A Pathfinder 1st edition live-play podcast featuring the Tyrant’s Grasp Adventure Path.
This week, the party presses deeper into the Xulgath encampment, continuing their full-scale assault. Their next target? The mysterious Stone Maker. And while the name alone sounds bad enough, given the party’s usual luck... it’s probably way worse than it sounds.
This week, the party strikes a deal with Tsaal—then immediately turns around and brokers another with a mimic. That’s two shady agreements in one dark hallway. What could possibly go wrong? With all this wheeling and dealing, it's only a matter of time before something explodes… probably metaphorically. Hopefully.
This week, the party leaps straight from a cockroach nightmare into the waiting arms—well, tentacles—of a pack of chokers. Fungie can feel his throat tightening just looking at them. From skittering shells to strangling shadows, Guldrege really isn’t letting up.
Man, Guldrege has been nothing but non-stop chaos—battle after battle with barely a moment to breathe. And now? Giant cockroaches. Seriously. Giant. Cockroaches. Just when the party thought things couldn’t get any worse… the city proves them wrong. Again.
This week, the party makes their first descent into the shadowy depths of Lower Guldrege. Fortunately, they’ve brought the stealthiest fungus this side of the Darklands—perfect for scouting ahead and sniffing out danger. With spores on the breeze and trouble around every corner, what could possibly go wrong?
This week, the party experiences something truly surreal—an out-of-body journey that reveals the grim fate of Guldrege from a whole new perspective. As ghostly memories flicker to life, one detail stands out: was that an Avernian Worm... speaking Dwarven?
This week, the party picks up mid-battle against a squad of relentless clockwork spies. But amidst the clash of gears and sparks, a strange ticking sound grows louder. Something’s counting down—and it’s not just the initiative order. Get ready… it’s gonna blow.
This week, the party continues their latest round of breaking and entering—but this home isn't going down without a fight. From walls that whisper to plants with a mean streak, even the greenery seems eager to kick them out. Some houses just don't like guests.
This week, the party’s back at it—breaking into homes and taking down the unfortunate souls inside. But this time, their usual chaos meets an unexpected defense: the terrifying power of hiding under the covers. Turns out, bedtime isn’t always safe.
This week, the party brushes themselves off after a rough scuffle in the ore silo—only to come face-to-face with a new nightmare: dolls. But not the kind your grandma used to collect. These ones are cracked, cursed, and carrying a whole lot of attitude.
This week, the party arrives in the mysterious city of Guldrege. First stop? An old, long-abandoned ore silo. Naturally, nothing says 'good decision' like climbing into a dark, dusty, enclosed space with no clear exits. What could possibly go wrong? Let’s just hope no one has trouble breathing in there…
This week, the party concludes their clash with the elusive Skibrellon. As they take a moment to recover and regroup, an unexpected lesson unfolds—revealing the very real difference between DMDs and MDs. Spoiler: only one of them is useful when you're bleeding out.
This week, the party finally corners Skibrellon—who may just be in the running for the worst host in the history of the Darklands. Then again, considering how the party's been treating his home, they might be equally deserving of the title worst guests. Tensions rise, spores fly, and manners are nowhere to be found.
This week, the battle rages on as the party delves deeper into the heart of a colossal mushroom. Amid the chaos, they come face to face with another Leshy—Skibrellon—whose sudden arrival might just shift the tide of combat. With spores swirling thick in the air and enemies closing in from all sides, the fight takes a decidedly fungal turn.
This week, the party remains trapped in the ever-revolving nightmare of the fungus-infested cavern. Every time they hack one moldy menace down, another sprouts in its place. It’s a losing battle against rot, spores, and sheer persistence. If only someone had thought to bring bleach—because as we all know, that stuff kills everything.
Ssshhh... wait—what is that sound? Oh no. Oh no. It’s a shrieker! Good thing the party brought their resident fungus expert, because things are about to get loud, chaotic, and very, very spore-y.
This week, the party dives back into battle—mid-fight with a slimy mold and a pair of zombified, floating sheep skulls. It's gross. It's weird. And it's hungry. Let’s just hope no one gets nibbled on too hard...
The party returns as Chapter 2 begins! Familiar faces take on unfamiliar roles—or do they? A new adventure stirs, but not everything is as it seems...
The recap continues! In Part 2, the party looks back on their favorite combat moments, biggest surprises, and personal character growth from Chapter 1. With plenty of laughter and maybe a little dwarven wisdom, it's a behind-the-scenes look at the journey beneath Highhelm.
Join us this week as we pull back the curtain with our Chapter 1 recap—highlights, laughs, and reflections from the journey so far!
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