Episode Transcript
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(00:00):
Hello everybody, welcome back toD and D404I.
I'm your DM Tony and joined withme today are the spine chilling,
skin crawling listeners be wackers are in for a scared
goosebumps books on my shelf starting with the diary.
What's going on guys? Almost check it in and I would
(00:20):
say the Goosebumps book that I remember reading was The Haunted
Mask. It's a pretty.
Classic. Yeah, as soon as you see the
when I think goosebumps, that's the first one that comes in my
head. But picked the iconic one.
Yeah, we're writing it off the board.
Yeah, there's that one and there's one other that if it
doesn't get set, I'm going to say is a.
It might be mine. Runner up.
All right, Dan, what do you got?Hello everybody, My name is Dan.
(00:42):
I play menace Pebble Walker, your tiny little swarm keeper
Ranger. And for me, not only is it my
favorite Goosebumps book from when I was a kid, but also my
favorite episode of the show. It has to be Welcome to
horrorland. It's.
Good one, it's good one. It's good one.
But not the one Jared was thinking of.
Nope, Nope, not yet. What?
About you, Alec. Yeah, my name is Alec.
(01:04):
I play Drell of the Ashbourne and honestly never read a
goosebumps book in my life so I have 0 goosebumps books on my
shelf. It is what it is.
Not a single one. Not a single one.
What about an episode? Don't even.
Is it a show? I have no idea what you're
talking about. Wow.
(01:24):
Pick one off of the top 100 lists.
Yeah, at random, right? I I googled it, I was like,
there's so many I'm not even going to pick one.
I don't want to. I'll give you, I'll give you one
that I liked. Well, yeah.
What about your own adventure book?
Mine. My favorite was Monster Blood.
Good one. I love Oozies and stuff like
that. I was really into the BLOB movie
back then, so I really loved that book.
(01:46):
But beware of the purple peanut butter was also a good Choose
your own adventure Goosebumps book that you could use.
Alec, have you ever done a choose your own adventure book?
Nope. So reader beware.
You choose your scare. That was the tagline for those.
All right, Alex, going to go read every Goosebumps book and
make it to your list. There you go, I.
Want a book report? Right, my runner up was The
(02:07):
Night of the Living Dummy. Oh wow.
When I think goosebumps that I don't know that.
That's that's definitely high. I I was thinking say cheese and
die. I read Animorphs, does that
count? Yeah, it does.
We're doing Animorphs next. We got to do that one all right,
dude. Animorphs love Animorphs.
So brutal right now. You know the before we do the
recap, we gotta do the rundown. And today's rundown is brought
(02:30):
to you by Dan. Me and First things first, got
to give a big shout out to Bjornin the Discord for suggesting
that three of and I'm running down the Instagram today.
That's right. I just posted 2 new photos on
there recently last week and we're going to be posting some
more videos coming soon. So make sure you go over there
and check it out. There might be in the next month
(02:53):
a really cool video popping up that you're not going to want to
miss on our Instagram and our Tiktok on TikTok where DND pod
or just type DND four O 4 on Instagram, where DND pod four O
4 or just type DND four O 4 willpop up.
Tony also has a meme channel, DND 4O4 memes.
If you just want some meme content, go check those out.
You're in for a good silly little time watching silly
(03:16):
videos, a good guffaw and that'sabout it.
Go head over there. Yep, we're going to go and roll.
Woo. Damn it, I thought I was going
to make it in. I was so close.
I want just like the most posh dunk you can think of.
Posh, posh. Oh, OK, now you know the oh, I'm
going to go ahead and roll for the recap where I roll a foam D4
(03:38):
where I am number 12 is Alec, 3 is Dan, 4 is Jamin.
Screw the haters, Tony can get it right without our help.
He's got good at it. So you want the most posh Oh.
God, gentleman's dispute. Gentleman's Dunk.
Oh, what? And then just like, poke it down
kind of, it's kind of, it's kindof a layup.
(03:59):
There you go. Not me, I know that.
Is it me? It's a 3.
Three is me. I came prepared everybody.
No, I didn't. Last time up last.
Night. Ohh.
No. Last time on DND 404 we were
perusing books after slaying A hydra baby that's right in the
(04:23):
egg. Didn't want that thing coming
back. As we went through the library,
Drell was putting on some armor and looking through books
himself as Armos was looking through some big magical tome,
looking at history, looking at biology.
We finally got together and wentover to this weird crystal door
and once we got that open, afterDrell tried beating it down and
(04:46):
getting shocked by some bloodshot magic minutes, just
used the key. We went up to meet a mind flare,
which was one of the apostle, one of the prophets.
That's the word, one of the prophets that we have seen
before, but now we were fightingit.
Drell just mollywopped this guy like almost no contest and we
(05:08):
went to get some blood. Well, Drell went to get some
blood charge liquid health potion to heal I think, and
hopefully nothing bad happens after that.
Barred play that intro. Good morning, good afternoon and
good evening and welcome to the world of Humbrea, featuring
(05:29):
three first time adventurers andone very patient DM.
This is D and D4 O 4 fellas. Boyles, welcome to session 136.
Yes. Yeah, right.
Yeah. OK, Yeah.
Welcome to session 136, where wepick up in the Prophet's
(05:53):
crumbling lair after Drell had just drank in this weird
concoction of a potion dripping from a demon's skull, restoring
145 health points that was meantto be shared among the three of
you, and you unanimously agreed to give it all to Drell.
That is where we're going to pick up the session.
(06:14):
The room you're in, albeit stilla tower, feels like you're in a
pocket space like Realm. The Blast black Obsidian floor
with radiant orange and blue hues are crumbling beneath you
as a staircase that opened and you heard a large chunk as if
another doorway was opening below the room you were in down
(06:35):
in the Chapel. You cannot take a rest here as
the room is slowly destroying itself, essentially forcing the
three of you out. Is there anything the three of
you would like to do in this room before moving on?
I scream as I dive and roll downinto the stairwell.
Newly refreshed drill. I mean.
(06:56):
Fitting off the blood of Bailey.Newly refreshed is a strong way
to put what I'm at right now. But yeah, I don't have anything
specific. So yeah, I think drill's ready
to go. I think we should get out of
here. So we head back downstairs.
So there's nothing, I mean at least from my experience, you
know, past few episodes spendingsome time in this area, I don't
(07:18):
think there's anything else overhere because there's that
platform outside and then there's the little closet and
then fireplace and then the pathback to you guys.
There was that room that smelledlike death.
The room that smelled like death.
Yeah, yeah, yeah. Is the door that had opened.
The door opens. You could see that there is a
(07:39):
blue marble staircase spiraling down with a trail of blood,
dried blood that looks like as if something was being dragged
across every single step on the way down.
As the three of you examine thatdoor and look as it slowly
creaks open to your presence, you hear stones moving behind
(08:02):
you as a sound of two large cobblestones grinding on the
floor as they slide in place. You look behind you to the
northwest part of this church where the giant toad statue was,
the same toad statue that Armos had realized it's Ritz Gulock,
and that toad statue begins to open and inside is this red orb
(08:28):
that seems to float in place. This is the one I put graffitied
right? Yes, this is the graffiti statue
you did last session. Maybe we leave floating orbs
float? Here, hang on.
Just, you know, inching closer. Just you just gotta take a just
gotta. Take a look and it looks like
the same makeup of a Bloodshot Jeff, but it's perfectly
(08:51):
spherical. It's opaque in the center, but
the outer rim is translucent. You can see through the edges,
and it begins to get deeper in color as you concentrate on its
center. You do not get the sense of
evil, but rather the sense of knowledge from it.
You feel that this is a key of some kind.
OK, And can I give it a touch? You go to reach out for it.
(09:16):
It looks a lot bigger from your perspective, but as you reach
for it, you realize that the orbgets smaller and smaller.
The perspective changes the closer you get to it.
Minutes and drill looks like he's picking up.
He's about to pick up a boulder,but almost you realize you're
about to pick up something the size of a ball, like a like a
baseball as it fits in your hand, but it doesn't touch your
(09:40):
skin. It matter of fact, it floats in
your palm and the more you try to squeeze it, your hand just
like can't get to where you can actually touch it, where the orb
meets the flesh, but you feel like you're holding it and you
move it around. You try to manipulate it, put it
in your bag and you notice that it fits nicely in your bag, but
it doesn't touch anything else in your bag.
(10:01):
It just has that couple centimeters off as if it's
pushing everything away from it.It's like those magnets.
It feels like a fushigi. I was trying to make a reference
that people understood. I don't know.
I don't know what that is. It's like a fushigi.
Okay, almost those cool hand moves around them.
(10:24):
You don't feel evil or hurt or it's fine.
You're good. I toss it up in the air and in
trying to catch it. You feel like it comes right
back to you. There we go.
I think we're good. Okay, yeah, okay.
What's your job? You keep track of that.
Yeah, you hold on to that. Okay good cuz I wasn't gonna
give it to you as I say under mybreath as we walk towards the
(10:47):
those blue stairs covered in blood on every step.
Yeah, I don't know where else togo, so I think we might want to
check this out. Well, we got this way and I
point to the platform that's crazy looking.
No, there, there's nothing over there.
OK, Yep, stairs it is. Stairs it is.
Drell will go first. I'll walk down the stairs first.
(11:08):
You begin to descend down the staircase, these bloodied
stairs, and it smells real bad. Yeah.
And just like the other spiral staircases, like every single
staircase you've been taking since you've entered this
castle, you all begin to descendfor a long period of time, and
then the walls shift away as if you're going down a vacuum of
(11:31):
space. And then the walls begin to
build up again. And now the walls that you see
here are white ivory stone. As you see that flowers and
vines begin to wrap around them.And the flowers themselves is
what's giving off this rotting smell, this red scarlet leaf
that plumes out similar to like a dragon plume that you've seen
(11:54):
before throughout your adventures.
But it's a very this very spindle like view where the
leaves are sharp, but they're not symmetrical in any way.
And it looks like a mix of like a Venus flytrap and the
sunflower. And it has this horrific smell
coming from them, smells like blood and death.
As you descend down the stairs, you begin to see openings in the
(12:15):
staircase. You see the openings between
ivory columns. As you descend down this ivory
staircase you find yourself in awalled off gazebo, the columns
around the staircase acting as bars to keep you inside as you
continue to send to the center of this gazebo.
The white ivory gazebo is about a 30 foot radius with large
(12:37):
columns looking out to a beautiful outer worldly garden.
The space between the columns ofthe gazebo have this faint
magical glow, a barrier in placeto keep you in or something out.
You notice that there's two waysyou can enter or exit this
gazebo. One of them is the way you came.
(12:58):
The other is this enclosed stoneelven looking bridge.
This beautiful one or an 8 if all you have to do is go up a
couple of couple of steps that lead to this overarching bridge
that looks onto this beautiful weird garden.
Looks like floating through space.
(13:21):
Does it still smell bad? It does not smell bad anymore.
Now you feel like you're at a beautiful guard.
This weird. Anyone else smells fine now.
Yeah, I don't know what the Hell's going on.
Matter of fact, it smells alluring.
Minutes give me a nature check. Oh, can I give one?
Sure. Hell yeah I got an 8.
Well, better than mine. I got a or maybe not.
(13:42):
I got a nine. You look around and you don't
notice any of the foliage. Before you.
None of these flowers, plants, trees, and the grass even seems
strange, does not look like a hell swooping bridge.
You also notice that on the bridge, the red vines from the
flowers that did smell like death are going through between
the cracks in the floor onto thebridge, leading you across as if
(14:04):
it's trying to guide you down a specific path.
Well, again, I don't think there's any way out of here.
And I kind of pressed my hand against window, so they're not.
Windows, It's just like space between ivory columns, but you
feel this magical field and it'sa faintly glows trying to keep
you in like give it a. Knock.
Well, I'm just going to keep walking forward, guys.
(14:25):
Let's see where this goes. Yeah, Drill.
'S kind of just all taken back by it.
I think he's he's kind of following menace walking
forward. But yeah, he's completely like
about to break his neck by how he's just like staring and like
looking at everything as they continue to walk the three.
Of you begin to make your way oris this bridge, as it's long and
vast, 2 miles long? It's a bit of a long bridge as
(14:47):
far as bridges go. And as you begin to walk and
look out into the garden that feels like you're on a floating
space like platform, you get towards the center.
And in the center there is a pedestal there specifically
holding up a plaque. On the bridge towards the
center, you can see some openings similar to the gazebo
where you can look out to the garden with a better view.
(15:08):
There's like a platform in the Center for those to observe.
As you get to the center, you see two things.
You see the plaque in front of you and off to the, let's say,
western side of the garden you see a familiar red elephant
ornate gates similar to the one at the Observatory of Birth when
(15:30):
you try to look behind to see ifyou can get behind any of those
doors. Do you almost?
Look how pleasant this is. You should go through this door
when we get back. Yeah.
Almost still like squinty eyed and something that's going on
here ready to pounce at any moment as you look.
At the plaque, you see this strange Bayloon language again,
(15:52):
almost, and it's the name of this area, Garden of Victories.
You see that you're able to lookabove you as the bridge has this
stained glass again, but it's much clearer.
It's stained in design in in theway the glass bends and folds.
But you can see the space above you.
And you see above you dozens upon dozens of shattered empty
(16:17):
husks of planets, different worlds outside of yours.
They look lack of light, they look destroyed and beaten, and
you see all these planet and land masses coupled together
over the garden, hanging like trophies as they fully encompass
the sky above you, as they hang there, hollow and empty.
(16:41):
You look like the world's. That maybe.
Drastic Knoll has helped the Christo travel to same from the
visions that he shared when you suffered some of his psychic
attacks. Then way out in the distance,
you see this large stone gazebo with a huge.
Tombstone. Erecting out of the center of
it, this one's more of an open themed gazebo and you see a tiny
(17:06):
cloaked figure standing above it.
You cannot make out of shape or the species that it's there, but
you see it's just focused and looking onto this tombstone on a
gazebo surrounded by flowers andwater over this beautiful elven
looking bridge. We continue on through this
bridge. Continue to.
Head southward to this other identical ivory stone gazebo as
(17:30):
the smell of death begins to as begins to fill your the arrogant
as the aroma plagues your nose and you see that there is
another staircase with another plaque leading to its
destination. Almost you can read this
language and it says Madding Dungeon madding.
Dungeon kind of like. That almost.
(17:51):
Where do you think that orb goesto?
Said it was a key, yeah. I think so, or it feels.
Like it, you know. Just just just guessing.
Here it goes to. That door and I point to the red
door leading into the garden. Can I check?
The door to see if there's any slots pedestal that is the shape
(18:12):
of this key me. A perception check because the
door is a ways off, but it's a massive door.
Yeah. But as if it's.
Made for Giants, Nat. 20. There we go.
You don't. See any key holes or indents in
there or or slots where this orbcould possibly fit in?
But it looks and confirmed that it is Elvin in design.
(18:35):
Yeah, I don't. Know you notice that?
It also matches like the way thebridge is designed, the way the
gazebos are built, the walls that hold this platform up with
this garden all looks like it flows together, and all this was
built with intention to look like some type of Elvin area.
Yeah, I don't know Minnesota. I don't see any spot for it, but
(18:56):
we'll keep looking. I.
Wonder what those purple leaves taste like?
I wonder what purple tastes like.
I have no response. Reginald is having this profound
toddler moment about thinking about eating colours.
I just like, do we want to go into this madding dungeon?
(19:17):
Do you think we have to or? I don't see any as I look
through this entire hallway thatwe're in.
I don't see a way that we can get over there towards the
tombstone unless we get through back to where we were.
Couldn't we just? Go back through the library and
back down the tower. It's not like there are a bunch
of demons in there, right? Yeah, a bunch.
Of red SIDS in there just tryingto kill me.
(19:42):
Us what? Like him, I.
Yeah, wait. That room's now filled with a
bunch of tiny little Shard demons, that's what you're
saying? I.
Slowly Creek and turn around to the madding dungeon.
Said you go first. I guess we're doing.
(20:06):
I'm kidding, I'll go 1st and I start walking into the dungeon.
You begin. To descend this dark stone
staircase deeper and deeper as it becomes pitch black almost,
your dark vision indeed kicks in, although it is still hard to
see. You just see the faint Gray
(20:26):
outline of the of the steps beneath your feet and the
staircase becomes tighter and tighter as you're kind of
hugging the Corkscrew wall as you descend.
Drill and Menace would need to light a torch because it's now
becoming advanced darkness as you continue to descend lower
and lower. I've always got.
My feather going drills. Also, your feather is able to
see in the dark, so deception check.
(20:51):
That 20 the end forgets. Oh, it's almost that 20 isn't
eight. Oh my God, where are we going?
Ow drill. You begin to bump and scrape
your head as you feel like this stairway is just getting tighter
and tighter. OK, am I growing or is this
thing getting smaller? Ow.
Feels fine to. Me.
(21:11):
OK. Well, in the darkness you feel.
You feel the wall becoming slimy, OK.
Minutes. Put your hand on the wall.
Touch the wall, you guys. You.
Guys feel that? You touch the wall and as you go
and touch like the slime of it after like a little bit of
pressure, your hand sinks in a couple of centimeters as you
(21:32):
hear a a squish, A gush and you feel the Slytherin of something.
You focus in and you realize that though there's these, all
these tiny, tiny worms covering the walls, making it complete
black. As you see that they begin to
crawl into your ferment. It says to try to get onto
everybody. Roll me a Constitution saving
(21:55):
throw as you feel these worms roll up around you.
Not great. 17 Wow. 21 I just. Rolled a Nat 20 and now I rolled
a Nat one. Wow, living on both sides of the
dice right now. As you begin to run down the
stairs, wiping it minutes, you're barely keeping this out
(22:15):
of your fur. Matter of fact, you're finding
like a little worm and they're like it's like trying to crawl
up your arm. I shake like a.
Dog, you see. That like it's, it's drill, you
see it's trying to get under your fingernails, trying to get
inside the quirks of your of your plate armor almost.
You see that Reginald's like freaking out and you feel the
(22:39):
Slytherin as a worm goes inside your ear.
What? Just.
And it feels like you have waterin your ear.
And for? Me for you or was that drill for
you? But.
They're natural worm. That's honestly like my like
first fear. I hate fucking.
And as you're like bouncing and all these worms are like coming
(23:00):
down, like being knocked around as you begin to descender.
I was like, oh still. Let me try to get it out.
He's like. Pawing your ear.
He's like irritating it. I mean this is.
Running forward, trying to get away as you make it.
Down to the bottom of the stone black and greystone staircase.
Yeah, I tumble. And roll to the bottom of the
steps, escaping all that sludge and worms.
And then I'm. Like, I get up and I shake and
(23:22):
get a bunch off and like, yeah, yeah, yeah, yeah, and hit him
with my rapiers just like, stab a bunch of them.
So gross. As you reach the bottom finish,
you tumble and fall and the floor is made of cobblestone.
But in between all the creases, like where the where the what
route would be, is this heavy cake, mud, clay and dried blood.
(23:43):
They're just filling the cracks of the floor as you are now
inside the Madding dungeon, you begin to hear.
The. Jostle of chains you.
Hear. The sounds of blades scraping,
thuds in the pitch blackness that just beyond where your
lights fades and you hear the sounds of voices almost you hear
(24:08):
like nails. You feel the nails on a
chalkboard against like inside your head as you feel this worm
like like crawling around tryingto dig deeper as it's trying to
get like, through your ear, wax into your skull, everybody.
Good. How you guys doing I?
Am so uncomfortable. Hang on, I'm going to have a
(24:30):
spell for this. No, you didn't.
Get any worms? Bad places?
No get. Off of me and a drill's still
hitting him away, but he's like Oh my God, no, All right, you.
Keep doing that. I'm going to help Armos.
You seem fine. Yeah, help me.
Never mind Armos. I'll be right back.
It's like, help him. I'm just.
Kidding. Help Armos, I slashed.
Him off and drills like pants and then go help armos.
(24:53):
Yeah, I can't find the smell I want.
I just try to get it out as bestI can.
Hold still, let me look in here.Can I cast locate creature and
maybe give myself advantage on like a medicine check?
I I don't know what this will beto try and like use some some
tools like maybe I can use my thieves tool to try and like
(25:14):
snatch it and pull it out. OK.
What does that spell do? Does it just, is it broad?
Does it allow you to just find acreature or so it's?
A once per day OK worth level, spell, describe or name a
creature that is familiar to you.
You sense the direction to the creatures location as long as
that creatures that 1000 feet ofme.
If the creature is moving you know the direction it's moving.
(25:35):
Spell can locate a specific creature known to you or the
nearest creature of a specific kind such as a human or a
Unicorn so long as you've seen such creature up close, which I
definitely have within 30 feet at least once.
So I'm trying to load like use aspell to maybe give myself an
advantage on a medicine check ormaybe a sleight of hand check
(25:56):
with my feet stools and get it out.
So this also. Allow you to locate multiple
creatures. It's what I specify.
So it has to be the one creatureI specify.
Gotcha. OK, so I can't be like I'm
locating a bunch of creatures right now, tell me where all the
creatures are. Gotcha.
OK, yeah. So you go in and cast the spell
and you sense the worm inside ofArmos's body.
(26:17):
Right now. It's it's inside his head, near.
It's like on the outside of his skull, and it's moving rather
quickly for a tiny creature inside the body almost.
You feel it moving, you know. What I'm trying to do is because
it went into his ear cavity, I'mtrying to wait for a moment
(26:37):
where it like passes the ear cavity again to like snag it
with my thieves tools like you would with a block I'm going to.
Allow you to make a medicine check here a disadvantage only
because even if you're like looking in his ear, right, the
thieves tools is still like larger and then like you know,
tools you're using aren't meant for the job is what I'm trying
(26:59):
to say. So you're at like a severe
disadvantage here because you'reyou're shoving a pick into his
ear, which could really badly hurt almost and you're trying to
stab the worm as it comes by theDC is going to be on the higher
side because with the tools you have I I understand what you're
trying to do. I just don't think it's
possible. All right, I got an.
Idea I'm I see menace fumbling with and he gets some tweezers
(27:24):
out and starts going to my ear and I'm like wait wait wait
wait, never mind, never mind, never.
Mind what I give? Up.
I give up. I'm.
Yeah, you can. Stab it.
Yeah, yeah, yeah. So.
I'm gonna do Shadows of Moil, which means whenever creatures
within 10 feet of me, it takes 2D8 necrotic damage.
Within 10 feet of you and it is.Definitely in that range.
(27:45):
Almost you cast shadow moil thatyou become heavily obscured.
You're. So you're so obscured, girl
Step. Back.
He's doing something wild. Oh God.
Oh, you never know what he's doing.
Don't blow yourself up again. You never.
Know what's planned? You're so obscure and.
As the worm, as it begins to like reach your brain, it gets
(28:06):
to shrivel up and die under the immense pressure of darkness and
edginess that's inside your bodythat you are now emanating
still. Like I, I I'm guessing I could
still feel it, like squishing under my skin.
Yeah. It's dead body is still in there
for the time being, all right. It's burned.
To a shadowy crisp, but it is gross now that.
(28:27):
It's it's dead back to that. So right now, the hallway that
we're in right now, does it still have those worms on the
sides of the wall where we put our hand as you look?
Around you do do see it's not ascompact as it wasn't a stairway,
but you do see the occasional worm slither through the floor
and on the wall. Perfect, I'm going to misty step
(28:49):
up the stairs, which should takethe worm out of me or away from.
The stairs or wherever. Just anywhere because if I
teleport it doesn't teleport things that I'm connected to or
other. Creatures this would be.
Considered like equipment because it's inside you, but for
all intents and purposes it's dead and burnt to a crisp.
I'm not going to make you waste a spell slot.
(29:11):
I wanted to I will miss you stepand then hits little fucking
nastiness falls right where I was.
You teleport. 5 feet out to the side, cool imagery.
Tony. You teleport 5 feet to the side
as you see this burnt crisp of aworm beep beep cold still in the
air and then fall to the ground,shattering into the dust.
(29:31):
And then Armos, in a fit of rage, goes against and uses the
rest of his spell to walk right next to the wall as I sear every
worm along the wall. All right, you'll.
Lead the way, Armos. I got a minute.
Of this and I'm going to use it all yeah let's.
Use it up. Oh perfect, I can walk right in
(29:53):
the middle of this hallway and just are these considered
monsters? Because if so, let me just give
a calculator. So what are the three of you
doing now that you've? Handled.
The worm inside your ear. Armos is walking down the middle
of the hallway and just leading the Pact in his obscurness and
burning every Yeah, we're. Stepping like everything.
(30:14):
In Along His Way 15. Feet behind him as he goes.
We're walking. At this point because he just
wants to get the most dead wormsout of this wretched place as
you. Power Walk.
You are stopped. You hear bodies rot with every
step that you take. You hear the crushing and gooey
warbles of worms echoing throughthe halls.
(30:37):
You hear the faint scream and you hear a demon scowl.
It feels like there is no silence within these dungeons.
You hear all these very visceraleffects of creatures being
tortured. And as you take a couple of
steps down this long hallway from the stairwell that you just
came from, you see at the end ofthe hallway this fat, grotesque,
(31:03):
pure whites leaking of red ooze,dripping worms as it's holding a
very lifelike staff with a very flat face with multiple jowls
for a neck. And it whispers to you inside
your minds and you hear the dissonant voice also come down
(31:25):
like an echo as it reverberates along the dungeon walls.
The. Flesh is your puzzle in your
mind, a lot to fault, but I havepeace.
I have blades and you. Are staring at this grotesque
(31:45):
looking star spawn crystalline fiend wearing green robes
leaking worms. You know this child Guiltron?
The profits of Cult Ship Girl did.
You catch any of that? Honestly.
It's like he had peanut butter in his mouth.
I didn't really understand. What I was thinking, it's kind
(32:06):
of hard to hear, yeah. Almost.
You're closer. Did you hear that?
No. Didn't hear it I.
Am drilled. This is menace.
Menace. And.
Armos, we're here. To slay you.
Zoltan and I do the Z with my hands.
You hear it breathe heavenly. Armos run over there, give them
(32:32):
the business. OK, I start as a light pace and
then slowly start running as quickly as I can.
We're all. Initiative.
Hey. 1813. Nat. 2024. 24 Spicy.
Starting. At the top of the round,
initiative 24 as almost begins to go into a full dash.
(32:58):
You see he immediately reacts. It looks like he's much quicker
than how he looks despite his flabbering.
Flabbering fat and dripping wormlike body.
As he begins to make a move, he hasn't moved yet because it's
not his initiative, but you see he's about to make a run for it.
What are you doing? I'm going to just sling bullets
at him for now. 2 sling bullets coming in hat, that's going to
(33:21):
be a 24 and a 25 hits. How much damage he's doing looks
like. We're doing 13 points of force
damage, 13. Points of force damage as you
see that first sling hips and you see.
As he. Begins to roll backwards,
hovering in a spot. It goes as he bends inside of
(33:41):
himself as a splat of worms fallonto the floor.
And he is. He teleports.
Drowley went into the wall. Oh God.
Not the wall. As my other second one, so only
the. First one hit as the other shots
points of. Force damage to the wall.
Yeah, I know. I.
Didn't know where you go with that.
(34:01):
Sorry, sorry, sorry. It's like.
Let a man speak, the wall goes ow.
You see a worms, right? Out you see the.
You see a burst of worms as yourslingshots hit the wall.
Yeah, it. Is dumb.
Well you know what to do. Sid and I do some Naruto hand
(34:23):
signals and I vanish with a bonus action.
As you move to Initiative 21, asyou hear fat jowls jiggle within
the maddening halls. So gross as you.
Hear the laughing fade into the distance.
Hear the thumps of him running. We moved to Initiative 18 almost
(34:46):
so I. Just moved 30 feet in that
direction. I don't see him.
I still have my sphere on I'm assuming and it's only a minute.
Has it been a minute? It's not.
With the amount of time that's passed when you're walking and
dealing with your debacle of theworm, you have 4 rounds left of
it so. I am going to take Menace's
advice and go invisible. So I'm obscured and invisible.
(35:10):
I can't see. Anything but this particular
area is harder to see than this particular area, yeah.
That's all I got. Where?
Are you as you move to Initiative 13 drill?
Oof. OK.
I guess I'm just trying to bringup the rear.
So I'm going to take, I'll probably just take a dash action
and just dash 60 feet to catch up with the guys as you.
(35:31):
Continue down the hall, taking that dash action.
You see that the hall begins to turn as it bends right, OK.
So I will pull out a torch and then in the meantime I would
also like to switch the plus three of my axe from hit and
damage to my AC. Sure.
Making. You.
A 26 to hit, that is correct. And as.
(35:53):
We move to Initiative 10. You hear large tremors coming
from the halls as you hear the screams of people in terrible
pain, the jostle chains and it sounds like the earth is shaking
around, the stone is shaking around.
Me as you. Go back to initiative, 24
(36:15):
minutes I mean. We're just going to dash.
I get 35 feet forward between drill and armos and then I reach
the corner at the end of the hall as I look South.
As you turn right, looking southward down this hall, you
see the prophet child Luthron run westward down another
hallway. Look, that hallway you're
(36:37):
looking down splits into two paths.
Westward and southward is this long long staircase covered in
blood that descends South. Guys, he went this.
Way down to the right. I guess I'll use a bonus action
to hide. Make a stealth check to hide.
Sure, make. Yes, make me a stealth check to
hide. Aren't you invisible?
(36:58):
There's no ones. Not anymore. 22 stealth check
and I and my turn at the end of the corner like guys come on in
a hurry. Does your light from your
feather go away when you're invisible?
I I cover it as we. Move to Initiative 21 as you
(37:20):
hear child your throng speak. To you again as his.
Voice echoes through the hall from all directions.
I'll call of your souls into something beautiful and that's.
Going to be his turn as he movedto Initiative 18 almost well.
Feel like dash action has to happen here, so I'm going to go.
(37:42):
I'm going to hit the corner right where menaces and then
take an extra 30 more feet. Still, now I have two more turns
with my shadow than killing every gang worm on the wall
running straight down the middleof each part.
Of dark and shriveled worms. It's like, well.
You know when it rains the pavements and there's worms out
on the pavement and they're justlike looking for refuge and as
(38:06):
you. Burn up these worms, you go to
drill, OK? So I'm just dashing with them
and I pass minutes and I just say minutes, hurry up as.
You dash 60 feet southward down the hall.
You also see the same 2 paths ofthe path where childhood thrown
had ran and then southward is this long bloody soaking wet
(38:28):
staircase. Oh my God.
Heading southward. As you move to initiative 10 as
you hear rumbles in the background as if the lair itself
is shaking and you hear the screams of people screaming as
blades are being sharpened against stone in the distance.
As you go back to initiative, 24minutes I.
Am still dashing so I went 35 feet forward past drill armos
(38:50):
doing my best drill as I continue on.
Now I'm dashing and I have made it 20 feet and I immediately saw
something pretty. Scary.
You get to the corner of this path where heads westward, which
Holly Athon had ran down and hisbloody staircase, and you see a
massive flesh worm with rows of teens salivating as it's
(39:14):
encompassing the entire tunnel as it's lunging towards you.
Make me a Dexterity saving throwas it charges in rapid speed.
Just has reactions that I don't enjoy.
Get in there, 24. You pass as you are immediately
(39:35):
knocked S onto the bloody staircase as the worm barrels
towards the other end of the wall, crashing into it, shaking
almost drill. You see this massive flesh worm,
a one that was incredibly larger.
This thing is considered are huge in this hallway and it's
taking up the whole space and it's facing menace.
(39:57):
It's menace. You are now on this bloody
staircase. This is considered difficult
terrain, which may not affect you, not for.
Me not for. You.
Yeah, you guys. You guys see menace in the
corner then immediately come back out of the corner.
Guys look out anytime S for Oh my.
(40:19):
God, minutes. While you're on this soaking wet
bloody staircase, if you make anacrobatics check of a 16 or
higher on your next movement, you can double your move it for
free as you slide down the bloodon this long narrowing.
Staircase on your. Turn on your next turn well.
(40:40):
Well, I'm still moving though. Oh, sure I didn't.
Realize you had movement leftover.
Absolutely. So I.
Passed that so I get to double my last 15 feet of a huge slide.
30 feet and you have this momentum going.
You are now considered moving, so you have to move next turn,
or you have to make an acrobatics check to stop
yourself in place. Guys, we'll see you on the
(41:02):
other. Side.
Going to Initiative 21. You have mixed one of many as
this. Worm is now making facing menace
as you move to initiative 18 Armos as you see the back of
this long worm going down the hallway turning.
(41:23):
Is it wide? Yeah, it's.
It's out there in the left, is it?
Which which way is it facing it's facing?
Southward you're like facing itsback.
It's looks like it's going to continue Southward chasing after
minutes I look. Back at drill I got this just
keep up and I Sprint straight towards it with my what is it
called shadow. Shadow moil?
(41:46):
Does it need to do any with? My shadow OK shadow Moil is
still active so I walk up to it and the moment it does damage to
him which is going to do Hang oncalculator does it need to make?
Any type of saving throw until the spell.
Ends you have resistance to radio damage.
In addition, whenever a creature's within 10 feet of you
and hit you with an attack oh, it has to hit me with an attack.
(42:08):
OK, all those. Worms suddenly come back alive
as they were not attacking you, no.
Dang it. Wait, I do have AI do have
something else that I could havedone to kill all those worms in
retrospect. So it's not attacking you as you
approach it. OK, OK.
Then I'm going to do something different.
I'm going to Eldrick blast it before I start moving all four
(42:29):
times. So I saw Menace say run and then
he kind of dove down the South path.
I see the worm, and as soon as Isee the worm, I'm going to hit
it with some Eldrick glass. So 25 for my first hit and 18
for the second one. Hits and hits. 30.
One and a 24 for the last one. Does it get?
(42:51):
Pushed 40 feet, Yeah. But it's length of the body
still in the tunnel, right? So it's heads just we'll see
what happens. Right, don't even don't even
worry. I got AI got something for that
all right, so it does SO50 damage on the nose from all four
blasts. He is then going to get hit back
40 feet straight in a line. Then he also is going to get
(43:14):
it's a new Eldrig blast can't trip that I have.
He's going to lose 10 feet of speed.
The creature speed is reduced by10 feet for its next turn and
I'm going to hurl it through hell, so it's going to
disappear. Thank you from.
Existence. It's like.
I'm about to get fucking slammed.
(43:39):
Add that to the curse scatter. As this worm looks like it's
about to devour menace as it gets launched 40 feet forward,
it gets snapped through a hellish portal.
As it gets sent through a furnace, you just hear.
Menace. Screaming Armos.
Your menace is sliding down a staircase of blood.
(43:59):
Wait. Wait, wait, I'm good.
I'm good. It's.
Gone. Hang on, I got to make sure hurl
through. Hell makes it removed until the
end of your next time. The end of my next turn OK, OK.
I just want to make sure I don'tget squashed by this.
Like OK, drill, we got a small window to get through there,
run. OK, and drill just starts
running, I move. 30 feet on my turn.
Oh, look who I see down the hallway.
(44:21):
You. Is it really there?
That's where he is? Yeah.
Minutes. Come back this way.
We got to go. Again, in the name of the unfate
and reveal and you see. As his arms are now out.
As he shows his fully grotesque,fat, flabby body.
(44:41):
As we move, As we move to the Shift 13 drill.
I'm coming. Armos and I'm just going to keep
running to try to catch up to Armos and then as I get to Armos
and I'm making that right hand turn to run, you know the other
direction, I'm going to just yell the menace, menace he's
over here, come this way and I'mjust going to continue past
(45:04):
Armos another 20 feet as we. Move to Initiative 10, which
would be the which would be the.Giant.
Worm that you know what's called?
Purple Worm no. No evil large dead worm the.
Fleshy worm the fleshy. Worm.
(45:25):
But you still hear more tremors in the distance.
You hear knives sharpening, and you hear crunches, large bites
and more Slytherin. And we move to initiative. 24
minutes as you're currently sliding down the staircase.
If you want to stop, you'll haveto make me an acrobatic shake,
(45:47):
so. If I stop myself, you're like
trying. To grab onto the walls or like
catch yourself on the stove? Nah.
This this seems more fun. I'm taking the slide.
So you're going to instantly move your fold movement and it's
going to be. Double so I get double it and
I'm dashing so double is 70 but 70 is 140 so I make it 140 feet
(46:12):
down this chute and it. Still keeps going, but you see
at the end of the tunnel at the end, I'm sorry, you still keep
going 140 feet, but you see thatanother 70 feet ahead of you is
where the staircase ends as another path eastward continues
on from that bloody staircase. Yeah, man, it's just like
slipping and sliding and trying to catch stuff.
They slide around like that. Guys, I'll be back.
(46:34):
Just wait for me. As we move to Initiative 21,
which? Is child.
Of the throne. We'll call him Chog for the
remainder of this fight, as you see.
Against the wave, he says. She goes, Yes, another foolish
flesh for me to skin and feed tomy worms.
I will dawn to the knowledge from your pain he's going.
(46:56):
To cast the spell, Drill does a on.
That one does not hit. No it doesn't.
His second attack would be a 19 is going to miss as you see this
purple ish energy. This ball flings out and whizzes
past you and Armos. I will take you around the bank.
(47:20):
As it begins to run 45 feet westward.
I turned to Armos and I said, did you you hear anything?
He's just said no idea. No idea what he said, just
catch. That guy honestly don't worry,
but like. What's the point?
Why don't we just keep moving? Like why?
Why chase him? Well, in about just a few
seconds, that worm's going to beback, and I don't want to deal
(47:41):
with that. I'd rather deal with him.
Speaking of Armos, your initiative, OK, I'm.
Going to move 30 feet just aheadof drill and I'm going to have
to do a dash action. So I'm really far ahead of of
drill and I could just see the outline of Chog.
Think that's it. But let me just roll 10 D 10s
(48:05):
real quick. Dimash.
Sid, at least we got away from that worm, huh?
As you see like since arms are up as he's sliding down, as he
sits on your shoulder, it's going to.
Do 43 damage to 40. Three points of damage as this
hellish rift opens up in these tight dungeon halls, and boom,
(48:26):
this giant worm appears back, snuggling as it lands on top of
Drill Drill. You're going to make me a
constitutional saving throw withDC-20.
If you pass, you take half. I can do this. 20.
It's OK, I can I have plus 11 sois that the role 9 or higher 26
(48:50):
you? Pass and you are going to take
half of 72 points of bludgeoningdamage as this massive heavy
worm crushes you. You see it's beginning to move
and sliding off your body, but yeah, crushed you upon its
return. You are not prone and underneath
this thing, Iris. Get up off of it.
(49:11):
I told you not to. Be there you never.
You literally never said anything to be fair.
The depth deception was a littleawful.
As we go to Initiative 13, I don't.
Want to go out this way? Drill.
Because you passed, you'll be able to move yourself out.
You can use your movement to slide yourself out from the word
because it is moving in the opposite way.
(49:32):
You are just at the back end of this thing.
Good snow. Good.
Snow. Cool.
Then what I will do is yeah, I will do exactly that.
I will try to wriggle my way outof the backside of this worm and
continue running. Get it away for the arbos as
you. Usually move it to get out from
beneath the worm and stand up. That's going to be your movement
(49:54):
for this turn. Is there anything else you would
like to do you keep? Asking me that and I feel like I
should be doing something you know what I might drink a
potion. I'm going to drink a potion of
greater healing. Really drinking all these old.
I'm so glad I'm a hoarder and I have so many of these as we.
Move to Initiative 10, which is the giant worm in the stairway,
(50:17):
and it begins to move and it moves three feet down the hall.
You look. Behind you you see this worm
chomping as you see this blenderof teeth behind you and it's
tiny eyes. We don't have to deal.
With the worm anymore, Sid, It sits tugging out my ear.
Man, man, what man, Sid? Ron.
(50:39):
Man as we move to initiative, 24minutes bonus.
Action clicking my heels. I don't want to deal with that.
So I'm already doubled going down here, right?
Yes, until they reached the end of the staircase.
So 70 doubled to 140 going down here, but I reached the end 80
(51:01):
which brings me back down about 35 and then I have another 70
feet with a dash action. So you have. 70 feet.
But you notice that when you reach the end, you see that the
hallway that extends westward from you at the end of that
staircase is very tight. There's only about 5 feet of
(51:21):
room between the two walls and it is filled with these vines
and bow a stacking piling bones.This is difficult terrain inside
these between these two narrowing walls.
You know that you'll have difficulty using a certain type
of weaponry here, specifically 2handed swords or anything that
(51:43):
might require to slash overhead.So that is.
The end of my first movement andI'm using a dash action to go 70
more feet as you begin to run. As you crush the broken bones
and this blood like vine that are wrapping in and out of the
dead bodies, you're walking overand you feel, although they are
(52:04):
emotionless, you feel voices. You hear voices coming from the
corpses that you're stepping on and you feel like the broken
skeletal hands are reaching out not to grab you, but for help as
you are dashing over these dead bodies.
We're going to move to Initiative 21, which is CHUG and
if he gets to you, tease and poke at you because.
(52:26):
Even your shadow screams in thisplace.
He's going to continue to go 40 feet down the hall southward as
the hallway that you're looking down.
Drill. Looks like there are a dungeon
cells on either side of this hallway and it looks like it
forks out at the end as you hearthe wet slapping and then turns
around and he's going to try to hit you with this magical staff
(52:49):
again as she begins to shoot these cosmic balls of energy.
Why won't? You hit arvos another.
Gnat one biscuits that's. Hilarious a 20.
Three to miss a 23 to miss as you move between issues of 18
arvos arvos. Do not run around this corner to
run around this corner, Arvos. Most runs around the corner and
(53:12):
sees. You see Chug at the other end of
this forked hallway, and you seepeering around the corners of
the dungeon cells. Are these coiled up?
Not quite as large as the one that was chasing minutes, but
these groups, worms worming as they steer, as they stare at you
(53:32):
with their red eyes and black pupils and their sharp, sharp
teeth, as they all begin to drool and salivate onto the dark
crusted floor. My God, it's so gross, so gross,
so gross, so gross. As soon.
As I see Chug or whatever his name is, I'm going to cast a
(53:54):
spell. What are you casting, old
monster? Which, what monster are you
holding? Are you holding one of the six
words? Oh, Chuck.
OK. He has to make a Wisdom saving
throw of ADC 19. Another gnat once.
(54:14):
Dude, Tony, you're rolling so bad right now.
No way. Get shit.
On. You see that as it begins to run
and and like turns away again, you see it stops in place as
worms begin to drip off his bodylike water.
As you see that, his neck beginsto struggle to look at his
(54:35):
current situation. I'm going to just tell drought,
drought, we got to get to him. We're just going to keep running
into all this worms. What does this guy in worms?
I mean, yeah. That's what I was trying to tell
you. We got a short.
Window to get to them. They could count.
We're gonna move to. Initiative 13 row so.
(54:56):
What I would like to do is. Oh God, can I reach?
Them you can reach them. With a dash action, but you
will. Be running past worms yeah
worming that's. OK worm, I'm gonna dash action
even though Darrell sees the twoworms worming like in the
corners 6 of massive. Chunky worms.
(55:19):
I'm just. Going to dash action past them
and I'm going to more like. Maggots and I'm going.
To get within 5 feet of the the other guy you were going.
To take 6 attacks of opportunityas the worms lunge out from the
dungeon cells and begin to snap at you with their tail stingers
and massive teeth. It has a 27 to hit, a 26 to hit,
(55:42):
and a 30 to hit for the first group of three.
Jesus Christ. OK, I will reaction Dragon's
tail, one of them. OK, so as long as I don't roll
one on this D8, there's a six, so 32.
So I guess it doesn't really matter.
I get I stop 1 and you stop. You.
(56:05):
Block all three attacks from thefirst group of large merms is to
begin to stink you and try to bite you as the second group now
tries to attack. So 24 to miss, 29 to hit, and a
23 to miss. So you're going to take one of
these attacks here. There's going to be 22 points of
piercing damage as one of them lands this tack on you.
(56:27):
Is there anything else you'd like to do on your turn?
A bonus action, I guess I'll. Bonus action go into a rage.
That kind of pissed me off. I do that, I'm a bonus.
Action Go go into a rage. OK.
You get real. Mad I'm I'm pretty PO D as we.
Move to initiative 10, which arethe slow moving words.
(56:48):
You see that one? The first group of three begins
to come out into the main hallway, blocking almost his
line of sight as the second group comes out behind you.
Drill and the three are going tomake attacks against you.
I'm in. Danger with a. 15 to miss, a 26
to hit and a 29 to hit OK. You're going to.
(57:10):
Take a combined total. I'm sorry, you can take 15
points of piercing damage and 19points of piercing damage.
Half. They are half because.
They are normal. So you see those three have
attacked you and the other ones moved out and slowly moving
towards almost. These move incredibly slow, but
they do take up the whole hallway.
This. Entire dungeon is very narrow.
(57:32):
The large worm that's chasing after menace begins to move
another 60 feet down the bloody staircase.
Right as it. Begins to slither.
You hear from your side on initiative 10.
You hear movement in the deep, deep darkness way ahead of you
as like tremors begin to rumble the dungeon as you move to
(57:54):
initiative. 24 minutes. All right, we're going to keep
moving here. So I make it 70 feet forward and
I'm going to shout to Sid. Sid, we, we really need to go.
We got to get back and. Dash just looking in comparison
to where you are, where they are, baby, you gotta.
(58:14):
Before I lose move my last 15 feet, you want to tell me what's
in this room? You.
You. Go into a larger room and there
are these four bone columns fromfloor to ceiling and all these
blood vines going in and out between all the cracks and there
are scattered. There are small worms scattered
throughout the floor like the ones in the stairwell.
(58:34):
You notice that there are three paths you can take.
One of them is closed off. You have a path to the north.
You see another pass heading back to the east.
Another another hallway that heads looks like it heads back
in the direction where you came from.
And then to the South you see this large green ominous door
that has this face etched into it's carved in.
(58:58):
And it looks like this wide tooth sharp grin with multiple
eyes. It looks like they're staples
engraved into the green door andit looks like it's drooling in
the art and it smells absolutelyhorrific from the door.
Do you feel like it's breathing on to you?
Yet it remains motionless. There's that smell, Sid.
(59:23):
Keep our. Composure here.
We got to get back OK, and I'm going to bonus action hide I
guess in case something comes by, but there's nothing else.
I can do so if you bonus action hide as you move to initiative
21, which is chog. At the end of each of its turns,
a target can make another Wisdomsaving throw on success to spell
out cool. Yep.
(59:43):
It's turned immediately, ends asit's held, as it tries to make
another wisdom safe crow a 16. Hail.
Hail every 19. I smelled your fear before you
arrived. It can't.
Talk. You see it's worm like Kong
(01:00:07):
tries to escape its mouth as it begins to spit and splatter all
over you drill. Oh my God, please stop as
please. As we move.
To Initiative 18 Armos As you are face to face with these
three large worms, chubby and wide, blocking your line of
sight down the hall, I. Am going to go invisible OK you.
(01:00:30):
Go invisible. And I'm going to just keep
concentrating on holding chug asyou.
Can concentrate and hold chug you do.
So Darrens, red please as you. Move to Initiative 13, which is
drill. Well, where do I start?
I think we should start by telling him what paralyzed
(01:00:52):
means. Yes, OK.
So attack rules against the creature you have advantage.
Any attack that hits a creature is a critical hit if the
attacker is within 5 feet of thecreature AO.
So swing. For the damn fences.
All right, well then I walk up to him and I hit him with my axe
three times. So I get 3 critical.
(01:01:15):
Yeah. And you know what?
I'm actually going to bonus action first.
So 1st I'm going to bonus actionchange from my AC to my damage,
so that gains 3 more damage. So let me calculate this.
It was a plus. 3X. I'm actually wow, this is the
first time I've had to pull up multiple calculators.
Finish. You have a fun down there.
(01:01:36):
A blast. Actually this is the most.
Fun option. I get a choice.
I was like, this is not an optimal option, but it's the fun
storytelling option. It's the.
Menace approach? Oh yeah.
OK, so I went ahead and I rolledall the damage.
It is 149 damage you deal a. 149damage as you slash into this
(01:01:58):
thing as it stares at you, eyes widen and through its
paralyzation it smiles. Only three Constitution saving
throws that each axe slash that you deal to it bleeds out worms
splashing onto your body. OK, what's the DC?
Wait, the worms. Are paralyzed I can't I'm
(01:02:20):
kidding the. DC is 18 OK?
I got this no Aims 1st 128 second 123 third 1:29 as you.
Are as you attack violently, none of these worms make it
inside your body. It's.
Because my mask, Yeah, it's yourmask.
(01:02:40):
My helmet, It's just blocking all the worms.
I. Gotta forget you have that
helmet off. It's like a windshield.
OK, so I think that is gonna be my turn as we.
Move to Initiative 10 which are the worms as you see it's
smiling at you as it slashes through the pain and then it's
(01:03:03):
tries to it tries to talk to youbut it's like it can't speak but
you just see it's smile getting bigger and bigger and bigger as
begins to tear as these worms. Drew out of.
Its JOWS and it's. Chelsea.
Smile, the worms behind you are going to attack, oh God and
begins to bite 27 to him. Reaction to my ACS back down to
(01:03:24):
a 23, SO not good. That's going to hit.
That's going to. Hit a second bite is going to go
against you, which is a 27 hit, and the third one is going to
try to grapple you with its mouth excuse.
Me what? Roll me.
A detested strength check. The DC is 29 God.
(01:03:48):
Contested or it has ADC. It's contested.
So he he rolled a 29 is. This a string a throw it is a.
Contested strength check. Come on man.
I never get to roll string saving throws.
I'm feeling all right. I'm going to use a luck point.
As you roll the 21, that's. A real storyline.
(01:04:08):
Funny man, but that's. Like in my head I was like
edited that the dice are going. To be in drills favor on this
one. Fuck you, Dan.
Say, what do you say that right before I roll, man, I just got
to. Feel.
I just got to feel well. Yeah, not with your negative.
Attitude. I'm.
Going to use I mean I believe. In you, I believe in you drill
so. This is not a sailing throat,
(01:04:29):
right? Yeah, damn it.
So from the first two bites you take 40 points of piercing
damage that's going to be halved.
Yep, 20 and you are now grappledas the third one bit you in its
mouth. Your torso is inside of the worm
as your legs are ticking up and then it's going to use its
movement. It thing is very slow but it
(01:04:51):
moves 15 feet back as it turns like it's pulling me.
Away. Yeah, it's pulling you away from
Chaga. And you see.
Like the slow worms, walk with it.
Almost I could use it a little help as we move.
To initiative 24 minutes gotta. Keep going.
You know that green door for later, Sid?
You have that green. Door.
(01:05:11):
You have a path that heads E with more of these blood vines
growing on the floor, and then you have N It's 50. 50 shot,
Which one is faster or even getsthere?
I guess I'll go E because I see a corridor that might go north
and I don't see any corridors that go more north in the
farthest. Yeah, I'm going to go E I'm
(01:05:32):
going to E 70 feet as you go. Down this other hallway, through
these blood like vines, you actually pass over the corpse of
a demon entangled in these vinesas you see that the blood is
completely sucked out from the corpse as its limbs are detached
but stuck within these vines. As you step over them and you
(01:05:52):
feel that the vines are trying to grab you very slowly, you
even see another corpse right there of a demon.
But as you travel eastward, you see that it continues east and
there's another path going northand I'm.
Taking that one, I make it northand then I go east and I see
another. Worm.
(01:06:13):
As you head north it the hallwaybends eastward.
As you see this another worm charging towards you.
On its turn it will charge towards you.
It was not holding this attack. Bonus action Go invisible and
maybe it won't see me Eagle. Botus actually go invisible as
we move to initiative 21 which is chogged which it does nothing
(01:06:37):
on it's turn because it's still held and it will try to break
out of it with his willpower as he makes the Wizard of saving
throw. Punch you went to get a two my.
Brother and weren't I got to roll the 10?
This is this is a change. As we move to initiative. 18
(01:06:57):
Armos, You have the three worms in front of you.
I. Fully expected this not to work
and it was ready for already a backup plan, but it's I can't
believe that this is working when so many things, so many
other things happen. OK, all three of the worms are
going to get some and get hit back 10 feet except for one worm
(01:07:21):
is going to get hit twice. So since they're a group, they
don't have shared health. They each have individual
health, yes. Cool. 26 to hit, 21 to hit, 2 to
hit it's. That one, OK, so.
Each one of them gets some damage.
Cool how that worked out. 12 damage to one of them, 11 damage
(01:07:41):
to another, seven damage to the other, and then all get knocked
back 10 feet. They all lose 10 movement. 10
feet of movement and she moved. To drill as you are restraint.
Oh. God.
OK, here we go. As.
One is like just swallowing you.So.
(01:08:01):
What are my options? You try to muscle your way out.
Well, I guess like. Restrained like am I completely
like you can't E to? Zero.
You have attack rolls against you or me with advantage, and
you have disadvantage on attack rolls, and you have disadvantage
on saving throws. Next 30 saving throws.
OK. I would like to try to first try
(01:08:23):
to get out of the situation I'm currently in we're.
Gonna make it get tested. Strength check.
Oh. Actually, Yep, this one's
actually a strength saving throw.
OK, wow EC1920 How that? Works.
Oh, you're. Also blinded, but I don't think
that matters. OK, I need to use my last
indometer bowl because I rolled A2 2.
(01:08:47):
Boo. All right.
I am now gonna use my last luck point.
I was I rolled A2 and A4 and I literally have plus 11.
So did you. Just ask for strength saving
throws like 2 times ago, yeah. But I'm I.
Didn't roll 2 and a four last time.
Yeah, it sucks, doesn't it? Rate or higher.
(01:09:10):
Yeah, this. That's 5 S 2A4 and A5 SI got a
16 yeah we're. Really bringing down the average
this episode? Yeah, this says she's bringing
down the average. Yeah, you are restrained.
That is your action. You are still stuck.
All right. Can I use a bonus action?
Yes, OK. I'm going to consume a potion of
(01:09:33):
superior heels. You.
Absolutely. Get thrown around you try to.
Drink it. You know what?
I'll. Allow it uncork this potion.
So funny. How much help do you get?
I got back 48. Nice.
Well, the good news is you're still raging.
(01:09:54):
Yeah, bad news is now if the worm's turn and you immediately
take this damage on the start ofits turn, you're going to take
16 points of acid damage of. Course I am.
As you are still grappled and itbegins to just just stays in
place. You do have half cover, by the
way, if you're if you want to know.
Oh, that's. Good 'cause it's.
Right, because only your legs are sticking out.
(01:10:15):
And then you hear some more rumbling minutes in the distance
as the worm that was following you down the staircase.
And you hear the the worm flesh squeeze.
It's an echo in the distance. And you hear more demonic
scowls. And you hear the sharpening of
blades of the distance. And then you see this massive
worm charging towards you. This one is not as fast as this
(01:10:35):
one moves. Does it see me?
Because I went invisible, it does see you.
OK, so I. Can feel looking at me, yeah.
But one, when you came into the hallway, it was looking right at
you, and when you it turned invisible, it continued to look
in your direction. As it moves forward, it begins
to slide ahead. It looks like it's moving
somewhat cautiously towards you as you see the giant maw click
(01:10:58):
its teeth as it's heading in your direction.
As you see the back of it begin to coil up, taking up the whole
hallway. The other group of worms is
going to stay put in front of where Armos is because it saw it
and then it did it because are you still invisible?
No. Because I casted my SO as you.
Cast the algae blast. It moves. 5 feet forward because
(01:11:22):
it could. It lost 10 feet of movement as
we move to initiative. 24 minutes.
There's no room to squeeze around this guy, no.
Madding, isn't it? Yes.
I'm going to use a bonus action spell.
I'm just facing it at this point.
Like it's pointless to run around and try and get back into
(01:11:45):
position if this worm's going tofollow me anyways.
So I'm going to use a bonus acts.
I'm like shedge assemble. And.
You see that I turn into this giant guardian of nature again,
but this time you see that he turns into a giant rock form of
himself. All right, Worm.
Has all. The SIDS, like kind of like an
(01:12:08):
avatar, they put the rock armor on and it gets a little bigger
and he goes large. Dooders.
And I'm just going to start attacking this guy.
So what that does is I get increased movement speed.
I get dark vision of a range of 120 feet.
(01:12:29):
Now I make strength based attackrolls with advantage and my
mainly weapon attacks steal an extra 1D6 force damage on hit.
Roll hit so. I'm going to hit twice with my
fell Ogburn, Fell Ogburn flail. That's what it is.
Yes, that's going to be a 24 to hit hits and a another 22 to hit
(01:12:58):
reaction. It worms.
It. Worms.
Worms. Wormingly, I have to.
Use a bonus action on prior turns to use that fire damage
right from the flail. Yes, it.
Does work like a flame top? Yes, yes, yes, yes.
Gotcha. Thank you.
So those two hit though just normally as it's going to take.
(01:13:21):
So that's 25 points of bludgeting damage plus six
points of force damage. And then I'm going to use my
SIDS to move, shift me a little bit and incorporate with me so
that I have half cover or partial cover.
That'll be my turn flail. Onto the squirm with the two
attacks and you see that as you give this, as you know the two
(01:13:43):
attacks you're at, your force ismoving the worm as it begins to
like slither back a little bit in pain as it's reacting
viscerally to your attacks As wemove to initiative 21, which is
prog as turn immediately ends because you're not because
you're still concentrating and he is going to make a saving
(01:14:03):
throw. Will this be the one?
A natural. 1. Are you serious right now?
That's. Unbelievable.
Are you serious? You saw your.
Good roles on the worms? Yeah, you should.
Probably just stop doing that then.
Chog sits there at all of his flabby glory glory.
(01:14:24):
His worms continue to spill out from Drell's grievous wounds.
And you see he's trying to murmur to himself as the spell
is going through its duration. But I believe there's five more
turns left on this whole creature as you go through five
turns. And then we go to Armos of
Initiative 18I. Cannot help drill until I can
(01:14:45):
see him like and with these guysblocking my vision I can't do
anything about it. You could.
Kill him, that's what. I'm trying to do I've been
Eldrick blasting this thing. I guess that's what I'm going to
have to do again. I until I got to keep
concentrating or else things aregoing to get worse.
Wall of. Worms.
So yeah, I'm going to Eldrick blast the worms in front of me
(01:15:07):
again and let's see what happens.
So a 20 to hit a net 2032 and that one each.
One to get a piece of the pack. Each one we're going to say the
middle 1 takes the crit, so that's 11 damage for the first
one, and then this is 7 damage, so 14 damage to the middle 1 and
(01:15:31):
14 damage to the other one. They each get hit back 10 feet
and they both lose 10 oofs. You're.
Just keeping him in place. It's kind of the.
Yeah, it's kind of like the onlything I could do right now.
I'm going to stay, stay still. I'm going to keep concentrating
on my skill as we. Move to Initiative 13 drill.
Thank God. OK, I would like to spend my
(01:15:52):
turn to try the time. Trying to get out is this drill?
'S demise getting swallowed by atrash.
Honestly, it's probably going tobe.
I'll be. Very rough, dear baby Jesus.
Seven or higher. 88 or higher. Oh my God, that's.
(01:16:16):
That's that's with, that's without the pluses, right?
I rolled the 13 you. Fail.
OK, well I'm going to bonus action drink another person of
Superior. Well, how?
Many more do you have dude afterthis?
(01:16:36):
One. So I have greater.
I have three greater. You know, actually, I'm not
going to tell you how many I've got, love.
Don't worry about it. Like it's so painful because if
Drell wasn't in the middle and also in danger, I could blow up
this entire room and that guy included.
But since Drell's in the middle and I'm not in the.
Middle. I'm literally on the other side
(01:16:57):
of two trash mobs. I.
Know I'm trying to I'm trying tobust the room, but I got to
keep. Concentrating on this gluttonous
guy so that he doesn't start swinging at you also.
As he moved gets your ass. Over.
Here, yeah, you hear groaning inthe distance.
You do. Not hear Armos his cry as
tortured screams echo through the wails of Armos Armatage.
(01:17:21):
He's going to hear. What he's going to hear.
What? As we begin the worm's turn,
immediately you take drill hold.On Let me heal first man, Fuck.
All. Right, How much damage do I
take? 14 points of acid damage and
then the worm in front of Armos is going to move forward 5 feet
(01:17:45):
because it keeps getting oh it's15 feet of movement it takes and
away. Then we're going to move to the
giant worm in front of menace asit begins to bite and sting.
First attack is going to be a 22.
Stupid. Worm ow.
(01:18:06):
It's second attack is going to be a 22, another 22.
Wow, that's. Cool, you're going to take wow,
wow. I rolled, I rolled 420 twos.
You take 22 points of piercing damage and another 22 points of
piercing damage from the two bites.
That is just press 2 for a while.
(01:18:26):
I want to take a picture of that.
I mean. It's a reaction though, and I'm
going to use my swarm dispersal and as it hits me with a second
attack I'm going to teleport behind it.
Yes. Can you hear me now?
It's like my shouts are echoing the whole way.
Not. Here almost as shouts, either
shouts and cries and wails of fortune beings, Oh my.
(01:18:51):
Goodness, I needed. That's kind of why I went up to
it. I was like, it's going to be
better if I do this than the allright.
And I vanished. And then I on the other side and
I negate that damage. I'm resistant to that damage on
the other. Side of the worm After you
teleport, you see that there's this circular room to your S
small with a large tunnel burrowed down into the floor.
(01:19:15):
Very narrow. Immediately get the sense of
these. This is how the giant worms are
travelling so quickly. You also see another path that
goes to your east and it looks like it bends southward.
You also see another path that extends forward, extends
northward that also looks like it extends to the West and to
(01:19:35):
the east as we move to initiative 24 minutes as you
hear more tremors in the distance of a worm moving.
Moving away from this worm, taking the opportunity attack
for sure. You see, it's.
Tail tries to stab you. There's a 16 to miss.
Yes, that was lucky minutes. That was very lucky.
That was lucky. I believe it.
(01:19:55):
I believe it as you head. Northward you see another pass
going West, and to your E you see these bloody dungeon
chambers, all these bodies hanging from the ceiling,
wrapped in silk and worm. I move. 90 feet forward and then
I finally make it to see these guys, this guy you see.
(01:20:17):
Chalk paralyzed, this is murmuring with a Chelsea smile,
his worms dripping out of his. Mouth onto the floor.
Don't worry guys, I'm back as I.Use my dash action and then a
bonus action for my charger feetto immediately crit and hit this
(01:20:39):
guy. How much?
Damage are you doing as it takes?
16 points of damage and my SIDS 16.21 points of damage since I
used my charger feet. Yep, and you're going to make.
Me a constitution saving 29 total. 29 total points and
you're going to make. Me a Constitution saving throw
as you burst as a burst of worms.
(01:21:00):
Explode. From his loose belly as it rips
easily as you're attacking 15. You.
Fail as a worm crawls inside your branches deep inside your
body, and you see that it smilesmore as it feels a part of
itself in you, and you hear his voice in your mind as it speaks
(01:21:22):
to you. Life be broken, mind be
splintered, truth be revealed, God shall got wormed.
Oh my God, I'm literally about to die.
And that's the grossest thing I've heard.
As I got worms, I think we need we need to take him to the Fed
ask that he won't know that got worms, we move.
(01:21:45):
To Chogs turn as his turn skips once again and we're going to go
ahead and roll a Wisdom saving throw Dirty. 20.
Finally. Just barely Just.
Barely you. See as he begins to loosen up
all loose, you menace, you see that all his like his skin is
like sagging. You see that worms are
(01:22:08):
constantly spilling out. His face is like lopsided as
he's no longer being held by almost his magic.
He looks very, very bloody but he just looks at you with a
smile as he turns around. That is the end of his turn, but
you see that he has regained full mobility as we move to
Edition 18 Menace that AC Armos that you feel that your
(01:22:31):
concentration is not broken. All right.
So I don't know. Menace is over there, right?
You do. Not you heard.
Someone yell Arnberg. Did I hear it?
You did not. You heard the wails and screams
of torture people all. Right, Drell heard.
Yeah. I heard you menace so.
Feeling his concentration being broken, he's I'm not able to see
(01:22:55):
Menace or Drell behind this set of worms.
He's going to kind of go swing for the fences and he's going to
cast a Billy. I don't think I've casted it
before, but it's called Circle of Death.
So unfortunately everything in 60 feet, which is going to be
(01:23:19):
just shy of menace, has to do a Constitution saving throw of ADC
19. Oh, this?
Is how I die are. You sure I listen to the moon?
Minute Armus at this point is just worried about drill and he
has no he all he has is AOE or he has to fight the the Dang
(01:23:39):
things that I mean as long. As you don't kill him out right,
I'll I'll get him drill. In.
Constitution is what I'm what I'm thinking he's he's good at.
So if he passes. He takes half takes.
AD 6 necrotic damage on a failedsave, or half as much damage on
a successful. The dice tell the story.
(01:24:02):
I am it's humbled narrator. So do the.
Players when they drill. The worms fail.
OK, jog world of 19 armos. Has to do 1 as well to put
himself on the line. Yeah, he'll take it.
He doesn't care so I take half the damage and then drill
constitution saving through 28. You see, Venice has almost cast
(01:24:27):
this spell. Sudden darkness.
Oofs from the. Center of the dungeon room in
front of you and as darkness completely blackens the room,
the worms get a compass behind him and Chog in front of you
smiles loosely as the circle of death just enshrouds him.
(01:24:49):
And then the spell goes away andyou see although Chog is still
standing, he is hanging on by a thread smiling at you as you see
the worms drip from his face as the all the worms that have been
knocked out of his body begin tocrawl to you.
Since he suffered an attack. I'm going to have you make
another Constitution saving throw as an eruption of worms
(01:25:13):
spew over you. Constitution.
That's 14. You fail.
As more of these worms begin to make their way inside your body.
And that is where we're going toend this week's session.
Oh. God, we're in dire straits right
now. Yeah.
This is this is great. I'm having so much fun even on
my butt. My little mini bus can't do
anything. It is congested.
(01:25:37):
Yeah, it's a lot of it's very congested.
I think you you found almost this weak spot for sure.
Like worms? Rooms.
Huge packs of dudes. Oh chefs kiss, I'm going to have
a great time. Narrow hallways with big.
Locking bodies. That I can't see past and I
can't not. Not so much.
(01:25:58):
Fun. I'm loving it.
I'm loving it even though my guycan't do anything and Drell has
been being eaten for the last half session.
Ace up guys. Just hanging around he's.
He's still up me. Me and Alec are going.
We're going through right now. We're both rolling law we can't
get. Out God dude I rolled so bad.
(01:26:19):
Oh man. There's no bueno.
We'll talk about more on the after show, but this is getting
dicey. I told you, I'm making you guys
work for it. I'm making you guys work for it.
Getting spicy on Cinco de Mayo and yeah, happy Cinco.
De Mayo happy. Well, it's just for us,
actually, yeah. Right.
We're recording Cinco de Mayo. We're a couple of.
(01:26:40):
Marges in. I'm a couple of marges in
technically. Dan, it's not even for us, man.
Oh, actually, I'm passing Cinco de Mayo now.
Well. I'm not.
It's Cinco de Mayo somewhere as I pour another Margarita.
Hell yeah, it's September somewhere, It's CAC de Mayo.
(01:27:02):
Any recommendations? Yeah.
Any recommendations? I do that.
I got something if no one else has something.
Take it away, OK? So honestly, it's an old show.
It was on TV, but I so I watchedthe Penguin, right?
And the Penguin was super good and I'm like, you know what else
is on here? And I was looking and Gotham is
(01:27:24):
also on Max. So I started watching Gotham.
It's not that bad. It's it's not great, but it's
kind of like a crime show, you know, your standard crime show,
how like every episode they havecrime, but it's like infused
with the Batman lore and like the Batman subplot of like Bruce
Wayne and, you know, as a kid and stuff like that.
(01:27:45):
It's actually pretty good. So very good thing.
I think it used to be on like The CW or whatever, but now it's
on Max. I want to say Yeah.
So yeah, check it out. It's yeah, I remember.
Watching the first season, I wasn't, yeah, I liked it.
I thought it was good. Yeah, it's like kind.
Of cool, 'cause then you'd like,you see, like, without, like
(01:28:06):
spoiling it, there's like a bunch of characters from like
Batman comics, like villains andstuff who are also growing up in
Gotham, you know, you kind of see them like, yeah, I, I I
don't want to bring up too much of it just in case someone
decides to watch it, but there'sa few villains that are also,
and, you know, other good guys that maybe turn villains and
(01:28:27):
stuff and yeah, it's pretty good, yeah.
With that. Being said, we're going to go
ahead and go on to our Patreon shout outs.
Why does everybody give their best wormy goodbye?
Hey. Everyone, it's Tony, and a fun
(01:28:48):
fact about May is that it's my birthday.
What's a better way for a Dungeon Master to celebrate than
to have AD and D party with all our patrons?
That's right, the night was a lot of fun and let's recap some
of our best moments, starting with the Shadow Smugglers.
(01:29:09):
Their gifts and birthday cards were absolute top tier, albeit
somewhat mildly offensive, but let's go ahead and get into some
of those. Starting first up is Benjamin
Hayes beautiful card saying Congrats on leveling up and
inside it says you've gained plus one wisdom plus one
charisma and let's be honest, nodexterity all right, But hey, at
(01:29:31):
least you still roll better thanyou than your actual
coordination. Oh, wonderful.
And it came gifted with this custom miniature of themselves.
And Next up is Annie with a beautiful card saying you
survived another year. Sure, you didn't thrive, you
kind of stumbled with bad rolls,questionable decisions, and an
(01:29:53):
inventory full of useless junk. But hey, survival counts.
Congrats. Thanks, Annie, and with your
wonderful gift of a massive bag of D twelves the most underused
die in D&D. But then we got a strong gift
from Julius Kendrick with a birthday card shaped like a Mace
(01:30:13):
saying you're like a legendary artifact prayer.
Powerful and honestly a little outdated, slightly cursed, and
probably way too complicated foranyone to actually use.
Happy birthday you magnificent mess.
Oh, and it came with a giant life-size cardboard cut out of
their character. Oh, this is beautiful Julius.
(01:30:34):
Thank you. And our last shadow smuggler,
Reese with a beautiful card saying roll for birthday
success. Even on a natural one, you're
still the best at one thing, turning critical failures into
unforgettable stories. So Congrats.
I guess so. And it came with this.
A birthday sash saying Dungeon master of my own life.
(01:30:58):
Wow. Next up we have the Bloodshot
Bandits who brought the entertainment to the party.
Without them I I don't think it would have been as as good as it
was. And 1st up we have Morgan
Ulfield. I got to say your rendition of
500 miles on the karaoke box wasamazing.
I love the way you changed the phrase.
I would walk 500 miles to I would roll 500 natural ones and
(01:31:24):
it was beautiful. And then Artemis, the balloon
animals you made and all the balloon dice, they were awesome.
And the balloon beholder you made was amazing until it popped
and then it, you know, flew around the room for 20 minutes.
But that's OK, it made a funny sound.
And Craig Dawnbringer, your fireshow was to die for.
The way you handled that chain and blade was underworldly.
(01:31:46):
But please leave your dog getting this at home.
You pooped on the rug and knock mock the rogue scavenger hunt
you set up was very, very fun and exciting.
But please, if you put back my AA batteries, I need those to
use my TV. Thank you.
Phillip Buxton, the records you span on the DJ table were
straight bumping. I love the way you rolled with
(01:32:09):
it. DVD humor shade grey fire.
Your Revenger impersonation was impeccable.
But can you please return my lampshade?
They're not helmets. Really appreciate it.
Brandy. Brandy Woodburner, I want to
thank you for bringing your lovely family wine.
It was very delicious. But next time could you use a
glass and not the fishbowl? Xander Thorpe, trust me to watch
(01:32:32):
his fish. And he's going to be real mad
when he finds out he drinks somewine.
And Sly, the murder mystery gameyou ran was a huge hit, but the
person who was murdered is stillin character and hasn't left my
house. Sly, if you could please tell
him the game is over. He's starting to smell a little
bit and now we're going to move on to the Sidgit College alumni
(01:32:54):
where the games were just as good as the snacks they brought.
David Lachance, thank you for bringing the chips and guac in
the custom made bowls that also doubled up as dice tricks.
Casey, the gelatinous jello was outstanding, but now I'm
starting to realize that I don'tthink the dice you put in there
were edible. But.
(01:33:17):
Patrick Wenestrem The Flurry of blows punch was an absolute
knockout. Robert Criss The dwarf bread
pudding was very delicious and moist.
St. Chaos I absolutely love the
giant D8 soft serve pretzels with cockatrice cheese.
Geo coming through with the giant barrel veil.
(01:33:37):
Yeah, I know it was a it was a keg of Bud heavy, but the barrel
veil sounds way cool and heiressincendis the piping hot tamales
were hotter than the 9 Hells themself.
I'm going to be feeling for the next week.
Thank you. And then we got to talk about
the troublemakers of the party who Bray as heroes Yorn,
charcoal darts and Kezis. You owe me a new TV.
(01:34:01):
No, the YouTube video static image of a dartboard doesn't
mean you can use it as well. There with glass.
John Carroll? Johnny Tarr.
How was the cake? I wouldn't know since the three
of you stole it and ate it. Good thing I had a back.
Jonathan Prytho. RIP cordon and Taslin.
Listen, I said I know you can look and hold at my Summon Steve
(01:34:21):
scroll. I didn't think you were actually
going to use it. And take my giant crocodile
mount for joyride. I need him back.
He gets a scare when I'm out there heart it's for storm and
drown. Please, please, please, please,
please bring back my couch cushions.
My mom is going to be real upsetwhen she comes home and sees
them young. And that's all for this month.
Shout outs and thank you again for your love and support.
(01:34:43):
And if you want to know how to join the party, head on over to
our Patreon or look up d&d44.comlinks down below.
See. You.