Episode Transcript
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(00:09):
Channel 3 is the future Welcome crew to Warrior 3A
(00:30):
Channel 3 podcast where we take a member of the Channel 3
community usually. But today, it's funny because we
asked Ray, we asked everybody like, what do you want to hear
from the podcast? And they said music episodes.
And we said, you don't know whatwe've already got scheduled for
Sunday. Guess what, fools.
So guess what? We already had this schedule and
you didn't even know it. I'm Dan Ray.
Take over. I am Ray welcome everybody.
(00:51):
Tonight's guest like Dan said isa musical guest.
It is Kristin Negus, which goes by who goes by field of Reeds on
all her socials, works on Project to Study, which if you
enjoy Kingdom Hearts and you don't know about Project to
study Light and Dark 2 albums that they have looked those up
on Spotify because they're absolutely amazing.
I was listening to those before I even knew that we were going
(01:13):
to have her on the podcast. It's amazing.
And besides that, she has workedon video game music like Mortal
Kombat 1 and Eternal Strands andBeast Breaker and Immortals
Phoenix Rising and Ori in the Will of the West and AB Zoo and
much, much more. And she's taking some time to
talk about some video games. And and she knows Jube, but
still willing to talk to us. And she knows.
Jude, I'm sorry, Jeff. I'm sorry.
Jeff. She knows Jeff.
(01:35):
That's true. Yes, She knows Jeff.
We know. Jube.
This is Kristen. Kristen, hello.
Welcome. How are you?
Hi, I'm great. Thanks for having me.
So we're excited, we're happy tohave you here.
I want to talk about games, and our list today is games you wish
you could play for the first time again, which I think is
something that most, if not everyone can relate to.
(01:57):
There's that, that one game thatyou've played it, you were
amazed, you saw it, it opened up, there was a scene and and
that's it. You're never going to open up to
that. So that scene again, I'm, I'm
getting upset as I talk more about it.
Game number one is Okami. Yes, my favorite game of all
time, and that is my number one on any list that people give me
(02:18):
for, you know, video games. You know, favorite game of all
time. Some of my favorite game music
of all time, which of course helps inspire me to follow this
path that I'm on now. Some of the best arts.
I'm pretty sure it won a bunch of Baftas and other awards too,
even though it was not played asmuch as I would have hoped back
when it came out in 2006. Is it?
(02:41):
And it's been, you know, really underrated since then.
Except now people have to pay attention to it because they're
making a proper sequel. Yeah, one of.
Those that's exciting. One of those weird games that it
it kind of it got reviewed well,no people liked it, but no one
bought it. At the same time, it was this
weird thing that no one, like almost people didn't realize it
was happening and then they've kind of redone it and remastered
(03:02):
and HD Ed and more people have played it.
Released it on every platform they possibly could.
There's more merchandise for this game than I have seen for
most anything else, which is great for me.
I like collecting fun stuff, butI most of my friends haven't
even played it as much as I beg them to.
I say if we're friends, please look at this game.
Please play O copy. Please play O copy and O copy
(03:25):
then if you have ADS. As musician, when you does the
music of the game, is that the first thing you look to when
you're when you're looking at games is like, do I want to do
you want to hear something firstor is that not what draws you to
a game? Not it can at this point in, in
my career, in my life. Of course, I will hear who the
(03:45):
composer of a game is pretty early on.
And that interests me because, you know, I'm following a lot of
composers and I work for a lot of people and I like to see
where their careers are going. So if I hear that so and so is
working on this upcoming game, then I'm interested because I
want to hear the score. And if I like the score, there's
a higher chance I'll end up playing the game.
But if I'm interested in the game itself, no.
(04:06):
Everything is, you know, a factor.
So I don't automatically play something for the music.
Oh, comedy is one of those gameswhere it feels like it feels
like the whole game is art. Like visually this is an art
piece and it sounds like an art piece and the culture behind it
is an art piece and and the story feels artistic to it.
(04:27):
What is is it all that did? Did you see the game?
What why did you decide you wanted to play this game?
And then what made it the best game of all time?
Yeah, it was kind of a crossroads of a whole bunch of
different interests of mine. So as you mentioned, the arts,
not just games are art, but it is physically made to look like
the Sumi, a Japanese style of painting.
(04:50):
And so as such, you get to painton the screen, on the gameplay
itself as you interact with the world.
And that's really cool to me. I don't know if your audience is
aware of the game and knows whatit's about and everything or if
I'm just sort of explaining things without context, but the
art was beautiful to me. The mythology aspects, you know,
(05:10):
I mean, that's that's sort of the game and people call it, you
know, the best Zelda game of alltime because the joke is it's
not Zelda, but it plays very much like a Zelda game.
And I love the Zelda series. So I love adventure games with a
a rich story. The music's beautiful.
Just the fact that you play as awolf.
I am a volunteer to wolf sanctuary.
They've always been my favorite animal.
So that sort of was cool to me that they chose that animal to
(05:34):
be the protagonist in the game. And just everything else.
It just came together to be a really fun adventure.
And then I played it in went right when it came out on the
PS2 and it became an automatic favorite.
Have you played it since the PlayStation 2?
Like do you have you have? You played on?
Oh, I haven't on everything, yes, Everything they released it
(05:56):
for, I bought it, which I haven't done for most other
games. I think maybe one or two have
crossed platforms, but Okami everything.
What's the main thing that you only get to experience the first
time you play it? I mean, it's kind of, you know,
(06:16):
greater than the sum of its parts.
And for me, it's it, I mean, it's very cliche, but one of
those climactic final battle scenes for any game.
That's one of my favorites. Like you don't get to experience
that more than once for the first time when everything hits
you at once because you don't know what's what's coming.
And actually, I, I missed that about games 20 years ago as
(06:38):
opposed to right now, is that I had no way of being spoiled.
I did not go online and automatically see thumbnails of
all the bosses and, and all the plot points just on a Twitter
feed or something. Actually, a lot of my, my
favorite games that I wish I could experience for the first
time was because I went in totally blind.
I didn't know anything really about what I was going to
(06:59):
experience before I got there. And so it was that much more
impactful. And so if this this ending was
was so great and the kind of coming all together and
finishing the story, are you, I'm sure you are, but what what
are you looking forward to in inthe next economy?
Because I think that was that was a big surprise for people.
They were making a sequel, but also everyone was excited.
(07:21):
It's also been 20 years. That's the surprising part of
the sequel. Aside from Marvel Versus, Capcom
3 and HD rerelease, like what else have you had, you know?
You know, it's, it's funny because I, I think of that with,
with Mega Man games, because every time there's a meeting and
everyone wants to know what's coming next to Mega Man and they
say, well, we're going to make another toy.
And it's like, great, but I won't want like, where's the
(07:42):
next game? Where does this iconic character
that everyone loves? So what?
What are we looking forward to in the in the Okami sequel?
This is probably the first time that I don't know because
usually I can answer questions like that first say, you know,
Kingdom Hearts, when Kingdom Hearts 3 was in production and
we all had all these expectations.
But Okami to me was, you know, you couldn't improve on it.
(08:02):
Really. There is nothing else to be said
after it was done because the game wrapped up pretty nicely at
the end. And then they went and they did
make Okami Den, but no one played because it was only on
the DS. And I thought it was a nice
little sequel actually, even though it was limited by the DS
graphics and everything else. It told a cute little story.
(08:22):
It didn't really change, well, it changed a few things, sort of
retconned itself about the original, but it was its own
little story. And then that wrapped up too.
And I thought they were done with it after that.
I I figured if anything they were going to remaster Okami Den
and give it proper treatments ona the whatever PS was out at the
(08:43):
time that they would remaster it.
But no, we're getting a whole new game.
So I actually have no idea what they're going to do with it.
Would you be happy because, oh, let me ask this, did you, did
you enjoy motion controls on theWii playing this game?
Or like, like if they did that again on on the switch too and
(09:04):
they say, hey, you could move your your joy kind around and
kind of paint it. It was that something that would
make you happy or just like thisdoesn't really work well for it
for whatever reason. I I think so.
I did not complete the Wii version.
I think the controls were a little bit finicky and I felt
like I had more control over it on the Switch.
I think the Switch version was my favorite because then you
(09:25):
could use the regular controls or just the touch screen.
So if it wanted to do some motion controls, I mean, I
wouldn't be opposed to it, but otherwise I'm just fine playing
it normally. Oh, so so you played on Switch
where you were playing it mostlyhandheld for this, for the fact
that you could actually use the touch screen for the painting?
I mean for the most recent playthrough yes, but I also
(09:47):
played on PS3, PS4, steam. We.
We. Respect them more times.
I I love it. It doesn't happen often, but
this one deserves it so. Well, we're going to continue
your discussion of your the, theseries of The Legend of Zelda
and your your second game. You're combining Breath of the
(10:08):
Wild and Tears of the Kingdom here.
So I. Consider it kind of one game.
I, I can't, I cannot blame you for that.
Well, we will, we will definitely be touching on that.
So where did you how did you experience this the first time?
Honestly, it was kind of frustrating because it was such
a new format for Zelda, because,you know, my favorites up until
(10:29):
then were Majora's Mask, of course, occurring of time.
Yeah, this is this is the exact opposite end of the spectrum of
Majora's Mask the the game. That's like a contained 72 hour
window. That's a recurring cycle and
then everything over here. Yeah, yeah, OK.
Yes, and fairly linear versus dowhat you want.
We don't care, just there's the game.
(10:52):
And so at 1st, at first I didn'tknow what I wanted to do with
here's the game. And because there's this
gigantic map and everything you,you could interact with pretty
much anything. And so at one point I, I was
playing at 2 linear and I got frustrated when I met up with, I
think it was water blight Gannonor something.
And I could not defeat him. And I just, it was so
(11:14):
frustrating that I just gave up.And I set the game down for a
very long time. And then at some point I went
back to it and I said, you know what?
I don't have to do this boss, right?
I could just go somewhere else. So I went somewhere else and
something about that unlocked the game for me.
And I started exploring and figuring out stuff and talking
to other characters and just really diving into it.
And then I couldn't put it down for 100 some hours.
(11:36):
It was just so much fun. Even with the breaking weapons.
I had to get over that. I did not like that.
But I, I. Only have sticks.
Of course this stick is gonna break.
Give me a better than a rusty. Why is every weapon rusty?
No, I don't like. This.
I loved how the dubs expected you to explore everything and
they rewarded you for it. So if you did go up to the
(11:56):
highest mountain in the little back corner in a frozen lake,
was there Like there'd be something there?
You could expect something to bethere just because you explored.
Or if you were doing that, thosegiant mazes and you said, you
know, screw this, I'm going to climb up on the top.
Like they knew you were going todo that.
So they put a treasure chest up on the top of the full maze.
And I, I just love stuff like that.
(12:17):
So were you early in on the Switch or like I think you had
mentioned like in in conversation during the Okami
talk now you didn't have a lot of knowledge of this game coming
into it, maybe because you're speaking generally of our
discussion today for some of these games.
Do you have a lot of knowledge coming in?
Were you early on the Switch or like when when you turn this on,
where were you I. Got my switch I I want to say
(12:37):
about half a year after they came out, which this time around
no I got my switch 2 on day one so.
But you had, listen, we were coming off the Wii U.
Everybody was really kind of like, what are they doing this
time? We didn't know.
Only the parents of the poor were there day one for the
Switch. Let's be real.
And now I have more adult money,so I can just go.
(12:58):
And that's right, buy things andsay hey, it's a tax write off
too. So that's I I need to do
research. This is going right to it, yeah.
This is absolutely research somehow.
So had you been off of the Zeldatrain for a while or you just,
you just had kind of that Majora's Mask 64 vibe coming in
and like, because you had the games there that were pretty
linear, like even when you're looking at Twilight Princess and
(13:22):
Skyward sort, if you play those,they're again, they're that same
kind of linear format. Yeah.
Yeah, all, all of those. The only Zelda games I haven't
played are some of the 2D handheld ones, and I couldn't
tell you why I haven't played them, but I like the 3D games.
But yeah, it's sort of just I was more in my own little corner
of Zelda games, so I didn't looktoo much into what was going on
(13:46):
and everything. Of course, when Cheers of the
Kingdom came out, it was a different story because I was
familiar with the entire layout and everything.
And it was, it was the entire map except for the map
underground. And it was of course fun seeing
the Internet use the new mechanics to hilarious results.
And I'm thinking, oh, I want to do that.
(14:07):
So that was fun. Unfortunately, I didn't, I
didn't get most of the games spoiled.
I think I had the very end game spoiled like within days of me
reaching it, so that was frustrating.
That's not right. That's that's not.
Right, that's I just have to learn to stay off of social
media completely. If I want to enjoy a game fully,
that's what we have to. Do that's why we have a spoiler
(14:28):
tag that way when all of us werehitting different points even if
you got the master. I'm hitting spoiler on the
master sword because I completedthe Dragons tears question.
No one needs to know what happened here.
They need. To Yeah.
They need to live this for themselves and it's been a
couple of years now. Guys, if you don't know, after
two years and three months, we're we're outside of video
game spoiler country. I, I, I don't know video, I
(14:49):
don't know spoilers make it morethan 24 hours at this point.
I I've seen Superman spoilers inthe movie hadn't even come out
yet. So I'm, I'm waiting, I'm waiting
for like a a Donkey Kong video to just screw me over.
I oh I saw Bonanza end game spoilers before the game was
officially out so that was annoying.
People. Were playing it.
Yeah, I was. Like, yeah, and they turned
everything off. Their thumbnails are just screen
(15:11):
caps of the end. So that's, yeah, that's cool.
Not just quit your content farming fools that game's.
Going to take me so long too. Well, because like every yeah,
I, I because I go into an area, I'm like, I'm going to break
everything. This is so satisfying to destroy
everything. Insight.
I think that's what they want you to do and I'm excited.
(15:32):
The stress relief. I love it.
So I, I have to ask because you,you'd mentioned kind of walking
away from Breath of the Wild fora while.
Was that the first game you played on the Switch or was that
the first thing you like? Cracked or?
Was it or was Mario Odyssey the first thing?
That would that would time out six months after the the
release. I don't remember my my timeline,
that was a little while ago. I was kind of wondering.
(15:55):
The thing I was just going to joke about was, like you shared
with us, you have a theme of games you wish you could play
the first time again. You kind of did with Breath of
the Wild. Did, did you, did you restart
the game or did you go back in just kind of where you were?
No, I I went back in where I left off and just went somewhere
else instead of trying to play it like a linear Zelda game.
Yeah. Just I'm just going to walk
away. I'm.
Going to Yeah, you sort of go inand maybe I had heard from some
(16:18):
other tweet or something. OK, defeat them in this order.
Go here first, go there first, and this is the easier one and
then you can do something else. And I just, I thought that was a
good idea, and then it wasn't so.
This isn't Mega Man. No, there's no you can.
Do. You do whatever you want.
And Razor, I, I mean, I've got my, my son has been, he's played
through every like blight, including he did like this, the
(16:39):
the crazy run of like, I'm goingto go fight the blights right
away. And like he got, he got really
good at it. He's he was, you know, nine
years old. He's like, I'm just going to go
beat the blights all in a row. OK, good, good.
And I, I know there are people who like they complete the four
first challenges and give the powers like I'm going to fight
get it with four hearts, like no, good for you.
I'm that's I can't do that. I'm not that good, no.
(17:00):
I I lack it's a skill issue for me.
I can't can't do that. So I I guess same, but also I
like to explore the game. There's a lot there, so why not
go look at it? So you so you mentioned tears,
right. So six years later, they they
teased us the sky islands. They released skyward sword and
I was like, I'm I I see the we're going back to the skies.
And you mentioned the thing thatthat shocked me in the midst of
(17:23):
like Nintendo having a run of like, we're not going to tell
you about this and you get the whole underground.
That's a as a first time. Like oh, sorry.
Sorry. Yeah, we're sort of talking over
each other with the same thought.
Is that that's one of those single moments in the game that
you can't re experience for the first time is when you fall
(17:46):
underground and then you get that, you know, dissident
trombone cord when you just almost reach the bottom and
you're like, what is this? Yeah.
Well, and like, that's The thingis, you know, it gave me that
feeling because there was, therewas like for me, tears of the
Kingdom when I went in, I was like, OK, we're, I'm, I'm ready
to play more Breath of the Wild again.
I, I got to switch pretty early on and that was like the only
(18:07):
game there was to play. I put like 200 hours into it
because I, I did the exploring and just kind of wandered and
like, oh, it's such a rich full world.
And I turn on tears of the Kingdom and like, I didn't get
that. Like, oh, it's the first time
I'm playing this feeling the same way I did with breath of
the Wild. And then like that happened.
I'm like, oh, OK, They just didn't tell us what was going to
happen here. Did did you feel like, did you
(18:28):
have the separation when Tears of the Kingdom started, like, or
did you feel like, OK, I'm just back in the world?
Like that's what I was trying tofigure out.
Oh, that's sort of why I consider them one game, even
though they're not I if someone says, you know, what's your
favorite Zelda game? I couldn't pick Breath of the
Wild versus Tears of the Kingdom.
And a lot of people will pick Breath of the Wild because
there's that I played this experiences for the first time
(18:49):
effect, whereas you can't say that for Tears of the Kingdom
because you've been in this world already.
But Tears just add so much more.And I don't know if I could go
back to just the mechanics of Breath of the Wild and play
through that again and not have what Tears has.
Thank you. Thanks.
I'm just, I'm just glad. I'm just glad someone else
saying is saying the the facts. People need to hear this.
(19:12):
Yeah, that's how I feel anyway, because you're.
Because you're correct that that's why you feel the way,
because it's. Correct.
Ray's getting upset at the backlash of Tears of the
Kingdom. Like a few months later.
He's like, I don't know, Breath of the Wild still the one like
holds the spot and you know, he,he, he gets real worked up
about. That we can't keep going back.
Ray Ray wants more Tik toks of of Moblins being wiped out with
(19:35):
a with a a Can I personally construct a Kitty litter scoop
tossing? All right, go ahead.
They're much more creative than I am and I am and I enjoy doing
it. I'm I'm not going to come up
with those things. I like the people that use the
lasers to play music somehow. We have someone that did that
they personality Jedi did Star Wars theme right then am I
(19:56):
getting. He did.
He did do like the Imperial March or the Star Wars like.
That's just impressive to me. Well, he's the, he's the guy.
We, we have the ticket counter where you can get prizes like an
arcade and we put up an, a functional ocarina in there.
And as soon as he, he opens it on video and he just starts
playing music on the I was like,I didn't know that thing would
(20:17):
actually functionally work. I thought it was just like a, a
decorative piece you just put onthe shelf.
He's like, no, he's banging out Star Wars Zelda music.
I'm like, wow, he, he knows whathe's doing here.
Good for him. Ocarina is a great instrument.
Yeah, again, not, no, no, read, not in the woodwinds.
But you got your flute back there, so you got you.
You're ready for all the wins asyou.
(20:39):
Oh yes, I do have some random stuff sitting out.
There's some ocarina's back on that shelf, but.
There you go. There you go.
The, the, the I I will shout outthe music for this one as well,
because thank God, the Nintendo app I, I spent the last seven
years chasing down YouTube Musiclinks of people who like I
(21:00):
probably not the most legal way of yeah, of including the music
on there. But but it was particularly
tough for me because my my son wanted to go to bed to the, the
music every night and I had to keep finding new playlists to
put on to to keep it running. But thank God they finally put
the app out. Exactly, and it's it's not been
super legal because Nintendo makes it really, really hard to
enjoy their music. They, Yeah, and, and and again,
(21:22):
they're they're I, they got their legal reasons why.
I get it. Whatever.
Just let us, let us have the music guys.
Come on. Let us and and they finally they
should let us have it. Just give us the Mario Kart
world and I. I can hear LL Cool games typing
in every site possible. Give us the Mario Kart world
music now, Nintendo, What are you waiting for?
When they put that one, it will it will automatically be the
(21:43):
best album that Nintendo's put out.
Yes, that's so. Good, it already is.
I just I have not even heard everything yet.
Well, listen, I I don't know what I have or haven't heard.
I know what I have. I know the ones that like we
were talking about like the Yoshi story ones I.
I know I've listened to Yoshi Story and I know I've listened
to a Super Mario 64 remix like those two for sure I've heard.
(22:08):
Yeah, I mean, I'm driving along and suddenly it's the end
credits from Mario 64 and it's this glorious new arrangement
and I start tearing up. I'm like what's wrong with me?
What I I don't know what it is either, because like it's not
the nostalgic, it's like, oh, it's different.
Like it just, it's like, oh, this feels warm, it feels good.
And I don't. I don't know why I went off the
rails. Again, well, it with the new
arrangements, it feels like it did back then when we first
(22:29):
heard that version, yes. Yeah, they just make it sound
like what it does in our heads. Yes, exactly.
And the new Rainbow Rd., that's another thing that I wish I
could do again for the first time is the Mario Kart World
Rainbow Rd. that. Was a That was a moment.
I'm I'm behind on that. I haven't gotten to it yet.
(22:50):
I, I will get to experience for the first time still so I'm I'm
I'm going to be OK. I still.
Get that they did good so you'llenjoy it.
I, I do want to shout out just the, the final battles, Battle
of Tears of the Kingdom before we're done, because it was a
perfect balance of like everything they had built up to
with like you're flying through the sky, you're moving through
(23:11):
the sky, the Dragons, the music's just, the music's dialed
to 11. And I just that, that that's
probably one of my favorite final battles.
I think at this point I haven't given it enough credit for for
what it is just like exciting toto watch in the play.
That's really my favorite Zelda final battle for sure.
And it's it's a showpiece. And I I saw people complaining,
(23:33):
Oh, it's not hard enough, blah, blah, blah.
But that's that's not the .0. It really wasn't the point.
That's not the point at all. You you beat Gannon and then you
just this is like the victory lap, this giant dragon battle in
the sky. And yeah, the music is peak peak
Zelda at that point. Yeah, because I also went in and
like, all right, I'm going to high rule Castle.
I guess this is the end. And I found out like, Oh no,
(23:55):
there's still another like 10% of the game I have to get to and
another champion. And then like, OK, I'm fighting
again. And like, Oh no, I'm not done
fighting again. And now we're fighting again.
And and like you said, it's not hard.
I don't need to be hard. Like it's just so cool to watch.
Another cool thing for me in Tears of the Kingdom is you go
back to Hyrule Castle and you'reyou're remembering what it was
(24:16):
like in Breath of the Wild and the music is, you know, dialed
up and you're going through all these fights and looking for
Gannon and he's not even there. In Tears of the Kingdom, you're
just sort of wandering through an empty castle with a couple
enemies and then some annoying mini bosses.
But it's not the point anymore. Oh, you.
Got to go to the hole under the castle.
OK, those. Yeah.
But like that, that high roll cast, even in Breath of the
Wild, like that was the one I was most excited when they did
(24:38):
release on the music app. Like the the High Roll Castle
music in Breath of the Wild is so good to like I'm I'm ready
for that. One Oh yeah.
And yeah, a lot of people of course complain about the music
in general from both games because it was too minimalist
for them. But if you had that high Roll
Castle music the entire game, the entire 200 hours you're
playing, it would have been too much.
(24:58):
So I think they did a good job balancing the melodic showpieces
with the more ambient stuff. Well, it gives you a mood too.
Like there's always a mood. I, I, I appreciated that more
with the app too, because I'm like, oh, I didn't realize this
had its own subtle theme for like field and snow field at
night field. And like why I felt a little
(25:19):
more tension at night because the notes are off and making me
uncomfortable And like, I know I'm waiting for just some
skeleton to come out and attack me, but like, OK, no, that I, I
understand why because they did it specifically.
They changed music ever so subtly just to make you
uncomfortable. Yeah.
Oh, and the music in tears before the final battle when
you're falling down to the entrance, that's good stuff at
(25:42):
the backwards vocals. And it just sort of, you know,
crescendos your entire journey down through the depths to get
there. Yeah, that, Well, that, yeah,
that, that, that music in the the, the Breath of the Wild, the
final Gannon, whatever, whateveryou call when you're chasing
him, he's like the giant beast. Oh yeah.
And like the music, they're likedistorting the music in that
(26:03):
they're playing like the main theme, but like throwing
constant distortions in and disrupting it like, oh, it's so.
That was sort of the the dragon equivalent, where it's the sort
of battle after the battle whereit's not difficult, it's just
meant to give you emotions. Yep.
Yeah, just they're like, OK, Zelda's, Zelda's doing her
thing. That's all you're there for.
Yep, she's helping. Which she did again.
(26:25):
All right, third game on the list, we have the Orias series
because again, it's one of thosewhere it's it's one game, it's
two different games, but it's 11very nicely put together story
Ori and the blind Forest, Ori and the will, the wist.
You worked on Ori and the will the wist.
So I I've got to ask one question on that.
Just how'd you get involved? Did you play the first game
(26:45):
before getting involved in the second game?
How, how, how does this come to be?
How do you become part of a great, amazing music of this of
this video game? And I think you mentioned
before, if you have, if you see a composer that you know and
enjoy, you're like, I'm going to, I'll try the game that
they've did. When I, if I see Gary Coker on
the on the game, I've already I've already done it and I'll
(27:07):
see him as well. I'm going to play the game just
'cause just 'cause he's on it. Yeah, I wasn't originally going
to pick games that I had worked on for the the these questions
and everything, but Blind Forestsort of ties into the other two
with the whole wish I had experienced this for the first
time over again because that is another game where I knew pretty
(27:27):
much nothing about it. This was 10 years ago now.
It came out yes, 20/15/20. 1620.19 it's 2015 and all I had seen
was some trailers I guess. And this is the part that's sort
of fuzzing my memory. I don't remember how I
originally, you know, found thisgame.
Was it some sort of E3? Was it something else?
(27:49):
But I, I saw the trailers and I was just mesmerized and
something in my brain went, I have to play this game.
I don't know what this game is, but I have to play it.
It looks like it was made for mewith the, between the, the
graphics and just the art style and the music of the trailer and
just the theming, an adventure game about forests and little
funny animals and all that. Anyway, I knew I had to play
(28:10):
this. So I do remember this when it
came out that weekend, I had a multi day gig down in Naples or
something, but I wanted to play this game.
So I had my laptop and I remember going from place to
place that had Wi-Fi just tryingto find any anywhere that had a
single strong enough so I could download it to my Steam library
and play it that weekend while Iwas out gigging.
And so I would like go to McDonald's and Starbucks and a
(28:32):
mall and nothing worked until I finally got to my hotel and that
worked. So I I downloaded it the the
night before the 1st rehearsal the next day.
And I remember playing about half hour of it and just, I
couldn't think of anything else.I, I was just, it struck me so
deeply. I'm like, this is just
absolutely incredible. And the next day I went to
rehearsal and I couldn't concentrate because I was
(28:53):
thinking about this game and I just wanted to keep playing it.
So it turns out it, it was sort of another game that felt tailor
made to me with my interests andeverything.
And just, I remember specific moments like approaching the
spirit tree for the first time. And that music cue was when I
was like, man, who wrote this soundtrack?
(29:13):
And between that and a couple ofthe tracks having oboe solos in
it, I'm like, who is writing oboe solos for video game music?
Oboe being my primary instrumentthat I went to school for that I
got my 2° in. So yeah, I play this game.
I fell in love with it. It become it became an instant
favorite. And the next spring I was going
(29:36):
to my first game developers conference in San Francisco, but
I was just sort of at the the baby stages of my recording
work. I was going to take a chance and
go to this big conference where all the devs and and people who
work on games show up, includinga lot of composers.
And I was going with a friend ofmine who lives in Nashville, and
she had played violin on the score for Blind Forest.
(29:59):
And I said, hey, so is there anychance you could just set up,
like, a lunch date or something with the composer, Gareth?
And she's like, yeah, I can see what I can do.
And so she reached out and he said, yeah, sure, why not?
He was there to give a couple talks.
And so I met him at GDC in 2016.We went to lunch.
Very friendly guy. We hit it off pretty quickly.
(30:22):
And he knew that I also had an oboe and recorded stuff and had
a bunch of other woodwinds. And so not too long after that,
we became friends and he reachedout and asked if I wanted to
record something small for like a Minecraft DLC or something.
And when that worked out, then he started asking me to play
more stuff. And then Ori too came along.
And I, I mean, he knew I was a fan of the original game, so I
(30:43):
started as the fangirl of, you know, all this stuff.
And it just so worked out that he could use my woodwinds on the
second. So we did a lot of work on that.
So that's how that happened. Dude, you are.
You are my hero. I'm going to I'm going to nag
his PR people. I swear to God I will
breakthrough them one. Day I I'm a fan I'm a fan girl
(31:04):
of you now that's amazing story yeah we're.
Really on the verge of Chris Farley's show.
Like when you did the Ori soundtrack, did you really enjoy
it? Like it's it's that is that is a
soundtrack that's constantly coming up everywhere in
conversations. So we got to, we got to be
careful to that's that's why we had to take this one because
we're like, when you did the thesoundtrack, was it awesome?
(31:25):
Yeah. Yeah, that's, that's the short
answer is that I was a big fan of the first game and I became
friends with Gareth and I workedon the second because that's
what he was working on. And I was very, very excited to
do it. And if you were wondering if I
knew like what the game was going to be, he did his best to
keep spoilers at a minimum. So I didn't actually know how it
(31:46):
was going to end. So then that, you know, in 2020
when the game came out and I think I messaged it like 3 in
the morning when I finished and I was crying because I just beat
the game and I didn't know what was going to happen.
I have I had a look at my list to see where it was and I've got
like will the Wiz things I have number six on, like favorite
games all times. I love that game so much.
(32:09):
I think it's got one of the bestfinal boss sequences from a kind
of feelings and creativity, the way you do that fight.
What, what did you like the changes from the first game to
the second game? Because the first one is
puzzles. It's puzzles and is escape
sequences, which are amazing escape sequences.
(32:29):
And then all of a sudden you're you have combat, you have
combat, you have all these fleshed out characters and side
quests. What?
What was that change like for you?
I do like it that they made it. I guess you would call it a
little more gamey because peoplecomplain about Blind Forest
being too simplistic with the combat because you just press X
to hit stuff. Yeah.
Which wasn't really too much combat.
(32:50):
You just wanted to get enemies out of the way and mostly just
run away from them. So yeah, I liked having, you
know, a more familiar sort of, you know, skill tree and item
tokens and, and I forget what they're called at this point
when you can switch around the skills and the different weapons
and just get to play your own way.
So I, I did more of the sword swinging rather than the giant
(33:12):
mallet or for example. But I liked that.
I liked having the occasional MPC, I liked the the array of
bosses except for the giant spider cuz I'm arachnophobic.
So that was not fun. And I do think that oh sorry no
go ahead to say. I do think it's another kind of
(33:32):
Breath of the Wild versus Tears of the Kingdom thing where a lot
of people will prefer Blind Forest because they remember how
Blind Forest made them feel thatfirst time.
And Will the Wisp was just an improvement upon that.
But it was more of they knew what was coming somewhat.
They were familiar with Moon Studios art style and the music
and everything else and the characters.
So a lot of people will say Blind Forest is better than Will
(33:54):
the Wist, and I objectively don't think that's true but.
You're this. Is anyway.
This this is a great conversation with everything
you're saying is you've you've given all the correct answers.
I'm just glad someone else has come on to to to 2nd everything
I've said about this game. I hope there aren't going to be
forum members coming after me now.
(34:15):
No, there's, there's, there's, Idon't know if there's universal
love for these games. So you're you're safe, don't
worry. OK.
They're both amazing games. What is what's the what's our
big thing from this one that that you can't experience the
game? Is it just, is it just again,
kind of the overarching story because you don't know how it's
going to end and what's going tohappen to Ori and everything?
(34:38):
Yeah, it's the story. It was how I felt.
Every time you read a new Biome and you get hit with that
gorgeous art and the new music and whatever else is happening
at the same time, like getting to explore new areas for the
first time is just so much fun. And yeah, Blind Forest being
especially impactful because I didn't know anything about it
and so it was all brand new. And Will the Wisps was, I mean,
(35:00):
I had some of that, but of course I had worked on so much
of it. So I already knew what the music
was going to sound like for the most part, except for some
spoilery things. And I didn't play much for, you
know, the boss battle tracks because you don't need floaty
flutes for that. You think the context changes
the music a little bit. Like they they work together
perfectly. I love listening to them
(35:21):
independently, but the context is important for what's
happening there. It was pretty fun getting to
pick out random instruments because there were a few solos
throughout the game that were sort of my idea as far as what
to play them on. Whereas like, hey, here's this
little baby owl owl. So what instrument do you think
we should play for on on her theme or else like the winter
(35:44):
Biome? We tried a couple different
instruments and settled on the low Irish whistle for that whole
winter theme, which people endedup liking, so yay.
Do you do you have, do they giveyou kind of like rudimentary
visuals to when when you're composing the music and
recording it so that you kind ofhave an idea of what you're
looking at to, to make it feel right or how it really give you?
(36:07):
It depends on the person and theproject.
It really varies from person to person.
In this case. Yeah, sorry.
Gareth would share visuals and some screen grabs and some
concept art, not because he thought it would help me play
better, but because he knew I was interested and wanted to see
it and would think it was cool, so I did.
(36:29):
We're going to talk about your future game.
You're looking forward to you know, we, we, you know, we
you're not under NDA for this one.
For anybody not aware, there's there's not disclosure
agreements for projects you workon and and there's things you
can't talk about, but this one'sthis one's coming up.
So you're able to talk about August 19th.
It's going to be releasing GiantSquid's the developer, Matt Nava
(36:50):
is the director. But sort of the sea and giant
squid. For anybody who doesn't know,
they created a journey. AB Zoo.
I don't know if I'm saying AB Zoo, right?
I don't know how to say it, but like just so you get an idea of
what like the vibe of this is and go watch the trailer for the
game. You'll immediately understand.
OK, we've got vibes, you've got environment, we've got music
coming together here. Austin Wintori, how do I, I
(37:13):
don't know how to say his name, but yeah, he's he's going to
come up in this conversation too, I guess.
Because you're you're, you're a part of this one.
Yep. And yes, sort of the sees the
latest in the what I call the Matt Navaverse.
I guess other people call it too.
Yeah, it's a that game company is responsible for Journey.
(37:35):
And Matt Nava was a part of thatgame company for a while.
And then he split off to make his own studio.
And their first game was Abzu back in 2016, followed by The
Pathless. And now we have sort of the sea
and every every game is sort of like its previous game with new
features and new details, but they very much share the same
(37:59):
DNA. Sort of the scene with like a a
whole extra pallet. It feels like to this like the
cover alone gives you just like that that blue-green of the
water gives you a lot more of what you're dealing with.
I I don't know if anybody does desert and sand better than
these people do. Like from from the first time
journey was around, you're like,oh, OK, we got there's like a
different feel to this game and now you're like, there's just so
(38:21):
much again. I I did not play the pathless,
but Abzu had color, but it feelslike there's like a whole
different palette they're working with now and like a
whole different vibe to this. I don't.
I don't. Know well they're getting pretty
good at environments and yeah, I've seen people lovingly refer
to this as Tony Hawk's pro journey.
So there's a you can see the journey influence there, you can
(38:41):
see the Abzu influence. You can see a lot of the the
same fish from Abzu and just that bright vibrant colors that
they used. And I'm sure there's papless
stuff in there too. And I loved papless.
I I would like to play that again on a different platform at
some point just 'cause it was a nice experience.
And so I have no doubt that sortof the C is also going to be
(39:03):
fantastic. So what was your involvement
with this one as far as like what, what was the, you know,
you talked about getting with the with Ori like a little a
little wiggle room to work with here.
Did you get environments to get an idea of what you were working
with or get a feel for for what you're playing, or what did you,
what did you do here? Not quite as much right now.
(39:24):
I mean, Austin's a busy guy, so he's working on a billion things
at the same time. And I'm usually working on a lot
of those billions of things at the same time too.
So I'd be getting cues for sort of the C at the same time as
something else and then something else and other things
I can't mention. Do we have?
No. No, the gone Robin needed.
(39:45):
Please don't you have? No visuals or anything but I
would just guess from the the name of the the file names.
I'd be like, oh, this has to do with this.
And all of my stems are usually labeled for me in the project
files. And I'll just open it up in this
case and go OK, so for this one he wants flute, oboe, English
horn, and then a bunch of my random collection.
(40:08):
I know no one else can see rightbehind me, but there's a whole
bunch of different drone flutes that we used on this score, and
I'm excited to show those off finally in a couple weeks.
And Austin's really good at creating new textures and new
palettes and combinations of instruments that have never
happened in an another soundtrack before.
And I'm pretty sure that can be said for almost everything he
does. So you'll hear a lot of really
(40:30):
cool sounds and ensembles blended together for this one,
and then all the random processing he will do on my
flutes too. Ray amongst amongst his
extensive resume also includes Hades too.
So just for for context for young on the.
Cambodia, yes. Hades and Hades too are another
fun adventure. Love it.
(40:51):
Yeah, you can see, you can see Ray's desktop background.
That's been up since whenever itwas that the.
Oh good, Yes, the. Early Access tracks.
I'm I'm all I am all in on Hades2.
Can't wait for the full release.We just got to play Hades 2
music at the last GDC Orchestra concert.
Amazing. Yeah, I you can't see my super
giant Games desk mat right here with Katie's and stuff.
(41:14):
There's a, there's a skelly, a talking skelly right on that
bend over there. I had, I have almost as many
runs in Hades to early access asI have in the entirety of Hades
one in the game. Wow, I was like I'm I'm so all
in and it's been so fun. So it's good then?
It's oh, I love it. I waited.
(41:35):
Amazing. I waited until Hades came out
officially to play it, and that's what I'm doing this time
around too. And I've done, I mean work here
and there on Hades too, but I haven't seen it in context yet.
It shouldn't be. It was, oh, it was.
May of 2024 was the early. So it was over a year for the
first Hades I think, before theyfinally released.
(41:56):
We can't be far. No, it can't be much longer.
This one's supposed to be this year.
That's what I think. That's why I think that's what
they said. Help us out here guys.
Let's. Go.
There's a lot of good music in there.
I have to ask before before I move on because you you'd
mentioned with the Ori conversation trying to get the
Internet and downloading. Hey, do you have a Steam Deck
(42:18):
now? Because you were probably
dragging. Were you dragging a laptop
around trying to download? I was dragging my laptop around
and no, I don't have the Steam Deck is the one thing I don't
have because. It sounds like you're dying for
it based on that. Like Oh my God I've only had a
handheld steam Steam portal thatwould have been a.
Lot easier to get your laptop. My Steam library is
(42:38):
unfortunately my most neglected of everything so.
We don't need to talk numbers. There's no, there's no police or
lawyers here trying to find out.Yeah, we don't need to.
Too many, too many bundles are available.
Too many sales have done damage.And we don't, no one needs to
hear that. I have.
To exactly I. Need to buy Pathless right now.
It's on sale for $10. I did not really realize I
didn't like, I didn't realize itwas a third.
(43:00):
Like I played journey at Playhouse zoo.
I didn't realize I I missed pathless so you said this to me
and I looked at it for 2 secondsand I'm I'm going to buy it by
the time we finish this conversation.
Like all the other games it the movement is very, very
satisfying and you'll have a good time with it.
I'm going to play this and then and, and then I'm going to play
sort of the sea. In like a month.
(43:22):
I'm going that's immediate. That's immediate grab.
All right, so one of the things we do during the podcast is
we're winding things down as we take a quest, a question from
the Channel 3 history books thatwe pick to pick for you to
discuss. We ask you for the games in
advance so we don't look like morons and we appreciate that.
But we don't give anybody a heads up on what these questions
(43:42):
are going to be. And I'm going to I'm going to
ask a simple, but not simple onebecause, you know, it's funny.
This, this one jumped out because we have almost 6000
quests we've ran through on the site through time.
Some of them are like, go do this in the game or go do that
in the game and like weekly challenges of like who get the
fastest time this week. But I'm going back to #100 which
(44:02):
was this. And, and what I want to know for
you just from, from your historyand, and all the different games
you've played and the different styles and genres and, and the
fact that you like, you're still, you're, you're you're
elbows deep in the industry now and you're still playing.
But like, why do you game? It's such a deep question, but
also it's, it's I'm asking both like a deep and a simple
(44:24):
question at the same time. So you can take whichever angle
you want. You can skip a stone or you can
drop a brick. I don't care.
But yeah, just why do you game? I mean, it's fun.
That's kind of the, the first part of the the answer is
because it's, it's fun. I, I, I love everything about
it. Yeah.
(44:47):
I don't go in looking to stress myself out when I play games.
Unless it's you suck at parking or Mario.
You played Ori, huh? Yeah, that stressed me out the
first playthrough, and then the second was smooth sailing.
That's fine. Yeah, got a shout out.
You suck at parking, that was. Yeah, I guess it's part of, you
(45:08):
know, me being an artist. I love experiencing art.
I love how playing games makes me feel.
I like getting to explore different worlds and immerse
myself somewhere else for a while.
I like getting to spend time with my friends playing Mario
Kart or Smash Brothers or whatever else we all have fun
with. I mean, I could, I guess I could
(45:30):
talk about that for a long while, like all the different
reasons that I would pick up a video game because I like them,
but it comes down to I enjoy playing them.
That's the simple answer. Good aunt.
Hey and listen, perfect answer, it's all you need.
Yeah, it started with Atari and went from there.
And on that note, we've made it to the end of another 183
(45:51):
podcast. Chris and Negus field of field
of reads on all the socials project Astati personal just
favorite go go listen to some amazing Kingdom Hearts music.
Go ahead, get ready to buy sort of to see it comes on August
19th. Go buy.
I'm buying it day one. When we when I finish recording
this, I'm going to make a post about the fact that Pathless is
(46:11):
on sale for four more days for $10 on Steam.
And then if you haven't played it because somehow I missed on
this, you should definitely go play it.
You can find the pack us on C3 dot GG slash podcast, dropping
every Wednesday morning at 3:33 AM Eastern on all the major
platforms including Spotify, YouTube Music and Apple
Podcasts. I'm Ray Dan puts this all
together. Our theme song is by Caster
(46:31):
Garden and for our executive producer, Joel Willis.
Have a good day everybody. Channel 3 is the future.
Well, thank you for having a little fun with us.
I appreciate it and. Yeah, that was fun.
(46:54):
This was one of the best conversations I've ever had.
So many things that I believe were just.
I'm just validating everything. Was validating.
Let me tell you this is amazing.I'm going to be taught when this
episode air, I'm going to talk about you see you see it's not
just me people people listen. Listen to the professional.
(47:14):
No, I'm the I'm the only one that you have a problem with
will the wisps on. I'm the only one that you want
to fight on that, That's all. Nobody, Nobody else disagrees
with you. No, everyone disagrees with me
really. On Channel 3, we did it.
We did a poll. Which one they like more.
Channel 3 people love the first one first because they don't
understand. It's because they don't get it.
They don't get it. Yeah, I understand why they say
(47:35):
that. It's just that the second is a
better game. You're just wrong.
God, thank you. I I right now Ray Ray knows my
philosophical problems with the final boss.
He he, which is why he dropped that he loves the final boss
coming in like what's? Wait, wait, wait.
What's your problem with the final boss?
Dan I I. Have but because the best boss
fights of all time. Because of the, the change from
(47:56):
the first game in that the, the violence of the final fight and
the, the death of the final boss.
And like the there's just such adifference in the philosophy of
it to me that it feels very different.
Yeah, she's just irredeemable this time.
Sometimes there's no happy ending.
The. First one, the first one's a
mom, the second one is a tortured child that do nothing
else. Well, because the owls were a
(48:17):
holes. The owls were a holes.
That's why it's they created this.
Monster. Yeah.
Yeah, it's, you know that originally when Shriek injured
Ku, like Ku was supposed to die?It felt that way.
That was the original. It feels that way.
I I thought I thought KU was dead the first time I played it.
And that it was, it was like that for a long while.
(48:38):
And then they were like, you know what?
It doesn't feel good. And then it makes the sacrifice
of the first game completely pointless.
So we're not going to kill KU. I, I, I was upset like it
happened and I thought, Oh my, that's what I thought.
I was like, Oh my God, I played a whole game.
Mom saved a child. I I get Ku's feather to help me
(48:59):
float around like I get and that's and that's it.
Like who's gone? That hurt.
I thought that part of the ending makes you feel better.
It would have felt cheap for there not to be the death if it
wasn't for the fact that the ending sacrifice happens in the
second game, not the first game,but at the end of the will of
the wisps. So it kind of it it justified
him for me because like, becauseI thought the same thing like
(49:21):
they they they did like, oh, they're dead.
That's that's just it. Like and I.
I was sad. I could I could do my rise of
Skywalker like let Chewie be dead conversation in this, but
I'm not going to do that. And like I'm I'm OK with like
killing a character for for that.
But like I was also OK because like the sacrifice at the end
happens. Like you get to have that hug
moment or anything like that, like you just you're, you're
(49:43):
creating a protection. That, that part of it.
I love just that, that final boss I just couldn't figure out.
Like there's all this beauty andredeeming light and love and
everything else. But like, now let the and, and
for her, there's no, there's no,there's no like, hey, come here.
We're going to let you come intothe no, just, they're just going
to go off and be salty, bitter and rotten.
And like I get that, but I. Just that's the that's the
entire, that's that shrieks entire Biome too, where
(50:07):
everything's just dead and and. Dry and dusty.
I mean, you find the one seed that you can take, but I mean,
everything's, it's all death allthe time.
It doesn't change the family thethe the one that.
Was dark. One American family is is dead.
Like they're gone. He's like, oh, I'm going to go
back. There's just no one there.
Like the that whole area is that.
(50:29):
Yeah, at least there are other shiny, happier places.
I'm up. I'm I'm getting upset again just
talking about it. But you got the pathless.
But then it then it was full circle it.
Was I love that game so much. Yeah, the music, the the the
trailer music for Sword of the Sea, though.
I'm in. Let's go.
Yeah, I've I've heard a lot of the whole soundtrack at this
(50:51):
point and it's good stuff because Austin Rice good music
so. He's kind of, he's kind of.
Recipe absolutely was getting better.
Technically my first recording for the games industry doing the
trailer for E32014. Oh wow, that was that far
between when the trailer and therelease of that one.
Wow. Yeah, it did the one little
recording in 2013. At that point I had like my old
(51:14):
computer and my plug in mic and my $10 earbuds and I did my
first little baby recording and then.
The trailer by the Super team. Yeah, I got, I got to upgrade a
little bit in the last 10 years,so.
What, what's your favorite oddity you have in that room
there? I'm going to ask.
I'm still recording so it it's still so I will probably add
(51:35):
this in at the end, but I need to I need to know what is your
favorite oddity that you have? My favorite oddity, well one of
my favourites, you can't see it because it's in the back, is you
remember the recorder that you played in elementary school?
OK, this is about four octaves lower than that.
It's a sub grade bass recorder and it's 6 1/2 feet tall.
(51:55):
It's. Just an happy doll.
Yes. Well, it's got to make those
sounds, that's how. That's and.
Hilarious. I played it a couple places on
Guild Wars 2 and Star Wars Outlaws and some other things,
but it just sort of chills in that, that space, there's no
room for it in the closet. So I like that and I do like,
(52:17):
oh, I can show you. I have to listen to Star Wars
Outlaws and and see where I can hear a recorder but.
Yeah, I can. I can send you the specific
track. I I played this flute.
I commissioned this flute last year.
Yeah, fix your IMDBI. Don't see Star Wars outlaws on
there. What's what's that about?
(52:38):
I'm gonna. I've never looked at my IMDb.
I did wait. What is?
So what is? What is that one?
Yeah, this is another one of my favorites.
I It's a flute I commissioned back to the Wolf theme last
year. Wow.
Look at the yeah, the constellation set up.
What is it made of? Antique wood.
Wow. And so this is technically a
(52:59):
Native American style flute and it's a drone flute.
So you have the one side that does just the drone note and the
other's the melodic 1. And I've played this on a couple
things too, and some upcoming games I'm excited for.
But yeah, this is one of my favorite things 'cause this is a
one-of-a-kind instrument. Wow.
OK. Yeah, that all right.
Very fair. Very cool.
(53:19):
Cool. Yeah, I got a lot of fun toys in
here. Yeah, no, that's awesome.
Well, thank you for your time. Thank you for having a little
fun with us and your episode. I'll send you a note.
It will be not this Wednesday, but next Wednesday.
I will, I, I will. I will go ahead and say at a
(53:41):
time that I am a big fan. I didn't realize I was a big fan
and then. I saw that.
You worked on Project Distotti, which I have, I have both of.
Those I promise we're going to make that there.
And it's just that we got jobs and so it's taking a long time.
Those are both on my Spotify. Like I have those playlists
saved. Oh, thank.
(54:02):
You I play them. I play them because specifically
for the versions of Oh my Gosh of Dearly Beloved on it, which I
think are, it might be the best title screen song.
Improved an already basically perfect song somehow.
Yes, so when I saw that, I was like, Oh my gosh, I listen to
this all the time but love it. Yeah, our last one was David's
(54:25):
doing. Was it 13 minutes or something
ridiculous? No, she was 13 minutes, 14
minutes. But dearly Beloved just kept
going anyway. Yeah, that that was fun.
And that was way too long ago. And we're all much better at
making music now, so the next one will sound better and higher
quality. I'm I'm excited.
We'll, we'll get there. And there's so much that I
(54:45):
wanted to rearrange too, especially from Kingdom Hearts
3. I was just not satisfied overall
with that soundtrack so. Which will come first, your
third run or Kingdom Hearts 4 isthe question then.
Oh gosh, or GTA6, we don't know.We we haven't.
Don't let him pollute you on that.
We have a date for that one. So like that one that doesn't
(55:07):
mean anything anymore. We've had many dates.
We've had many. We by the way, we had a date for
the next Spider Man into the multiverse or whatever it is the
next Spider Man animated movie. That's entirely of the problem.
The best part though is watchingone person change like GTA6 and
then a whole slew of games, thenchanging their dates and then.
The vacuum. The vacuum that formed.
(55:29):
They're all just hopping from one to the other so that they
don't cross paths. That's very.
Funny to me, yeah. One new Silk song which is just
going to drop one day. Like here it is, here's game.
I, I'm, I'm on Silk Song Watch as part of what I what I have to
do. I'm, I'm constantly on Silk Song
Watch. It's it's not good or healthy
(55:51):
because I there's. Nothing to do though.
No, I get it. But I've got this.
I'll get a story or a fake picture almost every other day.
Oh, they've updated it. I.
Turned that Google alert off. I can't, Dan, I got.
I have to be there for the people.
Don't hold your breath, the steam.
Change Changed the spelling of one word.
It certainly did, and I heard about it every time.
(56:12):
Oh, they pulled it. They pulled this or they, they
changed the trailer of that. Yeah, whatever.
They did. They'd switched some music or
something. The most reasonable one?
It's happening this week right after the Pokémon Direct on the
22nd, Watch on the 23rd, we're going to get Silsong.
That's right, it does say 2025 S.
At some point this year. No, there's going to be another
(56:34):
Nintendo Direct, and it's going to happen soon and it's going to
be there. That's where that's that's the
thought of the moment it was andeveryone believes it.
They believe like, Oh no, no, it's not it's not the Pokémon
he. Should do the pudding on the
clown makeup thing while he saysthis.
There's another one. After the Pokémon.
He should live the meme while he's doing the meme.
It's tough meme. It's true.
(56:56):
I know, let go. We we're we are super excited to
have you and pause one second because my headphones decided to
they decided this was the momentthat they lost power.
There's. Exactly.
He's he's having a day already and it's it's.
Maybe it was one second and I'll.
I'll teach, teach. His day is just beginning here.
(57:17):
And it's just it's. It's just one continuous day.
I don't know what day it is. Sunday several times.
Whether it's my wife, my dog, myson or my daughter, someone will
prevent me from sleeping again tonight.
So these do all blur together completely.
Yes, yeah, my son's napping, so we're good.
(57:39):
All right, I'm back. All right, you're back.
So you were, you were, I think you just wrapped up.
Channel 3. Is the future.