All Episodes

June 2, 2025 • 60 mins

With the return of Street Fighter competitive season comes the return of Extra Trashy! Brian brings unofficial(?) co-host idom along to catch up on the 2025 tournament circuit. But with new characters and a mystery patch on the horizon, it's time to speculate on what the future will bring!

Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
What's up everybody, we're back with another extra trashy.
I know it's been a long time. My bad.
Adam's been begging me to to getback on the podcast every single
day, messaging me non-stop saying, Brian, were you going to
let me get back on the podcast? Because you know, word on the
street was people were saying that this was your show item.

(00:20):
I I'm confused. I thought it was mine.
You know, everyone always comes up to me to telling me to, you
know, thankfully letting Brian on the podcast because I got to
let him be my Co host. So you know, graciously I
decided we had to start this back up again.
And you know, I'm here for the Balacha talk too.
That's the. That that that might be above

(00:42):
our pay grade right now. I don't know.
I I haven't I haven't nanned if enough yet for me to start doing
Bilatera podcast. But we're on our way.
We're we're getting there. Listen, we're going to the moon
with the score here, but I figured this was a great time to
get it started up again. I I do have more full-fledged
trash talks planned in the future, but today we're doing
another extra trashy because there's a lot going on in the

(01:03):
world of E sports and Street Fighter coming up.
This is being recorded right before the season 3 balance
patch for Street Fighter six allegedly drops.
I mean, they even, I guess they mentioned a little bit, maybe
there was an announcement beforeabout Season 3 actually having
balance changes. But obviously the focus is the
Elena release and the switch to release coming out years one and

(01:23):
two edition and a whole bunch of, I guess, nice quality of
life changes for features that Idon't care about at all while
they're ignoring costumes and talking about any actual balance
changes that will be releasing very soon.
We just had a Comma breaker wrapping up.
So we're 2 events into the CPT season.
And with that, we'll do a recap of Comma Breaker, talk about

(01:44):
Elaine a little bit and our hopes and wishes for Season 3,
which I normally don't like to get into.
I'm not much for speculating, but for the one time I think we
got to get into it. So with that said, Comm Breaker
2025 just wrapped up my first event in a while.
Comma Breaker is always an amazing event.
I think it's the best bang for your buck if you're able to get

(02:05):
to any tournament throughout theyear.
If you want to play 24/7 venue, it's really easy to get to
location from the O'Hare Airportin Chicago.
Great vibes and officially part of the CPT tour now with points
on the line. So the competition, I mean, it
took me back to like 20/17/2019 full fledge international CPT
There were killers galore in this in this bracket.

(02:28):
And Adam, you had to take out a few of those yourself.
Yeah, it it definitely felt likethe the old times, the Old
Street Fighter five times where everyone was just kind of going
there to try to, you know, provethey're the best.
There are a lot of killers that drown some of your favorite
player. Diego didn't get that far.
Wow in the in the tournament and.

(02:49):
Why are you going so hard after Diego, man?
You know you already got a bad reputation with that.
You can't be going after the goat.
I'm just saying, you know, I'm just talking about the results I
see. And I mean, I know I didn't get
as far, but you know, I still play as higher than Diego.
But yeah, it it brought me back all good times.
Felt like Power Breaker 2019 again.
What happened to Daigo? I know he he got to round two.

(03:10):
Who got him? Because there were definitely
some major upsets. It's not just Daigo who got God
to give him some credit. I'll, I'll, I'll cover a few of
those. What happened to Daigo
specifically? I Daigo.
Lost to I don't remember actually.
Oh, samurai got Daigo. Let's go samurai.
I didn't realize that. Am I tripping?
Yeah, and Samurai did beat Daigo.

(03:30):
So that one I actually do remember and I don't know who
Donneman loses. Samurai versus Daigo is actually
on stream, but I think it was during the time I was playing
my, well, my second round matches as well.
So I think I was playing Thunderthe longest at the time.
So. But I just looked up and I saw
Samurai taking out Daigo, right,right.
Yeah, So. Diagnose a samurai and Yanay

(03:52):
couple rounds later in losers bracket.
I mean, too happy hitter shout outs to to samurai.
That's that's a big win for him.But Yanay has also been cooking
a lot. So at this level, you can't
really fault people like I thinkthe metric of how did you place
kind of falls flat at events at this scale because really like

(04:14):
running into Yanay and losers inround two pools.
Let's let's that's a coin flip at that point.
Like that dude has has placed sohigh in all the CPT, all the the
Japan CPT events and the Japan world warrior events.
He's like made the top 8 for theregional finals before, you
know, it's just like, yeah, one of them is going to lose and
they're both God like players. And you see that at scale at

(04:34):
events like Comma breaker. You had a good run though.
Like you mentioned that I saw you three times in a row.
You should have lost and somehowyou're winning.
You mentioned Thunder. You should have lost that set.
I was watching you playoff stream and then you you do a
Hail Mary wake up Level 3. I believe this is the Thunder
set. You did a couple Hail Mary level
threes and DIS I believe Thunderyou got with one of those and

(04:55):
then you made a a scramble at the end on the both of you had a
pixel and you got the win. Am I?
Am I remembering correctly? Yeah, that's that was kind of a
lot of my matches, but that's just how the game works.
You know, Waco level three hits you you might just win the game.
So I, there's a lot of matches that could went either way, but
that's, that's kind of like Street Fighter six.

(05:17):
Like as soon as somebody, if youknow what you're doing and like
1, you know, 1 micro decision is, you know, win or lose in
this game. So I, the micro decision went my
way. I I'm.
Trying to hype you up here man. You took out Thunder and a
clutch come back. Then you did the same to Moke
right after off stream against his mime.
Moke's God like you. You beat Moke and you did it

(05:37):
with the the the DI. From a distance where it's like
this, the wall isn't quite visible, but you still let the
DI RIP and they weren't ready for it.
You made the clutch come back inthat set as well.
Then you go up against Memochi on stream and you definitely
should have lost that one again and then you you hit the idol
makeup 2 frame. It took me straight back to
2019. You wake up with a light kick

(05:59):
and he mistimes the media when you were gonna pretty much
guaranteed lose make the full combo comeback and then win with
the DI again. That was that was, that was some
good wins, man, the. The the, the, the me versus
Mimoshi said. I will say that was that that
brought me back a bit. That was like a good set by me
and it kind of brought me back to the the good old days.
But after beating Mimochi is always kind of felt felt good

(06:23):
this time because I never was able to beat him in Street
Fighter Five, but for some reason got him in six so.
Interesting. I didn't know that you never got
him in Street Fighter Five. I would, I would assume the
opposite. You know that that was kind of
you were kind of cooking in thatera.
But Mimochi is kind of like an unsung God at Street Fighter
Five. Also, you know, he has some big
titles. He was kind of a sleeper killer

(06:45):
in that game. I feel like he didn't pop off as
much as he did in early 6 or Street Fighter 4.
But yeah, big win for you there.But other big wins happening.
Objects I want to talk about arethe Honda players.
Man, what the hell happened? So we have two Honda players who
popped off this weekend. Harms, who is actually part of
the CPT Midwest, so he's in my CPT region.

(07:07):
He took out Akira who just recently got what was the 3rd
place at Evo Japan. He beat him in pools, round two
pools and then beat Shine right after before I drop into to
Higuchi and to losers. And then also there was a jolly
fellow named Baron Bolo and I had an interesting experience

(07:27):
with this. You know, day one, I, I'm at the
casual sessions and I'm talking to a bunch of people, meeting
with people, playing some games,you know, small talking with
everybody. And I remember day 2, one of the
guys was chatting with comes up to me and he's like, hey, man,
how are your pools going? And I'm like, hey, I'm about to
play, you know, I got a late pool, how about you?
And he's like, oh man, it's going pretty good.

(07:48):
I just beat Chris Wong and Hikaru back-to-back and I'm
like, what? Because the majority of the
people I'm small talking with, you know, I don't, I'm meeting
them for the first time. They're not usually tournaments
like international level caliberplayers are, are out here for
the experience. Turns out the dude I was talking
to was Baron Bolo yesterday, super nice guy and he popped up.

(08:09):
He beat a ton of top level players beating Chris Wong,
Kikaru, and I believe there was another one on his path.
And these are of course the Honda players doing work in in
this in this bracket. So I rag on Honda.
I think he's kind of a wack character, but he can actually
do some work until he ran. They ran into Jack, who you

(08:31):
know, also our our son here for the Midwest.
He took out Barambolo and Harms on his path to top 8.
So Jack went on a super good run, but into the top eight,
though we're starting to see theshape of the potential
qualifiers from this season, even though it's before the
patch. Lashar with the win a long time

(08:51):
coming, right? I just feel like that that was a
matter of time, right? Lashar is so good, Like Lashar
is like a lot of the players in New York's favorite player.
Like they can't stop raving about Lashar.
So it's a long time coming. I know a lot of, you know, a lot
of fans here, you know, they'll cheer over, they'll cheer Lashar
over over me. But but Lashar's so good.

(09:13):
I, I, I do enjoy watching Lasharplay and not mine.
Mine's kind of mine's kind of boring.
Yeah, I do. I, I, I feel like the my hate
has really been ramping up. I do think she's monotonous as
well. What I hate my for is trying to
take my Ed goats from me. I don't, I don't play Ed
anymore, but I want to see Memochi play Ed and I want to
see Lashar play Ed or at least Terry.

(09:35):
Lashar is a Terry as well. But when they're on my, it's
like, OK, we're all kind of converging on the same thing.
So many of the top Japanese players have a pocket Mai or
fully switched to to Mai as their main, like Moke, you know,
drop Chun Li. But it didn't quite pay off I
guess as much. I guess Lashar with Mai paid
off. But for the other ones, you
know, you beat Moke's Mai and Memochi every time he played

(09:57):
Mai. I don't think he won any games
that I any notable games I couldsee with Mai.
I might be wrong. If there's a lot of games they
had a playoff stream, but it hasn't, it hasn't completely
yielded the results on the international over bracket
scale. But if you're looking like
Topanga League or whatever, halfthe people playing like any kind
of Footsie style viable character.

(10:18):
All the Chumlee mains, they're going to my except for like a
Goichi who also made top 8 this weekend.
So I'm not sure if they're goingto stick with her in the next
patch. Capcom's going to address that.
I don't know, I, I've, I've always heard if you want
something nerfed, you got to play the thing you want nerf.
So maybe they're maybe they're helping us out by all playing my
because they really want my nerf.

(10:41):
Maybe some psychological like thing going on there.
But it it does work. I mean if you hate something you
should play it. That's true.
That's true. I mean, maybe not forever.
I hated Honda and I play Honda. I don't want to play Honda.
I didn't prove anything to me. It proved exactly why I hated
the character. But I what I would say is I do

(11:02):
think traditionally Capcom has paid infinitely more attention
to the meta from Japan than anywhere else.
Like it. There's a clear attention paid
to what's going on in the Japanese pro scene versus
anywhere else. So if half the pros in Japan are
picking up my I, I do think it'sprobably on their radar.
You know, they've already cashedin on the DLC at this point.

(11:23):
You know, maybe they'll let it rock for a little while.
Maybe won't be Season 3, but it'll be like a Season 3.5.
Who knows if they managed to getmore than one update a year,
which is not likely at this rate, but we'll see how that
goes. Another surprising result I feel
like here was Edubashi Zangief. He's he's getting kind of
consistent. I think he just got 9th at Eva
Japan or was that a a top 8? But right after that second

(11:46):
place grand finals appearance yeah, he got 9th at Eva Japan,
losing to Lashar. Oh, he lost to Lashar at Eva
Japan also and then second at combo breaker.
I feel like that's a pretty I don't know.
I, I I wouldn't expect that offhand.
I wouldn't have called Edubashi Zangief in in grand finals, but
he's 4070 million. How old is he now?

(12:07):
He's getting up there. He's at least 43.
Still cracking grand finals at CPT premieres.
Zheng Eif. Yeah, he.
He plays really good at Americanevents like he even last year he
got he got grands at ECT. He was actually in grands and
virtual fighter at comma breakeras well.
And I I don't know his it's something what he does.

(12:28):
He likes American soil. That's true.
I mean, I I ECT was decently stacked and especially towards
the top eight, there was some major international
representation, but like you just can't compare.
That's why I didn't bring it up at first because like, yeah, he
won ECT 2024, but like the level, the amount of killers
that comma breaker, like once you add the point system, it
just exponentially increases thedifficulty of winning any of

(12:51):
these events because like you'rerunning into those potential top
eight matches in Round 2 right away, right?
You just got to do like five times the amount of work to win
the events as compared to the the pre point season because
people just weren't traveling. You know, the economic reasons
and lack of incentive and also, of course, E sports world World
Cup qualification. There's a lot more factors that

(13:12):
incentivize the players to travel, which is why we also
see, you know, players like dualKevin back in the mix.
So shout out to dual Kevin. He had a sponsor lined up and
then turned them down. And he he actually had a video
put out on his YouTube channel, which is the craziest part about
all this. He posted a video on YouTube,
like an actual edited video witha nice thumbnail and title.

(13:34):
So he's trying to fire on all cylinders now explaining that he
was, he was giving getting low balled offers for being picked
up as a player for a potential candidate for East World World
Cup and CPT. So he had an announcement that
he was sponsored with the whole AI generated graphic for some
Chinese team, I believe, or maybe it was a Saudi Arabian
team. I can't quite recall.

(13:54):
They're, they're A-Team I'd never heard of before.
It was kind of a strange thing. But then immediately after he
said, hey, guys, I'm not sponsored by these guys.
Like he's like cleaned himself off from that, went to combo
breaker, makes top eight winners, ends up in a top three
finish again, which is like I mentioned before, he got top
three last year, but that was anNA regional last year.
Still very hard tournament, but like, you know, it was an NA

(14:17):
regional. Now it's an international
premier top three again. The consistency is unreal.
So shout out to duel Kevin, but this time instead of the story
last year where he kept getting all these top three top 2
finishes and he didn't qualify till the very, very end through
the Midwest World Warrior program, he's awarded with
points. So he's on the CPT leaderboard

(14:37):
now. And if he does another deep run
like that where he he places really far in like a top two,
top three position, he's probably a shoo in to qualify
via points. So he's he's 4th in the
leaderboard right now with 250 points and there's still 6 more
events to go. So hopefully we don't have
another story like that last year where like the dual Kevin's

(14:58):
ending walkers super consistent but didn't make it in.
So shout out to dual Kevin. I don't know.
He was playing great. I mean, he also got into esports
World Cup now because Lashar wasalready qualified.
So he's he's even getting more, you know, stuff now than he was
last year for doing good at event.
So you know, shout outs to Kevin.
He's what? He's super consistent, One of

(15:21):
the few consistent players you actually see in Street fire. 6 I
feel like if there was an international event, he's
probably a shoot in for top 8 ora definitely a a very deep run.
Yeah, definitely. I just I like that the format is
rewarding him a little bit here.I mean, it's a matter of time
also, I think before he finally has like the big win as well.

(15:42):
That's the only thing that's eluded him.
I think in Street Fighter Six. He's been so consistent across
so many events, even NA regionals, right?
Like, what was it? Frosty Fosse thinks he ends up
getting second to Punk. Like he's always like just right
right there. I think it's just a matter of
time before he gets the big one.But yeah, I mean, great event
overall. Was there any other matches or

(16:04):
any other showings that you thought were cool?
We had the Rio Mirror with Blas and Ending Walker still on top a
we got all the old Japanese dudes still kicking ass.
Anything you want to touch on? I, I think overall the
tournament is good. There was one the, the
overheating PS5, you know, I kind of got screwed.
I got to throw myself in there cuz OK, the the me versus Gucci

(16:24):
match that happened on stream. Obviously, you know, my
controller disconnected, but it wasn't, you know, my fault.
It was actually happened. It happened to me once off
stream as well, but it was it was in the middle of a super, so
it was like it was going to killanyway, so it didn't really
matter, But it it it does kind of suck because like I think if

(16:45):
I were to beat guiche and then Ithink if I went on to beat blas
after because I think I would have to play blas after, I think
I would have had a good chance to get into the esports World
Cup. But you know, stuff like it,
it's different for me because like for me to get to column
break, it takes like 2 hours. So it's not that serious.
But obviously, you know, I spentmoney to, you know, travel to

(17:07):
column breaker and go to a tournament like that.
And then, you know, to lose likethat, it's like, come on.
Obviously I've gotten some wins because overheating PS fives for
my opponent, but it, it I just want to, it sucks to lose like
that. And it there's no like right
path to like kind of say how to fix it.

(17:28):
I was talking to some of the TOSand the people there, but they
were, they were telling me that pad players like myself should
start playing on Bluetooth mode.Like keep plugging your
controller, connect your controller to the PS5, but
instead of having to use your USB always be connected, you
just take it out. Obviously can't overheat anymore

(17:49):
because you're playing via Bluetooth and then you don't
have to worry about that. But like, it'll be unfortunate
for like stick and hitbox players because, you know, you
got to say plugged in, let's have a wireless version.
So I, I didn't understand the mechanics of that.
So to, to give a little bit context as well and some credit
to comma breaker. You know, I'm, I'm one of PS5's
biggest haters, but I will say the casual setups and every

(18:10):
setup I play it on, except for the stream setup, which I played
on stream against Goichi, he watched me.
He was going to watch me no matter what.
So it's not a cap. I do feel like it was a little
bit laggier on stream and I think that's always a consistent
issue when you go from like the off stream setup to the stream
setup, there's always at least aframe or two like it's always
laggier when you go to stream. I think it's just a reality of

(18:31):
usually the technical setup for how things are run.
But there to be fair, there's a small chance it could just be
psycho, you know, a psychological response to the
the the lights, who knows. So the casual setups were very
good. The off stream tournament setups
were very good. Some of the best PS5 setups I
played on and they were taking alot of care to power cycle them,

(18:52):
turn them off, rotate the consoles, swap them out and just
also just let them cool off for a bit.
So they had that going on constantly because it's a 24/7
venue. So they put a lot of effort to
that. So I don't, I do want to give
big props to Comma Breaker for managing that, but there were
several PS five, these disconnects like you mentioned.
And like even just a couple weeks ago, everyone's clowning
on Punk because that happened tohim at Eva Japan for City of the

(19:15):
Wolves. And then I think it happened to
someone else during the Street Fighter tournament as well.
So I wasn't aware. I guess what you're saying is
that the big part of the overheat disconnect is not the
console itself having issues, but some kind of a connection
with the controller, like the literal physical connection with
the USB port, and connecting wirelessly will prevent the
disconnect that that seems to bewhat they're implying.

(19:36):
Yeah, I think it's because, well, your controller wouldn't
be able to disconnect. If I'm playing via Bluetooth,
there's no like my USB. The problem is I think like the
way the PS5 works is like all the heat's in the back and both
players plug in their Usbs into the back.
But if you're playing wirelessly, then I can't
disconnect because, you know, there's nothing there.

(19:58):
But for like stick and hitbox player you know.
There's no wireless hit box. At least I don't think so.
Right, But. That makes sense.
I mean I was wondering if it wasjust like an actual software
issue, but that could that makessense to me.
That's literally a physical connection issue because the
exhaust of all the PS5 does justshoot out the back like a
fucking rocket engine trying to take that PS five and launch to

(20:18):
the moon. And that's why all the USB ports
literally melt into your controllers, the the plastic
connection ports that are like guiding your USB into the the
port. It actually breaks off into
people's cables and you have to fish it out with some tweezers
at A at a later point, which hashappened many times at these
events, happened to my opponent sitting down next to me causing
delays. I've been lucky so far.

(20:41):
So yeah, I guess it makes sense that it's literally just frying
the connection physically somehow with the heat going on.
So I guess, yeah, play wireless if you can.
Crazy. The nice thing to do?
The, the, I think the, the problem with that is like, you
know, back in the PS4 times, youknow, somebody would hit the,
the PlayStation button and then like the screen turns on and
it's like, oh, you're trying to connect and then you know who

(21:03):
who hit the home button or who hit the.
PlayStation, yeah. We start looking at the crowd.
We start like trying to like detect like based on who was
just there, who was the last padplayer playing on this setup.
They start scouring the crowd and you see someone like.
But yeah, I mean, I get I'm probably going to have to start
doing that at CEO because like Iwouldn't want that to happen to

(21:25):
me again, right? The things you got to do.
PS5 baby, like I mentioned before on this podcast, switch
to everyone was clouding on me, you were clouding on me, the
comments were clouding on me. Switch to might be the play, who
knows. Who freaking knows dude.
I mean, obviously I would preferPCI get the logistics problems I

(21:46):
I get it's probably not going tohappen anytime soon, but like
PS5IS clearly causing so many problems beyond just the
inherent latency of it. Because like I said, I think in
optimal conditions it's not thatbad.
I don't think it's that bad in optimal conditions.
It's just so hard to achieve optimal conditions based on all
the requirements, the settings to do between the console, HDMI
2 point O, the type of monitor, then the overheating, power

(22:08):
cycling, disconnects, things melting, you know, it's just
like too many variables that addup to sometimes ruin someone's
day at a tournament. But we'll, we'll see where that
goes. But shout outs again to comma
Breaker. I think all things considered,
they did an amazing job, had a great time.
It was super cool to see everybody.
A lot of people commented actually about this podcast.
I was surprised to hear, I guessyou guys have been missing out

(22:30):
on it. So I appreciate all you guys
coming up and saying hello to myself and idom pleasure to meet
you all. So yeah, check out Comma Breaker
if you haven't very good events,but let's go ahead and move on
to the next thing to get into. Elena coming out at the time of
this recording in about 6 days Ibelieve.
So she's coming out with the Season 3 balance patch.

(22:52):
However many changes that may ormay not contain.
She looks pretty interesting. I am cautiously optimistic about
her because it seems like what they're highlighting with Elena
is a unique approach to the game.
So my at first I thought she'd be a bit more of an install
character and the fireballs wouldn't be as spammable as they

(23:12):
are. But Elena, her links whirl I
believe it's called links song and links whirl, her command
dash. The role seems to be a core part
of her gameplay to deal with projectiles.
So she can roll through projectiles and then she has
different Enders from that and overhead a launcher just a
rather like a mid strike. And then she has an enhanced

(23:33):
role where she goes even further, which leads to plus
frames, high, low, mix of the overhead you can do empty roll
to low. And then she has a bunch of
command overheads as well. And it seems to me they're
basing her game design around a lot of like drive rush less like
no drivers required, standard overhead, high load mix and then
using the roll, which can also be cancelled out of her.

(23:57):
What what is it the rhino horn or the the lynx tail?
Her spin kick on the ground, youcan cancel into the roll out of
that. So either go for damage, finish
the combo, or go for high load mix or like stop short bait
reversals. It seems like they gave a lot of
unique moves and mechanics to her that make her not just like
Shodo low for drive rush, drive rush overhead.

(24:18):
Like I I see a less reliance on the drive system and her
gameplay, which I think is refreshing for me personally.
So I don't know what are your what are your first impressions
of her so far, Adam? I think.
So I I've watched a lot of the Elena stuff.
I think she looks really cool. Very interesting character.
Like the little the whole stancing behind the teleport.

(24:39):
I mean not the wow behind the the the like Lynx tale.
I think the move is called whereyou just spin through.
I'm curious if like how good that will be against projectile
because a lot of the moves Manonspin, DJ sway aren't really the
best anti projectile moves, but her anti projectile actually

(24:59):
looks really strong. So I'm curious if she'll be able
to stop like you know the obvious, you know, fireball Dr.
rush strategy. Her not having I I've seen that
she does not also have low forward drive rush, which
they're usually pretty bad for most characters.
So I'm curious how that how she'll be able to open people up

(25:19):
like the obviously the overhead and the low off of her Lynx tail
will be strong and like kind of the ways to open people up.
But even then, you know, Perry'sin the game.
So depending on how the changes to Perry, with the whole
imperfect Perry thing, it actually is kind of dictate
whether I still be strong or notbecause Perry beats the overhead

(25:40):
and low mix ups. There's no there's no guessing
there, in my opinion. She definitely has the ability
to stop short and throw though. Do you think that'll have
potential? She could maybe roll into throw.
Maybe I, I don't know. It's, I think a lot of the stuff
you're gonna have we're gonna have to see because.
The stop short will obviously bestrong, but I would assume

(26:00):
there'll be like a bit of recovery on the stop short and
then whether or not the player will be able to react to oh,
she's going for a low. Oh, she's going for an overhead
will kind of dictate whether she'll be good or bad yeah, the
the overhead will be the reactable part right.
The way the low would work is you empty roll into a crutching
line kick right. That's the low part There's no
there's no low special ender that has a start up that looks

(26:23):
like the overhead. So it's going to be just kind of
overloading your mental stack. And then I think the the mix is
you're scared to Perry because she could just roll the throw
like you can't be too pre emptive.
But I guess if you time your Perry's really well, you can
just like late, probably fuzzy Perry timing on the overhead,
which might kill mix. You're right, but you brought up
the imperfect Perry. So if you guys weren't aware, as

(26:45):
part of the demos with Elena, there were there were some
access to some Japanese media outlets and I forget the exact
event that was it was going on, but they were there was a
limited access granted to Elena.So we saw some footage of like
level 7 CPU because they never allowed level 8.
The the Max level of the CPU is that to save the sauce and the
secrets for the release. But they allowed level 7 CPU

(27:07):
mirror matches and people were recording footage of that, which
is pretty decent to be honest. They show off a a decent amount
of how the character plays. The CPUs have advanced from back
in the days and part of the changes people were going nuts
over was like why do I see perfect Perry projectile flash,
the really instantaneous flash without the slow down on non

(27:30):
projectiles on a regular hits and special moves.
So even there's a lot of gas leak analysis to figure out what
was going on. The consensus is it seems that
in order to get a perfect Perry slow down screen freeze like
we're used to on a normal strike, you are required to also
be blocking in the direction youwould normally.
Which is to say if they go for alow and you hold back and press

(27:55):
Perry, even if you time it within 2 frames of perfect Perry
timing, you'll just get the quick flash, right?
Which means you won't get that slow down.
You won't get to be like, oh, what punish should I do here?
You have a whole like 10 secondsto think about what you want to
do next. You have to maybe buffer a light
behind your Perry OS it something to to interrupt.
And I'm not even sure if it's going to be interruptible if

(28:15):
they have a chain. You know, I I kept the theory
craft that I think it would be you get the frame advantage, but
it's going to be hard, right? And you might miss your
opportunity and you might get counter hit if you're late, if
there's chaining lights, for example.
So I think it makes perfect Perry against lights weaker.
And same idea with like a a safejump with a cross up.
If you hold back and try to perfect Perry a jump in and they

(28:37):
went for a cross up and you didn't switch your block, you'll
get the perfect Perry flash thatthe the projectile saw a quick
perfect Perry, but you won't getthe screen freeze.
So if they land on the wrong side and you don't OSA button
behind it like perfect Perry to button and interrupt them, you
might get crossed up right? So there's a potential for even
if you land these perfect parries, if you get an imperfect

(28:57):
parry, you could maybe still take advantage of it, but it
takes more awareness from the person using perfect parry.
So I think to me, I think it's achange in the right direction.
I don't know how effective it will be if people just start OS
ING like they just do parry withjab behind it every time.
It can reduce the reward becausethat means you can't offer a

(29:19):
higher damaging punish or I'm better meter efficient punished.
We had to kind of cut your reward down.
But it makes Perry a little lessmindless, which I do think it's
a little mindless still. They've been trying to chip away
at it season by season. It's still a little mindless to
me. Yeah, it, it definitely feels a
bit gimmicky. I do like the change, but like
you said, I feel like everyone'sgoing to kind of OS Perry.
And it's kind of the the scary thing because like certain moves

(29:43):
are, I assume it's still be veryeasy to punish whether or not
you're reacting or not. Because if somebody does
hypothetically knock down and does like a drive rush overhead
with Luke, and I'm pretty sure if you still block low and get
the imperfect Perry, you'll probably react fast enough to
Luke recovering from the overhead.
So I I'm very concerned with with that.

(30:06):
I do think it will stop the perfect Perry's by accident.
There was a there was a, there was a versus memochi.
I think I did like whiff sweep and I tapped Perry and I got a
perfect Perry. And like those are the kind of
Perry's that you know, shouldn'thappen because that was 1000%
accident. I'm not even going to try to
outplay my own skill and say I did that on perfect.

(30:26):
But those are the things I thinkwill be the game would be better
off without. Yeah, I think it just chips away
a little bit of the volatility. And it's funny, like that was
one of the big changes from Season 1 that people don't
remember going to Season 2. They nerf Perry by adding an
increased amount of recovery on whiff.
So you're stuck in the mud for longer.
You when you're stuck in Perry recovery, you can block.

(30:47):
You have to block high, low. So if someone goes for an
overhead, they can clock you in the head.
If you're holding down back, youlose that high low protection,
but you can't move. But but you also have an
extended hurt box for throws, soit's easier to walk up and
throw. So if someone just tries to fish
for a Perry, like in neutral, guessing your button timing,
it's way easier to walk in the range and throw their extended
hurt box from further away. But that didn't stop it.

(31:10):
People were still tapping Perry randomly.
I still tap Perry randomly because it's too freaking good.
Like if you just randomly get a perfect Perry, you swing
momentum in your direction. And I think me personally, I
find that to be too momentum swinging on guesses that feel a
little mindless because like you're still kind of just
tapping Perry when people are pressuring you, etcetera.

(31:31):
There's still a lot of times where you're just kind of like,
I'm going to keep pressing Perry, what I think your attack
timings are and this maybe it'llrandomly perfect Perry and I
win, right? That's still that still exists
for sure in this current meta. So I think this is definitely
another step to chip away at that.
But to me it also comes back to you, like why put Perry in the
game to begin with if you're going to have to keep nerfing it

(31:54):
over and over? Maybe third strike players, you
know, they they were going to come out to my head here.
But like Perry is such a has to exist in such a fine balance.
It's either to me, it's like an all or nothing mechanic.
Third strike, you're all in baby, like you are.
The the whole game flow is aboutPerry.
Everything. There's skill expression with it

(32:14):
and you got to guess high, low with it and your jump insurance
are never guaranteed. Like that's the game, right?
Street Fighter Six with Perry, Ifeel like it's in in in between
state and they're like, oh, maybe we went a little, maybe we
made Perry a little too good. But like no matter what, if a
Perry is in the game, it's goingto be kind of too good.
Like if I don't know, I just feel like it's going to be good
no matter what. So I'm not sure what the the end

(32:36):
goal will be here. It's it's all the it's all the
third strike, all the people on fight Cade loving Perry, and
it's also people who play like souls games without Perry.
I don't know, Perry for non fighting game players are is
probably extremely exciting and people love seeing Perry, but I
think fighting game players hatePerry.

(32:57):
I will say playing games like Dark Souls or Bayonetta or Devil
May Cry, Perry's fucking sick. Whenever I'm playing to go yeah,
when I'm playing games like that, Perry's when I play a
fighting game. Oh my God, I'm Perry's biggest
hater so. Well, and, and those games, if
you're in Dark Souls, if you whiff a Perry, you can just die.

(33:17):
It's a it's a move with recoverythat you can't block after.
You know what I mean? Like, yeah, it's not the same
thing. And Street Fighter, if you whiff
a Perry, you can block after. To me, the, the if you're going
to make it like that, the Perry needs to be you.
You do it. You whiff your arm like you're a
Dark Souls whipping your shield.And then someone goes, oh, you
just did that. And they just give you, they hit

(33:37):
you with the world's strongest combo.
Like then I would be like, damn you, Perry right there.
Like you really risked it all. The way it stands right now, I'm
like, when I'm using Perry, I'm not like, oh cool.
Like I'm so good. I got a Perry.
I'm like, oh nice, a Perry. Randomly.
I, I think for players who don't, for people who listen to
this, who don't understand, you're literally just mashing
Perry while people are attackingyou for them to, for them to

(34:00):
counter that, they have to stop attacking you entirely and go
for a throw, which does happen. But if you were just every once
in a while, like I'm just gonna keep matching Perry, you might
just randomly get rewarded with a win.
It doesn't feel necessarily like, oh, I, I practice for
this. I'm so good.
It's, it's the new Crouch tech from Street Fighter 4, but
better in some ways and worse than others.

(34:21):
But that's how I feel. So I I do think that's a step in
the right direction. I don't want people perfect
pairing my cross UPS when they're when I do a good jump in
neutral. I think Perry anti are so, so
scrubby. You do it because it's part of
the game. But man, that is one of my
biggest pet peeves about Street Fighter six.

(34:42):
So now if I do an ambiguous cross up, at least you got to
kind of guess the, the angle correctly, got to think a little
bit more. So I, I think that's good.
So the other change they showed off was the, the throw tech
giving drive gauge back. So the answer to throw loops is
if you tech the throw second, you get a borrowed Dr. gauge.

(35:03):
Yay. Nay, what are we thinking?
I, I am, I'd like that they did something, but I don't think
this is going to matter at all. I, I do like the ferry change,
but I, the throne change is very, very weird to me.
I don't think it's going to matter at all.
I was very not excited by that change.

(35:23):
I wasn't displeased, but I wasn't moved.
I'm glad they did something. Well, that you say something, if
anything, that made me a little bit like, oh, Oh no, we have
throw loops. You know what I mean?
Like that was to me the soft confirmation that throw loop
still exists. So it wasn't exciting to me.
That was more sad. Somebody had did like a a

(35:48):
slowdown of like when Elena was fighting Akuma and that Garrett
that showed me that throw lose are still in the game because
Akuma's throw knocked down they said was exactly the same as it
is now. So it is throw lose.
You know, it's hard to 1st revolve like kind of like kill
the little hope that throw lose were gone, but it it's still
there. But the throw change to me is

(36:09):
still weird because there's a lot of moves in the game like
Ryu, Tasha, Geki, where it's like you're going to Ryu's going
to string you up with like, I don't know, EX Hashageki button
button light Hashageki. Then you're going to try to
throw Ryu, then he's going to get more meter to do more
hashagekis. And that is like, OK, come on,
Ryu's just going to ship me to Daf at this point, so.

(36:30):
You're saying what if Ryu does the strings, it ends in a light
hashageki which is -3 not punishable.
You try to throw him on a strikethrow mix to fight your way out
of the corner. He texts defensively doing air
quotes for the audio listeners. He's defensively teching because
he extended his offense to the point of negative frames.
But he gets a bar drive gauge back and still has you in the
corner. So yeah, I I see the problem.

(36:54):
It it's a cool change. I do think maybe it'll stop
people from getting throw loop, but I I don't know.
I do think getting super meter is better, but that's kind of
reinforcing my point with the game.
They obviously want you to do more wake up super is because
wake up super is exciting. I guess that's what I'm
thinking. But they want you to do more.
Wake up super. Why do you say that

(37:16):
specifically? You get you get SA meter if you
tech a throw. So if you're getting throw
loops, you get knocked down again.
They'll now you have a meter to do wake up super saying.
As part of the changes they increase, you also get.
I didn't realize that. I didn't know that.
OK. Yeah, you get 20. 5% SA meter
for tecking a throw. Oh I actually did not know that.
OK, that seems more valuable defensively.

(37:40):
They want you to do wake up super.
Because yeah, they they want youto reversal super something, get
out of it. OK, that makes to me that makes
more sense. But I I do think the whole
concept of like defensively taking a throw is like a dubious
1 because like the the real example you just mentioned, the
way it's defined is whoever inputs throw second is the
defender. But that's not really true.

(38:00):
Like if you fuzzy throw someone on offense, you knock them down
in the corner and you walk up block for a few frames, then
throw. That's an like a fuzzy throw
attempt because what you're doing is you're trying to bait
the reversal, block the DP, but then still tech that their throw
if they match throw and wake up right.
So you will get rewarded when you have them in the corner.

(38:21):
Applying your offensive fuzzy action with a bar drive gauge
and 25% meter for super, like that's not really, it's hard to
like to put into code who is on offense and defense.
It's all that's kind of a human has to kind of make that
judgement, right? Like it's a very ambiguous
concept. So doing it that way means that

(38:43):
people on offense are definitelygoing to gain meter as well in a
lot of scenarios and just Mull harder.
So and in some ways I feel that makes the game more volatile.
Also, I think that's what is theother defensive option people
use. If they take a throw, there's
pushback. I gained a bar drive meter.
I'm doing low for a drive rush baby.
I'm getting I'm building, I'm doing big button drive rush to

(39:05):
like maybe hit them and win or build space and then get my turn
started right. So to me it's also still another
offensive change like you're, you're giving them offensive
resources to do offense. So I do think you'll see more
drive gauge usage in that sense.I was kind of thinking that with
Ken, like if Ken takes a throw, you just gave him bar to do

(39:26):
drivers jab at me. Like at that point you're giving
Ken more like weapons to kind ofuse.
But I, I, I hope it's a better, I hope there's more to that
change because like I do like the messing with when changes
like that, like that has nothingto do with the drive system.
That's just kind of like something they can kind of throw

(39:46):
in. I think it would be better
maybe. And I know people are going to
hate this. Maybe they just look at the life
bar and whoever is losing gets the drive meter.
I think that might be better. You think so?
I think at that point it's getting too in the weeds.
I don't know, because that's notreally.
Offense or defense, right, if ifyou're making a comeback and

(40:08):
then you're on offense in the corner and you do that you they
detect your throw, you get more the.
Drive meters, yeah, to make the comeback.
So you want a comeback? Mechanic, it's not a comeback
mechanic. It's just, I think it's more, it
would make more sense because like it's like you said, we're
not going to know who's taking who's throw like where you might
be on offense, but then you know, right, he's getting the

(40:32):
drive meter for Tech. Game, but that's still
definitely a comeback mechanic like it's a.
Comeback. No, no it doesn't comeback
mechanic. I usually I don't love the word
the term comeback mechanic because I think that is too it's
oversimplifies a lot of mechanics like people calling X
Factor comeback mechanic. It has comeback mechanics in it,
like it's scaling based on the characters alive in Marvel or
like ultra is pretty much a comeback mechanic.

(40:54):
V trigger. I it's not solely A comeback
mechanic. You know, there's, there's like
degrees of comeback mechanics, right?
Like V trigger, you can build itwith V skill.
So depending on the character, it might be a proactive
mechanic, right. So like it kind of varies.
That's a comeback mechanic. If you're if you have less help,
which I'm not even totally against, you know this I I don't
really care that much, but I don't know about that change,

(41:17):
man, But I I I agree with you that or rather, I do think that
Street Fighter 6 is such a Houseof Cards that it's so hard to
make changes. Now.
Obviously they could just add push back to the throws, like
they could just do that and force you to drive rush in to
get throw loops. That one.
I don't know why they don't justdo I I all the people talking

(41:37):
about Tat Perry with this whatever, I don't know, man.
I don't think it's. They can just do that, but I
think if you have if you have the drive rush to throw loop,
the characters of the DPS are broken and then all the bad
characters would just. Be terrible.
Well, could they adjust it? Maybe.
It would be hard to do universally where you can drive
rush block that much frame advantage.
But then you want to have the frame advantage to to throw loop

(42:00):
the person. Yeah, you can draw.
If you can drive rush block, youcan drive rush, throw.
Drive rush block happens after the throw.
You have to have enough frame, you have to have enough.
You have to have more frame advantage to be able to drive
rush block right? I guess at that point you would
have to make everyone's drive rush kind of the same.
You'd have to very carefully balance the push back, I think,

(42:21):
or the knock down. You, you have to go character by
character and balance their knock down advantage on throw
and push back like you would have to.
It would be a lot of work because Manon's not gonna reach
the same area as DJ is gonna reach.
So they gotta make her throw knock down like way.
Either either buff the drive rush or make her throw knock
down so that she can like drive rush all the way.

(42:42):
I don't know. Yeah, 'cause her drive rush, she
just stops moving. That that's still kind of a a
weird thing. I do you know, this is kind of
Omega cope. This is a lot of cope, but I do
wish and there's been no way to tell this, they give all these
characters different health bar.I still stand by it.

(43:03):
Everyone should not almost have the same life bar.
I know like Geef has more healththan everyone but Rashid
shouldn't have 10,000 the same as Ryu or Guile shouldn't have
10,000 like Manon. Manon should have 1050 or
something. I don't know.
I I feel like all the helpful being the same is not good for

(43:23):
the game. I I can't think of a reason why
they would do that. Interesting.
All right, we're we're we're kind of automatically Segway
into to the next topic, which iswhat I I usually try to avoid
wishes for season 3. It sounds like this might be one
of your wishes, but let's get if.
If that's not the one, can we get one definitive wish that you

(43:44):
would have for season 3 of Street Fighter 6 coming up next
week 1 wish for the the change of the game Could be balance,
could be characters, could be quality of life features, which
it seems that's what they're focused on right now.
Costumes. What?
What would your one wish be? Did you see the there was they
just put up the versus screen thing?
They have new versus screen pictures.

(44:05):
Anything besides making a damn costume.
It's driving me insane. I can't believe it.
I cannot believe listen, all youpeople in the comments who get
mad at me for like going hard onCapcom.
You can't defend this anymore. They're they don't care.
It's crazy. It's crazy.
This is not this is not a AAA supported title.
It's just not I'm sorry, it's just not whatever.

(44:26):
You can give me all the the objective property reasons for
why they're not supporting the game.
They're not supporting the game to the extent I would expect for
all successful it's been. And then it's just a fact.
Like it's crazy to me. But anyways.
I'll have you. I'll have you know Akuma is a
Monster Hunter and my non fighting game friends have been
loving Akuma and Monster Hunter.It's never in the game.

(44:48):
It's all, it's all this crossover crap.
They're just playing Street Fighter or anything.
They're they're keeping the gamethe same.
We're suffering from success here because I, I want the
product to change, but it's beenso I can't, I can't even fold
Capcom. It's been so successful,
especially in Japan culturally, and just like taking off, it's
like they can afford to rest on their laurels a little bit.

(45:09):
I wish they wouldn't though. Anyways, besides Akuma and
Monster Hunter, what is the whatis the one big wish you would
have item for season 3? My OK going before and it's
still I tell the story. My main thing was there was no
throw. I wouldn't know they're loose,
but obviously that's wrong. I remember at Capcom Co I I
actually went up to Nakayama andI asked him.

(45:31):
I was like, they're throw loose in season.
They like this is the first thing I asked.
I was like, please no throw loose in season 3.
This makes the game so so like it feels bad to play against and
it feels bad to do. Please take him out.
And he just laughed at me at that moment I knew I was like
it. It's it's still here.
This is it. This is our fate.
So throw loops are obviously staying now.

(45:53):
I I, I don't even know I I feel like throw loops is kind of my
main ripe and the thing I would really want out of the game.
I wouldn't know how to fix it personally, but now I guess it's
it's kind of the health thing. I guess making the characters
feel a bit more different, even if it's just different health
bar will be. Better.
OK, I mean, I could see the argument for that.

(46:14):
Like I'm thinking about like a cami.
Traditionally he's always had less health.
Like usually the rush down characters are are you just
trying to get Manon bulked up? Is that what it is?
No reversal. So if you're if you're eating
throw loops, at least get an extra throw in there before you
die. Yeah, Manon had 10.
Obviously, 10:50 with five medals would be kind of
obnoxious, but I do think she needs more life.

(46:37):
I do think just one extra throw could be a make or break.
That's I. I kind of can see that argument.
I don't I never minded having different health values.
I do think it kind of added someidentity and we still have that
to a degree. Like Akuma has less health and
Geef has more and Marissa has more, but it's it's definitely
less than before. Street Fighter five had health
values all all over the place. And I think Street Fighter 4 did

(46:58):
also. It's been a while, so I can't I
mean, there was always differenthealth values in the stroll,
still are. But for sure Street Fighter five
had like characters that like 1975, nine, 5870, five, 1025 and
then they bumped everybody up like 25 health at one point.
You know what I mean? Like the health value, there's,
there's a list of it. They're like there's like 7
categories you got to remember. And I do believe that it does

(47:21):
help give another variable to tweak to adjust the characters
have a more unique identity and and tweak balance in ways that
are impactful without altering the characters too much.
Even even having different stun values and Street Fighter four
and five, you know, adjust the stun value.
Oh man, you get hit twice. Oh, now you're stunned.
You can't really do that in six because it's like, what do you
do it? We get.

(47:41):
We all get stunned the same way.Punish counters doing different
amounts, drive gauge on block difference.
I wouldn't mind them getting weird with it.
Yeah, at this point I wouldn't mind them saying like, yeah,
Akuma crank up something on him and then make it so that when he
blocks his drive gauge, just like it's shattered.
Oh. Yeah, I guess he could do
something like that, but then akuma players would complain.

(48:04):
Like if you if you're akuma and you block a heavy, you take like
a bar and a half of driving or something.
Yeah, I think we're sacrificing like unique identity for like
some of this monetization for balance reasons, but I think
that would be kind of cool. I can't, that's kind of one
thing I'm thinking about like make like make a character
without drive rush like 1 character and make him just like

(48:26):
a giant from Tatsunoko versus Cap.
I mean, you know, like bring Happy, go back, give him no
drive rush and just make him like Beast lead some other area.
And then the opposite, make a character have a like 5 extra
drive bars. They drive rush all over the
place, but if they block anything, it shatters down real
quick, right? Like I think that that it could
be cool if they got funny with it.

(48:47):
They probably aren't though, andprobably for good reason.
I mean I'm I'm just thinking about silly stuff here, but my
one wish then for stuff that could actually be in the game
and of this is not unique. Everyone's heard this, people
would talk about it non-stop. I'm a big proponent of the
punish counter plus hurt box to extension on raw drive rush

(49:08):
because I do still feel like thedrive rush mini game of when
someone Dr. rushes at 3/4 screenand then you don't quite know
what button they're going to press at what time.
It becomes a rather unsatisfyingmix up, right?
You can press your check button a little bit too early and then
you whiff on them and then they hit you with the fat punish

(49:28):
counter. In return, you die.
You can press it too late because you're trying to wait
for them to get into range and what if they press the button
early? In that sense, yes, there is
like a mix there, but it's one that doesn't feel earned and it
also feels rather volatile on both ends.
Like it's to me, it's not. I don't really like the mind
game of like, oh, we're in neutral 3-4 screen, you turn

(49:50):
green. We're both guessing in a high
stakes situation, which is actually in the favor, I would
argue of the person doing the dry brush right?
I don't like that that much. It's a time and place for raw
drivers for sure, but I think that should be earned sort of
like overloading someone's mental stack.
It shouldn't work in situations where you know it's coming.
It should be much easier to check where when you know it's

(50:10):
coming, especially from a distance.
They do drivers jab up close like, yeah, like, you know,
unless you're like on point, you're going to get hit.
That's fine. So if they had an extension of
the hurt box on maybe flat across the board, every normal
you press out of drive rush, there's a hurt box that extends
forward before the active framesand his punish counter.

(50:30):
I think that would be a great change.
Would Ryu does drive rush heavy punch or like Ken or whatever
from full screen and I know it'scoming and I still get clonked
because my button just barely whisks or like Zengi for example
with his misleading animation. He does drivers stay in medium.
It's like dude, I know what you're doing, but it's just a
little bit too finicky to check consistently.

(50:51):
So I think that would be a nice change to at least make it so
that when raw drivers occurs, you'd be like, OK, like you, you
got me right? Like I'm focused on other areas
in the neutral. You earn this, this pressure.
Good use of meter. Well done.
Rather than it being like wow mycrashing medium barely whiffs
because I pressed it a frame toosoon trying to react your full

(51:12):
screen dash. I think it's funny you're saying
that, but because like I said yesterday, I I did it.
I was doing a charity shooting. I was playing Street Fighter,
but when I was playing 5, it really makes you like, it was
making me think about all the stuff with Six in a sense that
like all this stuff is in the game because people wouldn't do
anything when I was playing Fiveand people were just dashing at

(51:33):
me and I was like, why did you dash at me?
There's nothing for me to be scared of.
It's like, that's why Drive Rushis in this game.
So I I do agree with that change, but at the same time I
think they're just scared of that happening again.
That's true. I mean a criticism of Street
Fighter five would be especiallyat higher level towards the end
it was like a solved game was something people were were were
throwing around. I mean it, you could still

(51:54):
overload people's mental SAC and, and secure dashes and
pressure here and there. But for the most part, like if
you're holding down the nuch andsomeone tries to sneak at a
dash, you check it and then yeah, you know, like you're just
and then you're you, if you playsuperior footsies at that
moment, like you're probably going to win.
And that, that was definitely apparent towards the end game
when they kept nerfing the V trigger at the activations and

(52:16):
all that. They they were chipping away at
all the ways to kind of rob people in that game.
And then it became a real Footsie game actually at the
end, which I really liked. I enjoyed that man.
I see. I see the the the criticism
though that for sure. Looking back, it's just like I,
I, I love 5, but at the same time I know why they did, why

(52:37):
they made six like that. But you know, not every game
could actually live up to the best fighting game, Marvel 3.
But you know, all these games are trying to get close enough.
It's always, it always ends in Marvel Three.
Speaking of man, we got some money matches coming up.
What was the, I mean, I think I was there in person, but with
the, the two brain cells I had functioning at like 4:00 in the
morning at that time, I couldn'tquite pick up what's going down.

(53:00):
But you you got some more high 6money matches coming up than
Marvel. OK, OK, K, Brad challenged me
because he said it was disrespectful.
You know, it was kind of like Jake Paul versus Mike Tyson, me
beating Justin Wall in Marvel 3.So he was like, he's going to he
said Justin Wall kind of disrespected me.
He was like, Justin's just goingto Justin was like he's just

(53:20):
going to beat me free. So he said he's going to
practice and kind of redeem Justin Wong for letting me beat
him. So I I don't understand.
I feel like I'm going to beat K Brad too.
I don't get it. Uh oh, uh oh.
So what was the the the term? So you played Justin Wong last
CEO I believe in verse to 15 Marvel 3 for 5K Am I correct?

(53:44):
No, it was 1. K for with Justin, OK and and
you won that one. It was close, pretty close set
towards the end, but you won that.
And now K Brats What? What are his terms?
First of 15 for 5K, which is crazy, but you know, I'm that
confident. I'm confident in my Marvel three
play. Marvel brings up the degeneracy

(54:04):
in everyone 'cause that is a, that these muddy matches are
absurd. But you know, I'm a Marvel
player, Of course I'm going to throw away money, especially on
a degenerate game like that. But I I'm going to be K Brad.
You're not scared of the Trish? No Trish.
I'm scared of Virgil. Virgil's the only good character
on that team. Wait, he has Dante?

(54:26):
Dante. 'S decent Dante, Dante is not.
I play Dante. My Dante's better than K branch.
Oh shit, OK. I'm I'm scared of Virgil, but
everyone, I'm scared of everyone's Virgil, but I'm gonna
win. I'm gonna win.
I'm not scared of Dante. When is it supposed to take
place? Eva.

(54:47):
EVO OK, not CE OS too soon. I guess it was decided there was
some logic at this point after the bar closed at like 3:00 in
the morning. So not CEO at EVO.
OK. Are you going to practice up for
that or what are you? What are you doing?
I was actually practicing a lot for Justin, but I was like, I'm
not going to lose to Justin. Come on, Justin's dad.
I I wasn't going to lose to justice.

(55:08):
So I'm going to practice for Kate Brat as well, but I still
think the Johnson set will probably be closer than the K
Brad set because OK, actually Wolverine beats my team.
K Brad's team actually doesn't beat none of my character.
But you do Dormammu's strange Dante.
What is your? What is your team?

(55:29):
Dante Dante Dormammu's Strange and.
Dante on point. Yeah, it's the only way to play
Dante in that game because Dantesucks every other position, but
this is broken. I I guess, yeah, I'm picking
Zero May Cry. It's the only time you really
see Dante for his assist, not onpoints.
Yeah, I mean, you can do it. But K Brown wasn't bad.

(55:50):
He's not. He plays some Marvel man like he
I know he loves that game. He he plays that all the time.
Me and K Brad have played multiple times in tournament and
I've made K Brad every single time we've played in Marvel 3IN
tournament. OK, like like awash or what?
What? What's up?
It's it's always been a while. I've been like, I've played K
Brad maybe 3-4 maybe five times in Marvel 3 and every time we've

(56:14):
played I've beaten him. Then, then what's he doing?
What's he doing? I don't know what he's doing.
I don't know what he's doing. You know, it's for the love of
the game. I respect.
It's for the love of the game. Marvel player.
We love that game and we'll never, we'll never bash that
game. So you got to, you got to stand
on business. Yeah, I think he's just trying
to defend Justin here. The old guard here getting old.

(56:36):
I don't come to. Here.
Yeah, Street Fighter five playerbeating Justin and Marvel.
OK, Brad's like, I can't be having that.
I I can. I can see his the pride in his
his era being attacked there. Well, we'll look for that at
EVO. I'll definitely be looking
forward to that. But what do you what do you
think going into EVO? You think you're also going to
have a new character, new strategies, and any final

(56:57):
predictions for what's coming upfor Street Fighter 6 for you
coming next week? Will everything change?
New era for Ion? I will probably still be playing
Manon. I'm excited to play my Mario
Kart. I know that comes out the same
day I get my Mario Kart 9 comes out.
When Street Fighter 6, somethingcomes out so.
You're playing the wrong game. Are you gonna, what are you

(57:18):
gonna stream on On the day Street Fighter Six Season 3
comes out, What are you streaming, Mario Kart or Street
Fighter? You know, I'll check up the I'll
check out the patch, I'll see what's going down, but you know,
depending on what actually happens, you know, Mario Kart's
a new game. Mario Kart is 1000% a new game.
So and I spent a lot of money onthat switch too.

(57:40):
St. Fighter Six, we've Street
Fighter Six. We've been playing for what,
three years now? Mario Kart World is it's been,
it's been 2 years. OK, I know it feels like longer
'cause they refused to update the game, but it's been 2 years
and only a handful of DLC characters later.
The last time we got a Mario Kart game was 2014.

(58:02):
People loved Mario Kart 8? Man, I don't know what to say
that game. That's one of my favorite games.
Stood the test of time, it wouldnot die.
Yeah that's true. I didn't even consider that the
actual switch to is coming out that day.
You you pre-ordered it. Is it still possible to get am I
even do the tariffs allow me to even get a switch to?
I haven't even thought about it.So when the pre-order went live,

(58:23):
me and my friends had like our phones, computer, everything
kind of set up to try to pre-order as many Switch twos as
possible. We got some for ourselves and we
got a few. Well yeah, we all got one for
each other. That's what we did for when
PlayStation five first came out.But our friend worked at Best
Buy so he kind of snagged us a few so.

(58:44):
This is the the New York Special.
You guys are always because New York actually has besides Best
Buy having the hook up there hasmom and pop stores.
If you want to break the the street date on any game you go
to New York, man, I've New York.It's the New York special is
having every game a month beforerelease and somehow grinding the

(59:05):
game out and getting the the head start.
It's crazy. Yeah, we had St.
Fighter Five like 2-3 weeks before it came out.
Don't say we. Some non, you know, affiliated
individuals in the nearby surrounding areas had Street
Fighter Five before release date.
Not we, not not you, Adam, right?

(59:25):
Oh no, no, I wouldn't. Allegedly you you heard of?
Some suspect individuals who hadStreet Fighter 5 early, right?
Yeah, I would never play Street Fighter 5 early, but I would
never play any game really, because I respect the the
release dates. But yeah.
There are fighting citizens hereon Trash Talk.
Yeah, Street Fighter Five, I remember we got early.

(59:46):
Marvel Infinite, another game weall got early.
Not Street Fighter Six, surprisingly.
I actually don't think Street Fighter 6 broke St. day.
There's not a lot of mom and popshops around anymore.
Yeah, I think Fatal Fury, actually, it was actually early
as well. New York is a magical place.
Well with that I think we we covered all the topics.

(01:00:10):
It was good to be back on this autumn.
Thanks for joining me once again.
Do you have any wise words for the people going into the next
week with Season 3 Elena coming out and Mario Kart 9 hitting the
streets for everybody? You know, just remember to have
fun and if you're a Geef player I hope Geef gets nerf and then
you uninstall the game back. There we go, a nice positive

(01:00:33):
note for everybody to leave off on and enjoy.
All right, that wraps up this episode of Extra Trashy.
Thanks so much for tuning in andwe'll catch you in the next one.
Peace, everybody.
Advertise With Us

Popular Podcasts

Stuff You Should Know
Las Culturistas with Matt Rogers and Bowen Yang

Las Culturistas with Matt Rogers and Bowen Yang

Ding dong! Join your culture consultants, Matt Rogers and Bowen Yang, on an unforgettable journey into the beating heart of CULTURE. Alongside sizzling special guests, they GET INTO the hottest pop-culture moments of the day and the formative cultural experiences that turned them into Culturistas. Produced by the Big Money Players Network and iHeartRadio.

Dateline NBC

Dateline NBC

Current and classic episodes, featuring compelling true-crime mysteries, powerful documentaries and in-depth investigations. Follow now to get the latest episodes of Dateline NBC completely free, or subscribe to Dateline Premium for ad-free listening and exclusive bonus content: DatelinePremium.com

Music, radio and podcasts, all free. Listen online or download the iHeart App.

Connect

© 2025 iHeartMedia, Inc.