Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
How long ago was it? We were talking about that
card game Blatro.
Speaker 2 (00:06):
A couple of weeks ago.
Speaker 1 (00:09):
Micro Oh, how long ago.
Speaker 2 (00:14):
You said the same thing. I didn't even notice the
mic wasn't on. The said it in stereo.
Speaker 3 (00:19):
But it was a couple of weeks ago that that
came up. And I don't even remember, like people were
really into it. I never downloaded it or tried it
or anything like that.
Speaker 1 (00:27):
You didn't the no, did you?
Speaker 2 (00:29):
Well no, but people said that you could maybe get
into it because you play solitaire. I do, but that
was that was like poker meets Solitaire.
Speaker 1 (00:38):
Or correct correct, and I don't. I don't really know poker.
Speaker 3 (00:41):
But then it started getting crazy with buying cards and
and specialty cards and stuff like.
Speaker 1 (00:47):
It was a it was a little overwhelming and intimidating.
But I do.
Speaker 3 (00:53):
I play solitaire all the time. I sat this morning
with wet nuts.
Speaker 2 (00:59):
Not cheeseball.
Speaker 3 (01:00):
No remember anyway, somebody sent me so we were talking
about Bilottro, but somebody sent me this and it does
have to do with solitaire and asked me if I
was aware of this that was on the way forbidden Solitaire.
That's out say again, it is an upcoming game from
(01:22):
Night Signal Entertainment. Should we know that Night Signal Entertainment?
Speaker 2 (01:28):
I don't think so. I mean, I don't recognize the
name you said. It's not like you're highlighting it.
Speaker 3 (01:33):
Oh no, I just I don't know if people listening know, like,
oh I know that game house or I know that
game house, like I know Ea Sport right, But I don't.
I don't know Night Signal Entertainment. But I mean, listen,
it could be they could be local. I have no idea.
Excuse me anyway. Forbidden Solitaire, there is a trailer for
(01:54):
it is an upcoming game from Night Signal Entertainment that
asks a simple question, what would you do if you
purchased the game of Solitaire only to find out it
was haunted?
Speaker 2 (02:11):
I see this trailer. It's pretty short hair, It's more
like a teaser. Can we play this? Is it clean?
Speaker 1 (02:15):
Yeah?
Speaker 3 (02:16):
The games Steam page sells this premise with a simple
three line summary.
Speaker 1 (02:24):
It's twenty nineteen. It's twenty nineteen.
Speaker 3 (02:29):
You brought home a strange yet familiar nineteen ninety five
CD ROM game from the thrift store. You vaguely remember
seeing ads for this game and some kind of controversy,
but you never got a chance to play it.
Speaker 1 (02:49):
Until now.
Speaker 3 (02:53):
I'm just saying, if they're listening in Bethesda, not a
Bad West replacement.
Speaker 2 (02:57):
Oh my god, Thank goodness, Wes would find that finance.
It was not fine anyway, Yes, the trailer, it's really
I do see in the trailer. It looks like there's
some actual footage of people. Is their part clean?
Speaker 3 (03:22):
You know what?
Speaker 1 (03:22):
Let's find out together. Let's find out together.
Speaker 3 (03:26):
From the creature.
Speaker 1 (03:28):
It's me, oh wait, hold on one second, hold one second. Yeah,
that's the game.
Speaker 3 (03:33):
Like, this is the trailer for a game of Solitaire, right, okay,
it's gathered.
Speaker 2 (03:39):
In protests of a controversial new video.
Speaker 1 (03:41):
Game comes the State of the Arts. See thought the
strange death was reported the.
Speaker 4 (03:46):
Law experience, no reason for it to be this violent.
Speaker 2 (03:50):
It's a Solitaire forbidden Solitaire. Oh creepy. I don't get it. Well,
(04:13):
you saw it some gameplay there and it looked like Solitaire. Yeah, well,
it definitely looks like Solitaire. Then what happened to the hand?
I don't play.
Speaker 1 (04:19):
No, I don't know.
Speaker 2 (04:24):
Oh that is that the blood letting that's described here?
Speaker 3 (04:28):
But also did I read it right where it says
it takes five hours.
Speaker 4 (04:32):
This says between two and three on average. Even that,
on average the game takes two to three The average
run of Forbidden Solitaire will take between two and three hours.
Speaker 3 (04:42):
Do you know how long a game of Solitaire takes me?
I'm being serious. I play Solitaire every weekday morning.
Speaker 4 (04:47):
Isn't it like a minute a game or something more
than that? Okay, it was fairly fast.
Speaker 3 (04:52):
Two and a half minutes okay and a half minute,
remember d that's true.
Speaker 4 (04:57):
When Scott plays it, he feels I feel like he
goes through games pretty quickly.
Speaker 3 (05:01):
Yeah, and I don't know which which solitaire he plays.
There's a there's a million of them. I only play
Forbidden Solitaire. That's pretty good, thank you.
Speaker 2 (05:11):
Players will have to survive blood letting Solitaire gameplay, purchasing
upgrades between rounds from the friendly eye that watches you
from the walls, and discovering a variety of game changing jokers,
some helpful, some malignant. Okay, see this, I don't need either.
So this has gone too far. You just thought it
(05:33):
was a themed solitaire.
Speaker 1 (05:34):
That's exactly But how I don't know, like, ooh, haunted, haunted,
haunted Solitaire?
Speaker 2 (05:41):
What is an FMV game. What does that mean?
Speaker 1 (05:46):
FMV?
Speaker 2 (05:47):
Yeah? Have you ever seen that before?
Speaker 3 (05:51):
First motion video, freight motion video? I have no idea.
I'm making that up.
Speaker 2 (05:56):
It does sound like you're guessing.
Speaker 1 (05:57):
Now, Yeah, I have no idea.
Speaker 2 (05:59):
What is an FMV game?
Speaker 1 (06:00):
Diane? Like, I know what POV is?
Speaker 2 (06:04):
Full motion video?
Speaker 1 (06:06):
Oh I should have guessed that. Wait, but I don't
understand that. What does that mean?
Speaker 4 (06:11):
They said fm F MV games are also known as
interactive movies or live action interactive.
Speaker 1 (06:18):
So explain that to me.
Speaker 2 (06:19):
They used pre.
Speaker 4 (06:20):
Recorded videos instead of three D models, sprites or vectors.
You know what that means?
Speaker 2 (06:27):
Or did you say vectors?
Speaker 4 (06:29):
Vectors?
Speaker 1 (06:30):
Okay, wait, but.
Speaker 2 (06:34):
Diane's out, she doesn't want to hear about this anymore.
Speaker 1 (06:35):
But I don't understand. I still don't understand what it means.
Speaker 3 (06:38):
So is it like on the on the thing where
it has like cut in footage of real people?
Speaker 1 (06:44):
Oh? So that is is a goddamn game of solitary.
Speaker 4 (06:47):
Can you know the game dragons Layer? Do you remember
that dragons Layer?
Speaker 2 (06:51):
That was that?
Speaker 4 (06:51):
They called that an early FMV game because it had
hand painted animation in.
Speaker 2 (06:56):
It doesn't look like it's the ring on a belfair.
Speaker 4 (07:00):
This is not my wheelhouse the I thought.
Speaker 1 (07:03):
You loved the stuff. Isn't Jones a big game guy?
Speaker 2 (07:11):
Yeah? Where is he? But is he playing? Is he
playing fdo Solitaire?
Speaker 1 (07:16):
I know he plays everything.
Speaker 2 (07:20):
I'm trying to see here. When is the release date?
You said it was coming? He just says upcoming. Yeah,
I led the premise is kind of fun with Like
you bought in the nineties, a CD ROM. We all
had CD ROM games. What was the one, the eleventh
the eleventh Hour, seventh Guest? No, I'm combined combining things there?
(07:42):
What was that called? Do you remember that one? It
was definitely for Mac, but it was in the nineties
and it was supposed to be haunted, but it wasn't
like a forgotten game from the seventies like guys. Yeah, no,
Eleventh Hour guest, Eleventh Hour. You don't recall that. I
(08:02):
thought that was a big seller.
Speaker 3 (08:03):
No, I remember Dragons Lair Dragons Layer, Uh No, I don't.
I don't remember Eleventh Hour guests, don't remember it.
Speaker 2 (08:12):
But there were there were games that you bought, and
maybe some of you bought on this scene. I mean
you never really touched so I kind of like that
you've found something and clearly you're able to access it.
Like the set up is, it's just something different, Okay,
but it's at the end of the day, it's still
a game of Solitaire. It says that there's a it
(08:32):
takes three hours to play. Well, you're ignoring the digital
healscape of Dungeons and Death with visual story and music.
They keep saying it's from it was Home Safety Hotline,
a big game that's being referenced a lot. Home Safety Hotline.
Keeps seeing that in all the art. All right, what, Kristen,
will you do me a favor?
Speaker 3 (08:53):
I need somebody who played Tyler's game eleventh Hour Gas.
Speaker 2 (08:58):
I need to find the real name.
Speaker 1 (09:00):
And then what is the what was the other one
that you just said, help the house.
Speaker 2 (09:04):
Home Safety Hotline, Home Safety Hotline, which is who makes
this forbidden Solitaire?
Speaker 1 (09:11):
Oh, it's the same company.
Speaker 2 (09:13):
It's a developer.
Speaker 3 (09:14):
Oh, I thought you were saying that was a game
or whoever the Home Safety hot Helpline, Hotline whatever.
Speaker 2 (09:22):
Oh, it's the game that Polygon didn't know they needed. Oh,
it's also nineteen ninety six.
Speaker 1 (09:31):
Diane, do you feel oh? Sorry?
Speaker 3 (09:35):
Christen eight six six to Elliott eight six six, two, three, five, five,
four six eight for the Home Safety Hotline. And what's
your game? The Eleventh Hour Guest? Eleventh Hour something or other?
Speaker 2 (09:48):
Dian?
Speaker 1 (09:48):
Do you feel like this isn't your wheelhouse?
Speaker 4 (09:50):
Not all?
Speaker 2 (09:52):
I'm lost?
Speaker 3 (09:53):
You never played video games though, you never played CD
wrong games back in the day.
Speaker 2 (09:57):
Are you serious?
Speaker 1 (09:59):
You know what sucks? I can't even think of CD
ROM games though.
Speaker 2 (10:06):
Well, I have gotten the actual name of the one,
and I'm glad that I'm correcting it here before someone
calls in to talk about the Eleventh Hour, because that
is apparently a game too. But I recognize the artwork
from The Seventh Guest, which came out in April nineteen
ninety three, Diane. It was a horror story told from
the unfolding perspective of an amnesiac player. What is it
(10:30):
called The Seventh Seventh Guest? Kristen?
Speaker 1 (10:32):
Yeah, switch that up.
Speaker 3 (10:33):
Now.
Speaker 1 (10:33):
I need somebody who has played The Seventh Guest?
Speaker 2 (10:36):
Thank you? They say that you played that?
Speaker 3 (10:40):
Oh, Christian played Oregon Trail on CD ROM Loser the Okay,
that was a massive game.
Speaker 2 (10:47):
Yeah, we'll go play Missed. Also miss may have been couladed.
Speaker 3 (10:51):
I didn't have that did you have animal crossing but
not attached to the internet?
Speaker 2 (10:55):
My kids did, I guess I technically had homes on
the island. Well that during the pandemic. I didn't want
them connect, to connect to any friends.
Speaker 3 (11:04):
No better, No, not in person or online. Seventh Guests,
mask is your friend.
Speaker 4 (11:09):
We are growing loaners.
Speaker 2 (11:12):
You're making fun. But seventh Guest is credited with accelerating
the sales of CD rum drives.
Speaker 3 (11:18):
Really, so without seventh Guest, we don't get aol.
Speaker 2 (11:22):
Bill Gates called the seventh Guest the new standard in
interactive entertainment. Ha oh, Diane. The game is played by
wandering through a mansion, solving logic puzzles. Awesome game.
Speaker 3 (11:40):
The rest of us were playing leisure Suit Larry going,
Larry looks through the peep hole, Larry looks through the
glory hole.
Speaker 2 (11:47):
Larry's bricked up. So Diane is still out?
Speaker 4 (11:55):
Yeah, I told you I never played these games.
Speaker 2 (11:58):
Is it too scary for you?
Speaker 4 (12:00):
I was probably. I was young and fun and drinking
with my friends.
Speaker 2 (12:03):
In ninety three.
Speaker 4 (12:04):
Yes, how old were you in ninety three?
Speaker 2 (12:08):
I was of age. I was eleven.
Speaker 3 (12:11):
Yeah, so you were not a big CD ROM player.
Speaker 2 (12:18):
So what So what would have gotten you to purchase
the CD ROM drive?
Speaker 4 (12:24):
Nothing? Oh why would I have wasted my money on that?
Speaker 3 (12:28):
Well?
Speaker 2 (12:29):
How are you going to access like as is before
the internet? How are you accessing like Microsoft in Karta
for the encyclopedia? Yeah, the encyclopedia.
Speaker 4 (12:37):
I didn't need an encyclopedia at that age.
Speaker 2 (12:40):
College I was out.
Speaker 4 (12:42):
I was out of college by then.
Speaker 2 (12:43):
But how about just like your your own personal edification.
Speaker 4 (12:47):
That sounds fun. What am I doing like research papers
on the weekends. No? I was working and going out.
Speaker 2 (12:56):
But at any point in your life, you've never had
to reference something? Yeah, and how did you then learn
about it?
Speaker 4 (13:06):
Am I gonna wow some dude by spouting out facts
like that.
Speaker 1 (13:09):
Hold on a second, let me go, Yeah, let me
go check. Let me go check my U.
Speaker 3 (13:15):
I have an entire set of encyclopedias at the house.
Speaker 1 (13:19):
Just a minute.
Speaker 4 (13:19):
God, I wish I had a cell phone so I
could fake a phone call.
Speaker 2 (13:27):
Again, This was a CD rob Again. No, those are
actual books.
Speaker 1 (13:36):
Oh, your encyclopedia was on the CD ROM.
Speaker 2 (13:40):
Yes, I said that in Karda. Yes, of course, first
sold in ninety three. Oh god, I was eleven.
Speaker 1 (13:47):
The good old days, Mother, logan's taking all the time
on INCARDA.
Speaker 2 (13:53):
I'm incensed.
Speaker 1 (13:55):
Oh that's in the eyes.
Speaker 4 (14:03):
Mother. Someday I'll be an adult and i'll reference this.
Speaker 2 (14:11):
I remember I got super excited because you get bricked up.
Because at some point we got a version of H
like one of the Carmen San Diego games, and it
came with like a miniature encyclopedia and it was a
pocket size. It was like a quick access, easy access.
(14:32):
Isn't we walking around with that in your pocket?
Speaker 1 (14:36):
Yes?
Speaker 2 (14:37):
No, I just meant it with.
Speaker 1 (14:38):
Your pocket up here were pans and pencils.
Speaker 2 (14:40):
You just didn't have to run to the to the
Macintosh two v X? Was that the name of our computer?
Speaker 1 (14:51):
Did you ever have to run to the store to
get condoms?
Speaker 3 (14:53):
No?
Speaker 1 (14:55):
Where am I?
Speaker 4 (14:56):
Gun?
Speaker 2 (14:56):
Line one? Hi Elliott in the mornings? Yeah, Hi, who's this?
Speaker 3 (15:02):
Hey?
Speaker 5 (15:02):
This is Gregor from Richmond.
Speaker 1 (15:03):
Yes, sir, what can I do for you?
Speaker 5 (15:05):
I have played and remember, well the Seventh Guest and
Eleventh Hour games?
Speaker 2 (15:10):
Oh really, which one was? Which one was?
Speaker 1 (15:13):
Wait?
Speaker 2 (15:13):
Was eleventh Hour? What was eleventh Hour?
Speaker 1 (15:15):
Seventh Guest was the Logic games?
Speaker 2 (15:17):
What was? Well, they're both they're both logic games.
Speaker 5 (15:20):
Seventh Guests was the first one, Eleventh Hour was the second.
Speaker 2 (15:24):
Oh are they sequel? Is it a sequel?
Speaker 5 (15:28):
I don't think the stories are all that connected. But
it's it's made by the same company.
Speaker 2 (15:31):
Oh that's why I got confused. Well, we solved our
first puzzle moving on through the mansion.
Speaker 1 (15:44):
What was the what was the goal of the game though, like,
would you die?
Speaker 4 (15:49):
Uh?
Speaker 5 (15:50):
Not really, I mean you could mess up the puzzles
a little bit, but it was you'd move from one
puzzle to the next, and it was just you know,
moving marbles around or moving around to make a picture
or whatever.
Speaker 3 (16:02):
Oh, somebody just sent me a note that they finally
solved the fifteen puzzle. Oh really, Yeah, they'd worked on it,
like for like if we can have over one hundred hours. Yeah,
but they finally solved the fifteen puzzle. All right, I
say again, that.
Speaker 5 (16:17):
Was that was before that was before the days of
online you know, guides and all that stuff. So you
had to figure it out or or call a number
to get the answer.
Speaker 1 (16:26):
Right, not a friend? All right, very good, thank you.
We're both those games.
Speaker 2 (16:32):
Honestly, we're both those games. Nerdy. I don't think I
ever played the eleventh hour, the seventh guest. I mean
I didn't have a girlfriend. If you're asking if I
don't know, if I was passing on dates to go
play this game.
Speaker 1 (16:46):
No, But was it nerdy? Well?
Speaker 2 (16:49):
Yes?
Speaker 1 (16:50):
Was it really?
Speaker 2 (16:51):
I mean there's there's a horror element to it.
Speaker 1 (16:53):
Not w H O R E.
Speaker 3 (16:56):
No, that's the Stupar family girl that lives across the street.
Speaker 2 (17:00):
I mean there were it's as it says here. Other
puzzles included mazes, chess problems, Simon's style pattern matching.
Speaker 4 (17:11):
Oh you're in the game, Simon. Yeah, I had that.
Speaker 2 (17:14):
Word manipulation by the way, cool cool flex.
Speaker 4 (17:19):
I had Simon and the blue yellow green yellow.
Speaker 1 (17:23):
What was your record?
Speaker 2 (17:25):
I don't remember that, you do, I don't.
Speaker 3 (17:28):
Did you get into the twenties probably boop boop boop
boo boo boo boo boo boop.
Speaker 2 (17:37):
Did you play on the fast speed? I think too stressful.
Speaker 1 (17:40):
I think I got into the fifties on fast Yeah.
Speaker 2 (17:44):
Oh yeah, don't believe him on Simon.
Speaker 4 (17:47):
It's four colors, okay, and you got into the fifties.
Speaker 3 (17:51):
It's all muscle memory going, so it's not by the
time you get to ten you've done the same thing
over and over and over and over.
Speaker 1 (18:00):
Boo. I didn't like the key chain one.
Speaker 2 (18:05):
Oh, the tiny one.
Speaker 3 (18:06):
Yeah, that I didn't like because then it was just well,
it was just your thumbs and there's not a lot
of muscle memory in that, But with this, there's muscle memory.
Speaker 2 (18:17):
Seventh guest also featured a difficult game of attacks similar
to Reversy, which I believe is like Othello, Oh I
liked Diane. Did you ever play Athello?
Speaker 1 (18:30):
You've seen that game?
Speaker 4 (18:31):
I know the game? I never I don't think I've
ever played it.
Speaker 1 (18:35):
White and black dots?
Speaker 4 (18:37):
Was it on dice?
Speaker 3 (18:38):
No?
Speaker 1 (18:39):
Those are dice, the white black dots.
Speaker 4 (18:41):
But it could be a little thing that looks like
a dice that has dots on it that aren't dice.
Speaker 2 (18:45):
No, No, the player pieces, weren't they white and black? Yeah?
You've definitely seen this game? Yeah, that's it. Okay, but
have you ever played it? Yes? Have you played with fellow? Like?
Speaker 4 (19:00):
Say again, was it kind of like Backcammon?
Speaker 1 (19:02):
Wouldn't be further from back Ammon?
Speaker 2 (19:04):
Okay, Well you should yell at me about it.
Speaker 3 (19:06):
No, No, I know, I'm just saying I'm not I'm
just telling you don't confuse it with the artwork.
Speaker 2 (19:12):
Diane'll put you in one of those coffins you have
to figure out how to close as others pop up
when you close another. Am I going to line one?
Speaker 3 (19:23):
Wait? Hold on one, second line one. Othello was awesome.
Othello was good, but not many people had it. Was
it it an expensive game? Or was it a loser game?
Speaker 2 (19:36):
A fella came out in seven in the seventies. No,
but the it's based on it, and it says came
out in the eighteen hundreds, and it says it's similar
to back ammon. I've never played backammon.
Speaker 3 (19:47):
Back Ammon is like where you go around the board, right.
I hate to admit this, I'm not very good at
back ammon.
Speaker 1 (19:55):
I don't know.
Speaker 3 (19:56):
I think I've probably played blackammon. It even sounds wrong
saying it backgam backgammon. I was wrong saying it. Funny
how that works out. I've probably played backgammon like five
or six times in my life.
Speaker 2 (20:11):
Now, we used to go through like like phases of playing.
Speaker 3 (20:14):
It wasn't isn't backgammon big on phones?
Speaker 2 (20:20):
Is it?
Speaker 1 (20:21):
Hasn't?
Speaker 3 (20:21):
It found like a whole new life of people who
will play NonStop, like like I play Solitaire, or somebody
else will play like spades or whatever. Isn't isn't there
a version of Backgammon for for mobile phone?
Speaker 1 (20:33):
For mobile devices? That's huge?
Speaker 2 (20:35):
Right now, I'll check in Karter, Hi Elliott in the morning?
Speaker 1 (20:42):
Is this me? Yeah?
Speaker 3 (20:43):
Hi?
Speaker 2 (20:43):
Who's a Hi?
Speaker 6 (20:45):
I'm Lori.
Speaker 2 (20:46):
How are you Laurie?
Speaker 1 (20:47):
I am doing great? What can I do for you?
Speaker 2 (20:50):
So?
Speaker 6 (20:51):
I got my first job at eighteen. On computers, we
start old, old, but there was a game called Leaser
m HM and the goal of the game was to
get him laid yes. And it was.
Speaker 3 (21:05):
Such a great game. It was such a great game.
And the thing that's now, let me what a boss key?
Speaker 6 (21:15):
You hit like one of the f keys and like
a spreadsheet showed up on your screen. Right, but you
were playing it at.
Speaker 1 (21:21):
Work, do you remember?
Speaker 3 (21:22):
Do you remember the old So there there there was
a new version that came out where like where there
was a lot of graphics. The old version was just
you would type in you know, like almost like you
were typing a question into a bot. It would be
like does that does Larry see anything in the drawer?
And they would say, don't know because you didn't say,
(21:43):
Larry opens the drawer, does Larry see anything in the door?
Speaker 1 (21:46):
And occasionally you would get me like dildo. It was awesome.
Speaker 2 (21:50):
It was so good.
Speaker 6 (21:53):
Yeah, it was it was great. It was fun.
Speaker 1 (21:55):
All right, you do the same thing, thank you, ma'am.
Speaker 2 (22:00):
My only experience with that game is all the times
you reference it.
Speaker 3 (22:03):
Oh yeah, oh, but but don't confuse it now. Where
there's where, there's visuals that go with it. You had
to you had to get creative in your head.
Speaker 2 (22:16):
Now, Breone says, Tyler's lucky. My parents didn't let us
have the cd ROM games, but we did have in
Karta and got to play the quizzes on the Encyclopedia
cd ROM. I don't even remember that God is that miserable?
(22:41):
Here we go the mind maze? Is that the is
that one of the Oh? Wait, is there is there
a sample question? There is? Now you want to avoid
the witch? Why did every game have to have a
haunted element? Because it's fun?
Speaker 1 (22:57):
All right, give me, give me a sample question.
Speaker 2 (23:02):
So they point out that the game often left you
want to play Christian?
Speaker 1 (23:06):
Yeah, turn yourself on, turn yourself on.
Speaker 2 (23:08):
Well, I just have one sample question. That's okay, we'll
all play it. So you're just gonna shout out the answer. Well,
we'll see go ahead. Are you with us Christian?
Speaker 3 (23:22):
Yes?
Speaker 1 (23:22):
All right, very good.
Speaker 2 (23:24):
So when the player encounters the witch, she asked, do
you see any witches around here? The last person who
came in here screamed witch? Capital city of Denmark and
a major seaport and commercial center. I don't get it.
That was the gameplay. It would throw up a banner
(23:46):
and it's it's almost jeopardy like because there's no question mark,
but I mean there probably should be. Don't understand. What
a weird question. Okay, I'm gonna read it again.
Speaker 4 (24:01):
It doesn't matter if you change your inflection. I still
don't know the answer. Do you see any witches around here?
The last person who came in here screamed witch? Capital
city of Denmark, in a major seaport and commercial center.
What the trumpets only sound if you get it right?
And and then you'll advance to the next room.
Speaker 2 (24:20):
Oh no, it's not on the wall.
Speaker 3 (24:27):
Oh leisure suit, Larry undoes his pants, bildo.
Speaker 2 (24:33):
What's the answer, one witch?
Speaker 3 (24:36):
Do you get it right?
Speaker 2 (24:38):
Oh?
Speaker 4 (24:38):
My gosh, can you show me your work?
Speaker 5 (24:46):
Right?
Speaker 2 (24:46):
So she has scratch paper, Diane. No, it asked for
the capital city of Denmark. She guessed one witch the
original question.
Speaker 1 (25:00):
Un Denmark? What is the capital of Denmark?
Speaker 2 (25:05):
You're asking me.
Speaker 1 (25:08):
What is the capital? But it's also a seaport.
Speaker 2 (25:10):
Oh, I have the trumpets ready to sound. What is there?
Never going to advance? What is own? I of course
I know the answer. I see the thing, but I
also knew the answer. I could have played what the
capital of Denmark? I don't know what the capitol of
Denmark is. Clearly that's what we're looking for.
Speaker 1 (25:30):
Wreckajavic.
Speaker 2 (25:31):
That's an island.
Speaker 1 (25:34):
Okay, well, let's go through your capitals, Albany.
Speaker 3 (25:38):
I'm going to do states first, before I started doing countries.
Speaker 1 (25:44):
Denmark, you know this? Amsterdam?
Speaker 2 (25:50):
No, maybe you don't know this. I don't do me
to read it one more time. No, do you see
any witches around here?
Speaker 1 (25:58):
Last person got it?
Speaker 2 (26:00):
I have got it. It's a Copenhagen. You move on.
Speaker 4 (26:10):
It took me a while.
Speaker 2 (26:13):
You know it was a major sheep. I did know.
Speaker 1 (26:17):
It's Hobie's favorite dip.
Speaker 2 (26:19):
That's what the clue should have been. Tyler, What the
heck does a witch have to do with what the
capital is? I told you this was the gameplay. There
was a witch in the mind maze, and then they
would throw up questions on banners. I can send you
a YouTube walkthrough if you want. All right, are we good?
(26:44):
What a great it is?
Speaker 3 (26:46):
It is?
Speaker 2 (26:47):
It really is