Episode Transcript
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Channel 3 is the future. Welcome crew to one of your 3A
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Channel 3 podcast where we take a member of the Channel 3
community, discuss three games of their choosing, go through
some honorable mentions, and sound like idiots while we try
and talk about music with no idea what we're talking about.
I'm Dan with me as always, Ray. What's going on, people?
You, you listen. You actually listen to our
guests every single week when you listen to our episodes.
Yeah, he's back. He's back.
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And it's it's the Music Man himself.
Castor Garden. It's it's me, a Castor garden.
I'm back. You're back.
Yeah. How you been?
I've been, I've been hot. It's very hot because I'm in the
South plus during heat wave. So you know, it's just add on
bonuses for hot hot hots, you know.
(01:12):
South. Oh, oh, Mr. Mr. Listen, it's
South of the Mason Dixon line. It counts.
I don't care if it's not as S asyou there guy.
Yeah, that's like people to. Ask how the how the move was,
How the move has been, I should say.
The move to North Carolina was more efficient than my move to
North Dakota because this time we knew about the cross country
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move like we, we knew about it now, like we knew what to
prepare for. It's still I, I tell people this
all the time that like it was asefficient and as smooth as a
move can be, but moves still suck.
Like moving is always terrible. You know, you have to like do
the down down payment and you have to get the new license
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plate and all this. And just like getting to know
the area, trying to find a new job, unpacking.
It's just always tactic. But for for a move, it went
pretty as as smooth as it could have gone.
The your new background there, it looks like you've settled in.
I still got the pictures, got all the the art on the walls and
everything. Yeah, I got the.
(02:16):
Consoles are ready. Consoles are, oh, they've been
ready, dog, they've been ready. No, I had to get the the whole
studio set up in a day because as soon as I moved in, I had to
do the music for Marcus's short film Bed Bug.
So I moved him, got the studio set up, and then immediately
went into writing the soundtrackfor his short film.
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So. All right.
Well, yeah. Well, we're like Dan said this
episode. I mean, we've talked music
before. We was kind of adjacent.
And it is when we say, you know,let's just let's just totally
make it about, about the music in the game.
So it's a what are you 3 soundtracks, essentially, Dan
and Dan. Dan's gonna start this off from
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us with a game that, I mean, apparently it's next level.
It's it's it's my next game I'm going to play.
I just, I've just universally lauded.
Yeah. With the exception of a
four-star rating from Infrasenect.
But that's a story for another day.
I know he'll hear this. That's yeah.
Everyone else gave him a late time for everyone.
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Else but. That's a but again, he's he's,
he's a harsh rater. 4 stars for him is like 10 stars for most of
us. So that's fair.
That's not that's not unfair, but yeah, so we we you know, we
we want to we want to talk aboutyour music throughout the course
of this, but we're we're talkingsome music and soundtracks and I
think I think I think the first one probably hits on AIII tease
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with you beforehand. I can see a clear theme about
the musical selections that are involved here, but the biggest
hit of the year probably and andand don't give me these stupid
articles out there of like, oh, the clear obscure is no longer
the highest rated game taken down by Breath of the Wild and
tears. That's right.
No stop. That's.
Right, they titled back on top. I'm not doing it.
I'm not doing this. No, but but in all seriousness,
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just a game that we've been watching collectively for a
while. Channel 3 and a Gong show would
like tipped us off too. We're watching on like some of
the Xbox stuff and like here it came here it came and sure
enough, clear obscure Expedition33 came out with a with a bang.
Everybody's just ready to give it to give it all the awards for
the year. We're done.
We we can shut it down in June, but even before that, but you
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know, specifically, you know, there was no, there was no
goofing off. As you mentioned, when you send
over games, I'm going to butchermy pronunciation of Lorien
Testard as I I go through here. A a person with no major works
prior to this game. That's it.
That's it for the Spotify. They were on a a podcast series
at some point over in France of about something.
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I don't, I don't even know what.Like I I, I, I tried like, let
me just take a look a couple other places and see do a do a
little research on this print. No, nothing, nothing but the but
but everywhere you see and and even like Dos Andre shared
before this episode, you know, acomposer doing like a breakdown
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analysis of the the music in thegame.
And just like everybody like youpick any aspect of this game and
people like Yep, OK, just put itin the raise it up in the
rafters now and the the soundtrack's what you want to
specifically call out here 1st And I'm going to dance around
real carefully because this is this is on deck for me as well.
So Ray and I are Ray and I are hampering this conversation
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knowing that the first. Yeah, knowing that the the
opening of this game immediatelywill kick you in the teeth.
So we just, we accept and embrace it now what's coming for
us and whatever gets spoiled, sobe it.
But you'll notice us dancing around this a little more
carefully. But we're here to talk about the
music anyway, which I have not listened.
I've listened to the soundtrack not much more than that, because
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I just wanted, I just wanted to hear it.
You you're telling me you haven't listened to an 8 hour
long soundtrack? No.
No, I, I, I, I have, I have listened to the soundtrack.
I've not read like the track titles and things like that.
That's what I have avoided. I don't even like they're.
Probably in French anyway, so itdoesn't matter.
I've not listened to all 88 hours.
That's just not I don't have time for that, but it's but no
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matter. But but even with it's, it's
much like I am. I am plugging along with
metaphor Refantasio again, another song, you know, 100 hour
game with a a massive soundtrackthat like I've got a long way to
go. I'm not looking at track titles.
I don't want things spoiled, butlike, no, you just pop that on.
I'm I'm ready to go and same thing here.
Just pop it on. That's the thing it's about this
was his very first. Go ahead.
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I mean, I'm, I'm sure you've heard the story where he was a
guitar teacher before. He if he before he did all this
and every single week, he would just compose like a new piece of
music, upload it to SoundCloud every week.
If so, by the end of the year, he had 52 tracks to show off
from SoundCloud. Goes onto an indie game dev
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forum, says, hey, check out my music.
The director of this game was also on that forum and said I
want you on and his very first go ahead, right, Very first one.
It's 8 hours long. Like how do you but, and I, I
researched this, I'm like, does this man bleed?
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Is this man just a mythical creature?
It took him five years to make this soundtrack.
So he worked with the development team throughout
this. He worked with the arrangers, He
worked with a vocal director, solike it.
It was all team effort. But it did take him five years
to make this 8 hour long soundtrack.
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So the man bleeds. He didn't.
He didn't write 8 hours in just like 3 months so.
Yeah, this was this wasn't a rush job of here, let me let me
pull something out of the filingcabinet.
And and that's like the the story of every piece of this
game. And I think that's what works.
That seems to be what's working best for it is it's not, hey,
you've got six months to slap a game together and like figure it
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out now. Like they, they, they strung
everything from the narratives to they get like the music
every, every aspect of this except for Charlie Cox's 4 hours
of the vocal both at like just everyone had to make a big news
story that last weekend. Like, you know, that's, that's
what happens with these, most ofthese vocal artists that there's
not, he's, he's not recording a Madden soundtrack where he's
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locked in a hotel room for a week and a half and has to say
just every word in the English language.
So they can, they could, I, I'veheard torture of those sessions.
But that's, that's not, you justhad to read some dialogue and,
and make it sound beautifully British.
And, and I'm sure again, a bunchof other people in the various
localizations they did, did the same thing.
So yeah, it's that. But again, like it's, it's the
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teamwork. It's the time they had to, to be
able to do this and the time to,to make all these pieces work.
And they had one like focused, unified vision that didn't get
messed up. And it's just crazy that like
again, with Lori Ann talking about a a focus direction,
everybody was saying like the the soundtrack goes from from
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jazzy, it goes to like orchestra, it goes to rock.
And like, why? Why are you like melding around
with this? How do you make that work?
And Lori Ann even just said thatlike, I was more focused on
making a good soundtrack. I was more focused as as the
story progressives, There's another thing that happens
within this. He wasn't really focused on
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making it all cohesive. He was more focused on how does
the story go? And I will write music for that.
So that that's kind of like a a good fresh take on how to make a
a game soundtrack. Like just focus on the story
rather than make a game and a game.
Yeah, you have to play this gameand it it.
It's, it's not I am, I am, I am barreling through Horizon
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because this is a this is a PlayStation five one for me.
I I want it like again, the computer, the the rogue
handheld, they all do a fine jobof getting of getting games
across for me. No, I, I want the PS-5
experience for this. Thank you very much.
So, but like, but yeah, I just want to say, like for anybody
listening out there, look at that.
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You focus on the story. You don't have to make, you
know, there there are other games that you keep reading
these autopsy reports on where it's like, oh, they told us to
make live service elements to itand that became 70% of the focus
of the game. And then they realized it didn't
work and they pulled back the live service elements.
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But we then had spent 2 1/2 years building live service
elements for the game and didn'tmake a story to the and like,
you just hear, you keep hearing stories of this, like what's the
lesson happening in video games?The lesson happening in video
games. Just let people make a story and
make it compelling and it will all work itself out from there.
And now and then there's like, again, I can't wait to see what
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they do with this soundtrack with whatever, like movie deals
and stuff that are like lurking in the background for this.
But let's let's let's go. Yeah, I can't wait for just
Lorien's career because if he could just do this in his first
get go, like imagine, imagine where this guy's going.
It's it's it's insane. Like again, I I'm waiting for my
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first soundtrack like that game to be fully released.
Even that is a 70 minutes. So it's just over an hour in
three months. And I'm like, oh, I'm really
proud of doing that. His first go ahead is like all
times that by eights. It's like, all right.
His his time was also timed by eights.
So that's OK, That's, that's howit's gonna work, I mean.
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That's that's how I was like. I need to look up how long it
took him. But it's like if it took.
Him five years, like, OK, we're safe.
He's he's human. So that's the other good thing
with the clear, obscure team. Like they're not, they're not
shy about saying like no, this wasn't this was not a small team
of third. There were more than 33 people
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involved. Read the credits.
Jeff Keeley, sorry. Like there's there's a lot more
people involved than just I lovethe shots they were taking back
and with with some of the no, this was not 33 people.
This was not something was done in six months.
This took years and it took money and it took effort.
And that's what's going to have to happen for.
It happens every time, like likeevery time they it's just like
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whatever AA game is, which is like a new concept to me.
I, I could never even register that there's something in
between indie games and and AAA.It was like AA category.
But every time that there's likethis game that comes out, that
there's effort in, they talk about all this effort that was
put in. It's always a hit, but you
never, you never hear like, Oh my gosh, we've we've put in this
crazy amount of effort and passion into it and it sucks
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that that never, that never happens.
It's all. Don't say all that because Ray,
if you remember that Skull and Bones was a quadruple a they
put. Yeah, Oh my God.
They they they deserve. That money, as soon as they hit
that, yeah, when they said the quadruple.
A. That's what you.
Do that's that's the first of all, I was Ubisoft.
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So you know, don't let me pleasedon't have don't have me sign on
that Ubisoft. So this is my AAA and you guys
better all get used to it. Stop that right now.
Again, well financed European studios don't allow yourselves
to get bought up and get caught up in other stuff.
Just keep doing what you're you.You keep giving us these little
gems that that pop up from the various countries of Europe and
(13:23):
I, I welcome them all. Yes.
But yeah, like anything that that comes out of France, I'm,
I'm good for, except for, you know, Ubisoft.
But like anything out of France,the music, the pastries, the
games, I'm good for it. So I'll do whatever it takes.
It's so true. Yeah.
So now let's go. We go from someone who decided,
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hey, give this the first try andmake this to someone who's just
been doing it forever. We got, we've got Yoshi's Story,
Kazumi Tataka, and I mean, 'cause we, you know, we've got
Mario games, Zelda games, Yoshi Wario, Louise Mansion, Animal
Crossing, Wii Music, Smash Brothers, I, everything.
This man's involved in all of it.
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So why, why are we settling on Yoshi's Story?
Why is that the one we're going to talk about for this one?
So I like this one because Kazumi is also the voice of
Yoshi. Yes, yes.
So I like this a lot because he is so involved in it.
This was a late pick for me because I I've all like I love
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DOC story even as a kid. And also, to be clear, for
everybody else, like just to spoil the other five games we're
going to talk about or the otherfour games, this is the
aberration thematically, yeah. That's who.
This is this is one of these andnot like the other.
And just to point out, I'm just going to let everybody know now,
the rest of them do not fit withthis.
They fit more with the first game.
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No more. Happiness.
Yeah, like Kazumi is a, is a genius in this way, and genius
and simplicity. And I want to say that like in
the way of Chopin, where Chopin is like a genius within
simplicity, but that simplicity is not merely just, oh, do the
bare minimum, but greatness in small things.
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And what I want to say about that, This was a late pick for
me because it was recently on Nintendo music.
It just dropped as I'm waiting for Pikmin's music, which is not
on my list, but I have not gotten Pikmin music yet.
Still waiting, still waiting forthat.
But you know, I remember playingthis as a kid and Yoshi's Story
just came on Nintendo music. Thought I would listen to it.
(15:34):
Of course. What do you like about Yoshi's
Story's music? And especially, of course, the
game is amazing, still holds up to this day.
I played it again on Yeah, it's on Nintendo Switch Online, so if
you want to try it out, go for it.
The simplicity in that it uses the same theme but in different
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instruments and in different settings within that game.
Like like it's the same theme. It's what, instead of X-Men 33
where it's all like a like a modge podge of different themes
and genres and exploring everything.
This has the same theme in it, but with a different setting.
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And I and I think there's a nicety and simplicity and
greatness in terms of that in, in, in music, right, where it's
all cohesive and it's all in thesame world.
Another game that does this is Pikuniku.
When you play that game, the music kind of like repeats
itself throughout the world. And you can definitely tell that
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Pikuniku's soundtrack was inspired from Yoshi's Story.
A lot of soundtracks were inspired from Yoshi's Story
where that same thematics are cohesive with it every world,
and it works in every single world.
My favorite one is Yoshi's Jungle Beats or the Yoshi's
Jungle Mix. I believe it is.
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And it's just like a guy like like a cave person, like saying
that melody. So he was very creative in that
way. He was very creative with using
that same melody but making it work.
So no, I just really like it. I really dig it, you know?
It's funny, we, I, I just listened yesterday.
We were driving on the golf cartand we listened to the entire
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album because the whole thing, I, it's not very long.
All the one, they put all those songs together.
I don't know, I didn't think it was an hour.
We listened to the whole thing and even my wife who has played
like 5 video games in her whole life.
When you, when you say it's thatsame theme and it's that same
melody with different instruments or different speeds.
I played it. She was like, Oh yeah, of
course. Like I love that one.
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Like, I remember that one too, you know?
It's just super, yeah, super memorable.
Yeah, like that's the thing. It's just like it's that simple
melody you write. Write it down and to just know
music theory that well, to know that this tune will work in
every single aspect of this game.
That's that's knowledge of musictheory that you need to have.
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A lot of times people will say like, oh, pop music, like people
on the radio, they don't really know music though.
You have to know music so well that just three notes will stick
in your head. You have to know music theory
that well, that three notes willstick in your head.
Same thing with this. You have to know music so well
that this tune will work in every single aspect of this game
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like that. That's the beauty of that.
And, and it's one of those gamesI, I feel like Mario games, at
least early on, would have musicin them, but it I don't know how
much the music really applied toa level.
It was kind of just like that. It was just background music.
And I feel like Yoshi's Stories.Yes, no, So what?
Yes, it did stop it. It's.
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It's inseparable now. No, but it's but it's background
music. It's not telling me what what
I'm supposed to do in each level.
It's not saying she grew happier.
Yes. Yes, I'm saying it happens.
You're happy or like it's the jungle beat or it's you know, it
starts playing with one a very deep horn when you're when
you're in the like the lava. Cave, it's it's driving the golf
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cart. I got you.
Yeah. Exactly.
As opposed to, you know, it's Part I, I, It's not that the
music's bad, it's just not telling me what I'm supposed to
feel. And I felt like Yoshi's Stories
was one of the ones that really started doing that for Mario,
like specific titles. No, that, that's the thing.
It's like, if you need to know like, like how to feel, what the
setting is, where are you in theworld like that.
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That's what like good a good soundtrack should be rather than
just like kind of background music.
Now that now there is a piece ofthat going into my honorable
mention. So I I.
Was going to say I'm feeling you're changing the entire
conversation about the first honorable mention now, but okay.
I don't want to knock Valker music, but in terms of games
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like Yoshi Story where like you need to be like fun and
uplifted, like there's needs to be like an emphasis to you like
it, it will lift the game up. There's always placements with
different kinds of music and it depends on the game.
So imagine Expedition 33 is just8 hours of the same melody.
I don't think that would work. But in a game like Yoshi's
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Story, where it's supposed to befun, uplifting, there you're
you're just dinosaurs collectingfruit in your mouth.
You know it. It's nice, you know.
I just, I just want to shout outthe fact that like that Yoshi's
through happier track. I just noticed it in Mario Kart
World. Yeah, it it's like, it's just
subtly in there, like the, the the the remixes, the
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rearrangements and all that they've done in Mario Kart World
is like, oh, I just it's just good to hear this one in the I
think we I know this. Oh, there it is.
The Yoshi star remixes I think are the, are my favorite songs
in Mario Kart world and it's, and it's one of the ones that I
noticed every time it's playing cause a lot of things I'm
playing is because driving through free roam and enjoying
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it. And but every time that one
turns out like I notice it, I was like, Oh, wait, I that's,
that's your story again, Like I'll ask 11 last thing.
Do we do we know about Tataka's Tataka song or Tataka's melody?
It's a it's an Easter egg in a whole bunch of his game.
I actually didn't. I didn't know about this.
I didn't know about this either.I it's an Easter egg, you know
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what? And I think Ariel mentioned it
in passing and I didn't know what he was talking about at
first. There is a little melody from
his first game, which is X in 1992 space combat game.
And it's this little like I'm trying to what is it here?
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It's still like 16 note thing and it shows up in like a whole
bunch of the games that he does as different Easter eggs.
So Yoshi's, sorry, if you sit inthe trial mode character select,
it'll play. I think Mario Kart 1 of the
Yoshi's in Mario Kart 8 sings itif you like if you sit in front
of him. That's funny.
(22:04):
So they add it to whole game. Mario Paint has it in certain
parts too. Yeah, like.
There there's a lot of artists that will just like have a
melody that's almost sort of thetheme song.
Like if you listen to Dayglo hasan album outs, it was a second
album. I can't remember the second
album's name for the life of me,but Daigle's second album he has
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that will play in every single track, whether it's like present
or right in the background, likean atmospheric.
There's just like a little Easter egg throughout the album
that this theme song is like playing within Happy House.
No, that's not it. But you'll you'll hear it.
So like that, that's definitely an artist thing that they'll put
(22:52):
Easter eggs in. I don't know if I'm smart enough
to do that, but if I if I can dothat, you'll probably hear about
it. Apparently there's something
it's a heated new work on but they said no, it's too good.
We we need to this just needs tobe part like a Easter.
I had no idea. I would just watch the video.
There's it's just game after game game of the game that will
play this, this little melody over there.
Luigi's Mansion apparently has it too.
(23:13):
Unless they play it on the piano.
It's worth it Enough. All right, so now we leave
happiness and we go, we go back to seriousness.
Here we've got South of Midnightby Olivier.
Oh, man, that last name's tough for me.
De Rivier I. Think I believe so.
It's, it's a you really butchered the French, The, the,
the. That's that's not the the French
(23:35):
accent. Olivier derivier is that That's
my. Of all the accents that I can, I
can do handle the French one I've got.
I've got nothing on them I can'thear.
Nothing here. I'm I'm only guessing based on
the little kale of the game and the and the music I've heard
from the game that that's you got.
You got to throw a little sauce on that one, Ray.
Olivier derivier. There you go.
(23:55):
You're better than me. Yeah, No, I.
Absolutely this. Have you 2 played South of
midnight yet? No, but I watched Bauer play a
whole bunch of it. I watched I yeah, I watched
Technics play a bunch of it that.
Was I followed them doing it? It's.
Not my favorite game. In terms of gameplay, it's very
(24:17):
much like I, I like the story, Ilike the animation, but it's
kind of like you go into one place, you you get to a circle
of enemies, Yo, you kind of likebeat the enemies within the
circle and then you move on to the next one.
It's kind of like very much repetitive in that way.
The music though, in this game is absolutely amazing.
(24:41):
Olivier just knows what to do and you give him an assignment
and he just actually murders it.I call Olivier the grandfather
of of adaptive music because he knows how to make music for a
video game. It's not just it, it, it doesn't
just flow like a movie would. He knows how to adapt music into
(25:04):
into a game every time you take a hit.
He knows how to raise the music in a, in a very technical way,
like he'll raise the music everytime you make a hit.
So that way this, this song is not just like amazing in terms
of storytelling, in terms of where the setting is in the
Creole in New Orleans, right? But it's very much adaptive to
(25:26):
the game. It very much is interactive
within the game. I love Olivier because he's
probably, he probably is my favorite composer of right now
at least just because you can see his growth from his
beginnings, right? He did the soundtrack for
Remember Me. If you listen to the soundtrack
(25:49):
to a game called, Oh shoot, Big Bad Wolf did a game and the
Council. So if you listen to the Council,
it's a very silly soundtrack, right?
But what I like about Olivier isthat you you listen to most of
his soundtracks and they're always just improving,
improving, improving. You get to South of Midnight and
(26:11):
it's his masterpiece of a soundtrack.
This was all recorded, mixed andmastered in Abbey Road Studios,
which you might know as you know, The Beatles did that and
soundtracks like Lord of the Rings and Star Wars was recorded
in Abbey Road Studios. So he he records a lot in Abbey
(26:35):
Road, but you can really tell, like this was made in orchestral
in Studio One in Abbey Road, that it's very big and vibrant.
Yeah. Like this, this this soundtrack
works just because you can tell that Olivier put all his heart
and soul and studied the music in Creole origins.
(26:57):
So I it is, yeah. Abbey Road was not, not what I
expected to hear when you asked us that rhetorical question.
I was expecting you to tell me it was in, you know, like a
mausoleum in New Orleans or something.
Because like, because this was agame play, again, I've not
played this one, but I've I've watched quite a bit of it.
And like you mentioned, the the combat and the the fighting,
(27:17):
like I feel like that was the last thing I thought about in
this game. This was that that Ori scenario
for Ray. Like because they nailed the
vibe. They nailed like the mood, the
music, like all this stuff and the story all tied together
extremely well. The the combat's the last thing
I think of in. Yeah, I.
Don't mean to disrespect it because like the combat's just
there is like a story facilitator in this case.
(27:40):
Absolutely. And like I said, that it's so
funny you tell me that it was just recorded.
Abby Burns Like, no, that's, that's not at all.
This is how I feel. Like I no, we recorded this over
in in Great Britain. And and yeah, this is not that,
that was not what I expected to hear there.
It's broken my brain. Like no, that doesn't fit.
And that's what I mean though, like he had a whole team behind
(28:02):
him. And anybody who's like looking
to make music and you hear musiclike Olivia, you also have to
remember that he had a whole team behind him, a professional,
the Philharmonic Symphony Orchestra behind him.
He was at Abbey Road Studios. It was mixed and mastered in
Abbey Road. It just because your music might
(28:24):
not sound like Olivia, it's because you're not recording in
Abbey Road Studio. OK, so just you know, like give
yourself a little bit break to give yourself some love.
Am I saying this to a mirror most days?
Absolutely. But no, like this.
This soundtrack is once again, Idon't know how Olivier is going
(28:44):
to top this one, but he always does.
He also did Plague Tail, which Ithought Plague Tail was his
masterpiece. No, he comes out with this one
and she's like, OK, He just he doesn't know how to stop going
up and up to the mountains. So is he doing?
The plague tail spin off coming up.
He has to be. Yeah, that's one of those things
(29:06):
where like there's a vibe in a mood that the music.
You switch it is a problem. Set yeah.
So it's one of those things likeare we subbing in the B team for
we we can't get we can't get Michael G Aquino in here but we
got his we got Mick we got his kid coming we're calling him in
from the bullpen. No offense to him.
He didn't go to the stuff. That's the only reason I noticed
his name because I was looking at the credits for whatever he
(29:28):
did. But yeah, his kid, his kids run
around doing like the Penguin soundtrack, like for the show I
think he did and some other stuff he's been around for.
But anyway, I just, I just jokingly say like you notice
there's a difference, but. Yeah, definitely.
I mean, it might be just the trailer, but yeah, no, like he's
doing the the the side project for Dying Light, so I can't
(29:49):
imagine they're not bringing himon for this plague tail because
he did both other plague tails. He's in that Xbox ecosystem like
he's in that, that they're publishing ecosystem.
It's not like, you know, they they've got to have him on some
kind of retainer. So he's.
I, I think, I think it's funny that he's done that.
He has treats of rage. He has treats like we got all
these like really impactful big time.
(30:10):
He won the award for Remember Mefor a best original score and
then By the Way also yeah, St. Rage 4.
Which fit the vibe. Of the.
First three games but just to bejust to be clear right yeah
zero. I wouldn't know.
I paid 0 attention who did the Streets of Range 4 soundtrack
because I'm like, oh, they, they're just running back
streets and like it just, it just worked for Streets of Rage.
(30:32):
I didn't realize that something like no offense to anybody who
did any of those soundtracks, but I'm like, oh, that's, that's
just funny to me now, but. Here he understands assignments,
he knows where to go. And that that that's where my
music comes into. It's like every time I I want to
write a soundtrack, I want to understand the way Olivier
understands. Like if I could be just an
eighth of the composer that Olivier is, like I, I'll be a
(30:54):
happy guy. But yeah, he just gets better
and better and better every single time.
And he just gets assignments. He's like, yeah, let's go.
I know what to do now. It's it's insane.
I I'll, I'll put this because it's it's something that I that
I noticed. I don't, I don't know if it
matters to you or not. I noticed this.
This is a game that the soundtracks got a lot of vocals
(31:16):
and it's just it's something very noticeable in a video game.
Usually you'll get, you know, maybe maybe you get the one big
hit that's got music because youneed a song for a trailer.
But this soundtrack, like throughout, it's, it's people
singing. It's singing, not just singing,
but singing about Tuto Tom, singing about like every enemy
(31:37):
and just telling you a story throughout this.
I mean, Lorienne did that too. Like he wanted to tell the
story. It might be all in French, like
all the all the vocals in Expedition 33 is in French, but
he wanted to tell the story through vocals.
And even Lorienne admits that vocals and lyrics are the best
(31:58):
way to how to tell the story right, whether you understand it
or not. Myself, I'm not really a lyric
guy. I never have been, never will
be. I don't think it.
Lyrics just go over my head. I always listen to music, but
this one always captured me. This one, you can clearly say
this is Tuto Tom's story. This is where the story is
(32:21):
going. This is how the characters are
feeling right now. And yeah, like he, I think this
is the first time he put lyrics into a game, Olivier.
So I don't know of another game that he did this for.
Yeah, but now I have to transition to, like, you
(32:41):
already, like, cut my notes. You shipped it like it's in
prison with a sharpened toothbrush already.
I'm from Philly, so honorable. One day representing just
different neighborhoods. Yours is a much harder
neighborhood than mine. Yeah.
They brought Roxburgh. Roxburgh is a little, little
simpler in the grand scheme of things at all.
Yeah. But anyway.
(33:02):
But anyway, we're not here. We're not here to talk.
We're here to talk about your first honorable mention of a
blueprints Tragan Gassette, a duo from the Netherlands,
ambient artists and and you know, really we we were talking
about just kind of like a vibe music in the background of a
game and, and that got like dunked on a couple games ago,
so. Let me be clear, I was, I'm
(33:22):
sorry, not everybody's. Not everybody's going to make
the Nintendo pantheon of soundtracks.
But I wasn't criticizing Mario. Music.
I was simply stating what it does for the game you It's
totally fun to have background music.
And that, that's where this willcome in, because blueprints you
are. And this is, again, when you're
(33:44):
trying to make soundtracks for agame, right?
You have to also understand whatthe player is going through,
right? So when I say Yoshi's Story is
supposed to be vibrant, it's supposed to be colorful, it's
supposed to get you in a good mood.
Blueprints, you're concentratingon the puzzles, right?
If there's too much focus on themusic, there's not enough focus
on to the puzzle and where the story is going.
(34:06):
And of course the music will uplift every time you go into
like an important room, like thesecurity room, there's a whole
cut scene and like the saxophonereally comes in.
It's it's really like emphasizedhere, but blueprints as ambience
and subtle, but also keeps you on the edge of your toes and
thinking right. Ambient music will get you
(34:30):
thinking. Put it this way.
And I know, and I'm not afraid to shout this out every time I'm
I'm reading like a thriller bookor like a mystery book, right?
I have weathering grains in my iPod like I I have weathering
grains music in my iPod and I'm just like putting it on and I'll
just like. Shout out to a guy we actually
met last week, finally in Alden.Yes.
(34:53):
No, he's a super talented ambient artist.
Weathering Grains is in. So yeah, I'll just like, put
them on my iPod. And then like when I'm reading
mystery novels, it gets me focused on the story.
And like that, that's what ambient music is supposed to do.
It's just supposed to get you ina Zen in thinking.
And that's what Traig and Gussetlike did for this game.
(35:16):
And, and you can't deny that themusic isn't a banger, right?
You have to have this all when you're trying to think, when
you're trying to concentrate, when you're trying to be in the
zone and something. This is it.
The Blueprint soundtrack is justwhere it needs to be.
It is subtle and beautiful at the same time.
This this one I had to call out specifically to you.
(35:36):
So, I mean, you know, we want toget you back on, you know,
timing the the move conversationwas not not a coincidence.
Where you're you're down there, you're shaking babies kissing
hands down there in the Carolinas.
A lot of lot of industry. Yeah, a lot of a lot of gaming
industry activity down there in,in the Carolinas.
And that's why we wanted to havea chat with you here.
But this is another one where like the Dutch duo here, they
(35:58):
debuted in 2013, but this was another first soundtrack.
You know, they, they have a bunch of ambient records before
this, but like, somehow, you know, they, they break into
gaming music here. And, and again, I shout out the,
you know, I, I don't know where exactly, but Raul Fury's had my
attention of late with some of the games they've put out and
some of the stuff they've been doing.
And, and again, I think they, they, I feel like it's one of
(36:20):
the things they had a hand in because they've been doing some
fun stuff with music or like theright stuff with music too.
So I don't know, I don't know where in this process that
happened, but right place, righttime, right pieces.
And just like somehow these, these guys from the Netherlands,
they've, they've got their, they've got the soundtrack in
there. They they had not done before.
Same thing with the last time I was on the show.
(36:42):
I talked about Watchdogs too. Is Hudson Mohawk where he did
experimental club music in Germany, I want to say, and or
London, one of the European countries.
You know they're all the same. Somewhere.
Somewhere over there. Yeah.
Stupid Americans. Yes, I know.
I know. OK.
But Hudson Mohawk, he did all that and just had the one game,
(37:04):
one game, Watchdogs 2. I hope this isn't tricking
Cassette's last game. I hope it's not because they're
they're really good. And I can't wait to hear that
saxophone again in some way or another.
But yeah, blueprints say they killed it.
They absolutely killed this game.
So we will we will move over to the actual British now for sure
(37:24):
if actually, but moving over to Disco Elysium with C power,
formerly known as British Sea Power, formerly known as British
Air Power. Really.
Yeah, Yeah, It's just I listen, I did my research here.
I don't want to tell you, but but again, somewhere a band that
formed in 1995, which is the interesting part here.
(37:47):
And also, you know, they end up winning the BAFTA for this one.
They get they won best video game music for the yeah,
British, the British best video game music there.
So, but hints of the cure for the band Joy Division, the
Pixies, Arcade Fire, not the last Joy Division reference I'll
be making through the course of through the course of this
podcast, oddly enough, but but again, like that's that's kind
(38:09):
of the vibe this band has. And again, here they go.
We're going into Disco Elysium, which funny enough, I had not
realized is the highest Metacritic rated game in my
Steam library. Funny enough, I did not realize.
Have you Have either you played Disco Elysium yet?
That's next on my that's next onmy Steam.
This is a This is a. This is one of those games that
(38:31):
like. I have it somewhere.
It's get played is the one that the podcast that guilts me the
most about it because there's a constant like this is one of the
greatest games of all time. And I'm like and and there's
something it came up with recently, like they hadn't
talked about it in two years. And I'm like, this is this is
that that's the reason I know it's highest on my steam,
because for some reason I had sorted my steam and I'm like,
(38:54):
and it popped up there right after I've been mentioned again.
I'm like, I have to get to play Disco Elysium.
I I know, I know. So the only place I I don't
recommend playing this game, theswitch one I I bought it on the
on the switch version. The Switch 1 chugs this game
dude. This is this is a pro Switch One
(39:16):
podcast. This is also a pro.
Don't play third party games on the Switch One podcast.
Just so we're clear, Ray Ray is not OK.
Ray is turning colors. He's passed out.
No, please. It's so bad, dude.
Like I have now played this on the Switch too 'cause I don't
have a Switch too, but I played this originally on the Xbox and
(39:38):
then I wanted to play again because it's such a Switch game.
Like it's very much like a personal like board game kind of
thing. I was like no, it was on sale
for like 12 bucks on the Switch so I'm going to buy it there
chugs dude. And it crashed on me three
times. I just gave up.
I was like are you kidding me? This is the perfect Switch game.
I, I don't know what it is because yeah, that, that it, it
(40:01):
seems like on paper it should be.
I don't understand aside from the fact like I've I've seen the
artistry of it like maybe just that like it's just not
optimized for whatever whatever processors they had in there
like. Yeah, it's, it's not an overly,
you know, it's, it's not like anoverly realistic game, but
probably something they did in designing the game just does not
(40:22):
jive with it visually. I guess I don't.
Know yeah I man it's disappointing but if I can sell
anybody on this game first of all it took me a couple tries to
like really understand the mechanics of this game but if
you go into it knowing this say murder mystery RPG that has
elements of dungeons and Dragonswhere you.
(40:43):
Rolling die. Hey, you're rolling.
You're rolling die. You find DND detectives, Yes.
DND detective, it's once you getthe mechanics, oh, you're
hooked, dude, you're so hooked. It's so good.
What really gets me is again, the music placement, because
this is a nice in between of ambience and also melodic music
(41:05):
where the the melody of the music will depend of where you
are in the map. So when you're in like the the
bar area, the the, the music's nice and jazzy.
It's nice and welcoming. But if you go further into the
map, the further you get to the story, right, it gets a little
bit more ambient, it gets a little bit more bassy, it gets a
(41:26):
little bit more tense in the music, right?
Not not so cinematic tense, but just more tense in the way of
the vibrancy of the guitars. Like the tone of the guitars
will change the farther you get.And I think that way it, it just
sticks in your mind of like saying like, Hey, I was in
happiness, but now I'm in darkness.
(41:48):
And I and I think that's like a really nice way to to make this
kind of soundtrack. And it really sticks to my head,
especially the bar music, like it really just sticks to my
mind. Yeah, I love this soundtrack so
much. I love this game so much.
I love how this game was made. And unfortunately,
unfortunately, the studio did shut down.
(42:10):
And no, no clip is making a documentary of the whole
insurance and outs of like how the studio shut down.
But it was not a pretty picture.It was not a, it was not a
amicable amicable about the word.
Amicable. Yeah.
You're there. You're there.
I got you. Yeah, I write.
(42:31):
I write music, not dictionaries.OK, It was not, it was not a
very. Friendly shut.
Why use many were when few were do trick?
Yes. Exactly.
You know there's no. Tragedies.
But yeah, no, like this studio shut down in a not so friendly
way. But this game is amazing.
The music is amazing. The music really sticks in your
(42:51):
head. The music is ambient and
melodic. It it really sets the tone with
everything. So the the the soundtrack really
sticks out of my head with this one.
Yeah. Oh, that's me.
No, OK, I miss my cue. Oh, it's like, I'm so still
(43:12):
here. Last song we'll mention, we go
to Lost Records, Bloom and Rage by Milk and Bone and Ruth.
I'm gonna go with Ruth Rattlett or Rattlet.
Ruth Rattlett, who teamed up together with the rest of the
members of the band that's losing my mind.
I know the band that she had formed once before Ruth
(43:37):
Ratalette did Chromatics. Sorry, I I had to like I knew it
started to see it was like Chromatic.
But yeah, she once said Chromatics and this game
actually brought back the band Chromatics They they had once
broken out. They were doing their solo
stuff. And the creators of this game
actually said like, Oh well, we love Chromatics.
We wish we could get them on ourgame and so they caught them up.
(44:00):
I was like. Would you guys?
Come together and make one more song for this album.
They're like, sure, we'll come together just for this game,
dude. So probably easier than getting
Oasis back together. Yeah, yeah, dude, so good.
But no, like it's a great soundtrack and it fits the vibe.
And if you don't know what Lost Records is, I have a podcast on
(44:22):
it with Adam Rias, who's still not on Channel 3.
I don't know what to tell you. He's just.
Yeah, we gotta, we gotta have words with the the fan cast over
there. We're gonna have we're gonna
have a chat. I know.
We're gonna start a beef. Well he calls his pharmacies
chemists so like the UK doesn't.Come aggressively British in
this case, yes, we have. We have enough of our, we have
(44:43):
Jamie and Sir Mike, they've got,we got our, we got enough.
We don't need him. We got our British parliamentary
representatives covered. We don't have we have another
baked beans on toast. We have enough of that in
Channel 3. So we.
Use seasoning. Forget you.
No, the soundtrack really fits the vibe of Just Like It.
(45:04):
It's both present ambience with also 90s dreamwave music and
Milk and Bone especially. They had put out an album.
That one track Forgone appeared on this album.
But if you go on band Camp Milk and Bone and they put out an
album or an EP called Baby Dreamer, that album, that EP is
(45:29):
incredible. Like it's absolutely, I will
listen to this EP over and over again.
And the song forgone from that EP appears in this game.
They they did the soundtrack forthis.
They were very dream WAVY. They're very much 90s adjacent.
They know how to get the vibe ofthe 90s without being over
(45:50):
exaggerating. They studied 90s music without
being like a meme, right? Like you really get that sense
of it. So I I really appreciate that
they they once again like Olivier does, they got the
assignment, they set it in stoneand they made a great soundtrack
with this, with that vibe. I mean, you, you, you mentioned
already what I, what I had in mynotes.
(46:11):
And then obviously in a much more technical and expert way,
because I, I put there, there's,there's two different sounds and
it seems there's the, the gameplay sound, which is kind of
like that ambient. And then there's like the
cutscene sound, which is like the really those, like the song,
the actual songs, the voices andeverything.
And it's super noticeable, but it comes together because it's
like you get these two experts in two different areas and it
becomes that was just one like great game.
(46:33):
And this is also the game that like if you were going to make a
soundtrack, I listened to this. I think last time we talked
about Hugh and I was like, this sounds like you.
I'm listening to this one. And I was like cast, you know,
like we should have cast regarding like make a song for
for lost records, like that would fit in.
I. I heard it right away.
I will say the album that I havecoming up, maybe there's a song
(46:55):
that that has something to do with the 90s.
Maybe there isn't. I don't know.
We're just teasing it. We're teasing out what's on the
album. We're not there.
It is. But yeah, no, there's
definitely, there's definitely asound.
There's definitely a track on mynext album that will be more 90s
with Jason. So because of this album.
What we're going to just more more thoroughly, somehow more
(47:16):
thoroughly discuss music with your future game.
The the future game you picked is mute mix tape developed by
Beethoven and Dinosaur A a Melbourne, Australia developed
studio. I tried to I tried to say that
in the proper pretend the R isn't there.
Melbourne, Marmite, whatever. Yeah.
On their last night together, three friends embark on one
(47:37):
final adventure play through a mix tape of memory set to the
soundtrack of a generation. Devo, Roxy Music, Smashing
Pumpkins, Lush, Iggy Pop. I promised I would make a second
reference to Joy Division. Here it is, there it is.
Susie and the banshees just likejust they they're going for that
mix tape to the game vibe. This was I added this to the
(48:01):
library a year ago after I thinkan Xbox direct.
I want to say like in in I thinkit's still listed as a 2025
game. This is a This is old Annapurna
before the purge and the the therising of the Phoenix from the
ashes. Or some Christian, I say before
the fall, you know. Yeah, again, like I'm not I'm
(48:24):
not touching on what happened over there.
That's a a multi billion dollar Hollywood operation.
But but again, listen, they're they came back.
They have been firing nothing but just bullets since they have
come back from from where they are.
And every time I get a an e-mailfrom Annapurna with an
announcement like, Oh my God, this is they're they're they're
(48:44):
cooking over there as they as they say, let them cook.
And again, like this is this is 1 where like Beethoven and
Dinosaur did a game already withthem over there and very music
oriented with the artful escape.And this one like no, they're
just licensing music and go watch the trailer for this.
And we of a certain age. This is clearly marketed towards
(49:09):
towards those of us in in the ata minimum over 35 crowd.
Probably a higher number on thatover.
But but yeah, anyway, go on. I'll shut up now.
I just wanted to give some background for this and tell
people to go check this game outfor.
You before you, that's the thing.
Like he wants to fit the vibe ofthis.
By the way, the director of Beethoven Dinosaur.
Do you know what his name is by the way?
(49:29):
No. Is it something very Australian?
Ready for this one? Johnny Galvatron.
Johnny Galvatron, dude, how? How do you how do you beat that
name? Johnny Calvatron is making a
game about. I'm only assuming that was a
stage name, but yes. Yeah.
(49:50):
I want to be, dude, how do you have a name like that?
Like just be born with that. And he's got this cool hair too.
He's got this like personality behind him.
I'm like, come on, then You can't have a name like Johnny
Galvatron live in Melbourne, Australia have like long hair.
No, that's that's illegal. No, like that's the thing.
Like he wants to have this game to be a mixtape of genres of
(50:14):
songs like this. This game is going to be 4 to 5
hours long too. I think he said it's going to be
I think he said between 4:00 to 6:00 hours.
So like a very shorter game. It really touches on now the
only one that now here's my shameful right here's my
shameful one I got. I got excited for The Smashing
(50:35):
Pumpkins. I got excited about the Cure, of
course. Sussi and the Banshees, my blind
side of music, don't much. Don't know much about Devo.
I don't know much. About I'll just, I'll just tell
you, you're not missing a lot inthat case.
Like that's a, that's a very specific like pocket of the 80s
(50:56):
that I was. Gonna say yeah no whip it.
Yeah, you're you're there's not a lot of all due respect to the
the folks and I am I am not man,I am Devo, but that that's not a
deep discography in my for my for my personal music selection
there. See, like everybody like keeps
(51:16):
talking to me in the music scene, like, oh, you know, Divo.
I'm like, I know, whip it. It's like, that's pretty much
it. It's like.
They're giving a real bad name to hipsters when they say things
like that in mind. That's where like the that's
where the worst of the hipsters come in.
Like, no, you don't understand Devo, brother.
Like no, no, no, no. Yeah, it's like, that's my big
blind side. But like, yeah, everything else
(51:36):
I'm like, I'm really excited for.
But then he said Devo. I was like, why is everybody so
obsessed with Devo? I don't understand.
But if, but just based on what Isee in the chair like this and
if they apply it right, let's doit.
I'm here. There's a reason they're using
it. Yeah.
Yeah, no, I I'm very excited forhis vision for this.
The other thing is that the Artful Escape said it.
He said it took him seven years to make that game mix tape.
(52:00):
It only took him two years. More resources, yeah.
Yeah, they got, they got some resources there now, yeah.
He's definitely his vibe, he definitely knows what he wants
in the game, so he's much more confident.
He's got the artful but the artful escape like that has an
epic list of like voices in there too.
Like, yes, yeah, you know, like,you know, Henry Mark Strong's in
(52:23):
there somebody Oh, Jason Schwartzman's like headline.
Like that's that's not a small indicate.
Like there's there's some punch power.
Like that was what I'm just not aware of either that I
immediately added to the wish list.
Like I got to check this out. There's some there's some funky
stuff happening with the trailer.
This game again, mix tape. Like I've already got that.
I'm waiting for that one. But it was going back and trying
(52:45):
to do my research on Beethoven and dinosaurs and I'm like, wait
a second, I got to see what's happening here.
No, it's a it's a great pick. I excuse me, but I, I can't wait
for that game. I can't wait to like see like
what he has in store for this game.
I can't see. I can't wait to see what he has
in terms of the music, like how he uses Devo, how he uses Susie
(53:06):
and the Banshees, like how he uses all these great pieces of
music while also making a mixtape of genres, as he says,
so genres of gameplay. So I I can't wait for this.
Yeah, there's. Some there's some funky stuff
happening in there in that. Room.
Yeah, I can't wait. I really can't wait for this.
Yeah. All right, well, now we move to
a quest, a question from the Channel 3 history books that we
(53:28):
pick for you to discuss. And here's what we're going to
ask for you to do poorly yet accurately explain the end of a
video game of your choosing. Again, that is to poorly yet
accurately explain the end of a video game.
Of any video game. Take your pick.
Poorly, but accurately. That's all we're asking for.
OK. Except Clara Skewer.
(53:53):
Yeah, don't do a, don't do a sturdy like that.
A bunch of a bunch of teens don't know what ghosts are and
they get trapped in a time loop because teenage shenanigans.
Are we going for Laugh at? Are we referencing Laugh at
Bryan specifically again here? No, I don't think he's actually
(54:14):
played this game that I don't think he has.
Yeah. Oh, wait, what is it?
Is it not until dawn? That was my first guess.
No, actually, that's actually, yeah, No, like this is
specifically big side scroller game, right?
It's a side scroller game. Teenagers Teenagers on an island
(54:37):
don't know what a ghost really means, and so they get stuck in
a time loop because they don't know what ghosts really mean
about. Dude, I got nothing.
I'm out. What is it?
Ox oxen free. That's on you, Dan.
That was on. You said explain it poorly and I
(55:00):
but no. You you.
Nope, Nope, should have had it. Yep.
Nope, should have had it. This is Dan's fault.
Love that game. I don't know if I don't think
Brian has played Oxen Free. I don't think he has.
No, I was. I was just thinking of like I
had when you said teenagers and like it.
It did not fit until dawn, frankly, but I I just had.
For some reason Brian and his his bear backing up a truck of
(55:22):
warriors to Selena Gomez got stuck in my head and here we
are. Yeah, if you haven't played Oxen
free, please play a soccer even though I spoiled the ending.
I think it's still, I think it'sstill on Netflix.
For anybody who has not played it, I think you've got both one
and two on one Netflix. Yes, Netflix is dropping a bunch
of some some popular games. Just makes me feel like nobody
(55:43):
is playing games on that. There's an there's an entire
conversation to be had about what is happening over there
that mostly involved me wanting to find somebody to slap in the
back of the head. I.
Mean as soon as I saw that they were dropping Hades a few months
and they were putting Hades, I was like, oh man, if they're not
playing, if no one's playing Hades, they're not playing
anything. I don't want to slap Ted
Sarandos. I'm not saying a guy slap him in
(56:03):
the back of the head, but I justwant to know who his game person
is because like I they need a good slap in the back of the
head for like and not for not for the things they're doing.
They're doing good things. They just don't know how to tell
anybody to that they're doing these things like we just
happened to fall upon them. Yeah, I, I don't, I wouldn't
even know how to start, how to start a game up.
(56:23):
Yeah, we have to. Have the Netflix app on your
phone and then you have to have the Netflix app on your TV and
then put the TV on, but then turn your phone on and then
phone turns into a controller and the controller will control
the thing that's on the TV. Don't you understand?
Right, Narrator inserts here that none of what Caster Garden
just said is inaccurate. That was entirely an accurate
(56:44):
description of of what has to happen of what has to happen
here. What don't you understand?
Right. Well, part of that that's on me.
That was that was all accuratelyexplain.
That was not that was not exaggerated for comedic effect.
That was all exactly correct. The controller actually like
it's pretty intuitive on your phone.
(57:05):
I I enjoy the way it's designed because it like it doesn't
matter where your thumb is like it will locate your thumb to
where the joystick should be on your phone.
It's fine. Does everybody want to play from
their phone as a controller and not like through their phone?
No. I'm I have not tried to
(57:25):
Bluetooth the PlayStation controller to my phone or TV for
this purpose. Yeah, I don't know.
Yeah, it's so dumb. Yeah, yeah, Netflix doing silly
stuff, of course. Yeah.
All right. So we go from North Dakota to
North Carolina. Yes.
What's now your favorite featureon Channel 3?
I, I put down, I like the, the trophies to give to others.
(57:48):
I, I'm all about just uplifting people, making sure that they
know that like what they have tosay is special, you know, on
this side of the Internet anyway.
On other side of the Internet, maybe not so, but on this side
of the Internet, all your all your your, your sayings are
welcome and how you beaten gamesand how you bring kids into this
(58:09):
world. It's very wholesome time.
So that that trophy is just thatextra little like like, hey, I
really dig this man, like really, really like go after
like the positivity here. So the trophies that you can
give to people, the post of the day.
And I, I got to ask one more question.
Do we have any updates on the onthis new album?
(58:30):
Where? Where are we at?
Is it coming? What, what, what's happening?
We need to hear this before before we finish.
I think he teased it while we were at C3 Con also in that in
that alternative Infocenix sponsored quest that happened.
Yes, Yeah, no, the album is definitely coming.
It is probably 80% done is probably 80% done.
(58:52):
I am waiting for a couple peopleto submit their stuff, a couple
of collaborations to submit their things before I can like
post it in. But I will say this that like
once it's done, I can put it on band camp right away.
So like the second this album isdone, it's gonna be on band
camp. Name your price right away and
(59:13):
then streaming services later onbecause Spotify.
We don't need to get political on this one.
Yeah, yeah. No, it's just like, because
Spotify and Apple Music is not really paying artists too well.
I'm like, why? Why am I prioritizing?
That's when I could be on band camp and you can get it for free
anyway. So, you know, so the second I
(59:36):
have this done, I'm hoping by byat least like maybe the second
week of July, I think it's goingto be done.
But it is 80% done. Everything that I have to do,
it's on my whiteboard here. Everything that I have to do,
it's done. But I am very, very excited for
people to hear this album. It's it's something special.
(59:59):
I love it a lot. Well, there you go.
I can't wait. Oh, that's a lot closer than I
thought. I'm excited and with that, we've
made it to the end of another. What are your 3.
Thank you Caster Garden for being with us.
You can find a podcast at C3 dotGG slash podcast dropping every
Wednesday morning at 3:33 AM Eastern on all the major
platforms including Spotify, YouTube Music and Apple podcast.
I'm Ray Dan puts all together. Our theme song is by the one and
(01:00:22):
only Caster Garden right here and for our and for our
executive producer, Joel Willis.Have a good day everybody.
I have to say it's always nice when I come back from one of
those episodes where I do an episode with the developer and I
always forget I have to land that plane and then listen to
the I I try and use Rayscript. It's it's not the same.
(01:00:45):
It's not the same. It just doesn't work.
And I'm just going to I'm going to say go fills and just say
take it two out of three in the division.
Let's go the Yankee, the Yankeesare giving away a George
Costanza bobble. That's how great things are
going for them. Wow, why are we disrespecting
George Costanza? I'm just saying first of all the
(01:01:06):
man revolutionized their their uniforms number one and taught
Jeter how to swing how to swing a back correctly.
When Cleveland's big bobblehead giveaway was going for the Wild
Thing and doing a Charlie Sheen bobblehead, like that's the
territory you're in right now. And I don't know why.
I don't know why they're doing. This.
That's crazy. That's the kind of thing you
(01:01:27):
save in the marketing playbook for when things are really dire.
And I didn't, are they? And I didn't realize it.
Like, is there something I'm like, do a cartoon Aaron Judge,
like Hulk or something. At least before you get to the
George Costanza guys. All right, I'm done.
I'm done. They're.
Doing a lot. They're doing a lot better than
I thought they would when they're ace.
Gary Cole went down to start before the season started.
(01:01:48):
I was like, oh, it was just like.
Don't worry, your your farm system in Pittsburgh is working
on your next pitcher. Don't worry, they've got them.
They've got them ready for you. Maybe one day we'll beat the
Dodgers. So it's, it's embarrassing.
It's embarrassing how poorly it goes every time they play the
Dodgers. It's it's just, it's not.
Listen, my my fields are coming off of like just forgetting how
(01:02:10):
to score against Houston. As happy as I am seeing the
Braves get beaten 2 out of three, they they forgot how to
baseball against Houston. So I don't want to talk about
it. Yeah, every time, dude.
Yeah, annoying man. Well, you'll be, you'll be,
you'll be this Wednesday. So this will be, this will be
this week. So yeah, this will be a quick
(01:02:31):
there's there's I was always anxious.
I'm like long as nothing goes wrong.
It'll be a quick turn around because I don't have to do any
real editing to it. I got, I got 2 notes on the side
here on a post, a note. Have I got to go tighten
something up here and that's it.So you'll be out this Wednesday,
so. It's always that thing.
It's like if everything goes right, it will go right, but if
it. Doesn't.
(01:02:52):
As long as long as life goes on.Yeah, it would.
It would. It would probably still be ready
even if it wasn't, but it would just mean more of a headache for
me in the meantime. No, we're good.
We're all good. So cool.
Sweet. That way our sports talk will be
relevant in the if I leave that in the in the post credits,
That's cool. Channel 3 is the future.