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March 12, 2025 52 mins

As the rest of the group finds the old clocktower and heads inside to investigate they find Rorick tied up in a cacoon-like bundle hanging from the balcony alongside the missing children. As they cut him down and start to get to work on the kids, a strange doll appears. Unfortunately, for the crew, this doll isn't friendly and commences an attack followed by more dolls that emanate from the darkness around them. Will the group survive the onslaught of toys, or fall prey to the clockwork trinkets? Find out in this episode of Criminals of Isla Numus!

  • Maki (Quill Smith) - Played by David
    • Kenku Shadow Sorcerer
  • Keto (Ichthyo "Theo" Glycerskin) - Played by Fatty Lumpkins
    • Kobold Echo Knight Fighter
  • Feather McGregor - Played by Quinn
    • Kenku War Mage Wizard
  • Rorick (Fizzlefingers) - Played by Cameron
    • Goblin Arcane Trickster Rogue
  • Dez (Wingbert Featherbottom) - Played by Jackson
    • Kenku Swarmkeeper Ranger

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Credits

Character Art by: comabogbog Music by: Simon Jones Music

© 2023 Session Zero Heroes. All rights reserved.

Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker A (00:10):
Hello, weary traveler. I'm not sure what
strange magic must have brought you here, but you have
stepped into a realm of my creation. A
ah, sprawling city filled with danger and
glory and most importantly, lots of
gold. I call it Isan
Numis. Who am I, you might ask?
The name is Jariv and I'm the patron

(00:32):
deity of gambling. Long story
short, this group of idiots, or as
you may call them, heroes, made a bet with me that
they had what it took to make a mass trove of gold,
but left some.

Speaker B (00:45):
Of the key details blank.

Speaker A (00:47):
So I filled them in myself. I sent
them to this pocket dimension into the city I
had created with with brand new bodies they'd
have to attune to.

Speaker B (00:57):
Can these fools pass my test?

Speaker A (01:00):
Or will they be trapped here forever? So experience
my world of trials and tribulations and
join alongside this posse of pitiful
people. Or as I like to call them, the
criminals of Isan Numis.

Speaker B (01:16):
Alright, welcome back to another episode of Criminals of Isla Numis.
Hi, I'm your host, Dungeon Master
Skylar. And I've been asked to
do recap first, then characters I
think. Okay, so last time. No, no, I'm
getting head shakes. Okay, sorry. Alrigh. We'll do characters
then recap. Algh. So to my right we've

(01:36):
got Dave.

Speaker C (01:39):
Dave here playing Maky Mai,
the shadow sorcerer bounty
hunter in
his past life. I don't
think he knows that yet.

Speaker B (01:52):
Now isn't Makim Maki? Is that a fish or. No, it's
Maim Mai. That's fine. There's no need to be a
fish here.

Speaker C (01:59):
Makim Mai is actually based off of a character
from Bleach.

Speaker B (02:03):
Nice. My wife would get that.

Speaker D (02:06):
I do not.

Speaker B (02:07):
I've them very minor
character.

Speaker D (02:10):
Maki Mai, also was a. From
our last campaign prior to this.

Speaker B (02:15):
Where all our characters come from.

Speaker D (02:16):
He was an npc. Well, Dave.

Speaker B (02:18):
That's true.

Speaker D (02:18):
Well, Dave was dming and he just joined our group.

Speaker B (02:21):
Yeah.

Speaker D (02:21):
And then slowly just became a core member
to the point where he s.

Speaker B (02:25):
Became a playable character.

Speaker D (02:27):
Day when Skylar took back over his d. that's right.

Speaker B (02:30):
It all worked out in a fantastic way.

Speaker C (02:33):
Anyway, Maki was a human. Now he's
a Cancnu source
or'stretching his
legs. enjoying life as a
birdman.

Speaker B (02:44):
Getting a feel for the magic hidden within
him.

Speaker E (02:47):
Pot.

Speaker B (02:48):
Indeed. Fantastic. Next to Dave, we've
got Quinn, who's playing Feather
McGregor.

Speaker F (02:54):
Your aka Littleil Sauce.

Speaker B (02:56):
That's right.

Speaker F (02:56):
Kinku Wizard. you know,
going through a lot of changes in life Right now.
And, I think, right now we're going. We're after work,
I believe, right nowch, searching after my son
or cousin or uncle. I can't remember what I was to.

Speaker B (03:10):
Him, but I think you said he was your cousin.

Speaker F (03:13):
Might have been.

Speaker E (03:14):
Yeah.

Speaker F (03:15):
But, we got to find, silly frillly willie.

Speaker B (03:17):
Really?

Speaker F (03:17):
That's my silly frly willy.

Speaker B (03:20):
That's right. Awesome. Next to Quinn, we got
Jackson.

Speaker G (03:23):
my name is Jack. I play Desz, who
was a trident fighter turned cancou
ranger. fun fact about Des is,
although he comes from an underwater world,
he prefers dry
rubs over a
marinade.

Speaker D (03:40):
It is dry season.

Speaker B (03:41):
It is dry rub season. That's right.
Has he ever seen the movie Wateror with, KE
costner?

Speaker G (03:47):
You know, he saw it once when he was
real young. and he remembers
that it was like the
normal world, but submerged the water, and he was like, what's
so wrong and scary about this? Why are they punishing
the man with gills? Why is gills a secret?
Yeah, it'just

Speaker B (04:05):
It's a very offensive movie when you think about it from that angle.
Yeah, that's fair.

Speaker G (04:09):
It was, like, poking fun at his race.

Speaker D (04:12):
Wa Water world exists.

Speaker B (04:15):
There's a play. There's a play within this
dungeon dragons homebrew world, and it's called the waterw
world.

Speaker G (04:21):
They lifted up his shirt, and they're like, he's a
trident. It was very offensive.

Speaker B (04:26):
Yeah, it was very offensive. Awesome. Next to
Jackson, we've got fatty lumpkins.

Speaker E (04:32):
All right, Fatty here. He plays
keto, the druid elf who
turned into a echoite
cobal and
is.

Speaker G (04:44):
Which is a hilarious mixture.

Speaker B (04:47):
M.

Speaker G (04:47):
You know what's scarier than one cobalt? Two
cobalts.

Speaker E (04:51):
Yes. It's like a lizard infestation.

Speaker B (04:54):
I thought you were gonna say than
about,

Speaker C (04:57):
Can someone say pac tactics.

Speaker B (05:00):
I thought you were gonna say, you know what scare you one
Everything.

Speaker E (05:04):
He gave them to me.

Speaker D (05:06):
No, I.

Speaker F (05:07):
No, No.

Speaker D (05:07):
I don't think if you have echo.

Speaker E (05:09):
Net, you give pactk tactics to your.

Speaker G (05:11):
But I think you technically get one attack each.
So, like, if you spawn, your
echo knight could potentially, like, do.
Oh, what's it called? unleash incarceration
incarnation when you have one force.

Speaker F (05:25):
Oh.

Speaker G (05:25):
You could flank an enemy with yourself,
right?

Speaker B (05:29):
I don't know if I can.

Speaker G (05:30):
Because you can take an action to
put your echo knight behind them, and
then you can use his bonus action to use the
echo knight to attack said enemy.
So you can flank an enemy.

Speaker B (05:44):
Bonkers. We'll Figure that out to flush out.

Speaker E (05:47):
All these echo kns.

Speaker B (05:48):
Yeah. Attributes.

Speaker E (05:50):
Attributes, capilities. Probably be corrected on the rules in
the comments.

Speaker B (05:53):
That's true.

Speaker G (05:54):
Who cares?

Speaker B (05:55):
We'll figure it out. We'll figure it out, and we'll have some fun along the way.
Fantastic. and finally, last but not least, we got
Cameron. Hi, Cameron.

Speaker F (06:04):
Hi, Cameron.

Speaker B (06:06):
Tell me about yourself.

Speaker D (06:07):
I play Roick Frostbeard. he was a
barbarian dwarf. Now
he's turned into a little goblin. Little arcane trickster
goblin. But now he's turned into
a little boy named Silly Frillly Willie.

Speaker B (06:22):
Full kn.

Speaker D (06:23):
We just got kidnapped.

Speaker B (06:24):
First, middle and last.

Speaker D (06:26):
Yeah, full title.

Speaker B (06:27):
Silly. Really?

Speaker H (06:28):
Really.

Speaker D (06:28):
And you just got childnapped.

Speaker G (06:30):
Childnapped kid.

Speaker B (06:33):
For any kids.

Speaker D (06:34):
Well, kidnapped applies to both adults and kids.
A child napped applies c.
Children.

Speaker B (06:40):
Well, I said I was gonna do the little, getting
kidnapp. What happened?

Speaker D (06:44):
Adult. And they're like, ha, you got kidnapped.
That's all I think kids are supposed to do.

Speaker B (06:52):
You got adult.
What A nuna. Reverse card. Big baby.
Well, I said I was gonna give a recap, after the character
introductions. And then you got all these characters that are trying to add the recap
into their introductions. But whatever the case, let's
jump into the episode and I'll do the recap here after the
little transition.

Speaker E (07:17):
All.

Speaker B (07:17):
Ah, right. So last time
you guys were helping out Gideon to
find the alleged reincarnation of his son
McGregor.

Speaker F (07:27):
No, no, McGrill. McGr.

Speaker B (07:28):
Oh, sorry, I'm not McGrer. McGregor is sor.

Speaker F (07:30):
My last.

Speaker B (07:31):
Let me restart there. You were working with Gideon
McGriddle. Not really with him. I guess you were
helping him out to find what he assumed was
his reincarnated son. Simply,
goes by McGriddle. that feather McGregor
had at one point been best friends and work
partners with, and allegedly killed

(07:52):
in the line of duty. But, like, he
did it allegedly in the line of duty.
Anyways, you guys are helping, Giney
McGriddle to, find this alleged
reincarnation that he had put into a puppet, having done
some sort of strange ritual, believing that he had brought his son's
soul back and into said puppet. the

(08:12):
puppet has since escaped and has been
allegedly kidnapping
children in the area. You guys
had gotten some clues from around the town
square, and you had
dressed roricup as a little child
named Silly Frilly Willie, who
went skipping off into an alle dark alleyway and

(08:34):
came across a strange figure, who kind
of coaxed him to the clock. Tower. The rest of you are
unaware where he is, but you guys are quickly
following the tracks alongside a couple of
town guards in search of
the, fake child
that you have used as your bait. And

(08:54):
that's where we set ourselves at right now.
You guys are running down, or maybe not running, but walking
down this alleyway, following the tracks. Des
is sniffing along the ground
and what you find is you see the series
of tracks that were left behind very obviously
by a small goblin creature.

Speaker G (09:14):
small boy.

Speaker B (09:15):
A small boy goblin creature.
And, every once in a while, like around a
corner, you will see a strange pair of
footprints. They look like just a generic pair
of shoes. but Des, given that your
favorite enemy is constructs, you recognize
these?

Speaker G (09:33):
I get a little twitch in the eyebrow.

Speaker B (09:35):
You do get a little twitch in the eyebrow. And you
recognize these as,
possibly resembling the same shoes
designed that Gideon
McGregorgrdle. Sorry, Gideon McGriggle.

Speaker G (09:49):
Gideon McGriddle.

Speaker B (09:50):
There we go. MC.
Gideon McGriddle has used on
his other dolls and creations that
he. His puppets, etc. having been in his shop,
having kind of an eye for such things, you recognize these and then
they seemingly just disappear. And then a little ways
further in, as you're following your friend's footsteps,

(10:10):
you find them again just in one spot, just
one pair of footprints, and then they disappear. And
you follow that for a little while until eventually you
find the entrance to the
clock tower. It's in a kind of a more run down
space here. It doesn't look like anyone uses this area
too often. It doesn't have any shops. It's solely kind of the

(10:30):
more rundown, houses
residence area. So aside from the people that must
live around this area, there's not too many people in the
area. And that's where you guys find
yourselves. The tracks of your friend
Roric, AKA Silly Frilly Willie, seem
to disappear at the steps leading up
to the door of the clock tower.

Speaker G (10:55):
Des goes ahead, goes
aheads, and pulls out his
morningstar and walks,
through the door to the clock tower.

Speaker B (11:04):
Straight in'm.

Speaker G (11:05):
I'm ascending.

Speaker B (11:06):
All right, he's ascending.

Speaker H (11:08):
Oh, geez. Your friends real eager there.
sure looks like you're, you. What did you say it was?
Your cousin, your nephew?

Speaker B (11:16):
yeah.

Speaker E (11:16):
All right.

Speaker H (11:17):
Your nephew, cousin, probably went right in
there. shoot, we got actually a couple of things to
do. but it just seems like you guys are on all set, on
your way. If that works for you.

Speaker F (11:28):
I prefer you come with us.

Speaker H (11:30):
You want us to come with you? Oh, geez.

Speaker C (11:32):
I prefer if you did it.

Speaker H (11:33):
Oh, gosh, we're really getting two sides of the coin
here.

Speaker B (11:36):
And top it off, we can use.

Speaker H (11:38):
A little bit rude.

Speaker F (11:39):
We could use the extra help.

Speaker H (11:42):
well, tell you what. All right, well, let's just go check
it out there and see where things are at. I don't
even know why I thought leaving was an option. We should
pre probably see this thing through.

Speaker G (11:53):
You know, it's not very nice to use people as human
shields.

Speaker B (11:56):
That's exactly what we're doing.

Speaker D (12:00):
I do find it funny that these guys are in charge of
finding the kids who have been kidnapped
and get to the location where they most likely are. And
o well, bye, guys. Have a nice day.

Speaker B (12:11):
You learned the reason for this. One of them leans over and he.

Speaker H (12:13):
Says, gee williker, Steve, I'm really getting the
heebie jeebies around here. I I know. I was
hoping that we might get out of it, Henry, but, it's.

Speaker B (12:22):
Looking like we're kind of stuck in.

Speaker H (12:23):
It, to be honest with you. This is the one place we really haven't
looked yet.

Speaker B (12:27):
It's the one place we've been
avoiding.

Speaker H (12:31):
It like the plague this whole time. Steve and I think it's
about time we just buck up and get it
done.

Speaker G (12:37):
I really like that these guards are just the moose from brother
bear. That's the best.

Speaker B (12:43):
And so. Ah, behind you guys.

Speaker F (12:45):
No, I think it's, you know, you guys are the experts
here, right?

Speaker H (12:49):
in what particular area?

Speaker F (12:51):
here. What soldiers?

Speaker H (12:53):
You know, we town guards. I mean, I think
Steve's got a little bit of military
historysh're getting a third batt.

Speaker F (13:00):
But you're here to protect us, right?

Speaker H (13:02):
O sure.

Speaker F (13:02):
Well, I think you guys should go first.

Speaker H (13:05):
Okay.

Speaker F (13:06):
All right.

Speaker H (13:06):
I suppose I can't find any flaws in that
logic.

Speaker G (13:10):
Sounds like pre halfway up the.

Speaker H (13:11):
I mean, we're gonna have to go in after him.

Speaker B (13:13):
He's ar.

Speaker F (13:13):
Yeah, we better get going. We better get going.

Speaker H (13:15):
O.

Speaker D (13:16):
All right.

Speaker B (13:16):
And they go hustling up.

Speaker H (13:17):
Right.

Speaker B (13:18):
Wait for us, though.

Speaker H (13:18):
But what's your name there, little bity? Okay.

Speaker B (13:21):
And they go running inside.
Des, I don't know what you. Are you guys following after him?

Speaker F (13:26):
Oh, yeah, we's going in behind. Oh, I just want them in front of they ll
meet you.

Speaker B (13:30):
Sure, sure. All right.

Speaker C (13:31):
Imagine us going in m after Des. He goes ahead,
and we all go in Scooby Doo style.

Speaker B (13:36):
Yeah, yeah.

Speaker D (13:38):
your arms awkwardly up.

Speaker B (13:41):
Rushing inside. You guys are Instantly
surprised to find that the
interior of this space is far
larger than a clock tower would
suggest. The Clock towers'build is fairly narrow.
It looks like it's really just enough space would be
inside to, like, go up a ladder or maybe, like, a
winding st staircase to get to the top, do whatever repairs you need

(14:04):
along the way, and then descend out. And
that's pretty much the end of it. as you guys step inside,
you find yourselves. You do see the spire that leads
upwards. But the sort of
expanse of space within here definitely,
suggests that there's an unnatural amount of room
inside the space. It's quite dark. The

(14:24):
shadows are long and intense.
but that's not the part that surprises you the most. The part that
surprises you the most. Looking around at sort of the scaffolding
that makes up, the sort of stairway or
walkway that leads up, the spire to the
spire is strings
that sort of hang down. And at the end of each of these
strings, you see, what look like children

(14:47):
all tied up and wrapped up in these strings
hanging there. Almost like it's a. Or something along those
lines.

Speaker E (14:53):
Do you think you're pure, alive?

Speaker B (14:55):
they do, yeah. As you kind of watch, one of
them as it's sort of, like, sways ever so slightly back
and forth, you can see that it seems this child
seems to be breathing. although very shallow, they
all seem to be unconscious and weak.
some of them are looking obviously very malnourished, as if
they've been here.

Speaker E (15:13):
For a little while, and they're just
hanging over a bottomless pit. That
is the clock tower.

Speaker B (15:20):
No, so it's, sort of. You got, like, the center spire that shoots all
the way up that kind of holds everything. And then you've got a walkway that goes up. and they're sort
of scaffolding that holds that walkway. And they're kind of just
hanging off various sections of that scaffolding. So some of them are
higher up than others, but some of them are only, like, maybe,
10ft off the ground. Maybe not even that.

Speaker G (15:37):
Well, Des would like to instead take out his sickle and
start cutting down.

Speaker B (15:42):
Yeah.

Speaker G (15:42):
Cutting down the kids.

Speaker B (15:43):
Yeah. You, you cut down one of the kids, do you?
It I
gonna say, how are you?

Speaker G (15:50):
Like, so are they tied and then
suspended down?

Speaker B (15:55):
Grab.

Speaker G (15:56):
I'll grab the rope at the top, cut them down, put them on the
scaffolding or on the steps.

Speaker B (16:01):
And so wherever it's safest. Yeah.

Speaker H (16:03):
O.

Speaker G (16:03):
You know, just.

Speaker B (16:04):
I clarify that you're not just, like'just.

Speaker C (16:08):
Good thing I brought the youngling Slayer
gre Go.

Speaker B (16:13):
As you cut these children down, you lay them down.
They're still seemingly unconscious, but you get maybe a couple
of them before you start to hear the sound of, one
of them in particular seems to be wrapped very
heavily. And it seems to be wiggling in this very
moment.

Speaker E (16:28):
Kita would just like to take this moment to take a second
look at Des, who, not three episodes
before, had just ste farmmed
a kid to his, I don't know, potential death.

Speaker G (16:40):
I didn't stiff farm him.

Speaker F (16:43):
tried to save his.

Speaker E (16:45):
He s trying to make up for.

Speaker G (16:47):
Past no, from the very
beginning, I truly care for children. I don't want to
see them get hurt. That's why I chucked him out of.

Speaker B (16:56):
The like it was either me or the
minotaur. Quit crying.

Speaker D (17:00):
Can I save your life?

Speaker B (17:02):
You didn't save my life. You ruined my death.
but yeah, one of them seems to be, struggling
and swinging kind of back and
forth a little bit from inside of its almost cocoon
like set of strings.

Speaker F (17:18):
They're really small.

Speaker B (17:20):
It's fairly small.

Speaker G (17:21):
Is it silly?

Speaker B (17:23):
Yeah.
Cameron, roll for silliness.

Speaker D (17:31):
7.

Speaker B (17:32):
That sill. It's not per reallyill is it though?
15. There's very'some very
familiar frills sticking out from amidst the string.

Speaker F (17:42):
That's pret frilly.

Speaker D (17:43):
That might.

Speaker B (17:44):
It's not that silly. But it is pretty pretty. Not very silly.

Speaker F (17:47):
That might be him. We need to cut him down.

Speaker D (17:49):
It's frilly.

Speaker G (17:49):
It's frillyrilly
silly. Frillly Willie.

Speaker D (17:53):
Right.

Speaker G (17:54):
We're just freeing Will just.

Speaker B (17:57):
This is just boot like, he.

Speaker E (18:00):
Was ro for Willie, though. He could be a frilly
Millie.

Speaker B (18:04):
There might be only one way to find out.

Speaker F (18:06):
Can I. If I were to do, like.

Speaker G (18:09):
Can't be him.

Speaker F (18:09):
He's not fire bolt on it would it just burned the outside
and then he just drop.

Speaker B (18:15):
That would be the.

Speaker F (18:16):
That's about the only way I can get you down.

Speaker B (18:17):
Got Is that if like a poke.

Speaker G (18:19):
At like, fire ball or is it fire. Fire bolt.

Speaker B (18:22):
Fire bolt Bolt. Yeah. Just to make
sure. Yeah. Rolling it. You roll a fire bolt
attack.

Speaker G (18:28):
There's a very big difference between the two.

Speaker D (18:31):
I had to ask.

Speaker B (18:33):
Yeah.

Speaker D (18:34):
Why we went from cutting down the other kids
to see he's not around you.

Speaker F (18:42):
He's way far ahead.

Speaker D (18:43):
Well, sure.

Speaker F (18:44):
Okay. I was just. I didn't say I necessarily wanted. I just
asked what would happen 'm busy cutting kids.

Speaker D (18:49):
But then you.

Speaker B (18:50):
Are you cool doing It Well I.

Speaker F (18:51):
Want to see what everybody else's options have
because the only thing I have.

Speaker B (18:56):
It'S like a 15.

Speaker F (18:57):
The only thing. Yeah. So the only thing I have is a staff. So I'd just
be sitting to poking.

Speaker B (19:01):
And like I'm gonna get him down the p.
But you use the firebolt.

Speaker F (19:05):
And you shoot pot above.

Speaker B (19:07):
Yeah.

Speaker F (19:07):
No oay.

Speaker B (19:09):
And then it quickly sizzles and drops.

Speaker F (19:12):
Gotta cach arms. Let's see if I catch him. Roll to see if
I catch.

Speaker G (19:15):
This is a whole romantic.

Speaker F (19:19):
Look into his eyes.

Speaker D (19:20):
I'm still tight up.

Speaker B (19:21):
Oh yeah.

Speaker D (19:22):
T l different shot.

Speaker B (19:26):
You should have left him hanging there. And then Spider man kissed
him.

Speaker D (19:31):
Your own.

Speaker F (19:32):
So I start digging at it.

Speaker B (19:33):
That's your what do see? You see
the face of silly FR Willy.

Speaker F (19:38):
He I'm holding you right now.

Speaker D (19:40):
But I awake.

Speaker B (19:41):
Yeah, you're awake.

Speaker D (19:42):
Oh,
I'm
a little tied up here.

Speaker F (19:49):
I'm just pulling out the string.

Speaker E (19:50):
Yeah.

Speaker B (19:51):
Yah.

Speaker C (19:51):
You disappeared and we got a little worried.

Speaker D (19:53):
Oh well I was ah. Pretending to be
Willy.

Speaker B (19:58):
The strings that you guys're kind of ripping away, they're like
a thin like a thread. Like a clear thread.
It's not so much like a spider silk or anything
like that.

Speaker F (20:07):
Like just to clarify, not necessarily sticky.

Speaker B (20:10):
No, it's not sticky.

Speaker D (20:11):
I do want to say I saw the little puppet thing.

Speaker F (20:14):
Now what do you look like a puppet? O. Okay.

Speaker D (20:16):
Rainbow coat on. And then he led me here and then
I shocked him.

Speaker F (20:20):
Yeah. Then what happened when you came inside?

Speaker D (20:23):
He kicked me in here.

Speaker F (20:25):
He kicked you?

Speaker B (20:27):
Yeah.

Speaker D (20:28):
That was the last thing I remember. All right. Then
we rolled credits.

Speaker F (20:33):
You foughtht valiantly.

Speaker D (20:35):
I get it.

Speaker C (20:35):
So is that some sort of dice.

Speaker D (20:37):
I don't know you term someone's used before.

Speaker C (20:39):
Are you gambled with them?

Speaker D (20:41):
Yeah. Did you win?
No. As you can see as you can see them
a lot of credits. Pulled the wool over your
eyes. I see in my body.

Speaker F (20:52):
All right, is he free now?

Speaker B (20:55):
Yeah. I see. Yeah, you managed to pull him free. And just as you do
you hear something kind of out of the corner of your ear and you turn
to see just these little dolls. They just
seem really just generic. They just have like
regular. A little bit bigger than Barbie size. They're more
like fully built. It's not like this tiny little
pencil whatever creature. It's just like a small
puppet. I'm thinking marionette kind of.

(21:18):
Yeah. Or almost like ah, Lilo and Stitch. How she has that
weird little

Speaker E (21:21):
Thing that she madeoodoo.

Speaker B (21:23):
Yeah, the like, weird, creepy. Yeah, it kind of looks like that. About that
size. And it's like. It sounds like it's moving on a
clockwork and it just. It sounds like it's moving on a clockwork and it just kind
of,
kind of comes walking out from the shadows and it starts to approach
you.

Speaker D (21:38):
Is that's a puppet? When I turn to the DM
desk, the puppet.

Speaker F (21:42):
It is not.

Speaker E (21:43):
The buuppet is.

Speaker D (21:44):
No, it is not the, puppet. It
was.

Speaker G (21:47):
It looked.

Speaker D (21:47):
Had rainbow on that. I don't know what the heck that
is. Doesn't look friendly.

Speaker G (21:53):
I smashes one with, the Morningstar.

Speaker B (21:55):
All right. Rolling attack. Okay.

Speaker G (21:57):
The Morning Star. PL 5. 17.

Speaker C (22:00):
17.

Speaker B (22:00):
That definitely hits.

Speaker G (22:02):
Cool. 9.

Speaker B (22:03):
9 damage. So you swing the morning start.
Slam right into it. It goes flying backwards and slams
into the wall and kind of falls onto the ground. And
it looks totally disfigured at this point. You know, one arm is
gone, one leg is, like, sliced or crushed in
half. it's got kind of like pieces of it, like, hanging off of
the little clockwork tendons and sort of allow it

(22:23):
to operate. But with the other half of its body, it keeps kind of
like clawing towards you. It
still seems to be ququote alive.

Speaker G (22:32):
So just one of them currently
just. It's a construct. I hate it. I want to smash it again.

Speaker F (22:38):
Is he back with us?

Speaker B (22:39):
Yeah.

Speaker G (22:39):
And we're on the same room.

Speaker F (22:40):
O. He's just cutting down.

Speaker C (22:42):
Kiss.

Speaker H (22:43):
Yeah. D O. You didn't even
let the thing talk to you here. Just give me a moment.

Speaker B (22:48):
It's just a little doll. One of the guys, one of the guards
comes walking up to it and he's like, what's.

Speaker H (22:53):
What's wrong there, little fella?

Speaker B (22:55):
And it just grabs him by the collar and just pulls his face
down, and slams it into the ground.
It deals
seven damage to this guard who he raises
up. Is's got tooth falling out of his mouth. There's
just blood all over from a broken nose.

Speaker H (23:12):
O. Ge oh, gosh, she turned me
somebody.

Speaker B (23:15):
And the other guy comes running over. He's like, oh, don't worry
there.

Speaker H (23:18):
I help you.

Speaker B (23:19):
O. He just trips over the guy and falls under the
ground. And he looks up and now he's missing a tooth and his nose
is all bloodied up. O. We got a go
for back up.

Speaker H (23:29):
O. This is real bad. I knew he shouldn't have come in
here.

Speaker D (23:33):
I'll just.

Speaker B (23:34):
I'll whack one or these guys
again.

Speaker G (23:38):
I'll do it again.

Speaker B (23:39):
I'm rushing over. It's still holding the one guy by the collar,
like trying to slam his face into the,

Speaker G (23:45):
17 again.

Speaker H (23:46):
Nice.

Speaker B (23:46):
All right.

Speaker G (23:47):
It's a good movie. Fr
Matthew PA O that time it's
only a five.

Speaker B (23:53):
That's okay. That's enough to just shatter it
completely. Crushing it into the ground. Jz I
can't believe it. We gotta go get ourselves
some backup.

Speaker H (24:02):
don't you guys worryry. We'come back here.

Speaker B (24:05):
And, they both start stumbling over each other and they run
towards the door. And as they reach it, it's already
closed behind you. And they reach it and they start
shaking the door to try to open it. And it doesn't seem to be
opening.

Speaker H (24:17):
Oh, Jes, this is right out of me
nightmares. It's not
opening. Guys.

Speaker B (24:23):
Now re looking back at you guys as if they're
looking for answers.

Speaker D (24:27):
I don't knowuse it's a polull do.

Speaker B (24:30):
They tried to pull. No, I'm still not working.

Speaker G (24:33):
That's a lift door, like a garage door.

Speaker B (24:36):
They both reach underneath and they're trying to lift. I'm still
not itect.

Speaker D (24:41):
Turn the handle.

Speaker B (24:42):
Oh, Jez, it's got. It's got a bar. It doesn't have a
handle.

Speaker G (24:46):
This is a pretty advanced.

Speaker C (24:47):
That seems like a firecode violation.

Speaker B (24:50):
A who bar? Definitely might be.

Speaker D (24:52):
Get me, a boo. Give me a booze while you're there.
Get it?

Speaker H (24:57):
This is no laughing matter bar,
silly.

Speaker B (25:00):
Really? Really.

Speaker C (25:02):
I lean over to feather m. Oh, yeah.

Speaker D (25:04):
I'm still dressed up. yep.

Speaker C (25:05):
Good thing we brought the professional D bro.

Speaker B (25:23):
As you guys, make, this joke, all of a sudden you can hear
the sound of more of these clockwork
dolls coming
out. You got probably four more of these things.
And, the one guard that got, you know, slammed into the ground, I think
it was to Henry.

Speaker H (25:38):
He goes o jesish more of them. What
are we gonna do, Steve?

Speaker C (25:44):
Well, I suppose we better help these fellas.

Speaker G (25:46):
I just started black just
start blasting.

Speaker C (25:50):
Maki pulls out his crossbow and
you know cock spec the firing
mechanism and aims at
the ones approaching the guys and shoots a shot
off.

Speaker B (26:01):
All right, let's all roll. Initiative.

Speaker F (26:04):
O ye 19.

Speaker E (26:07):
21.

Speaker G (26:10):
point. No, 12.
12. I can't count today.

Speaker E (26:15):
21.

Speaker B (26:15):
21.

Speaker E (26:16):
Great.

Speaker G (26:16):
Mo 10.

Speaker B (26:17):
Karen 9.

Speaker D (26:20):
Great movie.

Speaker B (26:22):
Know not movie. That is a
good one.

Speaker G (26:26):
Hey, Elijah, the story'lacking just a
tados is pretty good movie.

Speaker D (26:31):
We got another one. What'd you get?

Speaker B (26:34):
You got like a 23. So, Quinn, you are kicking us off.

Speaker F (26:37):
how many are there that we're finding?

Speaker B (26:38):
Four.

Speaker F (26:38):
There's four of them.

Speaker B (26:39):
There's four of them. Ye.

Speaker F (26:40):
All right. I'm gonna use Thunder Wave. Okay.

Speaker B (26:42):
Ther wace.

Speaker D (26:44):
All right.

Speaker B (26:45):
Do I think they make it? Do they make a check?

Speaker F (26:47):
Yeah. So a wave of thunders. Each
creature constitution saving throw
or failed save. They take 2d8 on. If
they succeed, they still take damage.
2 take 2 dam.

Speaker B (27:01):
So they're either taking 1 or 2
damageah.

Speaker D (27:04):
They're really gonna learn their lo.

Speaker B (27:05):
Here's the part you're really gonna hate. All of them except that one
managed to save. So we're getting them started off
fantastic. Next up we got Nick. Unless you want to move
or any of that kind of stuff. So you get, you know, your action, your bonus
action.

Speaker F (27:18):
And I'm definitely sitting there looking at my hands
like okay, what I was.

Speaker E (27:23):
Expecting'Going to m see these
little munchkins
crawling towards him. So the image that comes to
mind is if you've ever played Super Mario
World, the boss battle with Bowser is he spits
out these little bowser wind up
toys.

Speaker B (27:40):
Right.

Speaker E (27:40):
That's what I'm envisioning. Climbing towards me. Ye.
So he's going to unsheath his glaive.

Speaker B (27:46):
Okay.

Speaker E (27:47):
And sprint towards the nearest
thing and make a slash. Slinging
slasher attack.
Does a 20 hit absolutely with
dead sent sl stab right into is going
to dull do 11 dam

(28:08):
11 damage.

Speaker B (28:10):
Well done. You slice this doll straight
in half. I'm gonna say you probably sliced
the second time. It's sort of like a crisscross pattern. You
slice it once across the slice, slicing it and a half. And then you
come back for a second slice across half the other way. Instantly
destroying the doll.

Speaker E (28:25):
He's going to make it a very impressive
look behind him as if to say. Did you
see that?

Speaker B (28:32):
Are you looking at somebody specifically?

Speaker E (28:34):
I don't know. Just the crew behind him. I don't know.

Speaker H (28:36):
Geez, that was really impressive. Thank goodness he's
here to save us.

Speaker F (28:41):
I definitely clugt for nice.

Speaker B (28:44):
next up, the dolls. The dolls are gonna rush
up to you guys list
higher and oh,
that's unfortunate.
So one of them rushes up to Roick
and leaps into the
airorick. Oh, sorry.
Silly frilly Willy leaps into the air and

(29:07):
lunges towards you. oh, that's a nat 20.

Speaker D (29:10):
No, my frills.

Speaker B (29:11):
My reallyillies'in my willies.

Speaker D (29:13):
Not my willie.

Speaker B (29:14):
Oh, he's gonna punch me right to Willy. it
deals 10 dam Willie talks it third
person, it deals 10 damage to frilly
Willy. Silly Frilly Willy. to
Willy. The next one comes rushing
towards Keto, lunges towards his foot and
just kind of like lifts its arms into the air and just
goes to slam down on your foot. Does a 14 hit.

Speaker E (29:37):
No, it does not.

Speaker B (29:38):
It does not. It slams down on the ground. You quickly move your
foot away just in time for it to miss.
the next one, it's rushing towards Fe McGregor.
Ak little sauce. And it goes
to throw a punch. You nimbly dodge out of the way
and it slams its fist into a chunk of
the scaffolding and just kind of

(29:58):
takes out a chunk of the wood just straight from it. And
then the final one goes rushing towards the two guards
that are cowering by the door. Oh,
and definitely hits on that one. Dealing
another four damage to the guy who we is face slammed
down. He crumples down. He is
unconscious. The other guard panicking,
starts. he'd be helping his friend, but he's kind of just freaked out by the thing

(30:21):
and starts just running around in circles. He's just running around
the area trying to avoid these dolls. He's terrified. We
jump over to the next person in the order, and that is
Dave.

Speaker C (30:31):
These things are getting out of hand.

Speaker D (30:33):
All right.

Speaker C (30:34):
And he, he lines up the beat of his crossbow or
whatever to one of the ones chasing
the guard.

Speaker B (30:41):
Oay, I like that image too.
Like it's chasing him around. He's not just
running around the room, he's being chased.

Speaker H (30:49):
Jesus.

Speaker G (30:51):
Hands in air.

Speaker B (30:53):
Play away.
21 Holh cow. That's definitely hitting. Get
a lock onto one of the dolls. Following its
speed. Perfectly hit with within 8
damage. 8 damage.

Speaker F (31:07):
You fire.

Speaker B (31:08):
Its tiny body gets hit with
this. normally it would be just, you know, it's a small,
crossbow bolt. But, you know, obviously the size of
the crossbow bolt in proportion to the size of this doll is
a very different situation than if you were shooting some humanoid
slams into it, takes the whole body flying across the
room, slamming its arm into,

(31:28):
sort of hits it in the shoulder and embeds itself into
a chunk of scaffolding. It just kind of pulls and
pulls until it just tears its own arm off,
leaving it attached to the scaffolding and keeps,
moving towards you guys. It gets a bead on you and starts
heading in your direction. Specifically, it's still alive, but
barely. Next up, we got Jackson.

Speaker G (31:48):
I'm just going toa keep hitting things with the flail off.

Speaker B (31:51):
Fair enough.

Speaker G (31:52):
Is there any close to Me or do I act?

Speaker B (31:55):
There's, let's see. There's the one that's attacking
Keto. There's the one that's attacking Frilly
Willy. Silly Frillly Willy. And then there's the one that's
currently beining its way towards,
Mai. An angry death glare.

Speaker G (32:08):
I'm gonna intercept the one running towards Mai
and just like wing
m my flail.

Speaker B (32:15):
It's like polo.

Speaker G (32:15):
Just down. Yeah.

Speaker B (32:16):
Like I'm playing the horseam. Nice. All right,
Go for body of the thing. Sure.

Speaker G (32:23):
Does a, 12.

Speaker B (32:26):
That is just shy.
You come down, you with it. Swing down with
it. it ever so slightly just kind of taps
the stub that it had for an arm. If it still had its arm there,
this definitely would have made contact. But its arm is now
gone, giving it a strange level
of added defense. Cameron, you are next up on the
order. Silly Frilly Willie.

(32:48):
That's you.

Speaker D (32:48):
how many little fellos are there?

Speaker B (32:51):
Well, there's one that's like, practically on top of you.

Speaker D (32:53):
Yeah, I don't like that.

Speaker B (32:54):
there's two other ones you like.

Speaker D (32:57):
So you said this room fil a bunch of scaffolding?

Speaker B (32:59):
Yes.

Speaker D (32:59):
They're like anywhere near me that's like, I can climb up.

Speaker B (33:02):
yeah. I mean, there's plenty.

Speaker D (33:04):
I want to do that.

Speaker B (33:05):
Okay.

Speaker D (33:05):
Run away using a bonus action to disengage.
I gonna run and start climbing up some scaffolding.

Speaker B (33:11):
Okay.

Speaker D (33:11):
So I get like a higher vantage point.

Speaker B (33:13):
Sure.

Speaker D (33:14):
And then I'm going to aim my
crossbow. My little short bow.

Speaker B (33:18):
Sorry, short bow. Okay.

Speaker D (33:20):
And, I'm going to fire a
arrow at.
So there's the one chasing that dude.

Speaker B (33:29):
Yes.

Speaker D (33:30):
How far away would that be?

Speaker B (33:31):
Probably only like 15ft.

Speaker D (33:33):
How far away is it from him?

Speaker B (33:35):
Oh, from him'it's. maintaining a pretty solid
five foot.

Speaker F (33:38):
He's.

Speaker B (33:39):
He's kind of. He'd like, run and then he kind of looks behind him like in every
horror movie where the person is like, could probably just focus
a little bit more.

Speaker D (33:46):
All right. Here.

Speaker B (33:48):
Oh.

Speaker E (33:51):
10.

Speaker B (33:52):
That is not. What are you shing with crossbow? a
shortw short, though. Yeah. You pull an arrow out, notch
it, fire down, and any misses.

Speaker D (34:01):
I'm a little dizzy from all the climbing.

Speaker G (34:03):
That's true.

Speaker B (34:03):
And you just got broken out.

Speaker F (34:05):
Yeah.

Speaker E (34:05):
and I'm a little silly and you're silly.

Speaker D (34:07):
Yeah's. I go o.
Oops.

Speaker B (34:11):
At least you didn't hit the guard.

Speaker D (34:13):
Ah.

Speaker F (34:13):
what did like do la
we.

Speaker B (34:17):
Go back to the top of the order. With Quinn, AKA
Lil Sauce.

Speaker F (34:21):
Am I able to use magic missile now too?

Speaker B (34:23):
Yeah, you could use ma. Okay, so that's three
bolts. You can aim them differently.
how many?

Speaker F (34:30):
Your what?

Speaker B (34:30):
So there's three total.

Speaker F (34:33):
What's, the one closest to me, I'm gonna aimo two, with him and one in
another.

Speaker B (34:36):
Well, the one that's closest to you, the one probably that got it that ripped its
own arm off. so it's pretty.

Speaker F (34:40):
Do one at him and two it another.

Speaker B (34:42):
All right, sounds good. So you roll me that damage.
Four damage. It instantly gets vaporized by your
magical bo.

Speaker F (34:49):
Cool. two.

Speaker B (34:51):
Two.

Speaker F (34:52):
Okay, three.

Speaker B (34:55):
Three. Awesome. You managed
to fire several bolts, all of which slam
into. Did you say you were gonna do two on the same one
or spread them all?

Speaker F (35:04):
One on the first guy, and that was rol we two on a second.

Speaker B (35:07):
So you obliterate that first guy,
100% instantly. Just gets slammed by your
magic. Just shatters into pieces so small all, that it's
practically vaporized. The second one, you fire two of
your bolts at. Bam. Bam. Both slamming into it,
dealing a total of five extra damage, leaving
it glitchy in a sense. Like, as it moves, it kind of
like has this weird twitch to it. It seems like you may have

(35:29):
dislodged some of the gears and stuff that makes it work.
it's still coming, obviously, but it definitely looks
like it's been pretty severely injured. Jumping back over to
fatty. You are, up, sir.

Speaker E (35:39):
So he's going to take
a brief glimpse at his surroundings.
The little munchkin that's chasing
the guard is that.

Speaker B (35:50):
That one's dead.

Speaker E (35:51):
That one's dead.

Speaker B (35:51):
That's the one he hit with his. His magic ball.

Speaker E (35:54):
So which munchkins are laughed and I, guess what is their
positioning?

Speaker B (35:57):
Yes, there's the one that was trying to get you in the foot. And then there's the one
that attacked Roick Ak silly
frly will I.

Speaker D (36:03):
Thank you.

Speaker E (36:04):
I guess. Look down at his feet, at the little
munchkin right in front of y.
Just kind of do like a
you, show not pass type of action with
this. Yeah,
he'll try one of those things.

Speaker B (36:20):
It.

Speaker E (36:22):
Oh, that's why he is a fighter and not a
wizard, because that was a one.

Speaker G (36:26):
Oh, definitely. You're
all stabbed it into your.

Speaker B (36:32):
So what happens is as you go to slam down on this
little bot, it stands directly underneath. You have a
perfect shot, but it reaches up
and catches it almost perfectly, grabbing
onto your glaive. And then it pulls right out of your
hands. And now it holds this glaive.

Speaker D (36:51):
Oh, my word.

Speaker B (36:53):
Immediately after your turn follows the dolls
themselves. No. So the one doll
is holding your glaive and slashes at
you with it. it's not really
proficient, so I don't think I can add its proficiency. So that's just a
straight 10, which I know doesn't hit you. you nimbly
dodge out of the way, still surprised by this doll
having taken your weapon right out of your hands. But thankfully

(37:16):
it's unable to hit you with it. The other one, looks
up and sees silly frly Willie has climbed
out of the way and looks for a new target and sees
Machi off in the distance with nobody bothering him and
says, I'm gonna go bother him in its mind.

Speaker D (37:30):
And it clockw says, you, you,
rushes.

Speaker B (37:34):
Towards you and trips over
a single bolt that had come out of one of its
fellow dolls. it picks itself up off the ground and
starts coming towards you. But it didn't really do too
much or it didn't get super close. and then
ironically, we jump over to you, Mai, who's
seeing this doll slowly moving towards him.

Speaker D (37:54):
Hey, stay back there, Phila Noe.

Speaker C (37:56):
And Mai tries to reach out with
his mage hand to stop this
creature. It's like,
you know, s. A mage hand is pretty weak and it can't attack
or grapple, so it's like, ineffective. It's just
kind of like batting it aside and coming at him. He's like,
man, if only this hand had some sort of

(38:17):
substance to it.

Speaker B (38:19):
You see, as you cast your mage hand to it to block
it, it sort of like looks like it's struggling and it's
like, pushing. And you see it like, digging its
feet into the ground as it pushes this, this mage
hand back towards you as it continues to make its way. It definitely
slows it down, thoughah, if.

Speaker C (38:35):
I just try harder. And he grips it
with the mage hand and then
he's, exerting his effort. And then you see
the spectral image of the hand changes
form slightly. And you see, like a
skeletal fingers start to grow out of the center
of it as it turns into

(38:56):
a, chill touch.

Speaker B (38:57):
Oh, very
cool. So what do I, what do I do for that?

Speaker C (39:03):
A ghostly skeletal hand is now wrapped
around this creature.

Speaker B (39:07):
That's right.

Speaker C (39:08):
and I make a range spell attack.

Speaker B (39:10):
Okay.

Speaker C (39:12):
It's gonna be an added 20 to.

Speaker G (39:15):
Holy cow.

Speaker B (39:15):
Yeah, that's gonna hit.

Speaker C (39:18):
Then it's a nice oldle twoub
two Hole damage. Hey, is this
creature undead by chance?

Speaker B (39:26):
I'm gonna say that it's being
powered on undead energy.

Speaker C (39:32):
O or necrot touch on a hit.
The target takes necrotic damage.
It can't regain hit points until the start
of my next turn.

Speaker B (39:42):
Okay.

Speaker C (39:43):
And the hand clings to the target in
the meantime.

Speaker B (39:46):
Okay.

Speaker C (39:47):
if it's an undead target, it has
disadvantage on attack rolls against me.

Speaker B (39:52):
Oh, okay. Awesome. Yeah, I'm going to say it's definitely
being powered by undead magic, and I would count that
as applicable. So what happens is this. This
finger, this comes out, it kind of just curls around
this doll, and you just see the doll kind of
like become very rigid, and it just kind of starts to shake a
little bit as the magic suctions life
for some of the undead life force straight out of it. And it

(40:15):
seems to start to glitch a little bit. Kind of like I was talking about
before. Fantastic. Awesome. That's very
cool. Jumping forward, we got
Jackson.

Speaker G (40:24):
Now, before I do my turn,
I think we've talked about this before, but I kind of want another
general consensus because I don't remember what we decided
on. Does hail of thorns
also apply to throne
weapons? because the description says
the next time you hit a creature with a range weapon

(40:46):
attack. or
it creates a rain of thorns that sprouts
from your ranged weapon or ammunition.

Speaker B (40:54):
Okay.

Speaker G (40:55):
So, I were to throw.

Speaker B (40:57):
Sure.

Speaker G (40:57):
The morningar that
suddenly becomes a ranged weapon.

Speaker B (41:03):
Okay. Okay. Yeah, I see what you're saying. yeah, I
would say so. I mean, all things considered, like, the mechanics of D
and D there, they tend to be
missing things that like, oh, this is completely
situational. So I would say this is one of those situations where, like,
yeah. Morningst stars don't typically say
thrown, because most people wouldn't do that.
But in this case, somebody is doing that,

(41:25):
and I don't see a reason why it shouldn't
be. If you're somebody that's like a rules lawyer, that's like
throwing a huge fit about it. It seems kind of unfair because, like,
again, I can thr it, but the.

Speaker G (41:36):
Spell description is pretty vague.

Speaker B (41:38):
Right, Right. I would say if anything
considered a consider it something that you're
not proficient in. Okay. For the actual,
like, thrown weapon.

Speaker G (41:49):
So no bonuses, just straight roll.

Speaker B (41:51):
Right, Right.

Speaker F (41:52):
Okay.

Speaker G (41:53):
I could do that.

Speaker B (41:54):
Okay.

Speaker G (41:54):
How good are your dexterity saving throws.

Speaker B (41:59):
For everybody?

Speaker G (42:00):
Now, for Nick spec. Oh, just specifically for
construct is still, alive.

Speaker H (42:05):
Right.

Speaker B (42:05):
Averageage, what is plus three?

Speaker G (42:08):
That's pretty good.

Speaker B (42:09):
Pretty. Honestly, pretty decent.

Speaker G (42:11):
So that that one is still alive, correct?

Speaker B (42:13):
Yes.

Speaker G (42:14):
I'm gonna throw my morning
star and I'm going to do
hail of thorns.

Speaker B (42:21):
All right.

Speaker G (42:21):
Which to hit with the morning star
is a 15.

Speaker B (42:26):
That's gonna hit five. Five damage.

Speaker G (42:29):
Nice. And then it's a
dexterity saving throw.

Speaker B (42:33):
And then, Fatty, you're gonna have to also make this
just. Ooh, just. I got
a 21 that.

Speaker G (42:41):
You know what? He'll take
half damage though.

Speaker B (42:45):
That's fine. As you see this Morningstar kind
of spin towards you being hurled from your friend
Des. And as it slams into the
doll above you, just kind of out of
mysterious nothingness, these tail
of thorns. Yeah. Just come shooting down from
the. Like I said, it's really just. There's nothing even there. It's not even
like a portal. They just kind of come out of thin air.

Speaker E (43:08):
does an 11 save me from impending
punctures?

Speaker B (43:12):
Jackson, does 11 save him?

Speaker G (43:14):
Does.

Speaker B (43:14):
All right, so doll will take half damage,
whereas an extra two damage. All right.

Speaker G (43:20):
Just take four damage.

Speaker B (43:21):
Sorry. These small
thorns, come flying out of
the air. A couple of them embedding into the doll. it
just kind of, kind of gets slammed as if it's getting like
punched or something. these thorns kind of embed into its
little fabric clothing. but it keeps on coming.

Speaker G (43:39):
But now something has two weapons.

Speaker B (43:41):
That's true. It turns to
see the morning star and goes pick it
up. I have to wait till it's turn. Obviously.

Speaker D (43:49):
you dark souls Music.

Speaker B (43:52):
Whatever the case, we jump over to Silly freely. Willie,
up on the scaffolding. It's your turn.

Speaker D (43:57):
Silly forly Will, he sees that a doll down there has
become too powerful. Grabbing two weapons,
he hamm his short bow at and
aims between the eyes.
You take out this boss.

Speaker E (44:12):
At the same time, Keto is going
to grant tactical teamwork, which
is when A creature within 30ft of you makes some
tech. Rollling a creature within 5ft of you. You can use your
reaction to grant advantage on that roll.

Speaker B (44:26):
Okay, 23.

Speaker D (44:29):
I didn't need it.

Speaker B (44:31):
All right, sounds.

Speaker D (44:33):
Thanks for then that one.

Speaker B (44:35):
You're ready an arrow. And this time you're a lot more confident because
this target isn't moving. It's kind of just standing there,
slowly reaching for a Morningst star that lays like a
couple of feet away from it. And you take your aimy fire
this arrow. Roll me some damage.
Is anyone close to it Nick
or, Fatty Ise?

Speaker C (44:55):
We're more of acquaintances.

Speaker D (45:02):
How did I do that? I Rolled three ones
with my sneak attack.

Speaker B (45:09):
Dam he dam. Okay, so as you fire this
arrow, the arrow goes flying through the air,
slams right in dead center into the chest of this doll
and nails it into the ground. As it does,
the, glaive slips through its fingers, falls down
and promptly shoo slices the doll in half.
Keto your that still my kill.

(45:30):
Keto, your life now lays on the ground in front of you.
you can pick it up on your turn.
Sorry.

Speaker G (45:36):
Are there still dolls alive?

Speaker B (45:38):
There's still one doll left alive.
And, it is now
quinr.

Speaker F (45:44):
So I got my staff here. I'm gonna run up to it.

Speaker D (45:47):
Wa. Two hands.

Speaker H (45:48):
Two hands.

Speaker E (45:48):
Wow.

Speaker B (45:49):
All right. Well, you don't have anything in your other hand, so you are allowed to
that. All right. You come running up to it and
Happy Gilmore golf style. What did you
roll? Four.

Speaker G (45:58):
A four.

Speaker B (45:59):
Oof. And you take a swing. And much like
Happy Gilmore in the earlier part of the movies,
you missed. Did you do that? I'm pretty sure that's what happened.

Speaker F (46:06):
I don't think he misses.

Speaker E (46:07):
He misses.

Speaker F (46:08):
He just sucks at putting.

Speaker B (46:09):
oh, he just sucks at putting. More similar to myself
whenever I go golfing, you with it
completely missing the ball, or in this case, the
doll Alogether. That's okay
because you turn to look for assistance on this
final hopefully kill. And you can see
Fatty, AKA Keido, reaching for his glaive
on the ground.

Speaker E (46:30):
Keido is going to grab it, turn and
charge. Since sauce is over there.
He does have advantage on this
roll due to his pack tactics.

Speaker B (46:40):
Right?

Speaker E (46:40):
Okay, so he's not gonna get him that one.

Speaker D (46:44):
How did you do that?

Speaker B (46:45):
Did you roll it?

Speaker D (46:46):
That one?

Speaker E (46:47):
A net one and a net 20.
Good thing is the short'take the better of
the two.

Speaker B (46:54):
So as you're running towards, you trip
ever so slightly on one of the dead dolls. But in the
process, it angles your glaive just
perfectly so that you come down to spear
this bl. Last remaining ball just
dead center into its body. Roll that
damage 17. Your
blade from your glaive goes straight into the

(47:16):
chest. And the sort of the mass of the
blade just splits the whole thing in half. It sort of just like kind
of folds outward as your glaive splits through and in
two halves, this doll lays there completely
motionless. All the dolls have been
killed. But you don't have time to celebrate because
you hear a voice come from above you.

Speaker A (47:35):
Well, it looks as if youve taken out my
little henchman. How
frustrating. Took me quite some
time and quite a bit of my energy
to bring them to life. But thats
okay. I think they did a bang up job
weakening you for me to come in and finish
the job.

Speaker B (47:56):
And as you look above you, you can see almost like a
spider coming down a web, this strange,
colorful puppet creature.
Roick, obviously you recognize it as, the one
that sort of coaxed you in here. And it
slowly descends just about maybe 30ft
above most of you. Except for, of course you, Roick, who's on the
scaffolding or on the walkway. he's maybe like just kind

(48:18):
of 10ft, maybe 5, 10ft away.

Speaker D (48:21):
Is he like monologuing as he's like.

Speaker B (48:23):
Coming down a little bit?

Speaker D (48:24):
Can I just shoot the rope above him?

Speaker B (48:26):
Yeah, go for it.

Speaker D (48:27):
Okay, well, he's mid monologue. I'm just gonna aim.

Speaker B (48:29):
He's got me.

Speaker H (48:30):
Monologue 21.

Speaker B (48:32):
21. You pull out your arrow and he goes,
wait a minute. Flies for, hits the
string, slicing it. which, to be fair, I'm pretty
sure Mythbusters, prove it. This isn't really a thing
that happens. But by. I digress. It's more fun.

Speaker D (48:46):
It hit it.

Speaker B (48:47):
It hits it and it slices the string, causing
the puppet to fall to the ground. Just as he's
about to hit the ground,
he disappears and reappears on the staff. They
not too far from you, like.

Speaker D (49:00):
Right next to me.

Speaker B (49:01):
Close. Not quite next to you. And he says,
that was a clever.

Speaker A (49:05):
Trick, much like when you shocked my hand
earlier. But you won't get that
lucky.

Speaker D (49:11):
This T ro sticks his hands up and
starts like. He starts like, making like tickle fingers and
goes, let me out him, Let me out him. He's gonn start
charging Adam to go shock him.

Speaker B (49:21):
And as you charge Adam to shock him again, we
will end tonights episode on a cliffhanger.

Speaker I (49:32):
Thank you so much for listening to Criminals of Isa Numumis,
a Dungeons & Dragons 5th edition actual play podcast
set in a homebrew world created by me, Skylar Gorsett.
If you've been enjoying our show so far, be sure to like, follow and
subscribe wherever it is that you're streaming from, whether that be
Spotify, Apple Podcast, YouTube or anywhere else that
podcast can be streamed, or just check us out on our website,

(49:53):
session0heroes.com. Additionally, if you
enjoy COIN, you might enjoy some of Session Zero Heroes,
other shows such as our Benders and BRWS and Avatar
Legends actual play where we jump into the world
of the last Airbender and Legend Ofora
using the Avatar Legend system created by Magpie games
or one of our various one shots which we are currently coming out

(50:13):
with where we use a variety of games and TTRBG
systems to tell a variety of fun, exciting, emotional and
hilarious stories. Within our group we have all sorts
of other content that we highly recommend checking out
within the SH channel and more to come
in the future. To find out more about what we do at Session
zero Heroes and to keep up with a lot of the other content we produce

(50:34):
and be made aware of future projects, shows
and content, be sure to follow us on social media,
on Facebook, X, Instagram and Discord.
These are all great ways to get in contact with our team as well
as to keep up to date with everything that we're creating and
working on. We'd love to see you there. In the meantime, thank
you so much for listening and don't forget to stay curious,

(50:54):
stay heroic until we roll again.
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