I really I really played a balanced line on
how bad I wanted to be withBigsby.
So I still felt like I played itcool in a lot of moments, but
there were some moments whereI'm like, fuck this.
I'm gonna go for it.

SPEAKER_02 (24:39):
It is Bigby, by the way.
You're saying Bigsby because wehad Tank Bigsby in the game.

SPEAKER_01 (24:42):
Oh, sorry, Bigby, yeah.
Yeah, Bigsby is definitelywhat's in my my brain, Jaguars
full.

SPEAKER_02 (24:48):
Tank Bigsby would have been I honestly, if there's
a mod to put Tank Bigsby in thegame, I would replay it.

SPEAKER_01 (24:53):
Yeah, no, I I agree.
But yeah, so like there'sdefinitely um there's definitely
a lot of characters that kind ofpop in and out.
I'm trying to think about it.

SPEAKER_02 (25:03):
Well we definitely like went in on frog for not
being for not just getting hisfucking glamour.
Did you ever give did you evertake any money?
I didn't take any money tilltowards the end.

SPEAKER_01 (25:12):
I took money, I took the fraud money.

SPEAKER_02 (25:15):
Okay.
I didn't take money until theend that was in Crane's coat
when you go to the back of thebutcher shop.
That's the only money I took.
Because I gave what's her namein the beginning my cash, so I
didn't have any cash the rest ofthe game.

unknown (25:28):
Oh.

SPEAKER_02 (25:29):
I didn't what were we supposed to do with the cash?
There were different points inthe game where you could give it
to Frog, you could give it tosomebody else, and you could
like yeah, so you could havepaid the uh oh my gosh, the
troll, the bartender, the barowner.
Uh you could have given her somemoney to pay the pay for the
damages stuff.
So there were different momentsin the story where you could
have given people cash, butyeah, I kept sense.

(25:50):
I kept leaving it there.
Um, I'm trying to think, didyou, I guess, well, towards the
end, did you kill the crookedman right there in the factory,
or did you give him a trial?

SPEAKER_01 (25:59):
Um, no, I I threw him down the well.

SPEAKER_02 (26:01):
Okay.
Well, I meant like, remember,don't you have an opportunity to
kill him before to bring him indead?
Remember at the very in the verylast chapter when you're fight
right after you fight BloodyMary, you go up there and he
remember you.

SPEAKER_01 (26:15):
Oh, I guess you oh you could kill him.
Yeah, yeah, yeah.
No, I didn't kill him in thefactory, but I did throw him
down the well.

SPEAKER_02 (26:19):
I did I threw him down the well as well.
I really wanted to rip his headoff, but but no, I threw him
down the well.

SPEAKER_01 (26:26):
So Yeah, probably probably the best for everybody.

SPEAKER_02 (26:29):
Does Narissa show up in every playthrough, I wonder?
As far as like being becausethere it was touch and go there
at the end.
Uh as far as convincing peoplewhat to do.
Did you have that kind of like,uh oh, they're starting to like
side with at one point I thoughtI had them.
They were all standing behindme, and I was like, oh great.

SPEAKER_01 (26:50):
And then they just kept talking.
Oh my god.
I I I did at one point say he'sspitting.
I did say actively.
I was like, well, he's actuallymaking a lot of sense.
I think I side with him too.

SPEAKER_02 (27:02):
Yeah.

SPEAKER_01 (27:02):
But yeah, I ended up uh I ended up killing him.

SPEAKER_02 (27:07):
What how was your relationship with the huntsman
from beginning to end?
Towards the end, I softened onhim.

SPEAKER_01 (27:12):
Um I softened on I softened on him pretty quickly.
Um, so he was uh he was actuallynot an issue.
There was the one of the trolls,the the douchebag troll that
that like I did have to rip hisarm off at one point.
He did lose an arm very early onin the game.

(27:33):
It's when you fight him.
That did not happen with him.
Yeah, no, I was like, oh, I'mgonna rip your shit off.
So yeah.

SPEAKER_02 (27:42):
That um that happened.
I'm gonna rip your shit off ascrazy.
So dude.
I ended up.
Well, he ended up being kind oflike uh he kind of like ended up
being pretty valuable towardsthe end, so I did not Yeah, I
mean he was pretty cool.

SPEAKER_01 (27:56):
Like after he kind of chilled out.
He ripped his arm off.
He kind of chilled out afterthat, honestly.
But yeah, I'm just kind oflooking looking at all the it
was Prince Lawrence.
That that's the character'sname.

SPEAKER_02 (28:06):
Yeah, yeah, yeah.

SPEAKER_01 (28:07):
Um, yeah, there was Beauty and the Beast.
Uh I don't I don't know thatthere's you're interested in
them.
Yeah, not really.

SPEAKER_02 (28:13):
I wasn't very interested in that.

SPEAKER_01 (28:14):
Oh, rich people, you're poor now.

SPEAKER_02 (28:16):
Yeah, like, oh, you think I'm banging your wife?
Like, yeah, I could fuck a girl,but I won't.

SPEAKER_01 (28:22):
But I won't.

SPEAKER_02 (28:23):
I think there is an opportunity to, or not an
opportunity.
There is like a in the storywhere you can kick them, you can
kick beauty out of the room whenyou're when you're like
evaluating it, when you find theroom with like the snow white
room.
Um did you kick them out or wasshe around for the whole thing?

SPEAKER_01 (28:38):
No, she was around for the whole thing.

SPEAKER_02 (28:43):
As it was happening, I was like, oh, maybe I should
have told her to get the fuckout of the room, but yeah, yeah,
but no, they didn't reallyinterest you me, interest me too
much.
They were definitely on like thelower tier of interesting
characters.

SPEAKER_01 (28:53):
Um, yeah, the um the strip club owner.

SPEAKER_02 (28:58):
Oh my gosh, what was his name?

SPEAKER_01 (29:00):
Also, when those tits came on screen during the
streets.
Yeah, did not exist.
Yeah, oh yeah, I wanted to askhow you dealt with that.
I was like, oh yeah, okay, Iguess I guess we're good.
What was his name?
But yeah, it was uh Georgie.

SPEAKER_02 (29:13):
Georgie, yeah, little little boy George.

SPEAKER_01 (29:15):
Yeah.
Yeah.

SPEAKER_02 (29:16):
Also, this Jack Horner, not as cool as the Jack
Horner in uh one of the greatestfilms of all time, Puss in Boots
of the Last Wish.
Take a shot.

SPEAKER_01 (29:23):
Take a shot.
Uh yeah, Georgie and Vivian.
Uh they both died.

SPEAKER_02 (29:28):
They both died in Oh, what did you do with Green
Leaf's tree?
That's actually Laura Bailey.

SPEAKER_01 (29:34):
Oh.
Snow wanted to burn it down.
I kept it around, I believe.

SPEAKER_02 (29:41):
I I burnt it.
Well, I burnt it.
She pissed me off.

SPEAKER_01 (29:45):
She made me mad.
She's also one of the ones thatwere trying to turn on me at the
end with the crooked man.
Yeah.

SPEAKER_02 (29:49):
So I burnt that shit.
And I'm glad.

SPEAKER_01 (29:51):
Yeah, she she did not like snow.
So yeah, I I think we kept it.

SPEAKER_02 (29:55):
Nah, I lit that shit ablaze, bro.
I watched it burn.
I think I roasted s'mores.
Uh, if I remember correctly.

SPEAKER_01 (30:01):
Um, I don't think that's what happened.

SPEAKER_02 (30:03):
Yeah, I'm pretty sure he pulls out graham
crackers, marshmallows, andHershey's bars.
Pretty crazy.
You don't know you didn't burnit.
How do you know?

SPEAKER_01 (30:11):
That's true.
I have no clue.
But yeah, this game for a gamethat came out in 2013, extended
into 2014 episodically.
Like, this was a really goodtime.
I can understand why it hassomewhat of a cult following.

SPEAKER_02 (30:26):
I'd say it's a little more than that at this
point, but I think it's like theTelltale game outside of the
like it's I think it's on parwith The Walking Dead as far as
popularity.
I would agree.
And that 20.
I don't know if you've watchedthe trailer from three years
ago.
It looks awesome.
The sequel trailer.
And as far as stylistically, itlooked, it still holds like that
gritty noir style, but it's likegraphically obviously you can

(30:48):
tell it's much better.
Because let's be on, like, thisTelltale engine, even in 2013, I
think, like wasn't the greatestthing, you know.
Um, so I I can't even imaginethe improvements they would
make.
So now we're part of the peoplethat because I would play the
second one, would you?

SPEAKER_01 (31:04):
I would, yeah.
I'll tell you this as much as Isay I'm I'd play the second one,
I'm considering gettingdispatch, which comes out
around.

SPEAKER_02 (31:13):
Oh, yeah, I have I have dispatch on my on my wish
list.
I cannot wait for dispatch.

SPEAKER_01 (31:17):
I played the demo, the demo's only like 30 minutes.
Okay.
Um, the issue with dispatch isgoing to be if for those of you
that don't know, it's anepisodic adventure game.
It's developed by ad hoc studio.
My understanding, it's a teammade up of like former Telltale
game people and devs.
So that interests me from likethe dialogue is quirky, it's

(31:38):
funny.
That's why I play it is likecrazy.
Also, the animation.
The game is like it's like ahacking, like, it's not even a
hacking.
Uh it's got like you'redispatching heroes.
So you're on a screen and you'resending them to locations and
you're looking at their traits,and like I just don't know if

(31:59):
you can make a whole game aboutthat and make it compelling.
So I'm a little a littleunderstanding.

SPEAKER_02 (32:06):
It borders on like simulation stuff, which like
like isn't your favorite, butit's my thing, you know what I
mean?

SPEAKER_01 (32:10):
It is, yeah.
Yeah, so um, I think it's againit's gonna be episodic.
I will be curious how much it isgonna be, but I am open to it.
Like, definitely very muchtelltale games if it was the
boys and invincible coded, andit looked better.

SPEAKER_02 (32:28):
Yeah, that invincible uh we're not gonna
talk about invincible animation.
Um, I'm enjoying the story.
Sure, you're sure we'll we'llsay that.
So um, yeah, and I guess thelast thing I'll ask Eric is, you
know, we have been speaking tomore and more graphic artists
and comic book writers andcreators, and uh, you know, is
this something that like I wouldgo to a comic book store and

(32:51):
find the fable series to readand also just add to a
collection?
Is there uh, you know, are yougetting any closer to becoming
like we've already dove intomanga, you specifically, like
how many more fandoms can weadd?
Really?
It's like it's sits and five.
Imagine if like we did have likesome sort of infinity glove,
it's just a million differentstones.

(33:11):
Like, I can understand if likeyou have to cut it off
somewhere, but yeah, no, I meanwe're seeing things like Mad Dog
Morgan, we're like, fuck, that'scool, man.
Like, I would like to have acomic book.

SPEAKER_01 (33:21):
Yeah, I'm really excited to get my hands on that
graphic novel.
Like, it's more like theaesthetic and like the collector
item of it, of it.
Like that I could kind of seemore.

SPEAKER_02 (33:31):
Like if they if there was like an art of the
wolf among us, I would buy thatbook.

SPEAKER_01 (33:34):
Oh, for sure, for sure.
From what I saw, I don't thinkthe game looks very much like
the fable series.
Uh does it?
I I think they're they'rethey're pretty different as far
as style goes.
You know, not not likefundamentally different, but
Telltale has something as far asthe look of the game.

SPEAKER_02 (33:51):
It's more like a manga, honestly.

SPEAKER_01 (33:53):
That's what I'm saying.
So, for that reason, for TheWolf Among Us, probably not,
unless it was something thatlooked like the game, because I
really love the aesthetic of thegame.
The aesthetic, it's one of myfavorite-looking games as far as
style.
Like we talked about style rightat the beginning.
This game has a ton of it, and Ireally it really carried a lot

(34:15):
of the game for me.

SPEAKER_02 (34:16):
Okay, well, hold on.
Does this change your mind?
Apparently, there is a Batmanversus Big B, a Wolf and Gotham
crossover comic that came out in2022.

SPEAKER_01 (34:27):
Alright, sign me up.

SPEAKER_02 (34:29):
I would I would definitely read that.
That's that's awesome.
I gotta look into where we canfind that.
But uh yeah, Eric, I mean,overall, uh, we had a lot of
positive things to say aboutthis.
Again, even if the story lags alittle bit in the middle.
And I I think this was a great,great um suggestion by once
again Patreon member Vintage.
So shout out to Vintage forrecommending this game.

(34:50):
Eric, anything else you think weshould discuss?
Anything we missed, any otherdecisions?
I'm trying to think of like whatelse happened.
I I know for sure we'reforgetting some, but like there
are just so many within thegame.
Oh, I guess for the girl, god, Ican't remember her name.
The g the original girl with theribbon.
Did you ever try and yank aribbon?
I guess, because I knew when Isaw that ribbon in the first

(35:13):
episode, I knew what fable thiswas.
I'm I'm sure you weren'tnecessarily familiar.
So, like, what did you do withthe ribbons?

SPEAKER_01 (35:20):
Um, I did go to take it off of Vivian, but she
stopped me and then she did itherself.
So after that, I was like, ohwell, I guess I'm just not gonna
rip them off anymore.

SPEAKER_02 (35:28):
So also okay, and that's how do you decipher the
ending, I guess, as far as whowho do you think was who?
Do you think it was um oh mygosh, what was her name?
Faith.
Yeah, do you think it was who doyou think was who in the
beginning and the minute likewho was Narissa, who was Faith?
Like, do you have like a read onthat, or what do you think
happened?

SPEAKER_01 (35:48):
I didn't even clock that.
Yeah.
I when the game when the creditrolled, I said, what just
happened?
Yeah, what what what was that?
And I had to look it up.
Yeah, I didn't know that therewas a correlation between the
two.
So whatever correlation theyhad, I missed it.
I just it whoop right over myhead.

SPEAKER_02 (36:05):
Yeah, there's a lot of discussion about that and um
you know, a lot of layers to thestory that we didn't even get
into, but um, yeah.

SPEAKER_01 (36:13):
I do want to talk about Bluebeard really quick.
I fucked with Bluebeard.
Of course you did.

SPEAKER_02 (36:18):
I fucking hated that guy.
I why did he burn shit in the inthe apartment?
I still don't buy how did he getoff scot-free?
I still don't buy that.
He was like, I was just tryingto, I didn't want anyone else to
see what was going on withCrane.

SPEAKER_01 (36:32):
I loved his like Kratos level voice too.
Like he looked kind of lookedlike Kratos a little bit.

SPEAKER_02 (36:37):
Who was that?
Let's see.

SPEAKER_01 (36:38):
The actor, I think he plays Lee in The Walking
Dead, so I mean he's a telltaleguy, it looks like Bluebeard the
Wolf Among Us voice actor.

SPEAKER_02 (36:48):
Let's see.
Oh, David Finoy.
Okay.
What characters does he do?
What else does he do?

SPEAKER_01 (36:55):
I saw a lot of telltale stuff.

SPEAKER_02 (36:57):
Yeah.
Yeah, and also the the the guythat did Big B, he also voiced
quite a few.
Uh oh, he's a Metal Gear Solid,StarCraft.
Okay, so he's definitely like ayeah, he is a big-time video
game voice actor, so yeah.
Yeah, a lot of uh again, a lotof really, really solid
performances.
But yeah, of course he fuckedwith him.

(37:19):
He pissed me off.
He made me something again,something burning all that stuff
there in the apartment doesn'tsit right with me.
We just kind of like let thatgo.
Oh, I was very mean to themonkey.
Any chance I could get no I wasfuck that monkey, man.
What was his name?

SPEAKER_01 (37:36):
Whoa, why are you mean to the monkey, man?
You know why.
What was his name?
That's crazy.
I don't remember.
Monkey?
Bufkin.
Ah, Bufkin.

SPEAKER_02 (37:46):
Fuck Bufkin.
I was mad.
I was I was I treated him likeshit at every possible corner.
Terrible at his job, obviously aterrible animal amongst the
worst people might say.
And uh yeah, and then he gavehim wings, which reminded me of
Wicked, so it made me evenangrier.

SPEAKER_01 (38:02):
So yeah.
Are you gonna go see that?

SPEAKER_02 (38:06):
I feel like I have to.
So I'm just not gonna go withanybody else.
I'll just go by myself.

SPEAKER_01 (38:12):
Good, yeah.
You stay miserable by yourselfin your solo seat.

SPEAKER_02 (38:15):
Yeah, yeah.

SPEAKER_01 (38:16):
Uh yeah, no, Buffkin was cool.
Bufkin was cool.

SPEAKER_02 (38:18):
He sucked at his job and at life.
So he was a drunk and he didn'tdo anything correctly until we
told him to.
That's how we'll end it.
Buffkin was a drunk and a fiend.
He was a drunk and a fiend.
Uh yeah, he sucked.
So uh anyway, what did you guysthink of the Wolf Among Us?

(38:39):
If you have played it, do youthink we'll ever see a sequel?
I would very, very much love forthat to happen, but who knows at
this point.
So uh thanks so much for to forchecking out this episode.
If you want to find moreepisodes from the Way4 Podcast
or anything else we are doing,click the Link Tree link in the
show notes of this in each andevery single episode.
You can find us on social media,follow us on Instagram, TikTok,

(39:01):
join our Discord community,follow us on Twitch where we are
streaming basically every singleweek.
YouTube, like, share, andsubscribe, and then make sure to
follow Eric and I on ourpersonal pages as we navigate
our own journey separately asfar as content creation and
voice acting.
Um, if you can head on over toyour favorite podcast player,
make sure to give us five stars,recommend us, all of that stuff.

(39:24):
Very much helps when it comes tokeeping the podcast growing.
And we appreciate everybody thathas helped us get there, uh get
to the point that we are at now.
But if you want a hand in thenext Patreon month, which will
be coming up in 2026, and youwant to, you know, let us know
what content you want to see onour end, as well as maybe even
get episodes early amongst otherperks.
Eric will let you know aboutthat before wrapping us up.

SPEAKER_01 (39:46):
So you may have heard this is Patreon month here
at the Way Forward Podcast, andthat's where patrons of the
show, Briar, T3 Kato, VintageMacaroni, Corey from the World's
My Burrito, Nick Casbaro, theauthor of the Vitalyrium series,
and Botter from the Short BoxPodcast are supporting us
monthly on that platform inexchange for behind the scenes
and early access to episodeslike this one.

(40:06):
They also get the opportunity tochoose select episodes like this
one during our Patreon monthsevery year.
So if you want to be a part ofthat community, you want to help
grow the show, and you want tobe a part of everything that we
do, make sure to join us there.
But all the free stuff thattakes only a moment of your time
is also very much appreciated.

(40:26):
With all of that being said, myname is Mr.
Eric Almighty.
That is my co host, Phil theFilipino, and please don't
forget we release new episodesevery Wednesday for the podcast,
and all you gotta do is wait forit.

SPEAKER_00 (40:43):
This is the Wait for It Podcast.
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