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October 2, 2024 • 54 mins

This episode is brought to you by WayForward, the publisher of Clock Tower: Rewind. Run, hide, and avoid the deadly Scissorman in this survival-horror classic when the 16-bit nightmare returns this fall. Be sure to check out the quest on C3's Clock Tower: Rewind, wish list the game on Steam, and get your XP on the site.

chrisiusx made his way onto C3 as a Fortnite Creator; be sure to check out many of his maps on the game itself, hit his C3 page up for details on those. chrisiusx came on to talk Pitfall, Super Mario Bros. 3, and the original Street Fighter. Be sure to stick around for one of the more unique honorable mentions harkening back to the Mac SE days and solving a mystery in real time on the podcast.

All of our guests links can be found via c3.gg/chrisiusx

Our hosts' links can be found at c3.gg/rey and c3.gg/dan The show is Executive Produced by Channel 3 Founder Joel Willis who can be found at c3.gg/joel Our theme song is provided by Castor Garden. Find all of their tracks on Spotify by simply going to c3.gg/castorgardenmusic or find all of their links at c3.gg/castorgarden ALSO! https://adam-evalt.itch.io/neoclassical-mystery is a music package that our own castorgarden put together for game developers. Go check it out or contact https://c3.gg/castorgarden for your own custom music package. About Channel3.gg: Channel3.gg is social networking built from the ground up for gamers. Sure you can do all the stuff like on the old social medias like post pictures, videos, comments and the like. Channel 3 is so much more than that though. It takes the social media experience and game-ifies it. Made a great post that someone likes (1-ups) or respawns? You earn XP experience points that level you up. New levels mean chances to win tickets for physical prizes, earn digital flair for your profile, and more. Additionally there are weekly events hosted by Channel 3 that let the community unwind and kick back with a little friendly competition. Sure, you want to win but it's more about hanging out and the vibes. These events are hosted on C3's Twitch Channel and also earn XP for participants. XP can also be earned for completing quests-questions related to games and being a gamer, challenges where you go forth and complete a task in a game, rating & reviewing games and systems, creating specifically themed lists of games and more. You can find Channel 3 in both the Android and Apple App Stores or at https://c3.gg/app

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
Welcome to the latest episode ofthe podcast.
Before we get started, we wantedto bring a special message from
the Channel three Season 10 presenting sponsor Way Forward
Games. They are the publisher of the
upcoming Clock Tower Rewind, Run, hide, avoid the deadly
scissor man in this survival horror classic.

(00:20):
When the 16 bit Nightmare returns this fall, October 29th,
the game releases across platforms.
The exciting part about this game It was not even available
in the United States during its original release, so make sure
you go ahead wish listed. We've got a quest on Channel 3.
Head to C3 dot GG slash wayforward for all of
Wayforward's information. Look for clock tower rewind and

(00:43):
make sure you complete that quest and get that XP.
Pick the game up this fall. Channel 3 is the future.

(01:17):
Welcome crew to What are your 3AChannel 3 podcast where we take
a member of the Channel 3 community, discuss three games
of their choosing, go through some audible mentions and some
other odds and ends for a nice little video game discussion.
I'm Dan with me. Ray, what's going on?
Everybody? Tonight's guest has taken us 3.
Three tries again. Three official tries, Many

(01:37):
other. I planned it.
I planned it that way. Between people, you know, we've
had we've had falling asleep episodes since you know, we do
record this late at night. We we've had Dan Dan's lost his
voice. I I was dying one week and just
every possible way to not to nothave this guest on, but we we

(01:58):
finally made it and we are here tonight with Chris.
Yes, Chris, how are you doing tonight?
I'm doing good. I'm actually I'm I'm trying to
getting excited for this now. I was a little nervous before,
but I'm I'm doing good. I'm excited for this list.
It's a little different before we get into the list, though, I
guess I can't believe that it's not written anywhere here.

(02:20):
I have to, I have to ask you about, you know, your, your work
as a creator on our, on the Fortnite custom maps.
I can't we're, we're not going to be able to get away without
talking about this. I I have to ask.
How'd? How'd you get into let's, I'm
just going to jump right in. How'd you get into, you know,
say, hey, I'm going to start making custom apps on Fortnite
and, you know, kind of putting them out there and promoting

(02:42):
them all over the place. And how?
How did that all start? I just, yeah, I, I just, I it's
something I've always wanted to do.
I, I would say the probably goesas far back as Toy Story, the
original Toy Story where I watchthe 3D animations and, and, and
that kind of stuff. And I was thinking, man, it'd be

(03:04):
really cool if I could do stuff like that, right.
And I've always wanted to make video games.
And you know, I, I always think back to like Laura Croft and
playing Tomb Raider and those types of 3D3D games.
And it's just something that I've always wanted to do.
Never really had the tools to doit.
Unreal Engines always like really expensive.

(03:26):
And then UEFN came out, I think it was about a year and a half
ago. And I don't know, I just, I, I
need it, I need to do something else.
I need to, I need to, I need some kind of side hustle and
something that I enjoy doing, you know what I mean?
It's something that I want to pursue maybe even further down
the road outside of UEFN. But UEFN gives you that nice

(03:52):
platform. It's easy to use if you have
somewhat of a cut, somewhat of abackground in computer science.
So I have, you know, some programming experience and UEFN
ties into that nicely. But really it's just something
I've always wanted to do. And the tools are free to use
now, which is crazy to me. And even Unreal Engine is

(04:14):
completely free now. And you, you basically once you
make a certain amount of money, that's when they say, all right,
now you can give us a little cut.
You know what I mean? Are are there any 'cause you're
saying it's all they just kind of opened it up and and left?
It for you. Have have you found any sort of
limitations as as you were putting maps together on what

(04:37):
you could do, what you couldn't do?
There's definitely, definitely limitations in UEFN.
They don't have the complete APIopen to Unreal Engine, but
they've got a lot of stuff. They've got a lot of stuff tied
in. But yeah, there's definitely,
there's definitely some things that I've tried to do in Unreal
Engine and, and migrate them into UEFN to see if I can get

(05:00):
them to work there. And they just, they don't, they
don't, they don't support, you know, some function or some,
some API feature that they just haven't tied into yet.
But it makes it, it makes it interesting because then you got
to figure out other ways to do it with the tools that you have.
How how long does it take you toto put a map together?

(05:21):
I've played, I want to say I played on two of yours, the one
the one with the the Raptors. I forget what you.
The the the the Conservative Conservative.
That one, I've played that one afew times, just just shooting at
them, trying. To figure out.
What hit looks? Yeah, that was.
I actually just updated that one.

(05:41):
I, I'm, I wanted to, I wanted toput it in for EPIX picks 'cause
they do like a Halloween call out type thing.
So I wanted, I, I took Berserka,Berserka and I ran some updates
and kind of put some Halloween decorations around.
Did some, it had hit some like little Easter egg things like
you can play doorbell ditch and maybe you get an exotic gun,

(06:02):
maybe you get a junk rift, maybeyou get nothing.
That was some fun stuff like that.
And then I replaced all the Berserkas with skeletons.
There you go. Which will be which will be fun,
but. How long does it take to to put
one of these maps together? So it depends.
Like in the beginning it took mea long time because I hadn't

(06:22):
done any anything, you know, I was, I was learning everything
from scratch, how to how to use all the devices and what they,
what they were, what all the different functions were.
And then, yeah, so like the first one, it probably took me
close to a month of like, you know, doing stuff after work,
doing stuff on the weekends to get it from like to like a

(06:47):
functioning game. And that was the that was the
dirt bike game. That was the first thing, the
first one that I made. And I did like all the
landscape. I like hand placed all the trees
and like all the buildings and, and it was, you know, like from
nuts to bolts like, and learninghow to do all that stuff in the
process. So that one took me a little

(07:09):
longer, but there's like like the one, I don't know if you saw
the what was it? The fall guys, bean basketball
things, basically a giant bouncyhouse, you know, that I put
together in like 8 hours becauseI was hyper focused and I was

(07:30):
like, you know what, this is really easy to let a copy, you
know, duplicate, you know, moving things around and that
like less than a day. I put that thing together.
That was just a silly little game.
There's no UI. There was no, yeah, It was
basically an AFK map is what it was, yeah.
I know. I let the game with the game
mode Raptor run. You play basketball, you know I.

(07:51):
Know, I know, I love to bounce it for a little bit.
But yeah, I mean it, it depends on the complexity of the game
like this. I'd love to make a game.
I don't know if you've played the Havoc Hotel.
I know my kids play it all the time.
It's in Fortnite and I'd love tomake a game like that, but that
would probably take a lot longer.
I. Would say some of them are

(08:12):
really. Detailed the detailed extensive
UIS and just it there's a lot ofmoving like the even that
lumberjack. You sure?
I'm sure you heard of the lumberjack heroes thing.
Right. Yes.
I mean that. I mean, that one was that one
probably took months to put together, several months with
the team of people. Right, exactly.
I would say with multiple peopledoing.

(08:34):
It at least a couple you know. Not one.
Not. One, not one.
Part time weekend warrior. Yeah, right.
But I don't know, like each map that I do, I try and learn
something different, something new and then I don't know,
Hopefully it'll something will take off one of these days,
Something will do. Listen.

(08:55):
I keep hitting like and and recommend and put in the.
Heart. And I appreciate that.
I really do. I really do.
Because I want, I want to see it.
I want to see it happen too. I'm with you.
All right, watch this tie in right here, Dan.
So now we're going to jump to the list game to one another
programming spectacular, you know development when they

(09:16):
figure out how we're going to put this game in Atari, it's
pitfall. For anybody that doesn't know
this game was like a coding masterpiece the way they kind of
all put it together. I, this was, let me tell you
that we have the quest going on and I was trying forever to, to
tie it to Chris's the podcast that we kept, you know, delaying

(09:38):
and delaying and delaying. But so while you guys are
hearing this, the pitfall quest is over.
But it's, it's in, it's at 3.8 stars.
I think that's too low. I think, I think there's a level
of respect that this game is notgetting.
The the youths, they're out of line, I.
Think they really they give it 4.
Like I think I think it should be a solid 4.

(09:59):
I would agree. If some people want to throw A5
in there, go for it. But so tell us why.
Why is Pitfall the first game that that shows up on your list
here? Because it goes back to, it goes
back to Atari. It goes back to when I was a
little kid and my brother had anAtari and I was like, what is
this thing? You know, like, and he had been

(10:20):
playing for a few years before Ijumped into it.
You know, they had, they had Pong, they had, you know, the,
the classics. But Pitfall, I don't know, I
just remember Pitfall. I remember having so much fun
with it. Those friggin alligators, I
swear to God. And that and that sound effect
that would play every time you'ddie.
I think it, I think it lives rent free in my head, but I

(10:43):
don't know. It's just the first memory I had
of playing video games as a kid where I was like, man, this is
this, this, this is cool, This is fun.
Who? Who invented this right?
Yeah, I mean, I, I didn't know anything about it.
I don't know. I always wonder, I have to like,
talk to my parents about this because I've played all these
Atari classic games, whatever they brought up.

(11:04):
I'm like, yeah, I played that one and I played, but I didn't,
I didn't have an Atari. I played them on like probably
like Windows 95, eventually had some copy.
Of a story. So like I played all these and
like for me the one thing I always remember is basically the
Tarzan swinging sound effect. Yes.
That's like we used to have a pitfall.
That's the first thing that popsinto my head is that is that

(11:26):
swinging and the sound effects for it.
So you ever make it? You ever make it?
The entire 20 minutes. I learned that the game is 20
minutes long. I I.
I don't think I've ever completed the game, to be
honest. I'm impressed with the people
that getting pretty close here as I, as I look at the the
scores right now. I once I saw the scores, I was
like, yeah, I'm not going to. I'm not, I'm not beating, I'm

(11:48):
not beating the scores here. I'm not.
Yeah, it's just. I got O2 at 70,000 and Joel at
59,045 seconds left. We played 19 minutes.
It's impressive because I don't know if I'd make it past five
before, you know, screwing up hitting the space park correctly
three times in a row. Right.

(12:10):
So this game connects to Raidersof Lost Ark.
That was kind of the. Yeah, and that left Andy growing
up too. So that I mean that that was
probably part of the reason I like that game so much.
What's the What's the toughest obstacle besides pushing the
space bar and your game not responding to you?
Really I think it just comes down to timing.

(12:32):
A lot of those, a lot of those classic eat pit games, you know,
is it 8 bit? Is is Atari even 8 bit?
I don't know, maybe 4? My my researcher Dan is is is
checking real quickly here. 8 bit that was like NES 8.
Bits. Any of those Atari is that?
The Atari is going to be like 2.Bits science.

(12:56):
That's science fiction to Atari.Two bits with color. 2 bits, 1
screen quoted to just populate itself over and over.
Again, Yeah. I mean, they were so basic back
then. It was.
It really comes down to timing, you know, timing your jumps,
timing those, you know, the swings and.
What you got for a stand how many bits was so the the the

(13:16):
emulator that I have was a is Atari 2600.
That's what I told everybody to play on.
I don't think they even botheredmeasuring.
Let's see what it think. Well, it's, it's like, you know,
the generation now they're just making words up for.
Well, you know what it Atari wasan 8 bit.
Atari was actually 8 bit. I don't think it really gets.

(13:37):
Atari Google says the Atari 2600was an 8 bit console.
Yeah, that sounds right. There you go.
Yeah, what they can do? I mean really it has changed the
problem. Is like you remember.
That's where the memory and the RAM and everything all comes
into play. Yeah, maximum capacity of 4
kilobytes. That's the biggest a ROM could
have. That's crazy.

(13:58):
You can't make a phone call for that now, yes.
Sake. Back in the days when you, when
you bought a game and it just, it just worked, you know, there
were no patches, no updates. No, that's true.
As long as you don't spit in it when you're trying to blow out
the cartridge. That's right, because blowing
works. I'll let anyone.
Know otherwise just. Cause just just cause someone

(14:20):
can't blow. Censor this?
Is it just 'cause somebody can't?
Blow responsibly. They'll start putting out lies
and propaganda that they'll. Move on from this, please.
This is either it's going to be the greatest gift ever or we're
going to get banned by somebody.This is the most exciting
conversation anyone's had about Pitfall.
I'll say that right now. I I don't see now you're.

(14:42):
Getting that that less than fourstars tone.
No, just cause the game's great,you know you can only, you can
only talk so much. It's only 4 kilobytes.
Hey, David Crane was excited. We recognize that that was one
of like the first like anniversary posts we ever made
was making for Pitfall. David Crane, appreciate it.
Because he was right. Pitfall Harry.
He's. Got a name?

(15:03):
Harry. That's right, that's right.
That was his name. I didn't know that until this
week. I looked up a lot of information
about pitfall. I looked up a lot of stuff.
So you had to be there in the 90s when Pitfall came back, that
was that was you knew Pitfall heart Harry then.
When Pitfall came back, you had a comeback.
Yeah, the Pitfall, the Mayan adventure, I think it was

(15:23):
called. They had like an updated
version. You know what?
On the Atari? Or is it?
No, no, it was Oh my God, why doI have to do so much research on
the fly? Today I want to say this.
See Not You're 1990. 4 Sega. Genesis.
There it is. Oh, Sega Genesis.
Pitfall the Mayan adventure. See, this sounds this sounds
like that mobile game that was amazing.

(15:44):
And then when we played it again, it wasn't good.
We're we're escaping with the with the treasure and the
monkeys are chasing you. Oh God, it's a mobile game.
It was like the IT was the best mobile game when mobile games
weren't a thing, and now it's riddled with ads and it's so
terrible. Oh God I hate that.
There's two of them. They made a sequel of it.

(16:05):
It's it's like the predecessor of Subway Run or whatever,
Subway Surfer and stuff like that.
Like before all those games cameout, there was this.
We did it as a quest too. Dan, don't look at me like that.
No. I'm just looking at that.
No, I'm going down a wiki hole right now because you're driving
and I'm like, I'm like seeing David Crane was 28 when Pitfall

(16:28):
was released. And yeah, it's just one of those
things. She just.
Stuffed. Yeah.
All right, let's move on from Pitfall, the Atari.
We're going to go all the way forward to 1980.
Something I don't, I don't have the exact date.
I I can't pull that exact date. Do you want to know what's
stupid about this? I didn't play.
I didn't play till 90s so no. Do you want to know what's

(16:50):
stupid about this? There's seven years between
Pitfall in this game. That's it.
Yeah, that's that's not a lot oftime.
Oh no, it makes sense. 82. And 89 This may say it's 8 bit.
This makes sense. It's 8 bit, then they're close
enough. They just had more memory to
work with, that's all. Yeah, Super Mario Brothers
Three. There we go.

(17:10):
Classic Super Mario Bros Three 4.8 Stars.
Are you playing it on the Nintendo Entertainment System or
the Super Nintendo EntertainmentSystem?
I Boo. I think I played it on the NES.
I want to say it was the NES I Idon't remember now.
Do you feel the dents in your hands from?

(17:32):
The square off. Controller.
That's the question when you think of this game.
Oh God yeah, the square off controller, that was brutal.
And I need to know exactly whereyou're from in the greater NE
part of the country. Now I'm in.
I'm in Massachusetts. Yeah, that was that was clear,
was it? I'm trying.
To figure out how, how close to Worcester you were with that,
that's. Oh, definitely not far from

(17:53):
Worcester. There it is.
I told you my. Grandmother from.
Worcester so I can I can speak. I can speak language.
Yeah. I'm, I'm, I'm probably half hour
from Worcester, half hour from Boston.
I'm kind of right in the middle of everything.
Like right, right in the middle of Mass.
So Super Mario 3 is the best Mario game for you.

(18:14):
That was that. That was.
That one's because Mario Three, that was, this was.
Yeah. So this was this.
I must have played this on the NES 'cause this would have been
my, my first, like real console,you know, like my brother had
the Atari and then we didn't really have any other consoles.
There weren't really any other consoles.
I mean, there was, Well, what the Dallas was, there was a

(18:36):
Commodore, but whatever the hellit was back then.
But there wasn't much, right? And then Christmas time came
along this Nintendo television. Erasure and I won't allow it.
Sorry. I I had to do something here.
I couldn't. I couldn't let that go.
Yeah, we got the Nintendo for Christmas one year.

(18:56):
We got Mario, you know, it came with Mario Brothers.
But Super Mario 3, that was, that was the first like
platformer, I guess that I, I, I, I probably played that a
million times. I think it was the Raccoon team.
It was a flying raccoon. I think that was that's what did
it for me. Yeah.

(19:18):
Like Oh my God, he can fly. This is great.
So playing it over and over again, did that involve beating
it over and over again as a kid or like, would you get to a
certain point and was it just over, over and over again?
I, I beat it a handful of times,but a lot, a lot of times it
would just be like we play in the same levels or just, you
know, just having fun with it because some of those, some of

(19:41):
those levels at the end are justcrazy.
Yeah, there's, there's no forgiveness in.
No, no, there really is in. Virtual video games.
And it sucks. It sucks the fun right out of
it. And like, this is this is the
game. Well, you know, they talk about
hard games now and like, oh, youknow, why are they going to be
hard all the time? Like it's from soft to make
another game. You know, can you, can you give

(20:03):
us an easy mode that it's like they they didn't have any of
that. With a retro game, they said.
Here's the game. This is the game.
Either you can beat it. No, you can't.
Yeah, you could suck it up and beat it.
Or don't like by three, though. Here's the game.
You had you had the power wing, you could fly over an entire
level. You had like the full tanuki
suit that you could turn into a statue and be invincible.

(20:23):
We can't we. Can't.
Who's yoke in this world? Was he in Cave in the world?
They gave you things. I had no idea about the statue
thing. Let me talk about anything.
Yeah, well, not it's not with the not with the Tanooki wrap
the tail, but the full suit you can get on B and turn into a
statue briefly for a few seconds.
I don't think I knew that. I I didn't.

(20:44):
I didn't. As many times as I've played
this. Wow, you only you only get like
one or maybe two of those suits if you're lucky.
Yeah, that's crazy. Now I got to play with you.
How'd you feel the first time? I would tell you I one of the
things I remember like blew my mind away was when I hid behind
the platform the first time. I, you know, held down on one of

(21:07):
the white on one of the white hills and I and I fell under and
behind the map. And then you find your first
flute. Oh, yeah, yeah, yeah, yeah,
yeah, that's right. And you know, decades later, we
all talk about how that game is,how it's a fake game and it's
just telling a story because he's on stage and you go behind

(21:28):
the go behind the curtain to find stuff here.
It's all it's all a fever dream.The man behind the curtain.
Telling you it's crazy. So what's the what's the best,
what's the best power in the game?
Is it all about the sneaky tale?Did you find it easy to to run

(21:49):
up and fly? Oh yeah, I guess that was the
first way to fly. Yeah, I mean, it's, you know,
once, once you get the hang of it, It was, it was, it was a
pretty cool, pretty cool mechanic.
It's awesome. Last thing for me, because I, I,
I always talk about like I, I played these and I realized that
all my memories are Super Nintendo memories.
Even I played all these games remastered when, when they put

(22:11):
them out there. And for I just whenever playing
a theme, I I feel like the controls are really slippery on
the on the on the Mario games, on the Nintendo.
And I feel like it really they changed up on the Super
Nintendo. You ever did you ever have that
feeling or was it like easy to control?
Yeah. I would, I would say they, I
would say they definitely improved on the controls in the

(22:32):
Super Nintendo for sure. The, the, the, the original
Nintendo with the square controller and the, the, the two
buttons on. Yeah, that was, you know, you
got what you got. They definitely improved things
on the the Super Nintendo. I would agree with that for
sure. All right, on to game #3 which

(22:54):
you just wrote Street Fighter, and I need to know if this is
going to be the first time we'reactually going to talk about the
Nintendo original, or are you trying to smuggle in an entire
series? It's protective, the NES
version, the original writer NESwith, you know, the guile and

(23:20):
we. Reuse in there guy.
It's a. Very limited.
Roster. It's it's it's.
Like 8 people. I didn't even, I didn't even
know there was there was a Street Fighter.
I just, I just assumed we just started with Street Fighter too
and that was it. And we had 87 of them and we
liked every one of them. Yes.
No, but there was a Street Fighter with the Capcom 80s,
like Purple Border and Street Fighter.

(23:42):
And like you said, it was like Guile Reuse.
Like it was a very limited roster, but it's a it's a
Nintendo 8 bit version of what came to be Street Fighter two.
OK, so let's do this. So.
So was this the the Nintendo that the family got that you?
Got this. Was this I this one, My friend
actually had this game. He lived down the street from me

(24:04):
and he was he was my best friendgrowing up.
And we would play, we would playStreet Fighter and Mario and
all, all the other, you know, all the Nintendo games really,
but Street Fighter particularly because you can go head to head
and then we would just, you know, just beat the crap out of
each other. It was, it was fun.
And we would play until the wee hours of the night.
And it was just one of those things, you know, it just, it

(24:26):
just brings me back to, you know, a simpler time when you
were just playing games with your friends and nothing else
really mattered. You know what I mean?
I, you know, it's a funny thing.I I've never actually played
this. I watched videos only in the
last few years because I've justbeen curious of like, what was
this like? And it's just funny seeing like

(24:48):
a de resed version of Street Fighter 2.
And, and a lot of the fun too back then was just trying to
figure out all the, all the different moves, like all the
different button combinations and you know, up, down, left,
AB, whatever, you know, whateverthe combo was.
So was there there had to be like some?

(25:08):
Did you have the manual that youwere able to pull?
Some at what I sure you guys don't.
Have even bother with that. I don't even, I don't even think
they were in the manual. They, I think you just had to
figure it out. You you just had to figure it
out. It was kind of like going to the
arcade and, you know, playing Mortal Kombat, which I think is
another one that we're going to talk about.
But there was no, when you went to the arcade, there was no,

(25:33):
there was no instructions. You just all right, fight and
you're like, all right, you know, it's stuck bashing buttons
and trying different things. And you know, if I can't, maybe
you figure something out. You're like, how, how did I do
that? And then you just kind of get a
feel for the controls and you you learn it.
But yes, there was, there was, there was, there were no moves
in the, in the, in the manual oranything like that.

(25:55):
So you just kind of had to figure it out.
Yeah, well, The funny thing is too like.
Once you do it, you don't even know what you did to try to
repeat it. Again, either.
And then your buddy, you know, you, you my buddy, he would be
Rayo and he would sit there and he would throw that God white
fireball thing. Whatever it was, it just
repeated him. How are you doing that?
Yeah, I'm not telling you. And then there was, was it Chung

(26:19):
Lee? I think Chung Lee was one of was
one of the characters and she had this like super kick, you
know, you, you, I don't even remember what the thing was, but
her leg would go up and down. It was just like 100 kicks in
like 3 seconds. And there was nothing you could
do to stop it. But yeah, I mean that that was
the fun of it too. It's just trying to trying to

(26:39):
learn all the different moves and, you know, you think you
figured them all out. But oh, I just discovered
something new. Did you say this was his game,
your game or? This was his game, but we, we,
you know, we always go play at his house and I didn't.
I think he had the manual and. That's how he he may have, he

(27:01):
may have. It may have had some stuff in
the manual. I don't.
Think there's a manual? There, it came in.
It's funny. I'm watching it.
I'm watching it right now and the the characters, they don't
walk once the fight starts. As they move forward and
backwards, they hop. Really.
There is no, there's no walking animation.

(27:21):
I'm watching right now. Little short hops.
They really do little short hopsto go forward and backwards
here. Also there's a message at the
beginning of the game, which is odd.
I I think, I guess it's real. I'm watching the game play.
One says you're playing this game outside of the United
States and or Canada. You're involved in a crime.

(27:42):
I don't know if this is a joke or not or they really had this
well. They probably gave it for
licensing. Purposes.
Yeah, that's what it says here. Use, stop, use and export this
game outside of the US and Canada.
That's in violation of copyrightlaws.
Oh wow. What an odd warning to throw
into the start of a game. I've never, I've never seen

(28:04):
something like this before. Listen, we grew up in an era of
having the FBI warning, making them think they're going to come
crashing through our door if there's somebody who wasn't in
our family. We show the video too.
So. You know what I blame for that?
I blame war games for that. Ray Ray doesn't even know what
that is. Is that a war game?
Matthew Brodick erasure. I just don't RIP the tags off

(28:28):
your mattress and you'll be safe.
Just don't nip the tags whateveryou do.
That's just says you can't take the tags off your mattress.
Is. That is that what this is
devolved. To I'm just saying this, this
message at the start of the gameis is on level with that.
If you're playing this game somewhere on your Nintendo right

(28:49):
now that's not connected to any Internet because there is no
Internet. We we'll find.
We will catch you. I'm watching a clip right now.
You're right, they just have little hops.
Then leave them like. Turn yourself in.
Did you check yourself from? Watching.
It. No, I'm in America.
It's OK. I can.
I can watch this. Did did you ever end up well?

(29:10):
So who did you play as usually he.
Played his review because he knew all the.
Moves apparently to. Get you?
Yeah, well, I would and I would always try and play his Ryu to
to figure out what the hell he was doing, to be clear.
Until until super. Smash Brothers, I always called.
Him, Ryu, just so we're clear, but.
Right, Yeah, I, I think I alwayscall him Rayu too.

(29:32):
Now that, now that you say. It Ray, Ray's gonna hire at us
and act like you knew it. The whole.
Time But Rayu who didn't Rayu have a he had a like a
counterpart, didn't he knows that the guy in the yellow.
Yeah. So, so sometimes I would be Ken
or John Lee just 'cause she had that super kick and it was it
was hard to defend the Super kick sometimes.

(29:53):
Guile, Guile Guile is another one I would go to.
He had some, I remember he had some pretty cool moves.
It's weird, I felt like by like in the Street Fighter Two era,
Guile was the top of the list. I don't know if Jean-Claude Van
Like, I know Rio and Ken, like facing off were always like the

(30:15):
kind of the mascots in there, but I don't know.
Where? Where's guile at this day and
age? I don't know.
Low man on the totem pole I guess.
So, so did you guys get into Street Fighter Two at all or did
you guys just. Have this was.
This was where you were I this was this was 87 when it came
out. I don't know how early you were
playing this, but. It was, it was a while.

(30:37):
I've been like 9 or 10 years old, 87, so I'm yeah, I'm pretty
sure we migrated to Street Fighter 2 after that on the
Super Nintendo. Rage Street Fighter 2 is another
example of people act like gameswere $30.00 back then.
That was another one that was like $70.92 or whatever it was

(31:00):
that was that was a game that had a preview on it.
I have no reference. I have no reference for video
game prices. I I just, you know.
I don't remember what they were cost back then because I wasn't
buying them. You had you.
Had people for that then. I had people for that then.
Well, let let's go to the other side of the coin that you
previously referenced. So your honorable mentions start

(31:21):
off with the other side of that coin in Mortal Kombat, a game
where you know, we had Street Fighter, we had the cartoonish
intense speed of Street Fighter two and it's 87 iterations.
And then in 1993, every arcade came to a stop when when the the
photo captured. That's, you know that, Yeah,

(31:44):
Mortal Kombat. I mean, that was that was, I
would have been in high school at the time.
So that would have been the timethat I would have probably been
going to the arcades by myself or going to the arcades with my
buddies. And the first game you saw when
you walked in the arcade was Mortal Kombat, and everybody was
around, but everybody was in around that box.
There was, there was always a. Line there was there was always

(32:06):
people around Mortal Kombat. It was crazy.
You can see this and you'd walk up and you'd just see him doing
these crazy moves and then finish him.
I mean, the the the finishers are just were just insane.
They blew. They would just they blew your
mind away. You know, you're a high school
kid, you're watching this and you're like, Oh my God, that's
crazy. And there was no instructions on

(32:28):
how to do them. Know what the moves are for a
regular fighter and now you want.
Me to do a fatality. At the same.
Time, Right? Exactly.
It's crazy. And, you know, you, you talk to
people with the arcades, you know, like, yeah, it's, you
know, up, up, up, up, up, down, left, right, and then, you know,
high kick, low kick or whatever,you know, whatever the friggin
controls there. And.

(32:49):
I can't. Wait till people get one shot at
it. Figure out if if I put in
Scorpion's original fatality 'cause I think I remember it in
my head, it's like back. Back, forward, forward.
I have to remember it's something like that, but we may
have, we may have like a new tagline, a new auto tagline by
the time I'll send and I don't know.
I want to see if I can figure that one out, if I can remember

(33:10):
that one. But yeah, I mean that that one
got the first mentioned because that was that was like that was
the game when I started going into arcades with my friends and
playing and stuff. What was it like when you saw
again you're talking about this is a different like this has
like a video capture look. This has a like people on screen

(33:30):
movie feel to it by comparison to.
Other that was the thing too. The graphics were at the time,
the graphics were insane. It was like, holy crap, what am
I? This is a video game like not
only like what? What do?
You do when when you see Goro for the first time.
Yeah, especially at that level, you know what I mean?
Like, I, you know, I, I watched horror movies in high school.

(33:53):
You know, I always that stuff never really bothered me, but
then to see it in a video game, you're like, whoa, somebody,
somebody's pushing the envelope here and then we're OK with.
Jacked for our monster. Doing it here.
He just literally ripped his head, this guy's head head off,
you know, and he was just built.He was just built to suck your
quarters up too. Yeah, beating him in one try.

(34:16):
There's nothing else. So so did you pick up a home
version of this one or did you just play this one in the
arcade? I think I did.
I think I did eventually becauseI got tired of spending quarters
trying to trying to like becauseI wanted I wanted to learn all
the fatalities, right. You want to learn all the moves
and like the fatalities, you only get one shot at it and
that's only if you win right. And it's going to be good enough

(34:39):
to win either because. Like I said, you got to like
scorpions I think was like back,back, forward, forward.
And if you misfire on the joystick and go a little bit,
but you're. Done.
It's over. Forget it.
Yeah, right. That's it.
Game over. Right.
So it you know, it, it's it sucks when you were at the
arcade trying to learn these things, you know, and you, you
find you maybe you finally get awin.
You're like finish them. You're like shit, what was the

(35:00):
move? And then you and then you, you
know, but yeah, I definitely, I definitely bought this one.
I probably was probably for Super Nintendo I would imagine.
Oh, so you were denied the bloodcode?
That was when you added a. Child version.
There you go. The what?
You're the you're the Gray splatter.
Then you didn't have a blood code on Super Nintendo.
I'm. Trying to think.

(35:21):
I Janice Genesis, you had the. ACA, A/B, A/B.
A whatever it is again, things that you may want to punch into
a comment sometime on a main post I'm trying to remember.
I should have kept a list of like Easter egg.
Easter eggs have been buried in the site at this.
Point. They're just, they're just,

(35:41):
they're just built in at this point.
They're they're hidden from us at this point.
We hid them, but we don't know and we continue to hide them and
I don't know where they are. Yeah, it was definitely Super
Nintendo. I was.
I never really had a Genesis. I had a one friend in high
school, he he was a Sega guy. He had he had the Genesis.
And what would there was something that came after the
Genesis, Sega CD, Did they go with that?

(36:01):
Was that what it was called? Oh.
Well you could Frankenstein a Sega Genesis and give the 32X
and the Sega CD and attach. And.
Create 1 monstrosity. That's what it was.
Like people talk about the Game Boy, but like if you got the the
the Sega Genesis, the Sega CD, the Sega 32X, you slap a Sonic
and Knuckles cartridge on top ofthat.

(36:23):
A game. Genie before that and then you
slap another you slap a Sonic game into the Sonic and
Knuckles. You got a you got yourself a
monster going there, baby. It's.
Yeah, there's so many attachments, so many you.
Didn't have to worry though, Youwere just looking at sweat drops
on on the Super Nintendo screen,so you didn't have to worry
about any kind of. Yeah, no real.

(36:43):
No real blood, I guess, No. No political uprisings or
upheaval or parents that are parents that are worked up.
There right but you got to practice fatalities, which was
which was fun and then you then you could go to the arcade and
show off to all your buddies. You know what I mean?
Did. You have Did you have the Mortal
Kombat or did your buddy have itwho Never for never?
Managed to show you about you. No, Eventually I go out for

(37:05):
Nintendo and then I I think I bought this one.
How did you get the fatalities? Because again, I'm trying to
remember. I'm trying to remember how we
did that. Like probably somebody,
probably. Had a guide.
Like there's probably 1 kid who had a guide.
Yeah, well, the Internet was, I think around at that time, so
there probably would have been stuff online and I think they
had like war. Games version of it.
You can just type it in and say hello, Josh, you little bit.

(37:27):
Aside from that, I don't know ifthere was much more Ray that was
a reference to the movie War Games from the 80s, but he got
that. You you're not gonna don't.
Worry I'm I listen, I'm I'm justI'm happy for you I'm.
Just vibing in here. But yeah, we don't know how.
I don't, I don't know how it happened.
It's just one of those things that spread around.
I mean, I'm a I'm a few years behind you, but that was that

(37:47):
was 13 for me. And I remember like word just
spreading of like, here's how you do it.
Like you back. OK, this is it.
Like here's the here's the bloodcode and like somebody would
write it down and share it. I don't know how this stuff
started. I don't know how it yeah, I
don't know how it got it, but I think it's one of those things
you it got out there and then itjust spread like wildfire.
Cause kids talk to other kids and they tell your friends are

(38:09):
talking to their friends and then all of a sudden everybody's
got the codes and different, different time back then now
it's now it's just easy. He just he just Google it.
A mystery untold, a journey through ancient caverns, and are

(38:32):
turmoils that become outward strengths.
These kinds of stories need a seldom yet comforting pack of
music to bring the players closer to your characters as
they set forth on a mysterious journey.
My name is Adam Evolt, otherwiseknown as Cast to Garden and I
just put on my first music assetpack over on itch dot IO called
Neoclassical Mystery is available for download for your

(38:56):
next indie game dev project. I hope these tracks find you
well and it's time to unfold your mystery.
So we go from one wild game to another one.
I just, I'm just going to I'm going to let you talk about this
one here because I every time I watch it, I'm just, I'm more

(39:16):
just stunned by under a killing moon 1994 a point and click.
You are a detective you're trying to solve, trying to solve
the mystery here, Tex Murphy. Tex Murphy solving mysteries.
I think they were aliens at at at at some point.

(39:37):
It was. It was a wild game for you know,
for 1994. This is probably right around
the time where we've got our first like family computer, you
know, like a real computer, likea a PC, not a a Macintosh SE
with a black and white 7 inch screen.
You know what I mean? It was a real PC with a real

(40:00):
graphics card and it was like, all right, let's, let's, let's
see what kind of 3D games we can.
And this was that was probably the first one I I got.
And it was, it was, it was, it'sa really fun, if you've never
played it, it would, I think it would be worth playing again.
You know, you know, my memory isa little fuzzy, but I remember
it being a lot of fun. It's, it is, it's just, you

(40:22):
know, it's, it's very, there's alot of like point and click
puzzles very similar to in gameplay to what were those
King's Quest games? You remember those King's Quests
games, so lots of like little puzzles and Mist Mist was
another one, a puzzle based. You get to solve these different

(40:44):
mysteries and but that was that was it was it was it was just a
fun game. You get to it kind of role play
as a detective. The graphics were really cool.
It almost looked like they had some sort of live capture
similar to Mortal Kombat. You know, the characters didn't
really, really look like characters.

(41:05):
They look like low graphic real people.
You know what I mean? They.
Did it looks like it looks like they they did a bunch of green
screen stuff. Yeah.
People's faces in it. Yeah, and it was really, really,
really cool at the time. Kind of cutting edge I.
Mean when you look, I mean looking at it, it looks, it
still looks good. I think it would.

(41:28):
Comparatively, if I feel like itholds up the way it looks
visually. I think it doesn't look bad.
I mean, this is probably like the early days of Unreal Engine
as you know, this is probably made in like Unreal Engine one
or two, you know what I mean? Like the first iteration.
You put this as my childhood in a game.
Yeah, I, I, I spent a lot of time with the computer playing

(41:51):
this and for. Everyone it doesn't want to
play. It is on Steam.
That was written down. It is on Steam, you can get it.
The direct version he played in 94, not not like, oh, they made
an update like they just took itand they put it on there.
So 10 bucks if you want to play.I might, I might have to.
I might have to spend the 10 andplay it all over again.

(42:14):
You can connect directly. Through Channel 3, we've got
it's on the Steam page is hookeddirectly there.
Nice. All right, well, I, I've been
dying for however long we've been trying to get this podcast
scheduled to introduce, to introduce honorable mention #3
you know, I see something like Street Fighter and I'm like,
wait, is he, does he mean we're going back to the original

(42:36):
Nintendo? Let's do this and talk about
that. Or are we, are we trying to
smuggle a whole series or MortalKombat?
Are we talking one game or the whole series?
But this is the best descriptionI've ever seen for a game.
Honorable 3 quote some game I played on the family's first Mac
SE. It was black and white and

(42:57):
dungeon themed. Wish I could remember what it
was. End Quote.
Thank you for the greatest description ever.
So first of all, I I just need to so tell, tell us about this.
It was. Well, it was.
It was probably one of the only games you could really get for
the Mac SC It was one of those things where, like, you'd go to

(43:20):
the store, we had a computer andI'm like, I want can't get any
video games for this thing. It was a Mac.
There wasn't a lot of options available at the time.
So we found this at, you know, probably went to Kmart or
something. I mean, I don't know who knows
where we went, but yeah, it was probably just.

(43:41):
Yeah, it was Kmart. Kmart or computer?
Yeah, I don't know, but and it was it was just it was really it
was it there weren't a lot of options, right.
So it was like, all right, well,this looks fun.
I like castles, I like dungeons and you know, this this could be
fun. So we so we got it and it was it
was a lot of fun. It was it was it, you know,

(44:04):
probably, probably 8 bit had good sound.
It could I remember the sound effects being pretty cool.
It had good audio, good music. I don't know, it's just that
they were it. It was like a little platformer
type. All right, so.
All right, so you got you answered my first question
because I won't understand because I I've been doing some

(44:24):
research I've been trying to find, I've been trying to narrow
down the possibilities because there were plenty of games for
the Mac SE that fit this description, which is also kind
of general and vague, but so. OK, so I can eliminate Dungeon
of. Dungeon of. 2 was a bit more of
a chess board to it. It was less of a platformer.

(44:45):
Dungeon. Reveal Yeah.
It definitely wasn't those we. Know.
We know it's not those two now. Dark Castle.
Oh, Dark Castle, I want to. I want.
To pull this one back up. That my friend, I think you
nailed it. Dark Castle.
I, I, I think that might be if you take a look and see, because
that's got platformer elements to it.

(45:08):
That was That's it. Because there was also there was
Dark Castle and Beyond Dark Castle.
So I'm guessing it was one of those two because like Wizardry,
the Wizardry series was in there, but that was text based.
Yeah, it was Dark Castle. It was the one that had the
screenshot with the black castlein the background.
It's got the we did a RAM done I'm.
Out you found it, I'm out. That was your that.

(45:30):
Was your first shot at it too? It was.
It was the first on the list, but I at least was able to to
narrow it down. I I.
Wanted to answer this live. I wanted to get this solved
live. I feel I'm good, I'm done, I'm
good. I'm, I'm not you've, you've done
your job. I I remember, I remember there
were these little, there were these little, there were these
little rat characters. Oh, that's definitely.
That's definitely it then, yeah.Yeah, there were these little

(45:53):
rats and they would run around on the floor and they'd try and
bite you and but yeah, I know with these chains you could
swing on and it was that I, I believe they were like, it was.
There was definitely like a puzzler type thing too.
It wasn't just like parkour platformer type stuff.
Yeah. There were like Castlevania
vibes to it too. Like how they like you clearly

(46:15):
see they took some of the designelements just from Castlevania.
Yeah, but it was all black and white and it was, it was, it
was, it was really fun for a Mac, for a Macintosh game where
there there wasn't a lot of options.
It was. It was a good option and it was
fun. But you said it was just like,
hey, we have a computer, can we get a game for it?
This is. What?
Yeah, like we got this computer,like we got solitaire, I got

(46:36):
paint. Like we got some random
WordPress. I'm like, is there anything fun
we can put on this thing? Like can you get an actual game
for it? And this was, this is what we
found. I'm like, all right, let's do
it. And it was like the only game
you could we had for it. I'm I'm glad we solved this
problem because I would not have.
I would not have been comfortable for the next few

(46:57):
days if we did not figure out what this game was.
I would. Not feel.
I would have not felt good at all.
I would have lost sleep over it.I'd have been scouring the
Internet. I'd have been going to to try to
thaw Steve Jobs head and and shake it out of him depending on
the time or why find find me wasand get me an answer.
But no, we're good. We're done.
Mount Ray. We did it.
In the future, we did it. We did the.

(47:17):
Future Let's talk about a game you are looking forward to, and
I mean this one. This one it.
Just I mean, this one just kind of falls under the same comedy
as under a killing moon to me. It just feels the same kind of
ridiculousness to it. Squirrel squirrel with a gun,
which is technically out already.
You just, you just haven't played it yet and that's fine
it. Is it?
Is it is? I think you're supposed to

(47:38):
record. It was just way back way.
Back in the day it. Came out in August.
This has been a long time coming.
Tell us. Tell us about Squirrel with a
gun. I I I honestly don't know
anything about it other than your.
As the title suggest, you kind of know you already.
Got. That's it.
You. Did it?

(47:59):
I mean, what, what more do you need?
What more do you need to know? But I was actually looking at
this one today. I, I don't know, I didn't know
much about the gameplay. I just, I saw something on
Twitter one day and I'm like, 'cause I'm following all these
like, you know, gaming creators and just not just Fortnite, but
even outside of Fortnite, peoplethat deal with Unreal Engine.

(48:19):
And I'm finding, I'm finding these gems out there and these
indie developers making these really cool games.
And I stumbled across this one. I'm like squirrel with a gun.
I'm like, that's so. And at first I saw it.
I'm like somebody did somebody put this in UEFNI got to figure
out how they did this and it it's not in UEFN.

(48:40):
It's you know, it's it's they did it, they did it in Unreal
Engine, but they put it in the epic marketplace and it's just
like a regular game you can buy just like anything else.
But but I think the clip that I saw it, it was just, you were
literally a squirrel and you were running around and this the
gun was like he was holding a shotgun, I think, and it was
bigger than him and he's runningaround and he's just and you

(49:04):
like humans were the bad guys and the squirrel was like the
good guy. And you, I think you're, I think
you're running around. You're trying to collect the
collect your nuts and get through the city and like
anybody that gets in your way, it's like.
You got these real Agent Smith? Yeah, yeah, 2.
Types chasing you down. Yeah, it's very What was that?

(49:24):
What was that movie? The Men in Black type vibes.
It was it was funny. Is that the the title?
I think almost doesn't do the game justice.
There's a lot of there's a lot to the game.
It's all this platforming and driving vehicles, different
weapons to use. The the squirrel's got like real
movement to it too. There's a there's a lot to this
game. And he's got, he's got some

(49:46):
pretty cool finishers. I think there's one with him and
he's got a bazooka. I mean, like you see him fly in
the air and it comes down on theguy and he puts like the bazooka
on the guy's head and then firesit.
It's got it's got some crazy like Mortal Kombat type finish
him vibes. To it too.
Yeah. So go ahead guys.
Go go get squirrel with a gun. It's already it's it's.

(50:07):
Instinct. It looks fun.
It looks like a lot of fun. It's 20 bucks.
It's right there. Go play squirrel with a gun.
It's. Like some it's on a plane.
I was just saying come up with. The idea either you're on board
or you're not like you say Samuel L Jackson in the movie
called Snakes, Snakes on a Plane.
And there's a game called Squirrel with a Gun and it's
exactly. What it is?
Oh, good. I mean, come on.
All right, now on to a quest, a question from the Channel 3

(50:30):
history books that we pick to discuss with you tonight.
And we're we're keeping this onesimple.
How'd you get your gamertag? So my gamertag is actually a
tribute to my my nephew. So let's see if God, it's
probably been 20 / 20 years now.His name was Chris Christopher.

(50:51):
He passed away in a snowmobilingaccident and Chrysius was kind
of a, it's kind of a tribute to him.
And like the, the Chrysius was, I don't know if you've ever
seen, I don't know if you followlike Greek mythology or that
kind of thing, but I've, I've always kind of liked Greek

(51:11):
mythology. So the, you know, the Chrysius
is kind of get that guide to it.But there was a character in
Greek mythology and I think he was the son of or the
grandfather of Perseus. And his name was, I thought was
Chrysius. And I was going to try and use a
reference in the from the movie and from Greek mythology and
kind of do a tribute to my nephew at the same time.

(51:34):
But it was actually a Chrysius, not Chrysius.
And I just kind of left it. And you know, the tribute's all,
all the same. And it's a nice story, I guess,
but. Thank you for sharing I.
Appreciate. It wasn't the direction I
thought this was going, but I appreciate it.
No, that's OK. And a final question we ask

(51:56):
everybody, what's in your favorite feature on Channel 3?
Favorite feature One ups are kind of fun.
It's OK. I I kind of like kind of like
the one up thing. Oh.
My God, you know, I didn't even think about it.
If you didn't say one UPS, that would have been it would have
been upsetting. It would have been upsetting if
you. Didn't 11 UPS the little

(52:18):
animation that you add when you hit the one UPS now is?
I feel like you did that for me,Joel, and I appreciate, but I,
I, I mean just the, the, just the community itself, it is, is
just a real, a real, a real gem,to be honest.
I mean, everybody, you, you, yougo on other social platforms and

(52:41):
there's a lot of riff raff, there's a lot of noise, there's
a lot of just toxic individuals,toxic behavior.
And you don't really see any of that over here.
And it's just a bunch of people that like to play video games
and they're all pretty. They're all pretty cool.
And that that in itself is a pretty cool feature.

(53:05):
There will come a day where we can't curb stop the negativity
away, but until then? Well, you guys are doing a
crackerjack job, let me tell you.
There it is. That's that's actually the line
that we ended on. There you go.
And with that, we've made it to the end of another 183 podcast.
Thank you, Chris, for being withus.
You can find a podcast that's C3dot GG slash podcast dropping

(53:26):
every Wednesday morning at 3:33 AM Eastern on all the major
platforms, including Spotify, YouTube Music and Apple podcast.
I'm Ray Dan puts this all together.
Our theme song is by Caster Garden and for our executive
producer, Joel Willis. Have a good day everybody.

(53:48):
Channel 3 is the future.
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