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May 12, 2023 6 mins

In this podcast author of the Book IT through Experiential Learning discusses the #pedagogy used to teach at an Engineering College in India using #Game blended with #Experientiallearning and #flippedclassroom

For more refer to https://youtu.be/DajpXZw4qRs

 
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(00:00):
In early January this year, I was invited to deliver a project management course, to graduating students of a leading engineering College in India before getting into the current topic, allow me to provide some context, very early in my career, I took up teaching to improve my chances for ascholarship. Should I get achance to study overseas? But little did I know that teaching would become my passion and that I would discover many interesting aspects

(00:31):
while pursuing this passion in later years, especially when I was to pursue a career in industry and not Academia Over the past decade, while serving the industry I was associated with a strategic initiative called the industry academic interface program, I was responsible for delivering over 50 faculty development programs. Fdp that covered a large.

(01:00):
Number of Institutions across India, mostly engineering colleges and a few management institute's. This was so much more connecting me closer to Academia and resulting in my being on the board of studies for several institutions and universities or member of the internal Quality Assurance cell or departmental Advisory Board which provided me a much-needed Insight of the academic world

(01:30):
as a result, the opportunity to be a visiting faculty member was more than simply a chance to experiment. With Concepts that are used to prescribe during ftps in this post, I wanted to discuss how I taught the course for one semester. The subject was divided into six modules in the curriculum with specific goals to achieve a to introduce students, to project, management Concepts tools and processes,

(02:03):
as well as the use of a predetermined methodology or approach. For each unique project, handled and be to educate the students on the many stages from Project initiation to closure, and to acquaint them with the project. Judgement life cycle. Following an initial evaluation I opted to teach the course using a methodology that blends agame based approach

(02:31):
with principles from my book, it through experiential learning and flipped classroom style. I designed thecourse delivery using five components one, pre class preparation to flipped class model 3. Using a game based approach for experiential. I'mlearning e&l process and five evaluation using e l components. Let me summarize how Ideployed these elements

(03:03):
pre-class preparation prior to the start of the module, students were encouraged to obtain information and learning materials from the project management Institute, as well as numerous other web sites provided by the government of India, such as the Swamp. Improper or the nptel portal, students, were required to read up on project management Concepts,

(03:32):
understand them, and be prepared for class flipped classroom. The classroom was regulated throughout the semester such that each student read prepared and presented a module. As a teacher, I facilitated students prepare and deliver their presentations. And I purposefully provoked discussions on critical Concepts as aconsequence.

(04:00):
All students will be able to participate in more immersive and engaging, learning activities. Game based approach three games were played by students the first contained. Two groups of two students each the second for and the third five Students, experience the influence of leadership, communication and diversity on the project s outcome experiential learning

(04:31):
following. The game's there was analysis and discussion which compelled reflection on the experience, students were given assignment to provide their own analysis as well as insights and Lessons Learned From the game. Assessment students performance in the game and their interpretation of how it relates to the factors that affect a project. As success were evaluated, this methodology assisted in giving students a thorough knowledge of project management principles

(05:03):
as well as the soft skills, necessary to handle real world projects by combining a game, based approach flipped classes and ideas from the book, it through experiential learning. Following the student feedback and examination. I was satisfied to see that the objectives had been accomplished together with the following results. One, the student could employ selection criteria to select the right project from an array of options.

(05:34):
To Learners, could develop a work breakdown structure for a project and then create atask list based on it. Three student could determine the Project's, potential and risks and devise astrategy to address each one. For learner could use the earned value technique could identify and anticipate the project state.

(06:00):
And five students can now take note on aproject related lessons learnt and retain them for future reference through this update. I wanted to share the methodology, I devised and deployed for the course delivery as well as invite suggestions and feedback from others, for making teaching and learning experience more enjoyable and productive.
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