Episode Transcript
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(00:03):
Man, we were so In Sync to to 1st training.
Post we are great posts. We're totally In Sync.
Yeah. You just.
You just, Yeah. Totally.
I'm never going to edit it so we're In Sync.
No editing required. Welcome to the end of the show
for Section 143, the final. Episode.
Oh my God. Wow.
Yeah, end of an era. End of an era for sure.
(00:26):
Yeah. When do we start again?
September of what year? 2021 COVID.
Yeah, my goodness. You want, you want how long
we've been playing? You want how long we playing.
I met somebody, had a kid to twoseparate houses, got laid off,
started a new job, lost my love for Pokémon cards and then.
Rekindle it again. It's pretty crazy.
It's crazy, as one does. By the way, for those joining us
(00:50):
on Spotify, this is. What we normally.
Do on Patreon since it's the final episode, we didn't want
the final thoughts to be kind of, you know, shoved behind a
pay wall. So we're going to do our normal
after show like we always do first.
And then we're going to get intosome final look backs on the
campaign over our favorite moments, favorite character
moments, favorite things we did,magic items, things like that.
(01:12):
Without a further ado, Tony, where should we start?
Yeah. And a little disclaimer.
We say no. The fuck I have to show?
OK, Like real of gold words, youknow what I'm saying?
Or yeah, like Spalls on the podcast before.
And to explain what ABBL is, here's Tony God.
(01:35):
First thing I want to say, the ending of the campaign, when I
with what I said, if you watch the episode of the community
where they play Dungeons and Dragons, that is what he says to
everybody. And when I watch that episode, I
think when we're on like session10, I think I the first time I
saw that episode, I'm like, thatis what I'm going to say or done
with the campaign. And I made a promise to myself
(01:56):
that day and I kept it almost four years later, so.
Great show, go watch it there. You go.
So we started the final episode a little behind the scenes.
They were split into three separate recording days because
of all of our schedules and how long we had to do it.
I don't know how many hours we recorded for this last episode,
but it was a lot. 6 1/2. Yeah.
(02:17):
So I don't know how much is actually going to come out on
the A. Good amount of it honestly.
I'm sure it probably will, it's just the reason why we had to
cut it up in multiple sessions. If we cut out just Alec
calculating math, I think that'slike a whole hour.
So do I, yeah. Spider who takes the time of a
wizard in combat. It's crazy, I've never seen it
(02:38):
before. I love Alec for that, by the
way. It's so nice when you're editing
to be like, all right, I'm goingto hit 4, and then you just cut
all the way forward for this amount of damage and done
editing them. Hell yeah.
So clean. But we started obviously leaving
Pharaohs and the. It's not where this episode
(03:02):
started. See, that's how long we were
playing for with the episode. Episode 143 starts when the
platform and the throne of creation splits into islands,
and that's when the episode picks.
Up. Yeah, because.
You started fighting him in episode 142.
I definitely consolidated those because we were fighting him in
my head. So yeah, you guys fought a
Christo who I cannot talk about,and I can show you like the cool
(03:26):
map of the whole Arc 9 and cool ideas I had.
It's great. I can gush about it.
I know the first thing I got to say.
How dare you guys stop me from jumping in that well right away.
How? How dare you?
I didn't want you to die, OK? I made it so like nice and open
and I'm like, how many clues canI give to them that like, do you
(03:47):
have to go in the hole? No, you were like, oh, you look
at this right and it drops thousands of feet and I'm like,
oh, I'm not going down there. I'm fucking dead if I do that.
I. I immediately wanted to go.
I knew we were making it to the moon above, so the only way to
the moon was through the well. Any way to go up is down.
Shit, I did not think of that. So the first couple things I
(04:10):
wanted to emphasize is that the whole arc 9 was take taking
place inside of the moon becausethat's where Bei Lune resides
and and the false moon is his his heart, because it was like
beating. I mean like a couple like points
to that, and there's a lot of reasons why that is.
So in everything inside the throne of creation, you didn't
damage him at all. I think you figured it out once
(04:33):
you got to the moon fight was because a Christo is that it's
not the fact that if those weren't a Cristo, the vessels
that you were fighting, they were all a Cristo, but you
weren't attacking his phylactery.
They were just going to constantly respond.
So you didn't actually do any damage to him during that fight.
Only when you start attacking the moon with your weapons that
were purified, which I definitely hinted over and over
(04:54):
again. I think I even flat out told you
like halfway through the campaign that was the only way
to actually kill him. And throwing the moon and all
the fights leading up to that fight, I was trying to like
throw clues up like this is the target that you want to hit.
And I thought, menace, you were going to solve it really quick.
I'm like, oh shit, we're going to get right to the end of this.
It was almost off 3 hour episode.
(05:15):
Wait, if I went down there rightaway, would he have followed or
would I have just been there with the moon?
If you jumped in, you would havewent through the tunnel and
would have been out there. Yeah.
That you would have been probably a lot better off, but
you guys got to the moon. You guys were really hurt.
Yeah. Yeah, you guys took way longer
than I thought you would to figure that out.
I think I had six health and 25 temporary hit points.
(05:37):
That was real hurt it. Definitely added to the tension,
which I liked. How many?
How many spell slots did you have left?
Oh, I think. I, I still had quite a few, but
it didn't matter because it doesn't do any damage.
So it like once I figured that out, I was like, Oh no.
I think I had 6 slots left, fourlevel ones.
I used the mana potions, got some back but then used them to
(05:57):
heal you guys. I think I had a level 2 and a
level 4 maybe? I still had three slots left,
but but I will say where I got worried is my staff had one cast
left on it, which is the thing that was saving us the most,
which was the wall of force. So I could only have casted that
(06:18):
one more time and then the staffwould have been gone.
I would have lost the staff. Did you get to use all your new
features that you wanted? To me, yes, yes, 100%.
And the thing that I got to use is the otherworldly guys, which
I knew had necrotic damage because I figured that that was
what it was going to be. And then finger death I got to
(06:39):
use, but it didn't do very well.But power word stun and power
word kill were my like. I was like, I am going for it.
I didn't even. Have wall of.
What is it the? Wall of Fire 04 skids.
Yeah, I didn't even have that. I didn't even take it.
I like I went all in on the the idea of making sure that that
(07:01):
powered kill was like the last thing.
I didn't even get to use EldrickMaster which is like whatever I
knew I wasn't going to anyways but whatever it.
Was pretty. It was pretty amazed that you
decide to use your action surgesright away, Alec.
Yeah, I mean, honestly, I was really what I was worried about
was like as Armos was like goingthrough this tunnel, if somehow
(07:24):
instead of fighting one of us, they wanted to like shoot
something down the tunnel to tryto kill him.
So I was like, fuck, I can just guarantee try to wipe these guys
out, guarantee Armos gets to thebottom, then we'll figure it out
from there. Yeah, I will say it definitely
saved you and I some health going into the whole.
Yeah, yeah. I wish we would have done that
from the start, you know, But yeah, no, it was like, looking
(07:49):
back, I probably would have onlyused one of them, but it was
also kind of cool just to use both at the same time.
So, yeah, great. There was the one thing I regret
not using. I was waiting for there to be
more of his little fake presences around to use.
Steel Wind strike. And what happens is you choose a
(08:13):
weapon. Like a magical weapon appears or
you use it in your casting maybe.
So maybe be my rapier? Oh, then you vanish, then vanish
to strike like the wind. Choose up to five creatures you
can see within range. Make a melee spell attack
against each creature and then on hit, the target takes 6010
force damage each of them, and then you're teleported to an
(08:36):
unoccupied space. You can see within 5 feet of one
of those targets. So I do wish when the three of
them were up, I kind of went down.
I was like, you know, just zoomed around hitting them.
That would have been really cool.
Otherwise, I got to use most of the stuff I wanted to.
I couldn't really use less. I almost wish we just I.
(08:57):
Know I was saying the same thingbecause like I didn't use any of
the well I used what 1 absorb elements?
And then I never used hex and I was like fuck did I was going
to. But then I was like, I didn't
know how it would work with likeif I hex this guy and then I
destroy him and he breaks down to shards and then he gets
rebuilt. It jumps to another person.
(09:18):
Oh. OK.
So maybe kind of would have worked until there's no more
guys around. But yeah, and on right there,
you're kind of like you're kind of nickel and diamond.
But I mean, the biggest fight was the thing at the at the end.
So it was kind of just like we were trying to solve a problem
while fighting everything. And then once we got down there,
(09:40):
right, that's when we had to like, really use everything.
But pretty cool. Tony, did you get to not use
something that you wish you could have?
No, I think I got everything I wanted to use for Christo.
I was up until the fight, I was debating on how I want to do
phases for him and I was like, do I want to give him like
monstrous forms that he transforms into or do I leave it
(10:03):
as like simple as possible? And I decided that I wanted to
leave it like simple. I didn't want to do like a like
that he turns into a giant snakeor he turns into like a colossus
and then he turns into like a dragon form of Christo.
I just felt like that would haveovercomplicated the fight and it
would have really, but I feel like it would have thrown you
guys off track if every time youbeat him, he turned into like a
(10:26):
bigger, badder monster. Because then it just would have
felt like phases to a fight rather than like the objective
that you're going to. So I really wanted to keep it
simple. And I feel like that would have
made him too human if I did that, because those creatures
are known to you. And yeah, there's some
aberrations that he's like, conquered and stuff, you know,
(10:47):
He's like, just based off straight facts and knowledge.
He does not have empathy. He doesn't have feelings for the
most part. He feels anger when things don't
go his way, but that's about it.And the reason because of that
is because he's a Shard mind, which is a whole race of
creatures. Shard minds are made out of pure
crystal. So all that stuff was genuinely
(11:07):
his body. It's a race you could have
played in 3.5 and 4th edition. D and DI think I'm going off on
a tangent. I'll tell you what the his
background after we're done withtalk about the fight, but I feel
like doing all the different forms would have made would have
humanized him too much. And I think that would have
really taken away from the ambiguous, mysterious, evil
villain that I've been building up to this whole time.
(11:27):
Yeah, I'm with you. It was, it was good to like,
'cause it's very easy to sit there and think, OK, we defeat
all the little ones, do whateverthe requirement is to get to the
final form. And he, he's bigger Christo or
he's, you know, the actual real de Christo.
Technically we did find real De Christo, but it was just it's
pretty nice going down and, you know, seeing a representation of
(11:49):
what it was, you know, and I'm abig fan of like giant boss
fights where there are cycling mechanics involved.
Bullet time for your dodging andyour not bullet time.
But yeah, like, all the extras that were around the moon were
nice for me. Took so long to get down the
well. Yeah, that actually served its
(12:10):
purpose as I wanted it to where like one person goes, they're in
the fight and now they need to like defend themselves for X
amount of turns because they jumped in too early, you know,
or like a crystal was like holding somebody back while the
other two went. Because the crystal is
omnipotent, he within himself within reason.
So he has four attacks and each vessel gains.
They all share that attack whichis why like one of crystal was
(12:33):
only attacking twice and anothercrystal was attacking once each
but if there was only one of crystal he was attacking 4 times
like when you were fighting in the throne.
That's how I broke up the attacks and then the the factory
moon as I called them. That one only reacts on
legendary actions and regains his legendary action points on
his on the lair action. Yeah, Dan, also, by the way, you
(12:54):
got to travel way faster than I did, so.
Sure did. It's true.
I got one more round on you. I was lucky I had all that
speed. That was pretty crazy.
Because I added some from drillspotion.
Sorry, brew brew. And come on.
Yep, added some from his brew then doubled that with my boots
(13:15):
and then dashing double s that every turn.
So I could go 200 feet walking in a turn and then 100 feet I
think flying in a turn if I dash.
Not as fast as I went when we were getting that dragon egg.
But is there anything else we got to talk about in the island
section? It was the intent with the
(13:38):
islands to use the blood shards to get across.
Was that your your thought? So I had I was actually thinking
about, I was also toying with the idea I wanted to leave it
open for like the space combat or keeping it there.
I was thinking putting the moon in the room and using the
crystals to jump up as platformsto actually make it to the moon.
But it mainly that mechanic was put there to fight or vex it so
(14:01):
you can get to his face and as ared herring to for you to use it
so I get a final action attack on you for every bloodshot
you've used throughout the campaign.
I'll be keeping track the entirecampaign if you used any blood
shots. Oh, I did, and it didn't even
work out for me because I'm pretty sure I missed that
attack. I was like, well.
(14:23):
And then you fought the moon. The moon, yeah, I was.
I was really worried. I mean, first thing we should
say is it was the whole turn wasreally epic, the way Armos
barely made it to the well and used that bubble force field to
keep himself in and everyone else out.
Yeah, Yeah. But it did create a problem
where we couldn't follow him andwe had to wait till it was gone
(14:48):
before we get jumping after him.In my mind, this is how I
thought it was going to go. I thought, oh, OK, we have to
find this flag tree and then we then we're going to have to beat
him. So I was like, oh, when I go
down here, I'll be able to see what's down here and then I'll
drop it and then go from there. Because I figured like, oh, it's
probably going to be like AI figured it was going to be like
a thing that's out of the way. That's super small, not like.
(15:10):
An object to destroy to then come back to the normal fight,
you know? Yeah, yeah, yeah.
Yeah, I think it's how most DMS probably run it.
Right, and I figured that the way I thought things were going
to happen is that those bodies would stay up there and if they
can't get down, then there's nothing to stop me from
finishing it off. I guess I didn't expect it to be
(15:31):
sentient. You know what type of thing?
Definitely same. So, but that was my whole point
of, of going in there. But yes, the the ice block,
thank goodness I had that or else I would have been.
Toasted. That was crazy.
I always forget about that too until you use it.
I'm like, Oh yeah, he does have that.
Good call, good call. I think I barely got to you the
(15:54):
round after your temp HP ice expired.
So it was like you went down, you came back up, you got hit,
you used the spell. It's like I was sitting there
sweating as me and Drella just falling.
How funny would it have been if he made it to spaces, just died
and like he just like floated that.
Would be so. Fair.
He got his revenge right, sayingthis story was told.
(16:18):
We'll probably talk more about that moment later, but as far as
the moon fight goes, it was nicejust zipping around and flying
around. Yes, so the moon form is an
homage to one of my favorite Final Fantasy games ever made,
Final Fantasy 4/2 where you fight the moon after fighting
Gobes. I just love that little aspect.
(16:39):
That's my favorite Final Fantasygame.
And he had 1000 hell with a mythic action activating at half
hell. He had five legendary
resistances if you wanted to go down that route.
And he had a couple of abilitieshe was all knowing.
So while the flag 3 moon is present, so if you're fighting
his vessels or him, he can see all invisible illusion or hating
(17:00):
creatures and understands all languages, It cannot be
deceived. He's also immovable.
The Flattery Moon vessel cannot be moved, pushed, thrusted, or
forced against its will, which is why it resisted.
Is a Vernus spell. I actually did forget to use one
of its traits. If the immense pressure.
If you were within 15 feet movement of the moon, your
(17:22):
movement was half that. I forgot to kick that in.
And then he also has a weakness trait.
Vaccine Acrysto is weak to a purified version of himself,
vulnerable to all weapons containing purified Acrylus gem
slash shards. So that's why it was taking
double damage. Yes, so he had four legendary
actions he could take on his turn. 4 points is how the
(17:46):
legendary actions work and different moves cost a different
amount of points. So like Sunburst cost 2 points,
Media Swarm cost 3, Firestorm costed 2 Blast, which was
essentially Elgar's blast only cost 1.
And I could have made him got invisible but I didn't see that
as prolonged in the fight because he really was going to
move. So I like during the fight, I'm
(18:07):
like, use that, I'm going to Nixthat.
And then he also had the Shard storm, which what he was sending
at you guys, the mythic action of Crystal's pulse is what did
25 points of acid, cold, fire and lightning to everybody.
And that was like the great equalizer to the fight to like
just do big damage at the halfway point and to show that
(18:27):
like this guy isn't messing around.
But that's like all four of his action points and gave you guys
like a turn to recoup. Coolest cinematic moment by far
during all of that is menace rushes to drill, barely gets
them up, turns around meteors about to hit him.
Boom force field comes up as bloody Dormos is like reaching
(18:48):
out bloody hand like save him atthe last.
Yeah, so the vessel, I wanted todo like a little bit of like a
bullet time. So that's why you had the
bloodshot and meteors go off during his letter action and
like shooting at you guys. You guys didn't move around as
much as I thought you would. You guys were kind of just up in
its face for the most part for the bulk of it.
So I wanted I there wasn't as much bullet time as I kind of
(19:12):
hoped for, but it but it was it was there regardless.
But I wanted to talk about him and maybe answer some questions
that have gone unnoticed or justwere spread out out too much.
So like his true form is all of the Christos, the moon, and the
vessels that you guys were fighting.
He was omnipotent in that in that area.
But the phylactery moon that what you fought is the only
(19:34):
stable vessel. And it is his heart's charred
minds do not have any organs or anything like that.
So basically he true polymorpheda piece of himself into a heart
and then turned that into a phylactery because the only way
to achieve lichdom was to make himself alive.
So he got to give himself a heart to do that through the
(19:56):
profits that he met and learningabout the blood war and learning
about people and learning about how to get a greater sense of
power through lichdom, he had topretty much bring himself to
life, you know, to to them become a lich so he can obtain
that greater power. Shard minds are just all knowing
and within Shard minds, like they're, they're like kind of
(20:18):
like. Mind Flayers.
They all share the same mind andknowledge.
They're all unique in their own right, but they all talk to each
other through the Astrogate. And that's the rift that was
locked at the Observatory of Birth.
He cut himself off from his own race so he can go out and learn
(20:38):
and obtain the power for himself.
And Sharp minds are inherently evil.
They're just kind of knowledge driven.
And that's pretty much like whatChris was.
So I wanted to say that I actually forgot to say this in
the session, but you unlocked two things.
If you guys wanted to play War Forge, they would be in the form
of fundamentals. It would be where they are
trapped souls from this campaignbecause technically he can't die
(21:01):
because they don't have human bodies anymore.
So that's how I'm flavoring War Forge.
And two, if you really wanted todabble and wanted to talk about
it, if you would like to play a Shard mind, we can talk about
it. And we would have to homebrew
something because they're not anofficial DND 5E race, but I
think there's enough homebrew out there to keep it and it's
pretty transferable. Yeah, I do want to say I tried
(21:24):
to get as many Patreon supporters as I could into my
battling. Yes, Sid, looking through the
eyes of the people moments. Yeah, that was really cool.
Yeah, sorry if I didn't get to everyone.
I got to as many as I could think of, but I I was still
trying to make it work with whatever I was doing in combat.
You know, where it's like, oh, Dana taught me this and this
(21:46):
person taught me that if you weren't in it for whatever
reason, it's because there just wasn't enough time and things.
And it's. Because Dan doesn't like you.
No, I'm just Josh dude of this. Crazy.
It was a it was a fun thing to role play for sure.
The final stuff, especially our after boss stuff.
(22:08):
Yeah, yeah. I tried to incorporate as many
kind of callbacks or things to make it sound to seem like my
character kind of grew through the whole thing.
So the goat was kind of a callback to the goat that was
staring at menace. The one that wanted him to kill
that guy. Yeah, so I was.
I just thought I was like, oh, he crashed the wedding and with
(22:30):
a really bad suit or maybe Menace invited him.
I don't know. It's just.
One day I want to we should stream us doing a one shot of
Menace's wedding going super wrong and all of us be in there.
I I was kind of thinking of doing like a one shot or two
shot of you guys trying to fightyou, Nagu.
That'd be a good one for sure. Yeah, or what about the plot
(22:54):
line where Menace does go kill that guy?
Alternative universe. Yeah.
A menace and I kill people. I have a list of all my.
Worstest friends? I have a list of all my enemies.
Jared, you did. You thought Reginald was going
to make it through? Yeah, I I didn't know what to
(23:18):
expect. I was on the under that he would
make it through. I wanted him to come through and
I was holding I hope. But I did have a feeling because
of the whole Shard mind stuff. I don't know, yeah.
It was a possible real possibility.
Who was making it out with us? Yeah.
Poor guy, Yeah. I wasn't sure like trying to
(23:38):
figure out how this was going toget wrapped up with Layla.
Like to even think that Reginaldwould like that wasn't even a
thought in my head at the sure, you know what I mean?
And the crazy thing is, the one thing that was not finalized and
is still a cliffhanger in this campaign is Drell's relationship
with Horse. I know I was.
(23:59):
No one. No one knows how.
To bring this up, we never heardanything about horse.
I thought. Never.
We don't know how to work I. Didn't want to like write your
you know thing but I have an animal sanctuary so maybe.
Maybe Horse found his way to Mormos.
You know what I mean? So I was going to put something
like that in there, but. Then there was a lot in school.
You wrote him back to to the. Yeah, he's there, but he hated
(24:25):
every second of it. Joke he hates you like that was
like that was you that's. What I'm saying?
You want him to, that's what I'msaying.
Gekko hated me so you know. Yeah, see, hey, I'm just going
to send him to Armos's animal sanctuary for, like, obedient
(24:46):
school. He's going to learn I'm.
Going to fight werewolves, can you watch my horse?
Yeah, it's like the Pokémon Trainer, right?
You drop off your Pokémon and you come back.
He's a higher level. Yep.
Yeah, I did hint that Reginald wasn't gonna make it Many, many,
many, many, many times. I don't think people wanted to
accept that, which is fine. I mean, that's the whole point.
I knew from episode. One is probably gonna hate you
(25:08):
when the episode comes out. The whole point.
Nobody's supposed to like me, man.
You're supposed to be indifferent towards Tony.
But what's funny is that if you invest the time at the next with
the get go you would have had a young red dragon companion to
help fight. Yeah, it would have been kind of
(25:30):
useful, Armos, but no, you'd go give really some men.
I think I made the right choice.Everybody's got something but
drill. Yeah, everyone's got something
literal. Some of my favorite running gags
of the whole campaign. We'll talk about that stuff
later, but I think that's it forthe after show stuff.
(25:52):
I. Can't believe it's over.
What do I do with all these notes?
So you go guys, that's a little taste of what the after shows
are like. Going over to patreon.com if you
want to see any of the after shows from previous episodes.
What do you think guys speaking?Of things that we've learned,
we're going to take some time and go through a few other
(26:12):
things in our podcast and starting with biggest lessons
learned. My biggest lesson learned is
learning to lose in a fun way. I gotta say, learn this from
Dan. He did it very well many times
with Menace. If you had a lot, If you do,
yes. When you miss, make it a
(26:32):
memorable moment and it makes everything just, I don't know,
be a little bit more enjoyable. Yeah, it's, it's not there to
make you look bad, right? It's there to enhance the story
in some way. But only celebrating the wins
makes the podcast half as good. But as soon as you start
celebrating the the the failuresand making them fun and trying
(26:52):
to just like, you know, make them worth remembering, I think
it's a it was something that I learned and at a pretty good
time with. What about you, Dan?
What did you learn? I learned how to shut the fudge
up. What I mean by that is there are
times where you want to interject and it could be really
funny and it could be a really good joke for you and your pals.
But you don't always have to interject yourself into every
(27:15):
single situation just to get a joke across.
And I found myself half the timecutting those jokes because it
interrupted the flow of the podcast and the flow of the
moment. So most of that stuff didn't
even make it into the podcast anyways because it was just like
an offhand joke that didn't makesense to keep in that moment.
Do you guys think I I talk too much because I was.
No, I mean I but as you say thatI've like throughout the podcast
(27:38):
too, I've I've, I've thought theexact same thing about myself.
And I'm sure I probably did it ashit ton as well where I'm like,
Oh, I got to get my $0.02 into. But then like I think as the
episodes went on, I did the exact same thing.
I'm like, OK, I just, I'm just going to let this go and.
I think the hardest part too is when you're excited to play, Oh
yeah, you really want to like, be participating.
(28:00):
But a lot of the times you have to realize you have to give
people their moments. Yeah, I think that's the key
phrase right there. Give people their moments.
That's that's probably the biggest lesson I learned.
Alec, what about you? It's it's kind of hard to
ascribe, but like sometimes the easiest way to get from A to B
is to go through like all the way down to Z and then back up,
right. So it's like the way I mean this
(28:22):
is we've had numerous fights andI almost thought Tony started
doing it purposefully where Darrell was just like either a
super nerfed or B completely taken out of the fight at times.
And that's just due to either, you know, one boss mechanic or
another. And you know, it's just, it's
(28:42):
not as easy as just fighting just a boss, right?
He they get a turn to attack me,I get a turn to attack them.
It was, it was like I had to come up with other ways and
pivot and figure out like the best way to do stuff that wasn't
as simple as it could have been.Does that make sense?
Yeah, well, you know, when you fight smart, things like the
(29:04):
giant monsters are going to sit there and take it or try to run.
But like, you know, bosses are much smarter than I am in in the
real life are going to try to like not get hit by the giant
axe that can cut them in half intwo swings.
You know, you also did like, on average, 70 points of damage a
turn between the three swings that you had.
And that was before you realizedthat you missed the crucial part
(29:26):
of the ability, that you had a great weapon master.
You weren't doing the second part where every time you got a
crate or kill the mobster, you attacked again.
So pretty much, yeah, Got to find creative ways to get away
from you, and then you find creative ways to get back to me,
you know? Exactly.
Give him it's like a war, you know?
And the biggest lesson I learnedbullet points.
So a lot of people like, how do you come up with like this
(29:47):
creative area and stuff? Or like how do you come up with
all the dialogue when when you transition to a Newtown cave
dungeon, whatever Mcguffin you're presenting to the
players. And it's really just bullet
points, bullet points, bullet points.
Like in the beginning of the campaign, you'll hear me like it
sounds like I'm reading something off the page because I
was. But after like episode like 20
(30:10):
ish mid 20s, rather than like riding out an area, what it
looks like in a paragraph form, I just wrote bullet points of
what that area may be. So like a city might be dingy,
dusty, old, rustic, broken down or and then a few like races
that or species that like peoplemight see in like the windows or
(30:31):
walking by and kind of just RIP off that.
I'm pretty good with improvisingand just coming up with stuff as
as I go. So bullet points in that aspect
really help me. So when it comes to dungeons,
they have to make like a map layout.
And I know the reason why you'rethere.
All big bullet points on how to what to throw in because this I
(30:52):
don't know what you guys are going to do, but I'll keep
rather than saying like if you go through door A then door BS
locked or whatever or like if you step on this area, then this
trap goes off, I'll put like bullet points of like this room
is trapped and these are the list of traps that I'll put you
know, and then like, oh, wandering monsters, maybe AB and
C and such. And I don't put like long
(31:12):
descriptors in my own session prep notes because when you have
these long paragraphs in your session notes, there's a lot of
pauses. It's like, well, wait, hold on,
let me look for it. Let me look for this and we'll
look for that. So it's really just like bullet
points. And just to end that little
note, if you're describing a dungeon and you know that
everything's made out of stone, take the word stone dungeon or
(31:33):
just like stone structure and type it into a synonym generator
or type in synonyms for stone and just write those as bullet
points because now you get more words to describe the same
thing. It make it makes it a little bit
more immersive and you're not constantly repeating the same
thing over and over. It's a good thing for like, loot
tables too, you know, Sometimes you're not sure we're going to
(31:54):
go. Yeah, bullet point magic items.
Yeah, exactly. Speaking of magic items, we are
now going to cover actually magic items and I think anyone
who listened to the podcast already knows what my favorite
magic item is and it is definitely the bag of beans.
Loved the bag of beans. I wish I used them.
I, I literally had it in my own personal notes, like use the bag
(32:16):
of beans again before the end ofthe the campaign that
unfortunately did not come to fruition.
But I thought it was so funny the first time I used it and I
was like, dude, I got to use these again because the, the
chaos they could bring to the campaign.
I think it's just like super funny.
My favorite magic item were the cursed stones, those items that
(32:37):
I had made-up. I thought it was like a really
cool way to buff your charactersout, not realizing that you guys
would be broken because of this.The only one that didn't really
get any major benefit from theseis Jared at the time because he
chose the red gecko. But it made an amazing story
point. But the curse stones, so that if
you don't remember what the curse stones did, there was like
(32:57):
the stone of there was like the stone of the gorilla, stone of
the broken shield and so on and so forth.
And stone of the boulder where the boulder?
Mine gave me HPI think yes permanent HP.
And it and it minused your. Oh, no, it gave me AC and it
(33:17):
minus my HP, that's what it was,yeah.
You gained +2 AC and -15 health.It was the store of the shield.
And it was like the FG was like a boy, like a boy's spirit was
blessed in this stone. It was like a sickly boy who
defended his town. Like all of them had like really
cool stories on why they gave the benefit that they did.
Dude the funniest thing about the stone I got was that
(33:40):
happened literally right after Ihad just levelled up and finally
increased my speed to be the same as everybody at 30, then
immediately got a stone that putme back down to 25.
It's a smaller creature. I mean, it gave me resistance to
all bludgeoning, piercing, splashing damage, so I'll take
it. Yeah, and you still ended up
(34:01):
being the fastest character. How about you, Jerry?
What's your favorite match? Good.
I mean, it came in handy so much, but the staff of the Magi,
it's so good. Oh my God, it had it all.
It was wonderful. But when I had that staff before
(34:22):
I broke it, the amount of spellsI had was just crazy like it.
It made my turn so much harder because I had so many more
options to to a detriment I'm sure, because I'm just like,
hang on, scroll, scroll, scroll,scroll, scroll through because I
have all these can trips, then Ihave the staff and then I have
my word like abilities. It was just like this enormous
(34:43):
list and it was awesome. And then you got +2 to spell
attack. But yeah, that was mine.
What about you, Dan? Yeah, Alex said it already.
Boot to speed. I mean, it's it's one of the my
favorite moments of the podcast.Using that for the first time
and just zooming across the map here in Tony's reaction, it LED
to like such a crazy thing. And I wasn't even thinking about
(35:03):
it until I was sitting there looking at all this area we had
to traverse, and I was doing math in my head.
I was like, wait a SEC, I have aspell that increases my speed.
I have a. Drill that has potions, sorry
screws that increases my speed, the boots of speed that'll
double all of that on top of each other, and then a dash
action. When was the first time you used
(35:27):
all that? That was leaving the giants
after we got the dragon egg. Yeah, it was one of those items
I didn't I wanted because I thought it'd just be fun for
minutes, but I didn't realize itwas going to be as crazy as it
was for Menace's movement. So that definitely helped him a
lot being a smaller creature, you know, it was, it was good
kind of zooming around and goingover and being like.
(35:47):
Take the egg. All the your little cobalts,
your blue. Cobalts yes, No, that was the
Phoenix egg that I had, right? That's what you went Phoenix
egg. I had some I had some plans for
the Phoenix egg that I ended up scrapping.
He was going to give Drell his final companion of a Phoenix,
and he decided not to do it. Yeah, a companion that never
dies. That would be fucking rad dude.
(36:12):
Now, Speaking of awesome companions, let's talk about our
favorite MPCS. Bye.
Favorite MPC? You know it, everyone knows it
gotta be Novo Food Cart, the wizard Brass Dragonborn who
cooks up a fabulous meal where hit only his cookbook is bigger
than his spelt home. I love Novo.
It's great. Would you?
Who was that again? Sorry I.
Don't remember. Yes you do.
(36:34):
Yes you do. Because you met him in one of in
somebody's favorite episode. What about you, Jared?
What's your favorite MPC? I thought pretty hard about
this, and there's a few that came to mind that were really
cool, but the one that really like stopped me in my tracks was
(36:54):
Madame Fazelle, the cat lady. You got to ask her any question
and she would answer it, which was like absurd to like think of
the ramifications. And I remember just being like,
Oh my God, I need like 24 hours to think this through.
And it's like, no, you got to doit right now.
Madame Vizel? Yeah, she was cool.
(37:15):
I won't go into any more information about her.
Yeah. Loved it.
Loved it. What about you, Dan?
What do you got? Yeah, You know who also is
creepy, mysterious? My favorite MPC cami Jo Mary.
Yeah, Yeah. Cami Jo.
The scratch Joe Jefferson, I was, I was just saying this,
Jared, where I was kind of struggling.
You know, a lot of people might think I might say new me and
(37:38):
there's some other great characters that he got along
with, sure, but no, none more than Joe Jefferson.
You know, I think part of the reason I like him the most is
because it goes all the way backto arc one when we met him and
that was the start of days when Jared and Alec had a real menace
in and be like. Just stop talking.
(37:59):
Stop telling. Everybody, everything, the
second you meet him. Yeah, so he became the most
important or one of the most important characters because you
guys invested time into him and kept bringing him back after his
like one initial plot hook of meeting him at the decision
college. What, like you're going to went
to the decision college right inthe beginning of work one if you
wanted to, it was an option. But yeah, that's why he's now
(38:23):
the Baron because you guys invested time into him and
really liked him. So I wanted to give him more of
a Yeah, I. Don't know what Alex is going
to. Be I actually think it's pretty.
I've thought about this. My favorite NPC has to be Ross
from the Jazz Bandits. And there's numerous reasons,
(38:43):
but one of my reasons it's my favorite is because I think he
was our first like, and Tony might disagree with this, but
like fucking meme and PC that wecame up, the thing we ran into
like we were like, Oh yeah, we're playing, you know, we're
playing D&D like it's very serious.
And then you have that aspect oflike, bro, we're fighting
(39:04):
fucking jazz bandits like and it's just, it's super funny,
right? So it was like, it was my first
experience of like finally getting a little bit lighter in
the realm of like D&D and like, just like remembering like, it's
all fun and it's not like, don'ttake it too seriously.
So I think that contributes intolike why Ross and his gang of
(39:27):
bandits was like part of my. Favorite.
They kind of came back in some ways, too.
When we got to Dillmore, of course, you know, we were seeing
slight repercussions, I guess, to our actions and they started
attacking us. Yeah, that was one I kind of
wish came back maybe one more time throughout the campaign.
I thought about bringing it back, but then the campaign got
(39:47):
really serious and I'm like, I don't know how to interject
these guys without wasting time.Yeah.
So there's only one left alive, and you turned them in and then
you technically saw them during the lycanthropy bar because they
were playing the music there. That's so funny.
Yeah. So that is, that is fine.
All right, favorite, favorite character's great, but we have
to talk about our favorite episodes.
(40:08):
I'm going to start us off. So episode 36.
This is calling fantastical feasts and dreadful beasts.
You can thank Tony for that amazing title.
You're welcome. This will probably be a strange
episode to most fans that are listening.
They're probably not thinking this is very important episode,
Why is this one of his favourites?
(40:29):
But there's very somewhat emotional reason why it's my
favorite. A It was right after we finally
named ourselves the Bloodshot Bandits.
And after we named ourselves theBloodshot Bandits, we went into
arc three with that new title. And you could feel the energy in
that episode. And if you go back and listen to
it, I think you can feel it too,of all of us finally clicking
(40:52):
and understanding D&D and understanding the role play
aspects and what we're able to do.
And that was pretty amazing to not only be a part of, but to
edit into a podcast. The second thing is, and Tony
can probably really attest to this as well, this is when him
and I finally picked up the reins and started editing
(41:12):
everything ourselves and we realized, wait, shit, we could
do this. Like we got this and I started
doing the music, we were editingthe assembly, he was doing the
sound effects, and that all together became a really
whimsical episode with Drell turning into the rat, almost
yelling over all these magic items, me and Novo going around
(41:34):
doing shenanigans that all accumulated into a very well
polished episode that I just love to this day.
And the comedian timing, yeah, we already know our cadences and
stuff like that. And then being able to mimic
those ourselves was pretty huge.I.
Thought it was also the one and only time the three of you have
ever used the bathroom. Nobody ever used the bathroom
(41:57):
after that episode or before it.That's my resolution going into
campaign too, is to use the bathroom, or it really.
Just to the immersion. That's how hardcore Season 2 is
going to be. Yeah, just be like, yo, hold on,
you have a. Bladder.
So it'd be like Daisy openness. All right, Alec, I'm sure you
got an epic 1 coming up. What about you?
Yeah, so my favorite episode, and I'm going to probably toot
(42:21):
my own horn here, but it's got to be episode 58 drills bebop.
And that is yeah, I actually do.I have to.
Convince Tony to name it Bebop though.
So episode 58, Drell's bebop is,I believe the one where he turns
into the big dragon rat form. Also, you know, an iconic part
(42:42):
in the campaign where Boxy dies in front of Drell.
And if we're speaking strictly character development, Drell has
not, and I could probably be wrong in this, but he hasn't
really experienced loss right throughout the campaign.
He's never lost somebody he actually truly cared about.
And even though he's just, yeah,yeah, right.
(43:03):
Even though he just met Boxy, hehad like an initial pretty
strong connection to the the creature and having it murdered
violently in front of him, I think kind of shaped Drell going
forward in the campaign a very specific way.
It was also pretty cool just to turn into a giant dragon.
(43:25):
So, yeah. So I think that's probably my
favorite episode. That son of a bitch killed him
dirty. He did him dirty.
And Drell actually he speaking that episode he also finalized
Adoram as like his arch nemesis and he fucked from that moment
on. Part of his motivation was just
(43:46):
hunting down Adoram and murdering him and ultimately
cutting his head off and wearingit around his waist.
You can thank Patreon for that because that was a voted on the
decision without they didn't know what they were voting on,
but they just voted for Drell. That's why you got taken away.
Shout out Patreon. But my favorite episode, you
know it. I know it.
(44:06):
It's episode 97, baby. The beach episode.
I love that. Episode as well.
Great. It's a great thing.
It's a great episode. It's just so relaxing.
You know, every good show, everygood show needs a beach episode
and it really just show. It gives you a taste of what
happens in 143. Tony and I cooked, I'll never
forget it because everything badhappens.
(44:27):
And we were like, what do we name this?
And then we're at the same time,we were both like beach episode.
And we're like, yes. The reason why I like it is
because I built up this whole big thing of the false hydra and
how like, Oh my God, it's the false hydra, blah, blah, blah.
It's like this huge thing and then you finally kill it and
it's like psych. It's just a big rug pull.
(44:47):
And I think in the best way possible because I wanted you to
use everything. You had no shock because you
didn't have the purified weapons.
You couldn't do anything. And then I think it's great
because like in episode 143, you're only fighting a vessel of
his. I wasn't even really in and how
much trouble he gave you guys atthat level.
So cuz that stat block I used in97 was the fraction of the
(45:08):
actual stat block that you guys fought.
I didn't change health, I didn'tchange ACI, didn't change
anything. It was a good fear moment, like,
wait, what is happening? What's the play here?
It was the first time I think wemade people cry.
And I killed her out. That was cool.
That was really. That's pretty.
Cool. Well, he's got to do it somehow.
I did go into that episode fullyintending for somebody to roll
(45:29):
up a new game. Oh wow, and how I decided that
final moment was whoever hit under 100 HP first.
Wow, shocker, it's the guy that stands right in front of the
fucking boss, huh? Hey, thanks for that.
Thanks for that. Good thing it wasn't Menace.
I'll say, oh, actually there's one more to that.
I forgot it couldn't. I did rule out Armos.
(45:51):
Armos couldn't die because Crystal needed Armos to finish
the bridge. So it was actually Dan or Alec
and they want to tell you guys that during the campaign and I
was like Dan or Alec is going tobe re rolling a new character in
this moment because almost stillhas some use to O Chris though.
Well, no. I would have had to re roll
because none of these guys have any spells or hand trips to get
(46:12):
us get us back up. You're like, fuck, what do we
do? Menace A.
Fun resurrection quest could have happened, but.
Oh my God, could you imagine if Menace had to re roll his race
into like a re carnation and then there's no longer a
Centaur? Oh my God.
That would have been crazy. That would have been.
(46:34):
What about you? Some of the best our podcast has
been is during those like 56 to 61 ish episodes.
Those are so great. When we're in Shadow Fell, we're
fighting in a castle, drills a dragon menace, is running up and
down stairs. Hilarious.
(46:54):
I'm turning the bad guy into a frog.
Oh man, It's so like, I think that it has tension, it has
humor. And then one of the highlights
of it is when all of a sudden I'm like OK he's about to come
flying out and I lift him up in the air and then blast him
further up into the air. So I magic hand him into the air
(47:15):
then blasted him further into the air with elgic blast and
then he fell just trying to mid Max the damage before we had to
like actually fight the guy. Yeah.
So this is a perfect transition,Jared.
Thank you. Into favorite Armos moments.
So we had to talk about some of our favorite Armos moments.
We're going to talk about everybody's moments.
We all have them. But my favorite moment of
Jared's in the podcast as Armos is by far him turning into the
(47:40):
owl. I was losing my shit.
We're all like scrambling. We're all trying to figure out
what to do. Tony has a lot to deal with.
And then Jared adds more on top of the plate and Tony's plate is
already full. It's like I'm flying up to the
big bad guy. I'm gonna.
Turn into a frog and. And go fight him up there.
(48:01):
I remember like in that moment just being like, well, this is
what he would do. And I'm like, I don't, I don't
know. I might regret this, but
whatever. Meanwhile, Drill was literally
dying down on the battlefield. You.
Weren't like you were naked at some point like.
Yeah, cuz I I just stopped becoming a a dragon, I think
yeah. Yeah, it went to the army, but.
(48:23):
That was when I like started. I wish I was better at this but
when I was with DND we use DND beyond for most everything.
But keeping track of spells tooka little bit to like figure out
but. And then you know, spell slots
and stuff like that. But then keeping track of items
that you get, I didn't do a great job with at the beginning.
But so I tried to make sure thatby the end of it I have had like
(48:46):
a system down and had it all. But luckily when I was going
through my spells, I was like, wait, I wonder if I have any
items? And that was the like first real
time that I like even looked in there and all of a sudden I was
like, Oh my God, I got this. And the reason it's my favorite
is because it's solidified Armosas our wild card because he's
always scheming in the background.
(49:07):
Is is big brain back there? I'm sure Alex is also going to
be a very big brain moment as well.
Yes, yes, it's another big brainArmos moment that I've actually
also rounded out as a teachable moment for Hermos.
And that would be there. It is episode 18, so it's an
early one. Don't go chasing waterfalls.
(49:27):
And that I just think it's really funny and, and a lot of
the stuff I'm going to be talking about is like teachable
moments or character development.
But I think it's so funny because we and we kind of did
this the rest of the campaign, but we kind of just walked
around without like a lot of, you know, punishment.
So I like how Tony kept us on our feet where he was like, Oh,
let me go see what's, you know, what's over here.
(49:48):
And then he looked behind it andhe's like, Oh, I made a mistake.
So I just think it was really funny.
This is now synonymous to any video game I play with my
friends that they're like, hey, there's a waterfall over there.
You want to go check it? I'm like, shut the fuck up.
Like it's a thing that it's, it's, it's made it, it's a meme
(50:08):
now anytime anyone sees a waterfall around me, which is
kind of funny. I almost died.
But what of the egg that you letthat you left alone?
So many questions I'm like lost.Maybe that one will be answered.
Shoot. Oh.
Like that. But my, my favorite moment is
(50:29):
also, I mean, my favorite almostmoment is in episode 65 when you
guys went to Lord Baron's divider.
And like you, you refuse to giveup your blood shards because you
were like, just so like hungry for them.
And we gave you just like, you know, crackhead vibes.
They just slowly leaned. Yeah, like, you don't even want
any bloodshed. You guys mean in Bloodshots?
(50:49):
I remember doing the sound effects and I'm like, these head
scratches are just, like, perfect.
Just making them like, do we have to give all?
Of them, I don't want to give them away.
His little bump and damage, you know, type of thing.
So yeah. The fun, fun fact about that
(51:10):
Speaking of scratching, when I made the music for that, this is
when I started using some of my own audio and I would record my
own things for the music. I don't know if anybody knows
this in the podcast, but if you didn't, you know, now if you
listen to that track and you hear like the that's me
literally going echoey and me scratching as the rhythm.
(51:35):
I was literally scratching my arm like an addict in the
background for the rhythm of thetrack.
Wow, I. Don't like told these guys that
until now. No, I did not know that.
No, no. Well, Jared, what about you?
Mine was probably the most thought out thing I've ever
done, and that is the tower episode where he snaps the
(52:00):
staff. I had contingency plans like
crazy to try to make sure that Iwould live through that.
And then even if I didn't, I still had a way to come back.
The moment where I said that I was going to do this and how
much damage it would in the facethat Tony made, man, you don't
get very many of those, but I would say that that's
(52:21):
definitely, definitely up there.I think it was a really cool
moment as far as the podcast is considered too.
That that was a really epic almost moment.
But let's talk about epic me moments for a second.
OK, Let let me. I want to be in the spotlight
again. What was the favorite me moment,
Jared? OK, so when we were on the
boats, it was episode 76 and we were going over to San Lo.
(52:47):
The Windward Serpent. Yes, and we had to stop at some
point and there was a tower and I think there was like the
dragon piano playing person. Up at the top.
Move on. The composer.
Yes, yes, also picked by our patrons without them knowing.
I think that that was a really cool fight, and I think
(53:08):
everything about it worked out really well.
Like there was mechanics going up.
We turned 2D at one point. I thought that was really neat.
Like I remember just being like,how do we what do we do here?
Like, how does this work now? Yeah, I loved it.
I thought that was a really coolone.
The boss was super creative. Yeah, I liked you Lavar, a lot.
He was sue school. Yeah, there's a good moment
(53:29):
where we could see Tony really delving deeper, like you said,
be more creative with the mechanics of the battle.
And it was one of the most fun battles we've done in the whole
campaign, even like speaking nowall the way through episode 143,
even though it's technically just like a side plot, it was
top five most fun combats we've had.
(53:52):
But the next thing I have to talk about is not so fun.
It's a it's a sad moment and it just literally happened.
We just reported this came out saying goodbye to Reginald.
It's super sad, but it's my favorite Tony moment as ADMA
because he did a really good jobchoreographing his his death.
(54:13):
But the biggest thing for me andthe reason why it's my favorite
Tony moment is because if you step back and you go all the way
back to episode 1 and Fast forward all the way to episode
143 and compare those two, you can immediately see the growth
in Tony's not only cadence with the way he says things and
(54:34):
describes things, but also in his ability to effectively pick
up on little moments between US and making moments matter
drastically more than you even thought they would as a player.
Like Tony riffing in the moment,being like, come on, Reginald,
you're you're my my friend for life.
And him being able to riff. No, you're my friend forever,
(54:57):
you know, and turning Drell's moment and still hitting it with
the humor, even though it's a sad moment and still staying
true to the humor of our podcast.
That is a really good amalgamation of not not only
what our podcast is, but the growth of Tony as Adm.
So that's why I love that. I didn't, I didn't realize it
was going to be such a beautifulcompliment and.
(55:18):
Yeah, just, you know, don't suckmoving forward because then it's
going to make it look really bad.
I'll. Try not just like.
Should've just started with Yeah, he's all right.
Exactly. Give us, give us another one.
Yeah, so one of my favorite parts that Tony has done the
(55:39):
entire way through this campaign, and it's one of my
favorite parts because it's one of my favorite places we went.
It has to be Shadow Fell. And you know, when we first got
into Shadow Fell, how Tony kind of world created and I guess
kind of just like talked about all of it and how he was able to
put that picture in our head. I think was one of my favorite
(56:01):
things. Also, I'm a big like like I'm a
very big aesthetic person and I feel like I didn't have a hard
time picturing what was being described to us.
And you know, the aesthetics of shadow fell how it's like
crunchy and you know, there's a lot of like things you wouldn't
run into exactly on the materialplane.
I I just thought it was really cool.
So that was probably like my favorite.
(56:22):
I love that arc. The whole arc was my favorite,
my favorite. Yeah, it was great.
I loved it. Maybe we'll go back.
Who knows? Maybe we'll have to take.
Maybe. Go back right now get.
Is Reginald gonna be there? No.
Rigel's God, bud, I don't know how to tell you this.
He's he's God. Yeah, my my favorite moment has
(56:43):
got to be messing with Dan all the way back in episode 11.
You guys made him go get the gold for completing the quest
from the bug bears. And he got the grandma.
They count the gold. And every time he said
something, which is a it's a chowder moment.
If you ever watched Chowder, butit was just like you like count
the gold back 1234 fiddle sticks.
(57:07):
This used to be shoot what? But please say oh, interesting.
He's just like. When I was like listening to
that, like whole thing going on,I thought I was like, OK, it's
maybe like a character thing. And then it took me about 30
seconds to realize that you, Tony, were just fucking with Dan
(57:28):
the player, not the character. And then I just just dying in on
the inside. It was perfect because of
Jimenez was at the beginning of the campaign too, yeah.
What did you guys get 500 gold for that?
I was like, if he let me, I was going to go all the way to 500.
If you guys stayed silent, I waslike fully committed to doing.
It you're like, I'll do this if I knew.
That I would have let it go. But.
(57:49):
Not a man game man. So.
OK, well, yeah, I guess now we get to go on to me.
My my favorite drill moment, notto cut you off about your
favorite you moment, but my favorite you moment, which
really it sets the tone or changes the tone completely of
(58:10):
the of the party dynamic is episode 89 secrets of Sandloe. 3
of you had just finished fighting a bunch of nulls from
the consequences of Jared's actions after trying to go get
the Fang and pissing off the Yunagu, right?
So they could try to get, you know, use the Fang artifact
fighting that fight that could have been 100% of voice if you
guys didn't like took choices just a little more serious, only
(58:34):
then to fight A2 headed crocodile and almost killing
dance dinosaur magic item because it almost sank it.
He was focused on healing it andyou guys had just killed off
Hubert Hubble on accident tryingto heal him while not knowing
anything. And Drell, like, puts the two of
you in your place to, like, really start, you know, like
(58:55):
thinking about choices and how you're affecting and not just
like, Oh, let's just do for the lows.
Like you, like, you guys care about NPC lives, like in
character. But I feel like that episode,
like, oh, like guys really started to care.
Like this could have really affect future outcomes.
Yeah. So that was my favorite drill
moment. And I gave you inspiration for
(59:15):
it, I believe. I believe so.
I I felt like we were kind of just spiraling as a group, like
just because we couldn't really get our bearings straight.
So yeah, I was just like, all right, guys, let's fucking
figure this shit out, huh? And.
Figure it out. We did kind of, yeah.
Still some bumps in the road. But yeah, I agree with Tony
character wise. It was, it was cool to see
Drell, like put his foot down and be like, because for most of
(59:37):
the campaign, a lot of us were avoiding each other's problems
and the problems we were causing.
But this was one of the first times, and it was awesome that
Drell was the one to do it. You'd be like, no, we have to
face this and be better than this.
Like, what are we doing? Yeah.
It was a cool, serious moment because it's easy to get caught
into the silliness of role play.But it's sometimes it's
difficult to remember to like get into the story aspects and
(59:59):
like grow and come better characters, Right?
Speaking of putting your foot down, my favorite from episode
69. Yeah, why'd you pick that up?
Iron scrap and the balder of mice and beasts.
That's not the name because I wrote a beautiful name for it,
(01:00:20):
an eloquent name. I was in the laboratory until
2:00 AM thinking was that name Iron scrap?
A ballad of mice and beasts. But sixty episode 69?
What's the one I really liked? I thought it was really cool.
I thought it was a perfect way to take his like canthropy stuff
and make it into more of a story, making it kind of like a
(01:00:44):
a fight situation. I thought that was really cool.
And my favorite is also a bar fight.
Oh wow, wow, we really had a lotof those, huh?
About halfway to episode 69 was episode 31, Face full of
Fireball, silly. Our most moment, but we he
(01:01:05):
exploded himself. But this was a big moment where
I realized Alec as a player was always thinking around the Bush.
He's always trying to come up with something.
I remember him. I don't know if we've told you
this before, Tony, but I don't even know if I told you this,
Jared, but Alec was messaging melike, I want to fucking crush
the bloodshot. Do you think I should do it?
(01:01:28):
I'm sitting there in Discord like, yes, 100% you do that.
So became this craziness, you know, as Drell the character and
Alec the player. We understood now what we were
in for, for the whole campaign. About you.
Like, hey, can I do this? Cool, cool.
(01:01:49):
Yes. I don't know there's much else
to say for that, but I I don't think we're any of us are going
to have questions about what Darrelle favorite episode is.
He stole it from all of us. All of us wish we could have
said this. Yeah, so my favorite episode has
to be episode 43, A Weapon Forgot where Drell just mountain
tops literally and figuratively off the Cliff and kills the
(01:02:13):
giant squid with his Trident. It's just super epic.
And it's just one of those timeswhere it was like very last
minute and I was like scrolling through my inventory.
Like, what the fuck do I have? Like how could I do this?
And then I saw that and I'm like, yes, yeah, it was.
It was easily one of my one of my favourites for sure.
(01:02:36):
Curse you random dragon horde. Curse you, you see.
What I mean? There he is up there on the hill
going can I, can I do this and making it happen.
I think if I remember right it since it was a Trident it got
like all these bonuses to water like fish and stuff like that
monsters. Well it was the Trident of Fish
command. Yes, the item was called the
(01:02:57):
Trident of Fish command, but themagic ability was generic to all
low intellectual stat fish creatures and this thing was
undead, which automatically putsit at A2 intelligence.
Classic is classic. So yeah, I loved it.
It had to be the epitome of drell.
I think is like another reason Ilike it.
(01:03:19):
Now it's time to talk about the epitome of menace.
Tony, you can start us off so many tiny moments, just little
moments that bring menace together.
There were the small moments, those small moments that really
paint the big and not in short supply.
Couldn't yes, that he couldn't reach.
You know, actually, you know what I you know, I had one going
into this and I think I have something even better.
(01:03:40):
Yeah, it's got to be episode onewith the with the high chair
that, you know, I just came to me.
It just came to me. You know, I was like that one I
see with like Rose. Tinted glasses, that doesn't
count. Because you spoke that into
existence, Alec, and you spoke that into existence.
But no, you lean into it. You were like, oh, brother, of
course I did. It was really anything with like
a chair sitting in in a Tavern, you would have to like drag a
(01:04:04):
high top chair over. And I remember always editing
around it like I'm like, I had to find the perfect wooden
dragging sound to get this right.
But what I say when we put you in a high chair, you were like,
mother put me down so I may storm off.
And that's probably my favorite moment now that I'm really
thinking about it like it came to me.
(01:04:24):
Because you knew this is a guy you wanted in your party.
When we took the What's his name?
Herbert Hubble. When we took the.
Hubert Hubble. Did they like put some books up
or something like that to get beable to see the table because
you're you were you couldn't seeon but?
Yeah, I think for like 30 seconds I just put book stacking
(01:04:45):
sounds while somebody else was talking until you think you sat
up. And what's yours, Alec?
What's your favorite menace moment?
My favorite menace moment has tobe episode one O 8.
It's a little bit later and thatis the final fight with Flora.
And the reason I think that was probably one of my favorite
(01:05:07):
episodes is because you finally see a different side of menace,
right? And even though it was negative,
I think that episode just had somuch.
And I'll let Dan speak to whether or not I'm right, but I
feel like it had so much a character development within
that number 1. He realizes, like, you know, his
(01:05:27):
best friend, that growing up, she was lying the whole time.
And she was or not maybe not thewhole time, but like she was
evil in the end. And he had to like, fight her
and kill her. You know, any normal character
that is not affected by that, I would argue is not a normal
character. So just, you know, having that
effect menace in make menace whohe's become.
(01:05:50):
And, you know, the decisions he had to make after that, I always
felt like that was really cool. And and yeah.
I mean, well said man, not much else I can say about that.
It's it's exactly that. And what's harder than fighting
your childhood friend but also knowing that she's the reason
that a bunch of your clans matesare gone, you know?
And she was never real because of the false hydra.
(01:06:13):
My favorite episode of Menace was episode 43.
A weapon. Forgot it's the dragon chest
scene with Para. So he goes up and she's like,
oh, meet me upstairs. And he goes up and he's like,
wait a minute, where's, where's the dragon trap?
So yeah, the tension in that episode is hilarious.
(01:06:37):
It's so good. And well, it like really well
done. Part of it is because of you
guys too, because you guys ate it up.
I just remember that episode, you were like going upstairs and
you would almost and Drebble like like tapping each other.
It's happening, it's happening. It's.
Happening. Oh my God.
Oh my God. Oh, so before I say my actual
(01:06:59):
favorite, I'm going to say a second favorite is revealing
himself to new me. You guys reminded me of that
because of the whole he's going to do it guys.
You guys in the background just like.
Each other when he's big and then he comes.
A little shrink. It's a good one.
God that's so funny though too. Which is what Tony wrote down
here actually and didn't say originally he he wrote growth
(01:07:22):
potion addiction. Yes, but you know, the the high
chair really just came to me, just spoke to me in a moment.
Yeah, yeah, but it's got to be episode 9.
Well, well, well. What the fog is going on down
here? I'm glad the titles got shorter,
I will say, But I think there's a common theme in all of our own
(01:07:43):
personal favorites. Between Jared, me, and Alec, all
of our own personal favorites all have one thing in common,
and that's really getting one over on the DM and making them
rethink having us as players. From Drell going off the
mountain to Armos cracking the staff to Menace speaking with
(01:08:07):
animals. The best spell in the game.
Becoming friends with your snake.
Draw on him a picture and just move it on.
My whole snake account I ruined crewing you.
Know what? I'm sad that that didn't get
any, like any play at the end ofthe end of the campaign.
Because the snake wasn't real, it was Boden's.
Just the thing that he put thereto protect the gem.
(01:08:30):
I get it, doesn't mean I like it.
Like it could be a a mysterious smoke monster that just comes in
pays respects to his wedding. Yeah, I feel like everybody knew
what was coming with all of our personal favorites.
And I hope that our personal favorites are also among the
personal favorites of. Yeah, like agreed.
(01:08:51):
Yeah, OK here, perfect opportunity in the comments
below. Hit us up with ones that we
maybe didn't mention or, you know, shout out.
Unrated. Yeah, underrated ones, yeah, cuz
we have our own personal ones and maybe we're blind to, you
know, some of the crowd favorites that maybe it's in
there. So if you got one, let us know
please. We read every comment.
(01:09:12):
We definitely do. We have to accept them.
So we definitely read, but that's all of our favorite stuff
from all the campaign and now the campaign.
Is over. It's gone.
It's dead forever. That's it.
No more. You will never play these
characters ever again, and that hole in your heart will never be
filled. Sorry, it is.
Sorry to do this. I will say I want to say one
more thing. It's crazy for me not to play
(01:09:35):
Armos. I I've channeled him so well I
don't know how to do not play him.
That's what you get when your first character you make just
yourself slightly with. Your voice.
First off, how dare you? Oh, there's the rage coming
(01:09:56):
through. It's yeah, but we in our Patreon
games I play a little cobalt named Sprocket and that's really
fun because I get to be like Comic Relief.
But it is still like really hardto not channel him in in those
moments. So next campaign's going to be.
AI got to do a lot of I can't wait to hear a voice you.
(01:10:16):
Right. I'm going to try to do a voice.
We'll see. I'm a we're, we're going to get
there. I hope you all are excited for
my. Voice.
Maybe I maybe I become the guy that doesn't do a voice.
I'm I kind of want to do that one of.
These days, no. I called those.
All right, I called those on thenext campaign then.
I'll tell you what, I'll add even more NPCS from Brooklyn.
(01:10:37):
How's that sound? Oh yes.
Please. Yeah, even more in the lunar
accent, but that's enough reminiscing on old campaigns.
Let's look forward. Let's talk about a little bit of
campaign too. Expect.
This to the. Audience Yeah, we're going to
pitch some ideas to you. Well, no.
These are specifically for Tony.We are pitching to Tony.
(01:10:57):
Yeah, you're pitching to me and I have an idea to pitch to all
of you and if you don't like it,I might just do it anyway.
So. But.
Just quit the campaign if I don't like it.
Then you do it, then you do that, then you just get to be a
sticky little player or sticky little boy and not have a
campaign. Jared, what you got?
I want less random characters and more meaningful ones.
(01:11:21):
He looks mad. I'm waiting to hear this out.
I want to know what characters weren't meaningful to you that
you did not see the end of the campaign.
AKA can be drunk. You're taking it the throw away.
I just know. I am taking it.
Just take it better, Tony. Yeah.
We'll take it better I want. Ones that are maybe episodes
that are throw away character here, throw away character
(01:11:41):
there, then all of a sudden the important character, you know,
type of type of situation. Sounds like he wants more
recurring characters. Yes.
Characters that recur more often?
Yes, because we didn't get a lotof characters that constantly
came back when we saw a lot. It was a little hard, especially
this being our first time being like, I would write a note about
some character and then like 50 episodes later I'm like, oh,
(01:12:03):
that was just like a one time deal.
I'm like, oh, Dang, I really like that character or like type
of situation, you know what I mean?
I was having such a hard time trying to figure out which ones
were really important because they would like come back and
then I'd be like, oh, shoot, what was where's my note for
that one? But then also the ones that are
like one done type of situation.But Dan said it perfectly.
Just being able to see more characters come back more
(01:12:25):
frequently, more often, yeah, more often would be really cool.
They're all meaningful, Tony. We all know they're meaningful
and we love him. Don't.
Don't fucking try to go. Over my ass now the damage is
done. I need to because I hope you
pick mine. Great and powerful.
Wonderful, amazing being. Dan, what do you got?
This is something that I do in my campaigns and I don't know if
(01:12:49):
you guys would be interested to do this or want to do it, but
something I find really fun is starting at first level and then
getting another one every 5 levels.
So at level 5, level 10 and 15, not at level 20.
You get A1 use per character, like specific to your character,
A1 use legendary action and it'san action that is very powerful.
(01:13:13):
You know for the level range that you're at that you get it,
but you only get to use it once,and once it's done, it's gone.
Never get to use it again. It's kind of like an adrenaline
rush of, you know, something super important is happening and
you just. We're in a detrimental
situation. Do I use my legendary action?
You know what I mean? And it could be a way, hey, it's
(01:13:33):
a way to add a lot more uniqueness to your characters.
And it's very fun to like have athing that's just me that I'd
get to use once. But B, it's also adds to very
cool story moments where you guys don't know what it is,
right? So my other players don't know
what the other players have. But when that gets brought and
out, it's a big moment of what is this?
I thought we were dead. Right.
(01:13:56):
Yeah, that's, that's my, that's my pitch.
That's something that I think could be fun, but I'm not gonna
be sad if we don't use it either.
Sounds very dagger hearty then, is it?
No, I know that's. I've not read that.
No good anatomy. So I like the idea and the
extent that it's based on a character.
Like a perfect example of this would be Ale.
(01:14:18):
Yeah. So he he says that he blows up
thing and it kills like any bossor whatever and all of you, if
you're near it, I would be OK with that.
And I would even go as far as like, if you wanted to create
like an oh, shit item or legendary action that would be
like a noble sacrifice or whatever, I would take it under
serious consideration. And we can develop something
(01:14:40):
like that for your character. If you wanted to do like a, you
know, the nuclear option, we'll call it.
But like just to be like, oh, hejust, he becomes super powerful.
And it's not like a justification for it.
Like I don't like the you get itat level 5 and level 10, so on
and so forth. We we do it where we get a new
(01:15:00):
one and it's all character based, you know, yeah, it's all
character. So what you get is like just A1
use item. Cuz I I'm the type of guy that
doesn't care about random loot tables.
And I might be my one like personal preference critique of
this campaign is I would much rather just have a powerful
thing that matters to my character than a bunch of random
(01:15:21):
loot. Vito.
Vito, he's like. Well, no, I mean, I, I get what
I get what you're saying, but I also like the randomness of the
loot tables. Like I, I feel like if you're
focusing on one item that's goodfor your character, you're like,
OK, I know exactly how I'm goingto use this.
I blah, blah, blah, right? But like when you just get
random fucking things, you got to sit there and divide it up
(01:15:42):
amongst the group. It's, I feel like it does give
it a little bit of fucking chaosand I like that.
So yeah, I I would say I get where you're coming from, but I
would argue view the opposite for that exact reason.
Right, I'm the same way. I understand liking that, I
would just much prefer to just have something that means more
to my character. Yeah, no, definitely.
Milestone weapons, right? Which is what I tried to do
(01:16:06):
initially before you even mentioned that in this campaign
with the getting of the charge, socketing the weapons, blah blah
blah blah, we can workshop it. I don't like the level based
system to be honest. That's the only part of it that
kind of gives you the Eck about it.
But I do like the idea of like 1cool thing that you can do in a
super cool moment, or like a last ditch effort to do
(01:16:26):
something that would normally beimpossible to succeed on.
Why? Why don't you like the level
based aspect? It's just gamify something that
could potentially be really cool.
But it's only gamified for the instance you get it.
But we use it whenever we want to use it and that's where it
becomes random. You know?
We're playing a game. So that's why I'm confused what
you mean by gamify. Yes.
So, OK, let's break it down mathematically.
(01:16:50):
So let's say we do Campaign 2. It has 100 episodes, but let's
just say there's 100 episodes and you're going to level 20
just for conversation's sake. That's three legendary actions
you get. That's not 9 fail safes you get
over the span of nine episodes and let's say each arc that
let's just say it goes 8 arcs or9 arcs you like have a fail safe
(01:17:11):
for every super important boss that there's no longer a threat.
Like if it's like a moment that gets you out of a really
dangerous situation which is going to be mid arc climax or
end of Arc boss fights, then youhave an answer for every single
super serious situation in the campaign if we go to from 1:00
(01:17:32):
to 100. That's why I don't like it.
My argument is you're thinking in a hypothetical where you have
made it a fail safe for me in mycampaign.
It's not a fail safe, it's just something that could potentially
change the tides. You know, it might be, it might
save you from certain death in the moment, but you still have
to fight the fight, you know what I mean?
Yeah, you think like that. This guy doesn't think like
that. He sees me when you see.
(01:17:54):
Jared, I was. Pointing out on my screen I all
your points. Sorry, Jared's below me this
camera setup, but yeah, he doesn't think like that.
And so like that's when I have to take all three players
mindsets in mind. It's not a bedrock.
I actually like it. I think at a non podcast
campaign, great idea. But for this things you have to
(01:18:16):
cut and things that, you know, we do keep in mind that this is
a podcast, even though we're playing DDD in raw form, that
that's why I don't like it because we are constrained to
time frames and that kind of like if it happens too often or
it's always there, then it kind of takes away from the
seriousness of it. And just make it one for the
whole campaign. How about that?
Yeah. And, and if you give me like an
item or a reason or a 'cause that's something I'm totally for
(01:18:40):
and that's what I would be more inclined to do.
Yeah, I think it's fun, but again, I'm not tied to it
either. It it'd be fun.
It'd be fun for people to know we have this thing, you know,
this legendary action that we could use and then when it's
used to like have the discovery,that's a really cool moment.
But it's also not going to make the game like that much less fun
if we don't have it, you know what I mean?
It's. Something that's definitely
workshoppable and I like the. I do like the pitch.
(01:19:03):
Alright, so when I read this I read it a little bit different.
Listening to everybody else. My pitch would have to be 1 of
the main things I really enjoyedabout campaign 1 and I would
like to see in campaign 2 is encounters like on the move.
Like that type of encounter where you you have to think
about the combat aspect, but also some sort of like third
(01:19:25):
party environmental issue of like you're running after
something or you're running awayfrom something.
I really enjoy that type of stuff.
So I would just pitch you to include maybe not like super
amount more, but like just more than we did this campaign just
because I enjoyed it that much. That seems perfectly reasonable.
(01:19:45):
It's a very reasonable request, no?
No comments? No.
Reasonable. OK, so the XP system, we're
still going to do milestone levelling, but we play DND.
Traditionally the DN rewards XP points for things that you do
and monsters that you kill. Every monster rewards XP.
And then at the end of a session, traditionally, like
(01:20:06):
Danny, I really like the cool flippy thing you did and the
creative way to get out of situation.
I'm awarding you 100 experience points.
Jared. I really like the way you talk
to that guy and found a passive way to get out of like.
Otherwise violent situation and so on and so forth.
And the DM would give out experience that way
traditionally. And also like how I gave out
(01:20:28):
inspiration die. What I want to do is keep track
of experience. Not to actually level you guys
up, but for like certain things.First of all if you kill a
monster and experience to see how much you would have just at
the end of the campaign. See who has the most experience
points. But also come up with different
categories. There's monsters you kill, so
(01:20:48):
all the all the experience points breaks down evenly for
every monster you kill. Cool points, planning points.
Will we come up with like official names for these and
like something else like just multiple columns, like 3 or 4
categories to award XP. Now you can use the XP rather
than me giving out inspiration unless you get do something
really cool, give you inspiration.
(01:21:10):
You can buy inspiration with those experience points.
You keep the total just as like a high scorer if you will, but
you can actually spend the experience points to get
inspiration and maybe other small boons to the campaign.
Just an idea I had to kind of like add a little bit more in
there and it's something that people could track and watch
like on Patreon or something, orin the Discord, you know?
(01:21:33):
So I can get rule sharked more? Great man.
Yeah, let's do it. Sounds like a blast.
No, and it wouldn't change how you level up.
It's just like, oh, we finished Campaign 2 and Drella got a
million and five in. Fact levelling up it would only
be its own personal pool of currency depend on experience
(01:21:54):
and other kind of. Bragging rights, essentially.
So like at the end of episode 3.Hey Dan, I really liked how you
role played that you get 50 experience.
We already know Dan's going to win it.
That's not true. I'm going to win the role play.
I'm not going to win the other stuff.
One of my favorite role play moments is drill.
What are you talking about? Then this knocks it out of the
park daily. It's yeah, The way you pitched
(01:22:15):
it, I like when you said just XPsystem, I was like, Oh yeah.
It would not affect your actual character performance.
I actually quite like having people level up at different
times when it matters to their character character.
I do that as a DM. This was gonna be my thing.
I was gonna piggyback off and it's kind of relevant.
So I was gonna say one of the coolest moments that we had is
(01:22:40):
when we all learned certain abilities and we levelled up and
we're able to use it. So when we were in the kotoas
and we were kind of bound and then Drill was able to use Rage,
I think for the first time, I think is what it was.
He had a cool Level 3 moment. Yeah, yeah.
Yeah, if that could happen more with whatever system we're
(01:23:01):
talking about, I think that would be really cool as well.
That's what's so beautiful aboutthe milestone system as Adm.
You can be like, all right, thisperson's not going to level up
for a second, but they're going to become a little more powerful
and boosted when they level up and counterbalance when people
get leveled up. That matters to the story.
So X yeah, like XP is kind of useless in five because everyone
levels up at the same time unless you're playing with like
(01:23:23):
if you're not there, you'll get experience.
It's an older DD versions, like characters level up at different
experience barriers. So like a wizard takes a lot
longer to level up than a fighter, but like at the cost of
like a wizard fine runs the gameat, you know, late game and it's
stuff that we can you can work on.
(01:23:44):
I mean, we did it for Level 3 because that's when you guys get
your subclass. That's why it was a big moment.
Let us know ideas that you thinkwe need to implement in campaign
too. Yeah, let's you carry.
Away on this topic, yeah. So let us know all that stuff
down below. Go back and edit your comment
and now add rules to that. We're going to make a comment
that says this is the favorite episode.
(01:24:04):
Comment and comment under that. So this takes us into the type
of the campaign. Yes, which is something we still
need to discuss that I was thinking of a few overarching
world stories that would work with yours that would complement
your backstories. So there's the overarching world
storyline, the main storyline like whatever BBG you fight, and
(01:24:26):
then there's your personal storylines.
All I'll say not give me too much away is that in the world
that you live in, right there isa phenomenon that's going on and
it hasn't really changed anything.
But build speculation in all over the world is that there is
a shooting star. It has been in the night sky for
five years straight and hasn't landed anywhere, but it appears
(01:24:49):
or speculated that it gets a little bit closer and closer to
Cumbrea as the years go on. And it's been seen for five
years. People watch it, people try to
chase it, but it's forever falling and nobody knows when
it's going to land. And that's all I'll say about.
What year does it happen? That's something we need to
discuss as a group, but I'm thinking at least 60 years from
(01:25:12):
the main campaign. So like, the world is still
recovering from you saving it. And because the world of Humbre
is no longer the vice of a Christo, new things are now free
to roam because they're no longer being imprisoned or
sedated by a crystal's influence.
I like it. And to end this off.
(01:25:35):
So where we were adventuring this whole time to a campaign,
one, I made the very critical mistake of creating an entire
world map filled with locations,cities, towns, locales, quest
ideas, subplot hooks, and ever expanding things where like you
guys only really traveled. I want to say like 15% of the
(01:25:57):
map. There was a big possibility that
we're going to see the rest of South Chillis or the rest of the
Kambuki Isles or even there. I say pick up the campaign in a
post apocalyptic heartland afterit's now recovering from the red
catastrophe as there's no kingdoms and maybe pounds of
settlements rise to become the new dominating Kingdom and how
(01:26:20):
the world shapes after that. I also, if you look at my if you
look at my world maps from episode 1, there were some dark
fortresses and citadels and random things in the middle of
the ocean that we never got to touch Pop.
Or at least all that on the map.And perhaps we will touch upon
them in campaign too. So if you're in the Discord, go
look at the world map and look around.
You might notice a thing or two.And that's all I got to say.
(01:26:42):
Yeah, Campaign 2's going to takeplace in Bray again.
The leaks all right, boys, I'm excited.
I'm excited. You know, it's, it's campaign
one was fun, but I'm excited to see what Campaign 2 has in
store. That being said, let's give our
most give your favorite goodbye of the campaign.
See you later. Mama, Mama.
(01:27:05):
I'll see you around. It's summertime, patrons, and
that means it's time for the annual Ivory Boulder Rockslide
Festival. My parents started this
tradition when we first settled outside of Gilo, and you can
expect all kinds of fun activities such as boar
wrestling, boulder throwing, andthe dramatic avalanche
(01:27:25):
competition. This is where you try to make
the biggest rock slide possible using only your horns.
There are a lot of rules, but I'll go over that another day.
For now, let's shout out all thelovely patrons who decided to to
help run the festival this year,starting with the Shadow
Smugglers organ. Othill, you and your fox put on
the most wonderful performance for the young minotaurs.
(01:27:47):
I saw one of the youngins tryingto train a flying squirrel how
to backflip after watching your show.
We will absolutely have you backnext year if you're able.
Just next time, please don't give the kids any more potions,
they got a little bit addicted. Artemis, I really appreciate you
running security for this. Event I heard.
(01:28:07):
When you took down a group of Knowles that ran towards the
drell statue I carved out duringthe art competition.
It's it's crazy that Knowles were found in these parts.
So weird. Craig Dawnbringer, your closet
riding arena was a big hit with the children.
How were you able to train that thing to behave so well?
(01:28:27):
It's like you 2 have this special bond, an Immaculate
connection, a practical pact. Oh wait, I understand now.
The dread. It is good good to have you
back. It is also amazing that you were
able to help burn the coals for our fire walking competition.
All the minotaurs in my clan, we're so excited to see green
flames for the first time. Although maybe we should turn
(01:28:50):
down the temperature next year. I had to healing word a lot of
scorched hooves. Julius Kendrick, I don't know
how you keep finding my location, but your presence at
this festival was surprisingly fun.
Our clan doesn't shy away from the grotesque and most most of
the guests loved your animated skeleton show.
It was amazing that you worked with Reese to create such a
(01:29:13):
spectacle. The warrior minotaurs will not
stop talking about it. Any master of weapons, Your
blacksmith doll was a huge hit. Most of the warriors in the
Ivory Boulders clan had no idea what a Pike was before you came
into town. I don't think they really like
the armor, but I heard you took 127 orders.
(01:29:35):
Well, I know it was 127 seven orders because I was sent the
bill. These minotaurs don't really get
out much Knock mock. Novo was overbooked, so it's
amazing you were able to make iton such short notice to run your
enchanting food cart. There were so many exotic forms
of jerky and soups and kebabs. Although maybe cool it on the
(01:29:57):
defamatory remarks about Novo next time.
Let's keep your competition friendly, shall we?
Lord Nightbreaker, A dwarven fighter that my dad knows, came
to present an armored combat demonstration.
Tons of minotaur children in theclan went up to him after to ask
billions of questions about all the weapons he brought.
Little warriors in the making. I'm sure Miranor will be very
(01:30:19):
proud. Randy Woodburner, your wine
pairing stall was such a wonderful idea.
I never thought to drink honey wine with a spicy Stew.
Oh but please make note to cut drell off after 10 months next
time. He got into sad drell mode and
wouldn't stop talking. For the minotaur is about boxy
(01:30:39):
shade grey fire. Thank you for your well thought
out speech during our flag raising ceremony.
It was so inspiring when you talked about overcoming demons
and hags. I probably should have told you
it was a flag raising and then burning ceremony though.
Everyone was moved but a bit confused at what it had to do
(01:30:59):
with our hatred for the neighboring bugbear tribe.
That's on me Sly. Were you even at the festival?
I couldn't find you anywhere. I did hear there was a hooded
figure seen leaving flowers and fixing decorations around the
festival. Did you have anything to do with
that? Well, hey, next are the Sidgic
College alumni. Thank you for spending your
summer break with us. David Lachance.
(01:31:21):
I noticed you were going pretty hard at the Sid Spectacular
after party. I hope you had a great time.
Casey was just incinerated by a fire bolt.
Oh, no, a no sorcerer with long blonde hair takes her place.
Chartreuse Vex Shape is her name, but you can call her
Charlie Punk. It was amazing having you and
(01:31:43):
your band play at the closing ceremony.
Your type of music went so well with our tradition of breaking
our old chairs with boulders. Bongo, thanks for helping
everyone set up their stalls before the festival.
It's a shame you napped through most of the games afterward.
However, I'll designate a Sid towake you up next time in case it
happens again. Same chaos.
(01:32:03):
We all love. Your brews, but if you tried to
sabotage Brandy stall again, youwill be banned from the
festival. We will still order from you of
course, but rules are rules. Senor Gio used to guard the city
of college but has since retiredand decided to run an antique
weapons stall at the festival. I got myself a nice couple of
hand axes that were made in South Trellis.
(01:32:24):
And last but not least, we have Hombres Heroes Avanox.
I was a bit hesitant to hire yousince you are pretty new to
Hombres Heroes, but Artemis spoke highly of your work.
You did an amazing job keeping Foremost out of the private area
reserved for the elders just despite his tricks.
And don't think I didn't notice you on your break taking first
(01:32:45):
place on the fire walking competition.
Well done. Your Battleborn and Drown got
joint first in the rage competition.
They're still very mad though that they tied Chuckle Darts
drew the most wonderful illustrations at her booth of
John Carroll and Johnny Tarr going crazy during the pie
eating competition. Sludge, Lone Star Man with Glass
(01:33:08):
and Taslin did suspiciously goodat the bottle Bow and Arrow game
and walked away with a ton of stuffed Reginald's.
Hart and Barry Brandbottle came in first place at the Amateur
Brewers competition and got way too drunk off their own supply.
Jesus and Escort Storm got into a shouting match over who was
(01:33:30):
the better Dragonborn warlock asNico, a human warlock, drank
their Brandy Branded Brandy awkwardly behind them.
And that should be everyone thathelped out with this year's
Rockslide Festival. If you would like to help out
with the next one, go on over topatreon.com/DND Four O 4 and
subscribe to any of the Tears from Hombres Heroes all the way
(01:33:52):
up to the Shadow Smugglers. Then I can personally thank you
here at the end of every episode.
I mean celebration. Until next time, everybody.