Visions: Veiled and Violent is a Dungeons and Dragons 5e actual play podcast that uses the Gooey Cube system following the Red Star Rising campaign. It is hosted by Copper Dragon Productions, a group of Table Top Role-players and storytellers who aim to create immersive and engaging stories. This podcast follows the adventures of five young members of the Blue Veil Troupe, a traveling carnival of the Hanataz people, who encounter various dangers and mysteries in the world of Zyathé. The podcast features masterful story-weaving, dynamic characters, innovative battles, and enchanting atmosphere, creating a portal to unexplored dimensions where bravery knows no bounds. Copper Dragon Productions is a new company created by longtime Army buddies, GM-Nate and Halfling-Steven. The cast of “Visions:Veiled and Violent” includes first-time streamers (long-time gamers) Phil and Dacota, along with semi-pro Twitch regular Kendra, and the larger-than-life personality DJ-Foxy. Their debut season will be the actual play-through of “Darkest Dream,” the first chapter of Gooey Cube’s “The Red Star Rising” campaign. The podcast also has a Patreon page where listeners can support the creators and get bonus content. Prepare to step into a realm where every word carries the weight of destiny and every roll of the dice shapes the fate of heroes. Follow the adventure at http://www.copperdragon.net Adventure path used with permission from Gooey Cube. Audio used with permission from TableTopAudio.com Hosted on Acast. See acast.com/privacy for more information.
Five young members of the Blue Veil Troupe have been tasked with protecting their fellow Hanataz from any trouble that might arise between the local populace of Nevermore and the Carnivalle's members on the final day of performing by the traveling show.
Expecting to have to deal with insults and perhaps minor violence from townie trouble-makers distrustful of outsiders, the Zati youths are not fully prepared for the darker woes ...
The coming-of-age Frentas (youths) of the Blue Veil Troupe of the Hanataz people (travelers) are tasked by the carnivale’s father-figure, Borag, to look out for the welfare of the larger troupe on its final day of performing outside the town of Nevermore. While keeping the peace between the troupe and xenophobic “townie” locals, the druid Moore has strange visions that speak of potential darkness ahead.
Mean...
Averting tragedy from a rampaging beast, the young group of Zatis’ (helpers) search for answers takes them to a site of both carnage and mystery. With more dark visions and more questions than answers, the group does manage to find clues that may well lead them to a treasure haul for the Blue Veil Troupe.
Meanwhile, the bard Jericho appears to have a not-so-secret admirer.
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This episode of our actual play Tabletop ...
Amidst the ruckus of Adowole proving himself in the wrestling ring, Luthander is approached by a mysterious figure who asks him to hold onto a wrapped package for the time-being, with the promise of future rewards. Ducking the unwanted questions of the zati jester Taline about Moore’s “gift” of seeing, the party makes its way to the old well.
Meanwhile, during their travel, the party discovers that someone or something has ...
Arriving at the “old well,” the party descends to explore what riches and answers might lie below. Making their way through the underground labyrinth, the zatis encounter both the hidden loot of nefarious dealers, as well as encounters that speak of deeper mystery. Pushing forward, the party finds both reminders of previous premonitions, as well as new-found dangers.
Meanwhile, despite all her efforts and desires, Moor...
Finding themselves face-to-face with an otherworldly arachnid foe, the party fights desperately to save one another from the foul monsters. Exploring deeper into the caves below the old well, the relentless frenta (youths) find only more danger and even closer calls with death.
Meanwhile, Moore’s dark visions continue, even beyond the waking world.
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This episode of our actual play Tabletop Roleplaying game uses the...
Recovering from the near fatal encounter below the old well, the party explores the underground lair of the previous inhabitants. Discovering earlier victims of the monsters’ hunger along with ruins of dark and long forgotten religious worship, the frenta begin to make their way back toward safety, but not before the pull of curiosity claims one of their number.
Meanwhile, the efforts made to ensure their return to camp hav...
Dealing with the threat of the purple mist room, the stranded hanataz have no choice but to push deeper into the dark tunnels in search of another means of egress. Amid their findings are more dark and long-forgotten ruins, disquieting and undiscernible voices, and an unexpected potential ally.
Meanwhile, the zatis’ initial efforts to discover who might be responsible for trapping them in the well revealed only ...
Battling against “the bad one” that Spider-Robert had warned them about, our young zatis understand that victory would provide them the time and space to finally escape the well, along with unhindered access to whatever lies deeper within the tunnels. Pushing their luck in search of more treasure for the Blue Veiled Troupe, the party encounters riddles in need of answers, missing keys, and doors that are best l...
Returning to the carnivalle triumphantly, our band of hanataz is pulled in several directions at once as everyone wants to know of their exploits or to warn them of impending doom. While focused foremost on trying to obtain some answers by reviving the Sudestan man from the old well, the party finds more than its share of new information and resulting new questions from friends, rivals, and strangers alike.
Meanwhile, Jeric...
Spread across the whole of the carnivalle in their efforts to resolve various issues, our band of hanataz do their best to maintain the peace. Despite their efforts, each young hero seems to find themselves surrounded by darkness and rumors of murder. After finally reconvening to tell all they know to the elders of the troupe (the Bonduran Council) in hopes of gaining guidance, the young heroes ...
Successfully riding Luthander’s luck to deal with troublemakers at the carnivalle, our band of hanataz nonetheless find the party separated once again. With one group trying desperately to find their wayward ally, that lone explorer feels obligated to dig deeper into one of the many newly arisen mysteries that seem to be assailing the Blue Veil Troupe. Both paths eventually lead all our young heroes to a place ...
Battling their way through and out of the Tent of Illusions, our reunited band of zatis try to make sense of Luthander’s newfound abilities and the many mysterious happenings that seem to keep assailing the Blue Veil Troupe. Fully succumbing to hanataz curiosity, the young heroes’ efforts to investigate these mysteries are met with cryptic clues that hint at the involvement of the gods, as well as ear...
Escaping the murder attempt made against all their lives, our determined band of hanataz seek out information on the whereabouts of their would-be assassins, as well as advice on what to do about Luthander’s strange visions.
0:00:01 Defeating the Psychedelic Toad and Discovering the Stone Disc
0:01:41 Trapped in a Burning Tent
0:05:17 Lathander's Enchanted Knife Reveals a Vision
0:08:53 Lathander Snaps Out of Trance, Adew...
Pursuing the murderers from Luthander’s vision before they can kill two more religious figures, the driven band of hanataz race to find the culprits based on the information provided by Vezzy. Perhaps unsurprisingly, the heroes' efforts to prevent crimes that might be blamed on the Blue Veil Troupe was met with less-than-desired responses from townies.
Meanwhile, the zatis are unable to come any closer to capturing the str...
Losing patience with the general xenophobia of local couple they saved from the smuggler murderers, the young hanataz decide to return to the carnivalle to seek out additional guidance on what they should do next. The sense of urgency to warn their elders was made all the more acute by the discovery that there may be some connection between the strange magics that assaulted the Blue Viel Troupe and the leadersh...
Splitting into two groups to seek out answers, the young zatis turn to Anton to revive the Sundestan nobleman and Mother Sylvenza to provide some explanation for what appears to be a convergence of unrelated threats all intent on harming the Blue Viel Troupe, and possibly all hanataz. Experiencing difficulties because of additional heinous deeds carried out by unknown culprits and sheer stubbornness on the...
Unable to prevent Moore from speaking to the dog from Vezzi’s premonition, the young hanataz decided to find out what answers they could from the canine specter that only the druid could see. Although they discovered new information linking the Sundestan nobleman to powerful persons in Nevermore, the party’s investigative efforts would be allowed to go no further, at least not without bending the word...
Desperate to save the lives of Vezzi and Smedley, the intrepid zatis race after the children, heedless of the danger. Finding both unmapped corridors and formidable enemies, the party once again divides itself to enable members to continue the pursuit.
Meanwhile, one of our hantaz heroes comes face-to-face with a premonition once thought too fanciful to be real.
0:03:34 Jericho's Brave Attempt t...
Fighting to save each other, along with the children, the zatis desperately try to defy Vezzi’s visions of the Gooey Cube bringing about the death of the entire party.
Meanwhile, the oneiric reflections of some of our hanataz party members shed additional light onto the pasts of these intrepid young heroes.
0:00:44 Battle for Survival: Vipers, Memories, and Death Saves
0:05:15 Healin...
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