A Pathfinder 1st edition live-play podcast featuring the Tyrant’s Grasp Adventure Path.
This week, the party continues their charm offensive—earning the favor of key figures Krohan flagged as potential allies. Between conversations and carefully chosen words, there’s also time to indulge in some long-forgotten historical dishes. Politics and pastries? Sounds like a Highhelm kind of day.
At long last, the Family Festival is underway! The lights are bright, the crowd is buzzing, and the stage is set for celebration—or catastrophe. One thing’s for certain: the party is bound to leave their mark. But will they be met with cheers… or jeers?
This week, the party finally returns to Highhelm—just in time to catch their breath before the family festival begins. With a day to spare, Krohan sets out to do some quiet information gathering, hoping to learn more about the festival’s guest list. When he returns, he brings word of four individuals who might prove useful in solving the party’s current... predicament. But not all news is good news—Krohan also warns of one guest th...
In Part 2 of our Chapter 2 Recap, the party takes a breath (finally) to reflect on the chaos of Guldrege. From favorite fights to funniest failures, emotional turning points to MVP-worthy moments, the group looks back on what changed, what scarred, and what still lingers in the minds of their characters. Expect revelations, inside jokes, and just enough foreshadowing to keep you guessing.
Join us this week as we dive into some of the most unforgettable moments from Chapter 2. From crumbling ruins to questionable deals, it’s all on the table. In Part 1, we get down and dirty revisiting the gritty chaos that defined the Guldrege arc.
This week, the party throws everything they’ve got into a final stand against the Stone Maker. Exhausted, bloodied, and out of options, they fight to keep Guldrege from falling any further. But will their strength be enough… or will they become just another stone in the ruins?
This week, the party presses deeper into the Xulgath encampment, continuing their full-scale assault. Their next target? The mysterious Stone Maker. And while the name alone sounds bad enough, given the party’s usual luck... it’s probably way worse than it sounds.
This week, the party strikes a deal with Tsaal—then immediately turns around and brokers another with a mimic. That’s two shady agreements in one dark hallway. What could possibly go wrong? With all this wheeling and dealing, it's only a matter of time before something explodes… probably metaphorically. Hopefully.
This week, the party leaps straight from a cockroach nightmare into the waiting arms—well, tentacles—of a pack of chokers. Fungie can feel his throat tightening just looking at them. From skittering shells to strangling shadows, Guldrege really isn’t letting up.
Man, Guldrege has been nothing but non-stop chaos—battle after battle with barely a moment to breathe. And now? Giant cockroaches. Seriously. Giant. Cockroaches. Just when the party thought things couldn’t get any worse… the city proves them wrong. Again.
This week, the party makes their first descent into the shadowy depths of Lower Guldrege. Fortunately, they’ve brought the stealthiest fungus this side of the Darklands—perfect for scouting ahead and sniffing out danger. With spores on the breeze and trouble around every corner, what could possibly go wrong?
This week, the party experiences something truly surreal—an out-of-body journey that reveals the grim fate of Guldrege from a whole new perspective. As ghostly memories flicker to life, one detail stands out: was that an Avernian Worm... speaking Dwarven?
This week, the party picks up mid-battle against a squad of relentless clockwork spies. But amidst the clash of gears and sparks, a strange ticking sound grows louder. Something’s counting down—and it’s not just the initiative order. Get ready… it’s gonna blow.
This week, the party continues their latest round of breaking and entering—but this home isn't going down without a fight. From walls that whisper to plants with a mean streak, even the greenery seems eager to kick them out. Some houses just don't like guests.
This week, the party’s back at it—breaking into homes and taking down the unfortunate souls inside. But this time, their usual chaos meets an unexpected defense: the terrifying power of hiding under the covers. Turns out, bedtime isn’t always safe.
This week, the party brushes themselves off after a rough scuffle in the ore silo—only to come face-to-face with a new nightmare: dolls. But not the kind your grandma used to collect. These ones are cracked, cursed, and carrying a whole lot of attitude.
This week, the party arrives in the mysterious city of Guldrege. First stop? An old, long-abandoned ore silo. Naturally, nothing says 'good decision' like climbing into a dark, dusty, enclosed space with no clear exits. What could possibly go wrong? Let’s just hope no one has trouble breathing in there…
This week, the party concludes their clash with the elusive Skibrellon. As they take a moment to recover and regroup, an unexpected lesson unfolds—revealing the very real difference between DMDs and MDs. Spoiler: only one of them is useful when you're bleeding out.
This week, the party finally corners Skibrellon—who may just be in the running for the worst host in the history of the Darklands. Then again, considering how the party's been treating his home, they might be equally deserving of the title worst guests. Tensions rise, spores fly, and manners are nowhere to be found.
This week, the battle rages on as the party delves deeper into the heart of a colossal mushroom. Amid the chaos, they come face to face with another Leshy—Skibrellon—whose sudden arrival might just shift the tide of combat. With spores swirling thick in the air and enemies closing in from all sides, the fight takes a decidedly fungal turn.
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