Episode Transcript
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(00:00):
Welcome back everybody to Extra Trashy.
We've been out for a little bit,but there's a ton going on in
the world of fighting games. I'm joined by apparently the
main host of of the podcast. Idom You doing good over there?
How you doing man? What's up?
I'm doing pretty good. Pretty good.
Fine, fine day today. Lots of news to talk about.
Way too much and not all happy news, unfortunately, because we
(00:23):
have the announcement that the reigning Capcom Cup champion
Kakadu, my GOAT, has officially announced an early retirement.
And I just want to approach thisa little bit of sensitivity.
Of course. Kakodu put out a statement
officially a couple days ago regarding his decision to step
away from competitive Street Fighter, including Street
(00:44):
Fighter League, where he was partaking on the Zeta Division
team and from the Capcom Pro Tour.
And he cited neurological dysfunction as one of the main
reasons. Now, there might be some
translation going on there. It might be an actual
neurological disorder or it could be a different condition
entirely. He didn't go into too much
(01:04):
detail about his actual medical condition.
As far as I'm concerned, I don'tthink that's worth speculating.
I think you know, your health isyour personal business and you
can share as much as you want. But in general, I think it's
just a sad day for the communitybecause he was such a beloved
figure in the scene. And I, I know maybe people
didn't like JP at first, but I feel like Kakadu through sheer
(01:27):
aura and skill and just being a positive figure, always smiling.
And there's a lot of great stories shared about how he
encouraged people to participatein the community.
I think he won people over to the end despite being the the
JP, the one of the most hated characters in this game.
And yeah, it's a sad to see thatunfortunately he can't pursue
(01:48):
his passion for the time being being the strongest player.
But I just want to make sure that he knows that we're all
encouraging him to do what's best for his own health and his
own family and well-being. But yeah, I don't know.
I don't. Do you have any favorite Kakadu
moments? I feel like just remembering
what he's done for the game is what we could do best to honor
him. OK, so regular listeners of the
(02:10):
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OK, that's it. Back to the episode.
I still remember, I mean Kakaru like I said one of the probably
(02:53):
shining spots on like all the stuff going on in SF6.
But I still remember one of the first times I played Kakaru was
it was Red Bull Kumite in South Africa when I flew there late
and I was just asking, you know,asking people to play game.
And I remember he was like, so willing to, you know, sit down
and play me because in Street Fighter Five, before he was
(03:15):
Cocker, he was Uzura. Uzura, Yeah, we played a lot at
Kumite in Vegas. So, you know, it was kind of
like, hey, let's play again in the newer game.
But in Street Fighter Six, he like 10 won me.
So he kind of just destroyed me.Yeah, that that that Red Bull
kumite, he beat a lot of ass. I think a lot of people are
realizing, oh, a monster has been brewing here from that
(03:37):
event. Yeah, he.
Was he, he beat me really badly,but like it's still, it was just
like he was so clean and he was so good even just so early on in
SS6's life. So kind of sucks to see one of
the, you know, I would say easily top two, top three should
find a six player of all time just kind of retire.
(03:58):
Really. Right, right.
I mean, at the end of the day, Ithink he has to do what's best
for him and his own well-being. So, you know, I, I, I'm very
supportive of his decision. But yeah, he had a really
interesting career. And it's funny that you you
played at my Red Bull comate as well, because that's where I
played him in the Vegas 1. You know, I played in that as
well. And so I actually got to play
Oozeda at the time and a long set.
(04:18):
And he was one of the players that we knew the least about.
And I don't remember the the wayhe qualified for that event.
I don't remember if he won some qualifier, if there was some
shake up in the roster, but he was one of the players that got
into that event where I think very few of us knew much about
him. He's playing Ryu at that time
and 2021 Ryu and Street Fighter five.
(04:40):
That's I think that's before thefinal series of buffs that he
got because he had a final little boost at the end in the
final patch for Street Fighter 5, which made him a bit better.
Still not can still not, you know, no one was playing Ryu,
but it was a bit better. So even before that time,
Uzuto's rocking Ryu and he was good, man.
He was so good. We played a long set.
He beat me like 10-8 or ten nine, but I was like, dude,
(05:02):
Ballrock should be beaten and the crap out of Ryu, like the
fact that he's making me sweat here and he won the set.
I was like, dude, he's super good and he beat NL.
I remember in the actual tournament using a lot of V
shift when I went back and watched the footage and I was
like, oh, OK, because, you know,he became the perfect Perry
Prince. So I watched that set.
He was V shifting everything NL was doing and I'm like I see
where like the the skills transferred here.
(05:24):
Once he got to Street Fighter six because he was perfect
pairing everything that E sportsgamers 8 at the time when he won
that against angry Bird in the grand finals, he perfect Perry.
There was a a counter made. He perfect Perry 32 times in
that grand finals. There was 32 recorded perfect
Perry's of every dragon lash, every Jin rye, every fireball
(05:45):
and he just shut down angry birdon that mechanic alone.
So that was I think before people knew how good perfect
Perry was. Kakadu was like, this is the
mechanic that can completely change how you play.
Like, you cannot even use these offensive options because I'm so
good at this mechanic. You got to completely revamp
(06:06):
your strategy. So I think he changed the game
early on. He changed my perspective of the
game immediately from that event.
I don't know if you remember that one.
He always was just so good at perfect pair, even when, like I
said early on, when I was playing my knowledge, even when
I was just trying to do like walk up heavy kick or just any
like in that had double digit startup.
It was just like perfect pair easily.
(06:27):
I I don't know if he's like consciously doing it or it's
just like reaction, but he's really good at perfect pair and
he kind of did change a lot of how the game was played.
I I know he was getting you pissed off.
No, I mean, I he's good. He's good, but.
That damn cockatoo. Perfect pairing all my buttons.
I know I don't was mauling. Hell yes.
(06:50):
I'd beat him with five. Oh yeah, yeah, yeah, yeah.
We all had our times. But yeah.
So he did mention today actuallyat the time of this recording
that he will be doing some streaming as well.
So he's not completely for the time taking a step away from
public life in the fighting in community, which I really
appreciate that. So whatever balance he can find
(07:12):
that's best for him and his health and his well-being,
that's definitely what I'm supportive of.
But you know, I'm such a Kakadu fanboy, man.
Like I was so looking forward toseeing him try to defend the
title or seeing him compete. Just watching him play.
You, you, he's one of those players that really pushes your
perspective of what's possible in the game.
And I think that is something that is really rare and Street
(07:35):
Fighter Six. So when those examples stick
out, it's great to appreciate them.
Like when you look at like a mentor Rd. you look at an angry
bird, you look at a Kakadu, right?
Like that Lashar, especially right now, you see things blahs
as well. You see how the game could be
approached in a in a fresh new way, and it shows you that
there's still more to to to learn and grow.
(07:57):
Like there's always more to discover.
No matter how much people, you know, complain about certain
mechanics or drive rush or, you know, to ride the game and maybe
say it sucks or something, I don't know.
I don't know who would do that. Who would do such a thing?
Those players stand out to me toreally push the envelope.
And Kakadu has been doing that from the very beginning.
So I just want to once again, which the best left to Kakadu,
(08:21):
who's going to fill in the the JP void man?
Who's going to be the the the next best JP right now?
Well, juicy Joe's probably, you know, next, next in line.
But it, it does suck because like I said, JP was so cool and
he wasn't super popular character.
He was always like the the technical character that you
didn't really see cuz you know, everyone's playing my advice and
(08:43):
every you. But you didn't really see as
many JPS now. So to lose 1 of the if not the
best JP, it's also just kind of like a hit to the character
diversity of variety. Yeah, no, I I think he's the JP,
right? There's there's no question
about that. Like Incross had a really
interesting stat point that he compiled about Kakadu's career
(09:05):
and he's the highest earning player.
I mean, he won Gamers 8 and Kaplan Cup, right?
So those are the two biggest prize pools we have in the
scene. So that those two alone just
that's just so much freaking money.
But aside from that, he had top 8 or better and 14 out of 22
offline events into including two Evo grand finals.
(09:27):
That's crazy. And then he had a tournament set
win rate of 80%. So this dude was so consistent.
And I remember compiling his season 1 journey.
Like it was so great to see him win in season 2 for Captain Cup
because in season 1 he didn't even make it to Captain Cup.
He was having that MENA Rd. sortof path where he was doing
(09:49):
really well in the offline tournaments and all three CPT
level premier events that he went to, he made top 8.
So it was like EVO 2023. He won Gamers 8, which wasn't a
CPT qualifier at the time. And then he got I believe 5th at
CBT Singapore and he missed out on CBT France I think, as he was
sick at the time. So of all three events, he made
(10:09):
top 8IN all of them and won one of them.
And he didn't make it in the Captain Cup because there was no
point system at the time if you're not first or last.
And he won the one that wasn't aqualifier.
And then in his World Warrior, he got to the regional finals,
but he bowed out at 7th. I believe he lost it, maybe
Kazanoko, I'm not sure. But no, he he didn't make it
through the regional finals. So he was so consistent, but
(10:32):
didn't make it in. And then the LCQ shout out to
JBJB double jeopardied him with Rashid at the LCQ.
So that was a crazy stacked LCQ.I, I wasn't too surprised, but I
was like, whoa, like JB really did it not once, but twice
because that's who I was lookingfor to win.
The whole thing was Kakadu to bequite honest.
The first season to me is just like still so much of A blur to
(10:54):
even, you know, imagine that theCPT was like that in the 1st
place where it was like no point.
But yeah, Kakaru has always beenconsistent.
Like like you said, 14 out of 22, especially in a game like
Street Fighter 6 is very to me that kind of amplify the the
impressiveness of this that little stat.
So yeah, it it sucks. It really, it really sucks to
(11:18):
lose somebody that good at the game.
Right. Yeah.
So he'll still be around, but we'll we'll see what he
contributes later. The only other thing I could
think, I remember Goichi during Dragon Ball was like 20.
I think he won like 21 of the 22events he went to for Dragon
Ball. So that's the only other levels
of consistency that I could really think of.
(11:39):
But yeah, for, for Cockroots, it's kind of more impressive
because, you know, Street Fighter six, random, all that,
all that stuff. So yeah, it's, it's, it's crazy
to see. Yeah, no one really cracked the
code in Street Fighter Six, likein other games that doesn't
exist. So we I think for Street Fighter
Six to to drive the point across, you have to do a little
(12:00):
bit of like statistical analysis, you know, because if
you just glance, it's it's like,oh, MENA Rd. alone, right?
Like he won a bunch. But then when you go underneath
the hood, it's like, well, actually, you know, there's the
Kakadu is one of the most impressive players and you know,
they had that rivalry MENA Rd. the it's like we couldn't see
the, the evolution of that. Maybe we will someday.
(12:20):
I don't know. But Kakadu was a big part of why
Menardi did not win EVO 2023 andwhy he did not qualify until the
World Warrior Regional finals orthe World Warrior point system
that he went through. It's because Kakadu.
Kakadu beat him the first three showings, right?
He beat him at EVO Gamers 8 and CPT Singapore.
And so at EVO 2023 he ran through losers men already did
(12:44):
and and reset the bracket. But he was only doing that
because Kakadu put him to losersbefore top 8.
And then after that, once EVO Japan hit, you know the, the the
script got flipped from that point forward And every big
showing after that was EVO Japangrand finals.
There was another showing and then Evo Vegas grand finals.
Or maybe it was just those two and it was six sets total or
three sets total rather. And Kakadu hasn't won a game.
(13:07):
He was O and 9 from EVO Japan, Eva Japan grand finals winners,
finals of Evo Vegas and grand finals 0 games in those three
sets 9 and O. So they're three and three
though, and sets officially in Street Fighter six.
So I was kind of hoping I I knewit seems like a watch right now,
but I was like there's more in the tank.
(13:27):
You know what I mean? Like it could the script could
get flipped again. So there was like a rivalry
there between those two players.1 sided for right now in the big
showings. But who knows, like Kakadu could
be, could have been the Evo Japan and Evo Vegas champion,
right? But MENA Rd. took it from him.
So a lot of storylines that are going to be left untold from
this. But like, like I mentioned
(13:48):
before, still around, still going to be streaming here and
there. He he said.
So I'll be tuning in to see whathe's up to.
And maybe one day, if he's physically healthy enough,
mentally healthy enough, whatever may be, he'll return to
competition. But if not, Skakadoo, we salute
you. Thank you so much for everything
you've contributed to the scene.Definitely one of the best
(14:09):
players and ambassadors that thescene has ever had.
And we look forward to, you know, you having a fulfilling
life whichever way it may take you.
So thank you so much, Kakadu. But we're going to move on here
for a little bit. C Viper, man, did you play C
Viper? She came out finally.
I have been playing a lot of Viper and I have to say this is
(14:30):
probably the best DLC they've made.
I am loving C Viper. I've never really had no I one
of the best characters. She is so much fun.
A positive review from IDOM. I I think this might be a first.
What's going on here? Hold up.
I, you know, the my came out andyou know, I was, I was kind of
(14:50):
dunking on my a lot, you know, Sagat came out, not my Sagat
kind of, but you know, Viper, Viper A+ John from Calcom.
I know a lot of people have beenkind of down on her saying, Oh,
I can't play her. The the seismo faints are too
hard. Are the, you know, jump cancels
too hard? But I missed that kind of stuff
in in fighting games. You know, to have it back in
(15:12):
Street Fighter 6 was not kind ofthe turn I was expecting with
Viper. But now that, you know, she's
out and you could actually do all that stuff and it's kind of
rewarding, like lab time and execution.
They did a pretty good job, I have to say.
Yeah, I was really impressed with that myself.
I I think it's refreshing to have a character that really is
playing their unique game. OI finally actually played her
(15:36):
in matches for the first time yesterday and I took her to
master rank and that was the hardest character for me to take
the master rank period. It was so difficult for me and I
think that's due in part becauseI didn't have any of my flow
chart Street Fighter six isms tojust like shut down autopilot
play like every other character I've taken to master rank has
(15:56):
been A10 win streak and then I'min master rank.
You know what I mean? See Viper legit I'd get three
wins lose four wins lose. I was playing for like 2 hours
straight to get to master rank, which was like, I have not done
that since the release of the game.
And she has no like principal DPto like to blow up low for drive
(16:16):
rush or drive rush fake strings,right?
She has no low for drive rush ofher own.
There's a lot of things that arelike so typical of a Street
Fighter 6 character that aren't there.
So I was like, wait, I can't just flow chart right now.
Like I have to learn this character to be able to play the
game. And it was challenging, but it
(16:38):
was like really refreshing because just even piloting her,
I felt like, oh, when I landed afaint combo finally, or oh, when
I did a a super jump cancel on astring and I did a cross up burn
kick, I was like, wow, like I kind of kind of did something a
little cool right there, didn't I?
You know, like I had that dopamine hit of progression
through piloting the character and not just playing the game
(17:02):
the way it's intended to be played.
There's a very different distinct feeling there properly
piloting a character versus being funneled into the way the
game is supposed to be played and and doing the right things
and, and winning the right way. And I felt that distinction
heavily with his character. So as soon as I picked her up, I
was like, do this is sick. Like I've never played Viper
before and it was hard, but it makes me want to go back and
(17:25):
practice and play more. So I I think some people really
relate to that. Do you think most people like
that? No, I actually think I think
Viper is on the lower pick rate of the DLCS.
Actually, funny enough, I think I whether this is because, you
know, Maya is good or you know, Maya is, you know, you know,
(17:45):
Waipu character, I think my is the most bought DLC character in
Street Fighter 6. I think somebody had a staff for
that. But at the same time for Viper,
I can't imagine it's like that just because she's hard.
She's not really, I don't know if she's going to be top tier or
not. I think she's pretty good
actually, but she's complicated.I don't know if people are going
(18:06):
to want to invest that kind of time into play in Viper when you
could play like Bison or Ryu or something.
So I think the the people who like this kind of stuff will be
excited to play Viper. But even then, I remember
playing ranked for like two or three days after like day two or
three, I kind of run into no more Vipers.
I don't run into Viper or rankedanymore when I'm still trying to
(18:28):
play or yeah, I got to I'm like A192000 Mr. right now with
Viper. But when I'm playing mostly
Bison over you and Nakuma, thosekind of characters.
Yeah, but that's that's pretty high.
That's pretty high Mr. at this point I will say when I did my
rank up to master, I played the Viper mirror match still a
(18:51):
decent amount. And this is like what, a week or
two after she released. So there's a huge difference in
terms of the player population and the perspective from like
the lower ranks, the diamond area ranks and then the higher
Mrs. right, You're getting a fraction of the percentage of
the player base. So I definitely have the
(19:11):
perception that once you start breaking into the 1900s or 2000s
and then tournament level play, obviously she's going to be a
character specialist character. Like that's just the nature of
the type of character, which is fine.
And I think that's a good thing to have.
I think that's really important to have a character where you
you can look at the tournament level representative and be like
that guy has mastered the intricacies of this character
(19:33):
just at a glance. You don't have to wait for like,
you know, good reads or like anything, a weird moment.
Just look at them, play around and you know, whoa, this guy got
it. Like we don't have those kind of
characters. Like that doesn't really exist
in the world of Street Fighter six to to this degree.
But I still think, or I'm curious.
I'm wondering how popular at lower level she will be to be
(19:56):
picked or just downloaded at all.
Obviously my is going to be the most popular character of all
time. Like it's not, Yeah.
Yeah. It's it's my, is my she's going
to sell just based on that alone, right.
And then on top of that, she hasThe X Factor being top tier.
So she's she's popular at both ends.
But I think those are two different things.
What is popular in competitive play at the top level or like
(20:18):
mid high level and what's popular at just like casual or
more like competent level 2 totally different things.
So I'm curious if if C Viper will be successful at like the
diamond and below level. So far I think she is.
I would. I'm wondering if she's more or
less popular than Elena because I feel like Elena is kind of an
(20:42):
oddball character pick and she'sa little strange to play, but
she's way easier than Viper. Way easier and she's not that
popular. I I think Elena is just kind of
like awkward and also I don't feel like Viper is still a fan
favorite character. There's a lot of people like, oh
man, I can't wait for Viper. Viper's so sick.
(21:04):
Where's where's Viper? I, when Elena was announced, I
didn't really feel like that waskind of a thing.
Like I don't feel like anyone was like, oh man, where's Elena?
I, I'm so excited for Elena. So I I just think Elena was kind
of, you know, awkward DLC pick. I don't want to say the bad
pick. I don't.
I never really liked that argument for, you know, fighting
(21:24):
is a waste of a slot. But to me, Elena was just kind
of a strange pick. Viper kind of made more sense
though. Yeah, I wonder if Elena's
popularity was oversold because obviously she has pull the third
strike crowd, but that's an older crowd.
And that Third strike, even though it's a cult classic at
this point and it's still like acelebrated game, I would argue
(21:47):
that the Street Fighter 4 era cast has more pull than a lot of
the more less represented third strike characters.
And C Viper made it through Street Fighter 4 to Marvel as
well. So I do feel like I noticed more
buzz around C Viper than Elena as well.
I kind of felt that same impression.
So to me, Elena is like the least popular DLC so far.
(22:12):
And so if C Viper is above that,then I would say it's a success.
And but besides the popularity, I just think the gameplay design
is really good because she she has so many of your her unique
mechanics intact. But it's also the first time
Capcom finally played with the system mechanics in a really
intriguing way because they theycreated a whole new way to
(22:34):
engage with the drive system, right?
Having these one bar extensions and the one bar super jump
cancel. It shows that they're willing to
play with the House of Cards a little bit, which they weren't
before. So that makes me like excited
about like other characters like, hey, maybe we'll get even
more creative with this dry system.
They created a whole new the redhit spark effect when she does a
super jump cancel or the extensions from the burn kick
(22:58):
and the thunderdash. And yeah, I don't know if you
got that impression as well. Like, do you think they'll get
more creative in the future because of this?
I've always said like I've always said this, and I've done
like videos on this as well for they the dry system's really
cool, but they don't make it cool because they think they're
(23:19):
scared of how the game can be kind of played out.
I feel like if Akuma had like, Idon't know, 8000 life, but had
eight drive bars, like they could do some cool stuff like
that or just kind of mess aroundwith stuff.
I I think like something so minor like that would be cool to
kind of have. I like what they did with Viper
super jump cancer, kind of taking the drive bars too.
(23:41):
But I, I Viper was 1000% of stepin the right direction.
But at the same time, I do hope that she can I, I don't hope
that she turns into the throw looping character as well at the
highest level because I do realize when I was playing her
too, throw looping people is just still not good.
(24:02):
You could easily just throw, lose somebody a win.
Yeah, she has one of. The she has one of the best.
Yeah, she's +7 on the throw loopand like I think you get an auto
timed plus as hell stand medium and then you get like a or
immediate medium burn kick. So like her throw loop is really
good and you could can you stillshimmy on the dash if you dash
up? You have to you have to back
(24:22):
dash. I mean, you could actually just
neutral jumps here, OK, You don't get like easy, should we?
Yeah, she doesn't walk through aloop.
If you're like Omega plus like aKuma, like walking through a
loop and you're super fucking plus, like that's the best one.
But her being +7 on dash is really good.
Like like other characters that are +4 on a dash and they're
going to get punished if you back dash it.
And I don't think she gets punished if you back dash her
(24:44):
throw up. Maybe maybe you don't.
OK, yeah, that's really freakinggood.
Yeah. Like you can bet you can maybe
back dash and get your turn back, but you don't get a
punish. So that that's incredible.
So but it does show like a breakfrom that that system in a way.
And I agree with the creativity.I think we talked about it a few
times. I'm still waiting for them to
bring back Abigail and then maybe do something like I'm
saying Abigail as an example, like a super heavy and maybe
(25:07):
they have an armor move, unlimited armor, but every hit
they tank takes a bar drive gauge like some something silly,
you know what I mean? Like imagine that and then like
they're just like Abigail's run unlimited armor, but every hit
he he takes is a a bar drive gauge.
They they can get creative. Yeah, there's so much you could
actually do with this. I like even with like Manon say
(25:28):
like, oh, she starts all one medal.
But you know, every drive rush is like, I don't know, 4 bars or
five bars, but as the metals go up, it's one less dry bar per
cancel or so. Like you can actually get super
creative with a lot of the stuffin the game, but I just think
they're kind of scared. And I think one thing about
fighting games in general, especially from playing so many
fighting games, people don't like losing because of
(25:51):
information gap. And it's it's something in hero
shooter, it's something in, you know, Mobas and RTS games.
Information gap and losing just just sucks and people hate that.
That's what makes fighting him so special.
Exactly, that's what I that's what I think too.
That also makes fighting games great.
Yeah, just like out teching the opponent that that's definitely
(26:13):
kind of lost and they smoothed that over with more modern
Street Fighter entries in general that that's been they've
been flattening that that discrepancy and and I agree that
they could be more creative. I like that sea Viper breaks a
lot of those conventions becauseeven just for crashing medium
kick, the fact that you can super jump special cancel it and
(26:35):
so you it's essentially a special cancel crashing medium
kick, but you can't drive rush cancel it to me like that that
alone. I almost, it almost makes me
want them to give that to so many more characters because I
would love a Ryu who could do crouching medium kick into a
jump cancel fireball, but can't drivers cancel it.
You know what I mean? Like because, because the the
dry rush cancel just completely centralizes so many interactions
(27:01):
in the game. I wish it was more of like only
a handful of characters had it because why do anything else in
those moments? Why do anything else?
And I think that's something that gets missed in game design.
It's it's degenerate game design.
And I don't mean that in like a insulting sense.
I mean literally, you have a whole sphere of options, you
(27:24):
have your options space. But because all these other
peripheral options are objectively worse than one
option, what happens is the gamedegenerates around that one
singular option. And I don't think Street Fighter
6 is a badly designed game by any means, but I do feel like
driver's cancel ends up shrinking the space of available
options in certain interactions.Because why not just do the
(27:47):
driver's cancel whereas you could just do a low Ford
Fireball. And what ends up happening is
that creates a much more dynamicpush and pull of when you do the
cancel, when you poke, when you press, and it creates a much
more back and forth flow in the game play in my opinion.
Yeah, that's that's to me how you know all fighting you are
supposed to work. You're supposed to have like a
(28:07):
push and pull. I think she found a 5 did it
well with the whole V system. I know people say haha, V
trigger go Burr, but I like the I like, you know, V reversal is
really strong. V shift got added later on.
So you'd be like, do I want my Vtrigger or do I just spend V
reversal to kind of use this? So it's kind of like I'll push
and pull of what you're going touse your system on.
But kind of what you're saying with the degenerate style there
(28:29):
was in in Strive I when White Wild Assault first came out, it
was like, I don't need bursts. I'm just going to White Wild
Assault all the time and it becomes degenerate gameplay
because why would I need this? I'm just going to do this all
the time. So I'm kind of with you.
It kind of like makes one optionin the system just really strong
and then it gets kind of boring.Yeah, that's what I'm noticing
(28:50):
as well. But that's why I like Viper
because she doesn't have that option, but still has a special
cancel. If you do like the the higher
execution jump cancels, which are not too hard.
It takes a little bit of practice to get used to the
inputs and it cost meter. So but like so she has powerful
options out of that poke, but it's so much more dynamic
(29:11):
because of that. She could super jump cancel the
burn kick, she could just move. She has movement options, she
has faint options. Special cancels all of that out
of 1 button, which sounds reallygood.
But just because they removed the drivers cancel, it forces
them to explore all that. Because imagine if she could
drivers cancel that button, her gameplay would be worse.
(29:32):
Like like that's yeah, it's a thought experiment I want to
present to people because I I feel like some people listen to
this, but oh, these boomers are hating on Street Fighter six
again. I love Street Fighter 6, but I'm
just saying like limitation is what often breeds creativity
that that is a fact of life and,and everything and art and music
and and and everything and and inventiveness, literally
(29:52):
mechanical engineering, whateveryou want to do and including in
gameplay. Limitations are where is where
creativity is bred. And that limitation means that
you're not going to have C Viperplayers that just walk around
fishing for crutching medium kick drivers cancel in the
overhead or a combo. Instead, they're going to have
every other option because if you had the drivers cancel and
the existing options, you would still see far less of every
(30:13):
other option and far more of drivers cancel.
It would degenerate her her gameplay.
So sometimes less is more like it really is because you add too
much. Eventually what happens is
everything centralizes around the dominant option.
So yeah, I just want to give proxy on the Capcom for that.
I'm going to be playing a lot more C Viper.
I didn't know you're 2000 Mr. with her.
You're cooking. Yeah, I've been playing her a
(30:35):
lot. I've I'm telling you, I've this
is probably the most I've playedSF6 in a very volatile.
I've been enjoying Viper a lot. They did a really good job.
I've been I don't know if I'm going to switch off Madon.
I I told my stream I was like, yo, I'm going to give Viper a
solid like month before I make adecision.
But wow, I've been playing her alot and like I said, I think
(30:56):
she's really good. I do think there are some things
like I don't like dropping my combo and losing because you
know, I, I just made a simple mistake when like, you know,
with Manon, I could have did an easy combo and won there.
But she has a lot of options andshe is fun.
That's the problem with having this the way this game is right
now with a character like Sea Viper.
(31:17):
If there was if more characters had those requirements, then she
would be more relatively viable.But the problem is you can do
all these high execution combo extensions and do less damage
than Ryu doing a driver's cancelled B&B and they're not
going to drop it. That is my number one.
I hate playing against Ryu with Viper because I feel every Ryu
(31:37):
player is slopping on their slopping on their stick, mashing
heavy punch and I'm just like, I'm doing all this and the Ryu
player is literally hitting one button and doing more damage
than right. Yeah, I mean, that's part of the
the copium built into a high level, a high execution
character. Like that's part of it.
Like you're supposed to feel that way because you could be
like mad if yeah, I'm so much better than you, even the way I
lose. Like, so that's, you know, it's
(31:58):
a little bit of a roll your eyesand and it's part of the fun, to
be honest. So like even when you lose, you
think, man, I'm better than you.So that that's existed since the
beginning of time. That's always been there.
But I think the problem is exaggerated in this game.
And I wish they would go more inthat direction to add more of a
differentiating factor for characters that require more
technical skill to be more heavily rewarded versus those
(32:20):
that don't. And the season overall has been
pretty successful, I think in kind of like getting in that
direction. I think Elena Sagat were pretty
well designed. Sea Viper is really well
designed, except for some reasonher throw loop is back.
Like the throw loops were great for Elena and Sagat, the way
they balance them with dry rush required and then Sea Viper's
back to being like God tier throw loop.
(32:42):
So there's a bit of regression there, but it's a good thing
overall. Maybe they were just thinking
since she's going to use so muchdrive with the jump cancels she
had to have a throw loop. That's all I could think of.
Yeah, but they could just nerf all the other throw loops and
then she wouldn't need to do that, right?
Like they're making that concession because they don't
want to just change the flow of the game, whereas every other
character is like just doing B&B, the driver's cancels to 10
(33:05):
billion damage and a throw loop.Okie, after you know, why don't
you just if they if they adjusted everything else, I
don't know, maybe maybe it's a sign of things to come.
But then Viper might be worse because like I said, if I'm jump
cancelling everything and my B&Bleaves me on two drive bars then
I got a drive rush again so I can throw loop you.
I only got 1 left at that point.What I'm saying if no one else
(33:28):
had throw loop, she wouldn't be relatively worse, she just
maintained corner control. Yeah, Yeah, yeah, right.
And and she can do a lot of onceagain, degenerate options.
Your corner offense is degenerate because you have a
throw loop, is it not? Does it not degenerate into the
throw loop situation? Yeah, yeah.
Think of all the other fancy Viper shit you could be doing.
(33:48):
You could be doing seismo faintsand you know, you know, seismo
faint burn kick, little shenanigans.
You know, there's so many thingsshe can do, but you're like,
wait a minute, why don't I just throw, throw a loop as asshole?
What, what am I doing here? Just just dash up and throw
again, right? Am I wrong?
So that's I I hope they take a look at these things.
(34:09):
They don't. Game is still good.
Listen, I know, I know you're typing your angry comments.
Game is still good, just saying there's things that could be
tweaked to to keep things engaging for the long run,
that's all. That's all.
But yeah, if you switched to SeaViper I think that'd be dope.
I got to watch your streams because you're not playing
Manon. Manon's boring as shit item.
I don't think Manon's boring as shit, I just think they, they,
(34:32):
they actually made an interesting DLC character, which
was, you know, what was this theone out of?
Well I guess 2 out of 10 of the DLC have been interesting about
it for you. Wow, this is the first positive
review of the DLC character I'veheard from you since we started
doing this. Podcast I said Ed was in.
I gave Ed's props. I said Ed was pretty cool too.
(34:52):
I don't want to say her first. That's the second.
What you call. I said Ed was pretty interesting
too. OK, true.
Facts, Facts. OK, I'll try to copy your tech
because I'm asked of this character right now.
But because I'm so bad with her,I'm motivated to get good.
That's kind of, that's usually like the characters that I
gravitate towards are the ones I'm worse with at first because
(35:12):
I don't know, I think that's just like the fighting game
player brand, like you can't accept being bad, so you have to
work to get good. So I'm going to be playing some
more Viper myself to see if I can figure her out.
But moving on to the next topic.We have a new update sort of in
the Capcom Cup pay-per-view saga.
So this latest statement is an update from the first update
(35:36):
after the original post. So Capcom announced in late
September that they will be charging pay-per-view for the
Capcom Cup finals, both for the Capcom Cup itself, top 16 and
the Street Fighter League finalson the actual last day of the
events. And it was going to be a bundled
cost of 40 USD to watch both of those streams, which is nuts.
(35:58):
But they did offer an update twoweeks after that saying that
we're going to review this and have more updates later and have
some updates on the pricing as well is what they mentioned in
that first update on October 10th, I believe.
And then so just now today they had an update and they basically
(36:19):
said nothing. They said a little bit of
something, but it's a big nothing burger.
Most of the community is reacting to this latest
statement saying, OK, you said you wrote 500 word essay here
and absolutely nothing changed. But essentially they're
reconfirming again that pay-per-view is here to stay.
And they added a little bit of context for why they are
(36:40):
pursuing these monetization strategies.
But they still said that they will have an update down the
road for the final pricing and that they're still going live on
November 12th with the actual sales of these tickets.
And yeah, so the the the they reiterated how they are looking
(37:00):
for ways to commit to promoting our E sports business in
sustainable manner over the medium to long term.
Our goal is to grow these tournaments into internationally
competitive events by reinvesting and participating
players and teams, our partners and related business areas.
So they're acknowledging that this is a plan or a play by
(37:22):
Capcom to make this a sustainable business.
This ties into that whole revelation from Nakayama, the
director of of Street Fighter Six, saying that, hey, the
esports division and the Street Fighter Six division are now
completely separate, right? I, I tweeted at him at 1:00 in
the morning, my time about to fall asleep, and he spilled all
(37:44):
the beans saying we had no control over the pay-per-view.
It's the esports division. And I think this is once again
reaffirming that stance, that itseems like the esports division
from Capcom is under pressure tomake this a profitable business
separate from the success of Street Fighter 6 as a platform.
(38:06):
Any of the sales of the game, the sales of the DLC, that seems
to not matter to the E Sports division for their bottom line,
their metrics, how they are judged as part of the Capcom
portfolio. It seems like they are looking
to make money from the events themselves to recoup the cost of
putting on the events, which seems backwards to me because
(38:28):
the point of the E Sports event in my view is mostly to promote
sales of the game. And so this is kind of
furthering in my view that division between the
departments. So I don't know if you had any
insight into this item or had any thoughts about it.
I think doing the pay-per-view is stupid, but at the same time
I do understand they are trying to make money.
(38:49):
I think the whole thing with thewhole money situation is they're
kind of need like sponsors to bea part of like the CPT event,
which they obviously do. I think Suzuki is a sponsor for
this year's CPT and I think theyhave like bikes.
I know Suzuki because they make cars, but I think it's primarily
(39:13):
Japanese sponsorship versus likeAmerican sponsorship.
I remember, I think the Capcom Cup, I won what Pocky sponsored
it if I'm not mistaken. I don't even I remember the
whole Pocky challenge they but Idon't even know if we have Pocky
in the do we have Pocky in the US?
Actually not even sure. It's sold here yeah I mean they
(39:33):
they sell it, but it's usually at like I see it at anime stores
some 7 elevens sometimes I remember our our local land
center had it you know, because they also sell like Japanese
stuff. So it's around, but you have to
go out of your way or go to likea big supplier.
It's it's not like everywhere. Like I'll say I feel like they
(39:57):
need a more universal like worldwide, like sponsorships
that they really want to like make the money of the CPT but it
because. For me, Ed Lee, when I watch
like Overwatch or League, you know, they got like Mountain Dew
sponsorships and obviously the primary, the primary art
audiences American, you know, Americans love Mountain Dew and
(40:19):
you know that, you know, you know, big stuff to kind of help
them like, you know, eat and drink and what.
Do they? Do they?
Mountain Dew is marketed so heavily to gamers and I've never
seen anyone trick Mountain Dew. I I love Mountain Dew, first of
all and second of all. Letting stereotype your ride on.
Wow, well, I think I think Mountain Dew's like a top five
(40:41):
ish soda in America, I want to say.
So it's it's pretty good. People are buying it.
It's around. So yeah, they need to get more
sponsorships for more universal.So I know the primary Japanese
company. So either they're going to have
to, like you always say, move everything to Japan and just
(41:02):
say, well, we could cut the costif we stop trying to appeal to
everyone around the world or trying to get something more
universal for everyone else. What I think here, I agree with
what you're saying, however, I think the issue is Captain Cub
just does not get enough viewership.
So I don't think they're going to be able to get any
sponsorship deals out of that that are going to be willing to
(41:25):
pay enough to cover the cost of a tournament with hosting it in
the Ryu Goku Koku Kikan Arena. I apologize if I did not get
that correct. All respect to the the historic
legendary sumo arena in Japan, but that's going to cost a ton
of money to host it there and $1,000,000 for the prize pool is
stupid. It just doesn't make sense.
It should be reduced and the production and the Internet and
(41:48):
everything involved with it. They're not going to be able to
get sponsorships that are going to pay that much with the the
level of viewership they're getting, which is like 300,000
combined. It's just not going to to
happen, right? So I understand them going the
pay-per-view route. If they're trying to finance the
entire event via monetizing the event, they are not going to be
able to afford it I think via ads and sponsorships.
(42:09):
So that makes sense from that perspective.
However, once again, I think theproblem is that should not be
the perspective. There should still be that unity
with the game itself to make this a symbiotic relationship
and not this weird division between the two, because we saw
that back in Street Fighter Five.
And you even mentioned the Pockychallenge, dude, for people who
don't know what's what, Adam's talking about Kenny Omega and I
(42:32):
think ROB was doing that right. They came out ROB TV and Kenny
Omega came out in the middle of Capcom Cup to play a completely
unique build of Street Fighter 5I.
That's a great, I'm glad you like got me down this memory
hole of doing this. Aside from them, they used to do
actual DLC costumes. They used to do Street Fighter
league specific costumes to promote the teams team.
(42:53):
UIU was literally in the game. They they sold all the DLC CPT
packs every year that generate prize polls and funding for the
CPT the Pocky challenge. They created a brand new build
of Street Fighter 5A custom modded build that the the
developers created for a a breakshow sponsorship in the middle
(43:15):
of Kaplan cup where you had to kill with exactly the right
amount of damage or something. I forgot exactly how the rules
worked but it was it was not a areferee eyeballing it in the
normal game. It was a game mode they created
where you had to kill with the exact one touch to do the right
amount of damage or also didn't count something like that.
And that was. It was called the the Pocky KO.
(43:36):
That's what you had to do. It was like perfect, but you
needed like the right amount of damage.
I think it was like if you overkilled, it didn't count, but
if you underkilled it didn't count.
You had to land right there to get the the Pocky KO.
Yeah, because the Pocky has. It's the, you know, it's the.
Stick with the. Icing on it, so you had to have
the life bar left at the exact amount to match how a pocky is
(43:58):
set up. I don't know.
It's so bizarre thing. It's hard to, it's hard to even
explain the rules, right? But they made that the
developers spent salary time, development time paying their
employees to make this for a sponsorship for Captain Cup at
that time, which was less popular at the time than it is
now. So I'm just, I'm just saying
it's another example of how muchmore integrated this was and how
(44:18):
much more creative and active they were in terms of
monetization besides pay-per-view.
Now it's just this weird lazy money grab strategy which
doesn't make sense and it's not integrated with the product.
It's so weird to me. Why are these separate
divisions? Why is the esports division
feeling pressure to to make a profit on this industry without
(44:41):
any integration within the product and the platform itself?
All of these other esports is about the actual platform of the
game. That's where you generate the
money that that's that's where you're selling shit to
customers. That's where the money is.
You are not a media company likeCapcom.
The E Sports division is not a media event hosting company.
That's not what they are. They're a game developer.
(45:03):
Why are they making a whole department where their whole job
is being a media company? It doesn't make sense to me.
It it's funny too, because like they're, they're trying to use
these events as like the, the whole Capcom event.
But at the same time, we've had we have so many amazing events
around the world. We, we have the comma Breakers,
the CEOs, like all that stuff. You don't need to try to push
Capcom Cup. I mean, obviously they want
(45:24):
Capcom Cup to be bigger, but even if those events get bigger,
Capcom Cup's going to get biggeras a result anyway.
If those events grow like we allgrow.
So I feel like kind of putting more eggs into those baskets
will help the community more than just trying to, you know,
build up Capcom Cup anyway. And even if Capcom Cup is
growing, those events grow too. Yeah, we saw that pivot as well.
(45:48):
I mean post COVID maybe they thought they had to step up in
that sense because or as far less events that existed
anymore. And so if they wanted to ensure
that the the pro tour can continue, you might have to
create a CPT event out of thin air.
Which is why we saw the CPT Singapore, CPT France, whatever.
Those weren't tied to any existing events.
Those were completely produced by Capcom, which was unusual at
(46:10):
the time. However, like we saw with CPT
Singapore. What is the event they hosted?
Tiger Uppercut No, that that's Thailand.
There's was that. No, no, no.
No, there's another one near Singapore.
I'm I'm forgetting the name of Southeast Asia major.
I think so seem I, I believe so those are like a week apart,
right? So Capcom is literally like
(46:30):
cannibalizing the audience from the existing community event to
host their own instead of partnering with those other
existing events. They're trying to take over the
ecosystem and we've seen that with other publishers doing that
as well. But they're doing it in a way
that makes no sense because they're like, oh, we're going to
make a profit on this. If you're not trying to drive
(46:51):
sales of the game, where are yougoing to make money?
Yeah, I, I feel like they're, it's weird because like other
games do this, but they're kind of like one of their own.
Like if like an Overwatch does this, you know, they're the only
hero shooter, so it's fine. The problem is with Capcom is I
think they want to be the fighting game, but there's so
many fighting games. And second of all, our community
is not even big enough for you to kind of get a monopoly of
(47:13):
having one fighting game, but there's not enough people
playing one fighting game by themselves to kind of make the
community big enough. Like I think even if you take
every single fighting game and put them all in one sphere,
we're still not as big as like aLeague of Legends.
Community. No, no, not at all.
Yeah, So I can see that why theywould want to do their own
Street Fighter events. Like they get all the screen
(47:35):
time. There's no sharing it with other
communities. So there's, I see an incentive
there. But once again, I'm just
reiterating none of the moves they do make sense if they don't
judge the success of that by thesuccess of the game itself.
If the if the department hosted the events and running the E
sports division does not get graded by how many sales are
(47:57):
happening of the game in DLC or at least factored into that.
If they're completely separate, then you're just you're not.
You're not analyzing it correctly in my view.
You're not critiquing their performance correctly.
They shouldn't. The E sports division should not
be trying to make money from thebroadcast alone.
That should be a small portion of the revenue stream for that
(48:18):
division. But you can see where that these
incentives are misaligned, wherenow they're starting to go down
this path of pay-per-view and other things, trying to squeeze
the audience, the limited audience for money because
they're not viewing it as a marketing cost for their actual
gaming platform, which should bedriving the sales through
constant microtransactions of little costumes for a good 8
(48:40):
squad. Why is good 8 Squad not a
costume in the game? Why can I not put on my favorite
even for the Japanese teams? Why can I buy a costume for my
favorite Street Fighter League team?
They did that in Street Fighter five.
So this is what this is what I'msaying.
None of it makes sense to me. And I think this statement, this
big nothing burger statement is once again reiterating that the
(49:00):
E sports division is completely siloed from the development team
and I think they're still debating doing a discount.
I think we're we'll see an update on the pricing, but for
sure they're locking into pay-per-view for this year 100%.
That was probably long ago decided some con contract with
the pay-per-view platform. They probably can't even get out
(49:20):
of that. So no matter what that's
happening, but it it, it doesn'tshow the the ship being steered
in the right direction. It's it seems like they're
revealing, hey, we got to make money.
That's what they're saying. So yeah, you, you reminded me
with the whole yeah costume situation.
(49:42):
Yeah. Why is there no good 8 costumes?
I feel like if they had a what? A Rasheed, Ed Dolsim and Akuma
costume, it would have been perfect.
They did that last year. Where UIU they had Seth.
What was it? Seth, Akuma and I think Rasheed.
Rasheed might have been Rasheed.Oil King.
At the time it was UIU, yeah, yeah.
(50:04):
So they do that in Street Fighter Five.
But I mean, that's, but that's what Nakayama clarified, right?
They, they are completely separate and they, the esports
division never approached a development team to make that
happen. And they said back in Street
Fighter Five, it was the development team of the esports
team were one in the same prettymuch.
And that's why those collaborations occurred.
And so now they've been siloed in Street Fighter 6.
And so that never occurs now. So that that's the statement is
(50:25):
just furthering that that reality that they're not
collaborating, which I think is a huge missed opportunity.
And I think that it's it's at a corporate level is structured
incorrectly and the incentives do not make sense.
It just doesn't really make sense.
So strange, so strange. Yeah, well, so we'll see if this
keeps up. This to me makes me fear the the
(50:45):
continuation of Capcom Cup in the esports division because if
they go, oh, you're not making any money, we're going to cut
this. Maybe it was making money
driving sales of the Street Fighter Six.
You don't know because you're not comparing it or or analyzing
it correctly. So I don't know if this will
blow up in the end. It's a weird time.
It makes me not confident in thefuture of Street Fighter E.
Sports. They could honestly save this if
(51:05):
they literally just put Capcom Cup in the in the battle hub and
I would honestly save all of it.Put Street Fighter Six on sale,
air it in the battle hub, everyone who bought the game
gets to watch it for free, and then you're incentivized to buy
the game. If you don't have the game, you
know, I I guess that kind of sucks, but you know, I and then
(51:28):
you get to you get a cool game and you get to watch daft Com
cup. Yeah, make the game less than
the pay-per-view. Yeah, yeah, exactly.
Imagine like the the game was like $20.
You know, maybe don't give them any DLC, you know, make make
them have to buy the DLC. You know, this is this is a
business major idol coming in. But yeah, sell the game for $20.
Don't give them any DLC. You get to watch Capcom Cup.
(51:50):
Oh man, who's this? My character on the screen got
to pay $7.00 buddy, 6-7 dollars and then yeah, you got to sell
it to them. Yeah, we're we're we're
obviously talking about harass for our business
recommendations, but it feels like something could be done
more. But that's our update.
We're if you want to watch captain cop, you're going to pay
or else you're going to wait a week and have all the results
spoiled and not care anymore. So we'll see if they make the
(52:13):
price at least affordable regionally.
That would be my big hope is that they have regional pricing,
but we'll have to find out closer to November 12th to get
further updates on that. But another big update, a item
you're going to be a coach. A Yes, I am.
New Challengers tournament so wehave we have Sagem Slam at home
(52:34):
so we're doing the with the official Street Fighter team
here. They have announced the new
Challengers tournament which is going to be a creator tournament
and it's going to be led by 4 coaches for four teams, Nephew,
Idom, myself and Sankola in there.
So with that context, you might have figured out the coaches
don't play in this one. It's just going to be us
(52:55):
coaching the teams and we're going to be seeing who can coach
up their squad to be the strongest and it's going to be a
good time. I know I'm kind of interested to
hear you coaching. Are you going to be positive?
Are you going to be helping yourteam out?
I'm an amazing coach. I'm really good at teaching
people how to play fighting games.
I feel like, you know, tutoring,you know, when I was younger, I
(53:18):
used to tutor in my school in myas a middle school, so I used to
tutor people all the time. I.
Wait, what? Subject I used to tutor people
at math. You know how to do math what you
can do math. Yeah, I, I, I can do, you know,
decent math, maybe not like, youknow, trigonometry, like 3 are
(53:39):
calculus. I can't do that.
But in middle school I used to do your math all the time.
So, you know, it's funny. It's funny because I never, I, I
did coaching even, you know, on the side of it for Street
Fighter five whenever people would like ask me for help.
So I'm sure I can translate thisstuff to Street Fighter six.
I'm sure you know tutoring and well, I don't want to say
(54:00):
tutoring, coaching in this game wouldn't be as hard, but I'm,
I'm really excited and I like all the people in the, in the
new challenger tournament. So I'm very excited to see who I
get to tutor. You know, one of the big issues
that I, that I see or criticism I see with the Sagem Slam is
(54:21):
always say like some of the coaches, they, they don't
remember what it's like to struggle.
You know, they don't remember they make it.
Oh, just do, just do the low 4 dry brush into the the combo and
then special cancel it and then go for the Okie.
You know, like it's, it's so easy.
You don't think you've lost touch with the beginner struggle
at all? Not for fighting games because
(54:42):
even actually not for video games, I think playing multiple
video types of video games make me not forget the beginner
struggle because like when I wasfirst getting into Valorant, I
was really bad at it. So I think that kind of stuff
kind of helps me. It helps me remember where it's
like to be bad at a game. So for fighting games, obviously
(55:02):
when I pick up a fighting game, it's pretty easy to kind of
just, you know, get into it. But for playing like games like
Valorin or when I played Deadlock, I was really bad at it
in the beginning. So I think that kind of stuff
helps. Yeah, helps remind you what it's
like to be a noob. Yeah.
And then have that relation. Yeah.
It's going to be interesting, though, to see the different
(55:23):
styles. St.
Cola as well. I'm wondering, I'm wondering
where he's picking up. I've already seen Nephew Coach
and I've done my thing, so I know what to expect there.
Anyone on Saint Cola's team, you're probably better than him.
I don't think I've ever seen Wow.
I got to throw it out off, man. I got to throw it out.
I don't think I've ever seen Seikola play.
He's I've seen him played. I've never seen him play Street
(55:46):
Fighter Six. I've seen him play 5.
I've never seen him play 6. I've seen him play 6, not much,
but I've seen him play it. OK.
He does play the game. He, he, he, he's a competent
player. But it will be interesting to
see how he handles that. And you know, it's, it's very
different than commentary. Yeah, exactly.
That's what I'm saying. It's cool to see a commentary go
(56:06):
on coaching. That's cool.
I I've never seen that as agentsthem, so that's a first.
Yeah, he he can't just see the beginner and start commentating
their gameplay like, oh, they they have no, absolutely no idea
what's going on. Smoked by another DI.
Oh my God, they're gonna they'rethey're hitting the eye.
He's gonna start dropping his Doritos Fritos.
So Fritos rhymes the MF Doom rhymes on him.
(56:27):
No, he has to actually help them.
It's going to be interesting to see how that actually shakes up.
So that should be fun. I think they're still working on
the announcements of the teams and the players.
So we'll see all that all comes together.
But it may the best coach win item, you know, may the best
coach win. We'll see who reigns supreme in
that realm. You're going to be very
surprised at how good of a coachI am.
(56:49):
You know, I was hiding my hidingmy talents from this agents, but
now I'm ready. Is that what it was you're
hiding? Yes.
You think you thought you would be too good for all of us in the
slam? I see.
I'd. I see.
I see. Well, we'll see how this shakes
up. Should be fun.
I think the real thing is I think Viper kind of turned my
perspective around. I think me playing Viper has
(57:09):
gotten me kind of more engaged to do Koche.
I actually think that's what it.Was interesting, interesting
you're you're have a fresh perspective on the game.
I thought it would be all game sucks the whole time, but the
whole team would just be game sucks chanting game sucks game
sucks. Yeah, I don't know you, you
(57:31):
maybe maybe that'll power you guys up to win.
It'll just be the whole team chanting game sucks game sucks
with low for dry pressure all over the place.
I don't know. Maybe it'll work out, but yeah,
that should be fun. That's coming up.
November 7th I believe is the first day, or maybe that's the
finals day. The schedules, it's coming up
quick. It's going to be happening fast,
so be on the lookout for that. But Speaking of happening fast
(57:52):
next weekend it's going to be the final CPT event for the
season, the final offline eventswhere the last points in the
last auto qualifying spot are going to be going out and it's
time to go to China buddy. It's Fight Club Championship 6IN
Chengdu. So some people are actually
already in Chengdu now. I saw some photos.
(58:13):
Chengdu looks dope dude. I've never seen this city
before. I saw some photos of people
traveling out there. Looks like a really, really big
nice city. So this is the big event because
this is the final stop for points and there's a lot that
can change in terms of qualification in the cap Home
Cup. Obviously, if you've been
following the top six of the point leaderboard will qualify
(58:37):
via Capcom Cup, and there's a lot that can happen.
So of the top 16, I would say the only people who are mostly
safe on that leaderboard are players like Bamoshi.
I think he's locked in. Memochi is not even attending.
He's he's going to be, he's saying, hey man, I'm good to go.
So he's not even going to the tournament.
(58:58):
And then maybe Kobe on. But there's still like a worst
case scenario for all of the players in the top 6 where a
nightmare scenario for all of them where they could end up not
qualifying, say they get no points and then the top 8 is
just filled with everybody rightbelow them in the leaderboard.
So a lot of players are going todefend their spot and a lot of
(59:18):
players are going to go to shootup into that qualifying
position. So looking at this like layers,
like dual Kevin, he's at he's in3rd place at 460 points.
He's trying to solidify his spotin that and that top six.
There is still a world where he doesn't get in.
Yeah, not likely, but there's a world.
(59:38):
It it, it's rough. And you know, Kevin is one of
the few people I think who haven't gone to every event.
So I think like, this is kind ofhim trying to get that extra
event over some people. Like I think Mimochi went to
every event except for this one.I believe Nephew went to every
event. Yeah, Nephew's been to every
(01:00:00):
event, so. Kevin trying to keep up with
everyone who's been to every event because I think he's not
sponsored or not being able to go to every event so shout us to
Kevin I hope Kevin qualifies viapoints cuz he's one of my
favorite players to actually watch yeah I.
Think it would be good for the the USA morale to have someone
(01:00:25):
get in not via one person, WorldWarrior.
The other player looking to do that is actually Punk.
He's in 8th place right now, tied with King's Vega with 350
points. And at the the cut off line of
the top 6 right now is ending Walker with 440.
So he's 90 points away from being in that top six.
And of course all these players are going to keep inflating
(01:00:47):
their points. They're going to this
tournament. So Punk, he's in a hotly
contested World Warrior Region 2.
He's not guaranteed in Captain Cup whatsoever, right?
Like this is actually like a really big important tournament
for him. He's going to have to place like
a top four or a top three potentially to secure enough
points to get into that top 6. So this is a big, big moment for
(01:01:10):
him. He's kind of had a few poor CPT
performances recently and he's been playing a lot of C Viper.
I wonder what he's going to bring to the tournament.
Like do you think he'll play C Viper?
I've been watching his Viper, his Viper, his Viper is really
good. I don't know, new character in
like high stakes tournament likethis, especially for him is kind
of kind of iffy, but I'm I'm sure you can do it.
(01:01:33):
So I I hope he plays Viper. I do like watching his Viper.
I always tune into his streams. I've been watching him play a
lot of the Japanese with his Viper and he's been been cooking
all of them to be honest. Yeah, he's he's number one in
the world right now in Mr. Right.
Yeah, yeah, I think he did a he did a set with Kawano, like 3 OD
or five OD him. No.
HE5HE5OD Kawano and I was like damn this is scary is mag good?
(01:01:54):
Well, it's also just like, it's crazy how talented and quickly
Punk picks up things, right? It's just absurd.
I, I think he has been struggling as of late relative
to his talent to maintain that consistency at the top level,
but it's still always just jaw-dropping to see how quick he
picks things up. Like if anything is new and a
(01:02:17):
new character, new whatever, he is the first to, to just
dominate with them just on pure talent and fundamentals.
So I'm I wonder what he's going to do cuz he he last tournament
he's playing mostly Ed right? And he got a UFA in a 9th place,
losing to Blas in the end. That was evil France, not UFA.
(01:02:37):
Oh, excuse me, too many events in France, man.
Oh geez, yeah, that was that wasevil France.
So 9th place to Blas, which is pretty good.
That's not a bad placement. And it was a 12 versus Blas.
But he's been playing all Viper now, you know what I mean?
He's character hopping. I just wonder what he's going to
walk in with. You're, you're not a fan of
(01:02:58):
switching too much characters, you know, say stay on one
character and kind of dedicate your time to 1 character.
You think that that would be a better strategy?
It just makes me uneasy. I don't I think you know, some
players obviously are very good at alternating between
characters based on the matchup.But Punk, he typically doesn't
do that in the high stakes tournaments, right?
He plays every character casually or or semi
(01:03:19):
competitively, but when it comesto the CBT events he tends to
stick to one or two characters Max.
So right now he's actually shownthat he's character hopping a
little bit. And this is this is do or die,
right? Because if it goes to World
Warrior, is he even? Ready, I think.
I think he's number one in ours.He's #1 or #2.
(01:03:39):
Yeah, he's number one right now,but he's not winning every
event. Like I think in the final one he
he got double mind. Yeah, he lost his space boy
Knuckle do so come regional finals, right, like he can get
double mind again there. There's no guarantee going to
what I'm saying is going to regional finals is such a
(01:04:00):
dangerous position to be in. There's no they're not a super
region. You know, he's not going to
qualify in automatically via points.
So if he doesn't win this, do well this tournament or win at
Chengdu, And if he doesn't win the regional finals, there's
going to be no Punk and Captain Cup again, which is always a
shock to see. I mean, there's a lot of,
there's a lot of scenarios because like if Andy Walker
(01:04:22):
doesn't qualify there, he wouldn't be a Capcom Cup.
And Andy Walker's had an amazingseason too.
So it's a lot of a lot of movingpieces, I feel like with just
how this stuff kind of works. Yeah, Andy Walker also had a
really great season last year, asimilar thing where he
prioritized going to offline events and ended up just falling
short of qualifying via points, I believe, and also didn't make
(01:04:46):
it in and in the World Warrior regional finals because Broski
won that, right? So and Lex ended up taking the
Super region spot by just staying home.
I remember seeing any Walker in Japan when his World Warrior was
going on and I'm like, dude, what are you doing?
He was at this Japan super premiere when I happened to be
there on vacation at the time. And I was like, why are you
(01:05:07):
here? Like you're he's like forfeiting
his World Warrior auto qualifierspot and it didn't work out for
him despite how consistent he was or how like not winning, but
always consistently showing up in the high positions.
Same thing this season. He's in that 6th place position.
If he doesn't lock in, he might get knocked out, right?
So really scary and precarious position.
(01:05:29):
Other players are going to make a run.
Mr. Crimson, after that, that performance at Evo France, he's
in 250 points. If he gets another top three
finish I would sneak in he. He shot up because of evil
France. I don't think he was.
I think he was at like 20, maybe90 points before.
I don't remember where he was, but he shot out because of evil
(01:05:50):
France. The you need, it's funny because
the way the CPT is kind of work,I feel like you need like two or
three 4th and higher and then you're kind of all right.
Cuz that's what Kobayan did, I think got third twice at both
the EVO and then that was kind of his two good placings.
I think the other ones are kind of just in the middle.
(01:06:10):
Need two really good places. Yeah, you need a lot of solid
placements like 7th place or higher or two second places or
third places and then you're good.
Yeah, that, that because like it, I think the point spread is
actually done really well in my opinion.
I, I, I think it's shaped up to be a really good point spread
because you have both like the, the big hitters being rewarded
(01:06:32):
for doing well, but also the ending walkers who have been
consistent but not placing top three in that running as well.
So I think overall I, I'm actually a big fan of how the
point spread worked out. There's there's ever a perfect
point spread for this type of competitive environment, but I
think overall this season has operated very successfully.
(01:06:54):
Everyone who's in contention forqualifying makes sense, right?
There's no like oddballs sticking out there.
So we'll have to see how this shakes up any like, crazy
predictions in the end item of who's going to make it in who's
not. I think the last time for the
last extra strategy we predictedwhat was it, you said Lachar was
going to win and I said Blahs isgoing to win.
(01:07:14):
That was grand finals, actually.So who do?
Who would I take for this tournament?
You know, I'm a I'm gonna do a spicy take.
Kobe on, Kobe on. I got it.
Yeah, he's been on a hot streak.He's been on a hot streak for
(01:07:35):
me. My you know, I'm looking for
ending walk. We talked about him so much.
I'm looking for him to get, get a big win, either a win or at
least like a really high placingfinish, because I think there's
going to be a lot of nerves going on at this tournament.
You know, it's do or die. And I like ending Walker in the
(01:07:56):
clutch. I I think he, he kind of has
that. He has ice in his veins a little
bit. I don't know if that's exactly
what you would describe it, but he seems to just perform well
under pressure. I don't know what it is.
So I'm, I'm going for ending Walker to have a, a really
either a win or a really deep run at this event.
But either way, looking forward to seeing how the points shake
(01:08:17):
up. It's going to be really
dramatic. I think this is the tournament
to watch because people's hopes and dreams are going to be made
or crushed at this tournament. There's going to be a lot of
emotions one way or the other. So it's all culminating to this.
And I think that's the exciting thing about having an actual
point season. Every tournament matters.
And then at the very end, the stakes are high.
(01:08:39):
Every single match is going to be super critical to determining
who's making it into Capcom Cup and who's not.
So I highly recommend, if you can, to watch this event and see
the drama unfold in real time. All right, that's going to do it
for this episode of Extra TrashyAdam, words of wisdom.
What do you got? close it out for me.
Let him know what's up. You know, if you guys are
(01:09:01):
struggling with anything in life, just always remember to
work harder, be smarter and you know, sometimes just hope.
I hope I don't know. And there was nothing.
You kind of feel me on the spot there.
God, I'm so uninspired right now.
I think I'm I it's over and you're not ready.
(01:09:24):
Give. Up.
It's over. It's already too late.
Thanks. I'm feeling so inspired now.
All right guys, we're going to wrap it up here on that.
Thanks for tuning in. We'll catch you in the next one.
Peace. Hey, you there.
Yes, you. Thank you so much for tuning in
to this episode of Extra Trashy at the end of the show here,
we'd like to say a very special thank you to our Patreon
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(01:09:46):
If you're watching on the video feed on YouTube or on Spotify,
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(01:10:08):
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Thank you so much for your continued support and for tuning
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We'll catch you guys in the nextepisode.
Peace.