Come and take your own journey through Tolkien’s world. The Fellowship Phase is a running the game podcast about the tabletop role-playing game Adventures in Middle Earth. From the peaks of the Misty Mountains to the halls of Lake Town and Erebor, hosts Callum and Josh explore the lore and mechanics of this Tolkien-inspired RPG. Conversations about character creation, journey rules and roles and (of course) The Fellowship Phase will get you started on your own adventure through Middle Earth. Follow us on Twitter: https://twitter.com/fellowshipphase | Contact: thefellowshipphase@gmail.com
Josh and Callum are joined by THE Bert. The player behind such classic characters as Isambard, Durnir, Dolfnir and Deor.
In this episode we talk about character co-creation; the implementation of a shared vision on lore, and finally the warden class. Oh and yes, we will do an episode on songs in the future!
Join Josh, Callum and resident podcast wizard James for a magical discussion on... magic in LOTR. In this episode we try to answer:
What did Tolkien write about magic in his world? What rules are there in AiME and LOTR 5e for running magic? What homebrews are available? And finally, our conclusions on implementing magic use for player characters in a Middle Earth set TTRPG.
After a prolonged fellowship phase over Yuletide and the winter... Josh and Callum return to discuss Combat.
Have you ever felt your combats drag on? Do you feel bogged down trying to create an battle as epic as Peter Jackson's big screen adaptations? Well here are some hints and tricks that we find help with the clash of sword and shield.
Join Josh, Callum and Scott as they discuss Ellaras the searcher. This Mirkwood elf appears as an NPC in the Rhovanion region guide, but in our game was converted to a PC played by Scott. We discuss how to go about doing this, the benefits of co-creation and how a new character can change the party dynamics.
Josh and Callum discuss MAGICAL ITEMS. Listen to hear about the rules for creating both wondrous items and legendary weapons/armour in AiME and LOTR-RPG.
Spoiler: the rules are great!
Josh and Callum head northwards to the lost and hidden ancient tower of Amon Forod-Tir (Tower of Northern watch). In this episode we continue along Halmir's quest and discuss strategies to make a "lore dump" interesting for players as well as getting the balance between directive story telling and providing freedom for players.
Here's a link to the art Josh and Callum discuss in this episode: https://www.deviantart.com/nm-art/art...
Those pesky Rhovanions are back! And this time they've taken a big bite out of Mirkwood. Rejoin the triumvirate of Rhovanion RPGs JJC (James, Josh, Callum) as they discuss how you can implement the lore of the lost Kingdom of Rhovanion into your own Middle Earth based adventure
Let Josh James and Callum talk you through the history that lies between Gondor and the lost Kingdom of Rhovanion. Prepare for a real deep lore dive which we hope will provide you with some new ideas for running a AiME/LOTR 5e RPG game in Rhovanion!
Join Josh James and Callum as they explore the history of Dale (including the mysteries of the origin of its name), what resources there are to support running an RPG set in Dale and finally some ideas for games you could run there!
Josh and Callum are joined by returning guest James to sail into the port of Lake Town and take a look around. What sort of adventures could you run in Lake Town? What places are there to explore? What lore is known about this famous Tolkien location? These questions will be answered, but you'll need to listen in to know if the most important question of all is finally answered.... WHY IS IT CALLED LAKE TOWN?
Join Josh and Callum as they explore the theme of money in Middle Earth and how this impacts on role playing games such as AiME and LOTR RPG 5e. Listen as they share how this has worked (and not worked) in their game and some suggestions for your own games.
Join *?&^*" and &*$&" as they discuss the nameless things of Tolkein's world. Ominous and unknown these terrifying creatures are ripe for roleplaying opportunities. We take a look at the rules in Freeleagues LOTR RPG for 5e about creating your own nameless things. Listen to hear all about the "Lurker in the Abyss"
Join Josh and Callum as they deep dive into the rules around short and long rests in AIME. We compare and contrast how rests work in 5e D&D standard rules, gritty realism variant rules, AiME, LOTR RPG and our own game rules. Make sure to use those campfire tales!
In this finale of the trilogy of Karhu Josh and Callum are joined by special guest Scott to discuss Karhu the Elder. This Beorning Slayer started the game with the doomed to die background and his story took him on a different path. We discuss the process of character growth and how Grimbeorn may come to be in a game of AiME/LOTR RPG.
In this episode Josh and Callum are again joined by Scott as we discuss the Man, the Myth, the legend, BEORN. This titanic character of the Wilderlands has been a huge part of our game. We discuss theories around where his powers come from and how the Beornings came to be a distinct culture.
Beornings and Slayers in Adventures in Middle Earth. Josh and Callum are joined by long-expected party guest Scott. Car who? Karhu! In this episode we talk about creating a Slayer character and the many enticing options available to players
Join Josh and Callum as they use the epic battle of Helm's deep as inspiration to discuss their approach to preparing a large scale encounter in AiME/LOTR Roleplaying
Josh and Callum joined by Gareth Hanrahan, lead writer on the upcoming Moria expansion to both The One Ring 2e and Lord Of The Rings Roleplaying 5e - Through the Doors of Durin and Shadow of Khazad-dûm. Gareth talks about the £1 million kickstarter success, designing the Balrog and hints at what's next for Free League's Middle Earth world.
Join Josh and Callum as they use the encounter between Bilbo, the dwarves and Gandalf with the Wargs of the Misty Mountains as a basis to discuss encounter design in AiME and the LOTR RPG.
Join Josh and Callum as they debrief an epic weekend of in-person RPGs and debate the relatives merits of online vs in person TTRPGs.
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