aD&D Wireless is Dungeons and Dragons podcast where a group of friends plays via a Virtual Tabletop. With plenty of world building, character drama, inappropriate jokes, and just a little bit of chaos there is something here for everyone to enjoy. Join our heroes as they uncover the mysteries of a new realm, deal with the threat of an obsessed king, and work through whatever emotional baggage they bring to the table!
Ok so the Arch Mage is dead, revenge is taken, Sigmund is saved, now what? There is still a world to save and a Lich to end! See what happens after our party jumps back to Eranor.
Sigmund and the party search for a way to finally end his curse within the Book of Vile Deeds, and a party member has one last wish.
Listen along to see how the team finally deals with the Arch Mage, and a blast from Eva's past shows up to claim what is his.
The battle against the Arch Mage and his copies continues. The party searches for a way to get to the Book of Vile Deeds and make it out alive.
The Modley Crew follows the directions of the Arch Mage to the top of the wizard tower in faraway realm. Let's see how they handle the situation.
Our party ventures into the Mad Hatter's portal looking for Vecna's book and the key to Simund's salvation. One party member seems to have motives of his own for the Arch Mage.
Oops. The DM never showed up for this one. This group really enjoys each other.
Ugluck confronts Grannie in an effort to protect the Lost Ones. The rest of the crew look to back his play.
The Modley Crew discovers a group of lost children in the void. They have made their home in the land of the lost and are desperate to find a way home. Watched over by a being that seems to have a keen interest in them. Join the party as the continue to find a way to the Arch Mage.
Traveling farther into the void, the group braves threats to their journey for the archmage.
The party ventures into the void to find the Archmage. Follow them as they venture into the unknown.
The group continues to fight forces of nature as the climactic battle of Ivan and Luce comes to an end.
Ivan and Luce battle over who is real. The rest of the party encounter beings intent on stopping their pursuit for the archmage.
Armored up with new gear the group enters into the home of the Arche Mage. Seeing out a way to save one of their own from a curse that will kill him in 10 days' time. Not all is as it appears at this school of magic.
The party arrives to the isle of mages to the small village of Boarsbeer. Join them as they shop and stock up and upgrade some items.
As the party relights the forge and opens the way to The Smith's realm, Ivan has to act fast as his confrontation with his father is finally at hand.
Into the Pyre our party goes. Ivan makes his way up the mountain to confront his father while the rest of the group begins the process of healing a broken world. Join us for an episode filled with riddles and revenge.
The group infiltrates the city of Vram with the help of a new ally. Ivan has a plan to confront his father if only Ugluck would stop chucking javelins his way.
The team comes up with a course of action. Traversing various hinderances they make their way toward the town of Vram. The flames of the Pyre rise up to meet them. Join them as they try to open a way to the downfall of Vecna.
The world broke...now what? Unsure of where to go next the party looks to regroup and find some answers to what happened and what they should do next.
Joyce Sapp, 76; Bryan Herrera, 16; and Laurance Webb, 32—three Miami residents whose lives were stolen in brutal, unsolved homicides. Cold Case Files: Miami follows award‑winning radio host and City of Miami Police reserve officer Enrique Santos as he partners with the department’s Cold Case Homicide Unit, determined family members, and the advocates who spend their lives fighting for justice for the victims who can no longer fight for themselves.
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